feat: more shit

This commit is contained in:
tresabhi committed 2025-02-01 21:21:12 -06:00
1 parent 920ef6e5c4
commit 8b0f95c53d
7 files changed
+129 -174

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+2 -3
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@@ -21,12 +21,12 @@ message Tank {
required ModuleHealth fuel_tank_health = 12;
repeated CrewHealth crew_health = 13;
required float max_health = 14;
required float health_burn_per_second = 15;
required float health_burn_per_sec = 15;
required float fire_starting_chance = 16;
required float concealment_stationary = 17;
required float concealment_moving = 18;
required float concealment_factor_on_shot = 19;
required float concealment_factor_at_shot = 19;
required float turret_turn_rate = 20;
required float circular_vision_radius = 21;
@@ -46,7 +46,6 @@ message Tank {
required float rotation_speed = 33;
required float terrain_resistance_hard = 34;
required float brake_force = 35;
required bool b_rotation_is_around_center = 36;
}
enum CrewType {
+19 -41
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@@ -79,11 +79,11 @@ export interface Tank {
fuel_tank_health: ModuleHealth;
crew_health: CrewHealth[];
max_health: number;
health_burn_per_second: number;
health_burn_per_sec: number;
fire_starting_chance: number;
concealment_stationary: number;
concealment_moving: number;
concealment_factor_on_shot: number;
concealment_factor_at_shot: number;
turret_turn_rate: number;
circular_vision_radius: number;
shells: Shell[];
@@ -100,7 +100,6 @@ export interface Tank {
rotation_speed: number;
terrain_resistance_hard: number;
brake_force: number;
b_rotation_is_around_center: boolean;
}
export interface CrewHealth {
@@ -165,11 +164,11 @@ function createBaseTank(): Tank {
fuel_tank_health: createBaseModuleHealth(),
crew_health: [],
max_health: 0,
health_burn_per_second: 0,
health_burn_per_sec: 0,
fire_starting_chance: 0,
concealment_stationary: 0,
concealment_moving: 0,
concealment_factor_on_shot: 0,
concealment_factor_at_shot: 0,
turret_turn_rate: 0,
circular_vision_radius: 0,
shells: [],
@@ -186,7 +185,6 @@ function createBaseTank(): Tank {
rotation_speed: 0,
terrain_resistance_hard: 0,
brake_force: 0,
b_rotation_is_around_center: false,
};
}
@@ -234,8 +232,8 @@ export const Tank: MessageFns<Tank> = {
if (message.max_health !== 0) {
writer.uint32(117).float(message.max_health);
}
if (message.health_burn_per_second !== 0) {
writer.uint32(125).float(message.health_burn_per_second);
if (message.health_burn_per_sec !== 0) {
writer.uint32(125).float(message.health_burn_per_sec);
}
if (message.fire_starting_chance !== 0) {
writer.uint32(133).float(message.fire_starting_chance);
@@ -246,8 +244,8 @@ export const Tank: MessageFns<Tank> = {
if (message.concealment_moving !== 0) {
writer.uint32(149).float(message.concealment_moving);
}
if (message.concealment_factor_on_shot !== 0) {
writer.uint32(157).float(message.concealment_factor_on_shot);
if (message.concealment_factor_at_shot !== 0) {
writer.uint32(157).float(message.concealment_factor_at_shot);
}
if (message.turret_turn_rate !== 0) {
writer.uint32(165).float(message.turret_turn_rate);
@@ -297,9 +295,6 @@ export const Tank: MessageFns<Tank> = {
if (message.brake_force !== 0) {
writer.uint32(285).float(message.brake_force);
}
if (message.b_rotation_is_around_center !== false) {
writer.uint32(288).bool(message.b_rotation_is_around_center);
}
return writer;
},
@@ -427,7 +422,7 @@ export const Tank: MessageFns<Tank> = {
break;
}
message.health_burn_per_second = reader.float();
message.health_burn_per_sec = reader.float();
continue;
}
case 16: {
@@ -459,7 +454,7 @@ export const Tank: MessageFns<Tank> = {
break;
}
message.concealment_factor_on_shot = reader.float();
message.concealment_factor_at_shot = reader.float();
continue;
}
case 20: {
@@ -590,14 +585,6 @@ export const Tank: MessageFns<Tank> = {
message.brake_force = reader.float();
continue;
}
case 36: {
if (tag !== 288) {
break;
}
message.b_rotation_is_around_center = reader.bool();
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
@@ -629,16 +616,14 @@ export const Tank: MessageFns<Tank> = {
? object.crew_health.map((e: any) => CrewHealth.fromJSON(e))
: [],
max_health: globalThis.Number(assertSet("Tank.max_health", object.max_health)),
health_burn_per_second: globalThis.Number(
assertSet("Tank.health_burn_per_second", object.health_burn_per_second),
),
health_burn_per_sec: globalThis.Number(assertSet("Tank.health_burn_per_sec", object.health_burn_per_sec)),
fire_starting_chance: globalThis.Number(assertSet("Tank.fire_starting_chance", object.fire_starting_chance)),
concealment_stationary: globalThis.Number(
assertSet("Tank.concealment_stationary", object.concealment_stationary),
),
concealment_moving: globalThis.Number(assertSet("Tank.concealment_moving", object.concealment_moving)),
concealment_factor_on_shot: globalThis.Number(
assertSet("Tank.concealment_factor_on_shot", object.concealment_factor_on_shot),
concealment_factor_at_shot: globalThis.Number(
assertSet("Tank.concealment_factor_at_shot", object.concealment_factor_at_shot),
),
turret_turn_rate: globalThis.Number(assertSet("Tank.turret_turn_rate", object.turret_turn_rate)),
circular_vision_radius: globalThis.Number(
@@ -664,9 +649,6 @@ export const Tank: MessageFns<Tank> = {
assertSet("Tank.terrain_resistance_hard", object.terrain_resistance_hard),
),
brake_force: globalThis.Number(assertSet("Tank.brake_force", object.brake_force)),
b_rotation_is_around_center: globalThis.Boolean(
assertSet("Tank.b_rotation_is_around_center", object.b_rotation_is_around_center),
),
};
},
@@ -714,8 +696,8 @@ export const Tank: MessageFns<Tank> = {
if (message.max_health !== 0) {
obj.max_health = message.max_health;
}
if (message.health_burn_per_second !== 0) {
obj.health_burn_per_second = message.health_burn_per_second;
if (message.health_burn_per_sec !== 0) {
obj.health_burn_per_sec = message.health_burn_per_sec;
}
if (message.fire_starting_chance !== 0) {
obj.fire_starting_chance = message.fire_starting_chance;
@@ -726,8 +708,8 @@ export const Tank: MessageFns<Tank> = {
if (message.concealment_moving !== 0) {
obj.concealment_moving = message.concealment_moving;
}
if (message.concealment_factor_on_shot !== 0) {
obj.concealment_factor_on_shot = message.concealment_factor_on_shot;
if (message.concealment_factor_at_shot !== 0) {
obj.concealment_factor_at_shot = message.concealment_factor_at_shot;
}
if (message.turret_turn_rate !== 0) {
obj.turret_turn_rate = message.turret_turn_rate;
@@ -777,9 +759,6 @@ export const Tank: MessageFns<Tank> = {
if (message.brake_force !== 0) {
obj.brake_force = message.brake_force;
}
if (message.b_rotation_is_around_center !== false) {
obj.b_rotation_is_around_center = message.b_rotation_is_around_center;
}
return obj;
},
@@ -820,11 +799,11 @@ export const Tank: MessageFns<Tank> = {
: createBaseModuleHealth();
message.crew_health = object.crew_health?.map((e) => CrewHealth.fromPartial(e)) || [];
message.max_health = object.max_health ?? 0;
message.health_burn_per_second = object.health_burn_per_second ?? 0;
message.health_burn_per_sec = object.health_burn_per_sec ?? 0;
message.fire_starting_chance = object.fire_starting_chance ?? 0;
message.concealment_stationary = object.concealment_stationary ?? 0;
message.concealment_moving = object.concealment_moving ?? 0;
message.concealment_factor_on_shot = object.concealment_factor_on_shot ?? 0;
message.concealment_factor_at_shot = object.concealment_factor_at_shot ?? 0;
message.turret_turn_rate = object.turret_turn_rate ?? 0;
message.circular_vision_radius = object.circular_vision_radius ?? 0;
message.shells = object.shells?.map((e) => Shell.fromPartial(e)) || [];
@@ -841,7 +820,6 @@ export const Tank: MessageFns<Tank> = {
message.rotation_speed = object.rotation_speed ?? 0;
message.terrain_resistance_hard = object.terrain_resistance_hard ?? 0;
message.brake_force = object.brake_force ?? 0;
message.b_rotation_is_around_center = object.b_rotation_is_around_center ?? false;
return message;
},
};
+29 -89
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@@ -1,112 +1,52 @@
using Blitzkit;
using BlitzKit.CLI.Models;
using BlitzKit.CLI.Utils;
using CUE4Parse.FileProvider.Objects;
using Google.Protobuf.Collections;
using Newtonsoft.Json.Linq;
namespace BlitzKit.CLI.Functions
{
public static class Mangler
public class Mangler
{
public static void Mangle()
{
Tanks tanks = new();
BlitzProvider provider = new();
readonly Tanks tanks = new();
readonly BlitzProvider provider = new();
foreach (
var nationDir in provider.RootDirectory.GetDirectory("Blitz/Content/Tanks").Directories
)
public void Mangle()
{
var nationDirs = provider.RootDirectory.GetDirectory("Blitz/Content/Tanks").Directories;
foreach (var nationDir in nationDirs)
{
if (nationDir.Key == "TankStub")
continue;
foreach (var tankDir in nationDir.Value.Directories)
{
var id = tankDir.Key;
if (id != "R90_IS_4")
continue;
var attributeFileName = $"DA_{id}_Attributes.uasset";
var hasAttributesFile = tankDir.Value.HasFile(attributeFileName);
GameFile? attributesFile = null;
if (hasAttributesFile)
{
attributesFile = tankDir.Value.GetFile(attributeFileName);
}
else
{
PrettyLog.Warn(
$"No attributes file found for {nationDir.Key}/{id}, it may be misspelled; finding any attributes file..."
);
foreach (var file in tankDir.Value.Files)
{
if (file.Key.EndsWith("_Attributes.uasset"))
{
attributesFile = file.Value;
break;
}
}
if (attributesFile == null)
{
PrettyLog.Error(
$"No suffixed attributes file found for {nationDir.Key}/{id}; skipping..."
);
continue;
}
}
var exports = provider.LoadAllObjects(attributesFile.Path);
var tankAttributesDataAsset =
exports.First((export) => export.ExportType == "TankAttributesDataAsset")
?? throw new Exception("TankAttributesDataAsset not found");
var attr = JObject.FromObject(tankAttributesDataAsset);
if (attr["Properties"] is not JObject props || props["MaxHealth"] == null)
{
PrettyLog.Warn($"{nationDir.Key}/{id} has not migrated to Reforged; skipping...");
continue;
}
var tank = MangleTank(id, props);
tanks.Tanks_.Add(tank.Id);
Console.WriteLine($"Mangled {nationDir.Key}/{id}");
}
MangleNation(nationDir.Value);
}
}
public static Tank MangleTank(string id, JObject props)
void MangleNation(VfsDirectory nation)
{
Tank tank = new()
foreach (var tankDir in nation.Directories)
{
Id = id,
// TODO: Name
// TODO: Set
// TODO: Class
// TODO: Faction
if (tankDir.Value.Name != "R90_IS_4")
continue;
TurretRotatorHealth = MangleModuleHealth((props["TurretRotatorHealth"] as JObject)!),
SurveyingDeviceHealth = MangleModuleHealth((props["SurveyingDeviceHealth"] as JObject)!),
GunHealth = MangleModuleHealth((props["GunHealth"] as JObject)!),
ChassisHealth = MangleModuleHealth((props["ChassisHealth"] as JObject)!),
AmmoBayHealth = MangleModuleHealth((props["AmmoBayHealth"] as JObject)!),
EngineHealth = MangleModuleHealth((props["EngineHealth"] as JObject)!),
FuelTankHealth = MangleModuleHealth((props["FuelTankHealth"] as JObject)!),
};
var tank = MangleTank(tankDir.Value);
MangleCrewHealth(tank.CrewHealth, (props["CrewHealth"] as JArray)!);
return tank;
tanks.Tanks_.Add(tank.Id);
}
}
public static Dictionary<string, CrewType> CrewTypes = new()
Tank MangleTank(VfsDirectory tankDir)
{
var pdaName = $"PDA_{tankDir.Name}";
var pda = tankDir.GetUasset($"{pdaName}.uasset").Get(pdaName);
Console.WriteLine(pda);
return new();
}
Dictionary<string, CrewType> CrewTypes = new()
{
{ "EModuleOrTankmen::Commander", CrewType.Commander },
{ "EModuleOrTankmen::Driver", CrewType.Driver },
@@ -116,7 +56,7 @@ namespace BlitzKit.CLI.Functions
{ "EModuleOrTankmen::Loader2", CrewType.Loader2 },
};
public static void MangleCrewHealth(RepeatedField<CrewHealth> map, JArray array)
void MangleCrewHealth(RepeatedField<CrewHealth> map, JArray array)
{
foreach (var member in array.Cast<JObject>())
{
@@ -138,7 +78,7 @@ namespace BlitzKit.CLI.Functions
}
}
public static ModuleHealth MangleModuleHealth(JObject obj)
ModuleHealth MangleModuleHealth(JObject obj)
{
ModuleHealth moduleHealth = new()
{
+3 -40
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@@ -15,7 +15,7 @@ namespace BlitzKit.CLI.Models
private static readonly string LOCAL_MAPPINGS_PATH =
"../../submodules/blitzkit-closed/blitz.usmap";
public readonly VfsDirectory RootDirectory = new();
public readonly VfsDirectory RootDirectory;
public BlitzProvider()
: base(
@@ -25,6 +25,7 @@ namespace BlitzKit.CLI.Models
versions: new(EGame.GAME_UE5_3)
)
{
RootDirectory = new() { Name = "", provider = this };
MappingsContainer = new FileUsmapTypeMappingsProvider(LOCAL_MAPPINGS_PATH);
Initialize();
@@ -51,7 +52,7 @@ namespace BlitzKit.CLI.Models
}
else
{
VfsDirectory newDirectory = new();
VfsDirectory newDirectory = new() { Name = segment, provider = this };
directory.AddDirectory(segment, newDirectory);
directory = newDirectory;
}
@@ -59,42 +60,4 @@ namespace BlitzKit.CLI.Models
}
}
}
public class VfsDirectory
{
public Dictionary<string, VfsDirectory> Directories = [];
public Dictionary<string, GameFile> Files = [];
public void AddFile(string name, GameFile file) => Files.TryAdd(name, file);
public bool HasFile(string name) => Files.ContainsKey(name);
public GameFile GetFile(string name)
{
var directoryPath = Path.GetDirectoryName(name);
var fileName = Path.GetFileName(name);
var directory =
directoryPath == null || directoryPath.Length == 0 ? this : GetDirectory(directoryPath);
return directory.Files[fileName];
}
public bool HasDirectory(string name) => Directories.ContainsKey(name);
public VfsDirectory GetDirectory(string name)
{
var segments = name.Split('/');
var directory = this;
foreach (var segment in segments)
{
directory = directory.Directories[segment];
}
return directory;
}
public void AddDirectory(string name, VfsDirectory directory) =>
Directories.Add(name, directory);
}
}
+25
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@@ -0,0 +1,25 @@
using CUE4Parse.FileProvider;
using CUE4Parse.FileProvider.Objects;
using CUE4Parse.UE4.Assets.Exports;
namespace BlitzKit.CLI.Models
{
public class Uasset
{
readonly GameFile file;
readonly Dictionary<string, UObject> objects = [];
public Uasset(GameFile file, AbstractFileProvider provider)
{
this.file = file;
var objects = provider.LoadAllObjects(file.Path);
foreach (var obj in objects)
{
this.objects.Add(obj.Name, obj);
}
}
public UObject Get(string name) => objects[name];
}
}
+47
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@@ -0,0 +1,47 @@
using CUE4Parse.FileProvider;
using CUE4Parse.FileProvider.Objects;
namespace BlitzKit.CLI.Models
{
public class VfsDirectory
{
public Dictionary<string, VfsDirectory> Directories = [];
public Dictionary<string, GameFile> Files = [];
public required string Name;
public required AbstractFileProvider provider;
public void AddFile(string name, GameFile file) => Files.TryAdd(name, file);
public bool HasFile(string name) => Files.ContainsKey(name);
public Uasset GetUasset(string name) => new(GetFile(name), provider);
public GameFile GetFile(string name)
{
var directoryPath = Path.GetDirectoryName(name);
var fileName = Path.GetFileName(name);
var directory =
directoryPath == null || directoryPath.Length == 0 ? this : GetDirectory(directoryPath);
return directory.Files[fileName];
}
public bool HasDirectory(string name) => Directories.ContainsKey(name);
public VfsDirectory GetDirectory(string name)
{
var segments = name.Split('/');
var directory = this;
foreach (var segment in segments)
{
directory = directory.Directories[segment];
}
return directory;
}
public void AddDirectory(string name, VfsDirectory directory) =>
Directories.Add(name, directory);
}
}
+4 -1
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@@ -19,7 +19,10 @@ namespace BlitzKit.CLI
case "mangle":
{
Mangler.Mangle();
Mangler mangler = new();
mangler.Mangle();
break;
}