tresabhi
8d5ef29771
feature
2026-10-03 22:05:07 -05:00
tresabhi
a5637c9f07
format
2026-10-03 22:01:26 -05:00
tresabhi
d7e06a2b46
email link
2026-10-03 21:52:39 -05:00
tresabhi
551183a65b
yml
2026-10-03 21:51:50 -05:00
tresabhi
46bd8f6316
add template
2026-10-03 21:51:21 -05:00
TrèsAbhi
f8aa9e75d5
Update issue templates
2026-10-03 21:42:03 -05:00
TrèsAbhi
f3e8cdd5e0
add GNU AGPLv3
2026-10-03 14:18:59 -05:00
TrèsAbhi
962c3c78d0
Delete LICENSE.md
2026-10-03 14:17:57 -05:00
TrèsAbhi
04805675dd
Merge pull request #274 from blitzkit/main-i18n
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New Crowdin updates
2026-10-02 15:38:11 -07:00
tresabhi
4028df0886
dash
2026-10-02 17:37:42 -05:00
TrèsAbhi
126e91411a
New translations en.json (Russian)
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[ci skip]
2026-10-02 15:35:49 -07:00
TrèsAbhi
24ffd70394
New translations en.json (Portuguese)
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[ci skip]
2026-10-02 15:35:48 -07:00
TrèsAbhi
8c8b36f0d5
New translations en.json (Polish)
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[ci skip]
2026-10-02 15:35:46 -07:00
TrèsAbhi
38c595ebce
New translations en.json (Japanese)
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[ci skip]
2026-10-02 15:35:45 -07:00
TrèsAbhi
66a6aece7c
New translations en.json (Spanish)
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[ci skip]
2026-10-02 15:35:43 -07:00
TrèsAbhi
35ce79a421
New translations en.json (French)
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[ci skip]
2026-10-02 15:35:41 -07:00
TrèsAbhi
8e8da15254
New translations en.json (Chinese Simplified)
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[ci skip]
2026-10-02 15:35:40 -07:00
TrèsAbhi
eea358c4e1
New translations en.json (Ukrainian)
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[ci skip]
2026-10-02 15:35:38 -07:00
tresabhi
ecfd50f05b
logs
2026-10-02 17:35:12 -05:00
TrèsAbhi
7458cf51dc
Merge pull request #263 from Hitjack007/peekabo-dpm
2026-10-02 15:24:40 -07:00
TrèsAbhi
3b0af110d2
Merge branch 'main' into peekabo-dpm
2026-10-02 15:22:06 -07:00
TrèsAbhi
91da72e8b4
New Crowdin updates ( #268 )
2026-10-02 17:08:10 -05:00
TrèsAbhi
6319d6fbd0
Merge pull request #269 from Hitjack007/equaliser-beta-flag
2026-10-02 15:05:56 -07:00
tresabhi
a5321ebde3
game mode banner with string ids
2026-10-02 17:05:25 -05:00
tresabhi
74ca01f978
remove string
2026-10-02 17:01:43 -05:00
tresabhi
b7ac038ace
Merge branch 'main' of https://github.com/blitzkit/blitzkit
2026-10-02 16:56:05 -05:00
tresabhi
1a2caf120b
remove some dead code
2026-10-02 16:55:53 -05:00
TrèsAbhi
377bbabb02
Merge pull request #270 from Hitjack007/contact-shadows-fix
2026-10-02 14:55:05 -07:00
TrèsAbhi
a4c6f0a1e2
Merge pull request #272 from Hitjack007/moving-camo-duplicate
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Clarify shooting camo labels
2026-10-02 14:37:28 -07:00
TrèsAbhi
802f04bbe6
Merge pull request #273 from Hitjack007/consumable-armor-view
2026-10-02 14:34:28 -07:00
tresabhi
f7db1280cf
use useRef instead of useState
2026-10-02 16:34:12 -05:00
TrèsAbhi
0477887d68
Merge branch 'main' into consumable-armor-view
2026-10-02 14:20:38 -07:00
Mark Greene
0941c23a3c
Fix dynamic armor overlay vanishing on re-render
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PrimaryArmorSceneComponent rebuilt its ShaderMaterial every render with null uniforms that were only set once on mount. Create it once with useState instead.
2026-10-02 19:24:43 +13:00
Mark Greene
d44c184025
Clarify shooting camo labels
2026-10-02 18:49:23 +13:00
Mark Greene
73975a5d83
Fix contact shadows growing across modes
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Armor left gl.autoClear off after its frame, so ContactShadows accumulated onto an uncleared target. Restore it at the end of the frame.
2026-10-02 18:34:50 +13:00
Mark Greene
7f9ee1f907
Remove equalizer beta badge
2026-10-02 18:27:10 +13:00
tresabhi
9537349664
add dependabot
2026-09-30 15:49:19 -05:00
tresabhi
8793c9a9c9
simplify readme
2026-09-30 15:44:51 -05:00
tresabhi
4d57b43912
logs
2026-09-30 15:41:08 -05:00
tresabhi
ee146b8ed9
fix wgpkg dirs
2026-09-30 13:51:13 -05:00
TrèsAbhi
763ecf22b0
New Crowdin updates ( #266 )
2026-09-24 16:25:00 -05:00
Mark Greene
281e4abec7
Add peekaboo DPM stat to Tankopedia firepower
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Adds a **Peekaboo DPM** entry nested under DPM for single-shot guns, estimating damage per minute when only firing after resetting camouflage (or waiting out the reload, whichever is slower), assuming at least 10 seconds between shots.
- Shots per minute are capped at `60/10` for reloads faster than 10s, and fall back to `60/reload` otherwise
- The result is multiplied by the currently selected shell's damage and rounded
- An (i) icon next to the label opens a popover explaining the calculation
- The row is hidden for auto-loader/auto-reloader guns
- No percentile ranking bar is shown, since no dataset exists yet for this new stat
2026-09-25 09:22:08 +12:00
TrèsAbhi
2beb084b67
Merge pull request #267 from Hitjack007/fix/session-missing-average-crash
2026-09-24 14:07:50 -07:00
tresabhi
f7ca622906
correct assertions
2026-09-24 16:07:12 -05:00
tresabhi
424d9944ad
smarter trigger
2026-09-23 17:12:53 -05:00
tresabhi
8af41b91b5
logs
2026-09-23 16:32:19 -05:00
tresabhi
347efa75fe
add compatibility for string game mode ids
2026-09-23 16:31:35 -05:00
Mark Greene
88643d366d
Fix: skip session delta entries with no tank definition or average
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The /session/ page crashed when a tracked player's tank stats included
a tank with no matching tank definition or no average stats (WN8
baseline). The delta memo dereferenced `tank.id` on a possibly missing
definition and forced `average?.mu!` through as non-null, so a missing
average threw inside `compositeStats`/`calculateWN8` uncaught, breaking
the page on every load while the bad state persisted in localStorage.
Skip those entries instead of crashing: entries with no tank
definition or no average `mu` are dropped from the delta via
`flatMap`, so the rest of the session table still renders.
2026-09-23 08:21:16 +12:00
tresabhi
84f950ade4
fix tag0 assumption
2026-09-02 16:32:46 -05:00
tresabhi
a0111d8b69
intense contact shadows
2026-08-19 13:57:36 -05:00