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No files matched your search
@@ -0,0 +1,18 @@
|
||||
# BlitzKit 1.27.19
|
||||
|
||||
Two updates in a day? I just got a little excited by the new Tankopedia lighting.
|
||||
|
||||
## Features
|
||||
|
||||
- The camera is now lower down in the Tankopedia, giving the tank a more heroic feel
|
||||
- Tanks are better framed across all devices, minimizing whitespace
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||||
- Added a skip button for the reload visualizer to skip to the next event
|
||||
|
||||
## Fixes
|
||||
|
||||
- Removed the useless "show grid" setting
|
||||
- Taking screenshots now no longer includes the scene props like the floor
|
||||
- The subtler color contrast for the advanced highlighting has now been reverted back to the higher contrast
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||||
- The shot display card is now properly aligned as a proper table again
|
||||
- Tank modules are once again considered in the penetration tester
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||||
- Tank filters in the antagonist selector in the Tankopedia sandbox are now properly aligned
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||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "blitzkit",
|
||||
"private": true,
|
||||
"version": "1.27.18",
|
||||
"version": "1.27.19",
|
||||
"description": "🎉 Tools for everything World of Tanks Blitz",
|
||||
"type": "module",
|
||||
"types": "./types.d.ts",
|
||||
|
||||
@@ -894,6 +894,10 @@
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||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
},
|
||||
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
@@ -942,9 +946,7 @@
|
||||
"green_penetration": "Green penetration",
|
||||
"hide_model_under_armor": "Hide model under armor",
|
||||
"opaque": "Opaque",
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||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "Environment",
|
||||
"show_grid": "Show grid"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
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||||
|
||||
"screenshot": {
|
||||
|
||||
@@ -14,7 +14,6 @@ export const PrimaryArmorScene = memo(() => {
|
||||
const wrapper = useRef<Group>(null);
|
||||
const turretContainer = useRef<Group>(null);
|
||||
const gunContainer = useRef<Group>(null);
|
||||
// const protagonist = Duel.use((draft) => draft.protagonist);
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const track = Duel.use((state) => state.protagonist.track);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
|
||||
+2
-2
@@ -37,7 +37,7 @@ float getDistance(vec2 coord, float depth) {
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||||
|
||||
vec3 getPenetrationColor(bool isThreeCalibersRule, bool couldHaveRicochet) {
|
||||
if (advancedHighlighting && couldHaveRicochet) {
|
||||
return vec3(0.0, 1.0, isThreeCalibersRule ? 0.5 : 0.0);
|
||||
return vec3(0.0, 1.0, isThreeCalibersRule ? 1.0 : 0.0);
|
||||
}
|
||||
|
||||
return vec3(0.0, 1.0, 0.0);
|
||||
@@ -107,7 +107,7 @@ void main() {
|
||||
vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0);
|
||||
|
||||
if (advancedHighlighting && didRicochet) {
|
||||
baseColor = vec3(1.0, baseColor.g, 0.5);
|
||||
baseColor = vec3(1.0, baseColor.g, 1.0);
|
||||
}
|
||||
|
||||
if (greenPenetration || advancedHighlighting) {
|
||||
|
||||
@@ -37,44 +37,38 @@ function LayerEntry({
|
||||
const { locale, strings } = useLocale();
|
||||
|
||||
return (
|
||||
<Flex align="center" gap="2">
|
||||
<Text size="1" color="gray" style={{ width: 12 }}>
|
||||
{layerIndex}
|
||||
</Text>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 48 }}>
|
||||
{layerName}
|
||||
</Text>
|
||||
<tr>
|
||||
<td>
|
||||
<Text size="1" color="gray">
|
||||
{layerIndex}
|
||||
</Text>
|
||||
</td>
|
||||
|
||||
{layer.type === null && (
|
||||
<>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 64 }}>
|
||||
<td>
|
||||
<Text size="2" color={shotStatusColor}>
|
||||
{layerName}
|
||||
</Text>
|
||||
</td>
|
||||
|
||||
<td>
|
||||
{layer.type === null && (
|
||||
<Text size="2" color={shotStatusColor}>
|
||||
{literals(strings.common.units.mm, [
|
||||
Math.round(layer.distance * 1000).toLocaleString(locale),
|
||||
])}
|
||||
</Text>
|
||||
)}
|
||||
|
||||
<Text size="2" color="gray">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.stats
|
||||
.ricochet_loss,
|
||||
[Math.max(-100, -50 * layer.distance).toFixed(0)],
|
||||
)}
|
||||
{layer.type === ArmorType.External && (
|
||||
<Text size="2" color={shotStatusColor}>
|
||||
{literals(strings.common.units.mm, [
|
||||
Math.round(layer.thickness).toLocaleString(locale),
|
||||
])}
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
|
||||
{layer.type === ArmorType.External && (
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 64 }}>
|
||||
{literals(strings.common.units.mm, [
|
||||
Math.round(layer.thickness).toLocaleString(locale),
|
||||
])}
|
||||
</Text>
|
||||
)}
|
||||
|
||||
{(layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced) && (
|
||||
<>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 80 }}>
|
||||
)}
|
||||
{(layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced) && (
|
||||
<Text size="2" color={shotStatusColor}>
|
||||
{literals(
|
||||
angle === undefined
|
||||
? strings.common.units.mm
|
||||
@@ -86,7 +80,22 @@ function LayerEntry({
|
||||
],
|
||||
)}
|
||||
</Text>
|
||||
)}
|
||||
</td>
|
||||
|
||||
<td>
|
||||
{layer.type === null && (
|
||||
<Text size="2" color="gray">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.stats
|
||||
.ricochet_loss,
|
||||
[Math.max(-100, -50 * layer.distance).toFixed(0)],
|
||||
)}
|
||||
</Text>
|
||||
)}
|
||||
|
||||
{(layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced) && (
|
||||
<Text size="2" color="gray">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.stats
|
||||
@@ -94,9 +103,9 @@ function LayerEntry({
|
||||
[Math.round(layer.thickness).toLocaleString(locale)],
|
||||
)}
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
)}
|
||||
</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -115,7 +124,7 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
|
||||
return (
|
||||
<Card variant="classic" style={{ width: 300 }} {...props}>
|
||||
<Card variant="classic" {...props}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
@@ -127,7 +136,12 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
)}
|
||||
</Text>
|
||||
|
||||
<Flex direction="column">
|
||||
<table
|
||||
style={{
|
||||
whiteSpace: 'nowrap',
|
||||
borderSpacing: 'var(--space-1) 0',
|
||||
}}
|
||||
>
|
||||
{shot.in.layers.map((layer, index) => {
|
||||
const layerName =
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
@@ -161,7 +175,7 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</table>
|
||||
</Flex>
|
||||
|
||||
{shot.out && shot.out.layers.length > 0 && (
|
||||
|
||||
+1
@@ -123,6 +123,7 @@ export function SpacedArmorSubExternal({
|
||||
return (
|
||||
<mesh
|
||||
{...props}
|
||||
onClick={() => {}}
|
||||
key={`${key}-spaced-sub-external-exclude`}
|
||||
renderOrder={3}
|
||||
material={
|
||||
|
||||
@@ -207,7 +207,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
<StaticArmorSceneComponent
|
||||
name={node.name}
|
||||
thicknessRange={thicknessRange}
|
||||
key={node.uuid}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Primary}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
|
||||
@@ -1,17 +1,11 @@
|
||||
import type { SpotLightProps } from '@react-three/fiber';
|
||||
import { memo } from 'react';
|
||||
import { Color } from 'three';
|
||||
import { isHalloween } from '../core/blitzkit/isHalloween';
|
||||
|
||||
interface Props extends SpotLightProps {
|
||||
debug?: boolean;
|
||||
}
|
||||
|
||||
export const HelpingSpotLight = memo<Props>(({ debug, ...props }) => {
|
||||
const color = new Color();
|
||||
|
||||
if (isHalloween()) color.set(1, 0.25, 0.25);
|
||||
|
||||
return (
|
||||
<>
|
||||
{debug && (
|
||||
@@ -21,7 +15,7 @@ export const HelpingSpotLight = memo<Props>(({ debug, ...props }) => {
|
||||
</mesh>
|
||||
)}
|
||||
|
||||
<spotLight color={color} {...props} />
|
||||
<spotLight {...props} />
|
||||
</>
|
||||
);
|
||||
});
|
||||
@@ -307,7 +307,7 @@ export function FilterControl({ compact }: FilterControlProps) {
|
||||
</Flex>
|
||||
|
||||
<Flex
|
||||
direction={{ initial: 'row', md: 'column' }}
|
||||
direction={compact ? 'row' : { initial: 'row', md: 'column' }}
|
||||
align="start"
|
||||
gap={{ initial: '2', md: '1' }}
|
||||
>
|
||||
|
||||
+28
-5
@@ -1,8 +1,10 @@
|
||||
import { Box, Code } from '@radix-ui/themes';
|
||||
import { DoubleArrowRightIcon } from '@radix-ui/react-icons';
|
||||
import { Box, Button, Code } from '@radix-ui/themes';
|
||||
import { times } from 'lodash-es';
|
||||
import { Quicklime, type QuicklimeCallback } from 'quicklime';
|
||||
import { useCallback, useEffect, useRef } from 'react';
|
||||
import { Var } from '../../../../../../../core/radix/var';
|
||||
import { useLocale } from '../../../../../../../hooks/useLocale';
|
||||
import type { StatsAcceptorProps } from '../TraverseVisualizer';
|
||||
import { VisualizerCard } from '../VisualizerCard';
|
||||
import { Shell } from './components/Shell';
|
||||
@@ -19,6 +21,8 @@ export interface ReloadUpdateData {
|
||||
export const reloadUpdate = new Quicklime<ReloadUpdateData>();
|
||||
|
||||
export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
const { strings } = useLocale();
|
||||
|
||||
const reloadCircle = useRef<HTMLDivElement>(null);
|
||||
const reloadCore = useRef<HTMLDivElement>(null);
|
||||
const reloadGlow = useRef<HTMLDivElement>(null);
|
||||
@@ -246,7 +250,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
|
||||
<Code
|
||||
ref={progressTime}
|
||||
size="1"
|
||||
size="2"
|
||||
variant="ghost"
|
||||
weight="bold"
|
||||
color="gray"
|
||||
@@ -255,14 +259,14 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
position: 'absolute',
|
||||
top: '50%',
|
||||
right: 'calc(50% + var(--space-8))',
|
||||
transform: 'translateX(50%)',
|
||||
transform: 'translate(50%, -50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
</Code>
|
||||
<Code
|
||||
ref={totalTime}
|
||||
size="1"
|
||||
size="2"
|
||||
variant="ghost"
|
||||
weight="bold"
|
||||
color="gray"
|
||||
@@ -270,7 +274,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
position: 'absolute',
|
||||
top: '50%',
|
||||
left: 'calc(50% + var(--space-8))',
|
||||
transform: 'translateX(-50%)',
|
||||
transform: 'translate(-50%, -50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
@@ -290,6 +294,25 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
width="100%"
|
||||
height="100%"
|
||||
/>
|
||||
|
||||
<Button
|
||||
size="1"
|
||||
variant="outline"
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: '68%',
|
||||
left: '50%',
|
||||
transform: 'translate(-50%, -50%)',
|
||||
}}
|
||||
onClick={() => {
|
||||
state.current = Math.floor(state.current + 1);
|
||||
}}
|
||||
>
|
||||
{strings.website.tools.tankopedia.visualizers.reload.skip}
|
||||
<DoubleArrowRightIcon />
|
||||
</Button>
|
||||
</VisualizerCard>
|
||||
);
|
||||
}
|
||||
+31
-129
@@ -12,7 +12,6 @@ import {
|
||||
EnterFullScreenIcon,
|
||||
ExitFullScreenIcon,
|
||||
EyeOpenIcon,
|
||||
GearIcon,
|
||||
} from '@radix-ui/react-icons';
|
||||
import {
|
||||
Button,
|
||||
@@ -33,7 +32,6 @@ import { useEquipment } from '../../../../../hooks/useEquipment';
|
||||
import { useFullScreen } from '../../../../../hooks/useFullScreen';
|
||||
import { useFullscreenAvailability } from '../../../../../hooks/useFullscreenAvailability';
|
||||
import { useLocale } from '../../../../../hooks/useLocale';
|
||||
import { App } from '../../../../../stores/app';
|
||||
import { Duel } from '../../../../../stores/duel';
|
||||
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaPersistent } from '../../../../../stores/tankopediaPersistent';
|
||||
@@ -43,6 +41,7 @@ import type { ThicknessRange } from '../../../../Armor/components/StaticArmor';
|
||||
import { ModuleButton } from '../../../../ModuleButtons/ModuleButton';
|
||||
import { SmallTankIcon } from '../../../../SmallTankIcon';
|
||||
import { TankSearch } from '../../../../TankSearch';
|
||||
import { screenshotReadyEvent } from '../TankSandbox/components/SceneProps';
|
||||
import { CustomShellButton } from './components/CustomShellButton';
|
||||
import { DynamicArmorSwitcher } from './components/DynamicArmorSwitcher';
|
||||
import { QuickInputs } from './components/QuickInputs';
|
||||
@@ -59,20 +58,10 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
);
|
||||
const display = TankopediaEphemeral.use((state) => state.display);
|
||||
const isFullScreen = useFullScreen();
|
||||
const showGrid = TankopediaPersistent.use((state) => state.showGrid);
|
||||
const greenPenetration = TankopediaPersistent.use(
|
||||
(state) => state.greenPenetration,
|
||||
);
|
||||
const hideTankModelUnderArmor = TankopediaPersistent.use(
|
||||
(state) => state.hideTankModelUnderArmor,
|
||||
);
|
||||
const advancedHighlighting = TankopediaPersistent.use(
|
||||
(state) => state.advancedHighlighting,
|
||||
);
|
||||
const wireframe = TankopediaPersistent.use((state) => state.wireframe);
|
||||
const opaque = TankopediaPersistent.use((state) => state.opaque);
|
||||
const fullScreenAvailable = useFullscreenAvailability(true);
|
||||
const developerMode = App.use((state) => state.developerMode);
|
||||
const protagonistTank = Duel.use((state) => state.protagonist.tank);
|
||||
const antagonistGun = Duel.use((state) => state.antagonist.gun);
|
||||
const antagonistShell = Duel.use((state) => state.antagonist.shell);
|
||||
@@ -330,6 +319,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
<Text color="gray" size="2">
|
||||
{strings.website.tools.tankopedia.sandbox.dynamic.shooter}
|
||||
</Text>
|
||||
|
||||
<Dialog.Root
|
||||
open={antagonistSelectorOpen}
|
||||
onOpenChange={setAntagonistSelectorOpen}
|
||||
@@ -451,106 +441,6 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<DropdownMenu.Root>
|
||||
<DropdownMenu.Trigger>
|
||||
<IconButton variant="ghost" color="gray">
|
||||
<GearIcon />
|
||||
</IconButton>
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
{display === TankopediaDisplay.DynamicArmor && (
|
||||
<>
|
||||
<DropdownMenu.Label>
|
||||
{
|
||||
strings.website.tools.tankopedia.sandbox.settings
|
||||
.armor
|
||||
}
|
||||
</DropdownMenu.Label>
|
||||
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={greenPenetration}
|
||||
onCheckedChange={(checked) => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.greenPenetration = checked;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{
|
||||
strings.website.tools.tankopedia.sandbox.settings
|
||||
.green_penetration
|
||||
}
|
||||
</DropdownMenu.CheckboxItem>
|
||||
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={hideTankModelUnderArmor}
|
||||
onCheckedChange={(checked) => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.hideTankModelUnderArmor = checked;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{
|
||||
strings.website.tools.tankopedia.sandbox.settings
|
||||
.hide_model_under_armor
|
||||
}
|
||||
</DropdownMenu.CheckboxItem>
|
||||
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={opaque}
|
||||
onCheckedChange={(checked) => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.opaque = checked;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{
|
||||
strings.website.tools.tankopedia.sandbox.settings
|
||||
.opaque
|
||||
}
|
||||
</DropdownMenu.CheckboxItem>
|
||||
|
||||
{developerMode && (
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={wireframe}
|
||||
onCheckedChange={(checked) => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.wireframe = checked;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{
|
||||
strings.website.tools.tankopedia.sandbox.settings
|
||||
.dev_wireframe
|
||||
}
|
||||
</DropdownMenu.CheckboxItem>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
<DropdownMenu.Label>
|
||||
{
|
||||
strings.website.tools.tankopedia.sandbox.settings
|
||||
.environment
|
||||
}
|
||||
</DropdownMenu.Label>
|
||||
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={showGrid}
|
||||
onCheckedChange={(checked) => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
draft.showGrid = checked;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{
|
||||
strings.website.tools.tankopedia.sandbox.settings
|
||||
.show_grid
|
||||
}
|
||||
</DropdownMenu.CheckboxItem>
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<Popover.Root>
|
||||
<Popover.Trigger>
|
||||
<IconButton color="gray" variant="ghost">
|
||||
@@ -563,19 +453,25 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
<Popover.Close>
|
||||
<Button
|
||||
onClick={() => {
|
||||
if (!canvas.current) return;
|
||||
screenshotReadyEvent.dispatch(true);
|
||||
|
||||
const anchor = document.createElement('a');
|
||||
requestAnimationFrame(() => {
|
||||
if (!canvas.current) return;
|
||||
|
||||
anchor.setAttribute(
|
||||
'download',
|
||||
`${protagonistTank.name}.png`,
|
||||
);
|
||||
anchor.setAttribute(
|
||||
'href',
|
||||
canvas.current.toDataURL('image/png'),
|
||||
);
|
||||
anchor.click();
|
||||
const anchor = document.createElement('a');
|
||||
|
||||
anchor.setAttribute(
|
||||
'download',
|
||||
`${protagonistTank.name}.png`,
|
||||
);
|
||||
anchor.setAttribute(
|
||||
'href',
|
||||
canvas.current.toDataURL('image/png'),
|
||||
);
|
||||
anchor.click();
|
||||
|
||||
screenshotReadyEvent.dispatch(false);
|
||||
});
|
||||
}}
|
||||
>
|
||||
<DownloadIcon />
|
||||
@@ -589,14 +485,20 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
<Button
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
if (!canvas.current) return;
|
||||
screenshotReadyEvent.dispatch(true);
|
||||
|
||||
canvas.current.toBlob((blob) => {
|
||||
if (!blob) return;
|
||||
requestAnimationFrame(() => {
|
||||
if (!canvas.current) return;
|
||||
|
||||
navigator.clipboard.write([
|
||||
new ClipboardItem({ 'image/png': blob }),
|
||||
]);
|
||||
canvas.current.toBlob((blob) => {
|
||||
if (!blob) return;
|
||||
|
||||
navigator.clipboard.write([
|
||||
new ClipboardItem({ 'image/png': blob }),
|
||||
]);
|
||||
});
|
||||
|
||||
screenshotReadyEvent.dispatch(false);
|
||||
});
|
||||
}}
|
||||
>
|
||||
|
||||
+6
-2
@@ -82,7 +82,7 @@ export function Controls({
|
||||
protagonistGunOrigin.y;
|
||||
const inspectModeInitialPosition = new Vector3(
|
||||
-8,
|
||||
gunHeight + (naked ? 10 : 2),
|
||||
naked ? gunHeight + 10 : 2,
|
||||
-13,
|
||||
);
|
||||
|
||||
@@ -238,7 +238,11 @@ export function Controls({
|
||||
orbitControls.current.rotateSpeed = 0.25;
|
||||
|
||||
camera.position.copy(inspectModeInitialPosition);
|
||||
orbitControls.current.target.set(0, gunHeight / (naked ? 4 : 2), 0);
|
||||
orbitControls.current.target.set(
|
||||
0,
|
||||
gunHeight * (naked ? 1 / 4 : 3 / 4),
|
||||
0,
|
||||
);
|
||||
orbitControls.current.enablePan = true;
|
||||
orbitControls.current.enableZoom = true;
|
||||
camera.fov = naked ? 20 : 25;
|
||||
|
||||
+6
-1
@@ -1,8 +1,9 @@
|
||||
import { useHelper } from '@react-three/drei';
|
||||
import { times } from 'lodash-es';
|
||||
import { useRef } from 'react';
|
||||
import { SpotLight, SpotLightHelper } from 'three';
|
||||
import { Color, SpotLight, SpotLightHelper } from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||
import { isHalloween } from '../../../../../../../core/blitzkit/isHalloween';
|
||||
import { HelpingSpotLight } from '../../../../../../HelpingSpotLight';
|
||||
|
||||
const LIGHTS_COUNT = 5;
|
||||
@@ -28,6 +29,9 @@ export function Lighting() {
|
||||
LIGHT_HEIGHT_0 * (1 - x) + LIGHT_HEIGHT_1 * x,
|
||||
LIGHT_DISTANCE * Math.cos(theta),
|
||||
] as const;
|
||||
const color = new Color();
|
||||
|
||||
if (isHalloween()) color.set(1, 0.25, 0.25);
|
||||
|
||||
return (
|
||||
<HelpingSpotLight
|
||||
@@ -36,6 +40,7 @@ export function Lighting() {
|
||||
penumbra={1}
|
||||
castShadow
|
||||
decay={1}
|
||||
color={color}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
|
||||
+26
-4
@@ -1,11 +1,15 @@
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
import { invalidate, useFrame } from '@react-three/fiber';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { useRef } from 'react';
|
||||
import { MeshStandardMaterial } from 'three';
|
||||
import { Quicklime, type QuicklimeEvent } from 'quicklime';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { Mesh, MeshStandardMaterial } from 'three';
|
||||
|
||||
const SIZE = 2 ** 5;
|
||||
|
||||
export const screenshotReadyEvent = new Quicklime(false);
|
||||
|
||||
export function SceneProps() {
|
||||
const mesh = useRef<Mesh>(null!);
|
||||
const material = useRef<MeshStandardMaterial>(null);
|
||||
|
||||
useFrame(({ camera }) => {
|
||||
@@ -13,8 +17,26 @@ export function SceneProps() {
|
||||
material.current.opacity = clamp(0.5 * camera.position.y, 0, 1);
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
function handleScreenshotReady(event: QuicklimeEvent<boolean>) {
|
||||
mesh.current.visible = !event.data;
|
||||
invalidate();
|
||||
}
|
||||
|
||||
screenshotReadyEvent.on(handleScreenshotReady);
|
||||
|
||||
return () => {
|
||||
screenshotReadyEvent.off(handleScreenshotReady);
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
|
||||
<mesh
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
receiveShadow
|
||||
visible={!screenshotReadyEvent.last!}
|
||||
ref={mesh}
|
||||
>
|
||||
<planeGeometry args={[SIZE, SIZE]} />
|
||||
<meshStandardMaterial
|
||||
transparent
|
||||
|
||||
@@ -97,8 +97,16 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
transitionDuration: '1s',
|
||||
background: isFullScreen ? 'black' : undefined,
|
||||
}}
|
||||
height={!isFullScreen ? 'calc(100svh - 6rem)' : '100vh'}
|
||||
maxHeight={isFullScreen ? undefined : '60rem'}
|
||||
height={
|
||||
isFullScreen
|
||||
? '100vh'
|
||||
: disturbed
|
||||
? 'calc(100svh - 6rem)'
|
||||
: {
|
||||
initial: '28rem',
|
||||
md: 'calc(100svh - 12rem)',
|
||||
}
|
||||
}
|
||||
maxWidth={isFullScreen ? undefined : '120rem'}
|
||||
flexGrow="1"
|
||||
width={isFullScreen ? '100vw' : undefined}
|
||||
|
||||
@@ -12,7 +12,6 @@ export interface TankopediaPersistentStore {
|
||||
wireframe: boolean;
|
||||
opaque: boolean;
|
||||
advancedHighlighting: boolean;
|
||||
showGrid: boolean;
|
||||
greenPenetration: boolean;
|
||||
showSpacedArmor: boolean;
|
||||
showExternalModules: boolean;
|
||||
@@ -34,7 +33,6 @@ export const TankopediaPersistent = createContextualStore(() =>
|
||||
wireframe: false,
|
||||
opaque: false,
|
||||
advancedHighlighting: false,
|
||||
showGrid: true,
|
||||
greenPenetration: false,
|
||||
showSpacedArmor: true,
|
||||
showExternalModules: true,
|
||||
|
||||
Reference in new issue
Block a user