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Merge branch 'main' into calculated-bounding-boxes
This commit is contained in:
31 files changed
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@@ -434,6 +434,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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resistance_hard: terrainResistances[0],
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resistance_medium: terrainResistances[1],
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resistance_soft: terrainResistances[2],
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repair_time: track.hysteresisHealth / track.healthRegenPerSec,
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tier: track.level,
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unlocks: resolveUnlocks(
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this.blitzModuleTypeToBlitzkit,
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@@ -87,6 +87,7 @@ message TrackDefinition {
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||||
required float resistance_medium = 10;
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required float resistance_soft = 11;
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repeated Unlock unlocks = 12;
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required float repair_time = 13;
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}
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message EngineDefinition {
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@@ -338,6 +338,7 @@ export interface TrackDefinition {
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resistance_medium: number;
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resistance_soft: number;
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unlocks: Unlock[];
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repair_time: number;
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}
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export interface EngineDefinition {
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@@ -1759,6 +1760,7 @@ function createBaseTrackDefinition(): TrackDefinition {
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resistance_medium: 0,
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resistance_soft: 0,
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unlocks: [],
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repair_time: 0,
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};
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}
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@@ -1800,6 +1802,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
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for (const v of message.unlocks) {
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Unlock.encode(v!, writer.uint32(98).fork()).join();
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}
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if (message.repair_time !== 0) {
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writer.uint32(109).float(message.repair_time);
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}
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return writer;
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},
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@@ -1906,6 +1911,14 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
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message.unlocks.push(Unlock.decode(reader, reader.uint32()));
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continue;
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}
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case 13: {
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if (tag !== 109) {
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break;
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}
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message.repair_time = reader.float();
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continue;
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}
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}
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if ((tag & 7) === 4 || tag === 0) {
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break;
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@@ -1929,6 +1942,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
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resistance_medium: isSet(object.resistance_medium) ? globalThis.Number(object.resistance_medium) : 0,
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resistance_soft: isSet(object.resistance_soft) ? globalThis.Number(object.resistance_soft) : 0,
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unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
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repair_time: isSet(object.repair_time) ? globalThis.Number(object.repair_time) : 0,
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};
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},
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@@ -1970,6 +1984,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
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if (message.unlocks?.length) {
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obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e));
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}
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if (message.repair_time !== 0) {
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obj.repair_time = message.repair_time;
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||||
}
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return obj;
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},
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||||
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@@ -1994,6 +2011,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
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message.resistance_medium = object.resistance_medium ?? 0;
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message.resistance_soft = object.resistance_soft ?? 0;
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message.unlocks = object.unlocks?.map((e) => Unlock.fromPartial(e)) || [];
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message.repair_time = object.repair_time ?? 0;
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return message;
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},
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||||
};
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@@ -34,6 +34,8 @@ export interface VehicleDefinitions {
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};
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level: number;
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hullPosition: string;
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||||
hysteresisHealth: number;
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healthRegenPerSec: number;
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||||
armor: {
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||||
leftTrack:
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||||
| number
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||||
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||||
@@ -683,6 +683,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
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||||
"health": "Health",
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||||
"fireChance": "Fire chance",
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||||
"trackRepairTime": "Track repair time",
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||||
"viewRange": "View range",
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||||
"camouflageStill": "Camouflage still",
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||||
"camouflageMoving": "Moving",
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||||
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||||
@@ -623,6 +623,7 @@
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||||
"hullTraverseSoftTerrain": "Suave",
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||||
"health": "Salud",
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||||
"fireChance": "Probabilidad de incendio",
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||||
"trackRepairTime": "Track repair time",
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||||
"viewRange": "Rango de visión",
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||||
"camouflageStill": "Quieto",
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||||
"camouflageMoving": "En movimiento",
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||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
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||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
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||||
"trackRepairTime": "Track repair time",
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||||
"viewRange": "View range",
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||||
"camouflageStill": "Still",
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||||
"camouflageMoving": "Moving",
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@@ -623,6 +623,7 @@
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||||
"hullTraverseSoftTerrain": "軟弱地",
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||||
"health": "耐久値",
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||||
"fireChance": "火災発生率",
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||||
"trackRepairTime": "Track repair time",
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||||
"viewRange": "視認範囲",
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||||
"camouflageStill": "静止時",
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||||
"camouflageMoving": "移動時",
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||||
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||||
+102
-101
@@ -220,190 +220,190 @@
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||||
"clear": "Clear",
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||||
"tier": "Tier {tier}",
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"passive": "{name} (Passive)",
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||||
"active": "{name} (Active)",
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||||
"active": "{name} (Aktywne)",
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||||
"no_tanks_found": {
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||||
"body": "No tanks found.",
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||||
"body": "Nie znaleziono czołgu.",
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||||
"search_again": "",
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||||
"clear_filters": "Try clearing filters."
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||||
},
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||||
"sort": {
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||||
"meta.none": "none",
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||||
"survivability.health": "health",
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"survivability.viewRange": "view range",
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||||
"survivability.camouflageStill": "camouflage still",
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"survivability.camouflageMoving": "camouflage moving",
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"survivability.camouflageShooting": "camouflage shooting",
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||||
"survivability.volume": "volume",
|
||||
"survivability.length": "length",
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||||
"fire.dpm": "standard DPM",
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||||
"fire.dpmPremium": "premium DPM",
|
||||
"fire.reload": "reload",
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||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
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||||
"fire.premiumPenetration": "premium penetration",
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||||
"meta.none": "brak",
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||||
"survivability.health": "punkty.życia",
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||||
"survivability.viewRange": "zasięg widzenia",
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||||
"survivability.camouflageStill": "kamuflaż w bezruchu",
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||||
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
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||||
"survivability.camouflageShooting": "kamuflaż podczas strzału",
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||||
"survivability.volume": "wartość",
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||||
"survivability.length": "długość",
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||||
"fire.dpm": "DPM pocisków podstawowych",
|
||||
"fire.dpmPremium": "DPM pocisków premium",
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||||
"fire.reload": "przeładowanie",
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||||
"fire.caliber": "kaliber",
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||||
"fire.standardPenetration": "Penetracja pocisków standardowych",
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||||
"fire.premiumPenetration": "Penetracja pocisków premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
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||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
"fire.shellRange": "shell range",
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||||
"fire.shellCapacity": "shell capacity",
|
||||
"fire.aimTime": "aim time",
|
||||
"fire.damage": "uszkodzenia",
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||||
"fire.moduleDamage": "Uszkodzenia modułów",
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||||
"fire.shellVelocity": "Prędkość pocisku",
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||||
"fire.shellRange": "Zasięg pocisku",
|
||||
"fire.shellCapacity": "Maksymalna ilość pocisków",
|
||||
"fire.aimTime": "Czas celowania",
|
||||
"fire.dispersionStill": "dispersion still",
|
||||
"fire.dispersionMoving": "dispersion moving",
|
||||
"fire.gunDepression": "gun depression",
|
||||
"fire.gunElevation": "gun elevation",
|
||||
"maneuverability.forwardsSpeed": "forwards speed",
|
||||
"maneuverability.backwardsSpeed": "backwards speed",
|
||||
"maneuverability.power": "power",
|
||||
"maneuverability.powerToWeight": "power to weight",
|
||||
"maneuverability.weight": "weight",
|
||||
"fire.gunDepression": "Depresja działa",
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||||
"fire.gunElevation": "Elewacja działa",
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||||
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
|
||||
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
|
||||
"maneuverability.power": "Moc silnika",
|
||||
"maneuverability.powerToWeight": "Proporcja mocy do masy",
|
||||
"maneuverability.weight": "Masa czołgu",
|
||||
"maneuverability.traverseSpeed": "traverse speed"
|
||||
},
|
||||
"sort_dropdown": {
|
||||
"label": "Sort",
|
||||
"label": "Filtruj",
|
||||
"groups": {
|
||||
"sort": {
|
||||
"no_sort": "No sort",
|
||||
"label": "Sort by",
|
||||
"fire": "Fire",
|
||||
"maneuverability": "Maneuverability",
|
||||
"survivability": "Survivability"
|
||||
"no_sort": "Brak filtrów",
|
||||
"label": "Filtruj według",
|
||||
"fire": "Siła ognia",
|
||||
"maneuverability": "Mobilność ",
|
||||
"survivability": "Przetrwanie"
|
||||
},
|
||||
"direction": {
|
||||
"label": "Direction",
|
||||
"ascending": "Ascending",
|
||||
"descending": "Descending"
|
||||
"ascending": "Rosnąco",
|
||||
"descending": "Malejąco"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"warnings": {
|
||||
"test": "Tanks in testing are subject to change and may not represent the final product."
|
||||
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
|
||||
}
|
||||
},
|
||||
"home": {
|
||||
"discord": {
|
||||
"join_short": "Join cool people!",
|
||||
"join_long": "Join super duper cool people!",
|
||||
"join_short": "Dołącz do elity!",
|
||||
"join_long": "Dołącz do topowej elity!",
|
||||
"action": "Discord"
|
||||
},
|
||||
"hero": {
|
||||
"credit": "By {name} ❤️"
|
||||
"credit": "Według {name} ♥️"
|
||||
},
|
||||
"hot_tanks": {
|
||||
"title": "Popular tanks",
|
||||
"subtitle": "Last {days} days"
|
||||
"title": "Popularne czołgi",
|
||||
"subtitle": "Ostatnie {days} dni"
|
||||
},
|
||||
"other_projects": {
|
||||
"title": "Other cool projects"
|
||||
"title": "Inne epickie projekty"
|
||||
},
|
||||
"help_translate": "Please help translate {name} to {language}!",
|
||||
"seo_description": "Tools for everything World of Tanks Blitz"
|
||||
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
|
||||
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
|
||||
},
|
||||
"docs": {
|
||||
"patches": {
|
||||
"name": "BlitzKit Changelogs",
|
||||
"seo_description": "Changelogs for BlitzKit Discord bot and website"
|
||||
"name": "Zapisy zmian BlitzKit",
|
||||
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"playlist": {
|
||||
"reset": "Reset",
|
||||
"shuffle": "Shuffle",
|
||||
"remove": "Remove played",
|
||||
"tracking": "BlitzKit is tracking your battles",
|
||||
"reset": "Resetuj",
|
||||
"shuffle": "Wymieszaj",
|
||||
"remove": "Usuń czołgi, którymi grałem",
|
||||
"tracking": "BlitzKit zapisuje twoje bitwy",
|
||||
"sort": {
|
||||
"button": "Sort by",
|
||||
"last_played": "Last played",
|
||||
"least_played": "Least played"
|
||||
"button": "Filtruj według",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"least_played": "Najmniej używane czołgi"
|
||||
},
|
||||
"table": {
|
||||
"index": "#",
|
||||
"never": "Never",
|
||||
"tank": "Tank",
|
||||
"last_played": "Last played",
|
||||
"battles": "Career battles",
|
||||
"never": "Nigdy",
|
||||
"tank": "Czołg",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"battles": "Wszystkie bitwy na koncie",
|
||||
"unrecorded": "--",
|
||||
"wins": "Zwycięstwa"
|
||||
},
|
||||
"large_warning": {
|
||||
"title": "That's a lot of tanks!",
|
||||
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
|
||||
"cancel": "Cancel",
|
||||
"proceed": "Proceed"
|
||||
"title": "To jest mnóstwo czołgów!",
|
||||
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
|
||||
"cancel": "Anuluj",
|
||||
"proceed": "Zatwierdź"
|
||||
},
|
||||
"generate": "Generate playlist",
|
||||
"name": "Playlist",
|
||||
"description": "Tank playlist generator",
|
||||
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
|
||||
"button": "Generate",
|
||||
"pool_size": "{count} possible tanks"
|
||||
"generate": "Wygeneruj playlistę",
|
||||
"name": "Playlista",
|
||||
"description": "Generator playlisty czołgów",
|
||||
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
|
||||
"button": "Wygeneruj",
|
||||
"pool_size": "{count} możliwe czołgi"
|
||||
},
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"name": "Mikser",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
|
||||
"screenshot": "Screenshot",
|
||||
"randomize": "Randomize"
|
||||
"screenshot": "Zrzut ekranu",
|
||||
"randomize": "Wymieszaj"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess",
|
||||
"name": "Zgadnij",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
"placeholder": "Type to guess...",
|
||||
"skip": "Skip",
|
||||
"guess": "Guess",
|
||||
"next": "Next",
|
||||
"placeholder": "Wpisz odpowiedź",
|
||||
"skip": "Pomiń",
|
||||
"guess": "Zgaduję",
|
||||
"next": "Następny",
|
||||
"no_results": "Brak wyników"
|
||||
},
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"title": "Odsłonić część czołgu?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
"cancel": "Anuluj",
|
||||
"reveal": "Pokaż"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
"clear": "Wyczyść",
|
||||
"select_all": "Zaznacz wszystko ",
|
||||
"tier": "Poziom czołgu {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
"search": "Wyszukaj statystykę...",
|
||||
"name": "Tankopedia",
|
||||
"button": "Find tanks",
|
||||
"description": "Blitz tank encyclopedia",
|
||||
"button": "Znajdź czołg",
|
||||
"description": "Encyklopedia czołgów w WoTb",
|
||||
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
|
||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
"skip": "Pomiń"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
"hard": "Hard",
|
||||
"hull": "Kadłub",
|
||||
"turret": "Wieża",
|
||||
"hard": "Utwardzony",
|
||||
"medium": "Średni",
|
||||
"soft": "Soft",
|
||||
"effective": "Effective"
|
||||
"soft": "Miękki",
|
||||
"effective": "Rzeczywisty"
|
||||
},
|
||||
"ricochet": {
|
||||
"angle": "Angle",
|
||||
"angle": "Kąt",
|
||||
"normalization": "Normalization",
|
||||
"effective_angle": "Effective angle",
|
||||
"armor": "Armor",
|
||||
"no_ricochet": "Explosive shells don't ricochet"
|
||||
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
|
||||
"armor": "Pancerz",
|
||||
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
|
||||
},
|
||||
"view_range": {
|
||||
"camo": "Camo",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
"camo": "Kamuflaż",
|
||||
"ghost_factory": "Fabryka duchów",
|
||||
"dead_rail": "Martwy tor"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Still",
|
||||
"camouflageMoving": "Moving",
|
||||
@@ -655,10 +656,10 @@
|
||||
"loader": "Loader"
|
||||
},
|
||||
"maneuverability": {
|
||||
"title": "Maneuverability"
|
||||
"title": "Mobilność "
|
||||
},
|
||||
"survivability": {
|
||||
"title": "Survivability"
|
||||
"title": "Przetrwanie"
|
||||
}
|
||||
},
|
||||
"compare": {
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
"development": "Development",
|
||||
"opentest": "TesteAberto",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
"production": "Produção"
|
||||
},
|
||||
"locales": {
|
||||
"en": "Inglês",
|
||||
@@ -187,11 +187,11 @@
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"title": "301: movido permanentemente",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"title": "Configurações",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desenvolvimento",
|
||||
"auto_load_models": "Auto-load models",
|
||||
@@ -207,9 +207,9 @@
|
||||
"copied": "Copiado!"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"select_dialog_title": "Procura por tanque",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"clear_filters": "Limpar filtros",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Procurar tanques...",
|
||||
"recent": "Visto recentemente",
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Macio",
|
||||
"health": "Vida",
|
||||
"fireChance": "Chance de incêndio",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Alcance de visão",
|
||||
"camouflageStill": "Parado",
|
||||
"camouflageMoving": "Em movimento",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "На мягком грунте",
|
||||
"health": "Прочность",
|
||||
"fireChance": "Вероятность возгорания",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Радиус обзора",
|
||||
"camouflageStill": "Когда неподвижен",
|
||||
"camouflageMoving": "В движении",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Здоров'я",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Нерухомо",
|
||||
"camouflageMoving": "У русі",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "水面上车转速率",
|
||||
"health": "血量",
|
||||
"fireChance": "发动机受击时着火概率",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "视野范围",
|
||||
"camouflageStill": "静止隐蔽",
|
||||
"camouflageMoving": "移动时",
|
||||
|
||||
@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
? shotStatusColors[shot.out.status]
|
||||
: undefined;
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
|
||||
const penetrationChance = shot.penetrationChance !== undefined && (
|
||||
<Text color="gray" weight="bold">
|
||||
{literals(strings.common.units.percentage, {
|
||||
value: (shot.penetrationChance * 100).toFixed(0),
|
||||
})}
|
||||
</Text>
|
||||
);
|
||||
|
||||
return (
|
||||
<Card variant="classic" {...props}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
|
||||
shot.in.status
|
||||
],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
<Flex justify="between" align="center" gap="4">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.in.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{!hasOutLayers && penetrationChance}
|
||||
</Flex>
|
||||
|
||||
<table
|
||||
style={{
|
||||
@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
</Flex>
|
||||
</Inset>
|
||||
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
<Flex justify="between" align="center" gap="4">
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{penetrationChance}
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.out.layers.map((layer, index) => {
|
||||
|
||||
@@ -63,6 +63,36 @@ export type ArmorUserData = {
|
||||
}
|
||||
);
|
||||
|
||||
const PENETRATION_RANDOMIZATION = 0.05;
|
||||
|
||||
function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
|
||||
function penetrates(scale: number) {
|
||||
const shot = shoot(scale);
|
||||
|
||||
return (shot?.out ?? shot?.in)?.status === "penetration";
|
||||
}
|
||||
|
||||
let low = 1 - PENETRATION_RANDOMIZATION;
|
||||
let high = 1 + PENETRATION_RANDOMIZATION;
|
||||
|
||||
if (penetrates(low)) return 1;
|
||||
if (!penetrates(high)) return 0;
|
||||
|
||||
for (let iteration = 0; iteration < 16; iteration++) {
|
||||
const middle = (low + high) / 2;
|
||||
|
||||
if (penetrates(middle)) {
|
||||
high = middle;
|
||||
} else {
|
||||
low = middle;
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
|
||||
);
|
||||
}
|
||||
|
||||
const omitMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
depthWrite: true,
|
||||
@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
|
||||
intersections: Intersection[],
|
||||
allowRicochet: boolean,
|
||||
remainingPenetrationInput?: number,
|
||||
penetrationScale = 1,
|
||||
) => {
|
||||
const { customShell } = Tankopedia.state;
|
||||
const shell = customShell ?? Duel.state.antagonist.shell;
|
||||
@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const penetration =
|
||||
penetrationScale *
|
||||
shell.penetration!.near *
|
||||
resolvePenetrationCoefficient(
|
||||
hasCalibratedShells,
|
||||
@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
|
||||
ricochetIntersections,
|
||||
false,
|
||||
remainingPenetration,
|
||||
penetrationScale,
|
||||
);
|
||||
|
||||
shot.in.status = "ricochet";
|
||||
@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
|
||||
|
||||
const shot = shoot(event.point, event.intersections, true)!;
|
||||
|
||||
shot.penetrationChance = resolvePenetrationChance((scale) =>
|
||||
shoot(
|
||||
event.point,
|
||||
event.intersections,
|
||||
true,
|
||||
undefined,
|
||||
scale,
|
||||
),
|
||||
);
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = shot;
|
||||
});
|
||||
|
||||
@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
|
||||
const tankDefinitions = await api.tankDefinitions();
|
||||
|
||||
const POOL_HEIGHT = "16rem";
|
||||
const FILTERS_WIDTH = "32rem";
|
||||
|
||||
export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const [largeWarningOpen, setLargeWarningOpen] = useState(false);
|
||||
@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
<Flex justify="center" width="100%" align="center" px="4">
|
||||
<Flex
|
||||
flexGrow="1"
|
||||
gap="9"
|
||||
gap="6"
|
||||
align="center"
|
||||
justify="center"
|
||||
maxWidth="80rem"
|
||||
direction={{ initial: "column-reverse", md: "row" }}
|
||||
>
|
||||
<Flex direction="column" gap="4" align="center">
|
||||
<Flex
|
||||
direction="column"
|
||||
gap="4"
|
||||
align="center"
|
||||
flexShrink="0"
|
||||
width={{ initial: "100%", md: FILTERS_WIDTH }}
|
||||
>
|
||||
<FilterControl />
|
||||
|
||||
<Button
|
||||
|
||||
+8
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
|
||||
decimals={0}
|
||||
value={(stats) => stats.fireChance * 100}
|
||||
/>
|
||||
{stats.trackRepairTime !== undefined && (
|
||||
<InfoWithDelta
|
||||
value="trackRepairTime"
|
||||
stats={stats}
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={2}
|
||||
/>
|
||||
)}
|
||||
<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
|
||||
<ViewRangeVisualizer stats={stats} />
|
||||
<Info
|
||||
|
||||
+2
-2
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
|
||||
return (
|
||||
<Flex
|
||||
position="absolute"
|
||||
right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
|
||||
right="0"
|
||||
top="50%"
|
||||
mr="4"
|
||||
style={{
|
||||
transform: "translateY(-50%)",
|
||||
transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
|
||||
userSelect: "none",
|
||||
transitionDuration: "200ms",
|
||||
}}
|
||||
|
||||
@@ -119,6 +119,7 @@ export function tankCharacteristics(
|
||||
const hasImprovedVerticalStabilizer = equipment(122);
|
||||
const hasDownImprovedVerticalStabilizer = equipment(124);
|
||||
const hasImprovedSuspension = equipment(123);
|
||||
const hasToolbox = equipment(113);
|
||||
|
||||
const hasTungsten = consumable(45);
|
||||
const hasAdrenaline = consumable(18);
|
||||
@@ -515,6 +516,12 @@ export function tankCharacteristics(
|
||||
}
|
||||
|
||||
const fireChance = engine.fire_chance * fireChanceCoefficient;
|
||||
const trackRepairTime = track.repair_time
|
||||
? track.repair_time /
|
||||
((hasToolbox ? 1.2 : 1) *
|
||||
(1 + (crewSkills.repair ?? 0) * 0.04) *
|
||||
(hasProtectiveKit ? 1.1 : 1))
|
||||
: undefined;
|
||||
const viewRange = turret.view_range * viewRangeCoefficient;
|
||||
const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
|
||||
const camouflageMoving =
|
||||
@@ -599,6 +606,7 @@ export function tankCharacteristics(
|
||||
hullTraverseSoftTerrain,
|
||||
health,
|
||||
fireChance,
|
||||
trackRepairTime,
|
||||
viewRange,
|
||||
camouflageStill,
|
||||
camouflageMoving,
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import sharp from "sharp";
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
@@ -29,7 +30,10 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ path: string }>) {
|
||||
const bytes = new Uint8Array(await vfs.file(props.path));
|
||||
const bytes = await sharp(new Uint8Array(await vfs.file(props.path)))
|
||||
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 }, threshold: 1 })
|
||||
.webp()
|
||||
.toBuffer();
|
||||
|
||||
return new Response(bytes);
|
||||
return new Response(new Uint8Array(bytes));
|
||||
}
|
||||
@@ -94,7 +94,7 @@ function ModuleChooser({
|
||||
<Dialog.Trigger>
|
||||
<Button
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopRightRadius: subSelector ? 0 : undefined,
|
||||
@@ -137,7 +137,7 @@ function ModuleChooser({
|
||||
<Popover.Trigger>
|
||||
<IconButton
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopLeftRadius: 0,
|
||||
@@ -204,7 +204,7 @@ function ModuleChooser({
|
||||
|
||||
function ModuleSeparator() {
|
||||
return (
|
||||
<Text size="5" color="gray" trim="end">
|
||||
<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
|
||||
<CaretRightIcon width="1em" height="1em" />
|
||||
</Text>
|
||||
);
|
||||
@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
</Button>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="2" align="center">
|
||||
<Flex gap={{ initial: "1", xs: "2" }} align="center">
|
||||
<ModuleChooser
|
||||
skeleton={skeleton}
|
||||
tank={hullTankId.id}
|
||||
|
||||
@@ -43,6 +43,7 @@ export type Shot = {
|
||||
containsGaps: boolean;
|
||||
damage: number;
|
||||
splashRadius?: number;
|
||||
penetrationChance?: number;
|
||||
|
||||
in: {
|
||||
surfaceNormal: Vector3;
|
||||
|
||||
Reference in new issue
Block a user