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ao maps
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@@ -34,11 +34,11 @@ public class MonoGltf
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readonly MaterialBuilder emptyMaterial = new("empty_material");
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readonly ExporterOptions options = new() { TextureFormat = ETextureFormat.Jpeg };
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public static readonly Dictionary<string, KnownChannel> knownChannels = new()
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public static readonly Dictionary<string, KnownChannel[]> knownChannels = new()
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{
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{ "BaseColor", KnownChannel.BaseColor },
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{ "Normal", KnownChannel.Normal },
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{ "RMAO", KnownChannel.MetallicRoughness },
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{ "BaseColor", [KnownChannel.BaseColor] },
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{ "Normal", [KnownChannel.Normal] },
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{ "RMAO", [KnownChannel.MetallicRoughness, KnownChannel.Occlusion] },
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// { "CDE", ?? },
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};
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readonly byte[] stubBytes = File.ReadAllBytes("../game/stub/small.png");
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@@ -152,7 +152,7 @@ public class MonoGltf
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foreach (var parameterTexture in materialData.Parameters.Textures)
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{
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if (knownChannels.TryGetValue(parameterTexture.Key, out var channel))
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if (knownChannels.TryGetValue(parameterTexture.Key, out var channels))
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{
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var texture = parameterTexture.Value;
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var name = Path.GetFileNameWithoutExtension(texture.GetPathName());
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@@ -163,8 +163,11 @@ public class MonoGltf
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var uniqueBytes = (byte[])stubBytes.Clone();
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var stubImage = new MemoryImage(uniqueBytes);
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materialBuilder.WithChannelImage(channel, stubImage);
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materialBuilder.GetChannel(channel).Texture.PrimaryImage.Name = path;
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foreach (var channel in channels)
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{
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materialBuilder.WithChannelImage(channel, stubImage);
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materialBuilder.GetChannel(channel).Texture.PrimaryImage.Name = path;
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}
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}
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}
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}
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@@ -18,6 +18,7 @@ export function TankopediaSandbox({ parameters }: TankopediaSandboxProps) {
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<div className={styles.sandbox}>
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<Canvas
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// scene={{ fog: new FogExp2("black", 0.05) }}
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camera={{ fov: 40 }}
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shadows
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className={styles.canvas}
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frameloop="demand"
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@@ -42,11 +43,11 @@ function Content({ parameters }: TankopediaSandboxProps) {
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<primitive object={hull} />
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</group>
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<group position={[0, 0, 5]}>
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<group position={[19.515463 / 100, 129.6958 / 100, 0.0039617573 / 100]}>
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<primitive object={turret} />
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</group>
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<group position={[0, 0, -5]}>
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<group position={[154.39078 / 100, 178.7401 / 100, 0.11611016 / 100]}>
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<primitive object={gun} />
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</group>
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@@ -16,8 +16,6 @@ export function useTankModel(url: string, map: Record<string, boolean>) {
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}
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}
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console.log(gltf.nodes);
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for (const node of Object.values(gltf.nodes)) {
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if (node instanceof Mesh) {
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node.castShadow = true;
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