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42 Commits
Author SHA1 Message Date
TrèsAbhi f22f4eeccd Update website.yml 2025-08-18 11:56:41 -05:00
TrèsAbhi 79c450798c feat: logs 2025-08-18 11:28:16 -05:00
TrèsAbhi d247e67690 fix: link the whole frame 2025-08-18 11:21:16 -05:00
TrèsAbhi 69b2035cfc fix: module damage no longer scales with assault shells 2025-08-18 11:14:46 -05:00
TrèsAbhi 62fed63310 fix: max width docs images 2025-08-18 11:11:35 -05:00
TrèsAbhi 7c29046390 fix: doubled range 2025-08-18 11:05:10 -05:00
TrèsAbhi b65c3c1d93 feat: some recoloring 2025-08-18 10:54:15 -05:00
TrèsAbhi 87f5d8fe8f Merge branch 'main' into dev 2025-08-18 10:51:38 -05:00
TrèsAbhi 525b9377cc feat: optimize info lines 2025-08-12 13:48:10 -05:00
TrèsAbhi 94cba0c9ba feat: remove reactive pitch and yaw 2025-08-12 13:43:11 -05:00
TrèsAbhi 4ddf77fc7f fix: invalidate 2025-08-12 13:20:29 -05:00
TrèsAbhi ae6dc259dc feat: rename things 2025-08-12 13:17:07 -05:00
TrèsAbhi c2e95f6ef6 feat: hide ReloadVisualizer 2025-08-12 13:11:59 -05:00
TrèsAbhi 868812e578 feat adjust coloring 2025-08-12 13:11:34 -05:00
TrèsAbhi b5064f9e8b fix: touch action 2025-08-12 12:59:46 -05:00
TrèsAbhi a0eb0d54f0 feat: syncronize tank model 2025-08-12 12:52:57 -05:00
TrèsAbhi e47b1315a9 feat: hull rotate 2025-08-12 12:45:23 -05:00
TrèsAbhi cde6904513 feat: yaw support 2025-08-11 11:34:51 -05:00
TrèsAbhi 997d1df8f9 fix: auto rotate disabling 2025-08-11 11:26:53 -05:00
TrèsAbhi 9f15ded0c9 feat: optimize rendering 2025-08-11 11:25:25 -05:00
TrèsAbhi b2ee97b3d4 feat: active camera positioner 2025-08-11 11:17:26 -05:00
TrèsAbhi 03d819a6c1 feat: dog 2025-08-11 11:08:47 -05:00
TrèsAbhi 8ff26d57f6 feat: some model 2025-08-10 20:36:48 -05:00
TrèsAbhi c243ebd19a feat: embedded canvas 2025-08-10 14:03:13 -05:00
TrèsAbhi 40f5042896 feat: cursor 2025-08-09 13:30:53 -05:00
TrèsAbhi 21130b29f8 fix: 90 / 2 2025-08-09 12:39:20 -05:00
TrèsAbhi d50b054243 fix: unintended space before cross 2025-08-09 12:32:37 -05:00
TrèsAbhi 6b7f8049fe feat: elevation 2025-08-09 12:31:36 -05:00
TrèsAbhi e6029157aa feat: allow scrolling on hero section 2025-08-09 12:07:26 -05:00
TrèsAbhi ba656eb603 fix: remove dead code 2025-08-09 11:59:47 -05:00
TrèsAbhi e8dd26b2ba feat: moved shadow down 2025-08-09 11:52:10 -05:00
TrèsAbhi 897da9479d feat: transition and continous 2025-08-08 12:29:21 -05:00
TrèsAbhi 291395718f feat: yaw 2025-08-08 12:09:16 -05:00
TrèsAbhi 42e860b171 feat: start of gun depression visualzier 2025-08-08 12:00:33 -05:00
TrèsAbhi 3b6d339310 feat: compact info lines 2025-08-08 11:03:20 -05:00
TrèsAbhi 728fd5b824 feat: remove dpm counter 2025-08-08 11:01:26 -05:00
TrèsAbhi 34217b2754 feat: more progress 2025-08-08 10:57:39 -05:00
TrèsAbhi 0b5c88531f feat: guidesblitz 2025-08-07 20:24:19 -05:00
TrèsAbhi e145d7c6e8 Merge branch 'main' into dev 2025-08-07 14:11:24 -05:00
TrèsAbhi 86f4712b87 feat: subtler advanced highlighting 2025-08-06 12:33:50 -05:00
TrèsAbhi ea90ca21b1 feat: remove shooting range 2025-08-06 12:23:57 -05:00
TrèsAbhi b3046d8655 feat: enable reload visualizer 2025-08-06 12:16:14 -05:00
57 changed files with 1284 additions and 870 deletions

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+1
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@@ -29,6 +29,7 @@ env:
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
PUBLIC_GUIDE_WEBSITE: ${{ secrets.PUBLIC_GUIDE_WEBSITE }}
jobs:
build:
+1
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@@ -222,6 +222,7 @@
"yolo",
"youtuber",
"youtubers",
"zoomable",
"zustand"
],
"deno.enable": false,
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+25
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@@ -0,0 +1,25 @@
# BlitzKit 1.27.16
## Features
- Added links to GuidesBlitz to Tankopedia to aid users understand tanks beyond just numbers and stats
- Added a gun depression and yaw visualizer
## Changes
- Made the colors of the advanced highlighting mode more subtle
- Made the Tankopedia stat lines more condensed
- You can now scroll the page even with your cursor on the Tankopedia sandbox
## Fixes
- Fixed a bug where the range of increased gun depression was incorrectly doubled
- Removed an unintended space before the "x" in the "Gun damaged" stat
- Fixed an issue causing the 3D renderer to render frames even when off screen
- Fixed a differential issue causing excessive rerendering of the stat lines
- Images no longer exceed the width of the device in the docs
- Assault shells no longer scale the module damage with distance
## Technical Changes
- Removed all code relating to the canceled "Shooting Range" mode
+2 -1
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@@ -1,7 +1,7 @@
{
"name": "blitzkit",
"private": true,
"version": "1.27.15",
"version": "1.27.16",
"description": "🎉 Tools for everything World of Tanks Blitz",
"type": "module",
"types": "./types.d.ts",
@@ -41,6 +41,7 @@
},
"license": "MIT",
"dependencies": {
"cheerio": "^1.1.2",
"googleapis": "^144.0.0",
"lodash-es": "^4.17.21",
"protobufjs": "^7.5.2",
+7 -1
View File
@@ -913,6 +913,13 @@
"percentage": "%s1%",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
}
},
@@ -1026,7 +1033,6 @@
"review": {
"title": "Review videos",
"disclaimer": "BlitzKit does not endorse any review videos.",
"join": "Apply to %s1 YouTuber program"
},
@@ -62,6 +62,7 @@ export async function tankIcons() {
const nationVehicleId = tank.id;
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
@@ -1,7 +1,7 @@
import { toUniqueId } from '@blitzkit/core';
import { NodeIO } from '@gltf-transform/core';
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
import { readdir, writeFile } from 'fs/promises';
import { readdir } from 'fs/promises';
import { extractModel } from '../core/blitz/extractModel';
import { readXMLDVPL } from '../core/blitz/readXMLDVPL';
import { readYAMLDVPL } from '../core/blitz/readYAMLDVPL';
@@ -32,6 +32,7 @@ export async function tankModels() {
if (tankKey.includes('tutorial_bot')) continue;
const id = toUniqueId(nation, tank.id);
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
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@@ -7,8 +7,10 @@ import { invalidate, useFrame } from '@react-three/fiber';
import { useEffect } from 'react';
import {
MeshBasicMaterial,
NormalBlending,
Object3D,
ShaderMaterial,
SubtractiveBlending,
UniformsLib,
UniformsUtils,
Vector2,
@@ -32,6 +34,9 @@ const excludeMaterial = new MeshBasicMaterial({
colorWrite: false,
});
const date = new Date();
const isHalloween = date.getMonth() === 9 && date.getDate() === 31;
export function PrimaryArmorSceneComponent({
node,
thickness,
@@ -46,6 +51,8 @@ export function PrimaryArmorSceneComponent({
fog: true,
transparent: true,
blending: isHalloween ? SubtractiveBlending : NormalBlending,
uniforms: UniformsUtils.merge([
UniformsLib.common,
UniformsLib.fog,
@@ -25,7 +25,6 @@ uniform mat4 inverseProjectionMatrix;
uniform highp sampler2D spacedArmorBuffer;
uniform highp sampler2D spacedArmorDepth;
const float HALF = 0.5;
const float EXPLOSION_DAMAGE_FACTOR = 1.1;
const float RANDOMIZATION_FACTOR = 0.05;
const float GREEN_VALUE = 0.392;
@@ -38,7 +37,7 @@ float getDistance(vec2 coord, float depth) {
vec3 getPenetrationColor(bool isThreeCalibersRule, bool couldHaveRicochet) {
if (advancedHighlighting && couldHaveRicochet) {
return vec3(0.0, 1.0, isThreeCalibersRule ? 1.0 : 0.0);
return vec3(0.0, 1.0, isThreeCalibersRule ? 0.5 : 0.0);
}
return vec3(0.0, 1.0, 0.0);
@@ -81,12 +80,12 @@ void main() {
float distFromArmor = primaryDist - spacedDist;
if (canSplash) {
float finalDamage = HALF * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
float finalDamage = 0.5 * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
splashChance = step(0.0, finalDamage);
penetrationChance = 0.0;
} else {
remainingPen -= HALF * remainingPen * distFromArmor;
remainingPen -= 0.5 * remainingPen * distFromArmor;
}
}
}
@@ -98,17 +97,17 @@ void main() {
penetrationChance = clamp(1.0 - (delta + randomization) / (2.0 * randomization), 0.0, 1.0);
if (canSplash) {
float splashDamage = HALF * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
float splashDamage = 0.5 * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
splashChance = step(0.0, splashDamage);
}
}
}
float alpha = opaque ? 1.0 : HALF;
float alpha = opaque ? 1.0 : 0.5;
vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0);
if (advancedHighlighting && didRicochet) {
baseColor = vec3(1.0, baseColor.g, 1.0);
baseColor = vec3(1.0, baseColor.g, 0.5);
}
if (greenPenetration || advancedHighlighting) {
@@ -1,4 +1,3 @@
import { normalizeAngleRad } from '@blitzkit/core';
import { useThree, type ThreeEvent } from '@react-three/fiber';
import { memo, useRef } from 'react';
import { Group, Plane, Vector2, Vector3 } from 'three';
@@ -153,15 +152,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
position.set(event.clientX, event.clientY);
yaw = protagonist.yaw;
pitch = protagonist.pitch;
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = false;
@@ -190,21 +185,18 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch,
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
@@ -253,8 +245,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
@@ -268,8 +258,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
});
position.set(event.clientX, event.clientY);
pitch = protagonist.pitch;
yaw = protagonist.yaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
@@ -290,24 +278,22 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch - delta.y * (Math.PI / boundingRect.height),
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch -
delta.y * (Math.PI / boundingRect.height),
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
@@ -341,8 +327,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
@@ -356,9 +340,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
});
position.set(event.clientX, event.clientY);
pitch = protagonist.pitch;
yaw = protagonist.yaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
}
@@ -378,24 +359,23 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch - delta.y * (Math.PI / boundingRect.height),
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch -
delta.y * (Math.PI / boundingRect.height),
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
@@ -1,6 +1,7 @@
import { I_HAT, J_HAT } from '@blitzkit/core';
import { type MeshProps, useThree } from '@react-three/fiber';
import { clamp } from 'lodash-es';
import type { QuicklimeEvent } from 'quicklime';
import { useEffect, useMemo } from 'react';
import {
Box3,
@@ -186,16 +187,18 @@ export function StaticArmorSceneComponent({
const distanceToBarrel = clip.distanceToPoint(barrelOrigin);
const point = new Vector3();
function handleModelTransform(data: ModelTransformEventData) {
function handleModelTransform(
event: QuicklimeEvent<ModelTransformEventData>,
) {
clip.normal
.set(0, 0, -1)
.applyAxisAngle(I_HAT, data.pitch)
.applyAxisAngle(J_HAT, data.yaw ?? 0);
.applyAxisAngle(I_HAT, event.data.pitch)
.applyAxisAngle(J_HAT, event.data.yaw);
clip.constant = 0;
point
.copy(gunOrigin)
.applyAxisAngle(J_HAT, data.yaw ?? 0)
.applyAxisAngle(J_HAT, event.data.yaw)
.add(clip.normal.multiplyScalar(-distanceToBarrel))
.add(neckOrigin);
clip.normal.normalize();
@@ -1,6 +1,6 @@
import { Canvas } from '@react-three/fiber';
import { GuessEphemeral } from '../stores/guessEphemeral';
import { TankopediaDisplay } from '../stores/tankopediaPersistent/constants';
import { SmartCanvas } from './SmartCanvas';
import { Controls } from './Tankopedia/HeroSection/components/TankSandbox/components/Control';
import { Lighting } from './Tankopedia/HeroSection/components/TankSandbox/components/Lighting';
import { TankModel } from './Tankopedia/HeroSection/components/TankSandbox/components/TankModel';
@@ -13,7 +13,7 @@ export function GuessRenderer() {
const isRevealed = guessState !== null;
return (
<Canvas
<SmartCanvas
style={{
filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${isRevealed ? 1 : CONTRAST}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
// filter: `drop-shadow(0 0 1rem ${Var('black-a11')})`,
@@ -25,6 +25,6 @@ export function GuessRenderer() {
<Controls distanceScale={2} zoomable={false} />
<Lighting display={TankopediaDisplay.Model} />
<TankModel />
</Canvas>
</SmartCanvas>
);
}
@@ -1,10 +1,15 @@
import { Link, Table } from '@radix-ui/themes';
import MarkdownToJSX from 'markdown-to-jsx';
import type { ComponentProps } from 'react';
interface MarkdownProps {
children: string;
}
function Image(props: ComponentProps<'img'>) {
return <img style={{ maxWidth: '100%' }} {...props} />;
}
export function Markdown({ children }: MarkdownProps) {
return (
<MarkdownToJSX
@@ -17,6 +22,7 @@ export function Markdown({ children }: MarkdownProps) {
tr: { component: Table.Row },
th: { component: Table.ColumnHeaderCell },
td: { component: Table.Cell },
img: { component: Image },
},
}}
>
@@ -0,0 +1,20 @@
import { Canvas, type CanvasProps } from '@react-three/fiber';
import { forwardRef, useImperativeHandle, useRef } from 'react';
import { useOnScreen } from '../hooks/useOnScreen';
export const SmartCanvas = forwardRef<HTMLCanvasElement, CanvasProps>(
(props, ref) => {
const canvas = useRef<HTMLCanvasElement>(null);
const onScreen = useOnScreen(canvas);
useImperativeHandle(ref, () => canvas.current!, []);
return (
<Canvas
frameloop={onScreen ? 'demand' : 'never'}
ref={canvas}
{...props}
/>
);
},
);
@@ -1,6 +1,6 @@
import type { AssaultRanges } from '@blitzkit/core';
import { literals } from '@blitzkit/i18n';
import { Box, Card, Flex, Text } from '@radix-ui/themes';
import { Box, Flex, Text } from '@radix-ui/themes';
import { clamp } from 'three/src/math/MathUtils.js';
import {
fakeLogSquishyHigh,
@@ -9,6 +9,7 @@ import {
import type { TankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
import { Var } from '../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { VisualizerCard } from '../VisualizerCard';
import { AssaultCursor } from './components/Cursor';
interface Props {
@@ -29,7 +30,7 @@ export function AssaultRangesVisualizer({ ranges: _ranges, stats }: Props) {
const { strings } = useLocale();
return (
<Card mb="6" variant="classic" style={{ aspectRatio: '1 / 1' }}>
<VisualizerCard>
<Flex
position="absolute"
top="0"
@@ -152,6 +153,6 @@ export function AssaultRangesVisualizer({ ranges: _ranges, stats }: Props) {
</Flex>
</Flex>
</Flex>
</Card>
</VisualizerCard>
);
}
@@ -21,14 +21,19 @@ import { useEquipment } from '../../../../../../hooks/useEquipment';
import { useLocale } from '../../../../../../hooks/useLocale';
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
import { Duel } from '../../../../../../stores/duel';
import type { MaybeSkeletonComponentProps } from '../../../../../../types/maybeSkeletonComponentProps';
import { AssaultRangesVisualizer } from './AssaultRangesVisualizer';
import { GunFlexibilityVisualizer } from './GunFlexibilityVisualizer';
import { Info } from './Info';
import { InfoWithDelta } from './InfoWithDelta';
import { RicochetVisualizer } from './RicochetVisualizer';
import { StatsTableWrapper } from './StatsTableWrapper';
import type { StatsAcceptorProps } from './TraverseVisualizer';
export function Firepower({ stats }: StatsAcceptorProps) {
export function Firepower({
stats,
skeleton,
}: StatsAcceptorProps & MaybeSkeletonComponentProps) {
const mutateDuel = Duel.useMutation();
const { strings, unwrap } = useLocale();
const [penetrationDistance, setPenetrationDistance] = useState(250);
@@ -342,7 +347,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
<InfoWithDelta
stats={stats}
decimals={1}
prefix="x "
prefix="x"
indent
deltaType="lowerIsBetter"
value="dispersionGunDamaged"
@@ -403,6 +408,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
/>
</>
)}
<GunFlexibilityVisualizer skeleton={skeleton} />
</StatsTableWrapper>
);
}
@@ -0,0 +1,14 @@
import { useFrame } from '@react-three/fiber';
export const zoom = 60;
export function CameraPositioner() {
useFrame(({ camera, gl: { domElement } }) => {
const { width } = domElement.getBoundingClientRect();
const physicalWidth = width / zoom;
camera.position.set(10, 0, -physicalWidth / 6);
});
return null;
}
@@ -0,0 +1,55 @@
import type { QuicklimeEvent } from 'quicklime';
import { useEffect, useRef } from 'react';
import type { Group } from 'three';
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
import {
modelTransformEvent,
type ModelTransformEventData,
} from '../../../../../../../../core/blitzkit/modelTransform';
import { Duel } from '../../../../../../../../stores/duel';
import { ModelChunk } from './ModelChunk';
const modelDefinitions = await awaitableModelDefinitions;
export function CanvasContent() {
const hullWrapper = useRef<Group>(null);
const gunWrapper = useRef<Group>(null);
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
useEffect(() => {
function handleModelTransformEvent(
event: QuicklimeEvent<ModelTransformEventData>,
) {
if (!gunWrapper.current || !hullWrapper.current) return;
gunWrapper.current.rotation.x = event.data.pitch;
if (event.data.yaw) hullWrapper.current.rotation.y = event.data.yaw;
}
modelTransformEvent.on(handleModelTransformEvent);
return () => {
modelTransformEvent.off(handleModelTransformEvent);
};
}, []);
return (
<>
<group ref={hullWrapper} position={[0, 0, turretModel.gun_origin.z]}>
<group position={[0, 0, -turretModel.gun_origin.z]}>
<ModelChunk only="body" />
</group>
</group>
<ModelChunk only="turret" />
<group ref={gunWrapper}>
<ModelChunk only="gun" />
</group>
</>
);
}
@@ -0,0 +1,12 @@
import { SmartCanvas } from '../../../../../../../SmartCanvas';
import { CameraPositioner, zoom } from './CameraPositioner';
import { CanvasContent } from './CanvasContent';
export function FlexibilityCanvas() {
return (
<SmartCanvas orthographic camera={{ zoom, rotation: [0, Math.PI / 2, 0] }}>
<CanvasContent />
<CameraPositioner />
</SmartCanvas>
);
}
@@ -0,0 +1,105 @@
import { mauveDark } from '@radix-ui/colors';
import { LineBasicMaterial, MeshBasicMaterial } from 'three';
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
import { jsxTree } from '../../../../../../../../core/blitzkit/jsxTree';
import { useModel } from '../../../../../../../../hooks/useModel';
import { Duel } from '../../../../../../../../stores/duel';
const modelDefinitions = await awaitableModelDefinitions;
const surfaceMaterial: Record<Props['only'], MeshBasicMaterial> = {
gun: new MeshBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
}),
turret: new MeshBasicMaterial({
color: mauveDark.mauve6,
toneMapped: false,
}),
body: new MeshBasicMaterial({
color: mauveDark.mauve6,
toneMapped: false,
transparent: true,
opacity: 0.5,
}),
};
const outlineMaterial: Record<Props['only'], LineBasicMaterial> = {
gun: new LineBasicMaterial({
color: mauveDark.mauve11,
toneMapped: false,
}),
turret: new LineBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
}),
body: new LineBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
transparent: true,
opacity: 0.5,
}),
};
interface Props {
only: 'gun' | 'turret' | 'body';
}
export function ModelChunk({ only }: Props) {
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
const originZ = tankModel.turret_origin.z + turretModel.gun_origin.z;
const originY = tankModel.turret_origin.y + turretModel.gun_origin.y;
const { gltf } = useModel(tank.id);
const nodes = Object.values(gltf.nodes);
return (
<group position={[0, -originY, originZ]} rotation={[-Math.PI / 2, 0, 0]}>
{nodes.map((node) => {
const isCurrentMantlet =
node.name ===
`gun_${gunModel.model_id.toString().padStart(2, '0')}_mask`;
const isCurrentGun =
node.name === `gun_${gunModel.model_id.toString().padStart(2, '0')}`;
const isGun = isCurrentGun || isCurrentMantlet;
const isCurrentTurret =
node.name ===
`turret_${turretModel.model_id.toString().padStart(2, '0')}`;
const isTurret = isCurrentTurret;
const isHull = node.name === 'hull';
const isWheel = node.name.startsWith('chassis_wheel_');
const isTrack = node.name.startsWith('chassis_track_');
const isBody = isHull || isWheel || isTrack;
if (
(only === 'gun' && !isGun) ||
(only === 'turret' && !isTurret) ||
(only === 'body' && !isBody)
) {
return null;
}
return jsxTree(node, {
mesh(mesh, props, key) {
return (
<>
<mesh key={key} {...props} material={surfaceMaterial[only]} />
<lineSegments material={outlineMaterial[only]}>
<edgesGeometry args={[mesh.geometry, 29]} />
</lineSegments>
</>
);
},
});
})}
</group>
);
}
@@ -0,0 +1,397 @@
import { literals } from '@blitzkit/i18n';
import { Box, Card, Flex } from '@radix-ui/themes';
import { clamp } from 'lodash-es';
import { useRef, useState } from 'react';
import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../../core/awaitables/modelDefinitions';
import {
DEFAULT_PITCH_TRANSITION,
applyPitchYawLimits,
} from '../../../../../../../core/blitz/applyPitchYawLimits';
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTransform';
import { Var } from '../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../../stores/duel';
import type { MaybeSkeletonComponentProps } from '../../../../../../../types/maybeSkeletonComponentProps';
import { VisualizerCard } from '../VisualizerCard';
import { VisualizerCornerStat } from '../VisualizerCornerStat';
import { FlexibilityCanvas } from './components/FlexibilityCanvas';
const ANGLE_COEFFICIENT = 1 / 10;
const modelDefinition = await awaitableModelDefinitions;
function mag(x: number) {
return (1 / Math.PI) * Math.atan(ANGLE_COEFFICIENT * x) + 1 / 2;
}
function magInverse(y: number): number {
return (1 / ANGLE_COEFFICIENT) * Math.tan(Math.PI * y - Math.PI / 2);
}
function c(thetaDeg: number, m = 1) {
const theta = thetaDeg * (Math.PI / 180);
return `${m * Math.cos(theta)} ${-m * Math.sin(theta)}`;
}
export function GunFlexibilityVisualizer({
skeleton,
}: MaybeSkeletonComponentProps) {
const { strings } = useLocale();
const duelStore = Duel.useStore();
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinition.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
const [yaw, setYaw] = useState(0);
const [pitch, setPitch] = useState(0);
const [minPitch, setMinPitch] = useState(
-degToRad(gunModel.pitch.front?.max ?? gunModel.pitch.max),
);
const [maxPitch, setMaxPitch] = useState(
-degToRad(gunModel.pitch.front?.min ?? gunModel.pitch.min),
);
const container = useRef<HTMLDivElement>(null);
const highlighter = useRef<HTMLDivElement>(null);
const pointer = useRef<HTMLDivElement>(null);
const p = gunModel.pitch;
const y = turretModel.yaw;
const f = p.front;
const b = p.back;
const t = gunModel.pitch.transition ?? DEFAULT_PITCH_TRANSITION;
let d = '';
// right
const mo = mag(p.max);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mo)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mo)}`;
} else {
d += `M ${c(-90, mo)}`;
}
if (f) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - f.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(90, mo)}`;
}
// front
if (f) {
const m = mag(f.max);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mo)}`;
} else {
d += `L ${c(90, mo)}`;
}
if (y) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - y.min, mo)}`;
} else if (b) {
d += `A ${mo} ${mo} 0 0 0 ${c(-90 - b.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(-90, mo)}`;
}
// back
if (!y && b) {
const m = mag(b.max);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
// right
const mi = mag(p.min);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mi)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mi)}`;
} else {
d += `M ${c(-90, mi)}`;
}
if (f) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - f.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(90, mi)}`;
}
// front
if (f) {
const m = mag(f.min);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mi)}`;
} else {
d += `L ${c(90, mi)}`;
}
if (y) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - y.min, mi)}`;
} else if (b) {
d += `A ${mi} ${mi} 0 0 0 ${c(-90 - b.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(-90, mi)}`;
}
// back
if (!y && b) {
const m = mag(b.min);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
const r = mag(radToDeg(-pitch));
const dotX = r * Math.sin(yaw);
const dotY = r * Math.cos(yaw);
return (
<Flex direction="column-reverse" gap="0">
<Box mt="-3" px="2">
<Card variant="classic" style={{ height: '10rem' }}>
<Box
style={{
background: 'linear-gradient(var(--gray-1), var(--gray-3))',
}}
position="absolute"
width="100%"
height="100%"
top="0"
left="0"
>
{!skeleton && <FlexibilityCanvas />}
<Box
position="absolute"
width="100%"
height="100%"
top="0"
left="33%"
style={{
background: `conic-gradient(
at 0 50%,
transparent,
transparent ${Math.PI / 2 - maxPitch}rad,
${Var('cyan-a4')} ${Math.PI / 2 - maxPitch}rad,
${Var('jade-a4')} ${Math.PI / 2 - minPitch}rad,
transparent ${Math.PI / 2 - minPitch}rad,
transparent 180deg
)`,
}}
/>
</Box>
</Card>
</Box>
<VisualizerCard
ref={container}
style={{ touchAction: 'none' }}
onPointerMove={(event) => {
event.preventDefault();
if (!container.current || !highlighter.current || !pointer.current)
return;
const rect = container.current.getBoundingClientRect();
const u = event.clientX - rect.left - rect.width / 2;
const v = event.clientY - rect.top - rect.height / 2;
let yaw = Math.atan2(u, -v);
const {
equipmentMatrix,
tank: { equipment_preset },
} = duelStore.getState().protagonist;
const hasImprovedVerticalStabilizer = hasEquipment(
122,
equipment_preset,
equipmentMatrix,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
equipment_preset,
equipmentMatrix,
);
const min = applyPitchYawLimits(
-Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
const max = applyPitchYawLimits(
Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
yaw = min[1];
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
t = clamp(t, 0, 1);
let pitch = degToRad(magInverse(-t));
pitch = clamp(pitch, min[0], max[0]);
setPitch(pitch);
setYaw(yaw);
setMinPitch(min[0]);
setMaxPitch(max[0]);
modelTransformEvent.dispatch({ pitch, yaw });
}}
mb="0"
>
<Box
ref={highlighter}
position="absolute"
top="0"
left="0"
width="100%"
height="100%"
style={{
borderRadius: Var('radius-2'),
overflow: 'hidden',
}}
>
<Box
width="100%"
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/assets/images/tankopedia/visualizers/ricochet/armor-hash.png)`,
boxShadow: 'inset 0 0 4rem 1rem black',
}}
/>
</Box>
<svg
style={{
position: 'absolute',
top: 0,
left: 0,
width: 'calc(100%)',
height: 'calc(100%)',
}}
viewBox="-1 -1 2 2"
>
<path
fillRule="evenodd"
fill="var(--gray-5)"
stroke="var(--gray-8)"
strokeWidth="1px"
vectorEffect="non-scaling-stroke"
d={d}
/>
<path
stroke="var(--gray-10)"
fill="transparent"
strokeWidth="1px"
strokeDasharray="0.5rem 0.5rem"
vectorEffect="non-scaling-stroke"
d={`
M 0.5 0
A 0.5 0.5 0 1 1 -0.5 0
A 0.5 0.5 0 1 1 0.5 0
Z
`}
/>
</svg>
<Box
ref={pointer}
position="absolute"
top="50%"
left="50%"
width="0"
height="0"
style={{
transform: `translate(-50%, -50%) rotate(${yaw + Math.PI}rad)`,
}}
>
<Box
width="1pt"
height="14rem"
style={{
borderRadius: Var('radius-1'),
background: `linear-gradient(${Var('gray-a11')}, ${Var('gray-a6')})`,
boxShadow:
'var(--white-a12) -0.25rem 0 1rem, var(--black-a12) 0.25rem 0 1rem',
transform: 'translateX(-50%)',
}}
/>
</Box>
<Box
position="absolute"
left={`${50 * (dotX + 1)}%`}
bottom={`${50 * (dotY + 1)}%`}
width="0.25rem"
height="0.25rem"
style={{
borderRadius: '50%',
backgroundColor: Var('gray-12'),
transform: 'translate(-50%, 50%)',
}}
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.max}
value={literals(strings.common.units.deg, [
radToDeg(maxPitch).toFixed(0),
])}
side="bottom-left"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.min}
value={literals(strings.common.units.deg, [
radToDeg(minPitch).toFixed(0),
])}
side="bottom-right"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
value={literals(strings.common.units.deg, [
radToDeg(pitch).toFixed(0),
])}
side="top-left"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.yaw}
value={literals(strings.common.units.deg, [radToDeg(yaw).toFixed(0)])}
side="top-right"
/>
</VisualizerCard>
</Flex>
);
}
@@ -1,7 +1,7 @@
import { createDefaultSkills } from '@blitzkit/core';
import { Flex, Progress, Text } from '@radix-ui/themes';
import { clamp } from 'lodash-es';
import { useMemo, type ComponentProps, type ReactNode } from 'react';
import { memo, useMemo, type ComponentProps, type ReactNode } from 'react';
import { awaitableEquipmentDefinitions } from '../../../../../../core/awaitables/equipmentDefinitions';
import { awaitableModelDefinitions } from '../../../../../../core/awaitables/modelDefinitions';
import { awaitableProvisionDefinitions } from '../../../../../../core/awaitables/provisionDefinitions';
@@ -48,148 +48,151 @@ const [
awaitableSkillDefinitions,
]);
export function InfoWithDelta({
stats,
indent,
noRanking,
deltaType,
...props
}: InfoWithDeltaProps) {
const { strings } = useLocale();
const relativeAgainst = TankopediaEphemeral.use(
(state) => state.relativeAgainst,
);
const uhWhatDoICallThisVariable =
typeof props.value === 'function'
? props.value(stats)!
: (stats[props.value] as number);
const delta = useDelta(uhWhatDoICallThisVariable);
const protagonistTank = Duel.use((state) => state.protagonist.tank);
const shellIndex = Duel.use((state) =>
state.protagonist.gun.gun_type!.value.base.shells.indexOf(
state.protagonist.shell,
),
);
const equipmentMatrix = Duel.use(
(state) => state.protagonist.equipmentMatrix,
);
const others = useMemo(() => {
const defaultSkills = createDefaultSkills(skillDefinitions);
return Object.values(tankDefinitions.tanks)
.filter(
(tank) =>
(relativeAgainst === TankopediaRelativeAgainst.Class &&
tank.tier === protagonistTank.tier &&
tank.class === protagonistTank.class) ||
(relativeAgainst === TankopediaRelativeAgainst.Tier &&
tank.tier === protagonistTank.tier) ||
relativeAgainst === TankopediaRelativeAgainst.All,
)
.map((tank) => {
const thisTankModel = modelDefinitions.models[tank.id];
const member = tankToDuelMember(
tank,
thisTankModel,
provisionDefinitions,
);
if (member.gun.gun_type!.value.base.shells[shellIndex] === undefined) {
return undefined;
}
return tankCharacteristics(
{
applyDynamicArmor: false,
applyReactiveArmor: false,
applySpallLiner: false,
camouflage: member.camouflage,
consumables: member.consumables,
crewSkills: defaultSkills,
provisions: member.provisions,
engine: member.engine,
gun: member.gun,
equipmentMatrix: equipmentMatrix,
shell: member.gun.gun_type!.value.base.shells[shellIndex],
stockEngine: tank.engines[0],
stockGun: tank.turrets[0].guns[0],
stockTrack: tank.tracks[0],
stockTurret: tank.turrets[0],
tank,
track: member.track,
turret: member.turret,
assaultDistance: member.assaultDistance,
},
{
equipmentDefinitions,
provisionDefinitions,
tankModelDefinition: modelDefinitions.models[tank.id],
},
);
})
.filter((tank) => {
if (tank === undefined) return false;
const othersValue =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
return othersValue !== undefined;
}) as TankCharacteristics[];
}, [relativeAgainst, shellIndex, equipmentMatrix]);
const betterTanks = others.filter((tank) => {
const othersValue =
export const InfoWithDelta = memo<InfoWithDeltaProps>(
({ stats, indent, noRanking, deltaType, ...props }) => {
const { strings } = useLocale();
const relativeAgainst = TankopediaEphemeral.use(
(state) => state.relativeAgainst,
);
const uhWhatDoICallThisVariable =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
? props.value(stats)!
: (stats[props.value] as number);
const delta = useDelta(uhWhatDoICallThisVariable);
const protagonistTank = Duel.use((state) => state.protagonist.tank);
const shellIndex = Duel.use((state) =>
state.protagonist.gun.gun_type!.value.base.shells.indexOf(
state.protagonist.shell,
),
);
const equipmentMatrix = Duel.use(
(state) => state.protagonist.equipmentMatrix,
);
const others = useMemo(() => {
const defaultSkills = createDefaultSkills(skillDefinitions);
if (othersValue === undefined) return false;
return deltaType === 'lowerIsBetter'
? othersValue < uhWhatDoICallThisVariable
: othersValue > uhWhatDoICallThisVariable;
});
const goodness = (others.length - betterTanks.length) / others.length;
let color: ComponentProps<typeof Progress>['color'];
return Object.values(tankDefinitions.tanks)
.filter(
(tank) =>
(relativeAgainst === TankopediaRelativeAgainst.Class &&
tank.tier === protagonistTank.tier &&
tank.class === protagonistTank.class) ||
(relativeAgainst === TankopediaRelativeAgainst.Tier &&
tank.tier === protagonistTank.tier) ||
relativeAgainst === TankopediaRelativeAgainst.All,
)
.map((tank) => {
const thisTankModel = modelDefinitions.models[tank.id];
const member = tankToDuelMember(
tank,
thisTankModel,
provisionDefinitions,
);
if (goodness <= 0.25) color = 'red';
else if (goodness <= 0.5) color = 'orange';
else if (goodness <= 0.75) color = 'yellow';
else color = 'green';
if (
member.gun.gun_type!.value.base.shells[shellIndex] === undefined
) {
return undefined;
}
return (
<Flex direction="column">
<Info
deltaType={deltaType}
indent={indent}
{...props}
name={
'name' in props
? props.name
: strings.website.tools.tankopedia.characteristics.values[
props.value
]
}
delta={delta}
>
{uhWhatDoICallThisVariable}
</Info>
return tankCharacteristics(
{
applyDynamicArmor: false,
applyReactiveArmor: false,
applySpallLiner: false,
camouflage: member.camouflage,
consumables: member.consumables,
crewSkills: defaultSkills,
provisions: member.provisions,
engine: member.engine,
gun: member.gun,
equipmentMatrix: equipmentMatrix,
shell: member.gun.gun_type!.value.base.shells[shellIndex],
stockEngine: tank.engines[0],
stockGun: tank.turrets[0].guns[0],
stockTrack: tank.tracks[0],
stockTurret: tank.turrets[0],
tank,
track: member.track,
turret: member.turret,
assaultDistance: member.assaultDistance,
},
{
equipmentDefinitions,
provisionDefinitions,
tankModelDefinition: modelDefinitions.models[tank.id],
},
);
})
.filter((tank) => {
if (tank === undefined) return false;
{!noRanking && (
<Flex pl={indent ? '2' : '0'} align="center" gap="2" mb="2">
<Progress
variant="soft"
size="1"
value={goodness * 100}
color={color}
style={{ height: '0.125rem', opacity: 0.5 }}
/>
const othersValue =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
<Text color="gray" size="1">
{clamp(betterTanks.length + 1, 1, others.length)} / {others.length}
</Text>
</Flex>
)}
</Flex>
);
}
return othersValue !== undefined;
}) as TankCharacteristics[];
}, [relativeAgainst, shellIndex, equipmentMatrix]);
const betterTanks = others.filter((tank) => {
const othersValue =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
if (othersValue === undefined) return false;
return deltaType === 'lowerIsBetter'
? othersValue < uhWhatDoICallThisVariable
: othersValue > uhWhatDoICallThisVariable;
});
const goodness = (others.length - betterTanks.length) / others.length;
let color: ComponentProps<typeof Progress>['color'];
if (goodness <= 0.25) color = 'red';
else if (goodness <= 0.5) color = 'orange';
else if (goodness <= 0.75) color = 'yellow';
else color = 'green';
return (
<Flex direction="column">
<Info
deltaType={deltaType}
indent={indent}
name={
'name' in props
? props.name
: strings.website.tools.tankopedia.characteristics.values[
props.value
]
}
delta={delta}
{...props}
>
{uhWhatDoICallThisVariable}
</Info>
{!noRanking && (
<Flex pl={indent ? '2' : '0'} align="center" gap="2">
<Progress
variant="soft"
size="1"
value={goodness * 100}
color={color}
style={{ height: '0.125rem', opacity: 0.5 }}
/>
<Text color="gray" size="1">
{clamp(betterTanks.length + 1, 1, others.length)} /{' '}
{others.length}
</Text>
</Flex>
)}
</Flex>
);
},
(a, b) =>
(typeof a.value === 'function' ? a.value(a.stats) : a.stats[a.value]) ===
(typeof b.value === 'function' ? b.value(b.stats) : b.stats[b.value]),
);
@@ -13,8 +13,8 @@ export function ShellBorder(props: ComponentProps<'svg'>) {
<path
d="M149.917 7.5L151.5 9.91406V50.085L149.917 52.5H134.674C133.504 51.6657 132.116 51.1813 130.673 51.1133L130.319 51.1045H93.085C91.8919 51.1046 90.7173 51.3895 89.6582 51.9336L89.4482 52.0459L88.6494 52.4883C48.806 52.0806 22.9344 39.046 11.1416 30C22.9344 20.954 48.806 7.91846 88.6494 7.51074L89.4482 7.9541C90.5611 8.57122 91.8125 8.89543 93.085 8.89551H130.319C131.888 8.89551 133.409 8.40216 134.674 7.5H149.917Z"
stroke="currentColor"
stroke-width="15"
stroke-linejoin="round"
strokeWidth="15"
strokeLinejoin="round"
/>
</svg>
);
@@ -1,10 +1,11 @@
import { type Datum, type Serie } from '@nivo/line';
import { Box, Card, Code } from '@radix-ui/themes';
import { Box } from '@radix-ui/themes';
import { times } from 'lodash-es';
import { Quicklime, type QuicklimeCallback } from 'quicklime';
import { useEffect, useRef } from 'react';
import { Var } from '../../../../../../../core/radix/var';
import type { StatsAcceptorProps } from '../TraverseVisualizer';
import { VisualizerCard } from '../VisualizerCard';
import { Shell } from './components/Shell';
import { Target } from './components/Target';
@@ -21,7 +22,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
const reloadCircle = useRef<HTMLDivElement>(null);
const reloadCore = useRef<HTMLDivElement>(null);
const reloadGlow = useRef<HTMLDivElement>(null);
const dpmDisplay = useRef<HTMLSpanElement>(null);
/**
* 3-shell gun example:
@@ -52,8 +52,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
}
function frame() {
if (!dpmDisplay.current) return;
const now = Date.now() / 1000;
const dt = now - lastT;
let reload;
@@ -64,7 +62,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
});
dpm.current = shotPool.current.size * stats.damage;
dpmDisplay.current.innerText = `${Math.round(dpm.current)}`;
if (state.current < 1) {
state.current = Math.min(1, state.current + dt / stats.shellReload!);
@@ -133,7 +130,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
}, []);
return (
<Card variant="classic" mb="6" style={{ aspectRatio: '1 / 1' }}>
<VisualizerCard>
<Box position="absolute" top="0" left="0" width="100%" height="100%">
<Target />
@@ -223,10 +220,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
times(stats.shells, (index) => (
<Shell stats={stats} index={index} key={index} />
))}
<Box position="absolute" right="3" bottom="3">
<Code ref={dpmDisplay}>0 dpm</Code>
</Box>
</Card>
</VisualizerCard>
);
}
@@ -1,12 +1,14 @@
import { asset, isExplosive } from '@blitzkit/core';
import { literals } from '@blitzkit/i18n';
import { Box, Card, Code, Flex, Text } from '@radix-ui/themes';
import { Box, Flex, Text } from '@radix-ui/themes';
import { useRef, useState } from 'react';
import { clamp, degToRad, radToDeg } from 'three/src/math/MathUtils.js';
import { Var } from '../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../../stores/duel';
import type { StatsAcceptorProps } from '../TraverseVisualizer';
import { VisualizerCard } from '../VisualizerCard';
import { VisualizerCornerStat } from '../VisualizerCornerStat';
import { ShellSwitcher } from './components/ShellSwitcher';
export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
@@ -26,13 +28,9 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
return (
<Flex direction="column" mb="6" align="center">
<Card
variant="classic"
style={{
width: '100%',
aspectRatio: '1 / 1',
touchAction: 'none',
}}
<VisualizerCard
mb="0"
style={{ width: '100%' }}
ref={container}
onPointerMove={(event) => {
if (!container.current || explodes) return;
@@ -73,23 +71,23 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
position="absolute"
style={{
background: `conic-gradient(
at 0 50%,
at 0 50%,
${Var('ruby-a2')},
${Var('ruby-a1')} ${Math.PI / 2 - ricochet}rad,
${Var('ruby-a2')},
${Var('ruby-a1')} ${Math.PI / 2 - ricochet}rad,
${Var('jade-a2')} ${Math.PI / 2 - ricochet}rad,
${Var('jade-a4')} ${Math.PI / 2 - normalization}rad,
${Var('jade-a2')} ${Math.PI / 2 - ricochet}rad,
${Var('jade-a4')} ${Math.PI / 2 - normalization}rad,
${Var('cyan-a5')} ${Math.PI / 2 - normalization}rad,
${Var('cyan-a3')} ${Math.PI / 2 + normalization}rad,
${Var('cyan-a5')} ${Math.PI / 2 - normalization}rad,
${Var('cyan-a3')} ${Math.PI / 2 + normalization}rad,
${Var('jade-a2')} ${Math.PI / 2 + normalization}rad,
${Var('jade-a4')} ${Math.PI / 2 + ricochet}rad,
${Var('jade-a2')} ${Math.PI / 2 + normalization}rad,
${Var('jade-a4')} ${Math.PI / 2 + ricochet}rad,
${Var('ruby-a1')} ${Math.PI / 2 + ricochet}rad,
${Var('ruby-a2')} 180deg
`,
${Var('ruby-a1')} ${Math.PI / 2 + ricochet}rad,
${Var('ruby-a2')} 180deg
`,
}}
/>
@@ -160,85 +158,51 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
/>
</Box>
<Flex
style={{ userSelect: 'none' }}
gap="4"
position="absolute"
top="0"
left="0"
p="3"
width="100%"
justify="between"
>
<Flex gap="2">
<Text color="gray" size="1">
{strings.website.tools.tankopedia.visualizers.ricochet.angle}
</Text>
<Code size="1" variant="ghost">
{literals(strings.common.units.deg, [
radToDeg(Math.abs(angle)).toFixed(0),
])}
</Code>
</Flex>
<Flex gap="2">
<Text color="gray" size="1">
{
strings.website.tools.tankopedia.visualizers.ricochet
.normalization
}
</Text>
<Code size="1" variant="ghost">
{doesRicochet
? '-'
: literals(strings.common.units.deg, [
radToDeg(Math.min(normalization, Math.abs(angle))).toFixed(
0,
),
])}
</Code>
</Flex>
</Flex>
<Flex
style={{ userSelect: 'none' }}
gap="4"
position="absolute"
bottom="0"
left="0"
p="3"
width="100%"
justify="between"
>
<Flex gap="2">
<Text color="gray" size="1">
{
strings.website.tools.tankopedia.visualizers.ricochet
.effective_angle
}
</Text>
<Code size="1" variant="ghost">
{doesRicochet
? '-'
: literals(strings.common.units.deg, [
radToDeg(Math.abs(effectiveAngle)).toFixed(0),
])}
</Code>
</Flex>
<Flex gap="2">
<Text color="gray" size="1">
{strings.website.tools.tankopedia.visualizers.ricochet.armor}
</Text>
<Code size="1" variant="ghost">
{doesRicochet
? '-'
: literals(strings.common.units.percentage, [
armorPercentage.toFixed(0),
])}
</Code>
</Flex>
</Flex>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.ricochet.angle}
value={literals(strings.common.units.deg, [
radToDeg(Math.abs(angle)).toFixed(0),
])}
side="top-left"
/>
<VisualizerCornerStat
label={
strings.website.tools.tankopedia.visualizers.ricochet.normalization
}
value={
doesRicochet
? '-'
: literals(strings.common.units.deg, [
radToDeg(Math.min(normalization, Math.abs(angle))).toFixed(0),
])
}
side="top-right"
/>
<VisualizerCornerStat
label={
strings.website.tools.tankopedia.visualizers.ricochet
.effective_angle
}
value={
doesRicochet
? '-'
: literals(strings.common.units.deg, [
radToDeg(Math.abs(effectiveAngle)).toFixed(0),
])
}
side="bottom-left"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.ricochet.armor}
value={
doesRicochet
? '-'
: literals(strings.common.units.percentage, [
armorPercentage.toFixed(0),
])
}
side="bottom-right"
/>
{explodes && (
<Flex
@@ -262,7 +226,7 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
</Text>
</Flex>
)}
</Card>
</VisualizerCard>
<ShellSwitcher />
</Flex>
@@ -1,8 +1,9 @@
import { literals } from '@blitzkit/i18n';
import { Card, Checkbox, Code, Flex, Tabs, Text } from '@radix-ui/themes';
import { Checkbox, Code, Flex, Tabs, Text } from '@radix-ui/themes';
import { useEffect, useRef, useState } from 'react';
import type { TankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { VisualizerCard } from '../VisualizerCard';
export interface StatsAcceptorProps {
stats: TankCharacteristics;
@@ -58,7 +59,7 @@ export function TraverseVisualizer({ stats }: StatsAcceptorProps) {
}, [terrain, turretSpeedDeg, hullSpeedDeg]);
return (
<Card variant="classic" style={{ aspectRatio: '1 / 1' }}>
<VisualizerCard>
<div
ref={hull}
style={{
@@ -188,6 +189,6 @@ export function TraverseVisualizer({ stats }: StatsAcceptorProps) {
</Flex>
</Flex>
)}
</Card>
</VisualizerCard>
);
}
@@ -0,0 +1,17 @@
import { Card, type CardProps } from '@radix-ui/themes';
import { forwardRef } from 'react';
export const VisualizerCard = forwardRef<HTMLDivElement, CardProps>(
({ style, ...props }, ref) => {
return (
<Card
ref={ref}
variant="classic"
mt="4"
mb="6"
style={{ aspectRatio: '1 / 1', ...style }}
{...props}
/>
);
},
);
@@ -0,0 +1,29 @@
import { Code, Flex, Text } from '@radix-ui/themes';
interface Props {
label: string;
value: string;
side: `${'top' | 'bottom'}-${'left' | 'right'}`;
}
export function VisualizerCornerStat({ label, value, side }: Props) {
return (
<Flex
gap="2"
position="absolute"
top={side === 'top-left' || side === 'top-right' ? '3' : undefined}
bottom={
side === 'bottom-left' || side === 'bottom-right' ? '3' : undefined
}
left={side === 'top-left' || side === 'bottom-left' ? '3' : undefined}
right={side === 'top-right' || side === 'bottom-right' ? '3' : undefined}
>
<Text color="gray" size="1">
{label}
</Text>
<Code size="1" variant="ghost">
{value}
</Code>
</Flex>
);
}
@@ -3,11 +3,13 @@ import { useEffect } from 'react';
import { awaitableEquipmentDefinitions } from '../../../../../core/awaitables/equipmentDefinitions';
import { awaitableProvisionDefinitions } from '../../../../../core/awaitables/provisionDefinitions';
import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimits';
import { modelTransformEvent } from '../../../../../core/blitzkit/modelTransform';
import { tankCharacteristics } from '../../../../../core/blitzkit/tankCharacteristics';
import { useEquipment } from '../../../../../hooks/useEquipment';
import { useTankModelDefinition } from '../../../../../hooks/useTankModelDefinition';
import { Duel } from '../../../../../stores/duel';
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
import type { MaybeSkeletonComponentProps } from '../../../../../types/maybeSkeletonComponentProps';
import { Crew } from './components/Crew';
import { Firepower } from './components/Firepower';
import { Maneuverability } from './components/Maneuverability';
@@ -18,7 +20,7 @@ const [equipmentDefinitions, provisionDefinitions] = await Promise.all([
awaitableProvisionDefinitions,
]);
export function Characteristics() {
export function Characteristics({ skeleton }: MaybeSkeletonComponentProps) {
const mutateDuel = Duel.useMutation();
const crewSkills = TankopediaEphemeral.use((state) => state.skills);
const provisions = Duel.use((state) => state.protagonist.provisions);
@@ -74,16 +76,16 @@ export function Characteristics() {
const hasDownImprovedVerticalStabilizer = useEquipment(124);
useEffect(() => {
mutateDuel((draft) => {
[draft.protagonist.pitch, draft.protagonist.yaw] = applyPitchYawLimits(
draft.protagonist.pitch,
draft.protagonist.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
});
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
}, [hasImprovedVerticalStabilizer, hasDownImprovedVerticalStabilizer]);
return (
@@ -93,7 +95,7 @@ export function Characteristics() {
align={{ initial: 'center', sm: 'start' }}
width={{ initial: '100%', sm: 'auto' }}
>
<Firepower stats={stats} />
<Firepower skeleton={skeleton} stats={stats} />
<Flex
gap="8"
@@ -1,4 +1,5 @@
import { Flex } from '@radix-ui/themes';
import type { MaybeSkeletonComponentProps } from '../../../types/maybeSkeletonComponentProps';
import { Characteristics } from './components/Characteristics';
import { CompareOptions } from './components/Characteristics/components/CompareOptions';
import { StatSearch } from './components/Characteristics/components/StatSearch';
@@ -9,7 +10,9 @@ import { Modules } from './components/Modules';
import { Provisions } from './components/Provisions';
import { Skills } from './components/Skills';
export function CharacteristicsSection() {
export function CharacteristicsSection({
skeleton,
}: MaybeSkeletonComponentProps) {
return (
<Flex direction="column" gap="3">
<Flex
@@ -64,7 +67,7 @@ export function CharacteristicsSection() {
<CompareOptions />
</Flex>
<Characteristics />
<Characteristics skeleton={skeleton} />
</Flex>
</Flex>
</Flex>
@@ -0,0 +1,66 @@
import { CaretRightIcon } from '@radix-ui/react-icons';
import { Box, Flex, Link, Text } from '@radix-ui/themes';
import { Var } from '../../../core/radix/var';
import type { TankGuide } from '../../../pages/[...locale]/tanks/[slug]/index.astro';
interface Props {
guide: TankGuide;
}
export function GuideSection({ guide }: Props) {
return (
<Flex justify="center">
<Link
color="gray"
href={guide.url}
underline="none"
highContrast
style={{
display: 'flex',
maxWidth: '35rem',
flexDirection: 'column',
gap: Var('space-4'),
}}
>
<Flex maxWidth="35rem" direction="column" gap="4">
<Flex direction="column" gap="4" position="relative">
<Text size="4" weight="medium">
<Flex width="100%" justify="start" align="center" gap="2">
<img
style={{
width: '1.5em',
height: '1.5em',
objectFit: 'contain',
}}
src="https://guidesblitz.com/wp-content/uploads/2023/11/cropped-logo-1.png"
/>
GuidesBlitz
</Flex>
</Text>
<Text size="2">{guide.description}</Text>
<img style={{ width: '100%' }} src={guide.image} />
<Box
position="absolute"
bottom="0"
width="100%"
height="100%"
left="0"
style={{
background: `linear-gradient(${Var('gray-a1')}, ${Var('gray-1')})`,
}}
/>
</Flex>
<Text color="purple">
<Flex width="100%" justify="center" align="center" gap="1">
Read the full guide
<CaretRightIcon width="1em" height="1em" />
</Flex>
</Text>
</Flex>
</Link>
</Flex>
);
}
@@ -1,5 +1,6 @@
import { HeightIcon, WidthIcon } from '@radix-ui/react-icons';
import { Flex, TextField } from '@radix-ui/themes';
import type { QuicklimeEvent } from 'quicklime';
import { useEffect, useRef } from 'react';
import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
@@ -28,31 +29,19 @@ export function QuickInputs() {
const hasDownImprovedVerticalStabilizer = useEquipment(124);
useEffect(() => {
if (!yawInput.current) return;
yawInput.current.value = radToDeg(protagonist.yaw).toFixed(1);
}, [protagonist.yaw]);
useEffect(() => {
if (!pitchInput.current) return;
pitchInput.current.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
).toFixed(1);
}, [protagonist.pitch]);
useEffect(() => {
function handleTransformEvent({ pitch, yaw }: ModelTransformEventData) {
function handleTransformEvent(
event: QuicklimeEvent<ModelTransformEventData>,
) {
if (!pitchInput.current || !yawInput.current) return;
pitchInput.current.value = (
-radToDeg(pitch) +
-radToDeg(event.data.pitch) +
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
if (yaw === undefined) return;
if (event.data.yaw === undefined) return;
yawInput.current.value = radToDeg(yaw).toFixed(1);
yawInput.current.value = radToDeg(event.data.yaw).toFixed(1);
}
modelTransformEvent.on(handleTransformEvent);
@@ -85,24 +74,27 @@ export function QuickInputs() {
defaultValue="0.0"
onBlur={() => {
const value = Number(yawInput.current!.value);
if (isNaN(value)) {
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
yawInput.current!.value = radToDeg(
modelTransformEvent.last!.yaw,
).toFixed(1);
return;
}
const [pitch, yaw] = applyPitchYawLimits(
protagonist.pitch,
modelTransformEvent.last!.pitch,
degToRad(value),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
mutateDuel((state) => {
state.protagonist.pitch = pitch;
state.protagonist.yaw = yaw;
});
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
modelTransformEvent.dispatch({ pitch, yaw });
yawInput.current!.value = radToDeg(
modelTransformEvent.last!.yaw,
).toFixed(1);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
@@ -128,25 +120,21 @@ export function QuickInputs() {
const value = Number(pitchInput.current!.value);
if (isNaN(value)) {
pitchInput.current!.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
-radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
).toFixed(1);
return;
}
const [pitch, yaw] = applyPitchYawLimits(
degToRad(-value + initialGunPitch),
protagonist.yaw,
modelTransformEvent.last!.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
mutateDuel((state) => {
state.protagonist.pitch = pitch;
state.protagonist.yaw = yaw;
});
modelTransformEvent.dispatch({ pitch, yaw });
pitchInput.current!.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
-radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
).toFixed(1);
}}
onKeyDown={(event) => {
@@ -15,7 +15,6 @@ import {
GearIcon,
} from '@radix-ui/react-icons';
import {
Box,
Button,
Checkbox,
Dialog,
@@ -36,10 +35,7 @@ import { useFullscreenAvailability } from '../../../../../hooks/useFullscreenAva
import { useLocale } from '../../../../../hooks/useLocale';
import { App } from '../../../../../stores/app';
import { Duel } from '../../../../../stores/duel';
import {
ShootingRangeZoom,
TankopediaEphemeral,
} from '../../../../../stores/tankopediaEphemeral';
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
import { TankopediaPersistent } from '../../../../../stores/tankopediaPersistent';
import { TankopediaDisplay } from '../../../../../stores/tankopediaPersistent/constants';
import type { MaybeSkeletonComponentProps } from '../../../../../types/maybeSkeletonComponentProps';
@@ -97,23 +93,6 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
<>
{disturbed && <QuickInputs />}
{display === TankopediaDisplay.ShootingRange && (
<Box
width="1rem"
height="1rem"
position="absolute"
top="50%"
left="50%"
style={{
zIndex: 2,
backgroundImage: 'url(/assets/images/icons/aim-caret.png)',
backgroundSize: 'contain',
transform: 'translateX(-50%)',
borderRadius: '50%',
}}
/>
)}
<Thicknesses skeleton={skeleton} thicknessRange={thicknessRange} />
<Flex
@@ -408,7 +387,6 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
mutateTankopediaEphemeral((draft) => {
draft.disturbed = true;
draft.display = Number(value);
draft.shootingRangeZoom = ShootingRangeZoom.Arcade;
});
}}
>
@@ -448,13 +426,6 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
</Flex>
</Tooltip>
</SegmentedControl.Item>
{/* <SegmentedControl.Item value={`${TankopediaDisplay.ShootingRange}`}>
<Tooltip content="Shooting range">
<Flex height="100%" align="center">
<img src="/assets/images/icons/tankopedia-shooting-range.png" style={{ height: '1.25em' }} />
</Flex>
</Tooltip>
</SegmentedControl.Item> */}
</SegmentedControl.Root>
{disturbed && (
@@ -1,5 +1,5 @@
import { TankType } from '@blitzkit/core';
import { Box, Heading } from '@radix-ui/themes';
import { Flex, Heading } from '@radix-ui/themes';
import { Var } from '../../../../../../core/radix/var';
import { useLocale } from '../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../stores/duel';
@@ -87,13 +87,27 @@ export function Title({ foreground }: TitleProps) {
? '2rem'
: `min(65vh, ${125 / name.length}vw)`
: `min(48vh, ${75 / name.length}vw)`;
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
return (
<Box
<Flex
onPointerDown={(event) => {
event.preventDefault();
mutateTankopediaEphemeral((draft) => {
draft.disturbed = true;
});
}}
direction="column"
position="absolute"
align="center"
justify="center"
top={disturbed ? '6rem' : '50%'}
left="50%"
width="100%"
height={disturbed ? fontSize : '100%'}
style={{
pointerEvents: disturbed ? 'none' : undefined,
transitionDuration: '1s',
transform: 'translate(-50%, -50%)',
}}
@@ -109,7 +123,7 @@ export function Title({ foreground }: TitleProps) {
opacity: foreground && disturbed ? 0 : 1,
letterSpacing: disturbed || !revealed ? 0 : '-0.03em',
transition: `
letter-spacing 1.5s ${disturbed ? '' : 'cubic-bezier(.81,-2,.68,1)'},
letter-spacing 1.5s ${disturbed ? '' : 'cubic-bezier(0.81, -2, 0.68, 1)'},
font-size 1s,
-webkit-text-stroke 2s,
opacity 1s
@@ -121,6 +135,6 @@ export function Title({ foreground }: TitleProps) {
</Heading>
{!revealed && <Tracker fontSize={fontSize} />}
</Box>
</Flex>
);
}
@@ -1,23 +1,15 @@
import { I_HAT, J_HAT } from '@blitzkit/core';
import { OrbitControls } from '@react-three/drei';
import { invalidate, useThree } from '@react-three/fiber';
import { clamp } from 'lodash-es';
import { invalidate, useFrame, useThree } from '@react-three/fiber';
import { useEffect, useRef } from 'react';
import { PerspectiveCamera, Vector3 } from 'three';
import { OrbitControls as OrbitControlsClass } from 'three-stdlib';
import { degToRad } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../core/awaitables/modelDefinitions';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
import { Pose, poseEvent } from '../../../../../../core/blitzkit/pose';
import { Duel } from '../../../../../../stores/duel';
import {
SHOOTING_RANGE_ZOOM_COEFFICIENTS,
ShootingRangeZoom,
TankopediaEphemeral,
} from '../../../../../../stores/tankopediaEphemeral';
import { TankopediaDisplay } from '../../../../../../stores/tankopediaPersistent/constants';
import { aimTarget } from './SceneProps/constants';
import { TankopediaEphemeral } from '../../../../../../stores/tankopediaEphemeral';
const poseDistances: Record<Pose, number> = {
[Pose.HullDown]: 15,
@@ -27,11 +19,6 @@ const poseDistances: Record<Pose, number> = {
const modelDefinitions = await awaitableModelDefinitions;
const ARCADE_MODE_DISTANCE = 19;
// const ARCADE_MODE_ANGLE = Math.PI / 8;
const ARCADE_MODE_ANGLE = degToRad(10);
const ARCADE_MODE_FOV = 54;
interface ControlsProps {
naked?: boolean;
autoRotate?: boolean;
@@ -48,7 +35,6 @@ export function Controls({
distanceScale = 1,
}: ControlsProps) {
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
const display = TankopediaEphemeral.use((state) => state.display);
const duelStore = Duel.useStore();
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
const camera = useThree((state) => state.camera as PerspectiveCamera);
@@ -103,42 +89,21 @@ export function Controls({
gunHeight + (naked ? 10 : 2),
-13,
).multiplyScalar(distanceScale);
const protagonistGunOriginOnlyY = new Vector3(
0,
protagonistTurretModelDefinition.gun_origin.y,
0,
);
const shellOrigin = protagonistHullOrigin
.clone()
.add(protagonistTurretOrigin)
.add(protagonistGunOriginOnlyY);
useEffect(() => {
if (!orbitControls.current || !doAutoRotate) return;
const t0 = useRef(Date.now() / 1000);
useFrame(() => {
if (!doAutoRotate) return;
const t0 = Date.now() / 1000;
let cancel = false;
const now = Date.now() / 1000;
const t = now - t0.current;
function frame() {
if (!cancel) requestAnimationFrame(frame);
camera.position
.copy(inspectModeInitialPosition)
.applyAxisAngle(I_HAT, (Math.PI / 32) * Math.sin(t / 9))
.applyAxisAngle(J_HAT, (-Math.PI / 16) * Math.sin(t / 7));
const now = Date.now() / 1000;
const t = now - t0;
camera.position
.copy(inspectModeInitialPosition)
.applyAxisAngle(I_HAT, (Math.PI / 32) * Math.sin(t / 9))
.applyAxisAngle(J_HAT, (-Math.PI / 16) * Math.sin(t / 7));
invalidate();
}
frame();
return () => {
cancel = true;
};
}, [doAutoRotate, camera]);
invalidate();
});
useEffect(() => {
const unsubscribeTankopediaEphemeral = tankopediaEphemeralStore.subscribe(
@@ -252,38 +217,11 @@ export function Controls({
}, [camera, protagonistTank.id, antagonistTank.id]);
useEffect(() => {
let isInitialIteration = true;
function handleKeyDown(event: KeyboardEvent) {
if (display !== TankopediaDisplay.ShootingRange || event.repeat) return;
if (event.key === 'Shift') {
mutateTankopediaEphemeral((draft) => {
draft.shootingRangeZoom =
draft.shootingRangeZoom === ShootingRangeZoom.Arcade
? ShootingRangeZoom.Zoom0
: ShootingRangeZoom.Arcade;
});
}
}
function handleWheel(event: WheelEvent) {
if (display !== TankopediaDisplay.ShootingRange) return;
event.preventDefault();
mutateTankopediaEphemeral((draft) => {
draft.shootingRangeZoom = clamp(
draft.shootingRangeZoom - Math.sign(event.deltaY),
ShootingRangeZoom.Arcade,
ShootingRangeZoom.Zoom2,
);
});
}
function handleScroll(event: Event) {
if (display !== TankopediaDisplay.ShootingRange) return;
event.preventDefault();
}
@@ -295,7 +233,6 @@ export function Controls({
poseEvent.on(disturb);
canvas.addEventListener('pointerdown', disturb);
window.addEventListener('keydown', handleKeyDown);
canvas.addEventListener('wheel', handleWheel);
document.body.addEventListener('scroll', handleScroll);
@@ -304,80 +241,24 @@ export function Controls({
orbitControls.current.rotateSpeed = 0.25;
if (display === TankopediaDisplay.ShootingRange) {
const { shootingRangeZoom } = tankopediaEphemeralStore.getState();
orbitControls.current.enablePan = false;
orbitControls.current.enableZoom = false;
orbitControls.current.rotateSpeed *=
SHOOTING_RANGE_ZOOM_COEFFICIENTS[shootingRangeZoom];
camera.fov =
ARCADE_MODE_FOV * SHOOTING_RANGE_ZOOM_COEFFICIENTS[shootingRangeZoom];
if (shootingRangeZoom === ShootingRangeZoom.Arcade) {
orbitControls.current.target.set(0, gunHeight + 3, 0);
if (isInitialIteration) {
isInitialIteration = false;
camera.position.set(
0,
gunHeight + ARCADE_MODE_DISTANCE * Math.sin(ARCADE_MODE_ANGLE),
ARCADE_MODE_DISTANCE * Math.cos(ARCADE_MODE_ANGLE),
);
} else {
camera.position
.copy(aimTarget)
.sub(orbitControls.current.target)
.normalize()
.multiplyScalar(-ARCADE_MODE_DISTANCE)
.add(orbitControls.current.target);
}
} else {
orbitControls.current.target.copy(shellOrigin);
camera.position
.copy(aimTarget)
.sub(shellOrigin)
.normalize()
.multiplyScalar(-Number.EPSILON)
.add(shellOrigin);
}
} else {
camera.position.copy(inspectModeInitialPosition);
orbitControls.current.target.set(0, gunHeight / (naked ? 4 : 2), 0);
orbitControls.current.enablePan = true;
orbitControls.current.enableZoom = true;
camera.fov = naked ? 20 : 25;
}
camera.position.copy(inspectModeInitialPosition);
orbitControls.current.target.set(0, gunHeight / (naked ? 4 : 2), 0);
orbitControls.current.enablePan = true;
orbitControls.current.enableZoom = true;
camera.fov = naked ? 20 : 25;
camera.updateProjectionMatrix();
}
updateCamera();
const unsubscribeDisplay = tankopediaEphemeralStore.subscribe(
(state) => state.display === TankopediaDisplay.ShootingRange,
() => {
disturb();
updateCamera();
},
);
const unsubscribeShootingRangeZoom = tankopediaEphemeralStore.subscribe(
(state) => state.shootingRangeZoom,
updateCamera,
);
return () => {
canvas.removeEventListener('pointerdown', disturb);
poseEvent.off(disturb);
unsubscribeDisplay();
unsubscribeShootingRangeZoom();
window.removeEventListener('keydown', handleKeyDown);
canvas.removeEventListener('wheel', handleWheel);
document.body.removeEventListener('scroll', handleScroll);
};
}, [display === TankopediaDisplay.ShootingRange]);
}, []);
return (
<OrbitControls
@@ -0,0 +1,31 @@
import { useEffect } from 'react';
import { degToRad } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../core/awaitables/modelDefinitions';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
import { modelTransformEvent } from '../../../../../../core/blitzkit/modelTransform';
import { Duel } from '../../../../../../stores/duel';
const modelDefinitions = await awaitableModelDefinitions;
export function InitialAligner() {
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
useEffect(() => {
const [pitch, yaw] = applyPitchYawLimits(
degToRad(8),
degToRad(25),
gunModel.pitch,
turretModel.yaw,
);
modelTransformEvent.dispatch({ pitch, yaw });
}, []);
return null;
}
@@ -1,5 +1,4 @@
import { Environment } from '@react-three/drei';
import { times } from 'lodash-es';
import { Euler } from 'three';
import { degToRad } from 'three/src/math/MathUtils.js';
import { useModel } from '../../../../../../hooks/useModel';
@@ -30,24 +29,6 @@ export function Lighting({ display }: LightingProps) {
{display === TankopediaDisplay.StaticArmor && (
<Environment preset="lobby" />
)}
{display === TankopediaDisplay.ShootingRange && (
<>
<directionalLight position={[0, -1, 0]} />
{times(LIGHTS_COUNT, (index) => (
<directionalLight
key={index}
castShadow
intensity={3 / LIGHTS_COUNT}
position={[
Math.sin(2 * Math.PI * (index / LIGHTS_COUNT)),
1,
Math.cos(2 * Math.PI * (index / LIGHTS_COUNT)),
]}
/>
))}
</>
)}
</>
);
}
@@ -1,5 +1,4 @@
import { asset, I_HAT, J_HAT } from '@blitzkit/core';
import { Html } from '@react-three/drei';
import { useFrame, useLoader } from '@react-three/fiber';
import { clamp } from 'lodash-es';
import { useRef } from 'react';
@@ -21,8 +20,6 @@ import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTra
import { tankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
import { Duel } from '../../../../../../../stores/duel';
import { TankopediaEphemeral } from '../../../../../../../stores/tankopediaEphemeral';
import { TankopediaDisplay } from '../../../../../../../stores/tankopediaPersistent/constants';
import { TargetCircle } from './components/TargetCircle';
import { aimTarget } from './constants';
const [modelDefinitions, equipmentDefinitions, provisionDefinitions] =
@@ -42,9 +39,6 @@ export function SceneProps() {
const material = useRef<MeshStandardMaterial>(null);
const playground = useRef<Group>(null);
let lastPitch = Duel.use((state) => state.protagonist.pitch);
let lastYaw = Duel.use((state) => state.protagonist.yaw);
const display = TankopediaEphemeral.use((state) => state.display);
const turret = Duel.use((state) => state.protagonist.turret);
const track = Duel.use((state) => state.protagonist.track);
const tank = Duel.use((state) => state.protagonist.tank);
@@ -121,7 +115,6 @@ export function SceneProps() {
useFrame(({ raycaster, camera, clock, gl }) => {
if (
display !== TankopediaDisplay.ShootingRange ||
!playground.current ||
!targetCircleWrapper.current ||
DEBUG_disable ||
@@ -156,8 +149,8 @@ export function SceneProps() {
const desiredPitch = Math.asin(direction.y);
const desiredYaw = Math.atan2(-direction.x, -direction.z);
const deltaPitch = desiredPitch - lastPitch;
const deltaYaw = desiredYaw - lastYaw;
const deltaPitch = desiredPitch - modelTransformEvent.last!.pitch;
const deltaYaw = desiredYaw - modelTransformEvent.last!.yaw;
const deltaAngle = Math.sqrt(deltaPitch ** 2 + deltaYaw ** 2);
const maxPossibleRotationInTime = gunRotationSpeed * deltaT;
const clampedDeltaAngle = Math.min(maxPossibleRotationInTime, deltaAngle);
@@ -167,14 +160,14 @@ export function SceneProps() {
deltaAngle === 0 ? 0 : deltaYaw * (clampedDeltaAngle / deltaAngle);
const [pitch, yaw] = applyPitchYawLimits(
lastPitch + clampedDeltaPitch,
lastYaw + clampedDeltaYaw,
modelTransformEvent.last!.pitch + clampedDeltaPitch,
modelTransformEvent.last!.yaw + clampedDeltaYaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
const actualDeltaPitch = pitch - lastPitch;
const actualDeltaYaw = yaw - lastYaw;
const actualDeltaPitch = pitch - modelTransformEvent.last!.pitch;
const actualDeltaYaw = yaw - modelTransformEvent.last!.yaw;
const deltaRotation = Math.abs(actualDeltaPitch) + Math.abs(actualDeltaYaw);
const rotationSpeed = deltaRotation / deltaT;
const turretTraversePenalty =
@@ -193,9 +186,7 @@ export function SceneProps() {
dispersion = Math.max(characteristics.dispersion * penalty, dispersion);
}
modelTransformEvent.emit({ pitch, yaw });
lastPitch = pitch;
lastYaw = yaw;
modelTransformEvent.dispatch({ pitch, yaw });
const gunDirection = new Vector3(0, 0, -1)
.applyAxisAngle(I_HAT, pitch)
@@ -241,45 +232,9 @@ export function SceneProps() {
if (!disturbed) return null;
return (
<>
{display !== TankopediaDisplay.ShootingRange && (
<mesh rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[10, 10]} />
<meshStandardMaterial ref={material} map={texture} transparent />
</mesh>
)}
{display === TankopediaDisplay.ShootingRange && (
<>
<group ref={targetCircleWrapper}>
<Html center occlude={false} zIndexRange={[0, 0]}>
<TargetCircle variant="client" ref={clientTargetCircle} />
<TargetCircle variant="server" ref={serverTargetCircle} />
</Html>
</group>
<group ref={playground}>
<mesh rotation={[-Math.PI / 2, 0, 0]} receiveShadow>
<planeGeometry args={[100, 100]} />
<meshStandardMaterial color={0x404040} />
</mesh>
<mesh
receiveShadow
castShadow
position={[10, 1.5, -10]}
rotation={[0, Math.PI / 4, 0]}
>
<boxGeometry args={[1, 3, 1]} />
<meshStandardMaterial color={0xff8040} />
</mesh>
<group position={[0, 0, -25]} rotation={[-Math.PI / 2, 0, Math.PI]}>
<primitive object={mockTank.scene} />
</group>
</group>
</>
)}
</>
<mesh rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[10, 10]} />
<meshStandardMaterial ref={material} map={texture} transparent />
</mesh>
);
}
@@ -1,6 +1,5 @@
import { normalizeAngleRad } from '@blitzkit/core';
import { invalidate, useThree, type ThreeEvent } from '@react-three/fiber';
import { useEffect, useRef } from 'react';
import { useRef } from 'react';
import { Group, Mesh, MeshStandardMaterial, Vector2 } from 'three';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
@@ -10,10 +9,7 @@ import { useModel } from '../../../../../../hooks/useModel';
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../../../../hooks/useTankTransform';
import { Duel } from '../../../../../../stores/duel';
import {
ShootingRangeZoom,
TankopediaEphemeral,
} from '../../../../../../stores/tankopediaEphemeral';
import { TankopediaEphemeral } from '../../../../../../stores/tankopediaEphemeral';
import { TankopediaDisplay } from '../../../../../../stores/tankopediaPersistent/constants';
import { ModelTankWrapper } from '../../../../../Armor/components/ModelTankWrapper';
@@ -37,18 +33,6 @@ export function TankModel() {
const { gltf } = useModel(protagonist.tank.id);
const nodes = Object.values(gltf.nodes);
useEffect(() => {
const unsubscribeShootingRangeZoom = tankopediaEphemeralStore.subscribe(
(state) => state.shootingRangeZoom,
(zoom) => {
if (!hullContainer.current) return;
hullContainer.current.visible = zoom === ShootingRangeZoom.Arcade;
},
);
return unsubscribeShootingRangeZoom;
}, []);
useTankTransform(track, turret, turretContainer, gunContainer);
return (
@@ -125,23 +109,6 @@ export function TankModel() {
/>
);
},
// group(group) {
// return {
// visible:
// group.name !== 'ST_base' &&
// group.name !== 'MR_Base2' &&
// (!group.name.includes('state_entity') ||
// (isDynamicArmorActive &&
// group.name.includes('state_entity_01')) ||
// (!isDynamicArmorActive &&
// group.name.includes('state_entity_00'))) &&
// (!group.name.includes('shields') ||
// (isDynamicArmorActive &&
// group.name.includes('shields_rev')) ||
// (!isDynamicArmorActive && group.name.endsWith('shields'))),
// };
// },
});
})}
@@ -157,22 +124,12 @@ export function TankModel() {
if (!isVisible) return null;
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
if (
!isTurret ||
tankopediaEphemeralStore.getState().display ===
TankopediaDisplay.ShootingRange
)
return;
if (!isTurret) return;
position.set(event.clientX, event.clientY);
yaw = protagonist.yaw;
pitch = protagonist.pitch;
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = false;
@@ -201,21 +158,18 @@ export function TankModel() {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch,
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
@@ -234,24 +188,6 @@ export function TankModel() {
/>
);
},
// group(group) {
// return {
// visible:
// group.name !== 'ST_base' &&
// group.name !== 'MR_Base2' &&
// (!group.name.includes('state_entity') ||
// (isDynamicArmorActive &&
// group.name.includes('state_entity_01')) ||
// (!isDynamicArmorActive &&
// group.name.includes('state_entity_00'))) &&
// (!group.name.includes('shields') ||
// (isDynamicArmorActive &&
// group.name.includes('shields_rev')) ||
// (!isDynamicArmorActive &&
// group.name.endsWith('shields'))),
// };
// },
});
})}
@@ -277,12 +213,6 @@ export function TankModel() {
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
if (
tankopediaEphemeralStore.getState().display ===
TankopediaDisplay.ShootingRange
)
return;
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = false;
});
@@ -292,8 +222,8 @@ export function TankModel() {
});
position.set(event.clientX, event.clientY);
pitch = protagonist.pitch;
yaw = protagonist.yaw;
pitch = modelTransformEvent.last!.pitch;
yaw = modelTransformEvent.last!.yaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
@@ -322,16 +252,12 @@ export function TankModel() {
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
@@ -347,24 +273,6 @@ export function TankModel() {
/>
);
},
// group(group) {
// return {
// visible:
// group.name !== 'ST_base' &&
// group.name !== 'MR_Base2' &&
// (!group.name.includes('state_entity') ||
// (isDynamicArmorActive &&
// group.name.includes('state_entity_01')) ||
// (!isDynamicArmorActive &&
// group.name.includes('state_entity_00'))) &&
// (!group.name.includes('shields') ||
// (isDynamicArmorActive &&
// group.name.includes('shields_rev')) ||
// (!isDynamicArmorActive &&
// group.name.endsWith('shields'))),
// };
// },
});
})}
</group>
@@ -1,14 +1,11 @@
import { useEffect, useRef } from 'react';
import { useRef } from 'react';
import { Group, ShaderMaterial, UniformsLib, UniformsUtils } from 'three';
import { jsxTree } from '../../../../../../../core/blitzkit/jsxTree';
import { useModel } from '../../../../../../../hooks/useModel';
import { useTankModelDefinition } from '../../../../../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../../../../../hooks/useTankTransform';
import { Duel } from '../../../../../../../stores/duel';
import {
ShootingRangeZoom,
TankopediaEphemeral,
} from '../../../../../../../stores/tankopediaEphemeral';
import { TankopediaEphemeral } from '../../../../../../../stores/tankopediaEphemeral';
import { ModelTankWrapper } from '../../../../../../Armor/components/ModelTankWrapper';
import fragmentShader from './shaders/fragment.glsl?raw';
import vertexShader from './shaders/vertex.glsl?raw';
@@ -40,18 +37,6 @@ export function TransitionSkeleton() {
const nodes = Object.values(gltf.nodes);
const revealed = tankopediaEphemeralStore((state) => state.revealed);
useEffect(() => {
const unsubscribeShootingRangeZoom = tankopediaEphemeralStore.subscribe(
(state) => state.shootingRangeZoom,
(zoom) => {
if (!hullContainer.current) return;
hullContainer.current.visible = zoom === ShootingRangeZoom.Arcade;
},
);
return unsubscribeShootingRangeZoom;
}, []);
useTankTransform(track, turret, turretContainer, gunContainer);
return (
@@ -1,5 +1,5 @@
import { BLITZKIT_TANK_ICON_SIZE } from '@blitzkit/core';
import { Canvas, invalidate } from '@react-three/fiber';
import { invalidate } from '@react-three/fiber';
import {
forwardRef,
Suspense,
@@ -13,7 +13,6 @@ import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimi
import { modelTransformEvent } from '../../../../../core/blitzkit/modelTransform';
import { Pose, poseEvent } from '../../../../../core/blitzkit/pose';
import { useEquipment } from '../../../../../hooks/useEquipment';
import { useOnScreen } from '../../../../../hooks/useOnScreen';
import { useTankModelDefinition } from '../../../../../hooks/useTankModelDefinition';
import { Duel } from '../../../../../stores/duel';
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
@@ -26,8 +25,10 @@ import {
StaticArmor,
type ThicknessRange,
} from '../../../../Armor/components/StaticArmor';
import { SmartCanvas } from '../../../../SmartCanvas';
import { AutoClear } from './components/AutoClear';
import { Controls } from './components/Control';
import { InitialAligner } from './components/InitialAligner';
import { InitialFogReveal } from './components/InitialFogReveal';
import { Lighting } from './components/Lighting';
import { SceneProps } from './components/SceneProps';
@@ -65,7 +66,6 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
const hideTankModelUnderArmor = TankopediaPersistent.use(
(state) => state.hideTankModelUnderArmor,
);
const onScreen = useOnScreen(canvas);
useEffect(() => {
if (rawDisplay === display) return;
@@ -115,56 +115,44 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
function handlePoseEvent(pose: Pose) {
switch (pose) {
case Pose.HullDown: {
mutateDuel((draft) => {
const [pitch, yaw] = applyPitchYawLimits(
-Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
const [pitch, yaw] = applyPitchYawLimits(
-Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
draft.protagonist.pitch = pitch;
draft.protagonist.yaw = yaw;
});
modelTransformEvent.dispatch({ pitch, yaw });
break;
}
case Pose.FaceHug: {
mutateDuel((draft) => {
const [pitch, yaw] = applyPitchYawLimits(
Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
const [pitch, yaw] = applyPitchYawLimits(
Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
draft.protagonist.pitch = pitch;
draft.protagonist.yaw = yaw;
});
modelTransformEvent.dispatch({ pitch, yaw });
break;
}
case Pose.Default:
mutateDuel((draft) => {
const [pitch, yaw] = applyPitchYawLimits(
0,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
const [pitch, yaw] = applyPitchYawLimits(
0,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
draft.protagonist.pitch = pitch;
draft.protagonist.yaw = yaw;
});
modelTransformEvent.dispatch({ pitch, yaw });
break;
}
@@ -178,15 +166,15 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
});
useEffect(() => {
mutateDuel((draft) => {
[draft.protagonist.pitch, draft.protagonist.yaw] = applyPitchYawLimits(
draft.protagonist.pitch,
draft.protagonist.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
});
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
}, [protagonistGun, protagonistTurret]);
useEffect(() => {
@@ -204,16 +192,9 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
}, [display]);
return (
<Canvas
<SmartCanvas
ref={canvas}
scene={{ fog: naked ? undefined : fog.current }}
frameloop={
onScreen
? display === TankopediaDisplay.ShootingRange
? 'always'
: 'demand'
: 'never'
}
gl={{
clippingPlanes: [],
localClippingEnabled: true,
@@ -254,7 +235,9 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
)}
<Lighting display={display} />
</Suspense>
</Canvas>
<InitialAligner />
</SmartCanvas>
);
},
);
@@ -112,8 +112,6 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
top={isFullScreen ? '0' : undefined}
left={isFullScreen ? '0' : undefined}
>
<Title />
<Box
className="tank-sandbox-container"
flexGrow="1"
@@ -122,6 +120,8 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
position="relative"
>
<Box position="absolute" width="100%" height="100%" overflow="hidden">
<Title />
<Box
width="100%"
height="100%"
@@ -136,7 +136,9 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
height: '100%',
transitionDuration: '2s',
opacity: revealed ? 1 : 0,
filter: disturbed ? undefined : `drop-shadow(0 0 1rem black)`,
filter: disturbed
? undefined
: `drop-shadow(0 1rem 1rem black)`,
}}
>
<Suspense>
@@ -145,6 +147,8 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
</Box>
</Box>
<Title foreground />
<Options
skeleton={skeleton}
canvas={canvas}
@@ -152,8 +156,6 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
/>
</Box>
</Box>
<Title foreground />
</Flex>
</Flex>
);
@@ -24,10 +24,6 @@ export function VideoSection({ skeleton }: MaybeSkeletonComponentProps) {
<Heading size="6">
{strings.website.tools.tankopedia.review.title}
</Heading>
<Text color="gray">
{strings.website.tools.tankopedia.review.disclaimer}
</Text>
</Flex>
<Flex gap="3" wrap="wrap" justify="center">
@@ -6,6 +6,8 @@ import {
import { clamp } from 'lodash-es';
import { degToRad } from 'three/src/math/MathUtils.js';
export const DEFAULT_PITCH_TRANSITION = 15;
export function applyPitchYawLimits(
pitch: number, // rad
yaw: number, // rad
@@ -28,20 +30,23 @@ export function applyPitchYawLimits(
const elevationBuff = verticalStabilizer ? degToRad(4) : 0;
let lowerPitch = -degToRad(pitchLimits.max) - depressionBuff;
let upperPitch = -degToRad(pitchLimits.min) + elevationBuff;
const transition = degToRad(pitchLimits.transition ?? 15);
const transition = degToRad(
pitchLimits.transition ?? DEFAULT_PITCH_TRANSITION,
);
if (pitchLimits.back) {
const range = degToRad(pitchLimits.back.range);
const yawRotatedAbs = Math.abs(normalizeAngleRad(newYaw - Math.PI));
if (yawRotatedAbs <= range + transition) {
if (yawRotatedAbs <= range) {
if (yawRotatedAbs <= range / 2 + transition) {
if (yawRotatedAbs <= range / 2) {
// inside range
lowerPitch = -degToRad(pitchLimits.back.max);
upperPitch = -degToRad(pitchLimits.back.min);
} else {
// inside transition
const transitionProgress = (yawRotatedAbs - range) / transition;
const transitionProgress = (yawRotatedAbs - range / 2) / transition;
// console.log(transitionProgress);
const maxInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.back.max +
transitionProgress * pitchLimits.max;
@@ -59,14 +64,14 @@ export function applyPitchYawLimits(
const range = degToRad(pitchLimits.front.range);
const yawAbs = Math.abs(normalizeAngleRad(newYaw));
if (yawAbs <= range + transition) {
if (yawAbs <= range) {
if (yawAbs <= range / 2 + transition) {
if (yawAbs <= range / 2) {
// inside range
lowerPitch = -degToRad(pitchLimits.front.max);
upperPitch = -degToRad(pitchLimits.front.min);
} else {
// inside transition
const transitionProgress = (yawAbs - range) / transition;
const transitionProgress = (yawAbs - range / 2) / transition;
const maxInterpolatedPitch =
(1 - transitionProgress) * pitchLimits.front.max +
transitionProgress * pitchLimits.max;
@@ -82,5 +87,5 @@ export function applyPitchYawLimits(
newPitch = clamp(newPitch, lowerPitch, upperPitch);
return [newPitch, newYaw];
return [newPitch, newYaw] as const;
}
@@ -1,12 +1,13 @@
import type { EquipmentMatrix } from '../../stores/duel';
import { awaitableEquipmentDefinitions } from '../awaitables/equipmentDefinitions';
export async function hasEquipment(
const equipmentDefinitions = await awaitableEquipmentDefinitions;
export function hasEquipment(
id: number,
equipmentPreset: string,
equipmentMatrix: EquipmentMatrix,
) {
const equipmentDefinitions = await awaitableEquipmentDefinitions;
const preset = equipmentDefinitions.presets[equipmentPreset];
return preset.slots.some((slot, index) => {
const row = Math.floor(index / 3);
@@ -1,8 +1,11 @@
import { EventManager } from '@blitzkit/core';
import { Quicklime } from 'quicklime';
export interface ModelTransformEventData {
yaw?: number;
yaw: number;
pitch: number;
}
export const modelTransformEvent = new EventManager<ModelTransformEventData>();
export const modelTransformEvent = new Quicklime<ModelTransformEventData>({
pitch: 0,
yaw: 0,
});
@@ -166,8 +166,7 @@ export function tankCharacteristics(
({ distance }) => distance >= assaultDistance,
)?.factor ?? 0)
: 1;
const moduleDamageCoefficient =
coefficient([hasTungsten, 0.15]) * assaultDamageCoefficient;
const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
const reloadCoefficient =
(coefficient([hasGunRammer, -0.05]) *
coefficient([true, degressiveStat(loaderMastery)])) /
@@ -4,10 +4,8 @@ import {
type ProvisionDefinitions,
type TankDefinition,
} from '@blitzkit/core';
import { degToRad } from 'three/src/math/MathUtils.js';
import type { DuelMember } from '../../stores/duel';
import { genericDefaultEquipmentMatrix } from '../../stores/duel/constants';
import { applyPitchYawLimits } from '../blitz/applyPitchYawLimits';
export function tankToDuelMember(
tank: TankDefinition,
@@ -15,16 +13,7 @@ export function tankToDuelMember(
provisionDefinitions: ProvisionDefinitions,
) {
const turret = tank.turrets.at(-1)!;
const turretModel = model.turrets[turret.id];
const gun = turret.guns.at(-1)!;
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
const [pitch, yaw] = applyPitchYawLimits(
degToRad(8),
degToRad(25),
gunModel.pitch,
turretModel.yaw,
);
return {
camouflage: true,
@@ -37,8 +26,6 @@ export function tankToDuelMember(
shell: tank.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
tank,
track: tank.tracks.at(-1)!,
yaw,
pitch,
turret,
assaultDistance:
(gun.gun_type!.value.base.assault_ranges?.ranges[0].distance ?? 0) / 2,
+1
View File
@@ -25,5 +25,6 @@ export function useModel(id: number) {
),
};
}
return cache[id];
}
+12 -18
View File
@@ -6,6 +6,7 @@ import {
TurretDefinition,
} from '@blitzkit/core';
import { invalidate } from '@react-three/fiber';
import type { QuicklimeEvent } from 'quicklime';
import { type RefObject, useEffect } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils.js';
@@ -37,10 +38,15 @@ export function useTankTransform(
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform(modelTransform?: ModelTransformEventData) {
const duel = duelStore.getState();
const yaw = modelTransform?.yaw ?? duel.protagonist.yaw;
const pitch = modelTransform?.pitch ?? duel.protagonist.pitch;
function handleModelTransform(
event: QuicklimeEvent<ModelTransformEventData>,
) {
handleModelTransformInner(event.data);
}
function handleModelTransformInner(data?: ModelTransformEventData) {
const yaw = data?.yaw ?? modelTransformEvent.last!.yaw;
const pitch = data?.pitch ?? modelTransformEvent.last!.pitch;
gunPosition
.set(0, 0, 0)
@@ -91,24 +97,12 @@ export function useTankTransform(
invalidate();
}
handleModelTransform();
handleModelTransformInner();
modelTransformEvent.on(handleModelTransform);
const unsubscribes = [
duelStore.subscribe(
(state) => state.protagonist.pitch,
() => handleModelTransform(),
),
duelStore.subscribe(
(state) => state.protagonist.yaw,
() => handleModelTransform(),
),
() => modelTransformEvent.off(handleModelTransform),
];
return () => {
unsubscribes.forEach((unsubscribe) => unsubscribe());
modelTransformEvent.off(handleModelTransform);
};
}, [track, turret]);
}
@@ -3,6 +3,7 @@ import { PageWrapper } from '../../../../components/PageWrapper';
import { CalloutsSection } from '../../../../components/Tankopedia/CalloutsSection';
import { CharacteristicsSection } from '../../../../components/Tankopedia/CharacteristicsSection';
import { GameModeSection } from '../../../../components/Tankopedia/GameModeSection';
import { GuideSection } from '../../../../components/Tankopedia/GuideSection';
import { HeroSection } from '../../../../components/Tankopedia/HeroSection';
import { MetaSection } from '../../../../components/Tankopedia/MetaSection';
import { TechTreeSection } from '../../../../components/Tankopedia/TechTreeSection';
@@ -19,10 +20,12 @@ import { Duel } from '../../../../stores/duel';
import { TankopediaEphemeral } from '../../../../stores/tankopediaEphemeral';
import { TankopediaPersistent } from '../../../../stores/tankopediaPersistent';
import type { MaybeSkeletonComponentProps } from '../../../../types/maybeSkeletonComponentProps';
import type { TankGuide } from './index.astro';
type PageProps = MaybeSkeletonComponentProps &
LocaleAcceptorProps & {
id: number;
guide?: TankGuide;
};
const [tankDefinitions, provisionDefinitions, modelDefinitions] =
@@ -32,7 +35,7 @@ const [tankDefinitions, provisionDefinitions, modelDefinitions] =
awaitableModelDefinitions,
]);
export function Page({ id, skeleton, locale }: PageProps) {
export function Page({ id, skeleton, locale, guide }: PageProps) {
const tank = tankDefinitions.tanks[id];
const model = modelDefinitions.models[id];
@@ -51,8 +54,9 @@ export function Page({ id, skeleton, locale }: PageProps) {
{tank.type === TankType.RESEARCHABLE && !tank.deprecated && (
<TechTreeSection skeleton={skeleton} />
)}
<CharacteristicsSection />
<CharacteristicsSection skeleton={skeleton} />
<GameModeSection />
{guide && <GuideSection guide={guide} />}
<VideoSection skeleton={skeleton} />
</PageWrapper>
</Duel.Provider>
@@ -1,6 +1,7 @@
---
import { AstroSeo } from '@astrolib/seo';
import {
assertSecret,
asset,
createDefaultProvisions,
createDefaultSkills,
@@ -14,6 +15,7 @@ import {
import { DEFAULT_LOCALE, unwrapper } from '@blitzkit/i18n';
import { literals } from '@blitzkit/i18n/src/literals';
import type { GetStaticPaths } from 'astro';
import { load } from 'cheerio';
import { tankCharacteristics } from '../../../../core/blitzkit/tankCharacteristics';
import { getStrings } from '../../../../core/i18n/getStrings';
import BaseLayout from '../../../../layouts/BaseLayout.astro';
@@ -43,6 +45,7 @@ const skillDefinitions = await fetchSkillDefinitions();
const provisionDefinitions = await fetchProvisionDefinitions();
const equipmentDefinitions = await fetchEquipmentDefinitions();
const tankModelDefinitions = await fetchModelDefinitions();
const tank = tankDefinitions.tanks[id];
const tankModelDefinition = tankModelDefinitions.models[tank.id];
const unwrap = unwrapper(locale);
@@ -57,6 +60,7 @@ const title = literals(strings.website.tools.tankopedia.tank_seo_title, [
strings.common.nations[tank.nation as keyof typeof strings.common.nations],
]);
const url = import.meta.env.SITE + Astro.url.pathname;
const icon = asset(`icons/tanks/big/${id}.webp`);
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
@@ -96,6 +100,30 @@ const description = literals(
Math.round(characteristics.health).toLocaleString(locale),
],
);
export interface TankGuide {
url: string;
description?: string;
image?: string;
}
const guideUrl = `${assertSecret(import.meta.env.PUBLIC_GUIDE_WEBSITE)}/${tank.slug}`;
let guide: TankGuide | undefined = undefined;
const guideResponse = await fetch(guideUrl);
if (guideResponse.ok) {
const $ = await guideResponse.text().then(load);
const description = $('.entry-content p').first().text();
const image = $('.entry-content img').first().attr('src')?.toString();
if (description !== undefined || image !== undefined) {
guide = {
url: guideUrl,
description,
image,
};
}
}
---
<AstroSeo
@@ -110,7 +138,7 @@ const description = literals(
<meta name="twitter:image:src" content={icon} />
<BaseLayout integrated>
<Page {locale} id={id} client:only="react">
<Page {locale} id={id} skeleton slot="fallback" />
<Page {locale} id={id} {guide} client:only="react">
<Page {locale} id={id} {guide} skeleton slot="fallback" />
</Page>
</BaseLayout>
@@ -33,8 +33,6 @@ export interface DuelMember {
shell: ShellDefinition;
track: TrackDefinition;
equipmentMatrix: EquipmentMatrix;
pitch: number;
yaw: number;
consumables: number[];
provisions: number[];
camouflage: boolean;
@@ -78,28 +78,10 @@ export enum TankopediaRelativeAgainst {
All,
}
export enum ShootingRangeZoom {
Arcade,
Zoom0,
Zoom1,
Zoom2,
}
export const SHOOTING_RANGE_ZOOM_COEFFICIENTS: Record<
ShootingRangeZoom,
number
> = {
[ShootingRangeZoom.Arcade]: 1,
[ShootingRangeZoom.Zoom0]: 1 / 8,
[ShootingRangeZoom.Zoom1]: 1 / 16,
[ShootingRangeZoom.Zoom2]: 1 / 25,
};
interface TankopediaEphemeral {
disturbed: boolean;
revealed: boolean;
shot?: Shot;
shootingRangeZoom: ShootingRangeZoom;
skills: Record<string, number>;
relativeAgainst: TankopediaRelativeAgainst;
controlsEnabled: boolean;
@@ -133,7 +115,6 @@ export const TankopediaEphemeral = createContextualStore(
subscribeWithSelector<TankopediaEphemeral>(() => ({
disturbed: false,
revealed: false,
shootingRangeZoom: ShootingRangeZoom.Arcade,
relativeAgainst: TankopediaRelativeAgainst.Class,
editStatic: false,
skills: createDefaultSkills(skillDefinitions),
@@ -38,5 +38,4 @@ export enum TankopediaDisplay {
Model,
DynamicArmor,
StaticArmor,
ShootingRange,
}