mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 10:47:04 +02:00
feat: deltas
This commit is contained in:
1 parent
01dc3137d8
commit
6ef0448d9f
3 files changed
+230
-142
No files matched your search
@@ -1,13 +1,17 @@
|
||||
import { CaretDownIcon, CaretUpIcon } from '@radix-ui/react-icons';
|
||||
import { Flex, Text } from '@radix-ui/themes';
|
||||
import { ReactNode } from 'react';
|
||||
import { theme } from '../../../../../../../stitches.config';
|
||||
|
||||
interface InfoProps {
|
||||
export interface InfoProps {
|
||||
name: ReactNode;
|
||||
children?: ReactNode;
|
||||
unit?: string;
|
||||
indent?: boolean;
|
||||
highlight?: boolean;
|
||||
delta?: number;
|
||||
decimals?: number;
|
||||
prefix?: string;
|
||||
}
|
||||
|
||||
export function Info({
|
||||
@@ -16,6 +20,9 @@ export function Info({
|
||||
unit,
|
||||
indent = false,
|
||||
highlight,
|
||||
delta,
|
||||
decimals,
|
||||
prefix,
|
||||
}: InfoProps) {
|
||||
return (
|
||||
<Flex
|
||||
@@ -48,7 +55,26 @@ export function Info({
|
||||
)}
|
||||
|
||||
{children !== undefined && (
|
||||
<Text color={highlight ? 'amber' : undefined}>{children}</Text>
|
||||
<Flex align="center" gap="1">
|
||||
{delta !== undefined && delta !== 0 && (
|
||||
<>
|
||||
<Text color={delta > 0 ? 'green' : 'tomato'}>
|
||||
{decimals !== undefined
|
||||
? Math.abs(delta).toFixed(decimals)
|
||||
: Math.abs(delta)}
|
||||
</Text>
|
||||
<Text color={delta > 0 ? 'green' : 'tomato'}>
|
||||
{delta > 0 ? <CaretUpIcon /> : <CaretDownIcon />}
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
<Text color={highlight ? 'amber' : undefined}>
|
||||
{prefix}
|
||||
{decimals !== undefined && typeof children === 'number'
|
||||
? children.toFixed(decimals)
|
||||
: children}
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { Info, InfoProps } from './Info';
|
||||
|
||||
interface InfoWithDeltaProps extends InfoProps {
|
||||
children: number;
|
||||
}
|
||||
|
||||
export function InfoWithDelta({ children, ...props }: InfoWithDeltaProps) {
|
||||
const lastValue = useRef(children);
|
||||
|
||||
useEffect(() => {
|
||||
lastValue.current = children;
|
||||
});
|
||||
|
||||
return (
|
||||
<Info {...props} delta={children - lastValue.current}>
|
||||
{children}
|
||||
</Info>
|
||||
);
|
||||
}
|
||||
@@ -12,6 +12,7 @@ import { unionBoundingBox } from '../../../../../../core/blitzkrieg/unionBoundin
|
||||
import { useEquipment } from '../../../../../../core/blitzkrieg/useEquipmentEquipped';
|
||||
import { useDuel } from '../../../../../../stores/duel';
|
||||
import { Info } from './components/Info';
|
||||
import { InfoWithDelta } from './components/InfoWithDelta';
|
||||
|
||||
export function Characteristics() {
|
||||
const awaitedModelDefinitions = use(modelDefinitions);
|
||||
@@ -47,68 +48,65 @@ export function Characteristics() {
|
||||
<Flex direction="column" gap="4" style={{ width: '100%' }}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Heading size="5">Survivability</Heading>
|
||||
<Info name="Health" unit="hp">
|
||||
<InfoWithDelta name="Health" unit="hp">
|
||||
{tank.health + turret.health}
|
||||
</Info>
|
||||
<Info name="Fire chance" unit="%">
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta name="Fire chance" unit="%">
|
||||
{Math.round(engine.fireChance * 100)}
|
||||
</Info>
|
||||
<Info name="View range" unit="m">
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta name="View range" unit="m">
|
||||
{turret.viewRange}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
<Info name="Camouflage" unit="%" />
|
||||
<Info indent name="Still">
|
||||
{(tank.camouflage.still * 100).toFixed(2)}
|
||||
</Info>
|
||||
<Info indent name="Moving">
|
||||
{(tank.camouflage.moving * 100).toFixed(2)}
|
||||
</Info>
|
||||
<Info indent name="Shooting still">
|
||||
{(tank.camouflage.still * gun.camouflageLoss * 100).toFixed(2)}
|
||||
</Info>
|
||||
<Info indent name="Shooting on move">
|
||||
{(tank.camouflage.moving * gun.camouflageLoss * 100).toFixed(2)}
|
||||
</Info>
|
||||
<Info indent name="On fire">
|
||||
{(tank.camouflage.onFire * tank.camouflage.still * 100).toFixed(2)}
|
||||
</Info>
|
||||
<InfoWithDelta indent name="Still" decimals={2}>
|
||||
{tank.camouflage.still * 100}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta indent name="Moving" decimals={2}>
|
||||
{tank.camouflage.moving * 100}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta indent name="Shooting still" decimals={2}>
|
||||
{tank.camouflage.still * gun.camouflageLoss * 100}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta indent name="Shooting on move" decimals={2}>
|
||||
{tank.camouflage.moving * gun.camouflageLoss * 100}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta indent name="On fire" decimals={2}>
|
||||
{tank.camouflage.onFire * tank.camouflage.still * 100}
|
||||
</InfoWithDelta>
|
||||
<Info name="Size" unit="m">
|
||||
{size.map((component) => component.toFixed(2)).join(' x ')}
|
||||
{size[0].toFixed(2)} x {size[2].toFixed(2)} x {size[1].toFixed(2)}
|
||||
</Info>
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" gap="2">
|
||||
<Heading size="5">Fire</Heading>
|
||||
<Info name="Gun type">{GUN_TYPE_NAMES[gun.type]}</Info>
|
||||
<Info name="Damage per minute" unit="hp / min">
|
||||
{resolveDpm(gun, shell, hasRammer).toFixed(0)}
|
||||
</Info>
|
||||
<InfoWithDelta name="Damage per minute" decimals={0} unit="hp / min">
|
||||
{resolveDpm(gun, shell, hasRammer)}
|
||||
</InfoWithDelta>
|
||||
{gun.type === 'autoReloader' && (
|
||||
<>
|
||||
<Info indent name="Maximum" unit="hp / min">
|
||||
<InfoWithDelta decimals={0} indent name="Maximum" unit="hp / min">
|
||||
{gun.reload.at(-1)! < gun.reload.at(-2)!
|
||||
? (
|
||||
(shell.damage.armor /
|
||||
(gun.reload.at(-1)! + gun.interClip)) *
|
||||
60
|
||||
).toFixed(0)
|
||||
: ((shell.damage.armor / gun.reload[0]) * 60).toFixed(0)}
|
||||
</Info>
|
||||
<Info indent name="Effective at 60s" unit="hp / min">
|
||||
? (shell.damage.armor / (gun.reload.at(-1)! + gun.interClip)) *
|
||||
60
|
||||
: (shell.damage.armor / gun.reload[0]) * 60}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={0}
|
||||
indent
|
||||
name="Effective at 60s"
|
||||
unit="hp / min"
|
||||
>
|
||||
{gun.reload.at(-1)! < gun.reload.at(-2)!
|
||||
? (
|
||||
(shell.damage.armor /
|
||||
(gun.reload.at(-1)! + gun.interClip)) *
|
||||
(60 -
|
||||
(gun.reload.slice(0, -1).length - 1) * gun.interClip) +
|
||||
shell.damage.armor * gun.reload.slice(0, -1).length
|
||||
).toFixed(0)
|
||||
: (
|
||||
(shell.damage.armor / (gun.reload[0] + gun.interClip)) *
|
||||
(60 - (gun.reload.slice(1).length - 1) * gun.interClip) +
|
||||
shell.damage.armor * gun.reload.slice(1).length
|
||||
).toFixed(0)}
|
||||
</Info>
|
||||
? (shell.damage.armor / (gun.reload.at(-1)! + gun.interClip)) *
|
||||
(60 -
|
||||
(gun.reload.slice(0, -1).length - 1) * gun.interClip) +
|
||||
shell.damage.armor * gun.reload.slice(0, -1).length
|
||||
: (shell.damage.armor / (gun.reload[0] + gun.interClip)) *
|
||||
(60 - (gun.reload.slice(1).length - 1) * gun.interClip) +
|
||||
shell.damage.armor * gun.reload.slice(1).length}
|
||||
</InfoWithDelta>
|
||||
<Info
|
||||
indent
|
||||
name={
|
||||
@@ -127,153 +125,197 @@ export function Characteristics() {
|
||||
)}
|
||||
{gun.type === 'autoReloader' ? (
|
||||
gun.reload.map((reload, index) => (
|
||||
<Info
|
||||
<InfoWithDelta
|
||||
key={index}
|
||||
indent={index > 0}
|
||||
name={index > 0 ? `Shell ${index + 1}` : 'Reload on shell 1'}
|
||||
unit="s"
|
||||
decimals={2}
|
||||
>
|
||||
{reload.toFixed(2)}
|
||||
</Info>
|
||||
{reload}
|
||||
</InfoWithDelta>
|
||||
))
|
||||
) : (
|
||||
<Info name="Reload" unit="s">
|
||||
{(gun.reload * (hasRammer ? 0.93 : 1)).toFixed(2)}
|
||||
</Info>
|
||||
<InfoWithDelta decimals={2} name="Reload" unit="s">
|
||||
{gun.reload * (hasRammer ? 0.93 : 1)}
|
||||
</InfoWithDelta>
|
||||
)}
|
||||
<Info name="Caliber" unit="mm">
|
||||
<InfoWithDelta name="Caliber" decimals={0} unit="mm">
|
||||
{shell.caliber}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
<Info name="Penetration" unit="mm" />
|
||||
{gun.shells.map((shell) => (
|
||||
<Info key={shell.type} indent name={SHELL_NAMES[shell.type]}>
|
||||
<InfoWithDelta
|
||||
decimals={0}
|
||||
key={shell.type}
|
||||
indent
|
||||
name={SHELL_NAMES[shell.type]}
|
||||
>
|
||||
{resolveNearPenetration(shell.penetration)}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
))}
|
||||
<Info name="Damage" unit="hp" />
|
||||
{gun.shells.map((shell) => (
|
||||
<Info key={shell.type} indent name={SHELL_NAMES[shell.type]}>
|
||||
<InfoWithDelta
|
||||
decimals={0}
|
||||
key={shell.type}
|
||||
indent
|
||||
name={SHELL_NAMES[shell.type]}
|
||||
>
|
||||
{shell.damage.armor}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
))}
|
||||
<Info name="Module damage" unit="hp" />
|
||||
{gun.shells.map((shell, index) => (
|
||||
<Info key={shell.type} indent name={SHELL_NAMES[shell.type]}>
|
||||
<InfoWithDelta
|
||||
decimals={0}
|
||||
key={shell.type}
|
||||
indent
|
||||
name={SHELL_NAMES[shell.type]}
|
||||
>
|
||||
{shell.damage.module}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
))}
|
||||
<Info name="Shell velocity" unit="m/s" />
|
||||
{gun.shells.map((shell, index) => (
|
||||
<Info key={shell.type} indent name={SHELL_NAMES[shell.type]}>
|
||||
{gun.shells.map((shell) => (
|
||||
<InfoWithDelta
|
||||
decimals={0}
|
||||
key={shell.type}
|
||||
indent
|
||||
name={SHELL_NAMES[shell.type]}
|
||||
>
|
||||
{shell.speed}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
))}
|
||||
<Info name="Aim time" unit="s">
|
||||
{gun.aimTime.toFixed(2)}
|
||||
</Info>
|
||||
<InfoWithDelta decimals={2} name="Aim time" unit="s">
|
||||
{gun.aimTime}
|
||||
</InfoWithDelta>
|
||||
<Info name="Dispersion at 100m" />
|
||||
<Info indent name="Still" unit="m">
|
||||
{gun.dispersion.base.toFixed(3)}
|
||||
</Info>
|
||||
<Info indent name="Moving" unit="s">
|
||||
+ {track.dispersion.move.toFixed(3)}
|
||||
</Info>
|
||||
<Info indent name="Hull traversing" unit="°">
|
||||
+ {track.dispersion.traverse.toFixed(3)}
|
||||
</Info>
|
||||
<Info indent name="Turret traversing" unit="°">
|
||||
+ {gun.dispersion.traverse.toFixed(3)}
|
||||
</Info>
|
||||
<Info indent name="After shooting" unit="m">
|
||||
+ {gun.dispersion.shot.toFixed(3)}
|
||||
</Info>
|
||||
<Info indent name="Gun damaged" unit="scalar">
|
||||
x {gun.dispersion.damaged.toFixed(3)}
|
||||
</Info>
|
||||
<InfoWithDelta decimals={3} indent name="Still" unit="m">
|
||||
{gun.dispersion.base}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta prefix="+ " decimals={3} indent name="Moving" unit="s">
|
||||
{track.dispersion.move}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={3}
|
||||
prefix="+ "
|
||||
indent
|
||||
name="Hull traversing"
|
||||
unit="°"
|
||||
>
|
||||
{track.dispersion.traverse}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={0}
|
||||
prefix="+ "
|
||||
indent
|
||||
name="Turret traversing"
|
||||
unit="°"
|
||||
>
|
||||
{gun.dispersion.traverse}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={3}
|
||||
prefix="+ "
|
||||
indent
|
||||
name="After shooting"
|
||||
unit="m"
|
||||
>
|
||||
{gun.dispersion.shot}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={3}
|
||||
prefix="x "
|
||||
indent
|
||||
name="Gun damaged"
|
||||
unit="scalar"
|
||||
>
|
||||
{gun.dispersion.damaged}
|
||||
</InfoWithDelta>
|
||||
<Info name="Gun flexibility" unit="°" />
|
||||
<Info indent name="Depression">
|
||||
{gunModelDefinition.pitch.max.toFixed(1)}
|
||||
</Info>
|
||||
<Info indent name="Elevation">
|
||||
{(-gunModelDefinition.pitch.min).toFixed(1)}
|
||||
</Info>
|
||||
<InfoWithDelta decimals={1} indent name="Depression">
|
||||
{gunModelDefinition.pitch.max}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Elevation">
|
||||
{-gunModelDefinition.pitch.min}
|
||||
</InfoWithDelta>
|
||||
{gunModelDefinition.pitch.front && (
|
||||
<>
|
||||
<Info indent name="Frontal depression">
|
||||
<InfoWithDelta decimals={1} indent name="Frontal depression">
|
||||
{gunModelDefinition.pitch.front.max}
|
||||
</Info>
|
||||
<Info indent name="Frontal elevation">
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Frontal elevation">
|
||||
{-gunModelDefinition.pitch.front.min}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
</>
|
||||
)}
|
||||
{gunModelDefinition.pitch.back && (
|
||||
<>
|
||||
<Info indent name="Rear depression">
|
||||
<InfoWithDelta decimals={1} indent name="Rear depression">
|
||||
{gunModelDefinition.pitch.back.max}
|
||||
</Info>
|
||||
<Info indent name="Rear elevation">
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Rear elevation">
|
||||
{-gunModelDefinition.pitch.back.min}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
</>
|
||||
)}
|
||||
{turretModelDefinition.yaw && (
|
||||
<Info indent name="Azimuth">
|
||||
{-turretModelDefinition.yaw.min}, {turretModelDefinition.yaw.max}
|
||||
</Info>
|
||||
<>
|
||||
<InfoWithDelta decimals={1} indent name="Azimuth left">
|
||||
{-turretModelDefinition.yaw.min}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Azimuth right">
|
||||
{turretModelDefinition.yaw.max}
|
||||
</InfoWithDelta>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" gap="2">
|
||||
<Heading size="5">Maneuverability</Heading>
|
||||
<Info name="Speed" unit="km/hr" />
|
||||
<Info indent name="Forwards">
|
||||
{tank.speed.forwards.toFixed(0)}
|
||||
</Info>
|
||||
<Info indent name="Backwards">
|
||||
{tank.speed.backwards.toFixed(0)}
|
||||
</Info>
|
||||
<Info name="Power" unit="hp">
|
||||
<InfoWithDelta decimals={0} indent name="Forwards">
|
||||
{tank.speed.forwards}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={0} indent name="Backwards">
|
||||
{tank.speed.backwards}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={0} name="Power" unit="hp">
|
||||
{engine.power}
|
||||
</Info>
|
||||
</InfoWithDelta>
|
||||
<Info name="Power to weight ratio" unit="hp/mt" />
|
||||
<Info indent name="On hard terrain">
|
||||
{(engine.power / weightMt / track.resistance.hard).toFixed(1)}
|
||||
</Info>
|
||||
<Info indent name="On medium terrain">
|
||||
{(engine.power / weightMt / track.resistance.medium).toFixed(1)}
|
||||
</Info>
|
||||
<Info indent name="On soft terrain">
|
||||
{(engine.power / weightMt / track.resistance.soft).toFixed(1)}
|
||||
</Info>
|
||||
<Info name="Weight" unit="mt">
|
||||
{weightMt.toFixed(1)}
|
||||
</Info>
|
||||
<InfoWithDelta decimals={1} indent name="On hard terrain">
|
||||
{engine.power / weightMt / track.resistance.hard}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="On medium terrain">
|
||||
{engine.power / weightMt / track.resistance.medium}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="On soft terrain">
|
||||
{engine.power / weightMt / track.resistance.soft}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} name="Weight" unit="mt">
|
||||
{weightMt}
|
||||
</InfoWithDelta>
|
||||
<Info name="Effective traverse speed" unit="°/s" />
|
||||
<Info indent name="On hard terrain">
|
||||
{(
|
||||
(engine.power / stockEngine.power) *
|
||||
<InfoWithDelta decimals={1} indent name="On hard terrain">
|
||||
{(engine.power / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
(track.resistance.hard / track.resistance.hard) *
|
||||
(stockWeight / weight)
|
||||
).toFixed(1)}
|
||||
</Info>
|
||||
<Info indent name="On medium terrain">
|
||||
{(
|
||||
(engine.power / stockEngine.power) *
|
||||
(stockWeight / weight)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="On medium terrain">
|
||||
{(engine.power / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
(track.resistance.hard / track.resistance.medium) *
|
||||
(stockWeight / weight)
|
||||
).toFixed(1)}
|
||||
</Info>
|
||||
<Info indent name="On soft terrain">
|
||||
{(
|
||||
(engine.power / stockEngine.power) *
|
||||
(stockWeight / weight)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="On soft terrain">
|
||||
{(engine.power / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
(track.resistance.hard / track.resistance.soft) *
|
||||
(stockWeight / weight)
|
||||
).toFixed(1)}
|
||||
</Info>
|
||||
(stockWeight / weight)}
|
||||
</InfoWithDelta>
|
||||
</Flex>
|
||||
</Flex>
|
||||
);
|
||||
|
||||
Reference in new issue
Block a user