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feat: more maps
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@@ -1,8 +1,8 @@
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using Blitzkit;
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using CUE4Parse_Conversion.Textures;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Assets.Objects;
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using CUE4Parse.UE4.Objects.Core.Math;
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using SkiaSharp;
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namespace BlitzKit.CLI.Utils
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{
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@@ -14,7 +14,7 @@ namespace BlitzKit.CLI.Utils
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{
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return texture
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.Decode(ETexturePlatform.DesktopMobile)!
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.Encode(ETextureFormat.Png, 100)
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.Encode(SKEncodedImageFormat.Webp, 100)
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.ToArray();
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}
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