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v1.27.17
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No files matched your search
@@ -29,6 +29,8 @@ env:
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
PUBLIC_GUIDE_WEBSITE: ${{ secrets.PUBLIC_GUIDE_WEBSITE }}
|
||||
SERVICING: ${{ secrets.SERVICING }}
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
Vendored
+1
@@ -222,6 +222,7 @@
|
||||
"yolo",
|
||||
"youtuber",
|
||||
"youtubers",
|
||||
"zoomable",
|
||||
"zustand"
|
||||
],
|
||||
"deno.enable": false,
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
# BlitzKit 1.27.16
|
||||
|
||||
## Features
|
||||
|
||||
- Added links to GuidesBlitz to Tankopedia to aid users understand tanks beyond just numbers and stats
|
||||
- Added a gun depression and yaw visualizer
|
||||
|
||||
## Changes
|
||||
|
||||
- Made the colors of the advanced highlighting mode more subtle
|
||||
- Made the Tankopedia stat lines more condensed
|
||||
- You can now scroll the page even with your cursor on the Tankopedia sandbox
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fixed a bug where the range of increased gun depression was incorrectly doubled
|
||||
- Removed an unintended space before the "x" in the "Gun damaged" stat
|
||||
- Fixed an issue causing the 3D renderer to render frames even when off screen
|
||||
- Fixed a differential issue causing excessive rerendering of the stat lines
|
||||
- Images no longer exceed the width of the device in the docs
|
||||
- Assault shells no longer scale the module damage with distance
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Removed all code relating to the canceled "Shooting Range" mode
|
||||
@@ -0,0 +1,18 @@
|
||||
# BlitzKit 1.27.17
|
||||
|
||||
This update was released early for the website. Today, it'll be officially announced and released for the bot
|
||||
|
||||
## Features
|
||||
|
||||
- Added the shell reload visualizer to aid people in getting a feel for how long shell reloads really are
|
||||
- Added lines of stats for the burst shells
|
||||
|
||||
## Changes
|
||||
|
||||
- Removed the redundant word "Shell" from "Shell reload" and "Shell reloads"
|
||||
- Removed the penetration over distance slider
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fixed the DPM of tanks with burst shells like the ATAC
|
||||
- The DPM will still be different from the game due to a bug in World of Tanks Blitz; I am trying to get Wargaming to fix it; trust BlitzKit!
|
||||
+2
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "blitzkit",
|
||||
"private": true,
|
||||
"version": "1.27.15",
|
||||
"version": "1.27.17",
|
||||
"description": "🎉 Tools for everything World of Tanks Blitz",
|
||||
"type": "module",
|
||||
"types": "./types.d.ts",
|
||||
@@ -41,6 +41,7 @@
|
||||
},
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"cheerio": "^1.1.2",
|
||||
"googleapis": "^144.0.0",
|
||||
"lodash-es": "^4.17.21",
|
||||
"protobufjs": "^7.5.2",
|
||||
|
||||
@@ -197,15 +197,10 @@ export const researchCommand = new Promise<CommandRegistry>((resolve) => {
|
||||
|
||||
turret.guns.forEach((gun) => {
|
||||
if (
|
||||
gun.gun_type!.value.base.research_cost !== undefined &&
|
||||
typeof gun.gun_type!.value.base.research_cost
|
||||
.research_cost_type!.value === 'number'
|
||||
gun.research_cost !== undefined &&
|
||||
typeof gun.research_cost.research_cost_type!.value === 'number'
|
||||
) {
|
||||
gunXps.set(
|
||||
gun.gun_type!.value.base.id,
|
||||
gun.gun_type!.value.base.research_cost.research_cost_type!
|
||||
.value,
|
||||
);
|
||||
gunXps.set(gun.id, gun.research_cost.research_cost_type!.value);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import {
|
||||
GunDefinition,
|
||||
GunDefinitionAutoReloaderProperties,
|
||||
GunDefinitionAutoReloader,
|
||||
ShellDefinition,
|
||||
} from '../protos';
|
||||
|
||||
@@ -15,34 +15,46 @@ export function resolveDpm(
|
||||
let dps: number;
|
||||
|
||||
if (gun.gun_type!.$case === 'regular') {
|
||||
dps = alpha / (reloadCoefficient * gun.gun_type!.value.extension.reload);
|
||||
dps = alpha / (reloadCoefficient * gun.gun_type!.value.reload);
|
||||
} else if (gun.gun_type!.$case === 'auto_loader') {
|
||||
dps =
|
||||
(alpha * gun.gun_type!.value.extension.shell_count) /
|
||||
(gun.gun_type!.value.extension.clip_reload * reloadCoefficient +
|
||||
(gun.gun_type!.value.extension.shell_count - 1) *
|
||||
gun.gun_type!.value.extension.intra_clip *
|
||||
intraClipCoefficient);
|
||||
} else {
|
||||
const mostOptimalShell =
|
||||
gun.gun_type!.value.extension.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
}>((current, reloadRaw, index) => {
|
||||
const reload =
|
||||
reloadRaw * reloadCoefficient +
|
||||
(index > 0
|
||||
? (
|
||||
gun.gun_type!.value
|
||||
.extension as GunDefinitionAutoReloaderProperties
|
||||
).intra_clip * intraClipCoefficient
|
||||
: 0);
|
||||
const damage = alpha * gun.gun_type!.value.shell_count;
|
||||
let time = gun.gun_type!.value.clip_reload * reloadCoefficient;
|
||||
|
||||
if (current === null || reload < current.reload) {
|
||||
return { index, reload };
|
||||
}
|
||||
return current;
|
||||
}, null)!;
|
||||
if (gun.burst) {
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count / gun.burst.count - 1) *
|
||||
gun.gun_type!.value.intra_clip *
|
||||
intraClipCoefficient;
|
||||
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count / gun.burst.count) *
|
||||
(gun.burst.count - 1) *
|
||||
gun.burst.interval;
|
||||
} else {
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count - 1) *
|
||||
gun.gun_type!.value.intra_clip *
|
||||
intraClipCoefficient;
|
||||
}
|
||||
|
||||
dps = damage / time;
|
||||
} else {
|
||||
const mostOptimalShell = gun.gun_type!.value.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
}>((current, reloadRaw, index) => {
|
||||
const reload =
|
||||
reloadRaw * reloadCoefficient +
|
||||
(index > 0
|
||||
? (gun.gun_type!.value as GunDefinitionAutoReloader).intra_clip *
|
||||
intraClipCoefficient
|
||||
: 0);
|
||||
|
||||
if (current === null || reload < current.reload) {
|
||||
return { index, reload };
|
||||
}
|
||||
return current;
|
||||
}, null)!;
|
||||
|
||||
dps = alpha / mostOptimalShell?.reload;
|
||||
}
|
||||
|
||||
@@ -7,8 +7,8 @@ export function uniqueGuns(turrets: TurretDefinition[]) {
|
||||
|
||||
forEachRight(turrets, (turret) => {
|
||||
forEachRight(turret.guns, (gun) => {
|
||||
if (!gunIds.has(gun.gun_type!.value.base.id)) {
|
||||
gunIds.add(gun.gun_type!.value.base.id);
|
||||
if (!gunIds.has(gun.id)) {
|
||||
gunIds.add(gun.id);
|
||||
guns.push({ turret, gun });
|
||||
}
|
||||
});
|
||||
|
||||
@@ -108,58 +108,47 @@ message GunDefinition {
|
||||
GunDefinitionAutoLoader auto_loader = 2;
|
||||
GunDefinitionAutoReloader auto_reloader = 3;
|
||||
}
|
||||
|
||||
required uint32 id = 4;
|
||||
required float rotation_speed = 5;
|
||||
optional ResearchCost research_cost = 6;
|
||||
required uint32 weight = 7;
|
||||
required I18nString name = 8;
|
||||
required uint32 tier = 9;
|
||||
repeated ShellDefinition shells = 10;
|
||||
required float camouflage_loss = 11;
|
||||
required float aim_time = 12;
|
||||
required float dispersion_base = 13;
|
||||
required float dispersion_traverse = 14;
|
||||
required float dispersion_shot = 15;
|
||||
required float dispersion_damaged = 16;
|
||||
repeated Unlock unlocks = 17;
|
||||
required uint32 shell_capacity = 18;
|
||||
optional AssaultRanges assault_ranges = 19;
|
||||
optional Burst burst = 20;
|
||||
}
|
||||
|
||||
message GunDefinitionRegular {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionRegularProperties extension = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionRegularProperties {
|
||||
required float reload = 1;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoLoader {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionAutoLoaderProperties extension = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoLoaderProperties {
|
||||
required float clip_reload = 1;
|
||||
required float intra_clip = 2;
|
||||
required float shell_count = 3;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoReloader {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionAutoReloaderProperties extension = 2;
|
||||
message Burst {
|
||||
required uint32 count = 1;
|
||||
required float interval = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoReloaderProperties {
|
||||
message GunDefinitionAutoReloader {
|
||||
repeated float shell_reloads = 1;
|
||||
required float intra_clip = 2;
|
||||
required float shell_count = 3;
|
||||
}
|
||||
|
||||
message GunDefinitionBase {
|
||||
required uint32 id = 1;
|
||||
required float rotation_speed = 2;
|
||||
optional ResearchCost research_cost = 3;
|
||||
required uint32 weight = 4;
|
||||
required I18nString name = 5;
|
||||
required uint32 tier = 6;
|
||||
repeated ShellDefinition shells = 7;
|
||||
required float camouflage_loss = 8;
|
||||
required float aim_time = 9;
|
||||
required float dispersion_base = 10;
|
||||
required float dispersion_traverse = 11;
|
||||
required float dispersion_shot = 12;
|
||||
required float dispersion_damaged = 13;
|
||||
repeated Unlock unlocks = 14;
|
||||
required uint32 shell_capacity = 15;
|
||||
optional AssaultRanges assault_ranges = 16;
|
||||
}
|
||||
|
||||
message AssaultRanges {
|
||||
repeated AssaultRange ranges = 1;
|
||||
repeated ShellType types = 2;
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -913,6 +913,13 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -1026,7 +1033,6 @@
|
||||
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
|
||||
@@ -1090,8 +1096,8 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
@@ -1149,7 +1155,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
@@ -810,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -912,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Vídeos de reseña",
|
||||
"disclaimer": "BlitzKit no respalda ningún vídeo de reseñas.",
|
||||
"join": "Aplica para el programa de YouTube de %s1"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -973,8 +978,8 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Proyectiles",
|
||||
"mostOptimalShellIndex": "Proyectil más óptimo",
|
||||
"shellReloads": "Tiempos de recarga",
|
||||
"shellReload": "Tiempo de recarga",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Recarga",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Calibre",
|
||||
"penetration": "Penetración",
|
||||
@@ -1032,7 +1037,9 @@
|
||||
"shellRange": "Rango del proyectil",
|
||||
"shellCapacity": "Capacidad de proyectiles",
|
||||
"gunType": "Tipo de cañón",
|
||||
"penetrationAt250m": "Penetración a 250 m"
|
||||
"penetrationAt250m": "Penetración a 250 m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -810,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -912,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -973,8 +978,8 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
@@ -1032,7 +1037,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -810,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -912,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKitはいかなるレビュー動画も後援していません。",
|
||||
"join": "%s1 YouTuberプログラムに応募する"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -973,7 +978,7 @@
|
||||
"dpmEffective": "60秒での有効値",
|
||||
"shells": "砲弾",
|
||||
"mostOptimalShellIndex": "最適な弾数",
|
||||
"shellReloads": "自動装填時間",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "装填時間",
|
||||
"intraClip": "砲弾再装填時間",
|
||||
"caliber": "口径",
|
||||
@@ -1032,7 +1037,9 @@
|
||||
"shellRange": "射程",
|
||||
"shellCapacity": "総弾数",
|
||||
"gunType": "主砲タイプ",
|
||||
"penetrationAt250m": "250m での貫通力"
|
||||
"penetrationAt250m": "250m での貫通力",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -810,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -912,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -973,8 +978,8 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
@@ -1032,7 +1037,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -810,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -912,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Vídeos de análise",
|
||||
"disclaimer": "BlitzKit não aprova nenhum vídeo de análise.",
|
||||
"join": "Candidate-se para %s1 um programa YouTuber"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -973,8 +978,8 @@
|
||||
"dpmEffective": "Efetivo aos 60s",
|
||||
"shells": "Projéteis",
|
||||
"mostOptimalShellIndex": "Projétil mais ideal",
|
||||
"shellReloads": "Recarga de projétil",
|
||||
"shellReload": "Recarregamento de projétil",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Recarga",
|
||||
"intraClip": "Intra-clipe",
|
||||
"caliber": "Calibre",
|
||||
"penetration": "Penetração",
|
||||
@@ -1032,7 +1037,9 @@
|
||||
"shellRange": "Alcance de projétil",
|
||||
"shellCapacity": "Capacidade de projéteis",
|
||||
"gunType": "Tipo de arma",
|
||||
"penetrationAt250m": "Penetração à 250m"
|
||||
"penetrationAt250m": "Penetração à 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -788,7 +788,7 @@
|
||||
"tank_seo_description": "%s1 броня, статистика, оборудование, снабжение и многое другое. %s2 УВМ, %s3hp альфа, %s4mm пробитие, %s5км/ч лучшая скорость, %s6hp здоровье.",
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
"title": "Штурмовые снаряды"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Корпус",
|
||||
@@ -810,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Промзона",
|
||||
"dead_rail": "Эшелон"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Отклонение",
|
||||
"pitch": "Наклон",
|
||||
"min": "Вниз",
|
||||
"max": "Вверх"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -912,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Видеообзоры",
|
||||
"disclaimer": "BlitzKit не несёт ответственности за видеообзоры.",
|
||||
"join": "Предложить ютубера для программы %s1"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -973,13 +978,13 @@
|
||||
"dpmEffective": "Эффективность за 60с",
|
||||
"shells": "Снарядов в барабане",
|
||||
"mostOptimalShellIndex": "Самый эффективный снаряд",
|
||||
"shellReloads": "Перезарядка снарядов",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Перезарядка",
|
||||
"intraClip": "Между снарядами",
|
||||
"caliber": "Калибр",
|
||||
"penetration": "Пробитие",
|
||||
"damage": "Урон",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"damageWithoutAssault": "Урон без штурмовых снарядов",
|
||||
"clipDamage": "Урон с барабана",
|
||||
"moduleDamage": "Урон по модулям",
|
||||
"explosionRadius": "Разлет осколков",
|
||||
@@ -1032,7 +1037,9 @@
|
||||
"shellRange": "Дальность снаряда",
|
||||
"shellCapacity": "Боезапас",
|
||||
"gunType": "Тип орудия",
|
||||
"penetrationAt250m": "Пробитие на 250м"
|
||||
"penetrationAt250m": "Пробитие на 250м",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -810,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -912,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -973,8 +978,8 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Снаряди",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Час перезаряджання",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Калібр",
|
||||
"penetration": "Бронепробиття",
|
||||
@@ -1032,7 +1037,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Тип гармати",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -810,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "幽灵工厂",
|
||||
"dead_rail": "死亡铁道"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -912,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "回顾影片",
|
||||
"disclaimer": "BlitzKit 不支援任何影片回顾。",
|
||||
"join": "应用到 %s1 YouTuber程序"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -973,8 +978,8 @@
|
||||
"dpmEffective": "60秒内生效",
|
||||
"shells": "炮弹 ",
|
||||
"mostOptimalShellIndex": "最优炮弹",
|
||||
"shellReloads": "弹匣装填",
|
||||
"shellReload": "炮弹装填",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "装填时间",
|
||||
"intraClip": "炮弹装填",
|
||||
"caliber": "口径",
|
||||
"penetration": "穿深",
|
||||
@@ -1032,7 +1037,9 @@
|
||||
"shellRange": "射程",
|
||||
"shellCapacity": "携弹量",
|
||||
"gunType": "炮管类型",
|
||||
"penetrationAt250m": "两百五十米处的穿透力"
|
||||
"penetrationAt250m": "两百五十米处的穿透力",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -12,7 +12,6 @@ import {
|
||||
EquipmentSlot,
|
||||
GameDefinitions,
|
||||
GunDefinition,
|
||||
GunDefinitionBase,
|
||||
I18nString,
|
||||
MapDefinitions,
|
||||
ModelDefinitions,
|
||||
@@ -274,6 +273,7 @@ interface VehicleDefinitions {
|
||||
pumpGunMode?: boolean;
|
||||
pumpGunReloadTimes?: string;
|
||||
clip?: { count: number; rate: number };
|
||||
burst?: { count: number; rate: number };
|
||||
models: { undamaged: string };
|
||||
extras?: {
|
||||
trayShell?: {
|
||||
@@ -1304,7 +1304,7 @@ export async function definitions() {
|
||||
}
|
||||
});
|
||||
|
||||
const base = {
|
||||
tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
|
||||
id: gunId,
|
||||
weight: gunListEntry.weight,
|
||||
rotation_speed: gunListEntry.rotationSpeed,
|
||||
@@ -1324,41 +1324,38 @@ export async function definitions() {
|
||||
unlocks: resolveUnlocks(gun.unlocks),
|
||||
shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
|
||||
assault_ranges,
|
||||
} satisfies GunDefinitionBase;
|
||||
|
||||
tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
|
||||
burst:
|
||||
gun.burst && gun.burst.count > 1
|
||||
? {
|
||||
count: gun.burst.count,
|
||||
interval: 60 / gun.burst.rate,
|
||||
}
|
||||
: undefined,
|
||||
gun_type:
|
||||
gunType === 'regular'
|
||||
? {
|
||||
$case: 'regular',
|
||||
value: {
|
||||
base,
|
||||
extension: { reload: gun.reloadTime },
|
||||
reload: gun.reloadTime,
|
||||
},
|
||||
}
|
||||
: gunType === 'autoReloader'
|
||||
? {
|
||||
$case: 'auto_reloader',
|
||||
value: {
|
||||
base,
|
||||
extension: {
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
shell_count: gunClipCount,
|
||||
shell_reloads: gun
|
||||
.pumpGunReloadTimes!.split(' ')
|
||||
.map(Number),
|
||||
},
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
shell_count: gunClipCount,
|
||||
shell_reloads: gun
|
||||
.pumpGunReloadTimes!.split(' ')
|
||||
.map(Number),
|
||||
},
|
||||
}
|
||||
: {
|
||||
$case: 'auto_loader',
|
||||
value: {
|
||||
base,
|
||||
extension: {
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
clip_reload: gun.reloadTime,
|
||||
shell_count: gunClipCount,
|
||||
},
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
clip_reload: gun.reloadTime,
|
||||
shell_count: gunClipCount,
|
||||
},
|
||||
},
|
||||
} satisfies GunDefinition);
|
||||
@@ -1407,7 +1404,7 @@ export async function definitions() {
|
||||
|
||||
tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
|
||||
gunIndex
|
||||
].gun_type!.value.base!.shells.push({
|
||||
].shells.push({
|
||||
id: shellId,
|
||||
name: shellName,
|
||||
velocity: gunShellEntry.speed,
|
||||
@@ -1495,9 +1492,7 @@ export async function definitions() {
|
||||
turret.research_cost = turretXps.get(turret.id);
|
||||
|
||||
Object.values(turret.guns).forEach((gunRaw) => {
|
||||
gunRaw.gun_type!.value.base!.research_cost = gunXps.get(
|
||||
gunRaw.gun_type!.value.base!.id,
|
||||
);
|
||||
gunRaw.research_cost = gunXps.get(gunRaw.id);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -62,6 +62,7 @@ export async function tankIcons() {
|
||||
|
||||
const nationVehicleId = tank.id;
|
||||
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
|
||||
|
||||
const parameters = await readYAMLDVPL<TankParameters>(
|
||||
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { toUniqueId } from '@blitzkit/core';
|
||||
import { NodeIO } from '@gltf-transform/core';
|
||||
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
|
||||
import { readdir, writeFile } from 'fs/promises';
|
||||
import { readdir } from 'fs/promises';
|
||||
import { extractModel } from '../core/blitz/extractModel';
|
||||
import { readXMLDVPL } from '../core/blitz/readXMLDVPL';
|
||||
import { readYAMLDVPL } from '../core/blitz/readYAMLDVPL';
|
||||
@@ -32,6 +32,7 @@ export async function tankModels() {
|
||||
if (tankKey.includes('tutorial_bot')) continue;
|
||||
|
||||
const id = toUniqueId(nation, tank.id);
|
||||
|
||||
const parameters = await readYAMLDVPL<TankParameters>(
|
||||
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.2 KiB |
@@ -100,8 +100,7 @@ export function ArmorPlateDisplay() {
|
||||
const { protagonist } = duelStore.getState();
|
||||
const tank = draft.model;
|
||||
const turret = tank.turrets[protagonist.turret.id];
|
||||
const gun =
|
||||
turret.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const gun = turret.guns[protagonist.gun.id];
|
||||
const track = tank.tracks[protagonist.track.id];
|
||||
|
||||
if (highlightArmor.name.startsWith('hull_')) {
|
||||
@@ -154,12 +153,8 @@ export function ArmorPlateDisplay() {
|
||||
const turret = tank.turrets[protagonist.turret.id];
|
||||
const initialTurret =
|
||||
initialTank.turrets[protagonist.turret.id];
|
||||
const gun =
|
||||
turret.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const initialGun =
|
||||
initialTurret.guns[
|
||||
protagonist.gun.gun_type!.value.base.id
|
||||
];
|
||||
const gun = turret.guns[protagonist.gun.id];
|
||||
const initialGun = initialTurret.guns[protagonist.gun.id];
|
||||
const track = tank.tracks[protagonist.track.id];
|
||||
const initialTrack =
|
||||
initialTank.tracks[protagonist.track.id];
|
||||
|
||||
@@ -24,8 +24,7 @@ export const PrimaryArmorScene = memo(() => {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
|
||||
|
||||
@@ -7,8 +7,10 @@ import { invalidate, useFrame } from '@react-three/fiber';
|
||||
import { useEffect } from 'react';
|
||||
import {
|
||||
MeshBasicMaterial,
|
||||
NormalBlending,
|
||||
Object3D,
|
||||
ShaderMaterial,
|
||||
SubtractiveBlending,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
Vector2,
|
||||
@@ -32,6 +34,9 @@ const excludeMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
});
|
||||
|
||||
const date = new Date();
|
||||
const isHalloween = date.getMonth() === 9 && date.getDate() === 31;
|
||||
|
||||
export function PrimaryArmorSceneComponent({
|
||||
node,
|
||||
thickness,
|
||||
@@ -46,6 +51,8 @@ export function PrimaryArmorSceneComponent({
|
||||
fog: true,
|
||||
transparent: true,
|
||||
|
||||
blending: isHalloween ? SubtractiveBlending : NormalBlending,
|
||||
|
||||
uniforms: UniformsUtils.merge([
|
||||
UniformsLib.common,
|
||||
UniformsLib.fog,
|
||||
|
||||
+6
-7
@@ -25,7 +25,6 @@ uniform mat4 inverseProjectionMatrix;
|
||||
uniform highp sampler2D spacedArmorBuffer;
|
||||
uniform highp sampler2D spacedArmorDepth;
|
||||
|
||||
const float HALF = 0.5;
|
||||
const float EXPLOSION_DAMAGE_FACTOR = 1.1;
|
||||
const float RANDOMIZATION_FACTOR = 0.05;
|
||||
const float GREEN_VALUE = 0.392;
|
||||
@@ -38,7 +37,7 @@ float getDistance(vec2 coord, float depth) {
|
||||
|
||||
vec3 getPenetrationColor(bool isThreeCalibersRule, bool couldHaveRicochet) {
|
||||
if (advancedHighlighting && couldHaveRicochet) {
|
||||
return vec3(0.0, 1.0, isThreeCalibersRule ? 1.0 : 0.0);
|
||||
return vec3(0.0, 1.0, isThreeCalibersRule ? 0.5 : 0.0);
|
||||
}
|
||||
|
||||
return vec3(0.0, 1.0, 0.0);
|
||||
@@ -81,12 +80,12 @@ void main() {
|
||||
float distFromArmor = primaryDist - spacedDist;
|
||||
|
||||
if (canSplash) {
|
||||
float finalDamage = HALF * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
|
||||
float finalDamage = 0.5 * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
|
||||
splashChance = step(0.0, finalDamage);
|
||||
penetrationChance = 0.0;
|
||||
|
||||
} else {
|
||||
remainingPen -= HALF * remainingPen * distFromArmor;
|
||||
remainingPen -= 0.5 * remainingPen * distFromArmor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -98,17 +97,17 @@ void main() {
|
||||
penetrationChance = clamp(1.0 - (delta + randomization) / (2.0 * randomization), 0.0, 1.0);
|
||||
|
||||
if (canSplash) {
|
||||
float splashDamage = HALF * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
|
||||
float splashDamage = 0.5 * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
|
||||
splashChance = step(0.0, splashDamage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float alpha = opaque ? 1.0 : HALF;
|
||||
float alpha = opaque ? 1.0 : 0.5;
|
||||
vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0);
|
||||
|
||||
if (advancedHighlighting && didRicochet) {
|
||||
baseColor = vec3(1.0, baseColor.g, 1.0);
|
||||
baseColor = vec3(1.0, baseColor.g, 0.5);
|
||||
}
|
||||
|
||||
if (greenPenetration || advancedHighlighting) {
|
||||
|
||||
@@ -36,8 +36,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { normalizeAngleRad } from '@blitzkit/core';
|
||||
import { useThree, type ThreeEvent } from '@react-three/fiber';
|
||||
import { memo, useRef } from 'react';
|
||||
import { Group, Plane, Vector2, Vector3 } from 'three';
|
||||
@@ -43,8 +42,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
|
||||
@@ -153,15 +151,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
yaw = protagonist.yaw;
|
||||
pitch = protagonist.pitch;
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
@@ -190,21 +184,18 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch,
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch,
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
@@ -253,8 +244,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
@@ -268,8 +257,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
});
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
pitch = protagonist.pitch;
|
||||
yaw = protagonist.yaw;
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
@@ -290,24 +277,22 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch -
|
||||
delta.y * (Math.PI / boundingRect.height),
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
@@ -341,8 +326,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
@@ -356,9 +339,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
});
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
pitch = protagonist.pitch;
|
||||
yaw = protagonist.yaw;
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
@@ -378,24 +358,23 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch -
|
||||
delta.y * (Math.PI / boundingRect.height),
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { I_HAT, J_HAT } from '@blitzkit/core';
|
||||
import { type MeshProps, useThree } from '@react-three/fiber';
|
||||
import { clamp } from 'lodash-es';
|
||||
import type { QuicklimeEvent } from 'quicklime';
|
||||
import { useEffect, useMemo } from 'react';
|
||||
import {
|
||||
Box3,
|
||||
@@ -186,16 +187,18 @@ export function StaticArmorSceneComponent({
|
||||
const distanceToBarrel = clip.distanceToPoint(barrelOrigin);
|
||||
const point = new Vector3();
|
||||
|
||||
function handleModelTransform(data: ModelTransformEventData) {
|
||||
function handleModelTransform(
|
||||
event: QuicklimeEvent<ModelTransformEventData>,
|
||||
) {
|
||||
clip.normal
|
||||
.set(0, 0, -1)
|
||||
.applyAxisAngle(I_HAT, data.pitch)
|
||||
.applyAxisAngle(J_HAT, data.yaw ?? 0);
|
||||
.applyAxisAngle(I_HAT, event.data.pitch)
|
||||
.applyAxisAngle(J_HAT, event.data.yaw);
|
||||
clip.constant = 0;
|
||||
|
||||
point
|
||||
.copy(gunOrigin)
|
||||
.applyAxisAngle(J_HAT, data.yaw ?? 0)
|
||||
.applyAxisAngle(J_HAT, event.data.yaw)
|
||||
.add(clip.normal.multiplyScalar(-distanceToBarrel))
|
||||
.add(neckOrigin);
|
||||
clip.normal.normalize();
|
||||
|
||||
@@ -33,43 +33,35 @@ export function Body({ stats }: BodyProps) {
|
||||
<StickyColumnHeaderCell key={key} top={137}>
|
||||
<Flex justify="center">
|
||||
<Flex>
|
||||
{gun.gun_type!.value.base.shells.map(
|
||||
(thisShell, shellIndex) => (
|
||||
<IconButton
|
||||
color={thisShell.id === shell.id ? undefined : 'gray'}
|
||||
variant="soft"
|
||||
key={thisShell.id}
|
||||
style={{
|
||||
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
|
||||
borderBottomLeftRadius:
|
||||
shellIndex === 0 ? undefined : 0,
|
||||
borderTopRightRadius:
|
||||
shellIndex ===
|
||||
gun.gun_type!.value.base.shells.length - 1
|
||||
? undefined
|
||||
: 0,
|
||||
borderBottomRightRadius:
|
||||
shellIndex ===
|
||||
gun.gun_type!.value.base.shells.length - 1
|
||||
? undefined
|
||||
: 0,
|
||||
marginLeft: shellIndex === 0 ? 0 : -1,
|
||||
}}
|
||||
onClick={() => {
|
||||
mutateCompareEphemeral((draft) => {
|
||||
draft.members[index].shell = thisShell;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(thisShell.name)}
|
||||
width={16}
|
||||
height={16}
|
||||
src={asset(`icons/shells/${thisShell.icon}.webp`)}
|
||||
/>
|
||||
</IconButton>
|
||||
),
|
||||
)}
|
||||
{gun.shells.map((thisShell, shellIndex) => (
|
||||
<IconButton
|
||||
color={thisShell.id === shell.id ? undefined : 'gray'}
|
||||
variant="soft"
|
||||
key={thisShell.id}
|
||||
style={{
|
||||
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
|
||||
borderBottomLeftRadius:
|
||||
shellIndex === 0 ? undefined : 0,
|
||||
borderTopRightRadius:
|
||||
shellIndex === gun.shells.length - 1 ? undefined : 0,
|
||||
borderBottomRightRadius:
|
||||
shellIndex === gun.shells.length - 1 ? undefined : 0,
|
||||
marginLeft: shellIndex === 0 ? 0 : -1,
|
||||
}}
|
||||
onClick={() => {
|
||||
mutateCompareEphemeral((draft) => {
|
||||
draft.members[index].shell = thisShell;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(thisShell.name)}
|
||||
width={16}
|
||||
height={16}
|
||||
src={asset(`icons/shells/${thisShell.icon}.webp`)}
|
||||
/>
|
||||
</IconButton>
|
||||
))}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</StickyColumnHeaderCell>
|
||||
|
||||
@@ -250,8 +250,7 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
|
||||
member.turret = member.tank.turrets[0];
|
||||
member.gun = member.turret.guns[0];
|
||||
member.shell =
|
||||
member.gun.gun_type!.value.base.shells[0];
|
||||
member.shell = member.gun.shells[0];
|
||||
member.engine = member.tank.engines[0];
|
||||
member.track = member.tank.tracks[0];
|
||||
});
|
||||
@@ -267,8 +266,7 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
|
||||
member.turret = member.tank.turrets.at(-1)!;
|
||||
member.gun = member.turret.guns.at(-1)!;
|
||||
member.shell =
|
||||
member.gun.gun_type!.value.base.shells[0];
|
||||
member.shell = member.gun.shells[0];
|
||||
member.engine = member.tank.engines.at(-1)!;
|
||||
member.track = member.tank.tracks.at(-1)!;
|
||||
});
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Canvas } from '@react-three/fiber';
|
||||
import { GuessEphemeral } from '../stores/guessEphemeral';
|
||||
import { TankopediaDisplay } from '../stores/tankopediaPersistent/constants';
|
||||
import { SmartCanvas } from './SmartCanvas';
|
||||
import { Controls } from './Tankopedia/HeroSection/components/TankSandbox/components/Control';
|
||||
import { Lighting } from './Tankopedia/HeroSection/components/TankSandbox/components/Lighting';
|
||||
import { TankModel } from './Tankopedia/HeroSection/components/TankSandbox/components/TankModel';
|
||||
@@ -13,7 +13,7 @@ export function GuessRenderer() {
|
||||
const isRevealed = guessState !== null;
|
||||
|
||||
return (
|
||||
<Canvas
|
||||
<SmartCanvas
|
||||
style={{
|
||||
filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${isRevealed ? 1 : CONTRAST}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
|
||||
// filter: `drop-shadow(0 0 1rem ${Var('black-a11')})`,
|
||||
@@ -25,6 +25,6 @@ export function GuessRenderer() {
|
||||
<Controls distanceScale={2} zoomable={false} />
|
||||
<Lighting display={TankopediaDisplay.Model} />
|
||||
<TankModel />
|
||||
</Canvas>
|
||||
</SmartCanvas>
|
||||
);
|
||||
}
|
||||
@@ -1,10 +1,15 @@
|
||||
import { Link, Table } from '@radix-ui/themes';
|
||||
import MarkdownToJSX from 'markdown-to-jsx';
|
||||
import type { ComponentProps } from 'react';
|
||||
|
||||
interface MarkdownProps {
|
||||
children: string;
|
||||
}
|
||||
|
||||
function Image(props: ComponentProps<'img'>) {
|
||||
return <img style={{ maxWidth: '100%' }} {...props} />;
|
||||
}
|
||||
|
||||
export function Markdown({ children }: MarkdownProps) {
|
||||
return (
|
||||
<MarkdownToJSX
|
||||
@@ -17,6 +22,7 @@ export function Markdown({ children }: MarkdownProps) {
|
||||
tr: { component: Table.Row },
|
||||
th: { component: Table.ColumnHeaderCell },
|
||||
td: { component: Table.Cell },
|
||||
img: { component: Image },
|
||||
},
|
||||
}}
|
||||
>
|
||||
|
||||
@@ -62,7 +62,7 @@ export function ModuleManager({
|
||||
const draft = { ...modules };
|
||||
draft.turret = turret;
|
||||
draft.gun = draft.turret.guns.at(-1)!;
|
||||
draft.shell = draft.gun.gun_type!.value.base.shells[0];
|
||||
draft.shell = draft.gun.shells[0];
|
||||
|
||||
onChange?.(draft);
|
||||
setTurretMenuOpen(false);
|
||||
@@ -83,9 +83,7 @@ export function ModuleManager({
|
||||
|
||||
<ModuleButton
|
||||
module="gun"
|
||||
discriminator={
|
||||
TIER_ROMAN_NUMERALS[modules.gun.gun_type!.value.base.tier]
|
||||
}
|
||||
discriminator={TIER_ROMAN_NUMERALS[modules.gun.tier]}
|
||||
onClick={() => setGunMenuOpen(true)}
|
||||
/>
|
||||
|
||||
@@ -95,18 +93,16 @@ export function ModuleManager({
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
<DropdownMenu.RadioGroup
|
||||
value={`${modules.gun.gun_type!.value.base.id}`}
|
||||
>
|
||||
<DropdownMenu.RadioGroup value={`${modules.gun.id}`}>
|
||||
{[...modules.turret.guns].reverse().map((gun) => {
|
||||
return (
|
||||
<DropdownMenu.RadioItem
|
||||
key={gun.gun_type!.value.base.id}
|
||||
value={`${gun.gun_type!.value.base.id}`}
|
||||
key={gun.id}
|
||||
value={`${gun.id}`}
|
||||
onClick={() => {
|
||||
const draft = { ...modules };
|
||||
draft.gun = gun;
|
||||
draft.shell = draft.gun.gun_type!.value.base.shells[0];
|
||||
draft.shell = draft.gun.shells[0];
|
||||
|
||||
onChange?.(draft);
|
||||
setGunMenuOpen(false);
|
||||
@@ -115,11 +111,9 @@ export function ModuleManager({
|
||||
<ModuleButton
|
||||
variant="ghost"
|
||||
module="gun"
|
||||
discriminator={
|
||||
TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
|
||||
}
|
||||
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
|
||||
/>{' '}
|
||||
{unwrap(gun.gun_type!.value.base.name)}
|
||||
{unwrap(gun.name)}
|
||||
</DropdownMenu.RadioItem>
|
||||
);
|
||||
})}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
---
|
||||
import { Heading, Link, Text } from '@radix-ui/themes';
|
||||
import { PageWrapper } from './PageWrapper';
|
||||
---
|
||||
|
||||
<PageWrapper align="center" justify="center" gap="0">
|
||||
<Heading>BlitzKit down for servicing</Heading>
|
||||
<Text color="gray">
|
||||
<Link color="blue" href="https://discord.gg/nDt7AjGJQH">
|
||||
Join the official Discord server
|
||||
</Link>
|
||||
for updates.
|
||||
</Text>
|
||||
</PageWrapper>
|
||||
@@ -0,0 +1,20 @@
|
||||
import { Canvas, type CanvasProps } from '@react-three/fiber';
|
||||
import { forwardRef, useImperativeHandle, useRef } from 'react';
|
||||
import { useOnScreen } from '../hooks/useOnScreen';
|
||||
|
||||
export const SmartCanvas = forwardRef<HTMLCanvasElement, CanvasProps>(
|
||||
(props, ref) => {
|
||||
const canvas = useRef<HTMLCanvasElement>(null);
|
||||
const onScreen = useOnScreen(canvas);
|
||||
|
||||
useImperativeHandle(ref, () => canvas.current!, []);
|
||||
|
||||
return (
|
||||
<Canvas
|
||||
frameloop={onScreen ? 'demand' : 'never'}
|
||||
ref={canvas}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
},
|
||||
);
|
||||
@@ -25,19 +25,18 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const gun = turret.guns.at(-1)!;
|
||||
const shell0 = gun.gun_type!.value.base.shells[0];
|
||||
const shell1 = gun.gun_type!.value.base.shells[1];
|
||||
const shell2 = gun.gun_type!.value.base.shells[2];
|
||||
const shell0 = gun.shells[0];
|
||||
const shell1 = gun.shells[1];
|
||||
const shell2 = gun.shells[2];
|
||||
const tracks = tank.tracks.at(-1)!;
|
||||
const engine = tank.engines.at(-1)!;
|
||||
const tankModelDefinition = modelDefinitions.models[tank.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
|
||||
switch (tankopediaSort.by) {
|
||||
case 'fire.aimTime':
|
||||
return gun.gun_type!.value.base.aim_time.toFixed(2);
|
||||
return gun.aim_time.toFixed(2);
|
||||
case 'fire.caliber':
|
||||
return shell0.caliber.toFixed(0);
|
||||
case 'fire.damage':
|
||||
@@ -47,7 +46,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
case 'fire.dispersionMoving':
|
||||
return tracks.dispersion_move.toFixed(3);
|
||||
case 'fire.dispersionStill':
|
||||
return gun.gun_type!.value.base.dispersion_base.toFixed(3);
|
||||
return gun.dispersion_base.toFixed(3);
|
||||
case 'fire.dpm':
|
||||
return resolveDpm(gun, shell0).toFixed(0);
|
||||
case 'fire.dpmPremium':
|
||||
@@ -63,7 +62,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
case 'fire.shellVelocity':
|
||||
return shell0.velocity.toFixed(0);
|
||||
case 'fire.shellCapacity':
|
||||
return gun.gun_type!.value.base.shell_capacity.toFixed(0);
|
||||
return gun.shell_capacity.toFixed(0);
|
||||
case 'fire.shellRange':
|
||||
return shell0.range.toFixed(0);
|
||||
case 'fire.gunDepression':
|
||||
@@ -89,7 +88,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
engine.weight +
|
||||
tracks.weight +
|
||||
turret.weight +
|
||||
gun.gun_type!.value.base.weight)
|
||||
gun.weight)
|
||||
).toFixed(1);
|
||||
case 'maneuverability.weight':
|
||||
return (
|
||||
@@ -97,7 +96,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
engine.weight +
|
||||
tracks.weight +
|
||||
turret.weight +
|
||||
gun.gun_type!.value.base.weight) /
|
||||
gun.weight) /
|
||||
1000
|
||||
).toFixed(1);
|
||||
case 'maneuverability.traverseSpeed':
|
||||
@@ -111,11 +110,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
case 'survivability.camouflageMoving':
|
||||
return (tank.camouflage_moving * 100).toFixed(0);
|
||||
case 'survivability.camouflageShooting':
|
||||
return (
|
||||
tank.camouflage_still *
|
||||
gun.gun_type!.value.base.camouflage_loss *
|
||||
100
|
||||
).toFixed(0);
|
||||
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
|
||||
case 'survivability.volume': {
|
||||
const dimensions = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
|
||||
@@ -104,11 +104,9 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.camouflage_still *
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.camouflage_loss -
|
||||
a.turrets.at(-1)!.guns.at(-1)!.camouflage_loss -
|
||||
b.camouflage_still *
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.camouflage_loss,
|
||||
b.turrets.at(-1)!.guns.at(-1)!.camouflage_loss,
|
||||
);
|
||||
break;
|
||||
|
||||
@@ -171,11 +169,11 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
(a, b) =>
|
||||
resolveDpm(
|
||||
a.turrets.at(-1)!.guns.at(-1)!,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
||||
) -
|
||||
resolveDpm(
|
||||
b.turrets.at(-1)!.guns.at(-1)!,
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
||||
),
|
||||
);
|
||||
break;
|
||||
@@ -183,18 +181,16 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
case 'fire.dpmPremium':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
|
||||
? resolveDpm(
|
||||
a.turrets.at(-1)!.guns.at(-1)!,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.shells[1],
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[1],
|
||||
)
|
||||
: 0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
|
||||
? resolveDpm(
|
||||
b.turrets.at(-1)!.guns.at(-1)!,
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.shells[1],
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[1],
|
||||
)
|
||||
: 0),
|
||||
);
|
||||
@@ -211,108 +207,92 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
case 'fire.caliber':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.caliber -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.caliber,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.standardPenetration':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.penetration.near -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.penetration.near,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.premiumPenetration':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
|
||||
?.penetration.near ?? 0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
|
||||
?.penetration.near ?? 0),
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration.near ??
|
||||
0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration.near ??
|
||||
0),
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.tertiaryPenetration':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[2]
|
||||
?.penetration.near ?? 0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[2]
|
||||
?.penetration.near ?? 0),
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration.near ??
|
||||
0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration.near ??
|
||||
0),
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.damage':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.armor_damage -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.armor_damage,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.moduleDamage':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.module_damage -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.module_damage,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.shellVelocity':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.velocity -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.velocity,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.shellRange':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.range -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.range,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].range -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].range,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.shellCapacity':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.shell_capacity -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.shell_capacity,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shell_capacity -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shell_capacity,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.aimTime':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.aim_time -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.aim_time,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.dispersionStill':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.dispersion_base -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.dispersion_base,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.dispersion_base -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.dispersion_base,
|
||||
);
|
||||
break;
|
||||
|
||||
@@ -328,13 +308,11 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
|
||||
.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
|
||||
.pitch.max +
|
||||
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.max +
|
||||
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
|
||||
0) -
|
||||
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
|
||||
.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
|
||||
.pitch.max -
|
||||
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.max -
|
||||
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
|
||||
0),
|
||||
);
|
||||
@@ -344,13 +322,11 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
|
||||
.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
|
||||
.pitch.min +
|
||||
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.min +
|
||||
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
|
||||
0) -
|
||||
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
|
||||
.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
|
||||
.pitch.min -
|
||||
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.min -
|
||||
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
|
||||
0),
|
||||
);
|
||||
@@ -382,14 +358,13 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
a.engines.at(-1)!.weight +
|
||||
a.tracks.at(-1)!.weight +
|
||||
a.turrets.at(-1)!.weight +
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.weight) -
|
||||
a.turrets.at(-1)!.guns.at(-1)!.weight) -
|
||||
b.engines.at(-1)!.power /
|
||||
(b.weight +
|
||||
b.engines.at(-1)!.weight +
|
||||
b.tracks.at(-1)!.weight +
|
||||
b.turrets.at(-1)!.weight +
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
|
||||
b.turrets.at(-1)!.guns.at(-1)!.weight),
|
||||
);
|
||||
break;
|
||||
|
||||
@@ -400,12 +375,12 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
a.engines.at(-1)!.weight +
|
||||
a.tracks.at(-1)!.weight +
|
||||
a.turrets.at(-1)!.weight +
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight -
|
||||
a.turrets.at(-1)!.guns.at(-1)!.weight -
|
||||
(b.weight +
|
||||
b.engines.at(-1)!.weight +
|
||||
b.tracks.at(-1)!.weight +
|
||||
b.turrets.at(-1)!.weight +
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
|
||||
b.turrets.at(-1)!.guns.at(-1)!.weight),
|
||||
);
|
||||
break;
|
||||
|
||||
|
||||
+4
-3
@@ -1,6 +1,6 @@
|
||||
import type { AssaultRanges } from '@blitzkit/core';
|
||||
import { literals } from '@blitzkit/i18n';
|
||||
import { Box, Card, Flex, Text } from '@radix-ui/themes';
|
||||
import { Box, Flex, Text } from '@radix-ui/themes';
|
||||
import { clamp } from 'three/src/math/MathUtils.js';
|
||||
import {
|
||||
fakeLogSquishyHigh,
|
||||
@@ -9,6 +9,7 @@ import {
|
||||
import type { TankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
|
||||
import { Var } from '../../../../../../../core/radix/var';
|
||||
import { useLocale } from '../../../../../../../hooks/useLocale';
|
||||
import { VisualizerCard } from '../VisualizerCard';
|
||||
import { AssaultCursor } from './components/Cursor';
|
||||
|
||||
interface Props {
|
||||
@@ -29,7 +30,7 @@ export function AssaultRangesVisualizer({ ranges: _ranges, stats }: Props) {
|
||||
const { strings } = useLocale();
|
||||
|
||||
return (
|
||||
<Card mb="6" variant="classic" style={{ aspectRatio: '1 / 1' }}>
|
||||
<VisualizerCard>
|
||||
<Flex
|
||||
position="absolute"
|
||||
top="0"
|
||||
@@ -152,6 +153,6 @@ export function AssaultRangesVisualizer({ ranges: _ranges, stats }: Props) {
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Card>
|
||||
</VisualizerCard>
|
||||
);
|
||||
}
|
||||
+20
-95
@@ -5,37 +5,36 @@ import {
|
||||
resolvePenetrationCoefficient,
|
||||
} from '@blitzkit/core';
|
||||
import { literals } from '@blitzkit/i18n';
|
||||
import {
|
||||
Flex,
|
||||
Heading,
|
||||
IconButton,
|
||||
Slider,
|
||||
Text,
|
||||
TextField,
|
||||
Tooltip,
|
||||
} from '@radix-ui/themes';
|
||||
import { Flex, Heading, IconButton, Tooltip } from '@radix-ui/themes';
|
||||
import { debounce } from 'lodash-es';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { lerp } from 'three/src/math/MathUtils.js';
|
||||
import { useEquipment } from '../../../../../../hooks/useEquipment';
|
||||
import { useLocale } from '../../../../../../hooks/useLocale';
|
||||
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
|
||||
import { Duel } from '../../../../../../stores/duel';
|
||||
import type { MaybeSkeletonComponentProps } from '../../../../../../types/maybeSkeletonComponentProps';
|
||||
import { AssaultRangesVisualizer } from './AssaultRangesVisualizer';
|
||||
import { GunFlexibilityVisualizer } from './GunFlexibilityVisualizer';
|
||||
import { Info } from './Info';
|
||||
import { InfoWithDelta } from './InfoWithDelta';
|
||||
import { ReloadVisualizer } from './ReloadVisualizer';
|
||||
import { RicochetVisualizer } from './RicochetVisualizer';
|
||||
import { StatsTableWrapper } from './StatsTableWrapper';
|
||||
import type { StatsAcceptorProps } from './TraverseVisualizer';
|
||||
|
||||
export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
export function Firepower({
|
||||
stats,
|
||||
skeleton,
|
||||
}: StatsAcceptorProps & MaybeSkeletonComponentProps) {
|
||||
const mutateDuel = Duel.useMutation();
|
||||
const { strings, unwrap } = useLocale();
|
||||
const [penetrationDistance, setPenetrationDistance] = useState(250);
|
||||
const setPenetrationDistanceDebounced = debounce((value: number) => {
|
||||
setPenetrationDistance(value);
|
||||
}, 500);
|
||||
const { gun, shell, turret } = Duel.use((state) => state.protagonist);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const shell = Duel.use((state) => state.protagonist.shell);
|
||||
const penetrationDistanceInput = useRef<HTMLInputElement>(null);
|
||||
const hasSupercharger = useEquipment(107);
|
||||
const hasCalibratedShells = useEquipment(103);
|
||||
@@ -49,8 +48,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
]);
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
|
||||
useEffect(() => {
|
||||
if (penetrationDistanceInput.current) {
|
||||
@@ -66,7 +64,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
</Heading>
|
||||
|
||||
<Flex>
|
||||
{gun.gun_type!.value.base.shells.map((thisShell, shellIndex) => {
|
||||
{gun.shells.map((thisShell, shellIndex) => {
|
||||
const selected = thisShell.id === shell.id;
|
||||
|
||||
return (
|
||||
@@ -79,13 +77,9 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
|
||||
borderBottomLeftRadius: shellIndex === 0 ? undefined : 0,
|
||||
borderTopRightRadius:
|
||||
shellIndex === gun.gun_type!.value.base.shells.length - 1
|
||||
? undefined
|
||||
: 0,
|
||||
shellIndex === gun.shells.length - 1 ? undefined : 0,
|
||||
borderBottomRightRadius:
|
||||
shellIndex === gun.gun_type!.value.base.shells.length - 1
|
||||
? undefined
|
||||
: 0,
|
||||
shellIndex === gun.shells.length - 1 ? undefined : 0,
|
||||
marginLeft: shellIndex === 0 ? 0 : -1,
|
||||
}}
|
||||
onClick={() => {
|
||||
@@ -120,11 +114,8 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
<InfoWithDelta stats={stats} decimals={0} value="moduleDamage" />
|
||||
<InfoWithDelta stats={stats} decimals={0} value="penetration" />
|
||||
|
||||
{gun.gun_type!.value.base.assault_ranges?.types.includes(shell.type) && (
|
||||
<AssaultRangesVisualizer
|
||||
stats={stats}
|
||||
ranges={gun.gun_type!.value.base.assault_ranges}
|
||||
/>
|
||||
{gun.assault_ranges?.types.includes(shell.type) && (
|
||||
<AssaultRangesVisualizer stats={stats} ranges={gun.assault_ranges} />
|
||||
)}
|
||||
|
||||
{gun.gun_type!.$case === 'auto_reloader' && (
|
||||
@@ -185,75 +176,8 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
value="intraClip"
|
||||
/>
|
||||
)}
|
||||
{/* <ReloadVisualizer stats={stats} /> */}
|
||||
<ReloadVisualizer stats={stats} />
|
||||
|
||||
{typeof shell.penetration !== 'number' && (
|
||||
<>
|
||||
<InfoWithDelta
|
||||
stats={stats}
|
||||
indent
|
||||
decimals={0}
|
||||
name={literals(
|
||||
strings.website.tools.tankopedia.characteristics.values
|
||||
.at_distance,
|
||||
[`${penetrationDistance}`],
|
||||
)}
|
||||
noRanking
|
||||
value={() =>
|
||||
lerp(
|
||||
shell.penetration.near,
|
||||
shell.penetration.far,
|
||||
(penetrationDistance * penetrationLossOverDistanceCoefficient) /
|
||||
500,
|
||||
) * penetrationCoefficient
|
||||
}
|
||||
/>
|
||||
<Flex align="center" gap="2" style={{ paddingLeft: 24 }}>
|
||||
<Text color="gray">
|
||||
{
|
||||
strings.website.tools.tankopedia.characteristics.values
|
||||
.at_distance_slider_label
|
||||
}
|
||||
</Text>
|
||||
<Slider
|
||||
variant="classic"
|
||||
key={penetrationDistance}
|
||||
min={0}
|
||||
max={500}
|
||||
style={{ flex: 1 }}
|
||||
defaultValue={[penetrationDistance]}
|
||||
onValueChange={([value]) => {
|
||||
setPenetrationDistanceDebounced(value);
|
||||
|
||||
if (!penetrationDistanceInput.current) return;
|
||||
|
||||
penetrationDistanceInput.current.value = value.toString();
|
||||
}}
|
||||
/>
|
||||
<TextField.Root
|
||||
variant="classic"
|
||||
style={{ width: 64 }}
|
||||
ref={penetrationDistanceInput}
|
||||
defaultValue={penetrationDistance}
|
||||
onBlur={() => {
|
||||
setPenetrationDistance(
|
||||
Math.min(
|
||||
parseInt(penetrationDistanceInput.current!.value),
|
||||
500,
|
||||
),
|
||||
);
|
||||
}}
|
||||
onKeyDown={(event) => {
|
||||
if (event.key === 'Enter') {
|
||||
event.currentTarget.blur();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<TextField.Slot side="right">m</TextField.Slot>
|
||||
</TextField.Root>
|
||||
</Flex>
|
||||
</>
|
||||
)}
|
||||
{isExplosive(shell.type) && (
|
||||
<InfoWithDelta
|
||||
stats={stats}
|
||||
@@ -342,7 +266,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
<InfoWithDelta
|
||||
stats={stats}
|
||||
decimals={1}
|
||||
prefix="x "
|
||||
prefix="x"
|
||||
indent
|
||||
deltaType="lowerIsBetter"
|
||||
value="dispersionGunDamaged"
|
||||
@@ -403,6 +327,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
<GunFlexibilityVisualizer skeleton={skeleton} />
|
||||
</StatsTableWrapper>
|
||||
);
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
|
||||
export const zoom = 60;
|
||||
|
||||
export function CameraPositioner() {
|
||||
useFrame(({ camera, gl: { domElement } }) => {
|
||||
const { width } = domElement.getBoundingClientRect();
|
||||
const physicalWidth = width / zoom;
|
||||
|
||||
camera.position.set(10, 0, -physicalWidth / 6);
|
||||
});
|
||||
|
||||
return null;
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
import type { QuicklimeEvent } from 'quicklime';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import type { Group } from 'three';
|
||||
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
|
||||
import {
|
||||
modelTransformEvent,
|
||||
type ModelTransformEventData,
|
||||
} from '../../../../../../../../core/blitzkit/modelTransform';
|
||||
import { Duel } from '../../../../../../../../stores/duel';
|
||||
import { ModelChunk } from './ModelChunk';
|
||||
|
||||
const modelDefinitions = await awaitableModelDefinitions;
|
||||
|
||||
export function CanvasContent() {
|
||||
const hullWrapper = useRef<Group>(null);
|
||||
const gunWrapper = useRef<Group>(null);
|
||||
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
|
||||
const tankModel = modelDefinitions.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
|
||||
useEffect(() => {
|
||||
function handleModelTransformEvent(
|
||||
event: QuicklimeEvent<ModelTransformEventData>,
|
||||
) {
|
||||
if (!gunWrapper.current || !hullWrapper.current) return;
|
||||
|
||||
gunWrapper.current.rotation.x = event.data.pitch;
|
||||
if (event.data.yaw) hullWrapper.current.rotation.y = event.data.yaw;
|
||||
}
|
||||
|
||||
modelTransformEvent.on(handleModelTransformEvent);
|
||||
|
||||
return () => {
|
||||
modelTransformEvent.off(handleModelTransformEvent);
|
||||
};
|
||||
}, []);
|
||||
return (
|
||||
<>
|
||||
<group ref={hullWrapper} position={[0, 0, turretModel.gun_origin.z]}>
|
||||
<group position={[0, 0, -turretModel.gun_origin.z]}>
|
||||
<ModelChunk only="body" />
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<ModelChunk only="turret" />
|
||||
|
||||
<group ref={gunWrapper}>
|
||||
<ModelChunk only="gun" />
|
||||
</group>
|
||||
</>
|
||||
);
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
import { SmartCanvas } from '../../../../../../../SmartCanvas';
|
||||
import { CameraPositioner, zoom } from './CameraPositioner';
|
||||
import { CanvasContent } from './CanvasContent';
|
||||
|
||||
export function FlexibilityCanvas() {
|
||||
return (
|
||||
<SmartCanvas orthographic camera={{ zoom, rotation: [0, Math.PI / 2, 0] }}>
|
||||
<CanvasContent />
|
||||
<CameraPositioner />
|
||||
</SmartCanvas>
|
||||
);
|
||||
}
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
import { mauveDark } from '@radix-ui/colors';
|
||||
import { LineBasicMaterial, MeshBasicMaterial } from 'three';
|
||||
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
|
||||
import { jsxTree } from '../../../../../../../../core/blitzkit/jsxTree';
|
||||
import { useModel } from '../../../../../../../../hooks/useModel';
|
||||
import { Duel } from '../../../../../../../../stores/duel';
|
||||
|
||||
const modelDefinitions = await awaitableModelDefinitions;
|
||||
|
||||
const surfaceMaterial: Record<Props['only'], MeshBasicMaterial> = {
|
||||
gun: new MeshBasicMaterial({
|
||||
color: mauveDark.mauve8,
|
||||
toneMapped: false,
|
||||
}),
|
||||
turret: new MeshBasicMaterial({
|
||||
color: mauveDark.mauve6,
|
||||
toneMapped: false,
|
||||
}),
|
||||
body: new MeshBasicMaterial({
|
||||
color: mauveDark.mauve6,
|
||||
toneMapped: false,
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
}),
|
||||
};
|
||||
const outlineMaterial: Record<Props['only'], LineBasicMaterial> = {
|
||||
gun: new LineBasicMaterial({
|
||||
color: mauveDark.mauve11,
|
||||
toneMapped: false,
|
||||
}),
|
||||
turret: new LineBasicMaterial({
|
||||
color: mauveDark.mauve8,
|
||||
toneMapped: false,
|
||||
}),
|
||||
body: new LineBasicMaterial({
|
||||
color: mauveDark.mauve8,
|
||||
toneMapped: false,
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
}),
|
||||
};
|
||||
|
||||
interface Props {
|
||||
only: 'gun' | 'turret' | 'body';
|
||||
}
|
||||
|
||||
export function ModelChunk({ only }: Props) {
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
|
||||
const tankModel = modelDefinitions.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
const gunModel = turretModel.guns[gun.id];
|
||||
|
||||
const originZ = tankModel.turret_origin.z + turretModel.gun_origin.z;
|
||||
const originY = tankModel.turret_origin.y + turretModel.gun_origin.y;
|
||||
|
||||
const { gltf } = useModel(tank.id);
|
||||
const nodes = Object.values(gltf.nodes);
|
||||
|
||||
return (
|
||||
<group position={[0, -originY, originZ]} rotation={[-Math.PI / 2, 0, 0]}>
|
||||
{nodes.map((node) => {
|
||||
const isCurrentMantlet =
|
||||
node.name ===
|
||||
`gun_${gunModel.model_id.toString().padStart(2, '0')}_mask`;
|
||||
const isCurrentGun =
|
||||
node.name === `gun_${gunModel.model_id.toString().padStart(2, '0')}`;
|
||||
const isGun = isCurrentGun || isCurrentMantlet;
|
||||
|
||||
const isCurrentTurret =
|
||||
node.name ===
|
||||
`turret_${turretModel.model_id.toString().padStart(2, '0')}`;
|
||||
const isTurret = isCurrentTurret;
|
||||
|
||||
const isHull = node.name === 'hull';
|
||||
const isWheel = node.name.startsWith('chassis_wheel_');
|
||||
const isTrack = node.name.startsWith('chassis_track_');
|
||||
const isBody = isHull || isWheel || isTrack;
|
||||
|
||||
if (
|
||||
(only === 'gun' && !isGun) ||
|
||||
(only === 'turret' && !isTurret) ||
|
||||
(only === 'body' && !isBody)
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
mesh(mesh, props, key) {
|
||||
return (
|
||||
<>
|
||||
<mesh key={key} {...props} material={surfaceMaterial[only]} />
|
||||
<lineSegments material={outlineMaterial[only]}>
|
||||
<edgesGeometry args={[mesh.geometry, 29]} />
|
||||
</lineSegments>
|
||||
</>
|
||||
);
|
||||
},
|
||||
});
|
||||
})}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
+397
@@ -0,0 +1,397 @@
|
||||
import { literals } from '@blitzkit/i18n';
|
||||
import { Box, Card, Flex } from '@radix-ui/themes';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { useRef, useState } from 'react';
|
||||
import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
|
||||
import { awaitableModelDefinitions } from '../../../../../../../core/awaitables/modelDefinitions';
|
||||
import {
|
||||
DEFAULT_PITCH_TRANSITION,
|
||||
applyPitchYawLimits,
|
||||
} from '../../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
|
||||
import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTransform';
|
||||
import { Var } from '../../../../../../../core/radix/var';
|
||||
import { useLocale } from '../../../../../../../hooks/useLocale';
|
||||
import { Duel } from '../../../../../../../stores/duel';
|
||||
import type { MaybeSkeletonComponentProps } from '../../../../../../../types/maybeSkeletonComponentProps';
|
||||
import { VisualizerCard } from '../VisualizerCard';
|
||||
import { VisualizerCornerStat } from '../VisualizerCornerStat';
|
||||
import { FlexibilityCanvas } from './components/FlexibilityCanvas';
|
||||
|
||||
const ANGLE_COEFFICIENT = 1 / 10;
|
||||
|
||||
const modelDefinition = await awaitableModelDefinitions;
|
||||
|
||||
function mag(x: number) {
|
||||
return (1 / Math.PI) * Math.atan(ANGLE_COEFFICIENT * x) + 1 / 2;
|
||||
}
|
||||
|
||||
function magInverse(y: number): number {
|
||||
return (1 / ANGLE_COEFFICIENT) * Math.tan(Math.PI * y - Math.PI / 2);
|
||||
}
|
||||
|
||||
function c(thetaDeg: number, m = 1) {
|
||||
const theta = thetaDeg * (Math.PI / 180);
|
||||
return `${m * Math.cos(theta)} ${-m * Math.sin(theta)}`;
|
||||
}
|
||||
|
||||
export function GunFlexibilityVisualizer({
|
||||
skeleton,
|
||||
}: MaybeSkeletonComponentProps) {
|
||||
const { strings } = useLocale();
|
||||
|
||||
const duelStore = Duel.useStore();
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
|
||||
const tankModel = modelDefinition.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
const gunModel = turretModel.guns[gun.id];
|
||||
|
||||
const [yaw, setYaw] = useState(0);
|
||||
const [pitch, setPitch] = useState(0);
|
||||
const [minPitch, setMinPitch] = useState(
|
||||
-degToRad(gunModel.pitch.front?.max ?? gunModel.pitch.max),
|
||||
);
|
||||
const [maxPitch, setMaxPitch] = useState(
|
||||
-degToRad(gunModel.pitch.front?.min ?? gunModel.pitch.min),
|
||||
);
|
||||
|
||||
const container = useRef<HTMLDivElement>(null);
|
||||
const highlighter = useRef<HTMLDivElement>(null);
|
||||
const pointer = useRef<HTMLDivElement>(null);
|
||||
|
||||
const p = gunModel.pitch;
|
||||
const y = turretModel.yaw;
|
||||
const f = p.front;
|
||||
const b = p.back;
|
||||
const t = gunModel.pitch.transition ?? DEFAULT_PITCH_TRANSITION;
|
||||
|
||||
let d = '';
|
||||
|
||||
// right
|
||||
const mo = mag(p.max);
|
||||
if (y) {
|
||||
d += `M 0 0`;
|
||||
d += `L ${c(90 - y.max, mo)}`;
|
||||
} else if (b) {
|
||||
d += `M ${c(-90 + b.range / 2 + t, mo)}`;
|
||||
} else {
|
||||
d += `M ${c(-90, mo)}`;
|
||||
}
|
||||
if (f) {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(90 - f.range / 2 - t, mo)}`;
|
||||
} else {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(90, mo)}`;
|
||||
}
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.max);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
|
||||
// left
|
||||
if (f) {
|
||||
d += `L ${c(90 + f.range / 2 + t, mo)}`;
|
||||
} else {
|
||||
d += `L ${c(90, mo)}`;
|
||||
}
|
||||
if (y) {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(90 - y.min, mo)}`;
|
||||
} else if (b) {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(-90 - b.range / 2 - t, mo)}`;
|
||||
} else {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(-90, mo)}`;
|
||||
}
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.max);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
|
||||
d += `Z`;
|
||||
|
||||
// right
|
||||
const mi = mag(p.min);
|
||||
if (y) {
|
||||
d += `M 0 0`;
|
||||
d += `L ${c(90 - y.max, mi)}`;
|
||||
} else if (b) {
|
||||
d += `M ${c(-90 + b.range / 2 + t, mi)}`;
|
||||
} else {
|
||||
d += `M ${c(-90, mi)}`;
|
||||
}
|
||||
if (f) {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(90 - f.range / 2 - t, mi)}`;
|
||||
} else {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(90, mi)}`;
|
||||
}
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.min);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
|
||||
// left
|
||||
if (f) {
|
||||
d += `L ${c(90 + f.range / 2 + t, mi)}`;
|
||||
} else {
|
||||
d += `L ${c(90, mi)}`;
|
||||
}
|
||||
if (y) {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(90 - y.min, mi)}`;
|
||||
} else if (b) {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(-90 - b.range / 2 - t, mi)}`;
|
||||
} else {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(-90, mi)}`;
|
||||
}
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.min);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
|
||||
d += `Z`;
|
||||
|
||||
const r = mag(radToDeg(-pitch));
|
||||
const dotX = r * Math.sin(yaw);
|
||||
const dotY = r * Math.cos(yaw);
|
||||
|
||||
return (
|
||||
<Flex direction="column-reverse" gap="0">
|
||||
<Box mt="-3" px="2">
|
||||
<Card variant="classic" style={{ height: '10rem' }}>
|
||||
<Box
|
||||
style={{
|
||||
background: 'linear-gradient(var(--gray-1), var(--gray-3))',
|
||||
}}
|
||||
position="absolute"
|
||||
width="100%"
|
||||
height="100%"
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
{!skeleton && <FlexibilityCanvas />}
|
||||
|
||||
<Box
|
||||
position="absolute"
|
||||
width="100%"
|
||||
height="100%"
|
||||
top="0"
|
||||
left="33%"
|
||||
style={{
|
||||
background: `conic-gradient(
|
||||
at 0 50%,
|
||||
|
||||
transparent,
|
||||
transparent ${Math.PI / 2 - maxPitch}rad,
|
||||
|
||||
${Var('cyan-a4')} ${Math.PI / 2 - maxPitch}rad,
|
||||
${Var('jade-a4')} ${Math.PI / 2 - minPitch}rad,
|
||||
|
||||
transparent ${Math.PI / 2 - minPitch}rad,
|
||||
transparent 180deg
|
||||
)`,
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
</Card>
|
||||
</Box>
|
||||
|
||||
<VisualizerCard
|
||||
ref={container}
|
||||
style={{ touchAction: 'none' }}
|
||||
onPointerMove={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
if (!container.current || !highlighter.current || !pointer.current)
|
||||
return;
|
||||
|
||||
const rect = container.current.getBoundingClientRect();
|
||||
const u = event.clientX - rect.left - rect.width / 2;
|
||||
const v = event.clientY - rect.top - rect.height / 2;
|
||||
let yaw = Math.atan2(u, -v);
|
||||
|
||||
const {
|
||||
equipmentMatrix,
|
||||
tank: { equipment_preset },
|
||||
} = duelStore.getState().protagonist;
|
||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||
122,
|
||||
equipment_preset,
|
||||
equipmentMatrix,
|
||||
);
|
||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||
124,
|
||||
equipment_preset,
|
||||
equipmentMatrix,
|
||||
);
|
||||
|
||||
const min = applyPitchYawLimits(
|
||||
-Math.PI,
|
||||
yaw,
|
||||
p,
|
||||
y,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
const max = applyPitchYawLimits(
|
||||
Math.PI,
|
||||
yaw,
|
||||
p,
|
||||
y,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
|
||||
yaw = min[1];
|
||||
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
|
||||
t = clamp(t, 0, 1);
|
||||
let pitch = degToRad(magInverse(-t));
|
||||
pitch = clamp(pitch, min[0], max[0]);
|
||||
|
||||
setPitch(pitch);
|
||||
setYaw(yaw);
|
||||
setMinPitch(min[0]);
|
||||
setMaxPitch(max[0]);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}}
|
||||
mb="0"
|
||||
>
|
||||
<Box
|
||||
ref={highlighter}
|
||||
position="absolute"
|
||||
top="0"
|
||||
left="0"
|
||||
width="100%"
|
||||
height="100%"
|
||||
style={{
|
||||
borderRadius: Var('radius-2'),
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
<Box
|
||||
width="100%"
|
||||
height="100%"
|
||||
style={{
|
||||
opacity: 2 ** -3,
|
||||
backgroundImage: `url(/assets/images/tankopedia/visualizers/ricochet/armor-hash.png)`,
|
||||
boxShadow: 'inset 0 0 4rem 1rem black',
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
|
||||
<svg
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: 0,
|
||||
width: 'calc(100%)',
|
||||
height: 'calc(100%)',
|
||||
}}
|
||||
viewBox="-1 -1 2 2"
|
||||
>
|
||||
<path
|
||||
fillRule="evenodd"
|
||||
fill="var(--gray-5)"
|
||||
stroke="var(--gray-8)"
|
||||
strokeWidth="1px"
|
||||
vectorEffect="non-scaling-stroke"
|
||||
d={d}
|
||||
/>
|
||||
|
||||
<path
|
||||
stroke="var(--gray-10)"
|
||||
fill="transparent"
|
||||
strokeWidth="1px"
|
||||
strokeDasharray="0.5rem 0.5rem"
|
||||
vectorEffect="non-scaling-stroke"
|
||||
d={`
|
||||
M 0.5 0
|
||||
A 0.5 0.5 0 1 1 -0.5 0
|
||||
A 0.5 0.5 0 1 1 0.5 0
|
||||
Z
|
||||
`}
|
||||
/>
|
||||
</svg>
|
||||
|
||||
<Box
|
||||
ref={pointer}
|
||||
position="absolute"
|
||||
top="50%"
|
||||
left="50%"
|
||||
width="0"
|
||||
height="0"
|
||||
style={{
|
||||
transform: `translate(-50%, -50%) rotate(${yaw + Math.PI}rad)`,
|
||||
}}
|
||||
>
|
||||
<Box
|
||||
width="1pt"
|
||||
height="14rem"
|
||||
style={{
|
||||
borderRadius: Var('radius-1'),
|
||||
background: `linear-gradient(${Var('gray-a11')}, ${Var('gray-a6')})`,
|
||||
boxShadow:
|
||||
'var(--white-a12) -0.25rem 0 1rem, var(--black-a12) 0.25rem 0 1rem',
|
||||
transform: 'translateX(-50%)',
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
|
||||
<Box
|
||||
position="absolute"
|
||||
left={`${50 * (dotX + 1)}%`}
|
||||
bottom={`${50 * (dotY + 1)}%`}
|
||||
width="0.25rem"
|
||||
height="0.25rem"
|
||||
style={{
|
||||
borderRadius: '50%',
|
||||
backgroundColor: Var('gray-12'),
|
||||
transform: 'translate(-50%, 50%)',
|
||||
}}
|
||||
/>
|
||||
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.max}
|
||||
value={literals(strings.common.units.deg, [
|
||||
radToDeg(maxPitch).toFixed(0),
|
||||
])}
|
||||
side="bottom-left"
|
||||
/>
|
||||
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.min}
|
||||
value={literals(strings.common.units.deg, [
|
||||
radToDeg(minPitch).toFixed(0),
|
||||
])}
|
||||
side="bottom-right"
|
||||
/>
|
||||
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
|
||||
value={literals(strings.common.units.deg, [
|
||||
radToDeg(pitch).toFixed(0),
|
||||
])}
|
||||
side="top-left"
|
||||
/>
|
||||
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.yaw}
|
||||
value={literals(strings.common.units.deg, [radToDeg(yaw).toFixed(0)])}
|
||||
side="top-right"
|
||||
/>
|
||||
</VisualizerCard>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
+139
-140
@@ -1,7 +1,7 @@
|
||||
import { createDefaultSkills } from '@blitzkit/core';
|
||||
import { Flex, Progress, Text } from '@radix-ui/themes';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { useMemo, type ComponentProps, type ReactNode } from 'react';
|
||||
import { memo, useMemo, type ComponentProps, type ReactNode } from 'react';
|
||||
import { awaitableEquipmentDefinitions } from '../../../../../../core/awaitables/equipmentDefinitions';
|
||||
import { awaitableModelDefinitions } from '../../../../../../core/awaitables/modelDefinitions';
|
||||
import { awaitableProvisionDefinitions } from '../../../../../../core/awaitables/provisionDefinitions';
|
||||
@@ -48,148 +48,147 @@ const [
|
||||
awaitableSkillDefinitions,
|
||||
]);
|
||||
|
||||
export function InfoWithDelta({
|
||||
stats,
|
||||
indent,
|
||||
noRanking,
|
||||
deltaType,
|
||||
...props
|
||||
}: InfoWithDeltaProps) {
|
||||
const { strings } = useLocale();
|
||||
const relativeAgainst = TankopediaEphemeral.use(
|
||||
(state) => state.relativeAgainst,
|
||||
);
|
||||
const uhWhatDoICallThisVariable =
|
||||
typeof props.value === 'function'
|
||||
? props.value(stats)!
|
||||
: (stats[props.value] as number);
|
||||
const delta = useDelta(uhWhatDoICallThisVariable);
|
||||
const protagonistTank = Duel.use((state) => state.protagonist.tank);
|
||||
const shellIndex = Duel.use((state) =>
|
||||
state.protagonist.gun.gun_type!.value.base.shells.indexOf(
|
||||
state.protagonist.shell,
|
||||
),
|
||||
);
|
||||
const equipmentMatrix = Duel.use(
|
||||
(state) => state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const others = useMemo(() => {
|
||||
const defaultSkills = createDefaultSkills(skillDefinitions);
|
||||
|
||||
return Object.values(tankDefinitions.tanks)
|
||||
.filter(
|
||||
(tank) =>
|
||||
(relativeAgainst === TankopediaRelativeAgainst.Class &&
|
||||
tank.tier === protagonistTank.tier &&
|
||||
tank.class === protagonistTank.class) ||
|
||||
(relativeAgainst === TankopediaRelativeAgainst.Tier &&
|
||||
tank.tier === protagonistTank.tier) ||
|
||||
relativeAgainst === TankopediaRelativeAgainst.All,
|
||||
)
|
||||
.map((tank) => {
|
||||
const thisTankModel = modelDefinitions.models[tank.id];
|
||||
const member = tankToDuelMember(
|
||||
tank,
|
||||
thisTankModel,
|
||||
provisionDefinitions,
|
||||
);
|
||||
|
||||
if (member.gun.gun_type!.value.base.shells[shellIndex] === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return tankCharacteristics(
|
||||
{
|
||||
applyDynamicArmor: false,
|
||||
applyReactiveArmor: false,
|
||||
applySpallLiner: false,
|
||||
camouflage: member.camouflage,
|
||||
consumables: member.consumables,
|
||||
crewSkills: defaultSkills,
|
||||
provisions: member.provisions,
|
||||
engine: member.engine,
|
||||
gun: member.gun,
|
||||
equipmentMatrix: equipmentMatrix,
|
||||
shell: member.gun.gun_type!.value.base.shells[shellIndex],
|
||||
stockEngine: tank.engines[0],
|
||||
stockGun: tank.turrets[0].guns[0],
|
||||
stockTrack: tank.tracks[0],
|
||||
stockTurret: tank.turrets[0],
|
||||
tank,
|
||||
track: member.track,
|
||||
turret: member.turret,
|
||||
assaultDistance: member.assaultDistance,
|
||||
},
|
||||
{
|
||||
equipmentDefinitions,
|
||||
provisionDefinitions,
|
||||
tankModelDefinition: modelDefinitions.models[tank.id],
|
||||
},
|
||||
);
|
||||
})
|
||||
.filter((tank) => {
|
||||
if (tank === undefined) return false;
|
||||
|
||||
const othersValue =
|
||||
typeof props.value === 'function'
|
||||
? props.value(tank)!
|
||||
: (tank[props.value] as number);
|
||||
|
||||
return othersValue !== undefined;
|
||||
}) as TankCharacteristics[];
|
||||
}, [relativeAgainst, shellIndex, equipmentMatrix]);
|
||||
const betterTanks = others.filter((tank) => {
|
||||
const othersValue =
|
||||
export const InfoWithDelta = memo<InfoWithDeltaProps>(
|
||||
({ stats, indent, noRanking, deltaType, ...props }) => {
|
||||
const { strings } = useLocale();
|
||||
const relativeAgainst = TankopediaEphemeral.use(
|
||||
(state) => state.relativeAgainst,
|
||||
);
|
||||
const uhWhatDoICallThisVariable =
|
||||
typeof props.value === 'function'
|
||||
? props.value(tank)!
|
||||
: (tank[props.value] as number);
|
||||
? props.value(stats)!
|
||||
: (stats[props.value] as number);
|
||||
const delta = useDelta(uhWhatDoICallThisVariable);
|
||||
const protagonistTank = Duel.use((state) => state.protagonist.tank);
|
||||
const shellIndex = Duel.use((state) =>
|
||||
state.protagonist.gun.shells.indexOf(state.protagonist.shell),
|
||||
);
|
||||
const equipmentMatrix = Duel.use(
|
||||
(state) => state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const others = useMemo(() => {
|
||||
const defaultSkills = createDefaultSkills(skillDefinitions);
|
||||
|
||||
if (othersValue === undefined) return false;
|
||||
return deltaType === 'lowerIsBetter'
|
||||
? othersValue < uhWhatDoICallThisVariable
|
||||
: othersValue > uhWhatDoICallThisVariable;
|
||||
});
|
||||
const goodness = (others.length - betterTanks.length) / others.length;
|
||||
let color: ComponentProps<typeof Progress>['color'];
|
||||
return Object.values(tankDefinitions.tanks)
|
||||
.filter(
|
||||
(tank) =>
|
||||
(relativeAgainst === TankopediaRelativeAgainst.Class &&
|
||||
tank.tier === protagonistTank.tier &&
|
||||
tank.class === protagonistTank.class) ||
|
||||
(relativeAgainst === TankopediaRelativeAgainst.Tier &&
|
||||
tank.tier === protagonistTank.tier) ||
|
||||
relativeAgainst === TankopediaRelativeAgainst.All,
|
||||
)
|
||||
.map((tank) => {
|
||||
const thisTankModel = modelDefinitions.models[tank.id];
|
||||
const member = tankToDuelMember(
|
||||
tank,
|
||||
thisTankModel,
|
||||
provisionDefinitions,
|
||||
);
|
||||
|
||||
if (goodness <= 0.25) color = 'red';
|
||||
else if (goodness <= 0.5) color = 'orange';
|
||||
else if (goodness <= 0.75) color = 'yellow';
|
||||
else color = 'green';
|
||||
if (member.gun.shells[shellIndex] === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return (
|
||||
<Flex direction="column">
|
||||
<Info
|
||||
deltaType={deltaType}
|
||||
indent={indent}
|
||||
{...props}
|
||||
name={
|
||||
'name' in props
|
||||
? props.name
|
||||
: strings.website.tools.tankopedia.characteristics.values[
|
||||
props.value
|
||||
]
|
||||
}
|
||||
delta={delta}
|
||||
>
|
||||
{uhWhatDoICallThisVariable}
|
||||
</Info>
|
||||
return tankCharacteristics(
|
||||
{
|
||||
applyDynamicArmor: false,
|
||||
applyReactiveArmor: false,
|
||||
applySpallLiner: false,
|
||||
camouflage: member.camouflage,
|
||||
consumables: member.consumables,
|
||||
crewSkills: defaultSkills,
|
||||
provisions: member.provisions,
|
||||
engine: member.engine,
|
||||
gun: member.gun,
|
||||
equipmentMatrix: equipmentMatrix,
|
||||
shell: member.gun.shells[shellIndex],
|
||||
stockEngine: tank.engines[0],
|
||||
stockGun: tank.turrets[0].guns[0],
|
||||
stockTrack: tank.tracks[0],
|
||||
stockTurret: tank.turrets[0],
|
||||
tank,
|
||||
track: member.track,
|
||||
turret: member.turret,
|
||||
assaultDistance: member.assaultDistance,
|
||||
},
|
||||
{
|
||||
equipmentDefinitions,
|
||||
provisionDefinitions,
|
||||
tankModelDefinition: modelDefinitions.models[tank.id],
|
||||
},
|
||||
);
|
||||
})
|
||||
.filter((tank) => {
|
||||
if (tank === undefined) return false;
|
||||
|
||||
{!noRanking && (
|
||||
<Flex pl={indent ? '2' : '0'} align="center" gap="2" mb="2">
|
||||
<Progress
|
||||
variant="soft"
|
||||
size="1"
|
||||
value={goodness * 100}
|
||||
color={color}
|
||||
style={{ height: '0.125rem', opacity: 0.5 }}
|
||||
/>
|
||||
const othersValue =
|
||||
typeof props.value === 'function'
|
||||
? props.value(tank)!
|
||||
: (tank[props.value] as number);
|
||||
|
||||
<Text color="gray" size="1">
|
||||
{clamp(betterTanks.length + 1, 1, others.length)} / {others.length}
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
return othersValue !== undefined;
|
||||
}) as TankCharacteristics[];
|
||||
}, [relativeAgainst, shellIndex, equipmentMatrix]);
|
||||
const betterTanks = others.filter((tank) => {
|
||||
const othersValue =
|
||||
typeof props.value === 'function'
|
||||
? props.value(tank)!
|
||||
: (tank[props.value] as number);
|
||||
|
||||
if (othersValue === undefined) return false;
|
||||
return deltaType === 'lowerIsBetter'
|
||||
? othersValue < uhWhatDoICallThisVariable
|
||||
: othersValue > uhWhatDoICallThisVariable;
|
||||
});
|
||||
const goodness = (others.length - betterTanks.length) / others.length;
|
||||
let color: ComponentProps<typeof Progress>['color'];
|
||||
|
||||
if (goodness <= 0.25) color = 'red';
|
||||
else if (goodness <= 0.5) color = 'orange';
|
||||
else if (goodness <= 0.75) color = 'yellow';
|
||||
else color = 'green';
|
||||
|
||||
return (
|
||||
<Flex direction="column">
|
||||
<Info
|
||||
deltaType={deltaType}
|
||||
indent={indent}
|
||||
name={
|
||||
'name' in props
|
||||
? props.name
|
||||
: strings.website.tools.tankopedia.characteristics.values[
|
||||
props.value
|
||||
]
|
||||
}
|
||||
delta={delta}
|
||||
{...props}
|
||||
>
|
||||
{uhWhatDoICallThisVariable}
|
||||
</Info>
|
||||
|
||||
{!noRanking && (
|
||||
<Flex pl={indent ? '2' : '0'} align="center" gap="2">
|
||||
<Progress
|
||||
variant="soft"
|
||||
size="1"
|
||||
value={goodness * 100}
|
||||
color={color}
|
||||
style={{ height: '0.125rem', opacity: 0.5 }}
|
||||
/>
|
||||
|
||||
<Text color="gray" size="1">
|
||||
{clamp(betterTanks.length + 1, 1, others.length)} /{' '}
|
||||
{others.length}
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
},
|
||||
|
||||
(a, b) =>
|
||||
(typeof a.value === 'function' ? a.value(a.stats) : a.stats[a.value]) ===
|
||||
(typeof b.value === 'function' ? b.value(b.stats) : b.stats[b.value]),
|
||||
);
|
||||
+1
-3
@@ -40,7 +40,7 @@ export function Shell({ index, stats }: ShellProps & StatsAcceptorProps) {
|
||||
<Box
|
||||
left="50%"
|
||||
position="absolute"
|
||||
ml="calc(25% + 2.5rem)"
|
||||
ml="40%"
|
||||
width="1.25rem"
|
||||
height="1.25rem"
|
||||
style={{
|
||||
@@ -70,11 +70,9 @@ export function Shell({ index, stats }: ShellProps & StatsAcceptorProps) {
|
||||
overflow: 'hidden',
|
||||
maskImage:
|
||||
'url(/assets/images/tankopedia/visualizers/reload/shell.png)',
|
||||
// maskComposite: 'exclude',
|
||||
maskSize: 'contain',
|
||||
maskRepeat: 'no-repeat',
|
||||
maskPosition: 'center',
|
||||
// background: 'red',
|
||||
}}
|
||||
>
|
||||
<Box
|
||||
|
||||
+2
-2
@@ -13,8 +13,8 @@ export function ShellBorder(props: ComponentProps<'svg'>) {
|
||||
<path
|
||||
d="M149.917 7.5L151.5 9.91406V50.085L149.917 52.5H134.674C133.504 51.6657 132.116 51.1813 130.673 51.1133L130.319 51.1045H93.085C91.8919 51.1046 90.7173 51.3895 89.6582 51.9336L89.4482 52.0459L88.6494 52.4883C48.806 52.0806 22.9344 39.046 11.1416 30C22.9344 20.954 48.806 7.91846 88.6494 7.51074L89.4482 7.9541C90.5611 8.57122 91.8125 8.89543 93.085 8.89551H130.319C131.888 8.89551 133.409 8.40216 134.674 7.5H149.917Z"
|
||||
stroke="currentColor"
|
||||
stroke-width="15"
|
||||
stroke-linejoin="round"
|
||||
strokeWidth="15"
|
||||
strokeLinejoin="round"
|
||||
/>
|
||||
</svg>
|
||||
);
|
||||
|
||||
+21
@@ -0,0 +1,21 @@
|
||||
#reload-visualizer-flash {
|
||||
background: transparent;
|
||||
transition-duration: 200ms;
|
||||
}
|
||||
|
||||
#reload-visualizer-flash.go {
|
||||
background: var(--white-a3);
|
||||
transition: none;
|
||||
}
|
||||
|
||||
.reload {
|
||||
width: 65%;
|
||||
height: 65%;
|
||||
transition-duration: 200ms;
|
||||
}
|
||||
|
||||
.reload.go {
|
||||
width: 70%;
|
||||
height: 70%;
|
||||
transition: none;
|
||||
}
|
||||
+122
-59
@@ -1,12 +1,15 @@
|
||||
import { type Datum, type Serie } from '@nivo/line';
|
||||
import { Box, Card, Code } from '@radix-ui/themes';
|
||||
import { Box, Code } from '@radix-ui/themes';
|
||||
import { times } from 'lodash-es';
|
||||
import { Quicklime, type QuicklimeCallback } from 'quicklime';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useCallback, useEffect, useRef } from 'react';
|
||||
import { Var } from '../../../../../../../core/radix/var';
|
||||
import type { StatsAcceptorProps } from '../TraverseVisualizer';
|
||||
import { VisualizerCard } from '../VisualizerCard';
|
||||
import { Shell } from './components/Shell';
|
||||
import { Target } from './components/Target';
|
||||
import './index.css';
|
||||
|
||||
const PRECISION = 2;
|
||||
|
||||
export interface ReloadUpdateData {
|
||||
reload: number;
|
||||
@@ -15,30 +18,29 @@ export interface ReloadUpdateData {
|
||||
|
||||
export const reloadUpdate = new Quicklime<ReloadUpdateData>();
|
||||
|
||||
const T = 60;
|
||||
|
||||
export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
const reloadCircle = useRef<HTMLDivElement>(null);
|
||||
const reloadCore = useRef<HTMLDivElement>(null);
|
||||
const reloadGlow = useRef<HTMLDivElement>(null);
|
||||
const dpmDisplay = useRef<HTMLSpanElement>(null);
|
||||
const totalTime = useRef<HTMLSpanElement>(null);
|
||||
const progressTime = useRef<HTMLSpanElement>(null);
|
||||
const flash = useRef<HTMLDivElement>(null);
|
||||
|
||||
/**
|
||||
* 3-shell gun example:
|
||||
*
|
||||
* 0-1: clip reload
|
||||
* ~~~: shell shot
|
||||
* 1-2: intra-clip
|
||||
* ~~~: shell shot
|
||||
* 2-3: intra-clip
|
||||
* ~~~: shell shot & reset to 0
|
||||
*
|
||||
* intra-clip time = intraClip * (n - 1)
|
||||
*/
|
||||
const state = useRef(0);
|
||||
const dpm = useRef(0);
|
||||
const shotPool = useRef(new Set<number>());
|
||||
const data = useRef<Serie[]>([{ id: 'value', data: [] }]);
|
||||
|
||||
const shoot = useCallback(() => {
|
||||
flash.current?.classList.add('go');
|
||||
reloadCircle.current?.classList.add('go');
|
||||
reloadGlow.current?.classList.add('go');
|
||||
|
||||
void flash.current?.offsetWidth;
|
||||
void reloadCircle.current?.offsetWidth;
|
||||
void reloadGlow.current?.offsetWidth;
|
||||
|
||||
flash.current?.classList.remove('go');
|
||||
reloadCircle.current?.classList.remove('go');
|
||||
reloadGlow.current?.classList.remove('go');
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
let cancel = false;
|
||||
@@ -46,40 +48,76 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
let lastState = state.current;
|
||||
const shellArray = new Array(stats.shells);
|
||||
|
||||
function shoot() {
|
||||
shotPool.current.add(Date.now() / 1000);
|
||||
dpm.current += stats.damage;
|
||||
}
|
||||
|
||||
function frame() {
|
||||
if (!dpmDisplay.current) return;
|
||||
if (!totalTime.current || !progressTime.current) return;
|
||||
|
||||
const reloadThreshold = stats.shellReloads
|
||||
? stats.shellReloads.length
|
||||
: 1;
|
||||
const now = Date.now() / 1000;
|
||||
const dt = now - lastT;
|
||||
let reload;
|
||||
let shells;
|
||||
|
||||
shotPool.current.forEach((t) => {
|
||||
if (now - t > 60) shotPool.current.delete(t);
|
||||
});
|
||||
if (state.current < reloadThreshold) {
|
||||
const shellReload =
|
||||
reloadThreshold === 1
|
||||
? stats.shellReload!
|
||||
: stats.shellReloads![Math.floor(state.current)];
|
||||
|
||||
dpm.current = shotPool.current.size * stats.damage;
|
||||
dpmDisplay.current.innerText = `${Math.round(dpm.current)}`;
|
||||
|
||||
if (state.current < 1) {
|
||||
state.current = Math.min(1, state.current + dt / stats.shellReload!);
|
||||
reload = state.current;
|
||||
state.current = Math.min(
|
||||
reloadThreshold,
|
||||
state.current + dt / shellReload,
|
||||
);
|
||||
reload = state.current % 1;
|
||||
shells = shellArray.fill(reload);
|
||||
|
||||
if (state.current >= 1) shoot();
|
||||
} else if (state.current < stats.shells) {
|
||||
if (reloadThreshold > 1) {
|
||||
shells = shells.map((_, index) =>
|
||||
Math.max(0, state.current - shellArray.length + index + 1),
|
||||
);
|
||||
}
|
||||
|
||||
totalTime.current.innerHTML = shellReload.toFixed(PRECISION);
|
||||
progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed(
|
||||
PRECISION,
|
||||
);
|
||||
|
||||
if (state.current >= reloadThreshold) shoot();
|
||||
} else if (state.current < stats.shells + reloadThreshold - 1) {
|
||||
let interval;
|
||||
|
||||
if (
|
||||
stats.burstShells === 1 ||
|
||||
Math.floor(state.current) % stats.burstShells === 0
|
||||
) {
|
||||
interval = stats.intraClip!;
|
||||
} else {
|
||||
interval = stats.burstInterShell!;
|
||||
}
|
||||
|
||||
state.current = Math.min(
|
||||
stats.shells,
|
||||
state.current + dt / stats.intraClip!,
|
||||
stats.shells + reloadThreshold,
|
||||
state.current + dt / interval,
|
||||
);
|
||||
shells = times(stats.shells, (index) => index > state.current - 1);
|
||||
reload = state.current % 1;
|
||||
|
||||
if (reloadThreshold > 1) {
|
||||
shells = shellArray.map((_, index) =>
|
||||
Math.max(
|
||||
0,
|
||||
Math.floor(index + 1 + reloadThreshold - state.current),
|
||||
),
|
||||
);
|
||||
} else {
|
||||
shells = times(stats.shells, (index) => index > state.current - 1);
|
||||
}
|
||||
|
||||
totalTime.current.innerHTML = interval.toFixed(PRECISION);
|
||||
progressTime.current.innerHTML = ((1 - reload) * interval).toFixed(
|
||||
PRECISION,
|
||||
);
|
||||
|
||||
if (lastState % 1 > state.current % 1) shoot();
|
||||
} else {
|
||||
state.current = 0;
|
||||
@@ -93,15 +131,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
|
||||
lastT = now;
|
||||
lastState = state.current;
|
||||
|
||||
(data.current[0].data as Datum[]).push({
|
||||
x: now,
|
||||
y: dpm.current / (stats.dpm + stats.damage),
|
||||
});
|
||||
(data.current[0].data as Datum[]).splice(
|
||||
0,
|
||||
data.current[0].data.findIndex((d) => now - (d.x as number) < T),
|
||||
);
|
||||
}
|
||||
|
||||
frame();
|
||||
@@ -133,7 +162,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Card variant="classic" mb="6" style={{ aspectRatio: '1 / 1' }}>
|
||||
<VisualizerCard>
|
||||
<Box position="absolute" top="0" left="0" width="100%" height="100%">
|
||||
<Target />
|
||||
|
||||
@@ -154,8 +183,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
position="absolute"
|
||||
top="50%"
|
||||
left="50%"
|
||||
width="12rem"
|
||||
height="12rem"
|
||||
className="reload"
|
||||
ref={reloadGlow}
|
||||
style={{
|
||||
@@ -170,8 +197,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
position="absolute"
|
||||
top="50%"
|
||||
left="50%"
|
||||
width="12rem"
|
||||
height="12rem"
|
||||
className="reload"
|
||||
ref={reloadCircle}
|
||||
style={{
|
||||
@@ -219,14 +244,52 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
}}
|
||||
/>
|
||||
|
||||
<Code
|
||||
ref={progressTime}
|
||||
size="1"
|
||||
variant="ghost"
|
||||
weight="bold"
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: '50%',
|
||||
right: 'calc(50% + var(--space-8))',
|
||||
transform: 'translateX(50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
</Code>
|
||||
<Code
|
||||
ref={totalTime}
|
||||
size="1"
|
||||
variant="ghost"
|
||||
weight="bold"
|
||||
color="gray"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: '50%',
|
||||
left: 'calc(50% + var(--space-8))',
|
||||
transform: 'translateX(-50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
</Code>
|
||||
|
||||
{stats.shells > 1 &&
|
||||
times(stats.shells, (index) => (
|
||||
<Shell stats={stats} index={index} key={index} />
|
||||
))}
|
||||
|
||||
<Box position="absolute" right="3" bottom="3">
|
||||
<Code ref={dpmDisplay}>0 dpm</Code>
|
||||
</Box>
|
||||
</Card>
|
||||
<Box
|
||||
id="reload-visualizer-flash"
|
||||
ref={flash}
|
||||
position="absolute"
|
||||
top="0"
|
||||
left="0"
|
||||
width="100%"
|
||||
height="100%"
|
||||
/>
|
||||
</VisualizerCard>
|
||||
);
|
||||
}
|
||||
+2
-4
@@ -11,7 +11,7 @@ export function ShellSwitcher() {
|
||||
|
||||
return (
|
||||
<Flex>
|
||||
{gun.gun_type!.value.base.shells.map((thisShell, shellIndex) => {
|
||||
{gun.shells.map((thisShell, shellIndex) => {
|
||||
const selected = thisShell.id === shell.id;
|
||||
|
||||
return (
|
||||
@@ -26,9 +26,7 @@ export function ShellSwitcher() {
|
||||
borderBottomLeftRadius: shellIndex === 0 ? '50%' : 0,
|
||||
borderTopRightRadius: 0,
|
||||
borderBottomRightRadius:
|
||||
shellIndex === gun.gun_type!.value.base.shells.length - 1
|
||||
? '50%'
|
||||
: 0,
|
||||
shellIndex === gun.shells.length - 1 ? '50%' : 0,
|
||||
marginLeft: shellIndex === 0 ? 0 : -1,
|
||||
}}
|
||||
onClick={() => {
|
||||
|
||||
+64
-100
@@ -1,12 +1,14 @@
|
||||
import { asset, isExplosive } from '@blitzkit/core';
|
||||
import { literals } from '@blitzkit/i18n';
|
||||
import { Box, Card, Code, Flex, Text } from '@radix-ui/themes';
|
||||
import { Box, Flex, Text } from '@radix-ui/themes';
|
||||
import { useRef, useState } from 'react';
|
||||
import { clamp, degToRad, radToDeg } from 'three/src/math/MathUtils.js';
|
||||
import { Var } from '../../../../../../../core/radix/var';
|
||||
import { useLocale } from '../../../../../../../hooks/useLocale';
|
||||
import { Duel } from '../../../../../../../stores/duel';
|
||||
import type { StatsAcceptorProps } from '../TraverseVisualizer';
|
||||
import { VisualizerCard } from '../VisualizerCard';
|
||||
import { VisualizerCornerStat } from '../VisualizerCornerStat';
|
||||
import { ShellSwitcher } from './components/ShellSwitcher';
|
||||
|
||||
export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
|
||||
@@ -26,13 +28,9 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
|
||||
|
||||
return (
|
||||
<Flex direction="column" mb="6" align="center">
|
||||
<Card
|
||||
variant="classic"
|
||||
style={{
|
||||
width: '100%',
|
||||
aspectRatio: '1 / 1',
|
||||
touchAction: 'none',
|
||||
}}
|
||||
<VisualizerCard
|
||||
mb="0"
|
||||
style={{ width: '100%' }}
|
||||
ref={container}
|
||||
onPointerMove={(event) => {
|
||||
if (!container.current || explodes) return;
|
||||
@@ -73,23 +71,23 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
|
||||
position="absolute"
|
||||
style={{
|
||||
background: `conic-gradient(
|
||||
at 0 50%,
|
||||
at 0 50%,
|
||||
|
||||
${Var('ruby-a2')},
|
||||
${Var('ruby-a1')} ${Math.PI / 2 - ricochet}rad,
|
||||
${Var('ruby-a2')},
|
||||
${Var('ruby-a1')} ${Math.PI / 2 - ricochet}rad,
|
||||
|
||||
${Var('jade-a2')} ${Math.PI / 2 - ricochet}rad,
|
||||
${Var('jade-a4')} ${Math.PI / 2 - normalization}rad,
|
||||
${Var('jade-a2')} ${Math.PI / 2 - ricochet}rad,
|
||||
${Var('jade-a4')} ${Math.PI / 2 - normalization}rad,
|
||||
|
||||
${Var('cyan-a5')} ${Math.PI / 2 - normalization}rad,
|
||||
${Var('cyan-a3')} ${Math.PI / 2 + normalization}rad,
|
||||
${Var('cyan-a5')} ${Math.PI / 2 - normalization}rad,
|
||||
${Var('cyan-a3')} ${Math.PI / 2 + normalization}rad,
|
||||
|
||||
${Var('jade-a2')} ${Math.PI / 2 + normalization}rad,
|
||||
${Var('jade-a4')} ${Math.PI / 2 + ricochet}rad,
|
||||
${Var('jade-a2')} ${Math.PI / 2 + normalization}rad,
|
||||
${Var('jade-a4')} ${Math.PI / 2 + ricochet}rad,
|
||||
|
||||
${Var('ruby-a1')} ${Math.PI / 2 + ricochet}rad,
|
||||
${Var('ruby-a2')} 180deg
|
||||
`,
|
||||
${Var('ruby-a1')} ${Math.PI / 2 + ricochet}rad,
|
||||
${Var('ruby-a2')} 180deg
|
||||
`,
|
||||
}}
|
||||
/>
|
||||
|
||||
@@ -160,85 +158,51 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
|
||||
/>
|
||||
</Box>
|
||||
|
||||
<Flex
|
||||
style={{ userSelect: 'none' }}
|
||||
gap="4"
|
||||
position="absolute"
|
||||
top="0"
|
||||
left="0"
|
||||
p="3"
|
||||
width="100%"
|
||||
justify="between"
|
||||
>
|
||||
<Flex gap="2">
|
||||
<Text color="gray" size="1">
|
||||
{strings.website.tools.tankopedia.visualizers.ricochet.angle}
|
||||
</Text>
|
||||
<Code size="1" variant="ghost">
|
||||
{literals(strings.common.units.deg, [
|
||||
radToDeg(Math.abs(angle)).toFixed(0),
|
||||
])}
|
||||
</Code>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="2">
|
||||
<Text color="gray" size="1">
|
||||
{
|
||||
strings.website.tools.tankopedia.visualizers.ricochet
|
||||
.normalization
|
||||
}
|
||||
</Text>
|
||||
<Code size="1" variant="ghost">
|
||||
{doesRicochet
|
||||
? '-'
|
||||
: literals(strings.common.units.deg, [
|
||||
radToDeg(Math.min(normalization, Math.abs(angle))).toFixed(
|
||||
0,
|
||||
),
|
||||
])}
|
||||
</Code>
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
<Flex
|
||||
style={{ userSelect: 'none' }}
|
||||
gap="4"
|
||||
position="absolute"
|
||||
bottom="0"
|
||||
left="0"
|
||||
p="3"
|
||||
width="100%"
|
||||
justify="between"
|
||||
>
|
||||
<Flex gap="2">
|
||||
<Text color="gray" size="1">
|
||||
{
|
||||
strings.website.tools.tankopedia.visualizers.ricochet
|
||||
.effective_angle
|
||||
}
|
||||
</Text>
|
||||
<Code size="1" variant="ghost">
|
||||
{doesRicochet
|
||||
? '-'
|
||||
: literals(strings.common.units.deg, [
|
||||
radToDeg(Math.abs(effectiveAngle)).toFixed(0),
|
||||
])}
|
||||
</Code>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="2">
|
||||
<Text color="gray" size="1">
|
||||
{strings.website.tools.tankopedia.visualizers.ricochet.armor}
|
||||
</Text>
|
||||
<Code size="1" variant="ghost">
|
||||
{doesRicochet
|
||||
? '-'
|
||||
: literals(strings.common.units.percentage, [
|
||||
armorPercentage.toFixed(0),
|
||||
])}
|
||||
</Code>
|
||||
</Flex>
|
||||
</Flex>
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.ricochet.angle}
|
||||
value={literals(strings.common.units.deg, [
|
||||
radToDeg(Math.abs(angle)).toFixed(0),
|
||||
])}
|
||||
side="top-left"
|
||||
/>
|
||||
<VisualizerCornerStat
|
||||
label={
|
||||
strings.website.tools.tankopedia.visualizers.ricochet.normalization
|
||||
}
|
||||
value={
|
||||
doesRicochet
|
||||
? '-'
|
||||
: literals(strings.common.units.deg, [
|
||||
radToDeg(Math.min(normalization, Math.abs(angle))).toFixed(0),
|
||||
])
|
||||
}
|
||||
side="top-right"
|
||||
/>
|
||||
<VisualizerCornerStat
|
||||
label={
|
||||
strings.website.tools.tankopedia.visualizers.ricochet
|
||||
.effective_angle
|
||||
}
|
||||
value={
|
||||
doesRicochet
|
||||
? '-'
|
||||
: literals(strings.common.units.deg, [
|
||||
radToDeg(Math.abs(effectiveAngle)).toFixed(0),
|
||||
])
|
||||
}
|
||||
side="bottom-left"
|
||||
/>
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.ricochet.armor}
|
||||
value={
|
||||
doesRicochet
|
||||
? '-'
|
||||
: literals(strings.common.units.percentage, [
|
||||
armorPercentage.toFixed(0),
|
||||
])
|
||||
}
|
||||
side="bottom-right"
|
||||
/>
|
||||
|
||||
{explodes && (
|
||||
<Flex
|
||||
@@ -262,7 +226,7 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
</Card>
|
||||
</VisualizerCard>
|
||||
|
||||
<ShellSwitcher />
|
||||
</Flex>
|
||||
|
||||
+4
-3
@@ -1,8 +1,9 @@
|
||||
import { literals } from '@blitzkit/i18n';
|
||||
import { Card, Checkbox, Code, Flex, Tabs, Text } from '@radix-ui/themes';
|
||||
import { Checkbox, Code, Flex, Tabs, Text } from '@radix-ui/themes';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import type { TankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
|
||||
import { useLocale } from '../../../../../../../hooks/useLocale';
|
||||
import { VisualizerCard } from '../VisualizerCard';
|
||||
|
||||
export interface StatsAcceptorProps {
|
||||
stats: TankCharacteristics;
|
||||
@@ -58,7 +59,7 @@ export function TraverseVisualizer({ stats }: StatsAcceptorProps) {
|
||||
}, [terrain, turretSpeedDeg, hullSpeedDeg]);
|
||||
|
||||
return (
|
||||
<Card variant="classic" style={{ aspectRatio: '1 / 1' }}>
|
||||
<VisualizerCard>
|
||||
<div
|
||||
ref={hull}
|
||||
style={{
|
||||
@@ -188,6 +189,6 @@ export function TraverseVisualizer({ stats }: StatsAcceptorProps) {
|
||||
</Flex>
|
||||
</Flex>
|
||||
)}
|
||||
</Card>
|
||||
</VisualizerCard>
|
||||
);
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
import { Card, type CardProps } from '@radix-ui/themes';
|
||||
import { forwardRef } from 'react';
|
||||
|
||||
export const VisualizerCard = forwardRef<HTMLDivElement, CardProps>(
|
||||
({ style, ...props }, ref) => {
|
||||
return (
|
||||
<Card
|
||||
ref={ref}
|
||||
variant="classic"
|
||||
mt="4"
|
||||
mb="6"
|
||||
style={{ aspectRatio: '1 / 1', ...style }}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
},
|
||||
);
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
import { Code, Flex, Text } from '@radix-ui/themes';
|
||||
|
||||
interface Props {
|
||||
label: string;
|
||||
value: string;
|
||||
side: `${'top' | 'bottom'}-${'left' | 'right'}`;
|
||||
}
|
||||
|
||||
export function VisualizerCornerStat({ label, value, side }: Props) {
|
||||
return (
|
||||
<Flex
|
||||
gap="2"
|
||||
position="absolute"
|
||||
top={side === 'top-left' || side === 'top-right' ? '3' : undefined}
|
||||
bottom={
|
||||
side === 'bottom-left' || side === 'bottom-right' ? '3' : undefined
|
||||
}
|
||||
left={side === 'top-left' || side === 'bottom-left' ? '3' : undefined}
|
||||
right={side === 'top-right' || side === 'bottom-right' ? '3' : undefined}
|
||||
>
|
||||
<Text color="gray" size="1">
|
||||
{label}
|
||||
</Text>
|
||||
<Code size="1" variant="ghost">
|
||||
{value}
|
||||
</Code>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
+15
-14
@@ -3,11 +3,13 @@ import { useEffect } from 'react';
|
||||
import { awaitableEquipmentDefinitions } from '../../../../../core/awaitables/equipmentDefinitions';
|
||||
import { awaitableProvisionDefinitions } from '../../../../../core/awaitables/provisionDefinitions';
|
||||
import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { modelTransformEvent } from '../../../../../core/blitzkit/modelTransform';
|
||||
import { tankCharacteristics } from '../../../../../core/blitzkit/tankCharacteristics';
|
||||
import { useEquipment } from '../../../../../hooks/useEquipment';
|
||||
import { useTankModelDefinition } from '../../../../../hooks/useTankModelDefinition';
|
||||
import { Duel } from '../../../../../stores/duel';
|
||||
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
|
||||
import type { MaybeSkeletonComponentProps } from '../../../../../types/maybeSkeletonComponentProps';
|
||||
import { Crew } from './components/Crew';
|
||||
import { Firepower } from './components/Firepower';
|
||||
import { Maneuverability } from './components/Maneuverability';
|
||||
@@ -18,7 +20,7 @@ const [equipmentDefinitions, provisionDefinitions] = await Promise.all([
|
||||
awaitableProvisionDefinitions,
|
||||
]);
|
||||
|
||||
export function Characteristics() {
|
||||
export function Characteristics({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const mutateDuel = Duel.useMutation();
|
||||
const crewSkills = TankopediaEphemeral.use((state) => state.skills);
|
||||
const provisions = Duel.use((state) => state.protagonist.provisions);
|
||||
@@ -39,8 +41,7 @@ export function Characteristics() {
|
||||
const stockGun = stockTurret.guns[0];
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const stats = tankCharacteristics(
|
||||
{
|
||||
tank,
|
||||
@@ -74,16 +75,16 @@ export function Characteristics() {
|
||||
const hasDownImprovedVerticalStabilizer = useEquipment(124);
|
||||
|
||||
useEffect(() => {
|
||||
mutateDuel((draft) => {
|
||||
[draft.protagonist.pitch, draft.protagonist.yaw] = applyPitchYawLimits(
|
||||
draft.protagonist.pitch,
|
||||
draft.protagonist.yaw,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
});
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch,
|
||||
modelTransformEvent.last!.yaw,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}, [hasImprovedVerticalStabilizer, hasDownImprovedVerticalStabilizer]);
|
||||
|
||||
return (
|
||||
@@ -93,7 +94,7 @@ export function Characteristics() {
|
||||
align={{ initial: 'center', sm: 'start' }}
|
||||
width={{ initial: '100%', sm: 'auto' }}
|
||||
>
|
||||
<Firepower stats={stats} />
|
||||
<Firepower skeleton={skeleton} stats={stats} />
|
||||
|
||||
<Flex
|
||||
gap="8"
|
||||
|
||||
+15
-26
@@ -33,7 +33,7 @@ type ModuleDefinition =
|
||||
|
||||
function extractModule(raw: ModuleDefinition | TankDefinition) {
|
||||
if ('gun_type' in raw) {
|
||||
return raw.gun_type!.value.base;
|
||||
return raw;
|
||||
} else
|
||||
return raw as Exclude<ModuleDefinition | TankDefinition, GunDefinition>;
|
||||
}
|
||||
@@ -179,37 +179,31 @@ export function Modules() {
|
||||
|
||||
if (
|
||||
!draft.protagonist.turret.guns.some(
|
||||
(gun) =>
|
||||
gun.gun_type!.value.base.id ===
|
||||
draft.protagonist.gun.gun_type!.value.base.id,
|
||||
(gun) => gun.id === draft.protagonist.gun.id,
|
||||
)
|
||||
) {
|
||||
draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
|
||||
draft.protagonist.shell =
|
||||
draft.protagonist.gun.gun_type!.value.base.shells[0];
|
||||
draft.protagonist.shell = draft.protagonist.gun.shells[0];
|
||||
}
|
||||
} else if (unlock.type === ModuleType.GUN) {
|
||||
const gunInTurret = draft.protagonist.turret.guns.find(
|
||||
(gun) => gun.gun_type!.value.base.id === unlock.id,
|
||||
(gun) => gun.id === unlock.id,
|
||||
);
|
||||
if (gunInTurret) {
|
||||
draft.protagonist.gun = gunInTurret;
|
||||
draft.protagonist.shell = gunInTurret.gun_type!.value.base.shells[0];
|
||||
draft.protagonist.shell = gunInTurret.shells[0];
|
||||
} else {
|
||||
// TODO: warn somehow?
|
||||
const suitableTurret = draft.protagonist.tank.turrets.find((turret) =>
|
||||
turret.guns.some(
|
||||
(gun) => gun.gun_type!.value.base.id === unlock.id,
|
||||
),
|
||||
turret.guns.some((gun) => gun.id === unlock.id),
|
||||
)!;
|
||||
const gunInSuitableTurret = suitableTurret.guns.find(
|
||||
(gun) => gun.gun_type!.value.base.id === unlock.id,
|
||||
(gun) => gun.id === unlock.id,
|
||||
)!;
|
||||
|
||||
draft.protagonist.turret = suitableTurret;
|
||||
draft.protagonist.gun = gunInSuitableTurret;
|
||||
draft.protagonist.shell =
|
||||
gunInSuitableTurret.gun_type!.value.base.shells[0];
|
||||
draft.protagonist.shell = gunInSuitableTurret.shells[0];
|
||||
}
|
||||
} else if (unlock.type === ModuleType.ENGINE) {
|
||||
draft.protagonist.engine = draft.protagonist.tank.engines.find(
|
||||
@@ -241,11 +235,9 @@ export function Modules() {
|
||||
} else if (unlock.type === ModuleType.GUN) {
|
||||
module = tank.turrets
|
||||
.find((turret) =>
|
||||
turret.guns.some(
|
||||
(gun) => gun.gun_type!.value.base.id === unlock.id,
|
||||
),
|
||||
turret.guns.some((gun) => gun.id === unlock.id),
|
||||
)!
|
||||
.guns.find((gun) => gun.gun_type!.value.base.id === unlock.id)!;
|
||||
.guns.find((gun) => gun.id === unlock.id)!;
|
||||
} else if (unlock.type === ModuleType.VEHICLE) {
|
||||
module = tankDefinitions.tanks[unlock.id];
|
||||
}
|
||||
@@ -308,7 +300,7 @@ export function Modules() {
|
||||
(unlock.type === ModuleType.TURRET
|
||||
? turret.id
|
||||
: unlock.type === ModuleType.GUN
|
||||
? gun.gun_type!.value.base.id
|
||||
? gun.id
|
||||
: unlock.type === ModuleType.ENGINE
|
||||
? engine.id
|
||||
: unlock.type === ModuleType.TRACKS
|
||||
@@ -319,8 +311,7 @@ export function Modules() {
|
||||
unlock.type === ModuleType.TURRET
|
||||
? extractModule(module).id == topTurret.id
|
||||
: unlock.type === ModuleType.GUN
|
||||
? extractModule(module).id ===
|
||||
topGun.gun_type!.value.base.id
|
||||
? extractModule(module).id === topGun.id
|
||||
: unlock.type === ModuleType.ENGINE
|
||||
? extractModule(module).id === topEngine.id
|
||||
: unlock.type === ModuleType.TRACKS
|
||||
@@ -371,8 +362,7 @@ export function Modules() {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.turret = draft.protagonist.tank.turrets[0];
|
||||
draft.protagonist.gun = draft.protagonist.turret.guns[0];
|
||||
draft.protagonist.shell =
|
||||
draft.protagonist.gun.gun_type!.value.base.shells[0];
|
||||
draft.protagonist.shell = draft.protagonist.gun.shells[0];
|
||||
draft.protagonist.engine = draft.protagonist.tank.engines[0];
|
||||
draft.protagonist.track = draft.protagonist.tank.tracks[0];
|
||||
});
|
||||
@@ -387,8 +377,7 @@ export function Modules() {
|
||||
draft.protagonist.turret =
|
||||
draft.protagonist.tank.turrets.at(-1)!;
|
||||
draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
|
||||
draft.protagonist.shell =
|
||||
draft.protagonist.gun.gun_type!.value.base.shells[0];
|
||||
draft.protagonist.shell = draft.protagonist.gun.shells[0];
|
||||
draft.protagonist.engine =
|
||||
draft.protagonist.tank.engines.at(-1)!;
|
||||
draft.protagonist.track =
|
||||
@@ -427,7 +416,7 @@ export function Modules() {
|
||||
{tree(ModuleType.GUN, [
|
||||
{
|
||||
cost: { type: 'xp', value: 0 },
|
||||
id: gun0.gun_type!.value.base.id,
|
||||
id: gun0.id,
|
||||
type: ModuleType.GUN,
|
||||
},
|
||||
])}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import type { MaybeSkeletonComponentProps } from '../../../types/maybeSkeletonComponentProps';
|
||||
import { Characteristics } from './components/Characteristics';
|
||||
import { CompareOptions } from './components/Characteristics/components/CompareOptions';
|
||||
import { StatSearch } from './components/Characteristics/components/StatSearch';
|
||||
@@ -9,7 +10,9 @@ import { Modules } from './components/Modules';
|
||||
import { Provisions } from './components/Provisions';
|
||||
import { Skills } from './components/Skills';
|
||||
|
||||
export function CharacteristicsSection() {
|
||||
export function CharacteristicsSection({
|
||||
skeleton,
|
||||
}: MaybeSkeletonComponentProps) {
|
||||
return (
|
||||
<Flex direction="column" gap="3">
|
||||
<Flex
|
||||
@@ -64,7 +67,7 @@ export function CharacteristicsSection() {
|
||||
<CompareOptions />
|
||||
</Flex>
|
||||
|
||||
<Characteristics />
|
||||
<Characteristics skeleton={skeleton} />
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
import { CaretRightIcon } from '@radix-ui/react-icons';
|
||||
import { Box, Flex, Link, Text } from '@radix-ui/themes';
|
||||
import { Var } from '../../../core/radix/var';
|
||||
import type { TankGuide } from '../../../pages/[...locale]/tanks/[slug]/index.astro';
|
||||
|
||||
interface Props {
|
||||
guide: TankGuide;
|
||||
}
|
||||
|
||||
export function GuideSection({ guide }: Props) {
|
||||
return (
|
||||
<Flex justify="center">
|
||||
<Link
|
||||
color="gray"
|
||||
href={guide.url}
|
||||
underline="none"
|
||||
highContrast
|
||||
style={{
|
||||
display: 'flex',
|
||||
maxWidth: '35rem',
|
||||
flexDirection: 'column',
|
||||
gap: Var('space-4'),
|
||||
}}
|
||||
>
|
||||
<Flex maxWidth="35rem" direction="column" gap="4">
|
||||
<Flex direction="column" gap="4" position="relative">
|
||||
<Text size="4" weight="medium">
|
||||
<Flex width="100%" justify="start" align="center" gap="2">
|
||||
<img
|
||||
style={{
|
||||
width: '1.5em',
|
||||
height: '1.5em',
|
||||
objectFit: 'contain',
|
||||
}}
|
||||
src="https://guidesblitz.com/wp-content/uploads/2023/11/cropped-logo-1.png"
|
||||
/>
|
||||
GuidesBlitz
|
||||
</Flex>
|
||||
</Text>
|
||||
|
||||
<Text size="2">{guide.description}</Text>
|
||||
<img style={{ width: '100%' }} src={guide.image} />
|
||||
|
||||
<Box
|
||||
position="absolute"
|
||||
bottom="0"
|
||||
width="100%"
|
||||
height="100%"
|
||||
left="0"
|
||||
style={{
|
||||
background: `linear-gradient(${Var('gray-a1')}, ${Var('gray-1')})`,
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
|
||||
<Text color="purple">
|
||||
<Flex width="100%" justify="center" align="center" gap="1">
|
||||
Read the full guide
|
||||
<CaretRightIcon width="1em" height="1em" />
|
||||
</Flex>
|
||||
</Text>
|
||||
</Flex>
|
||||
</Link>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
+1
-1
@@ -90,7 +90,7 @@ export function CustomShellButton() {
|
||||
modified.normalization = undefined;
|
||||
modified.ricochet = undefined;
|
||||
modified.explosion_radius =
|
||||
gun.gun_type!.value.base.shells.find(
|
||||
gun.shells.find(
|
||||
(shell) => shell.type === ShellType.HE,
|
||||
)?.explosion_radius ?? 1;
|
||||
break;
|
||||
|
||||
+23
-36
@@ -1,5 +1,6 @@
|
||||
import { HeightIcon, WidthIcon } from '@radix-ui/react-icons';
|
||||
import { Flex, TextField } from '@radix-ui/themes';
|
||||
import type { QuicklimeEvent } from 'quicklime';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
|
||||
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
|
||||
@@ -20,39 +21,26 @@ export function QuickInputs() {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonist.turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
||||
const initialGunPitch =
|
||||
tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
|
||||
const hasImprovedVerticalStabilizer = useEquipment(122);
|
||||
const hasDownImprovedVerticalStabilizer = useEquipment(124);
|
||||
|
||||
useEffect(() => {
|
||||
if (!yawInput.current) return;
|
||||
|
||||
yawInput.current.value = radToDeg(protagonist.yaw).toFixed(1);
|
||||
}, [protagonist.yaw]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!pitchInput.current) return;
|
||||
|
||||
pitchInput.current.value = (
|
||||
-radToDeg(protagonist.pitch) + initialGunPitch
|
||||
).toFixed(1);
|
||||
}, [protagonist.pitch]);
|
||||
|
||||
useEffect(() => {
|
||||
function handleTransformEvent({ pitch, yaw }: ModelTransformEventData) {
|
||||
function handleTransformEvent(
|
||||
event: QuicklimeEvent<ModelTransformEventData>,
|
||||
) {
|
||||
if (!pitchInput.current || !yawInput.current) return;
|
||||
|
||||
pitchInput.current.value = (
|
||||
-radToDeg(pitch) +
|
||||
-radToDeg(event.data.pitch) +
|
||||
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
|
||||
).toFixed(1);
|
||||
|
||||
if (yaw === undefined) return;
|
||||
if (event.data.yaw === undefined) return;
|
||||
|
||||
yawInput.current.value = radToDeg(yaw).toFixed(1);
|
||||
yawInput.current.value = radToDeg(event.data.yaw).toFixed(1);
|
||||
}
|
||||
|
||||
modelTransformEvent.on(handleTransformEvent);
|
||||
@@ -85,24 +73,27 @@ export function QuickInputs() {
|
||||
defaultValue="0.0"
|
||||
onBlur={() => {
|
||||
const value = Number(yawInput.current!.value);
|
||||
|
||||
if (isNaN(value)) {
|
||||
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
|
||||
yawInput.current!.value = radToDeg(
|
||||
modelTransformEvent.last!.yaw,
|
||||
).toFixed(1);
|
||||
return;
|
||||
}
|
||||
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
protagonist.pitch,
|
||||
modelTransformEvent.last!.pitch,
|
||||
degToRad(value),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
mutateDuel((state) => {
|
||||
state.protagonist.pitch = pitch;
|
||||
state.protagonist.yaw = yaw;
|
||||
});
|
||||
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
yawInput.current!.value = radToDeg(
|
||||
modelTransformEvent.last!.yaw,
|
||||
).toFixed(1);
|
||||
}}
|
||||
onKeyDown={(event) => {
|
||||
if (event.key === 'Enter') {
|
||||
@@ -128,25 +119,21 @@ export function QuickInputs() {
|
||||
const value = Number(pitchInput.current!.value);
|
||||
if (isNaN(value)) {
|
||||
pitchInput.current!.value = (
|
||||
-radToDeg(protagonist.pitch) + initialGunPitch
|
||||
-radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
|
||||
).toFixed(1);
|
||||
return;
|
||||
}
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
degToRad(-value + initialGunPitch),
|
||||
protagonist.yaw,
|
||||
modelTransformEvent.last!.yaw,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
mutateDuel((state) => {
|
||||
state.protagonist.pitch = pitch;
|
||||
state.protagonist.yaw = yaw;
|
||||
});
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
pitchInput.current!.value = (
|
||||
-radToDeg(protagonist.pitch) + initialGunPitch
|
||||
-radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
|
||||
).toFixed(1);
|
||||
}}
|
||||
onKeyDown={(event) => {
|
||||
|
||||
+9
-45
@@ -15,7 +15,6 @@ import {
|
||||
GearIcon,
|
||||
} from '@radix-ui/react-icons';
|
||||
import {
|
||||
Box,
|
||||
Button,
|
||||
Checkbox,
|
||||
Dialog,
|
||||
@@ -36,10 +35,7 @@ import { useFullscreenAvailability } from '../../../../../hooks/useFullscreenAva
|
||||
import { useLocale } from '../../../../../hooks/useLocale';
|
||||
import { App } from '../../../../../stores/app';
|
||||
import { Duel } from '../../../../../stores/duel';
|
||||
import {
|
||||
ShootingRangeZoom,
|
||||
TankopediaEphemeral,
|
||||
} from '../../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaPersistent } from '../../../../../stores/tankopediaPersistent';
|
||||
import { TankopediaDisplay } from '../../../../../stores/tankopediaPersistent/constants';
|
||||
import type { MaybeSkeletonComponentProps } from '../../../../../types/maybeSkeletonComponentProps';
|
||||
@@ -97,23 +93,6 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
<>
|
||||
{disturbed && <QuickInputs />}
|
||||
|
||||
{display === TankopediaDisplay.ShootingRange && (
|
||||
<Box
|
||||
width="1rem"
|
||||
height="1rem"
|
||||
position="absolute"
|
||||
top="50%"
|
||||
left="50%"
|
||||
style={{
|
||||
zIndex: 2,
|
||||
backgroundImage: 'url(/assets/images/icons/aim-caret.png)',
|
||||
backgroundSize: 'contain',
|
||||
transform: 'translateX(-50%)',
|
||||
borderRadius: '50%',
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
|
||||
<Thicknesses skeleton={skeleton} thicknessRange={thicknessRange} />
|
||||
|
||||
<Flex
|
||||
@@ -162,7 +141,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
mr="2"
|
||||
mb="1"
|
||||
>
|
||||
{TIER_ROMAN_NUMERALS[antagonistGun.gun_type!.value.base.tier]}
|
||||
{TIER_ROMAN_NUMERALS[antagonistGun.tier]}
|
||||
</Text>
|
||||
|
||||
<img
|
||||
@@ -182,26 +161,20 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
{[...antagonistUniqueGuns].reverse().map(({ gun, turret }) => (
|
||||
<ModuleButton
|
||||
module="gun"
|
||||
key={gun.gun_type!.value.base.id}
|
||||
key={gun.id}
|
||||
onClick={() =>
|
||||
mutateDuel((draft) => {
|
||||
draft.antagonist.turret = turret;
|
||||
draft.antagonist.gun = gun;
|
||||
draft.antagonist.shell =
|
||||
gun.gun_type!.value.base.shells[0];
|
||||
draft.antagonist.shell = gun.shells[0];
|
||||
})
|
||||
}
|
||||
selected={
|
||||
gun.gun_type!.value.base.id ===
|
||||
antagonistGun.gun_type!.value.base.id
|
||||
}
|
||||
discriminator={
|
||||
TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
|
||||
}
|
||||
selected={gun.id === antagonistGun.id}
|
||||
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
|
||||
secondaryDiscriminator={
|
||||
<Text style={{ fontSize: '0.75em' }}>
|
||||
{literals(strings.common.units.mm, [
|
||||
gun.gun_type!.value.base.shells[0].caliber.toFixed(0),
|
||||
gun.shells[0].caliber.toFixed(0),
|
||||
])}
|
||||
</Text>
|
||||
}
|
||||
@@ -219,7 +192,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
}}
|
||||
overflow="hidden"
|
||||
>
|
||||
{antagonistGun.gun_type!.value.base.shells.map((thisShell) => (
|
||||
{antagonistGun.shells.map((thisShell) => (
|
||||
<IconButton
|
||||
color={
|
||||
thisShell.id === antagonistShell.id && !hasCustomShell
|
||||
@@ -388,8 +361,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
draft.antagonist.turret = tank.turrets.at(-1)!;
|
||||
draft.antagonist.gun =
|
||||
draft.antagonist.turret.guns.at(-1)!;
|
||||
draft.antagonist.shell =
|
||||
draft.antagonist.gun.gun_type!.value.base.shells[0];
|
||||
draft.antagonist.shell = draft.antagonist.gun.shells[0];
|
||||
});
|
||||
setAntagonistSelectorOpen(false);
|
||||
}}
|
||||
@@ -408,7 +380,6 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.disturbed = true;
|
||||
draft.display = Number(value);
|
||||
draft.shootingRangeZoom = ShootingRangeZoom.Arcade;
|
||||
});
|
||||
}}
|
||||
>
|
||||
@@ -448,13 +419,6 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
</Flex>
|
||||
</Tooltip>
|
||||
</SegmentedControl.Item>
|
||||
{/* <SegmentedControl.Item value={`${TankopediaDisplay.ShootingRange}`}>
|
||||
<Tooltip content="Shooting range">
|
||||
<Flex height="100%" align="center">
|
||||
<img src="/assets/images/icons/tankopedia-shooting-range.png" style={{ height: '1.25em' }} />
|
||||
</Flex>
|
||||
</Tooltip>
|
||||
</SegmentedControl.Item> */}
|
||||
</SegmentedControl.Root>
|
||||
|
||||
{disturbed && (
|
||||
|
||||
+18
-4
@@ -1,5 +1,5 @@
|
||||
import { TankType } from '@blitzkit/core';
|
||||
import { Box, Heading } from '@radix-ui/themes';
|
||||
import { Flex, Heading } from '@radix-ui/themes';
|
||||
import { Var } from '../../../../../../core/radix/var';
|
||||
import { useLocale } from '../../../../../../hooks/useLocale';
|
||||
import { Duel } from '../../../../../../stores/duel';
|
||||
@@ -87,13 +87,27 @@ export function Title({ foreground }: TitleProps) {
|
||||
? '2rem'
|
||||
: `min(65vh, ${125 / name.length}vw)`
|
||||
: `min(48vh, ${75 / name.length}vw)`;
|
||||
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
|
||||
|
||||
return (
|
||||
<Box
|
||||
<Flex
|
||||
onPointerDown={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.disturbed = true;
|
||||
});
|
||||
}}
|
||||
direction="column"
|
||||
position="absolute"
|
||||
align="center"
|
||||
justify="center"
|
||||
top={disturbed ? '6rem' : '50%'}
|
||||
left="50%"
|
||||
width="100%"
|
||||
height={disturbed ? fontSize : '100%'}
|
||||
style={{
|
||||
pointerEvents: disturbed ? 'none' : undefined,
|
||||
transitionDuration: '1s',
|
||||
transform: 'translate(-50%, -50%)',
|
||||
}}
|
||||
@@ -109,7 +123,7 @@ export function Title({ foreground }: TitleProps) {
|
||||
opacity: foreground && disturbed ? 0 : 1,
|
||||
letterSpacing: disturbed || !revealed ? 0 : '-0.03em',
|
||||
transition: `
|
||||
letter-spacing 1.5s ${disturbed ? '' : 'cubic-bezier(.81,-2,.68,1)'},
|
||||
letter-spacing 1.5s ${disturbed ? '' : 'cubic-bezier(0.81, -2, 0.68, 1)'},
|
||||
font-size 1s,
|
||||
-webkit-text-stroke 2s,
|
||||
opacity 1s
|
||||
@@ -121,6 +135,6 @@ export function Title({ foreground }: TitleProps) {
|
||||
</Heading>
|
||||
|
||||
{!revealed && <Tracker fontSize={fontSize} />}
|
||||
</Box>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
+20
-141
@@ -1,23 +1,15 @@
|
||||
import { I_HAT, J_HAT } from '@blitzkit/core';
|
||||
import { OrbitControls } from '@react-three/drei';
|
||||
import { invalidate, useThree } from '@react-three/fiber';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { invalidate, useFrame, useThree } from '@react-three/fiber';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { PerspectiveCamera, Vector3 } from 'three';
|
||||
import { OrbitControls as OrbitControlsClass } from 'three-stdlib';
|
||||
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||
import { awaitableModelDefinitions } from '../../../../../../core/awaitables/modelDefinitions';
|
||||
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
|
||||
import { Pose, poseEvent } from '../../../../../../core/blitzkit/pose';
|
||||
import { Duel } from '../../../../../../stores/duel';
|
||||
import {
|
||||
SHOOTING_RANGE_ZOOM_COEFFICIENTS,
|
||||
ShootingRangeZoom,
|
||||
TankopediaEphemeral,
|
||||
} from '../../../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaDisplay } from '../../../../../../stores/tankopediaPersistent/constants';
|
||||
import { aimTarget } from './SceneProps/constants';
|
||||
import { TankopediaEphemeral } from '../../../../../../stores/tankopediaEphemeral';
|
||||
|
||||
const poseDistances: Record<Pose, number> = {
|
||||
[Pose.HullDown]: 15,
|
||||
@@ -27,11 +19,6 @@ const poseDistances: Record<Pose, number> = {
|
||||
|
||||
const modelDefinitions = await awaitableModelDefinitions;
|
||||
|
||||
const ARCADE_MODE_DISTANCE = 19;
|
||||
// const ARCADE_MODE_ANGLE = Math.PI / 8;
|
||||
const ARCADE_MODE_ANGLE = degToRad(10);
|
||||
const ARCADE_MODE_FOV = 54;
|
||||
|
||||
interface ControlsProps {
|
||||
naked?: boolean;
|
||||
autoRotate?: boolean;
|
||||
@@ -48,7 +35,6 @@ export function Controls({
|
||||
distanceScale = 1,
|
||||
}: ControlsProps) {
|
||||
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
|
||||
const display = TankopediaEphemeral.use((state) => state.display);
|
||||
const duelStore = Duel.useStore();
|
||||
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
|
||||
const camera = useThree((state) => state.camera as PerspectiveCamera);
|
||||
@@ -70,9 +56,7 @@ export function Controls({
|
||||
const antagonistTurretModelDefinition =
|
||||
antagonistModelDefinition.turrets[antagonistTurret.id];
|
||||
const protagonistGunModelDefinition =
|
||||
protagonistTurretModelDefinition.guns[
|
||||
protagonistGun.gun_type!.value.base.id
|
||||
];
|
||||
protagonistTurretModelDefinition.guns[protagonistGun.id];
|
||||
const protagonistHullOrigin = new Vector3(
|
||||
protagonistTrackModelDefinition.origin.x,
|
||||
protagonistTrackModelDefinition.origin.y,
|
||||
@@ -103,42 +87,21 @@ export function Controls({
|
||||
gunHeight + (naked ? 10 : 2),
|
||||
-13,
|
||||
).multiplyScalar(distanceScale);
|
||||
const protagonistGunOriginOnlyY = new Vector3(
|
||||
0,
|
||||
protagonistTurretModelDefinition.gun_origin.y,
|
||||
0,
|
||||
);
|
||||
const shellOrigin = protagonistHullOrigin
|
||||
.clone()
|
||||
.add(protagonistTurretOrigin)
|
||||
.add(protagonistGunOriginOnlyY);
|
||||
|
||||
useEffect(() => {
|
||||
if (!orbitControls.current || !doAutoRotate) return;
|
||||
const t0 = useRef(Date.now() / 1000);
|
||||
useFrame(() => {
|
||||
if (!doAutoRotate) return;
|
||||
|
||||
const t0 = Date.now() / 1000;
|
||||
let cancel = false;
|
||||
const now = Date.now() / 1000;
|
||||
const t = now - t0.current;
|
||||
|
||||
function frame() {
|
||||
if (!cancel) requestAnimationFrame(frame);
|
||||
camera.position
|
||||
.copy(inspectModeInitialPosition)
|
||||
.applyAxisAngle(I_HAT, (Math.PI / 32) * Math.sin(t / 9))
|
||||
.applyAxisAngle(J_HAT, (-Math.PI / 16) * Math.sin(t / 7));
|
||||
|
||||
const now = Date.now() / 1000;
|
||||
const t = now - t0;
|
||||
|
||||
camera.position
|
||||
.copy(inspectModeInitialPosition)
|
||||
.applyAxisAngle(I_HAT, (Math.PI / 32) * Math.sin(t / 9))
|
||||
.applyAxisAngle(J_HAT, (-Math.PI / 16) * Math.sin(t / 7));
|
||||
|
||||
invalidate();
|
||||
}
|
||||
|
||||
frame();
|
||||
|
||||
return () => {
|
||||
cancel = true;
|
||||
};
|
||||
}, [doAutoRotate, camera]);
|
||||
invalidate();
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
const unsubscribeTankopediaEphemeral = tankopediaEphemeralStore.subscribe(
|
||||
@@ -252,38 +215,11 @@ export function Controls({
|
||||
}, [camera, protagonistTank.id, antagonistTank.id]);
|
||||
|
||||
useEffect(() => {
|
||||
let isInitialIteration = true;
|
||||
|
||||
function handleKeyDown(event: KeyboardEvent) {
|
||||
if (display !== TankopediaDisplay.ShootingRange || event.repeat) return;
|
||||
|
||||
if (event.key === 'Shift') {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.shootingRangeZoom =
|
||||
draft.shootingRangeZoom === ShootingRangeZoom.Arcade
|
||||
? ShootingRangeZoom.Zoom0
|
||||
: ShootingRangeZoom.Arcade;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function handleWheel(event: WheelEvent) {
|
||||
if (display !== TankopediaDisplay.ShootingRange) return;
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.shootingRangeZoom = clamp(
|
||||
draft.shootingRangeZoom - Math.sign(event.deltaY),
|
||||
ShootingRangeZoom.Arcade,
|
||||
ShootingRangeZoom.Zoom2,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
function handleScroll(event: Event) {
|
||||
if (display !== TankopediaDisplay.ShootingRange) return;
|
||||
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
@@ -295,7 +231,6 @@ export function Controls({
|
||||
|
||||
poseEvent.on(disturb);
|
||||
canvas.addEventListener('pointerdown', disturb);
|
||||
window.addEventListener('keydown', handleKeyDown);
|
||||
canvas.addEventListener('wheel', handleWheel);
|
||||
document.body.addEventListener('scroll', handleScroll);
|
||||
|
||||
@@ -304,80 +239,24 @@ export function Controls({
|
||||
|
||||
orbitControls.current.rotateSpeed = 0.25;
|
||||
|
||||
if (display === TankopediaDisplay.ShootingRange) {
|
||||
const { shootingRangeZoom } = tankopediaEphemeralStore.getState();
|
||||
|
||||
orbitControls.current.enablePan = false;
|
||||
orbitControls.current.enableZoom = false;
|
||||
orbitControls.current.rotateSpeed *=
|
||||
SHOOTING_RANGE_ZOOM_COEFFICIENTS[shootingRangeZoom];
|
||||
camera.fov =
|
||||
ARCADE_MODE_FOV * SHOOTING_RANGE_ZOOM_COEFFICIENTS[shootingRangeZoom];
|
||||
|
||||
if (shootingRangeZoom === ShootingRangeZoom.Arcade) {
|
||||
orbitControls.current.target.set(0, gunHeight + 3, 0);
|
||||
|
||||
if (isInitialIteration) {
|
||||
isInitialIteration = false;
|
||||
camera.position.set(
|
||||
0,
|
||||
gunHeight + ARCADE_MODE_DISTANCE * Math.sin(ARCADE_MODE_ANGLE),
|
||||
ARCADE_MODE_DISTANCE * Math.cos(ARCADE_MODE_ANGLE),
|
||||
);
|
||||
} else {
|
||||
camera.position
|
||||
.copy(aimTarget)
|
||||
.sub(orbitControls.current.target)
|
||||
.normalize()
|
||||
.multiplyScalar(-ARCADE_MODE_DISTANCE)
|
||||
.add(orbitControls.current.target);
|
||||
}
|
||||
} else {
|
||||
orbitControls.current.target.copy(shellOrigin);
|
||||
|
||||
camera.position
|
||||
.copy(aimTarget)
|
||||
.sub(shellOrigin)
|
||||
.normalize()
|
||||
.multiplyScalar(-Number.EPSILON)
|
||||
.add(shellOrigin);
|
||||
}
|
||||
} else {
|
||||
camera.position.copy(inspectModeInitialPosition);
|
||||
orbitControls.current.target.set(0, gunHeight / (naked ? 4 : 2), 0);
|
||||
orbitControls.current.enablePan = true;
|
||||
orbitControls.current.enableZoom = true;
|
||||
camera.fov = naked ? 20 : 25;
|
||||
}
|
||||
camera.position.copy(inspectModeInitialPosition);
|
||||
orbitControls.current.target.set(0, gunHeight / (naked ? 4 : 2), 0);
|
||||
orbitControls.current.enablePan = true;
|
||||
orbitControls.current.enableZoom = true;
|
||||
camera.fov = naked ? 20 : 25;
|
||||
|
||||
camera.updateProjectionMatrix();
|
||||
}
|
||||
|
||||
updateCamera();
|
||||
|
||||
const unsubscribeDisplay = tankopediaEphemeralStore.subscribe(
|
||||
(state) => state.display === TankopediaDisplay.ShootingRange,
|
||||
() => {
|
||||
disturb();
|
||||
updateCamera();
|
||||
},
|
||||
);
|
||||
|
||||
const unsubscribeShootingRangeZoom = tankopediaEphemeralStore.subscribe(
|
||||
(state) => state.shootingRangeZoom,
|
||||
updateCamera,
|
||||
);
|
||||
|
||||
return () => {
|
||||
canvas.removeEventListener('pointerdown', disturb);
|
||||
poseEvent.off(disturb);
|
||||
unsubscribeDisplay();
|
||||
unsubscribeShootingRangeZoom();
|
||||
window.removeEventListener('keydown', handleKeyDown);
|
||||
canvas.removeEventListener('wheel', handleWheel);
|
||||
document.body.removeEventListener('scroll', handleScroll);
|
||||
};
|
||||
}, [display === TankopediaDisplay.ShootingRange]);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<OrbitControls
|
||||
|
||||
+31
@@ -0,0 +1,31 @@
|
||||
import { useEffect } from 'react';
|
||||
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||
import { awaitableModelDefinitions } from '../../../../../../core/awaitables/modelDefinitions';
|
||||
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { modelTransformEvent } from '../../../../../../core/blitzkit/modelTransform';
|
||||
import { Duel } from '../../../../../../stores/duel';
|
||||
|
||||
const modelDefinitions = await awaitableModelDefinitions;
|
||||
|
||||
export function InitialAligner() {
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
|
||||
const tankModel = modelDefinitions.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
const gunModel = turretModel.guns[gun.id];
|
||||
|
||||
useEffect(() => {
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
degToRad(8),
|
||||
degToRad(25),
|
||||
gunModel.pitch,
|
||||
turretModel.yaw,
|
||||
);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}, []);
|
||||
|
||||
return null;
|
||||
}
|
||||
-19
@@ -1,5 +1,4 @@
|
||||
import { Environment } from '@react-three/drei';
|
||||
import { times } from 'lodash-es';
|
||||
import { Euler } from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||
import { useModel } from '../../../../../../hooks/useModel';
|
||||
@@ -30,24 +29,6 @@ export function Lighting({ display }: LightingProps) {
|
||||
{display === TankopediaDisplay.StaticArmor && (
|
||||
<Environment preset="lobby" />
|
||||
)}
|
||||
{display === TankopediaDisplay.ShootingRange && (
|
||||
<>
|
||||
<directionalLight position={[0, -1, 0]} />
|
||||
|
||||
{times(LIGHTS_COUNT, (index) => (
|
||||
<directionalLight
|
||||
key={index}
|
||||
castShadow
|
||||
intensity={3 / LIGHTS_COUNT}
|
||||
position={[
|
||||
Math.sin(2 * Math.PI * (index / LIGHTS_COUNT)),
|
||||
1,
|
||||
Math.cos(2 * Math.PI * (index / LIGHTS_COUNT)),
|
||||
]}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
+12
-57
@@ -1,5 +1,4 @@
|
||||
import { asset, I_HAT, J_HAT } from '@blitzkit/core';
|
||||
import { Html } from '@react-three/drei';
|
||||
import { useFrame, useLoader } from '@react-three/fiber';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { useRef } from 'react';
|
||||
@@ -21,8 +20,6 @@ import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTra
|
||||
import { tankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
|
||||
import { Duel } from '../../../../../../../stores/duel';
|
||||
import { TankopediaEphemeral } from '../../../../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaDisplay } from '../../../../../../../stores/tankopediaPersistent/constants';
|
||||
import { TargetCircle } from './components/TargetCircle';
|
||||
import { aimTarget } from './constants';
|
||||
|
||||
const [modelDefinitions, equipmentDefinitions, provisionDefinitions] =
|
||||
@@ -42,9 +39,6 @@ export function SceneProps() {
|
||||
const material = useRef<MeshStandardMaterial>(null);
|
||||
const playground = useRef<Group>(null);
|
||||
|
||||
let lastPitch = Duel.use((state) => state.protagonist.pitch);
|
||||
let lastYaw = Duel.use((state) => state.protagonist.yaw);
|
||||
const display = TankopediaEphemeral.use((state) => state.display);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const track = Duel.use((state) => state.protagonist.track);
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
@@ -55,7 +49,7 @@ export function SceneProps() {
|
||||
const trackModelDefinition =
|
||||
modelDefinitions.models[tank.id].tracks[track.id];
|
||||
const gunModelDefinition =
|
||||
tankModelDefinition.turrets[turret.id].guns[gun.gun_type!.value.base.id];
|
||||
tankModelDefinition.turrets[turret.id].guns[gun.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const hullOrigin = new Vector3(
|
||||
trackModelDefinition.origin.x,
|
||||
@@ -121,7 +115,6 @@ export function SceneProps() {
|
||||
|
||||
useFrame(({ raycaster, camera, clock, gl }) => {
|
||||
if (
|
||||
display !== TankopediaDisplay.ShootingRange ||
|
||||
!playground.current ||
|
||||
!targetCircleWrapper.current ||
|
||||
DEBUG_disable ||
|
||||
@@ -156,8 +149,8 @@ export function SceneProps() {
|
||||
|
||||
const desiredPitch = Math.asin(direction.y);
|
||||
const desiredYaw = Math.atan2(-direction.x, -direction.z);
|
||||
const deltaPitch = desiredPitch - lastPitch;
|
||||
const deltaYaw = desiredYaw - lastYaw;
|
||||
const deltaPitch = desiredPitch - modelTransformEvent.last!.pitch;
|
||||
const deltaYaw = desiredYaw - modelTransformEvent.last!.yaw;
|
||||
const deltaAngle = Math.sqrt(deltaPitch ** 2 + deltaYaw ** 2);
|
||||
const maxPossibleRotationInTime = gunRotationSpeed * deltaT;
|
||||
const clampedDeltaAngle = Math.min(maxPossibleRotationInTime, deltaAngle);
|
||||
@@ -167,14 +160,14 @@ export function SceneProps() {
|
||||
deltaAngle === 0 ? 0 : deltaYaw * (clampedDeltaAngle / deltaAngle);
|
||||
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
lastPitch + clampedDeltaPitch,
|
||||
lastYaw + clampedDeltaYaw,
|
||||
modelTransformEvent.last!.pitch + clampedDeltaPitch,
|
||||
modelTransformEvent.last!.yaw + clampedDeltaYaw,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
);
|
||||
|
||||
const actualDeltaPitch = pitch - lastPitch;
|
||||
const actualDeltaYaw = yaw - lastYaw;
|
||||
const actualDeltaPitch = pitch - modelTransformEvent.last!.pitch;
|
||||
const actualDeltaYaw = yaw - modelTransformEvent.last!.yaw;
|
||||
const deltaRotation = Math.abs(actualDeltaPitch) + Math.abs(actualDeltaYaw);
|
||||
const rotationSpeed = deltaRotation / deltaT;
|
||||
const turretTraversePenalty =
|
||||
@@ -193,9 +186,7 @@ export function SceneProps() {
|
||||
dispersion = Math.max(characteristics.dispersion * penalty, dispersion);
|
||||
}
|
||||
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
lastPitch = pitch;
|
||||
lastYaw = yaw;
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
|
||||
const gunDirection = new Vector3(0, 0, -1)
|
||||
.applyAxisAngle(I_HAT, pitch)
|
||||
@@ -241,45 +232,9 @@ export function SceneProps() {
|
||||
if (!disturbed) return null;
|
||||
|
||||
return (
|
||||
<>
|
||||
{display !== TankopediaDisplay.ShootingRange && (
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<planeGeometry args={[10, 10]} />
|
||||
<meshStandardMaterial ref={material} map={texture} transparent />
|
||||
</mesh>
|
||||
)}
|
||||
|
||||
{display === TankopediaDisplay.ShootingRange && (
|
||||
<>
|
||||
<group ref={targetCircleWrapper}>
|
||||
<Html center occlude={false} zIndexRange={[0, 0]}>
|
||||
<TargetCircle variant="client" ref={clientTargetCircle} />
|
||||
<TargetCircle variant="server" ref={serverTargetCircle} />
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
<group ref={playground}>
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
|
||||
<planeGeometry args={[100, 100]} />
|
||||
<meshStandardMaterial color={0x404040} />
|
||||
</mesh>
|
||||
|
||||
<mesh
|
||||
receiveShadow
|
||||
castShadow
|
||||
position={[10, 1.5, -10]}
|
||||
rotation={[0, Math.PI / 4, 0]}
|
||||
>
|
||||
<boxGeometry args={[1, 3, 1]} />
|
||||
<meshStandardMaterial color={0xff8040} />
|
||||
</mesh>
|
||||
|
||||
<group position={[0, 0, -25]} rotation={[-Math.PI / 2, 0, Math.PI]}>
|
||||
<primitive object={mockTank.scene} />
|
||||
</group>
|
||||
</group>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<planeGeometry args={[10, 10]} />
|
||||
<meshStandardMaterial ref={material} map={texture} transparent />
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
+12
-105
@@ -1,6 +1,5 @@
|
||||
import { normalizeAngleRad } from '@blitzkit/core';
|
||||
import { invalidate, useThree, type ThreeEvent } from '@react-three/fiber';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useRef } from 'react';
|
||||
import { Group, Mesh, MeshStandardMaterial, Vector2 } from 'three';
|
||||
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
|
||||
@@ -10,10 +9,7 @@ import { useModel } from '../../../../../../hooks/useModel';
|
||||
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
|
||||
import { useTankTransform } from '../../../../../../hooks/useTankTransform';
|
||||
import { Duel } from '../../../../../../stores/duel';
|
||||
import {
|
||||
ShootingRangeZoom,
|
||||
TankopediaEphemeral,
|
||||
} from '../../../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaEphemeral } from '../../../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaDisplay } from '../../../../../../stores/tankopediaPersistent/constants';
|
||||
import { ModelTankWrapper } from '../../../../../Armor/components/ModelTankWrapper';
|
||||
|
||||
@@ -32,23 +28,10 @@ export function TankModel() {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonist.turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
||||
const { gltf } = useModel(protagonist.tank.id);
|
||||
const nodes = Object.values(gltf.nodes);
|
||||
|
||||
useEffect(() => {
|
||||
const unsubscribeShootingRangeZoom = tankopediaEphemeralStore.subscribe(
|
||||
(state) => state.shootingRangeZoom,
|
||||
(zoom) => {
|
||||
if (!hullContainer.current) return;
|
||||
hullContainer.current.visible = zoom === ShootingRangeZoom.Arcade;
|
||||
},
|
||||
);
|
||||
|
||||
return unsubscribeShootingRangeZoom;
|
||||
}, []);
|
||||
|
||||
useTankTransform(track, turret, turretContainer, gunContainer);
|
||||
|
||||
return (
|
||||
@@ -125,23 +108,6 @@ export function TankModel() {
|
||||
/>
|
||||
);
|
||||
},
|
||||
|
||||
// group(group) {
|
||||
// return {
|
||||
// visible:
|
||||
// group.name !== 'ST_base' &&
|
||||
// group.name !== 'MR_Base2' &&
|
||||
// (!group.name.includes('state_entity') ||
|
||||
// (isDynamicArmorActive &&
|
||||
// group.name.includes('state_entity_01')) ||
|
||||
// (!isDynamicArmorActive &&
|
||||
// group.name.includes('state_entity_00'))) &&
|
||||
// (!group.name.includes('shields') ||
|
||||
// (isDynamicArmorActive &&
|
||||
// group.name.includes('shields_rev')) ||
|
||||
// (!isDynamicArmorActive && group.name.endsWith('shields'))),
|
||||
// };
|
||||
// },
|
||||
});
|
||||
})}
|
||||
|
||||
@@ -157,22 +123,12 @@ export function TankModel() {
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
if (
|
||||
!isTurret ||
|
||||
tankopediaEphemeralStore.getState().display ===
|
||||
TankopediaDisplay.ShootingRange
|
||||
)
|
||||
return;
|
||||
if (!isTurret) return;
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
yaw = protagonist.yaw;
|
||||
pitch = protagonist.pitch;
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
@@ -201,21 +157,18 @@ export function TankModel() {
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch,
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch,
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
@@ -234,24 +187,6 @@ export function TankModel() {
|
||||
/>
|
||||
);
|
||||
},
|
||||
|
||||
// group(group) {
|
||||
// return {
|
||||
// visible:
|
||||
// group.name !== 'ST_base' &&
|
||||
// group.name !== 'MR_Base2' &&
|
||||
// (!group.name.includes('state_entity') ||
|
||||
// (isDynamicArmorActive &&
|
||||
// group.name.includes('state_entity_01')) ||
|
||||
// (!isDynamicArmorActive &&
|
||||
// group.name.includes('state_entity_00'))) &&
|
||||
// (!group.name.includes('shields') ||
|
||||
// (isDynamicArmorActive &&
|
||||
// group.name.includes('shields_rev')) ||
|
||||
// (!isDynamicArmorActive &&
|
||||
// group.name.endsWith('shields'))),
|
||||
// };
|
||||
// },
|
||||
});
|
||||
})}
|
||||
|
||||
@@ -277,12 +212,6 @@ export function TankModel() {
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
if (
|
||||
tankopediaEphemeralStore.getState().display ===
|
||||
TankopediaDisplay.ShootingRange
|
||||
)
|
||||
return;
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
});
|
||||
@@ -292,8 +221,8 @@ export function TankModel() {
|
||||
});
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
pitch = protagonist.pitch;
|
||||
yaw = protagonist.yaw;
|
||||
pitch = modelTransformEvent.last!.pitch;
|
||||
yaw = modelTransformEvent.last!.yaw;
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
@@ -322,16 +251,12 @@ export function TankModel() {
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
@@ -347,24 +272,6 @@ export function TankModel() {
|
||||
/>
|
||||
);
|
||||
},
|
||||
|
||||
// group(group) {
|
||||
// return {
|
||||
// visible:
|
||||
// group.name !== 'ST_base' &&
|
||||
// group.name !== 'MR_Base2' &&
|
||||
// (!group.name.includes('state_entity') ||
|
||||
// (isDynamicArmorActive &&
|
||||
// group.name.includes('state_entity_01')) ||
|
||||
// (!isDynamicArmorActive &&
|
||||
// group.name.includes('state_entity_00'))) &&
|
||||
// (!group.name.includes('shields') ||
|
||||
// (isDynamicArmorActive &&
|
||||
// group.name.includes('shields_rev')) ||
|
||||
// (!isDynamicArmorActive &&
|
||||
// group.name.endsWith('shields'))),
|
||||
// };
|
||||
// },
|
||||
});
|
||||
})}
|
||||
</group>
|
||||
|
||||
+3
-19
@@ -1,14 +1,11 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { useRef } from 'react';
|
||||
import { Group, ShaderMaterial, UniformsLib, UniformsUtils } from 'three';
|
||||
import { jsxTree } from '../../../../../../../core/blitzkit/jsxTree';
|
||||
import { useModel } from '../../../../../../../hooks/useModel';
|
||||
import { useTankModelDefinition } from '../../../../../../../hooks/useTankModelDefinition';
|
||||
import { useTankTransform } from '../../../../../../../hooks/useTankTransform';
|
||||
import { Duel } from '../../../../../../../stores/duel';
|
||||
import {
|
||||
ShootingRangeZoom,
|
||||
TankopediaEphemeral,
|
||||
} from '../../../../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaEphemeral } from '../../../../../../../stores/tankopediaEphemeral';
|
||||
import { ModelTankWrapper } from '../../../../../../Armor/components/ModelTankWrapper';
|
||||
import fragmentShader from './shaders/fragment.glsl?raw';
|
||||
import vertexShader from './shaders/vertex.glsl?raw';
|
||||
@@ -34,24 +31,11 @@ export function TransitionSkeleton() {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonist.turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
||||
const { gltf } = useModel(protagonist.tank.id);
|
||||
const nodes = Object.values(gltf.nodes);
|
||||
const revealed = tankopediaEphemeralStore((state) => state.revealed);
|
||||
|
||||
useEffect(() => {
|
||||
const unsubscribeShootingRangeZoom = tankopediaEphemeralStore.subscribe(
|
||||
(state) => state.shootingRangeZoom,
|
||||
(zoom) => {
|
||||
if (!hullContainer.current) return;
|
||||
hullContainer.current.visible = zoom === ShootingRangeZoom.Arcade;
|
||||
},
|
||||
);
|
||||
|
||||
return unsubscribeShootingRangeZoom;
|
||||
}, []);
|
||||
|
||||
useTankTransform(track, turret, turretContainer, gunContainer);
|
||||
|
||||
return (
|
||||
|
||||
+42
-60
@@ -1,5 +1,5 @@
|
||||
import { BLITZKIT_TANK_ICON_SIZE } from '@blitzkit/core';
|
||||
import { Canvas, invalidate } from '@react-three/fiber';
|
||||
import { invalidate } from '@react-three/fiber';
|
||||
import {
|
||||
forwardRef,
|
||||
Suspense,
|
||||
@@ -13,7 +13,6 @@ import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimi
|
||||
import { modelTransformEvent } from '../../../../../core/blitzkit/modelTransform';
|
||||
import { Pose, poseEvent } from '../../../../../core/blitzkit/pose';
|
||||
import { useEquipment } from '../../../../../hooks/useEquipment';
|
||||
import { useOnScreen } from '../../../../../hooks/useOnScreen';
|
||||
import { useTankModelDefinition } from '../../../../../hooks/useTankModelDefinition';
|
||||
import { Duel } from '../../../../../stores/duel';
|
||||
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
|
||||
@@ -26,8 +25,10 @@ import {
|
||||
StaticArmor,
|
||||
type ThicknessRange,
|
||||
} from '../../../../Armor/components/StaticArmor';
|
||||
import { SmartCanvas } from '../../../../SmartCanvas';
|
||||
import { AutoClear } from './components/AutoClear';
|
||||
import { Controls } from './components/Control';
|
||||
import { InitialAligner } from './components/InitialAligner';
|
||||
import { InitialFogReveal } from './components/InitialFogReveal';
|
||||
import { Lighting } from './components/Lighting';
|
||||
import { SceneProps } from './components/SceneProps';
|
||||
@@ -58,14 +59,12 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonistTurret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[protagonistGun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonistGun.id];
|
||||
const rawDisplay = TankopediaEphemeral.use((state) => state.display);
|
||||
const [display, setDisplay] = useState(rawDisplay);
|
||||
const hideTankModelUnderArmor = TankopediaPersistent.use(
|
||||
(state) => state.hideTankModelUnderArmor,
|
||||
);
|
||||
const onScreen = useOnScreen(canvas);
|
||||
|
||||
useEffect(() => {
|
||||
if (rawDisplay === display) return;
|
||||
@@ -115,56 +114,44 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
function handlePoseEvent(pose: Pose) {
|
||||
switch (pose) {
|
||||
case Pose.HullDown: {
|
||||
mutateDuel((draft) => {
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
-Infinity,
|
||||
0,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
-Infinity,
|
||||
0,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
draft.protagonist.pitch = pitch;
|
||||
draft.protagonist.yaw = yaw;
|
||||
});
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Pose.FaceHug: {
|
||||
mutateDuel((draft) => {
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
Infinity,
|
||||
0,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
Infinity,
|
||||
0,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
draft.protagonist.pitch = pitch;
|
||||
draft.protagonist.yaw = yaw;
|
||||
});
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Pose.Default:
|
||||
mutateDuel((draft) => {
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
0,
|
||||
0,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
0,
|
||||
0,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
draft.protagonist.pitch = pitch;
|
||||
draft.protagonist.yaw = yaw;
|
||||
});
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -178,15 +165,15 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
mutateDuel((draft) => {
|
||||
[draft.protagonist.pitch, draft.protagonist.yaw] = applyPitchYawLimits(
|
||||
draft.protagonist.pitch,
|
||||
draft.protagonist.yaw,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
});
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch,
|
||||
modelTransformEvent.last!.yaw,
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}, [protagonistGun, protagonistTurret]);
|
||||
|
||||
useEffect(() => {
|
||||
@@ -204,16 +191,9 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
}, [display]);
|
||||
|
||||
return (
|
||||
<Canvas
|
||||
<SmartCanvas
|
||||
ref={canvas}
|
||||
scene={{ fog: naked ? undefined : fog.current }}
|
||||
frameloop={
|
||||
onScreen
|
||||
? display === TankopediaDisplay.ShootingRange
|
||||
? 'always'
|
||||
: 'demand'
|
||||
: 'never'
|
||||
}
|
||||
gl={{
|
||||
clippingPlanes: [],
|
||||
localClippingEnabled: true,
|
||||
@@ -254,7 +234,9 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
)}
|
||||
<Lighting display={display} />
|
||||
</Suspense>
|
||||
</Canvas>
|
||||
|
||||
<InitialAligner />
|
||||
</SmartCanvas>
|
||||
);
|
||||
},
|
||||
);
|
||||
@@ -29,8 +29,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
(filtered.reduce((accumulator, thisTank) => {
|
||||
return (
|
||||
accumulator +
|
||||
thisTank.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.penetration.near
|
||||
thisTank.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near
|
||||
);
|
||||
}, 0) /
|
||||
filtered.length) *
|
||||
@@ -51,8 +50,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
|
||||
useEffect(() => {
|
||||
function handleKeyDown(event: KeyboardEvent) {
|
||||
const { shells } =
|
||||
duelStore.getState().antagonist.gun.gun_type!.value.base;
|
||||
const { shells } = duelStore.getState().antagonist.gun;
|
||||
|
||||
times(3, (index) => {
|
||||
if (event.key === `${index + 1}` && shells.length > index) {
|
||||
@@ -112,8 +110,6 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
top={isFullScreen ? '0' : undefined}
|
||||
left={isFullScreen ? '0' : undefined}
|
||||
>
|
||||
<Title />
|
||||
|
||||
<Box
|
||||
className="tank-sandbox-container"
|
||||
flexGrow="1"
|
||||
@@ -122,6 +118,8 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
position="relative"
|
||||
>
|
||||
<Box position="absolute" width="100%" height="100%" overflow="hidden">
|
||||
<Title />
|
||||
|
||||
<Box
|
||||
width="100%"
|
||||
height="100%"
|
||||
@@ -136,7 +134,9 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
height: '100%',
|
||||
transitionDuration: '2s',
|
||||
opacity: revealed ? 1 : 0,
|
||||
filter: disturbed ? undefined : `drop-shadow(0 0 1rem black)`,
|
||||
filter: disturbed
|
||||
? undefined
|
||||
: `drop-shadow(0 1rem 1rem black)`,
|
||||
}}
|
||||
>
|
||||
<Suspense>
|
||||
@@ -145,6 +145,8 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
<Title foreground />
|
||||
|
||||
<Options
|
||||
skeleton={skeleton}
|
||||
canvas={canvas}
|
||||
@@ -152,8 +154,6 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
/>
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
<Title foreground />
|
||||
</Flex>
|
||||
</Flex>
|
||||
);
|
||||
|
||||
@@ -24,10 +24,6 @@ export function VideoSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
<Heading size="6">
|
||||
{strings.website.tools.tankopedia.review.title}
|
||||
</Heading>
|
||||
|
||||
<Text color="gray">
|
||||
{strings.website.tools.tankopedia.review.disclaimer}
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="3" wrap="wrap" justify="center">
|
||||
|
||||
@@ -6,6 +6,8 @@ import {
|
||||
import { clamp } from 'lodash-es';
|
||||
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||
|
||||
export const DEFAULT_PITCH_TRANSITION = 15;
|
||||
|
||||
export function applyPitchYawLimits(
|
||||
pitch: number, // rad
|
||||
yaw: number, // rad
|
||||
@@ -28,20 +30,23 @@ export function applyPitchYawLimits(
|
||||
const elevationBuff = verticalStabilizer ? degToRad(4) : 0;
|
||||
let lowerPitch = -degToRad(pitchLimits.max) - depressionBuff;
|
||||
let upperPitch = -degToRad(pitchLimits.min) + elevationBuff;
|
||||
const transition = degToRad(pitchLimits.transition ?? 15);
|
||||
const transition = degToRad(
|
||||
pitchLimits.transition ?? DEFAULT_PITCH_TRANSITION,
|
||||
);
|
||||
|
||||
if (pitchLimits.back) {
|
||||
const range = degToRad(pitchLimits.back.range);
|
||||
const yawRotatedAbs = Math.abs(normalizeAngleRad(newYaw - Math.PI));
|
||||
|
||||
if (yawRotatedAbs <= range + transition) {
|
||||
if (yawRotatedAbs <= range) {
|
||||
if (yawRotatedAbs <= range / 2 + transition) {
|
||||
if (yawRotatedAbs <= range / 2) {
|
||||
// inside range
|
||||
lowerPitch = -degToRad(pitchLimits.back.max);
|
||||
upperPitch = -degToRad(pitchLimits.back.min);
|
||||
} else {
|
||||
// inside transition
|
||||
const transitionProgress = (yawRotatedAbs - range) / transition;
|
||||
const transitionProgress = (yawRotatedAbs - range / 2) / transition;
|
||||
// console.log(transitionProgress);
|
||||
const maxInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.back.max +
|
||||
transitionProgress * pitchLimits.max;
|
||||
@@ -59,14 +64,14 @@ export function applyPitchYawLimits(
|
||||
const range = degToRad(pitchLimits.front.range);
|
||||
const yawAbs = Math.abs(normalizeAngleRad(newYaw));
|
||||
|
||||
if (yawAbs <= range + transition) {
|
||||
if (yawAbs <= range) {
|
||||
if (yawAbs <= range / 2 + transition) {
|
||||
if (yawAbs <= range / 2) {
|
||||
// inside range
|
||||
lowerPitch = -degToRad(pitchLimits.front.max);
|
||||
upperPitch = -degToRad(pitchLimits.front.min);
|
||||
} else {
|
||||
// inside transition
|
||||
const transitionProgress = (yawAbs - range) / transition;
|
||||
const transitionProgress = (yawAbs - range / 2) / transition;
|
||||
const maxInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.front.max +
|
||||
transitionProgress * pitchLimits.max;
|
||||
@@ -82,5 +87,5 @@ export function applyPitchYawLimits(
|
||||
|
||||
newPitch = clamp(newPitch, lowerPitch, upperPitch);
|
||||
|
||||
return [newPitch, newYaw];
|
||||
return [newPitch, newYaw] as const;
|
||||
}
|
||||
@@ -31,9 +31,8 @@ export function filterTank(filters: TankFilters, tank: TankDefinition) {
|
||||
SHELLS.every(
|
||||
(index) =>
|
||||
filters.shells[index] === null ||
|
||||
gun.gun_type!.value.base.shells[index] === undefined ||
|
||||
gun.gun_type!.value.base.shells[index].type ===
|
||||
filters.shells[index],
|
||||
gun.shells[index] === undefined ||
|
||||
gun.shells[index].type === filters.shells[index],
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
import type { EquipmentMatrix } from '../../stores/duel';
|
||||
import { awaitableEquipmentDefinitions } from '../awaitables/equipmentDefinitions';
|
||||
|
||||
export async function hasEquipment(
|
||||
const equipmentDefinitions = await awaitableEquipmentDefinitions;
|
||||
|
||||
export function hasEquipment(
|
||||
id: number,
|
||||
equipmentPreset: string,
|
||||
equipmentMatrix: EquipmentMatrix,
|
||||
) {
|
||||
const equipmentDefinitions = await awaitableEquipmentDefinitions;
|
||||
const preset = equipmentDefinitions.presets[equipmentPreset];
|
||||
return preset.slots.some((slot, index) => {
|
||||
const row = Math.floor(index / 3);
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
import { EventManager } from '@blitzkit/core';
|
||||
import { Quicklime } from 'quicklime';
|
||||
|
||||
export interface ModelTransformEventData {
|
||||
yaw?: number;
|
||||
yaw: number;
|
||||
pitch: number;
|
||||
}
|
||||
|
||||
export const modelTransformEvent = new EventManager<ModelTransformEventData>();
|
||||
export const modelTransformEvent = new Quicklime<ModelTransformEventData>({
|
||||
pitch: 0,
|
||||
yaw: 0,
|
||||
});
|
||||
@@ -2,18 +2,16 @@ import type { GunDefinition } from '@blitzkit/core';
|
||||
|
||||
export function resolveReload(gun: GunDefinition) {
|
||||
if (gun.gun_type!.$case === 'regular') {
|
||||
return gun.gun_type!.value.extension.reload;
|
||||
return gun.gun_type!.value.reload;
|
||||
} else if (gun.gun_type!.$case === 'auto_loader') {
|
||||
return (
|
||||
gun.gun_type!.value.extension.clip_reload +
|
||||
(gun.gun_type!.value.extension.shell_count - 1) *
|
||||
gun.gun_type!.value.extension.intra_clip
|
||||
gun.gun_type!.value.clip_reload +
|
||||
(gun.gun_type!.value.shell_count - 1) * gun.gun_type!.value.intra_clip
|
||||
);
|
||||
} else {
|
||||
return (
|
||||
gun.gun_type!.value.extension.shell_reloads.reduce((a, b) => a + b, 0) +
|
||||
(gun.gun_type!.value.extension.shell_count - 1) *
|
||||
gun.gun_type!.value.extension.intra_clip
|
||||
gun.gun_type!.value.shell_reloads.reduce((a, b) => a + b, 0) +
|
||||
(gun.gun_type!.value.shell_count - 1) * gun.gun_type!.value.intra_clip
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -80,8 +80,7 @@ export function tankCharacteristics(
|
||||
) {
|
||||
const preset = equipmentDefinitions.presets[tank.equipment_preset];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
|
||||
function equipment(id: number) {
|
||||
return preset.slots.some((slot, index) => {
|
||||
@@ -152,6 +151,8 @@ export function tankCharacteristics(
|
||||
commanderMastery *
|
||||
(tank.crew.some(({ type }) => type === CrewType.DRIVER) ? 1.1 : 1.05);
|
||||
const intraClipCoefficient = coefficient([hasShellReloadBoost, -0.3]);
|
||||
const burstShells = gun.burst?.count ?? 1;
|
||||
const burstInterShell = gun.burst?.interval;
|
||||
const armorDamageCoefficient =
|
||||
coefficient([hasTungsten, 0.15]) *
|
||||
coefficient(
|
||||
@@ -160,14 +161,12 @@ export function tankCharacteristics(
|
||||
[applySpallLiner && shell.type === ShellType.HE, -0.2],
|
||||
);
|
||||
const assaultDamageCoefficient =
|
||||
gun.gun_type!.value.base.assault_ranges &&
|
||||
gun.gun_type!.value.base.assault_ranges.types.includes(shell.type)
|
||||
? (gun.gun_type!.value.base.assault_ranges.ranges.find(
|
||||
gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
|
||||
? (gun.assault_ranges.ranges.find(
|
||||
({ distance }) => distance >= assaultDistance,
|
||||
)?.factor ?? 0)
|
||||
: 1;
|
||||
const moduleDamageCoefficient =
|
||||
coefficient([hasTungsten, 0.15]) * assaultDamageCoefficient;
|
||||
const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
|
||||
const reloadCoefficient =
|
||||
(coefficient([hasGunRammer, -0.05]) *
|
||||
coefficient([true, degressiveStat(loaderMastery)])) /
|
||||
@@ -323,18 +322,14 @@ export function tankCharacteristics(
|
||||
),
|
||||
);
|
||||
const weightKg =
|
||||
tank.weight +
|
||||
engine.weight +
|
||||
track.weight +
|
||||
turret.weight +
|
||||
gun.gun_type!.value.base.weight;
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
const weightTons = weightKg / 1000;
|
||||
const stockWeight =
|
||||
tank.weight +
|
||||
stockEngine.weight +
|
||||
stockTrack.weight +
|
||||
stockTurret.weight +
|
||||
stockGun.gun_type!.value.base.weight;
|
||||
stockGun.weight;
|
||||
const resolvedEnginePower = engine.power * enginePowerCoefficient;
|
||||
const damageCoefficientWithoutAssault = armorDamageCoefficient;
|
||||
const damageCoefficient =
|
||||
@@ -349,10 +344,10 @@ export function tankCharacteristics(
|
||||
const intraClip =
|
||||
gun.gun_type?.$case === 'regular'
|
||||
? undefined
|
||||
: gun.gun_type!.value.extension.intra_clip * intraClipCoefficient;
|
||||
: gun.gun_type!.value.intra_clip * intraClipCoefficient;
|
||||
const mostOptimalShellIndex =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
? gun.gun_type!.value.extension.shell_reloads.reduce<null | {
|
||||
? gun.gun_type!.value.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
}>((current, reloadRaw, index) => {
|
||||
@@ -370,43 +365,34 @@ export function tankCharacteristics(
|
||||
const damage = shell.armor_damage * damageCoefficient;
|
||||
const dpmEffective =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
? gun.gun_type!.value.extension.shell_reloads[0] >
|
||||
gun.gun_type!.value.extension.shell_reloads[1] +
|
||||
gun.gun_type!.value.extension.intra_clip
|
||||
? gun.gun_type!.value.shell_reloads[0] >
|
||||
gun.gun_type!.value.shell_reloads[1] + gun.gun_type!.value.intra_clip
|
||||
? ((armorDamageCoefficient * shell.armor_damage) /
|
||||
(gun.gun_type!.value.extension.shell_reloads.at(-1)! *
|
||||
reloadCoefficient +
|
||||
gun.gun_type!.value.extension.intra_clip *
|
||||
intraClipCoefficient)) *
|
||||
(gun.gun_type!.value.shell_reloads.at(-1)! * reloadCoefficient +
|
||||
gun.gun_type!.value.intra_clip * intraClipCoefficient)) *
|
||||
(60 -
|
||||
(gun.gun_type!.value.extension.shell_reloads.slice(0, -1).length -
|
||||
1) *
|
||||
gun.gun_type!.value.extension.intra_clip *
|
||||
(gun.gun_type!.value.shell_reloads.slice(0, -1).length - 1) *
|
||||
gun.gun_type!.value.intra_clip *
|
||||
intraClipCoefficient) +
|
||||
armorDamageCoefficient *
|
||||
shell.armor_damage *
|
||||
gun.gun_type!.value.extension.shell_reloads.slice(0, -1).length
|
||||
gun.gun_type!.value.shell_reloads.slice(0, -1).length
|
||||
: ((armorDamageCoefficient * shell.armor_damage) /
|
||||
(gun.gun_type!.value.extension.shell_reloads[0] *
|
||||
reloadCoefficient +
|
||||
gun.gun_type!.value.extension.intra_clip *
|
||||
intraClipCoefficient)) *
|
||||
(gun.gun_type!.value.shell_reloads[0] * reloadCoefficient +
|
||||
gun.gun_type!.value.intra_clip * intraClipCoefficient)) *
|
||||
(60 -
|
||||
(gun.gun_type!.value.extension.shell_reloads.slice(1).length -
|
||||
1) *
|
||||
gun.gun_type!.value.extension.intra_clip *
|
||||
(gun.gun_type!.value.shell_reloads.slice(1).length - 1) *
|
||||
gun.gun_type!.value.intra_clip *
|
||||
intraClipCoefficient) +
|
||||
armorDamageCoefficient *
|
||||
shell.armor_damage *
|
||||
gun.gun_type!.value.extension.shell_reloads.slice(1).length
|
||||
gun.gun_type!.value.shell_reloads.slice(1).length
|
||||
: undefined;
|
||||
const shells =
|
||||
gun.gun_type!.$case === 'regular'
|
||||
? 1
|
||||
: gun.gun_type!.value.extension.shell_count;
|
||||
gun.gun_type!.$case === 'regular' ? 1 : gun.gun_type!.value.shell_count;
|
||||
const shellReloads =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
? gun.gun_type!.value.extension.shell_reloads.map(
|
||||
? gun.gun_type!.value.shell_reloads.map(
|
||||
(reload) => reload * reloadCoefficient,
|
||||
)
|
||||
: undefined;
|
||||
@@ -414,30 +400,28 @@ export function tankCharacteristics(
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
? undefined
|
||||
: (gun.gun_type!.$case === 'regular'
|
||||
? gun.gun_type!.value.extension.reload
|
||||
: gun.gun_type!.value.extension.clip_reload) * reloadCoefficient;
|
||||
? gun.gun_type!.value.reload
|
||||
: gun.gun_type!.value.clip_reload) * reloadCoefficient;
|
||||
const caliber = shell.caliber;
|
||||
const penetration = shell.penetration.near * penetrationCoefficient;
|
||||
const clipDamage =
|
||||
gun.gun_type!.$case === 'regular'
|
||||
? undefined
|
||||
: gun.gun_type!.value.extension.shell_count * damage;
|
||||
: gun.gun_type!.value.shell_count * damage;
|
||||
const moduleDamage = shell.module_damage * moduleDamageCoefficient;
|
||||
const explosionRadius = shell.explosion_radius;
|
||||
const shellVelocity = shell.velocity * shellVelocityCoefficient;
|
||||
const aimTime = gun.gun_type!.value.base.aim_time * aimTimeCoefficient;
|
||||
const dispersion =
|
||||
gun.gun_type!.value.base.dispersion_base * dispersionStillCoefficient;
|
||||
const aimTime = gun.aim_time * aimTimeCoefficient;
|
||||
const dispersion = gun.dispersion_base * dispersionStillCoefficient;
|
||||
const dispersionMoving = track.dispersion_move * dispersionMovingCoefficient;
|
||||
const dispersionHullTraversing =
|
||||
track.dispersion_traverse * dispersionHullTraverseCoefficient;
|
||||
const dispersionTurretTraversing =
|
||||
gun.gun_type!.value.base.dispersion_traverse *
|
||||
dispersionTurretTraverseCoefficient;
|
||||
gun.dispersion_traverse * dispersionTurretTraverseCoefficient;
|
||||
const dispersionShooting =
|
||||
gun.gun_type!.value.base.dispersion_shot * dispersionAfterShotCoefficient;
|
||||
gun.dispersion_shot * dispersionAfterShotCoefficient;
|
||||
const dispersionGunDamaged =
|
||||
gun.gun_type!.value.base.dispersion_damaged * dispersionDamagedCoefficient;
|
||||
gun.dispersion_damaged * dispersionDamagedCoefficient;
|
||||
const gunDepression =
|
||||
gunModelDefinition.pitch.max +
|
||||
gunDefaultPitch +
|
||||
@@ -479,8 +463,7 @@ export function tankCharacteristics(
|
||||
resolvedEnginePower / weightTons / softTerrainCoefficientRaw;
|
||||
const weight = weightTons;
|
||||
const turretTraverseSpeed = turret.traverse_speed * turretTraverseCoefficient;
|
||||
const gunTraverseSpeed =
|
||||
gun.gun_type!.value.base.rotation_speed * turretTraverseCoefficient;
|
||||
const gunTraverseSpeed = gun.rotation_speed * turretTraverseCoefficient;
|
||||
/**
|
||||
* resistance_hard is used in all cases as this is the coefficient between
|
||||
* the absolute best coefficient and the current
|
||||
@@ -512,14 +495,12 @@ export function tankCharacteristics(
|
||||
? tank.camouflage_still * camouflageCoefficientStill
|
||||
: tank.camouflage_moving * camouflageCoefficientMoving;
|
||||
const camouflageShootingStill =
|
||||
tank.camouflage_still *
|
||||
gun.gun_type!.value.base.camouflage_loss *
|
||||
camouflageCoefficientStill;
|
||||
tank.camouflage_still * gun.camouflage_loss * camouflageCoefficientStill;
|
||||
const camouflageShootingMoving =
|
||||
(tank.class === TankClass.LIGHT
|
||||
? tank.camouflage_still * camouflageCoefficientStill
|
||||
: tank.camouflage_moving * camouflageCoefficientMoving) *
|
||||
gun.gun_type!.value.base.camouflage_loss;
|
||||
gun.camouflage_loss;
|
||||
const camouflageCaughtOnFire =
|
||||
tank.camouflage_onFire * tank.camouflage_still * camouflageCoefficientStill;
|
||||
const width = size.z;
|
||||
@@ -530,7 +511,7 @@ export function tankCharacteristics(
|
||||
const shellRicochet = isExplosive(shell.type) ? undefined : shell.ricochet;
|
||||
const crewCount = tank.crew.length;
|
||||
const shellRange = shell.range;
|
||||
const shellCapacity = gun.gun_type!.value.base.shell_capacity;
|
||||
const shellCapacity = gun.shell_capacity;
|
||||
const gunType = gun.gun_type!.$case;
|
||||
const penetrationAt250m = shell.penetration.far;
|
||||
|
||||
@@ -602,6 +583,8 @@ export function tankCharacteristics(
|
||||
shellCapacity,
|
||||
gunType,
|
||||
penetrationAt250m,
|
||||
burstShells,
|
||||
burstInterShell,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -4,10 +4,8 @@ import {
|
||||
type ProvisionDefinitions,
|
||||
type TankDefinition,
|
||||
} from '@blitzkit/core';
|
||||
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||
import type { DuelMember } from '../../stores/duel';
|
||||
import { genericDefaultEquipmentMatrix } from '../../stores/duel/constants';
|
||||
import { applyPitchYawLimits } from '../blitz/applyPitchYawLimits';
|
||||
|
||||
export function tankToDuelMember(
|
||||
tank: TankDefinition,
|
||||
@@ -15,16 +13,7 @@ export function tankToDuelMember(
|
||||
provisionDefinitions: ProvisionDefinitions,
|
||||
) {
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const turretModel = model.turrets[turret.id];
|
||||
const gun = turret.guns.at(-1)!;
|
||||
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
|
||||
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
degToRad(8),
|
||||
degToRad(25),
|
||||
gunModel.pitch,
|
||||
turretModel.yaw,
|
||||
);
|
||||
|
||||
return {
|
||||
camouflage: true,
|
||||
@@ -34,13 +23,10 @@ export function tankToDuelMember(
|
||||
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
|
||||
engine: tank.engines.at(-1)!,
|
||||
gun,
|
||||
shell: tank.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
|
||||
shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
||||
tank,
|
||||
track: tank.tracks.at(-1)!,
|
||||
yaw,
|
||||
pitch,
|
||||
turret,
|
||||
assaultDistance:
|
||||
(gun.gun_type!.value.base.assault_ranges?.ranges[0].distance ?? 0) / 2,
|
||||
assaultDistance: (gun.assault_ranges?.ranges[0].distance ?? 0) / 2,
|
||||
} satisfies DuelMember;
|
||||
}
|
||||
@@ -25,5 +25,6 @@ export function useModel(id: number) {
|
||||
),
|
||||
};
|
||||
}
|
||||
|
||||
return cache[id];
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import {
|
||||
TurretDefinition,
|
||||
} from '@blitzkit/core';
|
||||
import { invalidate } from '@react-three/fiber';
|
||||
import type { QuicklimeEvent } from 'quicklime';
|
||||
import { type RefObject, useEffect } from 'react';
|
||||
import { Euler, Group, Vector3 } from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||
@@ -37,10 +38,15 @@ export function useTankTransform(
|
||||
const gunPosition = new Vector3();
|
||||
const gunRotation = new Euler();
|
||||
|
||||
function handleModelTransform(modelTransform?: ModelTransformEventData) {
|
||||
const duel = duelStore.getState();
|
||||
const yaw = modelTransform?.yaw ?? duel.protagonist.yaw;
|
||||
const pitch = modelTransform?.pitch ?? duel.protagonist.pitch;
|
||||
function handleModelTransform(
|
||||
event: QuicklimeEvent<ModelTransformEventData>,
|
||||
) {
|
||||
handleModelTransformInner(event.data);
|
||||
}
|
||||
|
||||
function handleModelTransformInner(data?: ModelTransformEventData) {
|
||||
const yaw = data?.yaw ?? modelTransformEvent.last!.yaw;
|
||||
const pitch = data?.pitch ?? modelTransformEvent.last!.pitch;
|
||||
|
||||
gunPosition
|
||||
.set(0, 0, 0)
|
||||
@@ -91,24 +97,12 @@ export function useTankTransform(
|
||||
invalidate();
|
||||
}
|
||||
|
||||
handleModelTransform();
|
||||
handleModelTransformInner();
|
||||
|
||||
modelTransformEvent.on(handleModelTransform);
|
||||
|
||||
const unsubscribes = [
|
||||
duelStore.subscribe(
|
||||
(state) => state.protagonist.pitch,
|
||||
() => handleModelTransform(),
|
||||
),
|
||||
duelStore.subscribe(
|
||||
(state) => state.protagonist.yaw,
|
||||
() => handleModelTransform(),
|
||||
),
|
||||
() => modelTransformEvent.off(handleModelTransform),
|
||||
];
|
||||
|
||||
return () => {
|
||||
unsubscribes.forEach((unsubscribe) => unsubscribe());
|
||||
modelTransformEvent.off(handleModelTransform);
|
||||
};
|
||||
}, [track, turret]);
|
||||
}
|
||||
@@ -8,6 +8,7 @@ import Navbar from '../components/Navbar.astro';
|
||||
import Party3 from '../components/Party3.astro';
|
||||
import './base.css';
|
||||
import { DEFAULT_LOCALE } from '@blitzkit/i18n';
|
||||
import Servicing from '../components/Servicing.astro';
|
||||
|
||||
export interface Props {
|
||||
noFooter?: boolean;
|
||||
@@ -15,6 +16,7 @@ export interface Props {
|
||||
integrated?: boolean;
|
||||
}
|
||||
|
||||
const servicing = import.meta.env.SERVICING;
|
||||
const { noFooter, noNavbar, integrated } = Astro.props;
|
||||
const locale = Astro.params.locale ?? DEFAULT_LOCALE;
|
||||
---
|
||||
@@ -65,7 +67,7 @@ const locale = Astro.params.locale ?? DEFAULT_LOCALE;
|
||||
|
||||
<Checks {locale} client:only="react" />
|
||||
|
||||
<slot />
|
||||
{servicing ? <Servicing /> : <slot />}
|
||||
|
||||
{!noFooter && <Footer />}
|
||||
</Flex>
|
||||
|
||||
@@ -3,6 +3,7 @@ import { PageWrapper } from '../../../../components/PageWrapper';
|
||||
import { CalloutsSection } from '../../../../components/Tankopedia/CalloutsSection';
|
||||
import { CharacteristicsSection } from '../../../../components/Tankopedia/CharacteristicsSection';
|
||||
import { GameModeSection } from '../../../../components/Tankopedia/GameModeSection';
|
||||
import { GuideSection } from '../../../../components/Tankopedia/GuideSection';
|
||||
import { HeroSection } from '../../../../components/Tankopedia/HeroSection';
|
||||
import { MetaSection } from '../../../../components/Tankopedia/MetaSection';
|
||||
import { TechTreeSection } from '../../../../components/Tankopedia/TechTreeSection';
|
||||
@@ -19,10 +20,12 @@ import { Duel } from '../../../../stores/duel';
|
||||
import { TankopediaEphemeral } from '../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaPersistent } from '../../../../stores/tankopediaPersistent';
|
||||
import type { MaybeSkeletonComponentProps } from '../../../../types/maybeSkeletonComponentProps';
|
||||
import type { TankGuide } from './index.astro';
|
||||
|
||||
type PageProps = MaybeSkeletonComponentProps &
|
||||
LocaleAcceptorProps & {
|
||||
id: number;
|
||||
guide?: TankGuide;
|
||||
};
|
||||
|
||||
const [tankDefinitions, provisionDefinitions, modelDefinitions] =
|
||||
@@ -32,7 +35,7 @@ const [tankDefinitions, provisionDefinitions, modelDefinitions] =
|
||||
awaitableModelDefinitions,
|
||||
]);
|
||||
|
||||
export function Page({ id, skeleton, locale }: PageProps) {
|
||||
export function Page({ id, skeleton, locale, guide }: PageProps) {
|
||||
const tank = tankDefinitions.tanks[id];
|
||||
const model = modelDefinitions.models[id];
|
||||
|
||||
@@ -51,8 +54,9 @@ export function Page({ id, skeleton, locale }: PageProps) {
|
||||
{tank.type === TankType.RESEARCHABLE && !tank.deprecated && (
|
||||
<TechTreeSection skeleton={skeleton} />
|
||||
)}
|
||||
<CharacteristicsSection />
|
||||
<CharacteristicsSection skeleton={skeleton} />
|
||||
<GameModeSection />
|
||||
{guide && <GuideSection guide={guide} />}
|
||||
<VideoSection skeleton={skeleton} />
|
||||
</PageWrapper>
|
||||
</Duel.Provider>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
---
|
||||
import { AstroSeo } from '@astrolib/seo';
|
||||
import {
|
||||
assertSecret,
|
||||
asset,
|
||||
createDefaultProvisions,
|
||||
createDefaultSkills,
|
||||
@@ -14,6 +15,7 @@ import {
|
||||
import { DEFAULT_LOCALE, unwrapper } from '@blitzkit/i18n';
|
||||
import { literals } from '@blitzkit/i18n/src/literals';
|
||||
import type { GetStaticPaths } from 'astro';
|
||||
import { load } from 'cheerio';
|
||||
import { tankCharacteristics } from '../../../../core/blitzkit/tankCharacteristics';
|
||||
import { getStrings } from '../../../../core/i18n/getStrings';
|
||||
import BaseLayout from '../../../../layouts/BaseLayout.astro';
|
||||
@@ -43,6 +45,7 @@ const skillDefinitions = await fetchSkillDefinitions();
|
||||
const provisionDefinitions = await fetchProvisionDefinitions();
|
||||
const equipmentDefinitions = await fetchEquipmentDefinitions();
|
||||
const tankModelDefinitions = await fetchModelDefinitions();
|
||||
|
||||
const tank = tankDefinitions.tanks[id];
|
||||
const tankModelDefinition = tankModelDefinitions.models[tank.id];
|
||||
const unwrap = unwrapper(locale);
|
||||
@@ -57,10 +60,11 @@ const title = literals(strings.website.tools.tankopedia.tank_seo_title, [
|
||||
strings.common.nations[tank.nation as keyof typeof strings.common.nations],
|
||||
]);
|
||||
const url = import.meta.env.SITE + Astro.url.pathname;
|
||||
|
||||
const icon = asset(`icons/tanks/big/${id}.webp`);
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const gun = turret.guns.at(-1)!;
|
||||
const shell = gun.gun_type!.value.base.shells[0];
|
||||
const shell = gun.shells[0];
|
||||
const characteristics = tankCharacteristics(
|
||||
{
|
||||
tank,
|
||||
@@ -96,6 +100,30 @@ const description = literals(
|
||||
Math.round(characteristics.health).toLocaleString(locale),
|
||||
],
|
||||
);
|
||||
|
||||
export interface TankGuide {
|
||||
url: string;
|
||||
description?: string;
|
||||
image?: string;
|
||||
}
|
||||
|
||||
const guideUrl = `${assertSecret(import.meta.env.PUBLIC_GUIDE_WEBSITE)}/${tank.slug}`;
|
||||
let guide: TankGuide | undefined = undefined;
|
||||
const guideResponse = await fetch(guideUrl);
|
||||
|
||||
if (guideResponse.ok) {
|
||||
const $ = await guideResponse.text().then(load);
|
||||
const description = $('.entry-content p').first().text();
|
||||
const image = $('.entry-content img').first().attr('src')?.toString();
|
||||
|
||||
if (description !== undefined || image !== undefined) {
|
||||
guide = {
|
||||
url: guideUrl,
|
||||
description,
|
||||
image,
|
||||
};
|
||||
}
|
||||
}
|
||||
---
|
||||
|
||||
<AstroSeo
|
||||
@@ -110,7 +138,7 @@ const description = literals(
|
||||
<meta name="twitter:image:src" content={icon} />
|
||||
|
||||
<BaseLayout integrated>
|
||||
<Page {locale} id={id} client:only="react">
|
||||
<Page {locale} id={id} skeleton slot="fallback" />
|
||||
<Page {locale} id={id} {guide} client:only="react">
|
||||
<Page {locale} id={id} {guide} skeleton slot="fallback" />
|
||||
</Page>
|
||||
</BaseLayout>
|
||||
@@ -33,8 +33,6 @@ export interface DuelMember {
|
||||
shell: ShellDefinition;
|
||||
track: TrackDefinition;
|
||||
equipmentMatrix: EquipmentMatrix;
|
||||
pitch: number;
|
||||
yaw: number;
|
||||
consumables: number[];
|
||||
provisions: number[];
|
||||
camouflage: boolean;
|
||||
|
||||
@@ -78,28 +78,10 @@ export enum TankopediaRelativeAgainst {
|
||||
All,
|
||||
}
|
||||
|
||||
export enum ShootingRangeZoom {
|
||||
Arcade,
|
||||
Zoom0,
|
||||
Zoom1,
|
||||
Zoom2,
|
||||
}
|
||||
|
||||
export const SHOOTING_RANGE_ZOOM_COEFFICIENTS: Record<
|
||||
ShootingRangeZoom,
|
||||
number
|
||||
> = {
|
||||
[ShootingRangeZoom.Arcade]: 1,
|
||||
[ShootingRangeZoom.Zoom0]: 1 / 8,
|
||||
[ShootingRangeZoom.Zoom1]: 1 / 16,
|
||||
[ShootingRangeZoom.Zoom2]: 1 / 25,
|
||||
};
|
||||
|
||||
interface TankopediaEphemeral {
|
||||
disturbed: boolean;
|
||||
revealed: boolean;
|
||||
shot?: Shot;
|
||||
shootingRangeZoom: ShootingRangeZoom;
|
||||
skills: Record<string, number>;
|
||||
relativeAgainst: TankopediaRelativeAgainst;
|
||||
controlsEnabled: boolean;
|
||||
@@ -133,7 +115,6 @@ export const TankopediaEphemeral = createContextualStore(
|
||||
subscribeWithSelector<TankopediaEphemeral>(() => ({
|
||||
disturbed: false,
|
||||
revealed: false,
|
||||
shootingRangeZoom: ShootingRangeZoom.Arcade,
|
||||
relativeAgainst: TankopediaRelativeAgainst.Class,
|
||||
editStatic: false,
|
||||
skills: createDefaultSkills(skillDefinitions),
|
||||
|
||||
@@ -38,5 +38,4 @@ export enum TankopediaDisplay {
|
||||
Model,
|
||||
DynamicArmor,
|
||||
StaticArmor,
|
||||
ShootingRange,
|
||||
}
|
||||
Reference in new issue
Block a user