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v1.29.11
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No files matched your search
@@ -10,7 +10,7 @@ concurrency:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build
|
||||
name: Build bot
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
|
||||
@@ -35,7 +35,7 @@ env:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build
|
||||
name: Build website
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
|
||||
Vendored
+2
@@ -75,6 +75,7 @@
|
||||
"DIDS",
|
||||
"donotremove",
|
||||
"drei",
|
||||
"Droodles",
|
||||
"dvpd",
|
||||
"dvpl",
|
||||
"DVPLCRC",
|
||||
@@ -101,6 +102,7 @@
|
||||
"gtag",
|
||||
"haha",
|
||||
"Herdbreaker",
|
||||
"Hetz",
|
||||
"highp",
|
||||
"iife",
|
||||
"imgur",
|
||||
|
||||
+44
-16
@@ -1,19 +1,47 @@
|
||||
# BlitzKit Credits
|
||||
|
||||
BlitzKit is a one man band **TrèsAbhi** but I am far from solo.
|
||||
BlitzKit is a one man band **TrèsAbhi** but I am far from solo. Helpers, in the order of contribution over time:
|
||||
|
||||
| Role | People |
|
||||
| ------------------------------ | ------------------------------ |
|
||||
| Bot verification | S0AP |
|
||||
| General testing | Prince_NA |
|
||||
| Bot advertisement platform | S0AP |
|
||||
| Bot rendering pipeline | Vovko |
|
||||
| Game asset decompression | Maddox |
|
||||
| Game 3D model parsing | Pyogenics |
|
||||
| Game file layout | Aeson |
|
||||
| 3-caliber rule edge cases | Minitelrose, ChickenMan7777 |
|
||||
| Embed UX | \_34, HisRoyalFatness, Synx |
|
||||
| Tankopedia pre-release testing | [OPTML], Aeson, \_34, xkdkw |
|
||||
| Website advertisement platform | Aeson |
|
||||
| Compare pre-release testing | [OPTML] |
|
||||
| Redacted | GonnaHetzMe |
|
||||
### S0AP
|
||||
|
||||
BlitzKit Discord bot verification, testing, advertisement, and the initial encouragement to create BlitzKit.
|
||||
|
||||
### Prince_NA
|
||||
|
||||
BlitzKit Discord bot and website testing and general advise.
|
||||
|
||||
### Vovko
|
||||
|
||||
BlitzKit Discord bot and website rendering pipeline.
|
||||
|
||||
### Maddox
|
||||
|
||||
Game file decompression.
|
||||
|
||||
### Pyogenics
|
||||
|
||||
Game 3D model parsing.
|
||||
|
||||
### Aeson
|
||||
|
||||
Game file layout, general advise, advertisement, and Tankopedia pre-release testing.
|
||||
|
||||
### Minitelrose, ChickenMan7777
|
||||
|
||||
3-caliber rule edge cases.
|
||||
|
||||
### HisRoyalFatness, Synx
|
||||
|
||||
Embed UX.
|
||||
|
||||
### [OPTML] clan, \_34, xkdkw, Droodles Blitz
|
||||
|
||||
Tankopedia pre-release testing.
|
||||
|
||||
### GonnaHetzMe
|
||||
|
||||
Redacted by request.
|
||||
|
||||
### Mark Greene
|
||||
|
||||
GitHub contributor on bug fixes and feature additions.
|
||||
@@ -0,0 +1,14 @@
|
||||
# BlitzKit 1.29.10
|
||||
|
||||
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||
|
||||
## Features
|
||||
|
||||
- Combined game mode passive and active abilities into a single dropdown
|
||||
- [Mark Greene] Added tier filters to the Guess game
|
||||
- Changing tiers will break your streak
|
||||
|
||||
## Fixes
|
||||
|
||||
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search
|
||||
- Duplicate abilities in the tank filters are now removed
|
||||
@@ -0,0 +1,5 @@
|
||||
# BlitzKit 1.29.11
|
||||
|
||||
## Fixes
|
||||
|
||||
- The Guesser game's toolbar now scales properly with screen size
|
||||
@@ -0,0 +1,14 @@
|
||||
# BlitzKit 1.29.9
|
||||
|
||||
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||
|
||||
## Features
|
||||
|
||||
- Reworked tank search filters to be far more compact to make way for new filters
|
||||
- [Mark Greene] Added the ability to filter tanks by consumables
|
||||
- Added the ability to filter tanks by provisions and game-mode abilities and powers
|
||||
|
||||
## Fixes
|
||||
|
||||
- Consumable and provision icons in Compare are now properly sized
|
||||
- [Mark Greene] Provisions now properly affect terrain resistances
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "blitzkit",
|
||||
"version": "1.29.8",
|
||||
"version": "1.29.11",
|
||||
"license": "BlitzKit License",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
|
||||
@@ -4,63 +4,54 @@ import {
|
||||
GunDefinition,
|
||||
Provision,
|
||||
TankDefinition,
|
||||
} from '../protos';
|
||||
} from "../protos";
|
||||
|
||||
export function checkConsumableProvisionInclusivity(
|
||||
consumableProvision: Consumable | Provision,
|
||||
tank: TankDefinition,
|
||||
gun: GunDefinition,
|
||||
gun: GunDefinition
|
||||
) {
|
||||
const included =
|
||||
!consumableProvision.game_mode_exclusive &&
|
||||
consumableProvision.include?.every((rule) => {
|
||||
switch (rule.filter_type!.$case) {
|
||||
case 'tiers':
|
||||
return (
|
||||
rule.filter_type!.value.min <= tank.tier &&
|
||||
tank.tier <= rule.filter_type!.value.max
|
||||
);
|
||||
const included = consumableProvision.include?.every((rule) => {
|
||||
switch (rule.filter_type!.$case) {
|
||||
case "tiers":
|
||||
return (
|
||||
rule.filter_type!.value.min <= tank.tier &&
|
||||
tank.tier <= rule.filter_type!.value.max
|
||||
);
|
||||
|
||||
case 'ids':
|
||||
return rule.filter_type!.value.ids.includes(tank.id);
|
||||
case "ids":
|
||||
return rule.filter_type!.value.ids.includes(tank.id);
|
||||
|
||||
case 'nations':
|
||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||
case "nations":
|
||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||
|
||||
case 'categories':
|
||||
throw new SyntaxError('Category filtering found in include rule');
|
||||
}
|
||||
});
|
||||
const excluded =
|
||||
consumableProvision.game_mode_exclusive ||
|
||||
consumableProvision.exclude?.some((rule) => {
|
||||
switch (rule.filter_type!.$case) {
|
||||
case 'tiers':
|
||||
return (
|
||||
rule.filter_type!.value.min <= tank.tier &&
|
||||
tank.tier <= rule.filter_type!.value.max
|
||||
);
|
||||
case "categories":
|
||||
throw new SyntaxError("Category filtering found in include rule");
|
||||
}
|
||||
});
|
||||
const excluded = consumableProvision.exclude?.some((rule) => {
|
||||
switch (rule.filter_type!.$case) {
|
||||
case "tiers":
|
||||
return (
|
||||
rule.filter_type!.value.min <= tank.tier &&
|
||||
tank.tier <= rule.filter_type!.value.max
|
||||
);
|
||||
|
||||
case 'ids':
|
||||
return rule.filter_type!.value.ids.includes(tank.id);
|
||||
case "ids":
|
||||
return rule.filter_type!.value.ids.includes(tank.id);
|
||||
|
||||
case 'nations':
|
||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||
case "nations":
|
||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||
|
||||
case 'categories':
|
||||
return rule.filter_type!.value.categories.some((category) => {
|
||||
switch (category) {
|
||||
case ConsumableTankCategoryFilterCategory.CLIP:
|
||||
return gun.gun_type!.$case !== 'regular';
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
case "categories":
|
||||
return rule.filter_type!.value.categories.some((category) => {
|
||||
switch (category) {
|
||||
case ConsumableTankCategoryFilterCategory.CLIP:
|
||||
return gun.gun_type!.$case !== "regular";
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
!consumableProvision.game_mode_exclusive &&
|
||||
consumableProvision.include?.length > 0 &&
|
||||
included &&
|
||||
!excluded
|
||||
);
|
||||
return consumableProvision.include?.length > 0 && included && !excluded;
|
||||
}
|
||||
@@ -15,7 +15,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
|
||||
"gun_types": {
|
||||
@@ -26,8 +27,8 @@
|
||||
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "HE"
|
||||
},
|
||||
|
||||
@@ -759,11 +760,17 @@
|
||||
"count_singular": "1 tank",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Clear",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"search_again": "Try searching again.",
|
||||
"clear_filters": "Try clearing filters."
|
||||
},
|
||||
|
||||
"sort": {
|
||||
"meta.none": "none",
|
||||
"survivability.health": "health",
|
||||
@@ -923,7 +930,10 @@
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
}
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
|
||||
"tankopedia": {
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Auto cargador",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "AEAC",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "AE"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 tanque",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Limpiar",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "No se encontraron tanques.",
|
||||
"search_again": "Intenta buscar de nuevo.",
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "Sin resultados"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancelar",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Limpiar",
|
||||
"select_all": "Seleccionar todo",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Mejorar"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Limpiar"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Limpiar"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
+108
-92
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "teste",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"long": "Ceci est une longue chaîne de test. Vous ne DEVEZ JAMAIS le voir dans l'interface utilisateur. Mon fruit préféré est {fruit}, car il a la couleur {color}. Je l'aime tellement que je vais dire son nom 3 fois ! {fruit}! {fruit}! {fruit} ! Encore une fois, c'est {color}, pas {not_color}.",
|
||||
"fox": "Le renard brun et rapide saute par-dessus le chien paresseux."
|
||||
},
|
||||
"common": {
|
||||
@@ -10,10 +10,11 @@
|
||||
"m": "{value}m",
|
||||
"mm": "{value}mm",
|
||||
"deg": "{value}°",
|
||||
"hp": "{value}hp",
|
||||
"hp": "{value}pv",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Chargement auto",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "HE"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -186,11 +187,11 @@
|
||||
"bot": {
|
||||
"common": {
|
||||
"errors": {
|
||||
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
|
||||
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
|
||||
"clan_not_found": "# Impossible de trouver le clan\nImpossible de trouver «{search} ». Essayez de sélectionner un clan dans le résultat de la recherche.",
|
||||
"player_not_found": "# Impossible de trouver l'utilisateur\nJe n'ai pas pu trouver l'utilisateur \"{search}\". Essayez de choisir un utilisateur dans le résultat de la recherche, en tapant un nom d'utilisateur valide, ou en utilisant la commande `/link`.",
|
||||
"player_not_linked": "# Utilisez `/link` pour commencer\nJe ne sais pas qui vous êtes, mais vous pouvez me le dire aujourd'hui !",
|
||||
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
|
||||
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
|
||||
"tank_name_not_found": "# Char introuvable\nImpossible de trouver le char sous le nom \"{search}\".",
|
||||
"tank_id_not_found": "# Char introuvable\nImpossible de trouver le char avec l'ID \"{search}\". Essayez de taper le nom du char au lieu d'un nombre.",
|
||||
"no_tank_stats": "# Aucune statistique de tank disponible\nCe joueur n'a pas de statistiques disponibles. Ce n'est peut-être pas le joueur que vous cherchez.",
|
||||
"get_help": "Aidez le serveur Discord",
|
||||
"uncaught_error": "# Blitzkit a rencontré une erreur !\nNous sommes désolés de cela. N'hésitez pas à [rejoindre le serveur officiel Discord](https://discord.gg/nDt7AjGJQH) pour obtenir de l'aide.",
|
||||
@@ -284,19 +285,19 @@
|
||||
"name": "rang",
|
||||
"description": "Rang",
|
||||
"choices": {
|
||||
"tier": "Tier {tier_1} - {tier_2}"
|
||||
"tier": "Rang {tier_}1 - {tier_}2"
|
||||
}
|
||||
}
|
||||
},
|
||||
"periods": {
|
||||
"career": "Carrière",
|
||||
"today": "Aujourd'hui",
|
||||
"days": "{days} days",
|
||||
"custom": "{day_1} - {day_2} days"
|
||||
"days": "{days} jours",
|
||||
"custom": "{day_1} - {day_2} jours"
|
||||
},
|
||||
"filters": {
|
||||
"none": "Aucun filtre",
|
||||
"tier": "Tier {tier}"
|
||||
"tier": "Rang {tier}"
|
||||
},
|
||||
"no_data": {
|
||||
"battles_in_period": "",
|
||||
@@ -339,19 +340,19 @@
|
||||
"body": {
|
||||
"subtitle": "Recherche",
|
||||
"total": "Total",
|
||||
"research": "Research: {cost}",
|
||||
"upgrades": "Upgrades: {cost}",
|
||||
"purchase": "Purchase: {cost}",
|
||||
"equipment": "Equipment: {cost}",
|
||||
"research": "Recherche : {cost}",
|
||||
"upgrades": "Améliorations : {cost}",
|
||||
"purchase": "Achat : {cost}",
|
||||
"equipment": "Équipement : {cost}",
|
||||
"estimation": "# Ceci est une estimation !\n\nCette liste peut inclure des chars déjà recherchés en raison de l'information inexacte fournie par Wargaming. Essayez de fournir un `char de départ` depuis la ligne lorsque vous utilisez la commande si vous le pouvez."
|
||||
},
|
||||
"errors": {
|
||||
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
|
||||
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
|
||||
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
|
||||
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
|
||||
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
|
||||
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
|
||||
"non_tech_tree": "# {tank} n'est pas dans l'arbre technologique\n\nVous ne pouvez pas rechercher un char premium/de collection.",
|
||||
"tier_1": "# {tank} est un char de rang I\n\nLe char de rang 1 sont déverrouillé gratuitement pour tous les joueurs.",
|
||||
"already_researched": "# {tank} est déjà recherché\n\nEssayez de fournir un `char de départ` en utilisant la commande pour voir la progression d'une lignée.",
|
||||
"start_end_equal": "# {tank} a été fourni deux fois\n\nAssurez-vous que `starting-tank` et `target-tank` sont différents.",
|
||||
"tanks_not_on_line": "{tank_}1 et {tank_}2 ne sont pas sur la même ligne \n\nAssurez-vous que `starting-tank` et `target-tank` sont sur la même ligne d'arbre technologique.",
|
||||
"unordered": "# {tank_1} niveau supérieur à {tank_2}\n\nAssurez-vous de fournir {tank_2} comme le `starting-tank` à la place car c'est le char de niveau inférieur."
|
||||
}
|
||||
},
|
||||
"about": {
|
||||
@@ -394,7 +395,7 @@
|
||||
"wn8": "WN8",
|
||||
"winrate": "Taux de victoires",
|
||||
"damage": "Dégâts",
|
||||
"unknown_tank": "Unknown tank {id}"
|
||||
"unknown_tank": "Char {id} inconnu"
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
@@ -430,12 +431,12 @@
|
||||
"options": {
|
||||
"threshold": {
|
||||
"name": "seuil",
|
||||
"description": "The number of days inactive (default: {days} days)"
|
||||
"description": "Le nombre de jours inactifs (par défaut: {days} jours)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": "Inactive for {days}+ days",
|
||||
"listing": "{days} days"
|
||||
"subtitle": "Inactif depuis plus de {days} jours",
|
||||
"listing": "{days} jours"
|
||||
}
|
||||
},
|
||||
"full_stats": {
|
||||
@@ -478,7 +479,7 @@
|
||||
"body": {
|
||||
"accounts_linked": "Comptes liés",
|
||||
"no_role_permissions": {
|
||||
"title": "{name} failed to verify",
|
||||
"title": "La vérification de {name} a échouée",
|
||||
"description": "Je n'ai pas l'autorisation de gérer les rôles."
|
||||
}
|
||||
},
|
||||
@@ -493,11 +494,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "limite",
|
||||
"description": "The max number of clan results (default: {limit})"
|
||||
"description": "Nombre maximum de résultats du clan (par défaut: {limit})"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Clan search for {search} in region {region}",
|
||||
"title": "Recherche de clan {search} dans la région {region}",
|
||||
"no_results": "Pas de clan trouvé"
|
||||
}
|
||||
},
|
||||
@@ -507,11 +508,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "limite",
|
||||
"description": "The max number of player results (default: {limit})"
|
||||
"description": "Le nombre maximum de résultats de joueur (par défaut: {limit})"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Player search for {search} in region {region}",
|
||||
"title": "Recherche de {search} dans la région {region}",
|
||||
"no_results": "Pas de joueur de trouvé"
|
||||
}
|
||||
},
|
||||
@@ -531,13 +532,13 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "limite",
|
||||
"description": "How many neighbors to display (default: {count})"
|
||||
"description": "Combien de voisins afficher (par défaut : {count})"
|
||||
},
|
||||
"season": {
|
||||
"name": "saison",
|
||||
"description": "Numéro de saison (défaut : courant)",
|
||||
"choices": {
|
||||
"current": "{season} (current)"
|
||||
"current": "{season} (actuel)"
|
||||
}
|
||||
},
|
||||
"league": {
|
||||
@@ -546,12 +547,12 @@
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"top_players": "Top {count} players",
|
||||
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
|
||||
"top_players": "Top {count} joueurs",
|
||||
"no_participation": "# {player} n'a pas joué de cotées dans la saison {season}\n\nCe joueur n'a pas participé à cette saison ou n'a pas dépassé l'étalonnage.",
|
||||
"no_ongoing_season": "Pas de saison en cours\n\nIl n'y a pas de saison de notation en cours actuellement.",
|
||||
"deleted_player": "Deleted {id}",
|
||||
"deleted_player": "{id} supprimé",
|
||||
"neighbors": "évaluer les voisins",
|
||||
"more": "+ {count} more"
|
||||
"more": "+ {count} plus"
|
||||
}
|
||||
},
|
||||
"today": {
|
||||
@@ -566,7 +567,7 @@
|
||||
"name": "chars possédés",
|
||||
"description": "Affiche tous les chars d'un niveau",
|
||||
"body": {
|
||||
"title": "# {name}'s owned tier {tier} tanks\n\n"
|
||||
"title": "# Les chars du palier {tier} possédés par {name}"
|
||||
}
|
||||
},
|
||||
"permissions": {
|
||||
@@ -602,92 +603,96 @@
|
||||
"name": "info-joueur",
|
||||
"description": "Informations de base sur un joueur",
|
||||
"body": {
|
||||
"title": "{name}'s information",
|
||||
"nickname": "Nickname",
|
||||
"title": "Informations de {name}",
|
||||
"nickname": "Pseudo",
|
||||
"battles": "Batailles",
|
||||
"winrate": "Taux de victoires",
|
||||
"account_id": "Account ID",
|
||||
"created": "Created",
|
||||
"last_battle": "Last battle"
|
||||
"created": "Créé",
|
||||
"last_battle": "Dernière bataille"
|
||||
}
|
||||
},
|
||||
"rating": {
|
||||
"name": "côtée",
|
||||
"description": "Rating player's statistics",
|
||||
"description": "Statistiques des batailles cotées du joueur",
|
||||
"subcommands": {
|
||||
"today": {
|
||||
"name": "aujourd'hui",
|
||||
"description": "Today's rating statistics"
|
||||
"description": "Statistiques des batailles cotées d'aujourd'hui"
|
||||
},
|
||||
"season": {
|
||||
"name": "saison",
|
||||
"description": "This season's rating statistics"
|
||||
"description": "Statistiques des batailles cotées de cette saison"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": {
|
||||
"today": "Today's rating statistics",
|
||||
"season": "This season's rating statistics"
|
||||
"today": "Statistiques de batailles cotées d'aujourd'hui",
|
||||
"season": "Statistiques de batailles cotées cette saison"
|
||||
}
|
||||
},
|
||||
"errors": {
|
||||
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
|
||||
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
|
||||
"no_participation": "# {name} n’a pas joué en cotée\n\nCe joueur n’a pas participé au mode cotée cette saison.",
|
||||
"unrecorded_stats": "# Statistiques actuellement indisponibles\n\nWargaming rencontre peut-être une interruption de service.\nSi une saison est en cours, les statistiques devraient être disponibles sous 24 heures."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
"title": "301 : déplacé définitivement",
|
||||
"body": "Cette page a été déplacée. Redirection en cours…"
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"language": "Language"
|
||||
"title": "Paramètres",
|
||||
"description": "Modifier les paramètres de BlitzKit",
|
||||
"dev_mode": "Mode développement",
|
||||
"language": "Langue"
|
||||
},
|
||||
"common": {
|
||||
"player_search": {
|
||||
"hint": "Search players...",
|
||||
"no_results": "No results",
|
||||
"searching": "Searching..."
|
||||
"hint": "Recherche de joueurs...",
|
||||
"no_results": "Aucun résultat",
|
||||
"searching": "Recherche..."
|
||||
},
|
||||
"copy_button": {
|
||||
"copied": "Copied!"
|
||||
"copied": "Copié !"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Search tanks...",
|
||||
"recent": "Recently viewed",
|
||||
"select_all": "Select all",
|
||||
"count_singular": "1 tank",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"select_dialog_title": "Recherche de chars",
|
||||
"swap_dialog_title": "Échanger le char",
|
||||
"clear_filters": "Supprimer les filtres",
|
||||
"login": "Connectez-vous pour utiliser ceci",
|
||||
"search_bar_hint": "Recherche des tanks...",
|
||||
"recent": "Vu récemment",
|
||||
"select_all": "Sélectionner tout",
|
||||
"count_singular": "1 char",
|
||||
"count_plural": "{count} chars",
|
||||
"sorting_by": "Trier par {name}",
|
||||
"clear": "Effacer",
|
||||
"tier": "Rang {tier}",
|
||||
"passive": "{name} (Passif)",
|
||||
"active": "{name} (actif)",
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"search_again": "Try searching again.",
|
||||
"clear_filters": "Try clearing filters."
|
||||
"body": "Aucun tank trouvé.",
|
||||
"search_again": "Essayez de chercher à nouveau.",
|
||||
"clear_filters": "Essayez de supprimer les filtres."
|
||||
},
|
||||
"sort": {
|
||||
"meta.none": "none",
|
||||
"survivability.health": "health",
|
||||
"survivability.viewRange": "view range",
|
||||
"survivability.camouflageStill": "camouflage still",
|
||||
"survivability.camouflageMoving": "camouflage moving",
|
||||
"survivability.camouflageShooting": "camouflage shooting",
|
||||
"meta.none": "aucun",
|
||||
"survivability.health": "santé",
|
||||
"survivability.viewRange": "portée de vue",
|
||||
"survivability.camouflageStill": "camouflage à l’arrêt",
|
||||
"survivability.camouflageMoving": "camouflage en movement",
|
||||
"survivability.camouflageShooting": "camouflage en tirant",
|
||||
"survivability.volume": "volume",
|
||||
"survivability.length": "length",
|
||||
"fire.dpm": "standard DPM",
|
||||
"fire.dpmPremium": "premium DPM",
|
||||
"fire.reload": "reload",
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"survivability.length": "longueur",
|
||||
"fire.dpm": "DPM standard",
|
||||
"fire.dpmPremium": "DPM premium",
|
||||
"fire.reload": "rechargement",
|
||||
"fire.caliber": "calibration",
|
||||
"fire.standardPenetration": "pénétration standard",
|
||||
"fire.premiumPenetration": "pénétration premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
@@ -812,9 +817,18 @@
|
||||
"skip": "Skip",
|
||||
"guess": "Guess",
|
||||
"next": "Next",
|
||||
"no_results": "No results"
|
||||
"no_results": "Aucun résultat"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} guessed correctly",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Sélectionner tout",
|
||||
"tier": "Rang {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Upgrade"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -1195,8 +1211,8 @@
|
||||
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
|
||||
"search": {
|
||||
"lookup": "Look up a player to get started",
|
||||
"hint": "Search players...",
|
||||
"searching": "Searching...",
|
||||
"hint": "Recherche de joueurs...",
|
||||
"searching": "Recherche...",
|
||||
"no_results": "Pas de joueur de trouvé"
|
||||
},
|
||||
"controls": {
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "自動装填砲",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "HE"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -186,11 +187,11 @@
|
||||
"bot": {
|
||||
"common": {
|
||||
"errors": {
|
||||
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
|
||||
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
|
||||
"clan_not_found": "",
|
||||
"player_not_found": "# ユーザーが見つかりませんでした\nユーザー「{search}」が見つかりませんでした。検索結果からユーザーを選択するか、有効なユーザー名を入力するか、/link コマンドを使用してください。",
|
||||
"player_not_linked": "# `/link`を使用して始めましょう\nはじめまして!あなたが誰か、私に教えてください。",
|
||||
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
|
||||
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
|
||||
"tank_id_not_found": "# 車両が見つかりません\nID「{search}」の戦車が見つかりませんでした。数字ではなく戦車の名前を入力してみてください。",
|
||||
"no_tank_stats": "# 利用可能な車輌統計がありません\nこのプレイヤーには利用可能な統計がありません。あなたが探しているプレイヤーではない可能性があります。",
|
||||
"get_help": "Discordサーバーに参加する",
|
||||
"uncaught_error": "# BlitzKitがエラーに遭遇しました!\n申し訳ありません。お気軽に[公式Discordサーバー](https://discord.gg/nDt7AjGJQH)にお問い合わせください。",
|
||||
@@ -394,7 +395,7 @@
|
||||
"wn8": "WN8",
|
||||
"winrate": "勝率",
|
||||
"damage": "ダメージ",
|
||||
"unknown_tank": "Unknown tank {id}"
|
||||
"unknown_tank": "不明な車両{id}"
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
@@ -559,7 +560,7 @@
|
||||
"description": "Today's played tanks and statistics"
|
||||
},
|
||||
"stats": {
|
||||
"name": "stats",
|
||||
"name": "",
|
||||
"description": "Quick statistics for a period"
|
||||
},
|
||||
"owned_tanks": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 輌",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "クリア",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "該当する車輌が存在しません。",
|
||||
"search_again": "もう一度検索してください。",
|
||||
@@ -778,7 +783,7 @@
|
||||
"tank": "車輌名",
|
||||
"last_played": "Last played",
|
||||
"battles": "Career battles",
|
||||
"unrecorded": "--",
|
||||
"unrecorded": "",
|
||||
"wins": "勝利"
|
||||
},
|
||||
"large_warning": {
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "該当なし"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "クリア",
|
||||
"select_all": "全て選択",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "最終装備"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "クリア"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "クリア"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Auto loader",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "OB"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 tank",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Clear",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"search_again": "Try searching again.",
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "Brak wyników"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Upgrade"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Autocarregador",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "HE"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 tanque",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Limpar",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "Nenhum tanque encontrado.",
|
||||
"search_again": "Tente pesquisar novamente.",
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "Sem resultados"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancelar",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Limpar",
|
||||
"select_all": "Selecionar todos",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Melhorar"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Limpar"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Limpar"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}оп",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/с"
|
||||
"deg_s": "{value}°/с",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Барабан",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "ББ",
|
||||
"apcr": "БП",
|
||||
"heat": "КС",
|
||||
"ap_cr": "БП",
|
||||
"hc": "ОФ",
|
||||
"he": "ОФ"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -296,7 +297,7 @@
|
||||
},
|
||||
"filters": {
|
||||
"none": "Без фильтров",
|
||||
"tier": " {tier} уровня"
|
||||
"tier": "{tier} уровень"
|
||||
},
|
||||
"no_data": {
|
||||
"battles_in_period": "За этот период боёв не было",
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 танк",
|
||||
"count_plural": "Танков: {count}",
|
||||
"sorting_by": "Сортировать по {name}",
|
||||
"clear": "Очистить",
|
||||
"tier": "{tier} уровень",
|
||||
"passive": "{name} (Пассивный)",
|
||||
"active": "{name} (Активный)",
|
||||
"no_tanks_found": {
|
||||
"body": "Танков не найдено.",
|
||||
"search_again": "Попробуйте повторить поиск.",
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Следующий",
|
||||
"no_results": "Ничего не найденo"
|
||||
},
|
||||
"stats": "{correct} / {total} угадано верно"
|
||||
"stats": "{correct} / {total} правильно, серия: {streak}",
|
||||
"help": {
|
||||
"title": "Частично раскрыть танк?",
|
||||
"description": "Показывает танк не показывая название. Этот раунд будет считаться проигранным и прекратит серию!",
|
||||
"cancel": "Отмена",
|
||||
"reveal": "Раскрыть"
|
||||
},
|
||||
"clear": "Очистить",
|
||||
"select_all": "Выбрать всё",
|
||||
"tier": "{tier} уровень"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Поиск характеристик...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Топ"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Очистить"
|
||||
"clear": "Убрать",
|
||||
"clear_all": "Убрать со всех"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Очистить"
|
||||
"clear": "Убрать",
|
||||
"clear_all": "Убрать со всех"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}од",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}град/c"
|
||||
"deg_s": "{value}град/c",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Магазинна система заряджання",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "ББ",
|
||||
"apcr": "БП",
|
||||
"heat": "КС",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "ОФ"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -78,11 +79,11 @@
|
||||
"10": "Супер винятковий"
|
||||
},
|
||||
"nations": {
|
||||
"ussr": "СРСР",
|
||||
"ussr": "С.Р.С.Р.",
|
||||
"germany": "Німеччина",
|
||||
"usa": "ЗША",
|
||||
"usa": "С.Ш.А.",
|
||||
"china": "Китай",
|
||||
"uk": "Велика Британія",
|
||||
"uk": "Сполучене Королівство ",
|
||||
"france": "Франція",
|
||||
"japan": "Японія",
|
||||
"european": "Європейська нація",
|
||||
@@ -120,7 +121,7 @@
|
||||
"3": "ПТ-САУ"
|
||||
},
|
||||
"tree_type": {
|
||||
"-1": "не розпізнано",
|
||||
"-1": "не розпізнаний",
|
||||
"0": "Звичайний",
|
||||
"1": "Преміум",
|
||||
"2": "Колекційний"
|
||||
@@ -340,18 +341,18 @@
|
||||
"subtitle": "Дослідження",
|
||||
"total": "Загалом",
|
||||
"research": "Дослідження: {cost}",
|
||||
"upgrades": "Upgrades: {cost}",
|
||||
"upgrades": "Прокачування: {cost}",
|
||||
"purchase": "Вартість: {cost}",
|
||||
"equipment": "Спорядження: {cost}",
|
||||
"estimation": "# Це оцінка!\n\nЦей список може включати вже досліджені танки через неточну інформацію для вантажу. Спробуйте використати \"початковий танк\" з рядка за допомогою команди."
|
||||
},
|
||||
"errors": {
|
||||
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
|
||||
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
|
||||
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
|
||||
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
|
||||
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
|
||||
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
|
||||
"non_tech_tree": "#{tank} відсутній в дереві дослідження\n\nВи не можете дослідити преміум/колеційний танк.",
|
||||
"tier_1": "#{tank} І рівня \n\nТанки І рівня завжди розблоковані для всіх гравців безкоштовно",
|
||||
"already_researched": "# {tank} вже було досліджено\n\nСпробуйте використати `початковий-танк` коли використовуєте команду для перегляду загальної гілки, яку ви вже дослідили",
|
||||
"start_end_equal": "#{tank} було введено двічі \n\nПереконайтесь що `початковий-танк` та `ціль-танк` різні",
|
||||
"tanks_not_on_line": "# {tank_1} та {tank_2} не в одній гілці\n\nПереконайтесь що `початковий-танк` та `ціль-танк` знаходяться в єдиній гілці дерева дослідження",
|
||||
"unordered": "# {tank_1} вище рівнем відносно {tank_2}\n\nОбов’язково вкажіть {tank_2} як `початковий-танк`, оскільки це танк нижчого рівня."
|
||||
}
|
||||
},
|
||||
"about": {
|
||||
@@ -394,7 +395,7 @@
|
||||
"wn8": "WN8",
|
||||
"winrate": "Відсоток перемог",
|
||||
"damage": "Шкода",
|
||||
"unknown_tank": "Unknown tank {id}"
|
||||
"unknown_tank": "Невідомий танк {id}"
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
@@ -430,11 +431,11 @@
|
||||
"options": {
|
||||
"threshold": {
|
||||
"name": "поріг",
|
||||
"description": "The number of days inactive (default: {days} days)"
|
||||
"description": "Кількість днів неактивності (за замовчуванням: {days} днів)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": "Inactive for {days}+ days",
|
||||
"subtitle": "Неактивний {days}+ днів",
|
||||
"listing": "{days} днів"
|
||||
}
|
||||
},
|
||||
@@ -478,7 +479,7 @@
|
||||
"body": {
|
||||
"accounts_linked": "Прив'язані акаунти",
|
||||
"no_role_permissions": {
|
||||
"title": "{name} failed to verify",
|
||||
"title": "{name} не вдалося перевірити",
|
||||
"description": "У мене немає дозволу керувати ролями."
|
||||
}
|
||||
},
|
||||
@@ -493,11 +494,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "ліміт",
|
||||
"description": "The max number of clan results (default: {limit})"
|
||||
"description": "Максимальна кількість результатів клану (за замовчуванням: {limit})"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Clan search for {search} in region {region}",
|
||||
"title": "Пошук клану для {search} в регіоні {region}",
|
||||
"no_results": "Жодного клану не знайдено"
|
||||
}
|
||||
},
|
||||
@@ -507,11 +508,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "ліміт",
|
||||
"description": "The max number of player results (default: {limit})"
|
||||
"description": "Максимальна кількість результатів гравця (за замовчуванням: {limit})"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Player search for {search} in region {region}",
|
||||
"title": "Пошук гравця для {search} у регіоні {region}",
|
||||
"no_results": "Гравця не знайдено"
|
||||
}
|
||||
},
|
||||
@@ -520,8 +521,8 @@
|
||||
"description": "Статистика рейтингових боїв",
|
||||
"subcommands": {
|
||||
"neighbors": {
|
||||
"name": "neighbors",
|
||||
"description": "Neighboring players on the leaderboard"
|
||||
"name": "сусіди",
|
||||
"description": "Сусідуючі гравці в лідерборді"
|
||||
},
|
||||
"league": {
|
||||
"name": "ліга",
|
||||
@@ -531,32 +532,32 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "ліміт",
|
||||
"description": "How many neighbors to display (default: {count})"
|
||||
"description": "Скільки сусідів відобразити (за замовчуванням: {count})"
|
||||
},
|
||||
"season": {
|
||||
"name": "сезон",
|
||||
"description": "Базова інформація про гравця",
|
||||
"choices": {
|
||||
"current": "{season} (current)"
|
||||
"current": "{season} (поточний)"
|
||||
}
|
||||
},
|
||||
"league": {
|
||||
"name": "ліга",
|
||||
"description": "The league to display"
|
||||
"description": "Ліга для відображення"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"top_players": "Top {count} players",
|
||||
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
|
||||
"no_ongoing_season": "# No ongoing season\n\nThere isn't a currently running rating season.",
|
||||
"top_players": "Топ {count} гравців",
|
||||
"no_participation": "# {player} не грав у рейтингу в сезоні {season}\n\nЦей гравець не брав участь у цьому сезоні або не проходив калібрування",
|
||||
"no_ongoing_season": "# Немає поточного сезону\n\nВ даний час немає сезону рейтингу.",
|
||||
"deleted_player": "",
|
||||
"neighbors": "Rating neighbors",
|
||||
"more": "+ {count} more"
|
||||
"neighbors": "Сусіди по рейтингу",
|
||||
"more": "+ {count} ще"
|
||||
}
|
||||
},
|
||||
"today": {
|
||||
"name": "сьогодні",
|
||||
"description": "Today's played tanks and statistics"
|
||||
"description": "Сьогодні зіграні танки та статистика"
|
||||
},
|
||||
"stats": {
|
||||
"name": "статистика",
|
||||
@@ -566,43 +567,43 @@
|
||||
"name": "отримані танки",
|
||||
"description": "Показує всі ваші танки даного рівня",
|
||||
"body": {
|
||||
"title": "# {name}'s owned tier {tier} tanks\n\n"
|
||||
"title": "# {name} отриманих рівнів {tier} танків\n\n"
|
||||
}
|
||||
},
|
||||
"permissions": {
|
||||
"name": "дозволи",
|
||||
"description": "Checks wether the bot has the required permissions to function",
|
||||
"description": "Перевіряє чи бот має необхідні дозволи для роботи",
|
||||
"body": {
|
||||
"title": "# Permissions\n\n{body}",
|
||||
"view_channels": "View channels: needed to find the message the refresh button was used on",
|
||||
"read_message_history": "Read message history: needed to find the message to refresh",
|
||||
"attach_files": "Attach files: needed to add images to image-based commands",
|
||||
"external_emojis": "External emojis: needed to add national flags and tank class emojis"
|
||||
"title": "# Дозволи\n\n{body}",
|
||||
"view_channels": "Перегляньте канали: необхідне для знаходження повідомлення, на якому використовувалася кнопка оновлення",
|
||||
"read_message_history": "Прочитайте історію повідомлень: потрібно знайти повідомлення для оновлення",
|
||||
"attach_files": "Закріпіть файли: потрібно для додавання зображень до команд на основі зображень",
|
||||
"external_emojis": "Зовнішні емодзі: потрібні для додавання емодзі національних прапорів та класів техніки"
|
||||
}
|
||||
},
|
||||
"ping": {
|
||||
"name": "",
|
||||
"description": "Check wether the bot is alive.",
|
||||
"description": "Перевірити чи бот живий",
|
||||
"body": {
|
||||
"pong": "Pong 🏓",
|
||||
"pong_with_time": "Pong 🏓 - {time}ms"
|
||||
"pong": "Понг🏓",
|
||||
"pong_with_time": "Понг🏓 - {time}мс"
|
||||
},
|
||||
"subcommands": {
|
||||
"blitzkit": {
|
||||
"name": "blitzkit",
|
||||
"name": "BlitzKit",
|
||||
"description": "Ping BlitzKit"
|
||||
},
|
||||
"wotb": {
|
||||
"name": "wotb",
|
||||
"name": "WoTB",
|
||||
"description": "Ping World of Tanks Blitz"
|
||||
}
|
||||
}
|
||||
},
|
||||
"player_info": {
|
||||
"name": "player-info",
|
||||
"name": "інформація про гравця",
|
||||
"description": "Базова інформація про гравця",
|
||||
"body": {
|
||||
"title": "{name}'s information",
|
||||
"title": "інформація про {name}",
|
||||
"nickname": "Нік",
|
||||
"battles": "Бої",
|
||||
"winrate": "Відсоток перемог",
|
||||
@@ -613,33 +614,33 @@
|
||||
},
|
||||
"rating": {
|
||||
"name": "рейтинг",
|
||||
"description": "Rating player's statistics",
|
||||
"description": "Статистика рейтингових боїв гравця ",
|
||||
"subcommands": {
|
||||
"today": {
|
||||
"name": "сьогодні",
|
||||
"description": "Today's rating statistics"
|
||||
"description": "Сьогоднішня статистика рейтингових боїв"
|
||||
},
|
||||
"season": {
|
||||
"name": "сезон",
|
||||
"description": "This season's rating statistics"
|
||||
"description": "Статистика рейтингових боїв поточного сезону"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": {
|
||||
"today": "Today's rating statistics",
|
||||
"season": "This season's rating statistics"
|
||||
"today": "Сьогоднішня статистика рейтингових боїв",
|
||||
"season": "Статистика рейтингових боїв даного сезону"
|
||||
}
|
||||
},
|
||||
"errors": {
|
||||
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
|
||||
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
|
||||
"no_participation": "# {name} не грав рейтингові бої\n\nЦей гравець не брав участь у рейтинговому режимі цього сезону.",
|
||||
"unrecorded_stats": "# Статистика на цей момент недоступна\n\nWargaming наразі зіткнулась з технічними несправностями. Якщо зараз проходить сезон, статистика буде доступною в найближчі 24 години."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"title": "301: переміщено назавжди",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
},
|
||||
"settings": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 танк",
|
||||
"count_plural": "Танків: {count} ",
|
||||
"sorting_by": "Відсортувати за {name}",
|
||||
"clear": "Clear",
|
||||
"tier": "Рівень {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "Нічого не знайдено.",
|
||||
"search_again": "Спробуйте шукати заново.",
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "Немає результатів"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Вибрати все",
|
||||
"tier": "Рівень {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -823,33 +837,33 @@
|
||||
"description": "Танкова енциклопедія",
|
||||
"seo_description": "Характеристики, броня та інше для всіх танків WoT Blitz",
|
||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
||||
"tank_seo_description": "{name} броня, характеристики, обладнання, амуніція і т.д. {dpm} шкода на хвилину, {alpha} разова шкода, {penetration}мм пробиття, {speed} км/год максимальна швидкість, {health} міцність.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
"skip": "Пропустити"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
"title": "Штурмові снаряди"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
"hard": "Hard",
|
||||
"hull": "Корпус",
|
||||
"turret": "Башта",
|
||||
"hard": "Жорстко",
|
||||
"medium": "Середній",
|
||||
"soft": "Soft",
|
||||
"effective": "Effective"
|
||||
"soft": "Ніжно",
|
||||
"effective": "Ефективний"
|
||||
},
|
||||
"ricochet": {
|
||||
"angle": "Angle",
|
||||
"angle": "Кут",
|
||||
"normalization": "Нормалізація",
|
||||
"effective_angle": "Effective angle",
|
||||
"effective_angle": "Ефективний кут",
|
||||
"armor": "Броня",
|
||||
"no_ricochet": "Explosive shells don't ricochet"
|
||||
"no_ricochet": "Фугасні снаряди не рикошетять"
|
||||
},
|
||||
"view_range": {
|
||||
"camo": "Camo",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
"camo": "Камуфляж",
|
||||
"ghost_factory": "Промзона",
|
||||
"dead_rail": "Ешелон"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Upgrade"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value} 生命值",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}度°/秒"
|
||||
"deg_s": "{value}度°/秒",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "弹夹型坦克",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "穿甲弹",
|
||||
"apcr": "硬式复合穿甲弹",
|
||||
"heat": "反战车高爆弹",
|
||||
"ap_cr": "硬式复合穿甲弹",
|
||||
"hc": "反战车高爆弹",
|
||||
"he": "高爆弹"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1辆战车",
|
||||
"count_plural": "{count} 辆坦克",
|
||||
"sorting_by": "按 {name} 排序",
|
||||
"clear": "清除",
|
||||
"tier": "{tier} 阶",
|
||||
"passive": "{name} (被动)",
|
||||
"active": "{name} (主动)",
|
||||
"no_tanks_found": {
|
||||
"body": "找不到战车。",
|
||||
"search_again": "请尝试重新搜索。",
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "下一个",
|
||||
"no_results": "沒有結果"
|
||||
},
|
||||
"stats": "猜对了 {correct} / {total}"
|
||||
"stats": "猜对了 {correct} / {total}",
|
||||
"help": {
|
||||
"title": "显示坦克?",
|
||||
"description": "显示坦克而不显示名字。这轮会被视为不正确,并打破你的连续记录!",
|
||||
"cancel": "取消",
|
||||
"reveal": "显示"
|
||||
},
|
||||
"clear": "清除",
|
||||
"select_all": "全选",
|
||||
"tier": "{tier} 阶"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "搜索属性……",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "顶级配置"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "清除"
|
||||
"clear": "清除",
|
||||
"clear_all": "清除所有坦克"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "清除"
|
||||
"clear": "清除",
|
||||
"clear_all": "清除所有坦克"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -1557,87 +1557,85 @@ export async function definitions() {
|
||||
const includeRaw = consumable.vehicleFilter?.include.vehicle;
|
||||
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
|
||||
|
||||
if (!entry.game_mode_exclusive) {
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
|
||||
if (consumable.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
if (consumable.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
]
|
||||
),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
]
|
||||
),
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
|
||||
if (consumable.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
if (consumable.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -1657,87 +1655,85 @@ export async function definitions() {
|
||||
const includeRaw = provision.vehicleFilter?.include.vehicle;
|
||||
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
|
||||
|
||||
if (!entry.game_mode_exclusive) {
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
|
||||
if (provision.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
if (provision.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name
|
||||
.split(/ +/)
|
||||
.map((key) => tankStringIdMap[key]),
|
||||
},
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name
|
||||
.split(/ +/)
|
||||
.map((key) => tankStringIdMap[key]),
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
]
|
||||
),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
]
|
||||
),
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
|
||||
if (provision.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
if (provision.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import type { Consumable } from '@blitzkit/core';
|
||||
import { Flex, type FlexProps } from '@radix-ui/themes';
|
||||
import { ConsumableButton } from './ModuleButtons/ConsumableButton';
|
||||
import type { Consumable } from "@blitzkit/core";
|
||||
import { Flex, type FlexProps } from "@radix-ui/themes";
|
||||
import { ConsumableButton } from "./ModuleButtons/ConsumableButton";
|
||||
|
||||
type ConsumablesManagerProps = FlexProps & {
|
||||
consumables: Consumable[];
|
||||
@@ -27,6 +27,8 @@ export function ConsumablesManager({
|
||||
return (
|
||||
<Flex wrap="wrap" gap="2" {...props}>
|
||||
{consumables.map((consumable) => {
|
||||
if (consumable.game_mode_exclusive) return null;
|
||||
|
||||
const isSelected = selected.some((id) => id === consumable.id);
|
||||
|
||||
return (
|
||||
|
||||
@@ -9,13 +9,17 @@ import {
|
||||
ArrowRightIcon,
|
||||
EyeOpenIcon,
|
||||
MagnifyingGlassIcon,
|
||||
MixerVerticalIcon,
|
||||
PaperPlaneIcon,
|
||||
StarFilledIcon,
|
||||
TrashIcon,
|
||||
} from "@radix-ui/react-icons";
|
||||
import {
|
||||
AlertDialog,
|
||||
Box,
|
||||
Button,
|
||||
Card,
|
||||
DropdownMenu,
|
||||
Flex,
|
||||
IconButton,
|
||||
Spinner,
|
||||
@@ -23,7 +27,7 @@ import {
|
||||
TextField,
|
||||
} from "@radix-ui/themes";
|
||||
import fuzzysort from "fuzzysort";
|
||||
import { debounce } from "lodash-es";
|
||||
import { debounce, times } from "lodash-es";
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import { awaitableTankDefinitions } from "../core/awaitables/tankDefinitions";
|
||||
import { awaitableTankNames } from "../core/awaitables/tankNames";
|
||||
@@ -53,6 +57,7 @@ export function Guesser() {
|
||||
const [searching, setSearching] = useState(false);
|
||||
const [results, setResults] = useState<TankDefinition[] | null>(null);
|
||||
const [selected, setSelected] = useState<TankDefinition | null>(null);
|
||||
const tiers = Guess.use((state) => state.tiers);
|
||||
|
||||
const requestSearch = useCallback(() => {
|
||||
setSelected(null);
|
||||
@@ -97,58 +102,60 @@ export function Guesser() {
|
||||
width="100%"
|
||||
p="4"
|
||||
maxWidth="25rem"
|
||||
gap="4"
|
||||
gap="3"
|
||||
>
|
||||
{results !== null && (
|
||||
<Card variant="classic">
|
||||
<Box py="2" px="3">
|
||||
{results.length === 0 && (
|
||||
<Flex justify="center">
|
||||
<Text color="gray">
|
||||
{strings.website.tools.guess.search.no_results}
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
<Box position="relative">
|
||||
{results !== null && (
|
||||
<Card variant="classic">
|
||||
<Box py="2" px="3">
|
||||
{results.length === 0 && (
|
||||
<Flex justify="center">
|
||||
<Text color="gray">
|
||||
{strings.website.tools.guess.search.no_results}
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
|
||||
<SearchResults.Root>
|
||||
{results.map((result) => {
|
||||
const Icon = classIcons[result.class];
|
||||
<SearchResults.Root>
|
||||
{results.map((result) => {
|
||||
const Icon = classIcons[result.class];
|
||||
|
||||
return (
|
||||
<SearchResults.Item
|
||||
key={result.id}
|
||||
onClick={() => {
|
||||
if (!input.current) return;
|
||||
return (
|
||||
<SearchResults.Item
|
||||
key={result.id}
|
||||
onClick={() => {
|
||||
if (!input.current) return;
|
||||
|
||||
input.current.value = unwrap(result.name);
|
||||
setSelected(result);
|
||||
setResults(null);
|
||||
}}
|
||||
text={unwrap(result.name)}
|
||||
prefix={
|
||||
<img
|
||||
style={{ width: "1em", height: "1em" }}
|
||||
src={asset(`flags/circle/${result.nation}.webp`)}
|
||||
/>
|
||||
}
|
||||
discriminator={
|
||||
<Flex
|
||||
align="center"
|
||||
gap="1"
|
||||
width="38px"
|
||||
justify="center"
|
||||
>
|
||||
<Icon width="1em" height="1em" />
|
||||
{TIER_ROMAN_NUMERALS[result.tier]}
|
||||
</Flex>
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</SearchResults.Root>
|
||||
</Box>
|
||||
</Card>
|
||||
)}
|
||||
input.current.value = unwrap(result.name);
|
||||
setSelected(result);
|
||||
setResults(null);
|
||||
}}
|
||||
text={unwrap(result.name)}
|
||||
prefix={
|
||||
<img
|
||||
style={{ width: "1em", height: "1em" }}
|
||||
src={asset(`flags/circle/${result.nation}.webp`)}
|
||||
/>
|
||||
}
|
||||
discriminator={
|
||||
<Flex
|
||||
align="center"
|
||||
gap="1"
|
||||
width="38px"
|
||||
justify="center"
|
||||
>
|
||||
<Icon width="1em" height="1em" />
|
||||
{TIER_ROMAN_NUMERALS[result.tier]}
|
||||
</Flex>
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</SearchResults.Root>
|
||||
</Box>
|
||||
</Card>
|
||||
)}
|
||||
</Box>
|
||||
|
||||
<Flex justify="center" style={{ userSelect: "none" }}>
|
||||
<Text>
|
||||
@@ -160,14 +167,85 @@ export function Guesser() {
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="3">
|
||||
<Flex gap={{ initial: "2", sm: "3" }}>
|
||||
<DropdownMenu.Root modal={false}>
|
||||
<DropdownMenu.Trigger>
|
||||
<IconButton
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
variant="surface"
|
||||
color="gray"
|
||||
>
|
||||
<MixerVerticalIcon />
|
||||
</IconButton>
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
{times(10, (index) => {
|
||||
const tier = 10 - index;
|
||||
const isSelected = tiers.includes(tier);
|
||||
|
||||
return (
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={isSelected}
|
||||
key={tier}
|
||||
onClick={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
if (isSelected) {
|
||||
if (draft.tiers.length === 1) return;
|
||||
draft.tiers = draft.tiers.filter((t) => t !== tier);
|
||||
} else {
|
||||
draft.tiers = [...draft.tiers, tier];
|
||||
}
|
||||
|
||||
draft.streak = 0;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{literals(strings.website.tools.guess.tier, {
|
||||
tier: TIER_ROMAN_NUMERALS[tier],
|
||||
})}
|
||||
</DropdownMenu.CheckboxItem>
|
||||
);
|
||||
})}
|
||||
|
||||
<DropdownMenu.Separator />
|
||||
|
||||
<DropdownMenu.Item
|
||||
onClick={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
draft.tiers = Guess.initial.tiers;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<StarFilledIcon /> {strings.website.tools.guess.select_all}
|
||||
</DropdownMenu.Item>
|
||||
|
||||
<DropdownMenu.Item
|
||||
color="red"
|
||||
onClick={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
draft.tiers = [];
|
||||
});
|
||||
}}
|
||||
>
|
||||
<TrashIcon /> {strings.website.tools.guess.clear}
|
||||
</DropdownMenu.Item>
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<TextField.Root
|
||||
disabled={guessState !== GuessState.NotGuessed}
|
||||
ref={input}
|
||||
onChange={requestSearch}
|
||||
style={{ flex: 1 }}
|
||||
style={{ flex: 1, maxWidth: "14rem" }}
|
||||
placeholder={strings.website.tools.guess.search.placeholder}
|
||||
size="3"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
variant="classic"
|
||||
>
|
||||
<TextField.Slot>
|
||||
@@ -178,7 +256,7 @@ export function Guesser() {
|
||||
<AlertDialog.Root>
|
||||
<AlertDialog.Trigger>
|
||||
<IconButton
|
||||
size="3"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
disabled={guessState !== GuessState.NotGuessed}
|
||||
>
|
||||
<EyeOpenIcon />
|
||||
@@ -218,7 +296,7 @@ export function Guesser() {
|
||||
</AlertDialog.Root>
|
||||
|
||||
<Button
|
||||
size="3"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
color={
|
||||
guessState === GuessState.NotGuessed && selected === null
|
||||
? "red"
|
||||
@@ -238,7 +316,13 @@ export function Guesser() {
|
||||
draft.streak = correct ? draft.streak + 1 : 0;
|
||||
});
|
||||
} else {
|
||||
const id = Number(ids[Math.floor(Math.random() * ids.length)]);
|
||||
const filteredIds = ids.filter((id) => {
|
||||
const tank = tankDefinitions.tanks[Number(id)];
|
||||
return tiers.includes(tank.tier);
|
||||
});
|
||||
const id = Number(
|
||||
filteredIds[Math.floor(Math.random() * filteredIds.length)]
|
||||
);
|
||||
const tank = tankDefinitions.tanks[id];
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import { ProvisionButton } from './ModuleButtons/ProvisionButton';
|
||||
import { Flex } from "@radix-ui/themes";
|
||||
import { awaitableProvisionDefinitions } from "../core/awaitables/provisionDefinitions";
|
||||
import { ProvisionButton } from "./ModuleButtons/ProvisionButton";
|
||||
|
||||
interface ProvisionsManagerProps {
|
||||
provisions: number[];
|
||||
@@ -8,6 +9,8 @@ interface ProvisionsManagerProps {
|
||||
onChange?: (provisions: number[]) => void;
|
||||
}
|
||||
|
||||
const provisionDefinitions = await awaitableProvisionDefinitions;
|
||||
|
||||
export function ProvisionsManager({
|
||||
provisions,
|
||||
selected,
|
||||
@@ -15,15 +18,18 @@ export function ProvisionsManager({
|
||||
disabled,
|
||||
}: ProvisionsManagerProps) {
|
||||
return (
|
||||
<Flex wrap="wrap" gap="2" justify={{ initial: 'center', sm: 'start' }}>
|
||||
{provisions.map((provision) => {
|
||||
const isSelected = selected.includes(provision);
|
||||
<Flex wrap="wrap" gap="2" justify={{ initial: "center", sm: "start" }}>
|
||||
{provisions.map((id) => {
|
||||
const isSelected = selected.includes(id);
|
||||
const provision = provisionDefinitions.provisions[id];
|
||||
|
||||
if (provision.game_mode_exclusive) return null;
|
||||
|
||||
return (
|
||||
<ProvisionButton
|
||||
key={provision}
|
||||
key={id}
|
||||
disabled={disabled && !isSelected}
|
||||
provision={provision}
|
||||
provision={id}
|
||||
selected={isSelected}
|
||||
onClick={() => {
|
||||
if (!onChange) return;
|
||||
@@ -31,9 +37,9 @@ export function ProvisionsManager({
|
||||
const draft = [...selected];
|
||||
|
||||
if (isSelected) {
|
||||
draft.splice(draft.indexOf(provision), 1);
|
||||
draft.splice(draft.indexOf(id), 1);
|
||||
} else {
|
||||
draft.push(provision);
|
||||
draft.push(id);
|
||||
}
|
||||
|
||||
onChange(draft);
|
||||
|
||||
@@ -41,7 +41,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
case 'fire.damage':
|
||||
return shell0.armor_damage.toFixed(0);
|
||||
case 'fire.moduleDamage':
|
||||
return shell0.armor_damage.toFixed(0);
|
||||
return shell0.module_damage.toFixed(0);
|
||||
case 'fire.dispersionMoving':
|
||||
return tracks.dispersion_move.toFixed(3);
|
||||
case 'fire.dispersionStill':
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -429,7 +429,7 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
}, [tankFilters, tankopediaSort]);
|
||||
|
||||
return (
|
||||
<Flex direction="column" gap="4" flexGrow="1" {...props}>
|
||||
<Flex direction="column" gap="2" flexGrow="1" {...props}>
|
||||
<SearchBar
|
||||
skeleton={skeleton}
|
||||
topResult={tanks?.[0]}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { asset } from '@blitzkit/core';
|
||||
import { Box, Flex, Heading, Text } from '@radix-ui/themes';
|
||||
import { awaitableConsumableDefinitions } from '../../core/awaitables/consumableDefinitions';
|
||||
import { awaitableGameDefinitions } from '../../core/awaitables/gameDefinitions';
|
||||
import { awaitableProvisionDefinitions } from '../../core/awaitables/provisionDefinitions';
|
||||
import { useLocale } from '../../hooks/useLocale';
|
||||
import { Duel } from '../../stores/duel';
|
||||
import { asset } from "@blitzkit/core";
|
||||
import { Box, Flex, Heading, Text } from "@radix-ui/themes";
|
||||
import { awaitableConsumableDefinitions } from "../../core/awaitables/consumableDefinitions";
|
||||
import { awaitableGameDefinitions } from "../../core/awaitables/gameDefinitions";
|
||||
import { awaitableProvisionDefinitions } from "../../core/awaitables/provisionDefinitions";
|
||||
import { useLocale } from "../../hooks/useLocale";
|
||||
import { Duel } from "../../stores/duel";
|
||||
|
||||
const [gameDefinitions, consumableDefinitions, provisionDefinitions] =
|
||||
await Promise.all([
|
||||
@@ -39,22 +39,22 @@ export function GameModeSection() {
|
||||
overflow="hidden"
|
||||
direction="column"
|
||||
style={{
|
||||
borderRadius: 'var(--radius-3)',
|
||||
borderRadius: "var(--radius-3)",
|
||||
background: `url(${asset(
|
||||
`icons/game_mode_banners/${id}.webp`,
|
||||
`icons/game_mode_banners/${id}.webp`
|
||||
)})`,
|
||||
backgroundSize: 'cover',
|
||||
backgroundPosition: 'center',
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
}}
|
||||
>
|
||||
<Box
|
||||
flexGrow="1"
|
||||
style={{
|
||||
background: `url(${asset(
|
||||
`icons/game_mode_banners/${id}.webp`,
|
||||
`icons/game_mode_banners/${id}.webp`
|
||||
)})`,
|
||||
backgroundSize: 'cover',
|
||||
backgroundPosition: 'center',
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
}}
|
||||
/>
|
||||
|
||||
@@ -64,8 +64,8 @@ export function GameModeSection() {
|
||||
height="98px"
|
||||
flexShrink="0"
|
||||
style={{
|
||||
backdropFilter: 'blur(4rem)',
|
||||
WebkitBackdropFilter: 'blur(4rem)',
|
||||
backdropFilter: "blur(4rem)",
|
||||
WebkitBackdropFilter: "blur(4rem)",
|
||||
}}
|
||||
align="center"
|
||||
justify="center"
|
||||
@@ -83,9 +83,9 @@ export function GameModeSection() {
|
||||
<Flex align="center" gap="1">
|
||||
<img
|
||||
style={{
|
||||
width: '1.5em',
|
||||
height: '1.5em',
|
||||
objectFit: 'contain',
|
||||
width: "1.5em",
|
||||
height: "1.5em",
|
||||
objectFit: "contain",
|
||||
}}
|
||||
src={asset(`icons/provisions/${id}.webp`)}
|
||||
alt={unwrap(provisions.name)}
|
||||
@@ -95,6 +95,7 @@ export function GameModeSection() {
|
||||
</Text>
|
||||
);
|
||||
})}
|
||||
|
||||
{gameDefinitions.roles[value].consumables.map((id) => {
|
||||
const consumable = consumableDefinitions.consumables[id];
|
||||
|
||||
@@ -103,9 +104,9 @@ export function GameModeSection() {
|
||||
<Flex align="center" gap="1">
|
||||
<img
|
||||
style={{
|
||||
width: '1.5em',
|
||||
height: '1.5em',
|
||||
objectFit: 'contain',
|
||||
width: "1.5em",
|
||||
height: "1.5em",
|
||||
objectFit: "contain",
|
||||
}}
|
||||
src={asset(`icons/consumables/${id}.webp`)}
|
||||
alt={unwrap(consumable.name)}
|
||||
|
||||
+2
-2
@@ -108,10 +108,10 @@ export function CustomShellButton() {
|
||||
{strings.common.shells.ap}
|
||||
</Select.Item>
|
||||
<Select.Item value={`${ShellType.APCR}`}>
|
||||
{strings.common.shells.apcr}
|
||||
{strings.common.shells.ap_cr}
|
||||
</Select.Item>
|
||||
<Select.Item value={`${ShellType.HEAT}`}>
|
||||
{strings.common.shells.heat}
|
||||
{strings.common.shells.hc}
|
||||
</Select.Item>
|
||||
<Select.Item value={`${ShellType.HE}`}>
|
||||
{strings.common.shells.he}
|
||||
|
||||
@@ -1,9 +1,17 @@
|
||||
import type { TankDefinition } from "@blitzkit/core";
|
||||
import { checkConsumableProvisionInclusivity } from "@blitzkit/core/src/blitzkit/checkConsumableProvisionInclusivity";
|
||||
import { times } from "lodash-es";
|
||||
import { awaitableConsumableDefinitions } from "../../core/awaitables/consumableDefinitions";
|
||||
import type { TankFilters } from "../../stores/tankFilters";
|
||||
import { awaitableGameDefinitions } from "../awaitables/gameDefinitions";
|
||||
import { awaitableProvisionDefinitions } from "../awaitables/provisionDefinitions";
|
||||
|
||||
const SHELLS = times(3, (index) => index);
|
||||
|
||||
const consumableDefinitions = await awaitableConsumableDefinitions;
|
||||
const provisionDefinitions = await awaitableProvisionDefinitions;
|
||||
const gameDefinitions = await awaitableGameDefinitions;
|
||||
|
||||
export async function filterTank(
|
||||
filters: TankFilters,
|
||||
tank: TankDefinition,
|
||||
@@ -40,6 +48,42 @@ export async function filterTank(
|
||||
gun.shells[index].type === filters.shells[index]
|
||||
)
|
||||
)
|
||||
)
|
||||
) &&
|
||||
(filters.consumables.length === 0 ||
|
||||
filters.consumables.every((consumable) =>
|
||||
tank.turrets.some((turret) =>
|
||||
turret.guns.some((gun) =>
|
||||
checkConsumableProvisionInclusivity(
|
||||
consumableDefinitions.consumables[consumable],
|
||||
tank,
|
||||
gun
|
||||
)
|
||||
)
|
||||
)
|
||||
)) &&
|
||||
(filters.provisions.length === 0 ||
|
||||
filters.provisions.every((provision) =>
|
||||
tank.turrets.some((turret) =>
|
||||
turret.guns.some((gun) =>
|
||||
checkConsumableProvisionInclusivity(
|
||||
provisionDefinitions.provisions[provision],
|
||||
tank,
|
||||
gun
|
||||
)
|
||||
)
|
||||
)
|
||||
)) &&
|
||||
(filters.abilities.length === 0 ||
|
||||
Object.values(tank.roles).some((id) =>
|
||||
gameDefinitions.roles[id as unknown as number].consumables.some(
|
||||
(consumable) => filters.abilities.includes(consumable)
|
||||
)
|
||||
)) &&
|
||||
(filters.powers.length === 0 ||
|
||||
Object.values(tank.roles).some((id) =>
|
||||
gameDefinitions.roles[id as unknown as number].provisions.some(
|
||||
(consumable) => filters.powers.includes(consumable)
|
||||
)
|
||||
))
|
||||
);
|
||||
}
|
||||
@@ -19,9 +19,9 @@ import {
|
||||
type TankDefinition,
|
||||
type TrackDefinition,
|
||||
type TurretDefinition,
|
||||
} from '@blitzkit/core';
|
||||
import { coefficient } from '@blitzkit/core/src/blitzkit/coefficient';
|
||||
import type { EquipmentMatrix } from '../../stores/duel';
|
||||
} from "@blitzkit/core";
|
||||
import { coefficient } from "@blitzkit/core/src/blitzkit/coefficient";
|
||||
import type { EquipmentMatrix } from "../../stores/duel";
|
||||
|
||||
export type TankCharacteristics = ReturnType<typeof tankCharacteristics>;
|
||||
export type TankCharacteristicsKey = keyof TankCharacteristics;
|
||||
@@ -76,7 +76,7 @@ export function tankCharacteristics(
|
||||
tankModelDefinition: ModelDefinition;
|
||||
equipmentDefinitions: EquipmentDefinitions;
|
||||
provisionDefinitions: ProvisionDefinitions;
|
||||
},
|
||||
}
|
||||
) {
|
||||
const preset = equipmentDefinitions.presets[tank.equipment_preset];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
@@ -86,7 +86,7 @@ export function tankCharacteristics(
|
||||
return preset.slots.some((slot, index) => {
|
||||
const choice = equipmentMatrix[Math.floor(index / 3)][index % 3];
|
||||
if (choice === 0) return false;
|
||||
const equipped = slot[choice === -1 ? 'left' : 'right'];
|
||||
const equipped = slot[choice === -1 ? "left" : "right"];
|
||||
return equipped === id;
|
||||
});
|
||||
}
|
||||
@@ -138,7 +138,7 @@ export function tankCharacteristics(
|
||||
provisionDefinitions.provisions[provision].crew
|
||||
? total + provisionDefinitions.provisions[provision].crew! / 100
|
||||
: total,
|
||||
0,
|
||||
0
|
||||
) + (hasImprovedVentilation ? 0.08 : 0);
|
||||
const commanderMastery = 1 + provisionCrewBonus;
|
||||
const loaderMastery =
|
||||
@@ -158,19 +158,19 @@ export function tankCharacteristics(
|
||||
coefficient(
|
||||
[applyReactiveArmor && shell.type !== ShellType.HE, -0.27],
|
||||
[applyDynamicArmor, -0.1],
|
||||
[applySpallLiner && shell.type === ShellType.HE, -0.2],
|
||||
[applySpallLiner && shell.type === ShellType.HE, -0.2]
|
||||
);
|
||||
const assaultDamageCoefficient =
|
||||
gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
|
||||
? (gun.assault_ranges.ranges.find(
|
||||
({ distance }) => distance >= assaultDistance,
|
||||
)?.factor ?? 0)
|
||||
? gun.assault_ranges.ranges.find(
|
||||
({ distance }) => distance >= assaultDistance
|
||||
)?.factor ?? 0
|
||||
: 1;
|
||||
const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
|
||||
const reloadCoefficient =
|
||||
(coefficient([hasGunRammer, -0.05]) *
|
||||
coefficient([true, degressiveStat(loaderMastery)])) /
|
||||
coefficient([hasAdrenaline && gun.gun_type!.$case === 'regular', 0.17]);
|
||||
coefficient([hasAdrenaline && gun.gun_type!.$case === "regular", 0.17]);
|
||||
const penetrationCoefficient = coefficient([
|
||||
hasCalibratedShells,
|
||||
resolvePenetrationCoefficient(true, shell.type) - 1,
|
||||
@@ -178,16 +178,16 @@ export function tankCharacteristics(
|
||||
const healthCoefficient = coefficient(
|
||||
[hasSandbagArmor, 0.03],
|
||||
[hasEnhancedSandbagArmor, 0.06],
|
||||
[hasImprovedAssembly, 0.04],
|
||||
[hasImprovedAssembly, 0.04]
|
||||
);
|
||||
const shellVelocityCoefficient = coefficient(
|
||||
[hasSupercharger, 0.35],
|
||||
[hasImprovedGunPowder, 0.3],
|
||||
[hasImprovedGunPowder, 0.3]
|
||||
);
|
||||
const aimTimeCoefficient =
|
||||
coefficient(
|
||||
[hasEnhancedGunLayingDrive, -0.15],
|
||||
[hasReticleCalibration, -0.3],
|
||||
[hasReticleCalibration, -0.3]
|
||||
) * coefficient([true, degressiveStat(gunnerMastery)]);
|
||||
const dispersionStillCoefficient =
|
||||
coefficient([hasRefinedGun, -0.15], [hasReticleCalibration, -0.3]) *
|
||||
@@ -198,19 +198,19 @@ export function tankCharacteristics(
|
||||
]);
|
||||
const dispersionHullTraverseCoefficient = coefficient(
|
||||
[hasVerticalStabilizer, -0.15],
|
||||
[true, -crewSkills.smooth_turn / 100],
|
||||
[true, -crewSkills.smooth_turn / 100]
|
||||
);
|
||||
const dispersionAfterShotCoefficient = coefficient(
|
||||
[hasVerticalStabilizer, -0.15],
|
||||
[true, -crewSkills.soft_recoil / 100],
|
||||
[true, -crewSkills.soft_recoil / 100]
|
||||
);
|
||||
const dispersionMovingCoefficient = coefficient(
|
||||
[hasVerticalStabilizer, -0.15],
|
||||
[true, -crewSkills.smooth_driving / 100],
|
||||
[true, -crewSkills.smooth_driving / 100]
|
||||
);
|
||||
const dispersionTurretTraverseCoefficient = coefficient(
|
||||
[hasVerticalStabilizer, -0.15],
|
||||
[true, -crewSkills.smooth_turret * (2 / 100)],
|
||||
[true, -crewSkills.smooth_turret * (2 / 100)]
|
||||
);
|
||||
const enginePowerCoefficient = coefficient(
|
||||
[
|
||||
@@ -225,7 +225,7 @@ export function tankCharacteristics(
|
||||
[hasStandardFuel, 0.03],
|
||||
[hasImprovedFuel, 0.1],
|
||||
[hasGearOil, 0.03],
|
||||
[hasImprovedGearOil, 0.06],
|
||||
[hasImprovedGearOil, 0.06]
|
||||
);
|
||||
const turretTraverseCoefficient =
|
||||
coefficient([hasStandardFuel, 0.03], [hasImprovedFuel, 0.1]) *
|
||||
@@ -234,36 +234,41 @@ export function tankCharacteristics(
|
||||
coefficient(
|
||||
[hasImprovedControl, 0.11],
|
||||
[hasImprovedEnginePowerBoost, 0.01],
|
||||
[true, crewSkills.virtuoso / 100],
|
||||
[true, crewSkills.virtuoso / 100]
|
||||
) * coefficient([true, progressiveStat(driverMastery)]);
|
||||
const resistanceHardCoefficient = coefficient([hasImprovedSuspension, -0.2]);
|
||||
const resistanceMediumCoefficient = coefficient([
|
||||
hasImprovedSuspension,
|
||||
-0.15,
|
||||
]);
|
||||
const resistanceSoftCoefficient = coefficient([hasImprovedSuspension, -0.3]);
|
||||
|
||||
const resistanceHardCoefficient =
|
||||
coefficient([hasImprovedSuspension, -0.2]) *
|
||||
coefficient([true, degressiveStat(driverMastery)]);
|
||||
const resistanceMediumCoefficient =
|
||||
coefficient([hasImprovedSuspension, -0.15]) *
|
||||
coefficient([true, degressiveStat(driverMastery)]);
|
||||
const resistanceSoftCoefficient =
|
||||
coefficient([hasImprovedSuspension, -0.3]) *
|
||||
coefficient([true, degressiveStat(driverMastery)]);
|
||||
|
||||
const viewRangeCoefficient =
|
||||
coefficient([
|
||||
hasImprovedOptics,
|
||||
tank.class === TankClass.HEAVY
|
||||
? 0.06
|
||||
: tank.class === TankClass.MEDIUM
|
||||
? 0.08
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.11
|
||||
: 0.04,
|
||||
? 0.08
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.11
|
||||
: 0.04,
|
||||
]) * coefficient([true, progressiveStat(commanderMastery)]);
|
||||
const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
|
||||
|
||||
const speedForwardsSum = sum(
|
||||
[hasImprovedEnginePowerBoost, 4],
|
||||
[hasGearOil, 2],
|
||||
[hasImprovedGearOil, 4],
|
||||
[hasImprovedGearOil, 4]
|
||||
);
|
||||
const speedBackwardsSum = sum(
|
||||
[hasImprovedEnginePowerBoost, 8],
|
||||
[hasGearOil, 2],
|
||||
[hasImprovedGearOil, 4],
|
||||
[hasImprovedGearOil, 4]
|
||||
);
|
||||
const camouflageCoefficientMoving = sum(
|
||||
[
|
||||
@@ -273,8 +278,8 @@ export function tankCharacteristics(
|
||||
tank.class === TankClass.TANK_DESTROYER
|
||||
? 0.04
|
||||
: tank.class === TankClass.HEAVY
|
||||
? 0.03
|
||||
: 0.02,
|
||||
? 0.03
|
||||
: 0.02,
|
||||
]),
|
||||
],
|
||||
[
|
||||
@@ -282,11 +287,11 @@ export function tankCharacteristics(
|
||||
tank.class === TankClass.HEAVY
|
||||
? 0.02
|
||||
: tank.class === TankClass.MEDIUM
|
||||
? 0.04
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.07
|
||||
: 0.1,
|
||||
],
|
||||
? 0.04
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.07
|
||||
: 0.1,
|
||||
]
|
||||
);
|
||||
const camouflageCoefficientStill = sum(
|
||||
[
|
||||
@@ -297,10 +302,10 @@ export function tankCharacteristics(
|
||||
tank.class === TankClass.TANK_DESTROYER
|
||||
? 0.04
|
||||
: tank.class === TankClass.HEAVY
|
||||
? 0.03
|
||||
: 0.02,
|
||||
? 0.03
|
||||
: 0.02,
|
||||
],
|
||||
[true, crewSkills.camouflage * (3 / 100)],
|
||||
[true, crewSkills.camouflage * (3 / 100)]
|
||||
),
|
||||
],
|
||||
[
|
||||
@@ -308,18 +313,18 @@ export function tankCharacteristics(
|
||||
tank.class === TankClass.HEAVY
|
||||
? 0.04
|
||||
: tank.class === TankClass.MEDIUM
|
||||
? 0.08
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.14
|
||||
: 0.2,
|
||||
],
|
||||
? 0.08
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.14
|
||||
: 0.2,
|
||||
]
|
||||
);
|
||||
|
||||
const size = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box,
|
||||
turretModelDefinition.bounding_box,
|
||||
),
|
||||
turretModelDefinition.bounding_box
|
||||
)
|
||||
);
|
||||
const weightKg =
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
@@ -339,14 +344,14 @@ export function tankCharacteristics(
|
||||
shell,
|
||||
damageCoefficient,
|
||||
reloadCoefficient,
|
||||
intraClipCoefficient,
|
||||
intraClipCoefficient
|
||||
);
|
||||
const intraClip =
|
||||
gun.gun_type?.$case === 'regular'
|
||||
gun.gun_type?.$case === "regular"
|
||||
? undefined
|
||||
: gun.gun_type!.value.intra_clip * intraClipCoefficient;
|
||||
const mostOptimalShellIndex =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
gun.gun_type!.$case === "auto_reloader"
|
||||
? gun.gun_type!.value.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
@@ -364,7 +369,7 @@ export function tankCharacteristics(
|
||||
shell.armor_damage * damageCoefficientWithoutAssault;
|
||||
const damage = shell.armor_damage * damageCoefficient;
|
||||
const dpmEffective =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
gun.gun_type!.$case === "auto_reloader"
|
||||
? gun.gun_type!.value.shell_reloads[0] >
|
||||
gun.gun_type!.value.shell_reloads[1] + gun.gun_type!.value.intra_clip
|
||||
? ((armorDamageCoefficient * shell.armor_damage) /
|
||||
@@ -389,23 +394,23 @@ export function tankCharacteristics(
|
||||
gun.gun_type!.value.shell_reloads.slice(1).length
|
||||
: undefined;
|
||||
const shells =
|
||||
gun.gun_type!.$case === 'regular' ? 1 : gun.gun_type!.value.shell_count;
|
||||
gun.gun_type!.$case === "regular" ? 1 : gun.gun_type!.value.shell_count;
|
||||
const shellReloads =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
gun.gun_type!.$case === "auto_reloader"
|
||||
? gun.gun_type!.value.shell_reloads.map(
|
||||
(reload) => reload * reloadCoefficient,
|
||||
(reload) => reload * reloadCoefficient
|
||||
)
|
||||
: undefined;
|
||||
const shellReload =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
gun.gun_type!.$case === "auto_reloader"
|
||||
? undefined
|
||||
: (gun.gun_type!.$case === 'regular'
|
||||
: (gun.gun_type!.$case === "regular"
|
||||
? gun.gun_type!.value.reload
|
||||
: gun.gun_type!.value.clip_reload) * reloadCoefficient;
|
||||
const caliber = shell.caliber;
|
||||
const penetration = shell.penetration.near * penetrationCoefficient;
|
||||
const clipDamage =
|
||||
gun.gun_type!.$case === 'regular'
|
||||
gun.gun_type!.$case === "regular"
|
||||
? undefined
|
||||
: gun.gun_type!.value.shell_count * damage;
|
||||
const moduleDamage = shell.module_damage * moduleDamageCoefficient;
|
||||
@@ -599,45 +604,45 @@ export const characteristicsOrder: {
|
||||
items: TankCharacteristicsKey[];
|
||||
}[] = [
|
||||
{
|
||||
name: 'Firepower',
|
||||
name: "Firepower",
|
||||
items: [
|
||||
'gunType',
|
||||
'dpm',
|
||||
'shells',
|
||||
'shellReload',
|
||||
'shellReloads',
|
||||
'intraClip',
|
||||
'penetration',
|
||||
'penetrationAt250m',
|
||||
'damage',
|
||||
'clipDamage',
|
||||
'moduleDamage',
|
||||
'caliber',
|
||||
'shellNormalization',
|
||||
'shellRicochet',
|
||||
'shellVelocity',
|
||||
'shellRange',
|
||||
'shellCapacity',
|
||||
'aimTime',
|
||||
'dispersion',
|
||||
'dispersionMoving',
|
||||
'dispersionHullTraversing',
|
||||
'dispersionTurretTraversing',
|
||||
'dispersionShooting',
|
||||
'dispersionGunDamaged',
|
||||
'gunDepression',
|
||||
'gunElevation',
|
||||
'gunFrontalDepression',
|
||||
'gunFrontalElevation',
|
||||
'gunRearDepression',
|
||||
'gunRearElevation',
|
||||
'azimuthLeft',
|
||||
'azimuthRight',
|
||||
"gunType",
|
||||
"dpm",
|
||||
"shells",
|
||||
"shellReload",
|
||||
"shellReloads",
|
||||
"intraClip",
|
||||
"penetration",
|
||||
"penetrationAt250m",
|
||||
"damage",
|
||||
"clipDamage",
|
||||
"moduleDamage",
|
||||
"caliber",
|
||||
"shellNormalization",
|
||||
"shellRicochet",
|
||||
"shellVelocity",
|
||||
"shellRange",
|
||||
"shellCapacity",
|
||||
"aimTime",
|
||||
"dispersion",
|
||||
"dispersionMoving",
|
||||
"dispersionHullTraversing",
|
||||
"dispersionTurretTraversing",
|
||||
"dispersionShooting",
|
||||
"dispersionGunDamaged",
|
||||
"gunDepression",
|
||||
"gunElevation",
|
||||
"gunFrontalDepression",
|
||||
"gunFrontalElevation",
|
||||
"gunRearDepression",
|
||||
"gunRearElevation",
|
||||
"azimuthLeft",
|
||||
"azimuthRight",
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Crew',
|
||||
items: ['crewCount'],
|
||||
name: "Crew",
|
||||
items: ["crewCount"],
|
||||
},
|
||||
];
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Box, Flex, Heading } from "@radix-ui/themes";
|
||||
import { Suspense } from "react";
|
||||
import { Suspense, useEffect } from "react";
|
||||
import { GuessBackground } from "../../../components/GuessBackground";
|
||||
import { Guesser } from "../../../components/Guesser";
|
||||
import { GuessRenderer } from "../../../components/GuessRenderer";
|
||||
@@ -62,6 +62,31 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const name = unwrap(tank.name);
|
||||
const fontSize = `min(48vh, ${55 / name.length}vw)`;
|
||||
const transitionDuration = isRevealed ? "2s" : undefined;
|
||||
const tiers = Guess.use((state) => state.tiers);
|
||||
|
||||
useEffect(() => {
|
||||
const isTankAlreadyCompliant = tiers.includes(tank.tier);
|
||||
|
||||
if (isTankAlreadyCompliant) return;
|
||||
|
||||
const filteredIds = ids.filter((id) => {
|
||||
const tank = tankDefinitions.tanks[Number(id)];
|
||||
return tiers.includes(tank.tier);
|
||||
});
|
||||
|
||||
if (filteredIds.length === 0) return;
|
||||
|
||||
const id = Number(
|
||||
filteredIds[Math.floor(Math.random() * filteredIds.length)]
|
||||
);
|
||||
const newTank = tankDefinitions.tanks[id];
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
draft.tank = newTank;
|
||||
draft.guessState = GuessState.NotGuessed;
|
||||
draft.helpingReveal = false;
|
||||
});
|
||||
}, [tiers]);
|
||||
|
||||
return (
|
||||
<Flex flexGrow="1" position="relative" overflow="hidden">
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import type { TankDefinition } from "@blitzkit/core";
|
||||
import { times } from "lodash-es";
|
||||
import { Varuna } from "varuna";
|
||||
|
||||
export enum GuessState {
|
||||
@@ -14,6 +15,7 @@ export interface Guess {
|
||||
correctGuesses: number;
|
||||
streak: number;
|
||||
helpingReveal: boolean;
|
||||
tiers: number[];
|
||||
}
|
||||
|
||||
export const Guess = new Varuna<Guess, TankDefinition>((tank) => ({
|
||||
@@ -23,4 +25,5 @@ export const Guess = new Varuna<Guess, TankDefinition>((tank) => ({
|
||||
correctGuesses: 0,
|
||||
streak: 0,
|
||||
helpingReveal: false,
|
||||
tiers: times(10, (index) => index + 1),
|
||||
}));
|
||||
@@ -21,6 +21,10 @@ export interface TankFilters {
|
||||
searching: boolean;
|
||||
gunType: CaseType<GunDefinition>[];
|
||||
shells: [ShellType | null, ShellType | null, ShellType | null];
|
||||
consumables: number[];
|
||||
provisions: number[];
|
||||
abilities: number[];
|
||||
powers: number[];
|
||||
|
||||
showTesting: boolean;
|
||||
showNonTesting: boolean;
|
||||
@@ -37,6 +41,10 @@ export const TankFilters = new Varuna<TankFilters>({
|
||||
searching: false,
|
||||
gunType: [],
|
||||
shells: [null, null, null],
|
||||
consumables: [],
|
||||
provisions: [],
|
||||
abilities: [],
|
||||
powers: [],
|
||||
|
||||
showTesting: true,
|
||||
showNonTesting: true,
|
||||
|
||||
Reference in new issue
Block a user