Commit Graph
4993 Commits
Author SHA1 Message Date
TrèsAbhi 576b4f7c73 Merge branch 'main' into spall-liner-in-tankopdiea-model-viewer 2026-10-02 15:18:53 -07:00
TrèsAbhi 91da72e8b4 New Crowdin updates (#268) 2026-10-02 17:08:10 -05:00
TrèsAbhi 6319d6fbd0 Merge pull request #269 from Hitjack007/equaliser-beta-flag 2026-10-02 15:05:56 -07:00
tresabhi a5321ebde3 game mode banner with string ids 2026-10-02 17:05:25 -05:00
tresabhi 74ca01f978 remove string 2026-10-02 17:01:43 -05:00
tresabhi b7ac038ace Merge branch 'main' of https://github.com/blitzkit/blitzkit 2026-10-02 16:56:05 -05:00
tresabhi 1a2caf120b remove some dead code 2026-10-02 16:55:53 -05:00
TrèsAbhi 377bbabb02 Merge pull request #270 from Hitjack007/contact-shadows-fix 2026-10-02 14:55:05 -07:00
TrèsAbhi a4c6f0a1e2 Merge pull request #272 from Hitjack007/moving-camo-duplicate
Clarify shooting camo labels
2026-10-02 14:37:28 -07:00
TrèsAbhi 802f04bbe6 Merge pull request #273 from Hitjack007/consumable-armor-view 2026-10-02 14:34:28 -07:00
tresabhi f7db1280cf use useRef instead of useState 2026-10-02 16:34:12 -05:00
TrèsAbhi 0477887d68 Merge branch 'main' into consumable-armor-view 2026-10-02 14:20:38 -07:00
Mark Greene 0941c23a3c Fix dynamic armor overlay vanishing on re-render
PrimaryArmorSceneComponent rebuilt its ShaderMaterial every render with null uniforms that were only set once on mount. Create it once with useState instead.
2026-10-02 19:24:43 +13:00
Mark Greene d44c184025 Clarify shooting camo labels 2026-10-02 18:49:23 +13:00
Mark Greene 73975a5d83 Fix contact shadows growing across modes
Armor left gl.autoClear off after its frame, so ContactShadows accumulated onto an uncleared target. Restore it at the end of the frame.
2026-10-02 18:34:50 +13:00
Mark Greene 7f9ee1f907 Remove equalizer beta badge 2026-10-02 18:27:10 +13:00
tresabhi 238674bd96 groups 2026-10-01 20:11:12 -05:00
tresabhi af85fb74cb haha characteristics render! 2026-10-01 15:52:14 -05:00
tresabhi bd42cb44e4 equipment looks 2026-10-01 11:59:19 -05:00
tresabhi 1f767af0b5 angles 2026-09-30 20:59:18 -05:00
tresabhi f73ffc3c93 correct axes 2026-09-30 19:00:25 -05:00
tresabhi 5d4e0541b2 correct filtering 2026-09-30 18:41:22 -05:00
tresabhi cbf320454f various bug fixes 2026-09-30 18:38:15 -05:00
tresabhi 74fbd15c5f TankopediaCharacteristics 2026-09-30 18:22:18 -05:00
tresabhi 5cae5d1583 models shit 2026-09-30 17:56:31 -05:00
tresabhi 5c88bda07a CanvasControl 2026-09-30 17:48:48 -05:00
tresabhi 19dbd8ca2e SpacedArmorSubSpaced 2026-09-30 17:47:23 -05:00
tresabhi f17ac2b575 SpacedArmorSubExternal 2026-09-30 17:45:11 -05:00
tresabhi 5d7482b158 SpacedArmorSceneComponent 2026-09-30 17:41:46 -05:00
tresabhi 22aff6188a SpacedArmorScene 2026-09-30 17:38:27 -05:00
tresabhi 1ee6cdabe5 SpacedArmorScene 2026-09-30 17:36:51 -05:00
tresabhi 480d2226f7 versions and shit 2026-09-30 17:32:39 -05:00
tresabhi c42b109974 Merge branch 'main' into data-driven 2026-09-30 15:52:42 -05:00
tresabhi 9537349664 add dependabot 2026-09-30 15:49:19 -05:00
tresabhi 8793c9a9c9 simplify readme 2026-09-30 15:44:51 -05:00
tresabhi 4d57b43912 logs 2026-09-30 15:41:08 -05:00
tresabhi ee146b8ed9 fix wgpkg dirs 2026-09-30 13:51:13 -05:00
tresabhi 1c382022a7 proto3 2026-09-27 17:24:48 -05:00
tresabhi 593ae760e7 proto imports 2026-09-27 17:19:39 -05:00
tresabhi 127c55ec93 migrate to soapstone 2026-09-27 17:04:15 -05:00
tresabhi e5b44d4eb8 flatten armor dir 2026-09-27 16:46:22 -05:00
tresabhi e18d6f58f9 somewhat through PrimaryArmorSceneComponent 2026-09-27 16:26:28 -05:00
tresabhi 488451d71f TankopediaLoadout 2026-09-27 13:49:02 -05:00
tresabhi 558a02b6ae compile tank search page 2026-09-27 13:22:34 -05:00
tresabhi d8f6a55ee4 Merge branch 'main' into data-driven 2026-09-27 13:11:01 -05:00
Mark Greene 85b8c7057d Redesign Spall Liner swap popover with icons
Replace wordy swap prompt with compact icon row (spall liner icon,
swap icon, current provisions) and drop unused ProvisionButton
tooltip that flashed on popover open.
2026-09-26 19:45:17 +12:00
TrèsAbhi 763ecf22b0 New Crowdin updates (#266) 2026-09-24 16:25:00 -05:00
Mark Greene 281e4abec7 Add peekaboo DPM stat to Tankopedia firepower
Adds a **Peekaboo DPM** entry nested under DPM for single-shot guns, estimating damage per minute when only firing after resetting camouflage (or waiting out the reload, whichever is slower), assuming at least 10 seconds between shots.

- Shots per minute are capped at `60/10` for reloads faster than 10s, and fall back to `60/reload` otherwise
- The result is multiplied by the currently selected shell's damage and rounded
- An (i) icon next to the label opens a popover explaining the calculation
- The row is hidden for auto-loader/auto-reloader guns
- No percentile ranking bar is shown, since no dataset exists yet for this new stat
2026-09-25 09:22:08 +12:00
TrèsAbhi 2beb084b67 Merge pull request #267 from Hitjack007/fix/session-missing-average-crash 2026-09-24 14:07:50 -07:00
tresabhi f7ca622906 correct assertions 2026-09-24 16:07:12 -05:00