mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 10:47:04 +02:00
feat: pitch limits
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+22
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@@ -408,26 +408,26 @@ if (allTargets || targets?.includes('definitions')) {
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}),
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);
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console.log('Committing tank definitions...');
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await commitMultipleFiles(
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'tresabhi',
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'blitzkrieg-assets',
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'main',
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'definitions',
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[
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{
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content: JSON.stringify(tankDefinitions),
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encoding: 'utf-8',
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path: 'definitions/tanks.json',
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},
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{
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content: JSON.stringify(modelDefinitions),
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encoding: 'utf-8',
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path: 'definitions/models.json',
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},
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],
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true,
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);
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console.log('Committing definitions...');
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// await commitMultipleFiles(
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// 'tresabhi',
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// 'blitzkrieg-assets',
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// 'main',
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// 'definitions',
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// [
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// {
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// content: JSON.stringify(tankDefinitions),
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// encoding: 'utf-8',
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// path: 'definitions/tanks.json',
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// },
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// {
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// content: JSON.stringify(modelDefinitions),
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// encoding: 'utf-8',
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// path: 'definitions/models.json',
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// },
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// ],
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// true,
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// );
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}
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if (
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@@ -587,8 +587,9 @@ if (allTargets || targets?.includes('tankModels')) {
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// if (id !== 15697) continue; // chieftain TODO: investigate vertices stream over read
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// if (id !== 24609) continue; // concept 1b
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if (id !== 16401) continue; // waffle
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// if (id !== 7425) continue; // isu 152
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if (id !== 10369) continue; // mino
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// if (id !== 10369) continue; // mino
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// if (id !== 4417) continue; // amx m4 mle
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// if (id !== 7297) continue; // 60tp
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// if (id !== 1) continue; // t-34
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@@ -1,6 +1,6 @@
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import { ThreeEvent, useThree } from '@react-three/fiber';
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import { clamp } from 'lodash';
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import { RefObject, useRef } from 'react';
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import { RefObject, forwardRef, useImperativeHandle, useRef } from 'react';
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import { Group, Mesh, Object3D, Vector3 } from 'three';
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import {
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PitchLimits,
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@@ -12,8 +12,8 @@ import { normalizeAnglePI } from '../../../../../core/math/normalizeAngle180';
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interface GunContainerProps {
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turretOrigin: Vector3;
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gunOrigin: Vector3;
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gunPitch: number;
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turretYaw: number;
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pitch: number;
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yaw: number;
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objects: Object3D[];
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model: number;
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yawLimits?: YawLimits;
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@@ -23,113 +23,178 @@ interface GunContainerProps {
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turretContainer: RefObject<Group>;
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}
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export function GunContainer({
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gunOrigin,
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turretOrigin,
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gunPitch,
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turretYaw,
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objects,
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yawLimits,
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onPitchStart,
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turretContainer,
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pitchLimits,
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model,
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onPitchEnd,
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}: GunContainerProps) {
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const canvas = useThree((state) => state.gl.domElement);
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const gunContainer = useRef<Group>(null);
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export const GunContainer = forwardRef<Group, GunContainerProps>(
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(
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{
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gunOrigin,
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turretOrigin,
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pitch,
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yaw,
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objects,
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yawLimits,
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onPitchStart,
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turretContainer,
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pitchLimits,
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model,
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onPitchEnd,
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}: GunContainerProps,
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ref,
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) => {
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const canvas = useThree((state) => state.gl.domElement);
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const gunContainer = useRef<Group>(null);
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return (
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<group
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position={new Vector3()
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(new Vector3(1, 0, 0), gunPitch)
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.add(turretOrigin)
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.add(gunOrigin)}
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rotation={[gunPitch, 0, 0]}
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ref={gunContainer}
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>
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{objects.map((object) => {
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const isCurrentMantlet =
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object.name === `gun_${model.toString().padStart(2, '0')}_mask`;
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const isCurrentGun =
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object.name === `gun_${model.toString().padStart(2, '0')}`;
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const isVisible = isCurrentGun || isCurrentMantlet;
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let draftMantletPitch = 0;
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let draftTurretYaw = 0;
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useImperativeHandle(ref, () => gunContainer.current!);
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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return (
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<group
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position={new Vector3()
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(new Vector3(1, 0, 0), pitch)
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.add(turretOrigin)
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.add(gunOrigin)}
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rotation={[pitch, 0, 0]}
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ref={gunContainer}
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>
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{objects.map((object) => {
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const isCurrentMantlet =
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object.name === `gun_${model.toString().padStart(2, '0')}_mask`;
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const isCurrentGun =
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object.name === `gun_${model.toString().padStart(2, '0')}`;
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const isVisible = isCurrentGun || isCurrentMantlet;
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let draftPitch = 0;
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let draftYaw = 0;
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onPitchStart();
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draftMantletPitch = gunPitch;
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draftTurretYaw = turretYaw;
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window.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('pointerup', handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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if (yawLimits) {
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draftTurretYaw = clamp(
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draftTurretYaw + event.movementX * (Math.PI / canvas.width),
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-yawLimits.max * (Math.PI / 180),
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-yawLimits.min * (Math.PI / 180),
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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onPitchStart();
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draftPitch = pitch;
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draftYaw = yaw;
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window.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('pointerup', handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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if (yawLimits) {
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draftYaw = clamp(
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draftYaw + event.movementX * (Math.PI / canvas.width),
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-yawLimits.max * (Math.PI / 180),
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-yawLimits.min * (Math.PI / 180),
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);
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} else {
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draftYaw += event.movementX * ((2 * Math.PI) / canvas.width);
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}
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let lowerPitch = -pitchLimits.max * (Math.PI / 180);
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let upperPitch = -pitchLimits.min * (Math.PI / 180);
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const transition = (pitchLimits.transition ?? 10) * (Math.PI / 180);
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if (pitchLimits.back) {
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const range = pitchLimits.back.range * (Math.PI / 180);
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const yawRotatedAbs = Math.abs(
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normalizeAnglePI(draftYaw - Math.PI),
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);
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if (yawRotatedAbs <= range + transition) {
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if (yawRotatedAbs <= range) {
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// inside range
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lowerPitch = -pitchLimits.back.max * (Math.PI / 180);
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upperPitch = -pitchLimits.back.min * (Math.PI / 180);
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} else {
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// inside transition
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const transitionProgress =
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(yawRotatedAbs - range) / transition;
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const maxInterpolatedPitch =
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(1 - transitionProgress) * pitchLimits.back.max +
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transitionProgress * pitchLimits.max;
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const minInterpolatedPitch =
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(1 - transitionProgress) * pitchLimits.back.min +
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transitionProgress * pitchLimits.min;
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lowerPitch = -maxInterpolatedPitch * (Math.PI / 180);
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upperPitch = -minInterpolatedPitch * (Math.PI / 180);
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}
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}
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}
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if (pitchLimits.front) {
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const range = pitchLimits.front.range * (Math.PI / 180);
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const yawAbs = Math.abs(normalizeAnglePI(draftYaw));
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if (yawAbs <= range + transition) {
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if (yawAbs <= range) {
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// inside range
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lowerPitch = -pitchLimits.front.max * (Math.PI / 180);
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upperPitch = -pitchLimits.front.min * (Math.PI / 180);
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} else {
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// inside transition
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const transitionProgress = (yawAbs - range) / transition;
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const maxInterpolatedPitch =
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(1 - transitionProgress) * pitchLimits.front.max +
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transitionProgress * pitchLimits.max;
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const minInterpolatedPitch =
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(1 - transitionProgress) * pitchLimits.front.min +
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transitionProgress * pitchLimits.min;
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lowerPitch = -maxInterpolatedPitch * (Math.PI / 180);
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upperPitch = -minInterpolatedPitch * (Math.PI / 180);
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}
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}
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}
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draftPitch = clamp(
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draftPitch - event.movementY * (Math.PI / canvas.height),
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lowerPitch,
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upperPitch,
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);
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} else {
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draftTurretYaw += event.movementX * ((2 * Math.PI) / canvas.width);
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if (gunContainer.current) {
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gunContainer.current.position
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.set(0, 0, 0)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(new Vector3(1, 0, 0), draftPitch)
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.add(turretOrigin)
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.add(gunOrigin);
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gunContainer.current.rotation.x = draftPitch;
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}
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if (turretContainer.current) {
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turretContainer.current.position
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.set(0, 0, 0)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), draftYaw)
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.add(turretOrigin);
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turretContainer.current.rotation.z = draftYaw;
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}
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}
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draftMantletPitch = clamp(
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draftMantletPitch - event.movementY * (Math.PI / canvas.height),
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-pitchLimits.max * (Math.PI / 180),
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-pitchLimits.min * (Math.PI / 180),
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function handlePointerUp() {
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onPitchEnd(
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normalizeAnglePI(draftPitch),
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normalizeAnglePI(draftYaw),
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);
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window.removeEventListener('pointermove', handlePointerMove);
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window.removeEventListener('pointerup', handlePointerUp);
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}
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if (!isVisible) return null;
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return (
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<mesh
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visible={isVisible}
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onPointerDown={handlePointerDown}
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children={resolveJsxTree(object)}
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key={object.uuid}
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castShadow
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receiveShadow
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geometry={(object as Mesh).geometry}
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material={(object as Mesh).material}
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position={object.position}
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rotation={object.rotation}
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scale={object.scale}
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/>
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);
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if (gunContainer.current) {
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gunContainer.current.position
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.set(0, 0, 0)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(new Vector3(1, 0, 0), draftMantletPitch)
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.add(turretOrigin)
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.add(gunOrigin);
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gunContainer.current.rotation.x = draftMantletPitch;
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}
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if (turretContainer.current) {
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turretContainer.current.position
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.set(0, 0, 0)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), draftTurretYaw)
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.add(turretOrigin);
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turretContainer.current.rotation.z = draftTurretYaw;
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}
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}
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function handlePointerUp() {
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onPitchEnd(
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normalizeAnglePI(draftMantletPitch),
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normalizeAnglePI(draftTurretYaw),
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);
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window.removeEventListener('pointermove', handlePointerMove);
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window.removeEventListener('pointerup', handlePointerUp);
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}
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if (!isVisible) return null;
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return (
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<mesh
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visible={isVisible}
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onPointerDown={handlePointerDown}
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children={resolveJsxTree(object)}
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key={object.uuid}
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castShadow
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receiveShadow
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geometry={(object as Mesh).geometry}
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material={(object as Mesh).material}
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position={object.position}
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rotation={object.rotation}
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scale={object.scale}
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/>
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);
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})}
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</group>
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);
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}
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})}
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</group>
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);
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},
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);
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@@ -1,28 +1,49 @@
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import { ThreeEvent, useThree } from '@react-three/fiber';
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import { ReactNode, forwardRef, useImperativeHandle, useRef } from 'react';
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import { clamp } from 'lodash';
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import {
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ReactNode,
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RefObject,
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forwardRef,
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useImperativeHandle,
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useRef,
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} from 'react';
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import { Group, Mesh, Object3D, Vector3 } from 'three';
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import {
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PitchLimits,
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YawLimits,
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} from '../../../../../core/blitzkrieg/modelDefinitions';
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import { resolveJsxTree } from '../../../../../core/blitzkrieg/resolveJsxTree';
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import { normalizeAnglePI } from '../../../../../core/math/normalizeAngle180';
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interface TurretContainerProps {
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origin: Vector3;
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turretOrigin: Vector3;
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gunOrigin: Vector3;
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objects: Object3D[];
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children: ReactNode;
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yaw: number;
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pitch: number;
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model: number;
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yawLimits?: YawLimits;
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pitchLimits: PitchLimits;
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onYawStart: () => void;
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onYawEnd: (yaw: number) => void;
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onYawEnd: (pitch: number, yaw: number) => void;
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gunContainer: RefObject<Group>;
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}
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export const TurretContainer = forwardRef(
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(
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{
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origin,
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gunContainer,
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turretOrigin,
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yaw,
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children,
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objects,
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yawLimits,
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model,
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onYawEnd,
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pitch,
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gunOrigin,
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pitchLimits,
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onYawStart,
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}: TurretContainerProps,
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ref,
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@@ -35,9 +56,9 @@ export const TurretContainer = forwardRef(
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return (
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<group
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position={new Vector3()
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.sub(origin)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw)
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.add(origin)}
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.add(turretOrigin)}
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rotation={[0, 0, yaw]}
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ref={turretContainer}
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>
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@@ -46,6 +67,7 @@ export const TurretContainer = forwardRef(
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const isCurrentTurret =
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object.name === `turret_${model.toString().padStart(2, '0')}`;
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const isVisible = isCurrentTurret;
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let draftPitch = 0;
|
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let draftYaw = 0;
|
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|
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
|
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@@ -53,6 +75,7 @@ export const TurretContainer = forwardRef(
|
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if (isTurret) {
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draftYaw = yaw;
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draftPitch = pitch;
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|
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onYawStart();
|
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window.addEventListener('pointermove', handlePointerMove);
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@@ -60,19 +83,97 @@ export const TurretContainer = forwardRef(
|
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}
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}
|
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function handlePointerMove(event: PointerEvent) {
|
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draftYaw += event.movementX * ((2 * Math.PI) / canvas.width);
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if (yawLimits) {
|
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draftYaw = clamp(
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draftYaw + event.movementX * (Math.PI / canvas.width),
|
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-yawLimits.max * (Math.PI / 180),
|
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-yawLimits.min * (Math.PI / 180),
|
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);
|
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} else {
|
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draftYaw += event.movementX * ((2 * Math.PI) / canvas.width);
|
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}
|
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|
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let lowerPitch = -pitchLimits.max * (Math.PI / 180);
|
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let upperPitch = -pitchLimits.min * (Math.PI / 180);
|
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const transition = (pitchLimits.transition ?? 10) * (Math.PI / 180);
|
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|
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if (pitchLimits.back) {
|
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const range = pitchLimits.back.range * (Math.PI / 180);
|
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const yawRotatedAbs = Math.abs(
|
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normalizeAnglePI(draftYaw - Math.PI),
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||||
);
|
||||
|
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if (yawRotatedAbs <= range + transition) {
|
||||
if (yawRotatedAbs <= range) {
|
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// inside range
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lowerPitch = -pitchLimits.back.max * (Math.PI / 180);
|
||||
upperPitch = -pitchLimits.back.min * (Math.PI / 180);
|
||||
} else {
|
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// inside transition
|
||||
const transitionProgress =
|
||||
(yawRotatedAbs - range) / transition;
|
||||
const maxInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.back.max +
|
||||
transitionProgress * pitchLimits.max;
|
||||
const minInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.back.min +
|
||||
transitionProgress * pitchLimits.min;
|
||||
|
||||
lowerPitch = -maxInterpolatedPitch * (Math.PI / 180);
|
||||
upperPitch = -minInterpolatedPitch * (Math.PI / 180);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pitchLimits.front) {
|
||||
const range = pitchLimits.front.range * (Math.PI / 180);
|
||||
const yawAbs = Math.abs(normalizeAnglePI(draftYaw));
|
||||
|
||||
if (yawAbs <= range + transition) {
|
||||
if (yawAbs <= range) {
|
||||
// inside range
|
||||
lowerPitch = -pitchLimits.front.max * (Math.PI / 180);
|
||||
upperPitch = -pitchLimits.front.min * (Math.PI / 180);
|
||||
} else {
|
||||
// inside transition
|
||||
const transitionProgress = (yawAbs - range) / transition;
|
||||
const maxInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.front.max +
|
||||
transitionProgress * pitchLimits.max;
|
||||
const minInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.front.min +
|
||||
transitionProgress * pitchLimits.min;
|
||||
|
||||
lowerPitch = -maxInterpolatedPitch * (Math.PI / 180);
|
||||
upperPitch = -minInterpolatedPitch * (Math.PI / 180);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draftPitch = clamp(draftPitch, lowerPitch, upperPitch);
|
||||
|
||||
if (gunContainer.current) {
|
||||
gunContainer.current.position
|
||||
.set(0, 0, 0)
|
||||
.sub(turretOrigin)
|
||||
.sub(gunOrigin)
|
||||
.applyAxisAngle(new Vector3(1, 0, 0), draftPitch)
|
||||
.add(turretOrigin)
|
||||
.add(gunOrigin);
|
||||
gunContainer.current.rotation.x = draftPitch;
|
||||
}
|
||||
|
||||
if (turretContainer.current) {
|
||||
turretContainer.current.position
|
||||
.set(0, 0, 0)
|
||||
.sub(origin)
|
||||
.sub(turretOrigin)
|
||||
.applyAxisAngle(new Vector3(0, 0, 1), draftYaw)
|
||||
.add(origin);
|
||||
.add(turretOrigin);
|
||||
turretContainer.current.rotation.z = draftYaw;
|
||||
}
|
||||
}
|
||||
function handlePointerUp() {
|
||||
onYawEnd(normalizeAnglePI(draftYaw));
|
||||
onYawEnd(normalizeAnglePI(draftPitch), normalizeAnglePI(draftYaw));
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
@@ -163,22 +163,29 @@ export default function Page({ params }: { params: { id: string } }) {
|
||||
}}
|
||||
>
|
||||
<TurretContainer
|
||||
gunOrigin={gunOrigin}
|
||||
ref={turretContainer}
|
||||
objects={gltf.scene.children[0].children}
|
||||
model={turretModelDefinition.model}
|
||||
onYawStart={() => setControlsEnabled(false)}
|
||||
onYawEnd={(yaw) => {
|
||||
yawLimits={turretModelDefinition.yaw}
|
||||
pitchLimits={gunModelDefinition.pitch}
|
||||
pitch={gunPitch}
|
||||
onYawEnd={(pitch, yaw) => {
|
||||
setControlsEnabled(true);
|
||||
setGunPitch(pitch);
|
||||
setTurretYaw(yaw);
|
||||
}}
|
||||
origin={turretOrigin}
|
||||
gunContainer={gunContainer}
|
||||
turretOrigin={turretOrigin}
|
||||
yaw={turretYaw}
|
||||
>
|
||||
<GunContainer
|
||||
ref={gunContainer}
|
||||
onPitchStart={() => setControlsEnabled(false)}
|
||||
pitchLimits={gunModelDefinition.pitch}
|
||||
turretContainer={turretContainer}
|
||||
turretYaw={turretYaw}
|
||||
yaw={turretYaw}
|
||||
onPitchEnd={(pitch, yaw) => {
|
||||
setControlsEnabled(true);
|
||||
setGunPitch(pitch);
|
||||
@@ -186,7 +193,7 @@ export default function Page({ params }: { params: { id: string } }) {
|
||||
}}
|
||||
yawLimits={turretModelDefinition.yaw}
|
||||
gunOrigin={gunOrigin}
|
||||
gunPitch={gunPitch}
|
||||
pitch={gunPitch}
|
||||
model={gunModelDefinition.model}
|
||||
objects={gltf.scene.children[0].children}
|
||||
turretOrigin={turretOrigin}
|
||||
|
||||
Reference in new issue
Block a user