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feat: darker
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@@ -4,6 +4,6 @@
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void main() {
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float fogFactor = smoothstep(fogNear, fogFar, vFogDepth);
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gl_FragColor = vec4(0.75, 0.75, 0.75, fogFactor);
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gl_FragColor = vec4(0.5, 0.5, 0.5, fogFactor);
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gl_FragColor.rgb = mix(gl_FragColor.rgb, fogColor, 1.0 - fogFactor);
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}
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