Merge pull request #274 from blitzkit/main-i18n

New Crowdin updates
This commit is contained in:
TrèsAbhi authored and GitHub committed 2026-10-02 15:38:11 -07:00
commit 04805675dd
8 files changed
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"title": "", "title": "",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Módulos", "title": "Módulos",
@@ -572,6 +571,8 @@
"shellRicochet": "Rebote", "shellRicochet": "Rebote",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Proyectiles", "shells": "Proyectiles",
"mostOptimalShellIndex": "Proyectil más óptimo", "mostOptimalShellIndex": "Proyectil más óptimo",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -623,8 +624,8 @@
"viewRange": "Rango de visión", "viewRange": "Rango de visión",
"camouflageStill": "Quieto", "camouflageStill": "Quieto",
"camouflageMoving": "En movimiento", "camouflageMoving": "En movimiento",
"camouflageShootingStill": "Quieto", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "En movimiento", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Atrapado en fuego", "camouflageCaughtOnFire": "Atrapado en fuego",
"width": "Ancho", "width": "Ancho",
"height": "Altura", "height": "Altura",
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"title": "Configuration", "title": "Configuration",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Modules", "title": "Modules",
@@ -572,6 +571,8 @@
"shellRicochet": "Ricochet", "shellRicochet": "Ricochet",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Shells", "shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell", "mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -623,8 +624,8 @@
"viewRange": "View range", "viewRange": "View range",
"camouflageStill": "Still", "camouflageStill": "Still",
"camouflageMoving": "Moving", "camouflageMoving": "Moving",
"camouflageShootingStill": "Still", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Moving", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
"width": "Width", "width": "Width",
"height": "Height", "height": "Height",
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"title": "構成", "title": "構成",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "モジュール", "title": "モジュール",
@@ -572,6 +571,8 @@
"shellRicochet": "跳弾角度", "shellRicochet": "跳弾角度",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "60秒での有効値", "dpmEffective": "60秒での有効値",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "砲弾", "shells": "砲弾",
"mostOptimalShellIndex": "最適な弾数", "mostOptimalShellIndex": "最適な弾数",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -623,8 +624,8 @@
"viewRange": "視認範囲", "viewRange": "視認範囲",
"camouflageStill": "静止時", "camouflageStill": "静止時",
"camouflageMoving": "移動時", "camouflageMoving": "移動時",
"camouflageShootingStill": "静止時", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "移動時", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
"width": "全幅", "width": "全幅",
"height": "全高", "height": "全高",
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"title": "Configuration", "title": "Configuration",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Modules", "title": "Modules",
@@ -572,6 +571,8 @@
"shellRicochet": "Ricochet", "shellRicochet": "Ricochet",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Shells", "shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell", "mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -623,8 +624,8 @@
"viewRange": "View range", "viewRange": "View range",
"camouflageStill": "Still", "camouflageStill": "Still",
"camouflageMoving": "Moving", "camouflageMoving": "Moving",
"camouflageShootingStill": "Still", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Moving", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
"width": "Width", "width": "Width",
"height": "Height", "height": "Height",
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"title": "Configuração", "title": "Configuração",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Módulos", "title": "Módulos",
@@ -572,6 +571,8 @@
"shellRicochet": "Ricochete", "shellRicochet": "Ricochete",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Efetivo aos 60s", "dpmEffective": "Efetivo aos 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Projéteis", "shells": "Projéteis",
"mostOptimalShellIndex": "Projétil mais ideal", "mostOptimalShellIndex": "Projétil mais ideal",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -623,8 +624,8 @@
"viewRange": "Alcance de visão", "viewRange": "Alcance de visão",
"camouflageStill": "Parado", "camouflageStill": "Parado",
"camouflageMoving": "Em movimento", "camouflageMoving": "Em movimento",
"camouflageShootingStill": "Parado", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Em movimento", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Preso em chamas", "camouflageCaughtOnFire": "Preso em chamas",
"width": "Largura", "width": "Largura",
"height": "Altura", "height": "Altura",
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"title": "Конфигурация", "title": "Конфигурация",
"equalizer": { "equalizer": {
"title": "Уравнение", "title": "Уравнение",
"equalize": "Уравнять", "equalize": "Уравнять"
"beta": "Бета"
}, },
"modules": { "modules": {
"title": "Модули", "title": "Модули",
@@ -572,6 +571,8 @@
"shellRicochet": "Рикошет", "shellRicochet": "Рикошет",
"dpm": "ДПМ", "dpm": "ДПМ",
"dpmEffective": "Эффективность за 60с", "dpmEffective": "Эффективность за 60с",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Снарядов в барабане", "shells": "Снарядов в барабане",
"mostOptimalShellIndex": "Самый эффективный снаряд", "mostOptimalShellIndex": "Самый эффективный снаряд",
"shellReloads": "Перезарядка", "shellReloads": "Перезарядка",
@@ -623,8 +624,8 @@
"viewRange": "Радиус обзора", "viewRange": "Радиус обзора",
"camouflageStill": "Когда неподвижен", "camouflageStill": "Когда неподвижен",
"camouflageMoving": "В движении", "camouflageMoving": "В движении",
"camouflageShootingStill": "После выстрела, если неподвижен", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "После выстрела в движении", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "При пожаре", "camouflageCaughtOnFire": "При пожаре",
"width": "Ширина", "width": "Ширина",
"height": "Высота", "height": "Высота",
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"title": "Configuration", "title": "Configuration",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Модулі", "title": "Модулі",
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"shellRicochet": "Рикошет", "shellRicochet": "Рикошет",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Снаряди", "shells": "Снаряди",
"mostOptimalShellIndex": "Most optimal shell", "mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads", "shellReloads": "Reloads",
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"title": "配置设定", "title": "配置设定",
"equalizer": { "equalizer": {
"title": "平衡器", "title": "平衡器",
"equalize": "平衡", "equalize": "平衡"
"beta": "测试"
}, },
"modules": { "modules": {
"title": "坦克模块", "title": "坦克模块",
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"shellRicochet": "跳弹", "shellRicochet": "跳弹",
"dpm": "每分钟伤害", "dpm": "每分钟伤害",
"dpmEffective": "60秒内实际输出", "dpmEffective": "60秒内实际输出",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "炮弹 ", "shells": "炮弹 ",
"mostOptimalShellIndex": "最优炮弹", "mostOptimalShellIndex": "最优炮弹",
"shellReloads": "装填时间", "shellReloads": "装填时间",