Files
blitzkit/packages/website
Mark Greene c535811c1d Fix: Fade glowing camouflage parts with the lights
Unlit `Textured` materials loaded as `MeshBasicMaterial`, so they stayed bright while the lights receded during a camouflage switch (E 100 legendary camouflage).

- `Textured` materials now export as standard materials with the base color texture as emissive and a black base color, so they look the same as before.
- The Tankopedia model fades their emissive intensity with the lighting transition.
- Additive blending applies to these parts again, since they are standard materials.
2026-10-30 17:26:50 +13:00
..
2026-10-22 16:49:03 -05:00
2026-08-05 13:22:33 -05:00
2026-08-05 13:22:33 -05:00
env
2026-10-04 13:36:33 -05:00
2025-10-22 18:42:51 -05:00