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ue-archive-3
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v1.27.17
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No files matched your search
@@ -29,7 +29,7 @@ concurrency:
|
||||
|
||||
env:
|
||||
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
|
||||
GH_TOKEN: ${{ secrets.ASSET_BOT }}
|
||||
GH_TOKEN: ${{ secrets.GH_TOKEN }}
|
||||
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
|
||||
DATABASE_URL: ${{ secrets.DATABASE_URL }}
|
||||
VIDEOS_SHEET: ${{ secrets.VIDEOS_SHEET }}
|
||||
@@ -37,8 +37,8 @@ env:
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
WOTB_DLC_CDN: ${{ secrets.WOTB_DLC_CDN }}
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
|
||||
PUBLIC_ASSET_BRANCH: ${{ github.event.inputs.cdn_branch || secrets.PUBLIC_ASSET_BRANCH }}
|
||||
PUBLIC_ASSET_REPO: blitzkit/assets
|
||||
PUBLIC_ASSET_BRANCH: main
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
@@ -51,8 +51,9 @@ env:
|
||||
PUBLIC_NITROPAY_ID: ${{ secrets.PUBLIC_NITROPAY_ID }}
|
||||
PUBLIC_DEBUG_MISSING_I18N: false
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_ASSET_FAST_USER: blitzkit
|
||||
PUBLIC_ASSET_FAST_REPO: assets
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
|
||||
jobs:
|
||||
download_client:
|
||||
|
||||
@@ -14,6 +14,17 @@ env:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
@@ -34,7 +34,7 @@ jobs:
|
||||
|
||||
- name: Download release assets
|
||||
run: |
|
||||
DOWNLOAD_URL=$(curl -s https://api.github.com/repos/tresabhi/blitzkit/releases/latest \
|
||||
DOWNLOAD_URL=$(curl -s https://api.github.com/repos/blitzkit/blitzkit/releases/latest \
|
||||
| grep "browser_download_url.*bot.zip" \
|
||||
| cut -d : -f 2,3 \
|
||||
| tr -d \")
|
||||
|
||||
@@ -27,4 +27,15 @@ jobs:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
run: bun build:ratingleaderboard --region=asia
|
||||
@@ -27,4 +27,15 @@ jobs:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
run: bun build:ratingleaderboard --region=eu
|
||||
@@ -27,4 +27,15 @@ jobs:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
run: bun build:ratingleaderboard --region=com
|
||||
@@ -18,10 +18,8 @@ concurrency:
|
||||
|
||||
env:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
|
||||
PUBLIC_ASSET_BRANCH: ${{ secrets.PUBLIC_ASSET_BRANCH }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
ALLOW_ROBOTS: ${{ secrets.ALLOW_ROBOTS }}
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
@@ -29,8 +27,10 @@ env:
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
PUBLIC_GUIDE_WEBSITE: ${{ secrets.PUBLIC_GUIDE_WEBSITE }}
|
||||
SERVICING: ${{ secrets.SERVICING }}
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
node_modules
|
||||
_node_modules
|
||||
package-lock.json
|
||||
.env
|
||||
*.env
|
||||
/test-results/
|
||||
/playwright-report/
|
||||
/playwright/.cache/
|
||||
|
||||
@@ -4,3 +4,6 @@
|
||||
[submodule "submodules/CUE4Parse"]
|
||||
path = submodules/CUE4Parse
|
||||
url = https://github.com/FabianFG/CUE4Parse
|
||||
[submodule "submodules/blitzkit-internal"]
|
||||
path = submodules/blitzkit-internal
|
||||
url = https://github.com/blitzkit/internal
|
||||
Vendored
+3
@@ -86,6 +86,7 @@
|
||||
"gameplay",
|
||||
"glsl",
|
||||
"GLTF",
|
||||
"gtag",
|
||||
"haha",
|
||||
"highp",
|
||||
"iife",
|
||||
@@ -108,6 +109,7 @@
|
||||
"Maddoxkkm",
|
||||
"malum",
|
||||
"mantlets",
|
||||
"mediump",
|
||||
"metallicness",
|
||||
"metalness",
|
||||
"minitelrose",
|
||||
@@ -220,6 +222,7 @@
|
||||
"yolo",
|
||||
"youtuber",
|
||||
"youtubers",
|
||||
"zoomable",
|
||||
"zustand"
|
||||
],
|
||||
"deno.enable": false,
|
||||
|
||||
@@ -1,661 +0,0 @@
|
||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
# BlitzKit License
|
||||
|
||||
Version 1.1, August 5th, 2025. Copyright (c) TrèsAbhi.
|
||||
|
||||
Permission is hereby granted to anyone to:
|
||||
|
||||
- Fork, clone, and download the contents of this repository.
|
||||
- Modify the code locally in private.
|
||||
- Use and run the code **only for personal, non-public testing, or educational purposes**.
|
||||
|
||||
The following restrictions apply:
|
||||
|
||||
- You may **not** deploy, host, or make this project or any derivative publicly accessible.
|
||||
- You may **not** share screenshots, recordings, or any form of media from this project unless you intend to merge your changes back into BlitzKit.
|
||||
- You may **not** use this project or its contents in any public or commercial product.
|
||||
- You may **not** redistribute modified or unmodified versions of this project.
|
||||
|
||||
Contributions:
|
||||
|
||||
- You are encouraged to propose changes or improvements via pull requests to the original BlitzKit repository.
|
||||
- Any such contributions will be considered under the same license terms unless explicitly stated otherwise.
|
||||
|
||||
Violations of this license may result in revocation of usage rights and takedown requests.
|
||||
|
||||
For questions or licensing inquiries, contact support@blitzkit.app.
|
||||
|
||||
## Notes on Existing Forks
|
||||
|
||||
All forks fall under these categories:
|
||||
|
||||
- If your fork was made from commit `8462901` (Apr 17, 2023) or between commits `2958124` (Jul 3, 2023) and `85e483e` (Jul 13, 2024), your fork falls under the **MIT license**.
|
||||
- If your fork was made from commits between `5646093` (Jul 13, 2024) and `e3f131c` (Aug 5, 2025), your fork falls under the **AGPL-3.0 license**.
|
||||
- If your fork was made between commit `f7c356d` (Apr 17, 2023) and `2958124` (Jul 3, 2023), your fork falls under **a default exclusive copyright**.
|
||||
- If your fork was made from commits between `e3f131c` (Aug 5, 2025) and today, your fork falls under **this license**.
|
||||
|
||||
MIT and AGPL-3.0 licensed fork owners:
|
||||
|
||||
- You may continue to use your fork of BlitzKit under the corresponding license.
|
||||
- You may upgrade your fork up to commit `5cab394` (Aug 4, 2025) and keep the AGPL-3.0 license.
|
||||
- You may upgrade to commit `e3f131c` (Aug 5, 2025) or beyond but have to **switch to this license** where all rules apply.
|
||||
- If you upgrade to commit `e3f131c` (Aug 5, 2025) or beyond, you must retract all public deployments of BlitzKit.
|
||||
- Existing screenshots, recordings, or any form of media can remain.
|
||||
|
||||
Default exclusive copyright fork owners:
|
||||
|
||||
- You may continue to use their forks under the AGPL-3.0 license as no license was applied to BlitzKit at the time of forking.
|
||||
|
||||
BlitzKit licensed fork owners:
|
||||
|
||||
- You may continue to upgrade to the latest commits only under the conditions of this license.
|
||||
@@ -0,0 +1,18 @@
|
||||
# BlitzKit 1.27.12
|
||||
|
||||
This update only affects the website.
|
||||
|
||||
## Features
|
||||
|
||||
- Added the ability to sort by HE shell penetration
|
||||
- The Tankopedia compare bars now account for equipment and selected shells
|
||||
- Made the hero section of the Tankopedia a bit shorter to show users that the page is scrollable
|
||||
|
||||
## Fixes
|
||||
|
||||
- The "Clear filters" button no longer shows up after clearing the search bar
|
||||
- Guns for some tanks no longer go transparent when far away from the camera
|
||||
- The dynamic armor tab no longer lags and flickers when rotating the turret of a tank
|
||||
- Reimplemented the missing tool backgrounds in the navigation bar hamburger menu
|
||||
- The navigation bar now properly goes transparent for pages that request like the Tankopedia pages
|
||||
- Removed the tank name text outline because it doesn't work on most devices
|
||||
@@ -0,0 +1,19 @@
|
||||
# BlitzKit 1.27.13
|
||||
|
||||
This update adds a feature for a future version of WoTB 👁️👃👁️
|
||||
|
||||
## Features
|
||||
|
||||
- Added compatibility for the new mechanic for the upcoming Polish Tank Destroyers
|
||||
- This code will remain dormant until the update for WoTB is released
|
||||
- Added a progress bar to the hero section of the Tankopedia to show that the model is loading
|
||||
- Reordered some Tankopedia statistics to bring important statistics like Damage to the very top
|
||||
|
||||
## Fixes
|
||||
|
||||
- The second column in the footer is now aligned on mobile devices
|
||||
- Fixed an issue that stopped the armor highlighting from working on the Kiwi browser and on older devices
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Removed permissions for robots to crawl non-blitzkit.app domains
|
||||
@@ -0,0 +1,8 @@
|
||||
# BlitzKit 1.27.14
|
||||
|
||||
This is the 14th patch for `1.27`, making it the new longest lasting version beating the previous record of `1.15.13`!
|
||||
|
||||
## Fixes
|
||||
|
||||
- Optimized the rendering of the shells in the Tankopedia search
|
||||
- The Assault Shells cursor now works on iOS devices
|
||||
@@ -0,0 +1,7 @@
|
||||
# BlitzKit 1.27.15
|
||||
|
||||
I did not see this coming
|
||||
|
||||
## Fixes
|
||||
|
||||
- The Assault Shell graph now supports damage factors of above 100% now
|
||||
@@ -0,0 +1,25 @@
|
||||
# BlitzKit 1.27.16
|
||||
|
||||
## Features
|
||||
|
||||
- Added links to GuidesBlitz to Tankopedia to aid users understand tanks beyond just numbers and stats
|
||||
- Added a gun depression and yaw visualizer
|
||||
|
||||
## Changes
|
||||
|
||||
- Made the colors of the advanced highlighting mode more subtle
|
||||
- Made the Tankopedia stat lines more condensed
|
||||
- You can now scroll the page even with your cursor on the Tankopedia sandbox
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fixed a bug where the range of increased gun depression was incorrectly doubled
|
||||
- Removed an unintended space before the "x" in the "Gun damaged" stat
|
||||
- Fixed an issue causing the 3D renderer to render frames even when off screen
|
||||
- Fixed a differential issue causing excessive rerendering of the stat lines
|
||||
- Images no longer exceed the width of the device in the docs
|
||||
- Assault shells no longer scale the module damage with distance
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Removed all code relating to the canceled "Shooting Range" mode
|
||||
@@ -0,0 +1,18 @@
|
||||
# BlitzKit 1.27.17
|
||||
|
||||
This update was released early for the website. Today, it'll be officially announced and released for the bot
|
||||
|
||||
## Features
|
||||
|
||||
- Added the shell reload visualizer to aid people in getting a feel for how long shell reloads really are
|
||||
- Added lines of stats for the burst shells
|
||||
|
||||
## Changes
|
||||
|
||||
- Removed the redundant word "Shell" from "Shell reload" and "Shell reloads"
|
||||
- Removed the penetration over distance slider
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fixed the DPM of tanks with burst shells like the ATAC
|
||||
- The DPM will still be different from the game due to a bug in World of Tanks Blitz; I am trying to get Wargaming to fix it; trust BlitzKit!
|
||||
+3
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "blitzkit",
|
||||
"private": true,
|
||||
"version": "1.27.11",
|
||||
"version": "1.27.17",
|
||||
"description": "🎉 Tools for everything World of Tanks Blitz",
|
||||
"type": "module",
|
||||
"types": "./types.d.ts",
|
||||
@@ -21,6 +21,7 @@
|
||||
"start:bot": "bun dist/bot/main.js",
|
||||
"dev:docs": "vitepress dev docs",
|
||||
"dev:website": "cd packages/website && bun run dev",
|
||||
"dev": "bun run dev:website",
|
||||
"dev:api": "bun --filter=@blitzkit/api run dev",
|
||||
"setup:depotdownloader": "bun --filter=@blitzkit/scripts run setup:depotdownloader",
|
||||
"setup:patches": "bun --filter=@blitzkit/scripts run setup:patches",
|
||||
@@ -40,6 +41,7 @@
|
||||
},
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"cheerio": "^1.1.2",
|
||||
"googleapis": "^144.0.0",
|
||||
"lodash-es": "^4.17.21",
|
||||
"protobufjs": "^7.5.2",
|
||||
|
||||
@@ -197,15 +197,10 @@ export const researchCommand = new Promise<CommandRegistry>((resolve) => {
|
||||
|
||||
turret.guns.forEach((gun) => {
|
||||
if (
|
||||
gun.gun_type!.value.base.research_cost !== undefined &&
|
||||
typeof gun.gun_type!.value.base.research_cost
|
||||
.research_cost_type!.value === 'number'
|
||||
gun.research_cost !== undefined &&
|
||||
typeof gun.research_cost.research_cost_type!.value === 'number'
|
||||
) {
|
||||
gunXps.set(
|
||||
gun.gun_type!.value.base.id,
|
||||
gun.gun_type!.value.base.research_cost.research_cost_type!
|
||||
.value,
|
||||
);
|
||||
gunXps.set(gun.id, gun.research_cost.research_cost_type!.value);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,12 +1,5 @@
|
||||
import { assertSecret } from './assertSecret';
|
||||
|
||||
const repo = assertSecret(import.meta.env.PUBLIC_ASSET_REPO);
|
||||
const branch = assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH);
|
||||
const fastUser = assertSecret(import.meta.env.PUBLIC_ASSET_FAST_USER);
|
||||
const fastRepo = assertSecret(import.meta.env.PUBLIC_ASSET_FAST_REPO);
|
||||
|
||||
export function asset(path: string) {
|
||||
return branch === 'main'
|
||||
? `https://${fastUser}.github.io/${fastRepo}/${path}`
|
||||
: `https://raw.githubusercontent.com/${repo}/${branch}/${path}`;
|
||||
return `${assertSecret(import.meta.env.PUBLIC_ASSET_BASE)}/${path}`;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import {
|
||||
GunDefinition,
|
||||
GunDefinitionAutoReloaderProperties,
|
||||
GunDefinitionAutoReloader,
|
||||
ShellDefinition,
|
||||
} from '../protos';
|
||||
|
||||
@@ -15,34 +15,46 @@ export function resolveDpm(
|
||||
let dps: number;
|
||||
|
||||
if (gun.gun_type!.$case === 'regular') {
|
||||
dps = alpha / (reloadCoefficient * gun.gun_type!.value.extension.reload);
|
||||
dps = alpha / (reloadCoefficient * gun.gun_type!.value.reload);
|
||||
} else if (gun.gun_type!.$case === 'auto_loader') {
|
||||
dps =
|
||||
(alpha * gun.gun_type!.value.extension.shell_count) /
|
||||
(gun.gun_type!.value.extension.clip_reload * reloadCoefficient +
|
||||
(gun.gun_type!.value.extension.shell_count - 1) *
|
||||
gun.gun_type!.value.extension.intra_clip *
|
||||
intraClipCoefficient);
|
||||
} else {
|
||||
const mostOptimalShell =
|
||||
gun.gun_type!.value.extension.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
}>((current, reloadRaw, index) => {
|
||||
const reload =
|
||||
reloadRaw * reloadCoefficient +
|
||||
(index > 0
|
||||
? (
|
||||
gun.gun_type!.value
|
||||
.extension as GunDefinitionAutoReloaderProperties
|
||||
).intra_clip * intraClipCoefficient
|
||||
: 0);
|
||||
const damage = alpha * gun.gun_type!.value.shell_count;
|
||||
let time = gun.gun_type!.value.clip_reload * reloadCoefficient;
|
||||
|
||||
if (current === null || reload < current.reload) {
|
||||
return { index, reload };
|
||||
}
|
||||
return current;
|
||||
}, null)!;
|
||||
if (gun.burst) {
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count / gun.burst.count - 1) *
|
||||
gun.gun_type!.value.intra_clip *
|
||||
intraClipCoefficient;
|
||||
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count / gun.burst.count) *
|
||||
(gun.burst.count - 1) *
|
||||
gun.burst.interval;
|
||||
} else {
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count - 1) *
|
||||
gun.gun_type!.value.intra_clip *
|
||||
intraClipCoefficient;
|
||||
}
|
||||
|
||||
dps = damage / time;
|
||||
} else {
|
||||
const mostOptimalShell = gun.gun_type!.value.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
}>((current, reloadRaw, index) => {
|
||||
const reload =
|
||||
reloadRaw * reloadCoefficient +
|
||||
(index > 0
|
||||
? (gun.gun_type!.value as GunDefinitionAutoReloader).intra_clip *
|
||||
intraClipCoefficient
|
||||
: 0);
|
||||
|
||||
if (current === null || reload < current.reload) {
|
||||
return { index, reload };
|
||||
}
|
||||
return current;
|
||||
}, null)!;
|
||||
|
||||
dps = alpha / mostOptimalShell?.reload;
|
||||
}
|
||||
|
||||
@@ -7,8 +7,8 @@ export function uniqueGuns(turrets: TurretDefinition[]) {
|
||||
|
||||
forEachRight(turrets, (turret) => {
|
||||
forEachRight(turret.guns, (gun) => {
|
||||
if (!gunIds.has(gun.gun_type!.value.base.id)) {
|
||||
gunIds.add(gun.gun_type!.value.base.id);
|
||||
if (!gunIds.has(gun.id)) {
|
||||
gunIds.add(gun.id);
|
||||
guns.push({ turret, gun });
|
||||
}
|
||||
});
|
||||
|
||||
@@ -4,4 +4,6 @@ export const youtubers = [
|
||||
{ id: 'UCxRpZqMElssTdPYDK3x7wyg', name: 'N90' },
|
||||
{ id: 'UC28Hc6p2MGoB5s78eHCYkQg', name: 'GuidesBlitz' },
|
||||
{ id: 'UCLMEfqtlwLDN-UXX21RiEww', name: 'WoT Blitz Best Replays' },
|
||||
{ id: 'UC3fZbetRUFoJL0IEN7IhG0Q', name: 'EconomicsMate' },
|
||||
{ id: 'UCtsUVwBlhEnUunAKLn2dtsg', name: 'Megalion69' },
|
||||
];
|
||||
@@ -1,5 +0,0 @@
|
||||
import { MessageFns } from '../protos';
|
||||
|
||||
export function encodePBBuffer<Type>(message: MessageFns<Type>, data: Type) {
|
||||
return Buffer.from(message.encode(data).finish());
|
||||
}
|
||||
@@ -1,3 +1,2 @@
|
||||
export * from './encodePBBuffer';
|
||||
export * from './fetchPB';
|
||||
export * from './pbMap';
|
||||
@@ -5,10 +5,10 @@
|
||||
// source: packages/core/src/protos/camouflage_definitions.proto
|
||||
|
||||
/* eslint-disable */
|
||||
import { BinaryReader, BinaryWriter } from "@bufbuild/protobuf/wire";
|
||||
import { createBaseI18nString, I18nString } from "./i18n";
|
||||
import { BinaryReader, BinaryWriter } from '@bufbuild/protobuf/wire';
|
||||
import { createBaseI18nString, I18nString } from './i18n';
|
||||
|
||||
export const protobufPackage = "blitzkit";
|
||||
export const protobufPackage = 'blitzkit';
|
||||
|
||||
export interface CamouflageDefinitions {
|
||||
camouflages: { [key: number]: Camouflage };
|
||||
@@ -22,8 +22,8 @@ export interface CamouflageDefinitions_CamouflagesEntry {
|
||||
export interface Camouflage {
|
||||
id: number;
|
||||
name: I18nString;
|
||||
tank_name?: I18nString | undefined;
|
||||
tank_name_full?: I18nString | undefined;
|
||||
tank_name?: I18nString;
|
||||
tank_name_full?: I18nString;
|
||||
}
|
||||
|
||||
export function createBaseCamouflageDefinitions(): CamouflageDefinitions {
|
||||
@@ -31,15 +31,25 @@ export function createBaseCamouflageDefinitions(): CamouflageDefinitions {
|
||||
}
|
||||
|
||||
export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
|
||||
encode(message: CamouflageDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
|
||||
encode(
|
||||
message: CamouflageDefinitions,
|
||||
writer: BinaryWriter = new BinaryWriter(),
|
||||
): BinaryWriter {
|
||||
Object.entries(message.camouflages).forEach(([key, value]) => {
|
||||
CamouflageDefinitions_CamouflagesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
|
||||
CamouflageDefinitions_CamouflagesEntry.encode(
|
||||
{ key: key as any, value },
|
||||
writer.uint32(10).fork(),
|
||||
).join();
|
||||
});
|
||||
return writer;
|
||||
},
|
||||
|
||||
decode(input: BinaryReader | Uint8Array, length?: number): CamouflageDefinitions {
|
||||
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
decode(
|
||||
input: BinaryReader | Uint8Array,
|
||||
length?: number,
|
||||
): CamouflageDefinitions {
|
||||
const reader =
|
||||
input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
let end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = createBaseCamouflageDefinitions();
|
||||
while (reader.pos < end) {
|
||||
@@ -50,7 +60,10 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
|
||||
break;
|
||||
}
|
||||
|
||||
const entry1 = CamouflageDefinitions_CamouflagesEntry.decode(reader, reader.uint32());
|
||||
const entry1 = CamouflageDefinitions_CamouflagesEntry.decode(
|
||||
reader,
|
||||
reader.uint32(),
|
||||
);
|
||||
if (entry1.value !== undefined) {
|
||||
message.camouflages[entry1.key] = entry1.value;
|
||||
}
|
||||
@@ -68,10 +81,12 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
|
||||
fromJSON(object: any): CamouflageDefinitions {
|
||||
return {
|
||||
camouflages: isObject(object.camouflages)
|
||||
? Object.entries(object.camouflages).reduce<{ [key: number]: Camouflage }>((acc, [key, value]) => {
|
||||
acc[globalThis.Number(key)] = Camouflage.fromJSON(value);
|
||||
return acc;
|
||||
}, {})
|
||||
? Object.entries(object.camouflages).reduce<{
|
||||
[key: number]: Camouflage;
|
||||
}>((acc, [key, value]) => {
|
||||
acc[globalThis.Number(key)] = Camouflage.fromJSON(value);
|
||||
return acc;
|
||||
}, {})
|
||||
: {},
|
||||
};
|
||||
},
|
||||
@@ -90,20 +105,23 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
|
||||
return obj;
|
||||
},
|
||||
|
||||
create<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(base?: I): CamouflageDefinitions {
|
||||
create<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(
|
||||
base?: I,
|
||||
): CamouflageDefinitions {
|
||||
return CamouflageDefinitions.fromPartial(base ?? ({} as any));
|
||||
},
|
||||
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(object: I): CamouflageDefinitions {
|
||||
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(
|
||||
object: I,
|
||||
): CamouflageDefinitions {
|
||||
const message = createBaseCamouflageDefinitions();
|
||||
message.camouflages = Object.entries(object.camouflages ?? {}).reduce<{ [key: number]: Camouflage }>(
|
||||
(acc, [key, value]) => {
|
||||
if (value !== undefined) {
|
||||
acc[globalThis.Number(key)] = Camouflage.fromPartial(value);
|
||||
}
|
||||
return acc;
|
||||
},
|
||||
{},
|
||||
);
|
||||
message.camouflages = Object.entries(object.camouflages ?? {}).reduce<{
|
||||
[key: number]: Camouflage;
|
||||
}>((acc, [key, value]) => {
|
||||
if (value !== undefined) {
|
||||
acc[globalThis.Number(key)] = Camouflage.fromPartial(value);
|
||||
}
|
||||
return acc;
|
||||
}, {});
|
||||
return message;
|
||||
},
|
||||
};
|
||||
@@ -112,90 +130,116 @@ export function createBaseCamouflageDefinitions_CamouflagesEntry(): CamouflageDe
|
||||
return { key: 0, value: createBaseCamouflage() };
|
||||
}
|
||||
|
||||
export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefinitions_CamouflagesEntry> = {
|
||||
encode(message: CamouflageDefinitions_CamouflagesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
|
||||
if (message.key !== undefined) {
|
||||
writer.uint32(8).uint32(message.key);
|
||||
}
|
||||
if (message.value !== undefined) {
|
||||
Camouflage.encode(message.value, writer.uint32(18).fork()).join();
|
||||
}
|
||||
return writer;
|
||||
},
|
||||
|
||||
decode(input: BinaryReader | Uint8Array, length?: number): CamouflageDefinitions_CamouflagesEntry {
|
||||
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
let end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
|
||||
while (reader.pos < end) {
|
||||
const tag = reader.uint32();
|
||||
switch (tag >>> 3) {
|
||||
case 1: {
|
||||
if (tag !== 8) {
|
||||
break;
|
||||
}
|
||||
|
||||
message.key = reader.uint32();
|
||||
continue;
|
||||
}
|
||||
case 2: {
|
||||
if (tag !== 18) {
|
||||
break;
|
||||
}
|
||||
|
||||
message.value = Camouflage.decode(reader, reader.uint32());
|
||||
continue;
|
||||
}
|
||||
export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefinitions_CamouflagesEntry> =
|
||||
{
|
||||
encode(
|
||||
message: CamouflageDefinitions_CamouflagesEntry,
|
||||
writer: BinaryWriter = new BinaryWriter(),
|
||||
): BinaryWriter {
|
||||
if (message.key !== undefined) {
|
||||
writer.uint32(8).uint32(message.key);
|
||||
}
|
||||
if ((tag & 7) === 4 || tag === 0) {
|
||||
break;
|
||||
if (message.value !== undefined) {
|
||||
Camouflage.encode(message.value, writer.uint32(18).fork()).join();
|
||||
}
|
||||
reader.skip(tag & 7);
|
||||
}
|
||||
return message;
|
||||
},
|
||||
return writer;
|
||||
},
|
||||
|
||||
fromJSON(object: any): CamouflageDefinitions_CamouflagesEntry {
|
||||
return {
|
||||
key: globalThis.Number(assertSet("CamouflageDefinitions_CamouflagesEntry.key", object.key)),
|
||||
value: Camouflage.fromJSON(assertSet("CamouflageDefinitions_CamouflagesEntry.value", object.value)),
|
||||
};
|
||||
},
|
||||
decode(
|
||||
input: BinaryReader | Uint8Array,
|
||||
length?: number,
|
||||
): CamouflageDefinitions_CamouflagesEntry {
|
||||
const reader =
|
||||
input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
let end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
|
||||
while (reader.pos < end) {
|
||||
const tag = reader.uint32();
|
||||
switch (tag >>> 3) {
|
||||
case 1: {
|
||||
if (tag !== 8) {
|
||||
break;
|
||||
}
|
||||
|
||||
toJSON(message: CamouflageDefinitions_CamouflagesEntry): unknown {
|
||||
const obj: any = {};
|
||||
if (message.key !== undefined) {
|
||||
obj.key = Math.round(message.key);
|
||||
}
|
||||
if (message.value !== undefined) {
|
||||
obj.value = Camouflage.toJSON(message.value);
|
||||
}
|
||||
return obj;
|
||||
},
|
||||
message.key = reader.uint32();
|
||||
continue;
|
||||
}
|
||||
case 2: {
|
||||
if (tag !== 18) {
|
||||
break;
|
||||
}
|
||||
|
||||
create<I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>>(
|
||||
base?: I,
|
||||
): CamouflageDefinitions_CamouflagesEntry {
|
||||
return CamouflageDefinitions_CamouflagesEntry.fromPartial(base ?? ({} as any));
|
||||
},
|
||||
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>>(
|
||||
object: I,
|
||||
): CamouflageDefinitions_CamouflagesEntry {
|
||||
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
|
||||
message.key = object.key ?? 0;
|
||||
message.value = (object.value !== undefined && object.value !== null)
|
||||
? Camouflage.fromPartial(object.value)
|
||||
: createBaseCamouflage();
|
||||
return message;
|
||||
},
|
||||
};
|
||||
message.value = Camouflage.decode(reader, reader.uint32());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ((tag & 7) === 4 || tag === 0) {
|
||||
break;
|
||||
}
|
||||
reader.skip(tag & 7);
|
||||
}
|
||||
return message;
|
||||
},
|
||||
|
||||
fromJSON(object: any): CamouflageDefinitions_CamouflagesEntry {
|
||||
return {
|
||||
key: globalThis.Number(
|
||||
assertSet('CamouflageDefinitions_CamouflagesEntry.key', object.key),
|
||||
),
|
||||
value: Camouflage.fromJSON(
|
||||
assertSet(
|
||||
'CamouflageDefinitions_CamouflagesEntry.value',
|
||||
object.value,
|
||||
),
|
||||
),
|
||||
};
|
||||
},
|
||||
|
||||
toJSON(message: CamouflageDefinitions_CamouflagesEntry): unknown {
|
||||
const obj: any = {};
|
||||
if (message.key !== undefined) {
|
||||
obj.key = Math.round(message.key);
|
||||
}
|
||||
if (message.value !== undefined) {
|
||||
obj.value = Camouflage.toJSON(message.value);
|
||||
}
|
||||
return obj;
|
||||
},
|
||||
|
||||
create<
|
||||
I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>,
|
||||
>(base?: I): CamouflageDefinitions_CamouflagesEntry {
|
||||
return CamouflageDefinitions_CamouflagesEntry.fromPartial(
|
||||
base ?? ({} as any),
|
||||
);
|
||||
},
|
||||
fromPartial<
|
||||
I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>,
|
||||
>(object: I): CamouflageDefinitions_CamouflagesEntry {
|
||||
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
|
||||
message.key = object.key ?? 0;
|
||||
message.value =
|
||||
object.value !== undefined && object.value !== null
|
||||
? Camouflage.fromPartial(object.value)
|
||||
: createBaseCamouflage();
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
export function createBaseCamouflage(): Camouflage {
|
||||
return { id: 0, name: createBaseI18nString(), tank_name: undefined, tank_name_full: undefined };
|
||||
return {
|
||||
id: 0,
|
||||
name: createBaseI18nString(),
|
||||
tank_name: undefined,
|
||||
tank_name_full: undefined,
|
||||
};
|
||||
}
|
||||
|
||||
export const Camouflage: MessageFns<Camouflage> = {
|
||||
encode(message: Camouflage, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
|
||||
encode(
|
||||
message: Camouflage,
|
||||
writer: BinaryWriter = new BinaryWriter(),
|
||||
): BinaryWriter {
|
||||
if (message.id !== 0) {
|
||||
writer.uint32(8).uint32(message.id);
|
||||
}
|
||||
@@ -206,13 +250,17 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
I18nString.encode(message.tank_name, writer.uint32(26).fork()).join();
|
||||
}
|
||||
if (message.tank_name_full !== undefined) {
|
||||
I18nString.encode(message.tank_name_full, writer.uint32(34).fork()).join();
|
||||
I18nString.encode(
|
||||
message.tank_name_full,
|
||||
writer.uint32(34).fork(),
|
||||
).join();
|
||||
}
|
||||
return writer;
|
||||
},
|
||||
|
||||
decode(input: BinaryReader | Uint8Array, length?: number): Camouflage {
|
||||
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
const reader =
|
||||
input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
let end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = createBaseCamouflage();
|
||||
while (reader.pos < end) {
|
||||
@@ -261,10 +309,14 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
|
||||
fromJSON(object: any): Camouflage {
|
||||
return {
|
||||
id: globalThis.Number(assertSet("Camouflage.id", object.id)),
|
||||
name: I18nString.fromJSON(assertSet("Camouflage.name", object.name)),
|
||||
tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
|
||||
tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
|
||||
id: globalThis.Number(assertSet('Camouflage.id', object.id)),
|
||||
name: I18nString.fromJSON(assertSet('Camouflage.name', object.name)),
|
||||
tank_name: isSet(object.tank_name)
|
||||
? I18nString.fromJSON(object.tank_name)
|
||||
: undefined,
|
||||
tank_name_full: isSet(object.tank_name_full)
|
||||
? I18nString.fromJSON(object.tank_name_full)
|
||||
: undefined,
|
||||
};
|
||||
},
|
||||
|
||||
@@ -288,37 +340,57 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
create<I extends Exact<DeepPartial<Camouflage>, I>>(base?: I): Camouflage {
|
||||
return Camouflage.fromPartial(base ?? ({} as any));
|
||||
},
|
||||
fromPartial<I extends Exact<DeepPartial<Camouflage>, I>>(object: I): Camouflage {
|
||||
fromPartial<I extends Exact<DeepPartial<Camouflage>, I>>(
|
||||
object: I,
|
||||
): Camouflage {
|
||||
const message = createBaseCamouflage();
|
||||
message.id = object.id ?? 0;
|
||||
message.name = (object.name !== undefined && object.name !== null)
|
||||
? I18nString.fromPartial(object.name)
|
||||
: createBaseI18nString();
|
||||
message.tank_name = (object.tank_name !== undefined && object.tank_name !== null)
|
||||
? I18nString.fromPartial(object.tank_name)
|
||||
: undefined;
|
||||
message.tank_name_full = (object.tank_name_full !== undefined && object.tank_name_full !== null)
|
||||
? I18nString.fromPartial(object.tank_name_full)
|
||||
: undefined;
|
||||
message.name =
|
||||
object.name !== undefined && object.name !== null
|
||||
? I18nString.fromPartial(object.name)
|
||||
: createBaseI18nString();
|
||||
message.tank_name =
|
||||
object.tank_name !== undefined && object.tank_name !== null
|
||||
? I18nString.fromPartial(object.tank_name)
|
||||
: undefined;
|
||||
message.tank_name_full =
|
||||
object.tank_name_full !== undefined && object.tank_name_full !== null
|
||||
? I18nString.fromPartial(object.tank_name_full)
|
||||
: undefined;
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
|
||||
type Builtin =
|
||||
| Date
|
||||
| Function
|
||||
| Uint8Array
|
||||
| string
|
||||
| number
|
||||
| boolean
|
||||
| undefined;
|
||||
|
||||
export type DeepPartial<T> = T extends Builtin ? T
|
||||
: T extends globalThis.Array<infer U> ? globalThis.Array<DeepPartial<U>>
|
||||
: T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
|
||||
: T extends { $case: string; value: unknown } ? { $case: T["$case"]; value?: DeepPartial<T["value"]> }
|
||||
: T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
|
||||
: Partial<T>;
|
||||
export type DeepPartial<T> = T extends Builtin
|
||||
? T
|
||||
: T extends globalThis.Array<infer U>
|
||||
? globalThis.Array<DeepPartial<U>>
|
||||
: T extends ReadonlyArray<infer U>
|
||||
? ReadonlyArray<DeepPartial<U>>
|
||||
: T extends { $case: string; value: unknown }
|
||||
? { $case: T['$case']; value?: DeepPartial<T['value']> }
|
||||
: T extends {}
|
||||
? { [K in keyof T]?: DeepPartial<T[K]> }
|
||||
: Partial<T>;
|
||||
|
||||
type KeysOfUnion<T> = T extends T ? keyof T : never;
|
||||
export type Exact<P, I extends P> = P extends Builtin ? P
|
||||
: P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
|
||||
export type Exact<P, I extends P> = P extends Builtin
|
||||
? P
|
||||
: P & { [K in keyof P]: Exact<P[K], I[K]> } & {
|
||||
[K in Exclude<keyof I, KeysOfUnion<P>>]: never;
|
||||
};
|
||||
|
||||
function isObject(value: any): boolean {
|
||||
return typeof value === "object" && value !== null;
|
||||
return typeof value === 'object' && value !== null;
|
||||
}
|
||||
|
||||
function isSet(value: any): boolean {
|
||||
|
||||
@@ -108,55 +108,55 @@ message GunDefinition {
|
||||
GunDefinitionAutoLoader auto_loader = 2;
|
||||
GunDefinitionAutoReloader auto_reloader = 3;
|
||||
}
|
||||
|
||||
required uint32 id = 4;
|
||||
required float rotation_speed = 5;
|
||||
optional ResearchCost research_cost = 6;
|
||||
required uint32 weight = 7;
|
||||
required I18nString name = 8;
|
||||
required uint32 tier = 9;
|
||||
repeated ShellDefinition shells = 10;
|
||||
required float camouflage_loss = 11;
|
||||
required float aim_time = 12;
|
||||
required float dispersion_base = 13;
|
||||
required float dispersion_traverse = 14;
|
||||
required float dispersion_shot = 15;
|
||||
required float dispersion_damaged = 16;
|
||||
repeated Unlock unlocks = 17;
|
||||
required uint32 shell_capacity = 18;
|
||||
optional AssaultRanges assault_ranges = 19;
|
||||
optional Burst burst = 20;
|
||||
}
|
||||
|
||||
message GunDefinitionRegular {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionRegularProperties extension = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionRegularProperties {
|
||||
required float reload = 1;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoLoader {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionAutoLoaderProperties extension = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoLoaderProperties {
|
||||
required float clip_reload = 1;
|
||||
required float intra_clip = 2;
|
||||
required float shell_count = 3;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoReloader {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionAutoReloaderProperties extension = 2;
|
||||
message Burst {
|
||||
required uint32 count = 1;
|
||||
required float interval = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoReloaderProperties {
|
||||
message GunDefinitionAutoReloader {
|
||||
repeated float shell_reloads = 1;
|
||||
required float intra_clip = 2;
|
||||
required float shell_count = 3;
|
||||
}
|
||||
|
||||
message GunDefinitionBase {
|
||||
required uint32 id = 1;
|
||||
required float rotation_speed = 2;
|
||||
optional ResearchCost research_cost = 3;
|
||||
required uint32 weight = 4;
|
||||
required I18nString name = 5;
|
||||
required uint32 tier = 6;
|
||||
repeated ShellDefinition shells = 7;
|
||||
required float camouflage_loss = 8;
|
||||
required float aim_time = 9;
|
||||
required float dispersion_base = 10;
|
||||
required float dispersion_traverse = 11;
|
||||
required float dispersion_shot = 12;
|
||||
required float dispersion_damaged = 13;
|
||||
repeated Unlock unlocks = 14;
|
||||
required uint32 shell_capacity = 15;
|
||||
message AssaultRanges {
|
||||
repeated AssaultRange ranges = 1;
|
||||
repeated ShellType types = 2;
|
||||
}
|
||||
|
||||
message AssaultRange {
|
||||
required float distance = 1;
|
||||
required float factor = 2;
|
||||
}
|
||||
|
||||
message ShellDefinition {
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -790,6 +790,7 @@
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
@@ -886,6 +887,10 @@
|
||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -908,6 +913,13 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -1021,7 +1033,6 @@
|
||||
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
|
||||
@@ -1078,7 +1089,6 @@
|
||||
"hull_traverse_speed": "Hull traverse speed",
|
||||
"camouflage": "Camouflage",
|
||||
"reload": "Reload",
|
||||
|
||||
"crewCount": "Crew count",
|
||||
"shellNormalization": "Normalization",
|
||||
"shellRicochet": "Ricochet",
|
||||
@@ -1086,12 +1096,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
"damage": "Damage",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Module damage",
|
||||
"explosionRadius": "Explosion radius",
|
||||
@@ -1144,7 +1155,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "calibre",
|
||||
"fire.standardPenetration": "penetración estándar",
|
||||
"fire.premiumPenetration": "penetración prémium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "daño",
|
||||
"fire.moduleDamage": "daño al módulo",
|
||||
"fire.shellVelocity": "velocidad del proyectil",
|
||||
@@ -786,6 +787,9 @@
|
||||
"tank_seo_title": "%s1 - Nivel %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 blindaje, estadisticas, equipamiento, proviciones y mas.\n%s2 DPM, %3hp alfa, %s4mm penetracion, %s5kph velocidad maxima, %s6 hp salud",
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -908,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Vídeos de reseña",
|
||||
"disclaimer": "BlitzKit no respalda ningún vídeo de reseñas.",
|
||||
"join": "Aplica para el programa de YouTube de %s1"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +978,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Proyectiles",
|
||||
"mostOptimalShellIndex": "Proyectil más óptimo",
|
||||
"shellReloads": "Tiempos de recarga",
|
||||
"shellReload": "Tiempo de recarga",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Recarga",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Calibre",
|
||||
"penetration": "Penetración",
|
||||
"damage": "Daño",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Daño a módulos",
|
||||
"explosionRadius": "Radio de Explosión",
|
||||
@@ -1027,7 +1037,9 @@
|
||||
"shellRange": "Rango del proyectil",
|
||||
"shellCapacity": "Capacidad de proyectiles",
|
||||
"gunType": "Tipo de cañón",
|
||||
"penetrationAt250m": "Penetración a 250 m"
|
||||
"penetrationAt250m": "Penetración a 250 m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
@@ -786,6 +787,9 @@
|
||||
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -908,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +978,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
"damage": "Dégâts",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Module damage",
|
||||
"explosionRadius": "Explosion radius",
|
||||
@@ -1027,7 +1037,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "砲口径",
|
||||
"fire.standardPenetration": "通常弾貫通力",
|
||||
"fire.premiumPenetration": "課金弾貫通力",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "ダメージ",
|
||||
"fire.moduleDamage": "モジュールダメージ",
|
||||
"fire.shellVelocity": "弾速",
|
||||
@@ -786,6 +787,9 @@
|
||||
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -908,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKitはいかなるレビュー動画も後援していません。",
|
||||
"join": "%s1 YouTuberプログラムに応募する"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +978,13 @@
|
||||
"dpmEffective": "60秒での有効値",
|
||||
"shells": "砲弾",
|
||||
"mostOptimalShellIndex": "最適な弾数",
|
||||
"shellReloads": "自動装填時間",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "装填時間",
|
||||
"intraClip": "砲弾再装填時間",
|
||||
"caliber": "口径",
|
||||
"penetration": "貫通力",
|
||||
"damage": "ダメージ",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "弾倉火力",
|
||||
"moduleDamage": "モジュールダメージ",
|
||||
"explosionRadius": "爆風半径",
|
||||
@@ -1027,7 +1037,9 @@
|
||||
"shellRange": "射程",
|
||||
"shellCapacity": "総弾数",
|
||||
"gunType": "主砲タイプ",
|
||||
"penetrationAt250m": "250m での貫通力"
|
||||
"penetrationAt250m": "250m での貫通力",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -380,7 +380,7 @@
|
||||
},
|
||||
"embeds": {
|
||||
"name": "osadzenie",
|
||||
"description": "Jak działa osadzanie"
|
||||
"description": "Jak działają osadzone"
|
||||
},
|
||||
"introduction": {
|
||||
"name": "wprowadzenie",
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
@@ -786,6 +787,9 @@
|
||||
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -908,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +978,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
"damage": "Uszkodzenia",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Module damage",
|
||||
"explosionRadius": "Explosion radius",
|
||||
@@ -1027,7 +1037,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "calibre",
|
||||
"fire.standardPenetration": "penetração padrão",
|
||||
"fire.premiumPenetration": "penetração premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "dano",
|
||||
"fire.moduleDamage": "dano a módulos",
|
||||
"fire.shellVelocity": "velocidade do projétil",
|
||||
@@ -786,6 +787,9 @@
|
||||
"tank_seo_title": "%s1 - Nível %s2 %s3 %s4 | %s5 Tanquepedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 blindagem, estatísticas, equipamentos, provisões e mais. %s2 DPM, %s3hp alfa, %s4mm de penetração, %s5km/h velocidade máxima, %s6hp vida.",
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -908,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Vídeos de análise",
|
||||
"disclaimer": "BlitzKit não aprova nenhum vídeo de análise.",
|
||||
"join": "Candidate-se para %s1 um programa YouTuber"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +978,13 @@
|
||||
"dpmEffective": "Efetivo aos 60s",
|
||||
"shells": "Projéteis",
|
||||
"mostOptimalShellIndex": "Projétil mais ideal",
|
||||
"shellReloads": "Recarga de projétil",
|
||||
"shellReload": "Recarregamento de projétil",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Recarga",
|
||||
"intraClip": "Intra-clipe",
|
||||
"caliber": "Calibre",
|
||||
"penetration": "Penetração",
|
||||
"damage": "Dano",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Potencial de clipe",
|
||||
"moduleDamage": "Dano a módulos",
|
||||
"explosionRadius": "Raio de Explosão",
|
||||
@@ -1027,7 +1037,9 @@
|
||||
"shellRange": "Alcance de projétil",
|
||||
"shellCapacity": "Capacidade de projéteis",
|
||||
"gunType": "Tipo de arma",
|
||||
"penetrationAt250m": "Penetração à 250m"
|
||||
"penetrationAt250m": "Penetração à 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -697,7 +697,8 @@
|
||||
"fire.reload": "перезарядка",
|
||||
"fire.caliber": "калибр",
|
||||
"fire.standardPenetration": "базовое пробитие",
|
||||
"fire.premiumPenetration": "улучшенное пробитие ",
|
||||
"fire.premiumPenetration": "премиумное пробитие ",
|
||||
"fire.tertiaryPenetration": "пробитие третьего снаряда",
|
||||
"fire.damage": "урон",
|
||||
"fire.moduleDamage": "урон по модулям",
|
||||
"fire.shellVelocity": "скорость снаряда",
|
||||
@@ -786,12 +787,15 @@
|
||||
"tank_seo_title": "%s1 - %s4 %s3 %s2 уровня | Танкопедия %s5 | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 броня, статистика, оборудование, снабжение и многое другое. %s2 УВМ, %s3hp альфа, %s4mm пробитие, %s5км/ч лучшая скорость, %s6hp здоровье.",
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Штурмовые снаряды"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Корпус",
|
||||
"turret": "Башня",
|
||||
"hard": "Твёрдые",
|
||||
"medium": "Средний танк",
|
||||
"soft": "На мягком грунте",
|
||||
"medium": "Средние",
|
||||
"soft": "Мягкие",
|
||||
"effective": "Эффективно"
|
||||
},
|
||||
"ricochet": {
|
||||
@@ -806,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Промзона",
|
||||
"dead_rail": "Эшелон"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Отклонение",
|
||||
"pitch": "Наклон",
|
||||
"min": "Вниз",
|
||||
"max": "Вверх"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -908,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Видеообзоры",
|
||||
"disclaimer": "BlitzKit не несёт ответственности за видеообзоры.",
|
||||
"join": "Предложить ютубера для программы %s1"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +978,13 @@
|
||||
"dpmEffective": "Эффективность за 60с",
|
||||
"shells": "Снарядов в барабане",
|
||||
"mostOptimalShellIndex": "Самый эффективный снаряд",
|
||||
"shellReloads": "Перезарядка снарядов",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Перезарядка",
|
||||
"intraClip": "Между снарядами",
|
||||
"caliber": "Калибр",
|
||||
"penetration": "Пробитие",
|
||||
"damage": "Урон",
|
||||
"damageWithoutAssault": "Урон без штурмовых снарядов",
|
||||
"clipDamage": "Урон с барабана",
|
||||
"moduleDamage": "Урон по модулям",
|
||||
"explosionRadius": "Разлет осколков",
|
||||
@@ -1027,7 +1037,9 @@
|
||||
"shellRange": "Дальность снаряда",
|
||||
"shellCapacity": "Боезапас",
|
||||
"gunType": "Тип орудия",
|
||||
"penetrationAt250m": "Пробитие на 250м"
|
||||
"penetrationAt250m": "Пробитие на 250м",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"test": {
|
||||
"default": "тест",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is %s1 because it has the color of %s2. I like it so much that I will say its name 3 times! %s1! %s1! %s1! Once again, it's %s2, not %s3.",
|
||||
"fox": "The quick brown fox jumps over the lazy dog."
|
||||
"fox": "Швидка бура лисиця перестрибує через лінивого собаку."
|
||||
},
|
||||
"common": {
|
||||
"units": {
|
||||
@@ -12,7 +12,7 @@
|
||||
"hp": "%s1хп",
|
||||
"x": "х%s1",
|
||||
"percentage": "%s1%",
|
||||
"deg_s": "%s1°/s"
|
||||
"deg_s": "%s1°/с"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Магазинна система заряджання",
|
||||
@@ -413,10 +413,10 @@
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
"name": "debug",
|
||||
"description": "Debug information about the bot",
|
||||
"name": "налагодження",
|
||||
"description": "Інформація про налагодження бота",
|
||||
"body": {
|
||||
"title": "# Debug\n\n",
|
||||
"title": "# Налагодження\n\n",
|
||||
"version": "Версія",
|
||||
"shard": {
|
||||
"label": "Уламок",
|
||||
@@ -499,7 +499,7 @@
|
||||
},
|
||||
"embed": {
|
||||
"title": "Невірний обліковий запис?",
|
||||
"description": "Use the command again and select a username from the search results."
|
||||
"description": "Використайте команду ще раз і виберіть ім'я користувача з результатів пошуку."
|
||||
}
|
||||
},
|
||||
"search_clans": {
|
||||
@@ -508,7 +508,7 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "ліміт",
|
||||
"description": "The max number of clan results (default: %s1)"
|
||||
"description": "Максимальна кількість результатів клану (за замовчуванням: %s1)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
@@ -531,16 +531,16 @@
|
||||
}
|
||||
},
|
||||
"rating_leaderboard": {
|
||||
"name": "rating-leaderboard",
|
||||
"description": "Rating battles statistics",
|
||||
"name": "таблиця рейтингу",
|
||||
"description": "Статистика рейтингових боїв",
|
||||
"subcommands": {
|
||||
"neighbors": {
|
||||
"name": "neighbors",
|
||||
"description": "Neighboring players on the leaderboard"
|
||||
},
|
||||
"league": {
|
||||
"name": "league",
|
||||
"description": "Top players of a league"
|
||||
"name": "ліга",
|
||||
"description": "Найкращий гравець ліги"
|
||||
}
|
||||
},
|
||||
"options": {
|
||||
@@ -549,8 +549,8 @@
|
||||
"description": ""
|
||||
},
|
||||
"season": {
|
||||
"name": "season",
|
||||
"description": "Season number (default: current)",
|
||||
"name": "сезон",
|
||||
"description": "Базова інформація про гравця",
|
||||
"choices": {
|
||||
"current": "%s1 (current)"
|
||||
}
|
||||
@@ -578,14 +578,14 @@
|
||||
"description": "Коротка статистика за період"
|
||||
},
|
||||
"owned_tanks": {
|
||||
"name": "owned-tanks",
|
||||
"description": "Shows all own tanks in a tier",
|
||||
"name": "отримані танки",
|
||||
"description": "Показує всі ваші танки даного рівня",
|
||||
"body": {
|
||||
"title": "# %s1's owned tier %s2 tanks\n\n"
|
||||
}
|
||||
},
|
||||
"permissions": {
|
||||
"name": "permissions",
|
||||
"name": "дозволи",
|
||||
"description": "Checks wether the bot has the required permissions to function",
|
||||
"body": {
|
||||
"title": "# Permissions\n\n%s1",
|
||||
@@ -615,7 +615,7 @@
|
||||
},
|
||||
"player_info": {
|
||||
"name": "player-info",
|
||||
"description": "Basic information about a player",
|
||||
"description": "Базова інформація про гравця",
|
||||
"body": {
|
||||
"title": "%s1's information",
|
||||
"nickname": "Нік",
|
||||
@@ -635,7 +635,7 @@
|
||||
"description": "Today's rating statistics"
|
||||
},
|
||||
"season": {
|
||||
"name": "season",
|
||||
"name": "сезон",
|
||||
"description": "This season's rating statistics"
|
||||
}
|
||||
},
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "калібр",
|
||||
"fire.standardPenetration": "базове пробиття",
|
||||
"fire.premiumPenetration": "преміум пробиття",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "шкода",
|
||||
"fire.moduleDamage": "шкода по модулях",
|
||||
"fire.shellVelocity": "швидкість польоту снаряда",
|
||||
@@ -786,6 +787,9 @@
|
||||
"tank_seo_title": "%s1 - Рівень %s2 %s3 %s4 | %s5 Танкопедія | WoT Blitz",
|
||||
"tank_seo_description": "%s1 броня, характеристики, обладнання, амуніція та більше. %s2 шкода на хвилину, %s3 разова шкода, %s4 мм пробиття, %s5 км/год максимальна швидкість, %s6 міцність.",
|
||||
"visualizers": {
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +810,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -908,7 +918,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +978,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Снаряди",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Час перезаряджання",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Калібр",
|
||||
"penetration": "Бронепробиття",
|
||||
"damage": "Шкода",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Шкода по модулях",
|
||||
"explosionRadius": "Радіус розльоту уламків",
|
||||
@@ -1027,7 +1037,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Тип гармати",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
+689
-677
File diff suppressed because it is too large.
Load diff
@@ -3,7 +3,7 @@ import { mkdir, writeFile } from 'fs/promises';
|
||||
import { parse as parsePath } from 'path';
|
||||
import ProgressBar from 'progress';
|
||||
import { parse as parseYaml, stringify as stringifyYaml } from 'yaml';
|
||||
import { dvp } from '../../../submodules/blitzkit-closed/src/dvp';
|
||||
import { dvp } from '../../../submodules/blitzkit-closed/src/dava/dvp';
|
||||
import { readStringDVPL } from '../src/core/blitz/readStringDVPL';
|
||||
import { DATA } from './buildAssets/constants';
|
||||
import { readYAMLDVPL } from './core/blitz/readYAMLDVPL';
|
||||
|
||||
@@ -8,7 +8,6 @@ import {
|
||||
Samples,
|
||||
averageDefinitionsAllStatsKeys,
|
||||
emptySamples,
|
||||
encodePBBuffer,
|
||||
getAccountInfo,
|
||||
getTankStats,
|
||||
idToRegion,
|
||||
@@ -235,11 +234,11 @@ async function postWork() {
|
||||
commitAssets('averages', [
|
||||
{
|
||||
path: `averages/${latest}.pb`,
|
||||
content: encodePBBuffer(AverageDefinitions, averageDefinitions),
|
||||
content: AverageDefinitions.encode(averageDefinitions).finish(),
|
||||
},
|
||||
{
|
||||
path: 'averages/manifest.json',
|
||||
content: Buffer.from(JSON.stringify(manifest), 'utf-8'),
|
||||
content: new TextEncoder().encode(JSON.stringify(manifest)),
|
||||
},
|
||||
]);
|
||||
}
|
||||
@@ -7,7 +7,6 @@ import { FileChange } from '../core/github/commitMultipleFiles';
|
||||
export async function blitzkitTankIcons() {
|
||||
console.log('Building blitzkit tank icons...');
|
||||
|
||||
console.log('Starting website dev server...');
|
||||
const browser = await launch();
|
||||
const page = await browser.newPage();
|
||||
const tanks = Object.values((await fetchTankDefinitions()).tanks);
|
||||
@@ -19,12 +18,14 @@ export async function blitzkitTankIcons() {
|
||||
width: BLITZKIT_TANK_ICON_SIZE.width - 1,
|
||||
height: BLITZKIT_TANK_ICON_SIZE.height,
|
||||
});
|
||||
await page.goto(`http://localhost:4321/api/tankopedia/tank-icon/${id}/`, {
|
||||
waitUntil: 'networkidle0',
|
||||
});
|
||||
|
||||
if (index === 0) {
|
||||
console.log('Dev server started!');
|
||||
try {
|
||||
await page.goto(`http://localhost:4321/api/tankopedia/tank-icon/${id}/`, {
|
||||
waitUntil: 'networkidle0',
|
||||
});
|
||||
} catch (error) {
|
||||
console.error(`${id} ${name} time out`, error);
|
||||
continue;
|
||||
}
|
||||
|
||||
const screenshot = await page.screenshot({
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,4 +1,4 @@
|
||||
import { Avatar, encodePBBuffer, fetchGlossary, Gallery } from '@blitzkit/core';
|
||||
import { Avatar, fetchGlossary, Gallery } from '@blitzkit/core';
|
||||
import locales from '@blitzkit/i18n/locales.json';
|
||||
import { extname } from 'path';
|
||||
import ProgressBar from 'progress';
|
||||
@@ -68,13 +68,13 @@ export async function glossary() {
|
||||
|
||||
gallery.avatars.push(avatar);
|
||||
|
||||
const content = await fetch(url).then((response) =>
|
||||
response.arrayBuffer(),
|
||||
);
|
||||
const content = await fetch(url)
|
||||
.then((response) => response.arrayBuffer())
|
||||
.then((buffer) => new Uint8Array(buffer));
|
||||
|
||||
changes.push({
|
||||
path: `gallery/avatars/${key}${avatar.extension}`,
|
||||
content: Buffer.from(content),
|
||||
content,
|
||||
});
|
||||
|
||||
bar.tick();
|
||||
@@ -83,7 +83,7 @@ export async function glossary() {
|
||||
|
||||
changes.push({
|
||||
path: 'definitions/gallery.pb',
|
||||
content: encodePBBuffer(Gallery, gallery),
|
||||
content: Gallery.encode(gallery).finish(),
|
||||
});
|
||||
|
||||
await commitAssets('glossary', changes);
|
||||
|
||||
@@ -21,7 +21,6 @@ import { gameModeBanners } from './gameModeBanners';
|
||||
import { glossary } from './glossary';
|
||||
import { migration } from './migration';
|
||||
import { moduleIcons } from './moduleIcons';
|
||||
import { popularTanks } from './popularTanks';
|
||||
import { shellIcons } from './shellIcons';
|
||||
import { skillIcons } from './skillIcons';
|
||||
import { tankArmors } from './tankArmors';
|
||||
@@ -47,7 +46,7 @@ const methods = [
|
||||
boosterIcons,
|
||||
tankIcons,
|
||||
blitzkitTankIcons,
|
||||
popularTanks,
|
||||
// popularTanks,
|
||||
glossary,
|
||||
];
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ export async function migration() {
|
||||
await commitAssets('migration', [
|
||||
{
|
||||
path: 'definitions/migration.json',
|
||||
content: Buffer.from(JSON.stringify(map)),
|
||||
content: new TextEncoder().encode(JSON.stringify(map)),
|
||||
},
|
||||
]);
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
import {
|
||||
assertSecret,
|
||||
encodePBBuffer,
|
||||
fetchTankDefinitions,
|
||||
PopularTanks,
|
||||
} from '@blitzkit/core';
|
||||
@@ -70,7 +69,7 @@ export async function popularTanks() {
|
||||
await commitAssets('popular tanks', [
|
||||
{
|
||||
path: 'definitions/popular-tanks.pb',
|
||||
content: encodePBBuffer(PopularTanks, popularTanks),
|
||||
content: PopularTanks.encode(popularTanks).finish(),
|
||||
},
|
||||
]);
|
||||
}
|
||||
@@ -29,10 +29,11 @@ export async function tankArmors() {
|
||||
|
||||
const id = toUniqueId(nation, tank.id);
|
||||
const model = await extractArmor(DATA, `${nation}-${tankKey}`);
|
||||
const content = await nodeIO.writeBinary(model);
|
||||
|
||||
changes.push({
|
||||
path: `3d/tanks/armor/${id}.glb`,
|
||||
content: Buffer.from(await nodeIO.writeBinary(model)),
|
||||
content,
|
||||
});
|
||||
}),
|
||||
);
|
||||
|
||||
@@ -62,6 +62,7 @@ export async function tankIcons() {
|
||||
|
||||
const nationVehicleId = tank.id;
|
||||
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
|
||||
|
||||
const parameters = await readYAMLDVPL<TankParameters>(
|
||||
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
|
||||
@@ -164,7 +164,7 @@ const content = RatingLeaderboard.encode({
|
||||
const changes: FileChange[] = [
|
||||
{
|
||||
path: `regions/${normalizedServer}/rating/${info.current_season}.pb`,
|
||||
content: Buffer.from(content),
|
||||
content,
|
||||
},
|
||||
];
|
||||
|
||||
|
||||
@@ -1,9 +1,20 @@
|
||||
import { readFile } from 'fs/promises';
|
||||
import { DATA_COMPRESSED } from '../../buildAssets/constants';
|
||||
import { readDVPL } from './readDVPL';
|
||||
|
||||
export async function readDVPLFile(file: string) {
|
||||
const path = `${file}${file.endsWith('.dvpl') ? '' : '.dvpl'}`;
|
||||
let path: string;
|
||||
|
||||
if (DATA_COMPRESSED) {
|
||||
path = file.endsWith('.dvpl') ? file : `${file}.dvpl`;
|
||||
} else {
|
||||
path = file.replace('.dvpl', '');
|
||||
}
|
||||
|
||||
const content = await readFile(path);
|
||||
|
||||
if (!DATA_COMPRESSED) return content;
|
||||
|
||||
const dvpl = readDVPL(content);
|
||||
|
||||
return dvpl;
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
import { DdsReadStream, PvrReadStream } from '@blitzkit/core';
|
||||
import { existsSync } from 'fs';
|
||||
import sharp from 'sharp';
|
||||
import { DATA_COMPRESSED } from '../../../buildAssets/constants';
|
||||
import { readDVPLFile } from '../readDVPLFile';
|
||||
import { TextureMutation } from './constants';
|
||||
|
||||
export async function readTexture(path: string, mutation?: TextureMutation) {
|
||||
const ddsTexturePath = path.replace('.tex', '.dx11.dds');
|
||||
const isDds = existsSync(`${ddsTexturePath}.dvpl`);
|
||||
const isDds = existsSync(
|
||||
`${ddsTexturePath}${DATA_COMPRESSED ? '.dvpl' : ''}`,
|
||||
);
|
||||
const resolvedTexturePath = isDds
|
||||
? ddsTexturePath
|
||||
: ddsTexturePath.replace('.dds', '.pvr');
|
||||
@@ -75,5 +78,4 @@ export async function readTexture(path: string, mutation?: TextureMutation) {
|
||||
default:
|
||||
return await sharp(raw.data, { raw }).jpeg().toBuffer();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +1,18 @@
|
||||
import { asset } from '@blitzkit/core';
|
||||
import ProgressBar from 'progress';
|
||||
import { compareUint8Arrays } from './compareUint8Arrays';
|
||||
import { GithubChangeBlob, createBlob } from './createBlob';
|
||||
import { octokit } from './octokit';
|
||||
|
||||
export interface FileChange {
|
||||
path: string;
|
||||
content: Buffer;
|
||||
content: Uint8Array;
|
||||
}
|
||||
|
||||
enum DiffStatus {
|
||||
New,
|
||||
Changed,
|
||||
Unchanged,
|
||||
}
|
||||
|
||||
const heuristicFormats = ['glb', 'webp', 'jpg', 'png'];
|
||||
@@ -19,72 +27,61 @@ export async function commitMultipleFiles(
|
||||
|
||||
await Promise.all(
|
||||
changesRaw.map(async (change) => {
|
||||
const blobPath = `${repoRaw}/${branch}/${change.path}`;
|
||||
const response = await fetch(
|
||||
`https://raw.githubusercontent.com/${blobPath}`,
|
||||
);
|
||||
let isNew: boolean;
|
||||
let isDifferent: boolean;
|
||||
let diff: number;
|
||||
const response = await fetch(asset(change.path), {
|
||||
headers: { 'Accept-Encoding': 'identity' },
|
||||
});
|
||||
let diff: { change: number; status: DiffStatus };
|
||||
|
||||
if (response.status === 404) {
|
||||
isNew = true;
|
||||
diff = change.content.length;
|
||||
isDifferent = true;
|
||||
diff = { change: change.content.length, status: DiffStatus.New };
|
||||
} else if (
|
||||
response.headers.has('Content-Length') &&
|
||||
parseInt(response.headers.get('Content-Length')!) !==
|
||||
change.content.length
|
||||
Number(response.headers.get('Content-Length')) !== change.content.length
|
||||
) {
|
||||
isNew = false;
|
||||
diff =
|
||||
change.content.length -
|
||||
parseInt(response.headers.get('Content-Length')!);
|
||||
isDifferent = true;
|
||||
diff = {
|
||||
change:
|
||||
change.content.length -
|
||||
Number(response.headers.get('Content-Length')),
|
||||
status: DiffStatus.Changed,
|
||||
};
|
||||
} else if (response.status === 200) {
|
||||
isNew = false;
|
||||
const buffer = Buffer.from(await response.arrayBuffer());
|
||||
|
||||
if (buffer.equals(change.content)) {
|
||||
diff = 0;
|
||||
isDifferent = false;
|
||||
if (
|
||||
heuristicFormats.some((format) => change.path.endsWith(`.${format}`))
|
||||
) {
|
||||
/**
|
||||
* Heuristic: if it's a large blob like a .glb, a diff = 0 might end
|
||||
* up being a false positive with isDifferent = true. So, it's okay
|
||||
* to assume it's unchanged.
|
||||
*/
|
||||
diff = { change: 0, status: DiffStatus.Unchanged };
|
||||
} else {
|
||||
diff = change.content.length - buffer.length;
|
||||
isDifferent = true;
|
||||
const buffer = new Uint8Array(await response.arrayBuffer());
|
||||
|
||||
if (compareUint8Arrays(buffer, change.content)) {
|
||||
diff = { change: 0, status: DiffStatus.Unchanged };
|
||||
} else {
|
||||
diff = {
|
||||
change: change.content.length - buffer.length,
|
||||
status: DiffStatus.Changed,
|
||||
};
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw new Error(
|
||||
`Unexpected status code ${response.status} for ${blobPath}`,
|
||||
`Unexpected status code ${response.status} for ${change.path}`,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Heuristic: if it's a large blob like a .glb, a diff = 0 might end up
|
||||
* being a false positive with isDifferent = true. So, it's okay to
|
||||
* assume it's unchanged.
|
||||
*/
|
||||
if (
|
||||
diff === 0 &&
|
||||
heuristicFormats.some((format) => change.path.endsWith(`.${format}`))
|
||||
) {
|
||||
isDifferent = false;
|
||||
isNew = false;
|
||||
}
|
||||
|
||||
if (isNew) {
|
||||
console.log(
|
||||
`🟢 (+${change.content.length.toLocaleString()}B) ${blobPath}`,
|
||||
);
|
||||
changes.push(change);
|
||||
} else if (isDifferent) {
|
||||
console.log(
|
||||
`🟡 (${diff > 0 ? '+' : ''}${diff.toLocaleString()}B) ${blobPath}`,
|
||||
);
|
||||
changes.push(change);
|
||||
if (diff.status === DiffStatus.Unchanged) {
|
||||
// just don't bother
|
||||
// console.log(`🔵 (${diff.change.toLocaleString()}B) ${change.path}`);
|
||||
} else {
|
||||
console.log(
|
||||
`🔵 (${change.content.length.toLocaleString()}B) ${blobPath}`,
|
||||
`${
|
||||
diff.status === DiffStatus.New ? '🟢' : '🟡'
|
||||
} (${diff.change > 0 ? '+' : ''}${diff.change.toLocaleString()}B) ${change.path}`,
|
||||
);
|
||||
changes.push(change);
|
||||
}
|
||||
}),
|
||||
);
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
export function compareUint8Arrays(a: Uint8Array, b: Uint8Array) {
|
||||
if (a.length !== b.length) return false;
|
||||
|
||||
for (let index = 0; index < a.length; index++) {
|
||||
if (a[index] !== b[index]) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -20,7 +20,7 @@ export const createBlob = throttle(
|
||||
await octokit.git.createBlob({
|
||||
owner,
|
||||
repo,
|
||||
content: change.content.toString('base64'),
|
||||
content: Buffer.from(change.content).toString('base64'),
|
||||
encoding: 'base64',
|
||||
})
|
||||
).data;
|
||||
@@ -34,6 +34,7 @@ export const createBlob = throttle(
|
||||
} catch (error) {
|
||||
console.warn(
|
||||
`Failed blob ${change.path}; retrying in ${TIME_PER_BLOB}ms...`,
|
||||
error,
|
||||
);
|
||||
|
||||
await new Promise((resolve) => setTimeout(resolve, TIME_PER_BLOB));
|
||||
|
||||
@@ -134,14 +134,12 @@ function post() {
|
||||
const files = idsChunked.map((chunk, index) => {
|
||||
const didsWriteStream = new DidsWriteStream().dids(chunk);
|
||||
const buffer = didsWriteStream.uint8Array;
|
||||
const compressed = compress(buffer);
|
||||
const content = compress(buffer);
|
||||
|
||||
console.log(
|
||||
`Chunk ${index} with ${chunk.length} ids (compressed: ${compressed.length}; uncompressed: ${buffer.length})`,
|
||||
`Chunk ${index} with ${chunk.length} ids (compressed: ${content.length}; uncompressed: ${buffer.length})`,
|
||||
);
|
||||
|
||||
const content = Buffer.from(compressed);
|
||||
|
||||
return {
|
||||
content,
|
||||
path: `ids/${index}.dids.lz4`,
|
||||
@@ -151,13 +149,12 @@ function post() {
|
||||
commitAssets('discovered ids', [
|
||||
...files,
|
||||
{
|
||||
content: Buffer.from(
|
||||
content: new TextEncoder().encode(
|
||||
JSON.stringify({
|
||||
chunks: idsChunked.length,
|
||||
count: ids.length,
|
||||
time: Date.now(),
|
||||
} satisfies DiscoveredIdsDefinitions),
|
||||
'utf-8',
|
||||
),
|
||||
path: 'ids/manifest.json',
|
||||
},
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import {
|
||||
asset,
|
||||
encodePBBuffer,
|
||||
fetchTankDefinitions,
|
||||
Reviews,
|
||||
Video,
|
||||
@@ -81,7 +80,7 @@ for (const tank of tanksSanitized) {
|
||||
}
|
||||
await commitAssets('reviews', [
|
||||
{
|
||||
content: encodePBBuffer(Reviews, reviews),
|
||||
content: Reviews.encode(reviews).finish(),
|
||||
path: 'definitions/reviews.pb',
|
||||
},
|
||||
]);
|
||||
@@ -1,6 +1,5 @@
|
||||
// @ts-check
|
||||
|
||||
import partytown from '@astrojs/partytown';
|
||||
import react from '@astrojs/react';
|
||||
import sitemap from '@astrojs/sitemap';
|
||||
import { SUPPORTED_LOCALES } from '@blitzkit/i18n';
|
||||
@@ -21,7 +20,7 @@ export default defineConfig({
|
||||
outDir: '../../dist/website',
|
||||
prefetch: true,
|
||||
|
||||
integrations: [react(), sitemap(), partytown()],
|
||||
integrations: [react(), sitemap()],
|
||||
vite: {
|
||||
resolve: {
|
||||
alias: {
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
"astro": "astro"
|
||||
},
|
||||
"dependencies": {
|
||||
"@astrojs/partytown": "^2.1.4",
|
||||
"@astrolib/seo": "^1.0.0-beta.8",
|
||||
"@blitzkit/core": "workspace:*",
|
||||
"@blitzkit/i18n": "workspace:*",
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
dh=ecd11a058908f58ccea092ed17aa43ace59 4b9a5
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.2 KiB |
@@ -100,8 +100,7 @@ export function ArmorPlateDisplay() {
|
||||
const { protagonist } = duelStore.getState();
|
||||
const tank = draft.model;
|
||||
const turret = tank.turrets[protagonist.turret.id];
|
||||
const gun =
|
||||
turret.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const gun = turret.guns[protagonist.gun.id];
|
||||
const track = tank.tracks[protagonist.track.id];
|
||||
|
||||
if (highlightArmor.name.startsWith('hull_')) {
|
||||
@@ -154,12 +153,8 @@ export function ArmorPlateDisplay() {
|
||||
const turret = tank.turrets[protagonist.turret.id];
|
||||
const initialTurret =
|
||||
initialTank.turrets[protagonist.turret.id];
|
||||
const gun =
|
||||
turret.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const initialGun =
|
||||
initialTurret.guns[
|
||||
protagonist.gun.gun_type!.value.base.id
|
||||
];
|
||||
const gun = turret.guns[protagonist.gun.id];
|
||||
const initialGun = initialTurret.guns[protagonist.gun.id];
|
||||
const track = tank.tracks[protagonist.track.id];
|
||||
const initialTrack =
|
||||
initialTank.tracks[protagonist.track.id];
|
||||
|
||||
@@ -24,8 +24,7 @@ export const PrimaryArmorScene = memo(() => {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
|
||||
|
||||
@@ -7,8 +7,10 @@ import { invalidate, useFrame } from '@react-three/fiber';
|
||||
import { useEffect } from 'react';
|
||||
import {
|
||||
MeshBasicMaterial,
|
||||
NormalBlending,
|
||||
Object3D,
|
||||
ShaderMaterial,
|
||||
SubtractiveBlending,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
Vector2,
|
||||
@@ -32,6 +34,9 @@ const excludeMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
});
|
||||
|
||||
const date = new Date();
|
||||
const isHalloween = date.getMonth() === 9 && date.getDate() === 31;
|
||||
|
||||
export function PrimaryArmorSceneComponent({
|
||||
node,
|
||||
thickness,
|
||||
@@ -46,6 +51,8 @@ export function PrimaryArmorSceneComponent({
|
||||
fog: true,
|
||||
transparent: true,
|
||||
|
||||
blending: isHalloween ? SubtractiveBlending : NormalBlending,
|
||||
|
||||
uniforms: UniformsUtils.merge([
|
||||
UniformsLib.common,
|
||||
UniformsLib.fog,
|
||||
|
||||
+8
-7
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
#define USE_FOG
|
||||
|
||||
#include <fog_pars_fragment>
|
||||
@@ -23,7 +25,6 @@ uniform mat4 inverseProjectionMatrix;
|
||||
uniform highp sampler2D spacedArmorBuffer;
|
||||
uniform highp sampler2D spacedArmorDepth;
|
||||
|
||||
const float HALF = 0.5;
|
||||
const float EXPLOSION_DAMAGE_FACTOR = 1.1;
|
||||
const float RANDOMIZATION_FACTOR = 0.05;
|
||||
const float GREEN_VALUE = 0.392;
|
||||
@@ -36,7 +37,7 @@ float getDistance(vec2 coord, float depth) {
|
||||
|
||||
vec3 getPenetrationColor(bool isThreeCalibersRule, bool couldHaveRicochet) {
|
||||
if (advancedHighlighting && couldHaveRicochet) {
|
||||
return vec3(0.0, 1.0, isThreeCalibersRule ? 1.0 : 0.0);
|
||||
return vec3(0.0, 1.0, isThreeCalibersRule ? 0.5 : 0.0);
|
||||
}
|
||||
|
||||
return vec3(0.0, 1.0, 0.0);
|
||||
@@ -79,12 +80,12 @@ void main() {
|
||||
float distFromArmor = primaryDist - spacedDist;
|
||||
|
||||
if (canSplash) {
|
||||
float finalDamage = HALF * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
|
||||
float finalDamage = 0.5 * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
|
||||
splashChance = step(0.0, finalDamage);
|
||||
penetrationChance = 0.0;
|
||||
|
||||
} else {
|
||||
remainingPen -= HALF * remainingPen * distFromArmor;
|
||||
remainingPen -= 0.5 * remainingPen * distFromArmor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -96,17 +97,17 @@ void main() {
|
||||
penetrationChance = clamp(1.0 - (delta + randomization) / (2.0 * randomization), 0.0, 1.0);
|
||||
|
||||
if (canSplash) {
|
||||
float splashDamage = HALF * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
|
||||
float splashDamage = 0.5 * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
|
||||
splashChance = step(0.0, splashDamage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float alpha = opaque ? 1.0 : HALF;
|
||||
float alpha = opaque ? 1.0 : 0.5;
|
||||
vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0);
|
||||
|
||||
if (advancedHighlighting && didRicochet) {
|
||||
baseColor = vec3(1.0, baseColor.g, 1.0);
|
||||
baseColor = vec3(1.0, baseColor.g, 0.5);
|
||||
}
|
||||
|
||||
if (greenPenetration || advancedHighlighting) {
|
||||
|
||||
+2
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
#define USE_FOG
|
||||
|
||||
#include <fog_pars_vertex>
|
||||
|
||||
@@ -36,8 +36,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
|
||||
|
||||
+2
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
uniform float thickness;
|
||||
uniform float penetration;
|
||||
|
||||
|
||||
+2
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
#include <clipping_planes_pars_vertex>
|
||||
|
||||
void main() {
|
||||
|
||||
+2
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
|
||||
+2
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { normalizeAngleRad } from '@blitzkit/core';
|
||||
import { useThree, type ThreeEvent } from '@react-three/fiber';
|
||||
import { memo, useRef } from 'react';
|
||||
import { Group, Plane, Vector2, Vector3 } from 'three';
|
||||
@@ -43,8 +42,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
|
||||
@@ -153,15 +151,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
yaw = protagonist.yaw;
|
||||
pitch = protagonist.pitch;
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
@@ -190,21 +184,18 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch,
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch,
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
@@ -253,8 +244,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
@@ -268,8 +257,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
});
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
pitch = protagonist.pitch;
|
||||
yaw = protagonist.yaw;
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
@@ -290,24 +277,22 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch -
|
||||
delta.y * (Math.PI / boundingRect.height),
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
@@ -341,8 +326,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
@@ -356,9 +339,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
});
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
pitch = protagonist.pitch;
|
||||
yaw = protagonist.yaw;
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
@@ -378,24 +358,23 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
const [pitch, yaw] = applyPitchYawLimits(
|
||||
modelTransformEvent.last!.pitch -
|
||||
delta.y * (Math.PI / boundingRect.height),
|
||||
modelTransformEvent.last!.yaw +
|
||||
delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { I_HAT, J_HAT } from '@blitzkit/core';
|
||||
import { type MeshProps, useThree } from '@react-three/fiber';
|
||||
import { clamp } from 'lodash-es';
|
||||
import type { QuicklimeEvent } from 'quicklime';
|
||||
import { useEffect, useMemo } from 'react';
|
||||
import {
|
||||
Box3,
|
||||
@@ -186,16 +187,18 @@ export function StaticArmorSceneComponent({
|
||||
const distanceToBarrel = clip.distanceToPoint(barrelOrigin);
|
||||
const point = new Vector3();
|
||||
|
||||
function handleModelTransform(data: ModelTransformEventData) {
|
||||
function handleModelTransform(
|
||||
event: QuicklimeEvent<ModelTransformEventData>,
|
||||
) {
|
||||
clip.normal
|
||||
.set(0, 0, -1)
|
||||
.applyAxisAngle(I_HAT, data.pitch)
|
||||
.applyAxisAngle(J_HAT, data.yaw ?? 0);
|
||||
.applyAxisAngle(I_HAT, event.data.pitch)
|
||||
.applyAxisAngle(J_HAT, event.data.yaw);
|
||||
clip.constant = 0;
|
||||
|
||||
point
|
||||
.copy(gunOrigin)
|
||||
.applyAxisAngle(J_HAT, data.yaw ?? 0)
|
||||
.applyAxisAngle(J_HAT, event.data.yaw)
|
||||
.add(clip.normal.multiplyScalar(-distanceToBarrel))
|
||||
.add(neckOrigin);
|
||||
clip.normal.normalize();
|
||||
|
||||
@@ -33,43 +33,35 @@ export function Body({ stats }: BodyProps) {
|
||||
<StickyColumnHeaderCell key={key} top={137}>
|
||||
<Flex justify="center">
|
||||
<Flex>
|
||||
{gun.gun_type!.value.base.shells.map(
|
||||
(thisShell, shellIndex) => (
|
||||
<IconButton
|
||||
color={thisShell.id === shell.id ? undefined : 'gray'}
|
||||
variant="soft"
|
||||
key={thisShell.id}
|
||||
style={{
|
||||
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
|
||||
borderBottomLeftRadius:
|
||||
shellIndex === 0 ? undefined : 0,
|
||||
borderTopRightRadius:
|
||||
shellIndex ===
|
||||
gun.gun_type!.value.base.shells.length - 1
|
||||
? undefined
|
||||
: 0,
|
||||
borderBottomRightRadius:
|
||||
shellIndex ===
|
||||
gun.gun_type!.value.base.shells.length - 1
|
||||
? undefined
|
||||
: 0,
|
||||
marginLeft: shellIndex === 0 ? 0 : -1,
|
||||
}}
|
||||
onClick={() => {
|
||||
mutateCompareEphemeral((draft) => {
|
||||
draft.members[index].shell = thisShell;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(thisShell.name)}
|
||||
width={16}
|
||||
height={16}
|
||||
src={asset(`icons/shells/${thisShell.icon}.webp`)}
|
||||
/>
|
||||
</IconButton>
|
||||
),
|
||||
)}
|
||||
{gun.shells.map((thisShell, shellIndex) => (
|
||||
<IconButton
|
||||
color={thisShell.id === shell.id ? undefined : 'gray'}
|
||||
variant="soft"
|
||||
key={thisShell.id}
|
||||
style={{
|
||||
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
|
||||
borderBottomLeftRadius:
|
||||
shellIndex === 0 ? undefined : 0,
|
||||
borderTopRightRadius:
|
||||
shellIndex === gun.shells.length - 1 ? undefined : 0,
|
||||
borderBottomRightRadius:
|
||||
shellIndex === gun.shells.length - 1 ? undefined : 0,
|
||||
marginLeft: shellIndex === 0 ? 0 : -1,
|
||||
}}
|
||||
onClick={() => {
|
||||
mutateCompareEphemeral((draft) => {
|
||||
draft.members[index].shell = thisShell;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(thisShell.name)}
|
||||
width={16}
|
||||
height={16}
|
||||
src={asset(`icons/shells/${thisShell.icon}.webp`)}
|
||||
/>
|
||||
</IconButton>
|
||||
))}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</StickyColumnHeaderCell>
|
||||
@@ -79,6 +71,12 @@ export function Body({ stats }: BodyProps) {
|
||||
|
||||
<Table.Body>
|
||||
<CompareRow stats={stats} value="dpm" decimals={0} />
|
||||
<CompareRow stats={stats} value="damage" decimals={0} />
|
||||
{hasNonRegularGun && (
|
||||
<CompareRow stats={stats} indent value="clipDamage" decimals={0} />
|
||||
)}
|
||||
<CompareRow stats={stats} value="moduleDamage" decimals={0} />
|
||||
<CompareRow stats={stats} value="penetration" decimals={0} />
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
name={strings.website.tools.tankopedia.characteristics.values.reload}
|
||||
@@ -105,12 +103,6 @@ export function Body({ stats }: BodyProps) {
|
||||
<CompareRow stats={stats} value="shells" decimals={0} />
|
||||
</>
|
||||
)}
|
||||
<CompareRow stats={stats} value="penetration" decimals={0} />
|
||||
<CompareRow stats={stats} value="damage" decimals={0} />
|
||||
{hasNonRegularGun && (
|
||||
<CompareRow stats={stats} indent value="clipDamage" decimals={0} />
|
||||
)}
|
||||
<CompareRow stats={stats} value="moduleDamage" decimals={0} />
|
||||
<CompareRow stats={stats} value="caliber" decimals={0} />
|
||||
<CompareRow stats={stats} value="shellNormalization" decimals={0} />
|
||||
<CompareRow
|
||||
|
||||
@@ -250,8 +250,7 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
|
||||
member.turret = member.tank.turrets[0];
|
||||
member.gun = member.turret.guns[0];
|
||||
member.shell =
|
||||
member.gun.gun_type!.value.base.shells[0];
|
||||
member.shell = member.gun.shells[0];
|
||||
member.engine = member.tank.engines[0];
|
||||
member.track = member.tank.tracks[0];
|
||||
});
|
||||
@@ -267,8 +266,7 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
|
||||
member.turret = member.tank.turrets.at(-1)!;
|
||||
member.gun = member.turret.guns.at(-1)!;
|
||||
member.shell =
|
||||
member.gun.gun_type!.value.base.shells[0];
|
||||
member.shell = member.gun.shells[0];
|
||||
member.engine = member.tank.engines.at(-1)!;
|
||||
member.track = member.tank.tracks.at(-1)!;
|
||||
});
|
||||
|
||||
@@ -8,7 +8,7 @@ import { LinkI18n } from './LinkI18n';
|
||||
import { LocaleSwitcherThemeWrapper } from './LocaleSwitcher';
|
||||
|
||||
const gameDefinitions = await fetchGameDefinitions();
|
||||
const PUBLIC_ASSET_BRANCH = assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH);
|
||||
const PUBLIC_ASSET_BRANCH = assertSecret(import.meta.env.PUBLIC_BRANCH);
|
||||
const locale = Astro.params.locale ?? DEFAULT_LOCALE;
|
||||
const strings = getStrings(locale);
|
||||
---
|
||||
@@ -127,8 +127,8 @@ const strings = getStrings(locale);
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="5" display={{ initial: 'flex', sm: 'none' }}>
|
||||
<Flex direction="column" justify="between" align="end">
|
||||
<Flex gap="5" display={{ initial: 'flex', sm: 'none' }} width="100%">
|
||||
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="end">
|
||||
<Text size="2" color="gray">BlitzKit</Text>
|
||||
{
|
||||
PUBLIC_ASSET_BRANCH !== 'preview' && (
|
||||
@@ -140,7 +140,7 @@ const strings = getStrings(locale);
|
||||
<Text size="2" color="gray">CDN</Text>
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" justify="between" align="start">
|
||||
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="start">
|
||||
<Code size="2" color="gray">
|
||||
{packageJson.version}
|
||||
</Code>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Canvas } from '@react-three/fiber';
|
||||
import { GuessEphemeral } from '../stores/guessEphemeral';
|
||||
import { TankopediaDisplay } from '../stores/tankopediaPersistent/constants';
|
||||
import { SmartCanvas } from './SmartCanvas';
|
||||
import { Controls } from './Tankopedia/HeroSection/components/TankSandbox/components/Control';
|
||||
import { Lighting } from './Tankopedia/HeroSection/components/TankSandbox/components/Lighting';
|
||||
import { TankModel } from './Tankopedia/HeroSection/components/TankSandbox/components/TankModel';
|
||||
@@ -13,7 +13,7 @@ export function GuessRenderer() {
|
||||
const isRevealed = guessState !== null;
|
||||
|
||||
return (
|
||||
<Canvas
|
||||
<SmartCanvas
|
||||
style={{
|
||||
filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${isRevealed ? 1 : CONTRAST}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
|
||||
// filter: `drop-shadow(0 0 1rem ${Var('black-a11')})`,
|
||||
@@ -25,6 +25,6 @@ export function GuessRenderer() {
|
||||
<Controls distanceScale={2} zoomable={false} />
|
||||
<Lighting display={TankopediaDisplay.Model} />
|
||||
<TankModel />
|
||||
</Canvas>
|
||||
</SmartCanvas>
|
||||
);
|
||||
}
|
||||
@@ -1,10 +1,15 @@
|
||||
import { Link, Table } from '@radix-ui/themes';
|
||||
import MarkdownToJSX from 'markdown-to-jsx';
|
||||
import type { ComponentProps } from 'react';
|
||||
|
||||
interface MarkdownProps {
|
||||
children: string;
|
||||
}
|
||||
|
||||
function Image(props: ComponentProps<'img'>) {
|
||||
return <img style={{ maxWidth: '100%' }} {...props} />;
|
||||
}
|
||||
|
||||
export function Markdown({ children }: MarkdownProps) {
|
||||
return (
|
||||
<MarkdownToJSX
|
||||
@@ -17,6 +22,7 @@ export function Markdown({ children }: MarkdownProps) {
|
||||
tr: { component: Table.Row },
|
||||
th: { component: Table.ColumnHeaderCell },
|
||||
td: { component: Table.Cell },
|
||||
img: { component: Image },
|
||||
},
|
||||
}}
|
||||
>
|
||||
|
||||
@@ -62,7 +62,7 @@ export function ModuleManager({
|
||||
const draft = { ...modules };
|
||||
draft.turret = turret;
|
||||
draft.gun = draft.turret.guns.at(-1)!;
|
||||
draft.shell = draft.gun.gun_type!.value.base.shells[0];
|
||||
draft.shell = draft.gun.shells[0];
|
||||
|
||||
onChange?.(draft);
|
||||
setTurretMenuOpen(false);
|
||||
@@ -83,9 +83,7 @@ export function ModuleManager({
|
||||
|
||||
<ModuleButton
|
||||
module="gun"
|
||||
discriminator={
|
||||
TIER_ROMAN_NUMERALS[modules.gun.gun_type!.value.base.tier]
|
||||
}
|
||||
discriminator={TIER_ROMAN_NUMERALS[modules.gun.tier]}
|
||||
onClick={() => setGunMenuOpen(true)}
|
||||
/>
|
||||
|
||||
@@ -95,18 +93,16 @@ export function ModuleManager({
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
<DropdownMenu.RadioGroup
|
||||
value={`${modules.gun.gun_type!.value.base.id}`}
|
||||
>
|
||||
<DropdownMenu.RadioGroup value={`${modules.gun.id}`}>
|
||||
{[...modules.turret.guns].reverse().map((gun) => {
|
||||
return (
|
||||
<DropdownMenu.RadioItem
|
||||
key={gun.gun_type!.value.base.id}
|
||||
value={`${gun.gun_type!.value.base.id}`}
|
||||
key={gun.id}
|
||||
value={`${gun.id}`}
|
||||
onClick={() => {
|
||||
const draft = { ...modules };
|
||||
draft.gun = gun;
|
||||
draft.shell = draft.gun.gun_type!.value.base.shells[0];
|
||||
draft.shell = draft.gun.shells[0];
|
||||
|
||||
onChange?.(draft);
|
||||
setGunMenuOpen(false);
|
||||
@@ -115,11 +111,9 @@ export function ModuleManager({
|
||||
<ModuleButton
|
||||
variant="ghost"
|
||||
module="gun"
|
||||
discriminator={
|
||||
TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
|
||||
}
|
||||
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
|
||||
/>{' '}
|
||||
{unwrap(gun.gun_type!.value.base.name)}
|
||||
{unwrap(gun.name)}
|
||||
</DropdownMenu.RadioItem>
|
||||
);
|
||||
})}
|
||||
|
||||
@@ -17,7 +17,7 @@ export interface Props {
|
||||
integrated?: boolean;
|
||||
}
|
||||
|
||||
const { integrated } = Astro.props;
|
||||
const { integrated = false } = Astro.props;
|
||||
const toolsFiltered = TOOLS.filter((tool) => !('href' in tool));
|
||||
const { locale } = Astro.params;
|
||||
const branchName = resolveBranchName(locale);
|
||||
@@ -47,7 +47,7 @@ const strings = getStrings(locale);
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.navbar[data-expanded='false'] .content {
|
||||
.navbar[data-expanded='false'][data-integrated='false'] .content {
|
||||
background-color: var(--black-a8);
|
||||
backdrop-filter: blur(4rem);
|
||||
box-shadow: var(--shadow-3);
|
||||
@@ -87,6 +87,7 @@ const strings = getStrings(locale);
|
||||
direction="column"
|
||||
align="center"
|
||||
data-expanded="false"
|
||||
data-integrated={`${integrated}`}
|
||||
className="navbar"
|
||||
width="100%"
|
||||
top="0"
|
||||
@@ -139,7 +140,7 @@ const strings = getStrings(locale);
|
||||
toolsFiltered.map((tool) => {
|
||||
const unavailableOnBranch = tool.branches?.every(
|
||||
(branch) =>
|
||||
branch !== assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH),
|
||||
branch !== assertSecret(import.meta.env.PUBLIC_BRANCH),
|
||||
);
|
||||
const selected = Astro.url.pathname.includes(`/${tool.id}`);
|
||||
const toolStrings =
|
||||
@@ -211,7 +212,7 @@ const strings = getStrings(locale);
|
||||
toolsFiltered.map((tool) => {
|
||||
const unavailableOnBranch = tool.branches?.every(
|
||||
(branch) =>
|
||||
branch !== assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH),
|
||||
branch !== assertSecret(import.meta.env.PUBLIC_BRANCH),
|
||||
);
|
||||
|
||||
if (unavailableOnBranch) return null;
|
||||
@@ -232,7 +233,7 @@ const strings = getStrings(locale);
|
||||
<Box
|
||||
style={{
|
||||
borderRadius: Var('radius-2'),
|
||||
backgroundImage: `url(/assets/images/${tool.id}.webp)`,
|
||||
backgroundImage: `url(/assets/images/tools/${tool.id}.webp)`,
|
||||
backgroundSize: '200%',
|
||||
backgroundPosition: 'right center',
|
||||
}}
|
||||
|
||||
@@ -6,42 +6,20 @@ const PUBLIC_GOOGLE_TAG_MANAGER_ID = assertSecret(
|
||||
);
|
||||
---
|
||||
|
||||
{/* google analytics */}
|
||||
<script
|
||||
is:inline
|
||||
async
|
||||
type="text/partytown"
|
||||
src={`https://www.googletagmanager.com/gtag/js?id=${PUBLIC_GOOGLE_TAG_MANAGER_ID}`}
|
||||
></script>
|
||||
<script
|
||||
is:inline
|
||||
define:vars={{ PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
type="text/partytown"
|
||||
>
|
||||
|
||||
<script is:inline define:vars={{ PUBLIC_GOOGLE_TAG_MANAGER_ID }}>
|
||||
window.dataLayer = window.dataLayer || [];
|
||||
|
||||
function gtag() {
|
||||
dataLayer.push(arguments);
|
||||
}
|
||||
|
||||
gtag('js', new Date());
|
||||
|
||||
gtag('config', PUBLIC_GOOGLE_TAG_MANAGER_ID);
|
||||
</script>
|
||||
|
||||
{/* nitro ads */}
|
||||
{
|
||||
/*
|
||||
<script is:inline data-cfasync="false">
|
||||
window.nitroAds = window.nitroAds || {
|
||||
createAd: function () {
|
||||
return new Promise((e) => {
|
||||
window.nitroAds.queue.push(['createAd', arguments, e]);
|
||||
});
|
||||
},
|
||||
addUserToken: function () {
|
||||
window.nitroAds.queue.push(['addUserToken', arguments]);
|
||||
},
|
||||
queue: [],
|
||||
};
|
||||
</script>
|
||||
*/
|
||||
}
|
||||
@@ -14,7 +14,7 @@ export function Plugs() {
|
||||
function Content() {
|
||||
const promoteOpentest =
|
||||
assertSecret(import.meta.env.PUBLIC_PROMOTE_OPENTEST) === 'true' &&
|
||||
assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH) !== 'opentest';
|
||||
assertSecret(import.meta.env.PUBLIC_BRANCH) !== 'opentest';
|
||||
const promotions = [promoteOpentest];
|
||||
|
||||
if (promotions.every((promotion) => !promotion)) return null;
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
---
|
||||
import { Heading, Link, Text } from '@radix-ui/themes';
|
||||
import { PageWrapper } from './PageWrapper';
|
||||
---
|
||||
|
||||
<PageWrapper align="center" justify="center" gap="0">
|
||||
<Heading>BlitzKit down for servicing</Heading>
|
||||
<Text color="gray">
|
||||
<Link color="blue" href="https://discord.gg/nDt7AjGJQH">
|
||||
Join the official Discord server
|
||||
</Link>
|
||||
for updates.
|
||||
</Text>
|
||||
</PageWrapper>
|
||||
@@ -0,0 +1,20 @@
|
||||
import { Canvas, type CanvasProps } from '@react-three/fiber';
|
||||
import { forwardRef, useImperativeHandle, useRef } from 'react';
|
||||
import { useOnScreen } from '../hooks/useOnScreen';
|
||||
|
||||
export const SmartCanvas = forwardRef<HTMLCanvasElement, CanvasProps>(
|
||||
(props, ref) => {
|
||||
const canvas = useRef<HTMLCanvasElement>(null);
|
||||
const onScreen = useOnScreen(canvas);
|
||||
|
||||
useImperativeHandle(ref, () => canvas.current!, []);
|
||||
|
||||
return (
|
||||
<Canvas
|
||||
frameloop={onScreen ? 'demand' : 'never'}
|
||||
ref={canvas}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
},
|
||||
);
|
||||
@@ -80,7 +80,7 @@ export const TankCard = forwardRef<HTMLSpanElement, TankCardProps>(
|
||||
>
|
||||
<img
|
||||
alt={unwrap(tank.name)}
|
||||
src={asset(`icons/tanks/blitzkit/${tank.id}.webp`)}
|
||||
src={asset(`icons/tanks/big/${tank.id}.webp`)}
|
||||
className="image"
|
||||
draggable={false}
|
||||
/>
|
||||
|
||||
@@ -25,18 +25,18 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const gun = turret.guns.at(-1)!;
|
||||
const shell0 = gun.gun_type!.value.base.shells[0];
|
||||
const shell1 = gun.gun_type!.value.base.shells[1];
|
||||
const shell0 = gun.shells[0];
|
||||
const shell1 = gun.shells[1];
|
||||
const shell2 = gun.shells[2];
|
||||
const tracks = tank.tracks.at(-1)!;
|
||||
const engine = tank.engines.at(-1)!;
|
||||
const tankModelDefinition = modelDefinitions.models[tank.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
|
||||
switch (tankopediaSort.by) {
|
||||
case 'fire.aimTime':
|
||||
return gun.gun_type!.value.base.aim_time.toFixed(2);
|
||||
return gun.aim_time.toFixed(2);
|
||||
case 'fire.caliber':
|
||||
return shell0.caliber.toFixed(0);
|
||||
case 'fire.damage':
|
||||
@@ -46,7 +46,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
case 'fire.dispersionMoving':
|
||||
return tracks.dispersion_move.toFixed(3);
|
||||
case 'fire.dispersionStill':
|
||||
return gun.gun_type!.value.base.dispersion_base.toFixed(3);
|
||||
return gun.dispersion_base.toFixed(3);
|
||||
case 'fire.dpm':
|
||||
return resolveDpm(gun, shell0).toFixed(0);
|
||||
case 'fire.dpmPremium':
|
||||
@@ -57,10 +57,12 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
return shell0.penetration.near.toFixed(0);
|
||||
case 'fire.premiumPenetration':
|
||||
return shell1 ? shell1.penetration.near.toFixed(0) : '--';
|
||||
case 'fire.tertiaryPenetration':
|
||||
return shell1 ? shell2.penetration.near.toFixed(0) : '--';
|
||||
case 'fire.shellVelocity':
|
||||
return shell0.velocity.toFixed(0);
|
||||
case 'fire.shellCapacity':
|
||||
return gun.gun_type!.value.base.shell_capacity.toFixed(0);
|
||||
return gun.shell_capacity.toFixed(0);
|
||||
case 'fire.shellRange':
|
||||
return shell0.range.toFixed(0);
|
||||
case 'fire.gunDepression':
|
||||
@@ -86,7 +88,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
engine.weight +
|
||||
tracks.weight +
|
||||
turret.weight +
|
||||
gun.gun_type!.value.base.weight)
|
||||
gun.weight)
|
||||
).toFixed(1);
|
||||
case 'maneuverability.weight':
|
||||
return (
|
||||
@@ -94,7 +96,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
engine.weight +
|
||||
tracks.weight +
|
||||
turret.weight +
|
||||
gun.gun_type!.value.base.weight) /
|
||||
gun.weight) /
|
||||
1000
|
||||
).toFixed(1);
|
||||
case 'maneuverability.traverseSpeed':
|
||||
@@ -108,11 +110,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
case 'survivability.camouflageMoving':
|
||||
return (tank.camouflage_moving * 100).toFixed(0);
|
||||
case 'survivability.camouflageShooting':
|
||||
return (
|
||||
tank.camouflage_still *
|
||||
gun.gun_type!.value.base.camouflage_loss *
|
||||
100
|
||||
).toFixed(0);
|
||||
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
|
||||
case 'survivability.volume': {
|
||||
const dimensions = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
|
||||
@@ -84,6 +84,7 @@ function ShellFilter({ index, premium }: { index: number; premium?: boolean }) {
|
||||
|
||||
return (
|
||||
<IconButton
|
||||
key={shellType}
|
||||
value={`${shellType}`}
|
||||
radius="none"
|
||||
variant={selected ? 'solid' : 'soft'}
|
||||
|
||||
@@ -21,27 +21,17 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
|
||||
const input = useRef<HTMLInputElement>(null);
|
||||
const performSearch = useCallback(
|
||||
debounce(() => {
|
||||
// tankFiltersStore.setState({ searching: false });
|
||||
$tankFilters.setKey('searching', false);
|
||||
|
||||
if (!input.current) return;
|
||||
|
||||
const sanitized = input.current.value.trim();
|
||||
|
||||
// tankFiltersStore.setState({
|
||||
// search: sanitized.length === 0 ? undefined : sanitized,
|
||||
// });
|
||||
$tankFilters.setKey(
|
||||
'search',
|
||||
sanitized.length === 0 ? undefined : sanitized,
|
||||
);
|
||||
$tankFilters.setKey('search', sanitized.length === 0 ? null : sanitized);
|
||||
}, 500),
|
||||
[],
|
||||
);
|
||||
const handleChange = useCallback(() => {
|
||||
// if (!tankFiltersStore.getState().searching) {
|
||||
// tankFiltersStore.setState({ searching: true });
|
||||
// }
|
||||
if (!tankFilters.searching) {
|
||||
$tankFilters.setKey('searching', true);
|
||||
}
|
||||
@@ -69,7 +59,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
|
||||
<TextField.Root
|
||||
variant="classic"
|
||||
disabled={skeleton}
|
||||
defaultValue={tankFilters.search}
|
||||
defaultValue={tankFilters.search ?? undefined}
|
||||
style={{ flex: 1 }}
|
||||
ref={input}
|
||||
placeholder={strings.website.common.tank_search.search_bar_hint}
|
||||
|
||||
@@ -63,6 +63,7 @@ export function Sort() {
|
||||
<Item by="fire.caliber" />
|
||||
<Item by="fire.standardPenetration" />
|
||||
<Item by="fire.premiumPenetration" />
|
||||
<Item by="fire.tertiaryPenetration" />
|
||||
<Item by="fire.damage" />
|
||||
<Item by="fire.moduleDamage" />
|
||||
<Item by="fire.shellVelocity" />
|
||||
|
||||
@@ -60,7 +60,7 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const tankFilters = useStore($tankFilters);
|
||||
const tankopediaSort = useStore($tankopediaSort);
|
||||
const tanksFiltered = useMemo(() => {
|
||||
if (tankFilters.search === undefined) {
|
||||
if (tankFilters.search === null) {
|
||||
const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
|
||||
filterTank(tankFilters, tank),
|
||||
);
|
||||
@@ -104,11 +104,9 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.camouflage_still *
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.camouflage_loss -
|
||||
a.turrets.at(-1)!.guns.at(-1)!.camouflage_loss -
|
||||
b.camouflage_still *
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.camouflage_loss,
|
||||
b.turrets.at(-1)!.guns.at(-1)!.camouflage_loss,
|
||||
);
|
||||
break;
|
||||
|
||||
@@ -171,11 +169,11 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
(a, b) =>
|
||||
resolveDpm(
|
||||
a.turrets.at(-1)!.guns.at(-1)!,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
||||
) -
|
||||
resolveDpm(
|
||||
b.turrets.at(-1)!.guns.at(-1)!,
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
||||
),
|
||||
);
|
||||
break;
|
||||
@@ -183,18 +181,16 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
case 'fire.dpmPremium':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
|
||||
? resolveDpm(
|
||||
a.turrets.at(-1)!.guns.at(-1)!,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.shells[1],
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[1],
|
||||
)
|
||||
: 0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
|
||||
? resolveDpm(
|
||||
b.turrets.at(-1)!.guns.at(-1)!,
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.shells[1],
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[1],
|
||||
)
|
||||
: 0),
|
||||
);
|
||||
@@ -211,98 +207,92 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
case 'fire.caliber':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.caliber -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.caliber,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.standardPenetration':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.penetration.near -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.penetration.near,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration.near,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.premiumPenetration':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
|
||||
?.penetration.near ?? 0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
|
||||
?.penetration.near ?? 0),
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration.near ??
|
||||
0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration.near ??
|
||||
0),
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.tertiaryPenetration':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
(a.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration.near ??
|
||||
0) -
|
||||
(b.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration.near ??
|
||||
0),
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.damage':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.armor_damage -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.armor_damage,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.moduleDamage':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.module_damage -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.module_damage,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.shellVelocity':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.velocity -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.velocity,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.shellRange':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.range -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.range,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].range -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].range,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.shellCapacity':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.shell_capacity -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.shell_capacity,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.shell_capacity -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.shell_capacity,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.aimTime':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.aim_time -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.aim_time,
|
||||
);
|
||||
break;
|
||||
|
||||
case 'fire.dispersionStill':
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.dispersion_base -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.dispersion_base,
|
||||
a.turrets.at(-1)!.guns.at(-1)!.dispersion_base -
|
||||
b.turrets.at(-1)!.guns.at(-1)!.dispersion_base,
|
||||
);
|
||||
break;
|
||||
|
||||
@@ -318,13 +308,11 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
|
||||
.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
|
||||
.pitch.max +
|
||||
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.max +
|
||||
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
|
||||
0) -
|
||||
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
|
||||
.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
|
||||
.pitch.max -
|
||||
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.max -
|
||||
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
|
||||
0),
|
||||
);
|
||||
@@ -334,13 +322,11 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
sorted = filtered.sort(
|
||||
(a, b) =>
|
||||
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
|
||||
.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
|
||||
.pitch.min +
|
||||
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.min +
|
||||
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
|
||||
0) -
|
||||
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
|
||||
.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
|
||||
.pitch.min -
|
||||
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.min -
|
||||
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
|
||||
0),
|
||||
);
|
||||
@@ -372,14 +358,13 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
a.engines.at(-1)!.weight +
|
||||
a.tracks.at(-1)!.weight +
|
||||
a.turrets.at(-1)!.weight +
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
|
||||
.weight) -
|
||||
a.turrets.at(-1)!.guns.at(-1)!.weight) -
|
||||
b.engines.at(-1)!.power /
|
||||
(b.weight +
|
||||
b.engines.at(-1)!.weight +
|
||||
b.tracks.at(-1)!.weight +
|
||||
b.turrets.at(-1)!.weight +
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
|
||||
b.turrets.at(-1)!.guns.at(-1)!.weight),
|
||||
);
|
||||
break;
|
||||
|
||||
@@ -390,12 +375,12 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
a.engines.at(-1)!.weight +
|
||||
a.tracks.at(-1)!.weight +
|
||||
a.turrets.at(-1)!.weight +
|
||||
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight -
|
||||
a.turrets.at(-1)!.guns.at(-1)!.weight -
|
||||
(b.weight +
|
||||
b.engines.at(-1)!.weight +
|
||||
b.tracks.at(-1)!.weight +
|
||||
b.turrets.at(-1)!.weight +
|
||||
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
|
||||
b.turrets.at(-1)!.guns.at(-1)!.weight),
|
||||
);
|
||||
break;
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ export function CalloutsSection() {
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const mutateTankopediaPersistent = TankopediaPersistent.useMutation();
|
||||
const promoteAeson =
|
||||
assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH) === 'preview';
|
||||
assertSecret(import.meta.env.PUBLIC_BRANCH) === 'preview';
|
||||
|
||||
useEffect(() => {
|
||||
mutateTankopediaPersistent((draft) => {
|
||||
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
#assault-cursor {
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
#assault-cursor:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
+123
@@ -0,0 +1,123 @@
|
||||
import { DragHandleDots2Icon } from '@radix-ui/react-icons';
|
||||
import { Box, Flex, Text } from '@radix-ui/themes';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { clamp } from 'three/src/math/MathUtils.js';
|
||||
import {
|
||||
fakeLogSquishyHigh,
|
||||
fakeLogSquishyHighInverse,
|
||||
} from '../../../../../../../../../core/blitzkit/fakeLog';
|
||||
import { Var } from '../../../../../../../../../core/radix/var';
|
||||
import { Duel } from '../../../../../../../../../stores/duel';
|
||||
import './index.css';
|
||||
|
||||
interface Props {
|
||||
maxDistance: number;
|
||||
maxFakeDistance: number;
|
||||
}
|
||||
|
||||
export function AssaultCursor({ maxDistance, maxFakeDistance }: Props) {
|
||||
const assaultDistance = Duel.use(
|
||||
(state) => state.protagonist.assaultDistance,
|
||||
);
|
||||
const [x, setX] = useState(fakeLogSquishyHigh(assaultDistance / maxDistance));
|
||||
const cursor = useRef<HTMLDivElement>(null);
|
||||
const mutateDuel = Duel.useMutation();
|
||||
|
||||
useEffect(() => {
|
||||
let localX = x;
|
||||
let lastX = 0;
|
||||
|
||||
function handlePointerDown(event: PointerEvent) {
|
||||
event.preventDefault();
|
||||
|
||||
lastX = event.clientX;
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
event.preventDefault();
|
||||
|
||||
const parent = cursor.current?.parentElement;
|
||||
|
||||
if (!parent) return;
|
||||
|
||||
const width = parent.clientWidth;
|
||||
const movementX = event.clientX - lastX;
|
||||
lastX = event.clientX;
|
||||
|
||||
setX((state) => {
|
||||
localX = clamp(state + movementX / width, 0, 1);
|
||||
return localX;
|
||||
});
|
||||
}
|
||||
|
||||
function handlePointerUp() {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.assaultDistance =
|
||||
fakeLogSquishyHighInverse(localX * maxFakeDistance) * maxDistance;
|
||||
});
|
||||
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
cursor.current?.addEventListener('pointerdown', handlePointerDown);
|
||||
|
||||
return () => {
|
||||
cursor.current?.removeEventListener('pointerdown', handlePointerDown);
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Box
|
||||
ref={cursor}
|
||||
position="absolute"
|
||||
top="0"
|
||||
left={`${x * 100}%`}
|
||||
height="100%"
|
||||
width="2pt"
|
||||
id="assault-cursor"
|
||||
style={{
|
||||
touchAction: 'none',
|
||||
transform: 'translateX(-50%)',
|
||||
backgroundColor: Var('accent-11'),
|
||||
}}
|
||||
>
|
||||
<Flex
|
||||
align="center"
|
||||
direction="column"
|
||||
position="absolute"
|
||||
left="50%"
|
||||
bottom="100%"
|
||||
style={{ transform: 'translateX(-50%)' }}
|
||||
>
|
||||
<Flex
|
||||
align="center"
|
||||
justify="center"
|
||||
style={{
|
||||
width: '1.5rem',
|
||||
height: '1.5rem',
|
||||
backgroundColor: Var('accent-9'),
|
||||
borderRadius: `50% 50% ${Var('radius-1')} ${Var('radius-1')}`,
|
||||
}}
|
||||
>
|
||||
<Text style={{ display: 'flex' }} highContrast color="purple">
|
||||
<DragHandleDots2Icon />
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
<Box
|
||||
height="0.5rem"
|
||||
width="2pt"
|
||||
style={{
|
||||
backgroundColor: Var('accent-11'),
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
</Box>
|
||||
);
|
||||
}
|
||||
+158
@@ -0,0 +1,158 @@
|
||||
import type { AssaultRanges } from '@blitzkit/core';
|
||||
import { literals } from '@blitzkit/i18n';
|
||||
import { Box, Flex, Text } from '@radix-ui/themes';
|
||||
import { clamp } from 'three/src/math/MathUtils.js';
|
||||
import {
|
||||
fakeLogSquishyHigh,
|
||||
fakeLogSquishyLow,
|
||||
} from '../../../../../../../core/blitzkit/fakeLog';
|
||||
import type { TankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
|
||||
import { Var } from '../../../../../../../core/radix/var';
|
||||
import { useLocale } from '../../../../../../../hooks/useLocale';
|
||||
import { VisualizerCard } from '../VisualizerCard';
|
||||
import { AssaultCursor } from './components/Cursor';
|
||||
|
||||
interface Props {
|
||||
ranges: AssaultRanges;
|
||||
stats: TankCharacteristics;
|
||||
}
|
||||
|
||||
export function AssaultRangesVisualizer({ ranges: _ranges, stats }: Props) {
|
||||
const maxDistance = _ranges.ranges.at(-1)!.distance;
|
||||
const ranges = _ranges.ranges.map((range) => ({
|
||||
factor: range.factor,
|
||||
distance: range.distance,
|
||||
fakeDistance: fakeLogSquishyHigh(range.distance / maxDistance),
|
||||
}));
|
||||
const maxFakeDistance = ranges.at(-1)!.fakeDistance;
|
||||
const maxFactor = ranges[0].factor;
|
||||
|
||||
const { strings } = useLocale();
|
||||
|
||||
return (
|
||||
<VisualizerCard>
|
||||
<Flex
|
||||
position="absolute"
|
||||
top="0"
|
||||
left="0"
|
||||
width="100%"
|
||||
height="100%"
|
||||
direction="column"
|
||||
>
|
||||
<Text m="3" size="2" color="gray">
|
||||
{strings.website.tools.tankopedia.visualizers.assault.title}
|
||||
</Text>
|
||||
|
||||
<Flex
|
||||
direction="column"
|
||||
p="3"
|
||||
pt="8"
|
||||
pr="5"
|
||||
style={{ backgroundColor: Var('gray-1') }}
|
||||
flexGrow="1"
|
||||
>
|
||||
<Flex flexGrow="1">
|
||||
<Box position="relative" width={Var('space-8')}>
|
||||
{ranges.map((range, index) => (
|
||||
<Text
|
||||
key={index}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: 0,
|
||||
bottom: `${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`,
|
||||
transform: 'translateY(50%)',
|
||||
}}
|
||||
color="gray"
|
||||
size="1"
|
||||
wrap="nowrap"
|
||||
>
|
||||
{literals(strings.common.units.hp, [
|
||||
`${Math.round(stats.damageWithoutAssault * range.factor)}`,
|
||||
])}
|
||||
</Text>
|
||||
))}
|
||||
</Box>
|
||||
|
||||
<Flex flexGrow="1" align="end" position="relative">
|
||||
{ranges.map((range, index) => {
|
||||
const mix =
|
||||
clamp(2 * (range.factor / maxFactor - 1) + 1, 0, 1) * 100;
|
||||
const color0 = `color-mix(in hsl, ${Var('tomato-9')}, ${Var('jade-9')} ${mix}%)`;
|
||||
const color1 = `color-mix(in hsl, ${Var('tomato-7')}, ${Var('jade-7')} ${mix}%)`;
|
||||
const last = ranges[index - 1];
|
||||
const lastFakeDistance = last?.fakeDistance ?? 0;
|
||||
const fakeWidth = range.fakeDistance - lastFakeDistance;
|
||||
const fraction = fakeWidth / ranges.at(-1)!.fakeDistance;
|
||||
|
||||
return (
|
||||
<Box
|
||||
width={`${fraction * 100}%`}
|
||||
height={`${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`}
|
||||
style={{
|
||||
background: `linear-gradient(45deg, ${color1}, ${color0})`,
|
||||
}}
|
||||
key={index}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
|
||||
{ranges.map((range, index) => (
|
||||
<Box
|
||||
key={index}
|
||||
position="absolute"
|
||||
left="0"
|
||||
bottom={`${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`}
|
||||
width="100%"
|
||||
height="1pt"
|
||||
style={{
|
||||
transform: 'translateY(50%)',
|
||||
backgroundColor: Var('gray-11'),
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
|
||||
<AssaultCursor
|
||||
maxDistance={maxDistance}
|
||||
maxFakeDistance={maxFakeDistance}
|
||||
/>
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
<Flex ml="8" height={Var('space-7')}>
|
||||
{ranges.map((range, index) => {
|
||||
const last = ranges[index - 1];
|
||||
const lastFakeDistance = last?.fakeDistance ?? 0;
|
||||
const fakeWidth = range.fakeDistance - lastFakeDistance;
|
||||
const fraction = fakeWidth / ranges.at(-1)!.fakeDistance;
|
||||
|
||||
return (
|
||||
<Box
|
||||
position="relative"
|
||||
key={index}
|
||||
width={`${fraction * 100}%`}
|
||||
height="100%"
|
||||
>
|
||||
<Text
|
||||
size="1"
|
||||
color="gray"
|
||||
mt="2"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 0,
|
||||
transform: 'translateX(50%)',
|
||||
writingMode: 'vertical-rl',
|
||||
}}
|
||||
>
|
||||
{literals(strings.common.units.m, [
|
||||
`${Math.round(range.distance)}`,
|
||||
])}
|
||||
</Text>
|
||||
</Box>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</VisualizerCard>
|
||||
);
|
||||
}
|
||||
+30
-96
@@ -5,36 +5,36 @@ import {
|
||||
resolvePenetrationCoefficient,
|
||||
} from '@blitzkit/core';
|
||||
import { literals } from '@blitzkit/i18n';
|
||||
import {
|
||||
Flex,
|
||||
Heading,
|
||||
IconButton,
|
||||
Slider,
|
||||
Text,
|
||||
TextField,
|
||||
Tooltip,
|
||||
} from '@radix-ui/themes';
|
||||
import { Flex, Heading, IconButton, Tooltip } from '@radix-ui/themes';
|
||||
import { debounce } from 'lodash-es';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { lerp } from 'three/src/math/MathUtils.js';
|
||||
import { useEquipment } from '../../../../../../hooks/useEquipment';
|
||||
import { useLocale } from '../../../../../../hooks/useLocale';
|
||||
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
|
||||
import { Duel } from '../../../../../../stores/duel';
|
||||
import type { MaybeSkeletonComponentProps } from '../../../../../../types/maybeSkeletonComponentProps';
|
||||
import { AssaultRangesVisualizer } from './AssaultRangesVisualizer';
|
||||
import { GunFlexibilityVisualizer } from './GunFlexibilityVisualizer';
|
||||
import { Info } from './Info';
|
||||
import { InfoWithDelta } from './InfoWithDelta';
|
||||
import { ReloadVisualizer } from './ReloadVisualizer';
|
||||
import { RicochetVisualizer } from './RicochetVisualizer';
|
||||
import { StatsTableWrapper } from './StatsTableWrapper';
|
||||
import type { StatsAcceptorProps } from './TraverseVisualizer';
|
||||
|
||||
export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
export function Firepower({
|
||||
stats,
|
||||
skeleton,
|
||||
}: StatsAcceptorProps & MaybeSkeletonComponentProps) {
|
||||
const mutateDuel = Duel.useMutation();
|
||||
const { strings, unwrap } = useLocale();
|
||||
const [penetrationDistance, setPenetrationDistance] = useState(250);
|
||||
const setPenetrationDistanceDebounced = debounce((value: number) => {
|
||||
setPenetrationDistance(value);
|
||||
}, 500);
|
||||
const { gun, shell, turret } = Duel.use((state) => state.protagonist);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const shell = Duel.use((state) => state.protagonist.shell);
|
||||
const penetrationDistanceInput = useRef<HTMLInputElement>(null);
|
||||
const hasSupercharger = useEquipment(107);
|
||||
const hasCalibratedShells = useEquipment(103);
|
||||
@@ -48,8 +48,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
]);
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
|
||||
useEffect(() => {
|
||||
if (penetrationDistanceInput.current) {
|
||||
@@ -65,7 +64,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
</Heading>
|
||||
|
||||
<Flex>
|
||||
{gun.gun_type!.value.base.shells.map((thisShell, shellIndex) => {
|
||||
{gun.shells.map((thisShell, shellIndex) => {
|
||||
const selected = thisShell.id === shell.id;
|
||||
|
||||
return (
|
||||
@@ -78,13 +77,9 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
|
||||
borderBottomLeftRadius: shellIndex === 0 ? undefined : 0,
|
||||
borderTopRightRadius:
|
||||
shellIndex === gun.gun_type!.value.base.shells.length - 1
|
||||
? undefined
|
||||
: 0,
|
||||
shellIndex === gun.shells.length - 1 ? undefined : 0,
|
||||
borderBottomRightRadius:
|
||||
shellIndex === gun.gun_type!.value.base.shells.length - 1
|
||||
? undefined
|
||||
: 0,
|
||||
shellIndex === gun.shells.length - 1 ? undefined : 0,
|
||||
marginLeft: shellIndex === 0 ? 0 : -1,
|
||||
}}
|
||||
onClick={() => {
|
||||
@@ -112,6 +107,17 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
{strings.common.gun_types[gun.gun_type!.$case]}
|
||||
</Info>
|
||||
<InfoWithDelta stats={stats} decimals={0} value="dpm" />
|
||||
<InfoWithDelta stats={stats} decimals={0} value="damage" />
|
||||
{gun.gun_type!.$case !== 'regular' && (
|
||||
<InfoWithDelta stats={stats} indent decimals={0} value="clipDamage" />
|
||||
)}
|
||||
<InfoWithDelta stats={stats} decimals={0} value="moduleDamage" />
|
||||
<InfoWithDelta stats={stats} decimals={0} value="penetration" />
|
||||
|
||||
{gun.assault_ranges?.types.includes(shell.type) && (
|
||||
<AssaultRangesVisualizer stats={stats} ranges={gun.assault_ranges} />
|
||||
)}
|
||||
|
||||
{gun.gun_type!.$case === 'auto_reloader' && (
|
||||
<InfoWithDelta stats={stats} decimals={0} indent value="dpmEffective" />
|
||||
)}
|
||||
@@ -170,81 +176,8 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
value="intraClip"
|
||||
/>
|
||||
)}
|
||||
{/* <ReloadVisualizer stats={stats} /> */}
|
||||
<ReloadVisualizer stats={stats} />
|
||||
|
||||
<InfoWithDelta stats={stats} decimals={0} value="penetration" />
|
||||
{typeof shell.penetration !== 'number' && (
|
||||
<>
|
||||
<InfoWithDelta
|
||||
stats={stats}
|
||||
indent
|
||||
decimals={0}
|
||||
name={literals(
|
||||
strings.website.tools.tankopedia.characteristics.values
|
||||
.at_distance,
|
||||
[`${penetrationDistance}`],
|
||||
)}
|
||||
noRanking
|
||||
value={() =>
|
||||
lerp(
|
||||
shell.penetration.near,
|
||||
shell.penetration.far,
|
||||
(penetrationDistance * penetrationLossOverDistanceCoefficient) /
|
||||
500,
|
||||
) * penetrationCoefficient
|
||||
}
|
||||
/>
|
||||
<Flex align="center" gap="2" style={{ paddingLeft: 24 }}>
|
||||
<Text color="gray">
|
||||
{
|
||||
strings.website.tools.tankopedia.characteristics.values
|
||||
.at_distance_slider_label
|
||||
}
|
||||
</Text>
|
||||
<Slider
|
||||
variant="classic"
|
||||
key={penetrationDistance}
|
||||
min={0}
|
||||
max={500}
|
||||
style={{ flex: 1 }}
|
||||
defaultValue={[penetrationDistance]}
|
||||
onValueChange={([value]) => {
|
||||
setPenetrationDistanceDebounced(value);
|
||||
|
||||
if (!penetrationDistanceInput.current) return;
|
||||
|
||||
penetrationDistanceInput.current.value = value.toString();
|
||||
}}
|
||||
/>
|
||||
<TextField.Root
|
||||
variant="classic"
|
||||
style={{ width: 64 }}
|
||||
ref={penetrationDistanceInput}
|
||||
defaultValue={penetrationDistance}
|
||||
onBlur={() => {
|
||||
setPenetrationDistance(
|
||||
Math.min(
|
||||
parseInt(penetrationDistanceInput.current!.value),
|
||||
500,
|
||||
),
|
||||
);
|
||||
}}
|
||||
onKeyDown={(event) => {
|
||||
if (event.key === 'Enter') {
|
||||
event.currentTarget.blur();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<TextField.Slot side="right">m</TextField.Slot>
|
||||
</TextField.Root>
|
||||
</Flex>
|
||||
</>
|
||||
)}
|
||||
<InfoWithDelta stats={stats} decimals={0} value="damage" />
|
||||
{gun.gun_type!.$case !== 'regular' && (
|
||||
<InfoWithDelta stats={stats} indent decimals={0} value="clipDamage" />
|
||||
)}
|
||||
<InfoWithDelta stats={stats} decimals={0} value="moduleDamage" />
|
||||
{isExplosive(shell.type) && (
|
||||
<InfoWithDelta
|
||||
stats={stats}
|
||||
@@ -333,7 +266,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
<InfoWithDelta
|
||||
stats={stats}
|
||||
decimals={1}
|
||||
prefix="x "
|
||||
prefix="x"
|
||||
indent
|
||||
deltaType="lowerIsBetter"
|
||||
value="dispersionGunDamaged"
|
||||
@@ -394,6 +327,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
<GunFlexibilityVisualizer skeleton={skeleton} />
|
||||
</StatsTableWrapper>
|
||||
);
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
|
||||
export const zoom = 60;
|
||||
|
||||
export function CameraPositioner() {
|
||||
useFrame(({ camera, gl: { domElement } }) => {
|
||||
const { width } = domElement.getBoundingClientRect();
|
||||
const physicalWidth = width / zoom;
|
||||
|
||||
camera.position.set(10, 0, -physicalWidth / 6);
|
||||
});
|
||||
|
||||
return null;
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
import type { QuicklimeEvent } from 'quicklime';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import type { Group } from 'three';
|
||||
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
|
||||
import {
|
||||
modelTransformEvent,
|
||||
type ModelTransformEventData,
|
||||
} from '../../../../../../../../core/blitzkit/modelTransform';
|
||||
import { Duel } from '../../../../../../../../stores/duel';
|
||||
import { ModelChunk } from './ModelChunk';
|
||||
|
||||
const modelDefinitions = await awaitableModelDefinitions;
|
||||
|
||||
export function CanvasContent() {
|
||||
const hullWrapper = useRef<Group>(null);
|
||||
const gunWrapper = useRef<Group>(null);
|
||||
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
|
||||
const tankModel = modelDefinitions.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
|
||||
useEffect(() => {
|
||||
function handleModelTransformEvent(
|
||||
event: QuicklimeEvent<ModelTransformEventData>,
|
||||
) {
|
||||
if (!gunWrapper.current || !hullWrapper.current) return;
|
||||
|
||||
gunWrapper.current.rotation.x = event.data.pitch;
|
||||
if (event.data.yaw) hullWrapper.current.rotation.y = event.data.yaw;
|
||||
}
|
||||
|
||||
modelTransformEvent.on(handleModelTransformEvent);
|
||||
|
||||
return () => {
|
||||
modelTransformEvent.off(handleModelTransformEvent);
|
||||
};
|
||||
}, []);
|
||||
return (
|
||||
<>
|
||||
<group ref={hullWrapper} position={[0, 0, turretModel.gun_origin.z]}>
|
||||
<group position={[0, 0, -turretModel.gun_origin.z]}>
|
||||
<ModelChunk only="body" />
|
||||
</group>
|
||||
</group>
|
||||
|
||||
<ModelChunk only="turret" />
|
||||
|
||||
<group ref={gunWrapper}>
|
||||
<ModelChunk only="gun" />
|
||||
</group>
|
||||
</>
|
||||
);
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
import { SmartCanvas } from '../../../../../../../SmartCanvas';
|
||||
import { CameraPositioner, zoom } from './CameraPositioner';
|
||||
import { CanvasContent } from './CanvasContent';
|
||||
|
||||
export function FlexibilityCanvas() {
|
||||
return (
|
||||
<SmartCanvas orthographic camera={{ zoom, rotation: [0, Math.PI / 2, 0] }}>
|
||||
<CanvasContent />
|
||||
<CameraPositioner />
|
||||
</SmartCanvas>
|
||||
);
|
||||
}
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
import { mauveDark } from '@radix-ui/colors';
|
||||
import { LineBasicMaterial, MeshBasicMaterial } from 'three';
|
||||
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
|
||||
import { jsxTree } from '../../../../../../../../core/blitzkit/jsxTree';
|
||||
import { useModel } from '../../../../../../../../hooks/useModel';
|
||||
import { Duel } from '../../../../../../../../stores/duel';
|
||||
|
||||
const modelDefinitions = await awaitableModelDefinitions;
|
||||
|
||||
const surfaceMaterial: Record<Props['only'], MeshBasicMaterial> = {
|
||||
gun: new MeshBasicMaterial({
|
||||
color: mauveDark.mauve8,
|
||||
toneMapped: false,
|
||||
}),
|
||||
turret: new MeshBasicMaterial({
|
||||
color: mauveDark.mauve6,
|
||||
toneMapped: false,
|
||||
}),
|
||||
body: new MeshBasicMaterial({
|
||||
color: mauveDark.mauve6,
|
||||
toneMapped: false,
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
}),
|
||||
};
|
||||
const outlineMaterial: Record<Props['only'], LineBasicMaterial> = {
|
||||
gun: new LineBasicMaterial({
|
||||
color: mauveDark.mauve11,
|
||||
toneMapped: false,
|
||||
}),
|
||||
turret: new LineBasicMaterial({
|
||||
color: mauveDark.mauve8,
|
||||
toneMapped: false,
|
||||
}),
|
||||
body: new LineBasicMaterial({
|
||||
color: mauveDark.mauve8,
|
||||
toneMapped: false,
|
||||
transparent: true,
|
||||
opacity: 0.5,
|
||||
}),
|
||||
};
|
||||
|
||||
interface Props {
|
||||
only: 'gun' | 'turret' | 'body';
|
||||
}
|
||||
|
||||
export function ModelChunk({ only }: Props) {
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
|
||||
const tankModel = modelDefinitions.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
const gunModel = turretModel.guns[gun.id];
|
||||
|
||||
const originZ = tankModel.turret_origin.z + turretModel.gun_origin.z;
|
||||
const originY = tankModel.turret_origin.y + turretModel.gun_origin.y;
|
||||
|
||||
const { gltf } = useModel(tank.id);
|
||||
const nodes = Object.values(gltf.nodes);
|
||||
|
||||
return (
|
||||
<group position={[0, -originY, originZ]} rotation={[-Math.PI / 2, 0, 0]}>
|
||||
{nodes.map((node) => {
|
||||
const isCurrentMantlet =
|
||||
node.name ===
|
||||
`gun_${gunModel.model_id.toString().padStart(2, '0')}_mask`;
|
||||
const isCurrentGun =
|
||||
node.name === `gun_${gunModel.model_id.toString().padStart(2, '0')}`;
|
||||
const isGun = isCurrentGun || isCurrentMantlet;
|
||||
|
||||
const isCurrentTurret =
|
||||
node.name ===
|
||||
`turret_${turretModel.model_id.toString().padStart(2, '0')}`;
|
||||
const isTurret = isCurrentTurret;
|
||||
|
||||
const isHull = node.name === 'hull';
|
||||
const isWheel = node.name.startsWith('chassis_wheel_');
|
||||
const isTrack = node.name.startsWith('chassis_track_');
|
||||
const isBody = isHull || isWheel || isTrack;
|
||||
|
||||
if (
|
||||
(only === 'gun' && !isGun) ||
|
||||
(only === 'turret' && !isTurret) ||
|
||||
(only === 'body' && !isBody)
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
mesh(mesh, props, key) {
|
||||
return (
|
||||
<>
|
||||
<mesh key={key} {...props} material={surfaceMaterial[only]} />
|
||||
<lineSegments material={outlineMaterial[only]}>
|
||||
<edgesGeometry args={[mesh.geometry, 29]} />
|
||||
</lineSegments>
|
||||
</>
|
||||
);
|
||||
},
|
||||
});
|
||||
})}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
+397
@@ -0,0 +1,397 @@
|
||||
import { literals } from '@blitzkit/i18n';
|
||||
import { Box, Card, Flex } from '@radix-ui/themes';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { useRef, useState } from 'react';
|
||||
import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
|
||||
import { awaitableModelDefinitions } from '../../../../../../../core/awaitables/modelDefinitions';
|
||||
import {
|
||||
DEFAULT_PITCH_TRANSITION,
|
||||
applyPitchYawLimits,
|
||||
} from '../../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
|
||||
import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTransform';
|
||||
import { Var } from '../../../../../../../core/radix/var';
|
||||
import { useLocale } from '../../../../../../../hooks/useLocale';
|
||||
import { Duel } from '../../../../../../../stores/duel';
|
||||
import type { MaybeSkeletonComponentProps } from '../../../../../../../types/maybeSkeletonComponentProps';
|
||||
import { VisualizerCard } from '../VisualizerCard';
|
||||
import { VisualizerCornerStat } from '../VisualizerCornerStat';
|
||||
import { FlexibilityCanvas } from './components/FlexibilityCanvas';
|
||||
|
||||
const ANGLE_COEFFICIENT = 1 / 10;
|
||||
|
||||
const modelDefinition = await awaitableModelDefinitions;
|
||||
|
||||
function mag(x: number) {
|
||||
return (1 / Math.PI) * Math.atan(ANGLE_COEFFICIENT * x) + 1 / 2;
|
||||
}
|
||||
|
||||
function magInverse(y: number): number {
|
||||
return (1 / ANGLE_COEFFICIENT) * Math.tan(Math.PI * y - Math.PI / 2);
|
||||
}
|
||||
|
||||
function c(thetaDeg: number, m = 1) {
|
||||
const theta = thetaDeg * (Math.PI / 180);
|
||||
return `${m * Math.cos(theta)} ${-m * Math.sin(theta)}`;
|
||||
}
|
||||
|
||||
export function GunFlexibilityVisualizer({
|
||||
skeleton,
|
||||
}: MaybeSkeletonComponentProps) {
|
||||
const { strings } = useLocale();
|
||||
|
||||
const duelStore = Duel.useStore();
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
|
||||
const tankModel = modelDefinition.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
const gunModel = turretModel.guns[gun.id];
|
||||
|
||||
const [yaw, setYaw] = useState(0);
|
||||
const [pitch, setPitch] = useState(0);
|
||||
const [minPitch, setMinPitch] = useState(
|
||||
-degToRad(gunModel.pitch.front?.max ?? gunModel.pitch.max),
|
||||
);
|
||||
const [maxPitch, setMaxPitch] = useState(
|
||||
-degToRad(gunModel.pitch.front?.min ?? gunModel.pitch.min),
|
||||
);
|
||||
|
||||
const container = useRef<HTMLDivElement>(null);
|
||||
const highlighter = useRef<HTMLDivElement>(null);
|
||||
const pointer = useRef<HTMLDivElement>(null);
|
||||
|
||||
const p = gunModel.pitch;
|
||||
const y = turretModel.yaw;
|
||||
const f = p.front;
|
||||
const b = p.back;
|
||||
const t = gunModel.pitch.transition ?? DEFAULT_PITCH_TRANSITION;
|
||||
|
||||
let d = '';
|
||||
|
||||
// right
|
||||
const mo = mag(p.max);
|
||||
if (y) {
|
||||
d += `M 0 0`;
|
||||
d += `L ${c(90 - y.max, mo)}`;
|
||||
} else if (b) {
|
||||
d += `M ${c(-90 + b.range / 2 + t, mo)}`;
|
||||
} else {
|
||||
d += `M ${c(-90, mo)}`;
|
||||
}
|
||||
if (f) {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(90 - f.range / 2 - t, mo)}`;
|
||||
} else {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(90, mo)}`;
|
||||
}
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.max);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
|
||||
// left
|
||||
if (f) {
|
||||
d += `L ${c(90 + f.range / 2 + t, mo)}`;
|
||||
} else {
|
||||
d += `L ${c(90, mo)}`;
|
||||
}
|
||||
if (y) {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(90 - y.min, mo)}`;
|
||||
} else if (b) {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(-90 - b.range / 2 - t, mo)}`;
|
||||
} else {
|
||||
d += `A ${mo} ${mo} 0 0 0 ${c(-90, mo)}`;
|
||||
}
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.max);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
|
||||
d += `Z`;
|
||||
|
||||
// right
|
||||
const mi = mag(p.min);
|
||||
if (y) {
|
||||
d += `M 0 0`;
|
||||
d += `L ${c(90 - y.max, mi)}`;
|
||||
} else if (b) {
|
||||
d += `M ${c(-90 + b.range / 2 + t, mi)}`;
|
||||
} else {
|
||||
d += `M ${c(-90, mi)}`;
|
||||
}
|
||||
if (f) {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(90 - f.range / 2 - t, mi)}`;
|
||||
} else {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(90, mi)}`;
|
||||
}
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.min);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
|
||||
// left
|
||||
if (f) {
|
||||
d += `L ${c(90 + f.range / 2 + t, mi)}`;
|
||||
} else {
|
||||
d += `L ${c(90, mi)}`;
|
||||
}
|
||||
if (y) {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(90 - y.min, mi)}`;
|
||||
} else if (b) {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(-90 - b.range / 2 - t, mi)}`;
|
||||
} else {
|
||||
d += `A ${mi} ${mi} 0 0 0 ${c(-90, mi)}`;
|
||||
}
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.min);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
|
||||
d += `Z`;
|
||||
|
||||
const r = mag(radToDeg(-pitch));
|
||||
const dotX = r * Math.sin(yaw);
|
||||
const dotY = r * Math.cos(yaw);
|
||||
|
||||
return (
|
||||
<Flex direction="column-reverse" gap="0">
|
||||
<Box mt="-3" px="2">
|
||||
<Card variant="classic" style={{ height: '10rem' }}>
|
||||
<Box
|
||||
style={{
|
||||
background: 'linear-gradient(var(--gray-1), var(--gray-3))',
|
||||
}}
|
||||
position="absolute"
|
||||
width="100%"
|
||||
height="100%"
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
{!skeleton && <FlexibilityCanvas />}
|
||||
|
||||
<Box
|
||||
position="absolute"
|
||||
width="100%"
|
||||
height="100%"
|
||||
top="0"
|
||||
left="33%"
|
||||
style={{
|
||||
background: `conic-gradient(
|
||||
at 0 50%,
|
||||
|
||||
transparent,
|
||||
transparent ${Math.PI / 2 - maxPitch}rad,
|
||||
|
||||
${Var('cyan-a4')} ${Math.PI / 2 - maxPitch}rad,
|
||||
${Var('jade-a4')} ${Math.PI / 2 - minPitch}rad,
|
||||
|
||||
transparent ${Math.PI / 2 - minPitch}rad,
|
||||
transparent 180deg
|
||||
)`,
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
</Card>
|
||||
</Box>
|
||||
|
||||
<VisualizerCard
|
||||
ref={container}
|
||||
style={{ touchAction: 'none' }}
|
||||
onPointerMove={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
if (!container.current || !highlighter.current || !pointer.current)
|
||||
return;
|
||||
|
||||
const rect = container.current.getBoundingClientRect();
|
||||
const u = event.clientX - rect.left - rect.width / 2;
|
||||
const v = event.clientY - rect.top - rect.height / 2;
|
||||
let yaw = Math.atan2(u, -v);
|
||||
|
||||
const {
|
||||
equipmentMatrix,
|
||||
tank: { equipment_preset },
|
||||
} = duelStore.getState().protagonist;
|
||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||
122,
|
||||
equipment_preset,
|
||||
equipmentMatrix,
|
||||
);
|
||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||
124,
|
||||
equipment_preset,
|
||||
equipmentMatrix,
|
||||
);
|
||||
|
||||
const min = applyPitchYawLimits(
|
||||
-Math.PI,
|
||||
yaw,
|
||||
p,
|
||||
y,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
const max = applyPitchYawLimits(
|
||||
Math.PI,
|
||||
yaw,
|
||||
p,
|
||||
y,
|
||||
hasImprovedVerticalStabilizer,
|
||||
hasDownImprovedVerticalStabilizer,
|
||||
);
|
||||
|
||||
yaw = min[1];
|
||||
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
|
||||
t = clamp(t, 0, 1);
|
||||
let pitch = degToRad(magInverse(-t));
|
||||
pitch = clamp(pitch, min[0], max[0]);
|
||||
|
||||
setPitch(pitch);
|
||||
setYaw(yaw);
|
||||
setMinPitch(min[0]);
|
||||
setMaxPitch(max[0]);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}}
|
||||
mb="0"
|
||||
>
|
||||
<Box
|
||||
ref={highlighter}
|
||||
position="absolute"
|
||||
top="0"
|
||||
left="0"
|
||||
width="100%"
|
||||
height="100%"
|
||||
style={{
|
||||
borderRadius: Var('radius-2'),
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
<Box
|
||||
width="100%"
|
||||
height="100%"
|
||||
style={{
|
||||
opacity: 2 ** -3,
|
||||
backgroundImage: `url(/assets/images/tankopedia/visualizers/ricochet/armor-hash.png)`,
|
||||
boxShadow: 'inset 0 0 4rem 1rem black',
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
|
||||
<svg
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: 0,
|
||||
width: 'calc(100%)',
|
||||
height: 'calc(100%)',
|
||||
}}
|
||||
viewBox="-1 -1 2 2"
|
||||
>
|
||||
<path
|
||||
fillRule="evenodd"
|
||||
fill="var(--gray-5)"
|
||||
stroke="var(--gray-8)"
|
||||
strokeWidth="1px"
|
||||
vectorEffect="non-scaling-stroke"
|
||||
d={d}
|
||||
/>
|
||||
|
||||
<path
|
||||
stroke="var(--gray-10)"
|
||||
fill="transparent"
|
||||
strokeWidth="1px"
|
||||
strokeDasharray="0.5rem 0.5rem"
|
||||
vectorEffect="non-scaling-stroke"
|
||||
d={`
|
||||
M 0.5 0
|
||||
A 0.5 0.5 0 1 1 -0.5 0
|
||||
A 0.5 0.5 0 1 1 0.5 0
|
||||
Z
|
||||
`}
|
||||
/>
|
||||
</svg>
|
||||
|
||||
<Box
|
||||
ref={pointer}
|
||||
position="absolute"
|
||||
top="50%"
|
||||
left="50%"
|
||||
width="0"
|
||||
height="0"
|
||||
style={{
|
||||
transform: `translate(-50%, -50%) rotate(${yaw + Math.PI}rad)`,
|
||||
}}
|
||||
>
|
||||
<Box
|
||||
width="1pt"
|
||||
height="14rem"
|
||||
style={{
|
||||
borderRadius: Var('radius-1'),
|
||||
background: `linear-gradient(${Var('gray-a11')}, ${Var('gray-a6')})`,
|
||||
boxShadow:
|
||||
'var(--white-a12) -0.25rem 0 1rem, var(--black-a12) 0.25rem 0 1rem',
|
||||
transform: 'translateX(-50%)',
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
|
||||
<Box
|
||||
position="absolute"
|
||||
left={`${50 * (dotX + 1)}%`}
|
||||
bottom={`${50 * (dotY + 1)}%`}
|
||||
width="0.25rem"
|
||||
height="0.25rem"
|
||||
style={{
|
||||
borderRadius: '50%',
|
||||
backgroundColor: Var('gray-12'),
|
||||
transform: 'translate(-50%, 50%)',
|
||||
}}
|
||||
/>
|
||||
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.max}
|
||||
value={literals(strings.common.units.deg, [
|
||||
radToDeg(maxPitch).toFixed(0),
|
||||
])}
|
||||
side="bottom-left"
|
||||
/>
|
||||
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.min}
|
||||
value={literals(strings.common.units.deg, [
|
||||
radToDeg(minPitch).toFixed(0),
|
||||
])}
|
||||
side="bottom-right"
|
||||
/>
|
||||
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
|
||||
value={literals(strings.common.units.deg, [
|
||||
radToDeg(pitch).toFixed(0),
|
||||
])}
|
||||
side="top-left"
|
||||
/>
|
||||
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.yaw}
|
||||
value={literals(strings.common.units.deg, [radToDeg(yaw).toFixed(0)])}
|
||||
side="top-right"
|
||||
/>
|
||||
</VisualizerCard>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
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Reference in new issue
Block a user