mirror of
https://github.com/blitzkit/blitzkit.git
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@@ -515,8 +515,7 @@
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"title": "",
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"equalizer": {
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"title": "Equalizer",
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"equalize": "Equalize",
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"beta": "Beta"
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"equalize": "Equalize"
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},
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"modules": {
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"title": "Módulos",
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@@ -572,6 +571,8 @@
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"shellRicochet": "Rebote",
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"dpm": "DPM",
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"dpmEffective": "Effective at 60s",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "Proyectiles",
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"mostOptimalShellIndex": "Proyectil más óptimo",
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"shellReloads": "Reloads",
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@@ -623,8 +624,8 @@
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"viewRange": "Rango de visión",
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"camouflageStill": "Quieto",
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"camouflageMoving": "En movimiento",
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"camouflageShootingStill": "Quieto",
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"camouflageShootingMoving": "En movimiento",
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"camouflageShootingStill": "Shooting while still",
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"camouflageShootingMoving": "Shooting while moving",
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"camouflageCaughtOnFire": "Atrapado en fuego",
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"width": "Ancho",
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"height": "Altura",
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@@ -515,8 +515,7 @@
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"title": "Configuration",
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"equalizer": {
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"title": "Equalizer",
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"equalize": "Equalize",
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"beta": "Beta"
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"equalize": "Equalize"
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},
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"modules": {
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"title": "Modules",
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@@ -572,6 +571,8 @@
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"shellRicochet": "Ricochet",
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"dpm": "DPM",
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"dpmEffective": "Effective at 60s",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "Shells",
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"mostOptimalShellIndex": "Most optimal shell",
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"shellReloads": "Reloads",
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@@ -623,8 +624,8 @@
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"viewRange": "View range",
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"camouflageStill": "Still",
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"camouflageMoving": "Moving",
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"camouflageShootingStill": "Still",
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"camouflageShootingMoving": "Moving",
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"camouflageShootingStill": "Shooting while still",
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"camouflageShootingMoving": "Shooting while moving",
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"camouflageCaughtOnFire": "Caught on fire",
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"width": "Width",
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"height": "Height",
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@@ -515,8 +515,7 @@
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"title": "構成",
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"equalizer": {
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"title": "Equalizer",
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"equalize": "Equalize",
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"beta": "Beta"
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"equalize": "Equalize"
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},
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"modules": {
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"title": "モジュール",
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@@ -572,6 +571,8 @@
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"shellRicochet": "跳弾角度",
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"dpm": "DPM",
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"dpmEffective": "60秒での有効値",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "砲弾",
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"mostOptimalShellIndex": "最適な弾数",
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"shellReloads": "Reloads",
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@@ -623,8 +624,8 @@
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"viewRange": "視認範囲",
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"camouflageStill": "静止時",
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"camouflageMoving": "移動時",
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"camouflageShootingStill": "静止時",
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"camouflageShootingMoving": "移動時",
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"camouflageShootingStill": "Shooting while still",
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"camouflageShootingMoving": "Shooting while moving",
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"camouflageCaughtOnFire": "Caught on fire",
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"width": "全幅",
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"height": "全高",
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@@ -515,8 +515,7 @@
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"title": "Configuration",
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"equalizer": {
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"title": "Equalizer",
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"equalize": "Equalize",
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"beta": "Beta"
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"equalize": "Equalize"
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},
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"modules": {
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"title": "Modules",
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@@ -572,6 +571,8 @@
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"shellRicochet": "Ricochet",
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"dpm": "DPM",
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"dpmEffective": "Effective at 60s",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "Shells",
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"mostOptimalShellIndex": "Most optimal shell",
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"shellReloads": "Reloads",
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@@ -623,8 +624,8 @@
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"viewRange": "View range",
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"camouflageStill": "Still",
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"camouflageMoving": "Moving",
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"camouflageShootingStill": "Still",
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"camouflageShootingMoving": "Moving",
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"camouflageShootingStill": "Shooting while still",
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"camouflageShootingMoving": "Shooting while moving",
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"camouflageCaughtOnFire": "Caught on fire",
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"width": "Width",
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"height": "Height",
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@@ -515,8 +515,7 @@
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"title": "Configuração",
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"equalizer": {
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"title": "Equalizer",
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"equalize": "Equalize",
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"beta": "Beta"
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"equalize": "Equalize"
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},
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"modules": {
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"title": "Módulos",
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@@ -572,6 +571,8 @@
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"shellRicochet": "Ricochete",
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"dpm": "DPM",
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"dpmEffective": "Efetivo aos 60s",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "Projéteis",
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"mostOptimalShellIndex": "Projétil mais ideal",
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"shellReloads": "Reloads",
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@@ -623,8 +624,8 @@
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"viewRange": "Alcance de visão",
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"camouflageStill": "Parado",
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"camouflageMoving": "Em movimento",
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"camouflageShootingStill": "Parado",
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"camouflageShootingMoving": "Em movimento",
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"camouflageShootingStill": "Shooting while still",
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"camouflageShootingMoving": "Shooting while moving",
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"camouflageCaughtOnFire": "Preso em chamas",
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"width": "Largura",
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"height": "Altura",
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@@ -515,8 +515,7 @@
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"title": "Конфигурация",
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"equalizer": {
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"title": "Уравнение",
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"equalize": "Уравнять",
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"beta": "Бета"
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"equalize": "Уравнять"
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},
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"modules": {
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"title": "Модули",
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@@ -572,6 +571,8 @@
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"shellRicochet": "Рикошет",
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"dpm": "ДПМ",
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"dpmEffective": "Эффективность за 60с",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "Снарядов в барабане",
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"mostOptimalShellIndex": "Самый эффективный снаряд",
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"shellReloads": "Перезарядка",
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@@ -623,8 +624,8 @@
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"viewRange": "Радиус обзора",
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"camouflageStill": "Когда неподвижен",
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"camouflageMoving": "В движении",
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"camouflageShootingStill": "После выстрела, если неподвижен",
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"camouflageShootingMoving": "После выстрела в движении",
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"camouflageShootingStill": "Shooting while still",
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"camouflageShootingMoving": "Shooting while moving",
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"camouflageCaughtOnFire": "При пожаре",
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"width": "Ширина",
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"height": "Высота",
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@@ -515,8 +515,7 @@
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"title": "Configuration",
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"equalizer": {
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"title": "Equalizer",
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"equalize": "Equalize",
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"beta": "Beta"
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"equalize": "Equalize"
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},
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"modules": {
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"title": "Модулі",
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@@ -572,6 +571,8 @@
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"shellRicochet": "Рикошет",
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"dpm": "DPM",
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"dpmEffective": "Effective at 60s",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "Снаряди",
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"mostOptimalShellIndex": "Most optimal shell",
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"shellReloads": "Reloads",
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@@ -515,8 +515,7 @@
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"title": "配置设定",
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"equalizer": {
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"title": "平衡器",
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"equalize": "平衡",
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"beta": "测试"
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"equalize": "平衡"
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},
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"modules": {
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"title": "坦克模块",
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@@ -572,6 +571,8 @@
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"shellRicochet": "跳弹",
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"dpm": "每分钟伤害",
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"dpmEffective": "60秒内实际输出",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "炮弹 ",
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"mostOptimalShellIndex": "最优炮弹",
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"shellReloads": "装填时间",
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