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Unlit `Textured` materials loaded as `MeshBasicMaterial`, so they stayed bright while the lights receded during a camouflage switch (E 100 legendary camouflage). - `Textured` materials now export as standard materials with the base color texture as emissive and a black base color, so they look the same as before. - The Tankopedia model fades their emissive intensity with the lighting transition. - Additive blending applies to these parts again, since they are standard materials.