mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 18:57:03 +02:00
1206 lines
39 KiB
TypeScript
1206 lines
39 KiB
TypeScript
import { readdir } from 'fs/promises';
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import { parse as parsePath } from 'path';
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import { Vector3Tuple } from 'three';
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import { parse as parseYaml } from 'yaml';
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import { TankClass } from '../../src/components/Tanks';
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import { readStringDVPL } from '../../src/core/blitz/readStringDVPL';
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import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
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import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
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import { toUniqueId } from '../../src/core/blitz/toUniqueId';
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import { commitAssets } from '../../src/core/blitzkit/commitAssets';
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import {
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ConsumableDefinitions,
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TankFilterDefinitionCategory,
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} from '../../src/core/blitzkit/consumableDefinitions';
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import {
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EquipmentDefinitions,
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EquipmentPreset,
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EquipmentRow,
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} from '../../src/core/blitzkit/equipmentDefinitions';
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import { GameDefinitions } from '../../src/core/blitzkit/gameDefinitions';
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import { MapDefinitions } from '../../src/core/blitzkit/mapDefinitions';
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import {
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ModelArmor,
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ModelDefinitions,
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} from '../../src/core/blitzkit/modelDefinitions';
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import { ProvisionDefinitions } from '../../src/core/blitzkit/provisionDefinitions';
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import { SkillDefinitions } from '../../src/core/blitzkit/skillDefinitions';
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import { superCompress } from '../../src/core/blitzkit/superCompress';
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import {
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Crew,
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CrewMember,
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GunDefinition,
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ShellType,
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TankDefinitionPrice,
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TankDefinitions,
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Tier,
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} from '../../src/core/blitzkit/tankDefinitions';
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import { DATA, POI } from './constants';
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import { Avatar } from './skillIcons';
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import { TankParameters } from './tankIcons';
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export interface BlitzStrings {
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[key: string]: string;
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}
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type ShellKind =
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| 'ARMOR_PIERCING'
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| 'ARMOR_PIERCING_CR'
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| 'HIGH_EXPLOSIVE'
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| 'HOLLOW_CHARGE';
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type ShellDefinitionsList = Record<
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string,
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{
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id: number;
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userString: string;
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icon: string;
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kind: ShellKind;
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caliber: number;
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damage: { armor: number; devices: number };
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normalizationAngle: number;
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ricochetAngle: number;
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explosionRadius?: number;
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}
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> & {
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icons: Record<string, string>;
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};
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interface EngineDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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shared: {
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[key: string]: {
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userString: string;
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level: number;
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fireStartingChance: number;
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weight: number;
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power: number;
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};
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};
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}
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export interface ChassisDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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}
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type VehicleDefinitionArmor = Record<
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string,
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number | { vehicleDamageFactor: 0; '#text': number }
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>;
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interface UnlocksInner {
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cost: number;
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'#text': number;
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}
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type Unlocks = {
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[key in 'vehicle' | 'engine' | 'chassis' | 'turret' | 'gun']:
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| UnlocksInner
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| UnlocksInner[];
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};
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type UnlocksListing = Unlocks | undefined;
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interface VehicleDefinitions {
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invisibility: {
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moving: number;
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still: number;
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firePenalty: number;
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};
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crew: Record<CrewMember, string | string[]>;
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speedLimits: {
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forward: number;
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backward: number;
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};
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consumableSlots: number;
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provisionSlots: number;
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optDevicePreset: string | string[];
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hull: {
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armor: VehicleDefinitionArmor;
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turretPositions: { turret: string };
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turretInitialRotation?: { yaw: 0; pitch: 6.5; roll: 0 };
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maxHealth: number;
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weight: number;
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};
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chassis: {
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[key: string]: {
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unlocks: UnlocksListing;
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weight: number;
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terrainResistance: string;
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rotationSpeed: number;
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userString: string;
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shotDispersionFactors: {
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vehicleMovement: number;
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vehicleRotation: number;
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};
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level: number;
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hullPosition: string;
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armor: {
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leftTrack:
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| number
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| {
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chanceToHitByProjectile: number;
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chanceToHitByExplosion: number;
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'#text': number;
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};
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rightTrack:
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| number
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| {
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chanceToHitByProjectile: number;
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chanceToHitByExplosion: number;
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'#text': number;
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};
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};
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};
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};
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engines: {
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[key: string]: {
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unlocks: UnlocksListing;
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};
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};
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turrets0: {
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[key: string]: {
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unlocks: UnlocksListing;
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rotationSpeed: number;
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weight: number;
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circularVisionRadius: number;
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maxHealth: number;
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armor: VehicleDefinitionArmor;
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userString: number;
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level: number;
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yawLimits: string | string[];
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gunPosition: string | string[];
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models: { undamaged: string };
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hitTester: {
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collisionModel: string;
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};
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guns: {
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[key: string]: {
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unlocks: UnlocksListing;
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armor: VehicleDefinitionArmor & {
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gun?:
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| number
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| {
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chanceToHitByProjectile: number;
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chanceToHitByExplosion: number;
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'#text': number;
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};
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};
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invisibilityFactorAtShot: number | number[];
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reloadTime: number;
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aimingTime?: number;
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shotDispersionRadius: number;
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shotDispersionFactors?: {
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turretRotation: number;
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afterShot: number;
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whileGunDamaged: number;
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};
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maxAmmo: number;
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extraPitchLimits?: {
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front?: string;
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back?: string;
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transition?: number | number[];
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};
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pitchLimits?: string | string[];
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pumpGunMode?: boolean;
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pumpGunReloadTimes?: string;
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clip?: { count: number; rate: number };
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models: { undamaged: string };
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};
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};
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};
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};
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}
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export interface VehicleDefinitionList {
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[key: string]: {
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id: number;
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userString: string;
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shortUserString?: string;
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description: string;
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price: number | { gold: ''; '#text': number };
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sellPrice?: { gold: ''; '#text': number };
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enrichmentPermanentCost: number;
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notInShop?: boolean;
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tags: string;
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level: number;
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combatRole?: Record<string, string>;
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configurationModes: string;
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};
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}
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interface TurretDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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}
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interface GunDefinitionsList {
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nextAvailableId: number;
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ids: Record<string, number>;
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shared: {
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[key: string]: {
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rotationSpeed: number;
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weight: number;
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shotDispersionFactors: {
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turretRotation: number;
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afterShot: number;
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whileGunDamaged: number;
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};
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aimingTime: number;
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shotDispersionRadius: number;
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userString: string;
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tags: string;
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level: number;
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pitchLimits: string;
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burst?: { count: number; rate: number };
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clip?: { count: number; rate: number };
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shots: {
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[key: string]: {
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speed: number;
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piercingPower: string;
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};
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};
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};
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};
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}
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export interface OptionalDevices {
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[key: string]: {
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id: number;
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userString: string;
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description: string;
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icon: string;
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script: unknown;
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display_params: unknown;
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};
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}
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interface OptionalDeviceSlots {
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presets: {
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[key: string]: {
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level0: OptionalDeviceSlotRow;
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level1: OptionalDeviceSlotRow;
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level2: OptionalDeviceSlotRow;
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};
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};
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}
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interface OptionalDeviceSlotRow {
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[key: string]: { device0: string; device1: string };
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}
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export interface ConsumablesCommon {
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[key: string]: {
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id: number;
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userString: string;
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description: string;
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icon: string;
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category: string;
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tags: string;
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vehicleFilter?: {
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include: { vehicle: ConsumablesVehicleFilter; nations?: string };
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exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
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};
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script: {
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'#text': string;
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automatic?: boolean;
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cooldown: number;
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duration?: number;
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shotEffect?: string;
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bonusValues?: { [key: string]: number };
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} & Record<string, string>;
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};
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}
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export interface ProvisionsCommon {
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[key: string]: {
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id: number;
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userString: string;
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description: string;
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icon: string;
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category: string;
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tags: string;
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vehicleFilter?: {
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include: { vehicle: ConsumablesVehicleFilter; nations?: string };
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exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
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};
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script: {
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'#text': string;
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automatic?: boolean;
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shotEffect?: string;
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bonusValues?: { [key: string]: number };
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} & Record<string, string>;
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};
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}
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type ConsumablesVehicleFilter =
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| { minLevel: number; maxLevel: number }
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| { name: string }
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| { extendedTags: string };
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export interface Maps {
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maps: {
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[key: string]: {
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id: number;
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tags?: string;
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localName: string;
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avaliableInTrainingRoom: boolean; // lol wg typo
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spriteFrame: number;
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supremacyPointsThreshold?: number;
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availableModes: number[];
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shadowMapsAvailable?: boolean;
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assaultRespawnPoints: {
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allies: MapAlly[];
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enemies: MapAlly[];
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};
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levels?: number[];
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};
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};
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}
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export interface MapAlly {
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respawnNumber: number;
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points: Array<number[]>;
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}
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const blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
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ARMOR_PIERCING: 'ap',
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ARMOR_PIERCING_CR: 'ap_cr',
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HIGH_EXPLOSIVE: 'he',
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HOLLOW_CHARGE: 'hc',
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};
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const missingStrings: Record<string, string> = {
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'#artefacts:tungstentip/name': 'Tungsten Shells',
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};
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export const botPattern = /^.+((tutorial_bot(\d+)?)|(TU(R?)))$/;
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export async function definitions(production: boolean) {
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console.log('Building definitions...');
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const gameDefinitions: GameDefinitions = {
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version: (await readStringDVPL(`${DATA}/version.txt.dvpl`))
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.split(' ')[0]
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.split('.')
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.slice(0, 3)
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.join('.'),
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};
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const tankDefinitions: TankDefinitions = {};
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const modelDefinitions: ModelDefinitions = {};
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const mapDefinitions: MapDefinitions = {};
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const equipmentDefinitions: EquipmentDefinitions = {
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presets: {},
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equipments: {},
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};
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const consumableDefinitions: ConsumableDefinitions = {};
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const provisionDefinitions: ProvisionDefinitions = {};
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const skillDefinitions: SkillDefinitions = {
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classes: { lightTank: [], mediumTank: [], heavyTank: [], 'AT-SPG': [] },
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};
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const nations = await readdir(`${DATA}/${POI.vehicleDefinitions}`).then(
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(nations) => nations.filter((nation) => nation !== 'common'),
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);
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const tankStringIdMap: Record<string, number> = {};
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const stringsPreInstalled = await readYAMLDVPL<BlitzStrings>(
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`${DATA}/${POI.strings}/en.yaml.dvpl`,
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);
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const stringsCache = await fetch(POI.cachedStrings)
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.then((response) => response.text())
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.then((string) => parseYaml(string) as BlitzStrings);
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const optionalDevices = await readXMLDVPL<{ root: OptionalDevices }>(
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`${DATA}/${POI.optionalDevices}.dvpl`,
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);
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const strings = {
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...stringsPreInstalled,
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...stringsCache,
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};
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const optionalDeviceSlots = await readXMLDVPL<{
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root: OptionalDeviceSlots;
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}>(`${DATA}/${POI.optionalDeviceSlots}.dvpl`);
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const consumables = await readXMLDVPL<{ root: ConsumablesCommon }>(
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`${DATA}/${POI.consumablesCommon}.dvpl`,
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);
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const provisions = await readXMLDVPL<{ root: ProvisionsCommon }>(
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`${DATA}/${POI.provisionsCommon}.dvpl`,
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);
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const avatar = await readXMLDVPL<{ root: Avatar }>(
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`${DATA}/XML/item_defs/tankmen/avatar.xml.dvpl`,
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);
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const maps = await readYAMLDVPL<Maps>(`${DATA}/maps.yaml.dvpl`);
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const tankXps = new Map<number, number>();
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await Promise.all(
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nations.map(async (nation) => {
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const tankList = await readXMLDVPL<{ root: VehicleDefinitionList }>(
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`${DATA}/${POI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
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);
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const turretList = await readXMLDVPL<{
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root: TurretDefinitionsList;
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}>(
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`${DATA}/${POI.vehicleDefinitions}/${nation}/components/turrets.xml.dvpl`,
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);
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const gunList = await readXMLDVPL<{
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root: GunDefinitionsList;
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}>(
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`${DATA}/${POI.vehicleDefinitions}/${nation}/components/guns.xml.dvpl`,
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);
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const shellList = await readXMLDVPL<{
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root: ShellDefinitionsList;
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}>(
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`${DATA}/${POI.vehicleDefinitions}/${nation}/components/shells.xml.dvpl`,
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);
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const enginesList = await readXMLDVPL<{
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root: EngineDefinitionsList;
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}>(
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`${DATA}/${POI.vehicleDefinitions}/${nation}/components/engines.xml.dvpl`,
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);
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const chassisList = await readXMLDVPL<{
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root: ChassisDefinitionsList;
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}>(
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`${DATA}/${POI.vehicleDefinitions}/${nation}/components/chassis.xml.dvpl`,
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);
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for (const tankKey in tankList.root) {
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if (botPattern.test(tankKey)) continue;
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const gunXps = new Map<number, number>();
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const turretXps = new Map<number, number>();
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const engineXps = new Map<number, number>();
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const trackXps = new Map<number, number>();
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const tank = tankList.root[tankKey];
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const tankPrice: TankDefinitionPrice =
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typeof tank.price === 'number'
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? { type: 'credits', value: tank.price }
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: { type: 'gold', value: tank.price['#text'] };
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const tankDefinition = await readXMLDVPL<{ root: VehicleDefinitions }>(
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`${DATA}/${POI.vehicleDefinitions}/${nation}/${tankKey}.xml.dvpl`,
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);
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const tankParameters = await readYAMLDVPL<TankParameters>(
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`${DATA}/${POI.tankParameters}/${nation}/${tankKey}.yaml.dvpl`,
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);
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const turretOrigin = tankDefinition.root.hull.turretPositions.turret
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.split(' ')
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.map(Number) as Vector3Tuple;
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const tankId = toUniqueId(nation, tank.id);
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const tankTags = tank.tags.split(' ');
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const hullArmor: ModelArmor = { thickness: {} };
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const equipment = tankDefinition.root.optDevicePreset;
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tankStringIdMap[`${nation}:${tankKey}`] = tankId;
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Object.keys(tankDefinition.root.hull.armor)
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.filter((name) => name.startsWith('armor_'))
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.forEach((name) => {
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const armorIdString = name.match(/armor_(\d+)/)?.[1];
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if (armorIdString === undefined) {
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throw new SyntaxError(`Invalid armor id: ${name}`);
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}
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const armorId = parseInt(armorIdString);
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const armorRaw = tankDefinition.root.hull.armor[name];
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if (typeof armorRaw === 'number') {
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hullArmor.thickness[armorId] = armorRaw;
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} else {
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if (!hullArmor.spaced) hullArmor.spaced = [];
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hullArmor.thickness[armorId] = armorRaw['#text'];
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hullArmor.spaced.push(armorId);
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}
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});
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const crew: Crew[] = [];
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const fixedCamouflage = tankTags.includes('eventCamouflage_user');
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const totalUnlocks: UnlocksListing[] = [];
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Object.entries(tankDefinition.root.crew).forEach(([key, value]) => {
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let entry: Crew;
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const index = crew.findIndex(({ type }) => type === key);
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if (index === -1) {
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entry = { type: key as CrewMember };
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crew.push(entry);
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} else {
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entry = crew[index];
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}
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if (typeof value === 'string') {
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if (entry.count === undefined) {
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entry.count = 1;
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} else {
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entry.count++;
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}
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if (value !== '') {
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entry.substitute = value
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.split('\n')
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.map((member) => member.trim()) as CrewMember[];
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}
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} else {
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if (entry.count === undefined) {
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entry.count = value.length;
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} else {
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entry.count += value.length;
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}
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}
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if (entry.count === 1) {
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delete entry.count;
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}
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});
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tankDefinitions[tankId] = {
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id: tankId,
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fixedCamouflage: fixedCamouflage ? true : undefined,
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crew,
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weight: tankDefinition.root.hull.weight,
|
|
health: tankDefinition.root.hull.maxHealth,
|
|
speed: {
|
|
forwards: tankDefinition.root.speedLimits.forward,
|
|
backwards: tankDefinition.root.speedLimits.backward,
|
|
},
|
|
equipment:
|
|
typeof equipment === 'string' ? equipment : equipment.at(-1)!,
|
|
consumables: tankDefinition.root.consumableSlots,
|
|
provisions: tankDefinition.root.provisionSlots,
|
|
name:
|
|
(tank.shortUserString
|
|
? strings[tank.shortUserString]
|
|
: undefined) ?? strings[tank.userString],
|
|
nameFull: strings[tank.userString],
|
|
nation,
|
|
treeType: tankTags.includes('collectible')
|
|
? 'collector'
|
|
: (typeof tank.price === 'number' ? false : 'gold' in tank.price)
|
|
? 'premium'
|
|
: 'researchable',
|
|
tier: tank.level as Tier,
|
|
class: tankTags[0] as TankClass,
|
|
testing: tankTags.includes('testTank') ? true : undefined,
|
|
price: tankPrice,
|
|
camouflage: {
|
|
still: tankDefinition.root.invisibility.still,
|
|
moving: tankDefinition.root.invisibility.moving,
|
|
onFire: tankDefinition.root.invisibility.firePenalty,
|
|
},
|
|
turrets: [],
|
|
engines: [],
|
|
tracks: [],
|
|
};
|
|
|
|
if (tankDefinitions[tankId].name === tankDefinitions[tankId].nameFull) {
|
|
delete tankDefinitions[tankId].nameFull;
|
|
}
|
|
|
|
modelDefinitions[tankId] = {
|
|
armor: hullArmor,
|
|
turretOrigin,
|
|
turretRotation: tankDefinition.root.hull.turretInitialRotation
|
|
? {
|
|
yaw: tankDefinition.root.hull.turretInitialRotation.yaw,
|
|
pitch: tankDefinition.root.hull.turretInitialRotation.pitch,
|
|
roll: tankDefinition.root.hull.turretInitialRotation.roll,
|
|
}
|
|
: undefined,
|
|
boundingBox: tankParameters.collision.hull.bbox,
|
|
turrets: {},
|
|
tracks: {},
|
|
};
|
|
|
|
Object.keys(tankDefinition.root.chassis).forEach((key) => {
|
|
const track = tankDefinition.root.chassis[key];
|
|
const trackId = toUniqueId(nation, chassisList.root.ids[key]);
|
|
const terrainResistances = track.terrainResistance
|
|
.split(' ')
|
|
.map(Number);
|
|
const trackArmorRaw = track.armor.leftTrack;
|
|
const hullOrigin = track.hullPosition
|
|
.split(' ')
|
|
.map(Number) as Vector3Tuple;
|
|
|
|
totalUnlocks.push(track.unlocks);
|
|
tankDefinitions[tankId].tracks.push({
|
|
id: trackId,
|
|
weight: track.weight,
|
|
name: strings[track.userString],
|
|
traverseSpeed: track.rotationSpeed,
|
|
dispersion: {
|
|
move: track.shotDispersionFactors.vehicleMovement,
|
|
traverse: track.shotDispersionFactors.vehicleRotation,
|
|
},
|
|
resistance: {
|
|
hard: terrainResistances[0],
|
|
medium: terrainResistances[1],
|
|
soft: terrainResistances[2],
|
|
},
|
|
tier: track.level as Tier,
|
|
});
|
|
|
|
modelDefinitions[tankId].tracks[trackId] = {
|
|
thickness:
|
|
typeof trackArmorRaw === 'number'
|
|
? trackArmorRaw
|
|
: trackArmorRaw['#text'],
|
|
origin: hullOrigin,
|
|
};
|
|
});
|
|
|
|
Object.keys(tankDefinition.root.engines).forEach((engineKey) => {
|
|
const engine = tankDefinition.root.engines[engineKey];
|
|
const engineListEntry = enginesList.root.shared[engineKey];
|
|
const engineId = toUniqueId(nation, enginesList.root.ids[engineKey]);
|
|
|
|
totalUnlocks.push(engine.unlocks);
|
|
tankDefinitions[tankId].engines.push({
|
|
id: engineId,
|
|
name: strings[engineListEntry.userString],
|
|
fireChance: engineListEntry.fireStartingChance,
|
|
tier: engineListEntry.level as Tier,
|
|
weight: engineListEntry.weight,
|
|
power: engineListEntry.power,
|
|
});
|
|
});
|
|
|
|
Object.keys(tankDefinition.root.turrets0).forEach(
|
|
(turretKey, turretIndex) => {
|
|
const turret = tankDefinition.root.turrets0[turretKey];
|
|
const turretModel = Number(
|
|
parsePath(turret.models.undamaged).name.split('_')[1],
|
|
);
|
|
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
|
|
const turretYaw = (
|
|
typeof turret.yawLimits === 'string'
|
|
? turret.yawLimits
|
|
: turret.yawLimits.at(-1)!
|
|
)
|
|
.split(' ')
|
|
.map(Number) as [number, number];
|
|
const gunOrigin = (
|
|
typeof turret.gunPosition === 'string'
|
|
? turret.gunPosition
|
|
: turret.gunPosition[0]
|
|
)
|
|
.split(' ')
|
|
.map(Number) as Vector3Tuple;
|
|
const turretArmor: ModelArmor = { thickness: {} };
|
|
|
|
totalUnlocks.push(turret.unlocks);
|
|
Object.keys(turret.armor)
|
|
.filter((name) => name.startsWith('armor_'))
|
|
.forEach((name) => {
|
|
const armorIdString = name.match(/armor_(\d+)/)?.[1];
|
|
|
|
if (armorIdString === undefined) {
|
|
throw new SyntaxError(`Invalid armor id: ${name}`);
|
|
}
|
|
|
|
const armorId = parseInt(armorIdString);
|
|
const armorRaw = turret.armor[name];
|
|
|
|
if (typeof armorRaw === 'number') {
|
|
turretArmor.thickness[armorId] = armorRaw;
|
|
} else {
|
|
if (!turretArmor.spaced) turretArmor.spaced = [];
|
|
turretArmor.thickness[armorId] = armorRaw['#text'];
|
|
turretArmor.spaced.push(armorId);
|
|
}
|
|
});
|
|
|
|
tankDefinitions[tankId].turrets.push({
|
|
id: turretId,
|
|
traverseSpeed: turret.rotationSpeed,
|
|
name:
|
|
strings[turret.userString] ??
|
|
turretKey
|
|
.replaceAll('_', ' ')
|
|
.replace(/^(Turret ([0-9] )?)+/, ''),
|
|
tier: turret.level as Tier,
|
|
guns: [],
|
|
health: turret.maxHealth,
|
|
viewRange: turret.circularVisionRadius,
|
|
weight: turret.weight,
|
|
});
|
|
|
|
modelDefinitions[tankId].turrets[turretId] = {
|
|
armor: turretArmor,
|
|
gunOrigin,
|
|
model: turretModel,
|
|
yaw:
|
|
-turretYaw[0] + turretYaw[1] === 360
|
|
? undefined
|
|
: { min: turretYaw[0], max: turretYaw[1] },
|
|
guns: {},
|
|
boundingBox:
|
|
tankParameters.collision[
|
|
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
|
].bbox,
|
|
};
|
|
|
|
Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
|
|
const gun = turret.guns[gunKey];
|
|
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
|
|
const gunListEntry = gunList.root.shared[gunKey];
|
|
const pitchLimitsRaw =
|
|
gun.pitchLimits ?? gunListEntry.pitchLimits;
|
|
const gunPitch = (
|
|
typeof pitchLimitsRaw === 'string'
|
|
? pitchLimitsRaw
|
|
: pitchLimitsRaw.at(-1)!
|
|
)
|
|
.split(' ')
|
|
.map(Number) as [number, number];
|
|
const gunModel = Number(
|
|
parsePath(gun.models.undamaged).name.split('_')[1],
|
|
);
|
|
const gunName =
|
|
strings[gunListEntry.userString] ?? gunKey.replaceAll('_', ' ');
|
|
const gunType =
|
|
'clip' in gun
|
|
? gun.pumpGunMode
|
|
? 'autoReloader'
|
|
: 'autoLoader'
|
|
: 'regular';
|
|
const gunReload =
|
|
gunType === 'autoReloader'
|
|
? gun.pumpGunReloadTimes!.split(' ').map(Number)
|
|
: gun.reloadTime;
|
|
const gunClipCount =
|
|
gunType === 'regular' ? undefined : gun.clip!.count;
|
|
const gunIntraClip =
|
|
gunType === 'regular' ? undefined : 60 / gun.clip!.rate;
|
|
const front = gun.extraPitchLimits?.front
|
|
? gun.extraPitchLimits.front.split(' ').map(Number)
|
|
: undefined;
|
|
const back = gun.extraPitchLimits?.back
|
|
? gun.extraPitchLimits.back.split(' ').map(Number)
|
|
: undefined;
|
|
const transition = gun.extraPitchLimits?.transition
|
|
? typeof gun.extraPitchLimits.transition === 'number'
|
|
? gun.extraPitchLimits.transition
|
|
: gun.extraPitchLimits.transition.at(-1)!
|
|
: undefined;
|
|
const gunArmor: ModelArmor = { thickness: {} };
|
|
const shotDispersionFactors =
|
|
gun.shotDispersionFactors ?? gunListEntry.shotDispersionFactors;
|
|
const maskName = `gun_${gunModel.toString().padStart(2, '0')}`;
|
|
const maskEnabled =
|
|
tankParameters.maskSlice?.[maskName]?.enabled ?? false;
|
|
let mask: number | undefined;
|
|
|
|
if (maskEnabled) {
|
|
const maskRaw = tankParameters.maskSlice![maskName]!;
|
|
mask = maskRaw.planePosition[1];
|
|
} else {
|
|
mask = undefined;
|
|
}
|
|
|
|
totalUnlocks.push(gun.unlocks);
|
|
Object.keys(gun.armor)
|
|
.filter((name) => name.startsWith('armor_'))
|
|
.forEach((name) => {
|
|
const armorIdString = name.match(/armor_(\d+)/)?.[1];
|
|
if (armorIdString === undefined) {
|
|
throw new SyntaxError(`Invalid armor id: ${name}`);
|
|
}
|
|
const armorId = parseInt(armorIdString);
|
|
const armorRaw = gun.armor[name];
|
|
if (typeof armorRaw === 'number') {
|
|
gunArmor.thickness[armorId] = armorRaw;
|
|
} else {
|
|
if (!gunArmor.spaced) gunArmor.spaced = [];
|
|
gunArmor.thickness[armorId] = armorRaw['#text'];
|
|
gunArmor.spaced.push(armorId);
|
|
}
|
|
});
|
|
|
|
tankDefinitions[tankId].turrets[turretIndex].guns.push({
|
|
id: gunId,
|
|
weight: gunListEntry.weight,
|
|
rotationSpeed: gunListEntry.rotationSpeed,
|
|
name: gunName,
|
|
tier: gunListEntry.level as Tier,
|
|
shells: [],
|
|
type: gunType,
|
|
reload: gunReload,
|
|
count: gunClipCount,
|
|
intraClip: gunIntraClip,
|
|
camouflageLoss:
|
|
typeof gun.invisibilityFactorAtShot === 'number'
|
|
? gun.invisibilityFactorAtShot
|
|
: gun.invisibilityFactorAtShot.at(-1)!,
|
|
aimTime: gun.aimingTime ?? gunListEntry.aimingTime,
|
|
dispersion: {
|
|
base:
|
|
gun.shotDispersionRadius ??
|
|
gunListEntry.shotDispersionRadius,
|
|
damaged: shotDispersionFactors.whileGunDamaged,
|
|
shot: shotDispersionFactors.afterShot,
|
|
traverse: shotDispersionFactors.turretRotation,
|
|
},
|
|
} as GunDefinition);
|
|
|
|
modelDefinitions[tankId].turrets[turretId].guns[gunId] = {
|
|
armor: gunArmor,
|
|
model: gunModel,
|
|
mask,
|
|
thickness:
|
|
gun.armor.gun === undefined
|
|
? 0
|
|
: typeof gun.armor.gun === 'number'
|
|
? gun.armor.gun
|
|
: gun.armor.gun['#text'],
|
|
pitch: {
|
|
min: gunPitch[0],
|
|
max: gunPitch[1],
|
|
|
|
front: front
|
|
? {
|
|
min: front[0],
|
|
max: front[1],
|
|
range: front[2],
|
|
}
|
|
: undefined,
|
|
back: back
|
|
? {
|
|
min: back[0],
|
|
max: back[1],
|
|
range: back[2],
|
|
}
|
|
: undefined,
|
|
transition,
|
|
},
|
|
};
|
|
|
|
Object.keys(gunListEntry.shots).forEach((shellKey) => {
|
|
const gunShellEntry = gunListEntry.shots[shellKey];
|
|
const shell = shellList.root[shellKey];
|
|
const shellId = toUniqueId(nation, shell.id);
|
|
const shellName =
|
|
strings[shell.userString] ?? shellKey.replaceAll('_', ' ');
|
|
const penetrationRaw = gunShellEntry.piercingPower
|
|
.split(' ')
|
|
.filter((penetrationString) => penetrationString !== '')
|
|
.map(Number);
|
|
|
|
tankDefinitions[tankId].turrets[turretIndex].guns[
|
|
gunIndex
|
|
].shells.push({
|
|
id: shellId,
|
|
name: shellName,
|
|
speed: gunShellEntry.speed,
|
|
damage: {
|
|
armor: shell.damage.armor,
|
|
module: shell.damage.devices,
|
|
},
|
|
caliber: shell.caliber,
|
|
normalization: shell.normalizationAngle,
|
|
ricochet: shell.ricochetAngle,
|
|
type: blitzShellKindToBlitzkit[shell.kind],
|
|
explosionRadius:
|
|
shell.kind === 'HIGH_EXPLOSIVE'
|
|
? shell.explosionRadius ?? 0
|
|
: undefined,
|
|
icon: shell.icon,
|
|
penetration:
|
|
penetrationRaw[0] === penetrationRaw[1]
|
|
? penetrationRaw[0]
|
|
: [penetrationRaw[0], penetrationRaw[1]],
|
|
});
|
|
});
|
|
});
|
|
},
|
|
);
|
|
|
|
totalUnlocks.forEach((unlocks) => {
|
|
if (unlocks === undefined) return;
|
|
|
|
Object.entries(unlocks).forEach(([key, value]) => {
|
|
(Array.isArray(value) ? value : [value]).forEach((vehicle) => {
|
|
switch (key as keyof Unlocks) {
|
|
case 'vehicle': {
|
|
const tankListEntry = tankList.root[vehicle['#text']];
|
|
const currentTank = tankDefinitions[tankId];
|
|
const successorId = toUniqueId(nation, tankListEntry.id);
|
|
|
|
tankXps.set(successorId, vehicle.cost);
|
|
|
|
if (currentTank.successors === undefined) {
|
|
currentTank.successors = [];
|
|
}
|
|
if (!currentTank.successors!.includes(successorId)) {
|
|
currentTank.successors!.push(successorId);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 'gun': {
|
|
gunXps.set(
|
|
toUniqueId(nation, gunList.root.ids[vehicle['#text']]),
|
|
vehicle.cost,
|
|
);
|
|
break;
|
|
}
|
|
|
|
case 'turret': {
|
|
turretXps.set(
|
|
toUniqueId(nation, turretList.root.ids[vehicle['#text']]),
|
|
vehicle.cost,
|
|
);
|
|
break;
|
|
}
|
|
|
|
case 'engine': {
|
|
engineXps.set(
|
|
toUniqueId(nation, enginesList.root.ids[vehicle['#text']]),
|
|
vehicle.cost,
|
|
);
|
|
break;
|
|
}
|
|
|
|
case 'chassis': {
|
|
trackXps.set(
|
|
toUniqueId(nation, chassisList.root.ids[vehicle['#text']]),
|
|
vehicle.cost,
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
});
|
|
});
|
|
|
|
Object.values(tankDefinitions[tankId].turrets).forEach((turret) => {
|
|
turret.xp = turretXps.get(turret.id);
|
|
|
|
Object.values(turret.guns).forEach((gun) => {
|
|
gun.xp = gunXps.get(gun.id);
|
|
});
|
|
});
|
|
|
|
Object.values(tankDefinitions[tankId].engines).forEach((engine) => {
|
|
engine.xp = engineXps.get(engine.id);
|
|
});
|
|
|
|
Object.values(tankDefinitions[tankId].tracks).forEach((track) => {
|
|
track.xp = trackXps.get(track.id);
|
|
});
|
|
}
|
|
}),
|
|
);
|
|
|
|
Object.values(tankDefinitions).forEach((tank) => {
|
|
tank.xp = tankXps.get(tank.id);
|
|
});
|
|
|
|
Object.values(tankDefinitions).forEach((tank) => {
|
|
tank.successors?.forEach((predecessorId) => {
|
|
if (tankDefinitions[predecessorId].ancestors === undefined) {
|
|
tankDefinitions[predecessorId].ancestors = [];
|
|
}
|
|
|
|
if (!tankDefinitions[predecessorId].ancestors?.includes(tank.id)) {
|
|
tankDefinitions[predecessorId].ancestors?.push(tank.id);
|
|
}
|
|
});
|
|
});
|
|
|
|
Object.entries(optionalDevices.root).forEach(
|
|
([optionalDeviceKey, optionalDeviceEntry]) => {
|
|
if (optionalDeviceKey === 'nextAvailableId') return;
|
|
|
|
equipmentDefinitions.equipments[optionalDeviceEntry.id] = {
|
|
name: strings[optionalDeviceEntry.userString],
|
|
};
|
|
},
|
|
);
|
|
|
|
Object.entries(optionalDeviceSlots.root.presets).forEach(
|
|
([optionalDeviceSlotKey, optionalDeviceSlotEntry]) => {
|
|
if (optionalDeviceSlotKey === 'emptyPreset') return;
|
|
|
|
equipmentDefinitions.presets[optionalDeviceSlotKey] = Object.values(
|
|
optionalDeviceSlotEntry,
|
|
).map(
|
|
(level) =>
|
|
Object.values(level).map((options) => {
|
|
return [
|
|
optionalDevices.root[options.device0].id,
|
|
optionalDevices.root[options.device1].id,
|
|
];
|
|
}) as EquipmentRow,
|
|
) as EquipmentPreset;
|
|
},
|
|
);
|
|
|
|
Object.values(consumables.root).forEach((consumable) => {
|
|
consumableDefinitions[consumable.id] = {
|
|
id: consumable.id,
|
|
cooldown: consumable.script.cooldown,
|
|
duration: consumable.script.duration,
|
|
name:
|
|
strings[consumable.userString] ??
|
|
missingStrings[consumable.userString] ??
|
|
`Unknown ${consumable.id}`,
|
|
include: [],
|
|
};
|
|
|
|
const includeRaw = consumable.vehicleFilter?.include.vehicle;
|
|
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
|
|
|
|
if (includeRaw) {
|
|
if ('minLevel' in includeRaw) {
|
|
consumableDefinitions[consumable.id].include.push({
|
|
type: 'tier',
|
|
min: includeRaw.minLevel,
|
|
max: includeRaw.maxLevel,
|
|
});
|
|
} else if ('name' in includeRaw) {
|
|
consumableDefinitions[consumable.id].include.push({
|
|
type: 'ids',
|
|
ids: includeRaw.name.split(' ').map((key) => tankStringIdMap[key]),
|
|
});
|
|
} else throw new SyntaxError('Unhandled include type');
|
|
|
|
if (consumable.vehicleFilter?.include.nations) {
|
|
consumableDefinitions[consumable.id].include.push({
|
|
type: 'nation',
|
|
nations: consumable.vehicleFilter.include.nations.split(' '),
|
|
});
|
|
}
|
|
}
|
|
|
|
if (excludeRaw) {
|
|
consumableDefinitions[consumable.id].exclude = [];
|
|
|
|
if ('name' in excludeRaw) {
|
|
consumableDefinitions[consumable.id].exclude!.push({
|
|
type: 'ids',
|
|
ids: excludeRaw.name.split(' ').map((key) => tankStringIdMap[key]),
|
|
});
|
|
} else if ('extendedTags' in excludeRaw) {
|
|
consumableDefinitions[consumable.id].exclude!.push({
|
|
type: 'category',
|
|
categories: excludeRaw.extendedTags.split(
|
|
' ',
|
|
) as TankFilterDefinitionCategory[],
|
|
});
|
|
} else throw new SyntaxError('Unhandled exclude type');
|
|
|
|
if (consumable.vehicleFilter?.exclude?.nations) {
|
|
consumableDefinitions[consumable.id].exclude!.push({
|
|
type: 'nation',
|
|
nations: consumable.vehicleFilter.exclude.nations.split(' '),
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
Object.values(provisions.root).forEach((provision) => {
|
|
provisionDefinitions[provision.id] = {
|
|
id: provision.id,
|
|
name:
|
|
strings[provision.userString] ??
|
|
missingStrings[provision.userString] ??
|
|
`Unknown ${provision.id}`,
|
|
include: [],
|
|
};
|
|
|
|
const includeRaw = provision.vehicleFilter?.include.vehicle;
|
|
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
|
|
|
|
if (includeRaw) {
|
|
if ('minLevel' in includeRaw) {
|
|
provisionDefinitions[provision.id].include.push({
|
|
type: 'tier',
|
|
min: includeRaw.minLevel,
|
|
max: includeRaw.maxLevel,
|
|
});
|
|
} else if ('name' in includeRaw) {
|
|
provisionDefinitions[provision.id].include.push({
|
|
type: 'ids',
|
|
ids: includeRaw.name.split(' ').map((key) => tankStringIdMap[key]),
|
|
});
|
|
} else throw new SyntaxError('Unhandled include type');
|
|
|
|
if (provision.vehicleFilter?.include.nations) {
|
|
provisionDefinitions[provision.id].include.push({
|
|
type: 'nation',
|
|
nations: provision.vehicleFilter.include.nations.split(' '),
|
|
});
|
|
}
|
|
}
|
|
|
|
if (excludeRaw) {
|
|
provisionDefinitions[provision.id].exclude = [];
|
|
|
|
if ('name' in excludeRaw) {
|
|
provisionDefinitions[provision.id].exclude!.push({
|
|
type: 'ids',
|
|
ids: excludeRaw.name.split(' ').map((key) => tankStringIdMap[key]),
|
|
});
|
|
} else if ('extendedTags' in excludeRaw) {
|
|
provisionDefinitions[provision.id].exclude!.push({
|
|
type: 'category',
|
|
categories: excludeRaw.extendedTags.split(
|
|
' ',
|
|
) as TankFilterDefinitionCategory[],
|
|
});
|
|
} else throw new SyntaxError('Unhandled exclude type');
|
|
|
|
if (provision.vehicleFilter?.exclude?.nations) {
|
|
provisionDefinitions[provision.id].exclude!.push({
|
|
type: 'nation',
|
|
nations: provision.vehicleFilter.exclude.nations.split(' '),
|
|
});
|
|
}
|
|
}
|
|
|
|
if (provision.script.bonusValues?.crewLevelIncrease !== undefined) {
|
|
provisionDefinitions[provision.id].crew =
|
|
provision.script.bonusValues?.crewLevelIncrease;
|
|
}
|
|
});
|
|
|
|
Object.entries(avatar.root.skillsByClasses).forEach(([tankClass, skills]) => {
|
|
skillDefinitions.classes[tankClass as TankClass] = skills.split(' ');
|
|
});
|
|
|
|
Object.entries(maps.maps).forEach(([key, map]) => {
|
|
mapDefinitions[map.id] = {
|
|
id: map.id,
|
|
name: strings[`#maps:${key}:${map.localName}`],
|
|
};
|
|
});
|
|
|
|
await commitAssets(
|
|
'definitions',
|
|
[
|
|
{
|
|
content: superCompress(gameDefinitions),
|
|
encoding: 'base64',
|
|
path: 'definitions/game.cdon.lz4',
|
|
},
|
|
{
|
|
content: superCompress(tankDefinitions),
|
|
encoding: 'base64',
|
|
path: 'definitions/tanks.cdon.lz4',
|
|
},
|
|
{
|
|
content: superCompress(modelDefinitions),
|
|
encoding: 'base64',
|
|
path: 'definitions/models.cdon.lz4',
|
|
},
|
|
{
|
|
content: superCompress(equipmentDefinitions),
|
|
encoding: 'base64',
|
|
path: 'definitions/equipment.cdon.lz4',
|
|
},
|
|
{
|
|
content: superCompress(consumableDefinitions),
|
|
encoding: 'base64',
|
|
path: 'definitions/consumables.cdon.lz4',
|
|
},
|
|
{
|
|
content: superCompress(provisionDefinitions),
|
|
encoding: 'base64',
|
|
path: 'definitions/provisions.cdon.lz4',
|
|
},
|
|
{
|
|
content: superCompress(skillDefinitions),
|
|
encoding: 'base64',
|
|
path: 'definitions/skills.cdon.lz4',
|
|
},
|
|
{
|
|
content: superCompress(mapDefinitions),
|
|
encoding: 'base64',
|
|
path: 'definitions/maps.cdon.lz4',
|
|
},
|
|
],
|
|
production,
|
|
);
|
|
}
|