Commit Graph
284 Commits
Author SHA1 Message Date
Mark Greene 99373872ed Merge branch 'main' into animated-legendary-camos 2026-11-07 15:02:21 +13:00
Mark Greene fddf407cc0 Fix: Address review on animated legendary camouflages
- Inline the camouflage preset lookup instead of a one-off `camouflagePreset` helper
- Move the `primitive` override into the `jsxTree` mergers, so `skinTree` takes plain mergers and falls back to `<primitive>` like the mesh and group defaults
2026-11-05 17:26:56 +13:00
tresabhi 88346308cb more hacks for this stupid ai slop wargaming is shoving down the client 2026-11-04 16:14:42 -06:00
tresabhi ebedac0642 some hacks to get some tier 11's compiling 2026-11-04 16:04:02 -06:00
Mark Greene 682f039c6c Fix: Hide unused states of legendary camouflage parts (fixes maus) 2026-11-01 14:46:21 +13:00
Mark Greene 8566b2cc2f Feature: Looping garage animations for legendary camouflages
Legendary camo add-ons now loop their garage animation in the Tankopedia viewer. It's always on, with no settings.

- The garage replay now also works out which motions end up looping, and the export writes only those clips
- Customization parts export skeletons, skin weights and sockets
- Parts render as primitives so their bones can animate, with attachments layered on top
- Base tank models are unchanged
2026-10-31 22:15:57 +13:00
tresabhi bddcf10e90 assert 2026-10-29 11:07:33 -05:00
tresabhi 484d4ae3da please dont make name undefinedable, just default to the string id 2026-10-29 11:07:11 -05:00
Mark Greene 0f299335d6 Fix: Legendary camouflage parts, materials, names and attachments
Fixes a batch of legendary camouflage problems in the Tankopedia viewer, adds three missing unique camouflages and lets attachments be shown together with a camouflage.

## Camouflage parts (state switchers)
- Camouflages now choose which tank pieces show the same way the game does. Each switcher's load-time scenario script runs at export time (checks for attached camouflage items, or compares the camouflage preset), along with its state-switch actions. This replaces the old guess from part names (new `core/blitzkit/switcherStates.ts`).
- Fixes missing roof MGs, fenders and fuel tanks (IS-3 Bear, Obj. 140 Terror, IS-7, IS-4, FV215b 183, AMX 50 B, KV-1S) and default parts mixed into camouflages (Pershing Speedfire, Forest Witch Fullmetal, Waffenträger Goldstreifen).
- Switchers inside camouflage parts now show one state instead of all of them stacked (Obj. Kust double net, Goldstreifen stowage, Tiger II cat).
- States are matched by original node names, because the GLTF loader renames duplicates.
- Camouflage part meshes with no LODs (`lodIndex -1`) are kept, which restores the Tiger II cat body and missing pieces on about 11 other camouflages.

## Materials
- `AlphaBlend` materials export as transparent. `AlphaBlendAdditive` materials export as additive and are applied in `jsxTree`, and unlit `Textured` materials export as unlit (IS-8 Raroh flames, dinosaur holograms, and glass and screens on a few base tanks).
- Camouflage part materials that share a name with the tank's material no longer replace the tank's camouflage material (Bisonte C45 Unbreakable).

## Names
- With a legendary camouflage selected, the title shows the tank's in-battle name ("GuP Type 95 Ha-Go", "KV-1 Warrior", "Shinobi").
- Camouflages without a name in the game files yet show "Unreleased" in orange instead of their raw string key, and no longer crash the tank names list.

## Attachments
- Attachments (`kind: customization`) are listed in their own group under the camouflages and can be turned on together with a camouflage. They load the same way as camouflages and fade with the same transition.

## Other
- Liberté, You Rock! and Ozzie (single-tank camouflages that only set a preset through `override`) are now available.
- Mastery gun mark meshes (`custom_gun_marks_*`) are no longer drawn (Helsing, HWT20 FalconFire and two camouflage guns).

## Not included
- Pixel Wave, Digital Trace and Forest Shadow are tiled pattern camouflages, which the viewer can't render yet.
- FV301 Corbie's drone position and the dinosaur heads' glow depend on camouflage animations and emissive materials, which are separate PRs.

Fixes #417
Fixes #419
Fixes #421
2026-10-29 15:28:11 +13:00
tresabhi 7f77b4006d shit ass wargaming legacy systems 2026-10-25 13:31:12 -05:00
tresabhi 9236c54b4b rgba8888 2026-10-24 21:29:45 -05:00
Mark Greene a495a5f208 Feature: Legendary camouflages in the Tankopedia viewer 2026-10-22 16:12:03 +13:00
tresabhi 007d4e9540 make tier 11's test tanks 2026-10-21 09:56:21 -05:00
Mark Greene 85e03d3b42 Feature: Legendary camouflages in the Tankopedia viewer 2026-10-20 18:46:29 +13:00
tresabhi b9388cc544 add basic xi compatibility 2026-10-19 19:08:25 -05:00
TrèsAbhi 73080fd60a Merge branch 'main' into remove-imgur-references 2026-10-18 14:03:19 -05:00
TrèsAbhi 8132f2d91e Merge branch 'main' into calculated-bounding-boxes 2026-10-18 13:59:49 -05:00
Mark Greene a365fa5e50 Fix: migrate Imgur images to BlitzKit hosting 2026-10-08 20:28:02 +13:00
Mark Greene 57d77bf2b4 Fix: calculate tank dimensions from collision models 2026-10-08 20:25:03 +13:00
Mark Greene 940c3c537b Feature: track repair time in Tankopedia
Adds track repair time to the Tankopedia survivability stats, matching the value the game lists.

- Added a required `repair_time` to track definitions, filled from each chassis's hysteresis health divided by its health regen per second
- Applied the toolbox, the repair crew skill and the protective kit as multiplicative repair speed bonuses
- Added a Track repair time row under fire chance; it appears once the definitions are regenerated on the next build

Fixes #308
2026-10-08 18:02:05 +13:00
TrèsAbhi aa6268a86b Merge branch 'main' into stable-tank-sort-order 2026-10-07 16:30:42 -05:00
TrèsAbhi de03a2ab95 Merge branch 'main' into tier-eleven-compatibility 2026-10-07 16:23:11 -05:00
tresabhi c70fae8162 game strings 2026-10-05 11:24:29 -05:00
tresabhi d79e0ddb5d caching for strings 2026-10-05 11:24:01 -05:00
Mark Greene e4e92d76b4 Feature: tier XI compatibility
Prepares BlitzKit for tier XI tanks ahead of their release. Tier X was hardcoded as the maximum in the tank search filters, the guesser and the tech tree, and had no roman numeral beyond X.

- Added `XI` to `TIER_ROMAN_NUMERALS`
- Added an awaitable tier list derived from the highest tier in the tank definitions, so nothing changes until tier XI tanks exist
- Used it for the tank search tier filters and the guesser tier picker and defaults
- Made the tech tree check for successors instead of assuming tier X is the last tier

Fixes #302
2026-10-05 18:18:19 +13:00
Mark Greene 273881c460 Fix: keep tank order stable on select
Tanks sharing the same tier, nation, class and type were shown in an arbitrary order that changed after selecting a tank. The meta sort had no tiebreaker, and the filtered list was sorted and reversed in place, so each re-sort started from the previous reversed order and flipped tied tanks around.

- Added tank ID as the first sort key in `metaSortTank` so tied tanks always come out in the same order
- Sorted a copy of the tank search results, pre-sorted by ID, instead of the cached list
- Added an `exclude` option to tank search and used it in Compare so tanks already being compared can't be added again, including through select all or by swapping another slot

Fixes #313
2026-10-05 18:00:43 +13:00
tresabhi f3a8f2faab only supply full name if it's different 2026-10-04 14:03:32 -05:00
Mark Greene 6153beced6 Fix: search redirecting early and missing full tank names
**Enter key**
- Enter redirected to the previous results' first tank while a search was still buffering, because the key handler captured a stale `searching` value.
- Enter on an empty field redirected to the first tank of the unfiltered list (Sheridan).
- The handler now reads live filter state and only acts when there is a settled search, matching the quick-link button.

**Full names in search**
- Search only knew short tank names, so queries like "super pershing" found nothing when the game stores a short form.
- Add an optional `name_full` to `TankDefinition`, filled from the game's full name when a short name exists, and index it (plus an accent-stripped copy) in `fetchTankNames` / `SEARCH_KEYS`.
- Displayed names are unchanged. Full names become searchable once the definitions are regenerated on the next build.
2026-10-04 14:24:02 +13:00
tresabhi 1a2caf120b remove some dead code 2026-10-02 16:55:53 -05:00
tresabhi 347efa75fe add compatibility for string game mode ids 2026-09-23 16:31:35 -05:00
tresabhi 84f950ade4 fix tag0 assumption 2026-09-02 16:32:46 -05:00
tresabhi 3152c18840 simplify robots.txt 2026-08-12 11:46:45 -05:00
tresabhi 877ba9408d some more recording 2026-08-11 20:29:50 -05:00
tresabhi b3e439669b start of performance 2026-08-11 20:03:57 -05:00
tresabhi dcda627518 dvpl free dir 2026-08-11 09:45:17 -05:00
tresabhi ab87282103 use PUBLIC_ENVIRONMENT 2026-08-07 13:33:05 -05:00
tresabhi 408417ca68 bruh i am ignorant 2026-08-07 13:30:25 -05:00
tresabhi b26c5137f3 aliases 2026-08-06 20:01:50 -05:00
tresabhi bc2b9f1267 glossary 2026-08-05 13:01:51 -05:00
tresabhi 9e4d9c7968 tank model and collision 2026-08-04 20:18:05 -05:00
tresabhi 129a2c52f9 camo icon 2026-08-04 19:49:53 -05:00
tresabhi 33ebbbeb65 imports 2026-08-04 14:02:52 -05:00
tresabhi 94c3608ca7 fix missing tank map 2026-08-04 13:35:51 -05:00
tresabhi 7e9be14a9a label all chunks 2026-08-04 13:22:44 -05:00
tresabhi 5f773931bc split giant class 2026-08-04 13:19:17 -05:00
tresabhi b2fd85a5b0 some api paths 2026-08-04 13:07:27 -05:00
tresabhi b060e65af5 dynamically import client api 2026-08-02 20:28:57 -05:00
tresabhi 59108d7637 update (4) 2026-08-01 15:08:33 -05:00
tresabhi ed92440b94 update (3) 2026-08-01 14:54:40 -05:00
tresabhi d41d45abae update (2) 2026-08-01 14:48:18 -05:00