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147 Commits
Author SHA1 Message Date
TrèsAbhi 1558b69931 Merge branch 'main' of https://github.com/blitzkit/blitzkit 2025-08-27 17:19:45 -05:00
TrèsAbhi a560a3d3ae feat: logs 2025-08-27 17:19:40 -05:00
TrèsAbhi b620110d0f New Crowdin updates (#167)
* New translations en.json (French)

* New translations en.json (Spanish)

* New translations en.json (Japanese)

* New translations en.json (Polish)

* New translations en.json (Portuguese)

* New translations en.json (Russian)

* New translations en.json (Ukrainian)

* New translations en.json (Chinese Simplified)
2025-08-27 11:36:57 -05:00
TrèsAbhi 23ea72bf40 Merge branch 'dev' 2025-08-26 11:29:09 -05:00
TrèsAbhi aaee0b7965 feat: servicing 2025-08-26 11:28:57 -05:00
TrèsAbhi 347523f9e7 feat: burst dpm 2025-08-22 13:38:02 -05:00
TrèsAbhi 3205630a0f feat: recoil 2025-08-22 12:44:34 -05:00
TrèsAbhi 8446e3fbbd feat: flashes 2025-08-22 12:40:26 -05:00
TrèsAbhi 6d25a97fc8 fix: dynamic sizing 2025-08-22 12:23:57 -05:00
TrèsAbhi bdbfce0e18 feat: auto reloader compatibility 2025-08-22 12:21:04 -05:00
TrèsAbhi 8033e8f7cc feat: burst compatiblity 2025-08-21 20:22:12 -05:00
TrèsAbhi f98c801d6c New translations en.json (Russian) (#163) 2025-08-21 13:45:37 -05:00
TrèsAbhi 339663adaf Merge branch 'main' into dev 2025-08-20 11:07:50 -05:00
TrèsAbhi 2b15357dee New Crowdin updates (#162)
* New translations en.json (French)

* New translations en.json (Spanish)

* New translations en.json (Japanese)

* New translations en.json (Polish)

* New translations en.json (Portuguese)

* New translations en.json (Russian)

* New translations en.json (Ukrainian)

* New translations en.json (Chinese Simplified)

* New translations en.json (Russian)
2025-08-19 19:02:36 -05:00
TrèsAbhi 1e05717daf fix: remove logs 2025-08-18 12:07:02 -05:00
TrèsAbhi c20f8c5040 feat: burst data 2025-08-18 12:06:14 -05:00
TrèsAbhi f22f4eeccd Update website.yml 2025-08-18 11:56:41 -05:00
TrèsAbhi 79c450798c feat: logs 2025-08-18 11:28:16 -05:00
TrèsAbhi d247e67690 fix: link the whole frame 2025-08-18 11:21:16 -05:00
TrèsAbhi 69b2035cfc fix: module damage no longer scales with assault shells 2025-08-18 11:14:46 -05:00
TrèsAbhi 62fed63310 fix: max width docs images 2025-08-18 11:11:35 -05:00
TrèsAbhi 7c29046390 fix: doubled range 2025-08-18 11:05:10 -05:00
TrèsAbhi b65c3c1d93 feat: some recoloring 2025-08-18 10:54:15 -05:00
TrèsAbhi 87f5d8fe8f Merge branch 'main' into dev 2025-08-18 10:51:38 -05:00
TrèsAbhi 54c7b6b476 feat: update closed 2025-08-15 12:38:14 -05:00
TrèsAbhi 7bdaf9ca93 Update 1.27.14.md 2025-08-14 10:27:44 -05:00
TrèsAbhi 525b9377cc feat: optimize info lines 2025-08-12 13:48:10 -05:00
TrèsAbhi 94cba0c9ba feat: remove reactive pitch and yaw 2025-08-12 13:43:11 -05:00
TrèsAbhi 4ddf77fc7f fix: invalidate 2025-08-12 13:20:29 -05:00
TrèsAbhi ae6dc259dc feat: rename things 2025-08-12 13:17:07 -05:00
TrèsAbhi c2e95f6ef6 feat: hide ReloadVisualizer 2025-08-12 13:11:59 -05:00
TrèsAbhi 868812e578 feat adjust coloring 2025-08-12 13:11:34 -05:00
TrèsAbhi b5064f9e8b fix: touch action 2025-08-12 12:59:46 -05:00
TrèsAbhi a0eb0d54f0 feat: syncronize tank model 2025-08-12 12:52:57 -05:00
TrèsAbhi e47b1315a9 feat: hull rotate 2025-08-12 12:45:23 -05:00
TrèsAbhi 60025365c4 Update robots.txt.ts 2025-08-12 09:15:20 -05:00
TrèsAbhi cde6904513 feat: yaw support 2025-08-11 11:34:51 -05:00
TrèsAbhi 997d1df8f9 fix: auto rotate disabling 2025-08-11 11:26:53 -05:00
TrèsAbhi 9f15ded0c9 feat: optimize rendering 2025-08-11 11:25:25 -05:00
TrèsAbhi b2ee97b3d4 feat: active camera positioner 2025-08-11 11:17:26 -05:00
TrèsAbhi 03d819a6c1 feat: dog 2025-08-11 11:08:47 -05:00
TrèsAbhi 8ff26d57f6 feat: some model 2025-08-10 20:36:48 -05:00
TrèsAbhi c243ebd19a feat: embedded canvas 2025-08-10 14:03:13 -05:00
TrèsAbhi 40f5042896 feat: cursor 2025-08-09 13:30:53 -05:00
TrèsAbhi 21130b29f8 fix: 90 / 2 2025-08-09 12:39:20 -05:00
TrèsAbhi d50b054243 fix: unintended space before cross 2025-08-09 12:32:37 -05:00
TrèsAbhi 6b7f8049fe feat: elevation 2025-08-09 12:31:36 -05:00
TrèsAbhi e6029157aa feat: allow scrolling on hero section 2025-08-09 12:07:26 -05:00
TrèsAbhi ba656eb603 fix: remove dead code 2025-08-09 11:59:47 -05:00
TrèsAbhi e8dd26b2ba feat: moved shadow down 2025-08-09 11:52:10 -05:00
TrèsAbhi 897da9479d feat: transition and continous 2025-08-08 12:29:21 -05:00
TrèsAbhi 291395718f feat: yaw 2025-08-08 12:09:16 -05:00
TrèsAbhi 42e860b171 feat: start of gun depression visualzier 2025-08-08 12:00:33 -05:00
TrèsAbhi 3b6d339310 feat: compact info lines 2025-08-08 11:03:20 -05:00
TrèsAbhi 728fd5b824 feat: remove dpm counter 2025-08-08 11:01:26 -05:00
TrèsAbhi 34217b2754 feat: more progress 2025-08-08 10:57:39 -05:00
TrèsAbhi 1e7acc2775 New translations en.json (Ukrainian) (#161) 2025-08-08 08:50:10 -05:00
TrèsAbhi 0b5c88531f feat: guidesblitz 2025-08-07 20:24:19 -05:00
TrèsAbhi e145d7c6e8 Merge branch 'main' into dev 2025-08-07 14:11:24 -05:00
TrèsAbhi af13e3f184 feat: squishy low 2025-08-07 12:11:16 -05:00
TrèsAbhi 19a2492555 fix: >1 factor 2025-08-07 11:39:28 -05:00
TrèsAbhi 3c51f4f94a Update 1.27.14.md 2025-08-06 15:59:54 -05:00
TrèsAbhi 86f4712b87 feat: subtler advanced highlighting 2025-08-06 12:33:50 -05:00
TrèsAbhi ea90ca21b1 feat: remove shooting range 2025-08-06 12:23:57 -05:00
TrèsAbhi b3046d8655 feat: enable reload visualizer 2025-08-06 12:16:14 -05:00
TrèsAbhi 8f9e537a5e feat: logs 2025-08-06 12:12:18 -05:00
TrèsAbhi 9368d058f2 fix: mobile cursor 2025-08-06 12:10:31 -05:00
TrèsAbhi 31b628049a fix: key 2025-08-06 12:04:31 -05:00
TrèsAbhi 072e913433 feat: existing forks 2025-08-05 12:09:31 -05:00
TrèsAbhi e3f131cdfd Update and rename LICENSE to LICENSE.md (#160) 2025-08-05 08:52:02 -05:00
TrèsAbhi 5cab394ced Update index.tsx 2025-08-04 22:34:05 -05:00
TrèsAbhi 2033fab21a New Crowdin updates (#159)
* New translations en.json (French)

* New translations en.json (Spanish)

* New translations en.json (Japanese)

* New translations en.json (Polish)

* New translations en.json (Portuguese)

* New translations en.json (Russian)

* New translations en.json (Ukrainian)

* New translations en.json (Chinese Simplified)
2025-08-04 22:24:59 -05:00
TrèsAbhi 7471567147 Update youtubers.ts 2025-08-04 22:24:26 -05:00
TrèsAbhi 43aee373ea Update youtubers.ts 2025-08-04 22:14:08 -05:00
TrèsAbhi 993083665b fix: types 2025-08-04 21:52:34 -05:00
TrèsAbhi f2c25424d9 Merge branch 'main' of https://github.com/blitzkit/blitzkit 2025-08-04 21:07:22 -05:00
TrèsAbhi bbe53deb98 feat: logs 2025-08-04 21:06:24 -05:00
TrèsAbhi 1f07c2be74 feat: better logs 2025-08-04 21:00:40 -05:00
TrèsAbhi ea744b673a feat: add progress bar to hero section 2025-08-04 20:30:39 -05:00
TrèsAbhi d8a6cac52f fix: align footer second row 2025-08-04 20:15:16 -05:00
TrèsAbhi 1524b9a35d fix: disallow robots on non-master domains 2025-08-04 20:11:51 -05:00
TrèsAbhi 36738f57a9 fix: add mediump default 2025-08-04 20:09:50 -05:00
TrèsAbhi fca6cb23d1 Update youtubers.ts 2025-08-04 19:19:59 -05:00
TrèsAbhi a704b291fd fix: consider shells 2025-08-01 12:37:40 -05:00
TrèsAbhi e1b5b21fae feat: cursor 2025-08-01 12:25:09 -05:00
TrèsAbhi 097f2792ae feat: cursor 2025-07-31 20:51:54 -05:00
TrèsAbhi 089d0e9682 feat: prettier 2025-07-31 20:40:02 -05:00
TrèsAbhi 6a92b3ae80 feat: x axis 2025-07-31 20:18:36 -05:00
TrèsAbhi 1e91065033 feat: assault graph 2025-07-31 14:42:12 -05:00
TrèsAbhi b20bb97ea3 feat: reorder stuff 2025-07-31 14:12:14 -05:00
TrèsAbhi ba97a9f28b feat: some implementation 2025-07-31 14:07:21 -05:00
TrèsAbhi 81e480f983 fix: remove debug code 2025-07-31 13:44:55 -05:00
TrèsAbhi 40e4e0a274 feat: start of assault shells 2025-07-31 13:44:14 -05:00
TrèsAbhi 83b7de77de feat: start of assault shells 2025-07-31 13:40:30 -05:00
TrèsAbhi 20f7119854 New translations en.json (Russian) (#158) 2025-07-28 12:19:29 -05:00
TrèsAbhi 275ddcc7a6 New Crowdin updates (#157) 2025-07-27 20:54:42 -05:00
TrèsAbhi 4858f31da4 feat: logs 2025-07-27 20:42:22 -05:00
TrèsAbhi 4bc255a624 fix: clear filters no longer shows up after searching and clearing the search bar 2025-07-27 20:36:23 -05:00
TrèsAbhi 17755641a1 feat: sorting by he shell penetratoin 2025-07-27 20:31:21 -05:00
TrèsAbhi 0e6b0087ce fix: tankopedia compare acknoledge selected equipment 2025-07-27 20:27:43 -05:00
TrèsAbhi fcd084a86f fix: tankopedia compare acknoledge selected shell 2025-07-27 20:26:58 -05:00
TrèsAbhi af699ff5b7 fix: guns don't appear transparent when moved far away from camera 2025-07-27 20:15:08 -05:00
TrèsAbhi 93665df223 feat: scrollable hero 2025-07-27 20:11:16 -05:00
TrèsAbhi f8b4f9372a fix: stop equipment definitions fetch spam 2025-07-27 20:09:08 -05:00
TrèsAbhi e84e15daf4 fix: missing navbar background images 2025-07-27 20:07:47 -05:00
TrèsAbhi d7af7e19dd fix: integrated navbar 2025-07-27 15:36:46 -05:00
TrèsAbhi c5cf172e42 fix: remove text outline, it just doesn't work 2025-07-27 15:34:22 -05:00
TrèsAbhi 2e8cac885c Update rating-na.yml 2025-07-15 23:37:10 -05:00
TrèsAbhi 9ed4a856bf Update rating-asia.yml 2025-07-15 23:36:36 -05:00
TrèsAbhi eedd4b3f27 Update rating-eu.yml 2025-07-15 23:36:03 -05:00
TrèsAbhi 3b7fe0b114 Update averages.yml 2025-07-15 11:17:37 -05:00
TrèsAbhi a6d66b94f5 Update host-bot.yml 2025-07-15 09:43:27 -05:00
TrèsAbhi c7a7bbb809 Update host-bot.yml 2025-07-15 09:41:44 -05:00
TrèsAbhi 02ce6ba8d9 Update index.tsx 2025-07-12 12:46:40 -05:00
TrèsAbhi 9dd057d594 Update host-bot.yml 2025-07-11 18:13:13 -05:00
TrèsAbhi 64ec981496 Update host-bot.yml 2025-07-11 18:11:54 -05:00
TrèsAbhi 8afafdeece Update host-bot.yml 2025-07-11 18:10:46 -05:00
TrèsAbhi 6b9fd1d392 fix: time out handling 2025-07-11 12:34:33 -05:00
TrèsAbhi c1efc50134 feat: disable popular tanks 2025-07-11 12:31:10 -05:00
TrèsAbhi b4b1f4e916 feat: cleaner logging 2025-07-11 12:28:50 -05:00
TrèsAbhi 3de0c40ce3 fix: retry host 2025-07-11 12:27:57 -05:00
TrèsAbhi 893bfa8393 feat: tags 2025-06-26 10:36:51 -05:00
TrèsAbhi cc25535c34 Update Party3.astro 2025-06-26 10:26:13 -05:00
TrèsAbhi a4cdf16fcd Update Party3.astro 2025-06-26 10:26:01 -05:00
TrèsAbhi 36588b11e6 Update package.json 2025-06-26 10:21:25 -05:00
TrèsAbhi e927838c14 Update astro.config.mjs 2025-06-26 10:21:18 -05:00
TrèsAbhi 5197ebb6a7 Update Party3.astro 2025-06-26 10:21:07 -05:00
TrèsAbhi 51089a3e91 Update tankModels.ts 2025-06-26 09:55:23 -05:00
TrèsAbhi c6121fd4bd fix: add base 2025-06-25 19:47:21 -05:00
TrèsAbhi 7dca9d3244 Update tankModels.ts 2025-06-09 11:19:27 -05:00
TrèsAbhi abebfcf6c6 feat: branch 2025-06-08 17:32:13 +00:00
TrèsAbhi 470869418c Update website.yml 2025-06-08 12:24:45 -05:00
TrèsAbhi cd2bad3b27 feat: asset base 2025-06-08 17:20:08 +00:00
TrèsAbhi 5e9555aa57 fix: identity encoding 2025-06-07 12:35:23 -05:00
TrèsAbhi 084d55b853 Update commitMultipleFiles.ts 2025-06-07 10:46:45 -05:00
TrèsAbhi a3879f3fa7 Update commitMultipleFiles.ts 2025-06-07 10:08:52 -05:00
TrèsAbhi 135a2d74c4 Update commitMultipleFiles.ts 2025-06-07 09:34:14 -05:00
TrèsAbhi 233f866c9e Update assets.yml 2025-06-06 23:28:21 -05:00
TrèsAbhi 9e880ff24f Update assets.yml 2025-06-06 21:55:03 -05:00
TrèsAbhi 36039563e0 Update assets.yml 2025-06-06 21:54:16 -05:00
TrèsAbhi 022e970537 Update createBlob.ts 2025-06-06 14:48:36 -05:00
TrèsAbhi 51e99ec442 Update applyPatches.ts 2025-06-05 15:52:06 -05:00
TrèsAbhi caeba34ba1 feat: add internals 2025-06-05 14:22:27 -05:00
TrèsAbhi 6d6a634973 fix: a bunch of stupid things 2025-06-05 13:01:50 -05:00
TrèsAbhi 55e6599eaa Update host-bot.yml 2025-06-05 09:23:45 -05:00
TrèsAbhi e146366385 New Crowdin updates (#156)
* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Russian)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)
2025-06-04 09:16:49 -05:00
TrèsAbhi b1dd319c1e Create discord 2025-05-26 23:31:53 -05:00
154 changed files with 5957 additions and 5120 deletions

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+6 -5
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@@ -29,7 +29,7 @@ concurrency:
env:
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
GH_TOKEN: ${{ secrets.ASSET_BOT }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
DATABASE_URL: ${{ secrets.DATABASE_URL }}
VIDEOS_SHEET: ${{ secrets.VIDEOS_SHEET }}
@@ -37,8 +37,8 @@ env:
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
WOTB_DLC_CDN: ${{ secrets.WOTB_DLC_CDN }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
PUBLIC_ASSET_BRANCH: ${{ github.event.inputs.cdn_branch || secrets.PUBLIC_ASSET_BRANCH }}
PUBLIC_ASSET_REPO: blitzkit/assets
PUBLIC_ASSET_BRANCH: main
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
@@ -51,8 +51,9 @@ env:
PUBLIC_NITROPAY_ID: ${{ secrets.PUBLIC_NITROPAY_ID }}
PUBLIC_DEBUG_MISSING_I18N: false
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
PUBLIC_ASSET_FAST_USER: blitzkit
PUBLIC_ASSET_FAST_REPO: assets
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
jobs:
download_client:
+11
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@@ -14,6 +14,17 @@ env:
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
ALLOW_ROBOTS: 'true'
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
jobs:
build:
+1 -1
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@@ -34,7 +34,7 @@ jobs:
- name: Download release assets
run: |
DOWNLOAD_URL=$(curl -s https://api.github.com/repos/tresabhi/blitzkit/releases/latest \
DOWNLOAD_URL=$(curl -s https://api.github.com/repos/blitzkit/blitzkit/releases/latest \
| grep "browser_download_url.*bot.zip" \
| cut -d : -f 2,3 \
| tr -d \")
+11
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@@ -27,4 +27,15 @@ jobs:
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
ALLOW_ROBOTS: 'true'
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
run: bun build:ratingleaderboard --region=asia
+11
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@@ -27,4 +27,15 @@ jobs:
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
ALLOW_ROBOTS: 'true'
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
run: bun build:ratingleaderboard --region=eu
+11
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@@ -27,4 +27,15 @@ jobs:
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
ALLOW_ROBOTS: 'true'
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
run: bun build:ratingleaderboard --region=com
+5 -5
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@@ -18,10 +18,8 @@ concurrency:
env:
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
PUBLIC_ASSET_BRANCH: ${{ secrets.PUBLIC_ASSET_BRANCH }}
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
ALLOW_ROBOTS: 'true'
ALLOW_ROBOTS: ${{ secrets.ALLOW_ROBOTS }}
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
@@ -29,8 +27,10 @@ env:
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
PUBLIC_GUIDE_WEBSITE: ${{ secrets.PUBLIC_GUIDE_WEBSITE }}
SERVICING: ${{ secrets.SERVICING }}
jobs:
build:
+1 -1
View File
@@ -1,7 +1,7 @@
node_modules
_node_modules
package-lock.json
.env
*.env
/test-results/
/playwright-report/
/playwright/.cache/
+3
View File
@@ -4,3 +4,6 @@
[submodule "submodules/CUE4Parse"]
path = submodules/CUE4Parse
url = https://github.com/FabianFG/CUE4Parse
[submodule "submodules/blitzkit-internal"]
path = submodules/blitzkit-internal
url = https://github.com/blitzkit/internal
+3
View File
@@ -86,6 +86,7 @@
"gameplay",
"glsl",
"GLTF",
"gtag",
"haha",
"highp",
"iife",
@@ -108,6 +109,7 @@
"Maddoxkkm",
"malum",
"mantlets",
"mediump",
"metallicness",
"metalness",
"minitelrose",
@@ -220,6 +222,7 @@
"yolo",
"youtuber",
"youtubers",
"zoomable",
"zustand"
],
"deno.enable": false,
-661
View File
@@ -1,661 +0,0 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.
+50
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@@ -0,0 +1,50 @@
# BlitzKit License
Version 1.1, August 5th, 2025. Copyright (c) TrèsAbhi.
Permission is hereby granted to anyone to:
- Fork, clone, and download the contents of this repository.
- Modify the code locally in private.
- Use and run the code **only for personal, non-public testing, or educational purposes**.
The following restrictions apply:
- You may **not** deploy, host, or make this project or any derivative publicly accessible.
- You may **not** share screenshots, recordings, or any form of media from this project unless you intend to merge your changes back into BlitzKit.
- You may **not** use this project or its contents in any public or commercial product.
- You may **not** redistribute modified or unmodified versions of this project.
Contributions:
- You are encouraged to propose changes or improvements via pull requests to the original BlitzKit repository.
- Any such contributions will be considered under the same license terms unless explicitly stated otherwise.
Violations of this license may result in revocation of usage rights and takedown requests.
For questions or licensing inquiries, contact support@blitzkit.app.
## Notes on Existing Forks
All forks fall under these categories:
- If your fork was made from commit `8462901` (Apr 17, 2023) or between commits `2958124` (Jul 3, 2023) and `85e483e` (Jul 13, 2024), your fork falls under the **MIT license**.
- If your fork was made from commits between `5646093` (Jul 13, 2024) and `e3f131c` (Aug 5, 2025), your fork falls under the **AGPL-3.0 license**.
- If your fork was made between commit `f7c356d` (Apr 17, 2023) and `2958124` (Jul 3, 2023), your fork falls under **a default exclusive copyright**.
- If your fork was made from commits between `e3f131c` (Aug 5, 2025) and today, your fork falls under **this license**.
MIT and AGPL-3.0 licensed fork owners:
- You may continue to use your fork of BlitzKit under the corresponding license.
- You may upgrade your fork up to commit `5cab394` (Aug 4, 2025) and keep the AGPL-3.0 license.
- You may upgrade to commit `e3f131c` (Aug 5, 2025) or beyond but have to **switch to this license** where all rules apply.
- If you upgrade to commit `e3f131c` (Aug 5, 2025) or beyond, you must retract all public deployments of BlitzKit.
- Existing screenshots, recordings, or any form of media can remain.
Default exclusive copyright fork owners:
- You may continue to use their forks under the AGPL-3.0 license as no license was applied to BlitzKit at the time of forking.
BlitzKit licensed fork owners:
- You may continue to upgrade to the latest commits only under the conditions of this license.
Regular → Executable
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@@ -0,0 +1,18 @@
# BlitzKit 1.27.12
This update only affects the website.
## Features
- Added the ability to sort by HE shell penetration
- The Tankopedia compare bars now account for equipment and selected shells
- Made the hero section of the Tankopedia a bit shorter to show users that the page is scrollable
## Fixes
- The "Clear filters" button no longer shows up after clearing the search bar
- Guns for some tanks no longer go transparent when far away from the camera
- The dynamic armor tab no longer lags and flickers when rotating the turret of a tank
- Reimplemented the missing tool backgrounds in the navigation bar hamburger menu
- The navigation bar now properly goes transparent for pages that request like the Tankopedia pages
- Removed the tank name text outline because it doesn't work on most devices
+19
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@@ -0,0 +1,19 @@
# BlitzKit 1.27.13
This update adds a feature for a future version of WoTB 👁️👃👁️
## Features
- Added compatibility for the new mechanic for the upcoming Polish Tank Destroyers
- This code will remain dormant until the update for WoTB is released
- Added a progress bar to the hero section of the Tankopedia to show that the model is loading
- Reordered some Tankopedia statistics to bring important statistics like Damage to the very top
## Fixes
- The second column in the footer is now aligned on mobile devices
- Fixed an issue that stopped the armor highlighting from working on the Kiwi browser and on older devices
## Technical Changes
- Removed permissions for robots to crawl non-blitzkit.app domains
+8
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@@ -0,0 +1,8 @@
# BlitzKit 1.27.14
This is the 14th patch for `1.27`, making it the new longest lasting version beating the previous record of `1.15.13`!
## Fixes
- Optimized the rendering of the shells in the Tankopedia search
- The Assault Shells cursor now works on iOS devices
+7
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@@ -0,0 +1,7 @@
# BlitzKit 1.27.15
I did not see this coming
## Fixes
- The Assault Shell graph now supports damage factors of above 100% now
+25
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@@ -0,0 +1,25 @@
# BlitzKit 1.27.16
## Features
- Added links to GuidesBlitz to Tankopedia to aid users understand tanks beyond just numbers and stats
- Added a gun depression and yaw visualizer
## Changes
- Made the colors of the advanced highlighting mode more subtle
- Made the Tankopedia stat lines more condensed
- You can now scroll the page even with your cursor on the Tankopedia sandbox
## Fixes
- Fixed a bug where the range of increased gun depression was incorrectly doubled
- Removed an unintended space before the "x" in the "Gun damaged" stat
- Fixed an issue causing the 3D renderer to render frames even when off screen
- Fixed a differential issue causing excessive rerendering of the stat lines
- Images no longer exceed the width of the device in the docs
- Assault shells no longer scale the module damage with distance
## Technical Changes
- Removed all code relating to the canceled "Shooting Range" mode
+18
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@@ -0,0 +1,18 @@
# BlitzKit 1.27.17
This update was released early for the website. Today, it'll be officially announced and released for the bot
## Features
- Added the shell reload visualizer to aid people in getting a feel for how long shell reloads really are
- Added lines of stats for the burst shells
## Changes
- Removed the redundant word "Shell" from "Shell reload" and "Shell reloads"
- Removed the penetration over distance slider
## Fixes
- Fixed the DPM of tanks with burst shells like the ATAC
- The DPM will still be different from the game due to a bug in World of Tanks Blitz; I am trying to get Wargaming to fix it; trust BlitzKit!
+3 -1
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@@ -1,7 +1,7 @@
{
"name": "blitzkit",
"private": true,
"version": "1.27.11",
"version": "1.27.17",
"description": "🎉 Tools for everything World of Tanks Blitz",
"type": "module",
"types": "./types.d.ts",
@@ -21,6 +21,7 @@
"start:bot": "bun dist/bot/main.js",
"dev:docs": "vitepress dev docs",
"dev:website": "cd packages/website && bun run dev",
"dev": "bun run dev:website",
"dev:api": "bun --filter=@blitzkit/api run dev",
"setup:depotdownloader": "bun --filter=@blitzkit/scripts run setup:depotdownloader",
"setup:patches": "bun --filter=@blitzkit/scripts run setup:patches",
@@ -40,6 +41,7 @@
},
"license": "MIT",
"dependencies": {
"cheerio": "^1.1.2",
"googleapis": "^144.0.0",
"lodash-es": "^4.17.21",
"protobufjs": "^7.5.2",
+3 -8
View File
@@ -197,15 +197,10 @@ export const researchCommand = new Promise<CommandRegistry>((resolve) => {
turret.guns.forEach((gun) => {
if (
gun.gun_type!.value.base.research_cost !== undefined &&
typeof gun.gun_type!.value.base.research_cost
.research_cost_type!.value === 'number'
gun.research_cost !== undefined &&
typeof gun.research_cost.research_cost_type!.value === 'number'
) {
gunXps.set(
gun.gun_type!.value.base.id,
gun.gun_type!.value.base.research_cost.research_cost_type!
.value,
);
gunXps.set(gun.id, gun.research_cost.research_cost_type!.value);
}
});
});
+1 -8
View File
@@ -1,12 +1,5 @@
import { assertSecret } from './assertSecret';
const repo = assertSecret(import.meta.env.PUBLIC_ASSET_REPO);
const branch = assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH);
const fastUser = assertSecret(import.meta.env.PUBLIC_ASSET_FAST_USER);
const fastRepo = assertSecret(import.meta.env.PUBLIC_ASSET_FAST_REPO);
export function asset(path: string) {
return branch === 'main'
? `https://${fastUser}.github.io/${fastRepo}/${path}`
: `https://raw.githubusercontent.com/${repo}/${branch}/${path}`;
return `${assertSecret(import.meta.env.PUBLIC_ASSET_BASE)}/${path}`;
}
+39 -27
View File
@@ -1,6 +1,6 @@
import {
GunDefinition,
GunDefinitionAutoReloaderProperties,
GunDefinitionAutoReloader,
ShellDefinition,
} from '../protos';
@@ -15,34 +15,46 @@ export function resolveDpm(
let dps: number;
if (gun.gun_type!.$case === 'regular') {
dps = alpha / (reloadCoefficient * gun.gun_type!.value.extension.reload);
dps = alpha / (reloadCoefficient * gun.gun_type!.value.reload);
} else if (gun.gun_type!.$case === 'auto_loader') {
dps =
(alpha * gun.gun_type!.value.extension.shell_count) /
(gun.gun_type!.value.extension.clip_reload * reloadCoefficient +
(gun.gun_type!.value.extension.shell_count - 1) *
gun.gun_type!.value.extension.intra_clip *
intraClipCoefficient);
} else {
const mostOptimalShell =
gun.gun_type!.value.extension.shell_reloads.reduce<null | {
index: number;
reload: number;
}>((current, reloadRaw, index) => {
const reload =
reloadRaw * reloadCoefficient +
(index > 0
? (
gun.gun_type!.value
.extension as GunDefinitionAutoReloaderProperties
).intra_clip * intraClipCoefficient
: 0);
const damage = alpha * gun.gun_type!.value.shell_count;
let time = gun.gun_type!.value.clip_reload * reloadCoefficient;
if (current === null || reload < current.reload) {
return { index, reload };
}
return current;
}, null)!;
if (gun.burst) {
time +=
(gun.gun_type!.value.shell_count / gun.burst.count - 1) *
gun.gun_type!.value.intra_clip *
intraClipCoefficient;
time +=
(gun.gun_type!.value.shell_count / gun.burst.count) *
(gun.burst.count - 1) *
gun.burst.interval;
} else {
time +=
(gun.gun_type!.value.shell_count - 1) *
gun.gun_type!.value.intra_clip *
intraClipCoefficient;
}
dps = damage / time;
} else {
const mostOptimalShell = gun.gun_type!.value.shell_reloads.reduce<null | {
index: number;
reload: number;
}>((current, reloadRaw, index) => {
const reload =
reloadRaw * reloadCoefficient +
(index > 0
? (gun.gun_type!.value as GunDefinitionAutoReloader).intra_clip *
intraClipCoefficient
: 0);
if (current === null || reload < current.reload) {
return { index, reload };
}
return current;
}, null)!;
dps = alpha / mostOptimalShell?.reload;
}
+2 -2
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@@ -7,8 +7,8 @@ export function uniqueGuns(turrets: TurretDefinition[]) {
forEachRight(turrets, (turret) => {
forEachRight(turret.guns, (gun) => {
if (!gunIds.has(gun.gun_type!.value.base.id)) {
gunIds.add(gun.gun_type!.value.base.id);
if (!gunIds.has(gun.id)) {
gunIds.add(gun.id);
guns.push({ turret, gun });
}
});
+2
View File
@@ -4,4 +4,6 @@ export const youtubers = [
{ id: 'UCxRpZqMElssTdPYDK3x7wyg', name: 'N90' },
{ id: 'UC28Hc6p2MGoB5s78eHCYkQg', name: 'GuidesBlitz' },
{ id: 'UCLMEfqtlwLDN-UXX21RiEww', name: 'WoT Blitz Best Replays' },
{ id: 'UC3fZbetRUFoJL0IEN7IhG0Q', name: 'EconomicsMate' },
{ id: 'UCtsUVwBlhEnUunAKLn2dtsg', name: 'Megalion69' },
];
@@ -1,5 +0,0 @@
import { MessageFns } from '../protos';
export function encodePBBuffer<Type>(message: MessageFns<Type>, data: Type) {
return Buffer.from(message.encode(data).finish());
}
-1
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@@ -1,3 +1,2 @@
export * from './encodePBBuffer';
export * from './fetchPB';
export * from './pbMap';
+197 -125
View File
@@ -5,10 +5,10 @@
// source: packages/core/src/protos/camouflage_definitions.proto
/* eslint-disable */
import { BinaryReader, BinaryWriter } from "@bufbuild/protobuf/wire";
import { createBaseI18nString, I18nString } from "./i18n";
import { BinaryReader, BinaryWriter } from '@bufbuild/protobuf/wire';
import { createBaseI18nString, I18nString } from './i18n';
export const protobufPackage = "blitzkit";
export const protobufPackage = 'blitzkit';
export interface CamouflageDefinitions {
camouflages: { [key: number]: Camouflage };
@@ -22,8 +22,8 @@ export interface CamouflageDefinitions_CamouflagesEntry {
export interface Camouflage {
id: number;
name: I18nString;
tank_name?: I18nString | undefined;
tank_name_full?: I18nString | undefined;
tank_name?: I18nString;
tank_name_full?: I18nString;
}
export function createBaseCamouflageDefinitions(): CamouflageDefinitions {
@@ -31,15 +31,25 @@ export function createBaseCamouflageDefinitions(): CamouflageDefinitions {
}
export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
encode(message: CamouflageDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
encode(
message: CamouflageDefinitions,
writer: BinaryWriter = new BinaryWriter(),
): BinaryWriter {
Object.entries(message.camouflages).forEach(([key, value]) => {
CamouflageDefinitions_CamouflagesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
CamouflageDefinitions_CamouflagesEntry.encode(
{ key: key as any, value },
writer.uint32(10).fork(),
).join();
});
return writer;
},
decode(input: BinaryReader | Uint8Array, length?: number): CamouflageDefinitions {
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
decode(
input: BinaryReader | Uint8Array,
length?: number,
): CamouflageDefinitions {
const reader =
input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseCamouflageDefinitions();
while (reader.pos < end) {
@@ -50,7 +60,10 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
break;
}
const entry1 = CamouflageDefinitions_CamouflagesEntry.decode(reader, reader.uint32());
const entry1 = CamouflageDefinitions_CamouflagesEntry.decode(
reader,
reader.uint32(),
);
if (entry1.value !== undefined) {
message.camouflages[entry1.key] = entry1.value;
}
@@ -68,10 +81,12 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
fromJSON(object: any): CamouflageDefinitions {
return {
camouflages: isObject(object.camouflages)
? Object.entries(object.camouflages).reduce<{ [key: number]: Camouflage }>((acc, [key, value]) => {
acc[globalThis.Number(key)] = Camouflage.fromJSON(value);
return acc;
}, {})
? Object.entries(object.camouflages).reduce<{
[key: number]: Camouflage;
}>((acc, [key, value]) => {
acc[globalThis.Number(key)] = Camouflage.fromJSON(value);
return acc;
}, {})
: {},
};
},
@@ -90,20 +105,23 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
return obj;
},
create<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(base?: I): CamouflageDefinitions {
create<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(
base?: I,
): CamouflageDefinitions {
return CamouflageDefinitions.fromPartial(base ?? ({} as any));
},
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(object: I): CamouflageDefinitions {
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(
object: I,
): CamouflageDefinitions {
const message = createBaseCamouflageDefinitions();
message.camouflages = Object.entries(object.camouflages ?? {}).reduce<{ [key: number]: Camouflage }>(
(acc, [key, value]) => {
if (value !== undefined) {
acc[globalThis.Number(key)] = Camouflage.fromPartial(value);
}
return acc;
},
{},
);
message.camouflages = Object.entries(object.camouflages ?? {}).reduce<{
[key: number]: Camouflage;
}>((acc, [key, value]) => {
if (value !== undefined) {
acc[globalThis.Number(key)] = Camouflage.fromPartial(value);
}
return acc;
}, {});
return message;
},
};
@@ -112,90 +130,116 @@ export function createBaseCamouflageDefinitions_CamouflagesEntry(): CamouflageDe
return { key: 0, value: createBaseCamouflage() };
}
export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefinitions_CamouflagesEntry> = {
encode(message: CamouflageDefinitions_CamouflagesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
if (message.key !== undefined) {
writer.uint32(8).uint32(message.key);
}
if (message.value !== undefined) {
Camouflage.encode(message.value, writer.uint32(18).fork()).join();
}
return writer;
},
decode(input: BinaryReader | Uint8Array, length?: number): CamouflageDefinitions_CamouflagesEntry {
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
while (reader.pos < end) {
const tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
if (tag !== 8) {
break;
}
message.key = reader.uint32();
continue;
}
case 2: {
if (tag !== 18) {
break;
}
message.value = Camouflage.decode(reader, reader.uint32());
continue;
}
export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefinitions_CamouflagesEntry> =
{
encode(
message: CamouflageDefinitions_CamouflagesEntry,
writer: BinaryWriter = new BinaryWriter(),
): BinaryWriter {
if (message.key !== undefined) {
writer.uint32(8).uint32(message.key);
}
if ((tag & 7) === 4 || tag === 0) {
break;
if (message.value !== undefined) {
Camouflage.encode(message.value, writer.uint32(18).fork()).join();
}
reader.skip(tag & 7);
}
return message;
},
return writer;
},
fromJSON(object: any): CamouflageDefinitions_CamouflagesEntry {
return {
key: globalThis.Number(assertSet("CamouflageDefinitions_CamouflagesEntry.key", object.key)),
value: Camouflage.fromJSON(assertSet("CamouflageDefinitions_CamouflagesEntry.value", object.value)),
};
},
decode(
input: BinaryReader | Uint8Array,
length?: number,
): CamouflageDefinitions_CamouflagesEntry {
const reader =
input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
while (reader.pos < end) {
const tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
if (tag !== 8) {
break;
}
toJSON(message: CamouflageDefinitions_CamouflagesEntry): unknown {
const obj: any = {};
if (message.key !== undefined) {
obj.key = Math.round(message.key);
}
if (message.value !== undefined) {
obj.value = Camouflage.toJSON(message.value);
}
return obj;
},
message.key = reader.uint32();
continue;
}
case 2: {
if (tag !== 18) {
break;
}
create<I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>>(
base?: I,
): CamouflageDefinitions_CamouflagesEntry {
return CamouflageDefinitions_CamouflagesEntry.fromPartial(base ?? ({} as any));
},
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>>(
object: I,
): CamouflageDefinitions_CamouflagesEntry {
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
message.key = object.key ?? 0;
message.value = (object.value !== undefined && object.value !== null)
? Camouflage.fromPartial(object.value)
: createBaseCamouflage();
return message;
},
};
message.value = Camouflage.decode(reader, reader.uint32());
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
}
reader.skip(tag & 7);
}
return message;
},
fromJSON(object: any): CamouflageDefinitions_CamouflagesEntry {
return {
key: globalThis.Number(
assertSet('CamouflageDefinitions_CamouflagesEntry.key', object.key),
),
value: Camouflage.fromJSON(
assertSet(
'CamouflageDefinitions_CamouflagesEntry.value',
object.value,
),
),
};
},
toJSON(message: CamouflageDefinitions_CamouflagesEntry): unknown {
const obj: any = {};
if (message.key !== undefined) {
obj.key = Math.round(message.key);
}
if (message.value !== undefined) {
obj.value = Camouflage.toJSON(message.value);
}
return obj;
},
create<
I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>,
>(base?: I): CamouflageDefinitions_CamouflagesEntry {
return CamouflageDefinitions_CamouflagesEntry.fromPartial(
base ?? ({} as any),
);
},
fromPartial<
I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>,
>(object: I): CamouflageDefinitions_CamouflagesEntry {
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
message.key = object.key ?? 0;
message.value =
object.value !== undefined && object.value !== null
? Camouflage.fromPartial(object.value)
: createBaseCamouflage();
return message;
},
};
export function createBaseCamouflage(): Camouflage {
return { id: 0, name: createBaseI18nString(), tank_name: undefined, tank_name_full: undefined };
return {
id: 0,
name: createBaseI18nString(),
tank_name: undefined,
tank_name_full: undefined,
};
}
export const Camouflage: MessageFns<Camouflage> = {
encode(message: Camouflage, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
encode(
message: Camouflage,
writer: BinaryWriter = new BinaryWriter(),
): BinaryWriter {
if (message.id !== 0) {
writer.uint32(8).uint32(message.id);
}
@@ -206,13 +250,17 @@ export const Camouflage: MessageFns<Camouflage> = {
I18nString.encode(message.tank_name, writer.uint32(26).fork()).join();
}
if (message.tank_name_full !== undefined) {
I18nString.encode(message.tank_name_full, writer.uint32(34).fork()).join();
I18nString.encode(
message.tank_name_full,
writer.uint32(34).fork(),
).join();
}
return writer;
},
decode(input: BinaryReader | Uint8Array, length?: number): Camouflage {
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
const reader =
input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseCamouflage();
while (reader.pos < end) {
@@ -261,10 +309,14 @@ export const Camouflage: MessageFns<Camouflage> = {
fromJSON(object: any): Camouflage {
return {
id: globalThis.Number(assertSet("Camouflage.id", object.id)),
name: I18nString.fromJSON(assertSet("Camouflage.name", object.name)),
tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
id: globalThis.Number(assertSet('Camouflage.id', object.id)),
name: I18nString.fromJSON(assertSet('Camouflage.name', object.name)),
tank_name: isSet(object.tank_name)
? I18nString.fromJSON(object.tank_name)
: undefined,
tank_name_full: isSet(object.tank_name_full)
? I18nString.fromJSON(object.tank_name_full)
: undefined,
};
},
@@ -288,37 +340,57 @@ export const Camouflage: MessageFns<Camouflage> = {
create<I extends Exact<DeepPartial<Camouflage>, I>>(base?: I): Camouflage {
return Camouflage.fromPartial(base ?? ({} as any));
},
fromPartial<I extends Exact<DeepPartial<Camouflage>, I>>(object: I): Camouflage {
fromPartial<I extends Exact<DeepPartial<Camouflage>, I>>(
object: I,
): Camouflage {
const message = createBaseCamouflage();
message.id = object.id ?? 0;
message.name = (object.name !== undefined && object.name !== null)
? I18nString.fromPartial(object.name)
: createBaseI18nString();
message.tank_name = (object.tank_name !== undefined && object.tank_name !== null)
? I18nString.fromPartial(object.tank_name)
: undefined;
message.tank_name_full = (object.tank_name_full !== undefined && object.tank_name_full !== null)
? I18nString.fromPartial(object.tank_name_full)
: undefined;
message.name =
object.name !== undefined && object.name !== null
? I18nString.fromPartial(object.name)
: createBaseI18nString();
message.tank_name =
object.tank_name !== undefined && object.tank_name !== null
? I18nString.fromPartial(object.tank_name)
: undefined;
message.tank_name_full =
object.tank_name_full !== undefined && object.tank_name_full !== null
? I18nString.fromPartial(object.tank_name_full)
: undefined;
return message;
},
};
type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
type Builtin =
| Date
| Function
| Uint8Array
| string
| number
| boolean
| undefined;
export type DeepPartial<T> = T extends Builtin ? T
: T extends globalThis.Array<infer U> ? globalThis.Array<DeepPartial<U>>
: T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
: T extends { $case: string; value: unknown } ? { $case: T["$case"]; value?: DeepPartial<T["value"]> }
: T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
: Partial<T>;
export type DeepPartial<T> = T extends Builtin
? T
: T extends globalThis.Array<infer U>
? globalThis.Array<DeepPartial<U>>
: T extends ReadonlyArray<infer U>
? ReadonlyArray<DeepPartial<U>>
: T extends { $case: string; value: unknown }
? { $case: T['$case']; value?: DeepPartial<T['value']> }
: T extends {}
? { [K in keyof T]?: DeepPartial<T[K]> }
: Partial<T>;
type KeysOfUnion<T> = T extends T ? keyof T : never;
export type Exact<P, I extends P> = P extends Builtin ? P
: P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
export type Exact<P, I extends P> = P extends Builtin
? P
: P & { [K in keyof P]: Exact<P[K], I[K]> } & {
[K in Exclude<keyof I, KeysOfUnion<P>>]: never;
};
function isObject(value: any): boolean {
return typeof value === "object" && value !== null;
return typeof value === 'object' && value !== null;
}
function isSet(value: any): boolean {
+30 -30
View File
@@ -108,55 +108,55 @@ message GunDefinition {
GunDefinitionAutoLoader auto_loader = 2;
GunDefinitionAutoReloader auto_reloader = 3;
}
required uint32 id = 4;
required float rotation_speed = 5;
optional ResearchCost research_cost = 6;
required uint32 weight = 7;
required I18nString name = 8;
required uint32 tier = 9;
repeated ShellDefinition shells = 10;
required float camouflage_loss = 11;
required float aim_time = 12;
required float dispersion_base = 13;
required float dispersion_traverse = 14;
required float dispersion_shot = 15;
required float dispersion_damaged = 16;
repeated Unlock unlocks = 17;
required uint32 shell_capacity = 18;
optional AssaultRanges assault_ranges = 19;
optional Burst burst = 20;
}
message GunDefinitionRegular {
required GunDefinitionBase base = 1;
required GunDefinitionRegularProperties extension = 2;
}
message GunDefinitionRegularProperties {
required float reload = 1;
}
message GunDefinitionAutoLoader {
required GunDefinitionBase base = 1;
required GunDefinitionAutoLoaderProperties extension = 2;
}
message GunDefinitionAutoLoaderProperties {
required float clip_reload = 1;
required float intra_clip = 2;
required float shell_count = 3;
}
message GunDefinitionAutoReloader {
required GunDefinitionBase base = 1;
required GunDefinitionAutoReloaderProperties extension = 2;
message Burst {
required uint32 count = 1;
required float interval = 2;
}
message GunDefinitionAutoReloaderProperties {
message GunDefinitionAutoReloader {
repeated float shell_reloads = 1;
required float intra_clip = 2;
required float shell_count = 3;
}
message GunDefinitionBase {
required uint32 id = 1;
required float rotation_speed = 2;
optional ResearchCost research_cost = 3;
required uint32 weight = 4;
required I18nString name = 5;
required uint32 tier = 6;
repeated ShellDefinition shells = 7;
required float camouflage_loss = 8;
required float aim_time = 9;
required float dispersion_base = 10;
required float dispersion_traverse = 11;
required float dispersion_shot = 12;
required float dispersion_damaged = 13;
repeated Unlock unlocks = 14;
required uint32 shell_capacity = 15;
message AssaultRanges {
repeated AssaultRange ranges = 1;
repeated ShellType types = 2;
}
message AssaultRange {
required float distance = 1;
required float factor = 2;
}
message ShellDefinition {
File diff suppressed because it is too large. Load diff
+18 -5
View File
@@ -790,6 +790,7 @@
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
@@ -886,6 +887,10 @@
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
"visualizers": {
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
@@ -908,6 +913,13 @@
"percentage": "%s1%",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
}
},
@@ -1021,7 +1033,6 @@
"review": {
"title": "Review videos",
"disclaimer": "BlitzKit does not endorse any review videos.",
"join": "Apply to %s1 YouTuber program"
},
@@ -1078,7 +1089,6 @@
"hull_traverse_speed": "Hull traverse speed",
"camouflage": "Camouflage",
"reload": "Reload",
"crewCount": "Crew count",
"shellNormalization": "Normalization",
"shellRicochet": "Ricochet",
@@ -1086,12 +1096,13 @@
"dpmEffective": "Effective at 60s",
"shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Shell reloads",
"shellReload": "Shell reload",
"shellReloads": "Reloads",
"shellReload": "Reload",
"intraClip": "Intra-clip",
"caliber": "Caliber",
"penetration": "Penetration",
"damage": "Damage",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Clipping potential",
"moduleDamage": "Module damage",
"explosionRadius": "Explosion radius",
@@ -1144,7 +1155,9 @@
"shellRange": "Shell range",
"shellCapacity": "Shell capacity",
"gunType": "Gun type",
"penetrationAt250m": "Penetration at 250m"
"penetrationAt250m": "Penetration at 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
+16 -4
View File
@@ -698,6 +698,7 @@
"fire.caliber": "calibre",
"fire.standardPenetration": "penetración estándar",
"fire.premiumPenetration": "penetración prémium",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "daño",
"fire.moduleDamage": "daño al módulo",
"fire.shellVelocity": "velocidad del proyectil",
@@ -786,6 +787,9 @@
"tank_seo_title": "%s1 - Nivel %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "%s1 blindaje, estadisticas, equipamiento, proviciones y mas.\n%s2 DPM, %3hp alfa, %s4mm penetracion, %s5kph velocidad maxima, %s6 hp salud",
"visualizers": {
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
@@ -806,6 +810,12 @@
"percentage": "%s1%",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
}
},
"sandbox": {
@@ -908,7 +918,6 @@
},
"review": {
"title": "Vídeos de reseña",
"disclaimer": "BlitzKit no respalda ningún vídeo de reseñas.",
"join": "Aplica para el programa de YouTube de %s1"
},
"configuration": {
@@ -969,12 +978,13 @@
"dpmEffective": "Effective at 60s",
"shells": "Proyectiles",
"mostOptimalShellIndex": "Proyectil más óptimo",
"shellReloads": "Tiempos de recarga",
"shellReload": "Tiempo de recarga",
"shellReloads": "Reloads",
"shellReload": "Recarga",
"intraClip": "Intra-clip",
"caliber": "Calibre",
"penetration": "Penetración",
"damage": "Daño",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Clipping potential",
"moduleDamage": "Daño a módulos",
"explosionRadius": "Radio de Explosión",
@@ -1027,7 +1037,9 @@
"shellRange": "Rango del proyectil",
"shellCapacity": "Capacidad de proyectiles",
"gunType": "Tipo de cañón",
"penetrationAt250m": "Penetración a 250 m"
"penetrationAt250m": "Penetración a 250 m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+16 -4
View File
@@ -698,6 +698,7 @@
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
@@ -786,6 +787,9 @@
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
"visualizers": {
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
@@ -806,6 +810,12 @@
"percentage": "%s1%",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
}
},
"sandbox": {
@@ -908,7 +918,6 @@
},
"review": {
"title": "Review videos",
"disclaimer": "BlitzKit does not endorse any review videos.",
"join": "Apply to %s1 YouTuber program"
},
"configuration": {
@@ -969,12 +978,13 @@
"dpmEffective": "Effective at 60s",
"shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Shell reloads",
"shellReload": "Shell reload",
"shellReloads": "Reloads",
"shellReload": "Reload",
"intraClip": "Intra-clip",
"caliber": "Caliber",
"penetration": "Penetration",
"damage": "Dégâts",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Clipping potential",
"moduleDamage": "Module damage",
"explosionRadius": "Explosion radius",
@@ -1027,7 +1037,9 @@
"shellRange": "Shell range",
"shellCapacity": "Shell capacity",
"gunType": "Gun type",
"penetrationAt250m": "Penetration at 250m"
"penetrationAt250m": "Penetration at 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+15 -3
View File
@@ -698,6 +698,7 @@
"fire.caliber": "砲口径",
"fire.standardPenetration": "通常弾貫通力",
"fire.premiumPenetration": "課金弾貫通力",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "ダメージ",
"fire.moduleDamage": "モジュールダメージ",
"fire.shellVelocity": "弾速",
@@ -786,6 +787,9 @@
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
"visualizers": {
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
@@ -806,6 +810,12 @@
"percentage": "%s1%",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
}
},
"sandbox": {
@@ -908,7 +918,6 @@
},
"review": {
"title": "Review videos",
"disclaimer": "BlitzKitはいかなるレビュー動画も後援していません。",
"join": "%s1 YouTuberプログラムに応募する"
},
"configuration": {
@@ -969,12 +978,13 @@
"dpmEffective": "60秒での有効値",
"shells": "砲弾",
"mostOptimalShellIndex": "最適な弾数",
"shellReloads": "自動装填時間",
"shellReloads": "Reloads",
"shellReload": "装填時間",
"intraClip": "砲弾再装填時間",
"caliber": "口径",
"penetration": "貫通力",
"damage": "ダメージ",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "弾倉火力",
"moduleDamage": "モジュールダメージ",
"explosionRadius": "爆風半径",
@@ -1027,7 +1037,9 @@
"shellRange": "射程",
"shellCapacity": "総弾数",
"gunType": "主砲タイプ",
"penetrationAt250m": "250m での貫通力"
"penetrationAt250m": "250m での貫通力",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+17 -5
View File
@@ -380,7 +380,7 @@
},
"embeds": {
"name": "osadzenie",
"description": "Jak działa osadzanie"
"description": "Jak działają osadzone"
},
"introduction": {
"name": "wprowadzenie",
@@ -698,6 +698,7 @@
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
@@ -786,6 +787,9 @@
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
"visualizers": {
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
@@ -806,6 +810,12 @@
"percentage": "%s1%",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
}
},
"sandbox": {
@@ -908,7 +918,6 @@
},
"review": {
"title": "Review videos",
"disclaimer": "BlitzKit does not endorse any review videos.",
"join": "Apply to %s1 YouTuber program"
},
"configuration": {
@@ -969,12 +978,13 @@
"dpmEffective": "Effective at 60s",
"shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Shell reloads",
"shellReload": "Shell reload",
"shellReloads": "Reloads",
"shellReload": "Reload",
"intraClip": "Intra-clip",
"caliber": "Caliber",
"penetration": "Penetration",
"damage": "Uszkodzenia",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Clipping potential",
"moduleDamage": "Module damage",
"explosionRadius": "Explosion radius",
@@ -1027,7 +1037,9 @@
"shellRange": "Shell range",
"shellCapacity": "Shell capacity",
"gunType": "Gun type",
"penetrationAt250m": "Penetration at 250m"
"penetrationAt250m": "Penetration at 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+16 -4
View File
@@ -698,6 +698,7 @@
"fire.caliber": "calibre",
"fire.standardPenetration": "penetração padrão",
"fire.premiumPenetration": "penetração premium",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "dano",
"fire.moduleDamage": "dano a módulos",
"fire.shellVelocity": "velocidade do projétil",
@@ -786,6 +787,9 @@
"tank_seo_title": "%s1 - Nível %s2 %s3 %s4 | %s5 Tanquepedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "%s1 blindagem, estatísticas, equipamentos, provisões e mais. %s2 DPM, %s3hp alfa, %s4mm de penetração, %s5km/h velocidade máxima, %s6hp vida.",
"visualizers": {
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
@@ -806,6 +810,12 @@
"percentage": "%s1%",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
}
},
"sandbox": {
@@ -908,7 +918,6 @@
},
"review": {
"title": "Vídeos de análise",
"disclaimer": "BlitzKit não aprova nenhum vídeo de análise.",
"join": "Candidate-se para %s1 um programa YouTuber"
},
"configuration": {
@@ -969,12 +978,13 @@
"dpmEffective": "Efetivo aos 60s",
"shells": "Projéteis",
"mostOptimalShellIndex": "Projétil mais ideal",
"shellReloads": "Recarga de projétil",
"shellReload": "Recarregamento de projétil",
"shellReloads": "Reloads",
"shellReload": "Recarga",
"intraClip": "Intra-clipe",
"caliber": "Calibre",
"penetration": "Penetração",
"damage": "Dano",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Potencial de clipe",
"moduleDamage": "Dano a módulos",
"explosionRadius": "Raio de Explosão",
@@ -1027,7 +1037,9 @@
"shellRange": "Alcance de projétil",
"shellCapacity": "Capacidade de projéteis",
"gunType": "Tipo de arma",
"penetrationAt250m": "Penetração à 250m"
"penetrationAt250m": "Penetração à 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+18 -6
View File
@@ -697,7 +697,8 @@
"fire.reload": "перезарядка",
"fire.caliber": "калибр",
"fire.standardPenetration": "базовое пробитие",
"fire.premiumPenetration": "улучшенное пробитие ",
"fire.premiumPenetration": "премиумное пробитие ",
"fire.tertiaryPenetration": "пробитие третьего снаряда",
"fire.damage": "урон",
"fire.moduleDamage": "урон по модулям",
"fire.shellVelocity": "скорость снаряда",
@@ -786,12 +787,15 @@
"tank_seo_title": "%s1 - %s4 %s3 %s2 уровня | Танкопедия %s5 | World of Tanks Blitz (WoTB)",
"tank_seo_description": "%s1 броня, статистика, оборудование, снабжение и многое другое. %s2 УВМ, %s3hp альфа, %s4mm пробитие, %s5км/ч лучшая скорость, %s6hp здоровье.",
"visualizers": {
"assault": {
"title": "Штурмовые снаряды"
},
"rotator": {
"hull": "Корпус",
"turret": "Башня",
"hard": "Твёрдые",
"medium": "Средний танк",
"soft": "На мягком грунте",
"medium": "Средние",
"soft": "Мягкие",
"effective": "Эффективно"
},
"ricochet": {
@@ -806,6 +810,12 @@
"percentage": "%s1%",
"ghost_factory": "Промзона",
"dead_rail": "Эшелон"
},
"flexibility": {
"yaw": "Отклонение",
"pitch": "Наклон",
"min": "Вниз",
"max": "Вверх"
}
},
"sandbox": {
@@ -908,7 +918,6 @@
},
"review": {
"title": "Видеообзоры",
"disclaimer": "BlitzKit не несёт ответственности за видеообзоры.",
"join": "Предложить ютубера для программы %s1"
},
"configuration": {
@@ -969,12 +978,13 @@
"dpmEffective": "Эффективность за 60с",
"shells": "Снарядов в барабане",
"mostOptimalShellIndex": "Самый эффективный снаряд",
"shellReloads": "Перезарядка снарядов",
"shellReloads": "Reloads",
"shellReload": "Перезарядка",
"intraClip": "Между снарядами",
"caliber": "Калибр",
"penetration": "Пробитие",
"damage": "Урон",
"damageWithoutAssault": "Урон без штурмовых снарядов",
"clipDamage": "Урон с барабана",
"moduleDamage": "Урон по модулям",
"explosionRadius": "Разлет осколков",
@@ -1027,7 +1037,9 @@
"shellRange": "Дальность снаряда",
"shellCapacity": "Боезапас",
"gunType": "Тип орудия",
"penetrationAt250m": "Пробитие на 250м"
"penetrationAt250m": "Пробитие на 250м",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
+34 -22
View File
@@ -2,7 +2,7 @@
"test": {
"default": "тест",
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is %s1 because it has the color of %s2. I like it so much that I will say its name 3 times! %s1! %s1! %s1! Once again, it's %s2, not %s3.",
"fox": "The quick brown fox jumps over the lazy dog."
"fox": "Швидка бура лисиця перестрибує через лінивого собаку."
},
"common": {
"units": {
@@ -12,7 +12,7 @@
"hp": "%s1хп",
"x": "х%s1",
"percentage": "%s1%",
"deg_s": "%s1°/s"
"deg_s": "%s1°/с"
},
"gun_types": {
"auto_loader": "Магазинна система заряджання",
@@ -413,10 +413,10 @@
}
},
"debug": {
"name": "debug",
"description": "Debug information about the bot",
"name": "налагодження",
"description": "Інформація про налагодження бота",
"body": {
"title": "# Debug\n\n",
"title": "# Налагодження\n\n",
"version": "Версія",
"shard": {
"label": "Уламок",
@@ -499,7 +499,7 @@
},
"embed": {
"title": "Невірний обліковий запис?",
"description": "Use the command again and select a username from the search results."
"description": "Використайте команду ще раз і виберіть ім'я користувача з результатів пошуку."
}
},
"search_clans": {
@@ -508,7 +508,7 @@
"options": {
"limit": {
"name": "ліміт",
"description": "The max number of clan results (default: %s1)"
"description": "Максимальна кількість результатів клану (за замовчуванням: %s1)"
}
},
"body": {
@@ -531,16 +531,16 @@
}
},
"rating_leaderboard": {
"name": "rating-leaderboard",
"description": "Rating battles statistics",
"name": "таблиця рейтингу",
"description": "Статистика рейтингових боїв",
"subcommands": {
"neighbors": {
"name": "neighbors",
"description": "Neighboring players on the leaderboard"
},
"league": {
"name": "league",
"description": "Top players of a league"
"name": "ліга",
"description": "Найкращий гравець ліги"
}
},
"options": {
@@ -549,8 +549,8 @@
"description": ""
},
"season": {
"name": "season",
"description": "Season number (default: current)",
"name": "сезон",
"description": "Базова інформація про гравця",
"choices": {
"current": "%s1 (current)"
}
@@ -578,14 +578,14 @@
"description": "Коротка статистика за період"
},
"owned_tanks": {
"name": "owned-tanks",
"description": "Shows all own tanks in a tier",
"name": "отримані танки",
"description": "Показує всі ваші танки даного рівня",
"body": {
"title": "# %s1's owned tier %s2 tanks\n\n"
}
},
"permissions": {
"name": "permissions",
"name": "дозволи",
"description": "Checks wether the bot has the required permissions to function",
"body": {
"title": "# Permissions\n\n%s1",
@@ -615,7 +615,7 @@
},
"player_info": {
"name": "player-info",
"description": "Basic information about a player",
"description": "Базова інформація про гравця",
"body": {
"title": "%s1's information",
"nickname": "Нік",
@@ -635,7 +635,7 @@
"description": "Today's rating statistics"
},
"season": {
"name": "season",
"name": "сезон",
"description": "This season's rating statistics"
}
},
@@ -698,6 +698,7 @@
"fire.caliber": "калібр",
"fire.standardPenetration": "базове пробиття",
"fire.premiumPenetration": "преміум пробиття",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "шкода",
"fire.moduleDamage": "шкода по модулях",
"fire.shellVelocity": "швидкість польоту снаряда",
@@ -786,6 +787,9 @@
"tank_seo_title": "%s1 - Рівень %s2 %s3 %s4 | %s5 Танкопедія | WoT Blitz",
"tank_seo_description": "%s1 броня, характеристики, обладнання, амуніція та більше. %s2 шкода на хвилину, %s3 разова шкода, %s4 мм пробиття, %s5 км/год максимальна швидкість, %s6 міцність.",
"visualizers": {
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
@@ -806,6 +810,12 @@
"percentage": "%s1%",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
}
},
"sandbox": {
@@ -908,7 +918,6 @@
},
"review": {
"title": "Review videos",
"disclaimer": "BlitzKit does not endorse any review videos.",
"join": "Apply to %s1 YouTuber program"
},
"configuration": {
@@ -969,12 +978,13 @@
"dpmEffective": "Effective at 60s",
"shells": "Снаряди",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Shell reloads",
"shellReload": "Shell reload",
"shellReloads": "Reloads",
"shellReload": "Час перезаряджання",
"intraClip": "Intra-clip",
"caliber": "Калібр",
"penetration": "Бронепробиття",
"damage": "Шкода",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Clipping potential",
"moduleDamage": "Шкода по модулях",
"explosionRadius": "Радіус розльоту уламків",
@@ -1027,7 +1037,9 @@
"shellRange": "Shell range",
"shellCapacity": "Shell capacity",
"gunType": "Тип гармати",
"penetrationAt250m": "Penetration at 250m"
"penetrationAt250m": "Penetration at 250m",
"burstShells": "Burst shell count",
"burstInterShell": "Burst inter-shell"
}
},
"firepower": {
File diff suppressed because it is too large. Load diff
+1 -1
View File
@@ -3,7 +3,7 @@ import { mkdir, writeFile } from 'fs/promises';
import { parse as parsePath } from 'path';
import ProgressBar from 'progress';
import { parse as parseYaml, stringify as stringifyYaml } from 'yaml';
import { dvp } from '../../../submodules/blitzkit-closed/src/dvp';
import { dvp } from '../../../submodules/blitzkit-closed/src/dava/dvp';
import { readStringDVPL } from '../src/core/blitz/readStringDVPL';
import { DATA } from './buildAssets/constants';
import { readYAMLDVPL } from './core/blitz/readYAMLDVPL';
+2 -3
View File
@@ -8,7 +8,6 @@ import {
Samples,
averageDefinitionsAllStatsKeys,
emptySamples,
encodePBBuffer,
getAccountInfo,
getTankStats,
idToRegion,
@@ -235,11 +234,11 @@ async function postWork() {
commitAssets('averages', [
{
path: `averages/${latest}.pb`,
content: encodePBBuffer(AverageDefinitions, averageDefinitions),
content: AverageDefinitions.encode(averageDefinitions).finish(),
},
{
path: 'averages/manifest.json',
content: Buffer.from(JSON.stringify(manifest), 'utf-8'),
content: new TextEncoder().encode(JSON.stringify(manifest)),
},
]);
}
@@ -7,7 +7,6 @@ import { FileChange } from '../core/github/commitMultipleFiles';
export async function blitzkitTankIcons() {
console.log('Building blitzkit tank icons...');
console.log('Starting website dev server...');
const browser = await launch();
const page = await browser.newPage();
const tanks = Object.values((await fetchTankDefinitions()).tanks);
@@ -19,12 +18,14 @@ export async function blitzkitTankIcons() {
width: BLITZKIT_TANK_ICON_SIZE.width - 1,
height: BLITZKIT_TANK_ICON_SIZE.height,
});
await page.goto(`http://localhost:4321/api/tankopedia/tank-icon/${id}/`, {
waitUntil: 'networkidle0',
});
if (index === 0) {
console.log('Dev server started!');
try {
await page.goto(`http://localhost:4321/api/tankopedia/tank-icon/${id}/`, {
waitUntil: 'networkidle0',
});
} catch (error) {
console.error(`${id} ${name} time out`, error);
continue;
}
const screenshot = await page.screenshot({
File diff suppressed because it is too large. Load diff
+6 -6
View File
@@ -1,4 +1,4 @@
import { Avatar, encodePBBuffer, fetchGlossary, Gallery } from '@blitzkit/core';
import { Avatar, fetchGlossary, Gallery } from '@blitzkit/core';
import locales from '@blitzkit/i18n/locales.json';
import { extname } from 'path';
import ProgressBar from 'progress';
@@ -68,13 +68,13 @@ export async function glossary() {
gallery.avatars.push(avatar);
const content = await fetch(url).then((response) =>
response.arrayBuffer(),
);
const content = await fetch(url)
.then((response) => response.arrayBuffer())
.then((buffer) => new Uint8Array(buffer));
changes.push({
path: `gallery/avatars/${key}${avatar.extension}`,
content: Buffer.from(content),
content,
});
bar.tick();
@@ -83,7 +83,7 @@ export async function glossary() {
changes.push({
path: 'definitions/gallery.pb',
content: encodePBBuffer(Gallery, gallery),
content: Gallery.encode(gallery).finish(),
});
await commitAssets('glossary', changes);
+1 -2
View File
@@ -21,7 +21,6 @@ import { gameModeBanners } from './gameModeBanners';
import { glossary } from './glossary';
import { migration } from './migration';
import { moduleIcons } from './moduleIcons';
import { popularTanks } from './popularTanks';
import { shellIcons } from './shellIcons';
import { skillIcons } from './skillIcons';
import { tankArmors } from './tankArmors';
@@ -47,7 +46,7 @@ const methods = [
boosterIcons,
tankIcons,
blitzkitTankIcons,
popularTanks,
// popularTanks,
glossary,
];
@@ -32,7 +32,7 @@ export async function migration() {
await commitAssets('migration', [
{
path: 'definitions/migration.json',
content: Buffer.from(JSON.stringify(map)),
content: new TextEncoder().encode(JSON.stringify(map)),
},
]);
}
@@ -1,6 +1,5 @@
import {
assertSecret,
encodePBBuffer,
fetchTankDefinitions,
PopularTanks,
} from '@blitzkit/core';
@@ -70,7 +69,7 @@ export async function popularTanks() {
await commitAssets('popular tanks', [
{
path: 'definitions/popular-tanks.pb',
content: encodePBBuffer(PopularTanks, popularTanks),
content: PopularTanks.encode(popularTanks).finish(),
},
]);
}
@@ -29,10 +29,11 @@ export async function tankArmors() {
const id = toUniqueId(nation, tank.id);
const model = await extractArmor(DATA, `${nation}-${tankKey}`);
const content = await nodeIO.writeBinary(model);
changes.push({
path: `3d/tanks/armor/${id}.glb`,
content: Buffer.from(await nodeIO.writeBinary(model)),
content,
});
}),
);
@@ -62,6 +62,7 @@ export async function tankIcons() {
const nationVehicleId = tank.id;
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
@@ -164,7 +164,7 @@ const content = RatingLeaderboard.encode({
const changes: FileChange[] = [
{
path: `regions/${normalizedServer}/rating/${info.current_season}.pb`,
content: Buffer.from(content),
content,
},
];
@@ -1,9 +1,20 @@
import { readFile } from 'fs/promises';
import { DATA_COMPRESSED } from '../../buildAssets/constants';
import { readDVPL } from './readDVPL';
export async function readDVPLFile(file: string) {
const path = `${file}${file.endsWith('.dvpl') ? '' : '.dvpl'}`;
let path: string;
if (DATA_COMPRESSED) {
path = file.endsWith('.dvpl') ? file : `${file}.dvpl`;
} else {
path = file.replace('.dvpl', '');
}
const content = await readFile(path);
if (!DATA_COMPRESSED) return content;
const dvpl = readDVPL(content);
return dvpl;
@@ -1,12 +1,15 @@
import { DdsReadStream, PvrReadStream } from '@blitzkit/core';
import { existsSync } from 'fs';
import sharp from 'sharp';
import { DATA_COMPRESSED } from '../../../buildAssets/constants';
import { readDVPLFile } from '../readDVPLFile';
import { TextureMutation } from './constants';
export async function readTexture(path: string, mutation?: TextureMutation) {
const ddsTexturePath = path.replace('.tex', '.dx11.dds');
const isDds = existsSync(`${ddsTexturePath}.dvpl`);
const isDds = existsSync(
`${ddsTexturePath}${DATA_COMPRESSED ? '.dvpl' : ''}`,
);
const resolvedTexturePath = isDds
? ddsTexturePath
: ddsTexturePath.replace('.dds', '.pvr');
@@ -75,5 +78,4 @@ export async function readTexture(path: string, mutation?: TextureMutation) {
default:
return await sharp(raw.data, { raw }).jpeg().toBuffer();
}
}
@@ -1,10 +1,18 @@
import { asset } from '@blitzkit/core';
import ProgressBar from 'progress';
import { compareUint8Arrays } from './compareUint8Arrays';
import { GithubChangeBlob, createBlob } from './createBlob';
import { octokit } from './octokit';
export interface FileChange {
path: string;
content: Buffer;
content: Uint8Array;
}
enum DiffStatus {
New,
Changed,
Unchanged,
}
const heuristicFormats = ['glb', 'webp', 'jpg', 'png'];
@@ -19,72 +27,61 @@ export async function commitMultipleFiles(
await Promise.all(
changesRaw.map(async (change) => {
const blobPath = `${repoRaw}/${branch}/${change.path}`;
const response = await fetch(
`https://raw.githubusercontent.com/${blobPath}`,
);
let isNew: boolean;
let isDifferent: boolean;
let diff: number;
const response = await fetch(asset(change.path), {
headers: { 'Accept-Encoding': 'identity' },
});
let diff: { change: number; status: DiffStatus };
if (response.status === 404) {
isNew = true;
diff = change.content.length;
isDifferent = true;
diff = { change: change.content.length, status: DiffStatus.New };
} else if (
response.headers.has('Content-Length') &&
parseInt(response.headers.get('Content-Length')!) !==
change.content.length
Number(response.headers.get('Content-Length')) !== change.content.length
) {
isNew = false;
diff =
change.content.length -
parseInt(response.headers.get('Content-Length')!);
isDifferent = true;
diff = {
change:
change.content.length -
Number(response.headers.get('Content-Length')),
status: DiffStatus.Changed,
};
} else if (response.status === 200) {
isNew = false;
const buffer = Buffer.from(await response.arrayBuffer());
if (buffer.equals(change.content)) {
diff = 0;
isDifferent = false;
if (
heuristicFormats.some((format) => change.path.endsWith(`.${format}`))
) {
/**
* Heuristic: if it's a large blob like a .glb, a diff = 0 might end
* up being a false positive with isDifferent = true. So, it's okay
* to assume it's unchanged.
*/
diff = { change: 0, status: DiffStatus.Unchanged };
} else {
diff = change.content.length - buffer.length;
isDifferent = true;
const buffer = new Uint8Array(await response.arrayBuffer());
if (compareUint8Arrays(buffer, change.content)) {
diff = { change: 0, status: DiffStatus.Unchanged };
} else {
diff = {
change: change.content.length - buffer.length,
status: DiffStatus.Changed,
};
}
}
} else {
throw new Error(
`Unexpected status code ${response.status} for ${blobPath}`,
`Unexpected status code ${response.status} for ${change.path}`,
);
}
/**
* Heuristic: if it's a large blob like a .glb, a diff = 0 might end up
* being a false positive with isDifferent = true. So, it's okay to
* assume it's unchanged.
*/
if (
diff === 0 &&
heuristicFormats.some((format) => change.path.endsWith(`.${format}`))
) {
isDifferent = false;
isNew = false;
}
if (isNew) {
console.log(
`🟢 (+${change.content.length.toLocaleString()}B) ${blobPath}`,
);
changes.push(change);
} else if (isDifferent) {
console.log(
`🟡 (${diff > 0 ? '+' : ''}${diff.toLocaleString()}B) ${blobPath}`,
);
changes.push(change);
if (diff.status === DiffStatus.Unchanged) {
// just don't bother
// console.log(`🔵 (${diff.change.toLocaleString()}B) ${change.path}`);
} else {
console.log(
`🔵 (${change.content.length.toLocaleString()}B) ${blobPath}`,
`${
diff.status === DiffStatus.New ? '🟢' : '🟡'
} (${diff.change > 0 ? '+' : ''}${diff.change.toLocaleString()}B) ${change.path}`,
);
changes.push(change);
}
}),
);
@@ -0,0 +1,9 @@
export function compareUint8Arrays(a: Uint8Array, b: Uint8Array) {
if (a.length !== b.length) return false;
for (let index = 0; index < a.length; index++) {
if (a[index] !== b[index]) return false;
}
return true;
}
@@ -20,7 +20,7 @@ export const createBlob = throttle(
await octokit.git.createBlob({
owner,
repo,
content: change.content.toString('base64'),
content: Buffer.from(change.content).toString('base64'),
encoding: 'base64',
})
).data;
@@ -34,6 +34,7 @@ export const createBlob = throttle(
} catch (error) {
console.warn(
`Failed blob ${change.path}; retrying in ${TIME_PER_BLOB}ms...`,
error,
);
await new Promise((resolve) => setTimeout(resolve, TIME_PER_BLOB));
+3 -6
View File
@@ -134,14 +134,12 @@ function post() {
const files = idsChunked.map((chunk, index) => {
const didsWriteStream = new DidsWriteStream().dids(chunk);
const buffer = didsWriteStream.uint8Array;
const compressed = compress(buffer);
const content = compress(buffer);
console.log(
`Chunk ${index} with ${chunk.length} ids (compressed: ${compressed.length}; uncompressed: ${buffer.length})`,
`Chunk ${index} with ${chunk.length} ids (compressed: ${content.length}; uncompressed: ${buffer.length})`,
);
const content = Buffer.from(compressed);
return {
content,
path: `ids/${index}.dids.lz4`,
@@ -151,13 +149,12 @@ function post() {
commitAssets('discovered ids', [
...files,
{
content: Buffer.from(
content: new TextEncoder().encode(
JSON.stringify({
chunks: idsChunked.length,
count: ids.length,
time: Date.now(),
} satisfies DiscoveredIdsDefinitions),
'utf-8',
),
path: 'ids/manifest.json',
},
+1 -2
View File
@@ -1,6 +1,5 @@
import {
asset,
encodePBBuffer,
fetchTankDefinitions,
Reviews,
Video,
@@ -81,7 +80,7 @@ for (const tank of tanksSanitized) {
}
await commitAssets('reviews', [
{
content: encodePBBuffer(Reviews, reviews),
content: Reviews.encode(reviews).finish(),
path: 'definitions/reviews.pb',
},
]);
+1 -2
View File
@@ -1,6 +1,5 @@
// @ts-check
import partytown from '@astrojs/partytown';
import react from '@astrojs/react';
import sitemap from '@astrojs/sitemap';
import { SUPPORTED_LOCALES } from '@blitzkit/i18n';
@@ -21,7 +20,7 @@ export default defineConfig({
outDir: '../../dist/website',
prefetch: true,
integrations: [react(), sitemap(), partytown()],
integrations: [react(), sitemap()],
vite: {
resolve: {
alias: {
-1
View File
@@ -10,7 +10,6 @@
"astro": "astro"
},
"dependencies": {
"@astrojs/partytown": "^2.1.4",
"@astrolib/seo": "^1.0.0-beta.8",
"@blitzkit/core": "workspace:*",
"@blitzkit/i18n": "workspace:*",
@@ -0,0 +1 @@
dh=ecd11a058908f58ccea092ed17aa43ace59 4b9a5
Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.2 KiB

@@ -100,8 +100,7 @@ export function ArmorPlateDisplay() {
const { protagonist } = duelStore.getState();
const tank = draft.model;
const turret = tank.turrets[protagonist.turret.id];
const gun =
turret.guns[protagonist.gun.gun_type!.value.base.id];
const gun = turret.guns[protagonist.gun.id];
const track = tank.tracks[protagonist.track.id];
if (highlightArmor.name.startsWith('hull_')) {
@@ -154,12 +153,8 @@ export function ArmorPlateDisplay() {
const turret = tank.turrets[protagonist.turret.id];
const initialTurret =
initialTank.turrets[protagonist.turret.id];
const gun =
turret.guns[protagonist.gun.gun_type!.value.base.id];
const initialGun =
initialTurret.guns[
protagonist.gun.gun_type!.value.base.id
];
const gun = turret.guns[protagonist.gun.id];
const initialGun = initialTurret.guns[protagonist.gun.id];
const track = tank.tracks[protagonist.track.id];
const initialTrack =
initialTank.tracks[protagonist.track.id];
@@ -24,8 +24,7 @@ export const PrimaryArmorScene = memo(() => {
const tankModelDefinition = useTankModelDefinition();
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
@@ -7,8 +7,10 @@ import { invalidate, useFrame } from '@react-three/fiber';
import { useEffect } from 'react';
import {
MeshBasicMaterial,
NormalBlending,
Object3D,
ShaderMaterial,
SubtractiveBlending,
UniformsLib,
UniformsUtils,
Vector2,
@@ -32,6 +34,9 @@ const excludeMaterial = new MeshBasicMaterial({
colorWrite: false,
});
const date = new Date();
const isHalloween = date.getMonth() === 9 && date.getDate() === 31;
export function PrimaryArmorSceneComponent({
node,
thickness,
@@ -46,6 +51,8 @@ export function PrimaryArmorSceneComponent({
fog: true,
transparent: true,
blending: isHalloween ? SubtractiveBlending : NormalBlending,
uniforms: UniformsUtils.merge([
UniformsLib.common,
UniformsLib.fog,
@@ -1,3 +1,5 @@
precision mediump float;
#define USE_FOG
#include <fog_pars_fragment>
@@ -23,7 +25,6 @@ uniform mat4 inverseProjectionMatrix;
uniform highp sampler2D spacedArmorBuffer;
uniform highp sampler2D spacedArmorDepth;
const float HALF = 0.5;
const float EXPLOSION_DAMAGE_FACTOR = 1.1;
const float RANDOMIZATION_FACTOR = 0.05;
const float GREEN_VALUE = 0.392;
@@ -36,7 +37,7 @@ float getDistance(vec2 coord, float depth) {
vec3 getPenetrationColor(bool isThreeCalibersRule, bool couldHaveRicochet) {
if (advancedHighlighting && couldHaveRicochet) {
return vec3(0.0, 1.0, isThreeCalibersRule ? 1.0 : 0.0);
return vec3(0.0, 1.0, isThreeCalibersRule ? 0.5 : 0.0);
}
return vec3(0.0, 1.0, 0.0);
@@ -79,12 +80,12 @@ void main() {
float distFromArmor = primaryDist - spacedDist;
if (canSplash) {
float finalDamage = HALF * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
float finalDamage = 0.5 * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
splashChance = step(0.0, finalDamage);
penetrationChance = 0.0;
} else {
remainingPen -= HALF * remainingPen * distFromArmor;
remainingPen -= 0.5 * remainingPen * distFromArmor;
}
}
}
@@ -96,17 +97,17 @@ void main() {
penetrationChance = clamp(1.0 - (delta + randomization) / (2.0 * randomization), 0.0, 1.0);
if (canSplash) {
float splashDamage = HALF * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
float splashDamage = 0.5 * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
splashChance = step(0.0, splashDamage);
}
}
}
float alpha = opaque ? 1.0 : HALF;
float alpha = opaque ? 1.0 : 0.5;
vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0);
if (advancedHighlighting && didRicochet) {
baseColor = vec3(1.0, baseColor.g, 1.0);
baseColor = vec3(1.0, baseColor.g, 0.5);
}
if (greenPenetration || advancedHighlighting) {
@@ -1,3 +1,5 @@
precision mediump float;
#define USE_FOG
#include <fog_pars_vertex>
@@ -36,8 +36,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
const tankModelDefinition = useTankModelDefinition();
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
@@ -1,3 +1,5 @@
precision mediump float;
uniform float thickness;
uniform float penetration;
@@ -1,3 +1,5 @@
precision mediump float;
#include <clipping_planes_pars_vertex>
void main() {
@@ -1,3 +1,5 @@
precision mediump float;
varying vec3 vNormal;
varying vec3 vViewPosition;
@@ -1,3 +1,5 @@
precision mediump float;
varying vec3 vNormal;
varying vec3 vViewPosition;
@@ -1,4 +1,3 @@
import { normalizeAngleRad } from '@blitzkit/core';
import { useThree, type ThreeEvent } from '@react-three/fiber';
import { memo, useRef } from 'react';
import { Group, Plane, Vector2, Vector3 } from 'three';
@@ -43,8 +42,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const tankModelDefinition = useTankModelDefinition();
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
@@ -153,15 +151,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
position.set(event.clientX, event.clientY);
yaw = protagonist.yaw;
pitch = protagonist.pitch;
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = false;
@@ -190,21 +184,18 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch,
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
@@ -253,8 +244,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
@@ -268,8 +257,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
});
position.set(event.clientX, event.clientY);
pitch = protagonist.pitch;
yaw = protagonist.yaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
@@ -290,24 +277,22 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch - delta.y * (Math.PI / boundingRect.height),
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch -
delta.y * (Math.PI / boundingRect.height),
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
@@ -341,8 +326,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
@@ -356,9 +339,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
});
position.set(event.clientX, event.clientY);
pitch = protagonist.pitch;
yaw = protagonist.yaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
}
@@ -378,24 +358,23 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch - delta.y * (Math.PI / boundingRect.height),
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch -
delta.y * (Math.PI / boundingRect.height),
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
@@ -1,6 +1,7 @@
import { I_HAT, J_HAT } from '@blitzkit/core';
import { type MeshProps, useThree } from '@react-three/fiber';
import { clamp } from 'lodash-es';
import type { QuicklimeEvent } from 'quicklime';
import { useEffect, useMemo } from 'react';
import {
Box3,
@@ -186,16 +187,18 @@ export function StaticArmorSceneComponent({
const distanceToBarrel = clip.distanceToPoint(barrelOrigin);
const point = new Vector3();
function handleModelTransform(data: ModelTransformEventData) {
function handleModelTransform(
event: QuicklimeEvent<ModelTransformEventData>,
) {
clip.normal
.set(0, 0, -1)
.applyAxisAngle(I_HAT, data.pitch)
.applyAxisAngle(J_HAT, data.yaw ?? 0);
.applyAxisAngle(I_HAT, event.data.pitch)
.applyAxisAngle(J_HAT, event.data.yaw);
clip.constant = 0;
point
.copy(gunOrigin)
.applyAxisAngle(J_HAT, data.yaw ?? 0)
.applyAxisAngle(J_HAT, event.data.yaw)
.add(clip.normal.multiplyScalar(-distanceToBarrel))
.add(neckOrigin);
clip.normal.normalize();
@@ -33,43 +33,35 @@ export function Body({ stats }: BodyProps) {
<StickyColumnHeaderCell key={key} top={137}>
<Flex justify="center">
<Flex>
{gun.gun_type!.value.base.shells.map(
(thisShell, shellIndex) => (
<IconButton
color={thisShell.id === shell.id ? undefined : 'gray'}
variant="soft"
key={thisShell.id}
style={{
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
borderBottomLeftRadius:
shellIndex === 0 ? undefined : 0,
borderTopRightRadius:
shellIndex ===
gun.gun_type!.value.base.shells.length - 1
? undefined
: 0,
borderBottomRightRadius:
shellIndex ===
gun.gun_type!.value.base.shells.length - 1
? undefined
: 0,
marginLeft: shellIndex === 0 ? 0 : -1,
}}
onClick={() => {
mutateCompareEphemeral((draft) => {
draft.members[index].shell = thisShell;
});
}}
>
<img
alt={unwrap(thisShell.name)}
width={16}
height={16}
src={asset(`icons/shells/${thisShell.icon}.webp`)}
/>
</IconButton>
),
)}
{gun.shells.map((thisShell, shellIndex) => (
<IconButton
color={thisShell.id === shell.id ? undefined : 'gray'}
variant="soft"
key={thisShell.id}
style={{
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
borderBottomLeftRadius:
shellIndex === 0 ? undefined : 0,
borderTopRightRadius:
shellIndex === gun.shells.length - 1 ? undefined : 0,
borderBottomRightRadius:
shellIndex === gun.shells.length - 1 ? undefined : 0,
marginLeft: shellIndex === 0 ? 0 : -1,
}}
onClick={() => {
mutateCompareEphemeral((draft) => {
draft.members[index].shell = thisShell;
});
}}
>
<img
alt={unwrap(thisShell.name)}
width={16}
height={16}
src={asset(`icons/shells/${thisShell.icon}.webp`)}
/>
</IconButton>
))}
</Flex>
</Flex>
</StickyColumnHeaderCell>
@@ -79,6 +71,12 @@ export function Body({ stats }: BodyProps) {
<Table.Body>
<CompareRow stats={stats} value="dpm" decimals={0} />
<CompareRow stats={stats} value="damage" decimals={0} />
{hasNonRegularGun && (
<CompareRow stats={stats} indent value="clipDamage" decimals={0} />
)}
<CompareRow stats={stats} value="moduleDamage" decimals={0} />
<CompareRow stats={stats} value="penetration" decimals={0} />
<CompareRow
stats={stats}
name={strings.website.tools.tankopedia.characteristics.values.reload}
@@ -105,12 +103,6 @@ export function Body({ stats }: BodyProps) {
<CompareRow stats={stats} value="shells" decimals={0} />
</>
)}
<CompareRow stats={stats} value="penetration" decimals={0} />
<CompareRow stats={stats} value="damage" decimals={0} />
{hasNonRegularGun && (
<CompareRow stats={stats} indent value="clipDamage" decimals={0} />
)}
<CompareRow stats={stats} value="moduleDamage" decimals={0} />
<CompareRow stats={stats} value="caliber" decimals={0} />
<CompareRow stats={stats} value="shellNormalization" decimals={0} />
<CompareRow
@@ -250,8 +250,7 @@ export function CompareTable({ stats }: CompareTableProps) {
member.turret = member.tank.turrets[0];
member.gun = member.turret.guns[0];
member.shell =
member.gun.gun_type!.value.base.shells[0];
member.shell = member.gun.shells[0];
member.engine = member.tank.engines[0];
member.track = member.tank.tracks[0];
});
@@ -267,8 +266,7 @@ export function CompareTable({ stats }: CompareTableProps) {
member.turret = member.tank.turrets.at(-1)!;
member.gun = member.turret.guns.at(-1)!;
member.shell =
member.gun.gun_type!.value.base.shells[0];
member.shell = member.gun.shells[0];
member.engine = member.tank.engines.at(-1)!;
member.track = member.tank.tracks.at(-1)!;
});
+4 -4
View File
@@ -8,7 +8,7 @@ import { LinkI18n } from './LinkI18n';
import { LocaleSwitcherThemeWrapper } from './LocaleSwitcher';
const gameDefinitions = await fetchGameDefinitions();
const PUBLIC_ASSET_BRANCH = assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH);
const PUBLIC_ASSET_BRANCH = assertSecret(import.meta.env.PUBLIC_BRANCH);
const locale = Astro.params.locale ?? DEFAULT_LOCALE;
const strings = getStrings(locale);
---
@@ -127,8 +127,8 @@ const strings = getStrings(locale);
</Flex>
</Flex>
<Flex gap="5" display={{ initial: 'flex', sm: 'none' }}>
<Flex direction="column" justify="between" align="end">
<Flex gap="5" display={{ initial: 'flex', sm: 'none' }} width="100%">
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="end">
<Text size="2" color="gray">BlitzKit</Text>
{
PUBLIC_ASSET_BRANCH !== 'preview' && (
@@ -140,7 +140,7 @@ const strings = getStrings(locale);
<Text size="2" color="gray">CDN</Text>
</Flex>
<Flex direction="column" justify="between" align="start">
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="start">
<Code size="2" color="gray">
{packageJson.version}
</Code>
@@ -1,6 +1,6 @@
import { Canvas } from '@react-three/fiber';
import { GuessEphemeral } from '../stores/guessEphemeral';
import { TankopediaDisplay } from '../stores/tankopediaPersistent/constants';
import { SmartCanvas } from './SmartCanvas';
import { Controls } from './Tankopedia/HeroSection/components/TankSandbox/components/Control';
import { Lighting } from './Tankopedia/HeroSection/components/TankSandbox/components/Lighting';
import { TankModel } from './Tankopedia/HeroSection/components/TankSandbox/components/TankModel';
@@ -13,7 +13,7 @@ export function GuessRenderer() {
const isRevealed = guessState !== null;
return (
<Canvas
<SmartCanvas
style={{
filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${isRevealed ? 1 : CONTRAST}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
// filter: `drop-shadow(0 0 1rem ${Var('black-a11')})`,
@@ -25,6 +25,6 @@ export function GuessRenderer() {
<Controls distanceScale={2} zoomable={false} />
<Lighting display={TankopediaDisplay.Model} />
<TankModel />
</Canvas>
</SmartCanvas>
);
}
@@ -1,10 +1,15 @@
import { Link, Table } from '@radix-ui/themes';
import MarkdownToJSX from 'markdown-to-jsx';
import type { ComponentProps } from 'react';
interface MarkdownProps {
children: string;
}
function Image(props: ComponentProps<'img'>) {
return <img style={{ maxWidth: '100%' }} {...props} />;
}
export function Markdown({ children }: MarkdownProps) {
return (
<MarkdownToJSX
@@ -17,6 +22,7 @@ export function Markdown({ children }: MarkdownProps) {
tr: { component: Table.Row },
th: { component: Table.ColumnHeaderCell },
td: { component: Table.Cell },
img: { component: Image },
},
}}
>
@@ -62,7 +62,7 @@ export function ModuleManager({
const draft = { ...modules };
draft.turret = turret;
draft.gun = draft.turret.guns.at(-1)!;
draft.shell = draft.gun.gun_type!.value.base.shells[0];
draft.shell = draft.gun.shells[0];
onChange?.(draft);
setTurretMenuOpen(false);
@@ -83,9 +83,7 @@ export function ModuleManager({
<ModuleButton
module="gun"
discriminator={
TIER_ROMAN_NUMERALS[modules.gun.gun_type!.value.base.tier]
}
discriminator={TIER_ROMAN_NUMERALS[modules.gun.tier]}
onClick={() => setGunMenuOpen(true)}
/>
@@ -95,18 +93,16 @@ export function ModuleManager({
</DropdownMenu.Trigger>
<DropdownMenu.Content>
<DropdownMenu.RadioGroup
value={`${modules.gun.gun_type!.value.base.id}`}
>
<DropdownMenu.RadioGroup value={`${modules.gun.id}`}>
{[...modules.turret.guns].reverse().map((gun) => {
return (
<DropdownMenu.RadioItem
key={gun.gun_type!.value.base.id}
value={`${gun.gun_type!.value.base.id}`}
key={gun.id}
value={`${gun.id}`}
onClick={() => {
const draft = { ...modules };
draft.gun = gun;
draft.shell = draft.gun.gun_type!.value.base.shells[0];
draft.shell = draft.gun.shells[0];
onChange?.(draft);
setGunMenuOpen(false);
@@ -115,11 +111,9 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="gun"
discriminator={
TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
}
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
/>{' '}
{unwrap(gun.gun_type!.value.base.name)}
{unwrap(gun.name)}
</DropdownMenu.RadioItem>
);
})}
+6 -5
View File
@@ -17,7 +17,7 @@ export interface Props {
integrated?: boolean;
}
const { integrated } = Astro.props;
const { integrated = false } = Astro.props;
const toolsFiltered = TOOLS.filter((tool) => !('href' in tool));
const { locale } = Astro.params;
const branchName = resolveBranchName(locale);
@@ -47,7 +47,7 @@ const strings = getStrings(locale);
height: 100%;
}
.navbar[data-expanded='false'] .content {
.navbar[data-expanded='false'][data-integrated='false'] .content {
background-color: var(--black-a8);
backdrop-filter: blur(4rem);
box-shadow: var(--shadow-3);
@@ -87,6 +87,7 @@ const strings = getStrings(locale);
direction="column"
align="center"
data-expanded="false"
data-integrated={`${integrated}`}
className="navbar"
width="100%"
top="0"
@@ -139,7 +140,7 @@ const strings = getStrings(locale);
toolsFiltered.map((tool) => {
const unavailableOnBranch = tool.branches?.every(
(branch) =>
branch !== assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH),
branch !== assertSecret(import.meta.env.PUBLIC_BRANCH),
);
const selected = Astro.url.pathname.includes(`/${tool.id}`);
const toolStrings =
@@ -211,7 +212,7 @@ const strings = getStrings(locale);
toolsFiltered.map((tool) => {
const unavailableOnBranch = tool.branches?.every(
(branch) =>
branch !== assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH),
branch !== assertSecret(import.meta.env.PUBLIC_BRANCH),
);
if (unavailableOnBranch) return null;
@@ -232,7 +233,7 @@ const strings = getStrings(locale);
<Box
style={{
borderRadius: Var('radius-2'),
backgroundImage: `url(/assets/images/${tool.id}.webp)`,
backgroundImage: `url(/assets/images/tools/${tool.id}.webp)`,
backgroundSize: '200%',
backgroundPosition: 'right center',
}}
+4 -26
View File
@@ -6,42 +6,20 @@ const PUBLIC_GOOGLE_TAG_MANAGER_ID = assertSecret(
);
---
{/* google analytics */}
<script
is:inline
async
type="text/partytown"
src={`https://www.googletagmanager.com/gtag/js?id=${PUBLIC_GOOGLE_TAG_MANAGER_ID}`}
></script>
<script
is:inline
define:vars={{ PUBLIC_GOOGLE_TAG_MANAGER_ID }}
type="text/partytown"
>
<script is:inline define:vars={{ PUBLIC_GOOGLE_TAG_MANAGER_ID }}>
window.dataLayer = window.dataLayer || [];
function gtag() {
dataLayer.push(arguments);
}
gtag('js', new Date());
gtag('config', PUBLIC_GOOGLE_TAG_MANAGER_ID);
</script>
{/* nitro ads */}
{
/*
<script is:inline data-cfasync="false">
window.nitroAds = window.nitroAds || {
createAd: function () {
return new Promise((e) => {
window.nitroAds.queue.push(['createAd', arguments, e]);
});
},
addUserToken: function () {
window.nitroAds.queue.push(['addUserToken', arguments]);
},
queue: [],
};
</script>
*/
}
+1 -1
View File
@@ -14,7 +14,7 @@ export function Plugs() {
function Content() {
const promoteOpentest =
assertSecret(import.meta.env.PUBLIC_PROMOTE_OPENTEST) === 'true' &&
assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH) !== 'opentest';
assertSecret(import.meta.env.PUBLIC_BRANCH) !== 'opentest';
const promotions = [promoteOpentest];
if (promotions.every((promotion) => !promotion)) return null;
@@ -0,0 +1,14 @@
---
import { Heading, Link, Text } from '@radix-ui/themes';
import { PageWrapper } from './PageWrapper';
---
<PageWrapper align="center" justify="center" gap="0">
<Heading>BlitzKit down for servicing</Heading>
<Text color="gray">
<Link color="blue" href="https://discord.gg/nDt7AjGJQH">
Join the official Discord server
</Link>
for updates.
</Text>
</PageWrapper>
@@ -0,0 +1,20 @@
import { Canvas, type CanvasProps } from '@react-three/fiber';
import { forwardRef, useImperativeHandle, useRef } from 'react';
import { useOnScreen } from '../hooks/useOnScreen';
export const SmartCanvas = forwardRef<HTMLCanvasElement, CanvasProps>(
(props, ref) => {
const canvas = useRef<HTMLCanvasElement>(null);
const onScreen = useOnScreen(canvas);
useImperativeHandle(ref, () => canvas.current!, []);
return (
<Canvas
frameloop={onScreen ? 'demand' : 'never'}
ref={canvas}
{...props}
/>
);
},
);
@@ -80,7 +80,7 @@ export const TankCard = forwardRef<HTMLSpanElement, TankCardProps>(
>
<img
alt={unwrap(tank.name)}
src={asset(`icons/tanks/blitzkit/${tank.id}.webp`)}
src={asset(`icons/tanks/big/${tank.id}.webp`)}
className="image"
draggable={false}
/>
@@ -25,18 +25,18 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const shell0 = gun.gun_type!.value.base.shells[0];
const shell1 = gun.gun_type!.value.base.shells[1];
const shell0 = gun.shells[0];
const shell1 = gun.shells[1];
const shell2 = gun.shells[2];
const tracks = tank.tracks.at(-1)!;
const engine = tank.engines.at(-1)!;
const tankModelDefinition = modelDefinitions.models[tank.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
switch (tankopediaSort.by) {
case 'fire.aimTime':
return gun.gun_type!.value.base.aim_time.toFixed(2);
return gun.aim_time.toFixed(2);
case 'fire.caliber':
return shell0.caliber.toFixed(0);
case 'fire.damage':
@@ -46,7 +46,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
case 'fire.dispersionMoving':
return tracks.dispersion_move.toFixed(3);
case 'fire.dispersionStill':
return gun.gun_type!.value.base.dispersion_base.toFixed(3);
return gun.dispersion_base.toFixed(3);
case 'fire.dpm':
return resolveDpm(gun, shell0).toFixed(0);
case 'fire.dpmPremium':
@@ -57,10 +57,12 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
return shell0.penetration.near.toFixed(0);
case 'fire.premiumPenetration':
return shell1 ? shell1.penetration.near.toFixed(0) : '--';
case 'fire.tertiaryPenetration':
return shell1 ? shell2.penetration.near.toFixed(0) : '--';
case 'fire.shellVelocity':
return shell0.velocity.toFixed(0);
case 'fire.shellCapacity':
return gun.gun_type!.value.base.shell_capacity.toFixed(0);
return gun.shell_capacity.toFixed(0);
case 'fire.shellRange':
return shell0.range.toFixed(0);
case 'fire.gunDepression':
@@ -86,7 +88,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
engine.weight +
tracks.weight +
turret.weight +
gun.gun_type!.value.base.weight)
gun.weight)
).toFixed(1);
case 'maneuverability.weight':
return (
@@ -94,7 +96,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
engine.weight +
tracks.weight +
turret.weight +
gun.gun_type!.value.base.weight) /
gun.weight) /
1000
).toFixed(1);
case 'maneuverability.traverseSpeed':
@@ -108,11 +110,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
case 'survivability.camouflageMoving':
return (tank.camouflage_moving * 100).toFixed(0);
case 'survivability.camouflageShooting':
return (
tank.camouflage_still *
gun.gun_type!.value.base.camouflage_loss *
100
).toFixed(0);
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
case 'survivability.volume': {
const dimensions = normalizeBoundingBox(
unionBoundingBox(
@@ -84,6 +84,7 @@ function ShellFilter({ index, premium }: { index: number; premium?: boolean }) {
return (
<IconButton
key={shellType}
value={`${shellType}`}
radius="none"
variant={selected ? 'solid' : 'soft'}
@@ -21,27 +21,17 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
const input = useRef<HTMLInputElement>(null);
const performSearch = useCallback(
debounce(() => {
// tankFiltersStore.setState({ searching: false });
$tankFilters.setKey('searching', false);
if (!input.current) return;
const sanitized = input.current.value.trim();
// tankFiltersStore.setState({
// search: sanitized.length === 0 ? undefined : sanitized,
// });
$tankFilters.setKey(
'search',
sanitized.length === 0 ? undefined : sanitized,
);
$tankFilters.setKey('search', sanitized.length === 0 ? null : sanitized);
}, 500),
[],
);
const handleChange = useCallback(() => {
// if (!tankFiltersStore.getState().searching) {
// tankFiltersStore.setState({ searching: true });
// }
if (!tankFilters.searching) {
$tankFilters.setKey('searching', true);
}
@@ -69,7 +59,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
<TextField.Root
variant="classic"
disabled={skeleton}
defaultValue={tankFilters.search}
defaultValue={tankFilters.search ?? undefined}
style={{ flex: 1 }}
ref={input}
placeholder={strings.website.common.tank_search.search_bar_hint}
@@ -63,6 +63,7 @@ export function Sort() {
<Item by="fire.caliber" />
<Item by="fire.standardPenetration" />
<Item by="fire.premiumPenetration" />
<Item by="fire.tertiaryPenetration" />
<Item by="fire.damage" />
<Item by="fire.moduleDamage" />
<Item by="fire.shellVelocity" />
@@ -60,7 +60,7 @@ export const TankSearch = memo<TankSearchProps>(
const tankFilters = useStore($tankFilters);
const tankopediaSort = useStore($tankopediaSort);
const tanksFiltered = useMemo(() => {
if (tankFilters.search === undefined) {
if (tankFilters.search === null) {
const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
filterTank(tankFilters, tank),
);
@@ -104,11 +104,9 @@ export const TankSearch = memo<TankSearchProps>(
sorted = filtered.sort(
(a, b) =>
a.camouflage_still *
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.camouflage_loss -
a.turrets.at(-1)!.guns.at(-1)!.camouflage_loss -
b.camouflage_still *
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.camouflage_loss,
b.turrets.at(-1)!.guns.at(-1)!.camouflage_loss,
);
break;
@@ -171,11 +169,11 @@ export const TankSearch = memo<TankSearchProps>(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
@@ -183,18 +181,16 @@ export const TankSearch = memo<TankSearchProps>(
case 'fire.dpmPremium':
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
? resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.shells[1],
a.turrets.at(-1)!.guns.at(-1)!.shells[1],
)
: 0) -
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
? resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.shells[1],
b.turrets.at(-1)!.guns.at(-1)!.shells[1],
)
: 0),
);
@@ -211,98 +207,92 @@ export const TankSearch = memo<TankSearchProps>(
case 'fire.caliber':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.caliber -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.caliber,
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
case 'fire.standardPenetration':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.penetration.near -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.penetration.near,
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near,
);
break;
case 'fire.premiumPenetration':
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
?.penetration.near ?? 0) -
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
?.penetration.near ?? 0),
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration.near ??
0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration.near ??
0),
);
break;
case 'fire.tertiaryPenetration':
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration.near ??
0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration.near ??
0),
);
break;
case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.armor_damage -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.armor_damage,
a.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage,
);
break;
case 'fire.moduleDamage':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.module_damage -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.module_damage,
a.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage,
);
break;
case 'fire.shellVelocity':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.velocity -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.velocity,
a.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity,
);
break;
case 'fire.shellRange':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.range -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.range,
a.turrets.at(-1)!.guns.at(-1)!.shells[0].range -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].range,
);
break;
case 'fire.shellCapacity':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.shell_capacity -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.shell_capacity,
a.turrets.at(-1)!.guns.at(-1)!.shell_capacity -
b.turrets.at(-1)!.guns.at(-1)!.shell_capacity,
);
break;
case 'fire.aimTime':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time,
a.turrets.at(-1)!.guns.at(-1)!.aim_time -
b.turrets.at(-1)!.guns.at(-1)!.aim_time,
);
break;
case 'fire.dispersionStill':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.dispersion_base -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.dispersion_base,
a.turrets.at(-1)!.guns.at(-1)!.dispersion_base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion_base,
);
break;
@@ -318,13 +308,11 @@ export const TankSearch = memo<TankSearchProps>(
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
.pitch.max +
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.max +
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
.pitch.max -
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.max -
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0),
);
@@ -334,13 +322,11 @@ export const TankSearch = memo<TankSearchProps>(
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
.pitch.min +
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.min +
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
.pitch.min -
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.min -
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0),
);
@@ -372,14 +358,13 @@ export const TankSearch = memo<TankSearchProps>(
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.weight) -
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
@@ -390,12 +375,12 @@ export const TankSearch = memo<TankSearchProps>(
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight -
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
@@ -15,7 +15,7 @@ export function CalloutsSection() {
const tank = Duel.use((state) => state.protagonist.tank);
const mutateTankopediaPersistent = TankopediaPersistent.useMutation();
const promoteAeson =
assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH) === 'preview';
assertSecret(import.meta.env.PUBLIC_BRANCH) === 'preview';
useEffect(() => {
mutateTankopediaPersistent((draft) => {
@@ -0,0 +1,7 @@
#assault-cursor {
cursor: grab;
}
#assault-cursor:active {
cursor: grabbing;
}
@@ -0,0 +1,123 @@
import { DragHandleDots2Icon } from '@radix-ui/react-icons';
import { Box, Flex, Text } from '@radix-ui/themes';
import { useEffect, useRef, useState } from 'react';
import { clamp } from 'three/src/math/MathUtils.js';
import {
fakeLogSquishyHigh,
fakeLogSquishyHighInverse,
} from '../../../../../../../../../core/blitzkit/fakeLog';
import { Var } from '../../../../../../../../../core/radix/var';
import { Duel } from '../../../../../../../../../stores/duel';
import './index.css';
interface Props {
maxDistance: number;
maxFakeDistance: number;
}
export function AssaultCursor({ maxDistance, maxFakeDistance }: Props) {
const assaultDistance = Duel.use(
(state) => state.protagonist.assaultDistance,
);
const [x, setX] = useState(fakeLogSquishyHigh(assaultDistance / maxDistance));
const cursor = useRef<HTMLDivElement>(null);
const mutateDuel = Duel.useMutation();
useEffect(() => {
let localX = x;
let lastX = 0;
function handlePointerDown(event: PointerEvent) {
event.preventDefault();
lastX = event.clientX;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
event.preventDefault();
const parent = cursor.current?.parentElement;
if (!parent) return;
const width = parent.clientWidth;
const movementX = event.clientX - lastX;
lastX = event.clientX;
setX((state) => {
localX = clamp(state + movementX / width, 0, 1);
return localX;
});
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist.assaultDistance =
fakeLogSquishyHighInverse(localX * maxFakeDistance) * maxDistance;
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
cursor.current?.addEventListener('pointerdown', handlePointerDown);
return () => {
cursor.current?.removeEventListener('pointerdown', handlePointerDown);
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
};
}, []);
return (
<Box
ref={cursor}
position="absolute"
top="0"
left={`${x * 100}%`}
height="100%"
width="2pt"
id="assault-cursor"
style={{
touchAction: 'none',
transform: 'translateX(-50%)',
backgroundColor: Var('accent-11'),
}}
>
<Flex
align="center"
direction="column"
position="absolute"
left="50%"
bottom="100%"
style={{ transform: 'translateX(-50%)' }}
>
<Flex
align="center"
justify="center"
style={{
width: '1.5rem',
height: '1.5rem',
backgroundColor: Var('accent-9'),
borderRadius: `50% 50% ${Var('radius-1')} ${Var('radius-1')}`,
}}
>
<Text style={{ display: 'flex' }} highContrast color="purple">
<DragHandleDots2Icon />
</Text>
</Flex>
<Box
height="0.5rem"
width="2pt"
style={{
backgroundColor: Var('accent-11'),
}}
/>
</Flex>
</Box>
);
}
@@ -0,0 +1,158 @@
import type { AssaultRanges } from '@blitzkit/core';
import { literals } from '@blitzkit/i18n';
import { Box, Flex, Text } from '@radix-ui/themes';
import { clamp } from 'three/src/math/MathUtils.js';
import {
fakeLogSquishyHigh,
fakeLogSquishyLow,
} from '../../../../../../../core/blitzkit/fakeLog';
import type { TankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
import { Var } from '../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { VisualizerCard } from '../VisualizerCard';
import { AssaultCursor } from './components/Cursor';
interface Props {
ranges: AssaultRanges;
stats: TankCharacteristics;
}
export function AssaultRangesVisualizer({ ranges: _ranges, stats }: Props) {
const maxDistance = _ranges.ranges.at(-1)!.distance;
const ranges = _ranges.ranges.map((range) => ({
factor: range.factor,
distance: range.distance,
fakeDistance: fakeLogSquishyHigh(range.distance / maxDistance),
}));
const maxFakeDistance = ranges.at(-1)!.fakeDistance;
const maxFactor = ranges[0].factor;
const { strings } = useLocale();
return (
<VisualizerCard>
<Flex
position="absolute"
top="0"
left="0"
width="100%"
height="100%"
direction="column"
>
<Text m="3" size="2" color="gray">
{strings.website.tools.tankopedia.visualizers.assault.title}
</Text>
<Flex
direction="column"
p="3"
pt="8"
pr="5"
style={{ backgroundColor: Var('gray-1') }}
flexGrow="1"
>
<Flex flexGrow="1">
<Box position="relative" width={Var('space-8')}>
{ranges.map((range, index) => (
<Text
key={index}
style={{
position: 'absolute',
left: 0,
bottom: `${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`,
transform: 'translateY(50%)',
}}
color="gray"
size="1"
wrap="nowrap"
>
{literals(strings.common.units.hp, [
`${Math.round(stats.damageWithoutAssault * range.factor)}`,
])}
</Text>
))}
</Box>
<Flex flexGrow="1" align="end" position="relative">
{ranges.map((range, index) => {
const mix =
clamp(2 * (range.factor / maxFactor - 1) + 1, 0, 1) * 100;
const color0 = `color-mix(in hsl, ${Var('tomato-9')}, ${Var('jade-9')} ${mix}%)`;
const color1 = `color-mix(in hsl, ${Var('tomato-7')}, ${Var('jade-7')} ${mix}%)`;
const last = ranges[index - 1];
const lastFakeDistance = last?.fakeDistance ?? 0;
const fakeWidth = range.fakeDistance - lastFakeDistance;
const fraction = fakeWidth / ranges.at(-1)!.fakeDistance;
return (
<Box
width={`${fraction * 100}%`}
height={`${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`}
style={{
background: `linear-gradient(45deg, ${color1}, ${color0})`,
}}
key={index}
/>
);
})}
{ranges.map((range, index) => (
<Box
key={index}
position="absolute"
left="0"
bottom={`${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`}
width="100%"
height="1pt"
style={{
transform: 'translateY(50%)',
backgroundColor: Var('gray-11'),
}}
/>
))}
<AssaultCursor
maxDistance={maxDistance}
maxFakeDistance={maxFakeDistance}
/>
</Flex>
</Flex>
<Flex ml="8" height={Var('space-7')}>
{ranges.map((range, index) => {
const last = ranges[index - 1];
const lastFakeDistance = last?.fakeDistance ?? 0;
const fakeWidth = range.fakeDistance - lastFakeDistance;
const fraction = fakeWidth / ranges.at(-1)!.fakeDistance;
return (
<Box
position="relative"
key={index}
width={`${fraction * 100}%`}
height="100%"
>
<Text
size="1"
color="gray"
mt="2"
style={{
position: 'absolute',
right: 0,
transform: 'translateX(50%)',
writingMode: 'vertical-rl',
}}
>
{literals(strings.common.units.m, [
`${Math.round(range.distance)}`,
])}
</Text>
</Box>
);
})}
</Flex>
</Flex>
</Flex>
</VisualizerCard>
);
}
@@ -5,36 +5,36 @@ import {
resolvePenetrationCoefficient,
} from '@blitzkit/core';
import { literals } from '@blitzkit/i18n';
import {
Flex,
Heading,
IconButton,
Slider,
Text,
TextField,
Tooltip,
} from '@radix-ui/themes';
import { Flex, Heading, IconButton, Tooltip } from '@radix-ui/themes';
import { debounce } from 'lodash-es';
import { useEffect, useRef, useState } from 'react';
import { lerp } from 'three/src/math/MathUtils.js';
import { useEquipment } from '../../../../../../hooks/useEquipment';
import { useLocale } from '../../../../../../hooks/useLocale';
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
import { Duel } from '../../../../../../stores/duel';
import type { MaybeSkeletonComponentProps } from '../../../../../../types/maybeSkeletonComponentProps';
import { AssaultRangesVisualizer } from './AssaultRangesVisualizer';
import { GunFlexibilityVisualizer } from './GunFlexibilityVisualizer';
import { Info } from './Info';
import { InfoWithDelta } from './InfoWithDelta';
import { ReloadVisualizer } from './ReloadVisualizer';
import { RicochetVisualizer } from './RicochetVisualizer';
import { StatsTableWrapper } from './StatsTableWrapper';
import type { StatsAcceptorProps } from './TraverseVisualizer';
export function Firepower({ stats }: StatsAcceptorProps) {
export function Firepower({
stats,
skeleton,
}: StatsAcceptorProps & MaybeSkeletonComponentProps) {
const mutateDuel = Duel.useMutation();
const { strings, unwrap } = useLocale();
const [penetrationDistance, setPenetrationDistance] = useState(250);
const setPenetrationDistanceDebounced = debounce((value: number) => {
setPenetrationDistance(value);
}, 500);
const { gun, shell, turret } = Duel.use((state) => state.protagonist);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const shell = Duel.use((state) => state.protagonist.shell);
const penetrationDistanceInput = useRef<HTMLInputElement>(null);
const hasSupercharger = useEquipment(107);
const hasCalibratedShells = useEquipment(103);
@@ -48,8 +48,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
]);
const tankModelDefinition = useTankModelDefinition();
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
useEffect(() => {
if (penetrationDistanceInput.current) {
@@ -65,7 +64,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
</Heading>
<Flex>
{gun.gun_type!.value.base.shells.map((thisShell, shellIndex) => {
{gun.shells.map((thisShell, shellIndex) => {
const selected = thisShell.id === shell.id;
return (
@@ -78,13 +77,9 @@ export function Firepower({ stats }: StatsAcceptorProps) {
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
borderBottomLeftRadius: shellIndex === 0 ? undefined : 0,
borderTopRightRadius:
shellIndex === gun.gun_type!.value.base.shells.length - 1
? undefined
: 0,
shellIndex === gun.shells.length - 1 ? undefined : 0,
borderBottomRightRadius:
shellIndex === gun.gun_type!.value.base.shells.length - 1
? undefined
: 0,
shellIndex === gun.shells.length - 1 ? undefined : 0,
marginLeft: shellIndex === 0 ? 0 : -1,
}}
onClick={() => {
@@ -112,6 +107,17 @@ export function Firepower({ stats }: StatsAcceptorProps) {
{strings.common.gun_types[gun.gun_type!.$case]}
</Info>
<InfoWithDelta stats={stats} decimals={0} value="dpm" />
<InfoWithDelta stats={stats} decimals={0} value="damage" />
{gun.gun_type!.$case !== 'regular' && (
<InfoWithDelta stats={stats} indent decimals={0} value="clipDamage" />
)}
<InfoWithDelta stats={stats} decimals={0} value="moduleDamage" />
<InfoWithDelta stats={stats} decimals={0} value="penetration" />
{gun.assault_ranges?.types.includes(shell.type) && (
<AssaultRangesVisualizer stats={stats} ranges={gun.assault_ranges} />
)}
{gun.gun_type!.$case === 'auto_reloader' && (
<InfoWithDelta stats={stats} decimals={0} indent value="dpmEffective" />
)}
@@ -170,81 +176,8 @@ export function Firepower({ stats }: StatsAcceptorProps) {
value="intraClip"
/>
)}
{/* <ReloadVisualizer stats={stats} /> */}
<ReloadVisualizer stats={stats} />
<InfoWithDelta stats={stats} decimals={0} value="penetration" />
{typeof shell.penetration !== 'number' && (
<>
<InfoWithDelta
stats={stats}
indent
decimals={0}
name={literals(
strings.website.tools.tankopedia.characteristics.values
.at_distance,
[`${penetrationDistance}`],
)}
noRanking
value={() =>
lerp(
shell.penetration.near,
shell.penetration.far,
(penetrationDistance * penetrationLossOverDistanceCoefficient) /
500,
) * penetrationCoefficient
}
/>
<Flex align="center" gap="2" style={{ paddingLeft: 24 }}>
<Text color="gray">
{
strings.website.tools.tankopedia.characteristics.values
.at_distance_slider_label
}
</Text>
<Slider
variant="classic"
key={penetrationDistance}
min={0}
max={500}
style={{ flex: 1 }}
defaultValue={[penetrationDistance]}
onValueChange={([value]) => {
setPenetrationDistanceDebounced(value);
if (!penetrationDistanceInput.current) return;
penetrationDistanceInput.current.value = value.toString();
}}
/>
<TextField.Root
variant="classic"
style={{ width: 64 }}
ref={penetrationDistanceInput}
defaultValue={penetrationDistance}
onBlur={() => {
setPenetrationDistance(
Math.min(
parseInt(penetrationDistanceInput.current!.value),
500,
),
);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
event.currentTarget.blur();
}
}}
>
<TextField.Slot side="right">m</TextField.Slot>
</TextField.Root>
</Flex>
</>
)}
<InfoWithDelta stats={stats} decimals={0} value="damage" />
{gun.gun_type!.$case !== 'regular' && (
<InfoWithDelta stats={stats} indent decimals={0} value="clipDamage" />
)}
<InfoWithDelta stats={stats} decimals={0} value="moduleDamage" />
{isExplosive(shell.type) && (
<InfoWithDelta
stats={stats}
@@ -333,7 +266,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
<InfoWithDelta
stats={stats}
decimals={1}
prefix="x "
prefix="x"
indent
deltaType="lowerIsBetter"
value="dispersionGunDamaged"
@@ -394,6 +327,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
/>
</>
)}
<GunFlexibilityVisualizer skeleton={skeleton} />
</StatsTableWrapper>
);
}
@@ -0,0 +1,14 @@
import { useFrame } from '@react-three/fiber';
export const zoom = 60;
export function CameraPositioner() {
useFrame(({ camera, gl: { domElement } }) => {
const { width } = domElement.getBoundingClientRect();
const physicalWidth = width / zoom;
camera.position.set(10, 0, -physicalWidth / 6);
});
return null;
}
@@ -0,0 +1,55 @@
import type { QuicklimeEvent } from 'quicklime';
import { useEffect, useRef } from 'react';
import type { Group } from 'three';
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
import {
modelTransformEvent,
type ModelTransformEventData,
} from '../../../../../../../../core/blitzkit/modelTransform';
import { Duel } from '../../../../../../../../stores/duel';
import { ModelChunk } from './ModelChunk';
const modelDefinitions = await awaitableModelDefinitions;
export function CanvasContent() {
const hullWrapper = useRef<Group>(null);
const gunWrapper = useRef<Group>(null);
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
useEffect(() => {
function handleModelTransformEvent(
event: QuicklimeEvent<ModelTransformEventData>,
) {
if (!gunWrapper.current || !hullWrapper.current) return;
gunWrapper.current.rotation.x = event.data.pitch;
if (event.data.yaw) hullWrapper.current.rotation.y = event.data.yaw;
}
modelTransformEvent.on(handleModelTransformEvent);
return () => {
modelTransformEvent.off(handleModelTransformEvent);
};
}, []);
return (
<>
<group ref={hullWrapper} position={[0, 0, turretModel.gun_origin.z]}>
<group position={[0, 0, -turretModel.gun_origin.z]}>
<ModelChunk only="body" />
</group>
</group>
<ModelChunk only="turret" />
<group ref={gunWrapper}>
<ModelChunk only="gun" />
</group>
</>
);
}
@@ -0,0 +1,12 @@
import { SmartCanvas } from '../../../../../../../SmartCanvas';
import { CameraPositioner, zoom } from './CameraPositioner';
import { CanvasContent } from './CanvasContent';
export function FlexibilityCanvas() {
return (
<SmartCanvas orthographic camera={{ zoom, rotation: [0, Math.PI / 2, 0] }}>
<CanvasContent />
<CameraPositioner />
</SmartCanvas>
);
}
@@ -0,0 +1,105 @@
import { mauveDark } from '@radix-ui/colors';
import { LineBasicMaterial, MeshBasicMaterial } from 'three';
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
import { jsxTree } from '../../../../../../../../core/blitzkit/jsxTree';
import { useModel } from '../../../../../../../../hooks/useModel';
import { Duel } from '../../../../../../../../stores/duel';
const modelDefinitions = await awaitableModelDefinitions;
const surfaceMaterial: Record<Props['only'], MeshBasicMaterial> = {
gun: new MeshBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
}),
turret: new MeshBasicMaterial({
color: mauveDark.mauve6,
toneMapped: false,
}),
body: new MeshBasicMaterial({
color: mauveDark.mauve6,
toneMapped: false,
transparent: true,
opacity: 0.5,
}),
};
const outlineMaterial: Record<Props['only'], LineBasicMaterial> = {
gun: new LineBasicMaterial({
color: mauveDark.mauve11,
toneMapped: false,
}),
turret: new LineBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
}),
body: new LineBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
transparent: true,
opacity: 0.5,
}),
};
interface Props {
only: 'gun' | 'turret' | 'body';
}
export function ModelChunk({ only }: Props) {
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.id];
const originZ = tankModel.turret_origin.z + turretModel.gun_origin.z;
const originY = tankModel.turret_origin.y + turretModel.gun_origin.y;
const { gltf } = useModel(tank.id);
const nodes = Object.values(gltf.nodes);
return (
<group position={[0, -originY, originZ]} rotation={[-Math.PI / 2, 0, 0]}>
{nodes.map((node) => {
const isCurrentMantlet =
node.name ===
`gun_${gunModel.model_id.toString().padStart(2, '0')}_mask`;
const isCurrentGun =
node.name === `gun_${gunModel.model_id.toString().padStart(2, '0')}`;
const isGun = isCurrentGun || isCurrentMantlet;
const isCurrentTurret =
node.name ===
`turret_${turretModel.model_id.toString().padStart(2, '0')}`;
const isTurret = isCurrentTurret;
const isHull = node.name === 'hull';
const isWheel = node.name.startsWith('chassis_wheel_');
const isTrack = node.name.startsWith('chassis_track_');
const isBody = isHull || isWheel || isTrack;
if (
(only === 'gun' && !isGun) ||
(only === 'turret' && !isTurret) ||
(only === 'body' && !isBody)
) {
return null;
}
return jsxTree(node, {
mesh(mesh, props, key) {
return (
<>
<mesh key={key} {...props} material={surfaceMaterial[only]} />
<lineSegments material={outlineMaterial[only]}>
<edgesGeometry args={[mesh.geometry, 29]} />
</lineSegments>
</>
);
},
});
})}
</group>
);
}
@@ -0,0 +1,397 @@
import { literals } from '@blitzkit/i18n';
import { Box, Card, Flex } from '@radix-ui/themes';
import { clamp } from 'lodash-es';
import { useRef, useState } from 'react';
import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../../core/awaitables/modelDefinitions';
import {
DEFAULT_PITCH_TRANSITION,
applyPitchYawLimits,
} from '../../../../../../../core/blitz/applyPitchYawLimits';
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTransform';
import { Var } from '../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../../stores/duel';
import type { MaybeSkeletonComponentProps } from '../../../../../../../types/maybeSkeletonComponentProps';
import { VisualizerCard } from '../VisualizerCard';
import { VisualizerCornerStat } from '../VisualizerCornerStat';
import { FlexibilityCanvas } from './components/FlexibilityCanvas';
const ANGLE_COEFFICIENT = 1 / 10;
const modelDefinition = await awaitableModelDefinitions;
function mag(x: number) {
return (1 / Math.PI) * Math.atan(ANGLE_COEFFICIENT * x) + 1 / 2;
}
function magInverse(y: number): number {
return (1 / ANGLE_COEFFICIENT) * Math.tan(Math.PI * y - Math.PI / 2);
}
function c(thetaDeg: number, m = 1) {
const theta = thetaDeg * (Math.PI / 180);
return `${m * Math.cos(theta)} ${-m * Math.sin(theta)}`;
}
export function GunFlexibilityVisualizer({
skeleton,
}: MaybeSkeletonComponentProps) {
const { strings } = useLocale();
const duelStore = Duel.useStore();
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinition.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.id];
const [yaw, setYaw] = useState(0);
const [pitch, setPitch] = useState(0);
const [minPitch, setMinPitch] = useState(
-degToRad(gunModel.pitch.front?.max ?? gunModel.pitch.max),
);
const [maxPitch, setMaxPitch] = useState(
-degToRad(gunModel.pitch.front?.min ?? gunModel.pitch.min),
);
const container = useRef<HTMLDivElement>(null);
const highlighter = useRef<HTMLDivElement>(null);
const pointer = useRef<HTMLDivElement>(null);
const p = gunModel.pitch;
const y = turretModel.yaw;
const f = p.front;
const b = p.back;
const t = gunModel.pitch.transition ?? DEFAULT_PITCH_TRANSITION;
let d = '';
// right
const mo = mag(p.max);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mo)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mo)}`;
} else {
d += `M ${c(-90, mo)}`;
}
if (f) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - f.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(90, mo)}`;
}
// front
if (f) {
const m = mag(f.max);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mo)}`;
} else {
d += `L ${c(90, mo)}`;
}
if (y) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - y.min, mo)}`;
} else if (b) {
d += `A ${mo} ${mo} 0 0 0 ${c(-90 - b.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(-90, mo)}`;
}
// back
if (!y && b) {
const m = mag(b.max);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
// right
const mi = mag(p.min);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mi)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mi)}`;
} else {
d += `M ${c(-90, mi)}`;
}
if (f) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - f.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(90, mi)}`;
}
// front
if (f) {
const m = mag(f.min);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mi)}`;
} else {
d += `L ${c(90, mi)}`;
}
if (y) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - y.min, mi)}`;
} else if (b) {
d += `A ${mi} ${mi} 0 0 0 ${c(-90 - b.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(-90, mi)}`;
}
// back
if (!y && b) {
const m = mag(b.min);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
const r = mag(radToDeg(-pitch));
const dotX = r * Math.sin(yaw);
const dotY = r * Math.cos(yaw);
return (
<Flex direction="column-reverse" gap="0">
<Box mt="-3" px="2">
<Card variant="classic" style={{ height: '10rem' }}>
<Box
style={{
background: 'linear-gradient(var(--gray-1), var(--gray-3))',
}}
position="absolute"
width="100%"
height="100%"
top="0"
left="0"
>
{!skeleton && <FlexibilityCanvas />}
<Box
position="absolute"
width="100%"
height="100%"
top="0"
left="33%"
style={{
background: `conic-gradient(
at 0 50%,
transparent,
transparent ${Math.PI / 2 - maxPitch}rad,
${Var('cyan-a4')} ${Math.PI / 2 - maxPitch}rad,
${Var('jade-a4')} ${Math.PI / 2 - minPitch}rad,
transparent ${Math.PI / 2 - minPitch}rad,
transparent 180deg
)`,
}}
/>
</Box>
</Card>
</Box>
<VisualizerCard
ref={container}
style={{ touchAction: 'none' }}
onPointerMove={(event) => {
event.preventDefault();
if (!container.current || !highlighter.current || !pointer.current)
return;
const rect = container.current.getBoundingClientRect();
const u = event.clientX - rect.left - rect.width / 2;
const v = event.clientY - rect.top - rect.height / 2;
let yaw = Math.atan2(u, -v);
const {
equipmentMatrix,
tank: { equipment_preset },
} = duelStore.getState().protagonist;
const hasImprovedVerticalStabilizer = hasEquipment(
122,
equipment_preset,
equipmentMatrix,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
equipment_preset,
equipmentMatrix,
);
const min = applyPitchYawLimits(
-Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
const max = applyPitchYawLimits(
Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
yaw = min[1];
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
t = clamp(t, 0, 1);
let pitch = degToRad(magInverse(-t));
pitch = clamp(pitch, min[0], max[0]);
setPitch(pitch);
setYaw(yaw);
setMinPitch(min[0]);
setMaxPitch(max[0]);
modelTransformEvent.dispatch({ pitch, yaw });
}}
mb="0"
>
<Box
ref={highlighter}
position="absolute"
top="0"
left="0"
width="100%"
height="100%"
style={{
borderRadius: Var('radius-2'),
overflow: 'hidden',
}}
>
<Box
width="100%"
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/assets/images/tankopedia/visualizers/ricochet/armor-hash.png)`,
boxShadow: 'inset 0 0 4rem 1rem black',
}}
/>
</Box>
<svg
style={{
position: 'absolute',
top: 0,
left: 0,
width: 'calc(100%)',
height: 'calc(100%)',
}}
viewBox="-1 -1 2 2"
>
<path
fillRule="evenodd"
fill="var(--gray-5)"
stroke="var(--gray-8)"
strokeWidth="1px"
vectorEffect="non-scaling-stroke"
d={d}
/>
<path
stroke="var(--gray-10)"
fill="transparent"
strokeWidth="1px"
strokeDasharray="0.5rem 0.5rem"
vectorEffect="non-scaling-stroke"
d={`
M 0.5 0
A 0.5 0.5 0 1 1 -0.5 0
A 0.5 0.5 0 1 1 0.5 0
Z
`}
/>
</svg>
<Box
ref={pointer}
position="absolute"
top="50%"
left="50%"
width="0"
height="0"
style={{
transform: `translate(-50%, -50%) rotate(${yaw + Math.PI}rad)`,
}}
>
<Box
width="1pt"
height="14rem"
style={{
borderRadius: Var('radius-1'),
background: `linear-gradient(${Var('gray-a11')}, ${Var('gray-a6')})`,
boxShadow:
'var(--white-a12) -0.25rem 0 1rem, var(--black-a12) 0.25rem 0 1rem',
transform: 'translateX(-50%)',
}}
/>
</Box>
<Box
position="absolute"
left={`${50 * (dotX + 1)}%`}
bottom={`${50 * (dotY + 1)}%`}
width="0.25rem"
height="0.25rem"
style={{
borderRadius: '50%',
backgroundColor: Var('gray-12'),
transform: 'translate(-50%, 50%)',
}}
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.max}
value={literals(strings.common.units.deg, [
radToDeg(maxPitch).toFixed(0),
])}
side="bottom-left"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.min}
value={literals(strings.common.units.deg, [
radToDeg(minPitch).toFixed(0),
])}
side="bottom-right"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
value={literals(strings.common.units.deg, [
radToDeg(pitch).toFixed(0),
])}
side="top-left"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.yaw}
value={literals(strings.common.units.deg, [radToDeg(yaw).toFixed(0)])}
side="top-right"
/>
</VisualizerCard>
</Flex>
);
}
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