Files
blitzkit/src/BlitzKit.CLI/Utils/Exporter.cs
T
2025-04-02 16:00:18 -05:00

32 lines
682 B
C#

using Blitzkit;
using CUE4Parse_Conversion.Textures;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Objects.Core.Math;
using SkiaSharp;
namespace BlitzKit.CLI.Utils
{
public static class BlitzKitExporter
{
private static readonly float SCALE = 0.01f;
public static byte[] Texture2D(UTexture2D texture)
{
return texture
.Decode(ETexturePlatform.DesktopMobile)!
.Encode(SKEncodedImageFormat.Webp, 100)
.ToArray();
}
public static Vector3 Vector3(FVector fVector)
{
return new()
{
X = SCALE * fVector.X,
Y = SCALE * fVector.Z,
Z = SCALE * fVector.Y,
};
}
}
}