TrèsAbhi
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d2ee528c52
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reduce
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2026-06-10 22:58:38 -05:00 |
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tresabhi
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415aab3824
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chunk upload
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2026-06-10 20:23:00 -05:00 |
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tresabhi
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f16e508e59
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keys
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2026-06-10 20:15:10 -05:00 |
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tresabhi
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3299ce069e
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texture caching
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2026-06-10 20:12:18 -05:00 |
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tresabhi
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9536cd2d39
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update avatars
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2026-06-10 19:55:53 -05:00 |
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tresabhi
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61abddc41b
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oodle
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2026-06-10 13:50:13 -05:00 |
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tresabhi
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b23f88b8a5
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more debug
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2026-06-10 13:43:09 -05:00 |
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tresabhi
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007ad3be15
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more debug
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2026-06-10 13:36:24 -05:00 |
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tresabhi
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218684b85c
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add debug
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2026-06-10 13:30:45 -05:00 |
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tresabhi
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173c476fb4
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Merge branch 'main' into ue
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2026-06-10 13:11:59 -05:00 |
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tresabhi
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e12ba1e78f
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Merge branch 'ue' of https://github.com/blitzkit/blitzkit into ue
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2026-06-10 12:51:10 -05:00 |
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tresabhi
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648344d7cc
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module selection
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2026-06-10 12:51:06 -05:00 |
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TrèsAbhi
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9ba6d3ca56
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add js
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2026-06-09 20:49:57 -05:00 |
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tresabhi
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965acadc3f
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all objects
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2026-06-09 14:00:24 -05:00 |
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tresabhi
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14a2658a83
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pbr rendering
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2026-06-09 13:44:25 -05:00 |
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tresabhi
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5cbe08fe1c
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cleaner and unique stub
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2026-06-09 13:30:40 -05:00 |
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tresabhi
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05dd4dbd98
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textures load!!!
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2026-06-09 12:48:52 -05:00 |
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tresabhi
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a348e005f7
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texture discovery
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2026-06-09 12:43:14 -05:00 |
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tresabhi
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62b629fe3a
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go higher
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2026-06-08 20:25:15 -05:00 |
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tresabhi
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f790d07ed6
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point to textures
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2026-06-08 20:24:51 -05:00 |
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tresabhi
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c86b269cf2
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cleanup
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2026-06-08 20:14:55 -05:00 |
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tresabhi
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a878a7a143
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texture mapping actually works omg!
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2026-06-08 19:46:18 -05:00 |
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tresabhi
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76fc900a15
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context shit
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2026-06-08 19:17:27 -05:00 |
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tresabhi
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667d8c8f7c
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i should probably commit now
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2026-06-08 14:26:58 -05:00 |
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tresabhi
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9cc94635a8
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the mesh loads!
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2026-06-06 21:45:25 -05:00 |
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tresabhi
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39ffc6ae51
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restore monogltf
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2026-06-06 13:22:54 -05:00 |
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tresabhi
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4b0035345e
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forgot to add mono gltf
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2026-06-05 20:53:39 -05:00 |
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tresabhi
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ef7e002e8c
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this has taken hours
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2026-06-05 20:53:28 -05:00 |
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tresabhi
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81e17317be
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remove json apis
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2026-06-05 12:00:00 -05:00 |
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tresabhi
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333866a9d6
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externalize game
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2026-06-05 11:58:15 -05:00 |
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tresabhi
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152e0a6680
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remove redundant char
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2026-06-05 11:42:54 -05:00 |
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tresabhi
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417b717b63
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use ids instead of name
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2026-06-05 11:38:46 -05:00 |
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tresabhi
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c134131127
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use relative paths for api backgrounds
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2026-06-05 11:36:47 -05:00 |
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tresabhi
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516df13f62
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use relative static paths for media avatars
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2026-06-05 11:29:21 -05:00 |
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tresabhi
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0c8bb4be21
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avatars use id
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2026-06-05 11:28:25 -05:00 |
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tresabhi
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1f204918a5
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git Merge branch 'ue' of https://github.com/blitzkit/blitzkit into ue
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2026-06-05 11:05:39 -05:00 |
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tresabhi
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0507f63177
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start on models
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2026-06-05 11:05:19 -05:00 |
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TrèsAbhi
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ff16a26bd8
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use id for backgrounds
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2026-06-04 21:49:26 -05:00 |
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tresabhi
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85ddedd481
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tank icons
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2026-06-04 20:17:31 -05:00 |
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tresabhi
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4bad35239b
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stack tracable error messages
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2026-06-03 13:39:35 -05:00 |
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tresabhi
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ff7716ce6c
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some more stats
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2026-06-03 13:37:27 -05:00 |
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tresabhi
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231e4aad0e
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exclude 0 item groups
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2026-06-03 13:25:19 -05:00 |
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tresabhi
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632989087c
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clip characteristics
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2026-06-03 13:00:36 -05:00 |
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tresabhi
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bb0b932d26
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unit rendering
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2026-06-03 12:56:30 -05:00 |
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tresabhi
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3714c74394
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render modules if ALT is not available, not the other way around
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2026-06-02 20:09:48 -05:00 |
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tresabhi
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168e85d838
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clipping potential
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2026-06-02 20:08:23 -05:00 |
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tresabhi
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666f44d9e6
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some units
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2026-06-02 20:05:05 -05:00 |
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tresabhi
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595db8709b
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names and icons
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2026-06-02 19:48:28 -05:00 |
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tresabhi
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18a6f30a4b
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closer to a square
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2026-06-02 12:31:37 -05:00 |
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tresabhi
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9b8d4c4e3c
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final layout
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2026-06-02 12:27:32 -05:00 |
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