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No files matched your search
+1
-1
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"words": [
|
||||
"words": [
|
||||
"gamemodes",
|
||||
"Tankopedia"
|
||||
]
|
||||
|
||||
@@ -5,10 +5,10 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
## Features
|
||||
|
||||
- Combined game mode passive and active abilities into a single dropdown
|
||||
- [Mark Greene] Added tier filters to the Guess game
|
||||
- Added tier filters to the Guess game [Mark Greene]
|
||||
- Changing tiers will break your streak
|
||||
|
||||
## Fixes
|
||||
|
||||
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search
|
||||
- module damage is now properly shown when sorting with it in the tank search [Mark Greene]
|
||||
- Duplicate abilities in the tank filters are now removed
|
||||
@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] The turret for Centurion I is no longer offset from the body
|
||||
- The turret for Centurion I is no longer offset from the body [GonnaHetzMe]
|
||||
- Please allow up to 24 hours for the model to update
|
||||
- Vertical Stabilizers now give the correct 12% buff instead of 15%
|
||||
- Re-ordering tanks in Compare now works once again
|
||||
|
||||
@@ -15,5 +15,5 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
## Fixes
|
||||
|
||||
- The Tankopedia now smoothly resizes when enlarging on interaction
|
||||
- [Mark Greene] Stock turrets now correctly mount the corresponding stock gun
|
||||
- Stock turrets now correctly mount the corresponding stock gun [Mark Greene]
|
||||
- The consumable and provision buttons in Compare are no longer tiny
|
||||
@@ -5,10 +5,10 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
## Features
|
||||
|
||||
- Reworked tank search filters to be far more compact to make way for new filters
|
||||
- [Mark Greene] Added the ability to filter tanks by consumables
|
||||
- Added the ability to filter tanks by consumables [Mark Greene]
|
||||
- Added the ability to filter tanks by provisions and game-mode abilities and powers
|
||||
|
||||
## Fixes
|
||||
|
||||
- Consumable and provision icons in Compare are now properly sized
|
||||
- [Mark Greene] Provisions now properly affect terrain resistances
|
||||
- Provisions now properly affect terrain resistances [Mark Greene]
|
||||
@@ -13,11 +13,11 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Technical Features
|
||||
|
||||
- [GonnaHetzMe] Enabling dev mode now displays the tank's non-numerical id
|
||||
- [GonnaHetzMe] The dev id and the new dev name are now copyable on click
|
||||
- Enabling dev mode now displays the tank's non-numerical id [GonnaHetzMe]
|
||||
- The dev id and the new dev name are now copyable on click [GonnaHetzMe]
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia
|
||||
- [GonnaHetzMe] The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0
|
||||
- [GonnaHetzMe] Large Repair Kits once again use the correct modern icon
|
||||
- Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia [GonnaHetzMe]
|
||||
- The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0 [GonnaHetzMe]
|
||||
- Large Repair Kits once again use the correct modern icon [GonnaHetzMe]
|
||||
@@ -4,5 +4,5 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] Tank hit points in Equalizer mode is now accurate to the game
|
||||
- Tank hit points in Equalizer mode is now accurate to the game [GonnaHetzMe]
|
||||
- Armor highlighting now reflects the actual thicknesses of tanks in Equalizer mode
|
||||
@@ -4,9 +4,9 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] Tungsten shells are now properly cropped
|
||||
- Tungsten shells are now properly cropped [GonnaHetzMe]
|
||||
- Equalizer no longer gives insanely high penetration values
|
||||
- The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox
|
||||
- [GonnaHetzMe] The RHM. Pzw.'s turret no longer has the floating plate
|
||||
- The RHM. Pzw.'s turret no longer has the floating plate [GonnaHetzMe]
|
||||
- Please give BlitzKit up to 1 hour to update the model
|
||||
- [GonnaHetzMe] Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs
|
||||
- Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs [GonnaHetzMe]
|
||||
@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
|
||||
## Features
|
||||
|
||||
- [GonnaHetzMe] Added tooltips to the module selector in Tankopedia
|
||||
- Added tooltips to the module selector in Tankopedia [GonnaHetzMe]
|
||||
|
||||
## Fixes
|
||||
|
||||
@@ -12,7 +12,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
|
||||
- Removed tank visual and collision model caching
|
||||
- Guesser once again breaks streaks if not all tiers are selected
|
||||
- BlitzKit now properly unloads tank models from memory when visually hidden in Guesser
|
||||
- [GonnaHetzMe] Tanks with complex transparency like the Herdbreaker once again handle opacity correctly
|
||||
- [GonnaHetzMe] Pieces of tank models that have transparency now handle culling properly (they're visible from both sides)
|
||||
- [GonnaHetzMe] Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing
|
||||
- [GonnaHetzMe] Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones
|
||||
- Tanks with complex transparency like the Herdbreaker once again handle opacity correctly [GonnaHetzMe]
|
||||
- Pieces of tank models that have transparency now handle culling properly (they're visible from both sides) [GonnaHetzMe]
|
||||
- Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing [GonnaHetzMe]
|
||||
- Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones [GonnaHetzMe]
|
||||
@@ -8,13 +8,13 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
|
||||
|
||||
## Fixes
|
||||
|
||||
- [Mark Greene] Clicking on the armor multiple times with HE no longer crashes BlitzKit
|
||||
- [Mark Greene] Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration
|
||||
- Clicking on the armor multiple times with HE no longer crashes BlitzKit [Mark Greene]
|
||||
- Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [Mark Greene]
|
||||
- The lighting animation no longer stops prematurely when BlitzKit is unfocused
|
||||
- The spot light angle has been increased to more evenly light up larger tanks
|
||||
- BlitzKit once again uses soft shadows, reducing the pixelated shadows
|
||||
- Fixed the weird patterns that formed on the tracks of tanks under self-shadows
|
||||
- Increased the floor size and light decay to create the illusion that the floor is infinite
|
||||
- [Mark Greene] Safari no longer crashes when unloading textures for unloaded tanks
|
||||
- Safari no longer crashes when unloading textures for unloaded tanks [Mark Greene]
|
||||
- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0
|
||||
- [Mark Greene] Armor plate names in Static Armor are now properly capitalized in English and translated to other languages
|
||||
- Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [Mark Greene]
|
||||
@@ -1,41 +0,0 @@
|
||||
# BlitzKit 1.31.4
|
||||
|
||||
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||
|
||||
## Features
|
||||
|
||||
- [Mark Greene] Added Peekaboo DPM
|
||||
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
|
||||
- [Mark Greene] The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off
|
||||
- [Mark Greene] Added a spall liner button to the Tankopedia beside the other equipment
|
||||
|
||||
## Fixes
|
||||
|
||||
- [Mark Greene] BlitzKit Session now properly handles tanks removed from the game
|
||||
- [Mark Greene] Removed the Beta badge from the Equalizer button
|
||||
- Updated the background image for the Equalizer button to the actual banner of the new game mode
|
||||
- [Mark Greene] The armor no longer disappears when you turn on Dynamic Armor System
|
||||
- [Mark Greene] Camouflage values in Tankopedia are now more descriptive when shooting
|
||||
- [Mark Greene] The contact shadows on the ground no longer grow & darken when switching between tabs
|
||||
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
|
||||
- [Mark Greene] The footer now says "Branch" instead of "CDN"
|
||||
- [Mark Greene] The game version in the footer now displays a shorthand version instead of the entire version number
|
||||
- [Mark Greene] The reload visualizer now displays just 1 decimal place
|
||||
- [Mark Greene] The search bar no longer redirects to a seemingly random tank when clicking enter when searching
|
||||
- [Mark Greene] Tank search now properly handles the full names of tanks like the Super Pershing
|
||||
- [Mark Greene] The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below
|
||||
- [Mark Greene] The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro
|
||||
|
||||
## Technical Features
|
||||
|
||||
- Added documentation to the README on setting up and developing BlitzKit locally
|
||||
- Added bug report and feature request forms to GitHub
|
||||
- Switched to the GNU AGPLv3 license
|
||||
|
||||
## Technical Fixes
|
||||
|
||||
- BlitzKit now handles the new ID system for game-modes in WoTB
|
||||
- The directory which preview versions of the game are downloaded to are now created properly
|
||||
- This was the last bug standing in the way of BlitzKit Previews
|
||||
- Welcome back, BlitzKit Previews!
|
||||
- Removed some dead code from the BlitzKit model mangler
|
||||
@@ -0,0 +1,98 @@
|
||||
# BlitzKit 1.32.0
|
||||
|
||||
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||
|
||||
## Features
|
||||
|
||||
### Tankopedia & Armor
|
||||
|
||||
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
|
||||
- Listed track repair times in the Tankopedia [Mark Greene]
|
||||
- The penetration chance is now displayed when penetration testing armor [Mark Greene]
|
||||
- Added a new setting to disable automatically loading tanks in Tankopedia [Mark Greene]
|
||||
|
||||
### Tank Performance & Mechanics
|
||||
|
||||
- Added Peekaboo DPM [Mark Greene]
|
||||
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
|
||||
|
||||
### Tank Filters
|
||||
|
||||
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
|
||||
|
||||
### Game Compatibility
|
||||
|
||||
- Added compatibility for tier XI tanks [Mark Greene]
|
||||
|
||||
## Fixes
|
||||
|
||||
### Tankopedia & Armor
|
||||
|
||||
- The armor no longer disappears when you turn on Dynamic Armor System [Mark Greene]
|
||||
- Camouflage values in Tankopedia are now more descriptive when shooting [Mark Greene]
|
||||
- The penetration chance is now displayed when penetration testing armor [Mark Greene]
|
||||
- Listed track repair times in the Tankopedia [Mark Greene]
|
||||
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
|
||||
- The flags in the Tankopedia tech tree are no longer offset to the top left [Mark Greene]
|
||||
- The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below [Mark Greene]
|
||||
- Removed the vertical sliver of pixels found to the right of the Equalizer toggle in Tankopedia
|
||||
|
||||
### Tank Search & Filters
|
||||
|
||||
- The search bar no longer redirects to a seemingly random tank when clicking enter when searching [Mark Greene]
|
||||
- Tank search now properly handles the full names of tanks like the Super Pershing [Mark Greene]
|
||||
- The tank search now remains consistent in order even when an added filter does not add/remove tanks from the list [Mark Greene]
|
||||
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
|
||||
|
||||
### Visuals & UI
|
||||
|
||||
- Removed the Beta badge from the Equalizer button [Mark Greene]
|
||||
- Updated the background image for the Equalizer button to the actual banner of the new game mode
|
||||
- The contact shadows on the ground no longer grow & darken when switching between tabs [Mark Greene]
|
||||
- Additionally, the contact shadows stays visible at low angles [Mark Greene]
|
||||
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
|
||||
- The footer now says "Branch" instead of "CDN" [Mark Greene]
|
||||
- The game version in the footer now displays a shorthand version instead of the entire version number [Mark Greene]
|
||||
- The reload visualizer now displays just 1 decimal place [Mark Greene]
|
||||
- Plot controls for the Static armor tab no longer pokes in from the right on non-Static armor tabs in some languages [Mark Greene]
|
||||
- Mixer's controllers now scale better on smaller screens [Mark Greene]
|
||||
- The list of available tanks in the Playlist is no longer excessively wide [Mark Greene]
|
||||
|
||||
### Tank Mechanics & Models
|
||||
|
||||
- The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro [Mark Greene]
|
||||
- When moving the tracks of tanks, the textures no longer move at different rates [Mark Greene]
|
||||
|
||||
### Localization
|
||||
|
||||
- Users with a preference on a language are once again redirected to the correct localized pages [Mark Greene]
|
||||
|
||||
### Session & Game Compatibility
|
||||
|
||||
- BlitzKit Session now properly handles tanks removed from the game [Mark Greene]
|
||||
|
||||
## Technical Fixes
|
||||
|
||||
- BlitzKit now handles the new ID system for game-modes in WoTB
|
||||
- The directory which preview versions of the game are downloaded to are now created properly
|
||||
- This was the last bug standing in the way of BlitzKit Previews
|
||||
- Welcome back, BlitzKit Previews!
|
||||
- Removed some dead code from the BlitzKit model mangler
|
||||
- The player discovery loop now persists for longer than 1 iteration [Mark Greene]
|
||||
- Bun is now forced to run scripts with the `--bun` flag
|
||||
|
||||
## Technical Features
|
||||
|
||||
- Added documentation to the README on setting up and developing BlitzKit locally
|
||||
- Added bug report and feature request forms to GitHub
|
||||
- Switched to the GNU AGPLv3 license
|
||||
|
||||
## Technical Fixes
|
||||
|
||||
- BlitzKit now handles the new ID system for game-modes in WoTB
|
||||
- The directory which preview versions of the game are downloaded to are now created properly
|
||||
- This was the last bug standing in the way of BlitzKit Previews
|
||||
- Welcome back, BlitzKit Previews!
|
||||
- Removed some dead code from the BlitzKit model mangler
|
||||
- The player discovery loop now persists for longer than 1 iteration [Mark Greene]
|
||||
- Bun is now forced to run scripts with the `--bun` flag
|
||||
@@ -1,9 +0,0 @@
|
||||
# Timezones
|
||||
|
||||
What is considered a "day's worth of games" is determined by the reset time. The reset time is generally at midnight everyday after which newer games are counted towards the next day. Reset times vary from region to region:
|
||||
|
||||
- North America: `UTC-5:00` (Central North American Time midnight)
|
||||
- Europe: `UTC+1:00` (Central European Time midnight)
|
||||
- Asia: `UTC+7:00` (Central Asia Standard Time midnight)
|
||||
|
||||
**Reset times are different from Blitz Stars** (Blitz Stars resets at 5:00 am locally relative to the user opening their website). Inconsistencies with Blitz Stars only occur with sleep-deprived players and players who play in the wrong region.
|
||||
@@ -1,45 +0,0 @@
|
||||
# Blitzkit Rating Leaderboard
|
||||
|
||||
A straightforward way of storing the entire World of Tanks Blitz rating leaderboard to disk.
|
||||
|
||||
```cpp
|
||||
primary BlitzkitRatingLeaderboard {
|
||||
utf8"BKRL" magic;
|
||||
Header header;
|
||||
primary Body<header> body;
|
||||
}
|
||||
|
||||
Header {
|
||||
uint16 version; // always 1
|
||||
Format format;
|
||||
uint32 count;
|
||||
}
|
||||
|
||||
Format enum<uint8> {
|
||||
Base,
|
||||
Superset1,
|
||||
}
|
||||
|
||||
Body<Header header> match<header.format> {
|
||||
Base {
|
||||
primary {
|
||||
uint32 id;
|
||||
uint16 score;
|
||||
}[header.count] entries;
|
||||
};
|
||||
|
||||
Superset1 {
|
||||
primary {
|
||||
uint32 id;
|
||||
uint16 score;
|
||||
|
||||
uint32 battles;
|
||||
uint32 wins;
|
||||
uint32 survived;
|
||||
|
||||
uint32 damage;
|
||||
uint32 kills;
|
||||
}[header.count] entries;
|
||||
};
|
||||
}
|
||||
```
|
||||
@@ -1,18 +0,0 @@
|
||||
# Discovered Ids
|
||||
|
||||
```c
|
||||
primary DiscoveredIds {
|
||||
utf8"DIDS" magic;
|
||||
Header header;
|
||||
primary Body body;
|
||||
}
|
||||
|
||||
Header {
|
||||
uint16 version; // always 1
|
||||
}
|
||||
|
||||
Body {
|
||||
uint32 count;
|
||||
uint32[count] ids;
|
||||
}
|
||||
```
|
||||
+1
-170
@@ -1,172 +1,3 @@
|
||||
# KitScore
|
||||
|
||||
## Memo
|
||||
|
||||
KitScore is a performance metric that makes sense. This metric can be applied to any game, virtual or real. Specific pieces of information relating directly to World of Tanks Blitz will be provided within parentheses and with a "WoTB:" prefix.
|
||||
|
||||
## Consumption of Observations
|
||||
|
||||
KitScore is driven solely by the behavior of other players and finding meaning of a new observation within a pool of condensed data based on previously observed data. Generally, we will be provided with a number of statistics (the $x_i$ of an observation) per player (WoTB: $x_\text{frags}$, $x_\text{xp}$, $x_\text{spots}$, etc.) including a target statistic (the $x_j$ of an observation) that all other statistics try to maximize (WoTB: "winrate" which we will defined later as $x_j$).
|
||||
|
||||
If the statistics are cumulative, they will have to be normalized (WoTB: statistics fetched from Wargaming are indeed cumulative even for a single player; $x_\text{frags}=\frac{\Sigma x_\text{frags}}{\Sigma x_\text{battles}}$, $x_\text{spots}=\frac{\Sigma x_\text{spots}}{\Sigma x_\text{battles}}$, $x_j=\frac{\Sigma x_\text{wins}}{\Sigma x_\text{battles}}$, etc.). Each player will have such average statistics, giving us many points of data to work with. If the statistics are not cumulative, then you will be dealing with multiple observations per player which will only help improve accuracy.
|
||||
|
||||
## It's Impossible to "Find What Makes the Metric Tick"
|
||||
|
||||
WN8, a widely adopted metric in the World of Tanks and World of Tanks Blitz communities is plagued with problems. One of them being that people often find and exploit "what makes the metric tick." In other words, people easily exploit the rudimentary nature of WN8 to score undeservedly high.
|
||||
|
||||
In WN8, the gains of some rewarding categories overshadow the losses of others though that may not necessarily be in the best interest in maximizing winrate. KitScore makes this nearly impossible as it punishes a player for scoring well solely high in a certain category. You will never exploit KitScore. Period.
|
||||
|
||||
## Generating Reasonable Values
|
||||
|
||||
TODO: there's like no runaway cases
|
||||
|
||||
## Symbol Interpretation
|
||||
|
||||
| Symbol | Interpretation |
|
||||
| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||
| $A_\text{human}$ | The human readable version of the raw score $A$. |
|
||||
| $A$ | The raw KitScore. |
|
||||
| $C$ | An arbitrary coefficient. |
|
||||
| $I$ | The number of statistics including the target statistic. This means that there are $I-1$ entries for $x_i$ and $1$ entry for $y$ for each observation. |
|
||||
| $i$ | The statistic index of where there are $I$ entries. |
|
||||
| $j$ | A discriminator for the target statistic. There may never be more than $1$ entries for $j$. |
|
||||
| $m$ | The degree of the polynomial regression. |
|
||||
| $n$ | The number of observations. |
|
||||
| $a$ | An "atomic" score which is a function of the $i$th statistic. |
|
||||
| $w$ | The weight of the $i$th atomic statistic. |
|
||||
|
||||
## Computing the Score
|
||||
|
||||
The final metric $A_\text{human}$ is an arbitrarily scaled value of the raw score $A$ where $C$ is any coefficient of your liking. BlitzKit uses $C=10^3$.
|
||||
|
||||
$$
|
||||
A_\text{human}=CA
|
||||
$$
|
||||
|
||||
The final metric $A$ is the weighted average of individual scores $a$ which are functions of the $i$th statistic excluding the target statistic $j$ itself.
|
||||
|
||||
$$
|
||||
A=\frac{\sum_{i \neq j} w_{i}a_{i}}{\sum_{i \neq j} w_{i}}
|
||||
$$
|
||||
|
||||
The "atomic" score $a$ is the difference between the predicted target statistic $P_{i \leftrightarrow j}(x_i)$ acquired using a polynomial regression of degree $m$ and the actual newly observed $x_j$.
|
||||
|
||||
$$
|
||||
a_i=x_j-P_{i \leftrightarrow j}(x_i)
|
||||
$$
|
||||
|
||||
The polynomial regression of $m$th degree can be written as follows:
|
||||
|
||||
$$
|
||||
P(x)=\beta_0x^0+\beta_1x^1+\beta_2x^2+\dots+\beta_mx^m
|
||||
$$
|
||||
|
||||
Polynomial regression coefficients $\beta$ can be acquired through basic linear algebra where an $m \times m$ of constants is multiplied with $m \times 1$ of unknowns which equals another $m \times 1$ of constants.
|
||||
|
||||
```math
|
||||
\begin{bmatrix}
|
||||
\sum_{k=1}^n x_i^0 & \sum_{k=1}^n x_i^1 & \sum_{k=1}^n x_i^2 & \dots & \sum_{k=1}^n x_i^m \\
|
||||
\sum_{k=1}^n x_i^1 & \sum_{k=1}^n x_i^2 & \sum_{k=1}^n x_i^3 & \dots & \sum_{k=1}^n x_i^{m+1} \\
|
||||
\sum_{k=1}^n x_i^2 & \sum_{k=1}^n x_i^3 & \sum_{k=1}^n x_i^4 & \dots & \sum_{k=1}^n x_i^{m+2} \\
|
||||
\vdots & \vdots & \vdots & \ddots & \vdots \\
|
||||
\sum_{k=1}^n x_i^m & \sum_{k=1}^n x_i^{m+1} & \sum_{k=1}^n x_i^{m+1} & \dots & \sum_{k=1}^n x_i^{2m} \\
|
||||
\end{bmatrix}
|
||||
|
||||
\begin{bmatrix}
|
||||
\beta_0 \\
|
||||
\beta_1 \\
|
||||
\beta_2 \\
|
||||
\vdots \\
|
||||
\beta_m
|
||||
\end{bmatrix}
|
||||
|
||||
=
|
||||
|
||||
\begin{bmatrix}
|
||||
\sum_{k=1}^n x_jx_i^0 \\
|
||||
\sum_{k=1}^n x_jx_i^1 \\
|
||||
\sum_{k=1}^n x_jx_i^2 \\
|
||||
\vdots \\
|
||||
\sum_{k=1}^n x_jx_i^m
|
||||
\end{bmatrix}
|
||||
```
|
||||
|
||||
The weight $w$ is a slice of the Pearson corelation matrix. The numerator is the corelation between the $i$th statistic and the target statistic $j$ while the denominator the sum of the corelations between the $i$th statistic and all statistics but the target statistic $j$.
|
||||
|
||||
$$
|
||||
w_{i}=\frac{r_{i\leftrightarrow j}^2}{\sum_{i_{k}\neq j}r_{i\leftrightarrow i_{k}}^2}
|
||||
$$
|
||||
|
||||
## Understanding the Corelation Matrix
|
||||
|
||||
Forming the corelation matrix will create an $I \times I$ matrix where. This matrix is best represented as a table. The example below illustrates a matrix/table for $I=4$ which includes $3$ entries for $i$ statistics and $1$ entry for the $j$ target statistic.
|
||||
|
||||
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
|
||||
| ----- | --------------------------- | --------------------------- | --------------------------- | --------------------------- |
|
||||
| $x_1$ | $1$ | $r_{1 \leftrightarrow 2}^2$ | $r_{1 \leftrightarrow 3}^2$ | $r_{1 \leftrightarrow j}^2$ |
|
||||
| $x_2$ | $r_{1 \leftrightarrow 2}^2$ | $1$ | $r_{2 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow j}^2$ |
|
||||
| $x_3$ | $r_{1 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow 3}^2$ | $1$ | $r_{3 \leftrightarrow j}^2$ |
|
||||
| $x_j$ | $r_{1 \leftrightarrow j}^2$ | $r_{2 \leftrightarrow j}^2$ | $r_{3 \leftrightarrow j}^2$ | $1$ |
|
||||
|
||||
It should not be a surprise to find $r_{i \leftrightarrow i}^2=1$ which forms a neat diagonal across the table. Note that there are many duplicates within the $I^2$ entries. The "bottom-right triangle" can be eliminated to remove redundancies leaving us with only $\frac{I(I+1)}{2}$ fields occupied.
|
||||
|
||||
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
|
||||
| ----- | ----- | --------------------------- | --------------------------- | --------------------------- |
|
||||
| $x_1$ | $1$ | $r_{1 \leftrightarrow 2}^2$ | $r_{1 \leftrightarrow 3}^2$ | $r_{1 \leftrightarrow j}^2$ |
|
||||
| $x_2$ | | $1$ | $r_{2 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow j}^2$ |
|
||||
| $x_3$ | | | $1$ | $r_{3 \leftrightarrow j}^2$ |
|
||||
| $x_j$ | | | | $1$ |
|
||||
|
||||
When programming this matrix into an array, $r_{i \leftrightarrow i}^2=1$ will be redundant. I recommend condensing the matrix into an array of size $\frac{I(I+1)}{2}+I=\frac{I(I-1)}{2}$ to avoid all redundant entries. For $I=4$, the array will look something like the one illustrated below (here, $j=4$).
|
||||
|
||||
$$
|
||||
[r_{1 \leftrightarrow 2}^2, r_{1 \leftrightarrow 3}^2, r_{1 \leftrightarrow 4}^2, r_{2 \leftrightarrow 3}^2, r_{2 \leftrightarrow 4}^2, r_{3 \leftrightarrow 4}^2]
|
||||
$$
|
||||
|
||||
## Understanding the Weights
|
||||
|
||||
Some may find the weight equation arbitrary; it evidently isn't. The goal of $w$ is to eliminate over-rewarding the same behavior represented in multiple statistics. It makes all atomic statistics concurrent by leveraging the Pearson corelation matrix.
|
||||
|
||||
A simplified example will clarify the idea. First, we compute a Pearson corelation matrix for $I=3$ statistics. We have $x_1$ and $x_2$, the statistics that are trying to maximize $x_j$. Reminder: a Pearson corelation matrix finds the $r$ value not only between $x_i$ and $x_j$ but also between all combinations of $x_i$ and themselves. Here, $r^2$ is calculated using polynomial regression corelation analysis to the $m$th degree.
|
||||
|
||||
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
|
||||
| ----- | ----- | ----------- | ----- | ----- |
|
||||
| $x_1$ | $1$ | $\boxed{0}$ | $0$ | $1$ |
|
||||
| $x_2$ | | $1$ | $0$ | $1$ |
|
||||
| $x_3$ | | | $1$ | $1$ |
|
||||
| $x_j$ | | | | $1$ |
|
||||
|
||||
In the case above, $r^2_{1 \leftrightarrow 2}=0$ meaning that both statistics have absolutely nothing to do with each other. Hence, the player will be awarded for optimizing both individually. And since $r^2_{1 \leftrightarrow j}=r^2_{2 \leftrightarrow j}$, they should both be rewarded equally; in other words, they should have equal weights.
|
||||
|
||||
$$
|
||||
w_{1}=\frac{1}{1 + 0 + 0}=1
|
||||
$$
|
||||
|
||||
$$
|
||||
w_{2}=\frac{1}{0 + 1 + 0}=1
|
||||
$$
|
||||
|
||||
$$
|
||||
w_{3}=\frac{1}{0 + 0 + 1}=1
|
||||
$$
|
||||
|
||||
Now consider a case where $x_1$ and $x_2$ are fully correlated. It would be a bad idea to reward them equally; hence, their weights suffer.
|
||||
|
||||
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
|
||||
| ----- | ----- | ----------- | ----- | ----- |
|
||||
| $x_1$ | $1$ | $\boxed{1}$ | $0$ | $1$ |
|
||||
| $x_2$ | | $1$ | $0$ | $1$ |
|
||||
| $x_3$ | | | $1$ | $1$ |
|
||||
| $x_j$ | | | | $1$ |
|
||||
|
||||
$$
|
||||
w_{1}=\frac{1}{1 + 1 + 0}=0.5
|
||||
$$
|
||||
|
||||
$$
|
||||
w_{2}=\frac{1}{1 + 1 + 0}=0.5
|
||||
$$
|
||||
|
||||
$$
|
||||
w_{3}=\frac{1}{0 + 0 + 1}=1
|
||||
$$
|
||||
Remind me to write out the linearized model!
|
||||
@@ -1,71 +0,0 @@
|
||||
# BlitzKit Regular Tank Stats
|
||||
|
||||
A straightforward way of storing the entire World of Tanks Blitz tank statistics for players to disk.
|
||||
|
||||
## Manifest `manifest.rtsm`
|
||||
|
||||
```cpp
|
||||
primary RegularTankStatisticsManifest {
|
||||
utf8"RTSM" magic;
|
||||
Header header;
|
||||
primary Body body;
|
||||
}
|
||||
|
||||
Header {
|
||||
uint16 version; // always 1
|
||||
}
|
||||
|
||||
Body {
|
||||
uint32 time;
|
||||
uint8 base;
|
||||
}
|
||||
```
|
||||
|
||||
## Chunk `*.rtsc`
|
||||
|
||||
```cpp
|
||||
primary RegularTankStatisticsChunk {
|
||||
utf8"RTSC" magic;
|
||||
Header header;
|
||||
primary Body body<header.playerCount>;
|
||||
}
|
||||
|
||||
Header {
|
||||
uint16 version; // always 1
|
||||
uint32 playerCount;
|
||||
}
|
||||
|
||||
Body<uint32 playerCount> {
|
||||
Player[playerCount] players;
|
||||
}
|
||||
|
||||
Player {
|
||||
uint32 id;
|
||||
uint16 tankCount;
|
||||
Tank[tankCount] tanks;
|
||||
}
|
||||
|
||||
Tank {
|
||||
uint32 id;
|
||||
uint32 battleLifeTime;
|
||||
uint32 lastBattleTime;
|
||||
uint8 markOfMastery;
|
||||
uint32 battles;
|
||||
uint32 capturePoints;
|
||||
uint32 damageDealt;
|
||||
uint32 damageReceived;
|
||||
uint32 droppedCapturePoints;
|
||||
uint32 frags;
|
||||
uint32 frags8p;
|
||||
uint32 hits;
|
||||
uint32 losses;
|
||||
uint8 maxFrags;
|
||||
uint16 maxXp;
|
||||
uint32 shots;
|
||||
uint32 spotted;
|
||||
uint32 survivedBattles;
|
||||
uint32 winAndSurvived;
|
||||
uint32 wins;
|
||||
uint32 xp;
|
||||
}
|
||||
```
|
||||
+5
-3
@@ -1,15 +1,17 @@
|
||||
{
|
||||
"name": "blitzkit",
|
||||
"version": "1.31.4",
|
||||
"version": "1.32.0",
|
||||
"license": "BlitzKit License",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "cd packages/website && bun run dev",
|
||||
"dev": "cd packages/website && bun --bun run dev",
|
||||
"build": "cd packages/website && bun run build",
|
||||
"discover-ids": "cd packages/scripts && bun run discover-ids",
|
||||
"build-protos": "cd packages/scripts && bun run build-protos",
|
||||
"record-performance": "cd packages/scripts && bun run record-performance",
|
||||
"download-client": "cd packages/scripts && bun run download-client"
|
||||
"download-client": "cd packages/scripts && bun run download-client",
|
||||
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite",
|
||||
"vfs": "cd packages/scripts && bun run vfs"
|
||||
},
|
||||
"type": "module",
|
||||
"workspaces": [
|
||||
|
||||
@@ -25,8 +25,8 @@ import {
|
||||
VehicleDefinitionList,
|
||||
} from "@blitzkit/core";
|
||||
import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
|
||||
import locales from "@blitzkit/i18n/locales.json";
|
||||
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n/src/strings";
|
||||
import { parse as parseYaml } from "yaml";
|
||||
import { BlitzKitAPI } from "../base";
|
||||
|
||||
@@ -113,6 +113,9 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
|
||||
}
|
||||
|
||||
async init() {
|
||||
const { existsSync } = await import("fs");
|
||||
const { readFile, writeFile, mkdir } = await import("fs/promises");
|
||||
|
||||
console.log("Initializing virtual file system...");
|
||||
await this.vfs.init();
|
||||
|
||||
@@ -155,31 +158,37 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
|
||||
|
||||
console.log("Fetching game localizations...");
|
||||
|
||||
if (import.meta.env.DEV) {
|
||||
locales.supported = [locales.supported[0]];
|
||||
}
|
||||
|
||||
let fetchedLocalizations = 0;
|
||||
await Promise.all(
|
||||
locales.supported.map(async ({ locale }) => {
|
||||
const root = "../../temp/game-strings";
|
||||
const cachePath = `${root}/${locale}.json`;
|
||||
|
||||
if (existsSync(cachePath)) {
|
||||
console.log(` Cache hit for ${locale}`);
|
||||
|
||||
const content = await readFile(cachePath, "utf-8");
|
||||
this.stringsI18n[locale] = JSON.parse(content) as BlitzStrings;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(` Cache miss for ${locale} (this will take a while...)`);
|
||||
|
||||
const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale];
|
||||
const cache = await fetch(
|
||||
const networkStrings = (await fetch(
|
||||
`https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`,
|
||||
)
|
||||
.then((response) => response.text())
|
||||
.then((string) => parseYaml(string) as BlitzStrings);
|
||||
const preInstalled = await this.vfs.yaml<BlitzStrings>(
|
||||
.then(parseYaml)) as BlitzStrings;
|
||||
const localStrings = await this.vfs.yaml<BlitzStrings>(
|
||||
`Data/Strings/${blitzLocale}.yaml`,
|
||||
);
|
||||
const combined = { ...networkStrings, ...localStrings };
|
||||
|
||||
this.stringsI18n[locale] = {
|
||||
...cache,
|
||||
...preInstalled,
|
||||
};
|
||||
await mkdir(root, { recursive: true });
|
||||
await writeFile(cachePath, JSON.stringify(combined));
|
||||
|
||||
console.log(
|
||||
`Fetched localizations for ${locale} (${++fetchedLocalizations}/${locales.supported.length})`,
|
||||
);
|
||||
this.stringsI18n[locale] = combined;
|
||||
}),
|
||||
);
|
||||
|
||||
@@ -237,6 +246,27 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
|
||||
return this;
|
||||
}
|
||||
|
||||
protected getTankFilterIds(
|
||||
name: string,
|
||||
definitionKey: string,
|
||||
filter: "include" | "exclude",
|
||||
) {
|
||||
const keys = name.trim().split(/\s+/).filter(Boolean);
|
||||
|
||||
return keys.flatMap((key) => {
|
||||
const id = this.tankStringIdMap[key];
|
||||
|
||||
if (id === undefined) {
|
||||
console.warn(
|
||||
`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
|
||||
);
|
||||
return [];
|
||||
}
|
||||
|
||||
return [id];
|
||||
});
|
||||
}
|
||||
|
||||
protected getString(name: string) {
|
||||
const collection: Record<string, string> = {
|
||||
[locales.default]: this.stringsI18n[locales.default][name],
|
||||
|
||||
@@ -387,7 +387,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
|
||||
: TankType.TANK_TYPE_RESEARCHABLE,
|
||||
tier: tank.level,
|
||||
class: tankClass,
|
||||
testing: tankTags.includes("testTank"),
|
||||
testing: tankTags.includes("testTank") || tank.level === 11,
|
||||
deprecated: tankTags.includes("deprecated"),
|
||||
price: tankPrice,
|
||||
camouflage_still: tankDefinition.root.invisibility.still,
|
||||
@@ -434,6 +434,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
|
||||
resistance_hard: terrainResistances[0],
|
||||
resistance_medium: terrainResistances[1],
|
||||
resistance_soft: terrainResistances[2],
|
||||
repair_time: track.hysteresisHealth / track.healthRegenPerSec,
|
||||
tier: track.level,
|
||||
unlocks: resolveUnlocks(
|
||||
this.blitzModuleTypeToBlitzkit,
|
||||
@@ -594,9 +595,25 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
|
||||
for (const shellKey in gunListEntry.shots) {
|
||||
const gunShellEntry = gunListEntry.shots[shellKey];
|
||||
const shell = shellList.root[shellKey];
|
||||
|
||||
// Newer client data stores shot properties on the shell rather
|
||||
// than repeating them under every gun's <shots> entry.
|
||||
const speed =
|
||||
typeof gunShellEntry === "string"
|
||||
? shell.speed
|
||||
: gunShellEntry.speed;
|
||||
const maxDistance =
|
||||
typeof gunShellEntry === "string"
|
||||
? shell.maxDistance
|
||||
: gunShellEntry.maxDistance;
|
||||
const piercingPower =
|
||||
typeof gunShellEntry === "string"
|
||||
? shell.piercingPower
|
||||
: gunShellEntry.piercingPower;
|
||||
|
||||
const shellId = toUniqueId(nation, shell.id);
|
||||
const shellName = this.getString(shell.userString);
|
||||
const penetrationRaw = gunShellEntry.piercingPower
|
||||
const penetrationRaw = piercingPower
|
||||
.split(" ")
|
||||
.filter((penetrationString) => penetrationString !== "")
|
||||
.map(Number);
|
||||
@@ -606,7 +623,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
|
||||
].shells.push({
|
||||
id: shellId,
|
||||
name: shellName,
|
||||
velocity: gunShellEntry.speed,
|
||||
velocity: speed,
|
||||
armor_damage: shell.damage.armor,
|
||||
module_damage: shell.damage.devices,
|
||||
caliber: shell.caliber,
|
||||
@@ -622,7 +639,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
|
||||
near: penetrationRaw[0],
|
||||
far: penetrationRaw[1],
|
||||
},
|
||||
range: gunShellEntry.maxDistance,
|
||||
range: maxDistance,
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,8 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
|
||||
for (const camoKey in this.camouflagesXml!.root.camouflages) {
|
||||
const camo = this.camouflagesXml!.root.camouflages[camoKey];
|
||||
|
||||
if (!(camoKey in this.camouflagesYaml!)) continue;
|
||||
|
||||
const yamlEntry = this.camouflagesYaml![camoKey];
|
||||
const fullName = yamlEntry.userString
|
||||
? this.getString(yamlEntry.userString)
|
||||
|
||||
@@ -4,7 +4,13 @@ import {
|
||||
ChassisDefinitionsList,
|
||||
Crew,
|
||||
GunDefinitionsList,
|
||||
I_HAT,
|
||||
J_HAT,
|
||||
K_HAT,
|
||||
ModelDefinitions,
|
||||
parseHierarchies,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
TankParameters,
|
||||
toUniqueId,
|
||||
TurretDefinitionsList,
|
||||
@@ -12,9 +18,10 @@ import {
|
||||
VehicleDefinitionArmor,
|
||||
VehicleDefinitionList,
|
||||
VehicleDefinitions,
|
||||
VertexAttribute,
|
||||
} from "@blitzkit/core";
|
||||
import { parse as parsePath } from "path";
|
||||
import { Vector3Tuple } from "three";
|
||||
import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
|
||||
import { Cache } from "./0_base";
|
||||
import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
|
||||
|
||||
@@ -23,6 +30,87 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
|
||||
}
|
||||
|
||||
private async collisionBoundingBoxes(
|
||||
nation: string,
|
||||
tankKey: string,
|
||||
turretRotation?: { yaw: number; pitch: number; roll: number },
|
||||
) {
|
||||
const boundingBoxes: Record<
|
||||
string,
|
||||
{ min: Vector3Tuple; max: Vector3Tuple }
|
||||
> = {};
|
||||
const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
|
||||
|
||||
if (!(await this.vfs.resolve(`${path}.sc2`))) {
|
||||
throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
|
||||
}
|
||||
|
||||
const sc2 = new Sc2ReadStream(
|
||||
(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
|
||||
).sc2();
|
||||
const scg = new ScgReadStream(
|
||||
(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
|
||||
).scg();
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
|
||||
for (const component of components) {
|
||||
if (component["comp.typename"] !== "RenderComponent") continue;
|
||||
|
||||
const polygonGroup = scg.get(
|
||||
component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
|
||||
);
|
||||
|
||||
if (!polygonGroup) continue;
|
||||
|
||||
const min: Vector3Tuple = [Infinity, Infinity, Infinity];
|
||||
const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
|
||||
const rotate =
|
||||
turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
|
||||
|
||||
polygonGroup.vertices.forEach((vertex) => {
|
||||
vertex.forEach(({ attribute, value }) => {
|
||||
if (attribute !== VertexAttribute.VERTEX) return;
|
||||
|
||||
const position = new THREEVector3(...value);
|
||||
|
||||
if (rotate) {
|
||||
position
|
||||
.applyAxisAngle(
|
||||
I_HAT,
|
||||
-MathUtils.degToRad(turretRotation.pitch),
|
||||
)
|
||||
.applyAxisAngle(
|
||||
J_HAT,
|
||||
-MathUtils.degToRad(turretRotation.roll),
|
||||
)
|
||||
.applyAxisAngle(
|
||||
K_HAT,
|
||||
-MathUtils.degToRad(turretRotation.yaw),
|
||||
);
|
||||
}
|
||||
|
||||
const coordinates = position.toArray();
|
||||
|
||||
for (let axis = 0; axis < 3; axis++) {
|
||||
min[axis] = Math.min(min[axis], coordinates[axis]);
|
||||
max[axis] = Math.max(max[axis], coordinates[axis]);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
|
||||
}
|
||||
|
||||
return null;
|
||||
});
|
||||
|
||||
if (!boundingBoxes.hull) {
|
||||
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
|
||||
}
|
||||
|
||||
return boundingBoxes;
|
||||
}
|
||||
|
||||
private assignArmor(
|
||||
raw: VehicleDefinitionArmor[string],
|
||||
id: number,
|
||||
@@ -67,6 +155,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
const tankParameters = await this.vfs.yaml<TankParameters>(
|
||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
|
||||
nation,
|
||||
tankKey,
|
||||
tankDefinition.root.hull.turretInitialRotation,
|
||||
);
|
||||
const hullBoundingBox = collisionBoundingBoxes.hull;
|
||||
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
|
||||
.split(" ")
|
||||
.map(Number) as Vector3Tuple;
|
||||
@@ -141,12 +235,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
}
|
||||
: undefined,
|
||||
bounding_box: {
|
||||
min: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision.hull.bbox.min,
|
||||
),
|
||||
max: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision.hull.bbox.max,
|
||||
),
|
||||
min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
|
||||
max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
|
||||
},
|
||||
turrets: {},
|
||||
tracks: {},
|
||||
@@ -208,26 +298,35 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
|
||||
turret.userString;
|
||||
|
||||
const turretCollisionName = parsePath(
|
||||
turret.hitTester.collisionModel,
|
||||
).name.toLowerCase();
|
||||
const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
|
||||
|
||||
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
|
||||
throw new Error(
|
||||
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
|
||||
);
|
||||
}
|
||||
|
||||
const turretBoundingBox = collisionBoundingBoxes[
|
||||
turretCollisionName
|
||||
] ?? {
|
||||
min: [0, 0, 0] as Vector3Tuple,
|
||||
max: [0, 0, 0] as Vector3Tuple,
|
||||
};
|
||||
|
||||
modelDefinitions.models[tankId].turrets[turretId] = {
|
||||
armor: turretArmor,
|
||||
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
|
||||
model_id: turretModel,
|
||||
yaw:
|
||||
-turretYaw[0] + turretYaw[1] === 360
|
||||
? undefined
|
||||
: { min: turretYaw[0], max: turretYaw[1] },
|
||||
yaw: isFullYaw
|
||||
? undefined
|
||||
: { min: turretYaw[0], max: turretYaw[1] },
|
||||
guns: {},
|
||||
bounding_box: {
|
||||
min: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision[
|
||||
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||
].bbox.min,
|
||||
),
|
||||
max: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision[
|
||||
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||
].bbox.max,
|
||||
),
|
||||
min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
|
||||
max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
@@ -44,9 +44,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
|
||||
},
|
||||
},
|
||||
});
|
||||
@@ -72,9 +70,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
@@ -11,7 +11,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
||||
async provisionDefinitions() {
|
||||
const provisionDefinitions = ProvisionDefinitions.create();
|
||||
|
||||
Object.entries(this.provisionsCommon).forEach(([, provision]) => {
|
||||
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
|
||||
const entry: Provision = {
|
||||
id: provision.id,
|
||||
exclude: [],
|
||||
@@ -42,9 +42,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
|
||||
},
|
||||
},
|
||||
});
|
||||
@@ -70,9 +68,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name
|
||||
.split(/ +/)
|
||||
.map((key) => this.tankStringIdMap[key]),
|
||||
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
@@ -25,6 +25,7 @@ export * from "./sluggify";
|
||||
export * from "./staticAsset";
|
||||
export * from "./sum";
|
||||
export * from "./tankDefinitions";
|
||||
export * from "./tankBoundingBox";
|
||||
export * from "./tankIcon";
|
||||
export * from "./tankNames";
|
||||
export * from "./unionBoundingBox";
|
||||
|
||||
@@ -12,6 +12,7 @@ export function metaSortTank(
|
||||
gameDefinitions: GameDefinitions,
|
||||
) {
|
||||
return tanks
|
||||
.sort((a, b) => a.id - b.id)
|
||||
.sort((a, b) => b.tier - a.tier)
|
||||
.sort(
|
||||
(a, b) => treeTypeOrder.indexOf(b.type) - treeTypeOrder.indexOf(a.type),
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
import { ModelDefinition, TurretModelDefinition } from "../protos";
|
||||
import { unionBoundingBox } from "./unionBoundingBox";
|
||||
|
||||
export function tankBoundingBox(
|
||||
tankModelDefinition: ModelDefinition,
|
||||
turretModelDefinition: TurretModelDefinition,
|
||||
) {
|
||||
const hull = tankModelDefinition.bounding_box!;
|
||||
const turret = turretModelDefinition.bounding_box!;
|
||||
const origin = tankModelDefinition.turret_origin!;
|
||||
|
||||
if (
|
||||
turret.min!.x === turret.max!.x &&
|
||||
turret.min!.y === turret.max!.y &&
|
||||
turret.min!.z === turret.max!.z
|
||||
) {
|
||||
return unionBoundingBox(hull, hull);
|
||||
}
|
||||
|
||||
return unionBoundingBox(hull, {
|
||||
min: {
|
||||
x: turret.min!.x + origin.x,
|
||||
y: turret.min!.y + origin.z,
|
||||
z: turret.min!.z + origin.y,
|
||||
},
|
||||
max: {
|
||||
x: turret.max!.x + origin.x,
|
||||
y: turret.max!.y + origin.z,
|
||||
z: turret.max!.z + origin.y,
|
||||
},
|
||||
});
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import { times } from "lodash-es";
|
||||
import { CrewType, ShellType, TankClass, TankType } from "../../protos";
|
||||
import { CrewType, ShellType } from "../../protos";
|
||||
|
||||
export const SHELL_NAMES: Record<ShellType, string> = {
|
||||
[ShellType.SHELL_TYPE_AP]: "AP",
|
||||
@@ -15,33 +15,6 @@ export const CREW_MEMBER_NAMES = {
|
||||
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/BIHSEH0.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/CSNha5V.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/wvf3ltm.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/ECeqlZa.png",
|
||||
};
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/TCu3EdR.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/zdkpTRb.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/3z7eHX6.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/P3vbmyA.png",
|
||||
};
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/WTjeirB.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/EwhtKkU.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/u8YDMBh.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
|
||||
};
|
||||
export const TIERS = times(10, (index) => index + 1);
|
||||
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
|
||||
1: "I",
|
||||
@@ -54,6 +27,7 @@ export const TIER_ROMAN_NUMERALS: Record<number, string> = {
|
||||
8: "VIII",
|
||||
9: "IX",
|
||||
10: "X",
|
||||
11: "XI",
|
||||
};
|
||||
|
||||
export const flags: Record<string, string> = {
|
||||
@@ -67,8 +41,3 @@ export const flags: Record<string, string> = {
|
||||
european: "🇪🇺",
|
||||
other: "<:other:1218421572243558482>",
|
||||
};
|
||||
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
|
||||
[TankType.TANK_TYPE_RESEARCHABLE]: TANK_ICONS,
|
||||
[TankType.TANK_TYPE_PREMIUM]: TANK_ICONS_PREMIUM,
|
||||
[TankType.TANK_TYPE_COLLECTOR]: TANK_ICONS_COLLECTOR,
|
||||
};
|
||||
@@ -1,50 +0,0 @@
|
||||
export enum ImgurSize {
|
||||
/**
|
||||
* The default size
|
||||
*/
|
||||
Default = '',
|
||||
/**
|
||||
* Unknown size but really really small
|
||||
*/
|
||||
UltraSmall = 'ss',
|
||||
/**
|
||||
* 90x90
|
||||
*/
|
||||
SmallSquare = 's',
|
||||
/**
|
||||
* 160x160
|
||||
*/
|
||||
BigSquare = 'b',
|
||||
/**
|
||||
* 160x160
|
||||
*/
|
||||
SmallThumbnail = 't',
|
||||
/**
|
||||
* 320x320
|
||||
*/
|
||||
MediumThumbnail = 'm',
|
||||
/**
|
||||
* 640x640
|
||||
*/
|
||||
LargeThumbnail = 'l',
|
||||
/**
|
||||
* 1024x1024
|
||||
*/
|
||||
HugeThumbnail = 'h',
|
||||
}
|
||||
|
||||
interface ImgurOptions {
|
||||
format: 'jpeg' | 'png';
|
||||
size: ImgurSize;
|
||||
}
|
||||
|
||||
const defaultImgurOptions: ImgurOptions = {
|
||||
format: 'png',
|
||||
size: ImgurSize.Default,
|
||||
};
|
||||
|
||||
export function imgur(id: string, imgurOptions?: Partial<ImgurOptions>) {
|
||||
const options = { ...defaultImgurOptions, ...imgurOptions };
|
||||
|
||||
return `https://i.imgur.com/${id}${options.size}.${options.format}`;
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
export * from './imgur';
|
||||
@@ -1,6 +1,5 @@
|
||||
export * from "./blitz";
|
||||
export * from "./blitzkit";
|
||||
export * from "./imgur";
|
||||
export * from "./math";
|
||||
export * from "./patreon";
|
||||
export * from "./protobuf";
|
||||
|
||||
@@ -87,6 +87,7 @@ message TrackDefinition {
|
||||
required float resistance_medium = 10;
|
||||
required float resistance_soft = 11;
|
||||
repeated Unlock unlocks = 12;
|
||||
required float repair_time = 13;
|
||||
}
|
||||
|
||||
message EngineDefinition {
|
||||
|
||||
@@ -338,6 +338,7 @@ export interface TrackDefinition {
|
||||
resistance_medium: number;
|
||||
resistance_soft: number;
|
||||
unlocks: Unlock[];
|
||||
repair_time: number;
|
||||
}
|
||||
|
||||
export interface EngineDefinition {
|
||||
@@ -1759,6 +1760,7 @@ function createBaseTrackDefinition(): TrackDefinition {
|
||||
resistance_medium: 0,
|
||||
resistance_soft: 0,
|
||||
unlocks: [],
|
||||
repair_time: 0,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1800,6 +1802,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
for (const v of message.unlocks) {
|
||||
Unlock.encode(v!, writer.uint32(98).fork()).join();
|
||||
}
|
||||
if (message.repair_time !== 0) {
|
||||
writer.uint32(109).float(message.repair_time);
|
||||
}
|
||||
return writer;
|
||||
},
|
||||
|
||||
@@ -1906,6 +1911,14 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
message.unlocks.push(Unlock.decode(reader, reader.uint32()));
|
||||
continue;
|
||||
}
|
||||
case 13: {
|
||||
if (tag !== 109) {
|
||||
break;
|
||||
}
|
||||
|
||||
message.repair_time = reader.float();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ((tag & 7) === 4 || tag === 0) {
|
||||
break;
|
||||
@@ -1929,6 +1942,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
resistance_medium: isSet(object.resistance_medium) ? globalThis.Number(object.resistance_medium) : 0,
|
||||
resistance_soft: isSet(object.resistance_soft) ? globalThis.Number(object.resistance_soft) : 0,
|
||||
unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
|
||||
repair_time: isSet(object.repair_time) ? globalThis.Number(object.repair_time) : 0,
|
||||
};
|
||||
},
|
||||
|
||||
@@ -1970,6 +1984,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
if (message.unlocks?.length) {
|
||||
obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e));
|
||||
}
|
||||
if (message.repair_time !== 0) {
|
||||
obj.repair_time = message.repair_time;
|
||||
}
|
||||
return obj;
|
||||
},
|
||||
|
||||
@@ -1994,6 +2011,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
message.resistance_medium = object.resistance_medium ?? 0;
|
||||
message.resistance_soft = object.resistance_soft ?? 0;
|
||||
message.unlocks = object.unlocks?.map((e) => Unlock.fromPartial(e)) || [];
|
||||
message.repair_time = object.repair_time ?? 0;
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
@@ -90,6 +90,28 @@ export interface Hierarchy {
|
||||
name: string;
|
||||
}
|
||||
|
||||
export function parseHierarchies<Parent>(
|
||||
hierarchies: Hierarchy[],
|
||||
parent: Parent,
|
||||
parseHierarchy: (
|
||||
hierarchy: Hierarchy,
|
||||
components: Component[],
|
||||
parent: Parent,
|
||||
) => Parent | undefined,
|
||||
) {
|
||||
for (const hierarchy of hierarchies) {
|
||||
const components = Array.from(
|
||||
{ length: hierarchy.components.count },
|
||||
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
const child = parseHierarchy(hierarchy, components, parent);
|
||||
|
||||
if (child !== undefined && hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 0001, 0002, 0003...: Component
|
||||
type Components = {
|
||||
count: number;
|
||||
|
||||
@@ -20,11 +20,13 @@ export interface GunDefinitionsList {
|
||||
burst?: { count: number; rate: number };
|
||||
clip?: { count: number; rate: number };
|
||||
shots: {
|
||||
[key: string]: {
|
||||
speed: number;
|
||||
piercingPower: string;
|
||||
maxDistance: number;
|
||||
};
|
||||
[key: string]:
|
||||
| ""
|
||||
| {
|
||||
speed: number;
|
||||
piercingPower: string;
|
||||
maxDistance: number;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -10,6 +10,9 @@ export type ShellDefinitionsList = Record<
|
||||
normalizationAngle?: number;
|
||||
ricochetAngle?: number;
|
||||
explosionRadius?: number;
|
||||
speed: number;
|
||||
maxDistance?: number;
|
||||
piercingPower: string;
|
||||
}
|
||||
> & {
|
||||
icons: Record<string, string>;
|
||||
|
||||
@@ -34,6 +34,8 @@ export interface VehicleDefinitions {
|
||||
};
|
||||
level: number;
|
||||
hullPosition: string;
|
||||
hysteresisHealth: number;
|
||||
healthRegenPerSec: number;
|
||||
armor: {
|
||||
leftTrack:
|
||||
| number
|
||||
|
||||
@@ -215,6 +215,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Language"
|
||||
},
|
||||
|
||||
@@ -458,6 +459,8 @@
|
||||
},
|
||||
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
@@ -680,6 +683,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Camouflage still",
|
||||
"camouflageMoving": "Moving",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desarrollador",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Idioma"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Cara a cara",
|
||||
@@ -621,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Suave",
|
||||
"health": "Salud",
|
||||
"fireChance": "Probabilidad de incendio",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Rango de visión",
|
||||
"camouflageStill": "Quieto",
|
||||
"camouflageMoving": "En movimiento",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Paramètres",
|
||||
"description": "Modifier les paramètres de BlitzKit",
|
||||
"dev_mode": "Mode développement",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Langue"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
@@ -621,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Still",
|
||||
"camouflageMoving": "Moving",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "開発者モード",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "言語 / Language"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "ハルダウン",
|
||||
"face_hug": "密着",
|
||||
@@ -621,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "軟弱地",
|
||||
"health": "耐久値",
|
||||
"fireChance": "火災発生率",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "視認範囲",
|
||||
"camouflageStill": "静止時",
|
||||
"camouflageMoving": "移動時",
|
||||
|
||||
+104
-101
@@ -194,6 +194,7 @@
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Language"
|
||||
},
|
||||
"common": {
|
||||
@@ -219,190 +220,190 @@
|
||||
"clear": "Clear",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"active": "{name} (Aktywne)",
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"body": "Nie znaleziono czołgu.",
|
||||
"search_again": "",
|
||||
"clear_filters": "Try clearing filters."
|
||||
},
|
||||
"sort": {
|
||||
"meta.none": "none",
|
||||
"survivability.health": "health",
|
||||
"survivability.viewRange": "view range",
|
||||
"survivability.camouflageStill": "camouflage still",
|
||||
"survivability.camouflageMoving": "camouflage moving",
|
||||
"survivability.camouflageShooting": "camouflage shooting",
|
||||
"survivability.volume": "volume",
|
||||
"survivability.length": "length",
|
||||
"fire.dpm": "standard DPM",
|
||||
"fire.dpmPremium": "premium DPM",
|
||||
"fire.reload": "reload",
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"meta.none": "brak",
|
||||
"survivability.health": "punkty.życia",
|
||||
"survivability.viewRange": "zasięg widzenia",
|
||||
"survivability.camouflageStill": "kamuflaż w bezruchu",
|
||||
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
|
||||
"survivability.camouflageShooting": "kamuflaż podczas strzału",
|
||||
"survivability.volume": "wartość",
|
||||
"survivability.length": "długość",
|
||||
"fire.dpm": "DPM pocisków podstawowych",
|
||||
"fire.dpmPremium": "DPM pocisków premium",
|
||||
"fire.reload": "przeładowanie",
|
||||
"fire.caliber": "kaliber",
|
||||
"fire.standardPenetration": "Penetracja pocisków standardowych",
|
||||
"fire.premiumPenetration": "Penetracja pocisków premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
"fire.shellRange": "shell range",
|
||||
"fire.shellCapacity": "shell capacity",
|
||||
"fire.aimTime": "aim time",
|
||||
"fire.damage": "uszkodzenia",
|
||||
"fire.moduleDamage": "Uszkodzenia modułów",
|
||||
"fire.shellVelocity": "Prędkość pocisku",
|
||||
"fire.shellRange": "Zasięg pocisku",
|
||||
"fire.shellCapacity": "Maksymalna ilość pocisków",
|
||||
"fire.aimTime": "Czas celowania",
|
||||
"fire.dispersionStill": "dispersion still",
|
||||
"fire.dispersionMoving": "dispersion moving",
|
||||
"fire.gunDepression": "gun depression",
|
||||
"fire.gunElevation": "gun elevation",
|
||||
"maneuverability.forwardsSpeed": "forwards speed",
|
||||
"maneuverability.backwardsSpeed": "backwards speed",
|
||||
"maneuverability.power": "power",
|
||||
"maneuverability.powerToWeight": "power to weight",
|
||||
"maneuverability.weight": "weight",
|
||||
"fire.gunDepression": "Depresja działa",
|
||||
"fire.gunElevation": "Elewacja działa",
|
||||
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
|
||||
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
|
||||
"maneuverability.power": "Moc silnika",
|
||||
"maneuverability.powerToWeight": "Proporcja mocy do masy",
|
||||
"maneuverability.weight": "Masa czołgu",
|
||||
"maneuverability.traverseSpeed": "traverse speed"
|
||||
},
|
||||
"sort_dropdown": {
|
||||
"label": "Sort",
|
||||
"label": "Filtruj",
|
||||
"groups": {
|
||||
"sort": {
|
||||
"no_sort": "No sort",
|
||||
"label": "Sort by",
|
||||
"fire": "Fire",
|
||||
"maneuverability": "Maneuverability",
|
||||
"survivability": "Survivability"
|
||||
"no_sort": "Brak filtrów",
|
||||
"label": "Filtruj według",
|
||||
"fire": "Siła ognia",
|
||||
"maneuverability": "Mobilność ",
|
||||
"survivability": "Przetrwanie"
|
||||
},
|
||||
"direction": {
|
||||
"label": "Direction",
|
||||
"ascending": "Ascending",
|
||||
"descending": "Descending"
|
||||
"ascending": "Rosnąco",
|
||||
"descending": "Malejąco"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"warnings": {
|
||||
"test": "Tanks in testing are subject to change and may not represent the final product."
|
||||
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
|
||||
}
|
||||
},
|
||||
"home": {
|
||||
"discord": {
|
||||
"join_short": "Join cool people!",
|
||||
"join_long": "Join super duper cool people!",
|
||||
"join_short": "Dołącz do elity!",
|
||||
"join_long": "Dołącz do topowej elity!",
|
||||
"action": "Discord"
|
||||
},
|
||||
"hero": {
|
||||
"credit": "By {name} ❤️"
|
||||
"credit": "Według {name} ♥️"
|
||||
},
|
||||
"hot_tanks": {
|
||||
"title": "Popular tanks",
|
||||
"subtitle": "Last {days} days"
|
||||
"title": "Popularne czołgi",
|
||||
"subtitle": "Ostatnie {days} dni"
|
||||
},
|
||||
"other_projects": {
|
||||
"title": "Other cool projects"
|
||||
"title": "Inne epickie projekty"
|
||||
},
|
||||
"help_translate": "Please help translate {name} to {language}!",
|
||||
"seo_description": "Tools for everything World of Tanks Blitz"
|
||||
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
|
||||
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
|
||||
},
|
||||
"docs": {
|
||||
"patches": {
|
||||
"name": "BlitzKit Changelogs",
|
||||
"seo_description": "Changelogs for BlitzKit Discord bot and website"
|
||||
"name": "Zapisy zmian BlitzKit",
|
||||
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"playlist": {
|
||||
"reset": "Reset",
|
||||
"shuffle": "Shuffle",
|
||||
"remove": "Remove played",
|
||||
"tracking": "BlitzKit is tracking your battles",
|
||||
"reset": "Resetuj",
|
||||
"shuffle": "Wymieszaj",
|
||||
"remove": "Usuń czołgi, którymi grałem",
|
||||
"tracking": "BlitzKit zapisuje twoje bitwy",
|
||||
"sort": {
|
||||
"button": "Sort by",
|
||||
"last_played": "Last played",
|
||||
"least_played": "Least played"
|
||||
"button": "Filtruj według",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"least_played": "Najmniej używane czołgi"
|
||||
},
|
||||
"table": {
|
||||
"index": "#",
|
||||
"never": "Never",
|
||||
"tank": "Tank",
|
||||
"last_played": "Last played",
|
||||
"battles": "Career battles",
|
||||
"never": "Nigdy",
|
||||
"tank": "Czołg",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"battles": "Wszystkie bitwy na koncie",
|
||||
"unrecorded": "--",
|
||||
"wins": "Zwycięstwa"
|
||||
},
|
||||
"large_warning": {
|
||||
"title": "That's a lot of tanks!",
|
||||
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
|
||||
"cancel": "Cancel",
|
||||
"proceed": "Proceed"
|
||||
"title": "To jest mnóstwo czołgów!",
|
||||
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
|
||||
"cancel": "Anuluj",
|
||||
"proceed": "Zatwierdź"
|
||||
},
|
||||
"generate": "Generate playlist",
|
||||
"name": "Playlist",
|
||||
"description": "Tank playlist generator",
|
||||
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
|
||||
"button": "Generate",
|
||||
"pool_size": "{count} possible tanks"
|
||||
"generate": "Wygeneruj playlistę",
|
||||
"name": "Playlista",
|
||||
"description": "Generator playlisty czołgów",
|
||||
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
|
||||
"button": "Wygeneruj",
|
||||
"pool_size": "{count} możliwe czołgi"
|
||||
},
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"name": "Mikser",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
|
||||
"screenshot": "Screenshot",
|
||||
"randomize": "Randomize"
|
||||
"screenshot": "Zrzut ekranu",
|
||||
"randomize": "Wymieszaj"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess",
|
||||
"name": "Zgadnij",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
"placeholder": "Type to guess...",
|
||||
"skip": "Skip",
|
||||
"guess": "Guess",
|
||||
"next": "Next",
|
||||
"placeholder": "Wpisz odpowiedź",
|
||||
"skip": "Pomiń",
|
||||
"guess": "Zgaduję",
|
||||
"next": "Następny",
|
||||
"no_results": "Brak wyników"
|
||||
},
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"title": "Odsłonić część czołgu?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
"cancel": "Anuluj",
|
||||
"reveal": "Pokaż"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
"clear": "Wyczyść",
|
||||
"select_all": "Zaznacz wszystko ",
|
||||
"tier": "Poziom czołgu {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
"search": "Wyszukaj statystykę...",
|
||||
"name": "Tankopedia",
|
||||
"button": "Find tanks",
|
||||
"description": "Blitz tank encyclopedia",
|
||||
"button": "Znajdź czołg",
|
||||
"description": "Encyklopedia czołgów w WoTb",
|
||||
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
|
||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
"skip": "Pomiń"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
"hard": "Hard",
|
||||
"hull": "Kadłub",
|
||||
"turret": "Wieża",
|
||||
"hard": "Utwardzony",
|
||||
"medium": "Średni",
|
||||
"soft": "Soft",
|
||||
"effective": "Effective"
|
||||
"soft": "Miękki",
|
||||
"effective": "Rzeczywisty"
|
||||
},
|
||||
"ricochet": {
|
||||
"angle": "Angle",
|
||||
"angle": "Kąt",
|
||||
"normalization": "Normalization",
|
||||
"effective_angle": "Effective angle",
|
||||
"armor": "Armor",
|
||||
"no_ricochet": "Explosive shells don't ricochet"
|
||||
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
|
||||
"armor": "Pancerz",
|
||||
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
|
||||
},
|
||||
"view_range": {
|
||||
"camo": "Camo",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
"camo": "Kamuflaż",
|
||||
"ghost_factory": "Fabryka duchów",
|
||||
"dead_rail": "Martwy tor"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Hull down",
|
||||
"face_hug": "Face hug",
|
||||
@@ -621,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Still",
|
||||
"camouflageMoving": "Moving",
|
||||
@@ -653,10 +656,10 @@
|
||||
"loader": "Loader"
|
||||
},
|
||||
"maneuverability": {
|
||||
"title": "Maneuverability"
|
||||
"title": "Mobilność "
|
||||
},
|
||||
"survivability": {
|
||||
"title": "Survivability"
|
||||
"title": "Przetrwanie"
|
||||
}
|
||||
},
|
||||
"compare": {
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
"development": "Development",
|
||||
"opentest": "TesteAberto",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
"production": "Produção"
|
||||
},
|
||||
"locales": {
|
||||
"en": "Inglês",
|
||||
@@ -187,13 +187,14 @@
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"title": "301: movido permanentemente",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"title": "Configurações",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desenvolvimento",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Idioma"
|
||||
},
|
||||
"common": {
|
||||
@@ -206,9 +207,9 @@
|
||||
"copied": "Copiado!"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"select_dialog_title": "Procura por tanque",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"clear_filters": "Limpar filtros",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Procurar tanques...",
|
||||
"recent": "Visto recentemente",
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Casco para baixo",
|
||||
"face_hug": "Abraço facial",
|
||||
@@ -621,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Macio",
|
||||
"health": "Vida",
|
||||
"fireChance": "Chance de incêndio",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Alcance de visão",
|
||||
"camouflageStill": "Parado",
|
||||
"camouflageMoving": "Em movimento",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Настройки",
|
||||
"description": "Изменить настройки BlitzKit",
|
||||
"dev_mode": "Режим разработчика",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Язык"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "За холмом",
|
||||
"face_hug": "В упор",
|
||||
@@ -621,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "На мягком грунте",
|
||||
"health": "Прочность",
|
||||
"fireChance": "Вероятность возгорания",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Радиус обзора",
|
||||
"camouflageStill": "Когда неподвижен",
|
||||
"camouflageMoving": "В движении",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "Налаштування",
|
||||
"description": "Змінити налаштування BlitzKit ",
|
||||
"dev_mode": "Режим розробника",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Мова"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "Від башти",
|
||||
"face_hug": "Клінч",
|
||||
@@ -621,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Здоров'я",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Нерухомо",
|
||||
"camouflageMoving": "У русі",
|
||||
|
||||
@@ -194,6 +194,7 @@
|
||||
"title": "设置",
|
||||
"description": "更改 BlitzKit 设置",
|
||||
"dev_mode": "开发者模式",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "语言"
|
||||
},
|
||||
"common": {
|
||||
@@ -412,6 +413,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"poses": {
|
||||
"hull_down": "俯角视角",
|
||||
"face_hug": "顶牛视角",
|
||||
@@ -621,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "水面上车转速率",
|
||||
"health": "血量",
|
||||
"fireChance": "发动机受击时着火概率",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "视野范围",
|
||||
"camouflageStill": "静止隐蔽",
|
||||
"camouflageMoving": "移动时",
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
"discover-ids": "bun src/discoverIds/index.ts",
|
||||
"build-protos": "bun src/protos.ts",
|
||||
"record-performance": "bun src/recordPerformance/index.ts",
|
||||
"download-client": "bun src/downloadClient/index.ts"
|
||||
"download-client": "bun src/downloadClient/index.ts",
|
||||
"vfs": "bun src/vfs/index.ts"
|
||||
},
|
||||
"dependencies": {
|
||||
"@blitzkit/closed": "workspace:*",
|
||||
|
||||
@@ -135,7 +135,7 @@ let regionI = 0;
|
||||
|
||||
console.log("Starting discovery loop...");
|
||||
|
||||
atMaxRate(async ({ _break: break1 }) => {
|
||||
await atMaxRate(async ({ _break: break1 }) => {
|
||||
if (regions.length === 0) {
|
||||
console.log("All regions exhausted, exiting discovery loop...");
|
||||
return break1();
|
||||
@@ -166,18 +166,19 @@ atMaxRate(async ({ _break: break1 }) => {
|
||||
fields
|
||||
}&account_id=${accountIds}`;
|
||||
|
||||
atMaxRate(async ({ _break: break2 }) => {
|
||||
if (idRange.length < MAX_IDS_PER_CALL) {
|
||||
console.log(
|
||||
`Removing region ${region.domain} removed due to ID range exhaustion...`,
|
||||
);
|
||||
regions.splice(regionI, 1);
|
||||
}
|
||||
if (idRange.length < MAX_IDS_PER_CALL) {
|
||||
console.log(
|
||||
`Removing region ${region.domain} removed due to ID range exhaustion...`,
|
||||
);
|
||||
regions.splice(regionI, 1);
|
||||
}
|
||||
|
||||
const response = await fetch(url);
|
||||
const data = (await response.json()) as QuickInfo;
|
||||
await atMaxRate(async ({ _break: break2 }) => {
|
||||
const data = await fetch(url)
|
||||
.then((response) => response.json() as Promise<QuickInfo>)
|
||||
.catch(() => null);
|
||||
|
||||
if (data.status !== "ok") {
|
||||
if (data === null || data.status !== "ok") {
|
||||
console.warn("Failed API call; trying again...");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,9 @@ interface MethodContext {
|
||||
let lastT = 0;
|
||||
const maxDelta = 1000 / API_RATE;
|
||||
const DELTA_BUFFER = 0;
|
||||
export async function atMaxRate(method: (context: MethodContext) => void) {
|
||||
export async function atMaxRate(
|
||||
method: (context: MethodContext) => void | Promise<void>,
|
||||
) {
|
||||
let isBroken = false;
|
||||
|
||||
const context: MethodContext = {
|
||||
@@ -39,7 +41,7 @@ export async function atMaxRate(method: (context: MethodContext) => void) {
|
||||
await sleep(maxDelta - delta + DELTA_BUFFER);
|
||||
}
|
||||
|
||||
method(context);
|
||||
await method(context);
|
||||
lastT = t;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
import { assertSecret } from "@blitzkit/core";
|
||||
import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
|
||||
|
||||
export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));
|
||||
|
||||
const command = Bun.argv[2];
|
||||
const path = Bun.argv[3];
|
||||
|
||||
if (!path) {
|
||||
console.error("Gimme a path to assess dumb ass");
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
if (command === "cat") {
|
||||
const content = await vfs.file(path);
|
||||
await Bun.write(Bun.stdout, content);
|
||||
} else if (command === "ls") {
|
||||
const files = await vfs.dir(path);
|
||||
|
||||
for (const file of files) {
|
||||
console.log(file);
|
||||
}
|
||||
}
|
||||
@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
? shotStatusColors[shot.out.status]
|
||||
: undefined;
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
|
||||
const penetrationChance = shot.penetrationChance !== undefined && (
|
||||
<Text color="gray" weight="bold">
|
||||
{literals(strings.common.units.percentage, {
|
||||
value: (shot.penetrationChance * 100).toFixed(0),
|
||||
})}
|
||||
</Text>
|
||||
);
|
||||
|
||||
return (
|
||||
<Card variant="classic" {...props}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
|
||||
shot.in.status
|
||||
],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
<Flex justify="between" align="center" gap="4">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.in.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{!hasOutLayers && penetrationChance}
|
||||
</Flex>
|
||||
|
||||
<table
|
||||
style={{
|
||||
@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
</Flex>
|
||||
</Inset>
|
||||
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
<Flex justify="between" align="center" gap="4">
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{penetrationChance}
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.out.layers.map((layer, index) => {
|
||||
|
||||
@@ -63,6 +63,36 @@ export type ArmorUserData = {
|
||||
}
|
||||
);
|
||||
|
||||
const PENETRATION_RANDOMIZATION = 0.05;
|
||||
|
||||
function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
|
||||
function penetrates(scale: number) {
|
||||
const shot = shoot(scale);
|
||||
|
||||
return (shot?.out ?? shot?.in)?.status === "penetration";
|
||||
}
|
||||
|
||||
let low = 1 - PENETRATION_RANDOMIZATION;
|
||||
let high = 1 + PENETRATION_RANDOMIZATION;
|
||||
|
||||
if (penetrates(low)) return 1;
|
||||
if (!penetrates(high)) return 0;
|
||||
|
||||
for (let iteration = 0; iteration < 16; iteration++) {
|
||||
const middle = (low + high) / 2;
|
||||
|
||||
if (penetrates(middle)) {
|
||||
high = middle;
|
||||
} else {
|
||||
low = middle;
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
|
||||
);
|
||||
}
|
||||
|
||||
const omitMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
depthWrite: true,
|
||||
@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
|
||||
intersections: Intersection[],
|
||||
allowRicochet: boolean,
|
||||
remainingPenetrationInput?: number,
|
||||
penetrationScale = 1,
|
||||
) => {
|
||||
const { customShell } = Tankopedia.state;
|
||||
const shell = customShell ?? Duel.state.antagonist.shell;
|
||||
@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const penetration =
|
||||
penetrationScale *
|
||||
shell.penetration!.near *
|
||||
resolvePenetrationCoefficient(
|
||||
hasCalibratedShells,
|
||||
@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
|
||||
ricochetIntersections,
|
||||
false,
|
||||
remainingPenetration,
|
||||
penetrationScale,
|
||||
);
|
||||
|
||||
shot.in.status = "ricochet";
|
||||
@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
|
||||
|
||||
const shot = shoot(event.point, event.intersections, true)!;
|
||||
|
||||
shot.penetrationChance = resolvePenetrationChance((scale) =>
|
||||
shoot(
|
||||
event.point,
|
||||
event.intersections,
|
||||
true,
|
||||
undefined,
|
||||
scale,
|
||||
),
|
||||
);
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = shot;
|
||||
});
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
---
|
||||
import { tankIcon } from "@blitzkit/core";
|
||||
import { Flex, Heading, Link, Strong, Text } from "@radix-ui/themes";
|
||||
---
|
||||
|
||||
<Flex justify="center" px="4">
|
||||
<Link
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{ display: "content" }}
|
||||
href="/docs/guides/christmas-2025"
|
||||
underline="none"
|
||||
>
|
||||
<Flex
|
||||
mt="3"
|
||||
px="5"
|
||||
py="4"
|
||||
style={{
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
boxSizing: "border-box",
|
||||
}}
|
||||
align="center"
|
||||
gap="5"
|
||||
>
|
||||
<img src={tankIcon(25169)} style={{ height: "min(15vw, 5rem)" }} />
|
||||
|
||||
<Flex direction="column">
|
||||
<Heading size={{ initial: "4", sm: "6" }}>Christmas 2025</Heading>
|
||||
<Text size={{ initial: "2", sm: "3" }}>
|
||||
Win the <Strong>GSOR the TANK</Strong> and more!
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Link>
|
||||
</Flex>
|
||||
+10
-10
@@ -3,9 +3,9 @@ import { useEffect, useState, type ReactNode } from "react";
|
||||
import type { MaybeSkeletonComponentProps } from "../types/maybeSkeletonComponentProps";
|
||||
import { InlineSkeleton } from "./InlineSkeleton";
|
||||
|
||||
const TIME = 1764898200 * 1000;
|
||||
const TIME = 1792598400 * 1000;
|
||||
|
||||
export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const [timeLeft, setTimeLeft] = useState<number>(TIME - Date.now());
|
||||
|
||||
useEffect(() => {
|
||||
@@ -31,14 +31,14 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
|
||||
string = (
|
||||
<>
|
||||
in{" "}
|
||||
revealed in{" "}
|
||||
<Code highContrast>
|
||||
{hours}h {minutes}m {seconds}s
|
||||
</Code>
|
||||
</>
|
||||
);
|
||||
} else {
|
||||
string = "has ended. Come again later!";
|
||||
string = "have been revealed.";
|
||||
}
|
||||
|
||||
return (
|
||||
@@ -47,7 +47,7 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{ display: "content" }}
|
||||
href="https://discord.gg/njQdBhNS?event=1446208951136813117"
|
||||
href="https://preview.blitzkit.app/tanks"
|
||||
underline="none"
|
||||
>
|
||||
<Flex
|
||||
@@ -56,17 +56,17 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
py="4"
|
||||
style={{
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||
backgroundImage: "url(https://i.imgur.com/xgngxoy.png)",
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
boxSizing: "border-box",
|
||||
boxShadow: "0 0 var(--space-7) var(--blue-a5)",
|
||||
boxShadow: "0 0 var(--space-7) var(--white-a2)",
|
||||
}}
|
||||
align="center"
|
||||
gap="5"
|
||||
>
|
||||
<img
|
||||
src="https://i.imgur.com/mvmJQgB.png"
|
||||
src="https://i.imgur.com/kXV3r3P.png"
|
||||
style={{
|
||||
height: "min(15vw, 5rem)",
|
||||
filter: "drop-shadow(0.5rem 0.5rem 1rem #00000080)",
|
||||
@@ -75,11 +75,11 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
|
||||
<Flex direction="column">
|
||||
<Heading size={{ initial: "4", sm: "6" }}>
|
||||
Music Box giveaway {!skeleton && string}{" "}
|
||||
Tier XIs {!skeleton && string}{" "}
|
||||
{skeleton && <InlineSkeleton width="10rem" />}
|
||||
</Heading>
|
||||
<Text size={{ initial: "2", sm: "3" }}>
|
||||
Join the BlitzKit Discord server event
|
||||
Get ready to go to the Tankopedia!
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
@@ -27,9 +27,10 @@ import {
|
||||
TextField,
|
||||
} from "@radix-ui/themes";
|
||||
import fuzzysort from "fuzzysort";
|
||||
import { debounce, times } from "lodash-es";
|
||||
import { debounce } from "lodash-es";
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import { awaitableTankNames } from "../core/awaitables/tankNames";
|
||||
import { awaitableTiers } from "../core/awaitables/tiers";
|
||||
import { api } from "../core/blitzkit/api";
|
||||
import { useLocale } from "../hooks/useLocale";
|
||||
import { Guess, GuessState } from "../stores/guess";
|
||||
@@ -38,9 +39,10 @@ import { SearchResults } from "./SearchResults";
|
||||
|
||||
const { go } = fuzzysort;
|
||||
|
||||
const [tankNames, tankDefinitions] = await Promise.all([
|
||||
const [tankNames, tankDefinitions, TIERS] = await Promise.all([
|
||||
awaitableTankNames,
|
||||
api.tankDefinitions(),
|
||||
awaitableTiers,
|
||||
]);
|
||||
|
||||
const ids = Object.keys(tankDefinitions.tanks);
|
||||
@@ -193,8 +195,7 @@ export function Guesser() {
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
{times(10, (index) => {
|
||||
const tier = 10 - index;
|
||||
{TIERS.map((tier) => {
|
||||
const isSelected = tiers.includes(tier);
|
||||
|
||||
return (
|
||||
|
||||
@@ -1,3 +1,27 @@
|
||||
<script>
|
||||
import locales from "@blitzkit/i18n/locales.json";
|
||||
import { getBestLocale } from "../core/i18n/getBestLocale";
|
||||
|
||||
const pathname = window.location.pathname;
|
||||
const hasPreference = localStorage.getItem("preferred-locale") !== null;
|
||||
const bestLocale = getBestLocale();
|
||||
const currentLocale =
|
||||
locales.supported.find(
|
||||
({ locale }) =>
|
||||
pathname === `/${locale}` || pathname.startsWith(`/${locale}/`),
|
||||
)?.locale ?? locales.default;
|
||||
|
||||
if (
|
||||
bestLocale !== currentLocale &&
|
||||
(hasPreference || currentLocale === locales.default)
|
||||
) {
|
||||
const rawPath =
|
||||
currentLocale === locales.default
|
||||
? pathname
|
||||
: pathname.slice(`/${currentLocale}`.length) || "/";
|
||||
|
||||
window.location.pathname = `${
|
||||
bestLocale === locales.default ? "" : `/${bestLocale}`
|
||||
}${rawPath}`;
|
||||
}
|
||||
</script>
|
||||
@@ -1,13 +1,20 @@
|
||||
import { Link, Table } from '@radix-ui/themes';
|
||||
import MarkdownToJSX from 'markdown-to-jsx';
|
||||
import type { ComponentProps } from 'react';
|
||||
import { docImageUrl, isExternalImage } from '../core/blitzkit/docImages';
|
||||
|
||||
interface MarkdownProps {
|
||||
children: string;
|
||||
}
|
||||
|
||||
function Image(props: ComponentProps<'img'>) {
|
||||
return <img style={{ maxWidth: '100%' }} {...props} />;
|
||||
function Image({ src, ...props }: ComponentProps<'img'>) {
|
||||
return (
|
||||
<img
|
||||
style={{ maxWidth: '100%' }}
|
||||
src={src && isExternalImage(src) ? docImageUrl(src) : src}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export function Markdown({ children }: MarkdownProps) {
|
||||
|
||||
@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
|
||||
const tankDefinitions = await api.tankDefinitions();
|
||||
|
||||
const POOL_HEIGHT = "16rem";
|
||||
const FILTERS_WIDTH = "32rem";
|
||||
|
||||
export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const [largeWarningOpen, setLargeWarningOpen] = useState(false);
|
||||
@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
<Flex justify="center" width="100%" align="center" px="4">
|
||||
<Flex
|
||||
flexGrow="1"
|
||||
gap="9"
|
||||
gap="6"
|
||||
align="center"
|
||||
justify="center"
|
||||
maxWidth="80rem"
|
||||
direction={{ initial: "column-reverse", md: "row" }}
|
||||
>
|
||||
<Flex direction="column" gap="4" align="center">
|
||||
<Flex
|
||||
direction="column"
|
||||
gap="4"
|
||||
align="center"
|
||||
flexShrink="0"
|
||||
width={{ initial: "100%", md: FILTERS_WIDTH }}
|
||||
>
|
||||
<FilterControl />
|
||||
|
||||
<Button
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
export function StupidCat() {
|
||||
return <img src="https://i.imgur.com/6FBBzb9.png" />;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { useMemo } from "react";
|
||||
@@ -112,10 +112,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
|
||||
case "survivability.volume": {
|
||||
const dimensions = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
|
||||
@@ -123,10 +120,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
|
||||
case "survivability.length": {
|
||||
const bounds = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
|
||||
|
||||
@@ -25,8 +25,8 @@ import {
|
||||
Tooltip,
|
||||
type FlexProps,
|
||||
} from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { Fragment, type ComponentProps, type ReactNode } from "react";
|
||||
import { awaitableTiers } from "../../../core/awaitables/tiers";
|
||||
import { api } from "../../../core/blitzkit/api";
|
||||
import { useLocale } from "../../../hooks/useLocale";
|
||||
import { App } from "../../../stores/app";
|
||||
@@ -171,7 +171,7 @@ const GUN_TYPES = Object.keys(
|
||||
|
||||
const MAX_ICONS = 4;
|
||||
|
||||
const TIERS = times(10, (i) => 10 - i);
|
||||
const TIERS = await awaitableTiers;
|
||||
|
||||
export function FilterControl() {
|
||||
return (
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
|
||||
import { Flex, IconButton, Text } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { memo } from "react";
|
||||
import { awaitableTiers } from "../../../core/awaitables/tiers";
|
||||
import { TankFilters } from "../../../stores/tankFilters";
|
||||
import { TankSort } from "../../../stores/tankopediaSort";
|
||||
|
||||
const TIERS = await awaitableTiers;
|
||||
|
||||
export const TierFilter = memo(() => {
|
||||
const by = TankSort.use((state) => state.by);
|
||||
const search = TankFilters.use((state) => state.search);
|
||||
@@ -19,8 +21,7 @@ export const TierFilter = memo(() => {
|
||||
overflow="hidden"
|
||||
style={{ borderRadius: "var(--radius-full)" }}
|
||||
>
|
||||
{times(10, (index) => {
|
||||
const tier = 10 - index;
|
||||
{TIERS.map((tier) => {
|
||||
const selected = tiers.includes(tier);
|
||||
|
||||
return (
|
||||
|
||||
@@ -3,7 +3,7 @@ import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
SEARCH_KEYS,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { literals } from "@blitzkit/i18n/src/literals";
|
||||
@@ -137,16 +137,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aVolume = aSize.x * aSize.y * aSize.z;
|
||||
const bVolume = bSize.x * bSize.y * bSize.z;
|
||||
@@ -164,16 +158,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
|
||||
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
|
||||
|
||||
+3
-1
@@ -13,6 +13,7 @@ import { modelTransformEvent } from "../../../../../../../core/blitzkit/modelTra
|
||||
import { Var } from "../../../../../../../core/radix/var";
|
||||
import { useLocale } from "../../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../../stores/tankopedia";
|
||||
import type { MaybeSkeletonComponentProps } from "../../../../../../../types/maybeSkeletonComponentProps";
|
||||
import { VisualizerCard } from "../VisualizerCard";
|
||||
import { VisualizerCornerStat } from "../VisualizerCornerStat";
|
||||
@@ -43,6 +44,7 @@ export function GunFlexibilityVisualizer({
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
|
||||
const tankModel = modelDefinition.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
@@ -193,7 +195,7 @@ export function GunFlexibilityVisualizer({
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
{!skeleton && <FlexibilityCanvas />}
|
||||
{!skeleton && modelRequested && <FlexibilityCanvas />}
|
||||
|
||||
<Box
|
||||
position="absolute"
|
||||
|
||||
+8
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
|
||||
decimals={0}
|
||||
value={(stats) => stats.fireChance * 100}
|
||||
/>
|
||||
{stats.trackRepairTime !== undefined && (
|
||||
<InfoWithDelta
|
||||
value="trackRepairTime"
|
||||
stats={stats}
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={2}
|
||||
/>
|
||||
)}
|
||||
<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
|
||||
<ViewRangeVisualizer stats={stats} />
|
||||
<Info
|
||||
|
||||
+7
-13
@@ -28,23 +28,17 @@ export function Equalizer() {
|
||||
width="100%"
|
||||
style={{
|
||||
cursor: "pointer",
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`,
|
||||
backgroundSize: "cover",
|
||||
borderRadius: "var(--radius-3) 0 0 var(--radius-3)",
|
||||
backgroundImage: `
|
||||
linear-gradient(90deg, var(--black-a3), var(--gray-1)),
|
||||
url(${alias("api", `/gamemodes/Insanity/banner.webp`)})
|
||||
`,
|
||||
backgroundSize: "auto, fit",
|
||||
backgroundPosition: "50% 25%",
|
||||
overflow: "hidden",
|
||||
}}
|
||||
>
|
||||
<Flex
|
||||
align="center"
|
||||
width="100%"
|
||||
justify="between"
|
||||
p="4"
|
||||
style={{
|
||||
background:
|
||||
"linear-gradient(90deg, var(--black-a3), var(--gray-1))",
|
||||
}}
|
||||
>
|
||||
<Flex align="center" width="100%" justify="between" p="4" style={{}}>
|
||||
<Text
|
||||
style={{
|
||||
textShadow: "0 0 var(--space-1) var(--black-a12)",
|
||||
|
||||
+2
-2
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
|
||||
return (
|
||||
<Flex
|
||||
position="absolute"
|
||||
right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
|
||||
right="0"
|
||||
top="50%"
|
||||
mr="4"
|
||||
style={{
|
||||
transform: "translateY(-50%)",
|
||||
transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
|
||||
userSelect: "none",
|
||||
transitionDuration: "200ms",
|
||||
}}
|
||||
|
||||
@@ -77,6 +77,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const equalize = Duel.use((state) => state.equalize);
|
||||
const equalizer = Duel.use((state) => state.antagonist.tank.equalizer);
|
||||
|
||||
@@ -283,7 +284,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
<SpallLinerSwitcher />
|
||||
</Flex>
|
||||
|
||||
{!skeleton && (
|
||||
{!skeleton && modelRequested && (
|
||||
<Suspense>
|
||||
<DynamicArmorSwitcher />
|
||||
</Suspense>
|
||||
|
||||
+38
-4
@@ -1,11 +1,14 @@
|
||||
import { Flex, Heading } from "@radix-ui/themes";
|
||||
import { UpdateIcon } from "@radix-ui/react-icons";
|
||||
import { Button, Flex, Heading } from "@radix-ui/themes";
|
||||
import { useLocale } from "../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
|
||||
import { Tracker } from "./components/Tracker";
|
||||
|
||||
export function Title() {
|
||||
const { unwrap } = useLocale();
|
||||
export function Title({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const { unwrap, strings } = useLocale();
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
@@ -21,6 +24,8 @@ export function Title() {
|
||||
onPointerDown={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
if (!modelRequested) return;
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
@@ -60,7 +65,36 @@ export function Title() {
|
||||
{name}
|
||||
</Heading>
|
||||
|
||||
{!revealed && <Tracker fontSize={fontSize} />}
|
||||
{!skeleton && !revealed && modelRequested && (
|
||||
<Tracker fontSize={fontSize} />
|
||||
)}
|
||||
|
||||
{!skeleton && !modelRequested && (
|
||||
<Flex
|
||||
position="absolute"
|
||||
left="50%"
|
||||
top="50%"
|
||||
width="min(100%, 16rem)"
|
||||
justify="center"
|
||||
style={{
|
||||
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4) - 50%))`,
|
||||
}}
|
||||
>
|
||||
<Button
|
||||
variant="solid"
|
||||
highContrast
|
||||
onPointerDown={(event) => event.stopPropagation()}
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.modelRequested = true;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<UpdateIcon />
|
||||
{strings.website.tools.tankopedia.sandbox.load_model}
|
||||
</Button>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
+1
@@ -82,6 +82,7 @@ export function Lighting({ hasPbr }: Props) {
|
||||
blur={2 ** 1}
|
||||
resolution={2 ** 9}
|
||||
depthWrite={false}
|
||||
renderOrder={1}
|
||||
/>
|
||||
|
||||
{animate && (
|
||||
|
||||
+11
-5
@@ -51,11 +51,17 @@ export function TankModel() {
|
||||
|
||||
invalidate();
|
||||
|
||||
if (material.map) material.map.offset.y += offset;
|
||||
if (material.aoMap) material.aoMap.offset.y += offset;
|
||||
if (material.normalMap) material.normalMap.offset.y += offset;
|
||||
if (material.roughnessMap) material.roughnessMap.offset.y += offset;
|
||||
if (material.metalnessMap) material.metalnessMap.offset.y += offset;
|
||||
const textures = new Set([
|
||||
material.map,
|
||||
material.aoMap,
|
||||
material.normalMap,
|
||||
material.roughnessMap,
|
||||
material.metalnessMap,
|
||||
]);
|
||||
|
||||
for (const texture of textures) {
|
||||
if (texture) texture.offset.y += offset;
|
||||
}
|
||||
}
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Box, Flex } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import { Suspense, useEffect, useMemo, useRef } from "react";
|
||||
import { api } from "../../../core/blitzkit/api";
|
||||
import { defaultEqualizer } from "../../../core/blitzkit/tankToDuelMember";
|
||||
import { useFullScreen } from "../../../hooks/useFullScreen";
|
||||
@@ -20,6 +20,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const canvas = useRef<HTMLCanvasElement>(null!);
|
||||
const isFullScreen = useFullScreen();
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const thicknessRange = useMemo(() => {
|
||||
const entries = Object.values(tankDefinitions.tanks);
|
||||
const filtered = entries.filter(
|
||||
@@ -131,13 +132,15 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
{!skeleton && (
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
{!skeleton && modelRequested && (
|
||||
<Suspense>
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
</Suspense>
|
||||
)}
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
<Title />
|
||||
<Title skeleton={skeleton} />
|
||||
|
||||
<Options
|
||||
skeleton={skeleton}
|
||||
|
||||
@@ -127,7 +127,7 @@ export function Node({ id, highlight, nextIds, skeleton }: NodeProps) {
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
{averages && nextTanks && tank.tier !== 10 && (
|
||||
{averages && nextTanks && (
|
||||
<Text color="gray" size="1" mt="2">
|
||||
{skeleton && <Skeleton height="1em" width="4em" />}
|
||||
{!skeleton &&
|
||||
|
||||
@@ -191,7 +191,7 @@ export function TechTreeSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
);
|
||||
})}
|
||||
|
||||
{master.tier < 10 && (
|
||||
{master.successors.length > 0 && (
|
||||
<>
|
||||
<Arrow />
|
||||
{master.successors!.map((id, index) => (
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
import { times } from "lodash-es";
|
||||
import { api } from "../blitzkit/api";
|
||||
|
||||
export const awaitableTiers = api.tankDefinitions().then((tankDefinitions) => {
|
||||
let max = 0;
|
||||
|
||||
for (const tank of Object.values(tankDefinitions.tanks)) {
|
||||
if (tank.tier > max) max = tank.tier;
|
||||
}
|
||||
|
||||
return times(max, (index) => max - index);
|
||||
});
|
||||
@@ -0,0 +1,32 @@
|
||||
import { alias } from "@blitzkit/core";
|
||||
|
||||
const EXTERNAL_IMAGE = /^https?:\/\//;
|
||||
const MARKDOWN_IMAGES = [
|
||||
/!\[[^\]]*\]\((\S+?)(?:\s+"[^"]*")?\)/g,
|
||||
/<img[^>]*\ssrc=["']([^"']+)["']/g,
|
||||
];
|
||||
|
||||
export function isExternalImage(src: string) {
|
||||
return EXTERNAL_IMAGE.test(src);
|
||||
}
|
||||
|
||||
export function docImageId(url: string) {
|
||||
let hash = 0x811c9dc5;
|
||||
|
||||
for (let index = 0; index < url.length; index++) {
|
||||
hash ^= url.charCodeAt(index);
|
||||
hash = Math.imul(hash, 0x01000193) >>> 0;
|
||||
}
|
||||
|
||||
return hash.toString(16).padStart(8, "0");
|
||||
}
|
||||
|
||||
export function docImageUrl(url: string) {
|
||||
return alias("api", `/docs/images/${docImageId(url)}.webp`);
|
||||
}
|
||||
|
||||
export function externalDocImages(markdown: string) {
|
||||
return MARKDOWN_IMAGES.flatMap((pattern) =>
|
||||
Array.from(markdown.matchAll(pattern), (match) => match[1]),
|
||||
).filter(isExternalImage);
|
||||
}
|
||||
@@ -8,8 +8,8 @@ import {
|
||||
resolvePenetrationCoefficient,
|
||||
ShellType,
|
||||
sum,
|
||||
tankBoundingBox,
|
||||
TankClass,
|
||||
unionBoundingBox,
|
||||
type EngineDefinition,
|
||||
type EquipmentDefinitions,
|
||||
type GunDefinition,
|
||||
@@ -119,6 +119,7 @@ export function tankCharacteristics(
|
||||
const hasImprovedVerticalStabilizer = equipment(122);
|
||||
const hasDownImprovedVerticalStabilizer = equipment(124);
|
||||
const hasImprovedSuspension = equipment(123);
|
||||
const hasToolbox = equipment(113);
|
||||
|
||||
const hasTungsten = consumable(45);
|
||||
const hasAdrenaline = consumable(18);
|
||||
@@ -335,10 +336,7 @@ export function tankCharacteristics(
|
||||
);
|
||||
|
||||
const size = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
const weightKg =
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
@@ -518,6 +516,12 @@ export function tankCharacteristics(
|
||||
}
|
||||
|
||||
const fireChance = engine.fire_chance * fireChanceCoefficient;
|
||||
const trackRepairTime = track.repair_time
|
||||
? track.repair_time /
|
||||
((hasToolbox ? 1.2 : 1) *
|
||||
(1 + (crewSkills.repair ?? 0) * 0.04) *
|
||||
(hasProtectiveKit ? 1.1 : 1))
|
||||
: undefined;
|
||||
const viewRange = turret.view_range * viewRangeCoefficient;
|
||||
const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
|
||||
const camouflageMoving =
|
||||
@@ -602,6 +606,7 @@ export function tankCharacteristics(
|
||||
hullTraverseSoftTerrain,
|
||||
health,
|
||||
fireChance,
|
||||
trackRepairTime,
|
||||
viewRange,
|
||||
camouflageStill,
|
||||
camouflageMoving,
|
||||
|
||||
@@ -7,12 +7,23 @@ import {
|
||||
import type { DuelMember } from "../../stores/duel";
|
||||
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
|
||||
|
||||
export function defaultTankWeapon(tank: TankDefinition) {
|
||||
for (const turret of [...tank.turrets].reverse()) {
|
||||
for (const gun of [...turret.guns].reverse()) {
|
||||
const shell = gun.shells[0];
|
||||
|
||||
if (shell) return { turret, gun, shell };
|
||||
}
|
||||
}
|
||||
|
||||
throw new Error(`Tank ${tank.id} has no gun with shells`);
|
||||
}
|
||||
|
||||
export function tankToDuelMember(
|
||||
tank: TankDefinition,
|
||||
provisionDefinitions: ProvisionDefinitions,
|
||||
) {
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const gun = turret.guns.at(-1)!;
|
||||
const { turret, gun, shell } = defaultTankWeapon(tank);
|
||||
|
||||
return {
|
||||
camouflage: true,
|
||||
@@ -22,7 +33,7 @@ export function tankToDuelMember(
|
||||
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
|
||||
engine: tank.engines.at(-1)!,
|
||||
gun,
|
||||
shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
||||
shell,
|
||||
tank,
|
||||
track: tank.tracks.at(-1)!,
|
||||
turret,
|
||||
|
||||
@@ -3,11 +3,13 @@ import { useRef } from "react";
|
||||
|
||||
export function useStableProgress() {
|
||||
const { loaded, total } = useProgress();
|
||||
const baseline = useRef(loaded);
|
||||
const progress = useRef(0);
|
||||
const pending = total - baseline.current;
|
||||
|
||||
progress.current = Math.max(
|
||||
progress.current,
|
||||
total === 0 ? 0 : (loaded / total) * 100
|
||||
pending <= 0 ? 0 : ((loaded - baseline.current) / pending) * 100
|
||||
);
|
||||
|
||||
return progress.current;
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import sharp from "sharp";
|
||||
import {
|
||||
docImageId,
|
||||
externalDocImages,
|
||||
} from "../../../../core/blitzkit/docImages";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { getStaticPaths as _getStaticPaths } from "../../_index";
|
||||
|
||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
const documents = import.meta.glob<string>(
|
||||
"../../../../../../../docs/**/*.md",
|
||||
{ eager: true, query: "?raw", import: "default" },
|
||||
);
|
||||
const urls = new Set(Object.values(documents).flatMap(externalDocImages));
|
||||
|
||||
return Array.from(
|
||||
urls,
|
||||
(url) =>
|
||||
({
|
||||
params: { id: docImageId(url) },
|
||||
props: { url },
|
||||
}) satisfies GetStaticPathsItem,
|
||||
);
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ url: string }>) {
|
||||
const response = await fetch(props.url);
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to fetch ${props.url}: ${response.status}`);
|
||||
}
|
||||
|
||||
const image = await sharp(Buffer.from(await response.arrayBuffer()))
|
||||
.webp()
|
||||
.toBuffer();
|
||||
|
||||
return new Response(new Uint8Array(image));
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
import sharp from "sharp";
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
@@ -29,7 +30,10 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ path: string }>) {
|
||||
const bytes = new Uint8Array(await vfs.file(props.path));
|
||||
const bytes = await sharp(new Uint8Array(await vfs.file(props.path)))
|
||||
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 }, threshold: 1 })
|
||||
.webp()
|
||||
.toBuffer();
|
||||
|
||||
return new Response(bytes);
|
||||
return new Response(new Uint8Array(bytes));
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
import {
|
||||
parseHierarchies,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
vertexAttributeVectorSizes,
|
||||
type Hierarchy,
|
||||
type VehicleDefinitionList,
|
||||
} from "@blitzkit/core";
|
||||
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
|
||||
import type { APIContext } from "astro";
|
||||
import { times } from "lodash-es";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
|
||||
export { getStaticPaths } from "./_index";
|
||||
@@ -56,13 +55,10 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
case "TransformComponent":
|
||||
@@ -163,13 +159,9 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], parent);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return parent;
|
||||
},
|
||||
);
|
||||
|
||||
return document;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import {
|
||||
bufferToBigInt,
|
||||
DdsReadStream,
|
||||
parseHierarchies,
|
||||
PvrReadStream,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
type ConfigArchive,
|
||||
type Hierarchy,
|
||||
type TankParameters,
|
||||
type Textures,
|
||||
type VehicleDefinitionList,
|
||||
@@ -240,8 +240,10 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
materials.set(id, resolvedMaterial);
|
||||
});
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
if (
|
||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||
@@ -249,10 +251,6 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
return;
|
||||
|
||||
const node = document.createNode(hierarchy.name);
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
@@ -361,15 +359,11 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], node);
|
||||
}
|
||||
|
||||
parent.addChild(node);
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return node;
|
||||
},
|
||||
);
|
||||
|
||||
scene.addChild(document.createNode("test"));
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import locales from "@blitzkit/i18n/locales.json";
|
||||
import { literals } from "@blitzkit/i18n/src/literals";
|
||||
import { Box, Flex, Link } from "@radix-ui/themes";
|
||||
import { AesonPlug } from "../../../components/AesonPlug";
|
||||
import { Countdown } from "../../../components/Countdown";
|
||||
import HomeHero from "../../../components/HomeHero.astro";
|
||||
import { Plugs } from "../../../components/Plugs";
|
||||
import ToolCard from "../../../components/ToolCard.astro";
|
||||
@@ -65,6 +66,8 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
|
||||
<BaseLayout {locale}>
|
||||
<HomeHero />
|
||||
|
||||
<Countdown client:load />
|
||||
|
||||
{
|
||||
locale !== locales.default && (
|
||||
<Flex justify="center" pt="4" my="4">
|
||||
|
||||
@@ -94,7 +94,7 @@ function ModuleChooser({
|
||||
<Dialog.Trigger>
|
||||
<Button
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopRightRadius: subSelector ? 0 : undefined,
|
||||
@@ -137,7 +137,7 @@ function ModuleChooser({
|
||||
<Popover.Trigger>
|
||||
<IconButton
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopLeftRadius: 0,
|
||||
@@ -204,7 +204,7 @@ function ModuleChooser({
|
||||
|
||||
function ModuleSeparator() {
|
||||
return (
|
||||
<Text size="5" color="gray" trim="end">
|
||||
<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
|
||||
<CaretRightIcon width="1em" height="1em" />
|
||||
</Text>
|
||||
);
|
||||
@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
</Button>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="2" align="center">
|
||||
<Flex gap={{ initial: "1", xs: "2" }} align="center">
|
||||
<ModuleChooser
|
||||
skeleton={skeleton}
|
||||
tank={hullTankId.id}
|
||||
|
||||
@@ -18,6 +18,10 @@ export function Page({ locale }: LocaleAcceptorProps) {
|
||||
|
||||
function Content({ locale }: LocaleAcceptorProps) {
|
||||
const developerMode = App.useDeferred((state) => state.developerMode, false);
|
||||
const autoLoadModels = App.useDeferred(
|
||||
(state) => state.autoLoadModels,
|
||||
true,
|
||||
);
|
||||
const { strings } = useLocale();
|
||||
|
||||
return (
|
||||
@@ -36,6 +40,19 @@ function Content({ locale }: LocaleAcceptorProps) {
|
||||
/>
|
||||
</Flex>
|
||||
|
||||
<Flex align="center" gap="2" justify="between">
|
||||
<Text>{strings.website.settings.auto_load_models}</Text>
|
||||
<Switch
|
||||
variant="classic"
|
||||
checked={autoLoadModels}
|
||||
onCheckedChange={(checked) =>
|
||||
App.mutate((draft) => {
|
||||
draft.autoLoadModels = checked;
|
||||
})
|
||||
}
|
||||
/>
|
||||
</Flex>
|
||||
|
||||
<Flex align="center" gap="2" justify="between">
|
||||
<Text>{strings.website.settings.language}</Text>
|
||||
<LocaleSwitcher locale={locale} />
|
||||
|
||||
@@ -13,6 +13,7 @@ import { load } from "cheerio";
|
||||
import { api } from "../../../../../core/blitzkit/api";
|
||||
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
|
||||
import { tankCharacteristics } from "../../../../../core/blitzkit/tankCharacteristics";
|
||||
import { defaultTankWeapon } from "../../../../../core/blitzkit/tankToDuelMember";
|
||||
import { getStrings } from "../../../../../core/i18n/getStrings";
|
||||
import BaseLayout from "../../../../../layouts/BaseLayout.astro";
|
||||
import { genericDefaultEquipmentMatrix } from "../../../../../stores/duel/constants";
|
||||
@@ -53,9 +54,7 @@ const title = literals(strings.website.tools.tankopedia.tank_seo_title, {
|
||||
const url = import.meta.env.SITE + Astro.url.pathname;
|
||||
|
||||
const icon = alias("api", `/tanks/${id}/icons/big.webp`);
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const gun = turret.guns.at(-1)!;
|
||||
const shell = gun.shells[0];
|
||||
const { turret, gun, shell } = defaultTankWeapon(tank);
|
||||
const characteristics = tankCharacteristics(
|
||||
{
|
||||
tank,
|
||||
|
||||
@@ -8,6 +8,7 @@ export interface WargamingLogin {
|
||||
|
||||
export interface App {
|
||||
developerMode: boolean;
|
||||
autoLoadModels: boolean;
|
||||
policiesAgreementIndex: number;
|
||||
logins: {
|
||||
wargaming?: WargamingLogin;
|
||||
@@ -17,6 +18,7 @@ export interface App {
|
||||
export const App = new Varuna<App>(
|
||||
{
|
||||
developerMode: false,
|
||||
autoLoadModels: true,
|
||||
policiesAgreementIndex: -1,
|
||||
logins: {},
|
||||
},
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import type { TankDefinition } from "@blitzkit/core";
|
||||
import { times } from "lodash-es";
|
||||
import { Varuna } from "varuna";
|
||||
import { awaitableTiers } from "../core/awaitables/tiers";
|
||||
|
||||
const tiers = await awaitableTiers;
|
||||
|
||||
export enum GuessState {
|
||||
Correct,
|
||||
@@ -25,5 +27,5 @@ export const Guess = new Varuna<Guess, TankDefinition>((tank) => ({
|
||||
correctGuesses: 0,
|
||||
streak: 0,
|
||||
helpingReveal: false,
|
||||
tiers: times(10, (index) => index + 1),
|
||||
tiers,
|
||||
}));
|
||||
@@ -9,6 +9,7 @@ import type { ArmorType } from "../components/Armor/components/SpacedArmorScene"
|
||||
import type { ExternalModuleVariant } from "../components/Armor/components/SpacedArmorSceneComponent";
|
||||
import type { XP_MULTIPLIERS } from "../components/Tankopedia/TechTreeSection";
|
||||
import { api } from "../core/blitzkit/api";
|
||||
import { App } from "./app";
|
||||
import { TankopediaDisplay } from "./tankopediaPersistent/constants";
|
||||
|
||||
export interface ShotLayerBase {
|
||||
@@ -42,6 +43,7 @@ export type Shot = {
|
||||
containsGaps: boolean;
|
||||
damage: number;
|
||||
splashRadius?: number;
|
||||
penetrationChance?: number;
|
||||
|
||||
in: {
|
||||
surfaceNormal: Vector3;
|
||||
@@ -79,6 +81,7 @@ export enum TankopediaRelativeAgainst {
|
||||
interface Tankopedia {
|
||||
disturbed: boolean;
|
||||
revealed: boolean;
|
||||
modelRequested: boolean;
|
||||
shot?: Shot;
|
||||
skills: Record<string, number>;
|
||||
relativeAgainst: TankopediaRelativeAgainst;
|
||||
@@ -110,6 +113,7 @@ const skillDefinitions = await api.skillDefinitions();
|
||||
export const Tankopedia = new Varuna<Tankopedia, ModelDefinition>((model) => ({
|
||||
disturbed: false,
|
||||
revealed: false,
|
||||
modelRequested: App.state.autoLoadModels,
|
||||
relativeAgainst: TankopediaRelativeAgainst.Class,
|
||||
editStatic: false,
|
||||
skills: createDefaultSkills(skillDefinitions),
|
||||
|
||||
Reference in new issue
Block a user