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v1.29.11
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No files matched your search
@@ -10,7 +10,7 @@ concurrency:
|
|||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build:
|
build:
|
||||||
name: Build
|
name: Build bot
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ env:
|
|||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build:
|
build:
|
||||||
name: Build
|
name: Build website
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v6
|
- uses: actions/checkout@v6
|
||||||
|
|||||||
Vendored
+2
@@ -75,6 +75,7 @@
|
|||||||
"DIDS",
|
"DIDS",
|
||||||
"donotremove",
|
"donotremove",
|
||||||
"drei",
|
"drei",
|
||||||
|
"Droodles",
|
||||||
"dvpd",
|
"dvpd",
|
||||||
"dvpl",
|
"dvpl",
|
||||||
"DVPLCRC",
|
"DVPLCRC",
|
||||||
@@ -101,6 +102,7 @@
|
|||||||
"gtag",
|
"gtag",
|
||||||
"haha",
|
"haha",
|
||||||
"Herdbreaker",
|
"Herdbreaker",
|
||||||
|
"Hetz",
|
||||||
"highp",
|
"highp",
|
||||||
"iife",
|
"iife",
|
||||||
"imgur",
|
"imgur",
|
||||||
|
|||||||
+44
-16
@@ -1,19 +1,47 @@
|
|||||||
# BlitzKit Credits
|
# BlitzKit Credits
|
||||||
|
|
||||||
BlitzKit is a one man band **TrèsAbhi** but I am far from solo.
|
BlitzKit is a one man band **TrèsAbhi** but I am far from solo. Helpers, in the order of contribution over time:
|
||||||
|
|
||||||
| Role | People |
|
### S0AP
|
||||||
| ------------------------------ | ------------------------------ |
|
|
||||||
| Bot verification | S0AP |
|
BlitzKit Discord bot verification, testing, advertisement, and the initial encouragement to create BlitzKit.
|
||||||
| General testing | Prince_NA |
|
|
||||||
| Bot advertisement platform | S0AP |
|
### Prince_NA
|
||||||
| Bot rendering pipeline | Vovko |
|
|
||||||
| Game asset decompression | Maddox |
|
BlitzKit Discord bot and website testing and general advise.
|
||||||
| Game 3D model parsing | Pyogenics |
|
|
||||||
| Game file layout | Aeson |
|
### Vovko
|
||||||
| 3-caliber rule edge cases | Minitelrose, ChickenMan7777 |
|
|
||||||
| Embed UX | \_34, HisRoyalFatness, Synx |
|
BlitzKit Discord bot and website rendering pipeline.
|
||||||
| Tankopedia pre-release testing | [OPTML], Aeson, \_34, xkdkw |
|
|
||||||
| Website advertisement platform | Aeson |
|
### Maddox
|
||||||
| Compare pre-release testing | [OPTML] |
|
|
||||||
| Redacted | GonnaHetzMe |
|
Game file decompression.
|
||||||
|
|
||||||
|
### Pyogenics
|
||||||
|
|
||||||
|
Game 3D model parsing.
|
||||||
|
|
||||||
|
### Aeson
|
||||||
|
|
||||||
|
Game file layout, general advise, advertisement, and Tankopedia pre-release testing.
|
||||||
|
|
||||||
|
### Minitelrose, ChickenMan7777
|
||||||
|
|
||||||
|
3-caliber rule edge cases.
|
||||||
|
|
||||||
|
### HisRoyalFatness, Synx
|
||||||
|
|
||||||
|
Embed UX.
|
||||||
|
|
||||||
|
### [OPTML] clan, \_34, xkdkw, Droodles Blitz
|
||||||
|
|
||||||
|
Tankopedia pre-release testing.
|
||||||
|
|
||||||
|
### GonnaHetzMe
|
||||||
|
|
||||||
|
Redacted by request.
|
||||||
|
|
||||||
|
### Mark Greene
|
||||||
|
|
||||||
|
GitHub contributor on bug fixes and feature additions.
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
# BlitzKit 1.29.10
|
||||||
|
|
||||||
|
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Combined game mode passive and active abilities into a single dropdown
|
||||||
|
- [Mark Greene] Added tier filters to the Guess game
|
||||||
|
- Changing tiers will break your streak
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search
|
||||||
|
- Duplicate abilities in the tank filters are now removed
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
# BlitzKit 1.29.11
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
- The Guesser game's toolbar now scales properly with screen size
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
# BlitzKit 1.29.8
|
||||||
|
|
||||||
|
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Added an option to clear provisions and consumables from all tanks in Compare
|
||||||
|
- Added the ability to choose stock turrets and guns in Mixer if a tank has any
|
||||||
|
- Added streaks to Guesser
|
||||||
|
- Introduced an option to partially reveal tanks in Guesser
|
||||||
|
- This removes the darkness effect but keeps the name hidden
|
||||||
|
- This will reset your streak to 0
|
||||||
|
- Regardless of getting the right guess on the tank's name, your response will be counted as incorrect if partially revealed
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
- The Tankopedia now smoothly resizes when enlarging on interaction
|
||||||
|
- [Mark Greene] Stock turrets now correctly mount the corresponding stock gun
|
||||||
|
- The consumable and provision buttons in Compare are no longer tiny
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
# BlitzKit 1.29.9
|
||||||
|
|
||||||
|
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Reworked tank search filters to be far more compact to make way for new filters
|
||||||
|
- [Mark Greene] Added the ability to filter tanks by consumables
|
||||||
|
- Added the ability to filter tanks by provisions and game-mode abilities and powers
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
- Consumable and provision icons in Compare are now properly sized
|
||||||
|
- [Mark Greene] Provisions now properly affect terrain resistances
|
||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "blitzkit",
|
"name": "blitzkit",
|
||||||
"version": "1.29.7",
|
"version": "1.29.11",
|
||||||
"license": "BlitzKit License",
|
"license": "BlitzKit License",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
|
|||||||
@@ -4,63 +4,54 @@ import {
|
|||||||
GunDefinition,
|
GunDefinition,
|
||||||
Provision,
|
Provision,
|
||||||
TankDefinition,
|
TankDefinition,
|
||||||
} from '../protos';
|
} from "../protos";
|
||||||
|
|
||||||
export function checkConsumableProvisionInclusivity(
|
export function checkConsumableProvisionInclusivity(
|
||||||
consumableProvision: Consumable | Provision,
|
consumableProvision: Consumable | Provision,
|
||||||
tank: TankDefinition,
|
tank: TankDefinition,
|
||||||
gun: GunDefinition,
|
gun: GunDefinition
|
||||||
) {
|
) {
|
||||||
const included =
|
const included = consumableProvision.include?.every((rule) => {
|
||||||
!consumableProvision.game_mode_exclusive &&
|
switch (rule.filter_type!.$case) {
|
||||||
consumableProvision.include?.every((rule) => {
|
case "tiers":
|
||||||
switch (rule.filter_type!.$case) {
|
return (
|
||||||
case 'tiers':
|
rule.filter_type!.value.min <= tank.tier &&
|
||||||
return (
|
tank.tier <= rule.filter_type!.value.max
|
||||||
rule.filter_type!.value.min <= tank.tier &&
|
);
|
||||||
tank.tier <= rule.filter_type!.value.max
|
|
||||||
);
|
|
||||||
|
|
||||||
case 'ids':
|
case "ids":
|
||||||
return rule.filter_type!.value.ids.includes(tank.id);
|
return rule.filter_type!.value.ids.includes(tank.id);
|
||||||
|
|
||||||
case 'nations':
|
case "nations":
|
||||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||||
|
|
||||||
case 'categories':
|
case "categories":
|
||||||
throw new SyntaxError('Category filtering found in include rule');
|
throw new SyntaxError("Category filtering found in include rule");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
const excluded =
|
const excluded = consumableProvision.exclude?.some((rule) => {
|
||||||
consumableProvision.game_mode_exclusive ||
|
switch (rule.filter_type!.$case) {
|
||||||
consumableProvision.exclude?.some((rule) => {
|
case "tiers":
|
||||||
switch (rule.filter_type!.$case) {
|
return (
|
||||||
case 'tiers':
|
rule.filter_type!.value.min <= tank.tier &&
|
||||||
return (
|
tank.tier <= rule.filter_type!.value.max
|
||||||
rule.filter_type!.value.min <= tank.tier &&
|
);
|
||||||
tank.tier <= rule.filter_type!.value.max
|
|
||||||
);
|
|
||||||
|
|
||||||
case 'ids':
|
case "ids":
|
||||||
return rule.filter_type!.value.ids.includes(tank.id);
|
return rule.filter_type!.value.ids.includes(tank.id);
|
||||||
|
|
||||||
case 'nations':
|
case "nations":
|
||||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||||
|
|
||||||
case 'categories':
|
case "categories":
|
||||||
return rule.filter_type!.value.categories.some((category) => {
|
return rule.filter_type!.value.categories.some((category) => {
|
||||||
switch (category) {
|
switch (category) {
|
||||||
case ConsumableTankCategoryFilterCategory.CLIP:
|
case ConsumableTankCategoryFilterCategory.CLIP:
|
||||||
return gun.gun_type!.$case !== 'regular';
|
return gun.gun_type!.$case !== "regular";
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
return (
|
return consumableProvision.include?.length > 0 && included && !excluded;
|
||||||
!consumableProvision.game_mode_exclusive &&
|
|
||||||
consumableProvision.include?.length > 0 &&
|
|
||||||
included &&
|
|
||||||
!excluded
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
@@ -15,7 +15,8 @@
|
|||||||
"hp": "{value}hp",
|
"hp": "{value}hp",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}°/s"
|
"deg_s": "{value}°/s",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
|
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
@@ -26,8 +27,8 @@
|
|||||||
|
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "AP",
|
"ap": "AP",
|
||||||
"apcr": "APCR",
|
"ap_cr": "APCR",
|
||||||
"heat": "HEAT",
|
"hc": "HEAT",
|
||||||
"he": "HE"
|
"he": "HE"
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -759,11 +760,17 @@
|
|||||||
"count_singular": "1 tank",
|
"count_singular": "1 tank",
|
||||||
"count_plural": "{count} tanks",
|
"count_plural": "{count} tanks",
|
||||||
"sorting_by": "Sorting by {name}",
|
"sorting_by": "Sorting by {name}",
|
||||||
|
"clear": "Clear",
|
||||||
|
"tier": "Tier {tier}",
|
||||||
|
"passive": "{name} (Passive)",
|
||||||
|
"active": "{name} (Active)",
|
||||||
|
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "No tanks found.",
|
"body": "No tanks found.",
|
||||||
"search_again": "Try searching again.",
|
"search_again": "Try searching again.",
|
||||||
"clear_filters": "Try clearing filters."
|
"clear_filters": "Try clearing filters."
|
||||||
},
|
},
|
||||||
|
|
||||||
"sort": {
|
"sort": {
|
||||||
"meta.none": "none",
|
"meta.none": "none",
|
||||||
"survivability.health": "health",
|
"survivability.health": "health",
|
||||||
@@ -917,7 +924,16 @@
|
|||||||
"next": "Next",
|
"next": "Next",
|
||||||
"no_results": "No results"
|
"no_results": "No results"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} guessed correctly"
|
"stats": "{correct} / {total} correct, {streak} streak",
|
||||||
|
"help": {
|
||||||
|
"title": "Partially reveal tank?",
|
||||||
|
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"reveal": "Reveal"
|
||||||
|
},
|
||||||
|
"clear": "Clear",
|
||||||
|
"select_all": "Select all",
|
||||||
|
"tier": "Tier {tier}"
|
||||||
},
|
},
|
||||||
|
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
@@ -1267,10 +1283,12 @@
|
|||||||
"upgrade": "Upgrade"
|
"upgrade": "Upgrade"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "Clear"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "Clear"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -13,7 +13,8 @@
|
|||||||
"hp": "{value}hp",
|
"hp": "{value}hp",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}°/s"
|
"deg_s": "{value}°/s",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
"auto_loader": "Auto cargador",
|
"auto_loader": "Auto cargador",
|
||||||
@@ -22,8 +23,8 @@
|
|||||||
},
|
},
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "AP",
|
"ap": "AP",
|
||||||
"apcr": "APCR",
|
"ap_cr": "APCR",
|
||||||
"heat": "AEAC",
|
"hc": "HEAT",
|
||||||
"he": "AE"
|
"he": "AE"
|
||||||
},
|
},
|
||||||
"player_count_period": {
|
"player_count_period": {
|
||||||
@@ -668,6 +669,10 @@
|
|||||||
"count_singular": "1 tanque",
|
"count_singular": "1 tanque",
|
||||||
"count_plural": "{count} tanks",
|
"count_plural": "{count} tanks",
|
||||||
"sorting_by": "Sorting by {name}",
|
"sorting_by": "Sorting by {name}",
|
||||||
|
"clear": "Limpiar",
|
||||||
|
"tier": "Tier {tier}",
|
||||||
|
"passive": "{name} (Passive)",
|
||||||
|
"active": "{name} (Active)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "No se encontraron tanques.",
|
"body": "No se encontraron tanques.",
|
||||||
"search_again": "Intenta buscar de nuevo.",
|
"search_again": "Intenta buscar de nuevo.",
|
||||||
@@ -814,7 +819,16 @@
|
|||||||
"next": "Next",
|
"next": "Next",
|
||||||
"no_results": "Sin resultados"
|
"no_results": "Sin resultados"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} guessed correctly"
|
"stats": "{correct} / {total} correct, {streak} streak",
|
||||||
|
"help": {
|
||||||
|
"title": "Partially reveal tank?",
|
||||||
|
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||||
|
"cancel": "Cancelar",
|
||||||
|
"reveal": "Reveal"
|
||||||
|
},
|
||||||
|
"clear": "Limpiar",
|
||||||
|
"select_all": "Seleccionar todo",
|
||||||
|
"tier": "Tier {tier}"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "Search a stat...",
|
"search": "Search a stat...",
|
||||||
@@ -1135,10 +1149,12 @@
|
|||||||
"upgrade": "Mejorar"
|
"upgrade": "Mejorar"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "Limpiar"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "Limpiar"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
+108
-92
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"test": {
|
"test": {
|
||||||
"default": "teste",
|
"default": "teste",
|
||||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
"long": "Ceci est une longue chaîne de test. Vous ne DEVEZ JAMAIS le voir dans l'interface utilisateur. Mon fruit préféré est {fruit}, car il a la couleur {color}. Je l'aime tellement que je vais dire son nom 3 fois ! {fruit}! {fruit}! {fruit} ! Encore une fois, c'est {color}, pas {not_color}.",
|
||||||
"fox": "Le renard brun et rapide saute par-dessus le chien paresseux."
|
"fox": "Le renard brun et rapide saute par-dessus le chien paresseux."
|
||||||
},
|
},
|
||||||
"common": {
|
"common": {
|
||||||
@@ -10,10 +10,11 @@
|
|||||||
"m": "{value}m",
|
"m": "{value}m",
|
||||||
"mm": "{value}mm",
|
"mm": "{value}mm",
|
||||||
"deg": "{value}°",
|
"deg": "{value}°",
|
||||||
"hp": "{value}hp",
|
"hp": "{value}pv",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}°/s"
|
"deg_s": "{value}°/s",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
"auto_loader": "Chargement auto",
|
"auto_loader": "Chargement auto",
|
||||||
@@ -22,8 +23,8 @@
|
|||||||
},
|
},
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "AP",
|
"ap": "AP",
|
||||||
"apcr": "APCR",
|
"ap_cr": "APCR",
|
||||||
"heat": "HEAT",
|
"hc": "HEAT",
|
||||||
"he": "HE"
|
"he": "HE"
|
||||||
},
|
},
|
||||||
"player_count_period": {
|
"player_count_period": {
|
||||||
@@ -186,11 +187,11 @@
|
|||||||
"bot": {
|
"bot": {
|
||||||
"common": {
|
"common": {
|
||||||
"errors": {
|
"errors": {
|
||||||
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
|
"clan_not_found": "# Impossible de trouver le clan\nImpossible de trouver «{search} ». Essayez de sélectionner un clan dans le résultat de la recherche.",
|
||||||
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
|
"player_not_found": "# Impossible de trouver l'utilisateur\nJe n'ai pas pu trouver l'utilisateur \"{search}\". Essayez de choisir un utilisateur dans le résultat de la recherche, en tapant un nom d'utilisateur valide, ou en utilisant la commande `/link`.",
|
||||||
"player_not_linked": "# Utilisez `/link` pour commencer\nJe ne sais pas qui vous êtes, mais vous pouvez me le dire aujourd'hui !",
|
"player_not_linked": "# Utilisez `/link` pour commencer\nJe ne sais pas qui vous êtes, mais vous pouvez me le dire aujourd'hui !",
|
||||||
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
|
"tank_name_not_found": "# Char introuvable\nImpossible de trouver le char sous le nom \"{search}\".",
|
||||||
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
|
"tank_id_not_found": "# Char introuvable\nImpossible de trouver le char avec l'ID \"{search}\". Essayez de taper le nom du char au lieu d'un nombre.",
|
||||||
"no_tank_stats": "# Aucune statistique de tank disponible\nCe joueur n'a pas de statistiques disponibles. Ce n'est peut-être pas le joueur que vous cherchez.",
|
"no_tank_stats": "# Aucune statistique de tank disponible\nCe joueur n'a pas de statistiques disponibles. Ce n'est peut-être pas le joueur que vous cherchez.",
|
||||||
"get_help": "Aidez le serveur Discord",
|
"get_help": "Aidez le serveur Discord",
|
||||||
"uncaught_error": "# Blitzkit a rencontré une erreur !\nNous sommes désolés de cela. N'hésitez pas à [rejoindre le serveur officiel Discord](https://discord.gg/nDt7AjGJQH) pour obtenir de l'aide.",
|
"uncaught_error": "# Blitzkit a rencontré une erreur !\nNous sommes désolés de cela. N'hésitez pas à [rejoindre le serveur officiel Discord](https://discord.gg/nDt7AjGJQH) pour obtenir de l'aide.",
|
||||||
@@ -284,19 +285,19 @@
|
|||||||
"name": "rang",
|
"name": "rang",
|
||||||
"description": "Rang",
|
"description": "Rang",
|
||||||
"choices": {
|
"choices": {
|
||||||
"tier": "Tier {tier_1} - {tier_2}"
|
"tier": "Rang {tier_}1 - {tier_}2"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"periods": {
|
"periods": {
|
||||||
"career": "Carrière",
|
"career": "Carrière",
|
||||||
"today": "Aujourd'hui",
|
"today": "Aujourd'hui",
|
||||||
"days": "{days} days",
|
"days": "{days} jours",
|
||||||
"custom": "{day_1} - {day_2} days"
|
"custom": "{day_1} - {day_2} jours"
|
||||||
},
|
},
|
||||||
"filters": {
|
"filters": {
|
||||||
"none": "Aucun filtre",
|
"none": "Aucun filtre",
|
||||||
"tier": "Tier {tier}"
|
"tier": "Rang {tier}"
|
||||||
},
|
},
|
||||||
"no_data": {
|
"no_data": {
|
||||||
"battles_in_period": "",
|
"battles_in_period": "",
|
||||||
@@ -339,19 +340,19 @@
|
|||||||
"body": {
|
"body": {
|
||||||
"subtitle": "Recherche",
|
"subtitle": "Recherche",
|
||||||
"total": "Total",
|
"total": "Total",
|
||||||
"research": "Research: {cost}",
|
"research": "Recherche : {cost}",
|
||||||
"upgrades": "Upgrades: {cost}",
|
"upgrades": "Améliorations : {cost}",
|
||||||
"purchase": "Purchase: {cost}",
|
"purchase": "Achat : {cost}",
|
||||||
"equipment": "Equipment: {cost}",
|
"equipment": "Équipement : {cost}",
|
||||||
"estimation": "# Ceci est une estimation !\n\nCette liste peut inclure des chars déjà recherchés en raison de l'information inexacte fournie par Wargaming. Essayez de fournir un `char de départ` depuis la ligne lorsque vous utilisez la commande si vous le pouvez."
|
"estimation": "# Ceci est une estimation !\n\nCette liste peut inclure des chars déjà recherchés en raison de l'information inexacte fournie par Wargaming. Essayez de fournir un `char de départ` depuis la ligne lorsque vous utilisez la commande si vous le pouvez."
|
||||||
},
|
},
|
||||||
"errors": {
|
"errors": {
|
||||||
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
|
"non_tech_tree": "# {tank} n'est pas dans l'arbre technologique\n\nVous ne pouvez pas rechercher un char premium/de collection.",
|
||||||
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
|
"tier_1": "# {tank} est un char de rang I\n\nLe char de rang 1 sont déverrouillé gratuitement pour tous les joueurs.",
|
||||||
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
|
"already_researched": "# {tank} est déjà recherché\n\nEssayez de fournir un `char de départ` en utilisant la commande pour voir la progression d'une lignée.",
|
||||||
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
|
"start_end_equal": "# {tank} a été fourni deux fois\n\nAssurez-vous que `starting-tank` et `target-tank` sont différents.",
|
||||||
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
|
"tanks_not_on_line": "{tank_}1 et {tank_}2 ne sont pas sur la même ligne \n\nAssurez-vous que `starting-tank` et `target-tank` sont sur la même ligne d'arbre technologique.",
|
||||||
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
|
"unordered": "# {tank_1} niveau supérieur à {tank_2}\n\nAssurez-vous de fournir {tank_2} comme le `starting-tank` à la place car c'est le char de niveau inférieur."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"about": {
|
"about": {
|
||||||
@@ -394,7 +395,7 @@
|
|||||||
"wn8": "WN8",
|
"wn8": "WN8",
|
||||||
"winrate": "Taux de victoires",
|
"winrate": "Taux de victoires",
|
||||||
"damage": "Dégâts",
|
"damage": "Dégâts",
|
||||||
"unknown_tank": "Unknown tank {id}"
|
"unknown_tank": "Char {id} inconnu"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"debug": {
|
"debug": {
|
||||||
@@ -430,12 +431,12 @@
|
|||||||
"options": {
|
"options": {
|
||||||
"threshold": {
|
"threshold": {
|
||||||
"name": "seuil",
|
"name": "seuil",
|
||||||
"description": "The number of days inactive (default: {days} days)"
|
"description": "Le nombre de jours inactifs (par défaut: {days} jours)"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"subtitle": "Inactive for {days}+ days",
|
"subtitle": "Inactif depuis plus de {days} jours",
|
||||||
"listing": "{days} days"
|
"listing": "{days} jours"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"full_stats": {
|
"full_stats": {
|
||||||
@@ -478,7 +479,7 @@
|
|||||||
"body": {
|
"body": {
|
||||||
"accounts_linked": "Comptes liés",
|
"accounts_linked": "Comptes liés",
|
||||||
"no_role_permissions": {
|
"no_role_permissions": {
|
||||||
"title": "{name} failed to verify",
|
"title": "La vérification de {name} a échouée",
|
||||||
"description": "Je n'ai pas l'autorisation de gérer les rôles."
|
"description": "Je n'ai pas l'autorisation de gérer les rôles."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -493,11 +494,11 @@
|
|||||||
"options": {
|
"options": {
|
||||||
"limit": {
|
"limit": {
|
||||||
"name": "limite",
|
"name": "limite",
|
||||||
"description": "The max number of clan results (default: {limit})"
|
"description": "Nombre maximum de résultats du clan (par défaut: {limit})"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"title": "Clan search for {search} in region {region}",
|
"title": "Recherche de clan {search} dans la région {region}",
|
||||||
"no_results": "Pas de clan trouvé"
|
"no_results": "Pas de clan trouvé"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -507,11 +508,11 @@
|
|||||||
"options": {
|
"options": {
|
||||||
"limit": {
|
"limit": {
|
||||||
"name": "limite",
|
"name": "limite",
|
||||||
"description": "The max number of player results (default: {limit})"
|
"description": "Le nombre maximum de résultats de joueur (par défaut: {limit})"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"title": "Player search for {search} in region {region}",
|
"title": "Recherche de {search} dans la région {region}",
|
||||||
"no_results": "Pas de joueur de trouvé"
|
"no_results": "Pas de joueur de trouvé"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -531,13 +532,13 @@
|
|||||||
"options": {
|
"options": {
|
||||||
"limit": {
|
"limit": {
|
||||||
"name": "limite",
|
"name": "limite",
|
||||||
"description": "How many neighbors to display (default: {count})"
|
"description": "Combien de voisins afficher (par défaut : {count})"
|
||||||
},
|
},
|
||||||
"season": {
|
"season": {
|
||||||
"name": "saison",
|
"name": "saison",
|
||||||
"description": "Numéro de saison (défaut : courant)",
|
"description": "Numéro de saison (défaut : courant)",
|
||||||
"choices": {
|
"choices": {
|
||||||
"current": "{season} (current)"
|
"current": "{season} (actuel)"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"league": {
|
"league": {
|
||||||
@@ -546,12 +547,12 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"top_players": "Top {count} players",
|
"top_players": "Top {count} joueurs",
|
||||||
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
|
"no_participation": "# {player} n'a pas joué de cotées dans la saison {season}\n\nCe joueur n'a pas participé à cette saison ou n'a pas dépassé l'étalonnage.",
|
||||||
"no_ongoing_season": "Pas de saison en cours\n\nIl n'y a pas de saison de notation en cours actuellement.",
|
"no_ongoing_season": "Pas de saison en cours\n\nIl n'y a pas de saison de notation en cours actuellement.",
|
||||||
"deleted_player": "Deleted {id}",
|
"deleted_player": "{id} supprimé",
|
||||||
"neighbors": "évaluer les voisins",
|
"neighbors": "évaluer les voisins",
|
||||||
"more": "+ {count} more"
|
"more": "+ {count} plus"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"today": {
|
"today": {
|
||||||
@@ -566,7 +567,7 @@
|
|||||||
"name": "chars possédés",
|
"name": "chars possédés",
|
||||||
"description": "Affiche tous les chars d'un niveau",
|
"description": "Affiche tous les chars d'un niveau",
|
||||||
"body": {
|
"body": {
|
||||||
"title": "# {name}'s owned tier {tier} tanks\n\n"
|
"title": "# Les chars du palier {tier} possédés par {name}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"permissions": {
|
"permissions": {
|
||||||
@@ -602,92 +603,96 @@
|
|||||||
"name": "info-joueur",
|
"name": "info-joueur",
|
||||||
"description": "Informations de base sur un joueur",
|
"description": "Informations de base sur un joueur",
|
||||||
"body": {
|
"body": {
|
||||||
"title": "{name}'s information",
|
"title": "Informations de {name}",
|
||||||
"nickname": "Nickname",
|
"nickname": "Pseudo",
|
||||||
"battles": "Batailles",
|
"battles": "Batailles",
|
||||||
"winrate": "Taux de victoires",
|
"winrate": "Taux de victoires",
|
||||||
"account_id": "Account ID",
|
"account_id": "Account ID",
|
||||||
"created": "Created",
|
"created": "Créé",
|
||||||
"last_battle": "Last battle"
|
"last_battle": "Dernière bataille"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"rating": {
|
"rating": {
|
||||||
"name": "côtée",
|
"name": "côtée",
|
||||||
"description": "Rating player's statistics",
|
"description": "Statistiques des batailles cotées du joueur",
|
||||||
"subcommands": {
|
"subcommands": {
|
||||||
"today": {
|
"today": {
|
||||||
"name": "aujourd'hui",
|
"name": "aujourd'hui",
|
||||||
"description": "Today's rating statistics"
|
"description": "Statistiques des batailles cotées d'aujourd'hui"
|
||||||
},
|
},
|
||||||
"season": {
|
"season": {
|
||||||
"name": "saison",
|
"name": "saison",
|
||||||
"description": "This season's rating statistics"
|
"description": "Statistiques des batailles cotées de cette saison"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"subtitle": {
|
"subtitle": {
|
||||||
"today": "Today's rating statistics",
|
"today": "Statistiques de batailles cotées d'aujourd'hui",
|
||||||
"season": "This season's rating statistics"
|
"season": "Statistiques de batailles cotées cette saison"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"errors": {
|
"errors": {
|
||||||
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
|
"no_participation": "# {name} n’a pas joué en cotée\n\nCe joueur n’a pas participé au mode cotée cette saison.",
|
||||||
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
|
"unrecorded_stats": "# Statistiques actuellement indisponibles\n\nWargaming rencontre peut-être une interruption de service.\nSi une saison est en cours, les statistiques devraient être disponibles sous 24 heures."
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"website": {
|
"website": {
|
||||||
"redirect": {
|
"redirect": {
|
||||||
"title": "301: moved permanently",
|
"title": "301 : déplacé définitivement",
|
||||||
"body": "This page has moved. Redirecting..."
|
"body": "Cette page a été déplacée. Redirection en cours…"
|
||||||
},
|
},
|
||||||
"settings": {
|
"settings": {
|
||||||
"title": "Settings",
|
"title": "Paramètres",
|
||||||
"description": "Change BlitzKit settings",
|
"description": "Modifier les paramètres de BlitzKit",
|
||||||
"dev_mode": "Development mode",
|
"dev_mode": "Mode développement",
|
||||||
"language": "Language"
|
"language": "Langue"
|
||||||
},
|
},
|
||||||
"common": {
|
"common": {
|
||||||
"player_search": {
|
"player_search": {
|
||||||
"hint": "Search players...",
|
"hint": "Recherche de joueurs...",
|
||||||
"no_results": "No results",
|
"no_results": "Aucun résultat",
|
||||||
"searching": "Searching..."
|
"searching": "Recherche..."
|
||||||
},
|
},
|
||||||
"copy_button": {
|
"copy_button": {
|
||||||
"copied": "Copied!"
|
"copied": "Copié !"
|
||||||
},
|
},
|
||||||
"tank_search": {
|
"tank_search": {
|
||||||
"select_dialog_title": "Search for tanks",
|
"select_dialog_title": "Recherche de chars",
|
||||||
"swap_dialog_title": "Swap tank",
|
"swap_dialog_title": "Échanger le char",
|
||||||
"clear_filters": "Clear filters",
|
"clear_filters": "Supprimer les filtres",
|
||||||
"login": "Login to use this",
|
"login": "Connectez-vous pour utiliser ceci",
|
||||||
"search_bar_hint": "Search tanks...",
|
"search_bar_hint": "Recherche des tanks...",
|
||||||
"recent": "Recently viewed",
|
"recent": "Vu récemment",
|
||||||
"select_all": "Select all",
|
"select_all": "Sélectionner tout",
|
||||||
"count_singular": "1 tank",
|
"count_singular": "1 char",
|
||||||
"count_plural": "{count} tanks",
|
"count_plural": "{count} chars",
|
||||||
"sorting_by": "Sorting by {name}",
|
"sorting_by": "Trier par {name}",
|
||||||
|
"clear": "Effacer",
|
||||||
|
"tier": "Rang {tier}",
|
||||||
|
"passive": "{name} (Passif)",
|
||||||
|
"active": "{name} (actif)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "No tanks found.",
|
"body": "Aucun tank trouvé.",
|
||||||
"search_again": "Try searching again.",
|
"search_again": "Essayez de chercher à nouveau.",
|
||||||
"clear_filters": "Try clearing filters."
|
"clear_filters": "Essayez de supprimer les filtres."
|
||||||
},
|
},
|
||||||
"sort": {
|
"sort": {
|
||||||
"meta.none": "none",
|
"meta.none": "aucun",
|
||||||
"survivability.health": "health",
|
"survivability.health": "santé",
|
||||||
"survivability.viewRange": "view range",
|
"survivability.viewRange": "portée de vue",
|
||||||
"survivability.camouflageStill": "camouflage still",
|
"survivability.camouflageStill": "camouflage à l’arrêt",
|
||||||
"survivability.camouflageMoving": "camouflage moving",
|
"survivability.camouflageMoving": "camouflage en movement",
|
||||||
"survivability.camouflageShooting": "camouflage shooting",
|
"survivability.camouflageShooting": "camouflage en tirant",
|
||||||
"survivability.volume": "volume",
|
"survivability.volume": "volume",
|
||||||
"survivability.length": "length",
|
"survivability.length": "longueur",
|
||||||
"fire.dpm": "standard DPM",
|
"fire.dpm": "DPM standard",
|
||||||
"fire.dpmPremium": "premium DPM",
|
"fire.dpmPremium": "DPM premium",
|
||||||
"fire.reload": "reload",
|
"fire.reload": "rechargement",
|
||||||
"fire.caliber": "caliber",
|
"fire.caliber": "calibration",
|
||||||
"fire.standardPenetration": "standard penetration",
|
"fire.standardPenetration": "pénétration standard",
|
||||||
"fire.premiumPenetration": "premium penetration",
|
"fire.premiumPenetration": "pénétration premium",
|
||||||
"fire.tertiaryPenetration": "tertiary penetration",
|
"fire.tertiaryPenetration": "tertiary penetration",
|
||||||
"fire.damage": "damage",
|
"fire.damage": "damage",
|
||||||
"fire.moduleDamage": "module damage",
|
"fire.moduleDamage": "module damage",
|
||||||
@@ -812,9 +817,18 @@
|
|||||||
"skip": "Skip",
|
"skip": "Skip",
|
||||||
"guess": "Guess",
|
"guess": "Guess",
|
||||||
"next": "Next",
|
"next": "Next",
|
||||||
"no_results": "No results"
|
"no_results": "Aucun résultat"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} guessed correctly"
|
"stats": "{correct} / {total} guessed correctly",
|
||||||
|
"help": {
|
||||||
|
"title": "Partially reveal tank?",
|
||||||
|
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"reveal": "Reveal"
|
||||||
|
},
|
||||||
|
"clear": "Clear",
|
||||||
|
"select_all": "Sélectionner tout",
|
||||||
|
"tier": "Rang {tier}"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "Search a stat...",
|
"search": "Search a stat...",
|
||||||
@@ -1135,10 +1149,12 @@
|
|||||||
"upgrade": "Upgrade"
|
"upgrade": "Upgrade"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "Clear"
|
"clear": "Clear",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "Clear"
|
"clear": "Clear",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1195,8 +1211,8 @@
|
|||||||
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
|
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
|
||||||
"search": {
|
"search": {
|
||||||
"lookup": "Look up a player to get started",
|
"lookup": "Look up a player to get started",
|
||||||
"hint": "Search players...",
|
"hint": "Recherche de joueurs...",
|
||||||
"searching": "Searching...",
|
"searching": "Recherche...",
|
||||||
"no_results": "Pas de joueur de trouvé"
|
"no_results": "Pas de joueur de trouvé"
|
||||||
},
|
},
|
||||||
"controls": {
|
"controls": {
|
||||||
|
|||||||
@@ -13,7 +13,8 @@
|
|||||||
"hp": "{value}hp",
|
"hp": "{value}hp",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}°/s"
|
"deg_s": "{value}°/s",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
"auto_loader": "自動装填砲",
|
"auto_loader": "自動装填砲",
|
||||||
@@ -22,8 +23,8 @@
|
|||||||
},
|
},
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "AP",
|
"ap": "AP",
|
||||||
"apcr": "APCR",
|
"ap_cr": "APCR",
|
||||||
"heat": "HEAT",
|
"hc": "HEAT",
|
||||||
"he": "HE"
|
"he": "HE"
|
||||||
},
|
},
|
||||||
"player_count_period": {
|
"player_count_period": {
|
||||||
@@ -186,11 +187,11 @@
|
|||||||
"bot": {
|
"bot": {
|
||||||
"common": {
|
"common": {
|
||||||
"errors": {
|
"errors": {
|
||||||
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
|
"clan_not_found": "",
|
||||||
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
|
"player_not_found": "# ユーザーが見つかりませんでした\nユーザー「{search}」が見つかりませんでした。検索結果からユーザーを選択するか、有効なユーザー名を入力するか、/link コマンドを使用してください。",
|
||||||
"player_not_linked": "# `/link`を使用して始めましょう\nはじめまして!あなたが誰か、私に教えてください。",
|
"player_not_linked": "# `/link`を使用して始めましょう\nはじめまして!あなたが誰か、私に教えてください。",
|
||||||
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
|
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
|
||||||
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
|
"tank_id_not_found": "# 車両が見つかりません\nID「{search}」の戦車が見つかりませんでした。数字ではなく戦車の名前を入力してみてください。",
|
||||||
"no_tank_stats": "# 利用可能な車輌統計がありません\nこのプレイヤーには利用可能な統計がありません。あなたが探しているプレイヤーではない可能性があります。",
|
"no_tank_stats": "# 利用可能な車輌統計がありません\nこのプレイヤーには利用可能な統計がありません。あなたが探しているプレイヤーではない可能性があります。",
|
||||||
"get_help": "Discordサーバーに参加する",
|
"get_help": "Discordサーバーに参加する",
|
||||||
"uncaught_error": "# BlitzKitがエラーに遭遇しました!\n申し訳ありません。お気軽に[公式Discordサーバー](https://discord.gg/nDt7AjGJQH)にお問い合わせください。",
|
"uncaught_error": "# BlitzKitがエラーに遭遇しました!\n申し訳ありません。お気軽に[公式Discordサーバー](https://discord.gg/nDt7AjGJQH)にお問い合わせください。",
|
||||||
@@ -394,7 +395,7 @@
|
|||||||
"wn8": "WN8",
|
"wn8": "WN8",
|
||||||
"winrate": "勝率",
|
"winrate": "勝率",
|
||||||
"damage": "ダメージ",
|
"damage": "ダメージ",
|
||||||
"unknown_tank": "Unknown tank {id}"
|
"unknown_tank": "不明な車両{id}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"debug": {
|
"debug": {
|
||||||
@@ -559,7 +560,7 @@
|
|||||||
"description": "Today's played tanks and statistics"
|
"description": "Today's played tanks and statistics"
|
||||||
},
|
},
|
||||||
"stats": {
|
"stats": {
|
||||||
"name": "stats",
|
"name": "",
|
||||||
"description": "Quick statistics for a period"
|
"description": "Quick statistics for a period"
|
||||||
},
|
},
|
||||||
"owned_tanks": {
|
"owned_tanks": {
|
||||||
@@ -668,6 +669,10 @@
|
|||||||
"count_singular": "1 輌",
|
"count_singular": "1 輌",
|
||||||
"count_plural": "{count} tanks",
|
"count_plural": "{count} tanks",
|
||||||
"sorting_by": "Sorting by {name}",
|
"sorting_by": "Sorting by {name}",
|
||||||
|
"clear": "クリア",
|
||||||
|
"tier": "Tier {tier}",
|
||||||
|
"passive": "{name} (Passive)",
|
||||||
|
"active": "{name} (Active)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "該当する車輌が存在しません。",
|
"body": "該当する車輌が存在しません。",
|
||||||
"search_again": "もう一度検索してください。",
|
"search_again": "もう一度検索してください。",
|
||||||
@@ -778,7 +783,7 @@
|
|||||||
"tank": "車輌名",
|
"tank": "車輌名",
|
||||||
"last_played": "Last played",
|
"last_played": "Last played",
|
||||||
"battles": "Career battles",
|
"battles": "Career battles",
|
||||||
"unrecorded": "--",
|
"unrecorded": "",
|
||||||
"wins": "勝利"
|
"wins": "勝利"
|
||||||
},
|
},
|
||||||
"large_warning": {
|
"large_warning": {
|
||||||
@@ -814,7 +819,16 @@
|
|||||||
"next": "Next",
|
"next": "Next",
|
||||||
"no_results": "該当なし"
|
"no_results": "該当なし"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} guessed correctly"
|
"stats": "{correct} / {total} correct, {streak} streak",
|
||||||
|
"help": {
|
||||||
|
"title": "Partially reveal tank?",
|
||||||
|
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"reveal": "Reveal"
|
||||||
|
},
|
||||||
|
"clear": "クリア",
|
||||||
|
"select_all": "全て選択",
|
||||||
|
"tier": "Tier {tier}"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "Search a stat...",
|
"search": "Search a stat...",
|
||||||
@@ -1135,10 +1149,12 @@
|
|||||||
"upgrade": "最終装備"
|
"upgrade": "最終装備"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "クリア"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "クリア"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -13,7 +13,8 @@
|
|||||||
"hp": "{value}hp",
|
"hp": "{value}hp",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}°/s"
|
"deg_s": "{value}°/s",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
"auto_loader": "Auto loader",
|
"auto_loader": "Auto loader",
|
||||||
@@ -22,8 +23,8 @@
|
|||||||
},
|
},
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "AP",
|
"ap": "AP",
|
||||||
"apcr": "APCR",
|
"ap_cr": "APCR",
|
||||||
"heat": "HEAT",
|
"hc": "HEAT",
|
||||||
"he": "OB"
|
"he": "OB"
|
||||||
},
|
},
|
||||||
"player_count_period": {
|
"player_count_period": {
|
||||||
@@ -668,6 +669,10 @@
|
|||||||
"count_singular": "1 tank",
|
"count_singular": "1 tank",
|
||||||
"count_plural": "{count} tanks",
|
"count_plural": "{count} tanks",
|
||||||
"sorting_by": "Sorting by {name}",
|
"sorting_by": "Sorting by {name}",
|
||||||
|
"clear": "Clear",
|
||||||
|
"tier": "Tier {tier}",
|
||||||
|
"passive": "{name} (Passive)",
|
||||||
|
"active": "{name} (Active)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "No tanks found.",
|
"body": "No tanks found.",
|
||||||
"search_again": "Try searching again.",
|
"search_again": "Try searching again.",
|
||||||
@@ -814,7 +819,16 @@
|
|||||||
"next": "Next",
|
"next": "Next",
|
||||||
"no_results": "Brak wyników"
|
"no_results": "Brak wyników"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} guessed correctly"
|
"stats": "{correct} / {total} correct, {streak} streak",
|
||||||
|
"help": {
|
||||||
|
"title": "Partially reveal tank?",
|
||||||
|
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"reveal": "Reveal"
|
||||||
|
},
|
||||||
|
"clear": "Clear",
|
||||||
|
"select_all": "Select all",
|
||||||
|
"tier": "Tier {tier}"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "Search a stat...",
|
"search": "Search a stat...",
|
||||||
@@ -1135,10 +1149,12 @@
|
|||||||
"upgrade": "Upgrade"
|
"upgrade": "Upgrade"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "Clear"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "Clear"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -13,7 +13,8 @@
|
|||||||
"hp": "{value}hp",
|
"hp": "{value}hp",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}°/s"
|
"deg_s": "{value}°/s",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
"auto_loader": "Autocarregador",
|
"auto_loader": "Autocarregador",
|
||||||
@@ -22,8 +23,8 @@
|
|||||||
},
|
},
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "AP",
|
"ap": "AP",
|
||||||
"apcr": "APCR",
|
"ap_cr": "APCR",
|
||||||
"heat": "HEAT",
|
"hc": "HEAT",
|
||||||
"he": "HE"
|
"he": "HE"
|
||||||
},
|
},
|
||||||
"player_count_period": {
|
"player_count_period": {
|
||||||
@@ -668,6 +669,10 @@
|
|||||||
"count_singular": "1 tanque",
|
"count_singular": "1 tanque",
|
||||||
"count_plural": "{count} tanks",
|
"count_plural": "{count} tanks",
|
||||||
"sorting_by": "Sorting by {name}",
|
"sorting_by": "Sorting by {name}",
|
||||||
|
"clear": "Limpar",
|
||||||
|
"tier": "Tier {tier}",
|
||||||
|
"passive": "{name} (Passive)",
|
||||||
|
"active": "{name} (Active)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "Nenhum tanque encontrado.",
|
"body": "Nenhum tanque encontrado.",
|
||||||
"search_again": "Tente pesquisar novamente.",
|
"search_again": "Tente pesquisar novamente.",
|
||||||
@@ -814,7 +819,16 @@
|
|||||||
"next": "Next",
|
"next": "Next",
|
||||||
"no_results": "Sem resultados"
|
"no_results": "Sem resultados"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} guessed correctly"
|
"stats": "{correct} / {total} correct, {streak} streak",
|
||||||
|
"help": {
|
||||||
|
"title": "Partially reveal tank?",
|
||||||
|
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||||
|
"cancel": "Cancelar",
|
||||||
|
"reveal": "Reveal"
|
||||||
|
},
|
||||||
|
"clear": "Limpar",
|
||||||
|
"select_all": "Selecionar todos",
|
||||||
|
"tier": "Tier {tier}"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "Search a stat...",
|
"search": "Search a stat...",
|
||||||
@@ -1135,10 +1149,12 @@
|
|||||||
"upgrade": "Melhorar"
|
"upgrade": "Melhorar"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "Limpar"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "Limpar"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -13,7 +13,8 @@
|
|||||||
"hp": "{value}оп",
|
"hp": "{value}оп",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}°/с"
|
"deg_s": "{value}°/с",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
"auto_loader": "Барабан",
|
"auto_loader": "Барабан",
|
||||||
@@ -22,8 +23,8 @@
|
|||||||
},
|
},
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "ББ",
|
"ap": "ББ",
|
||||||
"apcr": "БП",
|
"ap_cr": "БП",
|
||||||
"heat": "КС",
|
"hc": "ОФ",
|
||||||
"he": "ОФ"
|
"he": "ОФ"
|
||||||
},
|
},
|
||||||
"player_count_period": {
|
"player_count_period": {
|
||||||
@@ -296,7 +297,7 @@
|
|||||||
},
|
},
|
||||||
"filters": {
|
"filters": {
|
||||||
"none": "Без фильтров",
|
"none": "Без фильтров",
|
||||||
"tier": " {tier} уровня"
|
"tier": "{tier} уровень"
|
||||||
},
|
},
|
||||||
"no_data": {
|
"no_data": {
|
||||||
"battles_in_period": "За этот период боёв не было",
|
"battles_in_period": "За этот период боёв не было",
|
||||||
@@ -668,6 +669,10 @@
|
|||||||
"count_singular": "1 танк",
|
"count_singular": "1 танк",
|
||||||
"count_plural": "Танков: {count}",
|
"count_plural": "Танков: {count}",
|
||||||
"sorting_by": "Сортировать по {name}",
|
"sorting_by": "Сортировать по {name}",
|
||||||
|
"clear": "Очистить",
|
||||||
|
"tier": "{tier} уровень",
|
||||||
|
"passive": "{name} (Пассивный)",
|
||||||
|
"active": "{name} (Активный)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "Танков не найдено.",
|
"body": "Танков не найдено.",
|
||||||
"search_again": "Попробуйте повторить поиск.",
|
"search_again": "Попробуйте повторить поиск.",
|
||||||
@@ -814,7 +819,16 @@
|
|||||||
"next": "Следующий",
|
"next": "Следующий",
|
||||||
"no_results": "Ничего не найденo"
|
"no_results": "Ничего не найденo"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} угадано верно"
|
"stats": "{correct} / {total} правильно, серия: {streak}",
|
||||||
|
"help": {
|
||||||
|
"title": "Частично раскрыть танк?",
|
||||||
|
"description": "Показывает танк не показывая название. Этот раунд будет считаться проигранным и прекратит серию!",
|
||||||
|
"cancel": "Отмена",
|
||||||
|
"reveal": "Раскрыть"
|
||||||
|
},
|
||||||
|
"clear": "Очистить",
|
||||||
|
"select_all": "Выбрать всё",
|
||||||
|
"tier": "{tier} уровень"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "Поиск характеристик...",
|
"search": "Поиск характеристик...",
|
||||||
@@ -1135,10 +1149,12 @@
|
|||||||
"upgrade": "Топ"
|
"upgrade": "Топ"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "Очистить"
|
"clear": "Убрать",
|
||||||
|
"clear_all": "Убрать со всех"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "Очистить"
|
"clear": "Убрать",
|
||||||
|
"clear_all": "Убрать со всех"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -13,7 +13,8 @@
|
|||||||
"hp": "{value}од",
|
"hp": "{value}од",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}град/c"
|
"deg_s": "{value}град/c",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
"auto_loader": "Магазинна система заряджання",
|
"auto_loader": "Магазинна система заряджання",
|
||||||
@@ -22,8 +23,8 @@
|
|||||||
},
|
},
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "ББ",
|
"ap": "ББ",
|
||||||
"apcr": "БП",
|
"ap_cr": "APCR",
|
||||||
"heat": "КС",
|
"hc": "HEAT",
|
||||||
"he": "ОФ"
|
"he": "ОФ"
|
||||||
},
|
},
|
||||||
"player_count_period": {
|
"player_count_period": {
|
||||||
@@ -78,11 +79,11 @@
|
|||||||
"10": "Супер винятковий"
|
"10": "Супер винятковий"
|
||||||
},
|
},
|
||||||
"nations": {
|
"nations": {
|
||||||
"ussr": "СРСР",
|
"ussr": "С.Р.С.Р.",
|
||||||
"germany": "Німеччина",
|
"germany": "Німеччина",
|
||||||
"usa": "ЗША",
|
"usa": "С.Ш.А.",
|
||||||
"china": "Китай",
|
"china": "Китай",
|
||||||
"uk": "Велика Британія",
|
"uk": "Сполучене Королівство ",
|
||||||
"france": "Франція",
|
"france": "Франція",
|
||||||
"japan": "Японія",
|
"japan": "Японія",
|
||||||
"european": "Європейська нація",
|
"european": "Європейська нація",
|
||||||
@@ -120,7 +121,7 @@
|
|||||||
"3": "ПТ-САУ"
|
"3": "ПТ-САУ"
|
||||||
},
|
},
|
||||||
"tree_type": {
|
"tree_type": {
|
||||||
"-1": "не розпізнано",
|
"-1": "не розпізнаний",
|
||||||
"0": "Звичайний",
|
"0": "Звичайний",
|
||||||
"1": "Преміум",
|
"1": "Преміум",
|
||||||
"2": "Колекційний"
|
"2": "Колекційний"
|
||||||
@@ -340,18 +341,18 @@
|
|||||||
"subtitle": "Дослідження",
|
"subtitle": "Дослідження",
|
||||||
"total": "Загалом",
|
"total": "Загалом",
|
||||||
"research": "Дослідження: {cost}",
|
"research": "Дослідження: {cost}",
|
||||||
"upgrades": "Upgrades: {cost}",
|
"upgrades": "Прокачування: {cost}",
|
||||||
"purchase": "Вартість: {cost}",
|
"purchase": "Вартість: {cost}",
|
||||||
"equipment": "Спорядження: {cost}",
|
"equipment": "Спорядження: {cost}",
|
||||||
"estimation": "# Це оцінка!\n\nЦей список може включати вже досліджені танки через неточну інформацію для вантажу. Спробуйте використати \"початковий танк\" з рядка за допомогою команди."
|
"estimation": "# Це оцінка!\n\nЦей список може включати вже досліджені танки через неточну інформацію для вантажу. Спробуйте використати \"початковий танк\" з рядка за допомогою команди."
|
||||||
},
|
},
|
||||||
"errors": {
|
"errors": {
|
||||||
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
|
"non_tech_tree": "#{tank} відсутній в дереві дослідження\n\nВи не можете дослідити преміум/колеційний танк.",
|
||||||
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
|
"tier_1": "#{tank} І рівня \n\nТанки І рівня завжди розблоковані для всіх гравців безкоштовно",
|
||||||
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
|
"already_researched": "# {tank} вже було досліджено\n\nСпробуйте використати `початковий-танк` коли використовуєте команду для перегляду загальної гілки, яку ви вже дослідили",
|
||||||
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
|
"start_end_equal": "#{tank} було введено двічі \n\nПереконайтесь що `початковий-танк` та `ціль-танк` різні",
|
||||||
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
|
"tanks_not_on_line": "# {tank_1} та {tank_2} не в одній гілці\n\nПереконайтесь що `початковий-танк` та `ціль-танк` знаходяться в єдиній гілці дерева дослідження",
|
||||||
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
|
"unordered": "# {tank_1} вище рівнем відносно {tank_2}\n\nОбов’язково вкажіть {tank_2} як `початковий-танк`, оскільки це танк нижчого рівня."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"about": {
|
"about": {
|
||||||
@@ -394,7 +395,7 @@
|
|||||||
"wn8": "WN8",
|
"wn8": "WN8",
|
||||||
"winrate": "Відсоток перемог",
|
"winrate": "Відсоток перемог",
|
||||||
"damage": "Шкода",
|
"damage": "Шкода",
|
||||||
"unknown_tank": "Unknown tank {id}"
|
"unknown_tank": "Невідомий танк {id}"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"debug": {
|
"debug": {
|
||||||
@@ -430,11 +431,11 @@
|
|||||||
"options": {
|
"options": {
|
||||||
"threshold": {
|
"threshold": {
|
||||||
"name": "поріг",
|
"name": "поріг",
|
||||||
"description": "The number of days inactive (default: {days} days)"
|
"description": "Кількість днів неактивності (за замовчуванням: {days} днів)"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"subtitle": "Inactive for {days}+ days",
|
"subtitle": "Неактивний {days}+ днів",
|
||||||
"listing": "{days} днів"
|
"listing": "{days} днів"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -478,7 +479,7 @@
|
|||||||
"body": {
|
"body": {
|
||||||
"accounts_linked": "Прив'язані акаунти",
|
"accounts_linked": "Прив'язані акаунти",
|
||||||
"no_role_permissions": {
|
"no_role_permissions": {
|
||||||
"title": "{name} failed to verify",
|
"title": "{name} не вдалося перевірити",
|
||||||
"description": "У мене немає дозволу керувати ролями."
|
"description": "У мене немає дозволу керувати ролями."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -493,11 +494,11 @@
|
|||||||
"options": {
|
"options": {
|
||||||
"limit": {
|
"limit": {
|
||||||
"name": "ліміт",
|
"name": "ліміт",
|
||||||
"description": "The max number of clan results (default: {limit})"
|
"description": "Максимальна кількість результатів клану (за замовчуванням: {limit})"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"title": "Clan search for {search} in region {region}",
|
"title": "Пошук клану для {search} в регіоні {region}",
|
||||||
"no_results": "Жодного клану не знайдено"
|
"no_results": "Жодного клану не знайдено"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -507,11 +508,11 @@
|
|||||||
"options": {
|
"options": {
|
||||||
"limit": {
|
"limit": {
|
||||||
"name": "ліміт",
|
"name": "ліміт",
|
||||||
"description": "The max number of player results (default: {limit})"
|
"description": "Максимальна кількість результатів гравця (за замовчуванням: {limit})"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"title": "Player search for {search} in region {region}",
|
"title": "Пошук гравця для {search} у регіоні {region}",
|
||||||
"no_results": "Гравця не знайдено"
|
"no_results": "Гравця не знайдено"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -520,8 +521,8 @@
|
|||||||
"description": "Статистика рейтингових боїв",
|
"description": "Статистика рейтингових боїв",
|
||||||
"subcommands": {
|
"subcommands": {
|
||||||
"neighbors": {
|
"neighbors": {
|
||||||
"name": "neighbors",
|
"name": "сусіди",
|
||||||
"description": "Neighboring players on the leaderboard"
|
"description": "Сусідуючі гравці в лідерборді"
|
||||||
},
|
},
|
||||||
"league": {
|
"league": {
|
||||||
"name": "ліга",
|
"name": "ліга",
|
||||||
@@ -531,32 +532,32 @@
|
|||||||
"options": {
|
"options": {
|
||||||
"limit": {
|
"limit": {
|
||||||
"name": "ліміт",
|
"name": "ліміт",
|
||||||
"description": "How many neighbors to display (default: {count})"
|
"description": "Скільки сусідів відобразити (за замовчуванням: {count})"
|
||||||
},
|
},
|
||||||
"season": {
|
"season": {
|
||||||
"name": "сезон",
|
"name": "сезон",
|
||||||
"description": "Базова інформація про гравця",
|
"description": "Базова інформація про гравця",
|
||||||
"choices": {
|
"choices": {
|
||||||
"current": "{season} (current)"
|
"current": "{season} (поточний)"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"league": {
|
"league": {
|
||||||
"name": "ліга",
|
"name": "ліга",
|
||||||
"description": "The league to display"
|
"description": "Ліга для відображення"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"top_players": "Top {count} players",
|
"top_players": "Топ {count} гравців",
|
||||||
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
|
"no_participation": "# {player} не грав у рейтингу в сезоні {season}\n\nЦей гравець не брав участь у цьому сезоні або не проходив калібрування",
|
||||||
"no_ongoing_season": "# No ongoing season\n\nThere isn't a currently running rating season.",
|
"no_ongoing_season": "# Немає поточного сезону\n\nВ даний час немає сезону рейтингу.",
|
||||||
"deleted_player": "",
|
"deleted_player": "",
|
||||||
"neighbors": "Rating neighbors",
|
"neighbors": "Сусіди по рейтингу",
|
||||||
"more": "+ {count} more"
|
"more": "+ {count} ще"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"today": {
|
"today": {
|
||||||
"name": "сьогодні",
|
"name": "сьогодні",
|
||||||
"description": "Today's played tanks and statistics"
|
"description": "Сьогодні зіграні танки та статистика"
|
||||||
},
|
},
|
||||||
"stats": {
|
"stats": {
|
||||||
"name": "статистика",
|
"name": "статистика",
|
||||||
@@ -566,43 +567,43 @@
|
|||||||
"name": "отримані танки",
|
"name": "отримані танки",
|
||||||
"description": "Показує всі ваші танки даного рівня",
|
"description": "Показує всі ваші танки даного рівня",
|
||||||
"body": {
|
"body": {
|
||||||
"title": "# {name}'s owned tier {tier} tanks\n\n"
|
"title": "# {name} отриманих рівнів {tier} танків\n\n"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"permissions": {
|
"permissions": {
|
||||||
"name": "дозволи",
|
"name": "дозволи",
|
||||||
"description": "Checks wether the bot has the required permissions to function",
|
"description": "Перевіряє чи бот має необхідні дозволи для роботи",
|
||||||
"body": {
|
"body": {
|
||||||
"title": "# Permissions\n\n{body}",
|
"title": "# Дозволи\n\n{body}",
|
||||||
"view_channels": "View channels: needed to find the message the refresh button was used on",
|
"view_channels": "Перегляньте канали: необхідне для знаходження повідомлення, на якому використовувалася кнопка оновлення",
|
||||||
"read_message_history": "Read message history: needed to find the message to refresh",
|
"read_message_history": "Прочитайте історію повідомлень: потрібно знайти повідомлення для оновлення",
|
||||||
"attach_files": "Attach files: needed to add images to image-based commands",
|
"attach_files": "Закріпіть файли: потрібно для додавання зображень до команд на основі зображень",
|
||||||
"external_emojis": "External emojis: needed to add national flags and tank class emojis"
|
"external_emojis": "Зовнішні емодзі: потрібні для додавання емодзі національних прапорів та класів техніки"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"ping": {
|
"ping": {
|
||||||
"name": "",
|
"name": "",
|
||||||
"description": "Check wether the bot is alive.",
|
"description": "Перевірити чи бот живий",
|
||||||
"body": {
|
"body": {
|
||||||
"pong": "Pong 🏓",
|
"pong": "Понг🏓",
|
||||||
"pong_with_time": "Pong 🏓 - {time}ms"
|
"pong_with_time": "Понг🏓 - {time}мс"
|
||||||
},
|
},
|
||||||
"subcommands": {
|
"subcommands": {
|
||||||
"blitzkit": {
|
"blitzkit": {
|
||||||
"name": "blitzkit",
|
"name": "BlitzKit",
|
||||||
"description": "Ping BlitzKit"
|
"description": "Ping BlitzKit"
|
||||||
},
|
},
|
||||||
"wotb": {
|
"wotb": {
|
||||||
"name": "wotb",
|
"name": "WoTB",
|
||||||
"description": "Ping World of Tanks Blitz"
|
"description": "Ping World of Tanks Blitz"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"player_info": {
|
"player_info": {
|
||||||
"name": "player-info",
|
"name": "інформація про гравця",
|
||||||
"description": "Базова інформація про гравця",
|
"description": "Базова інформація про гравця",
|
||||||
"body": {
|
"body": {
|
||||||
"title": "{name}'s information",
|
"title": "інформація про {name}",
|
||||||
"nickname": "Нік",
|
"nickname": "Нік",
|
||||||
"battles": "Бої",
|
"battles": "Бої",
|
||||||
"winrate": "Відсоток перемог",
|
"winrate": "Відсоток перемог",
|
||||||
@@ -613,33 +614,33 @@
|
|||||||
},
|
},
|
||||||
"rating": {
|
"rating": {
|
||||||
"name": "рейтинг",
|
"name": "рейтинг",
|
||||||
"description": "Rating player's statistics",
|
"description": "Статистика рейтингових боїв гравця ",
|
||||||
"subcommands": {
|
"subcommands": {
|
||||||
"today": {
|
"today": {
|
||||||
"name": "сьогодні",
|
"name": "сьогодні",
|
||||||
"description": "Today's rating statistics"
|
"description": "Сьогоднішня статистика рейтингових боїв"
|
||||||
},
|
},
|
||||||
"season": {
|
"season": {
|
||||||
"name": "сезон",
|
"name": "сезон",
|
||||||
"description": "This season's rating statistics"
|
"description": "Статистика рейтингових боїв поточного сезону"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"body": {
|
"body": {
|
||||||
"subtitle": {
|
"subtitle": {
|
||||||
"today": "Today's rating statistics",
|
"today": "Сьогоднішня статистика рейтингових боїв",
|
||||||
"season": "This season's rating statistics"
|
"season": "Статистика рейтингових боїв даного сезону"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"errors": {
|
"errors": {
|
||||||
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
|
"no_participation": "# {name} не грав рейтингові бої\n\nЦей гравець не брав участь у рейтинговому режимі цього сезону.",
|
||||||
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
|
"unrecorded_stats": "# Статистика на цей момент недоступна\n\nWargaming наразі зіткнулась з технічними несправностями. Якщо зараз проходить сезон, статистика буде доступною в найближчі 24 години."
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"website": {
|
"website": {
|
||||||
"redirect": {
|
"redirect": {
|
||||||
"title": "301: moved permanently",
|
"title": "301: переміщено назавжди",
|
||||||
"body": "This page has moved. Redirecting..."
|
"body": "This page has moved. Redirecting..."
|
||||||
},
|
},
|
||||||
"settings": {
|
"settings": {
|
||||||
@@ -668,6 +669,10 @@
|
|||||||
"count_singular": "1 танк",
|
"count_singular": "1 танк",
|
||||||
"count_plural": "Танків: {count} ",
|
"count_plural": "Танків: {count} ",
|
||||||
"sorting_by": "Відсортувати за {name}",
|
"sorting_by": "Відсортувати за {name}",
|
||||||
|
"clear": "Clear",
|
||||||
|
"tier": "Рівень {tier}",
|
||||||
|
"passive": "{name} (Passive)",
|
||||||
|
"active": "{name} (Active)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "Нічого не знайдено.",
|
"body": "Нічого не знайдено.",
|
||||||
"search_again": "Спробуйте шукати заново.",
|
"search_again": "Спробуйте шукати заново.",
|
||||||
@@ -814,7 +819,16 @@
|
|||||||
"next": "Next",
|
"next": "Next",
|
||||||
"no_results": "Немає результатів"
|
"no_results": "Немає результатів"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} guessed correctly"
|
"stats": "{correct} / {total} correct, {streak} streak",
|
||||||
|
"help": {
|
||||||
|
"title": "Partially reveal tank?",
|
||||||
|
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||||
|
"cancel": "Cancel",
|
||||||
|
"reveal": "Reveal"
|
||||||
|
},
|
||||||
|
"clear": "Clear",
|
||||||
|
"select_all": "Вибрати все",
|
||||||
|
"tier": "Рівень {tier}"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "Search a stat...",
|
"search": "Search a stat...",
|
||||||
@@ -823,33 +837,33 @@
|
|||||||
"description": "Танкова енциклопедія",
|
"description": "Танкова енциклопедія",
|
||||||
"seo_description": "Характеристики, броня та інше для всіх танків WoT Blitz",
|
"seo_description": "Характеристики, броня та інше для всіх танків WoT Blitz",
|
||||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
"tank_seo_description": "{name} броня, характеристики, обладнання, амуніція і т.д. {dpm} шкода на хвилину, {alpha} разова шкода, {penetration}мм пробиття, {speed} км/год максимальна швидкість, {health} міцність.",
|
||||||
"visualizers": {
|
"visualizers": {
|
||||||
"reload": {
|
"reload": {
|
||||||
"skip": "Skip"
|
"skip": "Пропустити"
|
||||||
},
|
},
|
||||||
"assault": {
|
"assault": {
|
||||||
"title": "Assault shells"
|
"title": "Штурмові снаряди"
|
||||||
},
|
},
|
||||||
"rotator": {
|
"rotator": {
|
||||||
"hull": "Hull",
|
"hull": "Корпус",
|
||||||
"turret": "Turret",
|
"turret": "Башта",
|
||||||
"hard": "Hard",
|
"hard": "Жорстко",
|
||||||
"medium": "Середній",
|
"medium": "Середній",
|
||||||
"soft": "Soft",
|
"soft": "Ніжно",
|
||||||
"effective": "Effective"
|
"effective": "Ефективний"
|
||||||
},
|
},
|
||||||
"ricochet": {
|
"ricochet": {
|
||||||
"angle": "Angle",
|
"angle": "Кут",
|
||||||
"normalization": "Нормалізація",
|
"normalization": "Нормалізація",
|
||||||
"effective_angle": "Effective angle",
|
"effective_angle": "Ефективний кут",
|
||||||
"armor": "Броня",
|
"armor": "Броня",
|
||||||
"no_ricochet": "Explosive shells don't ricochet"
|
"no_ricochet": "Фугасні снаряди не рикошетять"
|
||||||
},
|
},
|
||||||
"view_range": {
|
"view_range": {
|
||||||
"camo": "Camo",
|
"camo": "Камуфляж",
|
||||||
"ghost_factory": "Ghost Factory",
|
"ghost_factory": "Промзона",
|
||||||
"dead_rail": "Dead Rail"
|
"dead_rail": "Ешелон"
|
||||||
},
|
},
|
||||||
"flexibility": {
|
"flexibility": {
|
||||||
"yaw": "Yaw",
|
"yaw": "Yaw",
|
||||||
@@ -1135,10 +1149,12 @@
|
|||||||
"upgrade": "Upgrade"
|
"upgrade": "Upgrade"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "Clear"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "Clear"
|
"clear": "Clear this tank",
|
||||||
|
"clear_all": "Clear all tanks"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -13,7 +13,8 @@
|
|||||||
"hp": "{value} 生命值",
|
"hp": "{value} 生命值",
|
||||||
"x": "x{value}",
|
"x": "x{value}",
|
||||||
"percentage": "{value}%",
|
"percentage": "{value}%",
|
||||||
"deg_s": "{value}度°/秒"
|
"deg_s": "{value}度°/秒",
|
||||||
|
"plus": "+{value}"
|
||||||
},
|
},
|
||||||
"gun_types": {
|
"gun_types": {
|
||||||
"auto_loader": "弹夹型坦克",
|
"auto_loader": "弹夹型坦克",
|
||||||
@@ -22,8 +23,8 @@
|
|||||||
},
|
},
|
||||||
"shells": {
|
"shells": {
|
||||||
"ap": "穿甲弹",
|
"ap": "穿甲弹",
|
||||||
"apcr": "硬式复合穿甲弹",
|
"ap_cr": "硬式复合穿甲弹",
|
||||||
"heat": "反战车高爆弹",
|
"hc": "反战车高爆弹",
|
||||||
"he": "高爆弹"
|
"he": "高爆弹"
|
||||||
},
|
},
|
||||||
"player_count_period": {
|
"player_count_period": {
|
||||||
@@ -668,6 +669,10 @@
|
|||||||
"count_singular": "1辆战车",
|
"count_singular": "1辆战车",
|
||||||
"count_plural": "{count} 辆坦克",
|
"count_plural": "{count} 辆坦克",
|
||||||
"sorting_by": "按 {name} 排序",
|
"sorting_by": "按 {name} 排序",
|
||||||
|
"clear": "清除",
|
||||||
|
"tier": "{tier} 阶",
|
||||||
|
"passive": "{name} (被动)",
|
||||||
|
"active": "{name} (主动)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "找不到战车。",
|
"body": "找不到战车。",
|
||||||
"search_again": "请尝试重新搜索。",
|
"search_again": "请尝试重新搜索。",
|
||||||
@@ -814,7 +819,16 @@
|
|||||||
"next": "下一个",
|
"next": "下一个",
|
||||||
"no_results": "沒有結果"
|
"no_results": "沒有結果"
|
||||||
},
|
},
|
||||||
"stats": "猜对了 {correct} / {total}"
|
"stats": "猜对了 {correct} / {total}",
|
||||||
|
"help": {
|
||||||
|
"title": "显示坦克?",
|
||||||
|
"description": "显示坦克而不显示名字。这轮会被视为不正确,并打破你的连续记录!",
|
||||||
|
"cancel": "取消",
|
||||||
|
"reveal": "显示"
|
||||||
|
},
|
||||||
|
"clear": "清除",
|
||||||
|
"select_all": "全选",
|
||||||
|
"tier": "{tier} 阶"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "搜索属性……",
|
"search": "搜索属性……",
|
||||||
@@ -1135,10 +1149,12 @@
|
|||||||
"upgrade": "顶级配置"
|
"upgrade": "顶级配置"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "清除"
|
"clear": "清除",
|
||||||
|
"clear_all": "清除所有坦克"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"clear": "清除"
|
"clear": "清除",
|
||||||
|
"clear_all": "清除所有坦克"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -1557,87 +1557,85 @@ export async function definitions() {
|
|||||||
const includeRaw = consumable.vehicleFilter?.include.vehicle;
|
const includeRaw = consumable.vehicleFilter?.include.vehicle;
|
||||||
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
|
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
|
||||||
|
|
||||||
if (!entry.game_mode_exclusive) {
|
if (includeRaw) {
|
||||||
if (includeRaw) {
|
entry.include = [];
|
||||||
entry.include = [];
|
|
||||||
|
|
||||||
if ("minLevel" in includeRaw) {
|
if ("minLevel" in includeRaw) {
|
||||||
entry.include.push({
|
entry.include.push({
|
||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "tiers",
|
$case: "tiers",
|
||||||
value: {
|
value: {
|
||||||
min: includeRaw.minLevel,
|
min: includeRaw.minLevel,
|
||||||
max: includeRaw.maxLevel,
|
max: includeRaw.maxLevel,
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
} else if ("name" in includeRaw) {
|
});
|
||||||
entry.include.push({
|
} else if ("name" in includeRaw) {
|
||||||
filter_type: {
|
entry.include.push({
|
||||||
$case: "ids",
|
filter_type: {
|
||||||
value: {
|
$case: "ids",
|
||||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
value: {
|
||||||
return tankStringIdMap[key];
|
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||||
}),
|
return tankStringIdMap[key];
|
||||||
},
|
}),
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
} else throw new SyntaxError("Unhandled include type");
|
});
|
||||||
|
} else throw new SyntaxError("Unhandled include type");
|
||||||
|
|
||||||
if (consumable.vehicleFilter?.include.nations) {
|
if (consumable.vehicleFilter?.include.nations) {
|
||||||
entry.include.push({
|
entry.include.push({
|
||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "nations",
|
$case: "nations",
|
||||||
value: {
|
value: {
|
||||||
nations: consumable.vehicleFilter.include.nations.split(" "),
|
nations: consumable.vehicleFilter.include.nations.split(" "),
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (excludeRaw) {
|
if (excludeRaw) {
|
||||||
entry.exclude = [];
|
entry.exclude = [];
|
||||||
|
|
||||||
if ("name" in excludeRaw) {
|
if ("name" in excludeRaw) {
|
||||||
entry.exclude!.push({
|
entry.exclude!.push({
|
||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "ids",
|
$case: "ids",
|
||||||
value: {
|
value: {
|
||||||
ids: excludeRaw.name.split(/ +/).map((key) => {
|
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||||
return tankStringIdMap[key];
|
return tankStringIdMap[key];
|
||||||
}),
|
}),
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
} else if ("extendedTags" in excludeRaw) {
|
});
|
||||||
entry.exclude!.push({
|
} else if ("extendedTags" in excludeRaw) {
|
||||||
filter_type: {
|
entry.exclude!.push({
|
||||||
$case: "categories",
|
filter_type: {
|
||||||
value: {
|
$case: "categories",
|
||||||
categories: excludeRaw.extendedTags
|
value: {
|
||||||
.split(" ")
|
categories: excludeRaw.extendedTags
|
||||||
.map(
|
.split(" ")
|
||||||
(item) =>
|
.map(
|
||||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
(item) =>
|
||||||
item as BlitzTankFilterDefinitionCategory
|
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||||
]
|
item as BlitzTankFilterDefinitionCategory
|
||||||
),
|
]
|
||||||
},
|
),
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
} else throw new SyntaxError("Unhandled exclude type");
|
});
|
||||||
|
} else throw new SyntaxError("Unhandled exclude type");
|
||||||
|
|
||||||
if (consumable.vehicleFilter?.exclude?.nations) {
|
if (consumable.vehicleFilter?.exclude?.nations) {
|
||||||
entry.exclude!.push({
|
entry.exclude!.push({
|
||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "nations",
|
$case: "nations",
|
||||||
value: {
|
value: {
|
||||||
nations: consumable.vehicleFilter.exclude.nations.split(" "),
|
nations: consumable.vehicleFilter.exclude.nations.split(" "),
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -1657,87 +1655,85 @@ export async function definitions() {
|
|||||||
const includeRaw = provision.vehicleFilter?.include.vehicle;
|
const includeRaw = provision.vehicleFilter?.include.vehicle;
|
||||||
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
|
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
|
||||||
|
|
||||||
if (!entry.game_mode_exclusive) {
|
if (includeRaw) {
|
||||||
if (includeRaw) {
|
entry.include = [];
|
||||||
entry.include = [];
|
|
||||||
|
|
||||||
if ("minLevel" in includeRaw) {
|
if ("minLevel" in includeRaw) {
|
||||||
entry.include.push({
|
entry.include.push({
|
||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "tiers",
|
$case: "tiers",
|
||||||
value: {
|
value: {
|
||||||
min: includeRaw.minLevel,
|
min: includeRaw.minLevel,
|
||||||
max: includeRaw.maxLevel,
|
max: includeRaw.maxLevel,
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
} else if ("name" in includeRaw) {
|
});
|
||||||
entry.include.push({
|
} else if ("name" in includeRaw) {
|
||||||
filter_type: {
|
entry.include.push({
|
||||||
$case: "ids",
|
filter_type: {
|
||||||
value: {
|
$case: "ids",
|
||||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
value: {
|
||||||
return tankStringIdMap[key];
|
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||||
}),
|
return tankStringIdMap[key];
|
||||||
},
|
}),
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
} else throw new SyntaxError("Unhandled include type");
|
});
|
||||||
|
} else throw new SyntaxError("Unhandled include type");
|
||||||
|
|
||||||
if (provision.vehicleFilter?.include.nations) {
|
if (provision.vehicleFilter?.include.nations) {
|
||||||
entry.include.push({
|
entry.include.push({
|
||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "nations",
|
$case: "nations",
|
||||||
value: {
|
value: {
|
||||||
nations: provision.vehicleFilter.include.nations.split(" "),
|
nations: provision.vehicleFilter.include.nations.split(" "),
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (excludeRaw) {
|
if (excludeRaw) {
|
||||||
entry.exclude = [];
|
entry.exclude = [];
|
||||||
|
|
||||||
if ("name" in excludeRaw) {
|
if ("name" in excludeRaw) {
|
||||||
entry.exclude!.push({
|
entry.exclude!.push({
|
||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "ids",
|
$case: "ids",
|
||||||
value: {
|
value: {
|
||||||
ids: excludeRaw.name
|
ids: excludeRaw.name
|
||||||
.split(/ +/)
|
.split(/ +/)
|
||||||
.map((key) => tankStringIdMap[key]),
|
.map((key) => tankStringIdMap[key]),
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
} else if ("extendedTags" in excludeRaw) {
|
});
|
||||||
entry.exclude!.push({
|
} else if ("extendedTags" in excludeRaw) {
|
||||||
filter_type: {
|
entry.exclude!.push({
|
||||||
$case: "categories",
|
filter_type: {
|
||||||
value: {
|
$case: "categories",
|
||||||
categories: excludeRaw.extendedTags
|
value: {
|
||||||
.split(" ")
|
categories: excludeRaw.extendedTags
|
||||||
.map(
|
.split(" ")
|
||||||
(item) =>
|
.map(
|
||||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
(item) =>
|
||||||
item as BlitzTankFilterDefinitionCategory
|
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||||
]
|
item as BlitzTankFilterDefinitionCategory
|
||||||
),
|
]
|
||||||
},
|
),
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
} else throw new SyntaxError("Unhandled exclude type");
|
});
|
||||||
|
} else throw new SyntaxError("Unhandled exclude type");
|
||||||
|
|
||||||
if (provision.vehicleFilter?.exclude?.nations) {
|
if (provision.vehicleFilter?.exclude?.nations) {
|
||||||
entry.exclude!.push({
|
entry.exclude!.push({
|
||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "nations",
|
$case: "nations",
|
||||||
value: {
|
value: {
|
||||||
nations: provision.vehicleFilter.exclude.nations.split(" "),
|
nations: provision.vehicleFilter.exclude.nations.split(" "),
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
---
|
|
||||||
import type { GetStaticPaths } from "astro";
|
|
||||||
import { api } from "../../../core/api/dynamic";
|
|
||||||
|
|
||||||
export const getStaticPaths = (async () => {
|
|
||||||
const { tanks } = await api.tanks();
|
|
||||||
|
|
||||||
return tanks.map((tank) => ({
|
|
||||||
params: { slug: tank.slug },
|
|
||||||
props: { id: tank.id },
|
|
||||||
}));
|
|
||||||
}) satisfies GetStaticPaths;
|
|
||||||
|
|
||||||
const { id } = Astro.props;
|
|
||||||
---
|
|
||||||
|
|
||||||
<h1>Tank {id}</h1>
|
|
||||||
|
|
||||||
<code>
|
|
||||||
<pre>{JSON.stringify(await api.tank(id), null, 2)}</pre>
|
|
||||||
</code>
|
|
||||||
@@ -277,14 +277,14 @@ export function CompareTable({ stats }: CompareTableProps) {
|
|||||||
</Popover.Content>
|
</Popover.Content>
|
||||||
</Popover.Root>
|
</Popover.Root>
|
||||||
|
|
||||||
<Flex align="center" justify="center" gap="3">
|
<Flex justify="center" gap="3">
|
||||||
<Popover.Root>
|
<Popover.Root>
|
||||||
<Popover.Trigger>
|
<Popover.Trigger>
|
||||||
<Button
|
<Button
|
||||||
variant="ghost"
|
variant="ghost"
|
||||||
radius="large"
|
radius="large"
|
||||||
style={{
|
style={{
|
||||||
height: "100%",
|
height: "2rem",
|
||||||
width: 12,
|
width: 12,
|
||||||
position: "relative",
|
position: "relative",
|
||||||
}}
|
}}
|
||||||
@@ -345,7 +345,24 @@ export function CompareTable({ stats }: CompareTableProps) {
|
|||||||
});
|
});
|
||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
<Flex justify="end" mt="4">
|
|
||||||
|
<Flex justify="end" mt="4" gap="3">
|
||||||
|
<Button
|
||||||
|
variant="ghost"
|
||||||
|
onClick={() => {
|
||||||
|
CompareEphemeral.mutate((draft) => {
|
||||||
|
draft.members.map((member) => {
|
||||||
|
member.provisions = [];
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{
|
||||||
|
strings.website.tools.compare.table.provisions
|
||||||
|
.clear_all
|
||||||
|
}
|
||||||
|
</Button>
|
||||||
|
|
||||||
<Button
|
<Button
|
||||||
variant="ghost"
|
variant="ghost"
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
@@ -473,7 +490,7 @@ export function CompareTable({ stats }: CompareTableProps) {
|
|||||||
variant="ghost"
|
variant="ghost"
|
||||||
radius="large"
|
radius="large"
|
||||||
style={{
|
style={{
|
||||||
height: "100%",
|
height: "2rem",
|
||||||
width: 12,
|
width: 12,
|
||||||
position: "relative",
|
position: "relative",
|
||||||
}}
|
}}
|
||||||
@@ -536,7 +553,23 @@ export function CompareTable({ stats }: CompareTableProps) {
|
|||||||
}
|
}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
<Flex justify="end" mt="4">
|
<Flex justify="end" mt="4" gap="4">
|
||||||
|
<Button
|
||||||
|
variant="ghost"
|
||||||
|
onClick={() => {
|
||||||
|
CompareEphemeral.mutate((draft) => {
|
||||||
|
draft.members.map((member) => {
|
||||||
|
member.consumables = [];
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{
|
||||||
|
strings.website.tools.compare.table.consumables
|
||||||
|
.clear_all
|
||||||
|
}
|
||||||
|
</Button>
|
||||||
|
|
||||||
<Button
|
<Button
|
||||||
variant="ghost"
|
variant="ghost"
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import type { Consumable } from '@blitzkit/core';
|
import type { Consumable } from "@blitzkit/core";
|
||||||
import { Flex, type FlexProps } from '@radix-ui/themes';
|
import { Flex, type FlexProps } from "@radix-ui/themes";
|
||||||
import { ConsumableButton } from './ModuleButtons/ConsumableButton';
|
import { ConsumableButton } from "./ModuleButtons/ConsumableButton";
|
||||||
|
|
||||||
type ConsumablesManagerProps = FlexProps & {
|
type ConsumablesManagerProps = FlexProps & {
|
||||||
consumables: Consumable[];
|
consumables: Consumable[];
|
||||||
@@ -27,6 +27,8 @@ export function ConsumablesManager({
|
|||||||
return (
|
return (
|
||||||
<Flex wrap="wrap" gap="2" {...props}>
|
<Flex wrap="wrap" gap="2" {...props}>
|
||||||
{consumables.map((consumable) => {
|
{consumables.map((consumable) => {
|
||||||
|
if (consumable.game_mode_exclusive) return null;
|
||||||
|
|
||||||
const isSelected = selected.some((id) => id === consumable.id);
|
const isSelected = selected.some((id) => id === consumable.id);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
|||||||
@@ -9,12 +9,15 @@ const CONTRAST = 2 ** 2;
|
|||||||
|
|
||||||
export function GuessRenderer() {
|
export function GuessRenderer() {
|
||||||
const guessState = Guess.use((state) => state.guessState);
|
const guessState = Guess.use((state) => state.guessState);
|
||||||
const isRevealed = guessState !== GuessState.NotGuessed;
|
const helpingReveal = Guess.use((state) => state.helpingReveal);
|
||||||
|
const isRevealed = helpingReveal || guessState !== GuessState.NotGuessed;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<SmartCanvas
|
<SmartCanvas
|
||||||
style={{
|
style={{
|
||||||
filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${isRevealed ? 1 : CONTRAST}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
|
filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${
|
||||||
|
isRevealed ? 1 : CONTRAST
|
||||||
|
}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
|
||||||
transitionDuration: isRevealed ? "2s" : undefined,
|
transitionDuration: isRevealed ? "2s" : undefined,
|
||||||
transitionProperty: "filter",
|
transitionProperty: "filter",
|
||||||
}}
|
}}
|
||||||
|
|||||||
@@ -7,20 +7,27 @@ import {
|
|||||||
import { literals } from "@blitzkit/i18n";
|
import { literals } from "@blitzkit/i18n";
|
||||||
import {
|
import {
|
||||||
ArrowRightIcon,
|
ArrowRightIcon,
|
||||||
|
EyeOpenIcon,
|
||||||
MagnifyingGlassIcon,
|
MagnifyingGlassIcon,
|
||||||
|
MixerVerticalIcon,
|
||||||
PaperPlaneIcon,
|
PaperPlaneIcon,
|
||||||
|
StarFilledIcon,
|
||||||
|
TrashIcon,
|
||||||
} from "@radix-ui/react-icons";
|
} from "@radix-ui/react-icons";
|
||||||
import {
|
import {
|
||||||
|
AlertDialog,
|
||||||
Box,
|
Box,
|
||||||
Button,
|
Button,
|
||||||
Card,
|
Card,
|
||||||
|
DropdownMenu,
|
||||||
Flex,
|
Flex,
|
||||||
|
IconButton,
|
||||||
Spinner,
|
Spinner,
|
||||||
Text,
|
Text,
|
||||||
TextField,
|
TextField,
|
||||||
} from "@radix-ui/themes";
|
} from "@radix-ui/themes";
|
||||||
import fuzzysort from "fuzzysort";
|
import fuzzysort from "fuzzysort";
|
||||||
import { debounce } from "lodash-es";
|
import { debounce, times } from "lodash-es";
|
||||||
import { useCallback, useEffect, useRef, useState } from "react";
|
import { useCallback, useEffect, useRef, useState } from "react";
|
||||||
import { awaitableTankDefinitions } from "../core/awaitables/tankDefinitions";
|
import { awaitableTankDefinitions } from "../core/awaitables/tankDefinitions";
|
||||||
import { awaitableTankNames } from "../core/awaitables/tankNames";
|
import { awaitableTankNames } from "../core/awaitables/tankNames";
|
||||||
@@ -43,11 +50,14 @@ export function Guesser() {
|
|||||||
const guessState = Guess.use((state) => state.guessState);
|
const guessState = Guess.use((state) => state.guessState);
|
||||||
const correctGuesses = Guess.use((state) => state.correctGuesses);
|
const correctGuesses = Guess.use((state) => state.correctGuesses);
|
||||||
const totalGuesses = Guess.use((state) => state.totalGuesses);
|
const totalGuesses = Guess.use((state) => state.totalGuesses);
|
||||||
|
const helpingReveal = Guess.use((state) => state.helpingReveal);
|
||||||
|
const streak = Guess.use((state) => state.streak);
|
||||||
const { strings, unwrap } = useLocale();
|
const { strings, unwrap } = useLocale();
|
||||||
const input = useRef<HTMLInputElement>(null);
|
const input = useRef<HTMLInputElement>(null);
|
||||||
const [searching, setSearching] = useState(false);
|
const [searching, setSearching] = useState(false);
|
||||||
const [results, setResults] = useState<TankDefinition[] | null>(null);
|
const [results, setResults] = useState<TankDefinition[] | null>(null);
|
||||||
const [selected, setSelected] = useState<TankDefinition | null>(null);
|
const [selected, setSelected] = useState<TankDefinition | null>(null);
|
||||||
|
const tiers = Guess.use((state) => state.tiers);
|
||||||
|
|
||||||
const requestSearch = useCallback(() => {
|
const requestSearch = useCallback(() => {
|
||||||
setSelected(null);
|
setSelected(null);
|
||||||
@@ -92,76 +102,150 @@ export function Guesser() {
|
|||||||
width="100%"
|
width="100%"
|
||||||
p="4"
|
p="4"
|
||||||
maxWidth="25rem"
|
maxWidth="25rem"
|
||||||
gap="4"
|
gap="3"
|
||||||
>
|
>
|
||||||
{results !== null && (
|
<Box position="relative">
|
||||||
<Card variant="classic">
|
{results !== null && (
|
||||||
<Box py="2" px="3">
|
<Card variant="classic">
|
||||||
{results.length === 0 && (
|
<Box py="2" px="3">
|
||||||
<Flex justify="center">
|
{results.length === 0 && (
|
||||||
<Text color="gray">
|
<Flex justify="center">
|
||||||
{strings.website.tools.guess.search.no_results}
|
<Text color="gray">
|
||||||
</Text>
|
{strings.website.tools.guess.search.no_results}
|
||||||
</Flex>
|
</Text>
|
||||||
)}
|
</Flex>
|
||||||
|
)}
|
||||||
|
|
||||||
<SearchResults.Root>
|
<SearchResults.Root>
|
||||||
{results.map((result) => {
|
{results.map((result) => {
|
||||||
const Icon = classIcons[result.class];
|
const Icon = classIcons[result.class];
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<SearchResults.Item
|
<SearchResults.Item
|
||||||
key={result.id}
|
key={result.id}
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
if (!input.current) return;
|
if (!input.current) return;
|
||||||
|
|
||||||
input.current.value = unwrap(result.name);
|
input.current.value = unwrap(result.name);
|
||||||
setSelected(result);
|
setSelected(result);
|
||||||
setResults(null);
|
setResults(null);
|
||||||
}}
|
}}
|
||||||
text={unwrap(result.name)}
|
text={unwrap(result.name)}
|
||||||
prefix={
|
prefix={
|
||||||
<img
|
<img
|
||||||
style={{ width: "1em", height: "1em" }}
|
style={{ width: "1em", height: "1em" }}
|
||||||
src={asset(`flags/circle/${result.nation}.webp`)}
|
src={asset(`flags/circle/${result.nation}.webp`)}
|
||||||
/>
|
/>
|
||||||
}
|
}
|
||||||
discriminator={
|
discriminator={
|
||||||
<Flex
|
<Flex
|
||||||
align="center"
|
align="center"
|
||||||
gap="1"
|
gap="1"
|
||||||
width="38px"
|
width="38px"
|
||||||
justify="center"
|
justify="center"
|
||||||
>
|
>
|
||||||
<Icon width="1em" height="1em" />
|
<Icon width="1em" height="1em" />
|
||||||
{TIER_ROMAN_NUMERALS[result.tier]}
|
{TIER_ROMAN_NUMERALS[result.tier]}
|
||||||
</Flex>
|
</Flex>
|
||||||
}
|
}
|
||||||
/>
|
/>
|
||||||
);
|
);
|
||||||
})}
|
})}
|
||||||
</SearchResults.Root>
|
</SearchResults.Root>
|
||||||
</Box>
|
</Box>
|
||||||
</Card>
|
</Card>
|
||||||
)}
|
)}
|
||||||
|
</Box>
|
||||||
|
|
||||||
<Flex justify="center" style={{ userSelect: "none" }}>
|
<Flex justify="center" style={{ userSelect: "none" }}>
|
||||||
<Text>
|
<Text>
|
||||||
{literals(strings.website.tools.guess.stats, {
|
{literals(strings.website.tools.guess.stats, {
|
||||||
correct: correctGuesses,
|
correct: correctGuesses,
|
||||||
total: totalGuesses,
|
total: totalGuesses,
|
||||||
|
streak: streak,
|
||||||
})}
|
})}
|
||||||
</Text>
|
</Text>
|
||||||
</Flex>
|
</Flex>
|
||||||
|
|
||||||
<Flex gap="3">
|
<Flex gap={{ initial: "2", sm: "3" }}>
|
||||||
|
<DropdownMenu.Root modal={false}>
|
||||||
|
<DropdownMenu.Trigger>
|
||||||
|
<IconButton
|
||||||
|
size={{ initial: "2", sm: "3" }}
|
||||||
|
variant="surface"
|
||||||
|
color="gray"
|
||||||
|
>
|
||||||
|
<MixerVerticalIcon />
|
||||||
|
</IconButton>
|
||||||
|
</DropdownMenu.Trigger>
|
||||||
|
|
||||||
|
<DropdownMenu.Content>
|
||||||
|
{times(10, (index) => {
|
||||||
|
const tier = 10 - index;
|
||||||
|
const isSelected = tiers.includes(tier);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<DropdownMenu.CheckboxItem
|
||||||
|
checked={isSelected}
|
||||||
|
key={tier}
|
||||||
|
onClick={(event) => {
|
||||||
|
event.preventDefault();
|
||||||
|
|
||||||
|
Guess.mutate((draft) => {
|
||||||
|
if (isSelected) {
|
||||||
|
if (draft.tiers.length === 1) return;
|
||||||
|
draft.tiers = draft.tiers.filter((t) => t !== tier);
|
||||||
|
} else {
|
||||||
|
draft.tiers = [...draft.tiers, tier];
|
||||||
|
}
|
||||||
|
|
||||||
|
draft.streak = 0;
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{literals(strings.website.tools.guess.tier, {
|
||||||
|
tier: TIER_ROMAN_NUMERALS[tier],
|
||||||
|
})}
|
||||||
|
</DropdownMenu.CheckboxItem>
|
||||||
|
);
|
||||||
|
})}
|
||||||
|
|
||||||
|
<DropdownMenu.Separator />
|
||||||
|
|
||||||
|
<DropdownMenu.Item
|
||||||
|
onClick={(event) => {
|
||||||
|
event.preventDefault();
|
||||||
|
|
||||||
|
Guess.mutate((draft) => {
|
||||||
|
draft.tiers = Guess.initial.tiers;
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<StarFilledIcon /> {strings.website.tools.guess.select_all}
|
||||||
|
</DropdownMenu.Item>
|
||||||
|
|
||||||
|
<DropdownMenu.Item
|
||||||
|
color="red"
|
||||||
|
onClick={(event) => {
|
||||||
|
event.preventDefault();
|
||||||
|
|
||||||
|
Guess.mutate((draft) => {
|
||||||
|
draft.tiers = [];
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<TrashIcon /> {strings.website.tools.guess.clear}
|
||||||
|
</DropdownMenu.Item>
|
||||||
|
</DropdownMenu.Content>
|
||||||
|
</DropdownMenu.Root>
|
||||||
|
|
||||||
<TextField.Root
|
<TextField.Root
|
||||||
disabled={guessState !== GuessState.NotGuessed}
|
disabled={guessState !== GuessState.NotGuessed}
|
||||||
ref={input}
|
ref={input}
|
||||||
onChange={requestSearch}
|
onChange={requestSearch}
|
||||||
style={{ flex: 1 }}
|
style={{ flex: 1, maxWidth: "14rem" }}
|
||||||
placeholder={strings.website.tools.guess.search.placeholder}
|
placeholder={strings.website.tools.guess.search.placeholder}
|
||||||
size="3"
|
size={{ initial: "2", sm: "3" }}
|
||||||
variant="classic"
|
variant="classic"
|
||||||
>
|
>
|
||||||
<TextField.Slot>
|
<TextField.Slot>
|
||||||
@@ -169,8 +253,50 @@ export function Guesser() {
|
|||||||
</TextField.Slot>
|
</TextField.Slot>
|
||||||
</TextField.Root>
|
</TextField.Root>
|
||||||
|
|
||||||
|
<AlertDialog.Root>
|
||||||
|
<AlertDialog.Trigger>
|
||||||
|
<IconButton
|
||||||
|
size={{ initial: "2", sm: "3" }}
|
||||||
|
disabled={guessState !== GuessState.NotGuessed}
|
||||||
|
>
|
||||||
|
<EyeOpenIcon />
|
||||||
|
</IconButton>
|
||||||
|
</AlertDialog.Trigger>
|
||||||
|
|
||||||
|
<AlertDialog.Content>
|
||||||
|
<AlertDialog.Title>
|
||||||
|
{strings.website.tools.guess.help.title}
|
||||||
|
</AlertDialog.Title>
|
||||||
|
<AlertDialog.Description>
|
||||||
|
{strings.website.tools.guess.help.description}
|
||||||
|
</AlertDialog.Description>
|
||||||
|
|
||||||
|
<Flex justify="end" gap="2">
|
||||||
|
<AlertDialog.Cancel>
|
||||||
|
<Button variant="outline">
|
||||||
|
{strings.website.tools.guess.help.cancel}
|
||||||
|
</Button>
|
||||||
|
</AlertDialog.Cancel>
|
||||||
|
|
||||||
|
<AlertDialog.Action>
|
||||||
|
<Button
|
||||||
|
color="tomato"
|
||||||
|
onClick={() => {
|
||||||
|
Guess.mutate((draft) => {
|
||||||
|
draft.helpingReveal = true;
|
||||||
|
draft.streak = 0;
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{strings.website.tools.guess.help.reveal}
|
||||||
|
</Button>
|
||||||
|
</AlertDialog.Action>
|
||||||
|
</Flex>
|
||||||
|
</AlertDialog.Content>
|
||||||
|
</AlertDialog.Root>
|
||||||
|
|
||||||
<Button
|
<Button
|
||||||
size="3"
|
size={{ initial: "2", sm: "3" }}
|
||||||
color={
|
color={
|
||||||
guessState === GuessState.NotGuessed && selected === null
|
guessState === GuessState.NotGuessed && selected === null
|
||||||
? "red"
|
? "red"
|
||||||
@@ -178,7 +304,8 @@ export function Guesser() {
|
|||||||
}
|
}
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
if (guessState === GuessState.NotGuessed) {
|
if (guessState === GuessState.NotGuessed) {
|
||||||
const correct = selected !== null && selected.id === tank.id;
|
const correct =
|
||||||
|
selected !== null && selected.id === tank.id && !helpingReveal;
|
||||||
|
|
||||||
Guess.mutate((draft) => {
|
Guess.mutate((draft) => {
|
||||||
draft.guessState = correct
|
draft.guessState = correct
|
||||||
@@ -186,9 +313,16 @@ export function Guesser() {
|
|||||||
: GuessState.Incorrect;
|
: GuessState.Incorrect;
|
||||||
draft.totalGuesses++;
|
draft.totalGuesses++;
|
||||||
draft.correctGuesses += correct ? 1 : 0;
|
draft.correctGuesses += correct ? 1 : 0;
|
||||||
|
draft.streak = correct ? draft.streak + 1 : 0;
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
const id = Number(ids[Math.floor(Math.random() * ids.length)]);
|
const filteredIds = ids.filter((id) => {
|
||||||
|
const tank = tankDefinitions.tanks[Number(id)];
|
||||||
|
return tiers.includes(tank.tier);
|
||||||
|
});
|
||||||
|
const id = Number(
|
||||||
|
filteredIds[Math.floor(Math.random() * filteredIds.length)]
|
||||||
|
);
|
||||||
const tank = tankDefinitions.tanks[id];
|
const tank = tankDefinitions.tanks[id];
|
||||||
|
|
||||||
Guess.mutate((draft) => {
|
Guess.mutate((draft) => {
|
||||||
@@ -196,6 +330,7 @@ export function Guesser() {
|
|||||||
|
|
||||||
draft.tank = tank;
|
draft.tank = tank;
|
||||||
draft.guessState = GuessState.NotGuessed;
|
draft.guessState = GuessState.NotGuessed;
|
||||||
|
draft.helpingReveal = false;
|
||||||
|
|
||||||
input.current.value = "";
|
input.current.value = "";
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
import { Flex } from '@radix-ui/themes';
|
import { Flex } from "@radix-ui/themes";
|
||||||
import { ProvisionButton } from './ModuleButtons/ProvisionButton';
|
import { awaitableProvisionDefinitions } from "../core/awaitables/provisionDefinitions";
|
||||||
|
import { ProvisionButton } from "./ModuleButtons/ProvisionButton";
|
||||||
|
|
||||||
interface ProvisionsManagerProps {
|
interface ProvisionsManagerProps {
|
||||||
provisions: number[];
|
provisions: number[];
|
||||||
@@ -8,6 +9,8 @@ interface ProvisionsManagerProps {
|
|||||||
onChange?: (provisions: number[]) => void;
|
onChange?: (provisions: number[]) => void;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const provisionDefinitions = await awaitableProvisionDefinitions;
|
||||||
|
|
||||||
export function ProvisionsManager({
|
export function ProvisionsManager({
|
||||||
provisions,
|
provisions,
|
||||||
selected,
|
selected,
|
||||||
@@ -15,15 +18,18 @@ export function ProvisionsManager({
|
|||||||
disabled,
|
disabled,
|
||||||
}: ProvisionsManagerProps) {
|
}: ProvisionsManagerProps) {
|
||||||
return (
|
return (
|
||||||
<Flex wrap="wrap" gap="2" justify={{ initial: 'center', sm: 'start' }}>
|
<Flex wrap="wrap" gap="2" justify={{ initial: "center", sm: "start" }}>
|
||||||
{provisions.map((provision) => {
|
{provisions.map((id) => {
|
||||||
const isSelected = selected.includes(provision);
|
const isSelected = selected.includes(id);
|
||||||
|
const provision = provisionDefinitions.provisions[id];
|
||||||
|
|
||||||
|
if (provision.game_mode_exclusive) return null;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<ProvisionButton
|
<ProvisionButton
|
||||||
key={provision}
|
key={id}
|
||||||
disabled={disabled && !isSelected}
|
disabled={disabled && !isSelected}
|
||||||
provision={provision}
|
provision={id}
|
||||||
selected={isSelected}
|
selected={isSelected}
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
if (!onChange) return;
|
if (!onChange) return;
|
||||||
@@ -31,9 +37,9 @@ export function ProvisionsManager({
|
|||||||
const draft = [...selected];
|
const draft = [...selected];
|
||||||
|
|
||||||
if (isSelected) {
|
if (isSelected) {
|
||||||
draft.splice(draft.indexOf(provision), 1);
|
draft.splice(draft.indexOf(id), 1);
|
||||||
} else {
|
} else {
|
||||||
draft.push(provision);
|
draft.push(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
onChange(draft);
|
onChange(draft);
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
|||||||
case 'fire.damage':
|
case 'fire.damage':
|
||||||
return shell0.armor_damage.toFixed(0);
|
return shell0.armor_damage.toFixed(0);
|
||||||
case 'fire.moduleDamage':
|
case 'fire.moduleDamage':
|
||||||
return shell0.armor_damage.toFixed(0);
|
return shell0.module_damage.toFixed(0);
|
||||||
case 'fire.dispersionMoving':
|
case 'fire.dispersionMoving':
|
||||||
return tracks.dispersion_move.toFixed(3);
|
return tracks.dispersion_move.toFixed(3);
|
||||||
case 'fire.dispersionStill':
|
case 'fire.dispersionStill':
|
||||||
|
|||||||
File diff suppressed because it is too large.
Load diff
@@ -429,7 +429,7 @@ export const TankSearch = memo<TankSearchProps>(
|
|||||||
}, [tankFilters, tankopediaSort]);
|
}, [tankFilters, tankopediaSort]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Flex direction="column" gap="4" flexGrow="1" {...props}>
|
<Flex direction="column" gap="2" flexGrow="1" {...props}>
|
||||||
<SearchBar
|
<SearchBar
|
||||||
skeleton={skeleton}
|
skeleton={skeleton}
|
||||||
topResult={tanks?.[0]}
|
topResult={tanks?.[0]}
|
||||||
|
|||||||
+11
-5
@@ -176,11 +176,17 @@ export function Modules() {
|
|||||||
(turret) => turret.id === unlock.id
|
(turret) => turret.id === unlock.id
|
||||||
)!;
|
)!;
|
||||||
|
|
||||||
if (
|
// Check if current gun exists in new turret
|
||||||
!draft.protagonist.turret.guns.some(
|
const gunInNewTurret = draft.protagonist.turret.guns.find(
|
||||||
(gun) => gun.id === draft.protagonist.gun.id
|
(gun) => gun.id === draft.protagonist.gun.id
|
||||||
)
|
);
|
||||||
) {
|
|
||||||
|
if (gunInNewTurret) {
|
||||||
|
// Gun exists - get it FROM this turret
|
||||||
|
draft.protagonist.gun = gunInNewTurret;
|
||||||
|
draft.protagonist.shell = gunInNewTurret.shells[0];
|
||||||
|
} else {
|
||||||
|
// Gun doesn't exist - select top gun from new turret
|
||||||
draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
|
draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
|
||||||
draft.protagonist.shell = draft.protagonist.gun.shells[0];
|
draft.protagonist.shell = draft.protagonist.gun.shells[0];
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
import { asset } from '@blitzkit/core';
|
import { asset } from "@blitzkit/core";
|
||||||
import { Box, Flex, Heading, Text } from '@radix-ui/themes';
|
import { Box, Flex, Heading, Text } from "@radix-ui/themes";
|
||||||
import { awaitableConsumableDefinitions } from '../../core/awaitables/consumableDefinitions';
|
import { awaitableConsumableDefinitions } from "../../core/awaitables/consumableDefinitions";
|
||||||
import { awaitableGameDefinitions } from '../../core/awaitables/gameDefinitions';
|
import { awaitableGameDefinitions } from "../../core/awaitables/gameDefinitions";
|
||||||
import { awaitableProvisionDefinitions } from '../../core/awaitables/provisionDefinitions';
|
import { awaitableProvisionDefinitions } from "../../core/awaitables/provisionDefinitions";
|
||||||
import { useLocale } from '../../hooks/useLocale';
|
import { useLocale } from "../../hooks/useLocale";
|
||||||
import { Duel } from '../../stores/duel';
|
import { Duel } from "../../stores/duel";
|
||||||
|
|
||||||
const [gameDefinitions, consumableDefinitions, provisionDefinitions] =
|
const [gameDefinitions, consumableDefinitions, provisionDefinitions] =
|
||||||
await Promise.all([
|
await Promise.all([
|
||||||
@@ -39,22 +39,22 @@ export function GameModeSection() {
|
|||||||
overflow="hidden"
|
overflow="hidden"
|
||||||
direction="column"
|
direction="column"
|
||||||
style={{
|
style={{
|
||||||
borderRadius: 'var(--radius-3)',
|
borderRadius: "var(--radius-3)",
|
||||||
background: `url(${asset(
|
background: `url(${asset(
|
||||||
`icons/game_mode_banners/${id}.webp`,
|
`icons/game_mode_banners/${id}.webp`
|
||||||
)})`,
|
)})`,
|
||||||
backgroundSize: 'cover',
|
backgroundSize: "cover",
|
||||||
backgroundPosition: 'center',
|
backgroundPosition: "center",
|
||||||
}}
|
}}
|
||||||
>
|
>
|
||||||
<Box
|
<Box
|
||||||
flexGrow="1"
|
flexGrow="1"
|
||||||
style={{
|
style={{
|
||||||
background: `url(${asset(
|
background: `url(${asset(
|
||||||
`icons/game_mode_banners/${id}.webp`,
|
`icons/game_mode_banners/${id}.webp`
|
||||||
)})`,
|
)})`,
|
||||||
backgroundSize: 'cover',
|
backgroundSize: "cover",
|
||||||
backgroundPosition: 'center',
|
backgroundPosition: "center",
|
||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
@@ -64,8 +64,8 @@ export function GameModeSection() {
|
|||||||
height="98px"
|
height="98px"
|
||||||
flexShrink="0"
|
flexShrink="0"
|
||||||
style={{
|
style={{
|
||||||
backdropFilter: 'blur(4rem)',
|
backdropFilter: "blur(4rem)",
|
||||||
WebkitBackdropFilter: 'blur(4rem)',
|
WebkitBackdropFilter: "blur(4rem)",
|
||||||
}}
|
}}
|
||||||
align="center"
|
align="center"
|
||||||
justify="center"
|
justify="center"
|
||||||
@@ -83,9 +83,9 @@ export function GameModeSection() {
|
|||||||
<Flex align="center" gap="1">
|
<Flex align="center" gap="1">
|
||||||
<img
|
<img
|
||||||
style={{
|
style={{
|
||||||
width: '1.5em',
|
width: "1.5em",
|
||||||
height: '1.5em',
|
height: "1.5em",
|
||||||
objectFit: 'contain',
|
objectFit: "contain",
|
||||||
}}
|
}}
|
||||||
src={asset(`icons/provisions/${id}.webp`)}
|
src={asset(`icons/provisions/${id}.webp`)}
|
||||||
alt={unwrap(provisions.name)}
|
alt={unwrap(provisions.name)}
|
||||||
@@ -95,6 +95,7 @@ export function GameModeSection() {
|
|||||||
</Text>
|
</Text>
|
||||||
);
|
);
|
||||||
})}
|
})}
|
||||||
|
|
||||||
{gameDefinitions.roles[value].consumables.map((id) => {
|
{gameDefinitions.roles[value].consumables.map((id) => {
|
||||||
const consumable = consumableDefinitions.consumables[id];
|
const consumable = consumableDefinitions.consumables[id];
|
||||||
|
|
||||||
@@ -103,9 +104,9 @@ export function GameModeSection() {
|
|||||||
<Flex align="center" gap="1">
|
<Flex align="center" gap="1">
|
||||||
<img
|
<img
|
||||||
style={{
|
style={{
|
||||||
width: '1.5em',
|
width: "1.5em",
|
||||||
height: '1.5em',
|
height: "1.5em",
|
||||||
objectFit: 'contain',
|
objectFit: "contain",
|
||||||
}}
|
}}
|
||||||
src={asset(`icons/consumables/${id}.webp`)}
|
src={asset(`icons/consumables/${id}.webp`)}
|
||||||
alt={unwrap(consumable.name)}
|
alt={unwrap(consumable.name)}
|
||||||
|
|||||||
+2
-2
@@ -108,10 +108,10 @@ export function CustomShellButton() {
|
|||||||
{strings.common.shells.ap}
|
{strings.common.shells.ap}
|
||||||
</Select.Item>
|
</Select.Item>
|
||||||
<Select.Item value={`${ShellType.APCR}`}>
|
<Select.Item value={`${ShellType.APCR}`}>
|
||||||
{strings.common.shells.apcr}
|
{strings.common.shells.ap_cr}
|
||||||
</Select.Item>
|
</Select.Item>
|
||||||
<Select.Item value={`${ShellType.HEAT}`}>
|
<Select.Item value={`${ShellType.HEAT}`}>
|
||||||
{strings.common.shells.heat}
|
{strings.common.shells.hc}
|
||||||
</Select.Item>
|
</Select.Item>
|
||||||
<Select.Item value={`${ShellType.HE}`}>
|
<Select.Item value={`${ShellType.HE}`}>
|
||||||
{strings.common.shells.he}
|
{strings.common.shells.he}
|
||||||
|
|||||||
+1
@@ -150,6 +150,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<SmartCanvas
|
<SmartCanvas
|
||||||
|
resize={{ debounce: 0 }}
|
||||||
ref={canvas}
|
ref={canvas}
|
||||||
scene={{ fog: new Fog("black", 30, 50) }}
|
scene={{ fog: new Fog("black", 30, 50) }}
|
||||||
gl={{
|
gl={{
|
||||||
|
|||||||
@@ -1,9 +1,17 @@
|
|||||||
import type { TankDefinition } from "@blitzkit/core";
|
import type { TankDefinition } from "@blitzkit/core";
|
||||||
|
import { checkConsumableProvisionInclusivity } from "@blitzkit/core/src/blitzkit/checkConsumableProvisionInclusivity";
|
||||||
import { times } from "lodash-es";
|
import { times } from "lodash-es";
|
||||||
|
import { awaitableConsumableDefinitions } from "../../core/awaitables/consumableDefinitions";
|
||||||
import type { TankFilters } from "../../stores/tankFilters";
|
import type { TankFilters } from "../../stores/tankFilters";
|
||||||
|
import { awaitableGameDefinitions } from "../awaitables/gameDefinitions";
|
||||||
|
import { awaitableProvisionDefinitions } from "../awaitables/provisionDefinitions";
|
||||||
|
|
||||||
const SHELLS = times(3, (index) => index);
|
const SHELLS = times(3, (index) => index);
|
||||||
|
|
||||||
|
const consumableDefinitions = await awaitableConsumableDefinitions;
|
||||||
|
const provisionDefinitions = await awaitableProvisionDefinitions;
|
||||||
|
const gameDefinitions = await awaitableGameDefinitions;
|
||||||
|
|
||||||
export async function filterTank(
|
export async function filterTank(
|
||||||
filters: TankFilters,
|
filters: TankFilters,
|
||||||
tank: TankDefinition,
|
tank: TankDefinition,
|
||||||
@@ -40,6 +48,42 @@ export async function filterTank(
|
|||||||
gun.shells[index].type === filters.shells[index]
|
gun.shells[index].type === filters.shells[index]
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
)
|
) &&
|
||||||
|
(filters.consumables.length === 0 ||
|
||||||
|
filters.consumables.every((consumable) =>
|
||||||
|
tank.turrets.some((turret) =>
|
||||||
|
turret.guns.some((gun) =>
|
||||||
|
checkConsumableProvisionInclusivity(
|
||||||
|
consumableDefinitions.consumables[consumable],
|
||||||
|
tank,
|
||||||
|
gun
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)) &&
|
||||||
|
(filters.provisions.length === 0 ||
|
||||||
|
filters.provisions.every((provision) =>
|
||||||
|
tank.turrets.some((turret) =>
|
||||||
|
turret.guns.some((gun) =>
|
||||||
|
checkConsumableProvisionInclusivity(
|
||||||
|
provisionDefinitions.provisions[provision],
|
||||||
|
tank,
|
||||||
|
gun
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)) &&
|
||||||
|
(filters.abilities.length === 0 ||
|
||||||
|
Object.values(tank.roles).some((id) =>
|
||||||
|
gameDefinitions.roles[id as unknown as number].consumables.some(
|
||||||
|
(consumable) => filters.abilities.includes(consumable)
|
||||||
|
)
|
||||||
|
)) &&
|
||||||
|
(filters.powers.length === 0 ||
|
||||||
|
Object.values(tank.roles).some((id) =>
|
||||||
|
gameDefinitions.roles[id as unknown as number].provisions.some(
|
||||||
|
(consumable) => filters.powers.includes(consumable)
|
||||||
|
)
|
||||||
|
))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -19,9 +19,9 @@ import {
|
|||||||
type TankDefinition,
|
type TankDefinition,
|
||||||
type TrackDefinition,
|
type TrackDefinition,
|
||||||
type TurretDefinition,
|
type TurretDefinition,
|
||||||
} from '@blitzkit/core';
|
} from "@blitzkit/core";
|
||||||
import { coefficient } from '@blitzkit/core/src/blitzkit/coefficient';
|
import { coefficient } from "@blitzkit/core/src/blitzkit/coefficient";
|
||||||
import type { EquipmentMatrix } from '../../stores/duel';
|
import type { EquipmentMatrix } from "../../stores/duel";
|
||||||
|
|
||||||
export type TankCharacteristics = ReturnType<typeof tankCharacteristics>;
|
export type TankCharacteristics = ReturnType<typeof tankCharacteristics>;
|
||||||
export type TankCharacteristicsKey = keyof TankCharacteristics;
|
export type TankCharacteristicsKey = keyof TankCharacteristics;
|
||||||
@@ -76,7 +76,7 @@ export function tankCharacteristics(
|
|||||||
tankModelDefinition: ModelDefinition;
|
tankModelDefinition: ModelDefinition;
|
||||||
equipmentDefinitions: EquipmentDefinitions;
|
equipmentDefinitions: EquipmentDefinitions;
|
||||||
provisionDefinitions: ProvisionDefinitions;
|
provisionDefinitions: ProvisionDefinitions;
|
||||||
},
|
}
|
||||||
) {
|
) {
|
||||||
const preset = equipmentDefinitions.presets[tank.equipment_preset];
|
const preset = equipmentDefinitions.presets[tank.equipment_preset];
|
||||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||||
@@ -86,7 +86,7 @@ export function tankCharacteristics(
|
|||||||
return preset.slots.some((slot, index) => {
|
return preset.slots.some((slot, index) => {
|
||||||
const choice = equipmentMatrix[Math.floor(index / 3)][index % 3];
|
const choice = equipmentMatrix[Math.floor(index / 3)][index % 3];
|
||||||
if (choice === 0) return false;
|
if (choice === 0) return false;
|
||||||
const equipped = slot[choice === -1 ? 'left' : 'right'];
|
const equipped = slot[choice === -1 ? "left" : "right"];
|
||||||
return equipped === id;
|
return equipped === id;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -138,7 +138,7 @@ export function tankCharacteristics(
|
|||||||
provisionDefinitions.provisions[provision].crew
|
provisionDefinitions.provisions[provision].crew
|
||||||
? total + provisionDefinitions.provisions[provision].crew! / 100
|
? total + provisionDefinitions.provisions[provision].crew! / 100
|
||||||
: total,
|
: total,
|
||||||
0,
|
0
|
||||||
) + (hasImprovedVentilation ? 0.08 : 0);
|
) + (hasImprovedVentilation ? 0.08 : 0);
|
||||||
const commanderMastery = 1 + provisionCrewBonus;
|
const commanderMastery = 1 + provisionCrewBonus;
|
||||||
const loaderMastery =
|
const loaderMastery =
|
||||||
@@ -158,19 +158,19 @@ export function tankCharacteristics(
|
|||||||
coefficient(
|
coefficient(
|
||||||
[applyReactiveArmor && shell.type !== ShellType.HE, -0.27],
|
[applyReactiveArmor && shell.type !== ShellType.HE, -0.27],
|
||||||
[applyDynamicArmor, -0.1],
|
[applyDynamicArmor, -0.1],
|
||||||
[applySpallLiner && shell.type === ShellType.HE, -0.2],
|
[applySpallLiner && shell.type === ShellType.HE, -0.2]
|
||||||
);
|
);
|
||||||
const assaultDamageCoefficient =
|
const assaultDamageCoefficient =
|
||||||
gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
|
gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
|
||||||
? (gun.assault_ranges.ranges.find(
|
? gun.assault_ranges.ranges.find(
|
||||||
({ distance }) => distance >= assaultDistance,
|
({ distance }) => distance >= assaultDistance
|
||||||
)?.factor ?? 0)
|
)?.factor ?? 0
|
||||||
: 1;
|
: 1;
|
||||||
const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
|
const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
|
||||||
const reloadCoefficient =
|
const reloadCoefficient =
|
||||||
(coefficient([hasGunRammer, -0.05]) *
|
(coefficient([hasGunRammer, -0.05]) *
|
||||||
coefficient([true, degressiveStat(loaderMastery)])) /
|
coefficient([true, degressiveStat(loaderMastery)])) /
|
||||||
coefficient([hasAdrenaline && gun.gun_type!.$case === 'regular', 0.17]);
|
coefficient([hasAdrenaline && gun.gun_type!.$case === "regular", 0.17]);
|
||||||
const penetrationCoefficient = coefficient([
|
const penetrationCoefficient = coefficient([
|
||||||
hasCalibratedShells,
|
hasCalibratedShells,
|
||||||
resolvePenetrationCoefficient(true, shell.type) - 1,
|
resolvePenetrationCoefficient(true, shell.type) - 1,
|
||||||
@@ -178,16 +178,16 @@ export function tankCharacteristics(
|
|||||||
const healthCoefficient = coefficient(
|
const healthCoefficient = coefficient(
|
||||||
[hasSandbagArmor, 0.03],
|
[hasSandbagArmor, 0.03],
|
||||||
[hasEnhancedSandbagArmor, 0.06],
|
[hasEnhancedSandbagArmor, 0.06],
|
||||||
[hasImprovedAssembly, 0.04],
|
[hasImprovedAssembly, 0.04]
|
||||||
);
|
);
|
||||||
const shellVelocityCoefficient = coefficient(
|
const shellVelocityCoefficient = coefficient(
|
||||||
[hasSupercharger, 0.35],
|
[hasSupercharger, 0.35],
|
||||||
[hasImprovedGunPowder, 0.3],
|
[hasImprovedGunPowder, 0.3]
|
||||||
);
|
);
|
||||||
const aimTimeCoefficient =
|
const aimTimeCoefficient =
|
||||||
coefficient(
|
coefficient(
|
||||||
[hasEnhancedGunLayingDrive, -0.15],
|
[hasEnhancedGunLayingDrive, -0.15],
|
||||||
[hasReticleCalibration, -0.3],
|
[hasReticleCalibration, -0.3]
|
||||||
) * coefficient([true, degressiveStat(gunnerMastery)]);
|
) * coefficient([true, degressiveStat(gunnerMastery)]);
|
||||||
const dispersionStillCoefficient =
|
const dispersionStillCoefficient =
|
||||||
coefficient([hasRefinedGun, -0.15], [hasReticleCalibration, -0.3]) *
|
coefficient([hasRefinedGun, -0.15], [hasReticleCalibration, -0.3]) *
|
||||||
@@ -198,19 +198,19 @@ export function tankCharacteristics(
|
|||||||
]);
|
]);
|
||||||
const dispersionHullTraverseCoefficient = coefficient(
|
const dispersionHullTraverseCoefficient = coefficient(
|
||||||
[hasVerticalStabilizer, -0.15],
|
[hasVerticalStabilizer, -0.15],
|
||||||
[true, -crewSkills.smooth_turn / 100],
|
[true, -crewSkills.smooth_turn / 100]
|
||||||
);
|
);
|
||||||
const dispersionAfterShotCoefficient = coefficient(
|
const dispersionAfterShotCoefficient = coefficient(
|
||||||
[hasVerticalStabilizer, -0.15],
|
[hasVerticalStabilizer, -0.15],
|
||||||
[true, -crewSkills.soft_recoil / 100],
|
[true, -crewSkills.soft_recoil / 100]
|
||||||
);
|
);
|
||||||
const dispersionMovingCoefficient = coefficient(
|
const dispersionMovingCoefficient = coefficient(
|
||||||
[hasVerticalStabilizer, -0.15],
|
[hasVerticalStabilizer, -0.15],
|
||||||
[true, -crewSkills.smooth_driving / 100],
|
[true, -crewSkills.smooth_driving / 100]
|
||||||
);
|
);
|
||||||
const dispersionTurretTraverseCoefficient = coefficient(
|
const dispersionTurretTraverseCoefficient = coefficient(
|
||||||
[hasVerticalStabilizer, -0.15],
|
[hasVerticalStabilizer, -0.15],
|
||||||
[true, -crewSkills.smooth_turret * (2 / 100)],
|
[true, -crewSkills.smooth_turret * (2 / 100)]
|
||||||
);
|
);
|
||||||
const enginePowerCoefficient = coefficient(
|
const enginePowerCoefficient = coefficient(
|
||||||
[
|
[
|
||||||
@@ -225,7 +225,7 @@ export function tankCharacteristics(
|
|||||||
[hasStandardFuel, 0.03],
|
[hasStandardFuel, 0.03],
|
||||||
[hasImprovedFuel, 0.1],
|
[hasImprovedFuel, 0.1],
|
||||||
[hasGearOil, 0.03],
|
[hasGearOil, 0.03],
|
||||||
[hasImprovedGearOil, 0.06],
|
[hasImprovedGearOil, 0.06]
|
||||||
);
|
);
|
||||||
const turretTraverseCoefficient =
|
const turretTraverseCoefficient =
|
||||||
coefficient([hasStandardFuel, 0.03], [hasImprovedFuel, 0.1]) *
|
coefficient([hasStandardFuel, 0.03], [hasImprovedFuel, 0.1]) *
|
||||||
@@ -234,36 +234,41 @@ export function tankCharacteristics(
|
|||||||
coefficient(
|
coefficient(
|
||||||
[hasImprovedControl, 0.11],
|
[hasImprovedControl, 0.11],
|
||||||
[hasImprovedEnginePowerBoost, 0.01],
|
[hasImprovedEnginePowerBoost, 0.01],
|
||||||
[true, crewSkills.virtuoso / 100],
|
[true, crewSkills.virtuoso / 100]
|
||||||
) * coefficient([true, progressiveStat(driverMastery)]);
|
) * coefficient([true, progressiveStat(driverMastery)]);
|
||||||
const resistanceHardCoefficient = coefficient([hasImprovedSuspension, -0.2]);
|
|
||||||
const resistanceMediumCoefficient = coefficient([
|
const resistanceHardCoefficient =
|
||||||
hasImprovedSuspension,
|
coefficient([hasImprovedSuspension, -0.2]) *
|
||||||
-0.15,
|
coefficient([true, degressiveStat(driverMastery)]);
|
||||||
]);
|
const resistanceMediumCoefficient =
|
||||||
const resistanceSoftCoefficient = coefficient([hasImprovedSuspension, -0.3]);
|
coefficient([hasImprovedSuspension, -0.15]) *
|
||||||
|
coefficient([true, degressiveStat(driverMastery)]);
|
||||||
|
const resistanceSoftCoefficient =
|
||||||
|
coefficient([hasImprovedSuspension, -0.3]) *
|
||||||
|
coefficient([true, degressiveStat(driverMastery)]);
|
||||||
|
|
||||||
const viewRangeCoefficient =
|
const viewRangeCoefficient =
|
||||||
coefficient([
|
coefficient([
|
||||||
hasImprovedOptics,
|
hasImprovedOptics,
|
||||||
tank.class === TankClass.HEAVY
|
tank.class === TankClass.HEAVY
|
||||||
? 0.06
|
? 0.06
|
||||||
: tank.class === TankClass.MEDIUM
|
: tank.class === TankClass.MEDIUM
|
||||||
? 0.08
|
? 0.08
|
||||||
: tank.class === TankClass.LIGHT
|
: tank.class === TankClass.LIGHT
|
||||||
? 0.11
|
? 0.11
|
||||||
: 0.04,
|
: 0.04,
|
||||||
]) * coefficient([true, progressiveStat(commanderMastery)]);
|
]) * coefficient([true, progressiveStat(commanderMastery)]);
|
||||||
const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
|
const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
|
||||||
|
|
||||||
const speedForwardsSum = sum(
|
const speedForwardsSum = sum(
|
||||||
[hasImprovedEnginePowerBoost, 4],
|
[hasImprovedEnginePowerBoost, 4],
|
||||||
[hasGearOil, 2],
|
[hasGearOil, 2],
|
||||||
[hasImprovedGearOil, 4],
|
[hasImprovedGearOil, 4]
|
||||||
);
|
);
|
||||||
const speedBackwardsSum = sum(
|
const speedBackwardsSum = sum(
|
||||||
[hasImprovedEnginePowerBoost, 8],
|
[hasImprovedEnginePowerBoost, 8],
|
||||||
[hasGearOil, 2],
|
[hasGearOil, 2],
|
||||||
[hasImprovedGearOil, 4],
|
[hasImprovedGearOil, 4]
|
||||||
);
|
);
|
||||||
const camouflageCoefficientMoving = sum(
|
const camouflageCoefficientMoving = sum(
|
||||||
[
|
[
|
||||||
@@ -273,8 +278,8 @@ export function tankCharacteristics(
|
|||||||
tank.class === TankClass.TANK_DESTROYER
|
tank.class === TankClass.TANK_DESTROYER
|
||||||
? 0.04
|
? 0.04
|
||||||
: tank.class === TankClass.HEAVY
|
: tank.class === TankClass.HEAVY
|
||||||
? 0.03
|
? 0.03
|
||||||
: 0.02,
|
: 0.02,
|
||||||
]),
|
]),
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
@@ -282,11 +287,11 @@ export function tankCharacteristics(
|
|||||||
tank.class === TankClass.HEAVY
|
tank.class === TankClass.HEAVY
|
||||||
? 0.02
|
? 0.02
|
||||||
: tank.class === TankClass.MEDIUM
|
: tank.class === TankClass.MEDIUM
|
||||||
? 0.04
|
? 0.04
|
||||||
: tank.class === TankClass.LIGHT
|
: tank.class === TankClass.LIGHT
|
||||||
? 0.07
|
? 0.07
|
||||||
: 0.1,
|
: 0.1,
|
||||||
],
|
]
|
||||||
);
|
);
|
||||||
const camouflageCoefficientStill = sum(
|
const camouflageCoefficientStill = sum(
|
||||||
[
|
[
|
||||||
@@ -297,10 +302,10 @@ export function tankCharacteristics(
|
|||||||
tank.class === TankClass.TANK_DESTROYER
|
tank.class === TankClass.TANK_DESTROYER
|
||||||
? 0.04
|
? 0.04
|
||||||
: tank.class === TankClass.HEAVY
|
: tank.class === TankClass.HEAVY
|
||||||
? 0.03
|
? 0.03
|
||||||
: 0.02,
|
: 0.02,
|
||||||
],
|
],
|
||||||
[true, crewSkills.camouflage * (3 / 100)],
|
[true, crewSkills.camouflage * (3 / 100)]
|
||||||
),
|
),
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
@@ -308,18 +313,18 @@ export function tankCharacteristics(
|
|||||||
tank.class === TankClass.HEAVY
|
tank.class === TankClass.HEAVY
|
||||||
? 0.04
|
? 0.04
|
||||||
: tank.class === TankClass.MEDIUM
|
: tank.class === TankClass.MEDIUM
|
||||||
? 0.08
|
? 0.08
|
||||||
: tank.class === TankClass.LIGHT
|
: tank.class === TankClass.LIGHT
|
||||||
? 0.14
|
? 0.14
|
||||||
: 0.2,
|
: 0.2,
|
||||||
],
|
]
|
||||||
);
|
);
|
||||||
|
|
||||||
const size = normalizeBoundingBox(
|
const size = normalizeBoundingBox(
|
||||||
unionBoundingBox(
|
unionBoundingBox(
|
||||||
tankModelDefinition.bounding_box,
|
tankModelDefinition.bounding_box,
|
||||||
turretModelDefinition.bounding_box,
|
turretModelDefinition.bounding_box
|
||||||
),
|
)
|
||||||
);
|
);
|
||||||
const weightKg =
|
const weightKg =
|
||||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||||
@@ -339,14 +344,14 @@ export function tankCharacteristics(
|
|||||||
shell,
|
shell,
|
||||||
damageCoefficient,
|
damageCoefficient,
|
||||||
reloadCoefficient,
|
reloadCoefficient,
|
||||||
intraClipCoefficient,
|
intraClipCoefficient
|
||||||
);
|
);
|
||||||
const intraClip =
|
const intraClip =
|
||||||
gun.gun_type?.$case === 'regular'
|
gun.gun_type?.$case === "regular"
|
||||||
? undefined
|
? undefined
|
||||||
: gun.gun_type!.value.intra_clip * intraClipCoefficient;
|
: gun.gun_type!.value.intra_clip * intraClipCoefficient;
|
||||||
const mostOptimalShellIndex =
|
const mostOptimalShellIndex =
|
||||||
gun.gun_type!.$case === 'auto_reloader'
|
gun.gun_type!.$case === "auto_reloader"
|
||||||
? gun.gun_type!.value.shell_reloads.reduce<null | {
|
? gun.gun_type!.value.shell_reloads.reduce<null | {
|
||||||
index: number;
|
index: number;
|
||||||
reload: number;
|
reload: number;
|
||||||
@@ -364,7 +369,7 @@ export function tankCharacteristics(
|
|||||||
shell.armor_damage * damageCoefficientWithoutAssault;
|
shell.armor_damage * damageCoefficientWithoutAssault;
|
||||||
const damage = shell.armor_damage * damageCoefficient;
|
const damage = shell.armor_damage * damageCoefficient;
|
||||||
const dpmEffective =
|
const dpmEffective =
|
||||||
gun.gun_type!.$case === 'auto_reloader'
|
gun.gun_type!.$case === "auto_reloader"
|
||||||
? gun.gun_type!.value.shell_reloads[0] >
|
? gun.gun_type!.value.shell_reloads[0] >
|
||||||
gun.gun_type!.value.shell_reloads[1] + gun.gun_type!.value.intra_clip
|
gun.gun_type!.value.shell_reloads[1] + gun.gun_type!.value.intra_clip
|
||||||
? ((armorDamageCoefficient * shell.armor_damage) /
|
? ((armorDamageCoefficient * shell.armor_damage) /
|
||||||
@@ -389,23 +394,23 @@ export function tankCharacteristics(
|
|||||||
gun.gun_type!.value.shell_reloads.slice(1).length
|
gun.gun_type!.value.shell_reloads.slice(1).length
|
||||||
: undefined;
|
: undefined;
|
||||||
const shells =
|
const shells =
|
||||||
gun.gun_type!.$case === 'regular' ? 1 : gun.gun_type!.value.shell_count;
|
gun.gun_type!.$case === "regular" ? 1 : gun.gun_type!.value.shell_count;
|
||||||
const shellReloads =
|
const shellReloads =
|
||||||
gun.gun_type!.$case === 'auto_reloader'
|
gun.gun_type!.$case === "auto_reloader"
|
||||||
? gun.gun_type!.value.shell_reloads.map(
|
? gun.gun_type!.value.shell_reloads.map(
|
||||||
(reload) => reload * reloadCoefficient,
|
(reload) => reload * reloadCoefficient
|
||||||
)
|
)
|
||||||
: undefined;
|
: undefined;
|
||||||
const shellReload =
|
const shellReload =
|
||||||
gun.gun_type!.$case === 'auto_reloader'
|
gun.gun_type!.$case === "auto_reloader"
|
||||||
? undefined
|
? undefined
|
||||||
: (gun.gun_type!.$case === 'regular'
|
: (gun.gun_type!.$case === "regular"
|
||||||
? gun.gun_type!.value.reload
|
? gun.gun_type!.value.reload
|
||||||
: gun.gun_type!.value.clip_reload) * reloadCoefficient;
|
: gun.gun_type!.value.clip_reload) * reloadCoefficient;
|
||||||
const caliber = shell.caliber;
|
const caliber = shell.caliber;
|
||||||
const penetration = shell.penetration.near * penetrationCoefficient;
|
const penetration = shell.penetration.near * penetrationCoefficient;
|
||||||
const clipDamage =
|
const clipDamage =
|
||||||
gun.gun_type!.$case === 'regular'
|
gun.gun_type!.$case === "regular"
|
||||||
? undefined
|
? undefined
|
||||||
: gun.gun_type!.value.shell_count * damage;
|
: gun.gun_type!.value.shell_count * damage;
|
||||||
const moduleDamage = shell.module_damage * moduleDamageCoefficient;
|
const moduleDamage = shell.module_damage * moduleDamageCoefficient;
|
||||||
@@ -599,45 +604,45 @@ export const characteristicsOrder: {
|
|||||||
items: TankCharacteristicsKey[];
|
items: TankCharacteristicsKey[];
|
||||||
}[] = [
|
}[] = [
|
||||||
{
|
{
|
||||||
name: 'Firepower',
|
name: "Firepower",
|
||||||
items: [
|
items: [
|
||||||
'gunType',
|
"gunType",
|
||||||
'dpm',
|
"dpm",
|
||||||
'shells',
|
"shells",
|
||||||
'shellReload',
|
"shellReload",
|
||||||
'shellReloads',
|
"shellReloads",
|
||||||
'intraClip',
|
"intraClip",
|
||||||
'penetration',
|
"penetration",
|
||||||
'penetrationAt250m',
|
"penetrationAt250m",
|
||||||
'damage',
|
"damage",
|
||||||
'clipDamage',
|
"clipDamage",
|
||||||
'moduleDamage',
|
"moduleDamage",
|
||||||
'caliber',
|
"caliber",
|
||||||
'shellNormalization',
|
"shellNormalization",
|
||||||
'shellRicochet',
|
"shellRicochet",
|
||||||
'shellVelocity',
|
"shellVelocity",
|
||||||
'shellRange',
|
"shellRange",
|
||||||
'shellCapacity',
|
"shellCapacity",
|
||||||
'aimTime',
|
"aimTime",
|
||||||
'dispersion',
|
"dispersion",
|
||||||
'dispersionMoving',
|
"dispersionMoving",
|
||||||
'dispersionHullTraversing',
|
"dispersionHullTraversing",
|
||||||
'dispersionTurretTraversing',
|
"dispersionTurretTraversing",
|
||||||
'dispersionShooting',
|
"dispersionShooting",
|
||||||
'dispersionGunDamaged',
|
"dispersionGunDamaged",
|
||||||
'gunDepression',
|
"gunDepression",
|
||||||
'gunElevation',
|
"gunElevation",
|
||||||
'gunFrontalDepression',
|
"gunFrontalDepression",
|
||||||
'gunFrontalElevation',
|
"gunFrontalElevation",
|
||||||
'gunRearDepression',
|
"gunRearDepression",
|
||||||
'gunRearElevation',
|
"gunRearElevation",
|
||||||
'azimuthLeft',
|
"azimuthLeft",
|
||||||
'azimuthRight',
|
"azimuthRight",
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: 'Crew',
|
name: "Crew",
|
||||||
items: ['crewCount'],
|
items: ["crewCount"],
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { Box, Flex, Heading } from "@radix-ui/themes";
|
import { Box, Flex, Heading } from "@radix-ui/themes";
|
||||||
import { Suspense } from "react";
|
import { Suspense, useEffect } from "react";
|
||||||
import { GuessBackground } from "../../../components/GuessBackground";
|
import { GuessBackground } from "../../../components/GuessBackground";
|
||||||
import { Guesser } from "../../../components/Guesser";
|
import { Guesser } from "../../../components/Guesser";
|
||||||
import { GuessRenderer } from "../../../components/GuessRenderer";
|
import { GuessRenderer } from "../../../components/GuessRenderer";
|
||||||
@@ -62,6 +62,31 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
|||||||
const name = unwrap(tank.name);
|
const name = unwrap(tank.name);
|
||||||
const fontSize = `min(48vh, ${55 / name.length}vw)`;
|
const fontSize = `min(48vh, ${55 / name.length}vw)`;
|
||||||
const transitionDuration = isRevealed ? "2s" : undefined;
|
const transitionDuration = isRevealed ? "2s" : undefined;
|
||||||
|
const tiers = Guess.use((state) => state.tiers);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const isTankAlreadyCompliant = tiers.includes(tank.tier);
|
||||||
|
|
||||||
|
if (isTankAlreadyCompliant) return;
|
||||||
|
|
||||||
|
const filteredIds = ids.filter((id) => {
|
||||||
|
const tank = tankDefinitions.tanks[Number(id)];
|
||||||
|
return tiers.includes(tank.tier);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (filteredIds.length === 0) return;
|
||||||
|
|
||||||
|
const id = Number(
|
||||||
|
filteredIds[Math.floor(Math.random() * filteredIds.length)]
|
||||||
|
);
|
||||||
|
const newTank = tankDefinitions.tanks[id];
|
||||||
|
|
||||||
|
Guess.mutate((draft) => {
|
||||||
|
draft.tank = newTank;
|
||||||
|
draft.guessState = GuessState.NotGuessed;
|
||||||
|
draft.helpingReveal = false;
|
||||||
|
});
|
||||||
|
}, [tiers]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Flex flexGrow="1" position="relative" overflow="hidden">
|
<Flex flexGrow="1" position="relative" overflow="hidden">
|
||||||
|
|||||||
@@ -1,23 +1,31 @@
|
|||||||
import { asset } from "@blitzkit/core";
|
import {
|
||||||
import { CaretRightIcon, UpdateIcon } from "@radix-ui/react-icons";
|
asset,
|
||||||
|
GunDefinition,
|
||||||
|
TankDefinition,
|
||||||
|
TIER_ROMAN_NUMERALS,
|
||||||
|
TurretDefinition,
|
||||||
|
} from "@blitzkit/core";
|
||||||
|
import { literals } from "@blitzkit/i18n";
|
||||||
|
import { CaretRightIcon, CaretUpIcon, UpdateIcon } from "@radix-ui/react-icons";
|
||||||
import {
|
import {
|
||||||
Box,
|
Box,
|
||||||
Button,
|
Button,
|
||||||
Dialog,
|
Dialog,
|
||||||
Flex,
|
Flex,
|
||||||
|
IconButton,
|
||||||
|
Popover,
|
||||||
Skeleton,
|
Skeleton,
|
||||||
Text,
|
Text,
|
||||||
type ButtonProps,
|
type ButtonProps,
|
||||||
} from "@radix-ui/themes";
|
} from "@radix-ui/themes";
|
||||||
import { useRef, useState } from "react";
|
import { useRef, useState } from "react";
|
||||||
import { MixerScene } from "../../../components/MixerScene";
|
import { MixerScene } from "../../../components/MixerScene";
|
||||||
|
import { ModuleButton } from "../../../components/ModuleButtons/ModuleButton";
|
||||||
import { PageWrapper } from "../../../components/PageWrapper";
|
import { PageWrapper } from "../../../components/PageWrapper";
|
||||||
import { ScreenshotButton } from "../../../components/ScreenshotButton";
|
import { ScreenshotButton } from "../../../components/ScreenshotButton";
|
||||||
import {
|
import { TankSearch } from "../../../components/TankSearch";
|
||||||
TankSearch,
|
|
||||||
type TankSearchProps,
|
|
||||||
} from "../../../components/TankSearch";
|
|
||||||
import { awaitableModelDefinitions } from "../../../core/awaitables/modelDefinitions";
|
import { awaitableModelDefinitions } from "../../../core/awaitables/modelDefinitions";
|
||||||
|
import { awaitableTankDefinitions } from "../../../core/awaitables/tankDefinitions";
|
||||||
import { curateMixer } from "../../../core/blitzkit/curateMixer";
|
import { curateMixer } from "../../../core/blitzkit/curateMixer";
|
||||||
import {
|
import {
|
||||||
LocaleProvider,
|
LocaleProvider,
|
||||||
@@ -31,6 +39,7 @@ import type { MaybeSkeletonComponentProps } from "../../../types/maybeSkeletonCo
|
|||||||
const modelDefinition = await awaitableModelDefinitions.then(
|
const modelDefinition = await awaitableModelDefinitions.then(
|
||||||
({ models }) => models[1]
|
({ models }) => models[1]
|
||||||
);
|
);
|
||||||
|
const tankDefinitions = await awaitableTankDefinitions;
|
||||||
|
|
||||||
export function Page({
|
export function Page({
|
||||||
locale,
|
locale,
|
||||||
@@ -50,57 +59,147 @@ export function Page({
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function ModuleButton({
|
type ModuleButtonProps = Omit<ButtonProps, "onSelect"> &
|
||||||
|
MaybeSkeletonComponentProps & {
|
||||||
|
tank: number;
|
||||||
|
onSelect: (
|
||||||
|
tank: TankDefinition,
|
||||||
|
turret?: TurretDefinition,
|
||||||
|
gun?: GunDefinition
|
||||||
|
) => void;
|
||||||
|
turret?: number;
|
||||||
|
gun?: number;
|
||||||
|
};
|
||||||
|
|
||||||
|
function ModuleChooser({
|
||||||
skeleton,
|
skeleton,
|
||||||
tank,
|
tank,
|
||||||
onSelect,
|
onSelect,
|
||||||
|
turret,
|
||||||
|
gun,
|
||||||
...props
|
...props
|
||||||
}: Omit<ButtonProps, "onSelect"> &
|
}: ModuleButtonProps) {
|
||||||
MaybeSkeletonComponentProps & {
|
|
||||||
tank: number;
|
|
||||||
onSelect: TankSearchProps["onSelect"];
|
|
||||||
}) {
|
|
||||||
const { strings } = useLocale();
|
const { strings } = useLocale();
|
||||||
const [open, setOpen] = useState(false);
|
const [open, setOpen] = useState(false);
|
||||||
|
const tankDefinition = tankDefinitions.tanks[tank];
|
||||||
|
const turretDefinition = tankDefinition.turrets.find((t) => t.id === turret);
|
||||||
|
const gunDefinition = turretDefinition?.guns.find((g) => g.id === gun);
|
||||||
|
const subSelector =
|
||||||
|
turret !== undefined &&
|
||||||
|
(tankDefinition.turrets.length > 1 ||
|
||||||
|
(gun !== undefined && turretDefinition!.guns.length > 1));
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Dialog.Root open={open} onOpenChange={setOpen}>
|
<Flex>
|
||||||
<Dialog.Trigger>
|
<Dialog.Root open={open} onOpenChange={setOpen}>
|
||||||
<Button
|
<Dialog.Trigger>
|
||||||
variant="surface"
|
<Button
|
||||||
size="4"
|
variant="surface"
|
||||||
style={{ overflow: "clip" }}
|
size={{ initial: "3", md: "4" }}
|
||||||
{...props}
|
style={{
|
||||||
>
|
overflow: "clip",
|
||||||
{skeleton ? (
|
borderTopRightRadius: subSelector ? 0 : undefined,
|
||||||
<Skeleton width="4em" height="2em" />
|
borderBottomRightRadius: subSelector ? 0 : undefined,
|
||||||
) : (
|
}}
|
||||||
<img
|
{...props}
|
||||||
|
>
|
||||||
|
{skeleton ? (
|
||||||
|
<Skeleton width="4em" height="2em" />
|
||||||
|
) : (
|
||||||
|
<img
|
||||||
|
style={{
|
||||||
|
width: "4em",
|
||||||
|
height: "4em",
|
||||||
|
objectFit: "contain",
|
||||||
|
}}
|
||||||
|
src={asset(`icons/tanks/big/${tank}.webp`)}
|
||||||
|
/>
|
||||||
|
)}
|
||||||
|
</Button>
|
||||||
|
</Dialog.Trigger>
|
||||||
|
|
||||||
|
<Dialog.Content>
|
||||||
|
<Dialog.Title>
|
||||||
|
{strings.website.common.tank_search.select_dialog_title}
|
||||||
|
</Dialog.Title>
|
||||||
|
|
||||||
|
<TankSearch
|
||||||
|
compact
|
||||||
|
onSelect={(tank) => {
|
||||||
|
onSelect?.(tank);
|
||||||
|
setOpen(false);
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
</Dialog.Content>
|
||||||
|
</Dialog.Root>
|
||||||
|
|
||||||
|
{subSelector && (
|
||||||
|
<Popover.Root>
|
||||||
|
<Popover.Trigger>
|
||||||
|
<IconButton
|
||||||
|
variant="surface"
|
||||||
|
size={{ initial: "3", md: "4" }}
|
||||||
style={{
|
style={{
|
||||||
width: "4em",
|
overflow: "clip",
|
||||||
height: "4em",
|
borderTopLeftRadius: 0,
|
||||||
objectFit: "contain",
|
borderBottomLeftRadius: 0,
|
||||||
|
marginLeft: -1,
|
||||||
}}
|
}}
|
||||||
src={asset(`icons/tanks/big/${tank}.webp`)}
|
{...props}
|
||||||
/>
|
>
|
||||||
)}
|
<CaretUpIcon />
|
||||||
</Button>
|
</IconButton>
|
||||||
</Dialog.Trigger>
|
</Popover.Trigger>
|
||||||
|
|
||||||
<Dialog.Content>
|
<Popover.Content>
|
||||||
<Dialog.Title>
|
<Flex direction="column" gap="2">
|
||||||
{strings.website.common.tank_search.select_dialog_title}
|
{tankDefinition.turrets.length > 1 && (
|
||||||
</Dialog.Title>
|
<Flex gap="2">
|
||||||
|
{tankDefinition.turrets.map((turret) => (
|
||||||
|
<ModuleButton
|
||||||
|
variant={
|
||||||
|
turret.id === turretDefinition?.id ? "solid" : undefined
|
||||||
|
}
|
||||||
|
key={turret.id}
|
||||||
|
module="turret"
|
||||||
|
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
|
||||||
|
onClick={() => {
|
||||||
|
onSelect?.(tankDefinition, turret);
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
))}
|
||||||
|
</Flex>
|
||||||
|
)}
|
||||||
|
|
||||||
<TankSearch
|
{turretDefinition && turretDefinition.guns.length > 1 && (
|
||||||
compact
|
<Flex gap="2">
|
||||||
onSelect={(tank) => {
|
{turretDefinition.guns.map((gun) => (
|
||||||
onSelect?.(tank);
|
<ModuleButton
|
||||||
setOpen(false);
|
variant={
|
||||||
}}
|
gun.id === gunDefinition?.id ? "solid" : undefined
|
||||||
/>
|
}
|
||||||
</Dialog.Content>
|
key={gun.id}
|
||||||
</Dialog.Root>
|
module="gun"
|
||||||
|
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
|
||||||
|
secondaryDiscriminator={
|
||||||
|
<Text style={{ fontSize: "0.75em" }}>
|
||||||
|
{literals(strings.common.units.mm, {
|
||||||
|
value: gun.shells[0].caliber.toFixed(0),
|
||||||
|
})}
|
||||||
|
</Text>
|
||||||
|
}
|
||||||
|
onClick={() => {
|
||||||
|
onSelect?.(tankDefinition, turretDefinition, gun);
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
))}
|
||||||
|
</Flex>
|
||||||
|
)}
|
||||||
|
</Flex>
|
||||||
|
</Popover.Content>
|
||||||
|
</Popover.Root>
|
||||||
|
)}
|
||||||
|
</Flex>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -113,9 +212,12 @@ function ModuleSeparator() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
||||||
const hull = Mixer.use((state) => state.hull);
|
const hullTankId = Mixer.use((state) => state.hull);
|
||||||
const turretId = Mixer.use((state) => state.turret.tank.id);
|
const turretTankId = Mixer.use((state) => state.turret.tank.id);
|
||||||
const gunId = Mixer.use((state) => state.gun.tank.id);
|
const turretTurretId = Mixer.use((state) => state.turret.turret.id);
|
||||||
|
const gunTankId = Mixer.use((state) => state.gun.tank.id);
|
||||||
|
const gunTurretId = Mixer.use((state) => state.gun.turret.id);
|
||||||
|
const gunGunId = Mixer.use((state) => state.gun.gun.id);
|
||||||
const canvas = useRef<HTMLCanvasElement>(null!);
|
const canvas = useRef<HTMLCanvasElement>(null!);
|
||||||
const { strings } = useLocale();
|
const { strings } = useLocale();
|
||||||
|
|
||||||
@@ -136,7 +238,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
|||||||
>
|
>
|
||||||
<Flex gap="2">
|
<Flex gap="2">
|
||||||
<ScreenshotButton
|
<ScreenshotButton
|
||||||
name={hull.slug}
|
name={hullTankId.slug}
|
||||||
canvas={canvas}
|
canvas={canvas}
|
||||||
highContrast
|
highContrast
|
||||||
variant="surface"
|
variant="surface"
|
||||||
@@ -160,9 +262,9 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
|||||||
</Flex>
|
</Flex>
|
||||||
|
|
||||||
<Flex gap="2" align="center">
|
<Flex gap="2" align="center">
|
||||||
<ModuleButton
|
<ModuleChooser
|
||||||
skeleton={skeleton}
|
skeleton={skeleton}
|
||||||
tank={hull.id}
|
tank={hullTankId.id}
|
||||||
onSelect={(tank) => {
|
onSelect={(tank) => {
|
||||||
Mixer.mutate((draft) => {
|
Mixer.mutate((draft) => {
|
||||||
draft.hull = tank;
|
draft.hull = tank;
|
||||||
@@ -170,28 +272,34 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
|||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
<ModuleSeparator />
|
<ModuleSeparator />
|
||||||
<ModuleButton
|
<ModuleChooser
|
||||||
skeleton={skeleton}
|
skeleton={skeleton}
|
||||||
tank={turretId}
|
tank={turretTankId}
|
||||||
onSelect={(tank) => {
|
turret={turretTurretId}
|
||||||
|
onSelect={(tank, turret) => {
|
||||||
Mixer.mutate((draft) => {
|
Mixer.mutate((draft) => {
|
||||||
draft.turret = {
|
draft.turret = {
|
||||||
tank,
|
tank,
|
||||||
turret: tank.turrets.at(-1)!,
|
turret: turret ?? tank.turrets.at(-1)!,
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
<ModuleSeparator />
|
<ModuleSeparator />
|
||||||
<ModuleButton
|
<ModuleChooser
|
||||||
skeleton={skeleton}
|
skeleton={skeleton}
|
||||||
tank={gunId}
|
tank={gunTankId}
|
||||||
onSelect={(tank) => {
|
turret={gunTurretId}
|
||||||
|
gun={gunGunId}
|
||||||
|
onSelect={(tank, turret, gun) => {
|
||||||
Mixer.mutate((draft) => {
|
Mixer.mutate((draft) => {
|
||||||
draft.gun = {
|
draft.gun = {
|
||||||
tank,
|
tank,
|
||||||
turret: tank.turrets.at(-1)!,
|
turret: turret ?? tank.turrets.at(-1)!,
|
||||||
gun: tank.turrets.at(-1)!.guns.at(-1)!,
|
gun:
|
||||||
|
gun ??
|
||||||
|
turret?.guns.at(-1) ??
|
||||||
|
tank.turrets.at(-1)!.guns.at(-1)!,
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
}}
|
}}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
import type { TankDefinition } from "@blitzkit/core";
|
import type { TankDefinition } from "@blitzkit/core";
|
||||||
|
import { times } from "lodash-es";
|
||||||
import { Varuna } from "varuna";
|
import { Varuna } from "varuna";
|
||||||
|
|
||||||
export enum GuessState {
|
export enum GuessState {
|
||||||
@@ -12,6 +13,9 @@ export interface Guess {
|
|||||||
guessState: GuessState;
|
guessState: GuessState;
|
||||||
totalGuesses: number;
|
totalGuesses: number;
|
||||||
correctGuesses: number;
|
correctGuesses: number;
|
||||||
|
streak: number;
|
||||||
|
helpingReveal: boolean;
|
||||||
|
tiers: number[];
|
||||||
}
|
}
|
||||||
|
|
||||||
export const Guess = new Varuna<Guess, TankDefinition>((tank) => ({
|
export const Guess = new Varuna<Guess, TankDefinition>((tank) => ({
|
||||||
@@ -19,4 +23,7 @@ export const Guess = new Varuna<Guess, TankDefinition>((tank) => ({
|
|||||||
guessState: GuessState.NotGuessed,
|
guessState: GuessState.NotGuessed,
|
||||||
totalGuesses: 0,
|
totalGuesses: 0,
|
||||||
correctGuesses: 0,
|
correctGuesses: 0,
|
||||||
|
streak: 0,
|
||||||
|
helpingReveal: false,
|
||||||
|
tiers: times(10, (index) => index + 1),
|
||||||
}));
|
}));
|
||||||
@@ -21,6 +21,10 @@ export interface TankFilters {
|
|||||||
searching: boolean;
|
searching: boolean;
|
||||||
gunType: CaseType<GunDefinition>[];
|
gunType: CaseType<GunDefinition>[];
|
||||||
shells: [ShellType | null, ShellType | null, ShellType | null];
|
shells: [ShellType | null, ShellType | null, ShellType | null];
|
||||||
|
consumables: number[];
|
||||||
|
provisions: number[];
|
||||||
|
abilities: number[];
|
||||||
|
powers: number[];
|
||||||
|
|
||||||
showTesting: boolean;
|
showTesting: boolean;
|
||||||
showNonTesting: boolean;
|
showNonTesting: boolean;
|
||||||
@@ -37,6 +41,10 @@ export const TankFilters = new Varuna<TankFilters>({
|
|||||||
searching: false,
|
searching: false,
|
||||||
gunType: [],
|
gunType: [],
|
||||||
shells: [null, null, null],
|
shells: [null, null, null],
|
||||||
|
consumables: [],
|
||||||
|
provisions: [],
|
||||||
|
abilities: [],
|
||||||
|
powers: [],
|
||||||
|
|
||||||
showTesting: true,
|
showTesting: true,
|
||||||
showNonTesting: true,
|
showNonTesting: true,
|
||||||
|
|||||||
Reference in new issue
Block a user