Merge branch 'main' into calculated-bounding-boxes

This commit is contained in:
TrèsAbhi authored and GitHub committed 2026-10-18 13:59:49 -05:00
commit 8132f2d91e
31 files changed
+349 -487

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@@ -434,6 +434,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
resistance_hard: terrainResistances[0],
resistance_medium: terrainResistances[1],
resistance_soft: terrainResistances[2],
repair_time: track.hysteresisHealth / track.healthRegenPerSec,
tier: track.level,
unlocks: resolveUnlocks(
this.blitzModuleTypeToBlitzkit,
@@ -87,6 +87,7 @@ message TrackDefinition {
required float resistance_medium = 10;
required float resistance_soft = 11;
repeated Unlock unlocks = 12;
required float repair_time = 13;
}
message EngineDefinition {
@@ -338,6 +338,7 @@ export interface TrackDefinition {
resistance_medium: number;
resistance_soft: number;
unlocks: Unlock[];
repair_time: number;
}
export interface EngineDefinition {
@@ -1759,6 +1760,7 @@ function createBaseTrackDefinition(): TrackDefinition {
resistance_medium: 0,
resistance_soft: 0,
unlocks: [],
repair_time: 0,
};
}
@@ -1800,6 +1802,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
for (const v of message.unlocks) {
Unlock.encode(v!, writer.uint32(98).fork()).join();
}
if (message.repair_time !== 0) {
writer.uint32(109).float(message.repair_time);
}
return writer;
},
@@ -1906,6 +1911,14 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
message.unlocks.push(Unlock.decode(reader, reader.uint32()));
continue;
}
case 13: {
if (tag !== 109) {
break;
}
message.repair_time = reader.float();
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
@@ -1929,6 +1942,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
resistance_medium: isSet(object.resistance_medium) ? globalThis.Number(object.resistance_medium) : 0,
resistance_soft: isSet(object.resistance_soft) ? globalThis.Number(object.resistance_soft) : 0,
unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
repair_time: isSet(object.repair_time) ? globalThis.Number(object.repair_time) : 0,
};
},
@@ -1970,6 +1984,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
if (message.unlocks?.length) {
obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e));
}
if (message.repair_time !== 0) {
obj.repair_time = message.repair_time;
}
return obj;
},
@@ -1994,6 +2011,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
message.resistance_medium = object.resistance_medium ?? 0;
message.resistance_soft = object.resistance_soft ?? 0;
message.unlocks = object.unlocks?.map((e) => Unlock.fromPartial(e)) || [];
message.repair_time = object.repair_time ?? 0;
return message;
},
};
@@ -34,6 +34,8 @@ export interface VehicleDefinitions {
};
level: number;
hullPosition: string;
hysteresisHealth: number;
healthRegenPerSec: number;
armor: {
leftTrack:
| number
+1
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@@ -683,6 +683,7 @@
"hullTraverseSoftTerrain": "Soft",
"health": "Health",
"fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Camouflage still",
"camouflageMoving": "Moving",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Suave",
"health": "Salud",
"fireChance": "Probabilidad de incendio",
"trackRepairTime": "Track repair time",
"viewRange": "Rango de visión",
"camouflageStill": "Quieto",
"camouflageMoving": "En movimiento",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Soft",
"health": "Health",
"fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Still",
"camouflageMoving": "Moving",
+1
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@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "軟弱地",
"health": "耐久値",
"fireChance": "火災発生率",
"trackRepairTime": "Track repair time",
"viewRange": "視認範囲",
"camouflageStill": "静止時",
"camouflageMoving": "移動時",
+102 -101
View File
@@ -220,190 +220,190 @@
"clear": "Clear",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"active": "{name} (Aktywne)",
"no_tanks_found": {
"body": "No tanks found.",
"body": "Nie znaleziono czołgu.",
"search_again": "",
"clear_filters": "Try clearing filters."
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
"survivability.viewRange": "view range",
"survivability.camouflageStill": "camouflage still",
"survivability.camouflageMoving": "camouflage moving",
"survivability.camouflageShooting": "camouflage shooting",
"survivability.volume": "volume",
"survivability.length": "length",
"fire.dpm": "standard DPM",
"fire.dpmPremium": "premium DPM",
"fire.reload": "reload",
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"meta.none": "brak",
"survivability.health": "punkty.życia",
"survivability.viewRange": "zasięg widzenia",
"survivability.camouflageStill": "kamuflaż w bezruchu",
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
"survivability.camouflageShooting": "kamuflaż podczas strzału",
"survivability.volume": "wartość",
"survivability.length": "długość",
"fire.dpm": "DPM pocisków podstawowych",
"fire.dpmPremium": "DPM pocisków premium",
"fire.reload": "przeładowanie",
"fire.caliber": "kaliber",
"fire.standardPenetration": "Penetracja pocisków standardowych",
"fire.premiumPenetration": "Penetracja pocisków premium",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
"fire.shellRange": "shell range",
"fire.shellCapacity": "shell capacity",
"fire.aimTime": "aim time",
"fire.damage": "uszkodzenia",
"fire.moduleDamage": "Uszkodzenia modułów",
"fire.shellVelocity": "Prędkość pocisku",
"fire.shellRange": "Zasięg pocisku",
"fire.shellCapacity": "Maksymalna ilość pocisków",
"fire.aimTime": "Czas celowania",
"fire.dispersionStill": "dispersion still",
"fire.dispersionMoving": "dispersion moving",
"fire.gunDepression": "gun depression",
"fire.gunElevation": "gun elevation",
"maneuverability.forwardsSpeed": "forwards speed",
"maneuverability.backwardsSpeed": "backwards speed",
"maneuverability.power": "power",
"maneuverability.powerToWeight": "power to weight",
"maneuverability.weight": "weight",
"fire.gunDepression": "Depresja działa",
"fire.gunElevation": "Elewacja działa",
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
"maneuverability.power": "Moc silnika",
"maneuverability.powerToWeight": "Proporcja mocy do masy",
"maneuverability.weight": "Masa czołgu",
"maneuverability.traverseSpeed": "traverse speed"
},
"sort_dropdown": {
"label": "Sort",
"label": "Filtruj",
"groups": {
"sort": {
"no_sort": "No sort",
"label": "Sort by",
"fire": "Fire",
"maneuverability": "Maneuverability",
"survivability": "Survivability"
"no_sort": "Brak filtrów",
"label": "Filtruj według",
"fire": "Siła ognia",
"maneuverability": "Mobilność ",
"survivability": "Przetrwanie"
},
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
"ascending": "Rosnąco",
"descending": "Malejąco"
}
}
}
},
"warnings": {
"test": "Tanks in testing are subject to change and may not represent the final product."
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
}
},
"home": {
"discord": {
"join_short": "Join cool people!",
"join_long": "Join super duper cool people!",
"join_short": "Dołącz do elity!",
"join_long": "Dołącz do topowej elity!",
"action": "Discord"
},
"hero": {
"credit": "By {name} ❤️"
"credit": "Według {name} ♥️"
},
"hot_tanks": {
"title": "Popular tanks",
"subtitle": "Last {days} days"
"title": "Popularne czołgi",
"subtitle": "Ostatnie {days} dni"
},
"other_projects": {
"title": "Other cool projects"
"title": "Inne epickie projekty"
},
"help_translate": "Please help translate {name} to {language}!",
"seo_description": "Tools for everything World of Tanks Blitz"
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
},
"docs": {
"patches": {
"name": "BlitzKit Changelogs",
"seo_description": "Changelogs for BlitzKit Discord bot and website"
"name": "Zapisy zmian BlitzKit",
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
}
},
"tools": {
"playlist": {
"reset": "Reset",
"shuffle": "Shuffle",
"remove": "Remove played",
"tracking": "BlitzKit is tracking your battles",
"reset": "Resetuj",
"shuffle": "Wymieszaj",
"remove": "Usuń czołgi, którymi grałem",
"tracking": "BlitzKit zapisuje twoje bitwy",
"sort": {
"button": "Sort by",
"last_played": "Last played",
"least_played": "Least played"
"button": "Filtruj według",
"last_played": "Ostatnio używane czołgi",
"least_played": "Najmniej używane czołgi"
},
"table": {
"index": "#",
"never": "Never",
"tank": "Tank",
"last_played": "Last played",
"battles": "Career battles",
"never": "Nigdy",
"tank": "Czołg",
"last_played": "Ostatnio używane czołgi",
"battles": "Wszystkie bitwy na koncie",
"unrecorded": "--",
"wins": "Zwycięstwa"
},
"large_warning": {
"title": "That's a lot of tanks!",
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
"cancel": "Cancel",
"proceed": "Proceed"
"title": "To jest mnóstwo czołgów!",
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
"cancel": "Anuluj",
"proceed": "Zatwierdź"
},
"generate": "Generate playlist",
"name": "Playlist",
"description": "Tank playlist generator",
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
"button": "Generate",
"pool_size": "{count} possible tanks"
"generate": "Wygeneruj playlistę",
"name": "Playlista",
"description": "Generator playlisty czołgów",
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
"button": "Wygeneruj",
"pool_size": "{count} możliwe czołgi"
},
"mixer": {
"name": "Mixer",
"name": "Mikser",
"button": "Mix and match",
"description": "Mix tank modules",
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
"screenshot": "Screenshot",
"randomize": "Randomize"
"screenshot": "Zrzut ekranu",
"randomize": "Wymieszaj"
},
"guess": {
"name": "Guess",
"name": "Zgadnij",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
"placeholder": "Type to guess...",
"skip": "Skip",
"guess": "Guess",
"next": "Next",
"placeholder": "Wpisz odpowiedź",
"skip": "Pomiń",
"guess": "Zgaduję",
"next": "Następny",
"no_results": "Brak wyników"
},
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"title": "Odsłonić część czołgu?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
"cancel": "Anuluj",
"reveal": "Pokaż"
},
"clear": "Clear",
"select_all": "Select all",
"tier": "Tier {tier}"
"clear": "Wyczyść",
"select_all": "Zaznacz wszystko ",
"tier": "Poziom czołgu {tier}"
},
"tankopedia": {
"search": "Search a stat...",
"search": "Wyszukaj statystykę...",
"name": "Tankopedia",
"button": "Find tanks",
"description": "Blitz tank encyclopedia",
"button": "Znajdź czołg",
"description": "Encyklopedia czołgów w WoTb",
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
"visualizers": {
"reload": {
"skip": "Skip"
"skip": "Pomiń"
},
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
"hard": "Hard",
"hull": "Kadłub",
"turret": "Wieża",
"hard": "Utwardzony",
"medium": "Średni",
"soft": "Soft",
"effective": "Effective"
"soft": "Miękki",
"effective": "Rzeczywisty"
},
"ricochet": {
"angle": "Angle",
"angle": "Kąt",
"normalization": "Normalization",
"effective_angle": "Effective angle",
"armor": "Armor",
"no_ricochet": "Explosive shells don't ricochet"
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
"armor": "Pancerz",
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
},
"view_range": {
"camo": "Camo",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
"camo": "Kamuflaż",
"ghost_factory": "Fabryka duchów",
"dead_rail": "Martwy tor"
},
"flexibility": {
"yaw": "Yaw",
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Soft",
"health": "Health",
"fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Still",
"camouflageMoving": "Moving",
@@ -655,10 +656,10 @@
"loader": "Loader"
},
"maneuverability": {
"title": "Maneuverability"
"title": "Mobilność "
},
"survivability": {
"title": "Survivability"
"title": "Przetrwanie"
}
},
"compare": {
+6 -5
View File
@@ -41,7 +41,7 @@
"development": "Development",
"opentest": "TesteAberto",
"preview": "Preview",
"production": "Production"
"production": "Produção"
},
"locales": {
"en": "Inglês",
@@ -187,11 +187,11 @@
},
"website": {
"redirect": {
"title": "301: moved permanently",
"title": "301: movido permanentemente",
"body": "This page has moved. Redirecting..."
},
"settings": {
"title": "Settings",
"title": "Configurações",
"description": "Change BlitzKit settings",
"dev_mode": "Modo de desenvolvimento",
"auto_load_models": "Auto-load models",
@@ -207,9 +207,9 @@
"copied": "Copiado!"
},
"tank_search": {
"select_dialog_title": "Search for tanks",
"select_dialog_title": "Procura por tanque",
"swap_dialog_title": "Swap tank",
"clear_filters": "Clear filters",
"clear_filters": "Limpar filtros",
"login": "Login to use this",
"search_bar_hint": "Procurar tanques...",
"recent": "Visto recentemente",
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Macio",
"health": "Vida",
"fireChance": "Chance de incêndio",
"trackRepairTime": "Track repair time",
"viewRange": "Alcance de visão",
"camouflageStill": "Parado",
"camouflageMoving": "Em movimento",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "На мягком грунте",
"health": "Прочность",
"fireChance": "Вероятность возгорания",
"trackRepairTime": "Track repair time",
"viewRange": "Радиус обзора",
"camouflageStill": "Когда неподвижен",
"camouflageMoving": "В движении",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Soft",
"health": "Здоров'я",
"fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Нерухомо",
"camouflageMoving": "У русі",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "水面上车转速率",
"health": "血量",
"fireChance": "发动机受击时着火概率",
"trackRepairTime": "Track repair time",
"viewRange": "视野范围",
"camouflageStill": "静止隐蔽",
"camouflageMoving": "移动时",
@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
? shotStatusColors[shot.out.status]
: undefined;
const inTitleColor = shotStatusColors[shot.in.status];
const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
const penetrationChance = shot.penetrationChance !== undefined && (
<Text color="gray" weight="bold">
{literals(strings.common.units.percentage, {
value: (shot.penetrationChance * 100).toFixed(0),
})}
</Text>
);
return (
<Card variant="classic" {...props}>
<Flex direction="column" gap="2">
<Flex direction="column" gap="1">
<Text color={inTitleColor} weight="bold">
{literals(
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
shot.in.status
],
{ damage: Math.round(shot.damage).toLocaleString(locale) }
)}
</Text>
<Flex justify="between" align="center" gap="4">
<Text color={inTitleColor} weight="bold">
{literals(
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
.status[shot.in.status],
{ damage: Math.round(shot.damage).toLocaleString(locale) }
)}
</Text>
{!hasOutLayers && penetrationChance}
</Flex>
<table
style={{
@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
</Flex>
</Inset>
<Text color={outTitleColor} weight="bold">
{literals(
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
.status[shot.out.status],
{ damage: Math.round(shot.damage).toLocaleString(locale) }
)}
</Text>
<Flex justify="between" align="center" gap="4">
<Text color={outTitleColor} weight="bold">
{literals(
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
.status[shot.out.status],
{ damage: Math.round(shot.damage).toLocaleString(locale) }
)}
</Text>
{penetrationChance}
</Flex>
<Flex direction="column">
{shot.out.layers.map((layer, index) => {
@@ -63,6 +63,36 @@ export type ArmorUserData = {
}
);
const PENETRATION_RANDOMIZATION = 0.05;
function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
function penetrates(scale: number) {
const shot = shoot(scale);
return (shot?.out ?? shot?.in)?.status === "penetration";
}
let low = 1 - PENETRATION_RANDOMIZATION;
let high = 1 + PENETRATION_RANDOMIZATION;
if (penetrates(low)) return 1;
if (!penetrates(high)) return 0;
for (let iteration = 0; iteration < 16; iteration++) {
const middle = (low + high) / 2;
if (penetrates(middle)) {
high = middle;
} else {
low = middle;
}
}
return (
(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
);
}
const omitMaterial = new MeshBasicMaterial({
colorWrite: false,
depthWrite: true,
@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
intersections: Intersection[],
allowRicochet: boolean,
remainingPenetrationInput?: number,
penetrationScale = 1,
) => {
const { customShell } = Tankopedia.state;
const shell = customShell ?? Duel.state.antagonist.shell;
@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
Duel.state.protagonist.equipmentMatrix,
);
const penetration =
penetrationScale *
shell.penetration!.near *
resolvePenetrationCoefficient(
hasCalibratedShells,
@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
ricochetIntersections,
false,
remainingPenetration,
penetrationScale,
);
shot.in.status = "ricochet";
@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
const shot = shoot(event.point, event.intersections, true)!;
shot.penetrationChance = resolvePenetrationChance((scale) =>
shoot(
event.point,
event.intersections,
true,
undefined,
scale,
),
);
Tankopedia.mutate((draft) => {
draft.shot = shot;
});
@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
const tankDefinitions = await api.tankDefinitions();
const POOL_HEIGHT = "16rem";
const FILTERS_WIDTH = "32rem";
export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
const [largeWarningOpen, setLargeWarningOpen] = useState(false);
@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
<Flex justify="center" width="100%" align="center" px="4">
<Flex
flexGrow="1"
gap="9"
gap="6"
align="center"
justify="center"
maxWidth="80rem"
direction={{ initial: "column-reverse", md: "row" }}
>
<Flex direction="column" gap="4" align="center">
<Flex
direction="column"
gap="4"
align="center"
flexShrink="0"
width={{ initial: "100%", md: FILTERS_WIDTH }}
>
<FilterControl />
<Button
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
decimals={0}
value={(stats) => stats.fireChance * 100}
/>
{stats.trackRepairTime !== undefined && (
<InfoWithDelta
value="trackRepairTime"
stats={stats}
deltaType="lowerIsBetter"
decimals={2}
/>
)}
<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
<ViewRangeVisualizer stats={stats} />
<Info
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
return (
<Flex
position="absolute"
right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
right="0"
top="50%"
mr="4"
style={{
transform: "translateY(-50%)",
transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
userSelect: "none",
transitionDuration: "200ms",
}}
@@ -119,6 +119,7 @@ export function tankCharacteristics(
const hasImprovedVerticalStabilizer = equipment(122);
const hasDownImprovedVerticalStabilizer = equipment(124);
const hasImprovedSuspension = equipment(123);
const hasToolbox = equipment(113);
const hasTungsten = consumable(45);
const hasAdrenaline = consumable(18);
@@ -515,6 +516,12 @@ export function tankCharacteristics(
}
const fireChance = engine.fire_chance * fireChanceCoefficient;
const trackRepairTime = track.repair_time
? track.repair_time /
((hasToolbox ? 1.2 : 1) *
(1 + (crewSkills.repair ?? 0) * 0.04) *
(hasProtectiveKit ? 1.1 : 1))
: undefined;
const viewRange = turret.view_range * viewRangeCoefficient;
const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
const camouflageMoving =
@@ -599,6 +606,7 @@ export function tankCharacteristics(
hullTraverseSoftTerrain,
health,
fireChance,
trackRepairTime,
viewRange,
camouflageStill,
camouflageMoving,
@@ -1,3 +1,4 @@
import sharp from "sharp";
import type { APIContext, GetStaticPathsItem } from "astro";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "../../../../core/blitzkit/vfs";
@@ -29,7 +30,10 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
});
export async function GET({ props }: APIContext<{ path: string }>) {
const bytes = new Uint8Array(await vfs.file(props.path));
const bytes = await sharp(new Uint8Array(await vfs.file(props.path)))
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 }, threshold: 1 })
.webp()
.toBuffer();
return new Response(bytes);
return new Response(new Uint8Array(bytes));
}
@@ -94,7 +94,7 @@ function ModuleChooser({
<Dialog.Trigger>
<Button
variant="surface"
size={{ initial: "3", md: "4" }}
size={{ initial: "2", xs: "3", md: "4" }}
style={{
overflow: "clip",
borderTopRightRadius: subSelector ? 0 : undefined,
@@ -137,7 +137,7 @@ function ModuleChooser({
<Popover.Trigger>
<IconButton
variant="surface"
size={{ initial: "3", md: "4" }}
size={{ initial: "2", xs: "3", md: "4" }}
style={{
overflow: "clip",
borderTopLeftRadius: 0,
@@ -204,7 +204,7 @@ function ModuleChooser({
function ModuleSeparator() {
return (
<Text size="5" color="gray" trim="end">
<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
<CaretRightIcon width="1em" height="1em" />
</Text>
);
@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
</Button>
</Flex>
<Flex gap="2" align="center">
<Flex gap={{ initial: "1", xs: "2" }} align="center">
<ModuleChooser
skeleton={skeleton}
tank={hullTankId.id}
@@ -43,6 +43,7 @@ export type Shot = {
containsGaps: boolean;
damage: number;
splashRadius?: number;
penetrationChance?: number;
in: {
surfaceNormal: Vector3;