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https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 02:37:05 +02:00
feat: generalize transform handling
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@@ -1,27 +1,15 @@
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import { ThreeEvent, useThree } from '@react-three/fiber';
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import { memo, useEffect, useRef } from 'react';
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import {
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Euler,
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Group,
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Mesh,
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MeshStandardMaterial,
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Vector2,
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Vector3,
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} from 'three';
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import { degToRad } from 'three/src/math/MathUtils';
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import { I_HAT, J_HAT, K_HAT } from '../../../../../../../constants/axis';
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import { memo, useRef } from 'react';
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import { Group, Mesh, MeshStandardMaterial, Vector2 } from 'three';
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import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
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import { correctZYTuple } from '../../../../../../../core/blitz/correctZYTuple';
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import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
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import { jsxTree } from '../../../../../../../core/blitzkit/jsxTree';
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import { modelDefinitions } from '../../../../../../../core/blitzkit/modelDefinitions';
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import {
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ModelTransformEventData,
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modelTransformEvent,
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} from '../../../../../../../core/blitzkit/modelTransform';
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import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTransform';
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import { normalizeAngleRad } from '../../../../../../../core/math/normalizeAngleRad';
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import { useAwait } from '../../../../../../../hooks/useAwait';
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import { useModel } from '../../../../../../../hooks/useModel';
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import { useTankTransform } from '../../../../../../../hooks/useTankTransform';
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import * as Duel from '../../../../../../../stores/duel';
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import * as TankopediaEphemeral from '../../../../../../../stores/tankopediaEphemeral';
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@@ -36,71 +24,11 @@ export const TankModel = memo(() => {
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const gunContainer = useRef<Group>(null);
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const mutateTankopediaTemporary = TankopediaEphemeral.useMutation();
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useEffect(() => {
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const hullOrigin = correctZYTuple(trackModelDefinition.origin);
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const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
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const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
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const turretPosition = new Vector3();
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const turretRotation = new Euler();
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const gunPosition = new Vector3();
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const gunRotation = new Euler();
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function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
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gunPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(I_HAT, pitch)
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.add(gunOrigin)
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.add(turretOrigin)
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.add(hullOrigin);
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gunRotation.set(pitch, 0, 0);
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gunContainer.current?.position.copy(gunPosition);
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gunContainer.current?.rotation.copy(gunRotation);
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if (yaw === undefined) return;
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turretPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw);
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turretRotation.set(0, 0, yaw);
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if (tankModelDefinition.turretRotation) {
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const initialPitch = -degToRad(
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tankModelDefinition.turretRotation.pitch,
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);
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const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
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const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
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turretPosition
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.applyAxisAngle(I_HAT, initialPitch)
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.applyAxisAngle(J_HAT, initialRoll)
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.applyAxisAngle(K_HAT, initialYaw);
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turretRotation.x += initialPitch;
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turretRotation.y += initialRoll;
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turretRotation.z += initialYaw;
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}
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turretPosition.add(turretOrigin).add(hullOrigin);
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turretContainer.current?.position.copy(turretPosition);
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turretContainer.current?.rotation.copy(turretRotation);
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}
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handleModelTransform(protagonist);
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modelTransformEvent.on(handleModelTransform);
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return () => {
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modelTransformEvent.off(handleModelTransform);
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};
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});
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useTankTransform(protagonist, turretContainer, gunContainer);
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if (!awaitedModelDefinitions) return;
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const tankModelDefinition = awaitedModelDefinitions[protagonist.tank.id];
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const trackModelDefinition = tankModelDefinition.tracks[protagonist.track.id];
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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@@ -1,16 +1,11 @@
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import { memo, useEffect, useRef } from 'react';
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import { Euler, Group, Vector3 } from 'three';
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import { degToRad } from 'three/src/math/MathUtils';
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import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
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import { Group } from 'three';
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import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
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import {
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ModelTransformEventData,
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modelTransformEvent,
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} from '../../../core/blitzkit/modelTransform';
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import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
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import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
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import { useArmor } from '../../../hooks/useArmor';
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import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
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import { useTankTransform } from '../../../hooks/useTankTransform';
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import * as Duel from '../../../stores/duel';
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import * as TankopediaPersistent from '../../../stores/tankopediaPersistent';
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import { CoreArmorSceneComponent } from './CoreArmorSceneComponent';
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@@ -24,68 +19,7 @@ export const CoreArmorScene = memo(() => {
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const initialTankopediaState = tankopediaPersistentStore.getState();
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const protagonist = Duel.use((draft) => draft.protagonist);
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useEffect(() => {
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if (!modelDefinitions) return;
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const hullOrigin = correctZYTuple(trackModelDefinition.origin);
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const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
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const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
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const turretPosition = new Vector3();
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const turretRotation = new Euler();
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const gunPosition = new Vector3();
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const gunRotation = new Euler();
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function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
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gunPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(I_HAT, pitch)
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.add(gunOrigin)
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.add(turretOrigin)
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.add(hullOrigin);
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gunRotation.set(pitch, 0, 0);
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gunContainer.current?.position.copy(gunPosition);
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gunContainer.current?.rotation.copy(gunRotation);
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if (yaw === undefined) return;
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turretPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw);
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turretRotation.set(0, 0, yaw);
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if (tankModelDefinition.turretRotation) {
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const initialPitch = -degToRad(
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tankModelDefinition.turretRotation.pitch,
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);
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const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
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const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
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turretPosition
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.applyAxisAngle(I_HAT, initialPitch)
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.applyAxisAngle(J_HAT, initialRoll)
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.applyAxisAngle(K_HAT, initialYaw);
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turretRotation.x += initialPitch;
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turretRotation.y += initialRoll;
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turretRotation.z += initialYaw;
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}
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turretPosition.add(turretOrigin).add(hullOrigin);
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turretContainer.current?.position.copy(turretPosition);
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turretContainer.current?.rotation.copy(turretRotation);
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}
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handleModelTransform(protagonist);
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modelTransformEvent.on(handleModelTransform);
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return () => {
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modelTransformEvent.off(handleModelTransform);
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};
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});
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useTankTransform(protagonist, turretContainer, gunContainer);
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useEffect(() => {
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const unsubscribe = tankopediaPersistentStore.subscribe(
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@@ -1,17 +1,12 @@
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import { memo, useEffect, useRef } from 'react';
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import { Euler, Group, Plane, Scene, Vector3 } from 'three';
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import { degToRad } from 'three/src/math/MathUtils';
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import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
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import { Group, Plane, Scene, Vector3 } from 'three';
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import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
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import {
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ModelTransformEventData,
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modelTransformEvent,
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} from '../../../core/blitzkit/modelTransform';
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import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
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import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
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import { useArmor } from '../../../hooks/useArmor';
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import { useModel } from '../../../hooks/useModel';
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import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
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import { useTankTransform } from '../../../hooks/useTankTransform';
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import * as Duel from '../../../stores/duel';
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import * as TankopediaPersistent from '../../../stores/tankopediaPersistent';
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import { SpacedArmorSceneComponent } from './SpacedArmorSceneComponent';
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@@ -54,69 +49,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
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? undefined
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: gunModelDefinition.mask + hullOrigin.y + turretOrigin.y + gunOrigin.y;
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useEffect(() => {
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if (!modelDefinitions) return;
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// BIG TODO: work out this repeat
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const hullOrigin = correctZYTuple(trackModelDefinition.origin);
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const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
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const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
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const turretPosition = new Vector3();
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const turretRotation = new Euler();
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const gunPosition = new Vector3();
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const gunRotation = new Euler();
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function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
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gunPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(I_HAT, pitch)
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.add(gunOrigin)
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.add(turretOrigin)
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.add(hullOrigin);
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gunRotation.set(pitch, 0, 0);
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gunContainer.current?.position.copy(gunPosition);
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gunContainer.current?.rotation.copy(gunRotation);
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if (yaw === undefined) return;
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turretPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw);
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turretRotation.set(0, 0, yaw);
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if (tankModelDefinition.turretRotation) {
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const initialPitch = -degToRad(
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tankModelDefinition.turretRotation.pitch,
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);
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const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
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const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
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turretPosition
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.applyAxisAngle(I_HAT, initialPitch)
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.applyAxisAngle(J_HAT, initialRoll)
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.applyAxisAngle(K_HAT, initialYaw);
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turretRotation.x += initialPitch;
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turretRotation.y += initialRoll;
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turretRotation.z += initialYaw;
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}
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turretPosition.add(turretOrigin).add(hullOrigin);
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turretContainer.current?.position.copy(turretPosition);
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turretContainer.current?.rotation.copy(turretRotation);
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}
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handleModelTransform(protagonist);
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modelTransformEvent.on(handleModelTransform);
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return () => {
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modelTransformEvent.off(handleModelTransform);
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};
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});
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useTankTransform(protagonist, turretContainer, gunContainer);
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useEffect(() => {
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const unsubscribe = tankopediaPersistentStore.subscribe(
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@@ -0,0 +1,85 @@
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import { RefObject, useEffect } from 'react';
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import { Euler, Group, Vector3 } from 'three';
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import { degToRad } from 'three/src/math/MathUtils';
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import { I_HAT, J_HAT, K_HAT } from '../constants/axis';
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import { correctZYTuple } from '../core/blitz/correctZYTuple';
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import { modelDefinitions } from '../core/blitzkit/modelDefinitions';
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import {
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ModelTransformEventData,
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modelTransformEvent,
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} from '../core/blitzkit/modelTransform';
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import { DuelMember } from '../stores/duel';
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import { useAwait } from './useAwait';
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export function useTankTransform(
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member: DuelMember,
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turretContainer: RefObject<Group>,
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gunContainer: RefObject<Group>,
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) {
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const awaitedModelDefinitions = useAwait(modelDefinitions);
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useEffect(() => {
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const tankModelDefinition = awaitedModelDefinitions[member.tank.id];
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const trackModelDefinition = tankModelDefinition.tracks[member.track.id];
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const turretModelDefinition = tankModelDefinition.turrets[member.turret.id];
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const hullOrigin = correctZYTuple(trackModelDefinition.origin);
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const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
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const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
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const turretPosition = new Vector3();
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const turretRotation = new Euler();
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const gunPosition = new Vector3();
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const gunRotation = new Euler();
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function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
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gunPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(I_HAT, pitch)
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.add(gunOrigin)
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.add(turretOrigin)
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.add(hullOrigin);
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gunRotation.set(pitch, 0, 0);
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gunContainer.current?.position.copy(gunPosition);
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gunContainer.current?.rotation.copy(gunRotation);
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if (yaw === undefined) return;
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turretPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw);
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turretRotation.set(0, 0, yaw);
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if (tankModelDefinition.turretRotation) {
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const initialPitch = -degToRad(
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tankModelDefinition.turretRotation.pitch,
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);
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const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
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const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
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turretPosition
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.applyAxisAngle(I_HAT, initialPitch)
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.applyAxisAngle(J_HAT, initialRoll)
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.applyAxisAngle(K_HAT, initialYaw);
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turretRotation.x += initialPitch;
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turretRotation.y += initialRoll;
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turretRotation.z += initialYaw;
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}
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turretPosition.add(turretOrigin).add(hullOrigin);
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turretContainer.current?.position.copy(turretPosition);
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turretContainer.current?.rotation.copy(turretRotation);
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}
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handleModelTransform(member);
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modelTransformEvent.on(handleModelTransform);
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return () => {
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modelTransformEvent.off(handleModelTransform);
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};
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}, [member]);
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}
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