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170 Commits
Author SHA1 Message Date
tresabhi d75a51660e feat: default sln file 2025-04-14 17:26:59 -05:00
tresabhi ac1323a463 feat: some things 2025-04-08 16:25:35 -05:00
tresabhi 292f7aeac0 feat: some more discoveries 2025-04-06 22:49:47 -05:00
tresabhi 1ee232d104 feat: start work on dynamic armor 2025-04-06 10:44:26 -05:00
tresabhi 1d301bf2fb Merge branch 'main' into ue 2025-04-05 22:15:05 -05:00
tresabhi 2a8ca6d36f Merge branch 'main' into ue 2025-04-05 17:18:36 -05:00
tresabhi ed5d2e3ff4 feat: more maps 2025-04-02 16:00:18 -05:00
tresabhi b2684e3152 fix: name 2025-04-01 21:59:00 -05:00
tresabhi d078454711 fix: depot 2025-04-01 21:56:23 -05:00
tresabhi 6aae1c8ee0 go go crazy! 2025-04-01 21:49:16 -05:00
tresabhi a560a37a56 feat: deploy 2025-04-01 21:48:36 -05:00
tresabhi 41486f84d4 fix: full export 2025-04-01 21:22:36 -05:00
tresabhi 29b12c7c28 fix: build only 2025-04-01 21:17:57 -05:00
tresabhi 2a3583a474 fix: cancel 2025-04-01 21:12:39 -05:00
tresabhi eb5e2a935c feat: more more more! 2025-04-01 21:12:06 -05:00
tresabhi 75f6f133ca feat: new website builder 2025-04-01 21:09:08 -05:00
tresabhi f26711bad9 feat: protos 2025-04-01 21:04:38 -05:00
tresabhi a8dc3313cf feat: mirrors 2025-04-01 21:03:39 -05:00
tresabhi 8087752172 feat: mirros 2025-04-01 15:32:37 -05:00
tresabhi cb03a86cce feat: proper assembly 2025-03-29 21:15:55 -05:00
tresabhi 838ce7f35d feat: model api 2025-03-29 20:26:32 -05:00
tresabhi e6f9b07b20 feat: modules list and translations 2025-03-29 19:29:29 -05:00
tresabhi 8afc334aa7 Merge branch 'main' into ue 2025-03-29 18:13:37 -05:00
tresabhi c7017a7a15 feat: cards 2025-03-23 19:07:37 -05:00
tresabhi f1462162f4 fix: persistent cam angle 2025-03-23 18:21:11 -05:00
tresabhi da4c2ece32 feat: better starting angle 2025-03-23 17:51:56 -05:00
tresabhi 80325aa3b2 feat: more fluid 2025-03-23 17:50:26 -05:00
tresabhi 3b937a6f35 feat: outlines 2025-03-23 17:41:38 -05:00
tresabhi 7a8f88f224 feat: safer drag 2025-03-23 17:22:42 -05:00
tresabhi 5982fdde8c feat: dragger 2025-03-23 17:18:42 -05:00
tresabhi dcd7ce61f7 feat: some manual disecting 2025-03-22 20:24:00 -05:00
tresabhi 43021c4945 feat: dissect event 2025-03-22 20:10:05 -05:00
tresabhi 4b24cf313b Merge branch 'ue' of https://github.com/tresabhi/blitzkit into ue 2025-03-22 18:44:01 -05:00
tresabhi d785588cf9 feat: some updates 2025-03-22 18:43:59 -05:00
TrèsAbhi dd9b34ea34 Update Unpacker.cs 2025-03-21 20:00:00 -05:00
tresabhi 7605e1d6f2 feat: new tab 2025-03-21 19:30:37 -05:00
tresabhi 7f056500ca fix: enable 2025-03-21 18:57:13 -05:00
tresabhi 0c37550c05 feat: outlines 2025-03-21 18:55:24 -05:00
tresabhi 1d928e8b72 feat: enabled 2025-03-21 18:08:53 -05:00
tresabhi 9e2465a6e3 fix: double blobbing 2025-03-21 16:51:03 -05:00
tresabhi b061bfd267 feat: prettier pretty log 2025-03-21 16:41:53 -05:00
tresabhi a90e5e20ea feat: but binary size after path 2025-03-21 16:33:34 -05:00
tresabhi 5fcade3efa feat: fill 2025-03-21 16:23:27 -05:00
tresabhi f1bb5736c0 feat: 4 chars 2025-03-21 16:22:14 -05:00
tresabhi 9b45f21457 feat: all pretty log 2025-03-21 16:20:39 -05:00
tresabhi 62fb80dddc feat: all collisions 2025-03-21 16:15:56 -05:00
tresabhi ff0cac84e1 feat: chassis mangler 2025-03-21 15:49:58 -05:00
tresabhi cbd2c2a719 feat: more rendering 2025-03-20 22:07:37 -05:00
tresabhi 5b16e22750 feat: some armor rendering 2025-03-20 21:48:17 -05:00
tresabhi 3a32624823 feat: build only 2025-03-20 20:13:14 -05:00
tresabhi 46374a7a26 feat: some hero code 2025-03-20 12:33:36 -05:00
tresabhi b856268ee0 feat: the thing 2025-03-20 12:17:05 -05:00
tresabhi e60bbc03d2 feat: separate armors 2025-03-20 11:59:24 -05:00
tresabhi 30b18f60be fix: optional static paths 2025-03-20 01:00:20 -05:00
tresabhi 754dff72b9 feat: smaller padding 2025-03-20 00:55:36 -05:00
tresabhi ef7655ab5d fix: color types 2025-03-20 00:53:47 -05:00
tresabhi 9491e7651a fix: types 2025-03-20 00:50:24 -05:00
tresabhi cccd96a021 feat: max file count 2025-03-20 00:21:27 -05:00
tresabhi 16a54ea291 feat: max file count 2025-03-20 00:20:05 -05:00
tresabhi f5c00643e4 feat: armors 2025-03-20 00:18:00 -05:00
tresabhi 652f36ba6c feat: hull model 2025-03-19 20:08:28 -05:00
tresabhi e1957daa5c feat: meta 2025-03-19 19:53:03 -05:00
tresabhi 222fda0c91 fix: i just realized the gallery is going bye bye 2025-03-19 19:48:26 -05:00
tresabhi c9467d68ae feat: in house icons 2025-03-19 19:36:05 -05:00
tresabhi d64f04b2c8 feat: icons 2025-03-19 19:27:47 -05:00
tresabhi a98f0e84d5 feat: gradient 2025-03-19 18:53:48 -05:00
tresabhi 6319e438b1 feat: make it compile! 2025-03-19 01:01:19 -05:00
tresabhi 90a64d4ccf fix: typo 2025-03-19 00:56:41 -05:00
tresabhi cb339eab5f more desc 2025-03-19 00:50:08 -05:00
tresabhi e6a92e2114 softer buttons 2025-03-19 00:49:23 -05:00
tresabhi 4bfc89302f feat: test button 2025-03-19 00:48:35 -05:00
tresabhi 6611088ccb feat: slugs 2025-03-19 00:24:25 -05:00
tresabhi 8d4933dd60 feat: some more apis 2025-03-18 23:53:52 -05:00
tresabhi 4b5ee9db09 feat: api docs 2025-03-18 23:04:08 -05:00
tresabhi cc3aa976db feat: comments 2025-03-18 18:32:14 -05:00
tresabhi 9fb4607bba Merge branch 'main' into ue 2025-03-18 17:41:22 -05:00
tresabhi 6f8790d148 gotta play it safe 2025-03-18 17:35:56 -05:00
tresabhi 57d63ea1d7 gotta go fast 2025-03-18 17:26:09 -05:00
tresabhi 35894f39cf feat: name fetching 2025-03-06 23:05:18 -06:00
tresabhi 18d762c41b fix: format 2025-03-06 21:55:42 -06:00
tresabhi 6ca74e2b83 feat: include change size 2025-03-06 21:55:27 -06:00
tresabhi 56ca3e5ed4 feat: background gray messages 2025-03-06 21:54:20 -06:00
tresabhi 2c059cdc59 feat: blue for no changes 2025-03-06 21:52:00 -06:00
tresabhi b0d7a49b16 feat: missing icon handling 2025-03-06 21:49:17 -06:00
tresabhi 9dfa5a7693 feat: smart uploader 2025-03-06 21:46:05 -06:00
tresabhi e79ed0cf85 feat: texture exporter 2025-03-06 19:41:55 -06:00
tresabhi f52460e98b feat: collision rendering 2025-03-05 12:15:52 -06:00
tresabhi 6a91e86b07 feat: handle duplicates 2025-03-05 11:52:39 -06:00
tresabhi 1fce9c1c88 fix: include all tanks 2025-03-05 10:03:03 -06:00
tresabhi 6e8fdcfeef fix: parrellel safe changes 2025-03-05 09:56:49 -06:00
tresabhi 2fffd512ac feat: include slugs in both 2025-03-05 09:52:09 -06:00
tresabhi 16b3a59f88 feat: slugs back in tanks 2025-03-05 09:51:02 -06:00
tresabhi ba36c600c4 feat: show ms 2025-03-05 00:12:10 -06:00
tresabhi 9fbdaaf87f feat: enable commiting 2025-03-05 00:10:00 -06:00
tresabhi 553c9d552b feat: human ids 2025-03-05 00:07:25 -06:00
tresabhi 1b017aad48 feat: seo ids list 2025-03-04 23:02:26 -06:00
tresabhi 74fefe6291 feat: let the damn thing compile 2025-03-04 22:55:45 -06:00
tresabhi 5d81b7ff5a Merge branch 'main' into ue 2025-03-04 22:45:27 -06:00
tresabhi 789578f2b3 incomplete stuff 2025-03-03 16:07:39 -06:00
tresabhi 0864825513 feat: names 2025-03-01 23:08:22 -06:00
tresabhi 6f11fb4a70 fix: delete after 2025-03-01 21:54:23 -06:00
tresabhi 1567f8270c fix: use escape 2025-03-01 21:51:45 -06:00
tresabhi 0b5d019dc8 feat: delete right after 2025-03-01 21:46:48 -06:00
tresabhi 932a04a398 feat: pre bundled 2025-03-01 21:46:17 -06:00
tresabhi 05c0839936 feat: file list 2025-03-01 21:38:06 -06:00
tresabhi 95ae891212 fix: provider 2025-03-01 21:34:39 -06:00
tresabhi 3aea04b6cb fix: remove filelist 2025-02-25 18:29:42 -06:00
tresabhi 1d28768bb7 feat: ini 2025-02-25 18:28:08 -06:00
tresabhi 14d9794f57 feat: try only pak0 2025-02-25 18:15:40 -06:00
tresabhi 9cd38db684 feat: include protos 2025-02-25 18:09:22 -06:00
tresabhi 6a5af32f6c feat: unpacker full 2025-02-25 18:03:38 -06:00
tresabhi af0b430927 feat: some unpacking 2025-02-25 17:55:05 -06:00
tresabhi 8c7f851692 feat: commit 2025-02-25 17:23:25 -06:00
tresabhi 57a2daa5e4 feat: hull collision mesh 2025-02-25 15:36:34 -06:00
tresabhi 63d27aec64 feat: canon interface 2025-02-25 15:15:03 -06:00
tresabhi 90c5c16b00 feat: some texture mounting 2025-02-02 22:22:10 -06:00
tresabhi 4d94205547 feat: some material things 2025-02-02 21:55:17 -06:00
tresabhi 31ff50ffd8 feat: custom gltf 2025-02-02 13:39:37 -06:00
tresabhi 22e4553720 feat: export 2025-02-02 00:54:07 -06:00
tresabhi 8b268cb647 feat: hull mesh 2025-02-02 00:25:47 -06:00
tresabhi 168a955380 feat: use nuget package 2025-02-01 22:05:27 -06:00
tresabhi 37ec987a32 feat: use nuget package 2025-02-01 22:04:58 -06:00
tresabhi 37b5d1c6e8 feat: implement mappeduobject 2025-02-01 22:01:06 -06:00
tresabhi 09abbbadc9 feat: more mapping 2025-02-01 21:51:43 -06:00
tresabhi 8b0f95c53d feat: more shit 2025-02-01 21:21:12 -06:00
tresabhi 920ef6e5c4 feat: extract tank mangle logic 2025-01-30 12:54:37 -06:00
tresabhi 6829ff921d feat: mangle crew healths 2025-01-30 12:49:15 -06:00
tresabhi c6f4a13abc feat: some healths 2025-01-30 11:31:55 -06:00
tresabhi 67f312075a feat: more proto 2025-01-29 19:14:46 -06:00
tresabhi 5881b5b533 feat: parsing 2025-01-28 19:56:34 -06:00
tresabhi aa4da2ac4e feat: maps 2025-01-28 19:53:15 -06:00
tresabhi d6c1e8069d feat: parsing 2025-01-28 19:52:49 -06:00
tresabhi 74a8df6842 feat: rename cli 2025-01-28 12:59:59 -06:00
tresabhi 157fa0c1dd feat: protos 2025-01-28 12:55:02 -06:00
tresabhi 0139dd45c9 feat: dir api 2025-01-27 22:17:13 -06:00
tresabhi 9546bf5bb7 feat: oh my lord i did it 2025-01-27 17:25:40 -06:00
tresabhi 1714028e83 feat: start of tank proto 2025-01-26 21:51:35 -06:00
tresabhi d178c458df feat: remove stuff 2025-01-26 21:17:25 -06:00
tresabhi 415aebfd74 fix: use debug 2025-01-26 17:05:53 -06:00
tresabhi 68fd8fcfc5 feat: exergize globs 2025-01-26 17:03:49 -06:00
tresabhi 4c16af918d fix: override 2025-01-26 13:12:03 -06:00
tresabhi b16601704f feat: sort hd and non-hd 2025-01-26 13:11:40 -06:00
tresabhi 3a2aa135a1 feat: archive vfs 2025-01-26 12:39:23 -06:00
tresabhi 6a43773b55 fix: use oodle prefix 2025-01-26 12:36:38 -06:00
tresabhi fa5132aba5 fix: log 2025-01-26 12:35:03 -06:00
tresabhi c21a2bf58b fix: await 2025-01-26 12:28:53 -06:00
tresabhi 55ef1ecbd8 feat: oodle 2025-01-26 12:28:14 -06:00
tresabhi 3883eddd5d feat: memory 2025-01-26 12:11:40 -06:00
tresabhi 40dd752cb7 feat: stream 2025-01-25 23:59:10 -06:00
tresabhi 3c6ae546f6 feat: dlc 2025-01-25 23:51:18 -06:00
tresabhi 51fe0fe41f feat: default ini parser 2025-01-25 23:27:39 -06:00
tresabhi 1957d960aa feat: agonostic dll 2025-01-25 22:44:50 -06:00
tresabhi 7098395323 feat: some unpacker stuff 2025-01-25 22:17:41 -06:00
tresabhi 57287cea3a fix: uh lol hide that 2025-01-25 21:50:32 -06:00
tresabhi 9158f0bb79 fix: use custom dir 2025-01-25 21:48:33 -06:00
tresabhi 55e5298ba6 fix: use dotnet 9 2025-01-25 21:46:14 -06:00
tresabhi fcc34f7942 fix: cd 2025-01-25 21:45:08 -06:00
tresabhi b70d65f37b feat: more 2025-01-25 21:42:25 -06:00
tresabhi 693c3f42a6 fix: regex 2025-01-25 21:21:52 -06:00
tresabhi eab868db05 fix: no s in paks 2025-01-25 21:18:30 -06:00
tresabhi 5a9c463457 fix: indent 2025-01-25 21:16:15 -06:00
tresabhi 8119cdbb36 feat: regex 2025-01-25 21:15:03 -06:00
tresabhi 8ce7a205f1 fix: app flag 2025-01-25 21:09:43 -06:00
tresabhi e943a1af82 feat: test of cron 2025-01-25 21:07:56 -06:00
tresabhi e4cb8b3116 feat: read 2025-01-25 14:24:18 -06:00
tresabhi 4afc413d8b feat: vfs 2025-01-25 13:49:28 -06:00
tresabhi df93c986f9 feat: first proof of concept of reading 2025-01-25 13:20:55 -06:00
tresabhi 6f9336d067 featL include as submodule 2025-01-25 12:04:48 -06:00
tresabhi 82af101f9c feat: pathing 2025-01-23 21:43:54 -06:00
tresabhi 8e4f4c39bb feat: start on cli 2025-01-20 22:16:15 -06:00
1043 changed files with 68944 additions and 35629 deletions

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+13
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{
"version": 1,
"isRoot": true,
"tools": {
"csharpier": {
"version": "0.30.6",
"commands": [
"dotnet-csharpier"
],
"rollForward": false
}
}
}
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/submodules/
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{
"tabWidth": 2
}
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name: 🐞 Bug Report
description: BlitzKit is not behaving as expected.
labels: ["bug"]
type: bug
body:
- type: markdown
attributes:
value: Thank you so much for reporting an issue! Please fill out the form below in its entirety and we'll address your issue as soon as possible.
- type: textarea
validations:
required: true
attributes:
label: What happened?
description: What about BlitzKit's behavior did you find unexpected?
- type: textarea
attributes:
label: How do you reproduce the issue?
description: What steps one must follow to recreate your issue?
- type: dropdown
attributes:
label: Branch
description: What branch of BlitzKit were you using? Please see the "Branch" section of the footer at the very bottom of any page.
options:
- Production
- Preview
- OpenTest
default: 0
validations:
required: true
- type: input
attributes:
label: Discord username
description: Do you have a Discord account that we can reach out to for further information?
-10
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blank_issues_enabled: false
contact_links:
- name: 🎮 Discord Server
about: Got questions? We answer better on Discord!
url: https://discord.gg/nDt7AjGJQH
- name: ✉️ Email
about: Reach out to BlitzKit formally through email.
url: https://blitzkit.app/contact
-16
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@@ -1,16 +0,0 @@
name: 💡 Feature Request
description: BlitzKit could use a new idea.
labels: ["enhancement"]
type: feature
body:
- type: markdown
attributes:
value: Thank you so much for pitching in an idea!
- type: textarea
validations:
required: true
attributes:
label: What's your idea?
description: Please be descriptive and feel free to add drawings/screenshots if needed.
-6
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version: 2
updates:
- package-ecosystem: "bun"
directory: "/"
schedule:
interval: "daily"
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name: Averages
on:
workflow_dispatch:
schedule:
- cron: '0 8 * * *'
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: oven-sh/setup-bun@v1
- name: Install dependencies
run: bun install
- name: Build averages
env:
PUBLIC_ASSET_BRANCH: main
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
DATABASE_URL: ${{ secrets.DATABASE_URL }}
VIDEOS_SHEET: ${{ secrets.VIDEOS_SHEET }}
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
run: bun run build:averages --production
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name: Build Bot
on:
push:
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: oven-sh/setup-bun@v1
- name: Install dependencies
run: bun install
- name: Build Prisma
run: bun run build:prisma
- name: Build bot
run: bun run build:bot
- name: Archive build
uses: actions/upload-artifact@v4
with:
name: bot
path: dist/bot
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name: Discover IDs
on:
workflow_dispatch:
schedule:
- cron: '0 0 * * 1'
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
DATABASE_URL: ${{ secrets.DATABASE_URL }}
PUBLIC_ASSET_BRANCH: ${{ secrets.PUBLIC_ASSET_BRANCH }}
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: oven-sh/setup-bun@v1
- name: Install dependencies
run: bun install
- name: Discover IDs
run: bun build:ids --production
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name: Host Bot
on:
push:
branches: main
schedule:
- cron: '0 */5 * * *'
workflow_dispatch:
release:
types: [created, published, released, edited]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
DATABASE_URL: ${{ secrets.DATABASE_URL }}
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
PUBLIC_ASSET_BRANCH: ${{ secrets.PUBLIC_ASSET_BRANCH }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
jobs:
host:
runs-on: ubuntu-latest
steps:
- uses: oven-sh/setup-bun@v1
# with:
# bun-version: 1.1.33
- name: Download release assets
run: |
DOWNLOAD_URL=$(curl -s https://api.github.com/repos/tresabhi/blitzkit/releases/latest \
| grep "browser_download_url.*bot.zip" \
| cut -d : -f 2,3 \
| tr -d \")
curl -L -o bot.zip $DOWNLOAD_URL
mkdir -p dist/bot
unzip bot.zip -d dist/bot
- name: Install sharp
run: bun init -y && bun add sharp
- name: Move directories
run: mv dist/bot/prisma .
- name: Run bot
run: bun run dist/bot/main.js
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name: Discover IDs
on:
push:
branches: production
schedule:
- cron: 0 */6 * * *
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
discover:
name: Discover IDs
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v6
with:
ref: production
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- name: Setup bun
uses: oven-sh/setup-bun@v2
- name: Install dependencies
run: bun install
- name: Setup Git
run: |
git config --global user.name "github-actions[bot]"
git config --global user.email "41898282+github-actions[bot]@users.noreply.github.com"
- name: Discover IDs
run: bun run discover-ids
env:
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
GH_TOKEN: ${{ secrets.IDS_TOKEN }}
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name: Rating Asia
on:
workflow_dispatch:
schedule:
- cron: '0 17 * * *'
jobs:
host:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: oven-sh/setup-bun@v1
- name: Install dependencies
run: bun install
- name: Generate leaderboard
env:
PUBLIC_ASSET_BRANCH: main
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
DATABASE_URL: ${{ secrets.DATABASE_URL }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
run: bun build:ratingleaderboard --region=asia
+28
View File
@@ -0,0 +1,28 @@
name: Rating Europe
on:
workflow_dispatch:
schedule:
- cron: '0 23 * * *'
jobs:
host:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: oven-sh/setup-bun@v1
- name: Install dependencies
run: bun install
- name: Generate leaderboard
env:
PUBLIC_ASSET_BRANCH: main
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
DATABASE_URL: ${{ secrets.DATABASE_URL }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
run: bun build:ratingleaderboard --region=eu
+28
View File
@@ -0,0 +1,28 @@
name: Rating North America
on:
workflow_dispatch:
schedule:
- cron: '0 5 * * *'
jobs:
host:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: oven-sh/setup-bun@v1
- name: Install dependencies
run: bun install
- name: Generate leaderboard
env:
PUBLIC_ASSET_BRANCH: main
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
DATABASE_URL: ${{ secrets.DATABASE_URL }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
run: bun build:ratingleaderboard --region=com
+37
View File
@@ -0,0 +1,37 @@
name: Reviews
on:
workflow_dispatch:
schedule:
- cron: 0 0 * * 2
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
DATABASE_URL: ${{ secrets.DATABASE_URL }}
PUBLIC_ASSET_BRANCH: ${{ secrets.PUBLIC_ASSET_BRANCH }}
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- name: Install dependencies
run: bun install
- name: Find reviews
run: bun packages/scripts/src/reviews.ts
-176
View File
@@ -1,176 +0,0 @@
name: Website
on:
push:
schedule:
- cron: "0 4 * * *"
workflow_dispatch:
inputs:
branch:
description: Branch
type: choice
required: true
default: production
options:
- production
- main
environment:
description: Environment
type: choice
required: true
default: production
options:
- development
- beta
- production
- preview
- opentest
client_provider:
description: Client provider
type: choice
required: true
default: steam
options:
- steam
- zip
- wgpkg
client_source:
description: Client source
type: string
required: true
default: 444200/windows
permissions:
contents: read
concurrency:
group: ${{ github.workflow }}-${{ inputs.environment || github.ref }}
cancel-in-progress: true
env:
# client
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }}
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }}
CLIENT_PROVIDER: ${{ inputs.client_provider || 'steam' }}
CLIENT_SOURCE: ${{ inputs.client_source || '444200/windows' }}
CLIENT_DIR: ../../temp/game
# blitzkit
PUBLIC_ENVIRONMENT: ${{ inputs.environment || 'production' }}
PUBLIC_PROMOTE_OPENTEST: false
PUBLIC_STATIC_ASSET_BASE: https://assets.blitzkit.app
PUBLIC_GUIDE_WEBSITE: https://guidesblitz.com
# blitz
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
# google
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
# wargaming
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
jobs:
build:
name: Build website
runs-on: ubuntu-latest
strategy:
fail-fast: true
matrix:
chunk: [default, api]
steps:
- name: Free disk space
uses: jlumbroso/free-disk-space@main
- name: Checkout
uses: actions/checkout@v6
with:
ref: ${{ inputs.branch || 'production' }}
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- name: Setup bun
uses: oven-sh/setup-bun@v2
- name: Setup protoc
uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
- name: Setup CLIs
run: |
sudo apt-get update
sudo apt-get install -y aria2 libarchive-tools
- name: Install dependencies
run: bun install
- name: Download Client
run: bun run download-client
- name: Build
run: bun run --bun build
env:
CHUNK: ${{ matrix.chunk }}
- name: Upload artifact
id: upload
uses: actions/upload-artifact@v4
with:
name: chunk-${{ matrix.chunk }}
path: dist/website
- name: Trigger deployment
# Deploy if:
# 1. Running cron from main using content from production to target production
# 2. Running manually and targeting non-production
if: >-
${{
github.ref == 'refs/heads/production' ||
(inputs.environment != '' && inputs.environment != 'production')
}}
env:
TOKEN: ${{ secrets.GH_NODE_DEPLOY_TOKEN }}
CHUNK: ${{ matrix.chunk }}
run: |
ENV_FILE="environments/${PUBLIC_ENVIRONMENT}.json"
TARGET_REPO=$(jq -r ".nodes.\"$CHUNK\"" "$ENV_FILE")
if [ "$TARGET_REPO" == "null" ] || [ -z "$TARGET_REPO" ]; then
exit 1
fi
curl \
-X POST \
-H "Accept: application/vnd.github+json" \
-H "Authorization: Bearer $TOKEN" \
"https://api.github.com/repos/$TARGET_REPO/dispatches" \
-d "{
\"event_type\": \"deploy-pages\",
\"client_payload\": {
\"source_repo\": \"${{ github.repository }}\",
\"run_id\": \"${{ github.run_id }}\",
\"artifact_id\": \"${{ steps.upload.outputs.artifact-id }}\",
\"chunk\": \"$CHUNK\"
}
}"
+167
View File
@@ -0,0 +1,167 @@
name: Website
on:
push:
workflow_dispatch:
schedule:
- cron: '0 4 * * *'
permissions:
contents: read
pages: write
id-token: write
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
# PUBLIC_ASSET_BRANCH: ${{ secrets.PUBLIC_ASSET_BRANCH }}
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
ALLOW_ROBOTS: true
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
DEPOT_DOWNLOADER_USERNAME: ${{ secrets.DEPOT_DOWNLOADER_USERNAME }}
DEPOT_DOWNLOADER_PASSWORD: ${{ secrets.DEPOT_DOWNLOADER_PASSWORD }}
STEAM_OS: windows
STEAM_APP: 3341250
STEAM_DEPOT: 3341251
PUBLIC_ASSET_BRANCH: ue
GH_TOKEN: ${{ secrets.GH_TOKEN }}
VERCEL_ORG_ID: ${{ secrets.VERCEL_ORG_ID }}
VERCEL_PROJECT_ID: ${{ secrets.VERCEL_PROJECT_ID }}
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- name: Setup bun
uses: oven-sh/setup-bun@v1
- name: Configure pages
uses: actions/configure-pages@v5
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 9.0
- name: Download Steam Depot
run: |
mkdir -p temp
echo "Downloading..."
DOWNLOAD_URL=$(curl -s https://api.github.com/repos/SteamRE/DepotDownloader/releases/latest | \
grep -i "linux-x64" | \
grep "browser_download_url" | \
cut -d '"' -f 4)
curl -L "$DOWNLOAD_URL" -o temp/depotDownloader.zip
echo "Unzipping..."
unzip temp/depotDownloader.zip -d temp/depotDownloader
echo "Download complete; files:"
ls temp/depotDownloader
- name: Download dependencies
run: bun install
- name: Restore dependencies
run: |
cd src/BlitzKit.CLI
dotnet restore
- name: Download client
run: |
chmod +x temp/depotDownloader/DepotDownloader
temp/depotDownloader/DepotDownloader \
-username "${{ env.DEPOT_DOWNLOADER_USERNAME }}" \
-password "${{ env.DEPOT_DOWNLOADER_PASSWORD }}" \
-os ${{ env.STEAM_OS }} \
-app ${{ env.STEAM_APP }} \
-depot ${{ env.STEAM_DEPOT }} \
-dir temp/depot \
-filelist filelist.txt
- name: Download containers
run: |
cd src/BlitzKit.CLI
dotnet run unpack ../../temp/depot
- name: Run API and build website
run: |
cd src/BlitzKit.CLI
dotnet run api --depot --verbosepa &
SERVER_PID=$!
cd ../..
bun run buildonly:website
kill $SERVER_PID || true
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
name: build
path: dist/website
deploy-github-pages:
if: ${{ github.ref == 'refs/heads/main' }}
name: Deploy to GitHub Pages
runs-on: ubuntu-latest
needs: build
environment:
name: Production
url: ${{ steps.deployment.outputs.page_url }}
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4
deploy-vercel:
if: ${{ github.ref != 'refs/heads/main' }}
name: Deploy to Vercel
runs-on: ubuntu-latest
needs: build
environment:
name: Preview
url: ${{ steps.url.outputs.url }}
steps:
- uses: actions/checkout@v4
- name: Setup bun
uses: oven-sh/setup-bun@v1
- name: Download artifact
uses: actions/download-artifact@v4
with:
name: build
path: .vercel/output/
- name: Install Vercel CLI
run: bun install --global vercel
- name: Deploy Project Artifacts to Vercel
shell: bash
run: vercel deploy --prebuilt --token=${{ secrets.VERCEL_TOKEN }} | tee deploy.log
- name: Set preview url
id: url
run: echo "url=$(tail -1 deploy.log)">> $GITHUB_OUTPUT
+490 -25
View File
@@ -1,3 +1,5 @@
# src/BlitzKit.CLI/Protos
node_modules
_node_modules
package-lock.json
@@ -22,33 +24,496 @@ depots
public/sitemap*
/firebase.json
target
# packages/core/src/protos/*.ts
# packages/core/src/protos/*
# !packages/core/src/protos/*.proto
/.vercel
.astro
/.astro
.vercel
/src
dev-dist
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from `dotnet new gitignore`
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
# dotenv files
.env
# User-specific files
*.rsuser
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET
project.lock.json
project.fragment.lock.json
artifacts/
# Tye
.tye/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
# REMOVING THIS BECAUSE IT IGNORES PACKAGES LOL
# **/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
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*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
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OpenCover/
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ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml
.idea/
##
## Visual studio for Mac
##
# globs
Makefile.in
*.userprefs
*.usertasks
config.make
config.status
aclocal.m4
install-sh
autom4te.cache/
*.tar.gz
tarballs/
test-results/
# Mac bundle stuff
*.dmg
*.app
# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore
# General
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
# Windows thumbnail cache files
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
# Vim temporary swap files
*.swp
+9 -3
View File
@@ -1,3 +1,9 @@
[submodule "packages/closed"]
path = packages/closed
url = https://github.com/blitzkit/closed.git
[submodule "submodules/blitzkit-closed"]
path = submodules/blitzkit-closed
url = https://github.com/tresabhi/blitzkit-closed
[submodule "submodules/CUE4Parse"]
path = submodules/CUE4Parse
url = https://github.com/FabianFG/CUE4Parse
[submodule "submodules/UAssetAPI"]
path = submodules/UAssetAPI
url = https://github.com/atenfyr/UAssetAPI
+1
View File
@@ -0,0 +1 @@
/submodules/
+7
View File
@@ -0,0 +1,7 @@
{
"trailingComma": "all",
"tabWidth": 2,
"semi": true,
"singleQuote": true,
"printWidth": 80
}
+22 -39
View File
@@ -11,19 +11,17 @@
"analyticsreporting",
"APAC",
"apcr",
"appinfo",
"applypatches",
"arrayfy",
"artefacts",
"astrojs",
"astrolib",
"atgm",
"autocrop",
"Autoloader",
"Autoreloader",
"AYUV",
"battleresults",
"bbox",
"beforeinstallprompt",
"bepaint",
"betakrieg",
"BINORMAL",
@@ -36,20 +34,16 @@
"blitzkit",
"blitzrinth",
"blitzstars",
"bufbuild",
"cacheable",
"Callouts",
"Camo",
"Carro",
"CCPAOPTOUT",
"CDON",
"clanid",
"classname",
"cleandist",
"closedkrieg",
"cockroackdb",
"Coef",
"Combattimento",
"cooldown",
"corelations",
"corsproxy",
@@ -61,49 +55,40 @@
"dbid",
"Ddpf",
"Ddsd",
"deadrail",
"debugflags",
"deburr",
"decalmask",
"decompressor",
"décor",
"dedup",
"defence",
"degressive",
"depotdownloader",
"devkrieg",
"diacriticless",
"DIDS",
"donotremove",
"drei",
"Droodles",
"dvpd",
"dvpl",
"DVPLCRC",
"dvpm",
"dxgi",
"easimon",
"echarts",
"Everytime",
"Exergizable",
"Exergize",
"Exergizing",
"Exergy",
"FASTNAME",
"favicons",
"flexdirection",
"fontsource",
"FOURCC",
"frameloop",
"fsformat",
"Fullscreen",
"fullstats",
"fuzzysort",
"gamemode",
"gameplay",
"glsl",
"GLTF",
"GSOR",
"gtag",
"haha",
"Herdbreaker",
"Hetz",
"highp",
"iife",
"imgur",
@@ -117,7 +102,6 @@
"leaderboards",
"lerp",
"LINEARSIZE",
"linktarget",
"lmao",
"loadouts",
"loddist",
@@ -126,7 +110,6 @@
"Maddoxkkm",
"malum",
"mantlets",
"mediump",
"metallicness",
"metalness",
"minitelrose",
@@ -140,45 +123,42 @@
"NEGATIVEX",
"NEGATIVEY",
"NEGATIVEZ",
"networkidle",
"Newtonsoft",
"NITROPAY",
"nivo",
"nmatname",
"noout",
"normalmap",
"oneof",
"Oodle",
"oopsies",
"Oopsy",
"opentest",
"OPTML",
"otemp",
"outdir",
"outfile",
"ownedtanks",
"padder",
"paks",
"partytown",
"patchnotes",
"PIXELFORMAT",
"playerachievements",
"playerinfo",
"playform",
"Playtest",
"pngjs",
"POSITIVEX",
"POSITIVEY",
"POSITIVEZ",
"precompute",
"preforged",
"Promisable",
"proto",
"protobuf",
"protoc",
"protos",
"proxyclient",
"prunestrings",
"Pyogenics",
"ratingleaderboard",
"raycaster",
"Redirector",
"Relogin",
"regen",
"researchable",
"Resvg",
"rizz",
@@ -192,8 +172,6 @@
"searchtanks",
"SHAREDEXP",
"SKLLD",
"sluggify",
"smoothstep",
"Smri",
"Specularity",
"SSAO",
@@ -213,14 +191,14 @@
"tankopedia",
"tankopedias",
"tankstats",
"tauri",
"texconv",
"TEXCOORD",
"tresabhi",
"tungstentip",
"Turretless",
"TYPELESS",
"uasset",
"ubjson",
"uexp",
"Unicum",
"UNLOCALIZED",
"UNORM",
@@ -228,14 +206,14 @@
"Unregistering",
"unrotate",
"unwrapper",
"userns",
"Usmap",
"vercel",
"Verts",
"vickers",
"vitepress",
"Vovko",
"wargaming",
"webp",
"wgpkg",
"whitespaces",
"WHSS",
"winrate",
@@ -252,7 +230,12 @@
"yolo",
"youtuber",
"youtubers",
"zoomable"
"zustand"
],
"typescript.tsdk": "node_modules\\typescript\\lib"
"deno.enable": false,
"deno.unstable": false,
"cSpell.enableFiletypes": ["glsl", "proto3"],
"typescript.tsdk": "node_modules\\typescript\\lib",
"liveServer.settings.multiRootWorkspaceName": "blitzkit",
"dotnet.defaultSolution": "blitzkit.sln"
}
+41
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@@ -0,0 +1,41 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/blitzkit.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary;ForceNoAlign"
],
"problemMatcher": "$msCompile"
},
{
"label": "publish",
"command": "dotnet",
"type": "process",
"args": [
"publish",
"${workspaceFolder}/blitzkit.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary;ForceNoAlign"
],
"problemMatcher": "$msCompile"
},
{
"label": "watch",
"command": "dotnet",
"type": "process",
"args": [
"watch",
"run",
"--project",
"${workspaceFolder}/blitzkit.sln"
],
"problemMatcher": "$msCompile"
}
]
}
+7 -69
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@@ -1,75 +1,13 @@
# BlitzKit
## BlitzKit
Your Blitz experience, elevated. https://blitzkit.app/.
Your premier source for all things Blitz.
## Developing: Prerequisites
### https://blitzkit.app/
There's a few things you'll need to get started. If this is your first time working with BlitzKit, it's completely safe to ignore all optional prerequisites below to get things running as quickly as possible.
![BlitzKit website](https://i.imgur.com/KaxUxmt.png)
### Bun
## Invite the bot
[Bun](https://bun.sh/) is the package manager and runtime that BlitzKit uses.
Go to [application directory for BlitzKit](https://discord.com/application-directory/1097673957865443370) and click "Add to Server." Voila! You're ready to go.
Ideally, you should also uninstall Node.js if you have it installed to avoid any cases where Node.js is used to run code instead of Bun which happens in some cases. But, this is not required and is unlikely to cause issues.
### Protocol Buffer
BlitzKit uses [Protocol Buffer's protoc CLI](https://protobuf.dev/installation/) to generate efficiently packed data structures to serve data to clients in place of JSON.
### World of Tanks Blitz
You will need a local installation of [World of Tanks Blitz](https://wotblitz.com/) for BlitzKit to build off.
### aria2 (Optional)
If you plan to use BlitzKit's client-management CLI for BlitzKit Previews, you will need to [get aria2](https://aria2.github.io/) to speed up your downloads.
### libarchive (Optional)
If you plan to use BlitzKit's client-management CLI for BlitzKit OpenTests, you will need to [get libarchive](https://www.libarchive.org/) to keep your downloads completely in-memory.
### Linux (Optional)
All work on BlitzKit is done on Linux and macOS. It is theoretically possible to work on Windows; please feel free to try and share your discoveries with us!
## Developing: Setting Up
Start by cloning the repository and changing directories.
```bash
git clone https://github.com/blitzkit/blitzkit.git
cd blitzkit
```
> [!NOTE]
> There is a closed source submodule under `packages/closed` that you can safely ignore. This sole purpose of this submodule is to provide `dvp.ts`, a proprietary Wargaming game asset tree compression tool. You will not need this at any point.
Then, download the dependencies with Bun.
```bash
bun install
```
Finally, compile the proto files into TypeScript.
```bash
build build-protos
```
## Developing: Environment
Go through the different packages in the `packages` directory and clone their respective `template.env`'s to `.env` files. Follow the instructions in the `.env` files to fill them out as much as you can.
## Developing: Running
Launching the website is as easy as running the `dev` script.
```bash
bun dev
```
If you ever make a change to any proto file, make sure to rebuild them.
```bash
build build-protos
```
![BlitzKit application directory](https://i.imgur.com/YWCtOuJ.png)
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@@ -0,0 +1,29 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.2.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{827E0CD3-B72D-47B6-A68D-7590B98EB39B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlitzKit.CLI", "src\BlitzKit.CLI\BlitzKit.CLI.csproj", "{65351C93-2DB4-8401-3BE1-C253571187A1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{65351C93-2DB4-8401-3BE1-C253571187A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{65351C93-2DB4-8401-3BE1-C253571187A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{65351C93-2DB4-8401-3BE1-C253571187A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{65351C93-2DB4-8401-3BE1-C253571187A1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{65351C93-2DB4-8401-3BE1-C253571187A1} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {70DA613E-E0B8-4525-93DB-3BF91568E845}
EndGlobalSection
EndGlobal
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{
"words": [
"gamemodes",
"Tankopedia"
]
}
+16 -44
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@@ -1,47 +1,19 @@
# BlitzKit Credits
BlitzKit is a one man band **TrèsAbhi** but I am far from solo. Helpers, in the order of contribution over time:
BlitzKit is a one man band **TrèsAbhi** but I am far from solo.
### S0AP
BlitzKit Discord bot verification, testing, advertisement, and the initial encouragement to create BlitzKit.
### Prince_NA
BlitzKit Discord bot and website testing and general advise.
### Vovko
BlitzKit Discord bot and website rendering pipeline.
### Maddox
Game file decompression.
### Pyogenics
Game 3D model parsing.
### Aeson
Game file layout, general advise, advertisement, and Tankopedia pre-release testing.
### Minitelrose, ChickenMan7777
3-caliber rule edge cases.
### HisRoyalFatness, Synx
Embed UX.
### [OPTML] clan, \_34, xkdkw, Droodles Blitz
Tankopedia pre-release testing.
### GonnaHetzMe
Redacted by request.
### Mark Greene
GitHub contributor on bug fixes and feature additions.
| Role | People |
| ------------------------------ | ------------------------------ |
| Bot verification | S0AP |
| General testing | Prince_NA |
| Bot advertisement platform | S0AP |
| Bot rendering pipeline | Vovko |
| Game asset decompression | Maddox |
| Game 3D model parsing | Pyogenics |
| Game file layout | Aeson |
| 3-caliber rule edge cases | Minitelrose, ChickenMan7777 |
| Embed UX | \_34, HisRoyalFatness, Synx |
| Tankopedia pre-release testing | [OPTML], Aeson, \_34, xkdkw |
| Website advertisement platform | Aeson |
| Compare pre-release testing | [OPTML] |
| Redacted | GonnaHetzMe |
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@@ -1,23 +0,0 @@
# BlitzKit 1.27.10
This update changes the URLs across the whole website, removing the "tools" prefix and simplifying other aspects too.
## Changes
- Removed "full" tank names
- For example, tanks like the "Carro 45t" had full names like "Carro Combattimento 45t" which remained pretty much unused, so they have been removed
- Reduced the shadow below the navigation bar
- Removed the "tools" prefix from the URLs; here are the paths:
- `/tools/tankopedia` -> `/tanks`
- `/tools/tankopedia/12345` -> `/tanks/tank-name`
- `/tools/compare` -> `/compare`
- `/tools/embed` -> `/embed`
- `/tools/embed/embed-name` -> `/embed/embed-name`
- `/tools/gallery` -> `/gallery`
- `/tools/performance` -> `/performance`
- `/tools/session` -> `/session`
- `/tools/tier-list` -> `/tier-list`
## Technical Features
- The asset mangler now uses http headers and even more heuristics to minimize re-creating unchanged assets
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@@ -1,7 +0,0 @@
# BlitzKit 1.27.11
This update affects both the bot and the website.
## Technical Changes
- Added a proper CDN domain to avoid error 429s and any slowdowns
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@@ -1,18 +0,0 @@
# BlitzKit 1.27.12
This update only affects the website.
## Features
- Added the ability to sort by HE shell penetration
- The Tankopedia compare bars now account for equipment and selected shells
- Made the hero section of the Tankopedia a bit shorter to show users that the page is scrollable
## Fixes
- The "Clear filters" button no longer shows up after clearing the search bar
- Guns for some tanks no longer go transparent when far away from the camera
- The dynamic armor tab no longer lags and flickers when rotating the turret of a tank
- Reimplemented the missing tool backgrounds in the navigation bar hamburger menu
- The navigation bar now properly goes transparent for pages that request like the Tankopedia pages
- Removed the tank name text outline because it doesn't work on most devices
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@@ -1,19 +0,0 @@
# BlitzKit 1.27.13
This update adds a feature for a future version of WoTB 👁️👃👁️
## Features
- Added compatibility for the new mechanic for the upcoming Polish Tank Destroyers
- This code will remain dormant until the update for WoTB is released
- Added a progress bar to the hero section of the Tankopedia to show that the model is loading
- Reordered some Tankopedia statistics to bring important statistics like Damage to the very top
## Fixes
- The second column in the footer is now aligned on mobile devices
- Fixed an issue that stopped the armor highlighting from working on the Kiwi browser and on older devices
## Technical Changes
- Removed permissions for robots to crawl non-blitzkit.app domains
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@@ -1,8 +0,0 @@
# BlitzKit 1.27.14
This is the 14th patch for `1.27`, making it the new longest lasting version beating the previous record of `1.15.13`!
## Fixes
- Optimized the rendering of the shells in the Tankopedia search
- The Assault Shells cursor now works on iOS devices
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# BlitzKit 1.27.15
I did not see this coming
## Fixes
- The Assault Shell graph now supports damage factors of above 100% now
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@@ -1,25 +0,0 @@
# BlitzKit 1.27.16
## Features
- Added links to GuidesBlitz to Tankopedia to aid users understand tanks beyond just numbers and stats
- Added a gun depression and yaw visualizer
## Changes
- Made the colors of the advanced highlighting mode more subtle
- Made the Tankopedia stat lines more condensed
- You can now scroll the page even with your cursor on the Tankopedia sandbox
## Fixes
- Fixed a bug where the range of increased gun depression was incorrectly doubled
- Removed an unintended space before the "x" in the "Gun damaged" stat
- Fixed an issue causing the 3D renderer to render frames even when off screen
- Fixed a differential issue causing excessive rerendering of the stat lines
- Images no longer exceed the width of the device in the docs
- Assault shells no longer scale the module damage with distance
## Technical Changes
- Removed all code relating to the canceled "Shooting Range" mode
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@@ -1,18 +0,0 @@
# BlitzKit 1.27.17
This update was released early for the website. Today, it'll be officially announced and released for the bot
## Features
- Added the shell reload visualizer to aid people in getting a feel for how long shell reloads really are
- Added lines of stats for the burst shells
## Changes
- Removed the redundant word "Shell" from "Shell reload" and "Shell reloads"
- Removed the penetration over distance slider
## Fixes
- Fixed the DPM of tanks with burst shells like the ATAC
- The DPM will still be different from the game due to a bug in World of Tanks Blitz; I am trying to get Wargaming to fix it; trust BlitzKit!
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@@ -1,11 +0,0 @@
# BlitzKit 1.27.18
## Features
- Added a mini-game to BlitzKit similar to "Guess Who's That Pokemon" but with tanks: http://blitzkit.vercel.app/guess
- Switched to a new renderer for better lighting for the Tankopedia
## Fixes
- The loading bar for the Tankopedia sandbox now shows up again
- Removed a lot of dead code, improving performance
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# BlitzKit 1.27.19
Two updates in a day? I just got a little excited by the new Tankopedia lighting.
## Features
- The camera is now lower down in the Tankopedia, giving the tank a more heroic feel
- Tanks are better framed across all devices, minimizing whitespace
- Added a skip button for the reload visualizer to skip to the next event
## Fixes
- Removed the useless "show grid" setting
- Taking screenshots now no longer includes the scene props like the floor
- The subtler color contrast for the advanced highlighting has now been reverted back to the higher contrast
- The shot display card is now properly aligned as a proper table again
- Tank modules are once again considered in the penetration tester
- Tank filters in the antagonist selector in the Tankopedia sandbox are now properly aligned
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# BlitzKit 1.27.20
It's all technical updates! The HD tanks will be rolled out over the span of few days.
## Technical Changes
- Shadows are disabled if your framerate drops below 30fps
- Pages that redirect to other pages (like the old /tools/tankopedia) now load a few hundred times faster
- Replaced Zustand with a custom state manager called Varuna with the goal to rewrite a significant portion of the website to not require any React for rendering increasing performance
- The transition wireframe in the Tankopedia sandbox now uses a lower quality model for performance reasons
- Tanks with PBR now use the correct maximum resolution textures
- This is a significant update as you can now literally see individual splats of dust on tanks and scratches haha
- Baked the ambient occlusion maps into the textures, hence reducing the overall model load times even with higher resolution textures
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@@ -1,25 +0,0 @@
# BlitzKit 1.27.7
![](https://i.imgur.com/qFepOaT.png)
This update only affects the website.
## Features
- Added a new foggy-wireframe transition between tabs to smooth out the jarring jumps
- Added animations pop-in and out animations on a few elements
- The tank name title now shrinks in size as soon as a disturbance is caused
- The shell selector, antagonist switcher, and thicknesses range now ease into frame
- The Tankopedia search page now loads as a skeleton by default before populating with tanks, allowing for the recently viewed tanks to load without cumulative shift
- Something similar was done to the Gallery tool
- Gave the meta section of the website some zest with nation-based backdrops
- The compare tabs in the Tankopedia are now centered
## Fixes
- The camera no longer snaps to the initial position when switching between tabs
## Technical Changes
- Backported some technologies from BlitzKit Reforged; you will not notice any differences in usage
- The popular tanks and gallery indexings have been moved to the asynchronous cron job
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@@ -1,12 +0,0 @@
# BlitzKit 1.27.8
![](https://i.imgur.com/WO5MS94.png)
## Features
- The website now uses Inter as the font
- Added a cool new non-disturbed state for the Tankopedia because why not
## Changes
- Removed the Discord plug and language changer from the homepage
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@@ -1,27 +0,0 @@
# BlitzKit 1.27.9
BlitzKit's great, but there's far too many numbers. This update adds a few visualizers to help new players understand how things relate numerically.
![](https://i.imgur.com/OV5ak4T.png)
## Features
- Added the turret and hull traverse speed visualizer
- Added the shell ricochet and normalization angles visualizer
- Added the view-range visualizer
- Added a search bar to the Tankopedia characteristics
- Bumped the decimal places for vehicle dimensions and volume
- Made tank ranks softer (the bars beneath the tank characteristics)
- Gave the navigation bar better distinction from the rest of the page
- Increased the number of characteristics rows to 3 on select devices
- Switched to a more contrasting classic style of components across the website (it's subtle, but beautiful)
## Changes
- Removed units
## Fixes
- Clarified a few confusing row labels in the Compare tool
- Made the Tankopedia hero section dynamically smaller on mobile phones to allow scrolling
- Tank ranks no longer reach 0 or go above the number of vehicles in the comparison
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@@ -1,16 +0,0 @@
# BlitzKit 1.28.0
BlitzKit, as an app and the new Mixer tool!
## Features
- Created the BlitzKit app that can be downloaded on most devices
- Re-did the BlitzKit logo to be a bit warmer
- Added the Mixer tool which lets you combine tank models into Frankensteins
- Updated all dependencies to the latest version for a decent performance boost
## Fixes
- BlitzKit no longer forgets persistent data if the app crashes without properly closing
- The tools list in the navbar no longer overflows into the neighboring elements on certain devices
- Added keying to a few places, speeding up re-rendering
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@@ -1,5 +0,0 @@
# BlitzKit 1.28.1
## Fixes
- The lights no longer crash the Mixer tool
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@@ -1,5 +0,0 @@
# BlitzKit 1.28.2
## Fixes
- BlitzKit no longer tries to redirect translated pages to the same page, over and over again
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@@ -1,18 +0,0 @@
# BlitzKit 1.28.3
## Features
- Turrets and guns can now be rotated in Mixer without any pitch or yaw limits
- Added nation icons to the search results for Guesser
- The table now occupies the whole screen in Compare
- Added the ability to log in with a Wargaming account in the navbar
- Added owned/unowned filters in the Tankopedia filters
- Revamped Tankopedia quick controls to be more accessible and obvious
## Fixes
- Missing tank icons across the website have been fixed
- Events of starting and stopping of the transform tanks now use an asynchronous event instead of a reactive state, making them faster
- Removed a hook call on root context, speeding up load times
- Tankopedia's pitch input now follows the same sign convention as the pitch and yaw visualizer
- Shadows are no longer disabled when the scene is unloaded when the user scrolls away from the canvas
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@@ -1,10 +0,0 @@
# BlitzKit 1.28.4
## Fixes
- The tank names in the Tankopedia sandbox now have less margin from the navbar
- Controls in the Tankopedia sandbox are now shown in all modes, except for the advanced highlighting button which only appears in the dynamic armor mode
- The settings page now reacts to input again
- The settings page now has a tab title and description for search engines
- Added support for transparent textures, fixing tanks like the Herdbreaker and the WZ-132-1
- The tank filters in the Performance and Tier-List tools work once again
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# BlitzKit 1.29.0
## Features
- Added the Playlist tool
- Don't know what to play today? Let BlitzKit do the thinking!
- Navigate to [the tool on BlitzKit](https://blitzkit.app/playlist)
- Make sure you login with your Wargaming account to unlock all features like live tracking and filtering by owned tanks
- Use filters to pick tiers, nations, etc. then hit Generate playlist
- BlitzKit will generate a checklist for you to go through as you play
- Don't like the order of tanks? Hit Shuffle, Sort by Last played and Least played, or straight up remove tanks from the list by using the (-) button
- If you're logged in, BlitzKit will automatically check off tanks as you play them
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# BlitzKit 1.29.1
## Technical Changes
- Recreated the full dependency tree for BlitzKit
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# BlitzKit 1.29.10
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Combined game mode passive and active abilities into a single dropdown
- Added tier filters to the Guess game [Mark Greene]
- Changing tiers will break your streak
## Fixes
- module damage is now properly shown when sorting with it in the tank search [Mark Greene]
- Duplicate abilities in the tank filters are now removed
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# BlitzKit 1.29.11
## Fixes
- The Guesser game's toolbar now scales properly with screen size
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# BlitzKit 1.29.12
## Fixes
- BlitzKit no longer uses BlitzStars for tank averages for some commands
- BlitzKit Performance was created to completely replace BlitzStars but BlitzStars was still used for some older commands
- But since BlitzStars keeps having downtime, it has been completely removed
- Upgraded all dependencies to the latest versions
- The replay command is now properly localized across all languages
- Special Chinese characters are now properly handled
- Commands are now registered synchronously, allowing errors to reveal their exact origins
- Error handling now properly exists the process after logging the error
- The bot now uses Discord's new `clientReady` instead of the ambiguous `ready` event
- Both the armor and model extractors now use the new BlitzKit `SteamVFS`
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# BlitzKit 1.29.13
## Features
- The screenshot button now automatically crops your image so you don't have excessive blank space all around
- Increased the max zoom out distance in Tankopedia to 50m
## Fixes
- Turrets in Tankopedia now stay within a range of -180 and +180 degrees
- Tanks with transparency like the T34 and Herdbreaker are now properly rendered
- This will take a few days to roll out for all tanks (see screenshots below for the fixed models)
- High End Consumables now give a 33% boost instead of 70%
- Static Armor now properly deselects all irrelevant armor plates
- Removed a few debug loggers left behind
- Static Armor now properly rerenders armor plates when their thicknesses are changed
- The Ricochet Visualizer now stays in place when dragging around on mobile
- Reduced the text in the Tankopedia Compare segmented display to fit on smaller screens
- Sorting by tertiary shells no longer crashes for some tanks
- The Tank Filters are now left aligned on smaller screens for readability
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# BlitzKit 1.29.14
## Changes
- BlitzStars has enabled aggressive Cloudflare protections; hence, disabling BlitzKit from using BlitzStar's API
- Disabled the following commands:
- `/stats`
- `/today`
- `/breakdown`
- `/evolution`
- `/full-stats`
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# BlitzKit 1.29.15
## Fixes
- Tanks now use alpha clipping to render translucency, fixing a lot of "ghostly" looking tanks
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# BlitzKit 1.29.16
Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions this update.
## Fixes
- The turret for Centurion I is no longer offset from the body [GonnaHetzMe]
- Please allow up to 24 hours for the model to update
- Vertical Stabilizers now give the correct 12% buff instead of 15%
- Re-ordering tanks in Compare now works once again
- Fixed review videos from being about the Object 452K across all tanks
- Please allow up to 2 weeks for all tanks to refresh their videos
- Tanks in Mixer with oscillating turrets are not handled properly
## Features
- Headings in the Compare tool are now even more compact for mobile devices
- Enabled all tiers for the randomizer in Mixer
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# BlitzKit 1.29.2
## Technical Changes
- Implemented new workflow capabilities to deploy BlitzKit OpenTest and Preview remotely, from any device
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# BlitzKit 1.29.3
## Technical Changes
- Added a significantly more memory and network efficient AssetUploader abstraction
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@@ -1,5 +0,0 @@
# BlitzKit 1.29.4
## Technical Changes
- BlitzKit now partially downloads game files instead of the entire game, allowing for faster updates
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# BlitzKit 1.29.5
## Features
- Added new lighting to be a bit softer on tanks
- Added a button with the sun icon to toggle high graphics
- Added a new reveal and transition animation between tabs
## Fixes
- Track wheels on some tanks no longer look translucent
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# BlitzKit 1.29.6
## Features
- Simplified the ownership and test tank filters in the tank search
- Renamed "Guess the tank" to simply "Guess"
- The player count value in the Performance tool is now set to Total by default
- Added Compare-like red/green highlighting to the Performance tool
## Changes
- Removed the last updated info bar in Performance for some more screen real estate
## Fixes
- The remove played tanks in the Playlist tool now shows even when logged out
- The Guess game now has a page title
- The compare table now occupies the minimum width possible instead of expanding all columns excessively
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# BlitzKit 1.29.7
## Features
- Re-introduced the ability to deploy BlitzKit OpenTests
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# BlitzKit 1.29.8
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Added an option to clear provisions and consumables from all tanks in Compare
- Added the ability to choose stock turrets and guns in Mixer if a tank has any
- Added streaks to Guesser
- Introduced an option to partially reveal tanks in Guesser
- This removes the darkness effect but keeps the name hidden
- This will reset your streak to 0
- Regardless of getting the right guess on the tank's name, your response will be counted as incorrect if partially revealed
## Fixes
- The Tankopedia now smoothly resizes when enlarging on interaction
- Stock turrets now correctly mount the corresponding stock gun [Mark Greene]
- The consumable and provision buttons in Compare are no longer tiny
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# BlitzKit 1.29.9
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Reworked tank search filters to be far more compact to make way for new filters
- Added the ability to filter tanks by consumables [Mark Greene]
- Added the ability to filter tanks by provisions and game-mode abilities and powers
## Fixes
- Consumable and provision icons in Compare are now properly sized
- Provisions now properly affect terrain resistances [Mark Greene]
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# BlitzKit 1.30.0
Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions this update.
## Features
- Added an equalizer mode for Tankopedia and Compare to preview what tank stats will look like in the upcoming Equalizer game mode
- This feature is in Beta and the stats are subject to change
- Thanks to WoTB News for sourcing data well ahead of the release of the gamemode
- Added a toggle in Tankopedia, right beneath Provisions
- Added button under the shell selector in the Tank Sandbox
- Added another toggle in the Compare table to enable equalizer for all tanks
## Technical Features
- Enabling dev mode now displays the tank's non-numerical id [GonnaHetzMe]
- The dev id and the new dev name are now copyable on click [GonnaHetzMe]
## Fixes
- Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia [GonnaHetzMe]
- The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0 [GonnaHetzMe]
- Large Repair Kits once again use the correct modern icon [GonnaHetzMe]
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# BlitzKit 1.30.1
Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions this update.
## Fixes
- Tank hit points in Equalizer mode is now accurate to the game [GonnaHetzMe]
- Armor highlighting now reflects the actual thicknesses of tanks in Equalizer mode
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# BlitzKit 1.30.2
Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions this update.
## Fixes
- Tungsten shells are now properly cropped [GonnaHetzMe]
- Equalizer no longer gives insanely high penetration values
- The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox
- The RHM. Pzw.'s turret no longer has the floating plate [GonnaHetzMe]
- Please give BlitzKit up to 1 hour to update the model
- Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs [GonnaHetzMe]
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# BlitzKit 1.30.3
Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions this update.
## Features
- Added tooltips to the module selector in Tankopedia [GonnaHetzMe]
## Fixes
- Added aggressive re-rendering for the Guess mini-game's score readout to make inspect-element harder
- Removed tank visual and collision model caching
- Guesser once again breaks streaks if not all tiers are selected
- BlitzKit now properly unloads tank models from memory when visually hidden in Guesser
- Tanks with complex transparency like the Herdbreaker once again handle opacity correctly [GonnaHetzMe]
- Pieces of tank models that have transparency now handle culling properly (they're visible from both sides) [GonnaHetzMe]
- Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing [GonnaHetzMe]
- Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones [GonnaHetzMe]
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# BlitzKit 1.30.4
## Fixes
- BlitzKit now correctly implements minor WoTB updates
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# BlitzKit 1.30.5
## Features
- Reduced the amount of code that executes for every rendered frame, hopefully improving performance
- Reduced the number of lights by 20% to decrease the amount of shadow calculations
- Decreased the ground size by 80% for an equal reduction in shadow texture sizes
- Added the ability for BlitzKit to dismount the components that handled the intro lighting animation when not animating, reducing checks running every frame
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# BlitzKit 1.30.6
## Fixes
- Tanks no longer "randomly" appear dark in Tankopedia and Mixer
- The ground is now as dark as other modes when Static Armor is selected in Tankopedia
- Fixed some naming issues with the "equal" icon, improving performance a tiny tiny bit
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# BlitzKit 1.30.7
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Dragging items in the Tier List now automatically scrolls the screen if you reach the top/bottom edge of the screen
## Fixes
- Clicking on the armor multiple times with HE no longer crashes BlitzKit [Mark Greene]
- Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [Mark Greene]
- The lighting animation no longer stops prematurely when BlitzKit is unfocused
- The spot light angle has been increased to more evenly light up larger tanks
- BlitzKit once again uses soft shadows, reducing the pixelated shadows
- Fixed the weird patterns that formed on the tracks of tanks under self-shadows
- Increased the floor size and light decay to create the illusion that the floor is infinite
- Safari no longer crashes when unloading textures for unloaded tanks [Mark Greene]
- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0
- Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [Mark Greene]
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# BlitzKit 1.30.8
Support for tanks with Chinese names.
## Fixes
- The URL generator for BlitzKit now handles names that have only Chinese characters
- The Mixed Virtual File System now handles non-existent directories correctly
- Updated equipments to match the game again
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# BlitzKit 1.31.0
This update massively upgrades BlitzKit's graphical fidelity (while making it faster) and updates the way BlitzKit deploys updates, speeding up future versions.
## Features
- Improved the performance of the Tank Sandbox in Tankopedia
- Reduced the number of lights by 25%
- Reduced the resolution of shadows by 50%
- Improved the graphical fidelity of tanks in the Tankopedia
- Added soft contact shadows below tanks
- Added sky and ground reflected lighting to the top and bottom of tanks
- Removed the fog that used to darken tanks when zoomed far away
- Made BlitzKitLand™ fade out circularly to hide the sharp edges
- Pointed the lights 1.5m above the ground
- This genuinely makes BlitzKit almost photo-realistic in my opinion
- Non-PBR tanks are now lit up brighter to accommodate for their dark textures
## Fixes
- Fixed a bug where the ambient occlusion map (a measure of how dark a part of a tank gets due to low light bounces) was applied to the color of the tank directly, making many tanks appear dark even in direct light
- Tanks with chinese characters now generate urls through transliteration
## Known Issues
- The flags found behind the selected tank in the tech tree section of the Tankopedia is offset incorrectly
## Technical Features
- BlitzKit can now calculate and store performance statistics and account details for up 10,000,000,000 players
- This will help make the BlitzKit Performance tool more accurate, and play well with an upcoming, unannounced major feature
## Technical Changes
- The `production` branch now deploys updates to `blitzkit.app` instead of the `main` branch
- `robots.txt` now disables indexing of BlitzKit variants based on the environment
- The website is now compiled in "chunks" of which the `api` chunk now takes on the task of mangling what was previously stored in `assets3`
- `assets3` will be removed in `1.31.1`, please migrate to the new `api` if you use any BlitzKit assets
- Removed the `bot` and `app` packages
- Removed Prisma
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# BlitzKit 1.31.1
This update adds capabilities to release BlitzKit OpenTest and Preview.
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# BlitzKit 1.31.2
This update fixes an issue that occurred with Wargaming chose to declare the class of a tank in the game code with a tag that isn't the first in the list.
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# BlitzKit 1.31.3
This update updates BlitzKit to work with the game's new ID system for game modes.
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# BlitzKit 1.32.0
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
### Tankopedia & Armor
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
- Listed track repair times in the Tankopedia [Mark Greene]
- The penetration chance is now displayed when penetration testing armor [Mark Greene]
- Added a new setting to disable automatically loading tanks in Tankopedia [Mark Greene]
### Tank Performance & Mechanics
- Added Peekaboo DPM [Mark Greene]
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
### Tank Filters
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
### Game Compatibility
- Added compatibility for tier XI tanks [Mark Greene]
## Fixes
### Tankopedia & Armor
- The armor no longer disappears when you turn on Dynamic Armor System [Mark Greene]
- Camouflage values in Tankopedia are now more descriptive when shooting [Mark Greene]
- The penetration chance is now displayed when penetration testing armor [Mark Greene]
- Listed track repair times in the Tankopedia [Mark Greene]
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
- The flags in the Tankopedia tech tree are no longer offset to the top left [Mark Greene]
- The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below [Mark Greene]
- Removed the vertical sliver of pixels found to the right of the Equalizer toggle in Tankopedia
### Tank Search & Filters
- The search bar no longer redirects to a seemingly random tank when clicking enter when searching [Mark Greene]
- Tank search now properly handles the full names of tanks like the Super Pershing [Mark Greene]
- The tank search now remains consistent in order even when an added filter does not add/remove tanks from the list [Mark Greene]
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
### Visuals & UI
- Removed the Beta badge from the Equalizer button [Mark Greene]
- Updated the background image for the Equalizer button to the actual banner of the new game mode
- The contact shadows on the ground no longer grow & darken when switching between tabs [Mark Greene]
- Additionally, the contact shadows stays visible at low angles [Mark Greene]
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
- The footer now says "Branch" instead of "CDN" [Mark Greene]
- The game version in the footer now displays a shorthand version instead of the entire version number [Mark Greene]
- The reload visualizer now displays just 1 decimal place [Mark Greene]
- Plot controls for the Static armor tab no longer pokes in from the right on non-Static armor tabs in some languages [Mark Greene]
- Mixer's controllers now scale better on smaller screens [Mark Greene]
- The list of available tanks in the Playlist is no longer excessively wide [Mark Greene]
### Tank Mechanics & Models
- The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro [Mark Greene]
- When moving the tracks of tanks, the textures no longer move at different rates [Mark Greene]
### Localization
- Users with a preference on a language are once again redirected to the correct localized pages [Mark Greene]
### Session & Game Compatibility
- BlitzKit Session now properly handles tanks removed from the game [Mark Greene]
## Technical Fixes
- BlitzKit now handles the new ID system for game-modes in WoTB
- The directory which preview versions of the game are downloaded to are now created properly
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
- The player discovery loop now persists for longer than 1 iteration [Mark Greene]
- Bun is now forced to run scripts with the `--bun` flag
## Technical Features
- Added documentation to the README on setting up and developing BlitzKit locally
- Added bug report and feature request forms to GitHub
- Switched to the GNU AGPLv3 license
## Technical Fixes
- BlitzKit now handles the new ID system for game-modes in WoTB
- The directory which preview versions of the game are downloaded to are now created properly
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
- The player discovery loop now persists for longer than 1 iteration [Mark Greene]
- Bun is now forced to run scripts with the `--bun` flag
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# Introduction
🎉 Services for everything and anything World of Tanks Blitz
## Bot
BlitzKit is available as a Discord bot and can be [installed very easily](/guide/invite).
- Track statistics
- Find inactive players in a clan
- Lookup owned tanks
- Create embeds for streams
- Track a player/tanks statistical evolution
- ...and a variety of other similar things
## Website
Provides a bunch of very helpful tools; https://blitzkit.app/
- Session tracker
- Rating leaderboard
- Way more to come
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# Inviting the Bot
Go to [application directory for BlitzKit](https://discord.com/application-directory/1097673957865443370) and click "Add to Server." Voila! You're ready to go.
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# Timezones
What is considered a "day's worth of games" is determined by the reset time. The reset time is generally at midnight everyday after which newer games are counted towards the next day. Reset times vary from region to region:
- North America: `UTC-5:00` (Central North American Time midnight)
- Europe: `UTC+1:00` (Central European Time midnight)
- Asia: `UTC+7:00` (Central Asia Standard Time midnight)
**Reset times are different from Blitz Stars** (Blitz Stars resets at 5:00 am locally relative to the user opening their website). Inconsistencies with Blitz Stars only occur with sleep-deprived players and players who play in the wrong region.
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# Christmas Garage Guide 2025
This content was pre-recorded on a test server and the version you may see may not be the same. Please see [the official WoTB portal](https://wotblitz.com/) for the most up-to-date information.
The holiday season has arrived, and this year the celebrations spill directly into your garage, transforming the familiar space into a festive hub filled with activities, rewards, and seasonal flair. Instead of just offering decorations or a visual makeover, this event brings a full set of mechanics that turn everyday battles into a steady stream of progress. Whether you’re aiming for bonuses, collectibles, or new tanks, the garage is designed to make every match feel like part of a larger holiday journey.
![](https://i.imgur.com/HmbDw0x.jpeg)
## The Music Box
The familiar Snow Globes are absent this year, replaced entirely by **Music Boxes**, which act as the new way to try your luck for seasonal rewards. They behave similarly to the Snow Globes and give you a chance to obtain various items, including a shot at the brand-new **[GSOR the TANK](https://blitzkit.app/tanks/gsor-the-tank/)**. But this time around, **they do not guarantee a tank every single time.** But as a bonus, the Music Box guarantees you will not receive duplicate tanks. Once you have a tank, the Music Box will try its best to give you a different one each time.
![](https://i.imgur.com/sxYV77L.jpeg)
## Win Battles, Earn Rewards
Each victory during the event rewards you with **3 Hot Coffees**, a seasonal currency that serves as the backbone of the progression system. These coffees can be exchanged for a variety of Festive Town rewards, giving you reasons to keep pushing through battles even if you’re just casually playing.
![](https://i.imgur.com/MXGxejz.jpeg)
With the coffees, you’ll also be able to claim **2 tank certificates**, one for **tier VII** vehicles and another covering **tier IX–X** options.
The tier VII pool includes the [E 25](https://blitzkit.app/tanks/e-25), [CS-52 LIS](https://blitzkit.app/tanks/cs-52-lis), [AMX 13 57](https://blitzkit.app/tanks/amx-13-57), [Steyr WT](https://blitzkit.app/tanks/steyr-wt), [Kunze Panzer](https://blitzkit.app/tanks/kunze-panzer), and [Super Hellcat](https://blitzkit.app/tanks/super-hellcat). Meanwhile, the tier IX–X certificate gives access to higher-tier picks like the [121B](https://blitzkit.app/tanks/121b), [AMX 30 B](https://blitzkit.app/tanks/amx-30-b), [Obj. 260](https://blitzkit.app/tanks/obj-260), [Char Futur 4](https://blitzkit.app/tanks/char-futur-4), [TL-7-120](https://blitzkit.app/tanks/tl-7-120), and [Object 452K](https://blitzkit.app/tanks/object-452k).
![](https://i.imgur.com/lxr7PE9.png)
## Upgrade Your Christmas Tree
Golden tokens allow you to upgrade your Christmas Tree through **four distinct stages**, each bringing your garage closer to its fully decorated holiday form.
![](https://i.imgur.com/bcmQE8T.jpeg)
As the tree grows, additional ornament slots open up, eight in total, which appear on the left side of your screen. These slots give you more room to customize the look of your garage and make the tree feel like something you’ve built up piece by piece over the course of the event. Each new ornament adds to the atmosphere, making the progression feel both cosmetic and rewarding.
A fully decorated tree grants up to **+25% silver** per battle, turning your regular gameplay into a more profitable experience without requiring extra effort. Ensure all your ornaments come from the same set to unlock the full potential of the tree (all left, all middle, or all right).
![](https://i.imgur.com/MMbyYLn.jpeg)
## Upgrade Your Yuletide Stall
Your golden tokens can also be invested into upgrading the **Yuletide Stall**, another element of the garage that evolves as you level it up. Each upgrade unlocks new rewards, giving you incentives to distribute your tokens across different attractions instead of focusing on only one. The stall begins in a simple state, but after upgrades it transforms visually and functionally, becoming a more vibrant part of your garage.
![](https://i.imgur.com/AONZN5O.jpeg)
Each upgrade unlocks a tier worth of rewards that you can claim in exchange for Free XP, Gold, Silver, and more Hot Coffees!
![](https://i.imgur.com/8fNy0Yj.png)
## Upgrade Your Shooting Gallery
Another upgradeable area is the **Shooting Gallery**, which contributes its own set of rewards as it levels up. Enhancing the gallery expands your options for exchanging mastery badges, making those badges more useful during the event than they usually are.
![](https://i.imgur.com/Rj1WNCE.jpeg)
![](https://i.imgur.com/GAUd2uR.png)
Consider yourselves debriefed. Happy holidays!
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# Introduction
🎉 Services for everything and anything World of Tanks Blitz
## Website
Provides a bunch of very helpful tools; https://blitzkit.app/
- Session tracker
- Rating leaderboard
- Way more to come
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# Blitzkit Rating Leaderboard
A straightforward way of storing the entire World of Tanks Blitz rating leaderboard to disk.
```cpp
primary BlitzkitRatingLeaderboard {
utf8"BKRL" magic;
Header header;
primary Body<header> body;
}
Header {
uint16 version; // always 1
Format format;
uint32 count;
}
Format enum<uint8> {
Base,
Superset1,
}
Body<Header header> match<header.format> {
Base {
primary {
uint32 id;
uint16 score;
}[header.count] entries;
};
Superset1 {
primary {
uint32 id;
uint16 score;
uint32 battles;
uint32 wins;
uint32 survived;
uint32 damage;
uint32 kills;
}[header.count] entries;
};
}
```
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# Discovered Ids
```c
primary DiscoveredIds {
utf8"DIDS" magic;
Header header;
primary Body body;
}
Header {
uint16 version; // always 1
}
Body {
uint32 count;
uint32[count] ids;
}
```
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# KitScore
Remind me to write out the linearized model!
## Memo
KitScore is a performance metric that makes sense. This metric can be applied to any game, virtual or real. Specific pieces of information relating directly to World of Tanks Blitz will be provided within parentheses and with a "WoTB:" prefix.
## Consumption of Observations
KitScore is driven solely by the behavior of other players and finding meaning of a new observation within a pool of condensed data based on previously observed data. Generally, we will be provided with a number of statistics (the $x_i$ of an observation) per player (WoTB: $x_\text{frags}$, $x_\text{xp}$, $x_\text{spots}$, etc.) including a target statistic (the $x_j$ of an observation) that all other statistics try to maximize (WoTB: "winrate" which we will defined later as $x_j$).
If the statistics are cumulative, they will have to be normalized (WoTB: statistics fetched from Wargaming are indeed cumulative even for a single player; $x_\text{frags}=\frac{\Sigma x_\text{frags}}{\Sigma x_\text{battles}}$, $x_\text{spots}=\frac{\Sigma x_\text{spots}}{\Sigma x_\text{battles}}$, $x_j=\frac{\Sigma x_\text{wins}}{\Sigma x_\text{battles}}$, etc.). Each player will have such average statistics, giving us many points of data to work with. If the statistics are not cumulative, then you will be dealing with multiple observations per player which will only help improve accuracy.
## It's Impossible to "Find What Makes the Metric Tick"
WN8, a widely adopted metric in the World of Tanks and World of Tanks Blitz communities is plagued with problems. One of them being that people often find and exploit "what makes the metric tick." In other words, people easily exploit the rudimentary nature of WN8 to score undeservedly high.
In WN8, the gains of some rewarding categories overshadow the losses of others though that may not necessarily be in the best interest in maximizing winrate. KitScore makes this nearly impossible as it punishes a player for scoring well solely high in a certain category. You will never exploit KitScore. Period.
## Generating Reasonable Values
TODO: there's like no runaway cases
## Symbol Interpretation
| Symbol | Interpretation |
| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| $A_\text{human}$ | The human readable version of the raw score $A$. |
| $A$ | The raw KitScore. |
| $C$ | An arbitrary coefficient. |
| $I$ | The number of statistics including the target statistic. This means that there are $I-1$ entries for $x_i$ and $1$ entry for $y$ for each observation. |
| $i$ | The statistic index of where there are $I$ entries. |
| $j$ | A discriminator for the target statistic. There may never be more than $1$ entries for $j$. |
| $m$ | The degree of the polynomial regression. |
| $n$ | The number of observations. |
| $a$ | An "atomic" score which is a function of the $i$th statistic. |
| $w$ | The weight of the $i$th atomic statistic. |
## Computing the Score
The final metric $A_\text{human}$ is an arbitrarily scaled value of the raw score $A$ where $C$ is any coefficient of your liking. BlitzKit uses $C=10^3$.
$$
A_\text{human}=CA
$$
The final metric $A$ is the weighted average of individual scores $a$ which are functions of the $i$th statistic excluding the target statistic $j$ itself.
$$
A=\frac{\sum_{i \neq j} w_{i}a_{i}}{\sum_{i \neq j} w_{i}}
$$
The "atomic" score $a$ is the difference between the predicted target statistic $P_{i \leftrightarrow j}(x_i)$ acquired using a polynomial regression of degree $m$ and the actual newly observed $x_j$.
$$
a_i=x_j-P_{i \leftrightarrow j}(x_i)
$$
The polynomial regression of $m$th degree can be written as follows:
$$
P(x)=\beta_0x^0+\beta_1x^1+\beta_2x^2+\dots+\beta_mx^m
$$
Polynomial regression coefficients $\beta$ can be acquired through basic linear algebra where an $m \times m$ of constants is multiplied with $m \times 1$ of unknowns which equals another $m \times 1$ of constants.
```math
\begin{bmatrix}
\sum_{k=1}^n x_i^0 & \sum_{k=1}^n x_i^1 & \sum_{k=1}^n x_i^2 & \dots & \sum_{k=1}^n x_i^m \\
\sum_{k=1}^n x_i^1 & \sum_{k=1}^n x_i^2 & \sum_{k=1}^n x_i^3 & \dots & \sum_{k=1}^n x_i^{m+1} \\
\sum_{k=1}^n x_i^2 & \sum_{k=1}^n x_i^3 & \sum_{k=1}^n x_i^4 & \dots & \sum_{k=1}^n x_i^{m+2} \\
\vdots & \vdots & \vdots & \ddots & \vdots \\
\sum_{k=1}^n x_i^m & \sum_{k=1}^n x_i^{m+1} & \sum_{k=1}^n x_i^{m+1} & \dots & \sum_{k=1}^n x_i^{2m} \\
\end{bmatrix}
\begin{bmatrix}
\beta_0 \\
\beta_1 \\
\beta_2 \\
\vdots \\
\beta_m
\end{bmatrix}
=
\begin{bmatrix}
\sum_{k=1}^n x_jx_i^0 \\
\sum_{k=1}^n x_jx_i^1 \\
\sum_{k=1}^n x_jx_i^2 \\
\vdots \\
\sum_{k=1}^n x_jx_i^m
\end{bmatrix}
```
The weight $w$ is a slice of the Pearson corelation matrix. The numerator is the corelation between the $i$th statistic and the target statistic $j$ while the denominator the sum of the corelations between the $i$th statistic and all statistics but the target statistic $j$.
$$
w_{i}=\frac{r_{i\leftrightarrow j}^2}{\sum_{i_{k}\neq j}r_{i\leftrightarrow i_{k}}^2}
$$
## Understanding the Corelation Matrix
Forming the corelation matrix will create an $I \times I$ matrix where. This matrix is best represented as a table. The example below illustrates a matrix/table for $I=4$ which includes $3$ entries for $i$ statistics and $1$ entry for the $j$ target statistic.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | --------------------------- | --------------------------- | --------------------------- | --------------------------- |
| $x_1$ | $1$ | $r_{1 \leftrightarrow 2}^2$ | $r_{1 \leftrightarrow 3}^2$ | $r_{1 \leftrightarrow j}^2$ |
| $x_2$ | $r_{1 \leftrightarrow 2}^2$ | $1$ | $r_{2 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow j}^2$ |
| $x_3$ | $r_{1 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow 3}^2$ | $1$ | $r_{3 \leftrightarrow j}^2$ |
| $x_j$ | $r_{1 \leftrightarrow j}^2$ | $r_{2 \leftrightarrow j}^2$ | $r_{3 \leftrightarrow j}^2$ | $1$ |
It should not be a surprise to find $r_{i \leftrightarrow i}^2=1$ which forms a neat diagonal across the table. Note that there are many duplicates within the $I^2$ entries. The "bottom-right triangle" can be eliminated to remove redundancies leaving us with only $\frac{I(I+1)}{2}$ fields occupied.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | --------------------------- | --------------------------- | --------------------------- |
| $x_1$ | $1$ | $r_{1 \leftrightarrow 2}^2$ | $r_{1 \leftrightarrow 3}^2$ | $r_{1 \leftrightarrow j}^2$ |
| $x_2$ | | $1$ | $r_{2 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow j}^2$ |
| $x_3$ | | | $1$ | $r_{3 \leftrightarrow j}^2$ |
| $x_j$ | | | | $1$ |
When programming this matrix into an array, $r_{i \leftrightarrow i}^2=1$ will be redundant. I recommend condensing the matrix into an array of size $\frac{I(I+1)}{2}+I=\frac{I(I-1)}{2}$ to avoid all redundant entries. For $I=4$, the array will look something like the one illustrated below (here, $j=4$).
$$
[r_{1 \leftrightarrow 2}^2, r_{1 \leftrightarrow 3}^2, r_{1 \leftrightarrow 4}^2, r_{2 \leftrightarrow 3}^2, r_{2 \leftrightarrow 4}^2, r_{3 \leftrightarrow 4}^2]
$$
## Understanding the Weights
Some may find the weight equation arbitrary; it evidently isn't. The goal of $w$ is to eliminate over-rewarding the same behavior represented in multiple statistics. It makes all atomic statistics concurrent by leveraging the Pearson corelation matrix.
A simplified example will clarify the idea. First, we compute a Pearson corelation matrix for $I=3$ statistics. We have $x_1$ and $x_2$, the statistics that are trying to maximize $x_j$. Reminder: a Pearson corelation matrix finds the $r$ value not only between $x_i$ and $x_j$ but also between all combinations of $x_i$ and themselves. Here, $r^2$ is calculated using polynomial regression corelation analysis to the $m$th degree.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | ----------- | ----- | ----- |
| $x_1$ | $1$ | $\boxed{0}$ | $0$ | $1$ |
| $x_2$ | | $1$ | $0$ | $1$ |
| $x_3$ | | | $1$ | $1$ |
| $x_j$ | | | | $1$ |
In the case above, $r^2_{1 \leftrightarrow 2}=0$ meaning that both statistics have absolutely nothing to do with each other. Hence, the player will be awarded for optimizing both individually. And since $r^2_{1 \leftrightarrow j}=r^2_{2 \leftrightarrow j}$, they should both be rewarded equally; in other words, they should have equal weights.
$$
w_{1}=\frac{1}{1 + 0 + 0}=1
$$
$$
w_{2}=\frac{1}{0 + 1 + 0}=1
$$
$$
w_{3}=\frac{1}{0 + 0 + 1}=1
$$
Now consider a case where $x_1$ and $x_2$ are fully correlated. It would be a bad idea to reward them equally; hence, their weights suffer.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | ----------- | ----- | ----- |
| $x_1$ | $1$ | $\boxed{1}$ | $0$ | $1$ |
| $x_2$ | | $1$ | $0$ | $1$ |
| $x_3$ | | | $1$ | $1$ |
| $x_j$ | | | | $1$ |
$$
w_{1}=\frac{1}{1 + 1 + 0}=0.5
$$
$$
w_{2}=\frac{1}{1 + 1 + 0}=0.5
$$
$$
w_{3}=\frac{1}{0 + 0 + 1}=1
$$
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# BlitzKit Regular Tank Stats
A straightforward way of storing the entire World of Tanks Blitz tank statistics for players to disk.
## Manifest `manifest.rtsm`
```cpp
primary RegularTankStatisticsManifest {
utf8"RTSM" magic;
Header header;
primary Body body;
}
Header {
uint16 version; // always 1
}
Body {
uint32 time;
uint8 base;
}
```
## Chunk `*.rtsc`
```cpp
primary RegularTankStatisticsChunk {
utf8"RTSC" magic;
Header header;
primary Body body<header.playerCount>;
}
Header {
uint16 version; // always 1
uint32 playerCount;
}
Body<uint32 playerCount> {
Player[playerCount] players;
}
Player {
uint32 id;
uint16 tankCount;
Tank[tankCount] tanks;
}
Tank {
uint32 id;
uint32 battleLifeTime;
uint32 lastBattleTime;
uint8 markOfMastery;
uint32 battles;
uint32 capturePoints;
uint32 damageDealt;
uint32 damageReceived;
uint32 droppedCapturePoints;
uint32 frags;
uint32 frags8p;
uint32 hits;
uint32 losses;
uint8 maxFrags;
uint16 maxXp;
uint32 shots;
uint32 spotted;
uint32 survivedBattles;
uint32 winAndSurvived;
uint32 wins;
uint32 xp;
}
```
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`Blitz/Config/DefaultGameplayTags.ini` seems to have an exhaustive list of all maps, tanks, sets, game modes, legendary camouflages, consumables, skills, quick commands, UI components, etc.
`Blitz/Config/DefaultGame.ini` seems to have all locales under the name of "Cultures"
`Blitz/Config/DefaultDlc.ini` contains DLC info; essentially extra `pak` containers
`Blitz/Content/TanksStuff/Common/DT_TankClasses.uasset` seems to have all tank classes
`C:\Users\coola\AppData\Local\Blitz\Saved\PersistentDownloadDir\http\dl-wotblitz-gc.wargaming.net\dlc\p14y73c7_p5e_b10gg3RS_big_play\ue_localizations\development\general` has all localization files
`Blitz/Config/DefaultBzBattleSettings.ini` contains all modules that can take damage when a tank takes fall damage
`Blitz/Config/DefaultLocalizationFetcher.ini` has a list of all locales
`Blitz/Content/TanksStuff/Dev/DT_DAVATanks.uasset` has all DAVA-UE tank mappings
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{
"robots": false,
"canonical": "https://blitzkit.app",
"paths": {
"default": null,
"api": null
},
"nodes": {
"default": "blitzkit/deploy-node-beta.blitzkit.app",
"api": "blitzkit/deploy-node-api.beta.blitzkit.app"
},
"aliases": {
"api": "https://api.beta.blitzkit.app",
"static": "https://static.beta.blitzkit.app"
}
}
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{
"robots": false,
"canonical": "https://blitzkit.app",
"paths": {
"default": null,
"api": "api"
},
"nodes": {},
"aliases": {
"api": "/api",
"static": "https://static.blitzkit.app"
}
}
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@@ -1,17 +0,0 @@
{
"robots": false,
"canonical": "https://blitzkit.app",
"paths": {
"default": null,
"api": null
},
"nodes": {
"default": "blitzkit/deploy-node-opentest.blitzkit.app",
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app"
},
"aliases": {
"api": "https://api.opentest.blitzkit.app",
"static": "https://static.opentest.blitzkit.app"
}
}
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{
"robots": false,
"canonical": "https://blitzkit.app",
"paths": {
"default": null,
"api": null
},
"nodes": {
"default": "blitzkit/deploy-node-preview.blitzkit.app",
"api": "blitzkit/deploy-node-api.preview.blitzkit.app"
},
"aliases": {
"api": "https://api.preview.blitzkit.app",
"static": "https://static.preview.blitzkit.app"
}
}
-17
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{
"robots": true,
"canonical": "https://blitzkit.app",
"paths": {
"default": null,
"api": null
},
"nodes": {
"default": "blitzkit/deploy-node-blitzkit.app",
"api": "blitzkit/deploy-node-api.blitzkit.app"
},
"aliases": {
"api": "https://api.blitzkit.app",
"static": "https://static.blitzkit.app"
}
}
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Blitz/Content/Paks/pakchunk0-Windows.pak
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{
"name": "blitzkit",
"version": "1.32.0",
"license": "BlitzKit License",
"private": true,
"scripts": {
"dev": "cd packages/website && bun --bun run dev",
"build": "cd packages/website && bun run build",
"discover-ids": "cd packages/scripts && bun run discover-ids",
"build-protos": "cd packages/scripts && bun run build-protos",
"record-performance": "cd packages/scripts && bun run record-performance",
"download-client": "cd packages/scripts && bun run download-client",
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite",
"vfs": "cd packages/scripts && bun run vfs"
},
"version": "1.27.6",
"description": "🎉 Tools for everything World of Tanks Blitz",
"type": "module",
"types": "./types.d.ts",
"workspaces": [
"packages/*"
],
"scripts": {
"build:assets": "cd packages/scripts && bun run build:assets",
"build:averages": "bun --filter=@blitzkit/scripts run build:averages",
"build:bot": "cd packages/scripts && bun run build:bot",
"build:website": "bun build:prisma --no-hints && cd packages/website && bun run build",
"buildonly:website": "bun build:prisma --no-hints && cd packages/website && bun run buildonly",
"build:prisma": "prisma generate",
"build:sitemap": "bun scripts/sitemap.ts",
"build:docs": "vitepress build docs",
"build:ratingleaderboard": "cd packages/scripts && bun run build:ratingleaderboard",
"dev:bot": "bun run build:bot --dev && bun start:bot",
"start:bot": "bun dist/bot/main.js",
"dev:docs": "vitepress dev docs",
"dev:website": "cd packages/website && bun run dev",
"setup:depotdownloader": "bun --filter=@blitzkit/scripts run setup:depotdownloader",
"setup:patches": "bun --filter=@blitzkit/scripts run setup:patches",
"start:website": "bun --filter=@blitzkit/website run start",
"host:docs": "vitepress preview docs",
"lint": "tsc",
"lint:website": "cd packages/website && bun run lint",
"format": "prettier --write \"**/*.@(json|js|jsx|css|md|ts|tsx|html|xml|yml|gltf)\"",
"update": "yarn upgrade --latest",
"tunnel": "cloudflared tunnel --url http://localhost:3000",
"discoverids": "scripts/discoverIds.ts",
"protos": "rm -rf src/BlitzKit.CLI/Protos && mkdir -p src/BlitzKit.CLI/Protos && protoc packages/core/src/protos/*.proto --csharp_out=src/BlitzKit.CLI/Protos && bun packages/scripts/src/protos.ts",
"preview:website": "cd packages/website && bun run preview",
"build:reviews": "cd packages/scripts && bun build:reviews",
"build:ids": "cd packages/scripts && bun build:ids",
"prunestrings": "cd packages/scripts && bun prunestrings",
"dev:cli:unpack": "cd src/BlitzKit.CLI && dotnet run unpack \"C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz Playtest\" --no-overwrite",
"mangle": "cd src/BlitzKit.CLI && dotnet run mangle",
"mangle2": "cd src/BlitzKit.CLI && dotnet run mangle2",
"api": "cd src/BlitzKit.CLI && dotnet run api",
"dev:api": "cd src/BlitzKit.CLI && dotnet watch run api"
},
"license": "MIT",
"dependencies": {
"@gltf-transform/extensions": "^4.4.2",
"lz4js": "^0.2.0",
"sharp": "^0.34.5",
"typescript": "^5.9.3"
"sharp": "^0.33.5",
"lodash-es": "^4.17.21"
},
"devDependencies": {
"@types/bun": "latest",
"@types/lodash-es": "^4.17.12",
"@types/node": "^22.5.4",
"prettier": "^3.3.3",
"prisma": "^6.0.0",
"typescript": "^5.5.4"
}
}
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{
"name": "@blitzkit/bot",
"private": true,
"type": "module",
"types": "src/types.d.ts",
"dependencies": {
"@blitzkit/core": "workspace:*",
"@blitzkit/i18n": "workspace:*",
"satori": "^0.10.14",
"@resvg/resvg-js": "^2.6.2",
"discord.js": "^14.16.3",
"react": "^18.3.1",
"@radix-ui/colors": "^3.0.0",
"fuzzysort": "^2.0.4",
"bepaint": "^0.1.0-beta.3",
"dotenv": "^16.4.5",
"markdown-escape": "^2.0.0"
},
"scripts": {
"dev": "bun --watch src/main.ts",
"start": "bun src/main.ts"
},
"devDependencies": {
"@types/markdown-escape": "^1.1.3"
}
}
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