Files
blitzkit/scripts/buildAssets/definitions.ts
T
2024-05-04 12:05:37 -05:00

1259 lines
41 KiB
TypeScript

import { readdir } from 'fs/promises';
import { parse as parsePath } from 'path';
import { Vector3Tuple } from 'three';
import { parse as parseYaml } from 'yaml';
import { TankClass } from '../../src/components/Tanks';
import { WARGAMING_APPLICATION_ID } from '../../src/constants/wargamingApplicationID';
import { readStringDVPL } from '../../src/core/blitz/readStringDVPL';
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
import { toUniqueId } from '../../src/core/blitz/toUniqueId';
import { commitAssets } from '../../src/core/blitzkit/commitAssets';
import {
ConsumableDefinitions,
TankFilterDefinitionCategory,
} from '../../src/core/blitzkit/consumableDefinitions';
import {
EquipmentDefinitions,
EquipmentPreset,
EquipmentRow,
} from '../../src/core/blitzkit/equipmentDefinitions';
import { GameDefinitions } from '../../src/core/blitzkit/gameDefinitions';
import { MapDefinitions } from '../../src/core/blitzkit/mapDefinitions';
import {
ModelArmor,
ModelDefinitions,
} from '../../src/core/blitzkit/modelDefinitions';
import { ProvisionDefinitions } from '../../src/core/blitzkit/provisionDefinitions';
import { SkillDefinitions } from '../../src/core/blitzkit/skillDefinitions';
import { superCompress } from '../../src/core/blitzkit/superCompress';
import {
Crew,
CrewMember,
GunDefinition,
ShellType,
TankDefinitionPrice,
TankDefinitions,
Tier,
Unlock,
} from '../../src/core/blitzkit/tankDefinitions';
import { DATA, POI } from './constants';
import { Avatar } from './skillIcons';
import { TankParameters } from './tankIcons';
export interface BlitzStrings {
[key: string]: string;
}
type ShellKind =
| 'ARMOR_PIERCING'
| 'ARMOR_PIERCING_CR'
| 'HIGH_EXPLOSIVE'
| 'HOLLOW_CHARGE';
type ShellDefinitionsList = Record<
string,
{
id: number;
userString: string;
icon: string;
kind: ShellKind;
caliber: number;
damage: { armor: number; devices: number };
normalizationAngle: number;
ricochetAngle: number;
explosionRadius?: number;
}
> & {
icons: Record<string, string>;
};
interface EngineDefinitionsList {
nextAvailableId: number;
ids: Record<string, number>;
shared: {
[key: string]: {
userString: string;
level: number;
fireStartingChance: number;
weight: number;
power: number;
};
};
}
export interface ChassisDefinitionsList {
nextAvailableId: number;
ids: Record<string, number>;
}
type VehicleDefinitionArmor = Record<
string,
number | { vehicleDamageFactor: 0; '#text': number }
>;
interface UnlocksInner {
cost: number | string;
'#text': number;
}
type Unlocks = {
[key in 'vehicle' | 'engine' | 'chassis' | 'turret' | 'gun']:
| UnlocksInner
| UnlocksInner[];
};
type UnlocksListing = Unlocks | undefined;
interface VehicleDefinitions {
invisibility: {
moving: number;
still: number;
firePenalty: number;
};
crew: Record<CrewMember, string | string[]>;
speedLimits: {
forward: number;
backward: number;
};
consumableSlots: number;
provisionSlots: number;
optDevicePreset: string | string[];
hull: {
armor: VehicleDefinitionArmor;
turretPositions: { turret: string };
turretInitialRotation?: { yaw: 0; pitch: 6.5; roll: 0 };
maxHealth: number;
weight: number;
};
chassis: {
[key: string]: {
unlocks: UnlocksListing;
weight: number;
terrainResistance: string;
rotationSpeed: number;
userString: string;
shotDispersionFactors: {
vehicleMovement: number;
vehicleRotation: number;
};
level: number;
hullPosition: string;
armor: {
leftTrack:
| number
| {
chanceToHitByProjectile: number;
chanceToHitByExplosion: number;
'#text': number;
};
rightTrack:
| number
| {
chanceToHitByProjectile: number;
chanceToHitByExplosion: number;
'#text': number;
};
};
};
};
engines: {
[key: string]: {
unlocks: UnlocksListing;
};
};
turrets0: {
[key: string]: {
unlocks: UnlocksListing;
rotationSpeed: number;
weight: number;
circularVisionRadius: number;
maxHealth: number;
armor: VehicleDefinitionArmor;
userString: number;
level: number;
yawLimits: string | string[];
gunPosition: string | string[];
models: { undamaged: string };
hitTester: {
collisionModel: string;
};
guns: {
[key: string]: {
unlocks: UnlocksListing;
armor: VehicleDefinitionArmor & {
gun?:
| number
| {
chanceToHitByProjectile: number;
chanceToHitByExplosion: number;
'#text': number;
};
};
invisibilityFactorAtShot: number | number[];
reloadTime: number;
aimingTime?: number;
shotDispersionRadius: number;
shotDispersionFactors?: {
turretRotation: number;
afterShot: number;
whileGunDamaged: number;
};
maxAmmo: number;
extraPitchLimits?: {
front?: string;
back?: string;
transition?: number | number[];
};
pitchLimits?: string | string[];
pumpGunMode?: boolean;
pumpGunReloadTimes?: string;
clip?: { count: number; rate: number };
models: { undamaged: string };
};
};
};
};
}
export interface VehicleDefinitionList {
[key: string]: {
id: number;
userString: string;
shortUserString?: string;
description: string;
price: number | { gold: ''; '#text': number };
sellPrice?: { gold: ''; '#text': number };
enrichmentPermanentCost: number;
notInShop?: boolean;
tags: string;
level: number;
combatRole?: Record<string, string>;
configurationModes: string;
};
}
interface TurretDefinitionsList {
nextAvailableId: number;
ids: Record<string, number>;
}
interface GunDefinitionsList {
nextAvailableId: number;
ids: Record<string, number>;
shared: {
[key: string]: {
rotationSpeed: number;
weight: number;
shotDispersionFactors: {
turretRotation: number;
afterShot: number;
whileGunDamaged: number;
};
aimingTime: number;
shotDispersionRadius: number;
userString: string;
tags: string;
level: number;
pitchLimits: string;
burst?: { count: number; rate: number };
clip?: { count: number; rate: number };
shots: {
[key: string]: {
speed: number;
piercingPower: string;
};
};
};
};
}
export interface OptionalDevices {
[key: string]: {
id: number;
userString: string;
description: string;
icon: string;
script: unknown;
display_params: unknown;
};
}
interface OptionalDeviceSlots {
presets: {
[key: string]: {
level0: OptionalDeviceSlotRow;
level1: OptionalDeviceSlotRow;
level2: OptionalDeviceSlotRow;
};
};
}
interface OptionalDeviceSlotRow {
[key: string]: { device0: string; device1: string };
}
export interface ConsumablesCommon {
[key: string]: {
id: number;
userString: string;
description: string;
icon: string;
category: string;
tags: string;
vehicleFilter?: {
include: { vehicle: ConsumablesVehicleFilter; nations?: string };
exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
};
script: {
'#text': string;
automatic?: boolean;
cooldown: number;
duration?: number;
shotEffect?: string;
bonusValues?: { [key: string]: number };
} & Record<string, string>;
};
}
export interface ProvisionsCommon {
[key: string]: {
id: number;
userString: string;
description: string;
icon: string;
category: string;
tags: string;
vehicleFilter?: {
include: { vehicle: ConsumablesVehicleFilter; nations?: string };
exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
};
script: {
'#text': string;
automatic?: boolean;
shotEffect?: string;
bonusValues?: { [key: string]: number };
} & Record<string, string>;
};
}
type ConsumablesVehicleFilter =
| { minLevel: number; maxLevel: number }
| { name: string }
| { extendedTags: string };
export interface Maps {
maps: {
[key: string]: {
id: number;
tags?: string;
localName: string;
avaliableInTrainingRoom: boolean; // lol wg typo
spriteFrame: number;
supremacyPointsThreshold?: number;
availableModes: number[];
shadowMapsAvailable?: boolean;
assaultRespawnPoints: {
allies: MapAlly[];
enemies: MapAlly[];
};
levels?: number[];
};
};
}
export interface MapAlly {
respawnNumber: number;
points: Array<number[]>;
}
const blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
ARMOR_PIERCING: 'ap',
ARMOR_PIERCING_CR: 'ap_cr',
HIGH_EXPLOSIVE: 'he',
HOLLOW_CHARGE: 'hc',
};
const missingStrings: Record<string, string> = {
'#artefacts:tungstentip/name': 'Tungsten Shells',
};
export const botPattern = /^.+((tutorial_bot(\d+)?)|(TU(R?)))$/;
export async function definitions(production: boolean) {
console.log('Building definitions...');
const wargamingTankopedia = (await fetch(
`https://api.wotblitz.com/wotb/encyclopedia/vehicles/?application_id=${WARGAMING_APPLICATION_ID}&fields=description`,
).then((response) => response.json())) as {
data: { [key: number]: { description: null | string } };
};
const gameDefinitions: GameDefinitions = {
version: (await readStringDVPL(`${DATA}/version.txt.dvpl`))
.split(' ')[0]
.split('.')
.slice(0, 3)
.join('.'),
};
const tankDefinitions: TankDefinitions = {};
const modelDefinitions: ModelDefinitions = {};
const mapDefinitions: MapDefinitions = {};
const equipmentDefinitions: EquipmentDefinitions = {
presets: {},
equipments: {},
};
const consumableDefinitions: ConsumableDefinitions = {};
const provisionDefinitions: ProvisionDefinitions = {};
const skillDefinitions: SkillDefinitions = {
classes: { lightTank: [], mediumTank: [], heavyTank: [], 'AT-SPG': [] },
};
const nations = await readdir(`${DATA}/${POI.vehicleDefinitions}`).then(
(nations) => nations.filter((nation) => nation !== 'common'),
);
const tankStringIdMap: Record<string, number> = {};
const stringsPreInstalled = await readYAMLDVPL<BlitzStrings>(
`${DATA}/${POI.strings}/en.yaml.dvpl`,
);
const stringsCache = await fetch(POI.cachedStrings)
.then((response) => response.text())
.then((string) => parseYaml(string) as BlitzStrings);
const optionalDevices = await readXMLDVPL<{ root: OptionalDevices }>(
`${DATA}/${POI.optionalDevices}.dvpl`,
);
const strings = {
...stringsPreInstalled,
...stringsCache,
};
const optionalDeviceSlots = await readXMLDVPL<{
root: OptionalDeviceSlots;
}>(`${DATA}/${POI.optionalDeviceSlots}.dvpl`);
const consumables = await readXMLDVPL<{ root: ConsumablesCommon }>(
`${DATA}/${POI.consumablesCommon}.dvpl`,
);
const provisions = await readXMLDVPL<{ root: ProvisionsCommon }>(
`${DATA}/${POI.provisionsCommon}.dvpl`,
);
const avatar = await readXMLDVPL<{ root: Avatar }>(
`${DATA}/XML/item_defs/tankmen/avatar.xml.dvpl`,
);
const maps = await readYAMLDVPL<Maps>(`${DATA}/maps.yaml.dvpl`);
const tankXps = new Map<number, number>();
await Promise.all(
nations.map(async (nation) => {
const tankList = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
);
const turretList = await readXMLDVPL<{
root: TurretDefinitionsList;
}>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/components/turrets.xml.dvpl`,
);
const gunList = await readXMLDVPL<{
root: GunDefinitionsList;
}>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/components/guns.xml.dvpl`,
);
const shellList = await readXMLDVPL<{
root: ShellDefinitionsList;
}>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/components/shells.xml.dvpl`,
);
const enginesList = await readXMLDVPL<{
root: EngineDefinitionsList;
}>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/components/engines.xml.dvpl`,
);
const chassisList = await readXMLDVPL<{
root: ChassisDefinitionsList;
}>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/components/chassis.xml.dvpl`,
);
function resolveUnlocks(unlocks?: Unlocks) {
if (!unlocks) return undefined;
return Object.entries(unlocks)
.map(([type, list]) =>
(Array.isArray(list) ? list : [list]).map((item) => {
const typeTyped = type as keyof Unlocks;
let rawId: number;
if (typeTyped === 'chassis') {
rawId = chassisList.root.ids[item['#text']];
} else if (typeTyped === 'engine') {
rawId = enginesList.root.ids[item['#text']];
} else if (typeTyped === 'gun') {
rawId = gunList.root.ids[item['#text']];
} else if (typeTyped === 'turret') {
rawId = turretList.root.ids[item['#text']];
} else if (typeTyped === 'vehicle') {
rawId = tankList.root[item['#text']].id;
}
return {
type: typeTyped,
id: toUniqueId(nation, rawId!),
cost: {
type:
typeof item.cost === 'number'
? 'xp'
: item.cost.split(':')[0],
value:
typeof item.cost === 'number'
? item.cost
: Number(item.cost.split(':')[1]),
},
} satisfies Unlock;
}),
)
.flat();
}
for (const tankKey in tankList.root) {
if (botPattern.test(tankKey)) continue;
const gunXps = new Map<number, number>();
const turretXps = new Map<number, number>();
const engineXps = new Map<number, number>();
const trackXps = new Map<number, number>();
const tank = tankList.root[tankKey];
const tankPrice: TankDefinitionPrice =
typeof tank.price === 'number'
? { type: 'credits', value: tank.price }
: { type: 'gold', value: tank.price['#text'] };
const tankDefinition = await readXMLDVPL<{ root: VehicleDefinitions }>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/${tankKey}.xml.dvpl`,
);
const tankParameters = await readYAMLDVPL<TankParameters>(
`${DATA}/${POI.tankParameters}/${nation}/${tankKey}.yaml.dvpl`,
);
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(' ')
.map(Number) as Vector3Tuple;
const tankId = toUniqueId(nation, tank.id);
const tankTags = tank.tags.split(' ');
const hullArmor: ModelArmor = { thickness: {} };
const equipment = tankDefinition.root.optDevicePreset;
tankStringIdMap[`${nation}:${tankKey}`] = tankId;
Object.keys(tankDefinition.root.hull.armor)
.filter((name) => name.startsWith('armor_'))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = tankDefinition.root.hull.armor[name];
if (typeof armorRaw === 'number') {
hullArmor.thickness[armorId] = armorRaw;
} else {
if (!hullArmor.spaced) hullArmor.spaced = [];
hullArmor.thickness[armorId] = armorRaw['#text'];
hullArmor.spaced.push(armorId);
}
});
const crew: Crew[] = [];
const fixedCamouflage = tankTags.includes('eventCamouflage_user');
const totalUnlocks: UnlocksListing[] = [];
Object.entries(tankDefinition.root.crew).forEach(([key, value]) => {
let entry: Crew;
const index = crew.findIndex(({ type }) => type === key);
if (index === -1) {
entry = { type: key as CrewMember };
crew.push(entry);
} else {
entry = crew[index];
}
if (typeof value === 'string') {
if (entry.count === undefined) {
entry.count = 1;
} else {
entry.count++;
}
if (value !== '') {
entry.substitute = value
.split('\n')
.map((member) => member.trim()) as CrewMember[];
}
} else {
if (entry.count === undefined) {
entry.count = value.length;
} else {
entry.count += value.length;
}
}
if (entry.count === 1) {
delete entry.count;
}
});
tankDefinitions[tankId] = {
id: tankId,
description:
wargamingTankopedia.data[tankId]?.description ?? undefined,
fixedCamouflage: fixedCamouflage ? true : undefined,
crew,
weight: tankDefinition.root.hull.weight,
health: tankDefinition.root.hull.maxHealth,
speed: {
forwards: tankDefinition.root.speedLimits.forward,
backwards: tankDefinition.root.speedLimits.backward,
},
equipment:
typeof equipment === 'string' ? equipment : equipment.at(-1)!,
consumables: tankDefinition.root.consumableSlots,
provisions: tankDefinition.root.provisionSlots,
name:
(tank.shortUserString
? strings[tank.shortUserString]
: undefined) ?? strings[tank.userString],
nameFull: strings[tank.userString],
nation,
treeType: tankTags.includes('collectible')
? 'collector'
: (typeof tank.price === 'number' ? false : 'gold' in tank.price)
? 'premium'
: 'researchable',
tier: tank.level as Tier,
class: tankTags[0] as TankClass,
testing: tankTags.includes('testTank') ? true : undefined,
price: tankPrice,
camouflage: {
still: tankDefinition.root.invisibility.still,
moving: tankDefinition.root.invisibility.moving,
onFire: tankDefinition.root.invisibility.firePenalty,
},
turrets: [],
engines: [],
tracks: [],
};
if (tankDefinitions[tankId].name === tankDefinitions[tankId].nameFull) {
delete tankDefinitions[tankId].nameFull;
}
modelDefinitions[tankId] = {
armor: hullArmor,
turretOrigin,
turretRotation: tankDefinition.root.hull.turretInitialRotation
? {
yaw: tankDefinition.root.hull.turretInitialRotation.yaw,
pitch: tankDefinition.root.hull.turretInitialRotation.pitch,
roll: tankDefinition.root.hull.turretInitialRotation.roll,
}
: undefined,
boundingBox: tankParameters.collision.hull.bbox,
turrets: {},
tracks: {},
};
Object.keys(tankDefinition.root.chassis).forEach((key) => {
const track = tankDefinition.root.chassis[key];
const trackId = toUniqueId(nation, chassisList.root.ids[key]);
const terrainResistances = track.terrainResistance
.split(' ')
.map(Number);
const trackArmorRaw = track.armor.leftTrack;
const hullOrigin = track.hullPosition
.split(' ')
.map(Number) as Vector3Tuple;
totalUnlocks.push(track.unlocks);
tankDefinitions[tankId].tracks.push({
id: trackId,
weight: track.weight,
name: strings[track.userString],
traverseSpeed: track.rotationSpeed,
dispersion: {
move: track.shotDispersionFactors.vehicleMovement,
traverse: track.shotDispersionFactors.vehicleRotation,
},
resistance: {
hard: terrainResistances[0],
medium: terrainResistances[1],
soft: terrainResistances[2],
},
tier: track.level as Tier,
unlocks: resolveUnlocks(track.unlocks),
});
modelDefinitions[tankId].tracks[trackId] = {
thickness:
typeof trackArmorRaw === 'number'
? trackArmorRaw
: trackArmorRaw['#text'],
origin: hullOrigin,
};
});
Object.keys(tankDefinition.root.engines).forEach((engineKey) => {
const engine = tankDefinition.root.engines[engineKey];
const engineListEntry = enginesList.root.shared[engineKey];
const engineId = toUniqueId(nation, enginesList.root.ids[engineKey]);
totalUnlocks.push(engine.unlocks);
tankDefinitions[tankId].engines.push({
id: engineId,
name: strings[engineListEntry.userString],
fireChance: engineListEntry.fireStartingChance,
tier: engineListEntry.level as Tier,
weight: engineListEntry.weight,
power: engineListEntry.power,
unlocks: resolveUnlocks(engine.unlocks),
});
});
Object.keys(tankDefinition.root.turrets0).forEach(
(turretKey, turretIndex) => {
const turret = tankDefinition.root.turrets0[turretKey];
const turretModel = Number(
parsePath(turret.models.undamaged).name.split('_')[1],
);
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
const turretYaw = (
typeof turret.yawLimits === 'string'
? turret.yawLimits
: turret.yawLimits.at(-1)!
)
.split(' ')
.map(Number) as [number, number];
const gunOrigin = (
typeof turret.gunPosition === 'string'
? turret.gunPosition
: turret.gunPosition[0]
)
.split(' ')
.map(Number) as Vector3Tuple;
const turretArmor: ModelArmor = { thickness: {} };
totalUnlocks.push(turret.unlocks);
Object.keys(turret.armor)
.filter((name) => name.startsWith('armor_'))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = turret.armor[name];
if (typeof armorRaw === 'number') {
turretArmor.thickness[armorId] = armorRaw;
} else {
if (!turretArmor.spaced) turretArmor.spaced = [];
turretArmor.thickness[armorId] = armorRaw['#text'];
turretArmor.spaced.push(armorId);
}
});
tankDefinitions[tankId].turrets.push({
id: turretId,
traverseSpeed: turret.rotationSpeed,
name:
strings[turret.userString] ??
turretKey
.replaceAll('_', ' ')
.replace(/^(Turret ([0-9] )?)+/, ''),
tier: turret.level as Tier,
guns: [],
health: turret.maxHealth,
viewRange: turret.circularVisionRadius,
weight: turret.weight,
unlocks: resolveUnlocks(turret.unlocks),
});
modelDefinitions[tankId].turrets[turretId] = {
armor: turretArmor,
gunOrigin,
model: turretModel,
yaw:
-turretYaw[0] + turretYaw[1] === 360
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
guns: {},
boundingBox:
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox,
};
Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
const gun = turret.guns[gunKey];
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
const gunListEntry = gunList.root.shared[gunKey];
const pitchLimitsRaw =
gun.pitchLimits ?? gunListEntry.pitchLimits;
const gunPitch = (
typeof pitchLimitsRaw === 'string'
? pitchLimitsRaw
: pitchLimitsRaw.at(-1)!
)
.split(' ')
.map(Number) as [number, number];
const gunModel = Number(
parsePath(gun.models.undamaged).name.split('_')[1],
);
const gunName =
strings[gunListEntry.userString] ?? gunKey.replaceAll('_', ' ');
const gunType =
'clip' in gun
? gun.pumpGunMode
? 'autoReloader'
: 'autoLoader'
: 'regular';
const gunReload =
gunType === 'autoReloader'
? gun.pumpGunReloadTimes!.split(' ').map(Number)
: gun.reloadTime;
const gunClipCount =
gunType === 'regular' ? undefined : gun.clip!.count;
const gunIntraClip =
gunType === 'regular' ? undefined : 60 / gun.clip!.rate;
const front = gun.extraPitchLimits?.front
? gun.extraPitchLimits.front.split(' ').map(Number)
: undefined;
const back = gun.extraPitchLimits?.back
? gun.extraPitchLimits.back.split(' ').map(Number)
: undefined;
const transition = gun.extraPitchLimits?.transition
? typeof gun.extraPitchLimits.transition === 'number'
? gun.extraPitchLimits.transition
: gun.extraPitchLimits.transition.at(-1)!
: undefined;
const gunArmor: ModelArmor = { thickness: {} };
const shotDispersionFactors =
gun.shotDispersionFactors ?? gunListEntry.shotDispersionFactors;
const maskName = `gun_${gunModel.toString().padStart(2, '0')}`;
const maskEnabled =
tankParameters.maskSlice?.[maskName]?.enabled ?? false;
let mask: number | undefined;
if (maskEnabled) {
const maskRaw = tankParameters.maskSlice![maskName]!;
mask = maskRaw.planePosition[1];
} else {
mask = undefined;
}
totalUnlocks.push(gun.unlocks);
Object.keys(gun.armor)
.filter((name) => name.startsWith('armor_'))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = gun.armor[name];
if (typeof armorRaw === 'number') {
gunArmor.thickness[armorId] = armorRaw;
} else {
if (!gunArmor.spaced) gunArmor.spaced = [];
gunArmor.thickness[armorId] = armorRaw['#text'];
gunArmor.spaced.push(armorId);
}
});
tankDefinitions[tankId].turrets[turretIndex].guns.push({
id: gunId,
weight: gunListEntry.weight,
rotationSpeed: gunListEntry.rotationSpeed,
name: gunName,
tier: gunListEntry.level as Tier,
shells: [],
type: gunType,
reload: gunReload,
count: gunClipCount,
intraClip: gunIntraClip,
camouflageLoss:
typeof gun.invisibilityFactorAtShot === 'number'
? gun.invisibilityFactorAtShot
: gun.invisibilityFactorAtShot.at(-1)!,
aimTime: gun.aimingTime ?? gunListEntry.aimingTime,
dispersion: {
base:
gun.shotDispersionRadius ??
gunListEntry.shotDispersionRadius,
damaged: shotDispersionFactors.whileGunDamaged,
shot: shotDispersionFactors.afterShot,
traverse: shotDispersionFactors.turretRotation,
},
unlocks: resolveUnlocks(gun.unlocks),
} as GunDefinition);
modelDefinitions[tankId].turrets[turretId].guns[gunId] = {
armor: gunArmor,
model: gunModel,
mask,
thickness:
gun.armor.gun === undefined
? 0
: typeof gun.armor.gun === 'number'
? gun.armor.gun
: gun.armor.gun['#text'],
pitch: {
min: gunPitch[0],
max: gunPitch[1],
front: front
? {
min: front[0],
max: front[1],
range: front[2],
}
: undefined,
back: back
? {
min: back[0],
max: back[1],
range: back[2],
}
: undefined,
transition,
},
};
Object.keys(gunListEntry.shots).forEach((shellKey) => {
const gunShellEntry = gunListEntry.shots[shellKey];
const shell = shellList.root[shellKey];
const shellId = toUniqueId(nation, shell.id);
const shellName =
strings[shell.userString] ?? shellKey.replaceAll('_', ' ');
const penetrationRaw = gunShellEntry.piercingPower
.split(' ')
.filter((penetrationString) => penetrationString !== '')
.map(Number);
tankDefinitions[tankId].turrets[turretIndex].guns[
gunIndex
].shells.push({
id: shellId,
name: shellName,
speed: gunShellEntry.speed,
damage: {
armor: shell.damage.armor,
module: shell.damage.devices,
},
caliber: shell.caliber,
normalization: shell.normalizationAngle,
ricochet: shell.ricochetAngle,
type: blitzShellKindToBlitzkit[shell.kind],
explosionRadius:
shell.kind === 'HIGH_EXPLOSIVE'
? shell.explosionRadius ?? 0
: undefined,
icon: shell.icon,
penetration:
penetrationRaw[0] === penetrationRaw[1]
? penetrationRaw[0]
: [penetrationRaw[0], penetrationRaw[1]],
});
});
});
},
);
totalUnlocks.forEach((unlocks) => {
if (unlocks === undefined) return;
Object.entries(unlocks).forEach(([key, value]) => {
(Array.isArray(value) ? value : [value]).forEach((vehicle) => {
switch (key as keyof Unlocks) {
case 'vehicle': {
const tankListEntry = tankList.root[vehicle['#text']];
const currentTank = tankDefinitions[tankId];
const successorId = toUniqueId(nation, tankListEntry.id);
tankXps.set(successorId, vehicle.cost as number);
if (currentTank.successors === undefined) {
currentTank.successors = [];
}
if (!currentTank.successors!.includes(successorId)) {
currentTank.successors!.push(successorId);
}
break;
}
case 'gun': {
gunXps.set(
toUniqueId(nation, gunList.root.ids[vehicle['#text']]),
vehicle.cost as number,
);
break;
}
case 'turret': {
turretXps.set(
toUniqueId(nation, turretList.root.ids[vehicle['#text']]),
vehicle.cost as number,
);
break;
}
case 'engine': {
engineXps.set(
toUniqueId(nation, enginesList.root.ids[vehicle['#text']]),
vehicle.cost as number,
);
break;
}
case 'chassis': {
trackXps.set(
toUniqueId(nation, chassisList.root.ids[vehicle['#text']]),
vehicle.cost as number,
);
break;
}
}
});
});
});
Object.values(tankDefinitions[tankId].turrets).forEach((turret) => {
turret.xp = turretXps.get(turret.id);
Object.values(turret.guns).forEach((gun) => {
gun.xp = gunXps.get(gun.id);
});
});
Object.values(tankDefinitions[tankId].engines).forEach((engine) => {
engine.xp = engineXps.get(engine.id);
});
Object.values(tankDefinitions[tankId].tracks).forEach((track) => {
track.xp = trackXps.get(track.id);
});
}
}),
);
Object.values(tankDefinitions).forEach((tank) => {
tank.xp = tankXps.get(tank.id);
});
Object.values(tankDefinitions).forEach((tank) => {
tank.successors?.forEach((predecessorId) => {
if (tankDefinitions[predecessorId].ancestors === undefined) {
tankDefinitions[predecessorId].ancestors = [];
}
if (!tankDefinitions[predecessorId].ancestors?.includes(tank.id)) {
tankDefinitions[predecessorId].ancestors?.push(tank.id);
}
});
});
Object.entries(optionalDevices.root).forEach(
([optionalDeviceKey, optionalDeviceEntry]) => {
if (optionalDeviceKey === 'nextAvailableId') return;
equipmentDefinitions.equipments[optionalDeviceEntry.id] = {
name: strings[optionalDeviceEntry.userString],
};
},
);
Object.entries(optionalDeviceSlots.root.presets).forEach(
([optionalDeviceSlotKey, optionalDeviceSlotEntry]) => {
if (optionalDeviceSlotKey === 'emptyPreset') return;
equipmentDefinitions.presets[optionalDeviceSlotKey] = Object.values(
optionalDeviceSlotEntry,
).map(
(level) =>
Object.values(level).map((options) => {
return [
optionalDevices.root[options.device0].id,
optionalDevices.root[options.device1].id,
];
}) as EquipmentRow,
) as EquipmentPreset;
},
);
Object.values(consumables.root).forEach((consumable) => {
consumableDefinitions[consumable.id] = {
id: consumable.id,
cooldown: consumable.script.cooldown,
duration: consumable.script.duration,
name:
strings[consumable.userString] ??
missingStrings[consumable.userString] ??
`Unknown ${consumable.id}`,
include: [],
};
const includeRaw = consumable.vehicleFilter?.include.vehicle;
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
if (includeRaw) {
if ('minLevel' in includeRaw) {
consumableDefinitions[consumable.id].include.push({
type: 'tier',
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
});
} else if ('name' in includeRaw) {
consumableDefinitions[consumable.id].include.push({
type: 'ids',
ids: includeRaw.name.split(' ').map((key) => tankStringIdMap[key]),
});
} else throw new SyntaxError('Unhandled include type');
if (consumable.vehicleFilter?.include.nations) {
consumableDefinitions[consumable.id].include.push({
type: 'nation',
nations: consumable.vehicleFilter.include.nations.split(' '),
});
}
}
if (excludeRaw) {
consumableDefinitions[consumable.id].exclude = [];
if ('name' in excludeRaw) {
consumableDefinitions[consumable.id].exclude!.push({
type: 'ids',
ids: excludeRaw.name.split(' ').map((key) => tankStringIdMap[key]),
});
} else if ('extendedTags' in excludeRaw) {
consumableDefinitions[consumable.id].exclude!.push({
type: 'category',
categories: excludeRaw.extendedTags.split(
' ',
) as TankFilterDefinitionCategory[],
});
} else throw new SyntaxError('Unhandled exclude type');
if (consumable.vehicleFilter?.exclude?.nations) {
consumableDefinitions[consumable.id].exclude!.push({
type: 'nation',
nations: consumable.vehicleFilter.exclude.nations.split(' '),
});
}
}
});
Object.values(provisions.root).forEach((provision) => {
provisionDefinitions[provision.id] = {
id: provision.id,
name:
strings[provision.userString] ??
missingStrings[provision.userString] ??
`Unknown ${provision.id}`,
include: [],
};
const includeRaw = provision.vehicleFilter?.include.vehicle;
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
if (includeRaw) {
if ('minLevel' in includeRaw) {
provisionDefinitions[provision.id].include.push({
type: 'tier',
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
});
} else if ('name' in includeRaw) {
provisionDefinitions[provision.id].include.push({
type: 'ids',
ids: includeRaw.name.split(' ').map((key) => tankStringIdMap[key]),
});
} else throw new SyntaxError('Unhandled include type');
if (provision.vehicleFilter?.include.nations) {
provisionDefinitions[provision.id].include.push({
type: 'nation',
nations: provision.vehicleFilter.include.nations.split(' '),
});
}
}
if (excludeRaw) {
provisionDefinitions[provision.id].exclude = [];
if ('name' in excludeRaw) {
provisionDefinitions[provision.id].exclude!.push({
type: 'ids',
ids: excludeRaw.name.split(' ').map((key) => tankStringIdMap[key]),
});
} else if ('extendedTags' in excludeRaw) {
provisionDefinitions[provision.id].exclude!.push({
type: 'category',
categories: excludeRaw.extendedTags.split(
' ',
) as TankFilterDefinitionCategory[],
});
} else throw new SyntaxError('Unhandled exclude type');
if (provision.vehicleFilter?.exclude?.nations) {
provisionDefinitions[provision.id].exclude!.push({
type: 'nation',
nations: provision.vehicleFilter.exclude.nations.split(' '),
});
}
}
if (provision.script.bonusValues?.crewLevelIncrease !== undefined) {
provisionDefinitions[provision.id].crew =
provision.script.bonusValues?.crewLevelIncrease;
}
});
Object.entries(avatar.root.skillsByClasses).forEach(([tankClass, skills]) => {
skillDefinitions.classes[tankClass as TankClass] = skills.split(' ');
});
Object.entries(maps.maps).forEach(([key, map]) => {
mapDefinitions[map.id] = {
id: map.id,
name: strings[`#maps:${key}:${map.localName}`],
};
});
await commitAssets(
'definitions',
[
{
content: superCompress(gameDefinitions),
encoding: 'base64',
path: 'definitions/game.cdon.lz4',
},
{
content: superCompress(tankDefinitions),
encoding: 'base64',
path: 'definitions/tanks.cdon.lz4',
},
{
content: superCompress(modelDefinitions),
encoding: 'base64',
path: 'definitions/models.cdon.lz4',
},
{
content: superCompress(equipmentDefinitions),
encoding: 'base64',
path: 'definitions/equipment.cdon.lz4',
},
{
content: superCompress(consumableDefinitions),
encoding: 'base64',
path: 'definitions/consumables.cdon.lz4',
},
{
content: superCompress(provisionDefinitions),
encoding: 'base64',
path: 'definitions/provisions.cdon.lz4',
},
{
content: superCompress(skillDefinitions),
encoding: 'base64',
path: 'definitions/skills.cdon.lz4',
},
{
content: superCompress(mapDefinitions),
encoding: 'base64',
path: 'definitions/maps.cdon.lz4',
},
],
production,
);
}