model transformations

This commit is contained in:
tresabhi committed 2026-06-13 21:06:37 -05:00
1 parent c6c0e02fea
commit 333c310d5b
2 files changed
+35 -17

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+33 -14
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@@ -32,8 +32,8 @@ public class MonoGltf
readonly SceneBuilder scene = new();
readonly Dictionary<string, MaterialBuilder> materialMap = [];
readonly MaterialBuilder emptyMaterial = new("empty_material");
readonly ExporterOptions options = new() { TextureFormat = ETextureFormat.Jpeg };
static readonly MaterialBuilder emptyMaterial = new("empty_material");
static readonly ExporterOptions options = new() { TextureFormat = ETextureFormat.Jpeg };
public static readonly Dictionary<string, KnownChannel[]> knownChannels = new()
{
{ "BaseColor", [KnownChannel.BaseColor] },
@@ -41,7 +41,8 @@ public class MonoGltf
{ "RMAO", [KnownChannel.MetallicRoughness, KnownChannel.Occlusion] },
// { "CDE", ?? },
};
readonly byte[] stubBytes = File.ReadAllBytes("../game/stub/small.png");
static readonly byte[] stubBytes = File.ReadAllBytes("../game/stub/small.png");
static readonly float scaleCorrection = 0.01f;
public MonoGltf(FStructFallback settings)
{
@@ -59,23 +60,43 @@ public class MonoGltf
if (settings.TryGet<UStaticMesh>(key, out var staticMesh))
{
AddMesh(key, parent, staticMesh);
AddMesh(parent.CreateNode(key), staticMesh);
continue;
}
if (settings.TryGet<USkeletalMesh>(key, out var skeletalMesh))
{
AddMesh(key, parent, skeletalMesh);
AddMesh(parent.CreateNode(key), skeletalMesh);
continue;
}
if (settings.TryGet<FStructFallback[]>(key, out var array))
{
var group = parent.CreateNode(key);
foreach (var item in array)
{
Traverse(item, group);
Traverse(item, parent.CreateNode(key));
}
continue;
}
if (key == "BoneTransform")
{
var transform = settings.Get<FStructFallback>(key);
if (transform.TryGet<FQuat>("Rotation", out var rotation))
{
parent.WithLocalRotation(rotation);
}
if (transform.TryGet<FVector>("Translation", out var translation))
{
parent.WithLocalTranslation(SwapYZ(translation) * scaleCorrection);
}
if (transform.TryGet<FVector>("Scale3D", out var scale))
{
parent.WithLocalScale(SwapYZ(scale));
}
continue;
@@ -87,10 +108,8 @@ public class MonoGltf
}
}
void AddMesh(string key, NodeBuilder parent, UObject mesh)
void AddMesh(NodeBuilder meshNode, UObject mesh)
{
var meshNode = parent.CreateNode(key);
if (mesh is UStaticMesh staticMesh)
{
staticMesh.TryConvert(out var convertedStaticMesh);
@@ -236,17 +255,17 @@ public class MonoGltf
) PrepareTriangles(CMeshVertex vert1, CMeshVertex vert2, CMeshVertex vert3)
{
var v1 = new VertexPositionNormalTangent(
SwapYZ(vert1.Position * 0.01f),
SwapYZ(vert1.Position * scaleCorrection),
SwapYZAndNormalize((FVector)vert1.Normal),
SwapYZAndNormalize((Vector4)vert1.Tangent)
);
var v2 = new VertexPositionNormalTangent(
SwapYZ(vert2.Position * 0.01f),
SwapYZ(vert2.Position * scaleCorrection),
SwapYZAndNormalize((FVector)vert2.Normal),
SwapYZAndNormalize((Vector4)vert2.Tangent)
);
var v3 = new VertexPositionNormalTangent(
SwapYZ(vert3.Position * 0.01f),
SwapYZ(vert3.Position * scaleCorrection),
SwapYZAndNormalize((FVector)vert3.Normal),
SwapYZAndNormalize((Vector4)vert3.Tangent)
);
@@ -17,7 +17,6 @@ export function TankopediaSandbox({ parameters }: TankopediaSandboxProps) {
<div className={styles.wrapper}>
<div className={styles.sandbox}>
<Canvas
// scene={{ fog: new FogExp2("black", 0.05) }}
camera={{ fov: 40 }}
shadows
className={styles.canvas}
@@ -43,11 +42,11 @@ function Content({ parameters }: TankopediaSandboxProps) {
<primitive object={hull} />
</group>
<group position={[19.515463 / 100, 129.6958 / 100, 0.0039617573 / 100]}>
<group>
<primitive object={turret} />
</group>
<group position={[154.39078 / 100, 178.7401 / 100, 0.11611016 / 100]}>
<group>
<primitive object={gun} />
</group>