Files
blitzkit/src/BlitzKit.CLI/Models/BlitzProvider.cs
T
2025-02-01 21:21:12 -06:00

64 lines
2.0 KiB
C#

using CUE4Parse.FileProvider;
using CUE4Parse.FileProvider.Objects;
using CUE4Parse.MappingsProvider;
using CUE4Parse.UE4.Versions;
namespace BlitzKit.CLI.Models
{
public class BlitzProvider : DefaultFileProvider
{
private static readonly string LOCAL_USER = "coola";
private static readonly string LOCAL_DLC_CONTAINERS_PATH =
$"C:/Users/{LOCAL_USER}/AppData/Local/Blitz/Saved/PersistentDownloadDir/Dlc/PakCache";
private static readonly string LOCAL_BUNDLED_CONTAINERS_PATH =
"C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz Playtest/Blitz/Content/Paks";
private static readonly string LOCAL_MAPPINGS_PATH =
"../../submodules/blitzkit-closed/blitz.usmap";
public readonly VfsDirectory RootDirectory;
public BlitzProvider()
: base(
directory: new DirectoryInfo(LOCAL_BUNDLED_CONTAINERS_PATH),
extraDirectories: [new(LOCAL_DLC_CONTAINERS_PATH)],
searchOption: SearchOption.TopDirectoryOnly,
versions: new(EGame.GAME_UE5_3)
)
{
RootDirectory = new() { Name = "", provider = this };
MappingsContainer = new FileUsmapTypeMappingsProvider(LOCAL_MAPPINGS_PATH);
Initialize();
Mount();
foreach (var file in Files)
{
var gameFile = file.Value;
var path = gameFile.Path.Split('/');
var lastPathSegment = path.Last();
var directory = RootDirectory;
foreach (var segment in path)
{
bool isLastSegment = lastPathSegment == segment;
if (isLastSegment)
{
directory.AddFile(segment, gameFile);
}
else if (directory.HasDirectory(segment))
{
directory = directory.GetDirectory(segment);
}
else
{
VfsDirectory newDirectory = new() { Name = segment, provider = this };
directory.AddDirectory(segment, newDirectory);
directory = newDirectory;
}
}
}
}
}
}