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6 Commits
Author SHA1 Message Date
TrèsAbhi 1558b69931 Merge branch 'main' of https://github.com/blitzkit/blitzkit 2025-08-27 17:19:45 -05:00
TrèsAbhi a560a3d3ae feat: logs 2025-08-27 17:19:40 -05:00
TrèsAbhi b620110d0f New Crowdin updates (#167)
* New translations en.json (French)

* New translations en.json (Spanish)

* New translations en.json (Japanese)

* New translations en.json (Polish)

* New translations en.json (Portuguese)

* New translations en.json (Russian)

* New translations en.json (Ukrainian)

* New translations en.json (Chinese Simplified)
2025-08-27 11:36:57 -05:00
TrèsAbhi 23ea72bf40 Merge branch 'dev' 2025-08-26 11:29:09 -05:00
TrèsAbhi aaee0b7965 feat: servicing 2025-08-26 11:28:57 -05:00
TrèsAbhi f98c801d6c New translations en.json (Russian) (#163) 2025-08-21 13:45:37 -05:00
13 changed files with 75 additions and 24 deletions

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@@ -30,6 +30,7 @@ env:
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
PUBLIC_GUIDE_WEBSITE: ${{ secrets.PUBLIC_GUIDE_WEBSITE }}
SERVICING: ${{ secrets.SERVICING }}
jobs:
build:
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@@ -0,0 +1,18 @@
# BlitzKit 1.27.17
This update was released early for the website. Today, it'll be officially announced and released for the bot
## Features
- Added the shell reload visualizer to aid people in getting a feel for how long shell reloads really are
- Added lines of stats for the burst shells
## Changes
- Removed the redundant word "Shell" from "Shell reload" and "Shell reloads"
- Removed the penetration over distance slider
## Fixes
- Fixed the DPM of tanks with burst shells like the ATAC
- The DPM will still be different from the game due to a bug in World of Tanks Blitz; I am trying to get Wargaming to fix it; trust BlitzKit!
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@@ -1,7 +1,7 @@
{
"name": "blitzkit",
"private": true,
"version": "1.27.16",
"version": "1.27.17",
"description": "🎉 Tools for everything World of Tanks Blitz",
"type": "module",
"types": "./types.d.ts",
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@@ -978,8 +978,8 @@
"dpmEffective": "Effective at 60s",
"shells": "Proyectiles",
"mostOptimalShellIndex": "Proyectil más óptimo",
"shellReloads": "Tiempos de recarga",
"shellReload": "Tiempo de recarga",
"shellReloads": "Reloads",
"shellReload": "Recarga",
"intraClip": "Intra-clip",
"caliber": "Calibre",
"penetration": "Penetración",
@@ -1037,7 +1037,9 @@
"shellRange": "Rango del proyectil",
"shellCapacity": "Capacidad de proyectiles",
"gunType": "Tipo de cañón",
"penetrationAt250m": "Penetración a 250 m"
"penetrationAt250m": "Penetración a 250 m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+5 -3
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@@ -978,8 +978,8 @@
"dpmEffective": "Effective at 60s",
"shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Shell reloads",
"shellReload": "Shell reload",
"shellReloads": "Reloads",
"shellReload": "Reload",
"intraClip": "Intra-clip",
"caliber": "Caliber",
"penetration": "Penetration",
@@ -1037,7 +1037,9 @@
"shellRange": "Shell range",
"shellCapacity": "Shell capacity",
"gunType": "Gun type",
"penetrationAt250m": "Penetration at 250m"
"penetrationAt250m": "Penetration at 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+4 -2
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@@ -978,7 +978,7 @@
"dpmEffective": "60秒での有効値",
"shells": "砲弾",
"mostOptimalShellIndex": "最適な弾数",
"shellReloads": "自動装填時間",
"shellReloads": "Reloads",
"shellReload": "装填時間",
"intraClip": "砲弾再装填時間",
"caliber": "口径",
@@ -1037,7 +1037,9 @@
"shellRange": "射程",
"shellCapacity": "総弾数",
"gunType": "主砲タイプ",
"penetrationAt250m": "250m での貫通力"
"penetrationAt250m": "250m での貫通力",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+5 -3
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@@ -978,8 +978,8 @@
"dpmEffective": "Effective at 60s",
"shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Shell reloads",
"shellReload": "Shell reload",
"shellReloads": "Reloads",
"shellReload": "Reload",
"intraClip": "Intra-clip",
"caliber": "Caliber",
"penetration": "Penetration",
@@ -1037,7 +1037,9 @@
"shellRange": "Shell range",
"shellCapacity": "Shell capacity",
"gunType": "Gun type",
"penetrationAt250m": "Penetration at 250m"
"penetrationAt250m": "Penetration at 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+5 -3
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@@ -978,8 +978,8 @@
"dpmEffective": "Efetivo aos 60s",
"shells": "Projéteis",
"mostOptimalShellIndex": "Projétil mais ideal",
"shellReloads": "Recarga de projétil",
"shellReload": "Recarregamento de projétil",
"shellReloads": "Reloads",
"shellReload": "Recarga",
"intraClip": "Intra-clipe",
"caliber": "Calibre",
"penetration": "Penetração",
@@ -1037,7 +1037,9 @@
"shellRange": "Alcance de projétil",
"shellCapacity": "Capacidade de projéteis",
"gunType": "Tipo de arma",
"penetrationAt250m": "Penetração à 250m"
"penetrationAt250m": "Penetração à 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
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@@ -978,7 +978,7 @@
"dpmEffective": "Эффективность за 60с",
"shells": "Снарядов в барабане",
"mostOptimalShellIndex": "Самый эффективный снаряд",
"shellReloads": "Перезарядка снарядов",
"shellReloads": "Reloads",
"shellReload": "Перезарядка",
"intraClip": "Между снарядами",
"caliber": "Калибр",
@@ -1037,7 +1037,9 @@
"shellRange": "Дальность снаряда",
"shellCapacity": "Боезапас",
"gunType": "Тип орудия",
"penetrationAt250m": "Пробитие на 250м"
"penetrationAt250m": "Пробитие на 250м",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
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@@ -978,8 +978,8 @@
"dpmEffective": "Effective at 60s",
"shells": "Снаряди",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Shell reloads",
"shellReload": "Shell reload",
"shellReloads": "Reloads",
"shellReload": "Час перезаряджання",
"intraClip": "Intra-clip",
"caliber": "Калібр",
"penetration": "Бронепробиття",
@@ -1037,7 +1037,9 @@
"shellRange": "Shell range",
"shellCapacity": "Shell capacity",
"gunType": "Тип гармати",
"penetrationAt250m": "Penetration at 250m"
"penetrationAt250m": "Penetration at 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
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@@ -978,8 +978,8 @@
"dpmEffective": "60秒内生效",
"shells": "炮弹 ",
"mostOptimalShellIndex": "最优炮弹",
"shellReloads": "弹匣装填",
"shellReload": "炮弹装填",
"shellReloads": "Reloads",
"shellReload": "装填时间",
"intraClip": "炮弹装填",
"caliber": "口径",
"penetration": "穿深",
@@ -1037,7 +1037,9 @@
"shellRange": "射程",
"shellCapacity": "携弹量",
"gunType": "炮管类型",
"penetrationAt250m": "两百五十米处的穿透力"
"penetrationAt250m": "两百五十米处的穿透力",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
@@ -0,0 +1,14 @@
---
import { Heading, Link, Text } from '@radix-ui/themes';
import { PageWrapper } from './PageWrapper';
---
<PageWrapper align="center" justify="center" gap="0">
<Heading>BlitzKit down for servicing</Heading>
<Text color="gray">
<Link color="blue" href="https://discord.gg/nDt7AjGJQH">
Join the official Discord server
</Link>
for updates.
</Text>
</PageWrapper>
@@ -8,6 +8,7 @@ import Navbar from '../components/Navbar.astro';
import Party3 from '../components/Party3.astro';
import './base.css';
import { DEFAULT_LOCALE } from '@blitzkit/i18n';
import Servicing from '../components/Servicing.astro';
export interface Props {
noFooter?: boolean;
@@ -15,6 +16,7 @@ export interface Props {
integrated?: boolean;
}
const servicing = import.meta.env.SERVICING;
const { noFooter, noNavbar, integrated } = Astro.props;
const locale = Astro.params.locale ?? DEFAULT_LOCALE;
---
@@ -65,7 +67,7 @@ const locale = Astro.params.locale ?? DEFAULT_LOCALE;
<Checks {locale} client:only="react" />
<slot />
{servicing ? <Servicing /> : <slot />}
{!noFooter && <Footer />}
</Flex>