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batched-mesh
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1a2d4aaa9c | ||
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d7914bb2fb | ||
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8cb15d488d | ||
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5c3ab2e10d | ||
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28c30f210e | ||
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5c92f9f7ee | ||
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249b185836 |
No files matched your search
+1
-2
@@ -10,8 +10,7 @@
|
|||||||
"build-protos": "cd packages/scripts && bun run build-protos",
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"build-protos": "cd packages/scripts && bun run build-protos",
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||||||
"record-performance": "cd packages/scripts && bun run record-performance",
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"record-performance": "cd packages/scripts && bun run record-performance",
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||||||
"download-client": "cd packages/scripts && bun run download-client",
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"download-client": "cd packages/scripts && bun run download-client",
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||||||
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite",
|
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite"
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||||||
"vfs": "cd packages/scripts && bun run vfs"
|
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||||||
},
|
},
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"type": "module",
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"type": "module",
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||||||
"workspaces": [
|
"workspaces": [
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||||||
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@@ -246,27 +246,6 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
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return this;
|
return this;
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}
|
}
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||||||
|
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protected getTankFilterIds(
|
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||||||
name: string,
|
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||||||
definitionKey: string,
|
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||||||
filter: "include" | "exclude",
|
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||||||
) {
|
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||||||
const keys = name.trim().split(/\s+/).filter(Boolean);
|
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||||||
|
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||||||
return keys.flatMap((key) => {
|
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||||||
const id = this.tankStringIdMap[key];
|
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||||||
|
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||||||
if (id === undefined) {
|
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||||||
console.warn(
|
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||||||
`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
|
|
||||||
);
|
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||||||
return [];
|
|
||||||
}
|
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||||||
|
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||||||
return [id];
|
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||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
protected getString(name: string) {
|
protected getString(name: string) {
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||||||
const collection: Record<string, string> = {
|
const collection: Record<string, string> = {
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[locales.default]: this.stringsI18n[locales.default][name],
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[locales.default]: this.stringsI18n[locales.default][name],
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@@ -595,25 +595,9 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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for (const shellKey in gunListEntry.shots) {
|
for (const shellKey in gunListEntry.shots) {
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const gunShellEntry = gunListEntry.shots[shellKey];
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const gunShellEntry = gunListEntry.shots[shellKey];
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const shell = shellList.root[shellKey];
|
const shell = shellList.root[shellKey];
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|
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// Newer client data stores shot properties on the shell rather
|
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// than repeating them under every gun's <shots> entry.
|
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const speed =
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typeof gunShellEntry === "string"
|
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? shell.speed
|
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: gunShellEntry.speed;
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const maxDistance =
|
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typeof gunShellEntry === "string"
|
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? shell.maxDistance
|
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: gunShellEntry.maxDistance;
|
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const piercingPower =
|
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typeof gunShellEntry === "string"
|
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? shell.piercingPower
|
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: gunShellEntry.piercingPower;
|
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|
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const shellId = toUniqueId(nation, shell.id);
|
const shellId = toUniqueId(nation, shell.id);
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const shellName = this.getString(shell.userString);
|
const shellName = this.getString(shell.userString);
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const penetrationRaw = piercingPower
|
const penetrationRaw = gunShellEntry.piercingPower
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.split(" ")
|
.split(" ")
|
||||||
.filter((penetrationString) => penetrationString !== "")
|
.filter((penetrationString) => penetrationString !== "")
|
||||||
.map(Number);
|
.map(Number);
|
||||||
@@ -623,7 +607,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
|
|||||||
].shells.push({
|
].shells.push({
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||||||
id: shellId,
|
id: shellId,
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name: shellName,
|
name: shellName,
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velocity: speed,
|
velocity: gunShellEntry.speed,
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armor_damage: shell.damage.armor,
|
armor_damage: shell.damage.armor,
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module_damage: shell.damage.devices,
|
module_damage: shell.damage.devices,
|
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caliber: shell.caliber,
|
caliber: shell.caliber,
|
||||||
@@ -639,7 +623,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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near: penetrationRaw[0],
|
near: penetrationRaw[0],
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far: penetrationRaw[1],
|
far: penetrationRaw[1],
|
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},
|
},
|
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range: maxDistance,
|
range: gunShellEntry.maxDistance,
|
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});
|
});
|
||||||
}
|
}
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||||||
|
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||||||
|
|||||||
@@ -10,8 +10,6 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
|
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for (const camoKey in this.camouflagesXml!.root.camouflages) {
|
for (const camoKey in this.camouflagesXml!.root.camouflages) {
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const camo = this.camouflagesXml!.root.camouflages[camoKey];
|
const camo = this.camouflagesXml!.root.camouflages[camoKey];
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|
|
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if (!(camoKey in this.camouflagesYaml!)) continue;
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||||||
|
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const yamlEntry = this.camouflagesYaml![camoKey];
|
const yamlEntry = this.camouflagesYaml![camoKey];
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const fullName = yamlEntry.userString
|
const fullName = yamlEntry.userString
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? this.getString(yamlEntry.userString)
|
? this.getString(yamlEntry.userString)
|
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|
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@@ -4,13 +4,7 @@ import {
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ChassisDefinitionsList,
|
ChassisDefinitionsList,
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Crew,
|
Crew,
|
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GunDefinitionsList,
|
GunDefinitionsList,
|
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I_HAT,
|
|
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J_HAT,
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|
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K_HAT,
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ModelDefinitions,
|
ModelDefinitions,
|
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parseHierarchies,
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Sc2ReadStream,
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|
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ScgReadStream,
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TankParameters,
|
TankParameters,
|
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toUniqueId,
|
toUniqueId,
|
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TurretDefinitionsList,
|
TurretDefinitionsList,
|
||||||
@@ -18,10 +12,9 @@ import {
|
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VehicleDefinitionArmor,
|
VehicleDefinitionArmor,
|
||||||
VehicleDefinitionList,
|
VehicleDefinitionList,
|
||||||
VehicleDefinitions,
|
VehicleDefinitions,
|
||||||
VertexAttribute,
|
|
||||||
} from "@blitzkit/core";
|
} from "@blitzkit/core";
|
||||||
import { parse as parsePath } from "path";
|
import { parse as parsePath } from "path";
|
||||||
import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
|
import { Vector3Tuple } from "three";
|
||||||
import { Cache } from "./0_base";
|
import { Cache } from "./0_base";
|
||||||
import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
|
import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
|
||||||
|
|
||||||
@@ -30,87 +23,6 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
|||||||
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
|
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async collisionBoundingBoxes(
|
|
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nation: string,
|
|
||||||
tankKey: string,
|
|
||||||
turretRotation?: { yaw: number; pitch: number; roll: number },
|
|
||||||
) {
|
|
||||||
const boundingBoxes: Record<
|
|
||||||
string,
|
|
||||||
{ min: Vector3Tuple; max: Vector3Tuple }
|
|
||||||
> = {};
|
|
||||||
const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
|
|
||||||
|
|
||||||
if (!(await this.vfs.resolve(`${path}.sc2`))) {
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|
||||||
throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
|
|
||||||
}
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|
||||||
|
|
||||||
const sc2 = new Sc2ReadStream(
|
|
||||||
(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
|
|
||||||
).sc2();
|
|
||||||
const scg = new ScgReadStream(
|
|
||||||
(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
|
|
||||||
).scg();
|
|
||||||
|
|
||||||
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
|
|
||||||
for (const component of components) {
|
|
||||||
if (component["comp.typename"] !== "RenderComponent") continue;
|
|
||||||
|
|
||||||
const polygonGroup = scg.get(
|
|
||||||
component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
|
|
||||||
);
|
|
||||||
|
|
||||||
if (!polygonGroup) continue;
|
|
||||||
|
|
||||||
const min: Vector3Tuple = [Infinity, Infinity, Infinity];
|
|
||||||
const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
|
|
||||||
const rotate =
|
|
||||||
turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
|
|
||||||
|
|
||||||
polygonGroup.vertices.forEach((vertex) => {
|
|
||||||
vertex.forEach(({ attribute, value }) => {
|
|
||||||
if (attribute !== VertexAttribute.VERTEX) return;
|
|
||||||
|
|
||||||
const position = new THREEVector3(...value);
|
|
||||||
|
|
||||||
if (rotate) {
|
|
||||||
position
|
|
||||||
.applyAxisAngle(
|
|
||||||
I_HAT,
|
|
||||||
-MathUtils.degToRad(turretRotation.pitch),
|
|
||||||
)
|
|
||||||
.applyAxisAngle(
|
|
||||||
J_HAT,
|
|
||||||
-MathUtils.degToRad(turretRotation.roll),
|
|
||||||
)
|
|
||||||
.applyAxisAngle(
|
|
||||||
K_HAT,
|
|
||||||
-MathUtils.degToRad(turretRotation.yaw),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
const coordinates = position.toArray();
|
|
||||||
|
|
||||||
for (let axis = 0; axis < 3; axis++) {
|
|
||||||
min[axis] = Math.min(min[axis], coordinates[axis]);
|
|
||||||
max[axis] = Math.max(max[axis], coordinates[axis]);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
});
|
|
||||||
|
|
||||||
if (!boundingBoxes.hull) {
|
|
||||||
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
return boundingBoxes;
|
|
||||||
}
|
|
||||||
|
|
||||||
private assignArmor(
|
private assignArmor(
|
||||||
raw: VehicleDefinitionArmor[string],
|
raw: VehicleDefinitionArmor[string],
|
||||||
id: number,
|
id: number,
|
||||||
@@ -155,12 +67,6 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
|||||||
const tankParameters = await this.vfs.yaml<TankParameters>(
|
const tankParameters = await this.vfs.yaml<TankParameters>(
|
||||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||||
);
|
);
|
||||||
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
|
|
||||||
nation,
|
|
||||||
tankKey,
|
|
||||||
tankDefinition.root.hull.turretInitialRotation,
|
|
||||||
);
|
|
||||||
const hullBoundingBox = collisionBoundingBoxes.hull;
|
|
||||||
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
|
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
|
||||||
.split(" ")
|
.split(" ")
|
||||||
.map(Number) as Vector3Tuple;
|
.map(Number) as Vector3Tuple;
|
||||||
@@ -235,8 +141,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
|||||||
}
|
}
|
||||||
: undefined,
|
: undefined,
|
||||||
bounding_box: {
|
bounding_box: {
|
||||||
min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
|
min: this.vector3TupleToBlitzkit(
|
||||||
max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
|
tankParameters.collision.hull.bbox.min,
|
||||||
|
),
|
||||||
|
max: this.vector3TupleToBlitzkit(
|
||||||
|
tankParameters.collision.hull.bbox.max,
|
||||||
|
),
|
||||||
},
|
},
|
||||||
turrets: {},
|
turrets: {},
|
||||||
tracks: {},
|
tracks: {},
|
||||||
@@ -298,35 +208,26 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
|||||||
|
|
||||||
turret.userString;
|
turret.userString;
|
||||||
|
|
||||||
const turretCollisionName = parsePath(
|
|
||||||
turret.hitTester.collisionModel,
|
|
||||||
).name.toLowerCase();
|
|
||||||
const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
|
|
||||||
|
|
||||||
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
|
|
||||||
throw new Error(
|
|
||||||
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
const turretBoundingBox = collisionBoundingBoxes[
|
|
||||||
turretCollisionName
|
|
||||||
] ?? {
|
|
||||||
min: [0, 0, 0] as Vector3Tuple,
|
|
||||||
max: [0, 0, 0] as Vector3Tuple,
|
|
||||||
};
|
|
||||||
|
|
||||||
modelDefinitions.models[tankId].turrets[turretId] = {
|
modelDefinitions.models[tankId].turrets[turretId] = {
|
||||||
armor: turretArmor,
|
armor: turretArmor,
|
||||||
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
|
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
|
||||||
model_id: turretModel,
|
model_id: turretModel,
|
||||||
yaw: isFullYaw
|
yaw:
|
||||||
? undefined
|
-turretYaw[0] + turretYaw[1] === 360
|
||||||
: { min: turretYaw[0], max: turretYaw[1] },
|
? undefined
|
||||||
|
: { min: turretYaw[0], max: turretYaw[1] },
|
||||||
guns: {},
|
guns: {},
|
||||||
bounding_box: {
|
bounding_box: {
|
||||||
min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
|
min: this.vector3TupleToBlitzkit(
|
||||||
max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
|
tankParameters.collision[
|
||||||
|
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||||
|
].bbox.min,
|
||||||
|
),
|
||||||
|
max: this.vector3TupleToBlitzkit(
|
||||||
|
tankParameters.collision[
|
||||||
|
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||||
|
].bbox.max,
|
||||||
|
),
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -44,7 +44,9 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
|
|||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "ids",
|
$case: "ids",
|
||||||
value: {
|
value: {
|
||||||
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
|
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||||
|
return this.tankStringIdMap[key];
|
||||||
|
}),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
@@ -70,7 +72,9 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
|
|||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "ids",
|
$case: "ids",
|
||||||
value: {
|
value: {
|
||||||
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
|
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||||
|
return this.tankStringIdMap[key];
|
||||||
|
}),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
|||||||
async provisionDefinitions() {
|
async provisionDefinitions() {
|
||||||
const provisionDefinitions = ProvisionDefinitions.create();
|
const provisionDefinitions = ProvisionDefinitions.create();
|
||||||
|
|
||||||
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
|
Object.entries(this.provisionsCommon).forEach(([, provision]) => {
|
||||||
const entry: Provision = {
|
const entry: Provision = {
|
||||||
id: provision.id,
|
id: provision.id,
|
||||||
exclude: [],
|
exclude: [],
|
||||||
@@ -42,7 +42,9 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
|||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "ids",
|
$case: "ids",
|
||||||
value: {
|
value: {
|
||||||
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
|
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||||
|
return this.tankStringIdMap[key];
|
||||||
|
}),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
@@ -68,7 +70,9 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
|||||||
filter_type: {
|
filter_type: {
|
||||||
$case: "ids",
|
$case: "ids",
|
||||||
value: {
|
value: {
|
||||||
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
|
ids: excludeRaw.name
|
||||||
|
.split(/ +/)
|
||||||
|
.map((key) => this.tankStringIdMap[key]),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -25,7 +25,6 @@ export * from "./sluggify";
|
|||||||
export * from "./staticAsset";
|
export * from "./staticAsset";
|
||||||
export * from "./sum";
|
export * from "./sum";
|
||||||
export * from "./tankDefinitions";
|
export * from "./tankDefinitions";
|
||||||
export * from "./tankBoundingBox";
|
|
||||||
export * from "./tankIcon";
|
export * from "./tankIcon";
|
||||||
export * from "./tankNames";
|
export * from "./tankNames";
|
||||||
export * from "./unionBoundingBox";
|
export * from "./unionBoundingBox";
|
||||||
|
|||||||
@@ -1,32 +0,0 @@
|
|||||||
import { ModelDefinition, TurretModelDefinition } from "../protos";
|
|
||||||
import { unionBoundingBox } from "./unionBoundingBox";
|
|
||||||
|
|
||||||
export function tankBoundingBox(
|
|
||||||
tankModelDefinition: ModelDefinition,
|
|
||||||
turretModelDefinition: TurretModelDefinition,
|
|
||||||
) {
|
|
||||||
const hull = tankModelDefinition.bounding_box!;
|
|
||||||
const turret = turretModelDefinition.bounding_box!;
|
|
||||||
const origin = tankModelDefinition.turret_origin!;
|
|
||||||
|
|
||||||
if (
|
|
||||||
turret.min!.x === turret.max!.x &&
|
|
||||||
turret.min!.y === turret.max!.y &&
|
|
||||||
turret.min!.z === turret.max!.z
|
|
||||||
) {
|
|
||||||
return unionBoundingBox(hull, hull);
|
|
||||||
}
|
|
||||||
|
|
||||||
return unionBoundingBox(hull, {
|
|
||||||
min: {
|
|
||||||
x: turret.min!.x + origin.x,
|
|
||||||
y: turret.min!.y + origin.z,
|
|
||||||
z: turret.min!.z + origin.y,
|
|
||||||
},
|
|
||||||
max: {
|
|
||||||
x: turret.max!.x + origin.x,
|
|
||||||
y: turret.max!.y + origin.z,
|
|
||||||
z: turret.max!.z + origin.y,
|
|
||||||
},
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
import { times } from "lodash-es";
|
import { times } from "lodash-es";
|
||||||
import { CrewType, ShellType } from "../../protos";
|
import { CrewType, ShellType, TankClass, TankType } from "../../protos";
|
||||||
|
|
||||||
export const SHELL_NAMES: Record<ShellType, string> = {
|
export const SHELL_NAMES: Record<ShellType, string> = {
|
||||||
[ShellType.SHELL_TYPE_AP]: "AP",
|
[ShellType.SHELL_TYPE_AP]: "AP",
|
||||||
@@ -15,6 +15,33 @@ export const CREW_MEMBER_NAMES = {
|
|||||||
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
|
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
|
||||||
} as const;
|
} as const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @deprecated use svg
|
||||||
|
*/
|
||||||
|
export const TANK_ICONS: Record<TankClass, string> = {
|
||||||
|
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/BIHSEH0.png",
|
||||||
|
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/CSNha5V.png",
|
||||||
|
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/wvf3ltm.png",
|
||||||
|
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/ECeqlZa.png",
|
||||||
|
};
|
||||||
|
/**
|
||||||
|
* @deprecated use svg
|
||||||
|
*/
|
||||||
|
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
|
||||||
|
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/TCu3EdR.png",
|
||||||
|
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/zdkpTRb.png",
|
||||||
|
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/3z7eHX6.png",
|
||||||
|
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/P3vbmyA.png",
|
||||||
|
};
|
||||||
|
/**
|
||||||
|
* @deprecated use svg
|
||||||
|
*/
|
||||||
|
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
|
||||||
|
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/WTjeirB.png",
|
||||||
|
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/EwhtKkU.png",
|
||||||
|
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/u8YDMBh.png",
|
||||||
|
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
|
||||||
|
};
|
||||||
export const TIERS = times(10, (index) => index + 1);
|
export const TIERS = times(10, (index) => index + 1);
|
||||||
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
|
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
|
||||||
1: "I",
|
1: "I",
|
||||||
@@ -41,3 +68,8 @@ export const flags: Record<string, string> = {
|
|||||||
european: "🇪🇺",
|
european: "🇪🇺",
|
||||||
other: "<:other:1218421572243558482>",
|
other: "<:other:1218421572243558482>",
|
||||||
};
|
};
|
||||||
|
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
|
||||||
|
[TankType.TANK_TYPE_RESEARCHABLE]: TANK_ICONS,
|
||||||
|
[TankType.TANK_TYPE_PREMIUM]: TANK_ICONS_PREMIUM,
|
||||||
|
[TankType.TANK_TYPE_COLLECTOR]: TANK_ICONS_COLLECTOR,
|
||||||
|
};
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
export enum ImgurSize {
|
||||||
|
/**
|
||||||
|
* The default size
|
||||||
|
*/
|
||||||
|
Default = '',
|
||||||
|
/**
|
||||||
|
* Unknown size but really really small
|
||||||
|
*/
|
||||||
|
UltraSmall = 'ss',
|
||||||
|
/**
|
||||||
|
* 90x90
|
||||||
|
*/
|
||||||
|
SmallSquare = 's',
|
||||||
|
/**
|
||||||
|
* 160x160
|
||||||
|
*/
|
||||||
|
BigSquare = 'b',
|
||||||
|
/**
|
||||||
|
* 160x160
|
||||||
|
*/
|
||||||
|
SmallThumbnail = 't',
|
||||||
|
/**
|
||||||
|
* 320x320
|
||||||
|
*/
|
||||||
|
MediumThumbnail = 'm',
|
||||||
|
/**
|
||||||
|
* 640x640
|
||||||
|
*/
|
||||||
|
LargeThumbnail = 'l',
|
||||||
|
/**
|
||||||
|
* 1024x1024
|
||||||
|
*/
|
||||||
|
HugeThumbnail = 'h',
|
||||||
|
}
|
||||||
|
|
||||||
|
interface ImgurOptions {
|
||||||
|
format: 'jpeg' | 'png';
|
||||||
|
size: ImgurSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
const defaultImgurOptions: ImgurOptions = {
|
||||||
|
format: 'png',
|
||||||
|
size: ImgurSize.Default,
|
||||||
|
};
|
||||||
|
|
||||||
|
export function imgur(id: string, imgurOptions?: Partial<ImgurOptions>) {
|
||||||
|
const options = { ...defaultImgurOptions, ...imgurOptions };
|
||||||
|
|
||||||
|
return `https://i.imgur.com/${id}${options.size}.${options.format}`;
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
export * from './imgur';
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
export * from "./blitz";
|
export * from "./blitz";
|
||||||
export * from "./blitzkit";
|
export * from "./blitzkit";
|
||||||
|
export * from "./imgur";
|
||||||
export * from "./math";
|
export * from "./math";
|
||||||
export * from "./patreon";
|
export * from "./patreon";
|
||||||
export * from "./protobuf";
|
export * from "./protobuf";
|
||||||
|
|||||||
@@ -90,28 +90,6 @@ export interface Hierarchy {
|
|||||||
name: string;
|
name: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function parseHierarchies<Parent>(
|
|
||||||
hierarchies: Hierarchy[],
|
|
||||||
parent: Parent,
|
|
||||||
parseHierarchy: (
|
|
||||||
hierarchy: Hierarchy,
|
|
||||||
components: Component[],
|
|
||||||
parent: Parent,
|
|
||||||
) => Parent | undefined,
|
|
||||||
) {
|
|
||||||
for (const hierarchy of hierarchies) {
|
|
||||||
const components = Array.from(
|
|
||||||
{ length: hierarchy.components.count },
|
|
||||||
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
|
|
||||||
);
|
|
||||||
const child = parseHierarchy(hierarchy, components, parent);
|
|
||||||
|
|
||||||
if (child !== undefined && hierarchy["#hierarchy"]) {
|
|
||||||
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 0001, 0002, 0003...: Component
|
// 0001, 0002, 0003...: Component
|
||||||
type Components = {
|
type Components = {
|
||||||
count: number;
|
count: number;
|
||||||
|
|||||||
@@ -20,13 +20,11 @@ export interface GunDefinitionsList {
|
|||||||
burst?: { count: number; rate: number };
|
burst?: { count: number; rate: number };
|
||||||
clip?: { count: number; rate: number };
|
clip?: { count: number; rate: number };
|
||||||
shots: {
|
shots: {
|
||||||
[key: string]:
|
[key: string]: {
|
||||||
| ""
|
speed: number;
|
||||||
| {
|
piercingPower: string;
|
||||||
speed: number;
|
maxDistance: number;
|
||||||
piercingPower: string;
|
};
|
||||||
maxDistance: number;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -10,9 +10,6 @@ export type ShellDefinitionsList = Record<
|
|||||||
normalizationAngle?: number;
|
normalizationAngle?: number;
|
||||||
ricochetAngle?: number;
|
ricochetAngle?: number;
|
||||||
explosionRadius?: number;
|
explosionRadius?: number;
|
||||||
speed: number;
|
|
||||||
maxDistance?: number;
|
|
||||||
piercingPower: string;
|
|
||||||
}
|
}
|
||||||
> & {
|
> & {
|
||||||
icons: Record<string, string>;
|
icons: Record<string, string>;
|
||||||
|
|||||||
+101
-101
@@ -220,190 +220,190 @@
|
|||||||
"clear": "Clear",
|
"clear": "Clear",
|
||||||
"tier": "Tier {tier}",
|
"tier": "Tier {tier}",
|
||||||
"passive": "{name} (Passive)",
|
"passive": "{name} (Passive)",
|
||||||
"active": "{name} (Aktywne)",
|
"active": "{name} (Active)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "Nie znaleziono czołgu.",
|
"body": "No tanks found.",
|
||||||
"search_again": "",
|
"search_again": "",
|
||||||
"clear_filters": "Try clearing filters."
|
"clear_filters": "Try clearing filters."
|
||||||
},
|
},
|
||||||
"sort": {
|
"sort": {
|
||||||
"meta.none": "brak",
|
"meta.none": "none",
|
||||||
"survivability.health": "punkty.życia",
|
"survivability.health": "health",
|
||||||
"survivability.viewRange": "zasięg widzenia",
|
"survivability.viewRange": "view range",
|
||||||
"survivability.camouflageStill": "kamuflaż w bezruchu",
|
"survivability.camouflageStill": "camouflage still",
|
||||||
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
|
"survivability.camouflageMoving": "camouflage moving",
|
||||||
"survivability.camouflageShooting": "kamuflaż podczas strzału",
|
"survivability.camouflageShooting": "camouflage shooting",
|
||||||
"survivability.volume": "wartość",
|
"survivability.volume": "volume",
|
||||||
"survivability.length": "długość",
|
"survivability.length": "length",
|
||||||
"fire.dpm": "DPM pocisków podstawowych",
|
"fire.dpm": "standard DPM",
|
||||||
"fire.dpmPremium": "DPM pocisków premium",
|
"fire.dpmPremium": "premium DPM",
|
||||||
"fire.reload": "przeładowanie",
|
"fire.reload": "reload",
|
||||||
"fire.caliber": "kaliber",
|
"fire.caliber": "caliber",
|
||||||
"fire.standardPenetration": "Penetracja pocisków standardowych",
|
"fire.standardPenetration": "standard penetration",
|
||||||
"fire.premiumPenetration": "Penetracja pocisków premium",
|
"fire.premiumPenetration": "premium penetration",
|
||||||
"fire.tertiaryPenetration": "tertiary penetration",
|
"fire.tertiaryPenetration": "tertiary penetration",
|
||||||
"fire.damage": "uszkodzenia",
|
"fire.damage": "damage",
|
||||||
"fire.moduleDamage": "Uszkodzenia modułów",
|
"fire.moduleDamage": "module damage",
|
||||||
"fire.shellVelocity": "Prędkość pocisku",
|
"fire.shellVelocity": "shell velocity",
|
||||||
"fire.shellRange": "Zasięg pocisku",
|
"fire.shellRange": "shell range",
|
||||||
"fire.shellCapacity": "Maksymalna ilość pocisków",
|
"fire.shellCapacity": "shell capacity",
|
||||||
"fire.aimTime": "Czas celowania",
|
"fire.aimTime": "aim time",
|
||||||
"fire.dispersionStill": "dispersion still",
|
"fire.dispersionStill": "dispersion still",
|
||||||
"fire.dispersionMoving": "dispersion moving",
|
"fire.dispersionMoving": "dispersion moving",
|
||||||
"fire.gunDepression": "Depresja działa",
|
"fire.gunDepression": "gun depression",
|
||||||
"fire.gunElevation": "Elewacja działa",
|
"fire.gunElevation": "gun elevation",
|
||||||
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
|
"maneuverability.forwardsSpeed": "forwards speed",
|
||||||
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
|
"maneuverability.backwardsSpeed": "backwards speed",
|
||||||
"maneuverability.power": "Moc silnika",
|
"maneuverability.power": "power",
|
||||||
"maneuverability.powerToWeight": "Proporcja mocy do masy",
|
"maneuverability.powerToWeight": "power to weight",
|
||||||
"maneuverability.weight": "Masa czołgu",
|
"maneuverability.weight": "weight",
|
||||||
"maneuverability.traverseSpeed": "traverse speed"
|
"maneuverability.traverseSpeed": "traverse speed"
|
||||||
},
|
},
|
||||||
"sort_dropdown": {
|
"sort_dropdown": {
|
||||||
"label": "Filtruj",
|
"label": "Sort",
|
||||||
"groups": {
|
"groups": {
|
||||||
"sort": {
|
"sort": {
|
||||||
"no_sort": "Brak filtrów",
|
"no_sort": "No sort",
|
||||||
"label": "Filtruj według",
|
"label": "Sort by",
|
||||||
"fire": "Siła ognia",
|
"fire": "Fire",
|
||||||
"maneuverability": "Mobilność ",
|
"maneuverability": "Maneuverability",
|
||||||
"survivability": "Przetrwanie"
|
"survivability": "Survivability"
|
||||||
},
|
},
|
||||||
"direction": {
|
"direction": {
|
||||||
"label": "Direction",
|
"label": "Direction",
|
||||||
"ascending": "Rosnąco",
|
"ascending": "Ascending",
|
||||||
"descending": "Malejąco"
|
"descending": "Descending"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"warnings": {
|
"warnings": {
|
||||||
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
|
"test": "Tanks in testing are subject to change and may not represent the final product."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"home": {
|
"home": {
|
||||||
"discord": {
|
"discord": {
|
||||||
"join_short": "Dołącz do elity!",
|
"join_short": "Join cool people!",
|
||||||
"join_long": "Dołącz do topowej elity!",
|
"join_long": "Join super duper cool people!",
|
||||||
"action": "Discord"
|
"action": "Discord"
|
||||||
},
|
},
|
||||||
"hero": {
|
"hero": {
|
||||||
"credit": "Według {name} ♥️"
|
"credit": "By {name} ❤️"
|
||||||
},
|
},
|
||||||
"hot_tanks": {
|
"hot_tanks": {
|
||||||
"title": "Popularne czołgi",
|
"title": "Popular tanks",
|
||||||
"subtitle": "Ostatnie {days} dni"
|
"subtitle": "Last {days} days"
|
||||||
},
|
},
|
||||||
"other_projects": {
|
"other_projects": {
|
||||||
"title": "Inne epickie projekty"
|
"title": "Other cool projects"
|
||||||
},
|
},
|
||||||
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
|
"help_translate": "Please help translate {name} to {language}!",
|
||||||
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
|
"seo_description": "Tools for everything World of Tanks Blitz"
|
||||||
},
|
},
|
||||||
"docs": {
|
"docs": {
|
||||||
"patches": {
|
"patches": {
|
||||||
"name": "Zapisy zmian BlitzKit",
|
"name": "BlitzKit Changelogs",
|
||||||
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
|
"seo_description": "Changelogs for BlitzKit Discord bot and website"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"tools": {
|
"tools": {
|
||||||
"playlist": {
|
"playlist": {
|
||||||
"reset": "Resetuj",
|
"reset": "Reset",
|
||||||
"shuffle": "Wymieszaj",
|
"shuffle": "Shuffle",
|
||||||
"remove": "Usuń czołgi, którymi grałem",
|
"remove": "Remove played",
|
||||||
"tracking": "BlitzKit zapisuje twoje bitwy",
|
"tracking": "BlitzKit is tracking your battles",
|
||||||
"sort": {
|
"sort": {
|
||||||
"button": "Filtruj według",
|
"button": "Sort by",
|
||||||
"last_played": "Ostatnio używane czołgi",
|
"last_played": "Last played",
|
||||||
"least_played": "Najmniej używane czołgi"
|
"least_played": "Least played"
|
||||||
},
|
},
|
||||||
"table": {
|
"table": {
|
||||||
"index": "#",
|
"index": "#",
|
||||||
"never": "Nigdy",
|
"never": "Never",
|
||||||
"tank": "Czołg",
|
"tank": "Tank",
|
||||||
"last_played": "Ostatnio używane czołgi",
|
"last_played": "Last played",
|
||||||
"battles": "Wszystkie bitwy na koncie",
|
"battles": "Career battles",
|
||||||
"unrecorded": "--",
|
"unrecorded": "--",
|
||||||
"wins": "Zwycięstwa"
|
"wins": "Zwycięstwa"
|
||||||
},
|
},
|
||||||
"large_warning": {
|
"large_warning": {
|
||||||
"title": "To jest mnóstwo czołgów!",
|
"title": "That's a lot of tanks!",
|
||||||
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
|
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
|
||||||
"cancel": "Anuluj",
|
"cancel": "Cancel",
|
||||||
"proceed": "Zatwierdź"
|
"proceed": "Proceed"
|
||||||
},
|
},
|
||||||
"generate": "Wygeneruj playlistę",
|
"generate": "Generate playlist",
|
||||||
"name": "Playlista",
|
"name": "Playlist",
|
||||||
"description": "Generator playlisty czołgów",
|
"description": "Tank playlist generator",
|
||||||
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
|
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
|
||||||
"button": "Wygeneruj",
|
"button": "Generate",
|
||||||
"pool_size": "{count} możliwe czołgi"
|
"pool_size": "{count} possible tanks"
|
||||||
},
|
},
|
||||||
"mixer": {
|
"mixer": {
|
||||||
"name": "Mikser",
|
"name": "Mixer",
|
||||||
"button": "Mix and match",
|
"button": "Mix and match",
|
||||||
"description": "Mix tank modules",
|
"description": "Mix tank modules",
|
||||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
|
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
|
||||||
"screenshot": "Zrzut ekranu",
|
"screenshot": "Screenshot",
|
||||||
"randomize": "Wymieszaj"
|
"randomize": "Randomize"
|
||||||
},
|
},
|
||||||
"guess": {
|
"guess": {
|
||||||
"name": "Zgadnij",
|
"name": "Guess",
|
||||||
"button": "What could it be?",
|
"button": "What could it be?",
|
||||||
"description": "Silhouette mini-game",
|
"description": "Silhouette mini-game",
|
||||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||||
"search": {
|
"search": {
|
||||||
"placeholder": "Wpisz odpowiedź",
|
"placeholder": "Type to guess...",
|
||||||
"skip": "Pomiń",
|
"skip": "Skip",
|
||||||
"guess": "Zgaduję",
|
"guess": "Guess",
|
||||||
"next": "Następny",
|
"next": "Next",
|
||||||
"no_results": "Brak wyników"
|
"no_results": "Brak wyników"
|
||||||
},
|
},
|
||||||
"stats": "{correct} / {total} correct, {streak} streak",
|
"stats": "{correct} / {total} correct, {streak} streak",
|
||||||
"help": {
|
"help": {
|
||||||
"title": "Odsłonić część czołgu?",
|
"title": "Partially reveal tank?",
|
||||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||||
"cancel": "Anuluj",
|
"cancel": "Cancel",
|
||||||
"reveal": "Pokaż"
|
"reveal": "Reveal"
|
||||||
},
|
},
|
||||||
"clear": "Wyczyść",
|
"clear": "Clear",
|
||||||
"select_all": "Zaznacz wszystko ",
|
"select_all": "Select all",
|
||||||
"tier": "Poziom czołgu {tier}"
|
"tier": "Tier {tier}"
|
||||||
},
|
},
|
||||||
"tankopedia": {
|
"tankopedia": {
|
||||||
"search": "Wyszukaj statystykę...",
|
"search": "Search a stat...",
|
||||||
"name": "Tankopedia",
|
"name": "Tankopedia",
|
||||||
"button": "Znajdź czołg",
|
"button": "Find tanks",
|
||||||
"description": "Encyklopedia czołgów w WoTb",
|
"description": "Blitz tank encyclopedia",
|
||||||
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
|
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
|
||||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
||||||
"visualizers": {
|
"visualizers": {
|
||||||
"reload": {
|
"reload": {
|
||||||
"skip": "Pomiń"
|
"skip": "Skip"
|
||||||
},
|
},
|
||||||
"assault": {
|
"assault": {
|
||||||
"title": "Assault shells"
|
"title": "Assault shells"
|
||||||
},
|
},
|
||||||
"rotator": {
|
"rotator": {
|
||||||
"hull": "Kadłub",
|
"hull": "Hull",
|
||||||
"turret": "Wieża",
|
"turret": "Turret",
|
||||||
"hard": "Utwardzony",
|
"hard": "Hard",
|
||||||
"medium": "Średni",
|
"medium": "Średni",
|
||||||
"soft": "Miękki",
|
"soft": "Soft",
|
||||||
"effective": "Rzeczywisty"
|
"effective": "Effective"
|
||||||
},
|
},
|
||||||
"ricochet": {
|
"ricochet": {
|
||||||
"angle": "Kąt",
|
"angle": "Angle",
|
||||||
"normalization": "Normalization",
|
"normalization": "Normalization",
|
||||||
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
|
"effective_angle": "Effective angle",
|
||||||
"armor": "Pancerz",
|
"armor": "Armor",
|
||||||
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
|
"no_ricochet": "Explosive shells don't ricochet"
|
||||||
},
|
},
|
||||||
"view_range": {
|
"view_range": {
|
||||||
"camo": "Kamuflaż",
|
"camo": "Camo",
|
||||||
"ghost_factory": "Fabryka duchów",
|
"ghost_factory": "Ghost Factory",
|
||||||
"dead_rail": "Martwy tor"
|
"dead_rail": "Dead Rail"
|
||||||
},
|
},
|
||||||
"flexibility": {
|
"flexibility": {
|
||||||
"yaw": "Yaw",
|
"yaw": "Yaw",
|
||||||
@@ -656,10 +656,10 @@
|
|||||||
"loader": "Loader"
|
"loader": "Loader"
|
||||||
},
|
},
|
||||||
"maneuverability": {
|
"maneuverability": {
|
||||||
"title": "Mobilność "
|
"title": "Maneuverability"
|
||||||
},
|
},
|
||||||
"survivability": {
|
"survivability": {
|
||||||
"title": "Przetrwanie"
|
"title": "Survivability"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"compare": {
|
"compare": {
|
||||||
|
|||||||
@@ -41,7 +41,7 @@
|
|||||||
"development": "Development",
|
"development": "Development",
|
||||||
"opentest": "TesteAberto",
|
"opentest": "TesteAberto",
|
||||||
"preview": "Preview",
|
"preview": "Preview",
|
||||||
"production": "Produção"
|
"production": "Production"
|
||||||
},
|
},
|
||||||
"locales": {
|
"locales": {
|
||||||
"en": "Inglês",
|
"en": "Inglês",
|
||||||
@@ -187,11 +187,11 @@
|
|||||||
},
|
},
|
||||||
"website": {
|
"website": {
|
||||||
"redirect": {
|
"redirect": {
|
||||||
"title": "301: movido permanentemente",
|
"title": "301: moved permanently",
|
||||||
"body": "This page has moved. Redirecting..."
|
"body": "This page has moved. Redirecting..."
|
||||||
},
|
},
|
||||||
"settings": {
|
"settings": {
|
||||||
"title": "Configurações",
|
"title": "Settings",
|
||||||
"description": "Change BlitzKit settings",
|
"description": "Change BlitzKit settings",
|
||||||
"dev_mode": "Modo de desenvolvimento",
|
"dev_mode": "Modo de desenvolvimento",
|
||||||
"auto_load_models": "Auto-load models",
|
"auto_load_models": "Auto-load models",
|
||||||
@@ -207,9 +207,9 @@
|
|||||||
"copied": "Copiado!"
|
"copied": "Copiado!"
|
||||||
},
|
},
|
||||||
"tank_search": {
|
"tank_search": {
|
||||||
"select_dialog_title": "Procura por tanque",
|
"select_dialog_title": "Search for tanks",
|
||||||
"swap_dialog_title": "Swap tank",
|
"swap_dialog_title": "Swap tank",
|
||||||
"clear_filters": "Limpar filtros",
|
"clear_filters": "Clear filters",
|
||||||
"login": "Login to use this",
|
"login": "Login to use this",
|
||||||
"search_bar_hint": "Procurar tanques...",
|
"search_bar_hint": "Procurar tanques...",
|
||||||
"recent": "Visto recentemente",
|
"recent": "Visto recentemente",
|
||||||
|
|||||||
@@ -5,8 +5,7 @@
|
|||||||
"discover-ids": "bun src/discoverIds/index.ts",
|
"discover-ids": "bun src/discoverIds/index.ts",
|
||||||
"build-protos": "bun src/protos.ts",
|
"build-protos": "bun src/protos.ts",
|
||||||
"record-performance": "bun src/recordPerformance/index.ts",
|
"record-performance": "bun src/recordPerformance/index.ts",
|
||||||
"download-client": "bun src/downloadClient/index.ts",
|
"download-client": "bun src/downloadClient/index.ts"
|
||||||
"vfs": "bun src/vfs/index.ts"
|
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@blitzkit/closed": "workspace:*",
|
"@blitzkit/closed": "workspace:*",
|
||||||
|
|||||||
@@ -1,23 +0,0 @@
|
|||||||
import { assertSecret } from "@blitzkit/core";
|
|
||||||
import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
|
|
||||||
|
|
||||||
export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));
|
|
||||||
|
|
||||||
const command = Bun.argv[2];
|
|
||||||
const path = Bun.argv[3];
|
|
||||||
|
|
||||||
if (!path) {
|
|
||||||
console.error("Gimme a path to assess dumb ass");
|
|
||||||
process.exit(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (command === "cat") {
|
|
||||||
const content = await vfs.file(path);
|
|
||||||
await Bun.write(Bun.stdout, content);
|
|
||||||
} else if (command === "ls") {
|
|
||||||
const files = await vfs.dir(path);
|
|
||||||
|
|
||||||
for (const file of files) {
|
|
||||||
console.log(file);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
---
|
||||||
|
import { tankIcon } from "@blitzkit/core";
|
||||||
|
import { Flex, Heading, Link, Strong, Text } from "@radix-ui/themes";
|
||||||
|
---
|
||||||
|
|
||||||
|
<Flex justify="center" px="4">
|
||||||
|
<Link
|
||||||
|
color="gray"
|
||||||
|
highContrast
|
||||||
|
style={{ display: "content" }}
|
||||||
|
href="/docs/guides/christmas-2025"
|
||||||
|
underline="none"
|
||||||
|
>
|
||||||
|
<Flex
|
||||||
|
mt="3"
|
||||||
|
px="5"
|
||||||
|
py="4"
|
||||||
|
style={{
|
||||||
|
borderRadius: "var(--radius-3)",
|
||||||
|
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||||
|
backgroundSize: "cover",
|
||||||
|
backgroundPosition: "center",
|
||||||
|
boxSizing: "border-box",
|
||||||
|
}}
|
||||||
|
align="center"
|
||||||
|
gap="5"
|
||||||
|
>
|
||||||
|
<img src={tankIcon(25169)} style={{ height: "min(15vw, 5rem)" }} />
|
||||||
|
|
||||||
|
<Flex direction="column">
|
||||||
|
<Heading size={{ initial: "4", sm: "6" }}>Christmas 2025</Heading>
|
||||||
|
<Text size={{ initial: "2", sm: "3" }}>
|
||||||
|
Win the <Strong>GSOR the TANK</Strong> and more!
|
||||||
|
</Text>
|
||||||
|
</Flex>
|
||||||
|
</Flex>
|
||||||
|
</Link>
|
||||||
|
</Flex>
|
||||||
+10
-10
@@ -3,9 +3,9 @@ import { useEffect, useState, type ReactNode } from "react";
|
|||||||
import type { MaybeSkeletonComponentProps } from "../types/maybeSkeletonComponentProps";
|
import type { MaybeSkeletonComponentProps } from "../types/maybeSkeletonComponentProps";
|
||||||
import { InlineSkeleton } from "./InlineSkeleton";
|
import { InlineSkeleton } from "./InlineSkeleton";
|
||||||
|
|
||||||
const TIME = 1792598400 * 1000;
|
const TIME = 1764898200 * 1000;
|
||||||
|
|
||||||
export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
|
export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||||
const [timeLeft, setTimeLeft] = useState<number>(TIME - Date.now());
|
const [timeLeft, setTimeLeft] = useState<number>(TIME - Date.now());
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
@@ -31,14 +31,14 @@ export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
|
|||||||
|
|
||||||
string = (
|
string = (
|
||||||
<>
|
<>
|
||||||
revealed in{" "}
|
in{" "}
|
||||||
<Code highContrast>
|
<Code highContrast>
|
||||||
{hours}h {minutes}m {seconds}s
|
{hours}h {minutes}m {seconds}s
|
||||||
</Code>
|
</Code>
|
||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
string = "have been revealed.";
|
string = "has ended. Come again later!";
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
@@ -47,7 +47,7 @@ export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
|
|||||||
color="gray"
|
color="gray"
|
||||||
highContrast
|
highContrast
|
||||||
style={{ display: "content" }}
|
style={{ display: "content" }}
|
||||||
href="/tanks"
|
href="https://discord.gg/njQdBhNS?event=1446208951136813117"
|
||||||
underline="none"
|
underline="none"
|
||||||
>
|
>
|
||||||
<Flex
|
<Flex
|
||||||
@@ -56,17 +56,17 @@ export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
|
|||||||
py="4"
|
py="4"
|
||||||
style={{
|
style={{
|
||||||
borderRadius: "var(--radius-3)",
|
borderRadius: "var(--radius-3)",
|
||||||
backgroundImage: "url(https://i.imgur.com/xgngxoy.png)",
|
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||||
backgroundSize: "cover",
|
backgroundSize: "cover",
|
||||||
backgroundPosition: "center",
|
backgroundPosition: "center",
|
||||||
boxSizing: "border-box",
|
boxSizing: "border-box",
|
||||||
boxShadow: "0 0 var(--space-7) var(--white-a2)",
|
boxShadow: "0 0 var(--space-7) var(--blue-a5)",
|
||||||
}}
|
}}
|
||||||
align="center"
|
align="center"
|
||||||
gap="5"
|
gap="5"
|
||||||
>
|
>
|
||||||
<img
|
<img
|
||||||
src="https://i.imgur.com/kXV3r3P.png"
|
src="https://i.imgur.com/mvmJQgB.png"
|
||||||
style={{
|
style={{
|
||||||
height: "min(15vw, 5rem)",
|
height: "min(15vw, 5rem)",
|
||||||
filter: "drop-shadow(0.5rem 0.5rem 1rem #00000080)",
|
filter: "drop-shadow(0.5rem 0.5rem 1rem #00000080)",
|
||||||
@@ -75,11 +75,11 @@ export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
|
|||||||
|
|
||||||
<Flex direction="column">
|
<Flex direction="column">
|
||||||
<Heading size={{ initial: "4", sm: "6" }}>
|
<Heading size={{ initial: "4", sm: "6" }}>
|
||||||
Tier XIs {!skeleton && string}{" "}
|
Music Box giveaway {!skeleton && string}{" "}
|
||||||
{skeleton && <InlineSkeleton width="10rem" />}
|
{skeleton && <InlineSkeleton width="10rem" />}
|
||||||
</Heading>
|
</Heading>
|
||||||
<Text size={{ initial: "2", sm: "3" }}>
|
<Text size={{ initial: "2", sm: "3" }}>
|
||||||
Get ready to go to the Tankopedia!
|
Join the BlitzKit Discord server event
|
||||||
</Text>
|
</Text>
|
||||||
</Flex>
|
</Flex>
|
||||||
</Flex>
|
</Flex>
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
import { useModel } from "../hooks/useModel";
|
import { useModel } from "../hooks/useModel";
|
||||||
import { Guess, GuessState } from "../stores/guess";
|
import { Guess, GuessState } from "../stores/guess";
|
||||||
import { SmartCanvas } from "./SmartCanvas";
|
import { SmartCanvas } from "./SmartCanvas";
|
||||||
|
import { TankModel } from "./TankModel";
|
||||||
import { Controls } from "./Tankopedia/HeroSection/components/TankSandbox/components/Control";
|
import { Controls } from "./Tankopedia/HeroSection/components/TankSandbox/components/Control";
|
||||||
import { Lighting } from "./Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
|
import { Lighting } from "./Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
|
||||||
import { TankModel } from "./Tankopedia/HeroSection/components/TankSandbox/components/TankModel";
|
|
||||||
|
|
||||||
const BRIGHTNESS = 2 ** -5.5;
|
const BRIGHTNESS = 2 ** -5.5;
|
||||||
const CONTRAST = 2 ** 2;
|
const CONTRAST = 2 ** 2;
|
||||||
|
|||||||
@@ -1,20 +1,13 @@
|
|||||||
import { Link, Table } from '@radix-ui/themes';
|
import { Link, Table } from '@radix-ui/themes';
|
||||||
import MarkdownToJSX from 'markdown-to-jsx';
|
import MarkdownToJSX from 'markdown-to-jsx';
|
||||||
import type { ComponentProps } from 'react';
|
import type { ComponentProps } from 'react';
|
||||||
import { docImageUrl, isExternalImage } from '../core/blitzkit/docImages';
|
|
||||||
|
|
||||||
interface MarkdownProps {
|
interface MarkdownProps {
|
||||||
children: string;
|
children: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
function Image({ src, ...props }: ComponentProps<'img'>) {
|
function Image(props: ComponentProps<'img'>) {
|
||||||
return (
|
return <img style={{ maxWidth: '100%' }} {...props} />;
|
||||||
<img
|
|
||||||
style={{ maxWidth: '100%' }}
|
|
||||||
src={src && isExternalImage(src) ? docImageUrl(src) : src}
|
|
||||||
{...props}
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function Markdown({ children }: MarkdownProps) {
|
export function Markdown({ children }: MarkdownProps) {
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
export function StupidCat() {
|
||||||
|
return <img src="https://i.imgur.com/6FBBzb9.png" />;
|
||||||
|
}
|
||||||
@@ -0,0 +1,297 @@
|
|||||||
|
import {
|
||||||
|
invalidate,
|
||||||
|
useThree,
|
||||||
|
type ObjectMap,
|
||||||
|
type ThreeEvent,
|
||||||
|
} from "@react-three/fiber";
|
||||||
|
import { useRef } from "react";
|
||||||
|
import type { Texture } from "three";
|
||||||
|
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
|
||||||
|
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
|
||||||
|
import { hasEquipment } from "../core/blitzkit/hasEquipment";
|
||||||
|
import { modelTransformEvent } from "../core/blitzkit/modelTransform";
|
||||||
|
import { controlsEnabledEvent } from "../core/controlsEnabled";
|
||||||
|
import { useBatched } from "../hooks/useBatched";
|
||||||
|
import { useModel } from "../hooks/useModel";
|
||||||
|
import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
|
||||||
|
import { useTankTransform } from "../hooks/useTankTransform";
|
||||||
|
import { Duel } from "../stores/duel";
|
||||||
|
import { Tankopedia } from "../stores/tankopedia";
|
||||||
|
import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
|
||||||
|
import { ModelTankWrapper } from "./Armor/components/ModelTankWrapper";
|
||||||
|
|
||||||
|
interface SectionProps {
|
||||||
|
map: ObjectMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
function Tracks({ map }: SectionProps) {
|
||||||
|
const Batched = useBatched(map, true);
|
||||||
|
|
||||||
|
const position = useRef(new Vector2());
|
||||||
|
const delta = useRef(new Vector2());
|
||||||
|
|
||||||
|
const textures = useRef(new Set<Texture | null>());
|
||||||
|
|
||||||
|
function handlePointerMove(event: PointerEvent) {
|
||||||
|
delta.current.set(event.clientX, event.clientY).sub(position.current);
|
||||||
|
position.current.set(event.clientX, event.clientY);
|
||||||
|
|
||||||
|
const deltaX = delta.current.x / window.innerWidth;
|
||||||
|
const deltaY = delta.current.y / window.innerHeight;
|
||||||
|
|
||||||
|
const offset = deltaX + deltaY;
|
||||||
|
|
||||||
|
for (const texture of textures.current) {
|
||||||
|
if (!texture) continue;
|
||||||
|
texture.offset.y += offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
invalidate();
|
||||||
|
}
|
||||||
|
function handlePointerUp() {
|
||||||
|
controlsEnabledEvent.dispatch(true);
|
||||||
|
|
||||||
|
window.removeEventListener("pointermove", handlePointerMove);
|
||||||
|
window.removeEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
|
||||||
|
if (Tankopedia.state.display !== TankopediaDisplay.Model) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const material = (event.object as Mesh).material as MeshStandardMaterial;
|
||||||
|
|
||||||
|
textures.current = new Set([
|
||||||
|
material.map,
|
||||||
|
material.aoMap,
|
||||||
|
material.normalMap,
|
||||||
|
material.roughnessMap,
|
||||||
|
material.metalnessMap,
|
||||||
|
]);
|
||||||
|
|
||||||
|
position.current.set(event.clientX, event.clientY);
|
||||||
|
event.stopPropagation();
|
||||||
|
|
||||||
|
controlsEnabledEvent.dispatch(false);
|
||||||
|
|
||||||
|
window.addEventListener("pointermove", handlePointerMove);
|
||||||
|
window.addEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Batched
|
||||||
|
onPointerDown={handlePointerDown}
|
||||||
|
slicer={(node) => {
|
||||||
|
return node.name.startsWith("chassis_track_");
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function Hull({ map }: SectionProps) {
|
||||||
|
const Batched = useBatched(map, true);
|
||||||
|
|
||||||
|
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
|
||||||
|
event.stopPropagation();
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Batched
|
||||||
|
onPointerDown={handlePointerDown}
|
||||||
|
slicer={(node) => {
|
||||||
|
const isHull = node.name === "hull";
|
||||||
|
const isWheel = node.name.startsWith("chassis_wheel_");
|
||||||
|
|
||||||
|
return isHull || isWheel;
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function Turret({ map }: SectionProps) {
|
||||||
|
const turret = Duel.use((state) => state.protagonist.turret);
|
||||||
|
const gun = Duel.use((state) => state.protagonist.gun);
|
||||||
|
|
||||||
|
const tankModelDefinition = useTankModelDefinition();
|
||||||
|
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||||
|
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||||
|
|
||||||
|
const Batched = useBatched(map, true);
|
||||||
|
|
||||||
|
const position = useRef(new Vector2());
|
||||||
|
const delta = useRef(new Vector2());
|
||||||
|
|
||||||
|
const canvas = useThree((state) => state.gl.domElement);
|
||||||
|
|
||||||
|
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||||
|
event.stopPropagation();
|
||||||
|
|
||||||
|
position.current.set(event.clientX, event.clientY);
|
||||||
|
|
||||||
|
controlsEnabledEvent.dispatch(false);
|
||||||
|
Tankopedia.mutate((draft) => {
|
||||||
|
draft.shot = undefined;
|
||||||
|
draft.highlightArmor = undefined;
|
||||||
|
});
|
||||||
|
window.addEventListener("pointermove", handlePointerMove);
|
||||||
|
window.addEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
function handlePointerMove(event: PointerEvent) {
|
||||||
|
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||||
|
122,
|
||||||
|
Duel.state.protagonist.tank.equipment_preset,
|
||||||
|
Duel.state.protagonist.equipmentMatrix,
|
||||||
|
);
|
||||||
|
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||||
|
124,
|
||||||
|
Duel.state.protagonist.tank.equipment_preset,
|
||||||
|
Duel.state.protagonist.equipmentMatrix,
|
||||||
|
);
|
||||||
|
const boundingRect = canvas.getBoundingClientRect();
|
||||||
|
|
||||||
|
delta.current.set(event.clientX, event.clientY).sub(position.current);
|
||||||
|
position.current.set(event.clientX, event.clientY);
|
||||||
|
|
||||||
|
const [pitch, yaw] = applyPitchYawLimits(
|
||||||
|
modelTransformEvent.last!.pitch,
|
||||||
|
modelTransformEvent.last!.yaw +
|
||||||
|
delta.current.x * (Math.PI / boundingRect.width),
|
||||||
|
gunModelDefinition.pitch!,
|
||||||
|
turretModelDefinition.yaw,
|
||||||
|
hasImprovedVerticalStabilizer,
|
||||||
|
hasDownImprovedVerticalStabilizer,
|
||||||
|
);
|
||||||
|
modelTransformEvent.dispatch({ pitch, yaw });
|
||||||
|
}
|
||||||
|
function handlePointerUp() {
|
||||||
|
controlsEnabledEvent.dispatch(true);
|
||||||
|
window.removeEventListener("pointermove", handlePointerMove);
|
||||||
|
window.removeEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Batched
|
||||||
|
onPointerDown={onPointerDown}
|
||||||
|
slicer={(node) => {
|
||||||
|
const isCurrentTurret =
|
||||||
|
node.name ===
|
||||||
|
`turret_${turretModelDefinition.model_id
|
||||||
|
.toString()
|
||||||
|
.padStart(2, "0")}`;
|
||||||
|
|
||||||
|
return isCurrentTurret;
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function Gun({ map }: SectionProps) {
|
||||||
|
const Batched = useBatched(map, true);
|
||||||
|
|
||||||
|
const turret = Duel.use((state) => state.protagonist.turret);
|
||||||
|
const gun = Duel.use((state) => state.protagonist.gun);
|
||||||
|
|
||||||
|
const tankModelDefinition = useTankModelDefinition();
|
||||||
|
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||||
|
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||||
|
|
||||||
|
const position = useRef(new Vector2());
|
||||||
|
const delta = useRef(new Vector2());
|
||||||
|
const pitch = useRef(0);
|
||||||
|
const yaw = useRef(0);
|
||||||
|
|
||||||
|
const canvas = useThree((state) => state.gl.domElement);
|
||||||
|
|
||||||
|
function handlePointerMove(event: PointerEvent) {
|
||||||
|
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||||
|
122,
|
||||||
|
Duel.state.protagonist.tank.equipment_preset,
|
||||||
|
Duel.state.protagonist.equipmentMatrix,
|
||||||
|
);
|
||||||
|
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||||
|
124,
|
||||||
|
Duel.state.protagonist.tank.equipment_preset,
|
||||||
|
Duel.state.protagonist.equipmentMatrix,
|
||||||
|
);
|
||||||
|
const boundingRect = canvas.getBoundingClientRect();
|
||||||
|
delta.current.set(event.clientX, event.clientY).sub(position.current);
|
||||||
|
position.current.set(event.clientX, event.clientY);
|
||||||
|
|
||||||
|
[pitch.current, yaw.current] = applyPitchYawLimits(
|
||||||
|
pitch.current - delta.current.y * (Math.PI / boundingRect.height),
|
||||||
|
yaw.current + delta.current.x * (Math.PI / boundingRect.width),
|
||||||
|
gunModelDefinition.pitch!,
|
||||||
|
turretModelDefinition.yaw,
|
||||||
|
hasImprovedVerticalStabilizer,
|
||||||
|
hasDownImprovedVerticalStabilizer,
|
||||||
|
);
|
||||||
|
modelTransformEvent.dispatch({ pitch: pitch.current, yaw: yaw.current });
|
||||||
|
}
|
||||||
|
function handlePointerUp() {
|
||||||
|
controlsEnabledEvent.dispatch(true);
|
||||||
|
window.removeEventListener("pointermove", handlePointerMove);
|
||||||
|
window.removeEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||||
|
event.stopPropagation();
|
||||||
|
|
||||||
|
controlsEnabledEvent.dispatch(false);
|
||||||
|
Tankopedia.mutate((draft) => {
|
||||||
|
draft.shot = undefined;
|
||||||
|
draft.highlightArmor = undefined;
|
||||||
|
});
|
||||||
|
|
||||||
|
position.current.set(event.clientX, event.clientY);
|
||||||
|
pitch.current = modelTransformEvent.last!.pitch;
|
||||||
|
yaw.current = modelTransformEvent.last!.yaw;
|
||||||
|
|
||||||
|
window.addEventListener("pointermove", handlePointerMove);
|
||||||
|
window.addEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Batched
|
||||||
|
onPointerDown={onPointerDown}
|
||||||
|
slicer={(node) => {
|
||||||
|
const isCurrentMantlet =
|
||||||
|
node.name ===
|
||||||
|
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}_mask`;
|
||||||
|
const isCurrentGun =
|
||||||
|
node.name ===
|
||||||
|
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`;
|
||||||
|
|
||||||
|
return isCurrentGun || isCurrentMantlet;
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function TankModel() {
|
||||||
|
const protagonist = Duel.use((draft) => draft.protagonist);
|
||||||
|
|
||||||
|
const track = Duel.use((state) => state.protagonist.track);
|
||||||
|
const turret = Duel.use((state) => state.protagonist.turret);
|
||||||
|
|
||||||
|
const hullContainer = useRef<Group>(null);
|
||||||
|
const turretContainer = useRef<Group>(null!);
|
||||||
|
const gunContainer = useRef<Group>(null!);
|
||||||
|
|
||||||
|
const { gltf } = useModel(protagonist.tank.id);
|
||||||
|
|
||||||
|
useTankTransform(track, turret, turretContainer, gunContainer);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<ModelTankWrapper ref={hullContainer}>
|
||||||
|
<Tracks map={gltf} />
|
||||||
|
<Hull map={gltf} />
|
||||||
|
|
||||||
|
<group ref={turretContainer}>
|
||||||
|
<Turret map={gltf} />
|
||||||
|
|
||||||
|
<group ref={gunContainer}>
|
||||||
|
<Gun map={gltf} />
|
||||||
|
</group>
|
||||||
|
</group>
|
||||||
|
</ModelTankWrapper>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
import {
|
import {
|
||||||
normalizeBoundingBox,
|
normalizeBoundingBox,
|
||||||
resolveDpm,
|
resolveDpm,
|
||||||
tankBoundingBox,
|
unionBoundingBox,
|
||||||
type TankDefinition,
|
type TankDefinition,
|
||||||
} from "@blitzkit/core";
|
} from "@blitzkit/core";
|
||||||
import { useMemo } from "react";
|
import { useMemo } from "react";
|
||||||
@@ -112,7 +112,10 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
|||||||
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
|
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
|
||||||
case "survivability.volume": {
|
case "survivability.volume": {
|
||||||
const dimensions = normalizeBoundingBox(
|
const dimensions = normalizeBoundingBox(
|
||||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
unionBoundingBox(
|
||||||
|
tankModelDefinition.bounding_box!,
|
||||||
|
turretModelDefinition.bounding_box!,
|
||||||
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
|
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
|
||||||
@@ -120,7 +123,10 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
|||||||
|
|
||||||
case "survivability.length": {
|
case "survivability.length": {
|
||||||
const bounds = normalizeBoundingBox(
|
const bounds = normalizeBoundingBox(
|
||||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
unionBoundingBox(
|
||||||
|
tankModelDefinition.bounding_box!,
|
||||||
|
turretModelDefinition.bounding_box!,
|
||||||
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
|
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ import {
|
|||||||
normalizeBoundingBox,
|
normalizeBoundingBox,
|
||||||
resolveDpm,
|
resolveDpm,
|
||||||
SEARCH_KEYS,
|
SEARCH_KEYS,
|
||||||
tankBoundingBox,
|
unionBoundingBox,
|
||||||
type TankDefinition,
|
type TankDefinition,
|
||||||
} from "@blitzkit/core";
|
} from "@blitzkit/core";
|
||||||
import { literals } from "@blitzkit/i18n/src/literals";
|
import { literals } from "@blitzkit/i18n/src/literals";
|
||||||
@@ -137,10 +137,16 @@ export const TankSearch = memo<TankSearchProps>(
|
|||||||
const bTurretModelDefinition =
|
const bTurretModelDefinition =
|
||||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||||
const aSize = normalizeBoundingBox(
|
const aSize = normalizeBoundingBox(
|
||||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
unionBoundingBox(
|
||||||
|
aTankModelDefinition.bounding_box!,
|
||||||
|
aTurretModelDefinition.bounding_box!,
|
||||||
|
),
|
||||||
);
|
);
|
||||||
const bSize = normalizeBoundingBox(
|
const bSize = normalizeBoundingBox(
|
||||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
unionBoundingBox(
|
||||||
|
bTankModelDefinition.bounding_box!,
|
||||||
|
bTurretModelDefinition.bounding_box!,
|
||||||
|
),
|
||||||
);
|
);
|
||||||
const aVolume = aSize.x * aSize.y * aSize.z;
|
const aVolume = aSize.x * aSize.y * aSize.z;
|
||||||
const bVolume = bSize.x * bSize.y * bSize.z;
|
const bVolume = bSize.x * bSize.y * bSize.z;
|
||||||
@@ -158,10 +164,16 @@ export const TankSearch = memo<TankSearchProps>(
|
|||||||
const bTurretModelDefinition =
|
const bTurretModelDefinition =
|
||||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||||
const aSize = normalizeBoundingBox(
|
const aSize = normalizeBoundingBox(
|
||||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
unionBoundingBox(
|
||||||
|
aTankModelDefinition.bounding_box!,
|
||||||
|
aTurretModelDefinition.bounding_box!,
|
||||||
|
),
|
||||||
);
|
);
|
||||||
const bSize = normalizeBoundingBox(
|
const bSize = normalizeBoundingBox(
|
||||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
unionBoundingBox(
|
||||||
|
bTankModelDefinition.bounding_box!,
|
||||||
|
bTurretModelDefinition.bounding_box!,
|
||||||
|
),
|
||||||
);
|
);
|
||||||
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
|
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
|
||||||
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
|
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
|
||||||
|
|||||||
+1
-1
@@ -125,7 +125,7 @@ export function Lighting({ hasPbr }: Props) {
|
|||||||
position={position}
|
position={position}
|
||||||
intensity={intensity}
|
intensity={intensity}
|
||||||
penumbra={1}
|
penumbra={1}
|
||||||
castShadow={highGraphics}
|
castShadow={highGraphics && index === 0}
|
||||||
decay={1}
|
decay={1}
|
||||||
color="#ffffff"
|
color="#ffffff"
|
||||||
angle={0}
|
angle={0}
|
||||||
|
|||||||
-271
@@ -1,271 +0,0 @@
|
|||||||
import { invalidate, useThree, type ThreeEvent } from "@react-three/fiber";
|
|
||||||
import { useRef } from "react";
|
|
||||||
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
|
|
||||||
import { applyPitchYawLimits } from "../../../../../../core/blitz/applyPitchYawLimits";
|
|
||||||
import { hasEquipment } from "../../../../../../core/blitzkit/hasEquipment";
|
|
||||||
import { jsxTree } from "../../../../../../core/blitzkit/jsxTree";
|
|
||||||
import { modelTransformEvent } from "../../../../../../core/blitzkit/modelTransform";
|
|
||||||
import { controlsEnabledEvent } from "../../../../../../core/controlsEnabled";
|
|
||||||
import { useModel } from "../../../../../../hooks/useModel";
|
|
||||||
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
|
|
||||||
import { useTankTransform } from "../../../../../../hooks/useTankTransform";
|
|
||||||
import { Duel } from "../../../../../../stores/duel";
|
|
||||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
|
||||||
import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
|
|
||||||
import { ModelTankWrapper } from "../../../../../Armor/components/ModelTankWrapper";
|
|
||||||
|
|
||||||
export function TankModel() {
|
|
||||||
const protagonist = Duel.use((draft) => draft.protagonist);
|
|
||||||
const track = Duel.use((state) => state.protagonist.track);
|
|
||||||
const turret = Duel.use((state) => state.protagonist.turret);
|
|
||||||
const canvas = useThree((state) => state.gl.domElement);
|
|
||||||
const hullContainer = useRef<Group>(null);
|
|
||||||
const turretContainer = useRef<Group>(null!);
|
|
||||||
const gunContainer = useRef<Group>(null!);
|
|
||||||
const tankModelDefinition = useTankModelDefinition();
|
|
||||||
const turretModelDefinition =
|
|
||||||
tankModelDefinition.turrets[protagonist.turret.id];
|
|
||||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
|
||||||
const { gltf } = useModel(protagonist.tank.id);
|
|
||||||
const nodes = Object.values(gltf.nodes);
|
|
||||||
|
|
||||||
useTankTransform(track, turret, turretContainer, gunContainer);
|
|
||||||
|
|
||||||
return (
|
|
||||||
<ModelTankWrapper ref={hullContainer}>
|
|
||||||
{nodes.map((node) => {
|
|
||||||
const isHull = node.name === "hull";
|
|
||||||
const isWheel = node.name.startsWith("chassis_wheel_");
|
|
||||||
const isTrack = node.name.startsWith("chassis_track_");
|
|
||||||
const isVisible = isHull || isWheel || isTrack;
|
|
||||||
const position = new Vector2();
|
|
||||||
const delta = new Vector2();
|
|
||||||
|
|
||||||
if (!isVisible) return null;
|
|
||||||
|
|
||||||
function translateTexture(offset: number) {
|
|
||||||
const mesh = node.children[0] as Mesh;
|
|
||||||
const material = mesh?.material as MeshStandardMaterial;
|
|
||||||
|
|
||||||
if (!material) return;
|
|
||||||
|
|
||||||
invalidate();
|
|
||||||
|
|
||||||
const textures = new Set([
|
|
||||||
material.map,
|
|
||||||
material.aoMap,
|
|
||||||
material.normalMap,
|
|
||||||
material.roughnessMap,
|
|
||||||
material.metalnessMap,
|
|
||||||
]);
|
|
||||||
|
|
||||||
for (const texture of textures) {
|
|
||||||
if (texture) texture.offset.y += offset;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
|
||||||
if (isTrack && Tankopedia.state.display === TankopediaDisplay.Model) {
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
event.stopPropagation();
|
|
||||||
|
|
||||||
controlsEnabledEvent.dispatch(false);
|
|
||||||
|
|
||||||
window.addEventListener("pointermove", handlePointerMove);
|
|
||||||
window.addEventListener("pointerup", handlePointerUp);
|
|
||||||
} else {
|
|
||||||
event.stopPropagation();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
function handlePointerMove(event: PointerEvent) {
|
|
||||||
delta.set(event.clientX, event.clientY).sub(position);
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
const deltaX = delta.x / window.innerWidth;
|
|
||||||
const deltaY = delta.y / window.innerHeight;
|
|
||||||
|
|
||||||
translateTexture(deltaX + deltaY);
|
|
||||||
}
|
|
||||||
function handlePointerUp() {
|
|
||||||
controlsEnabledEvent.dispatch(true);
|
|
||||||
|
|
||||||
window.removeEventListener("pointermove", handlePointerMove);
|
|
||||||
window.removeEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
return jsxTree(node, {
|
|
||||||
mesh(_, props, key) {
|
|
||||||
return (
|
|
||||||
<mesh
|
|
||||||
{...props}
|
|
||||||
key={key}
|
|
||||||
onPointerDown={onPointerDown}
|
|
||||||
castShadow
|
|
||||||
receiveShadow
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
},
|
|
||||||
});
|
|
||||||
})}
|
|
||||||
|
|
||||||
<group ref={turretContainer}>
|
|
||||||
{nodes.map((node) => {
|
|
||||||
const isTurret = node.name.startsWith("turret_");
|
|
||||||
const isCurrentTurret =
|
|
||||||
node.name ===
|
|
||||||
`turret_${turretModelDefinition.model_id
|
|
||||||
.toString()
|
|
||||||
.padStart(2, "0")}`;
|
|
||||||
const isVisible = isCurrentTurret;
|
|
||||||
const position = new Vector2();
|
|
||||||
const delta = new Vector2();
|
|
||||||
|
|
||||||
if (!isVisible) return null;
|
|
||||||
|
|
||||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
|
||||||
event.stopPropagation();
|
|
||||||
|
|
||||||
if (!isTurret) return;
|
|
||||||
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
|
|
||||||
controlsEnabledEvent.dispatch(false);
|
|
||||||
Tankopedia.mutate((draft) => {
|
|
||||||
draft.shot = undefined;
|
|
||||||
draft.highlightArmor = undefined;
|
|
||||||
});
|
|
||||||
window.addEventListener("pointermove", handlePointerMove);
|
|
||||||
window.addEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
function handlePointerMove(event: PointerEvent) {
|
|
||||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
|
||||||
122,
|
|
||||||
Duel.state.protagonist.tank.equipment_preset,
|
|
||||||
Duel.state.protagonist.equipmentMatrix,
|
|
||||||
);
|
|
||||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
|
||||||
124,
|
|
||||||
Duel.state.protagonist.tank.equipment_preset,
|
|
||||||
Duel.state.protagonist.equipmentMatrix,
|
|
||||||
);
|
|
||||||
const boundingRect = canvas.getBoundingClientRect();
|
|
||||||
|
|
||||||
delta.set(event.clientX, event.clientY).sub(position);
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
|
|
||||||
const [pitch, yaw] = applyPitchYawLimits(
|
|
||||||
modelTransformEvent.last!.pitch,
|
|
||||||
modelTransformEvent.last!.yaw +
|
|
||||||
delta.x * (Math.PI / boundingRect.width),
|
|
||||||
gunModelDefinition.pitch!,
|
|
||||||
turretModelDefinition.yaw,
|
|
||||||
hasImprovedVerticalStabilizer,
|
|
||||||
hasDownImprovedVerticalStabilizer,
|
|
||||||
);
|
|
||||||
modelTransformEvent.dispatch({ pitch, yaw });
|
|
||||||
}
|
|
||||||
function handlePointerUp() {
|
|
||||||
controlsEnabledEvent.dispatch(true);
|
|
||||||
window.removeEventListener("pointermove", handlePointerMove);
|
|
||||||
window.removeEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
return jsxTree(node, {
|
|
||||||
mesh(_, props, key) {
|
|
||||||
return (
|
|
||||||
<mesh
|
|
||||||
{...props}
|
|
||||||
key={key}
|
|
||||||
onPointerDown={onPointerDown}
|
|
||||||
castShadow
|
|
||||||
receiveShadow
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
},
|
|
||||||
});
|
|
||||||
})}
|
|
||||||
|
|
||||||
<group ref={gunContainer}>
|
|
||||||
{nodes.map((node) => {
|
|
||||||
const isCurrentMantlet =
|
|
||||||
node.name ===
|
|
||||||
`gun_${gunModelDefinition.model_id
|
|
||||||
.toString()
|
|
||||||
.padStart(2, "0")}_mask`;
|
|
||||||
const isCurrentGun =
|
|
||||||
node.name ===
|
|
||||||
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`;
|
|
||||||
const isVisible = isCurrentGun || isCurrentMantlet;
|
|
||||||
const position = new Vector2();
|
|
||||||
const delta = new Vector2();
|
|
||||||
|
|
||||||
if (!isVisible) return null;
|
|
||||||
|
|
||||||
let pitch = 0;
|
|
||||||
let yaw = 0;
|
|
||||||
|
|
||||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
|
||||||
event.stopPropagation();
|
|
||||||
|
|
||||||
controlsEnabledEvent.dispatch(false);
|
|
||||||
Tankopedia.mutate((draft) => {
|
|
||||||
draft.shot = undefined;
|
|
||||||
draft.highlightArmor = undefined;
|
|
||||||
});
|
|
||||||
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
pitch = modelTransformEvent.last!.pitch;
|
|
||||||
yaw = modelTransformEvent.last!.yaw;
|
|
||||||
|
|
||||||
window.addEventListener("pointermove", handlePointerMove);
|
|
||||||
window.addEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
function handlePointerMove(event: PointerEvent) {
|
|
||||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
|
||||||
122,
|
|
||||||
Duel.state.protagonist.tank.equipment_preset,
|
|
||||||
Duel.state.protagonist.equipmentMatrix,
|
|
||||||
);
|
|
||||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
|
||||||
124,
|
|
||||||
Duel.state.protagonist.tank.equipment_preset,
|
|
||||||
Duel.state.protagonist.equipmentMatrix,
|
|
||||||
);
|
|
||||||
const boundingRect = canvas.getBoundingClientRect();
|
|
||||||
delta.set(event.clientX, event.clientY).sub(position);
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
|
|
||||||
[pitch, yaw] = applyPitchYawLimits(
|
|
||||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
|
||||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
|
||||||
gunModelDefinition.pitch!,
|
|
||||||
turretModelDefinition.yaw,
|
|
||||||
hasImprovedVerticalStabilizer,
|
|
||||||
hasDownImprovedVerticalStabilizer,
|
|
||||||
);
|
|
||||||
modelTransformEvent.dispatch({ pitch, yaw });
|
|
||||||
}
|
|
||||||
function handlePointerUp() {
|
|
||||||
controlsEnabledEvent.dispatch(true);
|
|
||||||
window.removeEventListener("pointermove", handlePointerMove);
|
|
||||||
window.removeEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
return jsxTree(node, {
|
|
||||||
mesh(_, props, key) {
|
|
||||||
return (
|
|
||||||
<mesh
|
|
||||||
{...props}
|
|
||||||
key={key}
|
|
||||||
onPointerDown={onPointerDown}
|
|
||||||
castShadow
|
|
||||||
receiveShadow
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
},
|
|
||||||
});
|
|
||||||
})}
|
|
||||||
</group>
|
|
||||||
</group>
|
|
||||||
</ModelTankWrapper>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
+1
-1
@@ -23,12 +23,12 @@ import {
|
|||||||
type ThicknessRange,
|
type ThicknessRange,
|
||||||
} from "../../../../Armor/components/StaticArmor";
|
} from "../../../../Armor/components/StaticArmor";
|
||||||
import { SmartCanvas } from "../../../../SmartCanvas";
|
import { SmartCanvas } from "../../../../SmartCanvas";
|
||||||
|
import { TankModel } from "../../../../TankModel";
|
||||||
import { AutoClear } from "./components/AutoClear";
|
import { AutoClear } from "./components/AutoClear";
|
||||||
import { Controls } from "./components/Control";
|
import { Controls } from "./components/Control";
|
||||||
import { InitialAligner } from "./components/InitialAligner";
|
import { InitialAligner } from "./components/InitialAligner";
|
||||||
import { Lighting } from "./components/Lighting";
|
import { Lighting } from "./components/Lighting";
|
||||||
import { SceneProps } from "./components/SceneProps";
|
import { SceneProps } from "./components/SceneProps";
|
||||||
import { TankModel } from "./components/TankModel";
|
|
||||||
|
|
||||||
interface TankSandboxProps {
|
interface TankSandboxProps {
|
||||||
thicknessRange: ThicknessRange;
|
thicknessRange: ThicknessRange;
|
||||||
|
|||||||
@@ -1,32 +0,0 @@
|
|||||||
import { alias } from "@blitzkit/core";
|
|
||||||
|
|
||||||
const EXTERNAL_IMAGE = /^https?:\/\//;
|
|
||||||
const MARKDOWN_IMAGES = [
|
|
||||||
/!\[[^\]]*\]\((\S+?)(?:\s+"[^"]*")?\)/g,
|
|
||||||
/<img[^>]*\ssrc=["']([^"']+)["']/g,
|
|
||||||
];
|
|
||||||
|
|
||||||
export function isExternalImage(src: string) {
|
|
||||||
return EXTERNAL_IMAGE.test(src);
|
|
||||||
}
|
|
||||||
|
|
||||||
export function docImageId(url: string) {
|
|
||||||
let hash = 0x811c9dc5;
|
|
||||||
|
|
||||||
for (let index = 0; index < url.length; index++) {
|
|
||||||
hash ^= url.charCodeAt(index);
|
|
||||||
hash = Math.imul(hash, 0x01000193) >>> 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return hash.toString(16).padStart(8, "0");
|
|
||||||
}
|
|
||||||
|
|
||||||
export function docImageUrl(url: string) {
|
|
||||||
return alias("api", `/docs/images/${docImageId(url)}.webp`);
|
|
||||||
}
|
|
||||||
|
|
||||||
export function externalDocImages(markdown: string) {
|
|
||||||
return MARKDOWN_IMAGES.flatMap((pattern) =>
|
|
||||||
Array.from(markdown.matchAll(pattern), (match) => match[1]),
|
|
||||||
).filter(isExternalImage);
|
|
||||||
}
|
|
||||||
@@ -8,8 +8,8 @@ import {
|
|||||||
resolvePenetrationCoefficient,
|
resolvePenetrationCoefficient,
|
||||||
ShellType,
|
ShellType,
|
||||||
sum,
|
sum,
|
||||||
tankBoundingBox,
|
|
||||||
TankClass,
|
TankClass,
|
||||||
|
unionBoundingBox,
|
||||||
type EngineDefinition,
|
type EngineDefinition,
|
||||||
type EquipmentDefinitions,
|
type EquipmentDefinitions,
|
||||||
type GunDefinition,
|
type GunDefinition,
|
||||||
@@ -336,7 +336,10 @@ export function tankCharacteristics(
|
|||||||
);
|
);
|
||||||
|
|
||||||
const size = normalizeBoundingBox(
|
const size = normalizeBoundingBox(
|
||||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
unionBoundingBox(
|
||||||
|
tankModelDefinition.bounding_box!,
|
||||||
|
turretModelDefinition.bounding_box!,
|
||||||
|
),
|
||||||
);
|
);
|
||||||
const weightKg =
|
const weightKg =
|
||||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||||
|
|||||||
@@ -7,23 +7,12 @@ import {
|
|||||||
import type { DuelMember } from "../../stores/duel";
|
import type { DuelMember } from "../../stores/duel";
|
||||||
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
|
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
|
||||||
|
|
||||||
export function defaultTankWeapon(tank: TankDefinition) {
|
|
||||||
for (const turret of [...tank.turrets].reverse()) {
|
|
||||||
for (const gun of [...turret.guns].reverse()) {
|
|
||||||
const shell = gun.shells[0];
|
|
||||||
|
|
||||||
if (shell) return { turret, gun, shell };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
throw new Error(`Tank ${tank.id} has no gun with shells`);
|
|
||||||
}
|
|
||||||
|
|
||||||
export function tankToDuelMember(
|
export function tankToDuelMember(
|
||||||
tank: TankDefinition,
|
tank: TankDefinition,
|
||||||
provisionDefinitions: ProvisionDefinitions,
|
provisionDefinitions: ProvisionDefinitions,
|
||||||
) {
|
) {
|
||||||
const { turret, gun, shell } = defaultTankWeapon(tank);
|
const turret = tank.turrets.at(-1)!;
|
||||||
|
const gun = turret.guns.at(-1)!;
|
||||||
|
|
||||||
return {
|
return {
|
||||||
camouflage: true,
|
camouflage: true,
|
||||||
@@ -33,7 +22,7 @@ export function tankToDuelMember(
|
|||||||
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
|
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
|
||||||
engine: tank.engines.at(-1)!,
|
engine: tank.engines.at(-1)!,
|
||||||
gun,
|
gun,
|
||||||
shell,
|
shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
||||||
tank,
|
tank,
|
||||||
track: tank.tracks.at(-1)!,
|
track: tank.tracks.at(-1)!,
|
||||||
turret,
|
turret,
|
||||||
|
|||||||
@@ -0,0 +1,89 @@
|
|||||||
|
import type { ObjectMap } from "@react-three/fiber";
|
||||||
|
import type { ComponentProps } from "react";
|
||||||
|
import {
|
||||||
|
BatchedMesh,
|
||||||
|
Group,
|
||||||
|
Mesh,
|
||||||
|
MeshStandardMaterial,
|
||||||
|
type Object3D,
|
||||||
|
} from "three";
|
||||||
|
|
||||||
|
interface BatchedProps extends ComponentProps<"group"> {
|
||||||
|
slicer: (node: Object3D) => boolean;
|
||||||
|
mutator?: (mesh: Mesh) => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useBatched(map: ObjectMap, shadows = false) {
|
||||||
|
return function Batched({ slicer, mutator, ...props }: BatchedProps) {
|
||||||
|
const groups = new Map<
|
||||||
|
MeshStandardMaterial,
|
||||||
|
{ clonedMaterial: MeshStandardMaterial; meshes: Mesh[] }
|
||||||
|
>();
|
||||||
|
|
||||||
|
for (const node of Object.values(map.nodes)) {
|
||||||
|
if (!slicer(node)) continue;
|
||||||
|
|
||||||
|
node.traverse((object) => {
|
||||||
|
if (!(object instanceof Mesh)) return;
|
||||||
|
|
||||||
|
const originalMaterial = object.material;
|
||||||
|
|
||||||
|
if (!(originalMaterial instanceof MeshStandardMaterial)) return;
|
||||||
|
|
||||||
|
let group = groups.get(originalMaterial);
|
||||||
|
|
||||||
|
if (!group) {
|
||||||
|
group = {
|
||||||
|
clonedMaterial: originalMaterial.clone(),
|
||||||
|
meshes: [],
|
||||||
|
};
|
||||||
|
groups.set(originalMaterial, group);
|
||||||
|
}
|
||||||
|
|
||||||
|
group.meshes.push(object);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const wrapper = new Group();
|
||||||
|
|
||||||
|
for (const { clonedMaterial: material, meshes } of groups.values()) {
|
||||||
|
let vertices = 0;
|
||||||
|
let indices = 0;
|
||||||
|
|
||||||
|
for (const mesh of meshes) {
|
||||||
|
vertices += mesh.geometry.attributes.position.count;
|
||||||
|
indices += mesh.geometry.index!.count;
|
||||||
|
}
|
||||||
|
|
||||||
|
const batched = new BatchedMesh(
|
||||||
|
meshes.length,
|
||||||
|
vertices,
|
||||||
|
indices,
|
||||||
|
material,
|
||||||
|
);
|
||||||
|
|
||||||
|
for (const mesh of meshes) {
|
||||||
|
const geometryId = batched.addGeometry(mesh.geometry);
|
||||||
|
const instanceId = batched.addInstance(geometryId);
|
||||||
|
|
||||||
|
mesh.updateWorldMatrix(true, false);
|
||||||
|
batched.setMatrixAt(instanceId, mesh.matrixWorld);
|
||||||
|
|
||||||
|
if (shadows) {
|
||||||
|
batched.castShadow = true;
|
||||||
|
batched.receiveShadow = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
mutator?.(mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
wrapper.add(batched);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<group {...props}>
|
||||||
|
<primitive object={wrapper} />
|
||||||
|
</group>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
|
||||||
import sharp from "sharp";
|
|
||||||
import {
|
|
||||||
docImageId,
|
|
||||||
externalDocImages,
|
|
||||||
} from "../../../../core/blitzkit/docImages";
|
|
||||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
|
||||||
import { getStaticPaths as _getStaticPaths } from "../../_index";
|
|
||||||
|
|
||||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
|
||||||
const documents = import.meta.glob<string>(
|
|
||||||
"../../../../../../../docs/**/*.md",
|
|
||||||
{ eager: true, query: "?raw", import: "default" },
|
|
||||||
);
|
|
||||||
const urls = new Set(Object.values(documents).flatMap(externalDocImages));
|
|
||||||
|
|
||||||
return Array.from(
|
|
||||||
urls,
|
|
||||||
(url) =>
|
|
||||||
({
|
|
||||||
params: { id: docImageId(url) },
|
|
||||||
props: { url },
|
|
||||||
}) satisfies GetStaticPathsItem,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
export async function GET({ props }: APIContext<{ url: string }>) {
|
|
||||||
const response = await fetch(props.url);
|
|
||||||
|
|
||||||
if (!response.ok) {
|
|
||||||
throw new Error(`Failed to fetch ${props.url}: ${response.status}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
const image = await sharp(Buffer.from(await response.arrayBuffer()))
|
|
||||||
.webp()
|
|
||||||
.toBuffer();
|
|
||||||
|
|
||||||
return new Response(new Uint8Array(image));
|
|
||||||
}
|
|
||||||
@@ -1,15 +1,16 @@
|
|||||||
import {
|
import {
|
||||||
parseHierarchies,
|
|
||||||
Sc2ReadStream,
|
Sc2ReadStream,
|
||||||
ScgReadStream,
|
ScgReadStream,
|
||||||
toUniqueId,
|
toUniqueId,
|
||||||
VertexAttribute,
|
VertexAttribute,
|
||||||
vertexAttributeVectorSizes,
|
vertexAttributeVectorSizes,
|
||||||
|
type Hierarchy,
|
||||||
type VehicleDefinitionList,
|
type VehicleDefinitionList,
|
||||||
} from "@blitzkit/core";
|
} from "@blitzkit/core";
|
||||||
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||||
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
|
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
|
||||||
import type { APIContext } from "astro";
|
import type { APIContext } from "astro";
|
||||||
|
import { times } from "lodash-es";
|
||||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||||
|
|
||||||
export { getStaticPaths } from "./_index";
|
export { getStaticPaths } from "./_index";
|
||||||
@@ -55,10 +56,13 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
|||||||
const scene = document.createScene();
|
const scene = document.createScene();
|
||||||
const buffer = document.createBuffer();
|
const buffer = document.createBuffer();
|
||||||
|
|
||||||
parseHierarchies<Scene | Node>(
|
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||||
sc2["#hierarchy"],
|
hierarchies.forEach((hierarchy) => {
|
||||||
scene,
|
const components = times(
|
||||||
(hierarchy, components, parent) => {
|
hierarchy.components.count,
|
||||||
|
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||||
|
);
|
||||||
|
|
||||||
components.forEach((component) => {
|
components.forEach((component) => {
|
||||||
switch (component["comp.typename"]) {
|
switch (component["comp.typename"]) {
|
||||||
case "TransformComponent":
|
case "TransformComponent":
|
||||||
@@ -159,9 +163,13 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
return parent;
|
if (hierarchy["#hierarchy"]) {
|
||||||
},
|
parseHierarchies(hierarchy["#hierarchy"], parent);
|
||||||
);
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
parseHierarchies(sc2["#hierarchy"], scene);
|
||||||
|
|
||||||
return document;
|
return document;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
import {
|
import {
|
||||||
bufferToBigInt,
|
bufferToBigInt,
|
||||||
DdsReadStream,
|
DdsReadStream,
|
||||||
parseHierarchies,
|
|
||||||
PvrReadStream,
|
PvrReadStream,
|
||||||
Sc2ReadStream,
|
Sc2ReadStream,
|
||||||
ScgReadStream,
|
ScgReadStream,
|
||||||
toUniqueId,
|
toUniqueId,
|
||||||
VertexAttribute,
|
VertexAttribute,
|
||||||
type ConfigArchive,
|
type ConfigArchive,
|
||||||
|
type Hierarchy,
|
||||||
type TankParameters,
|
type TankParameters,
|
||||||
type Textures,
|
type Textures,
|
||||||
type VehicleDefinitionList,
|
type VehicleDefinitionList,
|
||||||
@@ -240,10 +240,8 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
|||||||
materials.set(id, resolvedMaterial);
|
materials.set(id, resolvedMaterial);
|
||||||
});
|
});
|
||||||
|
|
||||||
parseHierarchies<Scene | Node>(
|
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||||
sc2["#hierarchy"],
|
hierarchies.forEach((hierarchy) => {
|
||||||
scene,
|
|
||||||
(hierarchy, components, parent) => {
|
|
||||||
if (
|
if (
|
||||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||||
@@ -251,6 +249,10 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
const node = document.createNode(hierarchy.name);
|
const node = document.createNode(hierarchy.name);
|
||||||
|
const components = times(
|
||||||
|
hierarchy.components.count,
|
||||||
|
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||||
|
);
|
||||||
|
|
||||||
components.forEach((component) => {
|
components.forEach((component) => {
|
||||||
switch (component["comp.typename"]) {
|
switch (component["comp.typename"]) {
|
||||||
@@ -359,11 +361,15 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
parent.addChild(node);
|
if (hierarchy["#hierarchy"]) {
|
||||||
|
parseHierarchies(hierarchy["#hierarchy"], node);
|
||||||
|
}
|
||||||
|
|
||||||
return node;
|
parent.addChild(node);
|
||||||
},
|
});
|
||||||
);
|
}
|
||||||
|
|
||||||
|
parseHierarchies(sc2["#hierarchy"], scene);
|
||||||
|
|
||||||
scene.addChild(document.createNode("test"));
|
scene.addChild(document.createNode("test"));
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ import locales from "@blitzkit/i18n/locales.json";
|
|||||||
import { literals } from "@blitzkit/i18n/src/literals";
|
import { literals } from "@blitzkit/i18n/src/literals";
|
||||||
import { Box, Flex, Link } from "@radix-ui/themes";
|
import { Box, Flex, Link } from "@radix-ui/themes";
|
||||||
import { AesonPlug } from "../../../components/AesonPlug";
|
import { AesonPlug } from "../../../components/AesonPlug";
|
||||||
import { Countdown } from "../../../components/Countdown";
|
|
||||||
import HomeHero from "../../../components/HomeHero.astro";
|
import HomeHero from "../../../components/HomeHero.astro";
|
||||||
import { Plugs } from "../../../components/Plugs";
|
import { Plugs } from "../../../components/Plugs";
|
||||||
import ToolCard from "../../../components/ToolCard.astro";
|
import ToolCard from "../../../components/ToolCard.astro";
|
||||||
@@ -66,8 +65,6 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
|
|||||||
<BaseLayout {locale}>
|
<BaseLayout {locale}>
|
||||||
<HomeHero />
|
<HomeHero />
|
||||||
|
|
||||||
<Countdown client:load />
|
|
||||||
|
|
||||||
{
|
{
|
||||||
locale !== locales.default && (
|
locale !== locales.default && (
|
||||||
<Flex justify="center" pt="4" my="4">
|
<Flex justify="center" pt="4" my="4">
|
||||||
|
|||||||
@@ -13,7 +13,6 @@ import { load } from "cheerio";
|
|||||||
import { api } from "../../../../../core/blitzkit/api";
|
import { api } from "../../../../../core/blitzkit/api";
|
||||||
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
|
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
|
||||||
import { tankCharacteristics } from "../../../../../core/blitzkit/tankCharacteristics";
|
import { tankCharacteristics } from "../../../../../core/blitzkit/tankCharacteristics";
|
||||||
import { defaultTankWeapon } from "../../../../../core/blitzkit/tankToDuelMember";
|
|
||||||
import { getStrings } from "../../../../../core/i18n/getStrings";
|
import { getStrings } from "../../../../../core/i18n/getStrings";
|
||||||
import BaseLayout from "../../../../../layouts/BaseLayout.astro";
|
import BaseLayout from "../../../../../layouts/BaseLayout.astro";
|
||||||
import { genericDefaultEquipmentMatrix } from "../../../../../stores/duel/constants";
|
import { genericDefaultEquipmentMatrix } from "../../../../../stores/duel/constants";
|
||||||
@@ -54,7 +53,9 @@ const title = literals(strings.website.tools.tankopedia.tank_seo_title, {
|
|||||||
const url = import.meta.env.SITE + Astro.url.pathname;
|
const url = import.meta.env.SITE + Astro.url.pathname;
|
||||||
|
|
||||||
const icon = alias("api", `/tanks/${id}/icons/big.webp`);
|
const icon = alias("api", `/tanks/${id}/icons/big.webp`);
|
||||||
const { turret, gun, shell } = defaultTankWeapon(tank);
|
const turret = tank.turrets.at(-1)!;
|
||||||
|
const gun = turret.guns.at(-1)!;
|
||||||
|
const shell = gun.shells[0];
|
||||||
const characteristics = tankCharacteristics(
|
const characteristics = tankCharacteristics(
|
||||||
{
|
{
|
||||||
tank,
|
tank,
|
||||||
|
|||||||
Reference in new issue
Block a user