tresabhi
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f41eeba25e
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idk bro
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2026-06-22 20:23:51 -05:00 |
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tresabhi
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c6f8c1e6a5
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lighting and correct rotation ZY swap
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2026-06-13 21:13:33 -05:00 |
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tresabhi
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333c310d5b
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model transformations
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2026-06-13 21:06:37 -05:00 |
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tresabhi
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c6c0e02fea
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ao maps
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2026-06-13 20:26:43 -05:00 |
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tresabhi
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8a9b02e584
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okay, i swear, this is actually proper grouping
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2026-06-12 20:12:19 -05:00 |
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tresabhi
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c16ccc4b4c
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proper grouping
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2026-06-12 19:45:37 -05:00 |
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tresabhi
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5dc11473bb
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format
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2026-06-12 14:36:02 -05:00 |
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tresabhi
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3f54e467d8
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names groups
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2026-06-12 14:17:29 -05:00 |
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tresabhi
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3dd0c4916d
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recursive mesh exporitng
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2026-06-12 13:43:58 -05:00 |
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tresabhi
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965acadc3f
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all objects
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2026-06-09 14:00:24 -05:00 |
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tresabhi
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5cbe08fe1c
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cleaner and unique stub
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2026-06-09 13:30:40 -05:00 |
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tresabhi
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05dd4dbd98
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textures load!!!
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2026-06-09 12:48:52 -05:00 |
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tresabhi
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a348e005f7
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texture discovery
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2026-06-09 12:43:14 -05:00 |
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tresabhi
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62b629fe3a
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go higher
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2026-06-08 20:25:15 -05:00 |
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tresabhi
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f790d07ed6
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point to textures
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2026-06-08 20:24:51 -05:00 |
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tresabhi
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c86b269cf2
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cleanup
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2026-06-08 20:14:55 -05:00 |
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tresabhi
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a878a7a143
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texture mapping actually works omg!
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2026-06-08 19:46:18 -05:00 |
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tresabhi
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76fc900a15
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context shit
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2026-06-08 19:17:27 -05:00 |
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tresabhi
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667d8c8f7c
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i should probably commit now
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2026-06-08 14:26:58 -05:00 |
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tresabhi
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9cc94635a8
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the mesh loads!
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2026-06-06 21:45:25 -05:00 |
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tresabhi
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39ffc6ae51
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restore monogltf
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2026-06-06 13:22:54 -05:00 |
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tresabhi
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4b0035345e
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forgot to add mono gltf
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2026-06-05 20:53:39 -05:00 |
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