feat: more shit

This commit is contained in:
tresabhi committed 2025-02-01 21:21:12 -06:00
1 parent 920ef6e5c4
commit 8b0f95c53d
7 files changed
+129 -174

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+29 -89
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@@ -1,112 +1,52 @@
using Blitzkit;
using BlitzKit.CLI.Models;
using BlitzKit.CLI.Utils;
using CUE4Parse.FileProvider.Objects;
using Google.Protobuf.Collections;
using Newtonsoft.Json.Linq;
namespace BlitzKit.CLI.Functions
{
public static class Mangler
public class Mangler
{
public static void Mangle()
{
Tanks tanks = new();
BlitzProvider provider = new();
readonly Tanks tanks = new();
readonly BlitzProvider provider = new();
foreach (
var nationDir in provider.RootDirectory.GetDirectory("Blitz/Content/Tanks").Directories
)
public void Mangle()
{
var nationDirs = provider.RootDirectory.GetDirectory("Blitz/Content/Tanks").Directories;
foreach (var nationDir in nationDirs)
{
if (nationDir.Key == "TankStub")
continue;
foreach (var tankDir in nationDir.Value.Directories)
{
var id = tankDir.Key;
if (id != "R90_IS_4")
continue;
var attributeFileName = $"DA_{id}_Attributes.uasset";
var hasAttributesFile = tankDir.Value.HasFile(attributeFileName);
GameFile? attributesFile = null;
if (hasAttributesFile)
{
attributesFile = tankDir.Value.GetFile(attributeFileName);
}
else
{
PrettyLog.Warn(
$"No attributes file found for {nationDir.Key}/{id}, it may be misspelled; finding any attributes file..."
);
foreach (var file in tankDir.Value.Files)
{
if (file.Key.EndsWith("_Attributes.uasset"))
{
attributesFile = file.Value;
break;
}
}
if (attributesFile == null)
{
PrettyLog.Error(
$"No suffixed attributes file found for {nationDir.Key}/{id}; skipping..."
);
continue;
}
}
var exports = provider.LoadAllObjects(attributesFile.Path);
var tankAttributesDataAsset =
exports.First((export) => export.ExportType == "TankAttributesDataAsset")
?? throw new Exception("TankAttributesDataAsset not found");
var attr = JObject.FromObject(tankAttributesDataAsset);
if (attr["Properties"] is not JObject props || props["MaxHealth"] == null)
{
PrettyLog.Warn($"{nationDir.Key}/{id} has not migrated to Reforged; skipping...");
continue;
}
var tank = MangleTank(id, props);
tanks.Tanks_.Add(tank.Id);
Console.WriteLine($"Mangled {nationDir.Key}/{id}");
}
MangleNation(nationDir.Value);
}
}
public static Tank MangleTank(string id, JObject props)
void MangleNation(VfsDirectory nation)
{
Tank tank = new()
foreach (var tankDir in nation.Directories)
{
Id = id,
// TODO: Name
// TODO: Set
// TODO: Class
// TODO: Faction
if (tankDir.Value.Name != "R90_IS_4")
continue;
TurretRotatorHealth = MangleModuleHealth((props["TurretRotatorHealth"] as JObject)!),
SurveyingDeviceHealth = MangleModuleHealth((props["SurveyingDeviceHealth"] as JObject)!),
GunHealth = MangleModuleHealth((props["GunHealth"] as JObject)!),
ChassisHealth = MangleModuleHealth((props["ChassisHealth"] as JObject)!),
AmmoBayHealth = MangleModuleHealth((props["AmmoBayHealth"] as JObject)!),
EngineHealth = MangleModuleHealth((props["EngineHealth"] as JObject)!),
FuelTankHealth = MangleModuleHealth((props["FuelTankHealth"] as JObject)!),
};
var tank = MangleTank(tankDir.Value);
MangleCrewHealth(tank.CrewHealth, (props["CrewHealth"] as JArray)!);
return tank;
tanks.Tanks_.Add(tank.Id);
}
}
public static Dictionary<string, CrewType> CrewTypes = new()
Tank MangleTank(VfsDirectory tankDir)
{
var pdaName = $"PDA_{tankDir.Name}";
var pda = tankDir.GetUasset($"{pdaName}.uasset").Get(pdaName);
Console.WriteLine(pda);
return new();
}
Dictionary<string, CrewType> CrewTypes = new()
{
{ "EModuleOrTankmen::Commander", CrewType.Commander },
{ "EModuleOrTankmen::Driver", CrewType.Driver },
@@ -116,7 +56,7 @@ namespace BlitzKit.CLI.Functions
{ "EModuleOrTankmen::Loader2", CrewType.Loader2 },
};
public static void MangleCrewHealth(RepeatedField<CrewHealth> map, JArray array)
void MangleCrewHealth(RepeatedField<CrewHealth> map, JArray array)
{
foreach (var member in array.Cast<JObject>())
{
@@ -138,7 +78,7 @@ namespace BlitzKit.CLI.Functions
}
}
public static ModuleHealth MangleModuleHealth(JObject obj)
ModuleHealth MangleModuleHealth(JObject obj)
{
ModuleHealth moduleHealth = new()
{
+3 -40
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@@ -15,7 +15,7 @@ namespace BlitzKit.CLI.Models
private static readonly string LOCAL_MAPPINGS_PATH =
"../../submodules/blitzkit-closed/blitz.usmap";
public readonly VfsDirectory RootDirectory = new();
public readonly VfsDirectory RootDirectory;
public BlitzProvider()
: base(
@@ -25,6 +25,7 @@ namespace BlitzKit.CLI.Models
versions: new(EGame.GAME_UE5_3)
)
{
RootDirectory = new() { Name = "", provider = this };
MappingsContainer = new FileUsmapTypeMappingsProvider(LOCAL_MAPPINGS_PATH);
Initialize();
@@ -51,7 +52,7 @@ namespace BlitzKit.CLI.Models
}
else
{
VfsDirectory newDirectory = new();
VfsDirectory newDirectory = new() { Name = segment, provider = this };
directory.AddDirectory(segment, newDirectory);
directory = newDirectory;
}
@@ -59,42 +60,4 @@ namespace BlitzKit.CLI.Models
}
}
}
public class VfsDirectory
{
public Dictionary<string, VfsDirectory> Directories = [];
public Dictionary<string, GameFile> Files = [];
public void AddFile(string name, GameFile file) => Files.TryAdd(name, file);
public bool HasFile(string name) => Files.ContainsKey(name);
public GameFile GetFile(string name)
{
var directoryPath = Path.GetDirectoryName(name);
var fileName = Path.GetFileName(name);
var directory =
directoryPath == null || directoryPath.Length == 0 ? this : GetDirectory(directoryPath);
return directory.Files[fileName];
}
public bool HasDirectory(string name) => Directories.ContainsKey(name);
public VfsDirectory GetDirectory(string name)
{
var segments = name.Split('/');
var directory = this;
foreach (var segment in segments)
{
directory = directory.Directories[segment];
}
return directory;
}
public void AddDirectory(string name, VfsDirectory directory) =>
Directories.Add(name, directory);
}
}
+25
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@@ -0,0 +1,25 @@
using CUE4Parse.FileProvider;
using CUE4Parse.FileProvider.Objects;
using CUE4Parse.UE4.Assets.Exports;
namespace BlitzKit.CLI.Models
{
public class Uasset
{
readonly GameFile file;
readonly Dictionary<string, UObject> objects = [];
public Uasset(GameFile file, AbstractFileProvider provider)
{
this.file = file;
var objects = provider.LoadAllObjects(file.Path);
foreach (var obj in objects)
{
this.objects.Add(obj.Name, obj);
}
}
public UObject Get(string name) => objects[name];
}
}
+47
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@@ -0,0 +1,47 @@
using CUE4Parse.FileProvider;
using CUE4Parse.FileProvider.Objects;
namespace BlitzKit.CLI.Models
{
public class VfsDirectory
{
public Dictionary<string, VfsDirectory> Directories = [];
public Dictionary<string, GameFile> Files = [];
public required string Name;
public required AbstractFileProvider provider;
public void AddFile(string name, GameFile file) => Files.TryAdd(name, file);
public bool HasFile(string name) => Files.ContainsKey(name);
public Uasset GetUasset(string name) => new(GetFile(name), provider);
public GameFile GetFile(string name)
{
var directoryPath = Path.GetDirectoryName(name);
var fileName = Path.GetFileName(name);
var directory =
directoryPath == null || directoryPath.Length == 0 ? this : GetDirectory(directoryPath);
return directory.Files[fileName];
}
public bool HasDirectory(string name) => Directories.ContainsKey(name);
public VfsDirectory GetDirectory(string name)
{
var segments = name.Split('/');
var directory = this;
foreach (var segment in segments)
{
directory = directory.Directories[segment];
}
return directory;
}
public void AddDirectory(string name, VfsDirectory directory) =>
Directories.Add(name, directory);
}
}
+4 -1
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@@ -19,7 +19,10 @@ namespace BlitzKit.CLI
case "mangle":
{
Mangler.Mangle();
Mangler mangler = new();
mangler.Mangle();
break;
}