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84f950ade4 | ||
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a0111d8b69 |
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@@ -0,0 +1,3 @@
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# BlitzKit 1.31.2
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This update fixes an issue that occurred with Wargaming chose to declare the class of a tank in the game code with a tag that isn't the first in the list.
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "blitzkit",
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"version": "1.31.1",
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"version": "1.31.2",
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"license": "BlitzKit License",
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"private": true,
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"scripts": {
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@@ -339,6 +339,17 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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equalizer = { health, penetration, module_health, damage, armor };
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}
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const blitzTankClass = tankTags.find(
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(tag) => tag in this.blitzTankClassToBlitzkit,
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);
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if (blitzTankClass === undefined) {
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throw new Error(`Unknown tank class for ${nation}:${tankKey}`);
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}
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const tankClass =
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this.blitzTankClassToBlitzkit[blitzTankClass as BlitzTankClass];
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tankDefinitions.tanks[tankId] = {
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ancestors: [],
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successors: [],
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@@ -368,7 +379,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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? TankType.TANK_TYPE_PREMIUM
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: TankType.TANK_TYPE_RESEARCHABLE,
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tier: tank.level,
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class: this.blitzTankClassToBlitzkit[tankTags[0] as BlitzTankClass],
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class: tankClass,
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testing: tankTags.includes("testTank"),
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deprecated: tankTags.includes("deprecated"),
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price: tankPrice,
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+5
-5
@@ -74,13 +74,13 @@ export function Lighting({ hasPbr }: Props) {
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return (
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<>
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<ContactShadows
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near={0}
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far={2 ** 6}
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width={1.5}
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height={1.5}
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blur={2 ** 0.5}
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opacity={2 ** -0.4}
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resolution={2 ** 7}
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near={0}
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far={1}
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opacity={2 ** 1}
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blur={2 ** 1}
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resolution={2 ** 9}
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depthWrite={false}
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/>
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