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29 Commits
Author SHA1 Message Date
tresabhi 19e535969e colors 2026-10-22 11:51:08 -05:00
tresabhi eebc373b46 better 2026-10-22 11:45:18 -05:00
tresabhi ecb1a7c21e base 2026-10-22 11:30:03 -05:00
tresabhi 625d8d1595 cleaner logic 2026-10-22 09:13:57 -05:00
tresabhi fc9050e7fe fix imports 2026-10-21 23:23:55 -05:00
tresabhi 654887dd66 versio 2026-10-21 23:06:18 -05:00
tresabhi b540ab7814 sk 2026-10-21 22:59:12 -05:00
tresabhi 0ee9c99a28 move tank models to models_tanks chunk 2026-10-21 22:56:40 -05:00
tresabhi ab9149a11f git keep 2026-10-21 22:48:33 -05:00
tresabhi 924c130516 git keep 2026-10-21 22:47:01 -05:00
tresabhi 33366a8f79 Merge branch 'main' into split-branches 2026-10-21 22:44:54 -05:00
TrèsAbhi 342497563f Merge pull request #373 from Hitjack007/legendary-camo-models 2026-10-21 22:42:53 -05:00
Mark Greene a495a5f208 Feature: Legendary camouflages in the Tankopedia viewer 2026-10-22 16:12:03 +13:00
tresabhi 007d4e9540 make tier 11's test tanks 2026-10-21 09:56:21 -05:00
tresabhi 273fea1599 promote preview 2026-10-21 09:36:06 -05:00
tresabhi 7df53d845d vfs debug 2026-10-19 20:12:03 -05:00
tresabhi 1b5c79c2b8 Merge branch 'production' 2026-10-19 19:54:58 -05:00
tresabhi 51900f4c80 countdown 2026-10-19 19:22:20 -05:00
tresabhi b9388cc544 add basic xi compatibility 2026-10-19 19:08:25 -05:00
TrèsAbhi 05648ea040 Merge pull request #353 from Hitjack007/remove-imgur-references
Fix: migrate Imgur images to BlitzKit hosting
2026-10-18 14:12:50 -05:00
TrèsAbhi 73080fd60a Merge branch 'main' into remove-imgur-references 2026-10-18 14:03:19 -05:00
TrèsAbhi 14be326c41 Merge pull request #368 from Hitjack007/calculated-bounding-boxes 2026-10-18 14:02:34 -05:00
TrèsAbhi 8132f2d91e Merge branch 'main' into calculated-bounding-boxes 2026-10-18 13:59:49 -05:00
TrèsAbhi 1258cd1fa2 New Crowdin updates (#399) 2026-10-18 13:59:07 -05:00
TrèsAbhi 989e3d395a Merge pull request #385 from blitzkit/main
Production
2026-10-14 13:15:55 -05:00
tresabhi 12ff9a90eb update matrix 2026-10-08 11:13:12 -05:00
tresabhi 5ad5c701c9 update envs for chunk splitting 2026-10-08 11:10:47 -05:00
Mark Greene a365fa5e50 Fix: migrate Imgur images to BlitzKit hosting 2026-10-08 20:28:02 +13:00
Mark Greene 57d77bf2b4 Fix: calculate tank dimensions from collision models 2026-10-08 20:25:03 +13:00
87 changed files with 1984 additions and 822 deletions

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+8 -6
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@@ -93,7 +93,7 @@ jobs:
strategy:
fail-fast: true
matrix:
chunk: [default, api]
chunk: [default, api, models_tanks, models_legendary, models_maps]
steps:
- name: Free disk space
@@ -139,13 +139,15 @@ jobs:
- name: Trigger deployment
# Deploy if:
# 1. Running cron from main using content from production to target production
# 2. Running manually and targeting non-production
# workflow should trigger if:
# - is by cron and is on main: triggering to production
# - is by push and is on production: triggering to production
# - is by manual and is on anything: triggering to anything
if: >-
${{
github.ref == 'refs/heads/production' ||
(inputs.environment != '' && inputs.environment != 'production')
(github.event_name == 'schedule' && github.ref == 'refs/heads/main')
|| (github.event_name == 'push' && github.ref == 'refs/heads/production')
|| (github.event_name == 'workflow_dispatch')
}}
env:
+47
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@@ -0,0 +1,47 @@
# BlitzKit Credits
BlitzKit is a one man band **TrèsAbhi** but I am far from solo. Helpers, in the order of contribution over time:
### S0AP
BlitzKit Discord bot verification, testing, advertisement, and the initial encouragement to create BlitzKit.
### Prince_NA
BlitzKit Discord bot and website testing and general advise.
### Vovko
BlitzKit Discord bot and website rendering pipeline.
### Maddox
Game file decompression.
### Pyogenics
Game 3D model parsing.
### Aeson
Game file layout, general advise, advertisement, and Tankopedia pre-release testing.
### Minitelrose, ChickenMan7777
3-caliber rule edge cases.
### HisRoyalFatness, Synx
Embed UX.
### [OPTML] clan, \_34, xkdkw, Droodles Blitz
Tankopedia pre-release testing.
### GonnaHetzMe
Redacted by request.
### Mark Greene
GitHub contributor on bug fixes and feature additions.
+3 -3
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@@ -1,14 +1,14 @@
# BlitzKit 1.29.10
Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Combined game mode passive and active abilities into a single dropdown
- Added tier filters to the Guess game [HitJack]
- Added tier filters to the Guess game [Mark Greene]
- Changing tiers will break your streak
## Fixes
- module damage is now properly shown when sorting with it in the tank search [HitJack]
- module damage is now properly shown when sorting with it in the tank search [Mark Greene]
- Duplicate abilities in the tank filters are now removed
+2 -2
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@@ -1,6 +1,6 @@
# BlitzKit 1.29.8
Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
@@ -15,5 +15,5 @@ Thank you to [HitJack](https://github.com/Hitjack007) for your contributions thi
## Fixes
- The Tankopedia now smoothly resizes when enlarging on interaction
- Stock turrets now correctly mount the corresponding stock gun [HitJack]
- Stock turrets now correctly mount the corresponding stock gun [Mark Greene]
- The consumable and provision buttons in Compare are no longer tiny
+3 -3
View File
@@ -1,14 +1,14 @@
# BlitzKit 1.29.9
Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Reworked tank search filters to be far more compact to make way for new filters
- Added the ability to filter tanks by consumables [HitJack]
- Added the ability to filter tanks by consumables [Mark Greene]
- Added the ability to filter tanks by provisions and game-mode abilities and powers
## Fixes
- Consumable and provision icons in Compare are now properly sized
- Provisions now properly affect terrain resistances [HitJack]
- Provisions now properly affect terrain resistances [Mark Greene]
+5 -5
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@@ -1,6 +1,6 @@
# BlitzKit 1.30.7
Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
@@ -8,13 +8,13 @@ Thank you to [HitJack](https://github.com/Hitjack007) for your contributions thi
## Fixes
- Clicking on the armor multiple times with HE no longer crashes BlitzKit [HitJack]
- Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [HitJack]
- Clicking on the armor multiple times with HE no longer crashes BlitzKit [Mark Greene]
- Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [Mark Greene]
- The lighting animation no longer stops prematurely when BlitzKit is unfocused
- The spot light angle has been increased to more evenly light up larger tanks
- BlitzKit once again uses soft shadows, reducing the pixelated shadows
- Fixed the weird patterns that formed on the tracks of tanks under self-shadows
- Increased the floor size and light decay to create the illusion that the floor is infinite
- Safari no longer crashes when unloading textures for unloaded tanks [HitJack]
- Safari no longer crashes when unloading textures for unloaded tanks [Mark Greene]
- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0
- Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [HitJack]
- Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [Mark Greene]
+34 -34
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@@ -1,75 +1,75 @@
# BlitzKit 1.32.0
Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
### Tankopedia & Armor
- Added a spall liner button to the Tankopedia beside the other equipment [HitJack]
- Listed track repair times in the Tankopedia [HitJack]
- The penetration chance is now displayed when penetration testing armor [HitJack]
- Added a new setting to disable automatically loading tanks in Tankopedia [HitJack]
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
- Listed track repair times in the Tankopedia [Mark Greene]
- The penetration chance is now displayed when penetration testing armor [Mark Greene]
- Added a new setting to disable automatically loading tanks in Tankopedia [Mark Greene]
### Tank Performance & Mechanics
- Added Peekaboo DPM [HitJack]
- Added Peekaboo DPM [Mark Greene]
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
### Tank Filters
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [HitJack]
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
### Game Compatibility
- Added compatibility for tier XI tanks [HitJack]
- Added compatibility for tier XI tanks [Mark Greene]
## Fixes
### Tankopedia & Armor
- The armor no longer disappears when you turn on Dynamic Armor System [HitJack]
- Camouflage values in Tankopedia are now more descriptive when shooting [HitJack]
- The penetration chance is now displayed when penetration testing armor [HitJack]
- Listed track repair times in the Tankopedia [HitJack]
- Added a spall liner button to the Tankopedia beside the other equipment [HitJack]
- The flags in the Tankopedia tech tree are no longer offset to the top left [HitJack]
- The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below [HitJack]
- The armor no longer disappears when you turn on Dynamic Armor System [Mark Greene]
- Camouflage values in Tankopedia are now more descriptive when shooting [Mark Greene]
- The penetration chance is now displayed when penetration testing armor [Mark Greene]
- Listed track repair times in the Tankopedia [Mark Greene]
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
- The flags in the Tankopedia tech tree are no longer offset to the top left [Mark Greene]
- The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below [Mark Greene]
- Removed the vertical sliver of pixels found to the right of the Equalizer toggle in Tankopedia
### Tank Search & Filters
- The search bar no longer redirects to a seemingly random tank when clicking enter when searching [HitJack]
- Tank search now properly handles the full names of tanks like the Super Pershing [HitJack]
- The tank search now remains consistent in order even when an added filter does not add/remove tanks from the list [HitJack]
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [HitJack]
- The search bar no longer redirects to a seemingly random tank when clicking enter when searching [Mark Greene]
- Tank search now properly handles the full names of tanks like the Super Pershing [Mark Greene]
- The tank search now remains consistent in order even when an added filter does not add/remove tanks from the list [Mark Greene]
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
### Visuals & UI
- Removed the Beta badge from the Equalizer button [HitJack]
- Removed the Beta badge from the Equalizer button [Mark Greene]
- Updated the background image for the Equalizer button to the actual banner of the new game mode
- The contact shadows on the ground no longer grow & darken when switching between tabs [HitJack]
- Additionally, the contact shadows stays visible at low angles [HitJack]
- The contact shadows on the ground no longer grow & darken when switching between tabs [Mark Greene]
- Additionally, the contact shadows stays visible at low angles [Mark Greene]
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
- The footer now says "Branch" instead of "CDN" [HitJack]
- The game version in the footer now displays a shorthand version instead of the entire version number [HitJack]
- The reload visualizer now displays just 1 decimal place [HitJack]
- Plot controls for the Static armor tab no longer pokes in from the right on non-Static armor tabs in some languages [HitJack]
- Mixer's controllers now scale better on smaller screens [HitJack]
- The list of available tanks in the Playlist is no longer excessively wide [HitJack]
- The footer now says "Branch" instead of "CDN" [Mark Greene]
- The game version in the footer now displays a shorthand version instead of the entire version number [Mark Greene]
- The reload visualizer now displays just 1 decimal place [Mark Greene]
- Plot controls for the Static armor tab no longer pokes in from the right on non-Static armor tabs in some languages [Mark Greene]
- Mixer's controllers now scale better on smaller screens [Mark Greene]
- The list of available tanks in the Playlist is no longer excessively wide [Mark Greene]
### Tank Mechanics & Models
- The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro [HitJack]
- When moving the tracks of tanks, the textures no longer move at different rates [HitJack]
- The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro [Mark Greene]
- When moving the tracks of tanks, the textures no longer move at different rates [Mark Greene]
### Localization
- Users with a preference on a language are once again redirected to the correct localized pages [HitJack]
- Users with a preference on a language are once again redirected to the correct localized pages [Mark Greene]
### Session & Game Compatibility
- BlitzKit Session now properly handles tanks removed from the game [HitJack]
- BlitzKit Session now properly handles tanks removed from the game [Mark Greene]
## Technical Fixes
@@ -78,7 +78,7 @@ Thank you to [HitJack](https://github.com/Hitjack007) for your contributions thi
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
- The player discovery loop now persists for longer than 1 iteration [HitJack]
- The player discovery loop now persists for longer than 1 iteration [Mark Greene]
- Bun is now forced to run scripts with the `--bun` flag
## Technical Features
@@ -94,5 +94,5 @@ Thank you to [HitJack](https://github.com/Hitjack007) for your contributions thi
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
- The player discovery loop now persists for longer than 1 iteration [HitJack]
- The player discovery loop now persists for longer than 1 iteration [Mark Greene]
- Bun is now forced to run scripts with the `--bun` flag
+22 -3
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@@ -4,14 +4,33 @@
"paths": {
"default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
},
"nodes": {
"default": "blitzkit/deploy-node-beta.blitzkit.app",
"api": "blitzkit/deploy-node-api.beta.blitzkit.app"
"api": "blitzkit/deploy-node-api.beta.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.beta.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.beta.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.beta.blitzkit.app"
},
"aliases": {
"default": "/",
"api": "https://api.beta.blitzkit.app",
"static": "https://static.beta.blitzkit.app"
"models_tanks": "https://tanks.models.beta.blitzkit.app",
"models_legendary": "https://legendary.models.beta.blitzkit.app",
"models_maps": "https://maps.models.beta.blitzkit.app",
"static": "https://static.blitzkit.app"
}
}
+15 -1
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@@ -4,11 +4,25 @@
"paths": {
"default": null,
"api": "api"
"api": "api",
"models_tanks": "models/tanks",
"models_legendary": "models/legendary",
"models_maps": "models/maps"
},
"nodes": {},
"aliases": {
"default": "/",
"api": "/api",
"models_tanks": "/models/tanks",
"models_legendary": "/models/legendary",
"models_maps": "/models/maps",
"static": "https://static.blitzkit.app"
}
}
+22 -3
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@@ -4,14 +4,33 @@
"paths": {
"default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
},
"nodes": {
"default": "blitzkit/deploy-node-opentest.blitzkit.app",
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app"
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.opentest.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.opentest.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.opentest.blitzkit.app"
},
"aliases": {
"default": "/",
"api": "https://api.opentest.blitzkit.app",
"static": "https://static.opentest.blitzkit.app"
"models_tanks": "https://tanks.models.opentest.blitzkit.app",
"models_legendary": "https://legendary.models.opentest.blitzkit.app",
"models_maps": "https://maps.models.opentest.blitzkit.app",
"static": "https://static.blitzkit.app"
}
}
+22 -3
View File
@@ -4,14 +4,33 @@
"paths": {
"default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
},
"nodes": {
"default": "blitzkit/deploy-node-preview.blitzkit.app",
"api": "blitzkit/deploy-node-api.preview.blitzkit.app"
"api": "blitzkit/deploy-node-api.preview.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.preview.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.preview.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.preview.blitzkit.app"
},
"aliases": {
"default": "/",
"api": "https://api.preview.blitzkit.app",
"static": "https://static.preview.blitzkit.app"
"models_tanks": "https://tanks.models.preview.blitzkit.app",
"models_legendary": "https://legendary.models.preview.blitzkit.app",
"models_maps": "https://maps.models.preview.blitzkit.app",
"static": "https://static.blitzkit.app"
}
}
+21 -2
View File
@@ -4,14 +4,33 @@
"paths": {
"default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
},
"nodes": {
"default": "blitzkit/deploy-node-blitzkit.app",
"api": "blitzkit/deploy-node-api.blitzkit.app"
"api": "blitzkit/deploy-node-api.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.blitzkit.app"
},
"aliases": {
"default": "/",
"api": "https://api.blitzkit.app",
"models_tanks": "https://tanks.models.blitzkit.app",
"models_legendary": "https://legendary.models.blitzkit.app",
"models_maps": "https://maps.models.blitzkit.app",
"static": "https://static.blitzkit.app"
}
}
+3 -2
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@@ -1,6 +1,6 @@
{
"name": "blitzkit",
"version": "1.32.0",
"version": "1.33.0-beta.1",
"license": "BlitzKit License",
"private": true,
"scripts": {
@@ -10,7 +10,8 @@
"build-protos": "cd packages/scripts && bun run build-protos",
"record-performance": "cd packages/scripts && bun run record-performance",
"download-client": "cd packages/scripts && bun run download-client",
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite"
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite",
"vfs": "cd packages/scripts && bun run vfs"
},
"type": "module",
"workspaces": [
@@ -246,6 +246,27 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
return this;
}
protected getTankFilterIds(
name: string,
definitionKey: string,
filter: "include" | "exclude",
) {
const keys = name.trim().split(/\s+/).filter(Boolean);
return keys.flatMap((key) => {
const id = this.tankStringIdMap[key];
if (id === undefined) {
console.warn(
`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
);
return [];
}
return [id];
});
}
protected getString(name: string) {
const collection: Record<string, string> = {
[locales.default]: this.stringsI18n[locales.default][name],
@@ -387,7 +387,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
: TankType.TANK_TYPE_RESEARCHABLE,
tier: tank.level,
class: tankClass,
testing: tankTags.includes("testTank"),
testing: tankTags.includes("testTank") || tank.level === 11,
deprecated: tankTags.includes("deprecated"),
price: tankPrice,
camouflage_still: tankDefinition.root.invisibility.still,
@@ -595,9 +595,25 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
for (const shellKey in gunListEntry.shots) {
const gunShellEntry = gunListEntry.shots[shellKey];
const shell = shellList.root[shellKey];
// Newer client data stores shot properties on the shell rather
// than repeating them under every gun's <shots> entry.
const speed =
typeof gunShellEntry === "string"
? shell.speed
: gunShellEntry.speed;
const maxDistance =
typeof gunShellEntry === "string"
? shell.maxDistance
: gunShellEntry.maxDistance;
const piercingPower =
typeof gunShellEntry === "string"
? shell.piercingPower
: gunShellEntry.piercingPower;
const shellId = toUniqueId(nation, shell.id);
const shellName = this.getString(shell.userString);
const penetrationRaw = gunShellEntry.piercingPower
const penetrationRaw = piercingPower
.split(" ")
.filter((penetrationString) => penetrationString !== "")
.map(Number);
@@ -607,7 +623,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
].shells.push({
id: shellId,
name: shellName,
velocity: gunShellEntry.speed,
velocity: speed,
armor_damage: shell.damage.armor,
module_damage: shell.damage.devices,
caliber: shell.caliber,
@@ -623,7 +639,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
near: penetrationRaw[0],
far: penetrationRaw[1],
},
range: gunShellEntry.maxDistance,
range: maxDistance,
});
}
@@ -1,15 +1,58 @@
import { CamouflageDefinitions } from "@blitzkit/core";
import {
CamouflageDefinitions,
Sc2ReadStream,
type TankParameters,
} from "@blitzkit/core";
import { isEqual, times } from "lodash-es";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI1 } from "./1_tankDefinitions";
export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
private async skinPresets(vehicle: string) {
const [nation, tankKey] = vehicle.split(":");
const parameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const sc2 = new Sc2ReadStream(
(
await this.vfs.file(`Data/3d/${parameters.resourcesPath.blitzModelPath}`)
).buffer as ArrayBuffer,
).sc2();
const presets = new Set<string>();
for (const node of sc2["#dataNodes"]) {
if (typeof node.configCount !== "number") continue;
times(node.configCount, (index) => node[`configArchive_${index}`])
.filter(
(archive) =>
!isEqual(archive.textures, node.configArchive_0.textures),
)
.forEach((archive) => presets.add(archive.configName));
}
return presets;
}
@Cache()
async camouflageDefinitions() {
const camouflageDefinitions = CamouflageDefinitions.create();
const customization = await this.vfs.yaml<
Record<string, { Name: string; Path: string }>
>("Data/3d/Customization.yaml");
const items = new Map(
Object.values(customization).map(({ Name, Path }) => [
Name,
Path.replace("~res:/", "Data/").replace(/\.sc2$/, ""),
]),
);
const skinPresets = new Map<string, Promise<Set<string>>>();
for (const camoKey in this.camouflagesXml!.root.camouflages) {
const camo = this.camouflagesXml!.root.camouflages[camoKey];
if (!(camoKey in this.camouflagesYaml!)) continue;
const yamlEntry = this.camouflagesYaml![camoKey];
const fullName = yamlEntry.userString
? this.getString(yamlEntry.userString)
@@ -20,12 +63,49 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
const resolvedTankName = shortName ?? fullName;
const resolvedTankNameFull =
resolvedTankName === fullName ? undefined : fullName;
const include = camo.vehicleFilter.include;
const vehicle =
include && !Array.isArray(include) && "vehicle" in include
? include.vehicle?.name
: undefined;
let tankId: number | undefined = undefined;
if (vehicle && vehicle in this.tankStringIdMap) {
const resolvedParts = await Promise.all(
Object.values(yamlEntry.customEntities ?? {}).map(
async ({ item }) => {
const path = items.get(item);
return (
path !== undefined &&
(await this.vfs.resolve(`${path}.sc2`)) &&
(await this.vfs.resolve(`${path}.scg`))
);
},
),
);
let hasPreset = false;
if (camo.group === "legendary" && yamlEntry.preset !== undefined) {
if (!skinPresets.has(vehicle)) {
skinPresets.set(vehicle, this.skinPresets(vehicle));
}
hasPreset = (await skinPresets.get(vehicle)!).has(yamlEntry.preset);
}
if (resolvedParts.some(Boolean) || hasPreset) {
tankId = this.tankStringIdMap[vehicle];
}
}
camouflageDefinitions.camouflages[camo.id] = {
id: camo.id,
name: this.getString(camo.userString),
tank_name: resolvedTankName,
tank_name_full: resolvedTankNameFull,
tank_id: tankId,
};
}
@@ -4,7 +4,13 @@ import {
ChassisDefinitionsList,
Crew,
GunDefinitionsList,
I_HAT,
J_HAT,
K_HAT,
ModelDefinitions,
parseHierarchies,
Sc2ReadStream,
ScgReadStream,
TankParameters,
toUniqueId,
TurretDefinitionsList,
@@ -12,9 +18,10 @@ import {
VehicleDefinitionArmor,
VehicleDefinitionList,
VehicleDefinitions,
VertexAttribute,
} from "@blitzkit/core";
import { parse as parsePath } from "path";
import { Vector3Tuple } from "three";
import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
@@ -23,6 +30,87 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
}
private async collisionBoundingBoxes(
nation: string,
tankKey: string,
turretRotation?: { yaw: number; pitch: number; roll: number },
) {
const boundingBoxes: Record<
string,
{ min: Vector3Tuple; max: Vector3Tuple }
> = {};
const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
if (!(await this.vfs.resolve(`${path}.sc2`))) {
throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
}
const sc2 = new Sc2ReadStream(
(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
).sc2();
const scg = new ScgReadStream(
(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
).scg();
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
for (const component of components) {
if (component["comp.typename"] !== "RenderComponent") continue;
const polygonGroup = scg.get(
component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
);
if (!polygonGroup) continue;
const min: Vector3Tuple = [Infinity, Infinity, Infinity];
const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
const rotate =
turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (attribute !== VertexAttribute.VERTEX) return;
const position = new THREEVector3(...value);
if (rotate) {
position
.applyAxisAngle(
I_HAT,
-MathUtils.degToRad(turretRotation.pitch),
)
.applyAxisAngle(
J_HAT,
-MathUtils.degToRad(turretRotation.roll),
)
.applyAxisAngle(
K_HAT,
-MathUtils.degToRad(turretRotation.yaw),
);
}
const coordinates = position.toArray();
for (let axis = 0; axis < 3; axis++) {
min[axis] = Math.min(min[axis], coordinates[axis]);
max[axis] = Math.max(max[axis], coordinates[axis]);
}
});
});
boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
}
return null;
});
if (!boundingBoxes.hull) {
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
}
return boundingBoxes;
}
private assignArmor(
raw: VehicleDefinitionArmor[string],
id: number,
@@ -67,6 +155,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
const tankParameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
nation,
tankKey,
tankDefinition.root.hull.turretInitialRotation,
);
const hullBoundingBox = collisionBoundingBoxes.hull;
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(" ")
.map(Number) as Vector3Tuple;
@@ -141,12 +235,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
}
: undefined,
bounding_box: {
min: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.max,
),
min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
},
turrets: {},
tracks: {},
@@ -208,26 +298,35 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
turret.userString;
const turretCollisionName = parsePath(
turret.hitTester.collisionModel,
).name.toLowerCase();
const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
throw new Error(
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
);
}
const turretBoundingBox = collisionBoundingBoxes[
turretCollisionName
] ?? {
min: [0, 0, 0] as Vector3Tuple,
max: [0, 0, 0] as Vector3Tuple,
};
modelDefinitions.models[tankId].turrets[turretId] = {
armor: turretArmor,
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
model_id: turretModel,
yaw:
-turretYaw[0] + turretYaw[1] === 360
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
yaw: isFullYaw
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
guns: {},
bounding_box: {
min: this.vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.max,
),
min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
},
};
@@ -44,9 +44,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
},
},
});
@@ -72,9 +70,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
},
},
});
@@ -11,7 +11,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
async provisionDefinitions() {
const provisionDefinitions = ProvisionDefinitions.create();
Object.entries(this.provisionsCommon).forEach(([, provision]) => {
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
const entry: Provision = {
id: provision.id,
exclude: [],
@@ -42,9 +42,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
},
},
});
@@ -70,9 +68,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name
.split(/ +/)
.map((key) => this.tankStringIdMap[key]),
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
},
},
});
+1
View File
@@ -25,6 +25,7 @@ export * from "./sluggify";
export * from "./staticAsset";
export * from "./sum";
export * from "./tankDefinitions";
export * from "./tankBoundingBox";
export * from "./tankIcon";
export * from "./tankNames";
export * from "./unionBoundingBox";
@@ -0,0 +1,32 @@
import { ModelDefinition, TurretModelDefinition } from "../protos";
import { unionBoundingBox } from "./unionBoundingBox";
export function tankBoundingBox(
tankModelDefinition: ModelDefinition,
turretModelDefinition: TurretModelDefinition,
) {
const hull = tankModelDefinition.bounding_box!;
const turret = turretModelDefinition.bounding_box!;
const origin = tankModelDefinition.turret_origin!;
if (
turret.min!.x === turret.max!.x &&
turret.min!.y === turret.max!.y &&
turret.min!.z === turret.max!.z
) {
return unionBoundingBox(hull, hull);
}
return unionBoundingBox(hull, {
min: {
x: turret.min!.x + origin.x,
y: turret.min!.y + origin.z,
z: turret.min!.z + origin.y,
},
max: {
x: turret.max!.x + origin.x,
y: turret.max!.y + origin.z,
z: turret.max!.z + origin.y,
},
});
}
@@ -1,5 +1,5 @@
import { times } from "lodash-es";
import { CrewType, ShellType, TankClass, TankType } from "../../protos";
import { CrewType, ShellType } from "../../protos";
export const SHELL_NAMES: Record<ShellType, string> = {
[ShellType.SHELL_TYPE_AP]: "AP",
@@ -15,33 +15,6 @@ export const CREW_MEMBER_NAMES = {
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
} as const;
/**
* @deprecated use svg
*/
export const TANK_ICONS: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/BIHSEH0.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/CSNha5V.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/wvf3ltm.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/ECeqlZa.png",
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/TCu3EdR.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/zdkpTRb.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/3z7eHX6.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/P3vbmyA.png",
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/WTjeirB.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/EwhtKkU.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/u8YDMBh.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
};
export const TIERS = times(10, (index) => index + 1);
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
1: "I",
@@ -68,8 +41,3 @@ export const flags: Record<string, string> = {
european: "🇪🇺",
other: "<:other:1218421572243558482>",
};
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
[TankType.TANK_TYPE_RESEARCHABLE]: TANK_ICONS,
[TankType.TANK_TYPE_PREMIUM]: TANK_ICONS_PREMIUM,
[TankType.TANK_TYPE_COLLECTOR]: TANK_ICONS_COLLECTOR,
};
-50
View File
@@ -1,50 +0,0 @@
export enum ImgurSize {
/**
* The default size
*/
Default = '',
/**
* Unknown size but really really small
*/
UltraSmall = 'ss',
/**
* 90x90
*/
SmallSquare = 's',
/**
* 160x160
*/
BigSquare = 'b',
/**
* 160x160
*/
SmallThumbnail = 't',
/**
* 320x320
*/
MediumThumbnail = 'm',
/**
* 640x640
*/
LargeThumbnail = 'l',
/**
* 1024x1024
*/
HugeThumbnail = 'h',
}
interface ImgurOptions {
format: 'jpeg' | 'png';
size: ImgurSize;
}
const defaultImgurOptions: ImgurOptions = {
format: 'png',
size: ImgurSize.Default,
};
export function imgur(id: string, imgurOptions?: Partial<ImgurOptions>) {
const options = { ...defaultImgurOptions, ...imgurOptions };
return `https://i.imgur.com/${id}${options.size}.${options.format}`;
}
-1
View File
@@ -1 +0,0 @@
export * from './imgur';
-1
View File
@@ -1,6 +1,5 @@
export * from "./blitz";
export * from "./blitzkit";
export * from "./imgur";
export * from "./math";
export * from "./patreon";
export * from "./protobuf";
@@ -13,4 +13,5 @@ message Camouflage {
required I18nString name = 2;
optional I18nString tank_name = 3;
optional I18nString tank_name_full = 4;
optional uint32 tank_id = 5;
}
@@ -24,6 +24,7 @@ export interface Camouflage {
name: I18nString | undefined;
tank_name?: I18nString | undefined;
tank_name_full?: I18nString | undefined;
tank_id?: number | undefined;
}
function createBaseCamouflageDefinitions(): CamouflageDefinitions {
@@ -191,7 +192,7 @@ export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefini
};
function createBaseCamouflage(): Camouflage {
return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined };
return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined, tank_id: 0 };
}
export const Camouflage: MessageFns<Camouflage> = {
@@ -208,6 +209,9 @@ export const Camouflage: MessageFns<Camouflage> = {
if (message.tank_name_full !== undefined) {
I18nString.encode(message.tank_name_full, writer.uint32(34).fork()).join();
}
if (message.tank_id !== undefined && message.tank_id !== 0) {
writer.uint32(40).uint32(message.tank_id);
}
return writer;
},
@@ -250,6 +254,14 @@ export const Camouflage: MessageFns<Camouflage> = {
message.tank_name_full = I18nString.decode(reader, reader.uint32());
continue;
}
case 5: {
if (tag !== 40) {
break;
}
message.tank_id = reader.uint32();
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
@@ -265,6 +277,7 @@ export const Camouflage: MessageFns<Camouflage> = {
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
tank_id: isSet(object.tank_id) ? globalThis.Number(object.tank_id) : 0,
};
},
@@ -282,6 +295,9 @@ export const Camouflage: MessageFns<Camouflage> = {
if (message.tank_name_full !== undefined) {
obj.tank_name_full = I18nString.toJSON(message.tank_name_full);
}
if (message.tank_id !== undefined && message.tank_id !== 0) {
obj.tank_id = Math.round(message.tank_id);
}
return obj;
},
@@ -300,6 +316,7 @@ export const Camouflage: MessageFns<Camouflage> = {
message.tank_name_full = (object.tank_name_full !== undefined && object.tank_name_full !== null)
? I18nString.fromPartial(object.tank_name_full)
: undefined;
message.tank_id = object.tank_id ?? 0;
return message;
},
};
+22
View File
@@ -90,6 +90,28 @@ export interface Hierarchy {
name: string;
}
export function parseHierarchies<Parent>(
hierarchies: Hierarchy[],
parent: Parent,
parseHierarchy: (
hierarchy: Hierarchy,
components: Component[],
parent: Parent,
) => Parent | undefined,
) {
for (const hierarchy of hierarchies) {
const components = Array.from(
{ length: hierarchy.components.count },
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
);
const child = parseHierarchy(hierarchy, components, parent);
if (child !== undefined && hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
}
}
}
// 0001, 0002, 0003...: Component
type Components = {
count: number;
@@ -3,5 +3,7 @@ export type CamouflagesYaml = Record<
{
userString?: string;
shortUserString?: string;
preset?: string;
customEntities?: Record<string, { item: string }>;
}
>;
@@ -20,11 +20,13 @@ export interface GunDefinitionsList {
burst?: { count: number; rate: number };
clip?: { count: number; rate: number };
shots: {
[key: string]: {
speed: number;
piercingPower: string;
maxDistance: number;
};
[key: string]:
| ""
| {
speed: number;
piercingPower: string;
maxDistance: number;
};
};
};
};
@@ -10,6 +10,9 @@ export type ShellDefinitionsList = Record<
normalizationAngle?: number;
ricochetAngle?: number;
explosionRadius?: number;
speed: number;
maxDistance?: number;
piercingPower: string;
}
> & {
icons: Record<string, string>;
+5 -2
View File
@@ -1,6 +1,8 @@
{
"credits": {
"title": "BlitzKit is the work of many"
"test": {
"default": "test",
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
"fox": "The quick brown fox jumps over the lazy dog."
},
"common": {
@@ -994,6 +996,7 @@
"about": {
"title": "About",
"credits": "Credits",
"discord": "Discord",
"github": "GitHub",
"patches": "Patches"
+101 -101
View File
@@ -220,190 +220,190 @@
"clear": "Clear",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"active": "{name} (Aktywne)",
"no_tanks_found": {
"body": "No tanks found.",
"body": "Nie znaleziono czołgu.",
"search_again": "",
"clear_filters": "Try clearing filters."
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
"survivability.viewRange": "view range",
"survivability.camouflageStill": "camouflage still",
"survivability.camouflageMoving": "camouflage moving",
"survivability.camouflageShooting": "camouflage shooting",
"survivability.volume": "volume",
"survivability.length": "length",
"fire.dpm": "standard DPM",
"fire.dpmPremium": "premium DPM",
"fire.reload": "reload",
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"meta.none": "brak",
"survivability.health": "punkty.życia",
"survivability.viewRange": "zasięg widzenia",
"survivability.camouflageStill": "kamuflaż w bezruchu",
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
"survivability.camouflageShooting": "kamuflaż podczas strzału",
"survivability.volume": "wartość",
"survivability.length": "długość",
"fire.dpm": "DPM pocisków podstawowych",
"fire.dpmPremium": "DPM pocisków premium",
"fire.reload": "przeładowanie",
"fire.caliber": "kaliber",
"fire.standardPenetration": "Penetracja pocisków standardowych",
"fire.premiumPenetration": "Penetracja pocisków premium",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
"fire.shellRange": "shell range",
"fire.shellCapacity": "shell capacity",
"fire.aimTime": "aim time",
"fire.damage": "uszkodzenia",
"fire.moduleDamage": "Uszkodzenia modułów",
"fire.shellVelocity": "Prędkość pocisku",
"fire.shellRange": "Zasięg pocisku",
"fire.shellCapacity": "Maksymalna ilość pocisków",
"fire.aimTime": "Czas celowania",
"fire.dispersionStill": "dispersion still",
"fire.dispersionMoving": "dispersion moving",
"fire.gunDepression": "gun depression",
"fire.gunElevation": "gun elevation",
"maneuverability.forwardsSpeed": "forwards speed",
"maneuverability.backwardsSpeed": "backwards speed",
"maneuverability.power": "power",
"maneuverability.powerToWeight": "power to weight",
"maneuverability.weight": "weight",
"fire.gunDepression": "Depresja działa",
"fire.gunElevation": "Elewacja działa",
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
"maneuverability.power": "Moc silnika",
"maneuverability.powerToWeight": "Proporcja mocy do masy",
"maneuverability.weight": "Masa czołgu",
"maneuverability.traverseSpeed": "traverse speed"
},
"sort_dropdown": {
"label": "Sort",
"label": "Filtruj",
"groups": {
"sort": {
"no_sort": "No sort",
"label": "Sort by",
"fire": "Fire",
"maneuverability": "Maneuverability",
"survivability": "Survivability"
"no_sort": "Brak filtrów",
"label": "Filtruj według",
"fire": "Siła ognia",
"maneuverability": "Mobilność ",
"survivability": "Przetrwanie"
},
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
"ascending": "Rosnąco",
"descending": "Malejąco"
}
}
}
},
"warnings": {
"test": "Tanks in testing are subject to change and may not represent the final product."
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
}
},
"home": {
"discord": {
"join_short": "Join cool people!",
"join_long": "Join super duper cool people!",
"join_short": "Dołącz do elity!",
"join_long": "Dołącz do topowej elity!",
"action": "Discord"
},
"hero": {
"credit": "By {name} ❤️"
"credit": "Według {name} ♥️"
},
"hot_tanks": {
"title": "Popular tanks",
"subtitle": "Last {days} days"
"title": "Popularne czołgi",
"subtitle": "Ostatnie {days} dni"
},
"other_projects": {
"title": "Other cool projects"
"title": "Inne epickie projekty"
},
"help_translate": "Please help translate {name} to {language}!",
"seo_description": "Tools for everything World of Tanks Blitz"
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
},
"docs": {
"patches": {
"name": "BlitzKit Changelogs",
"seo_description": "Changelogs for BlitzKit Discord bot and website"
"name": "Zapisy zmian BlitzKit",
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
}
},
"tools": {
"playlist": {
"reset": "Reset",
"shuffle": "Shuffle",
"remove": "Remove played",
"tracking": "BlitzKit is tracking your battles",
"reset": "Resetuj",
"shuffle": "Wymieszaj",
"remove": "Usuń czołgi, którymi grałem",
"tracking": "BlitzKit zapisuje twoje bitwy",
"sort": {
"button": "Sort by",
"last_played": "Last played",
"least_played": "Least played"
"button": "Filtruj według",
"last_played": "Ostatnio używane czołgi",
"least_played": "Najmniej używane czołgi"
},
"table": {
"index": "#",
"never": "Never",
"tank": "Tank",
"last_played": "Last played",
"battles": "Career battles",
"never": "Nigdy",
"tank": "Czołg",
"last_played": "Ostatnio używane czołgi",
"battles": "Wszystkie bitwy na koncie",
"unrecorded": "--",
"wins": "Zwycięstwa"
},
"large_warning": {
"title": "That's a lot of tanks!",
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
"cancel": "Cancel",
"proceed": "Proceed"
"title": "To jest mnóstwo czołgów!",
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
"cancel": "Anuluj",
"proceed": "Zatwierdź"
},
"generate": "Generate playlist",
"name": "Playlist",
"description": "Tank playlist generator",
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
"button": "Generate",
"pool_size": "{count} possible tanks"
"generate": "Wygeneruj playlistę",
"name": "Playlista",
"description": "Generator playlisty czołgów",
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
"button": "Wygeneruj",
"pool_size": "{count} możliwe czołgi"
},
"mixer": {
"name": "Mixer",
"name": "Mikser",
"button": "Mix and match",
"description": "Mix tank modules",
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
"screenshot": "Screenshot",
"randomize": "Randomize"
"screenshot": "Zrzut ekranu",
"randomize": "Wymieszaj"
},
"guess": {
"name": "Guess",
"name": "Zgadnij",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
"placeholder": "Type to guess...",
"skip": "Skip",
"guess": "Guess",
"next": "Next",
"placeholder": "Wpisz odpowiedź",
"skip": "Pomiń",
"guess": "Zgaduję",
"next": "Następny",
"no_results": "Brak wyników"
},
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"title": "Odsłonić część czołgu?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
"cancel": "Anuluj",
"reveal": "Pokaż"
},
"clear": "Clear",
"select_all": "Select all",
"tier": "Tier {tier}"
"clear": "Wyczyść",
"select_all": "Zaznacz wszystko ",
"tier": "Poziom czołgu {tier}"
},
"tankopedia": {
"search": "Search a stat...",
"search": "Wyszukaj statystykę...",
"name": "Tankopedia",
"button": "Find tanks",
"description": "Blitz tank encyclopedia",
"button": "Znajdź czołg",
"description": "Encyklopedia czołgów w WoTb",
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
"visualizers": {
"reload": {
"skip": "Skip"
"skip": "Pomiń"
},
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
"hard": "Hard",
"hull": "Kadłub",
"turret": "Wieża",
"hard": "Utwardzony",
"medium": "Średni",
"soft": "Soft",
"effective": "Effective"
"soft": "Miękki",
"effective": "Rzeczywisty"
},
"ricochet": {
"angle": "Angle",
"angle": "Kąt",
"normalization": "Normalization",
"effective_angle": "Effective angle",
"armor": "Armor",
"no_ricochet": "Explosive shells don't ricochet"
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
"armor": "Pancerz",
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
},
"view_range": {
"camo": "Camo",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
"camo": "Kamuflaż",
"ghost_factory": "Fabryka duchów",
"dead_rail": "Martwy tor"
},
"flexibility": {
"yaw": "Yaw",
@@ -656,10 +656,10 @@
"loader": "Loader"
},
"maneuverability": {
"title": "Maneuverability"
"title": "Mobilność "
},
"survivability": {
"title": "Survivability"
"title": "Przetrwanie"
}
},
"compare": {
+5 -5
View File
@@ -41,7 +41,7 @@
"development": "Development",
"opentest": "TesteAberto",
"preview": "Preview",
"production": "Production"
"production": "Produção"
},
"locales": {
"en": "Inglês",
@@ -187,11 +187,11 @@
},
"website": {
"redirect": {
"title": "301: moved permanently",
"title": "301: movido permanentemente",
"body": "This page has moved. Redirecting..."
},
"settings": {
"title": "Settings",
"title": "Configurações",
"description": "Change BlitzKit settings",
"dev_mode": "Modo de desenvolvimento",
"auto_load_models": "Auto-load models",
@@ -207,9 +207,9 @@
"copied": "Copiado!"
},
"tank_search": {
"select_dialog_title": "Search for tanks",
"select_dialog_title": "Procura por tanque",
"swap_dialog_title": "Swap tank",
"clear_filters": "Clear filters",
"clear_filters": "Limpar filtros",
"login": "Login to use this",
"search_bar_hint": "Procurar tanques...",
"recent": "Visto recentemente",
+2 -1
View File
@@ -5,7 +5,8 @@
"discover-ids": "bun src/discoverIds/index.ts",
"build-protos": "bun src/protos.ts",
"record-performance": "bun src/recordPerformance/index.ts",
"download-client": "bun src/downloadClient/index.ts"
"download-client": "bun src/downloadClient/index.ts",
"vfs": "bun src/vfs/index.ts"
},
"dependencies": {
"@blitzkit/closed": "workspace:*",
+23
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@@ -0,0 +1,23 @@
import { assertSecret } from "@blitzkit/core";
import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));
const command = Bun.argv[2];
const path = Bun.argv[3];
if (!path) {
console.error("Gimme a path to assess dumb ass");
process.exit(1);
}
if (command === "cat") {
const content = await vfs.file(path);
await Bun.write(Bun.stdout, content);
} else if (command === "ls") {
const files = await vfs.dir(path);
for (const file of files) {
console.log(file);
}
}
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@@ -1,38 +0,0 @@
---
import { tankIcon } from "@blitzkit/core";
import { Flex, Heading, Link, Strong, Text } from "@radix-ui/themes";
---
<Flex justify="center" px="4">
<Link
color="gray"
highContrast
style={{ display: "content" }}
href="/docs/guides/christmas-2025"
underline="none"
>
<Flex
mt="3"
px="5"
py="4"
style={{
borderRadius: "var(--radius-3)",
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
backgroundSize: "cover",
backgroundPosition: "center",
boxSizing: "border-box",
}}
align="center"
gap="5"
>
<img src={tankIcon(25169)} style={{ height: "min(15vw, 5rem)" }} />
<Flex direction="column">
<Heading size={{ initial: "4", sm: "6" }}>Christmas 2025</Heading>
<Text size={{ initial: "2", sm: "3" }}>
Win the <Strong>GSOR the TANK</Strong> and more!
</Text>
</Flex>
</Flex>
</Link>
</Flex>
@@ -0,0 +1,36 @@
.outer {
padding: 0 var(--space-4);
margin-top: var(--space-3);
img {
width: 1.25em;
height: 1.25em;
border-radius: 50%;
}
.center {
position: relative;
background: linear-gradient(var(--pink-3), var(--purple-2));
box-shadow: var(--shadow-3);
max-width: 40rem;
padding: var(--space-5);
border-radius: var(--radius-4);
.important {
position: absolute;
top: 0;
left: 50%;
transform: translate(-50%, -50%);
background-color: inherit;
padding: var(--space-3);
}
}
}
@@ -0,0 +1,51 @@
import { Button, Em, Flex, Strong, Text } from "@radix-ui/themes";
import styles from "./index.module.css";
export function Beg() {
return (
<Flex align="center" gap="4" direction="column" className={styles.outer}>
<Text size="3" className={styles.important}>
<Flex gap="2" align="center">
<img src="https://github.com/tresabhi.png" />
<Em>We need your attention</Em>
</Flex>
</Text>
<Flex direction="column" className={styles.center} gap="4">
<Flex direction="column" gap="3">
<Text color="tomato">
We can no longer keep BlitzKit sustainable for <Strong>free</Strong>
.
</Text>
<Text>
We want to add tank modules, player statistics, rebalancing patch
notes, bring back the Discord bot, and more.
</Text>
<Text>
But paying out of pocket makes than impossible.{" "}
<Strong>We are a non-profit and don't run ads</Strong>, so consider
donating to make the above possible. 100% of your money goes back
into BlitzKit.
</Text>
</Flex>
<Flex gap="3">
<Button size="3" color="crimson">
$5
</Button>
<Button size="3" color="crimson">
$10
</Button>
<Button size="3" color="crimson">
$25
</Button>
<Button size="3" color="crimson">
Custom
</Button>
</Flex>
</Flex>
</Flex>
);
}
@@ -3,9 +3,9 @@ import { useEffect, useState, type ReactNode } from "react";
import type { MaybeSkeletonComponentProps } from "../types/maybeSkeletonComponentProps";
import { InlineSkeleton } from "./InlineSkeleton";
const TIME = 1764898200 * 1000;
const TIME = 1792598400 * 1000;
export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
const [timeLeft, setTimeLeft] = useState<number>(TIME - Date.now());
useEffect(() => {
@@ -31,14 +31,14 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
string = (
<>
in{" "}
revealed in{" "}
<Code highContrast>
{hours}h {minutes}m {seconds}s
</Code>
</>
);
} else {
string = "has ended. Come again later!";
string = "have been revealed.";
}
return (
@@ -47,7 +47,7 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
color="gray"
highContrast
style={{ display: "content" }}
href="https://discord.gg/njQdBhNS?event=1446208951136813117"
href="https://preview.blitzkit.app/tanks"
underline="none"
>
<Flex
@@ -56,17 +56,17 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
py="4"
style={{
borderRadius: "var(--radius-3)",
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
backgroundImage: "url(https://i.imgur.com/xgngxoy.png)",
backgroundSize: "cover",
backgroundPosition: "center",
boxSizing: "border-box",
boxShadow: "0 0 var(--space-7) var(--blue-a5)",
boxShadow: "0 0 var(--space-7) var(--white-a2)",
}}
align="center"
gap="5"
>
<img
src="https://i.imgur.com/mvmJQgB.png"
src="https://i.imgur.com/kXV3r3P.png"
style={{
height: "min(15vw, 5rem)",
filter: "drop-shadow(0.5rem 0.5rem 1rem #00000080)",
@@ -75,11 +75,11 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
<Flex direction="column">
<Heading size={{ initial: "4", sm: "6" }}>
Music Box giveaway {!skeleton && string}{" "}
Tier XIs {!skeleton && string}{" "}
{skeleton && <InlineSkeleton width="10rem" />}
</Heading>
<Text size={{ initial: "2", sm: "3" }}>
Join the BlitzKit Discord server event
Get ready to go to the Tankopedia!
</Text>
</Flex>
</Flex>
@@ -1,113 +0,0 @@
---
import { Grid, Heading, Text } from "@radix-ui/themes";
import { credits } from "../config/credits";
import { getStrings } from "../core/i18n/getStrings";
interface Props {
locale: string;
}
const { locale } = Astro.props;
const strings = getStrings(locale);
---
<style>
.credits {
display: flex;
justify-content: center;
padding: var(--space-4);
margin-top: var(--space-4);
.inner {
display: flex;
flex-direction: column;
gap: var(--space-2);
width: 100%;
max-width: 80rem;
.list {
gap: var(--space-5);
.link {
display: contents;
.person {
--profile-size: 5rem;
display: flex;
flex-direction: column;
background-color: var(--gray-3);
padding: var(--space-4);
padding-top: 0;
margin-top: calc(var(--profile-size) / 2);
gap: var(--space-1);
box-shadow: var(--shadow-2);
border-radius: var(--radius-3);
.link:first-child & {
background-color: var(--gray-5);
box-shadow: 0 0 2rem var(--gray-a4);
outline: 1px solid var(--gray-7);
/* background-color: var(--blue-3);
outline: 1px solid var(--blue-5);
box-shadow: 0 0 3rem var(--blue-a3); */
}
img {
border-radius: 50%;
position: relative;
margin-top: calc(var(--profile-size) / -2);
object-fit: cover;
width: var(--profile-size);
height: var(--profile-size);
margin-bottom: var(--space-2);
}
}
}
}
}
}
</style>
<div class="credits">
<div class="inner">
<Heading align="center">{strings.credits.title}</Heading>
<Grid
className="list"
py="4"
columns="repeat(auto-fill, minmax(16rem, 1fr))"
flow="dense"
gap="4"
gapY="8"
>
{
credits.map((person) => (
<a target="_blank" href={person.url} class="link">
<div class="person">
<img src={person.image} />
<Text weight="medium" className="text" color="gray" highContrast>
{person.name}
</Text>
<Text className="text" color="gray" wrap="pretty">
{person.description}
</Text>
</div>
</a>
))
}</Grid
>
</div>
</div>
@@ -84,6 +84,9 @@ const strings = getStrings(locale);
sm: "start",
}}
>
<LinkI18n {locale} href="/docs/about/credits" color="gray">
{strings.website.footer.about.credits}
</LinkI18n>
<Link
href="https://discord.gg/nDt7AjGJQH"
target="_blank"
+9 -2
View File
@@ -1,13 +1,20 @@
import { Link, Table } from '@radix-ui/themes';
import MarkdownToJSX from 'markdown-to-jsx';
import type { ComponentProps } from 'react';
import { docImageUrl, isExternalImage } from '../core/blitzkit/docImages';
interface MarkdownProps {
children: string;
}
function Image(props: ComponentProps<'img'>) {
return <img style={{ maxWidth: '100%' }} {...props} />;
function Image({ src, ...props }: ComponentProps<'img'>) {
return (
<img
style={{ maxWidth: '100%' }}
src={src && isExternalImage(src) ? docImageUrl(src) : src}
{...props}
/>
);
}
export function Markdown({ children }: MarkdownProps) {
@@ -1,3 +0,0 @@
export function StupidCat() {
return <img src="https://i.imgur.com/6FBBzb9.png" />;
}
@@ -1,7 +1,7 @@
import {
normalizeBoundingBox,
resolveDpm,
unionBoundingBox,
tankBoundingBox,
type TankDefinition,
} from "@blitzkit/core";
import { useMemo } from "react";
@@ -112,10 +112,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
case "survivability.volume": {
const dimensions = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
tankBoundingBox(tankModelDefinition, turretModelDefinition),
);
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
@@ -123,10 +120,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
case "survivability.length": {
const bounds = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
tankBoundingBox(tankModelDefinition, turretModelDefinition),
);
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
@@ -3,7 +3,7 @@ import {
normalizeBoundingBox,
resolveDpm,
SEARCH_KEYS,
unionBoundingBox,
tankBoundingBox,
type TankDefinition,
} from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
@@ -137,16 +137,10 @@ export const TankSearch = memo<TankSearchProps>(
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
);
const aVolume = aSize.x * aSize.y * aSize.z;
const bVolume = bSize.x * bSize.y * bSize.z;
@@ -164,16 +158,10 @@ export const TankSearch = memo<TankSearchProps>(
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
);
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
@@ -0,0 +1,44 @@
import { Flex, IconButton, type FlexProps } from "@radix-ui/themes";
import type { ComponentProps, CSSProperties } from "react";
type SidebarIconButtonProps = ComponentProps<typeof IconButton> & {
selected: boolean;
src: string;
alt: string;
imageStyle?: CSSProperties;
};
export function SidebarIconGroup({ style, ...props }: FlexProps) {
return (
<Flex
direction="column"
overflow="hidden"
style={{ borderRadius: "var(--radius-full)", ...style }}
{...props}
/>
);
}
export function SidebarIconButton({
selected,
src,
alt,
imageStyle,
...props
}: SidebarIconButtonProps) {
return (
<IconButton
color={selected ? undefined : "gray"}
variant="soft"
size={{ initial: "2", sm: "3" }}
radius="none"
{...props}
>
<img
alt={alt}
src={src}
style={{ width: "50%", height: "50%", ...imageStyle }}
/>
</IconButton>
);
}
@@ -0,0 +1,83 @@
import { alias } from "@blitzkit/core";
import { Flex, Tooltip } from "@radix-ui/themes";
import { uniqBy } from "lodash-es";
import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
import { api } from "../../../../../../core/blitzkit/api";
import { useLocale } from "../../../../../../hooks/useLocale";
import { Duel } from "../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../stores/tankopedia";
import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
import { SidebarIconButton } from "./SidebarIconButton";
const camouflageDefinitions = await api.camouflageDefinitions();
export function SkinSwitcher() {
const tank = Duel.use((state) => state.protagonist.tank);
const skin = Tankopedia.use((state) => state.requestedSkin);
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
const disturbed = Tankopedia.use((state) => state.disturbed);
const { unwrap } = useLocale();
const skins = uniqBy(
Object.values(camouflageDefinitions.camouflages).filter(
(camouflage) => camouflage.tank_id === tank.id,
),
(camouflage) => unwrap(camouflage.name!),
);
if (skins.length === 0) return null;
return (
<Flex
direction="column"
top="50%"
right={
disturbed && requestedDisplay === TankopediaDisplay.Model
? "3"
: "-4rem"
}
style={{
position: "absolute",
transform: "translateY(-50%)",
transitionDuration: "200ms",
pointerEvents: "auto",
}}
>
{skins.map((camouflage, index) => {
const name = unwrap(camouflage.name!).replace(
"%(camo_num)",
SKIN_NUMBER,
);
const top = index === 0 ? "var(--radius-full)" : "0";
const bottom = index === skins.length - 1 ? "var(--radius-full)" : "0";
return (
<Tooltip key={camouflage.id} content={name} side="left">
<SidebarIconButton
selected={skin === camouflage.id}
alt={name}
src={alias("api", `/icons/camouflages/${camouflage.id}.webp`)}
size={{ initial: "3", sm: "4" }}
radius="full"
style={{
borderRadius: `${top} ${top} ${bottom} ${bottom}`,
}}
imageStyle={{
width: "70%",
height: "70%",
borderRadius: "50%",
}}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.requestedSkin =
draft.requestedSkin === camouflage.id
? undefined
: camouflage.id;
});
}}
/>
</Tooltip>
);
})}
</Flex>
);
}
@@ -46,6 +46,11 @@ import { TankSearch } from "../../../../TankSearch";
import { CustomShellButton } from "./components/CustomShellButton";
import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
import { QuickInputs } from "./components/QuickInputs";
import {
SidebarIconButton,
SidebarIconGroup,
} from "./components/SidebarIconButton";
import { SkinSwitcher } from "./components/SkinSwitcher";
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
import { Thicknesses } from "./components/Thicknesses";
@@ -87,6 +92,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
<Thicknesses skeleton={skeleton} thicknessRange={thicknessRange} />
<SkinSwitcher />
<Flex
gap="2"
direction="column"
@@ -181,24 +188,13 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
</Popover.Root>
)}
<Flex
direction="column"
style={{
borderRadius: "var(--radius-full)",
}}
overflow="hidden"
>
<SidebarIconGroup>
{antagonistGun.shells.map((thisShell) => (
<IconButton
color={
thisShell.id === antagonistShell.id && !hasCustomShell
? undefined
: "gray"
}
variant="soft"
<SidebarIconButton
key={thisShell.id}
size={{ initial: "2", sm: "3" }}
radius="none"
selected={thisShell.id === antagonistShell.id && !hasCustomShell}
alt={unwrap(thisShell.name!)}
src={alias("api", `/icons/shells/${thisShell.icon}.webp`)}
onClick={() => {
Duel.mutate((draft) => {
draft.antagonist.shell = thisShell;
@@ -208,19 +204,10 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
draft.customShell = undefined;
});
}}
>
<img
alt={unwrap(thisShell.name!)}
src={alias("api", `/icons/shells/${thisShell.icon}.webp`)}
style={{
width: "50%",
height: "50%",
}}
/>
</IconButton>
/>
))}
<CustomShellButton />
</Flex>
</SidebarIconGroup>
<Flex
direction="column"
@@ -1,30 +1,46 @@
import { UpdateIcon } from "@radix-ui/react-icons";
import { Button, Flex, Heading } from "@radix-ui/themes";
import { useEffect, useRef } from "react";
import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
import { api } from "../../../../../../core/blitzkit/api";
import { useLocale } from "../../../../../../hooks/useLocale";
import { Duel } from "../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../stores/tankopedia";
import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
import { Tracker } from "./components/Tracker";
const camouflageDefinitions = await api.camouflageDefinitions();
export function Title({ skeleton }: MaybeSkeletonComponentProps) {
const { unwrap, strings } = useLocale();
const modelRequested = Tankopedia.use((state) => state.modelRequested);
const protagonist = Duel.use((state) => state.protagonist.tank);
const revealed = Tankopedia.use((state) => state.revealed);
const disturbed = Tankopedia.use((state) => state.disturbed);
const name = unwrap(protagonist.name!);
const hasRevealed = useRef(false);
const skin = Tankopedia.use((state) => state.requestedSkin);
const camouflage =
skin === undefined ? undefined : camouflageDefinitions.camouflages[skin];
const tankName = unwrap(protagonist.name!);
const name = camouflage
? `${tankName} ${unwrap(camouflage.name!).replace("%(camo_num)", SKIN_NUMBER)}`
: tankName;
const fontSize = revealed
? disturbed
? "1.5rem"
: "2rem"
: `min(12vh, ${75 / name.length}vw)`;
useEffect(() => {
if (revealed) hasRevealed.current = true;
}, [revealed]);
return (
<Flex
onPointerDown={(event) => {
event.preventDefault();
if (!modelRequested) return;
if (!modelRequested || hasRevealed.current) return;
Tankopedia.mutate((draft) => {
draft.revealed = true;
@@ -18,7 +18,7 @@ import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent
const ANGLE = degToRad(15);
const REVEAL_ANIMATION_TIME = 3;
const TRANSITION_ANIMATION_TIME = 0.5;
export const TRANSITION_ANIMATION_TIME = 0.5;
const LIGHTS_COUNT = 3;
const THETA_OFFSET = degToRad(180 - 45);
@@ -46,11 +46,17 @@ export function Lighting({ hasPbr }: Props) {
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
const revealed = Tankopedia.use((state) => state.revealed);
const skinPending = Tankopedia.use(
(state) => state.loadedSkin !== state.skin,
);
const animationTime = useRef(REVEAL_ANIMATION_TIME);
const t0 = useRef(performance.now() / 1e3 - animationTime.current);
const holding = useRef(false);
const isRevealing = useRef(true);
const isFirstReveal = useRef(true);
const [animate, setAnimate] = useState(true);
@@ -71,6 +77,37 @@ export function Lighting({ hasPbr }: Props) {
setAnimate(true);
}, [requestedDisplay]);
useEffect(() => {
if (isFirstReveal.current) {
isFirstReveal.current = false;
return;
}
if (!revealed) {
animationTime.current = TRANSITION_ANIMATION_TIME;
t0.current = performance.now() / 1e3;
holding.current = true;
} else if (holding.current) {
animationTime.current = REVEAL_ANIMATION_TIME;
t0.current = performance.now() / 1e3 - animationTime.current;
holding.current = false;
} else {
return;
}
setAnimate(true);
invalidate();
}, [revealed]);
useEffect(() => {
if (!skinPending) return;
animationTime.current = TRANSITION_ANIMATION_TIME;
t0.current = performance.now() / 1e3;
setAnimate(true);
}, [skinPending]);
return (
<>
<ContactShadows
@@ -90,6 +127,7 @@ export function Lighting({ hasPbr }: Props) {
hasPbr={hasPbr}
t0={t0}
animationTime={animationTime}
holding={holding}
wrapper={wrapper}
stop={() => {
setAnimate(false);
@@ -145,11 +183,19 @@ interface AnimatorProps {
t0: RefObject<number>;
animationTime: RefObject<number>;
holding: RefObject<boolean>;
wrapper: RefObject<Group | null>;
hasPbr: boolean;
}
function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
function Animator({
stop,
t0,
animationTime,
holding,
wrapper,
hasPbr,
}: AnimatorProps) {
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
const display = Tankopedia.use((state) => state.display);
@@ -176,7 +222,7 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
useFrame(({ invalidate }) => {
const dt = performance.now() / 1e3 - t0.current;
const x = clamp(dt / animationTime.current, 0, 2);
const x = clamp(dt / animationTime.current, 0, holding.current ? 1 : 2);
if (x === 2) {
apply(1);
@@ -188,6 +234,9 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
const t = (0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5) ** 2;
apply(t);
if (holding.current && x === 1) return;
invalidate();
if (x >= 1 && Tankopedia.state.display !== requestedDisplay) {
@@ -195,6 +244,12 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
draft.display = requestedDisplay;
});
}
if (x >= 1 && Tankopedia.state.skin !== Tankopedia.state.loadedSkin) {
Tankopedia.mutate((draft) => {
draft.skin = draft.loadedSkin;
});
}
});
return null;
@@ -3,10 +3,11 @@ import { useRef } from "react";
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
import { applyPitchYawLimits } from "../../../../../../core/blitz/applyPitchYawLimits";
import { hasEquipment } from "../../../../../../core/blitzkit/hasEquipment";
import { jsxTree } from "../../../../../../core/blitzkit/jsxTree";
import { modelTransformEvent } from "../../../../../../core/blitzkit/modelTransform";
import { skinTree } from "../../../../../../core/blitzkit/skinTree";
import { controlsEnabledEvent } from "../../../../../../core/controlsEnabled";
import { useModel } from "../../../../../../hooks/useModel";
import { useSkin } from "../../../../../../hooks/useSkin";
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
import { useTankTransform } from "../../../../../../hooks/useTankTransform";
import { Duel } from "../../../../../../stores/duel";
@@ -28,6 +29,7 @@ export function TankModel() {
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const { gltf } = useModel(protagonist.tank.id);
const nodes = Object.values(gltf.nodes);
const skinGltf = useSkin(protagonist.tank.id);
useTankTransform(track, turret, turretContainer, gunContainer);
@@ -92,7 +94,7 @@ export function TankModel() {
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
return skinTree(node, skinGltf, {
mesh(_, props, key) {
return (
<mesh
@@ -169,7 +171,7 @@ export function TankModel() {
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
return skinTree(node, skinGltf, {
mesh(_, props, key) {
return (
<mesh
@@ -250,7 +252,7 @@ export function TankModel() {
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
return skinTree(node, skinGltf, {
mesh(_, props, key) {
return (
<mesh
-113
View File
@@ -1,113 +0,0 @@
interface CreditPeople {
name: string;
description: string;
url?: string;
image: string;
}
export const credits: CreditPeople[] = [
{
name: "TrèsAbhi",
description: "Founder and lead developer",
url: "https://abhi-deep.com/",
image: "https://github.com/tresabhi.png",
},
{
name: "HitJack",
description: "Developer on website",
url: "https://github.com/Hitjack007",
image: "https://github.com/Hitjack007.png",
},
{
name: "aeson000",
description: "Advisor on game and website",
url: "https://discord.gg/WHdER7ZPAD",
image: "/media/users/aeson000.png",
},
{
name: "GonnaHetzMe",
description: "Developer and advisor on back end",
url: "https://github.com/karelpak1",
image: "https://github.com/karelpak1.png",
},
{
name: "ChickenMan7777",
description: "Moderator and former advisor on game mechanics",
url: "https://discord.gg/rEsUbXCqD9",
image: "/media/users/chickenman7777.webp",
},
{
name: "Avenir",
description: "Moderator and elite Advanced Recon Commando",
image: "/media/users/avenir.webp",
},
{
name: "Pyogenics",
description: "Former advisor on back end",
url: "https://github.com/Pyogenics",
image: "https://github.com/Pyogenics.png",
},
{
name: "Prince_NA",
description: "Former advisor on bot and website",
image: "/media/users/prince-na.webp",
},
{
name: "Vovko",
description: "Former advisor on bot",
url: "https://amth.one/",
image: "https://github.com/cufee.png",
},
{
name: "S0AP",
description: "Former advisor and advertiser on bot",
url: "https://discord.gg/3KfH93um3Y",
image: "/media/users/s0ap.webp",
},
{
name: "xkdkw",
description: "Former advisor on bot and website",
image: "/media/users/xkdkw.webp",
},
{
name: "Synx",
description: "Former advisor on bot and website",
url: "https://www.youtube.com/@Synx_Blitz",
image: "/media/users/synx.webp",
},
{
name: "34wotb",
description: "Former advisor on bot",
url: "https://www.twitch.tv/34wotb/",
image: "/media/users/34wotb.jpg",
},
{
name: "HisRoyalFatness",
description: "Former advisor on website",
url: "https://www.youtube.com/@hisroyalfatness",
image: "/media/users/hisroyalfatness.jpg",
},
{
name: "Droodles Blitz",
description: "Former advisor on website",
url: "https://www.youtube.com/@DroodlesBlitz",
image: "/media/users/droodles-blitz.jpg",
},
{
name: "Minitelrose",
description: "Former advisor on game mechanics",
url: "https://wotinspector.com/",
image: "/media/users/minitelrose.webp",
},
{
name: "Maddox",
description: "Game asset decompression",
url: "https://github.com/Maddoxkkm",
image: "https://github.com/Maddoxkkm.png",
},
{
name: "TJ Duff",
description: "Chief executive cheer leader",
image: "/media/users/tj-duff.jpg",
},
];
@@ -0,0 +1 @@
export const SKIN_NUMBER = "0417";
@@ -0,0 +1,32 @@
import { alias } from "@blitzkit/core";
const EXTERNAL_IMAGE = /^https?:\/\//;
const MARKDOWN_IMAGES = [
/!\[[^\]]*\]\((\S+?)(?:\s+"[^"]*")?\)/g,
/<img[^>]*\ssrc=["']([^"']+)["']/g,
];
export function isExternalImage(src: string) {
return EXTERNAL_IMAGE.test(src);
}
export function docImageId(url: string) {
let hash = 0x811c9dc5;
for (let index = 0; index < url.length; index++) {
hash ^= url.charCodeAt(index);
hash = Math.imul(hash, 0x01000193) >>> 0;
}
return hash.toString(16).padStart(8, "0");
}
export function docImageUrl(url: string) {
return alias("api", `/docs/images/${docImageId(url)}.webp`);
}
export function externalDocImages(markdown: string) {
return MARKDOWN_IMAGES.flatMap((pattern) =>
Array.from(markdown.matchAll(pattern), (match) => match[1]),
).filter(isExternalImage);
}
@@ -0,0 +1,46 @@
import type { Material, Object3D } from "three";
import type { Skin } from "../../hooks/useSkin";
import { jsxTree } from "./jsxTree";
type Mergers = Parameters<typeof jsxTree>[1];
export function skinTree(
node: Object3D,
skin: Skin | undefined,
mergers: Mergers,
) {
const skinNodes = new Map(
skin?.scene.children.map((node) => [node.name, node]),
);
const skinMergers: Mergers = {
mesh(mesh, props, key) {
const material = skin?.materials.get((mesh.material as Material).name);
return mergers!.mesh!(
mesh,
material ? { ...props, material } : props,
key,
);
},
group(object3d, props, key) {
const skinNode = skinNodes.get(object3d.name);
const isSwitch = object3d.userData.state !== undefined;
const state = skin
? skin.scene.userData.states[object3d.name]
: object3d.userData.state;
return (
<group key={key} {...props}>
{isSwitch
? object3d.children
.filter((child) => child.name === state)
.map((child) => jsxTree(child, skinMergers))
: props.children}
{skinNode?.children.map((child) => jsxTree(child, mergers))}
</group>
);
},
};
return jsxTree(node, skinMergers);
}
@@ -8,8 +8,8 @@ import {
resolvePenetrationCoefficient,
ShellType,
sum,
tankBoundingBox,
TankClass,
unionBoundingBox,
type EngineDefinition,
type EquipmentDefinitions,
type GunDefinition,
@@ -336,10 +336,7 @@ export function tankCharacteristics(
);
const size = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
tankBoundingBox(tankModelDefinition, turretModelDefinition),
);
const weightKg =
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
@@ -7,12 +7,23 @@ import {
import type { DuelMember } from "../../stores/duel";
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
export function defaultTankWeapon(tank: TankDefinition) {
for (const turret of [...tank.turrets].reverse()) {
for (const gun of [...turret.guns].reverse()) {
const shell = gun.shells[0];
if (shell) return { turret, gun, shell };
}
}
throw new Error(`Tank ${tank.id} has no gun with shells`);
}
export function tankToDuelMember(
tank: TankDefinition,
provisionDefinitions: ProvisionDefinitions,
) {
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const { turret, gun, shell } = defaultTankWeapon(tank);
return {
camouflage: true,
@@ -22,7 +33,7 @@ export function tankToDuelMember(
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
engine: tank.engines.at(-1)!,
gun,
shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
shell,
tank,
track: tank.tracks.at(-1)!,
turret,
+1 -1
View File
@@ -4,7 +4,7 @@ import { GLTFLoader } from "three-stdlib";
import { useDispose } from "./useDispose";
export function useArmor(id: number) {
const path = alias("api", `/tanks/${id}/collision.glb`);
const path = alias("models_tanks", `/${id}/collision.glb`);
const gltf = useLoader(GLTFLoader, path);
useDispose(gltf, path);
+1 -1
View File
@@ -5,7 +5,7 @@ import { GLTFLoader } from "three-stdlib";
import { useDispose } from "./useDispose";
export function useModel(id: number) {
const path = alias("api", `/tanks/${id}/model.glb`);
const path = alias("models_tanks", `/${id}/model.glb`);
const gltf = useLoader(GLTFLoader, path);
useDispose(gltf, path);
+82
View File
@@ -0,0 +1,82 @@
import { alias } from "@blitzkit/core";
import { useEffect } from "react";
import type { Group, Material } from "three";
import { GLTFLoader } from "three-stdlib";
import { TRANSITION_ANIMATION_TIME } from "../components/Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
import { Tankopedia } from "../stores/tankopedia";
export interface Skin {
scene: Group;
materials: Map<string, Material>;
}
const skins = new Map<string, Promise<Skin>>();
const loadedSkins = new Map<string, Skin>();
async function loadSkin(path: string) {
const gltf = await new GLTFLoader().loadAsync(path);
const materials: Material[] = await gltf.parser.getDependencies("material");
const skin = {
scene: gltf.scene,
materials: new Map(materials.map((material) => [material.name, material])),
};
loadedSkins.set(path, skin);
return skin;
}
function skinPath(id: number, skin: number) {
return alias("models_legendary", `/${id}/skins/${skin}.glb`);
}
export function useSkin(id: number) {
const requestedSkin = Tankopedia.use((state) => state.requestedSkin);
const skin = Tankopedia.use((state) => state.skin);
useEffect(() => {
const path =
requestedSkin === undefined ? undefined : skinPath(id, requestedSkin);
let settled = false;
if (path === undefined || loadedSkins.has(path)) {
Tankopedia.mutate((draft) => {
draft.loadedSkin = requestedSkin;
});
return;
}
Tankopedia.mutate((draft) => {
draft.revealed = false;
});
if (!skins.has(path)) skins.set(path, loadSkin(path));
Promise.all([
skins.get(path),
new Promise((resolve) =>
setTimeout(resolve, TRANSITION_ANIMATION_TIME * 1e3),
),
]).then(() => {
if (settled) return;
settled = true;
Tankopedia.mutate((draft) => {
draft.loadedSkin = requestedSkin;
draft.skin = requestedSkin;
draft.revealed = true;
});
});
return () => {
if (settled) return;
settled = true;
Tankopedia.mutate((draft) => {
draft.revealed = true;
});
};
}, [id, requestedSkin]);
return skin === undefined ? undefined : loadedSkins.get(skinPath(id, skin));
}
@@ -0,0 +1,39 @@
import type { APIContext, GetStaticPathsItem } from "astro";
import sharp from "sharp";
import {
docImageId,
externalDocImages,
} from "../../../../core/blitzkit/docImages";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { getStaticPaths as _getStaticPaths } from "../../_index";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const documents = import.meta.glob<string>(
"../../../../../../../docs/**/*.md",
{ eager: true, query: "?raw", import: "default" },
);
const urls = new Set(Object.values(documents).flatMap(externalDocImages));
return Array.from(
urls,
(url) =>
({
params: { id: docImageId(url) },
props: { url },
}) satisfies GetStaticPathsItem,
);
});
export async function GET({ props }: APIContext<{ url: string }>) {
const response = await fetch(props.url);
if (!response.ok) {
throw new Error(`Failed to fetch ${props.url}: ${response.status}`);
}
const image = await sharp(Buffer.from(await response.arrayBuffer()))
.webp()
.toBuffer();
return new Response(new Uint8Array(image));
}
@@ -0,0 +1,53 @@
import type { CamouflagesXml } from "@blitzkit/core";
import type { APIContext, GetStaticPathsItem } from "astro";
import sharp from "sharp";
import { extractPackedIcon } from "../../../../core/blitz/extractPackedIcon";
import { parsePackedSpriteRect } from "../../../../core/blitz/parsePackedSpriteRect";
import { api } from "../../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "../../../../core/blitzkit/vfs";
import { getStaticPaths as _getStaticPaths } from "../../_index";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const camouflageDefinitions = await api.camouflageDefinitions();
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
"Data/XML/item_defs/vehicles/common/camouflages.xml",
);
const icons = new Map(
Object.values(camouflagesXml.root.camouflages).map((camouflage) => [
camouflage.id,
camouflage.icon,
]),
);
const paths: GetStaticPathsItem[] = [];
for (const camouflage of Object.values(camouflageDefinitions.camouflages)) {
const icon = icons.get(camouflage.id);
if (camouflage.tank_id === undefined || !icon) continue;
paths.push({
params: { id: camouflage.id },
props: {
path: icon.replace("~res:/", "Data/").replace(/\.txt$/, ""),
},
});
}
return paths;
});
export async function GET({ props }: APIContext<{ path: string }>) {
const path = (await vfs.resolve(`${props.path}@2x.packed.webp`))
? `${props.path}@2x.packed.webp`
: `${props.path}.packed.webp`;
const packed = await vfs.file(path);
const texture = sharp(packed);
const sizes = parsePackedSpriteRect(packed);
const image = sizes
? sharp(await extractPackedIcon(texture, sizes))
: texture;
const bytes = await image.webp().toBuffer();
return new Response(new Uint8Array(bytes));
}
@@ -0,0 +1,237 @@
import {
parseHierarchies,
Sc2ReadStream,
type CamouflagesXml,
type CamouflagesYaml,
type TankParameters,
} from "@blitzkit/core";
import {
Document,
Node,
NodeIO,
PropertyType,
Scene,
} from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { dedup, mergeDocuments, unpartition } from "@gltf-transform/functions";
import type { APIContext } from "astro";
import type { Vector3Tuple, Vector4Tuple } from "three";
import { SKIN_NUMBER } from "../../../../../constants/skinNumber";
import { api } from "../../../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "../../../../../core/blitzkit/vfs";
import {
extractMaterials,
extractModel,
} from "../../../../[...chunk_models_tanks]/[id]/model.glb";
import { getStaticPaths as _getStaticPaths } from "../_index";
const SKIN_NUMBER_SLOTS = 5;
const DIGIT_COLUMNS = 5;
const DIGIT_ROWS = 2;
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const camouflages = await api.camouflageDefinitions();
return Object.values(camouflages.camouflages)
.filter((camouflage) => camouflage.tank_id)
.map((camouflage) => ({
params: { id: camouflage.tank_id!, skin: camouflage.id },
props: { skin: camouflage.id },
}));
});
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
"Data/XML/item_defs/vehicles/common/camouflages.xml",
);
const camouflagesYaml = await vfs.yaml<CamouflagesYaml>(
"Data/camouflages.yaml",
);
const customization = await vfs.yaml<
Record<string, { Name: string; Path: string }>
>("Data/3d/Customization.yaml");
export async function GET({ props }: APIContext<{ skin: number }>) {
const nodeIO = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const items = new Map(
Object.values(customization).map(({ Name, Path }) => [
Name,
Path.replace("~res:/3d/", "").replace(/\.sc2$/, ""),
]),
);
const key = Object.keys(camouflagesXml.root.camouflages).find(
(key) => camouflagesXml.root.camouflages[key].id === props.skin,
)!;
const include = camouflagesXml.root.camouflages[key].vehicleFilter.include;
const [nation, tankKey] = (
include as { vehicle: { name: string } }
).vehicle.name.split(":");
const { preset, customEntities } = camouflagesYaml[key];
const skinNumber = Number(preset?.match(/(\d+)$/)?.[1] ?? 1);
const parameters = await vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const basePath = parameters.resourcesPath.blitzModelPath.replace(
/\.sc2$/,
"",
);
const sc2 = new Sc2ReadStream(
(await vfs.file(`Data/3d/${basePath}.sc2`)).buffer as ArrayBuffer,
).sc2();
const slots: Record<
string,
{
target: string;
position: Vector3Tuple;
rotation: Vector4Tuple;
scale: Vector3Tuple;
}
> = {};
const states: Record<string, string | null> = {};
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
for (const component of components) {
if (component["comp.typename"] === "NewSlotComponent") {
for (const slot of Object.values(component.slots)) {
slots[slot.name] = {
target: hierarchy.name,
position: slot.transform.position,
rotation: slot.transform.rotation,
scale: slot.transform.scale,
};
}
}
if (component["comp.typename"] === "SlotComponent") {
slots[component["sc.slotName"]] = {
target: hierarchy.name,
position: component["sc.attachmentTranslation"] as Vector3Tuple,
rotation: component["sc.attachmentRotation"] as Vector4Tuple,
scale: component["sc.attachmentScale"] as Vector3Tuple,
};
}
if (component["comp.typename"] !== "StateSwitcherComponent") continue;
const active = component[`ssc.state${component["ssc.activeState"]}`];
// camos without their own variant keep the default piece, but groups
// of elements to hide stay hidden
let state: string | null =
active && !/skin\d*/.test(active) && !active.includes("hide")
? active
: null;
for (let index = 0; index < component["ssc.statesCount"]; index++) {
const name = component[`ssc.state${index}`];
const match = name.match(/skin(\d*)/);
if (
match &&
!name.includes("hide") &&
Number(match[1] || 1) === skinNumber
) {
state = name;
}
}
states[hierarchy.name] = state;
}
return null;
});
const document = new Document();
const scene = document.createScene().setExtras({ states });
const targets = new Map<string, Node>();
document.createBuffer();
if (preset) await extractMaterials(document, sc2, basePath, preset);
for (const name in customEntities) {
const slot = slots[name];
const path = items.get(customEntities[name].item);
if (
!slot ||
!path ||
!(await vfs.resolve(`Data/3d/${path}.sc2`)) ||
!(await vfs.resolve(`Data/3d/${path}.scg`))
) {
continue;
}
const part = await extractModel(vfs, path, true);
const map = mergeDocuments(document, part);
const partScene = map.get(part.getRoot().listScenes()[0]) as Scene;
const node = document
.createNode(name)
.setTranslation(slot.position)
.setRotation(slot.rotation)
.setScale(slot.scale);
let target = targets.get(slot.target);
if (!target) {
target = document.createNode(slot.target);
targets.set(slot.target, target);
scene.addChild(target);
}
for (const child of partScene.listChildren()) {
node.addChild(child as Node);
}
partScene.dispose();
target.addChild(node);
}
applySkinNumber(document, SKIN_NUMBER);
await document.transform(
dedup({ propertyTypes: [PropertyType.ACCESSOR, PropertyType.TEXTURE] }),
unpartition(),
);
return new Response(await nodeIO.writeBinary(document));
}
function applySkinNumber(document: Document, number: string) {
const start = Math.ceil((SKIN_NUMBER_SLOTS - number.length) / 2) + 1;
for (const node of document.getRoot().listNodes()) {
const match = node.getName().match(/_number_\d+_(\d+)$/);
if (!match) continue;
const digit = number[Number(match[1]) - start];
if (digit === undefined) {
node.dispose();
continue;
}
const cell = (Number(digit) + 9) % 10;
const column = cell % DIGIT_COLUMNS;
const row = Math.floor(cell / DIGIT_COLUMNS);
node.traverse((child) => {
for (const primitive of child.getMesh()?.listPrimitives() ?? []) {
const uvs = primitive.getAttribute("TEXCOORD_0")?.clone();
if (!uvs) continue;
for (let index = 0; index < uvs.getCount(); index++) {
const [u, v] = uvs.getElement(index, [0, 0]) as [number, number];
uvs.setElement(index, [
(column + u) / DIGIT_COLUMNS,
(row + v) / DIGIT_ROWS,
]);
}
primitive.setAttribute("TEXCOORD_0", uvs);
}
});
}
}
@@ -5,7 +5,7 @@ import locales from "@blitzkit/i18n/locales.json";
import { literals } from "@blitzkit/i18n/src/literals";
import { Box, Flex, Link } from "@radix-ui/themes";
import { AesonPlug } from "../../../components/AesonPlug";
import CreditsPromo from "../../../components/CreditsPromo.astro";
import { Beg } from "../../../components/Beg";
import HomeHero from "../../../components/HomeHero.astro";
import { Plugs } from "../../../components/Plugs";
import ToolCard from "../../../components/ToolCard.astro";
@@ -66,6 +66,8 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
<BaseLayout {locale}>
<HomeHero />
<Beg />
{
locale !== locales.default && (
<Flex justify="center" pt="4" my="4">
@@ -114,7 +116,5 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
</Flex>
</Flex>
<CreditsPromo {locale} />
<div style={{ flex: 1 }}></div>
</BaseLayout>
@@ -13,6 +13,7 @@ import { load } from "cheerio";
import { api } from "../../../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
import { tankCharacteristics } from "../../../../../core/blitzkit/tankCharacteristics";
import { defaultTankWeapon } from "../../../../../core/blitzkit/tankToDuelMember";
import { getStrings } from "../../../../../core/i18n/getStrings";
import BaseLayout from "../../../../../layouts/BaseLayout.astro";
import { genericDefaultEquipmentMatrix } from "../../../../../stores/duel/constants";
@@ -53,9 +54,7 @@ const title = literals(strings.website.tools.tankopedia.tank_seo_title, {
const url = import.meta.env.SITE + Astro.url.pathname;
const icon = alias("api", `/tanks/${id}/icons/big.webp`);
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const shell = gun.shells[0];
const { turret, gun, shell } = defaultTankWeapon(tank);
const characteristics = tankCharacteristics(
{
tank,
@@ -0,0 +1,12 @@
import { api } from "../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../core/blitzkit/mixStaticPaths";
import { getStaticPaths as _getStaticPaths } from "../_index";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const tanks = await api.tankDefinitions();
return Object.values(tanks.tanks).map((tank) => ({
params: { id: tank.id },
props: { id: tank.id },
}));
});
@@ -0,0 +1,237 @@
import {
parseHierarchies,
Sc2ReadStream,
type CamouflagesXml,
type CamouflagesYaml,
type TankParameters,
} from "@blitzkit/core";
import {
Document,
Node,
NodeIO,
PropertyType,
Scene,
} from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { dedup, mergeDocuments, unpartition } from "@gltf-transform/functions";
import type { APIContext } from "astro";
import type { Vector3Tuple, Vector4Tuple } from "three";
import { SKIN_NUMBER } from "../../../../constants/skinNumber";
import { api } from "../../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "../../../../core/blitzkit/vfs";
import {
extractMaterials,
extractModel,
} from "../../../[...chunk_models_tanks]/[id]/model.glb";
import { getStaticPaths as _getStaticPaths } from "../_index";
const SKIN_NUMBER_SLOTS = 5;
const DIGIT_COLUMNS = 5;
const DIGIT_ROWS = 2;
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const camouflages = await api.camouflageDefinitions();
return Object.values(camouflages.camouflages)
.filter((camouflage) => camouflage.tank_id)
.map((camouflage) => ({
params: { id: camouflage.tank_id!, skin: camouflage.id },
props: { skin: camouflage.id },
}));
});
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
"Data/XML/item_defs/vehicles/common/camouflages.xml",
);
const camouflagesYaml = await vfs.yaml<CamouflagesYaml>(
"Data/camouflages.yaml",
);
const customization = await vfs.yaml<
Record<string, { Name: string; Path: string }>
>("Data/3d/Customization.yaml");
export async function GET({ props }: APIContext<{ skin: number }>) {
const nodeIO = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const items = new Map(
Object.values(customization).map(({ Name, Path }) => [
Name,
Path.replace("~res:/3d/", "").replace(/\.sc2$/, ""),
]),
);
const key = Object.keys(camouflagesXml.root.camouflages).find(
(key) => camouflagesXml.root.camouflages[key].id === props.skin,
)!;
const include = camouflagesXml.root.camouflages[key].vehicleFilter.include;
const [nation, tankKey] = (
include as { vehicle: { name: string } }
).vehicle.name.split(":");
const { preset, customEntities } = camouflagesYaml[key];
const skinNumber = Number(preset?.match(/(\d+)$/)?.[1] ?? 1);
const parameters = await vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const basePath = parameters.resourcesPath.blitzModelPath.replace(
/\.sc2$/,
"",
);
const sc2 = new Sc2ReadStream(
(await vfs.file(`Data/3d/${basePath}.sc2`)).buffer as ArrayBuffer,
).sc2();
const slots: Record<
string,
{
target: string;
position: Vector3Tuple;
rotation: Vector4Tuple;
scale: Vector3Tuple;
}
> = {};
const states: Record<string, string | null> = {};
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
for (const component of components) {
if (component["comp.typename"] === "NewSlotComponent") {
for (const slot of Object.values(component.slots)) {
slots[slot.name] = {
target: hierarchy.name,
position: slot.transform.position,
rotation: slot.transform.rotation,
scale: slot.transform.scale,
};
}
}
if (component["comp.typename"] === "SlotComponent") {
slots[component["sc.slotName"]] = {
target: hierarchy.name,
position: component["sc.attachmentTranslation"] as Vector3Tuple,
rotation: component["sc.attachmentRotation"] as Vector4Tuple,
scale: component["sc.attachmentScale"] as Vector3Tuple,
};
}
if (component["comp.typename"] !== "StateSwitcherComponent") continue;
const active = component[`ssc.state${component["ssc.activeState"]}`];
// camos without their own variant keep the default piece, but groups
// of elements to hide stay hidden
let state: string | null =
active && !/skin\d*/.test(active) && !active.includes("hide")
? active
: null;
for (let index = 0; index < component["ssc.statesCount"]; index++) {
const name = component[`ssc.state${index}`];
const match = name.match(/skin(\d*)/);
if (
match &&
!name.includes("hide") &&
Number(match[1] || 1) === skinNumber
) {
state = name;
}
}
states[hierarchy.name] = state;
}
return null;
});
const document = new Document();
const scene = document.createScene().setExtras({ states });
const targets = new Map<string, Node>();
document.createBuffer();
if (preset) await extractMaterials(document, sc2, basePath, preset);
for (const name in customEntities) {
const slot = slots[name];
const path = items.get(customEntities[name].item);
if (
!slot ||
!path ||
!(await vfs.resolve(`Data/3d/${path}.sc2`)) ||
!(await vfs.resolve(`Data/3d/${path}.scg`))
) {
continue;
}
const part = await extractModel(vfs, path, true);
const map = mergeDocuments(document, part);
const partScene = map.get(part.getRoot().listScenes()[0]) as Scene;
const node = document
.createNode(name)
.setTranslation(slot.position)
.setRotation(slot.rotation)
.setScale(slot.scale);
let target = targets.get(slot.target);
if (!target) {
target = document.createNode(slot.target);
targets.set(slot.target, target);
scene.addChild(target);
}
for (const child of partScene.listChildren()) {
node.addChild(child as Node);
}
partScene.dispose();
target.addChild(node);
}
applySkinNumber(document, SKIN_NUMBER);
await document.transform(
dedup({ propertyTypes: [PropertyType.ACCESSOR, PropertyType.TEXTURE] }),
unpartition(),
);
return new Response(await nodeIO.writeBinary(document));
}
function applySkinNumber(document: Document, number: string) {
const start = Math.ceil((SKIN_NUMBER_SLOTS - number.length) / 2) + 1;
for (const node of document.getRoot().listNodes()) {
const match = node.getName().match(/_number_\d+_(\d+)$/);
if (!match) continue;
const digit = number[Number(match[1]) - start];
if (digit === undefined) {
node.dispose();
continue;
}
const cell = (Number(digit) + 9) % 10;
const column = cell % DIGIT_COLUMNS;
const row = Math.floor(cell / DIGIT_COLUMNS);
node.traverse((child) => {
for (const primitive of child.getMesh()?.listPrimitives() ?? []) {
const uvs = primitive.getAttribute("TEXCOORD_0")?.clone();
if (!uvs) continue;
for (let index = 0; index < uvs.getCount(); index++) {
const [u, v] = uvs.getElement(index, [0, 0]) as [number, number];
uvs.setElement(index, [
(column + u) / DIGIT_COLUMNS,
(row + v) / DIGIT_ROWS,
]);
}
primitive.setAttribute("TEXCOORD_0", uvs);
}
});
}
}
@@ -0,0 +1,3 @@
import { chunkedStaticPaths } from "../../core/blitzkit/chunkedStaticPaths";
export const getStaticPaths = chunkedStaticPaths("models_legendary");
Whitespace-only changes.
@@ -0,0 +1,12 @@
import { api } from "../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../core/blitzkit/mixStaticPaths";
import { getStaticPaths as _getStaticPaths } from "../_index";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const tanks = await api.tankDefinitions();
return Object.values(tanks.tanks).map((tank) => ({
params: { id: tank.id },
props: { id: tank.id },
}));
});
@@ -1,17 +1,16 @@
import {
parseHierarchies,
Sc2ReadStream,
ScgReadStream,
toUniqueId,
VertexAttribute,
vertexAttributeVectorSizes,
type Hierarchy,
type VehicleDefinitionList,
} from "@blitzkit/core";
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
import type { APIContext } from "astro";
import { times } from "lodash-es";
import { vfs } from "../../../../core/blitzkit/vfs";
import { vfs } from "../../../core/blitzkit/vfs";
export { getStaticPaths } from "./_index";
@@ -56,13 +55,10 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
const scene = document.createScene();
const buffer = document.createBuffer();
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
hierarchies.forEach((hierarchy) => {
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, "0")],
);
parseHierarchies<Scene | Node>(
sc2["#hierarchy"],
scene,
(hierarchy, components, parent) => {
components.forEach((component) => {
switch (component["comp.typename"]) {
case "TransformComponent":
@@ -163,13 +159,9 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
}
});
if (hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], parent);
}
});
}
parseHierarchies(sc2["#hierarchy"], scene);
return parent;
},
);
return document;
}
@@ -1,13 +1,13 @@
import {
bufferToBigInt,
DdsReadStream,
parseHierarchies,
PvrReadStream,
Sc2ReadStream,
ScgReadStream,
toUniqueId,
VertexAttribute,
type ConfigArchive,
type Hierarchy,
type TankParameters,
type Textures,
type VehicleDefinitionList,
@@ -17,10 +17,10 @@ import { Document, Material, Node, NodeIO, Scene } from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { dedup, prune } from "@gltf-transform/functions";
import type { APIContext } from "astro";
import { times } from "lodash-es";
import { isEqual, times } from "lodash-es";
import { dirname } from "path";
import sharp from "sharp";
import { vfs } from "../../../../core/blitzkit/vfs";
import { vfs } from "../../../core/blitzkit/vfs";
import {
vertexAttributeGLTFName,
vertexAttributeGltfVectorSizes,
@@ -69,7 +69,11 @@ const omitMeshNames = {
end: ["_POINT"],
};
async function extractModel(vfs: AbstractVFS, path: string) {
export async function extractModel(
vfs: AbstractVFS,
path: string,
isPart = false,
) {
const sc2Path = `Data/3d/${path}.sc2`;
const scgPath = `Data/3d/${path}.scg`;
const sc2 = new Sc2ReadStream(
@@ -81,6 +85,153 @@ async function extractModel(vfs: AbstractVFS, path: string) {
const document = new Document();
const scene = document.createScene();
const buffer = document.createBuffer();
const materials = await extractMaterials(document, sc2, path);
parseHierarchies<Scene | Node>(
sc2["#hierarchy"],
scene,
(hierarchy, components, parent) => {
if (
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
)
return;
const node = document.createNode(hierarchy.name);
components.forEach((component) => {
switch (component["comp.typename"]) {
case "LodComponent":
// found and used later by transform component
// TODO: lod component always shows up before transform component; cache it before parsing transform
break;
case "TransformComponent": {
const localTranslation = component["tc.localTranslation"];
// The game resets top-level node translation to [0, 0, 0] on load.
// Child nodes and customization parts must keep their authored
// local offsets.
node.setTranslation(
parent instanceof Scene && !isPart ? [0, 0, 0] : localTranslation,
);
node.setRotation(component["tc.localRotation"]);
node.setScale(component["tc.localScale"]);
break;
}
case "StateSwitcherComponent":
node.setExtras({
state: component[`ssc.state${component["ssc.activeState"]}`],
});
break;
case "RenderComponent": {
const renderObject = component["rc.renderObj"];
times(renderObject["ro.batchCount"], (batchIndex): void => {
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
if (lodIndex !== 0) return;
const batchKey = batchIndex.toString().padStart(4, "0");
const batch = renderObject["ro.batches"][batchKey];
const material = materials.get(batch["rb.nmatname"]);
const polygonGroup = scg.get(batch["rb.datasource"]);
if (!(material instanceof Material)) {
// probably shadow material
return;
}
if (polygonGroup === undefined) {
throw new Error(
`Missing polygon group ${batch["rb.datasource"]}`,
);
}
const lodNode = document.createNode(batchKey);
const indicesAccessor = document
.createAccessor()
.setType("SCALAR")
.setArray(new Uint16Array(polygonGroup.indices))
.setBuffer(buffer);
const primitive = document
.createPrimitive()
.setIndices(indicesAccessor)
.setMaterial(material)
.setName(batchKey);
const attributes = new Map<VertexAttribute, number[][]>();
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (!attributes.has(attribute)) {
attributes.set(attribute, []);
}
attributes.get(attribute)!.push(value);
});
});
attributes.forEach((value, attribute) => {
const name = vertexAttributeGLTFName[attribute];
if (
name === undefined ||
primitive.getAttribute(name) !== null
) {
return;
}
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
const attributeAccessor = document
.createAccessor(name)
.setType(vertexSize === 1 ? "SCALAR" : `VEC${vertexSize}`)
.setArray(new Float32Array(value.flat()))
.setBuffer(buffer);
primitive.setAttribute(name, attributeAccessor);
});
const mesh = document
.createMesh(batch["##name"])
.addPrimitive(primitive);
lodNode.setMesh(mesh);
node.addChild(lodNode);
});
break;
}
default: {
if (ERROR_ON_UNKNOWN_COMPONENT) {
throw new Error(
`Unhandled component type: ${component["comp.typename"]}`,
);
}
}
}
});
parent.addChild(node);
return node;
},
);
scene.addChild(document.createNode("test"));
await document.transform(prune({ keepAttributes: true }), dedup());
return document;
}
export async function extractMaterials(
document: Document,
sc2: ReturnType<Sc2ReadStream["sc2"]>,
path: string,
config?: string,
) {
const materials = new Map<bigint, Material | bigint | undefined>();
for (const node of sc2["#dataNodes"]) {
@@ -95,15 +246,32 @@ async function extractModel(vfs: AbstractVFS, path: string) {
continue;
}
const material = document.createMaterial(node.materialName);
let textures: Textures | undefined = undefined;
if (node.textures) {
if (config !== undefined) {
if (typeof node.configCount !== "number") continue;
const archive = times(
node.configCount,
(index) => node[`configArchive_${index}`],
).find((archive) => archive.configName === config);
if (
!archive ||
isEqual(archive.textures, node.configArchive_0.textures)
) {
continue;
}
textures = archive.textures;
} else if (node.textures) {
textures = node.textures;
} else if (typeof node.configCount === "number") {
textures = node.configArchive_0.textures;
}
const material = document.createMaterial(node.materialName);
if (textures) {
const baseColor = await readBaseColor(
`Data/3d/${dirname(path)}/${textures.baseColorMap ?? textures.albedo}`,
@@ -240,142 +408,7 @@ async function extractModel(vfs: AbstractVFS, path: string) {
materials.set(id, resolvedMaterial);
});
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
hierarchies.forEach((hierarchy) => {
if (
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
)
return;
const node = document.createNode(hierarchy.name);
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, "0")],
);
components.forEach((component) => {
switch (component["comp.typename"]) {
case "LodComponent":
// found and used later by transform component
// TODO: lod component always shows up before transform component; cache it before parsing transform
break;
case "TransformComponent": {
const localTranslation = component["tc.localTranslation"];
// The game resets top-level node translation to [0, 0, 0] on load.
// Child nodes must keep their authored local offsets.
node.setTranslation(
parent instanceof Scene ? [0, 0, 0] : localTranslation,
);
node.setRotation(component["tc.localRotation"]);
node.setScale(component["tc.localScale"]);
break;
}
case "RenderComponent": {
const renderObject = component["rc.renderObj"];
times(renderObject["ro.batchCount"], (batchIndex): void => {
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
if (lodIndex !== 0) return;
const batchKey = batchIndex.toString().padStart(4, "0");
const batch = renderObject["ro.batches"][batchKey];
const material = materials.get(batch["rb.nmatname"]);
const polygonGroup = scg.get(batch["rb.datasource"]);
if (!(material instanceof Material)) {
// probably shadow material
return;
}
if (polygonGroup === undefined) {
throw new Error(
`Missing polygon group ${batch["rb.datasource"]}`,
);
}
const lodNode = document.createNode(batchKey);
const indicesAccessor = document
.createAccessor()
.setType("SCALAR")
.setArray(new Uint16Array(polygonGroup.indices))
.setBuffer(buffer);
const primitive = document
.createPrimitive()
.setIndices(indicesAccessor)
.setMaterial(material)
.setName(batchKey);
const attributes = new Map<VertexAttribute, number[][]>();
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (!attributes.has(attribute)) {
attributes.set(attribute, []);
}
attributes.get(attribute)!.push(value);
});
});
attributes.forEach((value, attribute) => {
const name = vertexAttributeGLTFName[attribute];
if (
name === undefined ||
primitive.getAttribute(name) !== null
) {
return;
}
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
const attributeAccessor = document
.createAccessor(name)
.setType(vertexSize === 1 ? "SCALAR" : `VEC${vertexSize}`)
.setArray(new Float32Array(value.flat()))
.setBuffer(buffer);
primitive.setAttribute(name, attributeAccessor);
});
const mesh = document
.createMesh(batch["##name"])
.addPrimitive(primitive);
lodNode.setMesh(mesh);
node.addChild(lodNode);
});
break;
}
default: {
if (ERROR_ON_UNKNOWN_COMPONENT) {
throw new Error(
`Unhandled component type: ${component["comp.typename"]}`,
);
}
}
}
});
if (hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], node);
}
parent.addChild(node);
});
}
parseHierarchies(sc2["#hierarchy"], scene);
scene.addChild(document.createNode("test"));
await document.transform(prune({ keepAttributes: true }), dedup());
return document;
return materials;
}
async function readBaseColor(path: string) {
@@ -0,0 +1,3 @@
import { chunkedStaticPaths } from "../../core/blitzkit/chunkedStaticPaths";
export const getStaticPaths = chunkedStaticPaths("models_tanks");
@@ -103,6 +103,9 @@ interface Tankopedia {
);
xpMultiplier: (typeof XP_MULTIPLIERS)[number];
customShell?: ShellDefinition;
requestedSkin?: number;
loadedSkin?: number;
skin?: number;
requestedDisplay: TankopediaDisplay;
display: TankopediaDisplay;
statSearch?: string;