mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 02:37:05 +02:00
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No files matched your search
@@ -93,7 +93,7 @@ jobs:
|
||||
strategy:
|
||||
fail-fast: true
|
||||
matrix:
|
||||
chunk: [default, api]
|
||||
chunk: [default, api, models_tanks, models_legendary, models_maps]
|
||||
|
||||
steps:
|
||||
- name: Free disk space
|
||||
|
||||
@@ -5,10 +5,10 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
## Features
|
||||
|
||||
- Combined game mode passive and active abilities into a single dropdown
|
||||
- [Mark Greene] Added tier filters to the Guess game
|
||||
- Added tier filters to the Guess game [Mark Greene]
|
||||
- Changing tiers will break your streak
|
||||
|
||||
## Fixes
|
||||
|
||||
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search
|
||||
- module damage is now properly shown when sorting with it in the tank search [Mark Greene]
|
||||
- Duplicate abilities in the tank filters are now removed
|
||||
@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] The turret for Centurion I is no longer offset from the body
|
||||
- The turret for Centurion I is no longer offset from the body [GonnaHetzMe]
|
||||
- Please allow up to 24 hours for the model to update
|
||||
- Vertical Stabilizers now give the correct 12% buff instead of 15%
|
||||
- Re-ordering tanks in Compare now works once again
|
||||
|
||||
@@ -15,5 +15,5 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
## Fixes
|
||||
|
||||
- The Tankopedia now smoothly resizes when enlarging on interaction
|
||||
- [Mark Greene] Stock turrets now correctly mount the corresponding stock gun
|
||||
- Stock turrets now correctly mount the corresponding stock gun [Mark Greene]
|
||||
- The consumable and provision buttons in Compare are no longer tiny
|
||||
@@ -5,10 +5,10 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
## Features
|
||||
|
||||
- Reworked tank search filters to be far more compact to make way for new filters
|
||||
- [Mark Greene] Added the ability to filter tanks by consumables
|
||||
- Added the ability to filter tanks by consumables [Mark Greene]
|
||||
- Added the ability to filter tanks by provisions and game-mode abilities and powers
|
||||
|
||||
## Fixes
|
||||
|
||||
- Consumable and provision icons in Compare are now properly sized
|
||||
- [Mark Greene] Provisions now properly affect terrain resistances
|
||||
- Provisions now properly affect terrain resistances [Mark Greene]
|
||||
@@ -13,11 +13,11 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Technical Features
|
||||
|
||||
- [GonnaHetzMe] Enabling dev mode now displays the tank's non-numerical id
|
||||
- [GonnaHetzMe] The dev id and the new dev name are now copyable on click
|
||||
- Enabling dev mode now displays the tank's non-numerical id [GonnaHetzMe]
|
||||
- The dev id and the new dev name are now copyable on click [GonnaHetzMe]
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia
|
||||
- [GonnaHetzMe] The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0
|
||||
- [GonnaHetzMe] Large Repair Kits once again use the correct modern icon
|
||||
- Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia [GonnaHetzMe]
|
||||
- The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0 [GonnaHetzMe]
|
||||
- Large Repair Kits once again use the correct modern icon [GonnaHetzMe]
|
||||
@@ -4,5 +4,5 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] Tank hit points in Equalizer mode is now accurate to the game
|
||||
- Tank hit points in Equalizer mode is now accurate to the game [GonnaHetzMe]
|
||||
- Armor highlighting now reflects the actual thicknesses of tanks in Equalizer mode
|
||||
@@ -4,9 +4,9 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] Tungsten shells are now properly cropped
|
||||
- Tungsten shells are now properly cropped [GonnaHetzMe]
|
||||
- Equalizer no longer gives insanely high penetration values
|
||||
- The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox
|
||||
- [GonnaHetzMe] The RHM. Pzw.'s turret no longer has the floating plate
|
||||
- The RHM. Pzw.'s turret no longer has the floating plate [GonnaHetzMe]
|
||||
- Please give BlitzKit up to 1 hour to update the model
|
||||
- [GonnaHetzMe] Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs
|
||||
- Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs [GonnaHetzMe]
|
||||
@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Features
|
||||
|
||||
- [GonnaHetzMe] Added tooltips to the module selector in Tankopedia
|
||||
- Added tooltips to the module selector in Tankopedia [GonnaHetzMe]
|
||||
|
||||
## Fixes
|
||||
|
||||
@@ -12,7 +12,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
- Removed tank visual and collision model caching
|
||||
- Guesser once again breaks streaks if not all tiers are selected
|
||||
- BlitzKit now properly unloads tank models from memory when visually hidden in Guesser
|
||||
- [GonnaHetzMe] Tanks with complex transparency like the Herdbreaker once again handle opacity correctly
|
||||
- [GonnaHetzMe] Pieces of tank models that have transparency now handle culling properly (they're visible from both sides)
|
||||
- [GonnaHetzMe] Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing
|
||||
- [GonnaHetzMe] Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones
|
||||
- Tanks with complex transparency like the Herdbreaker once again handle opacity correctly [GonnaHetzMe]
|
||||
- Pieces of tank models that have transparency now handle culling properly (they're visible from both sides) [GonnaHetzMe]
|
||||
- Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing [GonnaHetzMe]
|
||||
- Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones [GonnaHetzMe]
|
||||
@@ -8,13 +8,13 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
|
||||
## Fixes
|
||||
|
||||
- [Mark Greene] Clicking on the armor multiple times with HE no longer crashes BlitzKit
|
||||
- [Mark Greene] Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration
|
||||
- Clicking on the armor multiple times with HE no longer crashes BlitzKit [Mark Greene]
|
||||
- Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [Mark Greene]
|
||||
- The lighting animation no longer stops prematurely when BlitzKit is unfocused
|
||||
- The spot light angle has been increased to more evenly light up larger tanks
|
||||
- BlitzKit once again uses soft shadows, reducing the pixelated shadows
|
||||
- Fixed the weird patterns that formed on the tracks of tanks under self-shadows
|
||||
- Increased the floor size and light decay to create the illusion that the floor is infinite
|
||||
- [Mark Greene] Safari no longer crashes when unloading textures for unloaded tanks
|
||||
- Safari no longer crashes when unloading textures for unloaded tanks [Mark Greene]
|
||||
- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0
|
||||
- [Mark Greene] Armor plate names in Static Armor are now properly capitalized in English and translated to other languages
|
||||
- Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [Mark Greene]
|
||||
+15
-15
@@ -4,27 +4,27 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
|
||||
## Features
|
||||
|
||||
- [Mark Greene] Added Peekaboo DPM
|
||||
- Added Peekaboo DPM [Mark Greene]
|
||||
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
|
||||
- [Mark Greene] The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off
|
||||
- [Mark Greene] Added a spall liner button to the Tankopedia beside the other equipment
|
||||
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
|
||||
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
|
||||
|
||||
## Fixes
|
||||
|
||||
- [Mark Greene] BlitzKit Session now properly handles tanks removed from the game
|
||||
- [Mark Greene] Removed the Beta badge from the Equalizer button
|
||||
- BlitzKit Session now properly handles tanks removed from the game [Mark Greene]
|
||||
- Removed the Beta badge from the Equalizer button [Mark Greene]
|
||||
- Updated the background image for the Equalizer button to the actual banner of the new game mode
|
||||
- [Mark Greene] The armor no longer disappears when you turn on Dynamic Armor System
|
||||
- [Mark Greene] Camouflage values in Tankopedia are now more descriptive when shooting
|
||||
- [Mark Greene] The contact shadows on the ground no longer grow & darken when switching between tabs
|
||||
- The armor no longer disappears when you turn on Dynamic Armor System [Mark Greene]
|
||||
- Camouflage values in Tankopedia are now more descriptive when shooting [Mark Greene]
|
||||
- The contact shadows on the ground no longer grow & darken when switching between tabs [Mark Greene]
|
||||
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
|
||||
- [Mark Greene] The footer now says "Branch" instead of "CDN"
|
||||
- [Mark Greene] The game version in the footer now displays a shorthand version instead of the entire version number
|
||||
- [Mark Greene] The reload visualizer now displays just 1 decimal place
|
||||
- [Mark Greene] The search bar no longer redirects to a seemingly random tank when clicking enter when searching
|
||||
- [Mark Greene] Tank search now properly handles the full names of tanks like the Super Pershing
|
||||
- [Mark Greene] The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below
|
||||
- [Mark Greene] The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro
|
||||
- The footer now says "Branch" instead of "CDN" [Mark Greene]
|
||||
- The game version in the footer now displays a shorthand version instead of the entire version number [Mark Greene]
|
||||
- The reload visualizer now displays just 1 decimal place [Mark Greene]
|
||||
- The search bar no longer redirects to a seemingly random tank when clicking enter when searching [Mark Greene]
|
||||
- Tank search now properly handles the full names of tanks like the Super Pershing [Mark Greene]
|
||||
- The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below [Mark Greene]
|
||||
- The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro [Mark Greene]
|
||||
|
||||
## Technical Features
|
||||
|
||||
|
||||
+22
-3
@@ -4,14 +4,33 @@
|
||||
|
||||
"paths": {
|
||||
"default": null,
|
||||
"api": null
|
||||
|
||||
"api": null,
|
||||
|
||||
"models_tanks": null,
|
||||
"models_legendary": null,
|
||||
"models_maps": null
|
||||
},
|
||||
|
||||
"nodes": {
|
||||
"default": "blitzkit/deploy-node-beta.blitzkit.app",
|
||||
"api": "blitzkit/deploy-node-api.beta.blitzkit.app"
|
||||
|
||||
"api": "blitzkit/deploy-node-api.beta.blitzkit.app",
|
||||
|
||||
"models_tanks": "blitzkit/deploy-node-tanks.models.beta.blitzkit.app",
|
||||
"models_legendary": "blitzkit/deploy-node-legendary.models.beta.blitzkit.app",
|
||||
"models_maps": "blitzkit/deploy-node-maps.models.beta.blitzkit.app"
|
||||
},
|
||||
|
||||
"aliases": {
|
||||
"default": "/",
|
||||
|
||||
"api": "https://api.beta.blitzkit.app",
|
||||
"static": "https://static.beta.blitzkit.app"
|
||||
|
||||
"models_tanks": "https://tanks.models.beta.blitzkit.app",
|
||||
"models_legendary": "https://legendary.models.beta.blitzkit.app",
|
||||
"models_maps": "https://maps.models.beta.blitzkit.app",
|
||||
|
||||
"static": "https://static.blitzkit.app"
|
||||
}
|
||||
}
|
||||
@@ -4,11 +4,25 @@
|
||||
|
||||
"paths": {
|
||||
"default": null,
|
||||
"api": "api"
|
||||
|
||||
"api": "api",
|
||||
|
||||
"models_tanks": "models/tanks",
|
||||
"models_legendary": "models/legendary",
|
||||
"models_maps": "models/maps"
|
||||
},
|
||||
|
||||
"nodes": {},
|
||||
|
||||
"aliases": {
|
||||
"default": "/",
|
||||
|
||||
"api": "/api",
|
||||
|
||||
"models_tanks": "/models/tanks",
|
||||
"models_legendary": "/models/legendary",
|
||||
"models_maps": "/models/maps",
|
||||
|
||||
"static": "https://static.blitzkit.app"
|
||||
}
|
||||
}
|
||||
@@ -4,14 +4,33 @@
|
||||
|
||||
"paths": {
|
||||
"default": null,
|
||||
"api": null
|
||||
|
||||
"api": null,
|
||||
|
||||
"models_tanks": null,
|
||||
"models_legendary": null,
|
||||
"models_maps": null
|
||||
},
|
||||
|
||||
"nodes": {
|
||||
"default": "blitzkit/deploy-node-opentest.blitzkit.app",
|
||||
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app"
|
||||
|
||||
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app",
|
||||
|
||||
"models_tanks": "blitzkit/deploy-node-tanks.models.opentest.blitzkit.app",
|
||||
"models_legendary": "blitzkit/deploy-node-legendary.models.opentest.blitzkit.app",
|
||||
"models_maps": "blitzkit/deploy-node-maps.models.opentest.blitzkit.app"
|
||||
},
|
||||
|
||||
"aliases": {
|
||||
"default": "/",
|
||||
|
||||
"api": "https://api.opentest.blitzkit.app",
|
||||
"static": "https://static.opentest.blitzkit.app"
|
||||
|
||||
"models_tanks": "https://tanks.models.opentest.blitzkit.app",
|
||||
"models_legendary": "https://legendary.models.opentest.blitzkit.app",
|
||||
"models_maps": "https://maps.models.opentest.blitzkit.app",
|
||||
|
||||
"static": "https://static.blitzkit.app"
|
||||
}
|
||||
}
|
||||
@@ -4,14 +4,33 @@
|
||||
|
||||
"paths": {
|
||||
"default": null,
|
||||
"api": null
|
||||
|
||||
"api": null,
|
||||
|
||||
"models_tanks": null,
|
||||
"models_legendary": null,
|
||||
"models_maps": null
|
||||
},
|
||||
|
||||
"nodes": {
|
||||
"default": "blitzkit/deploy-node-preview.blitzkit.app",
|
||||
"api": "blitzkit/deploy-node-api.preview.blitzkit.app"
|
||||
|
||||
"api": "blitzkit/deploy-node-api.preview.blitzkit.app",
|
||||
|
||||
"models_tanks": "blitzkit/deploy-node-tanks.models.preview.blitzkit.app",
|
||||
"models_legendary": "blitzkit/deploy-node-legendary.models.preview.blitzkit.app",
|
||||
"models_maps": "blitzkit/deploy-node-maps.models.preview.blitzkit.app"
|
||||
},
|
||||
|
||||
"aliases": {
|
||||
"default": "/",
|
||||
|
||||
"api": "https://api.preview.blitzkit.app",
|
||||
"static": "https://static.preview.blitzkit.app"
|
||||
|
||||
"models_tanks": "https://tanks.models.preview.blitzkit.app",
|
||||
"models_legendary": "https://legendary.models.preview.blitzkit.app",
|
||||
"models_maps": "https://maps.models.preview.blitzkit.app",
|
||||
|
||||
"static": "https://static.blitzkit.app"
|
||||
}
|
||||
}
|
||||
@@ -4,14 +4,33 @@
|
||||
|
||||
"paths": {
|
||||
"default": null,
|
||||
"api": null
|
||||
|
||||
"api": null,
|
||||
|
||||
"models_tanks": null,
|
||||
"models_legendary": null,
|
||||
"models_maps": null
|
||||
},
|
||||
|
||||
"nodes": {
|
||||
"default": "blitzkit/deploy-node-blitzkit.app",
|
||||
"api": "blitzkit/deploy-node-api.blitzkit.app"
|
||||
|
||||
"api": "blitzkit/deploy-node-api.blitzkit.app",
|
||||
|
||||
"models_tanks": "blitzkit/deploy-node-tanks.models.blitzkit.app",
|
||||
"models_legendary": "blitzkit/deploy-node-legendary.models.blitzkit.app",
|
||||
"models_maps": "blitzkit/deploy-node-maps.models.blitzkit.app"
|
||||
},
|
||||
|
||||
"aliases": {
|
||||
"default": "/",
|
||||
|
||||
"api": "https://api.blitzkit.app",
|
||||
|
||||
"models_tanks": "https://tanks.models.blitzkit.app",
|
||||
"models_legendary": "https://legendary.models.blitzkit.app",
|
||||
"models_maps": "https://maps.models.blitzkit.app",
|
||||
|
||||
"static": "https://static.blitzkit.app"
|
||||
}
|
||||
}
|
||||
+3
-2
@@ -4,12 +4,13 @@
|
||||
"license": "BlitzKit License",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "cd packages/website && bun run dev",
|
||||
"dev": "cd packages/website && bun --bun run dev",
|
||||
"build": "cd packages/website && bun run build",
|
||||
"discover-ids": "cd packages/scripts && bun run discover-ids",
|
||||
"build-protos": "cd packages/scripts && bun run build-protos",
|
||||
"record-performance": "cd packages/scripts && bun run record-performance",
|
||||
"download-client": "cd packages/scripts && bun run download-client"
|
||||
"download-client": "cd packages/scripts && bun run download-client",
|
||||
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite"
|
||||
},
|
||||
"type": "module",
|
||||
"workspaces": [
|
||||
|
||||
@@ -25,8 +25,8 @@ import {
|
||||
VehicleDefinitionList,
|
||||
} from "@blitzkit/core";
|
||||
import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
|
||||
import locales from "@blitzkit/i18n/locales.json";
|
||||
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n/src/strings";
|
||||
import { parse as parseYaml } from "yaml";
|
||||
import { BlitzKitAPI } from "../base";
|
||||
|
||||
@@ -113,6 +113,9 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
|
||||
}
|
||||
|
||||
async init() {
|
||||
const { existsSync } = await import("fs");
|
||||
const { readFile, writeFile, mkdir } = await import("fs/promises");
|
||||
|
||||
console.log("Initializing virtual file system...");
|
||||
await this.vfs.init();
|
||||
|
||||
@@ -155,31 +158,37 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
|
||||
|
||||
console.log("Fetching game localizations...");
|
||||
|
||||
if (import.meta.env.DEV) {
|
||||
locales.supported = [locales.supported[0]];
|
||||
}
|
||||
|
||||
let fetchedLocalizations = 0;
|
||||
await Promise.all(
|
||||
locales.supported.map(async ({ locale }) => {
|
||||
const root = "../../temp/game-strings";
|
||||
const cachePath = `${root}/${locale}.json`;
|
||||
|
||||
if (existsSync(cachePath)) {
|
||||
console.log(` Cache hit for ${locale}`);
|
||||
|
||||
const content = await readFile(cachePath, "utf-8");
|
||||
this.stringsI18n[locale] = JSON.parse(content) as BlitzStrings;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(` Cache miss for ${locale} (this will take a while...)`);
|
||||
|
||||
const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale];
|
||||
const cache = await fetch(
|
||||
const networkStrings = (await fetch(
|
||||
`https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`,
|
||||
)
|
||||
.then((response) => response.text())
|
||||
.then((string) => parseYaml(string) as BlitzStrings);
|
||||
const preInstalled = await this.vfs.yaml<BlitzStrings>(
|
||||
.then(parseYaml)) as BlitzStrings;
|
||||
const localStrings = await this.vfs.yaml<BlitzStrings>(
|
||||
`Data/Strings/${blitzLocale}.yaml`,
|
||||
);
|
||||
const combined = { ...networkStrings, ...localStrings };
|
||||
|
||||
this.stringsI18n[locale] = {
|
||||
...cache,
|
||||
...preInstalled,
|
||||
};
|
||||
await mkdir(root, { recursive: true });
|
||||
await writeFile(cachePath, JSON.stringify(combined));
|
||||
|
||||
console.log(
|
||||
`Fetched localizations for ${locale} (${++fetchedLocalizations}/${locales.supported.length})`,
|
||||
);
|
||||
this.stringsI18n[locale] = combined;
|
||||
}),
|
||||
);
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ export function metaSortTank(
|
||||
gameDefinitions: GameDefinitions,
|
||||
) {
|
||||
return tanks
|
||||
.sort((a, b) => a.id - b.id)
|
||||
.sort((a, b) => b.tier - a.tier)
|
||||
.sort(
|
||||
(a, b) => treeTypeOrder.indexOf(b.type) - treeTypeOrder.indexOf(a.type),
|
||||
|
||||
@@ -54,6 +54,7 @@ export const TIER_ROMAN_NUMERALS: Record<number, string> = {
|
||||
8: "VIII",
|
||||
9: "IX",
|
||||
10: "X",
|
||||
11: "XI",
|
||||
};
|
||||
|
||||
export const flags: Record<string, string> = {
|
||||
|
||||
@@ -215,6 +215,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Language"
|
||||
},
|
||||
|
||||
@@ -458,6 +459,8 @@
|
||||
},
|
||||
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desarrollador",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Idioma"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Cara a cara",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Paramètres",
|
||||
"description": "Modifier les paramètres de BlitzKit",
|
||||
"dev_mode": "Mode développement",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Langue"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "開発者モード",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "言語 / Language"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "ハルダウン",
|
||||
"face_hug": "密着",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Language"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desenvolvimento",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Idioma"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Casco para baixo",
|
||||
"face_hug": "Abraço facial",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Настройки",
|
||||
"description": "Изменить настройки BlitzKit",
|
||||
"dev_mode": "Режим разработчика",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Язык"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "За холмом",
|
||||
"face_hug": "В упор",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Налаштування",
|
||||
"description": "Змінити налаштування BlitzKit ",
|
||||
"dev_mode": "Режим розробника",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Мова"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Від башти",
|
||||
"face_hug": "Клінч",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "设置",
|
||||
"description": "更改 BlitzKit 设置",
|
||||
"dev_mode": "开发者模式",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "语言"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "俯角视角",
|
||||
"face_hug": "顶牛视角",
|
||||
|
||||
@@ -135,7 +135,7 @@ let regionI = 0;
|
||||
|
||||
console.log("Starting discovery loop...");
|
||||
|
||||
atMaxRate(async ({ _break: break1 }) => {
|
||||
await atMaxRate(async ({ _break: break1 }) => {
|
||||
if (regions.length === 0) {
|
||||
console.log("All regions exhausted, exiting discovery loop...");
|
||||
return break1();
|
||||
@@ -166,18 +166,19 @@ atMaxRate(async ({ _break: break1 }) => {
|
||||
fields
|
||||
}&account_id=${accountIds}`;
|
||||
|
||||
atMaxRate(async ({ _break: break2 }) => {
|
||||
if (idRange.length < MAX_IDS_PER_CALL) {
|
||||
console.log(
|
||||
`Removing region ${region.domain} removed due to ID range exhaustion...`,
|
||||
);
|
||||
regions.splice(regionI, 1);
|
||||
}
|
||||
if (idRange.length < MAX_IDS_PER_CALL) {
|
||||
console.log(
|
||||
`Removing region ${region.domain} removed due to ID range exhaustion...`,
|
||||
);
|
||||
regions.splice(regionI, 1);
|
||||
}
|
||||
|
||||
const response = await fetch(url);
|
||||
const data = (await response.json()) as QuickInfo;
|
||||
await atMaxRate(async ({ _break: break2 }) => {
|
||||
const data = await fetch(url)
|
||||
.then((response) => response.json() as Promise<QuickInfo>)
|
||||
.catch(() => null);
|
||||
|
||||
if (data.status !== "ok") {
|
||||
if (data === null || data.status !== "ok") {
|
||||
console.warn("Failed API call; trying again...");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,9 @@ interface MethodContext {
|
||||
let lastT = 0;
|
||||
const maxDelta = 1000 / API_RATE;
|
||||
const DELTA_BUFFER = 0;
|
||||
export async function atMaxRate(method: (context: MethodContext) => void) {
|
||||
export async function atMaxRate(
|
||||
method: (context: MethodContext) => void | Promise<void>,
|
||||
) {
|
||||
let isBroken = false;
|
||||
|
||||
const context: MethodContext = {
|
||||
@@ -39,7 +41,7 @@ export async function atMaxRate(method: (context: MethodContext) => void) {
|
||||
await sleep(maxDelta - delta + DELTA_BUFFER);
|
||||
}
|
||||
|
||||
method(context);
|
||||
await method(context);
|
||||
lastT = t;
|
||||
}
|
||||
}
|
||||
@@ -27,9 +27,10 @@ import {
|
||||
TextField,
|
||||
} from "@radix-ui/themes";
|
||||
import fuzzysort from "fuzzysort";
|
||||
import { debounce, times } from "lodash-es";
|
||||
import { debounce } from "lodash-es";
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import { awaitableTankNames } from "../core/awaitables/tankNames";
|
||||
import { awaitableTiers } from "../core/awaitables/tiers";
|
||||
import { api } from "../core/blitzkit/api";
|
||||
import { useLocale } from "../hooks/useLocale";
|
||||
import { Guess, GuessState } from "../stores/guess";
|
||||
@@ -38,9 +39,10 @@ import { SearchResults } from "./SearchResults";
|
||||
|
||||
const { go } = fuzzysort;
|
||||
|
||||
const [tankNames, tankDefinitions] = await Promise.all([
|
||||
const [tankNames, tankDefinitions, TIERS] = await Promise.all([
|
||||
awaitableTankNames,
|
||||
api.tankDefinitions(),
|
||||
awaitableTiers,
|
||||
]);
|
||||
|
||||
const ids = Object.keys(tankDefinitions.tanks);
|
||||
@@ -193,8 +195,7 @@ export function Guesser() {
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
{times(10, (index) => {
|
||||
const tier = 10 - index;
|
||||
{TIERS.map((tier) => {
|
||||
const isSelected = tiers.includes(tier);
|
||||
|
||||
return (
|
||||
|
||||
@@ -1,3 +1,27 @@
|
||||
<script>
|
||||
import locales from "@blitzkit/i18n/locales.json";
|
||||
import { getBestLocale } from "../core/i18n/getBestLocale";
|
||||
|
||||
const pathname = window.location.pathname;
|
||||
const hasPreference = localStorage.getItem("preferred-locale") !== null;
|
||||
const bestLocale = getBestLocale();
|
||||
const currentLocale =
|
||||
locales.supported.find(
|
||||
({ locale }) =>
|
||||
pathname === `/${locale}` || pathname.startsWith(`/${locale}/`),
|
||||
)?.locale ?? locales.default;
|
||||
|
||||
if (
|
||||
bestLocale !== currentLocale &&
|
||||
(hasPreference || currentLocale === locales.default)
|
||||
) {
|
||||
const rawPath =
|
||||
currentLocale === locales.default
|
||||
? pathname
|
||||
: pathname.slice(`/${currentLocale}`.length) || "/";
|
||||
|
||||
window.location.pathname = `${
|
||||
bestLocale === locales.default ? "" : `/${bestLocale}`
|
||||
}${rawPath}`;
|
||||
}
|
||||
</script>
|
||||
@@ -25,8 +25,8 @@ import {
|
||||
Tooltip,
|
||||
type FlexProps,
|
||||
} from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { Fragment, type ComponentProps, type ReactNode } from "react";
|
||||
import { awaitableTiers } from "../../../core/awaitables/tiers";
|
||||
import { api } from "../../../core/blitzkit/api";
|
||||
import { useLocale } from "../../../hooks/useLocale";
|
||||
import { App } from "../../../stores/app";
|
||||
@@ -171,7 +171,7 @@ const GUN_TYPES = Object.keys(
|
||||
|
||||
const MAX_ICONS = 4;
|
||||
|
||||
const TIERS = times(10, (i) => 10 - i);
|
||||
const TIERS = await awaitableTiers;
|
||||
|
||||
export function FilterControl() {
|
||||
return (
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
|
||||
import { Flex, IconButton, Text } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { memo } from "react";
|
||||
import { awaitableTiers } from "../../../core/awaitables/tiers";
|
||||
import { TankFilters } from "../../../stores/tankFilters";
|
||||
import { TankSort } from "../../../stores/tankopediaSort";
|
||||
|
||||
const TIERS = await awaitableTiers;
|
||||
|
||||
export const TierFilter = memo(() => {
|
||||
const by = TankSort.use((state) => state.by);
|
||||
const search = TankFilters.use((state) => state.search);
|
||||
@@ -19,8 +21,7 @@ export const TierFilter = memo(() => {
|
||||
overflow="hidden"
|
||||
style={{ borderRadius: "var(--radius-full)" }}
|
||||
>
|
||||
{times(10, (index) => {
|
||||
const tier = 10 - index;
|
||||
{TIERS.map((tier) => {
|
||||
const selected = tiers.includes(tier);
|
||||
|
||||
return (
|
||||
|
||||
+3
-1
@@ -13,6 +13,7 @@ import { modelTransformEvent } from "../../../../../../../core/blitzkit/modelTra
|
||||
import { Var } from "../../../../../../../core/radix/var";
|
||||
import { useLocale } from "../../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../../stores/tankopedia";
|
||||
import type { MaybeSkeletonComponentProps } from "../../../../../../../types/maybeSkeletonComponentProps";
|
||||
import { VisualizerCard } from "../VisualizerCard";
|
||||
import { VisualizerCornerStat } from "../VisualizerCornerStat";
|
||||
@@ -43,6 +44,7 @@ export function GunFlexibilityVisualizer({
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
|
||||
const tankModel = modelDefinition.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
@@ -193,7 +195,7 @@ export function GunFlexibilityVisualizer({
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
{!skeleton && <FlexibilityCanvas />}
|
||||
{!skeleton && modelRequested && <FlexibilityCanvas />}
|
||||
|
||||
<Box
|
||||
position="absolute"
|
||||
|
||||
+7
-13
@@ -28,23 +28,17 @@ export function Equalizer() {
|
||||
width="100%"
|
||||
style={{
|
||||
cursor: "pointer",
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`,
|
||||
backgroundSize: "cover",
|
||||
borderRadius: "var(--radius-3) 0 0 var(--radius-3)",
|
||||
backgroundImage: `
|
||||
linear-gradient(90deg, var(--black-a3), var(--gray-1)),
|
||||
url(${alias("api", `/gamemodes/Insanity/banner.webp`)})
|
||||
`,
|
||||
backgroundSize: "auto, fit",
|
||||
backgroundPosition: "50% 25%",
|
||||
overflow: "hidden",
|
||||
}}
|
||||
>
|
||||
<Flex
|
||||
align="center"
|
||||
width="100%"
|
||||
justify="between"
|
||||
p="4"
|
||||
style={{
|
||||
background:
|
||||
"linear-gradient(90deg, var(--black-a3), var(--gray-1))",
|
||||
}}
|
||||
>
|
||||
<Flex align="center" width="100%" justify="between" p="4" style={{}}>
|
||||
<Text
|
||||
style={{
|
||||
textShadow: "0 0 var(--space-1) var(--black-a12)",
|
||||
|
||||
@@ -77,6 +77,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const equalize = Duel.use((state) => state.equalize);
|
||||
const equalizer = Duel.use((state) => state.antagonist.tank.equalizer);
|
||||
|
||||
@@ -283,7 +284,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
<SpallLinerSwitcher />
|
||||
</Flex>
|
||||
|
||||
{!skeleton && (
|
||||
{!skeleton && modelRequested && (
|
||||
<Suspense>
|
||||
<DynamicArmorSwitcher />
|
||||
</Suspense>
|
||||
|
||||
+38
-4
@@ -1,11 +1,14 @@
|
||||
import { Flex, Heading } from "@radix-ui/themes";
|
||||
import { UpdateIcon } from "@radix-ui/react-icons";
|
||||
import { Button, Flex, Heading } from "@radix-ui/themes";
|
||||
import { useLocale } from "../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
|
||||
import { Tracker } from "./components/Tracker";
|
||||
|
||||
export function Title() {
|
||||
const { unwrap } = useLocale();
|
||||
export function Title({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const { unwrap, strings } = useLocale();
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
@@ -21,6 +24,8 @@ export function Title() {
|
||||
onPointerDown={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
if (!modelRequested) return;
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
@@ -60,7 +65,36 @@ export function Title() {
|
||||
{name}
|
||||
</Heading>
|
||||
|
||||
{!revealed && <Tracker fontSize={fontSize} />}
|
||||
{!skeleton && !revealed && modelRequested && (
|
||||
<Tracker fontSize={fontSize} />
|
||||
)}
|
||||
|
||||
{!skeleton && !modelRequested && (
|
||||
<Flex
|
||||
position="absolute"
|
||||
left="50%"
|
||||
top="50%"
|
||||
width="min(100%, 16rem)"
|
||||
justify="center"
|
||||
style={{
|
||||
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4) - 50%))`,
|
||||
}}
|
||||
>
|
||||
<Button
|
||||
variant="solid"
|
||||
highContrast
|
||||
onPointerDown={(event) => event.stopPropagation()}
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.modelRequested = true;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<UpdateIcon />
|
||||
{strings.website.tools.tankopedia.sandbox.load_model}
|
||||
</Button>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
+1
@@ -82,6 +82,7 @@ export function Lighting({ hasPbr }: Props) {
|
||||
blur={2 ** 1}
|
||||
resolution={2 ** 9}
|
||||
depthWrite={false}
|
||||
renderOrder={1}
|
||||
/>
|
||||
|
||||
{animate && (
|
||||
|
||||
+11
-5
@@ -51,11 +51,17 @@ export function TankModel() {
|
||||
|
||||
invalidate();
|
||||
|
||||
if (material.map) material.map.offset.y += offset;
|
||||
if (material.aoMap) material.aoMap.offset.y += offset;
|
||||
if (material.normalMap) material.normalMap.offset.y += offset;
|
||||
if (material.roughnessMap) material.roughnessMap.offset.y += offset;
|
||||
if (material.metalnessMap) material.metalnessMap.offset.y += offset;
|
||||
const textures = new Set([
|
||||
material.map,
|
||||
material.aoMap,
|
||||
material.normalMap,
|
||||
material.roughnessMap,
|
||||
material.metalnessMap,
|
||||
]);
|
||||
|
||||
for (const texture of textures) {
|
||||
if (texture) texture.offset.y += offset;
|
||||
}
|
||||
}
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Box, Flex } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import { Suspense, useEffect, useMemo, useRef } from "react";
|
||||
import { api } from "../../../core/blitzkit/api";
|
||||
import { defaultEqualizer } from "../../../core/blitzkit/tankToDuelMember";
|
||||
import { useFullScreen } from "../../../hooks/useFullScreen";
|
||||
@@ -20,6 +20,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const canvas = useRef<HTMLCanvasElement>(null!);
|
||||
const isFullScreen = useFullScreen();
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const thicknessRange = useMemo(() => {
|
||||
const entries = Object.values(tankDefinitions.tanks);
|
||||
const filtered = entries.filter(
|
||||
@@ -131,13 +132,15 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
{!skeleton && (
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
{!skeleton && modelRequested && (
|
||||
<Suspense>
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
</Suspense>
|
||||
)}
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
<Title />
|
||||
<Title skeleton={skeleton} />
|
||||
|
||||
<Options
|
||||
skeleton={skeleton}
|
||||
|
||||
@@ -127,7 +127,7 @@ export function Node({ id, highlight, nextIds, skeleton }: NodeProps) {
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
{averages && nextTanks && tank.tier !== 10 && (
|
||||
{averages && nextTanks && (
|
||||
<Text color="gray" size="1" mt="2">
|
||||
{skeleton && <Skeleton height="1em" width="4em" />}
|
||||
{!skeleton &&
|
||||
|
||||
@@ -191,7 +191,7 @@ export function TechTreeSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
);
|
||||
})}
|
||||
|
||||
{master.tier < 10 && (
|
||||
{master.successors.length > 0 && (
|
||||
<>
|
||||
<Arrow />
|
||||
{master.successors!.map((id, index) => (
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
import { times } from "lodash-es";
|
||||
import { api } from "../blitzkit/api";
|
||||
|
||||
export const awaitableTiers = api.tankDefinitions().then((tankDefinitions) => {
|
||||
let max = 0;
|
||||
|
||||
for (const tank of Object.values(tankDefinitions.tanks)) {
|
||||
if (tank.tier > max) max = tank.tier;
|
||||
}
|
||||
|
||||
return times(max, (index) => max - index);
|
||||
});
|
||||
@@ -3,11 +3,13 @@ import { useRef } from "react";
|
||||
|
||||
export function useStableProgress() {
|
||||
const { loaded, total } = useProgress();
|
||||
const baseline = useRef(loaded);
|
||||
const progress = useRef(0);
|
||||
const pending = total - baseline.current;
|
||||
|
||||
progress.current = Math.max(
|
||||
progress.current,
|
||||
total === 0 ? 0 : (loaded / total) * 100
|
||||
pending <= 0 ? 0 : ((loaded - baseline.current) / pending) * 100
|
||||
);
|
||||
|
||||
return progress.current;
|
||||
|
||||
@@ -18,6 +18,10 @@ export function Page({ locale }: LocaleAcceptorProps) {
|
||||
|
||||
function Content({ locale }: LocaleAcceptorProps) {
|
||||
const developerMode = App.useDeferred((state) => state.developerMode, false);
|
||||
const autoLoadModels = App.useDeferred(
|
||||
(state) => state.autoLoadModels,
|
||||
true,
|
||||
);
|
||||
const { strings } = useLocale();
|
||||
|
||||
return (
|
||||
@@ -36,6 +40,19 @@ function Content({ locale }: LocaleAcceptorProps) {
|
||||
/>
|
||||
</Flex>
|
||||
|
||||
<Flex align="center" gap="2" justify="between">
|
||||
<Text>{strings.website.settings.auto_load_models}</Text>
|
||||
<Switch
|
||||
variant="classic"
|
||||
checked={autoLoadModels}
|
||||
onCheckedChange={(checked) =>
|
||||
App.mutate((draft) => {
|
||||
draft.autoLoadModels = checked;
|
||||
})
|
||||
}
|
||||
/>
|
||||
</Flex>
|
||||
|
||||
<Flex align="center" gap="2" justify="between">
|
||||
<Text>{strings.website.settings.language}</Text>
|
||||
<LocaleSwitcher locale={locale} />
|
||||
|
||||
@@ -8,6 +8,7 @@ export interface WargamingLogin {
|
||||
|
||||
export interface App {
|
||||
developerMode: boolean;
|
||||
autoLoadModels: boolean;
|
||||
policiesAgreementIndex: number;
|
||||
logins: {
|
||||
wargaming?: WargamingLogin;
|
||||
@@ -17,6 +18,7 @@ export interface App {
|
||||
export const App = new Varuna<App>(
|
||||
{
|
||||
developerMode: false,
|
||||
autoLoadModels: true,
|
||||
policiesAgreementIndex: -1,
|
||||
logins: {},
|
||||
},
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import type { TankDefinition } from "@blitzkit/core";
|
||||
import { times } from "lodash-es";
|
||||
import { Varuna } from "varuna";
|
||||
import { awaitableTiers } from "../core/awaitables/tiers";
|
||||
|
||||
const tiers = await awaitableTiers;
|
||||
|
||||
export enum GuessState {
|
||||
Correct,
|
||||
@@ -25,5 +27,5 @@ export const Guess = new Varuna<Guess, TankDefinition>((tank) => ({
|
||||
correctGuesses: 0,
|
||||
streak: 0,
|
||||
helpingReveal: false,
|
||||
tiers: times(10, (index) => index + 1),
|
||||
tiers,
|
||||
}));
|
||||
@@ -9,6 +9,7 @@ import type { ArmorType } from "../components/Armor/components/SpacedArmorScene"
|
||||
import type { ExternalModuleVariant } from "../components/Armor/components/SpacedArmorSceneComponent";
|
||||
import type { XP_MULTIPLIERS } from "../components/Tankopedia/TechTreeSection";
|
||||
import { api } from "../core/blitzkit/api";
|
||||
import { App } from "./app";
|
||||
import { TankopediaDisplay } from "./tankopediaPersistent/constants";
|
||||
|
||||
export interface ShotLayerBase {
|
||||
@@ -79,6 +80,7 @@ export enum TankopediaRelativeAgainst {
|
||||
interface Tankopedia {
|
||||
disturbed: boolean;
|
||||
revealed: boolean;
|
||||
modelRequested: boolean;
|
||||
shot?: Shot;
|
||||
skills: Record<string, number>;
|
||||
relativeAgainst: TankopediaRelativeAgainst;
|
||||
@@ -110,6 +112,7 @@ const skillDefinitions = await api.skillDefinitions();
|
||||
export const Tankopedia = new Varuna<Tankopedia, ModelDefinition>((model) => ({
|
||||
disturbed: false,
|
||||
revealed: false,
|
||||
modelRequested: App.state.autoLoadModels,
|
||||
relativeAgainst: TankopediaRelativeAgainst.Class,
|
||||
editStatic: false,
|
||||
skills: createDefaultSkills(skillDefinitions),
|
||||
|
||||
Reference in new issue
Block a user