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https://github.com/blitzkit/blitzkit.git
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Merge branch 'main' into calculated-bounding-boxes
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@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
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? shotStatusColors[shot.out.status]
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: undefined;
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const inTitleColor = shotStatusColors[shot.in.status];
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const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
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const penetrationChance = shot.penetrationChance !== undefined && (
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<Text color="gray" weight="bold">
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{literals(strings.common.units.percentage, {
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value: (shot.penetrationChance * 100).toFixed(0),
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})}
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</Text>
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);
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return (
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<Card variant="classic" {...props}>
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<Flex direction="column" gap="2">
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<Flex direction="column" gap="1">
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<Text color={inTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
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shot.in.status
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],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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<Flex justify="between" align="center" gap="4">
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<Text color={inTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.in.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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{!hasOutLayers && penetrationChance}
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</Flex>
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<table
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style={{
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@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
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</Flex>
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</Inset>
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<Text color={outTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.out.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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<Flex justify="between" align="center" gap="4">
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<Text color={outTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.out.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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{penetrationChance}
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</Flex>
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<Flex direction="column">
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{shot.out.layers.map((layer, index) => {
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@@ -63,6 +63,36 @@ export type ArmorUserData = {
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}
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);
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const PENETRATION_RANDOMIZATION = 0.05;
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function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
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function penetrates(scale: number) {
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const shot = shoot(scale);
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return (shot?.out ?? shot?.in)?.status === "penetration";
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}
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let low = 1 - PENETRATION_RANDOMIZATION;
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let high = 1 + PENETRATION_RANDOMIZATION;
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if (penetrates(low)) return 1;
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if (!penetrates(high)) return 0;
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for (let iteration = 0; iteration < 16; iteration++) {
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const middle = (low + high) / 2;
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if (penetrates(middle)) {
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high = middle;
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} else {
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low = middle;
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}
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}
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return (
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(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
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);
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}
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const omitMaterial = new MeshBasicMaterial({
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colorWrite: false,
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depthWrite: true,
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@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
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intersections: Intersection[],
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allowRicochet: boolean,
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remainingPenetrationInput?: number,
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penetrationScale = 1,
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) => {
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const { customShell } = Tankopedia.state;
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const shell = customShell ?? Duel.state.antagonist.shell;
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@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
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Duel.state.protagonist.equipmentMatrix,
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);
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const penetration =
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penetrationScale *
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shell.penetration!.near *
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resolvePenetrationCoefficient(
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hasCalibratedShells,
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@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
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ricochetIntersections,
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false,
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remainingPenetration,
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penetrationScale,
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);
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shot.in.status = "ricochet";
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@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
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const shot = shoot(event.point, event.intersections, true)!;
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shot.penetrationChance = resolvePenetrationChance((scale) =>
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shoot(
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event.point,
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event.intersections,
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true,
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undefined,
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scale,
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),
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);
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Tankopedia.mutate((draft) => {
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draft.shot = shot;
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});
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@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
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const tankDefinitions = await api.tankDefinitions();
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const POOL_HEIGHT = "16rem";
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const FILTERS_WIDTH = "32rem";
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export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
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const [largeWarningOpen, setLargeWarningOpen] = useState(false);
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@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
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<Flex justify="center" width="100%" align="center" px="4">
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<Flex
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flexGrow="1"
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gap="9"
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gap="6"
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align="center"
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justify="center"
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maxWidth="80rem"
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direction={{ initial: "column-reverse", md: "row" }}
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>
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<Flex direction="column" gap="4" align="center">
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<Flex
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direction="column"
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gap="4"
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align="center"
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flexShrink="0"
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width={{ initial: "100%", md: FILTERS_WIDTH }}
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>
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<FilterControl />
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<Button
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+8
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
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decimals={0}
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value={(stats) => stats.fireChance * 100}
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/>
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{stats.trackRepairTime !== undefined && (
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<InfoWithDelta
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value="trackRepairTime"
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stats={stats}
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deltaType="lowerIsBetter"
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decimals={2}
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/>
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)}
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<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
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<ViewRangeVisualizer stats={stats} />
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<Info
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+2
-2
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
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return (
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<Flex
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position="absolute"
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right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
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right="0"
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top="50%"
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mr="4"
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style={{
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transform: "translateY(-50%)",
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transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
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userSelect: "none",
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transitionDuration: "200ms",
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}}
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@@ -119,6 +119,7 @@ export function tankCharacteristics(
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const hasImprovedVerticalStabilizer = equipment(122);
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const hasDownImprovedVerticalStabilizer = equipment(124);
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const hasImprovedSuspension = equipment(123);
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const hasToolbox = equipment(113);
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const hasTungsten = consumable(45);
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const hasAdrenaline = consumable(18);
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@@ -515,6 +516,12 @@ export function tankCharacteristics(
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}
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const fireChance = engine.fire_chance * fireChanceCoefficient;
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const trackRepairTime = track.repair_time
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? track.repair_time /
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((hasToolbox ? 1.2 : 1) *
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(1 + (crewSkills.repair ?? 0) * 0.04) *
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(hasProtectiveKit ? 1.1 : 1))
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: undefined;
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const viewRange = turret.view_range * viewRangeCoefficient;
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const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
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const camouflageMoving =
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@@ -599,6 +606,7 @@ export function tankCharacteristics(
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hullTraverseSoftTerrain,
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health,
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fireChance,
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trackRepairTime,
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viewRange,
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camouflageStill,
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camouflageMoving,
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@@ -1,3 +1,4 @@
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import sharp from "sharp";
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import type { APIContext, GetStaticPathsItem } from "astro";
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import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
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import { vfs } from "../../../../core/blitzkit/vfs";
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@@ -29,7 +30,10 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
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});
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export async function GET({ props }: APIContext<{ path: string }>) {
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const bytes = new Uint8Array(await vfs.file(props.path));
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const bytes = await sharp(new Uint8Array(await vfs.file(props.path)))
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.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 }, threshold: 1 })
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.webp()
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.toBuffer();
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return new Response(bytes);
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return new Response(new Uint8Array(bytes));
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}
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@@ -94,7 +94,7 @@ function ModuleChooser({
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<Dialog.Trigger>
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<Button
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variant="surface"
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size={{ initial: "3", md: "4" }}
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size={{ initial: "2", xs: "3", md: "4" }}
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style={{
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overflow: "clip",
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borderTopRightRadius: subSelector ? 0 : undefined,
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@@ -137,7 +137,7 @@ function ModuleChooser({
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<Popover.Trigger>
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<IconButton
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variant="surface"
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size={{ initial: "3", md: "4" }}
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size={{ initial: "2", xs: "3", md: "4" }}
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style={{
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overflow: "clip",
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borderTopLeftRadius: 0,
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@@ -204,7 +204,7 @@ function ModuleChooser({
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function ModuleSeparator() {
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return (
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<Text size="5" color="gray" trim="end">
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<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
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<CaretRightIcon width="1em" height="1em" />
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</Text>
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);
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@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
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</Button>
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</Flex>
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<Flex gap="2" align="center">
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<Flex gap={{ initial: "1", xs: "2" }} align="center">
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<ModuleChooser
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skeleton={skeleton}
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tank={hullTankId.id}
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@@ -43,6 +43,7 @@ export type Shot = {
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containsGaps: boolean;
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damage: number;
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splashRadius?: number;
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penetrationChance?: number;
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in: {
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surfaceNormal: Vector3;
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