feat: generalize transform handling

This commit is contained in:
TrèsAbhi committed 2024-07-24 20:35:01 -05:00
1 parent fde9319bbd
commit 85166a2614
4 files changed
+96 -216

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@@ -1,27 +1,15 @@
import { ThreeEvent, useThree } from '@react-three/fiber';
import { memo, useEffect, useRef } from 'react';
import {
Euler,
Group,
Mesh,
MeshStandardMaterial,
Vector2,
Vector3,
} from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../constants/axis';
import { memo, useRef } from 'react';
import { Group, Mesh, MeshStandardMaterial, Vector2 } from 'three';
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
import { correctZYTuple } from '../../../../../../../core/blitz/correctZYTuple';
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
import { jsxTree } from '../../../../../../../core/blitzkit/jsxTree';
import { modelDefinitions } from '../../../../../../../core/blitzkit/modelDefinitions';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../../../../../../../core/blitzkit/modelTransform';
import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTransform';
import { normalizeAngleRad } from '../../../../../../../core/math/normalizeAngleRad';
import { useAwait } from '../../../../../../../hooks/useAwait';
import { useModel } from '../../../../../../../hooks/useModel';
import { useTankTransform } from '../../../../../../../hooks/useTankTransform';
import * as Duel from '../../../../../../../stores/duel';
import * as TankopediaEphemeral from '../../../../../../../stores/tankopediaEphemeral';
@@ -36,71 +24,11 @@ export const TankModel = memo(() => {
const gunContainer = useRef<Group>(null);
const mutateTankopediaTemporary = TankopediaEphemeral.useMutation();
useEffect(() => {
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(I_HAT, pitch)
.add(gunOrigin)
.add(turretOrigin)
.add(hullOrigin);
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.turretRotation) {
const initialPitch = -degToRad(
tankModelDefinition.turretRotation.pitch,
);
const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
turretPosition
.applyAxisAngle(I_HAT, initialPitch)
.applyAxisAngle(J_HAT, initialRoll)
.applyAxisAngle(K_HAT, initialYaw);
turretRotation.x += initialPitch;
turretRotation.y += initialRoll;
turretRotation.z += initialYaw;
}
turretPosition.add(turretOrigin).add(hullOrigin);
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(protagonist);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
});
useTankTransform(protagonist, turretContainer, gunContainer);
if (!awaitedModelDefinitions) return;
const tankModelDefinition = awaitedModelDefinitions[protagonist.tank.id];
const trackModelDefinition = tankModelDefinition.tracks[protagonist.track.id];
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
@@ -1,16 +1,11 @@
import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
import { Group } from 'three';
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../../../core/blitzkit/modelTransform';
import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
import { useTankTransform } from '../../../hooks/useTankTransform';
import * as Duel from '../../../stores/duel';
import * as TankopediaPersistent from '../../../stores/tankopediaPersistent';
import { CoreArmorSceneComponent } from './CoreArmorSceneComponent';
@@ -24,68 +19,7 @@ export const CoreArmorScene = memo(() => {
const initialTankopediaState = tankopediaPersistentStore.getState();
const protagonist = Duel.use((draft) => draft.protagonist);
useEffect(() => {
if (!modelDefinitions) return;
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(I_HAT, pitch)
.add(gunOrigin)
.add(turretOrigin)
.add(hullOrigin);
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.turretRotation) {
const initialPitch = -degToRad(
tankModelDefinition.turretRotation.pitch,
);
const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
turretPosition
.applyAxisAngle(I_HAT, initialPitch)
.applyAxisAngle(J_HAT, initialRoll)
.applyAxisAngle(K_HAT, initialYaw);
turretRotation.x += initialPitch;
turretRotation.y += initialRoll;
turretRotation.z += initialYaw;
}
turretPosition.add(turretOrigin).add(hullOrigin);
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(protagonist);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
});
useTankTransform(protagonist, turretContainer, gunContainer);
useEffect(() => {
const unsubscribe = tankopediaPersistentStore.subscribe(
@@ -1,17 +1,12 @@
import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Plane, Scene, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
import { Group, Plane, Scene, Vector3 } from 'three';
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../../../core/blitzkit/modelTransform';
import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useModel } from '../../../hooks/useModel';
import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
import { useTankTransform } from '../../../hooks/useTankTransform';
import * as Duel from '../../../stores/duel';
import * as TankopediaPersistent from '../../../stores/tankopediaPersistent';
import { SpacedArmorSceneComponent } from './SpacedArmorSceneComponent';
@@ -54,69 +49,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
? undefined
: gunModelDefinition.mask + hullOrigin.y + turretOrigin.y + gunOrigin.y;
useEffect(() => {
if (!modelDefinitions) return;
// BIG TODO: work out this repeat
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(I_HAT, pitch)
.add(gunOrigin)
.add(turretOrigin)
.add(hullOrigin);
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.turretRotation) {
const initialPitch = -degToRad(
tankModelDefinition.turretRotation.pitch,
);
const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
turretPosition
.applyAxisAngle(I_HAT, initialPitch)
.applyAxisAngle(J_HAT, initialRoll)
.applyAxisAngle(K_HAT, initialYaw);
turretRotation.x += initialPitch;
turretRotation.y += initialRoll;
turretRotation.z += initialYaw;
}
turretPosition.add(turretOrigin).add(hullOrigin);
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(protagonist);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
});
useTankTransform(protagonist, turretContainer, gunContainer);
useEffect(() => {
const unsubscribe = tankopediaPersistentStore.subscribe(
+85
View File
@@ -0,0 +1,85 @@
import { RefObject, useEffect } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../constants/axis';
import { correctZYTuple } from '../core/blitz/correctZYTuple';
import { modelDefinitions } from '../core/blitzkit/modelDefinitions';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../core/blitzkit/modelTransform';
import { DuelMember } from '../stores/duel';
import { useAwait } from './useAwait';
export function useTankTransform(
member: DuelMember,
turretContainer: RefObject<Group>,
gunContainer: RefObject<Group>,
) {
const awaitedModelDefinitions = useAwait(modelDefinitions);
useEffect(() => {
const tankModelDefinition = awaitedModelDefinitions[member.tank.id];
const trackModelDefinition = tankModelDefinition.tracks[member.track.id];
const turretModelDefinition = tankModelDefinition.turrets[member.turret.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(I_HAT, pitch)
.add(gunOrigin)
.add(turretOrigin)
.add(hullOrigin);
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.turretRotation) {
const initialPitch = -degToRad(
tankModelDefinition.turretRotation.pitch,
);
const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
turretPosition
.applyAxisAngle(I_HAT, initialPitch)
.applyAxisAngle(J_HAT, initialRoll)
.applyAxisAngle(K_HAT, initialYaw);
turretRotation.x += initialPitch;
turretRotation.y += initialRoll;
turretRotation.z += initialYaw;
}
turretPosition.add(turretOrigin).add(hullOrigin);
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(member);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
}, [member]);
}