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v1.29.11
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No files matched your search
@@ -16,10 +16,11 @@ on:
|
||||
- blitzkit/assets-dev
|
||||
default: blitzkit/assets
|
||||
|
||||
archive_url:
|
||||
asset_source:
|
||||
type: string
|
||||
required: false
|
||||
description: Archive URL to download instead of Steam client
|
||||
description: "Archive URL or Steam to download (example: steam:APP_ID/DEPOT_ID or zip:URL_TO_ZIP)"
|
||||
default: "steam:444200/444202"
|
||||
|
||||
schedule:
|
||||
- cron: "0 2 * * *"
|
||||
@@ -64,18 +65,18 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- run: bun run setup
|
||||
|
||||
- name: AppArmor hack
|
||||
run: echo 0 | sudo tee /proc/sys/kernel/apparmor_restrict_unprivileged_userns
|
||||
|
||||
- name: Build assets
|
||||
run: bun run build:assets --all-targets --manual
|
||||
run: bun run build:assets --all-targets --source=${{ github.event.inputs.asset_source || 'steam:444200/444202' }}
|
||||
@@ -32,11 +32,11 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
|
||||
@@ -10,15 +10,15 @@ concurrency:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build
|
||||
name: Build bot
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
@@ -28,7 +28,7 @@ jobs:
|
||||
run: bun run build:bot
|
||||
|
||||
- name: Archive build
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v5
|
||||
with:
|
||||
name: bot
|
||||
path: dist/bot
|
||||
@@ -22,11 +22,11 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
|
||||
@@ -42,7 +42,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
|
||||
@@ -32,11 +32,11 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
|
||||
@@ -32,11 +32,11 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
|
||||
@@ -32,11 +32,11 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
|
||||
@@ -24,11 +24,11 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
|
||||
@@ -35,14 +35,14 @@ env:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build
|
||||
name: Build website
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
|
||||
- uses: oven-sh/setup-bun@v1
|
||||
- uses: oven-sh/setup-bun@v2
|
||||
- uses: arduino/setup-protoc@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GH_TOKEN }}
|
||||
@@ -53,7 +53,7 @@ jobs:
|
||||
run: bun run build:website
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
uses: actions/upload-pages-artifact@v4
|
||||
with:
|
||||
path: dist/website
|
||||
|
||||
|
||||
Vendored
+4
@@ -65,6 +65,7 @@
|
||||
"deburr",
|
||||
"decalmask",
|
||||
"decompressor",
|
||||
"décor",
|
||||
"dedup",
|
||||
"defence",
|
||||
"degressive",
|
||||
@@ -74,6 +75,7 @@
|
||||
"DIDS",
|
||||
"donotremove",
|
||||
"drei",
|
||||
"Droodles",
|
||||
"dvpd",
|
||||
"dvpl",
|
||||
"DVPLCRC",
|
||||
@@ -96,9 +98,11 @@
|
||||
"gameplay",
|
||||
"glsl",
|
||||
"GLTF",
|
||||
"GSOR",
|
||||
"gtag",
|
||||
"haha",
|
||||
"Herdbreaker",
|
||||
"Hetz",
|
||||
"highp",
|
||||
"iife",
|
||||
"imgur",
|
||||
|
||||
@@ -69,7 +69,6 @@
|
||||
"@types/bun": "^1.3.1",
|
||||
"@types/lodash-es": "^4.17.12",
|
||||
"@types/lz4js": "^0.2.1",
|
||||
"@types/steam-user": "^5.1.0",
|
||||
"@types/three": "^0.180.0",
|
||||
"adm-zip": "^0.5.16",
|
||||
"crc": "^4.3.2",
|
||||
@@ -79,7 +78,6 @@
|
||||
"lz4js": "^0.2.0",
|
||||
"pickleparser": "^0.2.1",
|
||||
"protobufjs": "^7.5.4",
|
||||
"steam-user": "^5.2.3",
|
||||
"three": "^0.180.0",
|
||||
"ts-proto": "^2.7.7",
|
||||
"yaml": "^2.8.1",
|
||||
@@ -107,6 +105,7 @@
|
||||
"@types/lodash-es": "^4.17.12",
|
||||
"@types/lz4js": "^0.2.1",
|
||||
"@types/progress": "^2.0.7",
|
||||
"@types/steam-user": "^5.1.0",
|
||||
"@types/three": "^0.180.0",
|
||||
"crc": "^4.3.2",
|
||||
"csv-parse": "^6.1.0",
|
||||
@@ -120,8 +119,10 @@
|
||||
"progress": "^2.0.3",
|
||||
"puppeteer": "^24.22.3",
|
||||
"sharp": "^0.34.4",
|
||||
"steam-user": "^5.2.3",
|
||||
"three": "^0.180.0",
|
||||
"ts-proto": "^2.7.7",
|
||||
"unzipit": "^1.4.3",
|
||||
"yaml": "^2.8.1",
|
||||
},
|
||||
},
|
||||
@@ -2413,6 +2414,8 @@
|
||||
|
||||
"unstorage": ["[email protected]", "", { "dependencies": { "anymatch": "^3.1.3", "chokidar": "^4.0.3", "destr": "^2.0.5", "h3": "^1.15.4", "lru-cache": "^10.4.3", "node-fetch-native": "^1.6.7", "ofetch": "^1.4.1", "ufo": "^1.6.1" }, "peerDependencies": { "@azure/app-configuration": "^1.8.0", "@azure/cosmos": "^4.2.0", "@azure/data-tables": "^13.3.0", "@azure/identity": "^4.6.0", "@azure/keyvault-secrets": "^4.9.0", "@azure/storage-blob": "^12.26.0", "@capacitor/preferences": "^6.0.3 || ^7.0.0", "@deno/kv": ">=0.9.0", "@netlify/blobs": "^6.5.0 || ^7.0.0 || ^8.1.0 || ^9.0.0 || ^10.0.0", "@planetscale/database": "^1.19.0", "@upstash/redis": "^1.34.3", "@vercel/blob": ">=0.27.1", "@vercel/functions": "^2.2.12 || ^3.0.0", "@vercel/kv": "^1.0.1", "aws4fetch": "^1.0.20", "db0": ">=0.2.1", "idb-keyval": "^6.2.1", "ioredis": "^5.4.2", "uploadthing": "^7.4.4" }, "optionalPeers": ["@azure/app-configuration", "@azure/cosmos", "@azure/data-tables", "@azure/identity", "@azure/keyvault-secrets", "@azure/storage-blob", "@capacitor/preferences", "@deno/kv", "@netlify/blobs", "@planetscale/database", "@upstash/redis", "@vercel/blob", "@vercel/functions", "@vercel/kv", "aws4fetch", "db0", "idb-keyval", "ioredis", "uploadthing"] }, "sha512-KKGwRTT0iVBCErKemkJCLs7JdxNVfqTPc/85ae1XES0+bsHbc/sFBfVi5kJp156cc51BHinIH2l3k0EZ24vOBQ=="],
|
||||
|
||||
"unzipit": ["[email protected]", "", { "dependencies": { "uzip-module": "^1.0.2" } }, "sha512-gsq2PdJIWWGhx5kcdWStvNWit9FVdTewm4SEG7gFskWs+XCVaULt9+BwuoBtJiRE8eo3L1IPAOrbByNLtLtIlg=="],
|
||||
|
||||
"upath": ["[email protected]", "", {}, "sha512-aZwGpamFO61g3OlfT7OQCHqhGnW43ieH9WZeP7QxN/G/jS4jfqUkZxoryvJgVPEcrl5NL/ggHsSmLMHuH64Lhg=="],
|
||||
|
||||
"update-browserslist-db": ["[email protected]", "", { "dependencies": { "escalade": "^3.2.0", "picocolors": "^1.1.1" }, "peerDependencies": { "browserslist": ">= 4.21.0" }, "bin": { "update-browserslist-db": "cli.js" } }, "sha512-UxhIZQ+QInVdunkDAaiazvvT/+fXL5Osr0JZlJulepYu6Jd7qJtDZjlur0emRlT71EN3ScPoE7gvsuIKKNavKw=="],
|
||||
@@ -2431,6 +2434,8 @@
|
||||
|
||||
"utility-types": ["[email protected]", "", {}, "sha512-6Z7Ma2aVEWisaL6TvBCy7P8rm2LQoPv6dJ7ecIaIixHcwfbJ0x7mWdbcwlIM5IGQxPZSFYeqRCqlOOeKoJYMkw=="],
|
||||
|
||||
"uzip-module": ["[email protected]", "", {}, "sha512-AMqwWZaknLM77G+VPYNZLEruMGWGzyigPK3/Whg99B3S6vGHuqsyl5ZrOv1UUF3paGK1U6PM0cnayioaryg/fA=="],
|
||||
|
||||
"varuna": ["varuna@workspace:packages/varuna"],
|
||||
|
||||
"vfile": ["[email protected]", "", { "dependencies": { "@types/unist": "^3.0.0", "vfile-message": "^4.0.0" } }, "sha512-KzIbH/9tXat2u30jf+smMwFCsno4wHVdNmzFyL+T/L3UGqqk6JKfVqOFOZEpZSHADH1k40ab6NUIXZq422ov3Q=="],
|
||||
@@ -2613,10 +2618,6 @@
|
||||
|
||||
"@blitzkit/bot/prisma": ["[email protected]", "", { "dependencies": { "@prisma/config": "6.17.1", "@prisma/engines": "6.17.1" }, "peerDependencies": { "typescript": ">=5.1.0" }, "optionalPeers": ["typescript"], "bin": { "prisma": "build/index.js" } }, "sha512-ac6h0sM1Tg3zu8NInY+qhP/S9KhENVaw9n1BrGKQVFu05JT5yT5Qqqmb8tMRIE3ZXvVj4xcRA5yfrsy4X7Yy5g=="],
|
||||
|
||||
"@blitzkit/scripts/@types/bun": ["@types/[email protected]", "", { "dependencies": { "bun-types": "1.3.0" } }, "sha512-+lAGCYjXjip2qY375xX/scJeVRmZ5cY0wyHYyCYxNcdEXrQ4AOe3gACgd4iQ8ksOslJtW4VNxBJ8llUwc3a6AA=="],
|
||||
|
||||
"@blitzkit/scripts/fast-xml-parser": ["[email protected]", "", { "dependencies": { "strnum": "^2.1.0" }, "bin": { "fxparser": "src/cli/cli.js" } }, "sha512-pfX9uG9Ki0yekDHx2SiuRIyFdyAr1kMIMitPvb0YBo8SUfKvia7w7FIyd/l6av85pFYRhZscS75MwMnbvY+hcQ=="],
|
||||
|
||||
"@blitzkit/website/vite": ["[email protected]", "", { "dependencies": { "esbuild": "^0.25.0", "fdir": "^6.5.0", "picomatch": "^4.0.3", "postcss": "^8.5.6", "rollup": "^4.43.0", "tinyglobby": "^0.2.15" }, "optionalDependencies": { "fsevents": "~2.3.3" }, "peerDependencies": { "@types/node": "^20.19.0 || >=22.12.0", "jiti": ">=1.21.0", "less": "^4.0.0", "lightningcss": "^1.21.0", "sass": "^1.70.0", "sass-embedded": "^1.70.0", "stylus": ">=0.54.8", "sugarss": "^5.0.0", "terser": "^5.16.0", "tsx": "^4.8.1", "yaml": "^2.4.2" }, "optionalPeers": ["@types/node", "jiti", "less", "lightningcss", "sass", "sass-embedded", "stylus", "sugarss", "terser", "tsx", "yaml"], "bin": { "vite": "bin/vite.js" } }, "sha512-4nVGliEpxmhCL8DslSAUdxlB6+SMrhB0a1v5ijlh1xB1nEPuy1mxaHxysVucLHuWryAxLWg6a5ei+U4TLn/rFg=="],
|
||||
|
||||
"@discordjs/rest/@discordjs/collection": ["@discordjs/[email protected]", "", {}, "sha512-LiSusze9Tc7qF03sLCujF5iZp7K+vRNEDBZ86FT9aQAv3vxMLihUvKvpsCWiQ2DJq1tVckopKm1rxomgNUc9hg=="],
|
||||
@@ -2785,8 +2786,6 @@
|
||||
|
||||
"@blitzkit/bot/prisma/@prisma/engines": ["@prisma/[email protected]", "", { "dependencies": { "@prisma/debug": "6.17.1", "@prisma/engines-version": "6.17.1-1.272a37d34178c2894197e17273bf937f25acdeac", "@prisma/fetch-engine": "6.17.1", "@prisma/get-platform": "6.17.1" } }, "sha512-D95Ik3GYZkqZ8lSR4EyFOJ/tR33FcYRP8kK61o+WMsyD10UfJwd7+YielflHfKwiGodcqKqoraWw8ElAgMDbPw=="],
|
||||
|
||||
"@blitzkit/scripts/@types/bun/bun-types": ["[email protected]", "", { "dependencies": { "@types/node": "*" }, "peerDependencies": { "@types/react": "^19" } }, "sha512-u8X0thhx+yJ0KmkxuEo9HAtdfgCBaM/aI9K90VQcQioAmkVp3SG3FkwWGibUFz3WdXAdcsqOcbU40lK7tbHdkQ=="],
|
||||
|
||||
"@octokit/endpoint/@octokit/types/@octokit/openapi-types": ["@octokit/[email protected]", "", {}, "sha512-idsIggNXUKkk0+BExUn1dQ92sfysJrje03Q0bv0e+KPLrvyqZF8MnBpFz8UNfYDwB3Ie7Z0TByjWfzxt7vseaA=="],
|
||||
|
||||
"@octokit/graphql/@octokit/types/@octokit/openapi-types": ["@octokit/[email protected]", "", {}, "sha512-idsIggNXUKkk0+BExUn1dQ92sfysJrje03Q0bv0e+KPLrvyqZF8MnBpFz8UNfYDwB3Ie7Z0TByjWfzxt7vseaA=="],
|
||||
|
||||
+44
-16
@@ -1,19 +1,47 @@
|
||||
# BlitzKit Credits
|
||||
|
||||
BlitzKit is a one man band **TrèsAbhi** but I am far from solo.
|
||||
BlitzKit is a one man band **TrèsAbhi** but I am far from solo. Helpers, in the order of contribution over time:
|
||||
|
||||
| Role | People |
|
||||
| ------------------------------ | ------------------------------ |
|
||||
| Bot verification | S0AP |
|
||||
| General testing | Prince_NA |
|
||||
| Bot advertisement platform | S0AP |
|
||||
| Bot rendering pipeline | Vovko |
|
||||
| Game asset decompression | Maddox |
|
||||
| Game 3D model parsing | Pyogenics |
|
||||
| Game file layout | Aeson |
|
||||
| 3-caliber rule edge cases | Minitelrose, ChickenMan7777 |
|
||||
| Embed UX | \_34, HisRoyalFatness, Synx |
|
||||
| Tankopedia pre-release testing | [OPTML], Aeson, \_34, xkdkw |
|
||||
| Website advertisement platform | Aeson |
|
||||
| Compare pre-release testing | [OPTML] |
|
||||
| Redacted | GonnaHetzMe |
|
||||
### S0AP
|
||||
|
||||
BlitzKit Discord bot verification, testing, advertisement, and the initial encouragement to create BlitzKit.
|
||||
|
||||
### Prince_NA
|
||||
|
||||
BlitzKit Discord bot and website testing and general advise.
|
||||
|
||||
### Vovko
|
||||
|
||||
BlitzKit Discord bot and website rendering pipeline.
|
||||
|
||||
### Maddox
|
||||
|
||||
Game file decompression.
|
||||
|
||||
### Pyogenics
|
||||
|
||||
Game 3D model parsing.
|
||||
|
||||
### Aeson
|
||||
|
||||
Game file layout, general advise, advertisement, and Tankopedia pre-release testing.
|
||||
|
||||
### Minitelrose, ChickenMan7777
|
||||
|
||||
3-caliber rule edge cases.
|
||||
|
||||
### HisRoyalFatness, Synx
|
||||
|
||||
Embed UX.
|
||||
|
||||
### [OPTML] clan, \_34, xkdkw, Droodles Blitz
|
||||
|
||||
Tankopedia pre-release testing.
|
||||
|
||||
### GonnaHetzMe
|
||||
|
||||
Redacted by request.
|
||||
|
||||
### Mark Greene
|
||||
|
||||
GitHub contributor on bug fixes and feature additions.
|
||||
@@ -0,0 +1,14 @@
|
||||
# BlitzKit 1.29.10
|
||||
|
||||
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||
|
||||
## Features
|
||||
|
||||
- Combined game mode passive and active abilities into a single dropdown
|
||||
- [Mark Greene] Added tier filters to the Guess game
|
||||
- Changing tiers will break your streak
|
||||
|
||||
## Fixes
|
||||
|
||||
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search
|
||||
- Duplicate abilities in the tank filters are now removed
|
||||
@@ -0,0 +1,5 @@
|
||||
# BlitzKit 1.29.11
|
||||
|
||||
## Fixes
|
||||
|
||||
- The Guesser game's toolbar now scales properly with screen size
|
||||
@@ -0,0 +1,11 @@
|
||||
# BlitzKit 1.29.5
|
||||
|
||||
## Features
|
||||
|
||||
- Added new lighting to be a bit softer on tanks
|
||||
- Added a button with the sun icon to toggle high graphics
|
||||
- Added a new reveal and transition animation between tabs
|
||||
|
||||
## Fixes
|
||||
|
||||
- Track wheels on some tanks no longer look translucent
|
||||
@@ -0,0 +1,18 @@
|
||||
# BlitzKit 1.29.6
|
||||
|
||||
## Features
|
||||
|
||||
- Simplified the ownership and test tank filters in the tank search
|
||||
- Renamed "Guess the tank" to simply "Guess"
|
||||
- The player count value in the Performance tool is now set to Total by default
|
||||
- Added Compare-like red/green highlighting to the Performance tool
|
||||
|
||||
## Changes
|
||||
|
||||
- Removed the last updated info bar in Performance for some more screen real estate
|
||||
|
||||
## Fixes
|
||||
|
||||
- The remove played tanks in the Playlist tool now shows even when logged out
|
||||
- The Guess game now has a page title
|
||||
- The compare table now occupies the minimum width possible instead of expanding all columns excessively
|
||||
@@ -0,0 +1,5 @@
|
||||
# BlitzKit 1.29.7
|
||||
|
||||
## Features
|
||||
|
||||
- Re-introduced the ability to deploy BlitzKit OpenTests
|
||||
@@ -0,0 +1,19 @@
|
||||
# BlitzKit 1.29.8
|
||||
|
||||
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||
|
||||
## Features
|
||||
|
||||
- Added an option to clear provisions and consumables from all tanks in Compare
|
||||
- Added the ability to choose stock turrets and guns in Mixer if a tank has any
|
||||
- Added streaks to Guesser
|
||||
- Introduced an option to partially reveal tanks in Guesser
|
||||
- This removes the darkness effect but keeps the name hidden
|
||||
- This will reset your streak to 0
|
||||
- Regardless of getting the right guess on the tank's name, your response will be counted as incorrect if partially revealed
|
||||
|
||||
## Fixes
|
||||
|
||||
- The Tankopedia now smoothly resizes when enlarging on interaction
|
||||
- [Mark Greene] Stock turrets now correctly mount the corresponding stock gun
|
||||
- The consumable and provision buttons in Compare are no longer tiny
|
||||
@@ -0,0 +1,14 @@
|
||||
# BlitzKit 1.29.9
|
||||
|
||||
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
|
||||
|
||||
## Features
|
||||
|
||||
- Reworked tank search filters to be far more compact to make way for new filters
|
||||
- [Mark Greene] Added the ability to filter tanks by consumables
|
||||
- Added the ability to filter tanks by provisions and game-mode abilities and powers
|
||||
|
||||
## Fixes
|
||||
|
||||
- Consumable and provision icons in Compare are now properly sized
|
||||
- [Mark Greene] Provisions now properly affect terrain resistances
|
||||
@@ -0,0 +1,57 @@
|
||||
# Christmas Garage Guide 2025
|
||||
|
||||
This content was pre-recorded on a test server and the version you may see may not be the same. Please see [the official WoTB portal](https://wotblitz.com/) for the most up-to-date information.
|
||||
|
||||
The holiday season has arrived, and this year the celebrations spill directly into your garage, transforming the familiar space into a festive hub filled with activities, rewards, and seasonal flair. Instead of just offering decorations or a visual makeover, this event brings a full set of mechanics that turn everyday battles into a steady stream of progress. Whether you’re aiming for bonuses, collectibles, or new tanks, the garage is designed to make every match feel like part of a larger holiday journey.
|
||||
|
||||

|
||||
|
||||
## The Music Box
|
||||
|
||||
The familiar Snow Globes are absent this year, replaced entirely by **Music Boxes**, which act as the new way to try your luck for seasonal rewards. They behave similarly to the Snow Globes and give you a chance to obtain various items, including a shot at the brand-new **[GSOR the TANK](https://blitzkit.app/tanks/gsor-the-tank/)**. But this time around, **they do not guarantee a tank every single time.** But as a bonus, the Music Box guarantees you will not receive duplicate tanks. Once you have a tank, the Music Box will try its best to give you a different one each time.
|
||||
|
||||

|
||||
|
||||
## Win Battles, Earn Rewards
|
||||
|
||||
Each victory during the event rewards you with **3 Hot Coffees**, a seasonal currency that serves as the backbone of the progression system. These coffees can be exchanged for a variety of Festive Town rewards, giving you reasons to keep pushing through battles even if you’re just casually playing.
|
||||
|
||||

|
||||
|
||||
With the coffees, you’ll also be able to claim **2 tank certificates**, one for **tier VII** vehicles and another covering **tier IX–X** options.
|
||||
|
||||
The tier VII pool includes the [E 25](https://blitzkit.app/tanks/e-25), [CS-52 LIS](https://blitzkit.app/tanks/cs-52-lis), [AMX 13 57](https://blitzkit.app/tanks/amx-13-57), [Steyr WT](https://blitzkit.app/tanks/steyr-wt), [Kunze Panzer](https://blitzkit.app/tanks/kunze-panzer), and [Super Hellcat](https://blitzkit.app/tanks/super-hellcat). Meanwhile, the tier IX–X certificate gives access to higher-tier picks like the [121B](https://blitzkit.app/tanks/121b), [AMX 30 B](https://blitzkit.app/tanks/amx-30-b), [Obj. 260](https://blitzkit.app/tanks/obj-260), [Char Futur 4](https://blitzkit.app/tanks/char-futur-4), [TL-7-120](https://blitzkit.app/tanks/tl-7-120), and [Object 452K](https://blitzkit.app/tanks/object-452k).
|
||||
|
||||

|
||||
|
||||
## Upgrade Your Christmas Tree
|
||||
|
||||
Golden tokens allow you to upgrade your Christmas Tree through **four distinct stages**, each bringing your garage closer to its fully decorated holiday form.
|
||||
|
||||

|
||||
|
||||
As the tree grows, additional ornament slots open up, eight in total, which appear on the left side of your screen. These slots give you more room to customize the look of your garage and make the tree feel like something you’ve built up piece by piece over the course of the event. Each new ornament adds to the atmosphere, making the progression feel both cosmetic and rewarding.
|
||||
|
||||
A fully decorated tree grants up to **+25% silver** per battle, turning your regular gameplay into a more profitable experience without requiring extra effort. Ensure all your ornaments come from the same set to unlock the full potential of the tree (all left, all middle, or all right).
|
||||
|
||||

|
||||
|
||||
## Upgrade Your Yuletide Stall
|
||||
|
||||
Your golden tokens can also be invested into upgrading the **Yuletide Stall**, another element of the garage that evolves as you level it up. Each upgrade unlocks new rewards, giving you incentives to distribute your tokens across different attractions instead of focusing on only one. The stall begins in a simple state, but after upgrades it transforms visually and functionally, becoming a more vibrant part of your garage.
|
||||
|
||||

|
||||
|
||||
Each upgrade unlocks a tier worth of rewards that you can claim in exchange for Free XP, Gold, Silver, and more Hot Coffees!
|
||||
|
||||

|
||||
|
||||
## Upgrade Your Shooting Gallery
|
||||
|
||||
Another upgradeable area is the **Shooting Gallery**, which contributes its own set of rewards as it levels up. Enhancing the gallery expands your options for exchanging mastery badges, making those badges more useful during the event than they usually are.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Consider yourselves debriefed. Happy holidays!
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+2
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "blitzkit",
|
||||
"version": "1.29.4",
|
||||
"version": "1.29.11",
|
||||
"license": "BlitzKit License",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
@@ -10,6 +10,7 @@
|
||||
"build:website": "cd packages/website && bun run build",
|
||||
"build:prisma": "prisma generate",
|
||||
"build:proxyclient": "cd packages/scripts && bun run build:proxyclient",
|
||||
"build:catalogitemaccesssor": "cd packages/scripts && bun run build:catalogitemaccesssor",
|
||||
"build:ratingleaderboard": "cd packages/scripts && bun run build:ratingleaderboard",
|
||||
"build:app": "cd packages/app && bun run build",
|
||||
"dev:bot": "bun run build:bot --dev && bun start:bot",
|
||||
|
||||
@@ -52,7 +52,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
|
||||
const seasonNumbers = range(
|
||||
FIRST_MINIMAL_ARCHIVED_RATING_SEASON,
|
||||
latestArchivedSeasonNumber + (onGoingSeason ? 1 : 0) + 1
|
||||
);
|
||||
).slice(-25);
|
||||
|
||||
function addOptions(option: SlashCommandSubcommandBuilder) {
|
||||
const { strings } = translator(Locale.EnglishUS);
|
||||
@@ -196,7 +196,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
|
||||
strings.common.leagues as Record<string, string>
|
||||
)[name]
|
||||
),
|
||||
}) satisfies APIApplicationCommandOptionChoice<string>
|
||||
} satisfies APIApplicationCommandOptionChoice<string>)
|
||||
)
|
||||
)
|
||||
.setRequired(true);
|
||||
@@ -219,8 +219,8 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
|
||||
const season = seasonOption
|
||||
? parseInt(seasonOption)
|
||||
: onGoingSeason
|
||||
? latestArchivedSeasonNumber + 1
|
||||
: latestArchivedSeasonNumber;
|
||||
? latestArchivedSeasonNumber + 1
|
||||
: latestArchivedSeasonNumber;
|
||||
const isCurrentSeason = season === latestArchivedSeasonNumber + 1;
|
||||
let titleName: string;
|
||||
let titleImage: string | undefined;
|
||||
@@ -258,7 +258,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
|
||||
position: player.number,
|
||||
clan: player.clan_tag,
|
||||
nickname: player.nickname,
|
||||
}) satisfies SimplifiedPlayer
|
||||
} satisfies SimplifiedPlayer)
|
||||
)
|
||||
)
|
||||
: await getArchivedRatingLeaderboard(region, season!).then(
|
||||
@@ -295,7 +295,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
|
||||
.deleted_player,
|
||||
{ id: player.id }
|
||||
),
|
||||
}) satisfies SimplifiedPlayer
|
||||
} satisfies SimplifiedPlayer)
|
||||
);
|
||||
}
|
||||
);
|
||||
@@ -349,7 +349,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
|
||||
score: player.score,
|
||||
clan: player.clan_tag,
|
||||
nickname: player.nickname,
|
||||
}) satisfies SimplifiedPlayer
|
||||
} satisfies SimplifiedPlayer)
|
||||
)
|
||||
)
|
||||
: await getArchivedRatingLeaderboard(region, season!).then(
|
||||
|
||||
@@ -19,9 +19,9 @@ export function localizationObject(
|
||||
(!strict || validNameRegex.test(translation)) && translation.length > 0;
|
||||
|
||||
if (!isValid) {
|
||||
console.warn(
|
||||
`Invalid localization for ${locale} (${path}): ${translation}; skipping...`
|
||||
);
|
||||
// console.warn(
|
||||
// `Invalid localization for ${locale} (${path}): ${translation}; skipping...`
|
||||
// );
|
||||
return localizations;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
Submodule packages/closed updated: 33b7d22419...5b4a85d503.
@@ -13,7 +13,6 @@
|
||||
"@types/bun": "^1.3.1",
|
||||
"@types/lodash-es": "^4.17.12",
|
||||
"@types/lz4js": "^0.2.1",
|
||||
"@types/steam-user": "^5.1.0",
|
||||
"@types/three": "^0.180.0",
|
||||
"adm-zip": "^0.5.16",
|
||||
"crc": "^4.3.2",
|
||||
@@ -23,7 +22,6 @@
|
||||
"lz4js": "^0.2.0",
|
||||
"pickleparser": "^0.2.1",
|
||||
"protobufjs": "^7.5.4",
|
||||
"steam-user": "^5.2.3",
|
||||
"three": "^0.180.0",
|
||||
"ts-proto": "^2.7.7",
|
||||
"yaml": "^2.8.1"
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
export enum BlitzVFSSourceType {
|
||||
Steam,
|
||||
}
|
||||
|
||||
type BlitzVFSSource = {
|
||||
type: BlitzVFSSourceType;
|
||||
|
||||
username: string;
|
||||
password: string;
|
||||
|
||||
app: number;
|
||||
os: "windows";
|
||||
};
|
||||
|
||||
export class BlitzVFS {
|
||||
constructor(private source: BlitzVFSSource) {}
|
||||
|
||||
async init() {
|
||||
return this;
|
||||
}
|
||||
|
||||
async file(path: string) {
|
||||
return new Uint8Array();
|
||||
}
|
||||
}
|
||||
@@ -4,63 +4,54 @@ import {
|
||||
GunDefinition,
|
||||
Provision,
|
||||
TankDefinition,
|
||||
} from '../protos';
|
||||
} from "../protos";
|
||||
|
||||
export function checkConsumableProvisionInclusivity(
|
||||
consumableProvision: Consumable | Provision,
|
||||
tank: TankDefinition,
|
||||
gun: GunDefinition,
|
||||
gun: GunDefinition
|
||||
) {
|
||||
const included =
|
||||
!consumableProvision.game_mode_exclusive &&
|
||||
consumableProvision.include?.every((rule) => {
|
||||
switch (rule.filter_type!.$case) {
|
||||
case 'tiers':
|
||||
return (
|
||||
rule.filter_type!.value.min <= tank.tier &&
|
||||
tank.tier <= rule.filter_type!.value.max
|
||||
);
|
||||
const included = consumableProvision.include?.every((rule) => {
|
||||
switch (rule.filter_type!.$case) {
|
||||
case "tiers":
|
||||
return (
|
||||
rule.filter_type!.value.min <= tank.tier &&
|
||||
tank.tier <= rule.filter_type!.value.max
|
||||
);
|
||||
|
||||
case 'ids':
|
||||
return rule.filter_type!.value.ids.includes(tank.id);
|
||||
case "ids":
|
||||
return rule.filter_type!.value.ids.includes(tank.id);
|
||||
|
||||
case 'nations':
|
||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||
case "nations":
|
||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||
|
||||
case 'categories':
|
||||
throw new SyntaxError('Category filtering found in include rule');
|
||||
}
|
||||
});
|
||||
const excluded =
|
||||
consumableProvision.game_mode_exclusive ||
|
||||
consumableProvision.exclude?.some((rule) => {
|
||||
switch (rule.filter_type!.$case) {
|
||||
case 'tiers':
|
||||
return (
|
||||
rule.filter_type!.value.min <= tank.tier &&
|
||||
tank.tier <= rule.filter_type!.value.max
|
||||
);
|
||||
case "categories":
|
||||
throw new SyntaxError("Category filtering found in include rule");
|
||||
}
|
||||
});
|
||||
const excluded = consumableProvision.exclude?.some((rule) => {
|
||||
switch (rule.filter_type!.$case) {
|
||||
case "tiers":
|
||||
return (
|
||||
rule.filter_type!.value.min <= tank.tier &&
|
||||
tank.tier <= rule.filter_type!.value.max
|
||||
);
|
||||
|
||||
case 'ids':
|
||||
return rule.filter_type!.value.ids.includes(tank.id);
|
||||
case "ids":
|
||||
return rule.filter_type!.value.ids.includes(tank.id);
|
||||
|
||||
case 'nations':
|
||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||
case "nations":
|
||||
return rule.filter_type!.value.nations.includes(tank.nation);
|
||||
|
||||
case 'categories':
|
||||
return rule.filter_type!.value.categories.some((category) => {
|
||||
switch (category) {
|
||||
case ConsumableTankCategoryFilterCategory.CLIP:
|
||||
return gun.gun_type!.$case !== 'regular';
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
case "categories":
|
||||
return rule.filter_type!.value.categories.some((category) => {
|
||||
switch (category) {
|
||||
case ConsumableTankCategoryFilterCategory.CLIP:
|
||||
return gun.gun_type!.$case !== "regular";
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
!consumableProvision.game_mode_exclusive &&
|
||||
consumableProvision.include?.length > 0 &&
|
||||
included &&
|
||||
!excluded
|
||||
);
|
||||
return consumableProvision.include?.length > 0 && included && !excluded;
|
||||
}
|
||||
@@ -17,7 +17,7 @@ export async function getArchivedLatestSeasonNumber() {
|
||||
if (ratingInfo.detail) {
|
||||
const regionsURL = (
|
||||
(await fetch(
|
||||
`https://api.github.com/repos/tresabhi/${assertSecret(
|
||||
`https://api.github.com/repos/${assertSecret(
|
||||
import.meta.env.PUBLIC_ASSET_REPO
|
||||
)}/git/trees/main`
|
||||
).then((response) => response.json())) as GitHubTrees
|
||||
|
||||
@@ -6,6 +6,5 @@ export * from "./patreon";
|
||||
export * from "./protobuf";
|
||||
export * from "./protos";
|
||||
export * from "./statistics";
|
||||
export * from "./steam";
|
||||
export * from "./streams";
|
||||
export * from "./types";
|
||||
@@ -1 +0,0 @@
|
||||
export * from "./vfs";
|
||||
@@ -15,7 +15,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
|
||||
"gun_types": {
|
||||
@@ -26,8 +27,8 @@
|
||||
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "HE"
|
||||
},
|
||||
|
||||
@@ -759,11 +760,17 @@
|
||||
"count_singular": "1 tank",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Clear",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"search_again": "Try searching again.",
|
||||
"clear_filters": "Try clearing filters."
|
||||
},
|
||||
|
||||
"sort": {
|
||||
"meta.none": "none",
|
||||
"survivability.health": "health",
|
||||
@@ -906,8 +913,8 @@
|
||||
},
|
||||
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
"name": "Guess",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
@@ -917,7 +924,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "No results"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
|
||||
"tankopedia": {
|
||||
@@ -1267,10 +1283,12 @@
|
||||
"upgrade": "Upgrade"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Auto cargador",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "AEAC",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "AE"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 tanque",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Limpiar",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "No se encontraron tanques.",
|
||||
"search_again": "Intenta buscar de nuevo.",
|
||||
@@ -803,8 +808,8 @@
|
||||
"randomize": "Randomize"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
"name": "Guess",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "Sin resultados"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancelar",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Limpiar",
|
||||
"select_all": "Seleccionar todo",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Mejorar"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Limpiar"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Limpiar"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
+111
-95
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "teste",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"long": "Ceci est une longue chaîne de test. Vous ne DEVEZ JAMAIS le voir dans l'interface utilisateur. Mon fruit préféré est {fruit}, car il a la couleur {color}. Je l'aime tellement que je vais dire son nom 3 fois ! {fruit}! {fruit}! {fruit} ! Encore une fois, c'est {color}, pas {not_color}.",
|
||||
"fox": "Le renard brun et rapide saute par-dessus le chien paresseux."
|
||||
},
|
||||
"common": {
|
||||
@@ -10,10 +10,11 @@
|
||||
"m": "{value}m",
|
||||
"mm": "{value}mm",
|
||||
"deg": "{value}°",
|
||||
"hp": "{value}hp",
|
||||
"hp": "{value}pv",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Chargement auto",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "HE"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -186,11 +187,11 @@
|
||||
"bot": {
|
||||
"common": {
|
||||
"errors": {
|
||||
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
|
||||
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
|
||||
"clan_not_found": "# Impossible de trouver le clan\nImpossible de trouver «{search} ». Essayez de sélectionner un clan dans le résultat de la recherche.",
|
||||
"player_not_found": "# Impossible de trouver l'utilisateur\nJe n'ai pas pu trouver l'utilisateur \"{search}\". Essayez de choisir un utilisateur dans le résultat de la recherche, en tapant un nom d'utilisateur valide, ou en utilisant la commande `/link`.",
|
||||
"player_not_linked": "# Utilisez `/link` pour commencer\nJe ne sais pas qui vous êtes, mais vous pouvez me le dire aujourd'hui !",
|
||||
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
|
||||
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
|
||||
"tank_name_not_found": "# Char introuvable\nImpossible de trouver le char sous le nom \"{search}\".",
|
||||
"tank_id_not_found": "# Char introuvable\nImpossible de trouver le char avec l'ID \"{search}\". Essayez de taper le nom du char au lieu d'un nombre.",
|
||||
"no_tank_stats": "# Aucune statistique de tank disponible\nCe joueur n'a pas de statistiques disponibles. Ce n'est peut-être pas le joueur que vous cherchez.",
|
||||
"get_help": "Aidez le serveur Discord",
|
||||
"uncaught_error": "# Blitzkit a rencontré une erreur !\nNous sommes désolés de cela. N'hésitez pas à [rejoindre le serveur officiel Discord](https://discord.gg/nDt7AjGJQH) pour obtenir de l'aide.",
|
||||
@@ -284,19 +285,19 @@
|
||||
"name": "rang",
|
||||
"description": "Rang",
|
||||
"choices": {
|
||||
"tier": "Tier {tier_1} - {tier_2}"
|
||||
"tier": "Rang {tier_}1 - {tier_}2"
|
||||
}
|
||||
}
|
||||
},
|
||||
"periods": {
|
||||
"career": "Carrière",
|
||||
"today": "Aujourd'hui",
|
||||
"days": "{days} days",
|
||||
"custom": "{day_1} - {day_2} days"
|
||||
"days": "{days} jours",
|
||||
"custom": "{day_1} - {day_2} jours"
|
||||
},
|
||||
"filters": {
|
||||
"none": "Aucun filtre",
|
||||
"tier": "Tier {tier}"
|
||||
"tier": "Rang {tier}"
|
||||
},
|
||||
"no_data": {
|
||||
"battles_in_period": "",
|
||||
@@ -339,19 +340,19 @@
|
||||
"body": {
|
||||
"subtitle": "Recherche",
|
||||
"total": "Total",
|
||||
"research": "Research: {cost}",
|
||||
"upgrades": "Upgrades: {cost}",
|
||||
"purchase": "Purchase: {cost}",
|
||||
"equipment": "Equipment: {cost}",
|
||||
"research": "Recherche : {cost}",
|
||||
"upgrades": "Améliorations : {cost}",
|
||||
"purchase": "Achat : {cost}",
|
||||
"equipment": "Équipement : {cost}",
|
||||
"estimation": "# Ceci est une estimation !\n\nCette liste peut inclure des chars déjà recherchés en raison de l'information inexacte fournie par Wargaming. Essayez de fournir un `char de départ` depuis la ligne lorsque vous utilisez la commande si vous le pouvez."
|
||||
},
|
||||
"errors": {
|
||||
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
|
||||
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
|
||||
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
|
||||
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
|
||||
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
|
||||
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
|
||||
"non_tech_tree": "# {tank} n'est pas dans l'arbre technologique\n\nVous ne pouvez pas rechercher un char premium/de collection.",
|
||||
"tier_1": "# {tank} est un char de rang I\n\nLe char de rang 1 sont déverrouillé gratuitement pour tous les joueurs.",
|
||||
"already_researched": "# {tank} est déjà recherché\n\nEssayez de fournir un `char de départ` en utilisant la commande pour voir la progression d'une lignée.",
|
||||
"start_end_equal": "# {tank} a été fourni deux fois\n\nAssurez-vous que `starting-tank` et `target-tank` sont différents.",
|
||||
"tanks_not_on_line": "{tank_}1 et {tank_}2 ne sont pas sur la même ligne \n\nAssurez-vous que `starting-tank` et `target-tank` sont sur la même ligne d'arbre technologique.",
|
||||
"unordered": "# {tank_1} niveau supérieur à {tank_2}\n\nAssurez-vous de fournir {tank_2} comme le `starting-tank` à la place car c'est le char de niveau inférieur."
|
||||
}
|
||||
},
|
||||
"about": {
|
||||
@@ -394,7 +395,7 @@
|
||||
"wn8": "WN8",
|
||||
"winrate": "Taux de victoires",
|
||||
"damage": "Dégâts",
|
||||
"unknown_tank": "Unknown tank {id}"
|
||||
"unknown_tank": "Char {id} inconnu"
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
@@ -430,12 +431,12 @@
|
||||
"options": {
|
||||
"threshold": {
|
||||
"name": "seuil",
|
||||
"description": "The number of days inactive (default: {days} days)"
|
||||
"description": "Le nombre de jours inactifs (par défaut: {days} jours)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": "Inactive for {days}+ days",
|
||||
"listing": "{days} days"
|
||||
"subtitle": "Inactif depuis plus de {days} jours",
|
||||
"listing": "{days} jours"
|
||||
}
|
||||
},
|
||||
"full_stats": {
|
||||
@@ -478,7 +479,7 @@
|
||||
"body": {
|
||||
"accounts_linked": "Comptes liés",
|
||||
"no_role_permissions": {
|
||||
"title": "{name} failed to verify",
|
||||
"title": "La vérification de {name} a échouée",
|
||||
"description": "Je n'ai pas l'autorisation de gérer les rôles."
|
||||
}
|
||||
},
|
||||
@@ -493,11 +494,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "limite",
|
||||
"description": "The max number of clan results (default: {limit})"
|
||||
"description": "Nombre maximum de résultats du clan (par défaut: {limit})"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Clan search for {search} in region {region}",
|
||||
"title": "Recherche de clan {search} dans la région {region}",
|
||||
"no_results": "Pas de clan trouvé"
|
||||
}
|
||||
},
|
||||
@@ -507,11 +508,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "limite",
|
||||
"description": "The max number of player results (default: {limit})"
|
||||
"description": "Le nombre maximum de résultats de joueur (par défaut: {limit})"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Player search for {search} in region {region}",
|
||||
"title": "Recherche de {search} dans la région {region}",
|
||||
"no_results": "Pas de joueur de trouvé"
|
||||
}
|
||||
},
|
||||
@@ -531,13 +532,13 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "limite",
|
||||
"description": "How many neighbors to display (default: {count})"
|
||||
"description": "Combien de voisins afficher (par défaut : {count})"
|
||||
},
|
||||
"season": {
|
||||
"name": "saison",
|
||||
"description": "Numéro de saison (défaut : courant)",
|
||||
"choices": {
|
||||
"current": "{season} (current)"
|
||||
"current": "{season} (actuel)"
|
||||
}
|
||||
},
|
||||
"league": {
|
||||
@@ -546,12 +547,12 @@
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"top_players": "Top {count} players",
|
||||
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
|
||||
"top_players": "Top {count} joueurs",
|
||||
"no_participation": "# {player} n'a pas joué de cotées dans la saison {season}\n\nCe joueur n'a pas participé à cette saison ou n'a pas dépassé l'étalonnage.",
|
||||
"no_ongoing_season": "Pas de saison en cours\n\nIl n'y a pas de saison de notation en cours actuellement.",
|
||||
"deleted_player": "Deleted {id}",
|
||||
"deleted_player": "{id} supprimé",
|
||||
"neighbors": "évaluer les voisins",
|
||||
"more": "+ {count} more"
|
||||
"more": "+ {count} plus"
|
||||
}
|
||||
},
|
||||
"today": {
|
||||
@@ -566,7 +567,7 @@
|
||||
"name": "chars possédés",
|
||||
"description": "Affiche tous les chars d'un niveau",
|
||||
"body": {
|
||||
"title": "# {name}'s owned tier {tier} tanks\n\n"
|
||||
"title": "# Les chars du palier {tier} possédés par {name}"
|
||||
}
|
||||
},
|
||||
"permissions": {
|
||||
@@ -602,92 +603,96 @@
|
||||
"name": "info-joueur",
|
||||
"description": "Informations de base sur un joueur",
|
||||
"body": {
|
||||
"title": "{name}'s information",
|
||||
"nickname": "Nickname",
|
||||
"title": "Informations de {name}",
|
||||
"nickname": "Pseudo",
|
||||
"battles": "Batailles",
|
||||
"winrate": "Taux de victoires",
|
||||
"account_id": "Account ID",
|
||||
"created": "Created",
|
||||
"last_battle": "Last battle"
|
||||
"created": "Créé",
|
||||
"last_battle": "Dernière bataille"
|
||||
}
|
||||
},
|
||||
"rating": {
|
||||
"name": "rating",
|
||||
"description": "Rating player's statistics",
|
||||
"name": "côtée",
|
||||
"description": "Statistiques des batailles cotées du joueur",
|
||||
"subcommands": {
|
||||
"today": {
|
||||
"name": "aujourd'hui",
|
||||
"description": "Today's rating statistics"
|
||||
"description": "Statistiques des batailles cotées d'aujourd'hui"
|
||||
},
|
||||
"season": {
|
||||
"name": "saison",
|
||||
"description": "This season's rating statistics"
|
||||
"description": "Statistiques des batailles cotées de cette saison"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": {
|
||||
"today": "Today's rating statistics",
|
||||
"season": "This season's rating statistics"
|
||||
"today": "Statistiques de batailles cotées d'aujourd'hui",
|
||||
"season": "Statistiques de batailles cotées cette saison"
|
||||
}
|
||||
},
|
||||
"errors": {
|
||||
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
|
||||
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
|
||||
"no_participation": "# {name} n’a pas joué en cotée\n\nCe joueur n’a pas participé au mode cotée cette saison.",
|
||||
"unrecorded_stats": "# Statistiques actuellement indisponibles\n\nWargaming rencontre peut-être une interruption de service.\nSi une saison est en cours, les statistiques devraient être disponibles sous 24 heures."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
"title": "301 : déplacé définitivement",
|
||||
"body": "Cette page a été déplacée. Redirection en cours…"
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"language": "Language"
|
||||
"title": "Paramètres",
|
||||
"description": "Modifier les paramètres de BlitzKit",
|
||||
"dev_mode": "Mode développement",
|
||||
"language": "Langue"
|
||||
},
|
||||
"common": {
|
||||
"player_search": {
|
||||
"hint": "Search players...",
|
||||
"no_results": "No results",
|
||||
"searching": "Searching..."
|
||||
"hint": "Recherche de joueurs...",
|
||||
"no_results": "Aucun résultat",
|
||||
"searching": "Recherche..."
|
||||
},
|
||||
"copy_button": {
|
||||
"copied": "Copied!"
|
||||
"copied": "Copié !"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Search tanks...",
|
||||
"recent": "Recently viewed",
|
||||
"select_all": "Select all",
|
||||
"count_singular": "1 tank",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"select_dialog_title": "Recherche de chars",
|
||||
"swap_dialog_title": "Échanger le char",
|
||||
"clear_filters": "Supprimer les filtres",
|
||||
"login": "Connectez-vous pour utiliser ceci",
|
||||
"search_bar_hint": "Recherche des tanks...",
|
||||
"recent": "Vu récemment",
|
||||
"select_all": "Sélectionner tout",
|
||||
"count_singular": "1 char",
|
||||
"count_plural": "{count} chars",
|
||||
"sorting_by": "Trier par {name}",
|
||||
"clear": "Effacer",
|
||||
"tier": "Rang {tier}",
|
||||
"passive": "{name} (Passif)",
|
||||
"active": "{name} (actif)",
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"search_again": "Try searching again.",
|
||||
"clear_filters": "Try clearing filters."
|
||||
"body": "Aucun tank trouvé.",
|
||||
"search_again": "Essayez de chercher à nouveau.",
|
||||
"clear_filters": "Essayez de supprimer les filtres."
|
||||
},
|
||||
"sort": {
|
||||
"meta.none": "none",
|
||||
"survivability.health": "health",
|
||||
"survivability.viewRange": "view range",
|
||||
"survivability.camouflageStill": "camouflage still",
|
||||
"survivability.camouflageMoving": "camouflage moving",
|
||||
"survivability.camouflageShooting": "camouflage shooting",
|
||||
"meta.none": "aucun",
|
||||
"survivability.health": "santé",
|
||||
"survivability.viewRange": "portée de vue",
|
||||
"survivability.camouflageStill": "camouflage à l’arrêt",
|
||||
"survivability.camouflageMoving": "camouflage en movement",
|
||||
"survivability.camouflageShooting": "camouflage en tirant",
|
||||
"survivability.volume": "volume",
|
||||
"survivability.length": "length",
|
||||
"fire.dpm": "standard DPM",
|
||||
"fire.dpmPremium": "premium DPM",
|
||||
"fire.reload": "reload",
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"survivability.length": "longueur",
|
||||
"fire.dpm": "DPM standard",
|
||||
"fire.dpmPremium": "DPM premium",
|
||||
"fire.reload": "rechargement",
|
||||
"fire.caliber": "calibration",
|
||||
"fire.standardPenetration": "pénétration standard",
|
||||
"fire.premiumPenetration": "pénétration premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
@@ -803,8 +808,8 @@
|
||||
"randomize": "Randomize"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
"name": "Guess",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
@@ -812,9 +817,18 @@
|
||||
"skip": "Skip",
|
||||
"guess": "Guess",
|
||||
"next": "Next",
|
||||
"no_results": "No results"
|
||||
"no_results": "Aucun résultat"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} guessed correctly",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Sélectionner tout",
|
||||
"tier": "Rang {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Upgrade"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -1195,8 +1211,8 @@
|
||||
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
|
||||
"search": {
|
||||
"lookup": "Look up a player to get started",
|
||||
"hint": "Search players...",
|
||||
"searching": "Searching...",
|
||||
"hint": "Recherche de joueurs...",
|
||||
"searching": "Recherche...",
|
||||
"no_results": "Pas de joueur de trouvé"
|
||||
},
|
||||
"controls": {
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "自動装填砲",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "HE"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -186,11 +187,11 @@
|
||||
"bot": {
|
||||
"common": {
|
||||
"errors": {
|
||||
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
|
||||
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
|
||||
"clan_not_found": "",
|
||||
"player_not_found": "# ユーザーが見つかりませんでした\nユーザー「{search}」が見つかりませんでした。検索結果からユーザーを選択するか、有効なユーザー名を入力するか、/link コマンドを使用してください。",
|
||||
"player_not_linked": "# `/link`を使用して始めましょう\nはじめまして!あなたが誰か、私に教えてください。",
|
||||
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
|
||||
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
|
||||
"tank_id_not_found": "# 車両が見つかりません\nID「{search}」の戦車が見つかりませんでした。数字ではなく戦車の名前を入力してみてください。",
|
||||
"no_tank_stats": "# 利用可能な車輌統計がありません\nこのプレイヤーには利用可能な統計がありません。あなたが探しているプレイヤーではない可能性があります。",
|
||||
"get_help": "Discordサーバーに参加する",
|
||||
"uncaught_error": "# BlitzKitがエラーに遭遇しました!\n申し訳ありません。お気軽に[公式Discordサーバー](https://discord.gg/nDt7AjGJQH)にお問い合わせください。",
|
||||
@@ -394,7 +395,7 @@
|
||||
"wn8": "WN8",
|
||||
"winrate": "勝率",
|
||||
"damage": "ダメージ",
|
||||
"unknown_tank": "Unknown tank {id}"
|
||||
"unknown_tank": "不明な車両{id}"
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
@@ -559,7 +560,7 @@
|
||||
"description": "Today's played tanks and statistics"
|
||||
},
|
||||
"stats": {
|
||||
"name": "stats",
|
||||
"name": "",
|
||||
"description": "Quick statistics for a period"
|
||||
},
|
||||
"owned_tanks": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 輌",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "クリア",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "該当する車輌が存在しません。",
|
||||
"search_again": "もう一度検索してください。",
|
||||
@@ -778,7 +783,7 @@
|
||||
"tank": "車輌名",
|
||||
"last_played": "Last played",
|
||||
"battles": "Career battles",
|
||||
"unrecorded": "--",
|
||||
"unrecorded": "",
|
||||
"wins": "勝利"
|
||||
},
|
||||
"large_warning": {
|
||||
@@ -803,8 +808,8 @@
|
||||
"randomize": "Randomize"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
"name": "Guess",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "該当なし"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "クリア",
|
||||
"select_all": "全て選択",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "最終装備"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "クリア"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "クリア"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Auto loader",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "OB"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 tank",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Clear",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"search_again": "Try searching again.",
|
||||
@@ -803,8 +808,8 @@
|
||||
"randomize": "Randomize"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
"name": "Guess",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "Brak wyników"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Upgrade"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}hp",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}°/s",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Autocarregador",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
"apcr": "APCR",
|
||||
"heat": "HEAT",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "HE"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 tanque",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Limpar",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "Nenhum tanque encontrado.",
|
||||
"search_again": "Tente pesquisar novamente.",
|
||||
@@ -803,8 +808,8 @@
|
||||
"randomize": "Randomize"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
"name": "Guess",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "Sem resultados"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancelar",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Limpar",
|
||||
"select_all": "Selecionar todos",
|
||||
"tier": "Tier {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Melhorar"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Limpar"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Limpar"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value}оп",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/с"
|
||||
"deg_s": "{value}°/с",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Барабан",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "ББ",
|
||||
"apcr": "БП",
|
||||
"heat": "КС",
|
||||
"ap_cr": "БП",
|
||||
"hc": "ОФ",
|
||||
"he": "ОФ"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -296,7 +297,7 @@
|
||||
},
|
||||
"filters": {
|
||||
"none": "Без фильтров",
|
||||
"tier": " {tier} уровня"
|
||||
"tier": "{tier} уровень"
|
||||
},
|
||||
"no_data": {
|
||||
"battles_in_period": "За этот период боёв не было",
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1 танк",
|
||||
"count_plural": "Танков: {count}",
|
||||
"sorting_by": "Сортировать по {name}",
|
||||
"clear": "Очистить",
|
||||
"tier": "{tier} уровень",
|
||||
"passive": "{name} (Пассивный)",
|
||||
"active": "{name} (Активный)",
|
||||
"no_tanks_found": {
|
||||
"body": "Танков не найдено.",
|
||||
"search_again": "Попробуйте повторить поиск.",
|
||||
@@ -803,8 +808,8 @@
|
||||
"randomize": "Случайно"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Угадай танк",
|
||||
"button": "Угадать",
|
||||
"name": "Угадать",
|
||||
"button": "Что это за танк?",
|
||||
"description": "Мини-игра «Силуэт»",
|
||||
"seo_description": "Играйте угадывая силуэт танка из World of Tanks Blitz",
|
||||
"search": {
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Следующий",
|
||||
"no_results": "Ничего не найденo"
|
||||
},
|
||||
"stats": "{correct} / {total} угадано верно"
|
||||
"stats": "{correct} / {total} правильно, серия: {streak}",
|
||||
"help": {
|
||||
"title": "Частично раскрыть танк?",
|
||||
"description": "Показывает танк не показывая название. Этот раунд будет считаться проигранным и прекратит серию!",
|
||||
"cancel": "Отмена",
|
||||
"reveal": "Раскрыть"
|
||||
},
|
||||
"clear": "Очистить",
|
||||
"select_all": "Выбрать всё",
|
||||
"tier": "{tier} уровень"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Поиск характеристик...",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Топ"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Очистить"
|
||||
"clear": "Убрать",
|
||||
"clear_all": "Убрать со всех"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Очистить"
|
||||
"clear": "Убрать",
|
||||
"clear_all": "Убрать со всех"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
+128
-112
@@ -1,19 +1,20 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "тест",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"long": "{fruit}",
|
||||
"fox": "Швидка бура лисиця перестрибує через лінивого собаку."
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
"m": "{value}m",
|
||||
"mm": "{value}mm",
|
||||
"m": "{value}м",
|
||||
"mm": "{value}мм",
|
||||
"deg": "{value}°",
|
||||
"hp": "{value}hp",
|
||||
"hp": "{value}од",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}°/s"
|
||||
"deg_s": "{value}град/c",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Магазинна система заряджання",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "ББ",
|
||||
"apcr": "БП",
|
||||
"heat": "КС",
|
||||
"ap_cr": "APCR",
|
||||
"hc": "HEAT",
|
||||
"he": "ОФ"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -78,11 +79,11 @@
|
||||
"10": "Супер винятковий"
|
||||
},
|
||||
"nations": {
|
||||
"ussr": "СРСР",
|
||||
"ussr": "С.Р.С.Р.",
|
||||
"germany": "Німеччина",
|
||||
"usa": "США",
|
||||
"usa": "С.Ш.А.",
|
||||
"china": "Китай",
|
||||
"uk": "Велика Британія",
|
||||
"uk": "Сполучене Королівство ",
|
||||
"france": "Франція",
|
||||
"japan": "Японія",
|
||||
"european": "Європейська нація",
|
||||
@@ -120,7 +121,7 @@
|
||||
"3": "ПТ-САУ"
|
||||
},
|
||||
"tree_type": {
|
||||
"-1": "не розпізнано",
|
||||
"-1": "не розпізнаний",
|
||||
"0": "Звичайний",
|
||||
"1": "Преміум",
|
||||
"2": "Колекційний"
|
||||
@@ -186,11 +187,11 @@
|
||||
"bot": {
|
||||
"common": {
|
||||
"errors": {
|
||||
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
|
||||
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
|
||||
"clan_not_found": "# Не вдалося знайти клан\nНе вдалося знайти \"{search}\". Спробуйте обрати клан з результату пошуку.",
|
||||
"player_not_found": "# Не вдалося знайти користувача\nНе вдалося знайти користувача \"{search}\". Спробуйте вибрати користувача із результатів пошуку, ввівши правильне ім'я користувача, або скористайтеся командою `/link`.",
|
||||
"player_not_linked": "# Використайте команду \"/link\" щоб почати\nЯ не знаю, хто ви, але ви можете сказати мені сьогодні!",
|
||||
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
|
||||
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
|
||||
"tank_name_not_found": "# Танк не знайдено\nНе вдалося знайти танк із назвою «{search}».",
|
||||
"tank_id_not_found": "# Танк не знайдено\nНе вдалося знайти танк з ID «{search}». Спробуйте ввести назву танка замість номера.",
|
||||
"no_tank_stats": "# Немає статистики для танка\nЦей гравець не має статистики.\nМожливо, це не той гравець, якого ви шукаєте.",
|
||||
"get_help": "Допомогти Discord серверу",
|
||||
"uncaught_error": "# Упс! BlitzKit зіткнувся з помилкою!\nНам дуже шкода. Можете попросити допомоги на [офіційному сервері Discord](https://discord.gg/nDt7AjGJQH).",
|
||||
@@ -284,19 +285,19 @@
|
||||
"name": "рівень",
|
||||
"description": "Рівень",
|
||||
"choices": {
|
||||
"tier": "Tier {tier_1} - {tier_2}"
|
||||
"tier": "Рівень {tier_1} - {tier_2}"
|
||||
}
|
||||
}
|
||||
},
|
||||
"periods": {
|
||||
"career": "Кар'єра",
|
||||
"today": "Сьогодні",
|
||||
"days": "{days} days",
|
||||
"custom": "{day_1} - {day_2} days"
|
||||
"days": "{days} днів",
|
||||
"custom": "{day_1} - {day_2} днів"
|
||||
},
|
||||
"filters": {
|
||||
"none": "Немає фільтрів",
|
||||
"tier": "Tier {tier}"
|
||||
"tier": "Рівень {tier}"
|
||||
},
|
||||
"no_data": {
|
||||
"battles_in_period": "За цей період боїв не було",
|
||||
@@ -339,19 +340,19 @@
|
||||
"body": {
|
||||
"subtitle": "Дослідження",
|
||||
"total": "Загалом",
|
||||
"research": "Research: {cost}",
|
||||
"upgrades": "Upgrades: {cost}",
|
||||
"purchase": "Purchase: {cost}",
|
||||
"equipment": "Equipment: {cost}",
|
||||
"research": "Дослідження: {cost}",
|
||||
"upgrades": "Прокачування: {cost}",
|
||||
"purchase": "Вартість: {cost}",
|
||||
"equipment": "Спорядження: {cost}",
|
||||
"estimation": "# Це оцінка!\n\nЦей список може включати вже досліджені танки через неточну інформацію для вантажу. Спробуйте використати \"початковий танк\" з рядка за допомогою команди."
|
||||
},
|
||||
"errors": {
|
||||
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
|
||||
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
|
||||
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
|
||||
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
|
||||
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
|
||||
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
|
||||
"non_tech_tree": "#{tank} відсутній в дереві дослідження\n\nВи не можете дослідити преміум/колеційний танк.",
|
||||
"tier_1": "#{tank} І рівня \n\nТанки І рівня завжди розблоковані для всіх гравців безкоштовно",
|
||||
"already_researched": "# {tank} вже було досліджено\n\nСпробуйте використати `початковий-танк` коли використовуєте команду для перегляду загальної гілки, яку ви вже дослідили",
|
||||
"start_end_equal": "#{tank} було введено двічі \n\nПереконайтесь що `початковий-танк` та `ціль-танк` різні",
|
||||
"tanks_not_on_line": "# {tank_1} та {tank_2} не в одній гілці\n\nПереконайтесь що `початковий-танк` та `ціль-танк` знаходяться в єдиній гілці дерева дослідження",
|
||||
"unordered": "# {tank_1} вище рівнем відносно {tank_2}\n\nОбов’язково вкажіть {tank_2} як `початковий-танк`, оскільки це танк нижчого рівня."
|
||||
}
|
||||
},
|
||||
"about": {
|
||||
@@ -394,7 +395,7 @@
|
||||
"wn8": "WN8",
|
||||
"winrate": "Відсоток перемог",
|
||||
"damage": "Шкода",
|
||||
"unknown_tank": "Unknown tank {id}"
|
||||
"unknown_tank": "Невідомий танк {id}"
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
@@ -430,12 +431,12 @@
|
||||
"options": {
|
||||
"threshold": {
|
||||
"name": "поріг",
|
||||
"description": "The number of days inactive (default: {days} days)"
|
||||
"description": "Кількість днів неактивності (за замовчуванням: {days} днів)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": "Inactive for {days}+ days",
|
||||
"listing": "{days} days"
|
||||
"subtitle": "Неактивний {days}+ днів",
|
||||
"listing": "{days} днів"
|
||||
}
|
||||
},
|
||||
"full_stats": {
|
||||
@@ -478,7 +479,7 @@
|
||||
"body": {
|
||||
"accounts_linked": "Прив'язані акаунти",
|
||||
"no_role_permissions": {
|
||||
"title": "{name} failed to verify",
|
||||
"title": "{name} не вдалося перевірити",
|
||||
"description": "У мене немає дозволу керувати ролями."
|
||||
}
|
||||
},
|
||||
@@ -493,11 +494,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "ліміт",
|
||||
"description": "The max number of clan results (default: {limit})"
|
||||
"description": "Максимальна кількість результатів клану (за замовчуванням: {limit})"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Clan search for {search} in region {region}",
|
||||
"title": "Пошук клану для {search} в регіоні {region}",
|
||||
"no_results": "Жодного клану не знайдено"
|
||||
}
|
||||
},
|
||||
@@ -507,11 +508,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "ліміт",
|
||||
"description": "The max number of player results (default: {limit})"
|
||||
"description": "Максимальна кількість результатів гравця (за замовчуванням: {limit})"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Player search for {search} in region {region}",
|
||||
"title": "Пошук гравця для {search} у регіоні {region}",
|
||||
"no_results": "Гравця не знайдено"
|
||||
}
|
||||
},
|
||||
@@ -520,8 +521,8 @@
|
||||
"description": "Статистика рейтингових боїв",
|
||||
"subcommands": {
|
||||
"neighbors": {
|
||||
"name": "neighbors",
|
||||
"description": "Neighboring players on the leaderboard"
|
||||
"name": "сусіди",
|
||||
"description": "Сусідуючі гравці в лідерборді"
|
||||
},
|
||||
"league": {
|
||||
"name": "ліга",
|
||||
@@ -531,32 +532,32 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "ліміт",
|
||||
"description": "How many neighbors to display (default: {count})"
|
||||
"description": "Скільки сусідів відобразити (за замовчуванням: {count})"
|
||||
},
|
||||
"season": {
|
||||
"name": "сезон",
|
||||
"description": "Базова інформація про гравця",
|
||||
"choices": {
|
||||
"current": "{season} (current)"
|
||||
"current": "{season} (поточний)"
|
||||
}
|
||||
},
|
||||
"league": {
|
||||
"name": "ліга",
|
||||
"description": "The league to display"
|
||||
"description": "Ліга для відображення"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"top_players": "Top {count} players",
|
||||
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
|
||||
"no_ongoing_season": "# No ongoing season\n\nThere isn't a currently running rating season.",
|
||||
"deleted_player": "Deleted {id}",
|
||||
"neighbors": "Rating neighbors",
|
||||
"more": "+ {count} more"
|
||||
"top_players": "Топ {count} гравців",
|
||||
"no_participation": "# {player} не грав у рейтингу в сезоні {season}\n\nЦей гравець не брав участь у цьому сезоні або не проходив калібрування",
|
||||
"no_ongoing_season": "# Немає поточного сезону\n\nВ даний час немає сезону рейтингу.",
|
||||
"deleted_player": "",
|
||||
"neighbors": "Сусіди по рейтингу",
|
||||
"more": "+ {count} ще"
|
||||
}
|
||||
},
|
||||
"today": {
|
||||
"name": "сьогодні",
|
||||
"description": "Today's played tanks and statistics"
|
||||
"description": "Сьогодні зіграні танки та статистика"
|
||||
},
|
||||
"stats": {
|
||||
"name": "статистика",
|
||||
@@ -566,43 +567,43 @@
|
||||
"name": "отримані танки",
|
||||
"description": "Показує всі ваші танки даного рівня",
|
||||
"body": {
|
||||
"title": "# {name}'s owned tier {tier} tanks\n\n"
|
||||
"title": "# {name} отриманих рівнів {tier} танків\n\n"
|
||||
}
|
||||
},
|
||||
"permissions": {
|
||||
"name": "дозволи",
|
||||
"description": "Checks wether the bot has the required permissions to function",
|
||||
"description": "Перевіряє чи бот має необхідні дозволи для роботи",
|
||||
"body": {
|
||||
"title": "# Permissions\n\n{body}",
|
||||
"view_channels": "View channels: needed to find the message the refresh button was used on",
|
||||
"read_message_history": "Read message history: needed to find the message to refresh",
|
||||
"attach_files": "Attach files: needed to add images to image-based commands",
|
||||
"external_emojis": "External emojis: needed to add national flags and tank class emojis"
|
||||
"title": "# Дозволи\n\n{body}",
|
||||
"view_channels": "Перегляньте канали: необхідне для знаходження повідомлення, на якому використовувалася кнопка оновлення",
|
||||
"read_message_history": "Прочитайте історію повідомлень: потрібно знайти повідомлення для оновлення",
|
||||
"attach_files": "Закріпіть файли: потрібно для додавання зображень до команд на основі зображень",
|
||||
"external_emojis": "Зовнішні емодзі: потрібні для додавання емодзі національних прапорів та класів техніки"
|
||||
}
|
||||
},
|
||||
"ping": {
|
||||
"name": "",
|
||||
"description": "Check wether the bot is alive.",
|
||||
"description": "Перевірити чи бот живий",
|
||||
"body": {
|
||||
"pong": "Pong 🏓",
|
||||
"pong_with_time": "Pong 🏓 - {time}ms"
|
||||
"pong": "Понг🏓",
|
||||
"pong_with_time": "Понг🏓 - {time}мс"
|
||||
},
|
||||
"subcommands": {
|
||||
"blitzkit": {
|
||||
"name": "blitzkit",
|
||||
"name": "BlitzKit",
|
||||
"description": "Ping BlitzKit"
|
||||
},
|
||||
"wotb": {
|
||||
"name": "wotb",
|
||||
"name": "WoTB",
|
||||
"description": "Ping World of Tanks Blitz"
|
||||
}
|
||||
}
|
||||
},
|
||||
"player_info": {
|
||||
"name": "player-info",
|
||||
"name": "інформація про гравця",
|
||||
"description": "Базова інформація про гравця",
|
||||
"body": {
|
||||
"title": "{name}'s information",
|
||||
"title": "інформація про {name}",
|
||||
"nickname": "Нік",
|
||||
"battles": "Бої",
|
||||
"winrate": "Відсоток перемог",
|
||||
@@ -613,39 +614,39 @@
|
||||
},
|
||||
"rating": {
|
||||
"name": "рейтинг",
|
||||
"description": "Rating player's statistics",
|
||||
"description": "Статистика рейтингових боїв гравця ",
|
||||
"subcommands": {
|
||||
"today": {
|
||||
"name": "сьогодні",
|
||||
"description": "Today's rating statistics"
|
||||
"description": "Сьогоднішня статистика рейтингових боїв"
|
||||
},
|
||||
"season": {
|
||||
"name": "сезон",
|
||||
"description": "This season's rating statistics"
|
||||
"description": "Статистика рейтингових боїв поточного сезону"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": {
|
||||
"today": "Today's rating statistics",
|
||||
"season": "This season's rating statistics"
|
||||
"today": "Сьогоднішня статистика рейтингових боїв",
|
||||
"season": "Статистика рейтингових боїв даного сезону"
|
||||
}
|
||||
},
|
||||
"errors": {
|
||||
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
|
||||
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
|
||||
"no_participation": "# {name} не грав рейтингові бої\n\nЦей гравець не брав участь у рейтинговому режимі цього сезону.",
|
||||
"unrecorded_stats": "# Статистика на цей момент недоступна\n\nWargaming наразі зіткнулась з технічними несправностями. Якщо зараз проходить сезон, статистика буде доступною в найближчі 24 години."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"title": "301: переміщено назавжди",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"title": "Налаштування",
|
||||
"description": "Змінити налаштування BlitzKit ",
|
||||
"dev_mode": "Режим розробника",
|
||||
"language": "Мова"
|
||||
},
|
||||
"common": {
|
||||
@@ -658,16 +659,20 @@
|
||||
"copied": "Скопійовано!"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"select_dialog_title": "Знайти танк",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"login": "Login to use this",
|
||||
"clear_filters": "Очистити",
|
||||
"login": "Увійдіть, щоб скористатися",
|
||||
"search_bar_hint": "Шукайте техніку...",
|
||||
"recent": "Недавно переглянуті",
|
||||
"select_all": "Вибрати все",
|
||||
"count_singular": "1 танк",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"count_plural": "Танків: {count} ",
|
||||
"sorting_by": "Відсортувати за {name}",
|
||||
"clear": "Clear",
|
||||
"tier": "Рівень {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"no_tanks_found": {
|
||||
"body": "Нічого не знайдено.",
|
||||
"search_again": "Спробуйте шукати заново.",
|
||||
@@ -731,7 +736,7 @@
|
||||
"home": {
|
||||
"pwa": {
|
||||
"title": "Install the BlitzKit App",
|
||||
"new": "NEW",
|
||||
"new": "",
|
||||
"checking": "Checking compatibility...",
|
||||
"instructions": "Instructions for Apple devices.",
|
||||
"install": "Install",
|
||||
@@ -763,20 +768,20 @@
|
||||
},
|
||||
"tools": {
|
||||
"playlist": {
|
||||
"reset": "Reset",
|
||||
"shuffle": "Shuffle",
|
||||
"remove": "Remove played",
|
||||
"reset": "Скинути",
|
||||
"shuffle": "Перемішати",
|
||||
"remove": "Видалити зіграні",
|
||||
"tracking": "BlitzKit is tracking your battles",
|
||||
"sort": {
|
||||
"button": "Сортувати за",
|
||||
"last_played": "Last played",
|
||||
"least_played": "Least played"
|
||||
"last_played": "Остання гра",
|
||||
"least_played": "Найменше зіграно"
|
||||
},
|
||||
"table": {
|
||||
"index": "#",
|
||||
"never": "Never",
|
||||
"never": "Ніколи",
|
||||
"tank": "Танк",
|
||||
"last_played": "Last played",
|
||||
"last_played": "Остання гра",
|
||||
"battles": "Career battles",
|
||||
"unrecorded": "--",
|
||||
"wins": "Перемоги"
|
||||
@@ -784,14 +789,14 @@
|
||||
"large_warning": {
|
||||
"title": "That's a lot of tanks!",
|
||||
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
|
||||
"cancel": "Cancel",
|
||||
"proceed": "Proceed"
|
||||
"cancel": "Скасувати",
|
||||
"proceed": "Продовжити"
|
||||
},
|
||||
"generate": "Generate playlist",
|
||||
"name": "Playlist",
|
||||
"generate": "Згенерувати плейлист",
|
||||
"name": "Плейлист",
|
||||
"description": "Tank playlist generator",
|
||||
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
|
||||
"button": "Generate",
|
||||
"button": "Створити",
|
||||
"pool_size": "{count} possible tanks"
|
||||
},
|
||||
"mixer": {
|
||||
@@ -803,8 +808,8 @@
|
||||
"randomize": "Randomize"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
"name": "Guess",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "Next",
|
||||
"no_results": "Немає результатів"
|
||||
},
|
||||
"stats": "{correct} / {total} guessed correctly"
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Вибрати все",
|
||||
"tier": "Рівень {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
@@ -823,33 +837,33 @@
|
||||
"description": "Танкова енциклопедія",
|
||||
"seo_description": "Характеристики, броня та інше для всіх танків WoT Blitz",
|
||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
||||
"tank_seo_description": "{name} броня, характеристики, обладнання, амуніція і т.д. {dpm} шкода на хвилину, {alpha} разова шкода, {penetration}мм пробиття, {speed} км/год максимальна швидкість, {health} міцність.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
"skip": "Пропустити"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
"title": "Штурмові снаряди"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
"hard": "Hard",
|
||||
"hull": "Корпус",
|
||||
"turret": "Башта",
|
||||
"hard": "Жорстко",
|
||||
"medium": "Середній",
|
||||
"soft": "Soft",
|
||||
"effective": "Effective"
|
||||
"soft": "Ніжно",
|
||||
"effective": "Ефективний"
|
||||
},
|
||||
"ricochet": {
|
||||
"angle": "Angle",
|
||||
"angle": "Кут",
|
||||
"normalization": "Нормалізація",
|
||||
"effective_angle": "Effective angle",
|
||||
"effective_angle": "Ефективний кут",
|
||||
"armor": "Броня",
|
||||
"no_ricochet": "Explosive shells don't ricochet"
|
||||
"no_ricochet": "Фугасні снаряди не рикошетять"
|
||||
},
|
||||
"view_range": {
|
||||
"camo": "Camo",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
"camo": "Камуфляж",
|
||||
"ghost_factory": "Промзона",
|
||||
"dead_rail": "Ешелон"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "Upgrade"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "Clear"
|
||||
"clear": "Clear this tank",
|
||||
"clear_all": "Clear all tanks"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
"hp": "{value} 生命值",
|
||||
"x": "x{value}",
|
||||
"percentage": "{value}%",
|
||||
"deg_s": "{value}度°/秒"
|
||||
"deg_s": "{value}度°/秒",
|
||||
"plus": "+{value}"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "弹夹型坦克",
|
||||
@@ -22,8 +23,8 @@
|
||||
},
|
||||
"shells": {
|
||||
"ap": "穿甲弹",
|
||||
"apcr": "硬式复合穿甲弹",
|
||||
"heat": "反战车高爆弹",
|
||||
"ap_cr": "硬式复合穿甲弹",
|
||||
"hc": "反战车高爆弹",
|
||||
"he": "高爆弹"
|
||||
},
|
||||
"player_count_period": {
|
||||
@@ -668,6 +669,10 @@
|
||||
"count_singular": "1辆战车",
|
||||
"count_plural": "{count} 辆坦克",
|
||||
"sorting_by": "按 {name} 排序",
|
||||
"clear": "清除",
|
||||
"tier": "{tier} 阶",
|
||||
"passive": "{name} (被动)",
|
||||
"active": "{name} (主动)",
|
||||
"no_tanks_found": {
|
||||
"body": "找不到战车。",
|
||||
"search_again": "请尝试重新搜索。",
|
||||
@@ -803,8 +808,8 @@
|
||||
"randomize": "随机搭配"
|
||||
},
|
||||
"guess": {
|
||||
"name": "猜坦克",
|
||||
"button": "猜猜看",
|
||||
"name": "猜测",
|
||||
"button": "这会是什么?",
|
||||
"description": "坦克剪影小游戏",
|
||||
"seo_description": "看剪影猜坦克",
|
||||
"search": {
|
||||
@@ -814,7 +819,16 @@
|
||||
"next": "下一个",
|
||||
"no_results": "沒有結果"
|
||||
},
|
||||
"stats": "猜对了 {correct} / {total}"
|
||||
"stats": "猜对了 {correct} / {total}",
|
||||
"help": {
|
||||
"title": "显示坦克?",
|
||||
"description": "显示坦克而不显示名字。这轮会被视为不正确,并打破你的连续记录!",
|
||||
"cancel": "取消",
|
||||
"reveal": "显示"
|
||||
},
|
||||
"clear": "清除",
|
||||
"select_all": "全选",
|
||||
"tier": "{tier} 阶"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "搜索属性……",
|
||||
@@ -1135,10 +1149,12 @@
|
||||
"upgrade": "顶级配置"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "清除"
|
||||
"clear": "清除",
|
||||
"clear_all": "清除所有坦克"
|
||||
},
|
||||
"consumables": {
|
||||
"clear": "清除"
|
||||
"clear": "清除",
|
||||
"clear_all": "清除所有坦克"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
"@types/lodash-es": "^4.17.12",
|
||||
"@types/lz4js": "^0.2.1",
|
||||
"@types/progress": "^2.0.7",
|
||||
"@types/steam-user": "^5.1.0",
|
||||
"@types/three": "^0.180.0",
|
||||
"crc": "^4.3.2",
|
||||
"csv-parse": "^6.1.0",
|
||||
@@ -27,8 +28,10 @@
|
||||
"progress": "^2.0.3",
|
||||
"puppeteer": "^24.22.3",
|
||||
"sharp": "^0.34.4",
|
||||
"steam-user": "^5.2.3",
|
||||
"three": "^0.180.0",
|
||||
"ts-proto": "^2.7.7",
|
||||
"unzipit": "^1.4.3",
|
||||
"yaml": "^2.8.1"
|
||||
},
|
||||
"private": true,
|
||||
@@ -42,6 +45,7 @@
|
||||
"build:bot": "bun src/buildBot.ts",
|
||||
"build:ratingleaderboard": "bun src/buildRatingLeaderboard.ts",
|
||||
"build:proxyclient": "bun src/buildProxyClient.ts",
|
||||
"build:catalogitemaccesssor": "bun src/buildCatalogItemAccessor.ts",
|
||||
"prunestrings": "bun src/pruneStrings.ts",
|
||||
"build:protos": "bun src/protos.ts",
|
||||
"patchnotes": "bun src/patchNotes.ts"
|
||||
|
||||
@@ -5,10 +5,12 @@ import { vfs } from "./constants";
|
||||
export async function boosterIcons() {
|
||||
console.log("Building booster icons...");
|
||||
|
||||
using uploader = new AssetUploader("booster icons");
|
||||
const boosterFiles = (vfs.dir(`Data/Gfx/Shared/boosters`)).filter(
|
||||
(file) => !file.includes("@2x.txt") && !file.startsWith("texture0")
|
||||
);
|
||||
const uploader = new AssetUploader("booster icons");
|
||||
const boosterFiles = vfs
|
||||
.dir("Data/Gfx/Shared/boosters")
|
||||
.filter(
|
||||
(file) => !file.includes("@2x.txt") && !file.startsWith("texture0")
|
||||
);
|
||||
const image = sharp(
|
||||
await vfs.file(`Data/Gfx/Shared/boosters/texture0.packed.webp`)
|
||||
);
|
||||
|
||||
@@ -1,11 +1,33 @@
|
||||
import { assertSecret, SteamVFS } from "@blitzkit/core";
|
||||
import { assertSecret } from "@blitzkit/core";
|
||||
import { AbstractVFS } from "../core/vfs/abstract";
|
||||
import { SteamVFS } from "../core/vfs/steam";
|
||||
import { ZipVFS } from "../core/vfs/zip";
|
||||
|
||||
const APP = 444200;
|
||||
const DEPOT = 444202;
|
||||
const steamPattern = /steam:(\d+)\/(\d+)/;
|
||||
const zipPattern = /zip:(.+)/;
|
||||
|
||||
export const vfs = await new SteamVFS(
|
||||
assertSecret(import.meta.env.STEAM_USERNAME),
|
||||
assertSecret(import.meta.env.STEAM_PASSWORD),
|
||||
APP,
|
||||
DEPOT
|
||||
).init();
|
||||
const source = Bun.argv
|
||||
.find((arg) => arg.startsWith("--source="))
|
||||
?.split("=")[1];
|
||||
|
||||
let resolved: AbstractVFS;
|
||||
|
||||
if (!source) {
|
||||
throw new Error("No source specified");
|
||||
} else if (steamPattern.test(source)) {
|
||||
const [, app, depot] = source.match(steamPattern)!.map(Number);
|
||||
|
||||
resolved = await new SteamVFS(
|
||||
assertSecret(import.meta.env.STEAM_USERNAME),
|
||||
assertSecret(import.meta.env.STEAM_PASSWORD),
|
||||
app,
|
||||
depot
|
||||
).init();
|
||||
} else if (zipPattern.test(source)) {
|
||||
const [, url] = source.match(zipPattern)!;
|
||||
resolved = await new ZipVFS(url).init();
|
||||
} else {
|
||||
throw new Error("No valid source specified");
|
||||
}
|
||||
|
||||
export const vfs = resolved;
|
||||
@@ -62,7 +62,7 @@ export async function consumableProvisionIcons() {
|
||||
.replace(".psd", "")
|
||||
.replace(".txt", "");
|
||||
|
||||
if (vfs.has(`Data/${configPath}.packed.webp`)) {
|
||||
if (vfs.resolve(`Data/${configPath}.packed.webp`)) {
|
||||
const image = sharp(
|
||||
await vfs.file(`Data/${configPath}.packed.webp`)
|
||||
);
|
||||
@@ -131,7 +131,7 @@ export async function consumableProvisionIcons() {
|
||||
.replace(".psd", "")
|
||||
.replace(".txt", "");
|
||||
|
||||
if (vfs.has(`Data/${configPath}.packed.webp`)) {
|
||||
if (vfs.resolve(`Data/${configPath}.packed.webp`)) {
|
||||
const image = sharp(
|
||||
await vfs.file(`Data/${configPath}.packed.webp`)
|
||||
);
|
||||
|
||||
@@ -534,11 +534,11 @@ const blitzModuleTypeToBlitzkit: Record<keyof BlitzModuleType, ModuleType> = {
|
||||
export async function definitions() {
|
||||
console.log("Building definitions...");
|
||||
|
||||
using uploader = new AssetUploader("definitions");
|
||||
const uploader = new AssetUploader("definitions");
|
||||
const gameDefinitions: GameDefinitions = {
|
||||
version: (await vfs.text('Data/version.txt')).split(" ")[0],
|
||||
version: (await vfs.text("Data/version.txt")).split(" ")[0],
|
||||
nations: (
|
||||
await vfs.yaml<AvailableNationsYaml>('Data/available_nations.yaml')
|
||||
await vfs.yaml<AvailableNationsYaml>("Data/available_nations.yaml")
|
||||
).available_nations,
|
||||
gameModes: {},
|
||||
roles: {},
|
||||
@@ -561,10 +561,12 @@ export async function definitions() {
|
||||
[TankClass.TANK_DESTROYER]: { skills: [] },
|
||||
},
|
||||
};
|
||||
const nations = vfs.dir('Data/XML/item_defs/vehicles').filter((nation) => nation !== "common")
|
||||
const nations = vfs
|
||||
.dir("Data/XML/item_defs/vehicles")
|
||||
.filter((nation) => nation !== "common");
|
||||
const tankStringIdMap: Record<string, number> = {};
|
||||
const optionalDevices = await vfs.xml<{ root: OptionalDevices }>(
|
||||
'Data/XML/item_defs/vehicles/common/optional_devices.xml'
|
||||
"Data/XML/item_defs/vehicles/common/optional_devices.xml"
|
||||
);
|
||||
const stringsI18n: Record<string, Record<string, string>> = {};
|
||||
|
||||
@@ -617,9 +619,7 @@ export async function definitions() {
|
||||
const provisions: ProvisionsCommon = {};
|
||||
|
||||
for (const match of (
|
||||
await vfs.text(
|
||||
`Data/XML/item_defs/vehicles/common/consumables/list.xml`
|
||||
)
|
||||
await vfs.text(`Data/XML/item_defs/vehicles/common/consumables/list.xml`)
|
||||
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
|
||||
if (match[1] === "prototypes") continue;
|
||||
|
||||
@@ -634,9 +634,7 @@ export async function definitions() {
|
||||
}
|
||||
|
||||
for (const match of (
|
||||
await vfs.text(
|
||||
`Data/XML/item_defs/vehicles/common/provisions/list.xml`
|
||||
)
|
||||
await vfs.text(`Data/XML/item_defs/vehicles/common/provisions/list.xml`)
|
||||
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
|
||||
if (match[1] === "prototypes") continue;
|
||||
|
||||
@@ -1559,87 +1557,85 @@ export async function definitions() {
|
||||
const includeRaw = consumable.vehicleFilter?.include.vehicle;
|
||||
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
|
||||
|
||||
if (!entry.game_mode_exclusive) {
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
|
||||
if (consumable.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
if (consumable.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
]
|
||||
),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
]
|
||||
),
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
|
||||
if (consumable.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
if (consumable.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -1659,87 +1655,85 @@ export async function definitions() {
|
||||
const includeRaw = provision.vehicleFilter?.include.vehicle;
|
||||
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
|
||||
|
||||
if (!entry.game_mode_exclusive) {
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
|
||||
if (provision.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
if (provision.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name
|
||||
.split(/ +/)
|
||||
.map((key) => tankStringIdMap[key]),
|
||||
},
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name
|
||||
.split(/ +/)
|
||||
.map((key) => tankStringIdMap[key]),
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
]
|
||||
),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
]
|
||||
),
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
|
||||
if (provision.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
if (provision.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ export async function skillIcons() {
|
||||
const avatar = await vfs.xml<{ root: Avatar }>(
|
||||
`Data/XML/item_defs/tankmen/avatar.xml`
|
||||
);
|
||||
using uploader = new AssetUploader("skill icons");
|
||||
const uploader = new AssetUploader("skill icons");
|
||||
|
||||
for (const key in avatar.root.skills) {
|
||||
const skill = avatar.root.skills[key];
|
||||
|
||||
@@ -2,12 +2,15 @@ import { build } from "esbuild";
|
||||
import { cp, readdir, rm } from "fs/promises";
|
||||
import { argv } from "process";
|
||||
|
||||
const dev = argv.includes("--dev");
|
||||
|
||||
const projectDir = "../..";
|
||||
const srcRoot = `${projectDir}/packages/bot`;
|
||||
const distRoot = `${projectDir}/dist/bot`;
|
||||
const modulesRoot = `${projectDir}/packages/bot/node_modules`;
|
||||
const modulesRoot = dev
|
||||
? "../../packages/bot/node_modules"
|
||||
: "../../node_modules";
|
||||
const workers = await readdir(`${srcRoot}/src/workers`);
|
||||
const dev = argv.includes("--dev");
|
||||
|
||||
await rm(distRoot, { recursive: true, force: true });
|
||||
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
import { readdir, readFile, writeFile } from "fs/promises";
|
||||
|
||||
const SOURCES = "../../packages/closed/protos";
|
||||
const TARGET = "../../packages/closed/src/unreal/catalogItemAccessor.ts";
|
||||
|
||||
const componentPattern = /^message (\w+)Component {/gm;
|
||||
|
||||
const files = await readdir(SOURCES).then((files) =>
|
||||
files.filter(
|
||||
(file) =>
|
||||
file.startsWith("blitz_static_") && file.endsWith("_component.proto")
|
||||
)
|
||||
);
|
||||
|
||||
const imports: { name: string; file: string }[] = [];
|
||||
|
||||
for (const file of files) {
|
||||
const content = await readFile(`${SOURCES}/${file}`).then((buffer) =>
|
||||
buffer.toString()
|
||||
);
|
||||
const components = content.matchAll(componentPattern);
|
||||
|
||||
for (const match of components) {
|
||||
const name = match[1];
|
||||
const duplicate = imports.find((_import) => _import.name === name);
|
||||
|
||||
if (duplicate) {
|
||||
console.warn(
|
||||
`Duplicate component ${name} across ${duplicate.file}.proto and ${file}`
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
const importFile = file.replace(".proto", "");
|
||||
|
||||
imports.push({ name, file: importFile });
|
||||
}
|
||||
}
|
||||
|
||||
let content = "";
|
||||
|
||||
for (const _import of imports) {
|
||||
content += `import { ${_import.name}Component } from "@protos/${_import.file}";\n`;
|
||||
}
|
||||
|
||||
content +=
|
||||
'import { BaseCatalogItemAccessor } from "./baseCatalogItemAccessor";\n\n';
|
||||
content +=
|
||||
"export class CatalogItemAccessor extends BaseCatalogItemAccessor {\n";
|
||||
|
||||
for (const _import of imports) {
|
||||
const strippedName = _import.name.replace("BlitzStatic", "");
|
||||
const defaultName = strippedName[0].toLowerCase() + strippedName.slice(1);
|
||||
|
||||
content += ` ${strippedName}(name = "${defaultName}Component") {\n`;
|
||||
content += ` return this.component(name, ${_import.name}Component);\n`;
|
||||
content += " }\n";
|
||||
}
|
||||
|
||||
content += "}\n";
|
||||
|
||||
await writeFile(TARGET, content);
|
||||
@@ -4,21 +4,18 @@ const IMPORT = "@protos/auto_legacy_proxy_client";
|
||||
const SOURCE = "../../packages/closed/protos/auto_legacy_proxy_client.proto";
|
||||
const TARGET = "../../packages/closed/src/unreal/methodPopulatedProxyClient.ts";
|
||||
|
||||
const requestPattern = /message (\w+)Request {/g;
|
||||
const requestPattern = /^message (\w+)Request {/gm;
|
||||
const source = await readFile(SOURCE).then((buffer) => buffer.toString());
|
||||
const requests = source.matchAll(requestPattern);
|
||||
|
||||
const imports: string[] = [];
|
||||
const methods: { name: string; method: string }[] = [];
|
||||
const names: string[] = [];
|
||||
|
||||
for (const match of requests) {
|
||||
const name = match[1];
|
||||
// const method =
|
||||
// name.charAt(0).toLowerCase() + name.slice(1).replace(/Async$/, "");
|
||||
const method = name;
|
||||
|
||||
imports.push(`${name}Request`, `${name}Response`);
|
||||
methods.push({ name, method });
|
||||
names.push(name);
|
||||
}
|
||||
|
||||
let content = "";
|
||||
@@ -31,9 +28,9 @@ content += 'import { BaseProxyClient } from "./baseProxyClient";\n\n';
|
||||
|
||||
content +=
|
||||
"export abstract class MethodPopulatedProxyClient extends BaseProxyClient {\n";
|
||||
content += methods
|
||||
.map(({ name, method }) => {
|
||||
return ` ${method}(data: ${name}Request) {
|
||||
content += names
|
||||
.map((name) => {
|
||||
return ` ${name}(data: ${name}Request) {
|
||||
return this.request("${name}Request", ${name}Request, data, ${name}Response);
|
||||
}\n`;
|
||||
})
|
||||
|
||||
@@ -2,11 +2,11 @@ import {
|
||||
Hierarchy,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
SteamVFS,
|
||||
VertexAttribute,
|
||||
} from "@blitzkit/core";
|
||||
import { Accessor, Document, Node, Scene } from "@gltf-transform/core";
|
||||
import { times } from "lodash-es";
|
||||
import { SteamVFS } from "../vfs/vfs";
|
||||
import {
|
||||
vertexAttributeGLTFName,
|
||||
vertexAttributeGltfVectorSizes,
|
||||
|
||||
@@ -2,7 +2,6 @@ import {
|
||||
Hierarchy,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
SteamVFS,
|
||||
Textures,
|
||||
VertexAttribute,
|
||||
} from "@blitzkit/core";
|
||||
@@ -10,6 +9,7 @@ import { Document, Material, Node, Scene } from "@gltf-transform/core";
|
||||
import { dedup, prune } from "@gltf-transform/functions";
|
||||
import { times } from "lodash-es";
|
||||
import { dirname } from "path";
|
||||
import { SteamVFS } from "../../vfs/vfs";
|
||||
import { readBaseColor } from "../readBaseColor";
|
||||
import { readNormal } from "../readNormal";
|
||||
import { readRoughnessMetallic } from "../readRoughnessMetallic";
|
||||
|
||||
@@ -3,7 +3,7 @@ import { vfs } from "../../../buildAssets/constants";
|
||||
|
||||
export async function readTexture(path: string) {
|
||||
const ddsTexturePath = path.replace(".tex", ".dx11.dds");
|
||||
const isDds = vfs.has(ddsTexturePath);
|
||||
const isDds = vfs.resolve(ddsTexturePath);
|
||||
const resolvedTexturePath = isDds
|
||||
? ddsTexturePath
|
||||
: ddsTexturePath.replace(".dds", ".pvr");
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
import { readDVPL } from "@blitzkit/core";
|
||||
import { XMLParser } from "fast-xml-parser";
|
||||
import { normalize } from "path/posix";
|
||||
import { parse } from "yaml";
|
||||
|
||||
export abstract class AbstractVFS {
|
||||
textDecoder = new TextDecoder();
|
||||
private xmlParser = new XMLParser();
|
||||
|
||||
abstract init(): Promise<typeof this>;
|
||||
|
||||
abstract dispose(): void;
|
||||
|
||||
abstract has(path: string): boolean;
|
||||
|
||||
abstract raw(path: string): Promise<Uint8Array>;
|
||||
|
||||
abstract paths(): string[];
|
||||
|
||||
resolve(path: string) {
|
||||
const normalized = normalize(path);
|
||||
if (this.has(normalized)) return normalized;
|
||||
|
||||
const dvplPath = `${normalized}.dvpl`;
|
||||
if (this.has(dvplPath)) return dvplPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
assert(path: string) {
|
||||
const resolved = this.resolve(path);
|
||||
|
||||
if (resolved === null) throw new Error(`File not found: ${path}`);
|
||||
|
||||
return resolved;
|
||||
}
|
||||
|
||||
async file(file: string) {
|
||||
const resolved = this.assert(file);
|
||||
const raw = await this.raw(resolved);
|
||||
let buffer = raw;
|
||||
|
||||
if (resolved.endsWith(".dvpl")) {
|
||||
buffer = new Uint8Array(readDVPL(Buffer.from(raw)));
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
dir(path: string) {
|
||||
const parentSegments = path.split("/").length;
|
||||
const children = new Set<string>();
|
||||
|
||||
for (const child of this.paths()) {
|
||||
if (!child.startsWith(path) || child === path) continue;
|
||||
|
||||
const childSegments = child.split("/");
|
||||
const nextSegment = childSegments[parentSegments];
|
||||
|
||||
children.add(nextSegment);
|
||||
}
|
||||
|
||||
return Array.from(children);
|
||||
}
|
||||
|
||||
async text(path: string) {
|
||||
const file = await this.file(path);
|
||||
return this.textDecoder.decode(file);
|
||||
}
|
||||
|
||||
async yaml<Type>(path: string) {
|
||||
const file = await this.text(path);
|
||||
return parse(file) as Type;
|
||||
}
|
||||
|
||||
async xml<Type>(path: string) {
|
||||
const file = await this.text(path);
|
||||
return this.xmlParser.parse(file) as Type;
|
||||
}
|
||||
|
||||
[Symbol.dispose]() {
|
||||
this.dispose();
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,5 @@
|
||||
import { XMLParser } from "fast-xml-parser";
|
||||
import { normalize } from "path/posix";
|
||||
import SteamUser, { EConnectionProtocol } from "steam-user";
|
||||
import { parse } from "yaml";
|
||||
import { readDVPL } from "../blitz";
|
||||
import { AbstractVFS } from "./abstract";
|
||||
|
||||
interface SteamManifestFile {
|
||||
chunks: {
|
||||
@@ -33,11 +30,8 @@ interface SteamManifest {
|
||||
crc_clear: number;
|
||||
}
|
||||
|
||||
export class SteamVFS {
|
||||
export class SteamVFS extends AbstractVFS {
|
||||
private steam = new SteamUser({ protocol: EConnectionProtocol.TCP });
|
||||
private textDecoder = new TextDecoder();
|
||||
private xmlParser = new XMLParser();
|
||||
|
||||
private manifest: Map<string, SteamManifestFile> = new Map();
|
||||
|
||||
constructor(
|
||||
@@ -45,7 +39,9 @@ export class SteamVFS {
|
||||
private password: string,
|
||||
private app: number,
|
||||
private depot: number
|
||||
) {}
|
||||
) {
|
||||
super();
|
||||
}
|
||||
|
||||
async init() {
|
||||
this.steam.logOn({
|
||||
@@ -71,10 +67,8 @@ export class SteamVFS {
|
||||
);
|
||||
});
|
||||
|
||||
const paths: string[] = [];
|
||||
for (const file of manifest.files) {
|
||||
const path = file.filename.replaceAll("\\", "/");
|
||||
paths.push(path);
|
||||
this.manifest.set(path, file);
|
||||
}
|
||||
|
||||
@@ -82,74 +76,23 @@ export class SteamVFS {
|
||||
}
|
||||
|
||||
has(path: string) {
|
||||
const normalized = normalize(path);
|
||||
const dvplPath = `${normalized}.dvpl`;
|
||||
|
||||
return (
|
||||
(this.manifest.has(dvplPath) && dvplPath) ||
|
||||
(this.manifest.has(normalized) && normalized)
|
||||
);
|
||||
return this.manifest.has(path);
|
||||
}
|
||||
|
||||
assert(requested: string) {
|
||||
const path = this.has(requested);
|
||||
|
||||
if (!path) throw new Error(`File not found: ${requested}`);
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
dir(path: string) {
|
||||
const parentSegments = path.split("/").length;
|
||||
const children: string[] = [];
|
||||
|
||||
for (const child of this.manifest.keys()) {
|
||||
const childSegments = child.split("/");
|
||||
|
||||
if (
|
||||
child.startsWith(path) &&
|
||||
parentSegments + 1 === childSegments.length
|
||||
) {
|
||||
children.push(childSegments.at(-1)!);
|
||||
}
|
||||
}
|
||||
|
||||
return children;
|
||||
}
|
||||
|
||||
async file(requested: string) {
|
||||
const path = this.assert(requested);
|
||||
async raw(path: string) {
|
||||
const fileManifest = this.manifest.get(path)!;
|
||||
const downloaded: { type: "complete"; file: Buffer } =
|
||||
// @ts-expect-error
|
||||
await this.steam.downloadFile(this.app, this.depot, fileManifest);
|
||||
let buffer = downloaded.file;
|
||||
|
||||
if (path.endsWith(".dvpl")) buffer = readDVPL(downloaded.file);
|
||||
|
||||
return new Uint8Array(buffer);
|
||||
return new Uint8Array(downloaded.file);
|
||||
}
|
||||
|
||||
async text(path: string) {
|
||||
const file = await this.file(path);
|
||||
return this.textDecoder.decode(file);
|
||||
}
|
||||
|
||||
async yaml<Type>(path: string) {
|
||||
const file = await this.text(path);
|
||||
return parse(file) as Type;
|
||||
}
|
||||
|
||||
async xml<Type>(path: string) {
|
||||
const file = await this.text(path);
|
||||
return this.xmlParser.parse(file) as Type;
|
||||
paths() {
|
||||
return Array.from(this.manifest.keys());
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.steam.logOff();
|
||||
}
|
||||
|
||||
[Symbol.dispose]() {
|
||||
this.dispose();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
import { normalize } from "path/posix";
|
||||
import { HTTPRangeReader, unzip, ZipEntry } from "unzipit";
|
||||
import { AbstractVFS } from "./abstract";
|
||||
|
||||
export class ZipVFS extends AbstractVFS {
|
||||
entries = new Map<string, ZipEntry>();
|
||||
|
||||
constructor(private url: string, private root = "app/") {
|
||||
super();
|
||||
}
|
||||
|
||||
async init() {
|
||||
const reader = new HTTPRangeReader(this.url);
|
||||
const { entries } = await unzip(reader);
|
||||
|
||||
for (const entry of Object.values(entries)) {
|
||||
const normalized = normalize(entry.name.slice(this.root.length));
|
||||
this.entries.set(normalized, entry);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
has(path: string) {
|
||||
return this.entries.has(path);
|
||||
}
|
||||
|
||||
async raw(path: string) {
|
||||
const arrayBuffer = await this.entries.get(path)!.arrayBuffer();
|
||||
return new Uint8Array(arrayBuffer);
|
||||
}
|
||||
|
||||
paths() {
|
||||
return Array.from(this.entries.keys());
|
||||
}
|
||||
|
||||
dispose() {}
|
||||
}
|
||||
@@ -4,6 +4,10 @@ import { readdir, rm } from "fs/promises";
|
||||
import { promisify } from "util";
|
||||
|
||||
const MAX_COMMAND_LENGTH = 2 ** 11;
|
||||
const TS_PROTO_EXECUTABLE_LOCATIONS = [
|
||||
"./node_modules/.bin/protoc-gen-ts_proto",
|
||||
"../../node_modules/.bin/protoc-gen-ts_proto",
|
||||
];
|
||||
|
||||
const roots = [
|
||||
// "../../packages/core/src/protos",
|
||||
@@ -12,12 +16,24 @@ const roots = [
|
||||
|
||||
const exec = promisify(execSync);
|
||||
|
||||
let executableFileExtension: string;
|
||||
let tsProtoExecutableLocation: string | undefined = undefined;
|
||||
|
||||
if (existsSync("../../node_modules/.bin/protoc-gen-ts_proto.exe")) {
|
||||
executableFileExtension = ".exe";
|
||||
} else {
|
||||
executableFileExtension = "";
|
||||
for (const location of TS_PROTO_EXECUTABLE_LOCATIONS) {
|
||||
if (existsSync(location)) {
|
||||
tsProtoExecutableLocation = location;
|
||||
break;
|
||||
} else if (existsSync(`${location}.exe`)) {
|
||||
tsProtoExecutableLocation = `${location}.exe`;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!tsProtoExecutableLocation) {
|
||||
throw new Error(
|
||||
`Could not find ts-proto executable. Checked locations: ${TS_PROTO_EXECUTABLE_LOCATIONS.join(
|
||||
", "
|
||||
)}`
|
||||
);
|
||||
}
|
||||
|
||||
for (const root of roots) {
|
||||
@@ -32,7 +48,7 @@ for (const root of roots) {
|
||||
while (files.length > 0) {
|
||||
let command = [
|
||||
"protoc",
|
||||
`--plugin=../../node_modules/.bin/protoc-gen-ts_proto${executableFileExtension}`,
|
||||
`--plugin=${tsProtoExecutableLocation}`,
|
||||
"--ts_proto_opt=esModuleInterop=true",
|
||||
"--ts_proto_opt=oneof=unions-value",
|
||||
// "--ts_proto_opt=removeEnumPrefix=true",
|
||||
|
||||
Binary file not shown.
@@ -67,7 +67,9 @@ export const PrimaryArmorScene = memo(() => {
|
||||
<group ref={turretContainer}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentTurret = node.name.startsWith(
|
||||
`turret_${turretModelDefinition.model_id.toString().padStart(2, "0")}`
|
||||
`turret_${turretModelDefinition.model_id
|
||||
.toString()
|
||||
.padStart(2, "0")}`
|
||||
);
|
||||
const isVisible = isCurrentTurret;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
|
||||
+12
-1
@@ -4,6 +4,7 @@ import {
|
||||
resolvePenetrationCoefficient,
|
||||
} from "@blitzkit/core";
|
||||
import { invalidate, useFrame } from "@react-three/fiber";
|
||||
import type { QuicklimeEvent } from "quicklime";
|
||||
import { useEffect } from "react";
|
||||
import {
|
||||
MeshBasicMaterial,
|
||||
@@ -21,6 +22,7 @@ import { jsxTree } from "../../../../core/blitzkit/jsxTree";
|
||||
import { Duel, type EquipmentMatrix } from "../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../stores/tankopedia";
|
||||
import { TankopediaPersistent } from "../../../../stores/tankopediaPersistent";
|
||||
import { transitionEvent } from "../../../Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
|
||||
import fragmentShader from "./shaders/fragment.glsl?raw";
|
||||
import vertexShader from "./shaders/vertex.glsl?raw";
|
||||
import { spacedArmorRenderTarget } from "./target";
|
||||
@@ -72,6 +74,8 @@ export function PrimaryArmorSceneComponent({
|
||||
resolution: { value: new Vector2() },
|
||||
spacedArmorBuffer: { value: null },
|
||||
spacedArmorDepth: { value: null },
|
||||
|
||||
opacity: { value: 0 },
|
||||
},
|
||||
]),
|
||||
});
|
||||
@@ -154,6 +158,10 @@ export function PrimaryArmorSceneComponent({
|
||||
if (!noInvalidate) invalidate();
|
||||
}
|
||||
|
||||
function handleTransitionEvent(event: QuicklimeEvent<number>) {
|
||||
material.uniforms.opacity.value = event.data;
|
||||
}
|
||||
|
||||
handleShellChange();
|
||||
handleGreenPenetrationChange(TankopediaPersistent.state.greenPenetration);
|
||||
handleAdvancedHighlightingChange(
|
||||
@@ -164,6 +172,8 @@ export function PrimaryArmorSceneComponent({
|
||||
handleProtagonistEquipmentChange(Duel.state.protagonist.equipmentMatrix);
|
||||
handleAntagonistEquipmentChange(Duel.state.antagonist.equipmentMatrix);
|
||||
|
||||
transitionEvent.on(handleTransitionEvent);
|
||||
|
||||
const unsubscribes = [
|
||||
Duel.on((state) => state.antagonist.shell, handleShellChange),
|
||||
Tankopedia.on((state) => state.customShell, handleShellChange),
|
||||
@@ -184,12 +194,13 @@ export function PrimaryArmorSceneComponent({
|
||||
(state) => state.antagonist.equipmentMatrix,
|
||||
(equipment) => handleAntagonistEquipmentChange(equipment)
|
||||
),
|
||||
() => transitionEvent.off(handleTransitionEvent),
|
||||
];
|
||||
|
||||
return () => {
|
||||
unsubscribes.forEach((unsubscribe) => unsubscribe());
|
||||
};
|
||||
});
|
||||
}, []);
|
||||
|
||||
useFrame(({ gl, camera }) => {
|
||||
gl.getSize(material.uniforms.resolution.value).multiplyScalar(
|
||||
|
||||
+2
-5
@@ -1,12 +1,9 @@
|
||||
precision mediump float;
|
||||
|
||||
#define USE_FOG
|
||||
|
||||
#include <fog_pars_fragment>
|
||||
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
uniform float opacity;
|
||||
uniform float thickness;
|
||||
uniform float penetration;
|
||||
uniform float caliber;
|
||||
@@ -119,5 +116,5 @@ void main() {
|
||||
gl_FragColor = vec4(baseColor, (1.0 - penetrationChance) * alpha);
|
||||
}
|
||||
|
||||
#include <fog_fragment>
|
||||
gl_FragColor.a *= opacity;
|
||||
}
|
||||
-6
@@ -1,9 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
#define USE_FOG
|
||||
|
||||
#include <fog_pars_vertex>
|
||||
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
@@ -14,6 +10,4 @@ void main() {
|
||||
vNormal = normalMatrix * normal;
|
||||
|
||||
gl_Position = projectionMatrix * mvPosition;
|
||||
|
||||
#include <fog_vertex>
|
||||
}
|
||||
@@ -24,6 +24,7 @@ import {
|
||||
} from "../../../core/blitzkit/modelTransform";
|
||||
import { discardClippingPlane } from "../../../core/three/discardClippingPlane";
|
||||
import { Tankopedia } from "../../../stores/tankopedia";
|
||||
import { transitionEvent } from "../../Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
|
||||
import { ArmorType } from "./SpacedArmorScene";
|
||||
import type {
|
||||
ArmorUserData,
|
||||
@@ -108,10 +109,11 @@ export function StaticArmorSceneComponent({
|
||||
() =>
|
||||
new MeshBasicMaterial({
|
||||
color,
|
||||
opacity,
|
||||
transparent: opacity < 1,
|
||||
transparent: true,
|
||||
depthWrite,
|
||||
...(props.clip ? { clippingPlanes: [props.clip] } : {}),
|
||||
opacity: 0,
|
||||
userData: { opacity0: opacity },
|
||||
}),
|
||||
[thickness]
|
||||
);
|
||||
@@ -121,6 +123,8 @@ export function StaticArmorSceneComponent({
|
||||
color: color
|
||||
.clone()
|
||||
.multiplyScalar(props.type === ArmorType.Spaced ? 2 ** 2 : 2 ** -1),
|
||||
opacity: 0,
|
||||
transparent: true,
|
||||
}),
|
||||
[thickness]
|
||||
);
|
||||
@@ -163,11 +167,22 @@ export function StaticArmorSceneComponent({
|
||||
surfaceMaterial.needsUpdate = true;
|
||||
}
|
||||
|
||||
function handleTransitionEvent(event: QuicklimeEvent<number>) {
|
||||
surfaceMaterial.opacity = surfaceMaterial.userData.opacity0 * event.data;
|
||||
outlineMaterial.opacity = event.data;
|
||||
|
||||
surfaceMaterial.transparent = surfaceMaterial.opacity < 1;
|
||||
outlineMaterial.transparent = outlineMaterial.opacity < 1;
|
||||
}
|
||||
|
||||
transitionEvent.on(handleTransitionEvent);
|
||||
|
||||
const unsubscribes = [
|
||||
Tankopedia.on(
|
||||
(state) => state.highlightArmor?.name,
|
||||
handleHighlightArmor
|
||||
),
|
||||
() => transitionEvent.off(handleTransitionEvent),
|
||||
];
|
||||
|
||||
if (props.clip) {
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
---
|
||||
import { tankIcon } from "@blitzkit/core";
|
||||
import { Flex, Heading, Link, Strong, Text } from "@radix-ui/themes";
|
||||
---
|
||||
|
||||
<Flex justify="center" px="4">
|
||||
<Link
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{ display: "content" }}
|
||||
href="/docs/guides/christmas-2025"
|
||||
underline="none"
|
||||
>
|
||||
<Flex
|
||||
mt="3"
|
||||
px="5"
|
||||
py="4"
|
||||
style={{
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
boxSizing: "border-box",
|
||||
}}
|
||||
align="center"
|
||||
gap="5"
|
||||
>
|
||||
<img src={tankIcon(25169)} style={{ height: "min(15vw, 5rem)" }} />
|
||||
|
||||
<Flex direction="column">
|
||||
<Heading size={{ initial: "4", sm: "6" }}>Christmas 2025</Heading>
|
||||
<Text size={{ initial: "2", sm: "3" }}>
|
||||
Win the <Strong>GSOR the TANK</Strong> and more!
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Link>
|
||||
</Flex>
|
||||
@@ -3,6 +3,7 @@ import { Flex, Heading, IconButton, Table } from "@radix-ui/themes";
|
||||
import type { TankCharacteristics } from "../../core/blitzkit/tankCharacteristics";
|
||||
import { useLocale } from "../../hooks/useLocale";
|
||||
import { CompareEphemeral } from "../../stores/compareEphemeral";
|
||||
import { CompareCellDirection } from "../CompareCell";
|
||||
import { StickyColumnHeaderCell } from "../StickyColumnHeaderCell";
|
||||
import { CompareRow } from "./CompareRow";
|
||||
import { CompareSectionTitle } from "./CompareSectionTitle";
|
||||
@@ -79,7 +80,7 @@ export function Body({ stats }: BodyProps) {
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
name={strings.website.tools.tankopedia.characteristics.values.reload}
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
value={(stats) =>
|
||||
stats.shellReload ??
|
||||
stats.shellReloads!.reduce((a, b) => a + b, 0) /
|
||||
@@ -95,7 +96,7 @@ export function Body({ stats }: BodyProps) {
|
||||
<>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
value="intraClip"
|
||||
decimals={2}
|
||||
/>
|
||||
@@ -107,7 +108,7 @@ export function Body({ stats }: BodyProps) {
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
value="shellRicochet"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={0}
|
||||
/>
|
||||
<CompareRow stats={stats} value="shellVelocity" decimals={0} />
|
||||
@@ -116,48 +117,48 @@ export function Body({ stats }: BodyProps) {
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
value="aimTime"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={2}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
value="dispersion"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={3}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="dispersionMoving"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={3}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="dispersionHullTraversing"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={3}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="dispersionTurretTraversing"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={3}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="dispersionShooting"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={3}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="dispersionGunDamaged"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={3}
|
||||
/>
|
||||
<CompareRow stats={stats} value="gunDepression" decimals={1} />
|
||||
@@ -186,21 +187,21 @@ export function Body({ stats }: BodyProps) {
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
value="hardTerrainCoefficientRaw"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={2}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="mediumTerrainCoefficientRaw"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={2}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="softTerrainCoefficientRaw"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={2}
|
||||
/>
|
||||
<CompareRow
|
||||
@@ -246,7 +247,7 @@ export function Body({ stats }: BodyProps) {
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
value="fireChance"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
display={(stats) => (stats.fireChance * 100).toFixed(0)}
|
||||
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
||||
/>
|
||||
@@ -288,28 +289,28 @@ export function Body({ stats }: BodyProps) {
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
value="volume"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={1}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="width"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={1}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="height"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={1}
|
||||
/>
|
||||
<CompareRow
|
||||
stats={stats}
|
||||
indent
|
||||
value="length"
|
||||
deltaType="lowerIsBetter"
|
||||
deltaType={CompareCellDirection.LOWER_IS_BETTER}
|
||||
decimals={1}
|
||||
/>
|
||||
</Table.Body>
|
||||
|
||||
@@ -6,17 +6,17 @@ import {
|
||||
import { Flex, IconButton, Table, Text } from "@radix-ui/themes";
|
||||
import { useRef } from "react";
|
||||
import type { TankCharacteristics } from "../../core/blitzkit/tankCharacteristics";
|
||||
import { Var } from "../../core/radix/var";
|
||||
import { useLocale } from "../../hooks/useLocale";
|
||||
import { CompareEphemeral } from "../../stores/compareEphemeral";
|
||||
import { ComparePersistent } from "../../stores/comparePersistent";
|
||||
import { CompareCell, CompareCellDirection } from "../CompareCell";
|
||||
import { StickyRowHeaderCell } from "../StickyRowHeaderCell";
|
||||
|
||||
type CompareRowProps = {
|
||||
display?: (
|
||||
member: Awaited<TankCharacteristics>
|
||||
) => number | string | undefined;
|
||||
deltaType?: "higherIsBetter" | "lowerIsBetter";
|
||||
deltaType?: CompareCellDirection;
|
||||
decimals?: number;
|
||||
deltaNominalDisplay?: (delta: number) => string | number;
|
||||
indent?: boolean;
|
||||
@@ -33,7 +33,7 @@ type CompareRowProps = {
|
||||
|
||||
export function CompareRow({
|
||||
display,
|
||||
deltaType = "higherIsBetter",
|
||||
deltaType = CompareCellDirection.HIGHER_IS_BETTER,
|
||||
decimals,
|
||||
deltaNominalDisplay,
|
||||
indent,
|
||||
@@ -108,33 +108,18 @@ export function CompareRow({
|
||||
{values.map((value, index) => {
|
||||
const delta = value - values[0];
|
||||
const deltaPercentage = value / values[0] - 1;
|
||||
const normalizedDeltaPercentage = Math.round(
|
||||
Math.min(100, Math.abs(deltaPercentage) * 2 * 100 + 25)
|
||||
);
|
||||
const resolvedDisplayValue = display
|
||||
? display(stats[index])
|
||||
: decimals === undefined
|
||||
? value
|
||||
: value?.toFixed(decimals);
|
||||
? value
|
||||
: value?.toFixed(decimals);
|
||||
|
||||
return (
|
||||
<Table.Cell
|
||||
<CompareCell
|
||||
key={index}
|
||||
style={{
|
||||
backgroundColor:
|
||||
index === 0 ||
|
||||
value === undefined ||
|
||||
values[0] === undefined ||
|
||||
value === values[0]
|
||||
? undefined
|
||||
: (
|
||||
deltaType === "higherIsBetter"
|
||||
? value > values[0]
|
||||
: value < values[0]
|
||||
)
|
||||
? `color-mix(in srgb, ${Var("green-7")} ${normalizedDeltaPercentage}%, ${Var("green-3")})`
|
||||
: `color-mix(in srgb, ${Var("red-7")} ${normalizedDeltaPercentage}%, ${Var("red-3")})`,
|
||||
}}
|
||||
truth={values[0]}
|
||||
value={value}
|
||||
direction={deltaType}
|
||||
>
|
||||
<Flex
|
||||
align="center"
|
||||
@@ -160,8 +145,8 @@ export function CompareRow({
|
||||
deltaNominalDisplay
|
||||
? deltaNominalDisplay(delta)
|
||||
: decimals === undefined
|
||||
? delta
|
||||
: delta.toFixed(decimals)
|
||||
? delta
|
||||
: delta.toFixed(decimals)
|
||||
}`}
|
||||
)
|
||||
</Text>
|
||||
@@ -179,7 +164,7 @@ export function CompareRow({
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
</Table.Cell>
|
||||
</CompareCell>
|
||||
);
|
||||
})}
|
||||
</Table.Row>
|
||||
|
||||
@@ -51,19 +51,17 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
variant="surface"
|
||||
style={{
|
||||
position: "absolute",
|
||||
width: "100%",
|
||||
maxWidth: "100%",
|
||||
height: "100%",
|
||||
borderRadius: 0,
|
||||
borderBottomRightRadius: 0,
|
||||
borderBottomLeftRadius: 0,
|
||||
}}
|
||||
>
|
||||
<Table.Header>
|
||||
<Table.Row>
|
||||
<StickyColumnHeaderCell width="0" style={{ height: "100%" }}>
|
||||
<Flex
|
||||
style={{
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
}}
|
||||
style={{ width: "100%", height: "100%" }}
|
||||
align="center"
|
||||
justify="center"
|
||||
>
|
||||
@@ -107,8 +105,8 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
crewSkills[skill] === 0
|
||||
? Var("gray-11")
|
||||
: permanentSkills.includes(skill)
|
||||
? Var("crimson-11")
|
||||
: Var("amber-11"),
|
||||
? Var("crimson-11")
|
||||
: Var("amber-11"),
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
@@ -279,14 +277,14 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
</Popover.Content>
|
||||
</Popover.Root>
|
||||
|
||||
<Flex align="center" justify="center" gap="3">
|
||||
<Flex justify="center" gap="3">
|
||||
<Popover.Root>
|
||||
<Popover.Trigger>
|
||||
<Button
|
||||
variant="ghost"
|
||||
radius="large"
|
||||
style={{
|
||||
height: "100%",
|
||||
height: "2rem",
|
||||
width: 12,
|
||||
position: "relative",
|
||||
}}
|
||||
@@ -347,7 +345,24 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
});
|
||||
}}
|
||||
/>
|
||||
<Flex justify="end" mt="4">
|
||||
|
||||
<Flex justify="end" mt="4" gap="3">
|
||||
<Button
|
||||
variant="ghost"
|
||||
onClick={() => {
|
||||
CompareEphemeral.mutate((draft) => {
|
||||
draft.members.map((member) => {
|
||||
member.provisions = [];
|
||||
});
|
||||
});
|
||||
}}
|
||||
>
|
||||
{
|
||||
strings.website.tools.compare.table.provisions
|
||||
.clear_all
|
||||
}
|
||||
</Button>
|
||||
|
||||
<Button
|
||||
variant="ghost"
|
||||
onClick={() => {
|
||||
@@ -475,7 +490,7 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
variant="ghost"
|
||||
radius="large"
|
||||
style={{
|
||||
height: "100%",
|
||||
height: "2rem",
|
||||
width: 12,
|
||||
position: "relative",
|
||||
}}
|
||||
@@ -538,7 +553,23 @@ export function CompareTable({ stats }: CompareTableProps) {
|
||||
}
|
||||
/>
|
||||
|
||||
<Flex justify="end" mt="4">
|
||||
<Flex justify="end" mt="4" gap="4">
|
||||
<Button
|
||||
variant="ghost"
|
||||
onClick={() => {
|
||||
CompareEphemeral.mutate((draft) => {
|
||||
draft.members.map((member) => {
|
||||
member.consumables = [];
|
||||
});
|
||||
});
|
||||
}}
|
||||
>
|
||||
{
|
||||
strings.website.tools.compare.table.consumables
|
||||
.clear_all
|
||||
}
|
||||
</Button>
|
||||
|
||||
<Button
|
||||
variant="ghost"
|
||||
onClick={() => {
|
||||
|
||||
@@ -102,7 +102,7 @@ export function TankCard({ index, tank }: TankCardProps) {
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<StickyColumnHeaderCell>
|
||||
<StickyColumnHeaderCell width="0">
|
||||
<Flex direction="column" align="center" justify="between" gap="2">
|
||||
<TankControl index={index} key={tank.id} slug={tank.slug} />
|
||||
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
import { Table } from "@radix-ui/themes";
|
||||
import type { CellProps } from "@radix-ui/themes/components/table";
|
||||
|
||||
export enum CompareCellDirection {
|
||||
HIGHER_IS_BETTER,
|
||||
LOWER_IS_BETTER,
|
||||
}
|
||||
|
||||
interface CompareCellProps extends CellProps {
|
||||
value: number;
|
||||
truth: number;
|
||||
direction?: CompareCellDirection;
|
||||
}
|
||||
|
||||
export function CompareCell({
|
||||
value,
|
||||
truth,
|
||||
style,
|
||||
direction = CompareCellDirection.HIGHER_IS_BETTER,
|
||||
...props
|
||||
}: CompareCellProps) {
|
||||
const percentage = value / truth - 1;
|
||||
const shiftedPercentage = Math.round(
|
||||
Math.min(100, Math.abs(percentage) * 2 * 100 + 25)
|
||||
);
|
||||
|
||||
return (
|
||||
<Table.Cell
|
||||
style={{
|
||||
backgroundColor:
|
||||
value === truth
|
||||
? undefined
|
||||
: (direction === CompareCellDirection.HIGHER_IS_BETTER) ===
|
||||
value > truth
|
||||
? `color-mix(in srgb, var(--green-7) ${shiftedPercentage}%, var(--green-3))`
|
||||
: `color-mix(in srgb, var(--red-7) ${shiftedPercentage}%, var(--red-3))`,
|
||||
}}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import type { Consumable } from '@blitzkit/core';
|
||||
import { Flex, type FlexProps } from '@radix-ui/themes';
|
||||
import { ConsumableButton } from './ModuleButtons/ConsumableButton';
|
||||
import type { Consumable } from "@blitzkit/core";
|
||||
import { Flex, type FlexProps } from "@radix-ui/themes";
|
||||
import { ConsumableButton } from "./ModuleButtons/ConsumableButton";
|
||||
|
||||
type ConsumablesManagerProps = FlexProps & {
|
||||
consumables: Consumable[];
|
||||
@@ -27,6 +27,8 @@ export function ConsumablesManager({
|
||||
return (
|
||||
<Flex wrap="wrap" gap="2" {...props}>
|
||||
{consumables.map((consumable) => {
|
||||
if (consumable.game_mode_exclusive) return null;
|
||||
|
||||
const isSelected = selected.some((id) => id === consumable.id);
|
||||
|
||||
return (
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
import { Code, Flex, Heading, Link, Text } from "@radix-ui/themes";
|
||||
import { useEffect, useState, type ReactNode } from "react";
|
||||
import type { MaybeSkeletonComponentProps } from "../types/maybeSkeletonComponentProps";
|
||||
import { InlineSkeleton } from "./InlineSkeleton";
|
||||
|
||||
const TIME = 1764898200 * 1000;
|
||||
|
||||
export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const [timeLeft, setTimeLeft] = useState<number>(TIME - Date.now());
|
||||
|
||||
useEffect(() => {
|
||||
const interval = setInterval(() => {
|
||||
setTimeLeft(TIME - Date.now());
|
||||
}, 1000);
|
||||
|
||||
return () => {
|
||||
clearInterval(interval);
|
||||
};
|
||||
}, []);
|
||||
|
||||
let string: ReactNode;
|
||||
|
||||
if (timeLeft > 0) {
|
||||
const hours = Math.floor(timeLeft / (1000 * 60 * 60));
|
||||
const minutes = Math.floor((timeLeft / (1000 * 60)) % 60)
|
||||
.toString()
|
||||
.padStart(2, "0");
|
||||
const seconds = Math.floor((timeLeft / 1000) % 60)
|
||||
.toString()
|
||||
.padStart(2, "0");
|
||||
|
||||
string = (
|
||||
<>
|
||||
in{" "}
|
||||
<Code highContrast>
|
||||
{hours}h {minutes}m {seconds}s
|
||||
</Code>
|
||||
</>
|
||||
);
|
||||
} else {
|
||||
string = "has ended. Come again later!";
|
||||
}
|
||||
|
||||
return (
|
||||
<Flex justify="center" px="4">
|
||||
<Link
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{ display: "content" }}
|
||||
href="https://discord.gg/njQdBhNS?event=1446208951136813117"
|
||||
underline="none"
|
||||
>
|
||||
<Flex
|
||||
mt="3"
|
||||
px="5"
|
||||
py="4"
|
||||
style={{
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
boxSizing: "border-box",
|
||||
boxShadow: "0 0 var(--space-7) var(--blue-a5)",
|
||||
}}
|
||||
align="center"
|
||||
gap="5"
|
||||
>
|
||||
<img
|
||||
src="https://i.imgur.com/mvmJQgB.png"
|
||||
style={{
|
||||
height: "min(15vw, 5rem)",
|
||||
filter: "drop-shadow(0.5rem 0.5rem 1rem #00000080)",
|
||||
}}
|
||||
/>
|
||||
|
||||
<Flex direction="column">
|
||||
<Heading size={{ initial: "4", sm: "6" }}>
|
||||
Music Box giveaway {!skeleton && string}{" "}
|
||||
{skeleton && <InlineSkeleton width="10rem" />}
|
||||
</Heading>
|
||||
<Text size={{ initial: "2", sm: "3" }}>
|
||||
Join the BlitzKit Discord server event
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Link>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -9,12 +9,15 @@ const CONTRAST = 2 ** 2;
|
||||
|
||||
export function GuessRenderer() {
|
||||
const guessState = Guess.use((state) => state.guessState);
|
||||
const isRevealed = guessState !== GuessState.NotGuessed;
|
||||
const helpingReveal = Guess.use((state) => state.helpingReveal);
|
||||
const isRevealed = helpingReveal || guessState !== GuessState.NotGuessed;
|
||||
|
||||
return (
|
||||
<SmartCanvas
|
||||
style={{
|
||||
filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${isRevealed ? 1 : CONTRAST}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
|
||||
filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${
|
||||
isRevealed ? 1 : CONTRAST
|
||||
}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
|
||||
transitionDuration: isRevealed ? "2s" : undefined,
|
||||
transitionProperty: "filter",
|
||||
}}
|
||||
|
||||
@@ -7,20 +7,27 @@ import {
|
||||
import { literals } from "@blitzkit/i18n";
|
||||
import {
|
||||
ArrowRightIcon,
|
||||
EyeOpenIcon,
|
||||
MagnifyingGlassIcon,
|
||||
MixerVerticalIcon,
|
||||
PaperPlaneIcon,
|
||||
StarFilledIcon,
|
||||
TrashIcon,
|
||||
} from "@radix-ui/react-icons";
|
||||
import {
|
||||
AlertDialog,
|
||||
Box,
|
||||
Button,
|
||||
Card,
|
||||
DropdownMenu,
|
||||
Flex,
|
||||
IconButton,
|
||||
Spinner,
|
||||
Text,
|
||||
TextField,
|
||||
} from "@radix-ui/themes";
|
||||
import fuzzysort from "fuzzysort";
|
||||
import { debounce } from "lodash-es";
|
||||
import { debounce, times } from "lodash-es";
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import { awaitableTankDefinitions } from "../core/awaitables/tankDefinitions";
|
||||
import { awaitableTankNames } from "../core/awaitables/tankNames";
|
||||
@@ -43,11 +50,14 @@ export function Guesser() {
|
||||
const guessState = Guess.use((state) => state.guessState);
|
||||
const correctGuesses = Guess.use((state) => state.correctGuesses);
|
||||
const totalGuesses = Guess.use((state) => state.totalGuesses);
|
||||
const helpingReveal = Guess.use((state) => state.helpingReveal);
|
||||
const streak = Guess.use((state) => state.streak);
|
||||
const { strings, unwrap } = useLocale();
|
||||
const input = useRef<HTMLInputElement>(null);
|
||||
const [searching, setSearching] = useState(false);
|
||||
const [results, setResults] = useState<TankDefinition[] | null>(null);
|
||||
const [selected, setSelected] = useState<TankDefinition | null>(null);
|
||||
const tiers = Guess.use((state) => state.tiers);
|
||||
|
||||
const requestSearch = useCallback(() => {
|
||||
setSelected(null);
|
||||
@@ -92,76 +102,150 @@ export function Guesser() {
|
||||
width="100%"
|
||||
p="4"
|
||||
maxWidth="25rem"
|
||||
gap="4"
|
||||
gap="3"
|
||||
>
|
||||
{results !== null && (
|
||||
<Card variant="classic">
|
||||
<Box py="2" px="3">
|
||||
{results.length === 0 && (
|
||||
<Flex justify="center">
|
||||
<Text color="gray">
|
||||
{strings.website.tools.guess.search.no_results}
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
<Box position="relative">
|
||||
{results !== null && (
|
||||
<Card variant="classic">
|
||||
<Box py="2" px="3">
|
||||
{results.length === 0 && (
|
||||
<Flex justify="center">
|
||||
<Text color="gray">
|
||||
{strings.website.tools.guess.search.no_results}
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
|
||||
<SearchResults.Root>
|
||||
{results.map((result) => {
|
||||
const Icon = classIcons[result.class];
|
||||
<SearchResults.Root>
|
||||
{results.map((result) => {
|
||||
const Icon = classIcons[result.class];
|
||||
|
||||
return (
|
||||
<SearchResults.Item
|
||||
key={result.id}
|
||||
onClick={() => {
|
||||
if (!input.current) return;
|
||||
return (
|
||||
<SearchResults.Item
|
||||
key={result.id}
|
||||
onClick={() => {
|
||||
if (!input.current) return;
|
||||
|
||||
input.current.value = unwrap(result.name);
|
||||
setSelected(result);
|
||||
setResults(null);
|
||||
}}
|
||||
text={unwrap(result.name)}
|
||||
prefix={
|
||||
<img
|
||||
style={{ width: "1em", height: "1em" }}
|
||||
src={asset(`flags/circle/${result.nation}.webp`)}
|
||||
/>
|
||||
}
|
||||
discriminator={
|
||||
<Flex
|
||||
align="center"
|
||||
gap="1"
|
||||
width="38px"
|
||||
justify="center"
|
||||
>
|
||||
<Icon width="1em" height="1em" />
|
||||
{TIER_ROMAN_NUMERALS[result.tier]}
|
||||
</Flex>
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</SearchResults.Root>
|
||||
</Box>
|
||||
</Card>
|
||||
)}
|
||||
input.current.value = unwrap(result.name);
|
||||
setSelected(result);
|
||||
setResults(null);
|
||||
}}
|
||||
text={unwrap(result.name)}
|
||||
prefix={
|
||||
<img
|
||||
style={{ width: "1em", height: "1em" }}
|
||||
src={asset(`flags/circle/${result.nation}.webp`)}
|
||||
/>
|
||||
}
|
||||
discriminator={
|
||||
<Flex
|
||||
align="center"
|
||||
gap="1"
|
||||
width="38px"
|
||||
justify="center"
|
||||
>
|
||||
<Icon width="1em" height="1em" />
|
||||
{TIER_ROMAN_NUMERALS[result.tier]}
|
||||
</Flex>
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</SearchResults.Root>
|
||||
</Box>
|
||||
</Card>
|
||||
)}
|
||||
</Box>
|
||||
|
||||
<Flex justify="center" style={{ userSelect: "none" }}>
|
||||
<Text>
|
||||
{literals(strings.website.tools.guess.stats, {
|
||||
correct: correctGuesses,
|
||||
total: totalGuesses,
|
||||
streak: streak,
|
||||
})}
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="3">
|
||||
<Flex gap={{ initial: "2", sm: "3" }}>
|
||||
<DropdownMenu.Root modal={false}>
|
||||
<DropdownMenu.Trigger>
|
||||
<IconButton
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
variant="surface"
|
||||
color="gray"
|
||||
>
|
||||
<MixerVerticalIcon />
|
||||
</IconButton>
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
{times(10, (index) => {
|
||||
const tier = 10 - index;
|
||||
const isSelected = tiers.includes(tier);
|
||||
|
||||
return (
|
||||
<DropdownMenu.CheckboxItem
|
||||
checked={isSelected}
|
||||
key={tier}
|
||||
onClick={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
if (isSelected) {
|
||||
if (draft.tiers.length === 1) return;
|
||||
draft.tiers = draft.tiers.filter((t) => t !== tier);
|
||||
} else {
|
||||
draft.tiers = [...draft.tiers, tier];
|
||||
}
|
||||
|
||||
draft.streak = 0;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{literals(strings.website.tools.guess.tier, {
|
||||
tier: TIER_ROMAN_NUMERALS[tier],
|
||||
})}
|
||||
</DropdownMenu.CheckboxItem>
|
||||
);
|
||||
})}
|
||||
|
||||
<DropdownMenu.Separator />
|
||||
|
||||
<DropdownMenu.Item
|
||||
onClick={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
draft.tiers = Guess.initial.tiers;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<StarFilledIcon /> {strings.website.tools.guess.select_all}
|
||||
</DropdownMenu.Item>
|
||||
|
||||
<DropdownMenu.Item
|
||||
color="red"
|
||||
onClick={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
draft.tiers = [];
|
||||
});
|
||||
}}
|
||||
>
|
||||
<TrashIcon /> {strings.website.tools.guess.clear}
|
||||
</DropdownMenu.Item>
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<TextField.Root
|
||||
disabled={guessState !== GuessState.NotGuessed}
|
||||
ref={input}
|
||||
onChange={requestSearch}
|
||||
style={{ flex: 1 }}
|
||||
style={{ flex: 1, maxWidth: "14rem" }}
|
||||
placeholder={strings.website.tools.guess.search.placeholder}
|
||||
size="3"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
variant="classic"
|
||||
>
|
||||
<TextField.Slot>
|
||||
@@ -169,8 +253,50 @@ export function Guesser() {
|
||||
</TextField.Slot>
|
||||
</TextField.Root>
|
||||
|
||||
<AlertDialog.Root>
|
||||
<AlertDialog.Trigger>
|
||||
<IconButton
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
disabled={guessState !== GuessState.NotGuessed}
|
||||
>
|
||||
<EyeOpenIcon />
|
||||
</IconButton>
|
||||
</AlertDialog.Trigger>
|
||||
|
||||
<AlertDialog.Content>
|
||||
<AlertDialog.Title>
|
||||
{strings.website.tools.guess.help.title}
|
||||
</AlertDialog.Title>
|
||||
<AlertDialog.Description>
|
||||
{strings.website.tools.guess.help.description}
|
||||
</AlertDialog.Description>
|
||||
|
||||
<Flex justify="end" gap="2">
|
||||
<AlertDialog.Cancel>
|
||||
<Button variant="outline">
|
||||
{strings.website.tools.guess.help.cancel}
|
||||
</Button>
|
||||
</AlertDialog.Cancel>
|
||||
|
||||
<AlertDialog.Action>
|
||||
<Button
|
||||
color="tomato"
|
||||
onClick={() => {
|
||||
Guess.mutate((draft) => {
|
||||
draft.helpingReveal = true;
|
||||
draft.streak = 0;
|
||||
});
|
||||
}}
|
||||
>
|
||||
{strings.website.tools.guess.help.reveal}
|
||||
</Button>
|
||||
</AlertDialog.Action>
|
||||
</Flex>
|
||||
</AlertDialog.Content>
|
||||
</AlertDialog.Root>
|
||||
|
||||
<Button
|
||||
size="3"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
color={
|
||||
guessState === GuessState.NotGuessed && selected === null
|
||||
? "red"
|
||||
@@ -178,7 +304,8 @@ export function Guesser() {
|
||||
}
|
||||
onClick={() => {
|
||||
if (guessState === GuessState.NotGuessed) {
|
||||
const correct = selected !== null && selected.id === tank.id;
|
||||
const correct =
|
||||
selected !== null && selected.id === tank.id && !helpingReveal;
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
draft.guessState = correct
|
||||
@@ -186,9 +313,16 @@ export function Guesser() {
|
||||
: GuessState.Incorrect;
|
||||
draft.totalGuesses++;
|
||||
draft.correctGuesses += correct ? 1 : 0;
|
||||
draft.streak = correct ? draft.streak + 1 : 0;
|
||||
});
|
||||
} else {
|
||||
const id = Number(ids[Math.floor(Math.random() * ids.length)]);
|
||||
const filteredIds = ids.filter((id) => {
|
||||
const tank = tankDefinitions.tanks[Number(id)];
|
||||
return tiers.includes(tank.tier);
|
||||
});
|
||||
const id = Number(
|
||||
filteredIds[Math.floor(Math.random() * filteredIds.length)]
|
||||
);
|
||||
const tank = tankDefinitions.tanks[id];
|
||||
|
||||
Guess.mutate((draft) => {
|
||||
@@ -196,6 +330,7 @@ export function Guesser() {
|
||||
|
||||
draft.tank = tank;
|
||||
draft.guessState = GuessState.NotGuessed;
|
||||
draft.helpingReveal = false;
|
||||
|
||||
input.current.value = "";
|
||||
});
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
import { Box, Text } from "@radix-ui/themes";
|
||||
import { Html } from "@react-three/drei";
|
||||
import { memo, type ComponentProps } from "react";
|
||||
|
||||
interface Props extends ComponentProps<"spotLight"> {
|
||||
@@ -8,10 +10,20 @@ export const HelpingSpotLight = memo<Props>(({ debug, ...props }) => {
|
||||
return (
|
||||
<>
|
||||
{debug && (
|
||||
<mesh position={props.position}>
|
||||
<icosahedronGeometry args={[0.1, 2]} />
|
||||
<meshBasicMaterial color={props.color} />
|
||||
</mesh>
|
||||
<group position={props.position}>
|
||||
<mesh>
|
||||
<icosahedronGeometry args={[0.1, 2]} />
|
||||
<meshBasicMaterial color={props.color} />
|
||||
</mesh>
|
||||
|
||||
<Html center>
|
||||
<Box pb="9">
|
||||
<Text wrap="nowrap">
|
||||
{props.intensity} @ {JSON.stringify(props.userData)}
|
||||
</Text>
|
||||
</Box>
|
||||
</Html>
|
||||
</group>
|
||||
)}
|
||||
|
||||
<spotLight {...props} />
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import type { MaybeSkeletonComponentProps } from '../../types/maybeSkeletonComponentProps';
|
||||
import { StickyTableRoot } from '../StickyTableRoot';
|
||||
import { Header } from './Header';
|
||||
import { Tanks } from './Tanks';
|
||||
import { Flex } from "@radix-ui/themes";
|
||||
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
|
||||
import { StickyTableRoot } from "../StickyTableRoot";
|
||||
import { Header } from "./Header";
|
||||
import { Tanks } from "./Tanks";
|
||||
|
||||
export function TankTable({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
return (
|
||||
<Flex justify="center" maxWidth="100%" flexGrow="1" position="relative">
|
||||
<StickyTableRoot
|
||||
size={{ initial: '1', sm: '2' }}
|
||||
size={{ initial: "1", sm: "2" }}
|
||||
variant="surface"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
maxWidth: '100%',
|
||||
maxHeight: '100%',
|
||||
height: '100%',
|
||||
position: "absolute",
|
||||
maxWidth: "100%",
|
||||
maxHeight: "100%",
|
||||
height: "100%",
|
||||
borderBottomRightRadius: 0,
|
||||
borderBottomLeftRadius: 0,
|
||||
}}
|
||||
>
|
||||
<Header />
|
||||
|
||||
@@ -1,24 +1,26 @@
|
||||
import { TankDefinition, formatCompact } from '@blitzkit/core';
|
||||
import { Table } from '@radix-ui/themes';
|
||||
import { memo } from 'react';
|
||||
import { awaitableAverageDefinitions } from '../../core/awaitables/averageDefinitions';
|
||||
import { useAveragesExclusionRatio } from '../../hooks/useAveragesExclusionRatio';
|
||||
import { useLocale } from '../../hooks/useLocale';
|
||||
import { Performance } from '../../stores/performance';
|
||||
import { TankRowHeaderCell } from '../TankRowHeaderCell';
|
||||
import { TankDefinition, formatCompact } from "@blitzkit/core";
|
||||
import { Table } from "@radix-ui/themes";
|
||||
import { memo } from "react";
|
||||
import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
|
||||
import { useAveragesExclusionRatio } from "../../hooks/useAveragesExclusionRatio";
|
||||
import { useLocale } from "../../hooks/useLocale";
|
||||
import { Performance } from "../../stores/performance";
|
||||
import { CompareCell, CompareCellDirection } from "../CompareCell";
|
||||
import { TankRowHeaderCell } from "../TankRowHeaderCell";
|
||||
|
||||
interface TankRowProps {
|
||||
tank: TankDefinition;
|
||||
average: Record<string, number>;
|
||||
}
|
||||
|
||||
const averageDefinitions = await awaitableAverageDefinitions;
|
||||
|
||||
export const TankRow = memo<TankRowProps>(
|
||||
({ tank }) => {
|
||||
({ tank, average }) => {
|
||||
const averages = averageDefinitions.averages[tank.id];
|
||||
const ratio = useAveragesExclusionRatio();
|
||||
const playerCountPeriod = Performance.use(
|
||||
(state) => state.playerCountPeriod,
|
||||
(state) => state.playerCountPeriod
|
||||
);
|
||||
const { locale } = useLocale();
|
||||
|
||||
@@ -26,59 +28,108 @@ export const TankRow = memo<TankRowProps>(
|
||||
<Table.Row>
|
||||
<TankRowHeaderCell tank={tank} />
|
||||
|
||||
<Table.Cell align="center">
|
||||
<CompareCell
|
||||
value={averages.mu.wins / averages.mu.battles}
|
||||
truth={average.winrate}
|
||||
align="center"
|
||||
>
|
||||
{((averages.mu.wins / averages.mu.battles) * 100).toFixed(1)}%
|
||||
</Table.Cell>
|
||||
</CompareCell>
|
||||
<Table.Cell align="center">
|
||||
{formatCompact(
|
||||
locale,
|
||||
Math.round(ratio * averages.samples[playerCountPeriod]),
|
||||
Math.round(ratio * averages.samples[playerCountPeriod])
|
||||
)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
<CompareCell
|
||||
value={averages.mu.damage_dealt / averages.mu.battles}
|
||||
truth={average.damage}
|
||||
align="center"
|
||||
>
|
||||
{Math.round(
|
||||
averages.mu.damage_dealt / averages.mu.battles,
|
||||
averages.mu.damage_dealt / averages.mu.battles
|
||||
).toLocaleString(locale)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.survived_battles / averages.mu.battles}
|
||||
truth={average.survival}
|
||||
align="center"
|
||||
>
|
||||
{Math.round(
|
||||
(averages.mu.survived_battles / averages.mu.battles) * 100,
|
||||
(averages.mu.survived_battles / averages.mu.battles) * 100
|
||||
)}
|
||||
%
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.xp / averages.mu.battles}
|
||||
truth={average.xp}
|
||||
align="center"
|
||||
>
|
||||
{Math.round(averages.mu.xp / averages.mu.battles).toLocaleString(
|
||||
locale,
|
||||
locale
|
||||
)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.frags / averages.mu.battles}
|
||||
truth={average.kills}
|
||||
align="center"
|
||||
>
|
||||
{(averages.mu.frags / averages.mu.battles).toFixed(2)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.spotted / averages.mu.battles}
|
||||
truth={average.spots}
|
||||
align="center"
|
||||
>
|
||||
{(averages.mu.spotted / averages.mu.battles).toFixed(2)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.hits / averages.mu.shots}
|
||||
truth={average.accuracy}
|
||||
align="center"
|
||||
>
|
||||
{Math.round((averages.mu.hits / averages.mu.shots) * 100)}%
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.shots / averages.mu.battles}
|
||||
truth={average.shots}
|
||||
align="center"
|
||||
>
|
||||
{(averages.mu.shots / averages.mu.battles).toFixed(1)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.hits / averages.mu.battles}
|
||||
truth={average.hits}
|
||||
align="center"
|
||||
>
|
||||
{(averages.mu.hits / averages.mu.battles).toFixed(1)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.damage_dealt / averages.mu.damage_received}
|
||||
truth={average.damageRatio}
|
||||
align="center"
|
||||
>
|
||||
{(averages.mu.damage_dealt / averages.mu.damage_received).toFixed(2)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.damage_received / averages.mu.battles}
|
||||
truth={average.damageReceived}
|
||||
direction={CompareCellDirection.LOWER_IS_BETTER}
|
||||
align="center"
|
||||
>
|
||||
{Math.round(
|
||||
averages.mu.damage_received / averages.mu.battles,
|
||||
averages.mu.damage_received / averages.mu.battles
|
||||
).toLocaleString(locale)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
</CompareCell>
|
||||
<CompareCell
|
||||
value={averages.mu.capture_points / averages.mu.battles}
|
||||
truth={average.capturePoints}
|
||||
align="center"
|
||||
>
|
||||
{(averages.mu.capture_points / averages.mu.battles).toFixed(2)}
|
||||
</Table.Cell>
|
||||
</CompareCell>
|
||||
</Table.Row>
|
||||
);
|
||||
},
|
||||
(prev, next) => prev.tank.id === next.tank.id,
|
||||
(prev, next) => prev.tank.id === next.tank.id
|
||||
);
|
||||
@@ -1,17 +1,27 @@
|
||||
import { formatCompact, type BlitzkitStats } from "@blitzkit/core";
|
||||
import { Table } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { Fragment, Suspense, useEffect, useMemo, useState } from "react";
|
||||
import {
|
||||
Fragment,
|
||||
Suspense,
|
||||
useCallback,
|
||||
useEffect,
|
||||
useMemo,
|
||||
useState,
|
||||
} from "react";
|
||||
import usePromise from "react-promise-suspense";
|
||||
import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
|
||||
import { awaitableTankDefinitions } from "../../core/awaitables/tankDefinitions";
|
||||
import { filterTanks } from "../../core/blitzkit/filterTanks";
|
||||
import { useAveragesExclusionRatio } from "../../hooks/useAveragesExclusionRatio";
|
||||
import { useLocale } from "../../hooks/useLocale";
|
||||
import { Performance } from "../../stores/performance";
|
||||
import { TankFilters } from "../../stores/tankFilters";
|
||||
import { TankPerformanceSort } from "../../stores/tankPerformanceSort";
|
||||
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
|
||||
import { StickyRowHeaderCell } from "../StickyRowHeaderCell";
|
||||
import { RowLoader } from "./RowLoader";
|
||||
import { TankRow } from "./TankRow";
|
||||
import { Total } from "./Total";
|
||||
|
||||
const PREVIEW_COUNT = 10;
|
||||
const DEFAULT_LOADED_ROWS = 25;
|
||||
@@ -145,9 +155,83 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
setLoadedRows(DEFAULT_LOADED_ROWS);
|
||||
}, [filters, sort]);
|
||||
|
||||
const playerCountPeriod = Performance.use((state) => state.playerCountPeriod);
|
||||
const { strings, locale } = useLocale();
|
||||
const ratio = useAveragesExclusionRatio();
|
||||
const sum = useCallback(
|
||||
(slice: (tank: BlitzkitStats) => number) => {
|
||||
return tanksSorted.reduce(
|
||||
(acc, tank) => acc + tank.samples[playerCountPeriod] * slice(tank.mu),
|
||||
0
|
||||
);
|
||||
},
|
||||
[tanksSorted]
|
||||
);
|
||||
|
||||
const battles = sum(({ battles }) => battles);
|
||||
const winrate = sum(({ wins }) => wins) / battles;
|
||||
const damage = sum(({ damage_dealt }) => damage_dealt) / battles;
|
||||
const survival = sum(({ survived_battles }) => survived_battles) / battles;
|
||||
const xp = sum(({ xp }) => xp) / battles;
|
||||
const kills = sum(({ frags }) => frags) / battles;
|
||||
const spots = sum(({ spotted }) => spotted) / battles;
|
||||
const hits = sum(({ hits }) => hits) / battles;
|
||||
const shots = sum(({ shots }) => shots) / battles;
|
||||
const accuracy = hits / shots;
|
||||
const damageReceived =
|
||||
sum(({ damage_received }) => damage_received) / battles;
|
||||
const damageRatio = damage / damageReceived;
|
||||
const capturePoints = sum(({ capture_points }) => capture_points) / battles;
|
||||
|
||||
const average = {
|
||||
battles,
|
||||
winrate,
|
||||
damage,
|
||||
survival,
|
||||
xp,
|
||||
kills,
|
||||
spots,
|
||||
hits,
|
||||
shots,
|
||||
accuracy,
|
||||
damageReceived,
|
||||
damageRatio,
|
||||
capturePoints,
|
||||
};
|
||||
|
||||
return (
|
||||
<Table.Body>
|
||||
<Total tanks={tanksSorted} />
|
||||
<Table.Row>
|
||||
<StickyRowHeaderCell style={{ overflow: "hidden", display: "flex" }}>
|
||||
{strings.website.tools.performance.table.tanks.total}
|
||||
</StickyRowHeaderCell>
|
||||
<Table.Cell align="center">{(winrate * 100).toFixed(1)}%</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{formatCompact(
|
||||
locale,
|
||||
ratio * averageDefinitions.samples[playerCountPeriod]
|
||||
)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{Math.round(damage).toLocaleString(locale)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{Math.round(survival * 100).toFixed(1)}%
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{Math.round(xp).toLocaleString(locale)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">{kills.toFixed(2)}</Table.Cell>
|
||||
<Table.Cell align="center">{spots.toFixed(2)}</Table.Cell>
|
||||
<Table.Cell align="center">{(accuracy * 100).toFixed(0)}%</Table.Cell>
|
||||
<Table.Cell align="center">{shots.toFixed(1)}</Table.Cell>
|
||||
<Table.Cell align="center">{hits.toFixed(1)}</Table.Cell>
|
||||
<Table.Cell align="center">{damageRatio.toFixed(2)}</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{Math.round(damageReceived).toLocaleString(locale)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">{capturePoints.toFixed(2)}</Table.Cell>
|
||||
</Table.Row>
|
||||
|
||||
{tanksSorted.slice(0, loadedRows).map((averages) => {
|
||||
const tank = tankDefinitions.tanks[averages.id];
|
||||
@@ -157,7 +241,7 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
return (
|
||||
<Fragment key={tank.id}>
|
||||
<Suspense fallback={<RowLoader />}>
|
||||
<TankRow tank={tank} />
|
||||
<TankRow average={average} tank={tank} />
|
||||
</Suspense>
|
||||
</Fragment>
|
||||
);
|
||||
|
||||
@@ -1,91 +0,0 @@
|
||||
import {
|
||||
AverageDefinitionsEntry,
|
||||
formatCompact,
|
||||
type BlitzkitStats,
|
||||
} from "@blitzkit/core";
|
||||
import { Table } from "@radix-ui/themes";
|
||||
import { memo, useCallback } from "react";
|
||||
import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
|
||||
import { useAveragesExclusionRatio } from "../../hooks/useAveragesExclusionRatio";
|
||||
import { useLocale } from "../../hooks/useLocale";
|
||||
import { Performance } from "../../stores/performance";
|
||||
import { StickyRowHeaderCell } from "../StickyRowHeaderCell";
|
||||
|
||||
export interface AverageDefinitionsEntryWithId extends AverageDefinitionsEntry {
|
||||
id: number;
|
||||
}
|
||||
|
||||
interface TotalProps {
|
||||
tanks: AverageDefinitionsEntryWithId[];
|
||||
}
|
||||
|
||||
const averageDefinitions = await awaitableAverageDefinitions;
|
||||
|
||||
export const Total = memo<TotalProps>(
|
||||
({ tanks }) => {
|
||||
const playerCountPeriod = Performance.use(
|
||||
(state) => state.playerCountPeriod
|
||||
);
|
||||
const { strings, locale } = useLocale();
|
||||
const ratio = useAveragesExclusionRatio();
|
||||
const sum = useCallback(
|
||||
(slice: (tank: BlitzkitStats) => number) => {
|
||||
return tanks.reduce(
|
||||
(acc, tank) => acc + tank.samples[playerCountPeriod] * slice(tank.mu),
|
||||
0
|
||||
);
|
||||
},
|
||||
[tanks]
|
||||
);
|
||||
|
||||
const battles = sum(({ battles }) => battles);
|
||||
const winrate = sum(({ wins }) => wins) / battles;
|
||||
const damage = sum(({ damage_dealt }) => damage_dealt) / battles;
|
||||
const survival = sum(({ survived_battles }) => survived_battles) / battles;
|
||||
const xp = sum(({ xp }) => xp) / battles;
|
||||
const kills = sum(({ frags }) => frags) / battles;
|
||||
const spots = sum(({ spotted }) => spotted) / battles;
|
||||
const hits = sum(({ hits }) => hits) / battles;
|
||||
const shots = sum(({ shots }) => shots) / battles;
|
||||
const accuracy = hits / shots;
|
||||
const damageReceived =
|
||||
sum(({ damage_received }) => damage_received) / battles;
|
||||
const damageRatio = damage / damageReceived;
|
||||
const capturePoints = sum(({ capture_points }) => capture_points) / battles;
|
||||
|
||||
return (
|
||||
<Table.Row>
|
||||
<StickyRowHeaderCell style={{ overflow: "hidden", display: "flex" }}>
|
||||
{strings.website.tools.performance.table.tanks.total}
|
||||
</StickyRowHeaderCell>
|
||||
<Table.Cell align="center">{(winrate * 100).toFixed(1)}%</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{formatCompact(
|
||||
locale,
|
||||
ratio * averageDefinitions.samples[playerCountPeriod]
|
||||
)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{Math.round(damage).toLocaleString(locale)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{Math.round(survival * 100).toFixed(1)}%
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{Math.round(xp).toLocaleString(locale)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">{kills.toFixed(2)}</Table.Cell>
|
||||
<Table.Cell align="center">{spots.toFixed(2)}</Table.Cell>
|
||||
<Table.Cell align="center">{(accuracy * 100).toFixed(0)}%</Table.Cell>
|
||||
<Table.Cell align="center">{shots.toFixed(1)}</Table.Cell>
|
||||
<Table.Cell align="center">{hits.toFixed(1)}</Table.Cell>
|
||||
<Table.Cell align="center">{damageRatio.toFixed(2)}</Table.Cell>
|
||||
<Table.Cell align="center">
|
||||
{Math.round(damageReceived).toLocaleString(locale)}
|
||||
</Table.Cell>
|
||||
<Table.Cell align="center">{capturePoints.toFixed(2)}</Table.Cell>
|
||||
</Table.Row>
|
||||
);
|
||||
},
|
||||
(prev, next) => prev.tanks === next.tanks
|
||||
);
|
||||
@@ -37,26 +37,26 @@ export function PlaylistActions() {
|
||||
{strings.website.tools.playlist.shuffle}
|
||||
</Button>
|
||||
|
||||
<Button
|
||||
size={{ initial: "1", xs: "2" }}
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
Playlist.mutate((draft) => {
|
||||
draft.list = draft.list?.filter(
|
||||
(entry) =>
|
||||
(!entry.now ||
|
||||
!entry.then ||
|
||||
entry.now.battles === entry.then.battles) &&
|
||||
!entry.checked
|
||||
);
|
||||
});
|
||||
}}
|
||||
>
|
||||
{strings.website.tools.playlist.remove}
|
||||
</Button>
|
||||
|
||||
{wargaming && (
|
||||
<>
|
||||
<Button
|
||||
size={{ initial: "1", xs: "2" }}
|
||||
variant="outline"
|
||||
onClick={() => {
|
||||
Playlist.mutate((draft) => {
|
||||
draft.list = draft.list?.filter(
|
||||
(entry) =>
|
||||
(!entry.now ||
|
||||
!entry.then ||
|
||||
entry.now.battles === entry.then.battles) &&
|
||||
!entry.checked
|
||||
);
|
||||
});
|
||||
}}
|
||||
>
|
||||
{strings.website.tools.playlist.remove}
|
||||
</Button>
|
||||
|
||||
<DropdownMenu.Root>
|
||||
<DropdownMenu.Trigger>
|
||||
<Button size={{ initial: "1", xs: "2" }}>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import { ProvisionButton } from './ModuleButtons/ProvisionButton';
|
||||
import { Flex } from "@radix-ui/themes";
|
||||
import { awaitableProvisionDefinitions } from "../core/awaitables/provisionDefinitions";
|
||||
import { ProvisionButton } from "./ModuleButtons/ProvisionButton";
|
||||
|
||||
interface ProvisionsManagerProps {
|
||||
provisions: number[];
|
||||
@@ -8,6 +9,8 @@ interface ProvisionsManagerProps {
|
||||
onChange?: (provisions: number[]) => void;
|
||||
}
|
||||
|
||||
const provisionDefinitions = await awaitableProvisionDefinitions;
|
||||
|
||||
export function ProvisionsManager({
|
||||
provisions,
|
||||
selected,
|
||||
@@ -15,15 +18,18 @@ export function ProvisionsManager({
|
||||
disabled,
|
||||
}: ProvisionsManagerProps) {
|
||||
return (
|
||||
<Flex wrap="wrap" gap="2" justify={{ initial: 'center', sm: 'start' }}>
|
||||
{provisions.map((provision) => {
|
||||
const isSelected = selected.includes(provision);
|
||||
<Flex wrap="wrap" gap="2" justify={{ initial: "center", sm: "start" }}>
|
||||
{provisions.map((id) => {
|
||||
const isSelected = selected.includes(id);
|
||||
const provision = provisionDefinitions.provisions[id];
|
||||
|
||||
if (provision.game_mode_exclusive) return null;
|
||||
|
||||
return (
|
||||
<ProvisionButton
|
||||
key={provision}
|
||||
key={id}
|
||||
disabled={disabled && !isSelected}
|
||||
provision={provision}
|
||||
provision={id}
|
||||
selected={isSelected}
|
||||
onClick={() => {
|
||||
if (!onChange) return;
|
||||
@@ -31,9 +37,9 @@ export function ProvisionsManager({
|
||||
const draft = [...selected];
|
||||
|
||||
if (isSelected) {
|
||||
draft.splice(draft.indexOf(provision), 1);
|
||||
draft.splice(draft.indexOf(id), 1);
|
||||
} else {
|
||||
draft.push(provision);
|
||||
draft.push(id);
|
||||
}
|
||||
|
||||
onChange(draft);
|
||||
|
||||
@@ -41,7 +41,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
case 'fire.damage':
|
||||
return shell0.armor_damage.toFixed(0);
|
||||
case 'fire.moduleDamage':
|
||||
return shell0.armor_damage.toFixed(0);
|
||||
return shell0.module_damage.toFixed(0);
|
||||
case 'fire.dispersionMoving':
|
||||
return tracks.dispersion_move.toFixed(3);
|
||||
case 'fire.dispersionStill':
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -429,7 +429,7 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
}, [tankFilters, tankopediaSort]);
|
||||
|
||||
return (
|
||||
<Flex direction="column" gap="4" flexGrow="1" {...props}>
|
||||
<Flex direction="column" gap="2" flexGrow="1" {...props}>
|
||||
<SearchBar
|
||||
skeleton={skeleton}
|
||||
topResult={tanks?.[0]}
|
||||
@@ -487,7 +487,7 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
)}
|
||||
</Flex>
|
||||
|
||||
{tankFilters.testing === "only" && (
|
||||
{tankFilters.showTesting && !tankFilters.showNonTesting && (
|
||||
<Flex justify="center" mt="4">
|
||||
<Callout.Root color="amber">
|
||||
<Callout.Icon>
|
||||
|
||||
+11
-5
@@ -176,11 +176,17 @@ export function Modules() {
|
||||
(turret) => turret.id === unlock.id
|
||||
)!;
|
||||
|
||||
if (
|
||||
!draft.protagonist.turret.guns.some(
|
||||
(gun) => gun.id === draft.protagonist.gun.id
|
||||
)
|
||||
) {
|
||||
// Check if current gun exists in new turret
|
||||
const gunInNewTurret = draft.protagonist.turret.guns.find(
|
||||
(gun) => gun.id === draft.protagonist.gun.id
|
||||
);
|
||||
|
||||
if (gunInNewTurret) {
|
||||
// Gun exists - get it FROM this turret
|
||||
draft.protagonist.gun = gunInNewTurret;
|
||||
draft.protagonist.shell = gunInNewTurret.shells[0];
|
||||
} else {
|
||||
// Gun doesn't exist - select top gun from new turret
|
||||
draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
|
||||
draft.protagonist.shell = draft.protagonist.gun.shells[0];
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { asset } from '@blitzkit/core';
|
||||
import { Box, Flex, Heading, Text } from '@radix-ui/themes';
|
||||
import { awaitableConsumableDefinitions } from '../../core/awaitables/consumableDefinitions';
|
||||
import { awaitableGameDefinitions } from '../../core/awaitables/gameDefinitions';
|
||||
import { awaitableProvisionDefinitions } from '../../core/awaitables/provisionDefinitions';
|
||||
import { useLocale } from '../../hooks/useLocale';
|
||||
import { Duel } from '../../stores/duel';
|
||||
import { asset } from "@blitzkit/core";
|
||||
import { Box, Flex, Heading, Text } from "@radix-ui/themes";
|
||||
import { awaitableConsumableDefinitions } from "../../core/awaitables/consumableDefinitions";
|
||||
import { awaitableGameDefinitions } from "../../core/awaitables/gameDefinitions";
|
||||
import { awaitableProvisionDefinitions } from "../../core/awaitables/provisionDefinitions";
|
||||
import { useLocale } from "../../hooks/useLocale";
|
||||
import { Duel } from "../../stores/duel";
|
||||
|
||||
const [gameDefinitions, consumableDefinitions, provisionDefinitions] =
|
||||
await Promise.all([
|
||||
@@ -39,22 +39,22 @@ export function GameModeSection() {
|
||||
overflow="hidden"
|
||||
direction="column"
|
||||
style={{
|
||||
borderRadius: 'var(--radius-3)',
|
||||
borderRadius: "var(--radius-3)",
|
||||
background: `url(${asset(
|
||||
`icons/game_mode_banners/${id}.webp`,
|
||||
`icons/game_mode_banners/${id}.webp`
|
||||
)})`,
|
||||
backgroundSize: 'cover',
|
||||
backgroundPosition: 'center',
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
}}
|
||||
>
|
||||
<Box
|
||||
flexGrow="1"
|
||||
style={{
|
||||
background: `url(${asset(
|
||||
`icons/game_mode_banners/${id}.webp`,
|
||||
`icons/game_mode_banners/${id}.webp`
|
||||
)})`,
|
||||
backgroundSize: 'cover',
|
||||
backgroundPosition: 'center',
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
}}
|
||||
/>
|
||||
|
||||
@@ -64,8 +64,8 @@ export function GameModeSection() {
|
||||
height="98px"
|
||||
flexShrink="0"
|
||||
style={{
|
||||
backdropFilter: 'blur(4rem)',
|
||||
WebkitBackdropFilter: 'blur(4rem)',
|
||||
backdropFilter: "blur(4rem)",
|
||||
WebkitBackdropFilter: "blur(4rem)",
|
||||
}}
|
||||
align="center"
|
||||
justify="center"
|
||||
@@ -83,9 +83,9 @@ export function GameModeSection() {
|
||||
<Flex align="center" gap="1">
|
||||
<img
|
||||
style={{
|
||||
width: '1.5em',
|
||||
height: '1.5em',
|
||||
objectFit: 'contain',
|
||||
width: "1.5em",
|
||||
height: "1.5em",
|
||||
objectFit: "contain",
|
||||
}}
|
||||
src={asset(`icons/provisions/${id}.webp`)}
|
||||
alt={unwrap(provisions.name)}
|
||||
@@ -95,6 +95,7 @@ export function GameModeSection() {
|
||||
</Text>
|
||||
);
|
||||
})}
|
||||
|
||||
{gameDefinitions.roles[value].consumables.map((id) => {
|
||||
const consumable = consumableDefinitions.consumables[id];
|
||||
|
||||
@@ -103,9 +104,9 @@ export function GameModeSection() {
|
||||
<Flex align="center" gap="1">
|
||||
<img
|
||||
style={{
|
||||
width: '1.5em',
|
||||
height: '1.5em',
|
||||
objectFit: 'contain',
|
||||
width: "1.5em",
|
||||
height: "1.5em",
|
||||
objectFit: "contain",
|
||||
}}
|
||||
src={asset(`icons/consumables/${id}.webp`)}
|
||||
alt={unwrap(consumable.name)}
|
||||
|
||||
+2
-2
@@ -108,10 +108,10 @@ export function CustomShellButton() {
|
||||
{strings.common.shells.ap}
|
||||
</Select.Item>
|
||||
<Select.Item value={`${ShellType.APCR}`}>
|
||||
{strings.common.shells.apcr}
|
||||
{strings.common.shells.ap_cr}
|
||||
</Select.Item>
|
||||
<Select.Item value={`${ShellType.HEAT}`}>
|
||||
{strings.common.shells.heat}
|
||||
{strings.common.shells.hc}
|
||||
</Select.Item>
|
||||
<Select.Item value={`${ShellType.HE}`}>
|
||||
{strings.common.shells.he}
|
||||
|
||||
+24
-6
@@ -12,6 +12,7 @@ import {
|
||||
EyeOpenIcon,
|
||||
ShadowInnerIcon,
|
||||
ShadowNoneIcon,
|
||||
SunIcon,
|
||||
} from "@radix-ui/react-icons";
|
||||
import {
|
||||
Button,
|
||||
@@ -55,7 +56,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
const hasCustomShell = Tankopedia.use(
|
||||
(state) => state.customShell !== undefined
|
||||
);
|
||||
const display = Tankopedia.use((state) => state.display);
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const isFullScreen = useFullScreen();
|
||||
const advancedHighlighting = TankopediaPersistent.use(
|
||||
(state) => state.advancedHighlighting
|
||||
@@ -73,6 +74,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
const { strings, unwrap } = useLocale();
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
|
||||
|
||||
return (
|
||||
<>
|
||||
@@ -84,7 +86,9 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
gap="2"
|
||||
direction="column"
|
||||
top="50%"
|
||||
right={display === TankopediaDisplay.DynamicArmor ? "3" : "-4rem"}
|
||||
right={
|
||||
requestedDisplay === TankopediaDisplay.DynamicArmor ? "3" : "-4rem"
|
||||
}
|
||||
style={{
|
||||
position: "absolute",
|
||||
transform: "translateY(-50%)",
|
||||
@@ -296,7 +300,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
>
|
||||
{disturbed && (
|
||||
<>
|
||||
{display === TankopediaDisplay.DynamicArmor && (
|
||||
{requestedDisplay === TankopediaDisplay.DynamicArmor && (
|
||||
<IconButton
|
||||
size="2"
|
||||
highContrast
|
||||
@@ -349,6 +353,20 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<IconButton
|
||||
size="2"
|
||||
highContrast
|
||||
onClick={() => {
|
||||
TankopediaPersistent.mutate((draft) => {
|
||||
draft.highGraphics = !draft.highGraphics;
|
||||
});
|
||||
}}
|
||||
color={highGraphics ? undefined : "gray"}
|
||||
variant={highGraphics ? "solid" : "surface"}
|
||||
>
|
||||
<SunIcon />
|
||||
</IconButton>
|
||||
|
||||
<ScreenshotButton
|
||||
color="gray"
|
||||
size="2"
|
||||
@@ -384,11 +402,11 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
<Flex gap="3" align="center" mt="2">
|
||||
<SegmentedControl.Root
|
||||
variant="classic"
|
||||
value={`${disturbed ? display : -1}`}
|
||||
value={`${disturbed ? requestedDisplay : -1}`}
|
||||
onValueChange={(value) => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.disturbed = true;
|
||||
draft.display = Number(value);
|
||||
draft.requestedDisplay = Number(value);
|
||||
});
|
||||
}}
|
||||
>
|
||||
@@ -430,7 +448,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
</SegmentedControl.Item>
|
||||
</SegmentedControl.Root>
|
||||
|
||||
{display === TankopediaDisplay.DynamicArmor && (
|
||||
{requestedDisplay === TankopediaDisplay.DynamicArmor && (
|
||||
<Dialog.Root
|
||||
open={antagonistSelectorOpen}
|
||||
onOpenChange={setAntagonistSelectorOpen}
|
||||
|
||||
+3
-13
@@ -22,14 +22,12 @@ const poseDistances: Record<Pose, number> = {
|
||||
const modelDefinitions = await awaitableModelDefinitions;
|
||||
|
||||
interface ControlsProps {
|
||||
naked?: boolean;
|
||||
autoRotate?: boolean;
|
||||
zoomable?: boolean;
|
||||
enableRotate?: boolean;
|
||||
}
|
||||
|
||||
export function Controls({
|
||||
naked,
|
||||
autoRotate = true,
|
||||
zoomable = true,
|
||||
enableRotate = true,
|
||||
@@ -79,11 +77,7 @@ export function Controls({
|
||||
protagonistHullOrigin.y +
|
||||
protagonistTurretOrigin.y +
|
||||
protagonistGunOrigin.y;
|
||||
const inspectModeInitialPosition = new Vector3(
|
||||
-8,
|
||||
naked ? gunHeight + 10 : 2,
|
||||
-13
|
||||
);
|
||||
const inspectModeInitialPosition = new Vector3(-8, 2, -13);
|
||||
|
||||
const t0 = useRef(Date.now() / 1000);
|
||||
useFrame(() => {
|
||||
@@ -236,14 +230,10 @@ export function Controls({
|
||||
orbitControls.current.rotateSpeed = 0.25;
|
||||
|
||||
camera.position.copy(inspectModeInitialPosition);
|
||||
orbitControls.current.target.set(
|
||||
0,
|
||||
gunHeight * (naked ? 1 / 4 : 3 / 4),
|
||||
0
|
||||
);
|
||||
orbitControls.current.target.set(0, gunHeight * 0.6, 0);
|
||||
orbitControls.current.enablePan = true;
|
||||
orbitControls.current.enableZoom = true;
|
||||
camera.fov = naked ? 20 : 25;
|
||||
camera.fov = 25;
|
||||
|
||||
camera.updateProjectionMatrix();
|
||||
}
|
||||
|
||||
-40
@@ -1,40 +0,0 @@
|
||||
import { invalidate, useThree } from "@react-three/fiber";
|
||||
import { useEffect } from "react";
|
||||
import type { Fog } from "three";
|
||||
import { fogAnimationTime, fogFar0, fogFar1, forNear0, forNear1 } from "..";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
|
||||
export function InitialFogReveal() {
|
||||
const fog = useThree((state) => state.scene.fog as Fog | null);
|
||||
|
||||
useEffect(() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
|
||||
if (!fog) return;
|
||||
|
||||
const t0 = Date.now();
|
||||
|
||||
const interval = setInterval(() => {
|
||||
const t = (Date.now() - t0) / 1000;
|
||||
const x = t / fogAnimationTime;
|
||||
const near = forNear1 + (forNear0 - forNear1) * x;
|
||||
const far = fogFar1 + (fogFar0 - fogFar1) * x;
|
||||
|
||||
fog.near = near;
|
||||
fog.far = far;
|
||||
invalidate();
|
||||
|
||||
if (x >= 1) {
|
||||
fog.near = forNear0;
|
||||
fog.far = fogFar0;
|
||||
clearInterval(interval);
|
||||
}
|
||||
}, 1000 / 60);
|
||||
|
||||
return () => clearInterval(interval);
|
||||
}, []);
|
||||
|
||||
return null;
|
||||
}
|
||||
+77
-41
@@ -1,82 +1,118 @@
|
||||
import { useHelper } from "@react-three/drei";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { times } from "lodash-es";
|
||||
import { useRef, useState } from "react";
|
||||
import { Color, SpotLight, SpotLightHelper } from "three";
|
||||
import { degToRad } from "three/src/math/MathUtils.js";
|
||||
import { isHalloween } from "../../../../../../core/blitzkit/isHalloween";
|
||||
import { Quicklime } from "quicklime";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { HemisphereLight, SpotLight, type Group } from "three";
|
||||
import { clamp, degToRad, lerp } from "three/src/math/MathUtils.js";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import { TankopediaPersistent } from "../../../../../../stores/tankopediaPersistent";
|
||||
import { HelpingSpotLight } from "../../../../../HelpingSpotLight";
|
||||
|
||||
const ANGLE = Math.PI * 2 ** -2;
|
||||
const REVEAL_ANIMATION_TIME = 3;
|
||||
const TRANSITION_ANIMATION_TIME = 0.5;
|
||||
|
||||
const LIGHTS_COUNT = 5;
|
||||
const THETA_OFFSET = degToRad(-152);
|
||||
const LIGHT_DISTANCE = 13;
|
||||
const LIGHT_HEIGHT_0 = 4;
|
||||
const LIGHT_HEIGHT_1 = 2;
|
||||
const INTENSITY = 50;
|
||||
const INTENSITY_0 = 3.5;
|
||||
const INTENSITY_1 = 1.5;
|
||||
const HEMISPHERE_INTENSITY = 2;
|
||||
|
||||
const N = 128;
|
||||
const TARGET_FRAME_RATE = 30;
|
||||
export const transitionEvent = new Quicklime<number>(0);
|
||||
|
||||
export function Lighting() {
|
||||
const [cast, setCast] = useState(true);
|
||||
|
||||
const wrapper = useRef<Group>(null!);
|
||||
const t0 = useRef(0);
|
||||
const topLight = useRef<SpotLight>(null!);
|
||||
const frontLight = useRef<SpotLight>(null!);
|
||||
const transition = useRef(false);
|
||||
const clock = useThree((state) => state.clock);
|
||||
const display = Tankopedia.use((state) => state.display);
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const animationTime = useRef(REVEAL_ANIMATION_TIME);
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
|
||||
|
||||
useHelper(topLight, SpotLightHelper, "red");
|
||||
useHelper(frontLight, SpotLightHelper, "green");
|
||||
useEffect(() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
|
||||
const last = useRef<number>(0);
|
||||
const samples = useRef<number[]>([]);
|
||||
t0.current = clock.elapsedTime - REVEAL_ANIMATION_TIME;
|
||||
}, []);
|
||||
|
||||
useFrame(({ clock, frameloop }) => {
|
||||
if (frameloop === "never") {
|
||||
useFrame(({ invalidate }) => {
|
||||
if (transition.current) {
|
||||
transition.current = false;
|
||||
t0.current = clock.elapsedTime;
|
||||
samples.current = [];
|
||||
return;
|
||||
}
|
||||
if (!cast || clock.elapsedTime - t0.current < TARGET_FRAME_RATE * N) {
|
||||
return;
|
||||
}
|
||||
|
||||
const dt = clock.elapsedTime - last.current;
|
||||
last.current = clock.elapsedTime;
|
||||
const x = clamp(
|
||||
(clock.elapsedTime - t0.current) / animationTime.current,
|
||||
0,
|
||||
2
|
||||
);
|
||||
const t = (0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5) ** 2;
|
||||
|
||||
const fps = 1 / dt;
|
||||
samples.current.push(fps);
|
||||
if (t !== transitionEvent.last) {
|
||||
transitionEvent.dispatch(t);
|
||||
}
|
||||
|
||||
if (samples.current.length > N) samples.current.shift();
|
||||
for (const child of wrapper.current.children) {
|
||||
if (child instanceof SpotLight) {
|
||||
child.angle = ANGLE * t;
|
||||
} else if (child instanceof HemisphereLight) {
|
||||
child.intensity = HEMISPHERE_INTENSITY * t;
|
||||
}
|
||||
}
|
||||
|
||||
const avg =
|
||||
samples.current.reduce((a, b) => a + b, 0) / samples.current.length;
|
||||
if (x < 2) invalidate();
|
||||
|
||||
if (avg < TARGET_FRAME_RATE) setCast(false);
|
||||
if (
|
||||
x > 1 &&
|
||||
Tankopedia.state.display !== Tankopedia.state.requestedDisplay
|
||||
) {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.display = requestedDisplay;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
if (requestedDisplay === display) return;
|
||||
|
||||
transition.current = true;
|
||||
animationTime.current = TRANSITION_ANIMATION_TIME;
|
||||
}, [requestedDisplay]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<group ref={wrapper}>
|
||||
<hemisphereLight intensity={0} color="#ffffff" groundColor="#afafaf" />
|
||||
|
||||
{times(LIGHTS_COUNT, (index) => {
|
||||
const x = index / (LIGHTS_COUNT - 1);
|
||||
const theta = 2 * Math.PI * (index / LIGHTS_COUNT) - degToRad(152);
|
||||
const theta = 2 * Math.PI * (index / LIGHTS_COUNT) + THETA_OFFSET;
|
||||
const position = [
|
||||
LIGHT_DISTANCE * Math.sin(theta),
|
||||
LIGHT_HEIGHT_0 * (1 - x) + LIGHT_HEIGHT_1 * x,
|
||||
lerp(LIGHT_HEIGHT_0, LIGHT_HEIGHT_1, x),
|
||||
LIGHT_DISTANCE * Math.cos(theta),
|
||||
] as const;
|
||||
const color = new Color();
|
||||
const intensity = lerp(INTENSITY_0, INTENSITY_1, x);
|
||||
|
||||
return (
|
||||
<HelpingSpotLight
|
||||
userData={{ index }}
|
||||
key={index}
|
||||
position={position}
|
||||
intensity={INTENSITY}
|
||||
intensity={intensity}
|
||||
penumbra={1}
|
||||
castShadow={cast}
|
||||
decay={1}
|
||||
color={color}
|
||||
castShadow={highGraphics}
|
||||
decay={0}
|
||||
color="#ffffff"
|
||||
angle={0}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
+3
-2
@@ -4,7 +4,7 @@ import { Quicklime, type QuicklimeEvent } from "quicklime";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { Mesh, MeshStandardMaterial } from "three";
|
||||
|
||||
const SIZE = 2 ** 5;
|
||||
const SIZE = 2 ** 6;
|
||||
|
||||
export const screenshotReadyEvent = new Quicklime(false);
|
||||
|
||||
@@ -36,6 +36,7 @@ export function SceneProps() {
|
||||
receiveShadow
|
||||
visible={!screenshotReadyEvent.last!}
|
||||
ref={mesh}
|
||||
renderOrder={-1}
|
||||
>
|
||||
<planeGeometry args={[SIZE, SIZE]} />
|
||||
<meshStandardMaterial
|
||||
@@ -43,7 +44,7 @@ export function SceneProps() {
|
||||
ref={material}
|
||||
color="black"
|
||||
roughness={1}
|
||||
metalness={1}
|
||||
metalness={0}
|
||||
/>
|
||||
</mesh>
|
||||
);
|
||||
|
||||
+3
-1
@@ -106,7 +106,9 @@ export function TankModel() {
|
||||
const isTurret = node.name.startsWith("turret_");
|
||||
const isCurrentTurret =
|
||||
node.name ===
|
||||
`turret_${turretModelDefinition.model_id.toString().padStart(2, "0")}`;
|
||||
`turret_${turretModelDefinition.model_id
|
||||
.toString()
|
||||
.padStart(2, "0")}`;
|
||||
const isVisible = isCurrentTurret;
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
|
||||
+13
-53
@@ -1,12 +1,9 @@
|
||||
import { BLITZKIT_TANK_ICON_SIZE } from "@blitzkit/core";
|
||||
import { invalidate } from "@react-three/fiber";
|
||||
import {
|
||||
forwardRef,
|
||||
Suspense,
|
||||
useEffect,
|
||||
useImperativeHandle,
|
||||
useRef,
|
||||
useState,
|
||||
} from "react";
|
||||
import { Fog } from "three";
|
||||
import { applyPitchYawLimits } from "../../../../../core/blitz/applyPitchYawLimits";
|
||||
@@ -29,26 +26,16 @@ import { SmartCanvas } from "../../../../SmartCanvas";
|
||||
import { AutoClear } from "./components/AutoClear";
|
||||
import { Controls } from "./components/Control";
|
||||
import { InitialAligner } from "./components/InitialAligner";
|
||||
import { InitialFogReveal } from "./components/InitialFogReveal";
|
||||
import { Lighting } from "./components/Lighting";
|
||||
import { SceneProps } from "./components/SceneProps";
|
||||
import { TankModel } from "./components/TankModel";
|
||||
import { TransitionSkeleton } from "./components/TransitionSkeleton";
|
||||
|
||||
interface TankSandboxProps {
|
||||
thicknessRange: ThicknessRange;
|
||||
naked?: boolean;
|
||||
}
|
||||
|
||||
export const forNear0 = 30;
|
||||
export const fogFar0 = 50;
|
||||
export const forNear1 = 0;
|
||||
export const fogFar1 = 0;
|
||||
export const fogAnimationTime = 2.5;
|
||||
|
||||
export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
({ thicknessRange, naked }, ref) => {
|
||||
const fog = useRef(new Fog("black", forNear1, fogFar1));
|
||||
({ thicknessRange }, ref) => {
|
||||
const canvas = useRef<HTMLCanvasElement>(null);
|
||||
const hasImprovedVerticalStabilizer = useEquipment(122);
|
||||
const hasDownImprovedVerticalStabilizer = useEquipment(124);
|
||||
@@ -58,40 +45,11 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonistTurret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonistGun.id];
|
||||
const rawDisplay = Tankopedia.use((state) => state.display);
|
||||
const [display, setDisplay] = useState(rawDisplay);
|
||||
const display = Tankopedia.use((state) => state.display);
|
||||
const hideTankModelUnderArmor = TankopediaPersistent.use(
|
||||
(state) => state.hideTankModelUnderArmor
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (rawDisplay === display) return;
|
||||
|
||||
const t0 = Date.now();
|
||||
const interval = setInterval(() => {
|
||||
const t = (Date.now() - t0) / 1000;
|
||||
const x = t / fogAnimationTime;
|
||||
const y = Math.sin(Math.PI * x);
|
||||
|
||||
const near = forNear0 + (forNear1 - forNear0) * y;
|
||||
const far = fogFar0 + (fogFar1 - fogFar0) * y;
|
||||
|
||||
fog.current.near = near;
|
||||
fog.current.far = far;
|
||||
|
||||
invalidate();
|
||||
|
||||
if (rawDisplay !== display && x >= 0.5) setDisplay(rawDisplay);
|
||||
if (x >= 1) {
|
||||
fog.current.near = forNear0;
|
||||
fog.current.far = fogFar0;
|
||||
clearInterval(interval);
|
||||
}
|
||||
}, 1000 / 60);
|
||||
|
||||
return () => clearInterval(interval);
|
||||
}, [rawDisplay]);
|
||||
|
||||
useImperativeHandle(ref, () => canvas.current!, []);
|
||||
|
||||
function handlePointerDown() {
|
||||
@@ -188,10 +146,13 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
}
|
||||
}, [display]);
|
||||
|
||||
console.log(TankopediaDisplay[display]);
|
||||
|
||||
return (
|
||||
<SmartCanvas
|
||||
resize={{ debounce: 0 }}
|
||||
ref={canvas}
|
||||
scene={{ fog: naked ? undefined : fog.current }}
|
||||
scene={{ fog: new Fog("black", 30, 50) }}
|
||||
gl={{
|
||||
clippingPlanes: [],
|
||||
localClippingEnabled: true,
|
||||
@@ -207,30 +168,29 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
}}
|
||||
style={{
|
||||
userSelect: "none",
|
||||
width: naked ? BLITZKIT_TANK_ICON_SIZE.width : "100%",
|
||||
height: naked ? BLITZKIT_TANK_ICON_SIZE.height : "100%",
|
||||
outline: naked ? "1rem red solid" : undefined,
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
outline: undefined,
|
||||
}}
|
||||
>
|
||||
{!naked && <SceneProps />}
|
||||
<Lighting />
|
||||
|
||||
<SceneProps />
|
||||
{(display === TankopediaDisplay.Model ||
|
||||
(display === TankopediaDisplay.DynamicArmor &&
|
||||
!hideTankModelUnderArmor)) && <TankModel />}
|
||||
<TransitionSkeleton />
|
||||
<ShotDisplay />
|
||||
<ArmorPlateDisplay />
|
||||
<AutoClear />
|
||||
|
||||
<Suspense>
|
||||
{/* Controls within Suspense to allow for frame-perfect start of camera auto-rotate */}
|
||||
<Controls naked={naked} />
|
||||
<InitialFogReveal />
|
||||
<Controls />
|
||||
|
||||
{display === TankopediaDisplay.DynamicArmor && <Armor />}
|
||||
{display === TankopediaDisplay.StaticArmor && (
|
||||
<StaticArmor thicknessRange={thicknessRange} />
|
||||
)}
|
||||
<Lighting />
|
||||
</Suspense>
|
||||
|
||||
<InitialAligner />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Box, Flex } from "@radix-ui/themes";
|
||||
import { times } from "lodash-es";
|
||||
import { Suspense, useEffect, useMemo, useRef } from "react";
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import { awaitableTankDefinitions } from "../../../core/awaitables/tankDefinitions";
|
||||
import { useFullScreen } from "../../../hooks/useFullScreen";
|
||||
import { Duel } from "../../../stores/duel";
|
||||
@@ -99,11 +99,11 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
isFullScreen
|
||||
? "100vh"
|
||||
: disturbed
|
||||
? "calc(100svh - 8rem)"
|
||||
: {
|
||||
initial: "28rem",
|
||||
md: "calc(100svh - 14rem)",
|
||||
}
|
||||
? "calc(100svh - 8rem)"
|
||||
: {
|
||||
initial: "28rem",
|
||||
md: "calc(100svh - 14rem)",
|
||||
}
|
||||
}
|
||||
maxWidth={isFullScreen ? undefined : "120rem"}
|
||||
flexGrow="1"
|
||||
@@ -120,30 +120,17 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
position="relative"
|
||||
>
|
||||
<Box position="absolute" width="100%" height="100%" overflow="hidden">
|
||||
<Box
|
||||
width="100%"
|
||||
height="100%"
|
||||
position="relative"
|
||||
style={{
|
||||
transitionDuration: "1s",
|
||||
}}
|
||||
>
|
||||
<Box width="100%" height="100%" position="relative">
|
||||
<Box
|
||||
style={{
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
transitionDuration: "2s",
|
||||
opacity: revealed ? 1 : 0,
|
||||
filter: disturbed
|
||||
? undefined
|
||||
: `drop-shadow(0 1rem 1rem black)`,
|
||||
}}
|
||||
position="absolute"
|
||||
width="100%"
|
||||
height="100%"
|
||||
top="0"
|
||||
left="0"
|
||||
>
|
||||
<Suspense>
|
||||
{!skeleton && (
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
)}
|
||||
</Suspense>
|
||||
{!skeleton && (
|
||||
<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
|
||||
)}
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
|
||||
@@ -1,25 +1,31 @@
|
||||
import type { TankDefinition } from "@blitzkit/core";
|
||||
import { checkConsumableProvisionInclusivity } from "@blitzkit/core/src/blitzkit/checkConsumableProvisionInclusivity";
|
||||
import { times } from "lodash-es";
|
||||
import { awaitableConsumableDefinitions } from "../../core/awaitables/consumableDefinitions";
|
||||
import type { TankFilters } from "../../stores/tankFilters";
|
||||
import { awaitableGameDefinitions } from "../awaitables/gameDefinitions";
|
||||
import { awaitableProvisionDefinitions } from "../awaitables/provisionDefinitions";
|
||||
|
||||
const SHELLS = times(3, (index) => index);
|
||||
|
||||
const consumableDefinitions = await awaitableConsumableDefinitions;
|
||||
const provisionDefinitions = await awaitableProvisionDefinitions;
|
||||
const gameDefinitions = await awaitableGameDefinitions;
|
||||
|
||||
export async function filterTank(
|
||||
filters: TankFilters,
|
||||
tank: TankDefinition,
|
||||
owned: number[] = []
|
||||
) {
|
||||
return (
|
||||
(filters.ownership === "all" ||
|
||||
(filters.ownership === "owned" && owned.includes(tank.id)) ||
|
||||
(filters.ownership === "unowned" && !owned.includes(tank.id))) &&
|
||||
((filters.showOwned && owned.includes(tank.id)) ||
|
||||
(filters.showUnowned && !owned.includes(tank.id))) &&
|
||||
(filters.tiers.length === 0 || filters.tiers.includes(tank.tier)) &&
|
||||
(filters.nations.length === 0 || filters.nations.includes(tank.nation)) &&
|
||||
(filters.classes.length === 0 || filters.classes.includes(tank.class)) &&
|
||||
(filters.types.length === 0 || filters.types.includes(tank.type)) &&
|
||||
(filters.testing === "include" ||
|
||||
(filters.testing === "only" && tank.testing) ||
|
||||
(filters.testing === "exclude" && !tank.testing)) &&
|
||||
((filters.showTesting && tank.testing) ||
|
||||
(filters.showNonTesting && !tank.testing)) &&
|
||||
(filters.gunType.length === 0 ||
|
||||
(filters.gunType.includes("regular") &&
|
||||
tank.turrets.some((turret) =>
|
||||
@@ -42,6 +48,42 @@ export async function filterTank(
|
||||
gun.shells[index].type === filters.shells[index]
|
||||
)
|
||||
)
|
||||
)
|
||||
) &&
|
||||
(filters.consumables.length === 0 ||
|
||||
filters.consumables.every((consumable) =>
|
||||
tank.turrets.some((turret) =>
|
||||
turret.guns.some((gun) =>
|
||||
checkConsumableProvisionInclusivity(
|
||||
consumableDefinitions.consumables[consumable],
|
||||
tank,
|
||||
gun
|
||||
)
|
||||
)
|
||||
)
|
||||
)) &&
|
||||
(filters.provisions.length === 0 ||
|
||||
filters.provisions.every((provision) =>
|
||||
tank.turrets.some((turret) =>
|
||||
turret.guns.some((gun) =>
|
||||
checkConsumableProvisionInclusivity(
|
||||
provisionDefinitions.provisions[provision],
|
||||
tank,
|
||||
gun
|
||||
)
|
||||
)
|
||||
)
|
||||
)) &&
|
||||
(filters.abilities.length === 0 ||
|
||||
Object.values(tank.roles).some((id) =>
|
||||
gameDefinitions.roles[id as unknown as number].consumables.some(
|
||||
(consumable) => filters.abilities.includes(consumable)
|
||||
)
|
||||
)) &&
|
||||
(filters.powers.length === 0 ||
|
||||
Object.values(tank.roles).some((id) =>
|
||||
gameDefinitions.roles[id as unknown as number].provisions.some(
|
||||
(consumable) => filters.powers.includes(consumable)
|
||||
)
|
||||
))
|
||||
);
|
||||
}
|
||||
@@ -19,9 +19,9 @@ import {
|
||||
type TankDefinition,
|
||||
type TrackDefinition,
|
||||
type TurretDefinition,
|
||||
} from '@blitzkit/core';
|
||||
import { coefficient } from '@blitzkit/core/src/blitzkit/coefficient';
|
||||
import type { EquipmentMatrix } from '../../stores/duel';
|
||||
} from "@blitzkit/core";
|
||||
import { coefficient } from "@blitzkit/core/src/blitzkit/coefficient";
|
||||
import type { EquipmentMatrix } from "../../stores/duel";
|
||||
|
||||
export type TankCharacteristics = ReturnType<typeof tankCharacteristics>;
|
||||
export type TankCharacteristicsKey = keyof TankCharacteristics;
|
||||
@@ -76,7 +76,7 @@ export function tankCharacteristics(
|
||||
tankModelDefinition: ModelDefinition;
|
||||
equipmentDefinitions: EquipmentDefinitions;
|
||||
provisionDefinitions: ProvisionDefinitions;
|
||||
},
|
||||
}
|
||||
) {
|
||||
const preset = equipmentDefinitions.presets[tank.equipment_preset];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
@@ -86,7 +86,7 @@ export function tankCharacteristics(
|
||||
return preset.slots.some((slot, index) => {
|
||||
const choice = equipmentMatrix[Math.floor(index / 3)][index % 3];
|
||||
if (choice === 0) return false;
|
||||
const equipped = slot[choice === -1 ? 'left' : 'right'];
|
||||
const equipped = slot[choice === -1 ? "left" : "right"];
|
||||
return equipped === id;
|
||||
});
|
||||
}
|
||||
@@ -138,7 +138,7 @@ export function tankCharacteristics(
|
||||
provisionDefinitions.provisions[provision].crew
|
||||
? total + provisionDefinitions.provisions[provision].crew! / 100
|
||||
: total,
|
||||
0,
|
||||
0
|
||||
) + (hasImprovedVentilation ? 0.08 : 0);
|
||||
const commanderMastery = 1 + provisionCrewBonus;
|
||||
const loaderMastery =
|
||||
@@ -158,19 +158,19 @@ export function tankCharacteristics(
|
||||
coefficient(
|
||||
[applyReactiveArmor && shell.type !== ShellType.HE, -0.27],
|
||||
[applyDynamicArmor, -0.1],
|
||||
[applySpallLiner && shell.type === ShellType.HE, -0.2],
|
||||
[applySpallLiner && shell.type === ShellType.HE, -0.2]
|
||||
);
|
||||
const assaultDamageCoefficient =
|
||||
gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
|
||||
? (gun.assault_ranges.ranges.find(
|
||||
({ distance }) => distance >= assaultDistance,
|
||||
)?.factor ?? 0)
|
||||
? gun.assault_ranges.ranges.find(
|
||||
({ distance }) => distance >= assaultDistance
|
||||
)?.factor ?? 0
|
||||
: 1;
|
||||
const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
|
||||
const reloadCoefficient =
|
||||
(coefficient([hasGunRammer, -0.05]) *
|
||||
coefficient([true, degressiveStat(loaderMastery)])) /
|
||||
coefficient([hasAdrenaline && gun.gun_type!.$case === 'regular', 0.17]);
|
||||
coefficient([hasAdrenaline && gun.gun_type!.$case === "regular", 0.17]);
|
||||
const penetrationCoefficient = coefficient([
|
||||
hasCalibratedShells,
|
||||
resolvePenetrationCoefficient(true, shell.type) - 1,
|
||||
@@ -178,16 +178,16 @@ export function tankCharacteristics(
|
||||
const healthCoefficient = coefficient(
|
||||
[hasSandbagArmor, 0.03],
|
||||
[hasEnhancedSandbagArmor, 0.06],
|
||||
[hasImprovedAssembly, 0.04],
|
||||
[hasImprovedAssembly, 0.04]
|
||||
);
|
||||
const shellVelocityCoefficient = coefficient(
|
||||
[hasSupercharger, 0.35],
|
||||
[hasImprovedGunPowder, 0.3],
|
||||
[hasImprovedGunPowder, 0.3]
|
||||
);
|
||||
const aimTimeCoefficient =
|
||||
coefficient(
|
||||
[hasEnhancedGunLayingDrive, -0.15],
|
||||
[hasReticleCalibration, -0.3],
|
||||
[hasReticleCalibration, -0.3]
|
||||
) * coefficient([true, degressiveStat(gunnerMastery)]);
|
||||
const dispersionStillCoefficient =
|
||||
coefficient([hasRefinedGun, -0.15], [hasReticleCalibration, -0.3]) *
|
||||
@@ -198,19 +198,19 @@ export function tankCharacteristics(
|
||||
]);
|
||||
const dispersionHullTraverseCoefficient = coefficient(
|
||||
[hasVerticalStabilizer, -0.15],
|
||||
[true, -crewSkills.smooth_turn / 100],
|
||||
[true, -crewSkills.smooth_turn / 100]
|
||||
);
|
||||
const dispersionAfterShotCoefficient = coefficient(
|
||||
[hasVerticalStabilizer, -0.15],
|
||||
[true, -crewSkills.soft_recoil / 100],
|
||||
[true, -crewSkills.soft_recoil / 100]
|
||||
);
|
||||
const dispersionMovingCoefficient = coefficient(
|
||||
[hasVerticalStabilizer, -0.15],
|
||||
[true, -crewSkills.smooth_driving / 100],
|
||||
[true, -crewSkills.smooth_driving / 100]
|
||||
);
|
||||
const dispersionTurretTraverseCoefficient = coefficient(
|
||||
[hasVerticalStabilizer, -0.15],
|
||||
[true, -crewSkills.smooth_turret * (2 / 100)],
|
||||
[true, -crewSkills.smooth_turret * (2 / 100)]
|
||||
);
|
||||
const enginePowerCoefficient = coefficient(
|
||||
[
|
||||
@@ -225,7 +225,7 @@ export function tankCharacteristics(
|
||||
[hasStandardFuel, 0.03],
|
||||
[hasImprovedFuel, 0.1],
|
||||
[hasGearOil, 0.03],
|
||||
[hasImprovedGearOil, 0.06],
|
||||
[hasImprovedGearOil, 0.06]
|
||||
);
|
||||
const turretTraverseCoefficient =
|
||||
coefficient([hasStandardFuel, 0.03], [hasImprovedFuel, 0.1]) *
|
||||
@@ -234,36 +234,41 @@ export function tankCharacteristics(
|
||||
coefficient(
|
||||
[hasImprovedControl, 0.11],
|
||||
[hasImprovedEnginePowerBoost, 0.01],
|
||||
[true, crewSkills.virtuoso / 100],
|
||||
[true, crewSkills.virtuoso / 100]
|
||||
) * coefficient([true, progressiveStat(driverMastery)]);
|
||||
const resistanceHardCoefficient = coefficient([hasImprovedSuspension, -0.2]);
|
||||
const resistanceMediumCoefficient = coefficient([
|
||||
hasImprovedSuspension,
|
||||
-0.15,
|
||||
]);
|
||||
const resistanceSoftCoefficient = coefficient([hasImprovedSuspension, -0.3]);
|
||||
|
||||
const resistanceHardCoefficient =
|
||||
coefficient([hasImprovedSuspension, -0.2]) *
|
||||
coefficient([true, degressiveStat(driverMastery)]);
|
||||
const resistanceMediumCoefficient =
|
||||
coefficient([hasImprovedSuspension, -0.15]) *
|
||||
coefficient([true, degressiveStat(driverMastery)]);
|
||||
const resistanceSoftCoefficient =
|
||||
coefficient([hasImprovedSuspension, -0.3]) *
|
||||
coefficient([true, degressiveStat(driverMastery)]);
|
||||
|
||||
const viewRangeCoefficient =
|
||||
coefficient([
|
||||
hasImprovedOptics,
|
||||
tank.class === TankClass.HEAVY
|
||||
? 0.06
|
||||
: tank.class === TankClass.MEDIUM
|
||||
? 0.08
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.11
|
||||
: 0.04,
|
||||
? 0.08
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.11
|
||||
: 0.04,
|
||||
]) * coefficient([true, progressiveStat(commanderMastery)]);
|
||||
const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
|
||||
|
||||
const speedForwardsSum = sum(
|
||||
[hasImprovedEnginePowerBoost, 4],
|
||||
[hasGearOil, 2],
|
||||
[hasImprovedGearOil, 4],
|
||||
[hasImprovedGearOil, 4]
|
||||
);
|
||||
const speedBackwardsSum = sum(
|
||||
[hasImprovedEnginePowerBoost, 8],
|
||||
[hasGearOil, 2],
|
||||
[hasImprovedGearOil, 4],
|
||||
[hasImprovedGearOil, 4]
|
||||
);
|
||||
const camouflageCoefficientMoving = sum(
|
||||
[
|
||||
@@ -273,8 +278,8 @@ export function tankCharacteristics(
|
||||
tank.class === TankClass.TANK_DESTROYER
|
||||
? 0.04
|
||||
: tank.class === TankClass.HEAVY
|
||||
? 0.03
|
||||
: 0.02,
|
||||
? 0.03
|
||||
: 0.02,
|
||||
]),
|
||||
],
|
||||
[
|
||||
@@ -282,11 +287,11 @@ export function tankCharacteristics(
|
||||
tank.class === TankClass.HEAVY
|
||||
? 0.02
|
||||
: tank.class === TankClass.MEDIUM
|
||||
? 0.04
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.07
|
||||
: 0.1,
|
||||
],
|
||||
? 0.04
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.07
|
||||
: 0.1,
|
||||
]
|
||||
);
|
||||
const camouflageCoefficientStill = sum(
|
||||
[
|
||||
@@ -297,10 +302,10 @@ export function tankCharacteristics(
|
||||
tank.class === TankClass.TANK_DESTROYER
|
||||
? 0.04
|
||||
: tank.class === TankClass.HEAVY
|
||||
? 0.03
|
||||
: 0.02,
|
||||
? 0.03
|
||||
: 0.02,
|
||||
],
|
||||
[true, crewSkills.camouflage * (3 / 100)],
|
||||
[true, crewSkills.camouflage * (3 / 100)]
|
||||
),
|
||||
],
|
||||
[
|
||||
@@ -308,18 +313,18 @@ export function tankCharacteristics(
|
||||
tank.class === TankClass.HEAVY
|
||||
? 0.04
|
||||
: tank.class === TankClass.MEDIUM
|
||||
? 0.08
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.14
|
||||
: 0.2,
|
||||
],
|
||||
? 0.08
|
||||
: tank.class === TankClass.LIGHT
|
||||
? 0.14
|
||||
: 0.2,
|
||||
]
|
||||
);
|
||||
|
||||
const size = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box,
|
||||
turretModelDefinition.bounding_box,
|
||||
),
|
||||
turretModelDefinition.bounding_box
|
||||
)
|
||||
);
|
||||
const weightKg =
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
@@ -339,14 +344,14 @@ export function tankCharacteristics(
|
||||
shell,
|
||||
damageCoefficient,
|
||||
reloadCoefficient,
|
||||
intraClipCoefficient,
|
||||
intraClipCoefficient
|
||||
);
|
||||
const intraClip =
|
||||
gun.gun_type?.$case === 'regular'
|
||||
gun.gun_type?.$case === "regular"
|
||||
? undefined
|
||||
: gun.gun_type!.value.intra_clip * intraClipCoefficient;
|
||||
const mostOptimalShellIndex =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
gun.gun_type!.$case === "auto_reloader"
|
||||
? gun.gun_type!.value.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
@@ -364,7 +369,7 @@ export function tankCharacteristics(
|
||||
shell.armor_damage * damageCoefficientWithoutAssault;
|
||||
const damage = shell.armor_damage * damageCoefficient;
|
||||
const dpmEffective =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
gun.gun_type!.$case === "auto_reloader"
|
||||
? gun.gun_type!.value.shell_reloads[0] >
|
||||
gun.gun_type!.value.shell_reloads[1] + gun.gun_type!.value.intra_clip
|
||||
? ((armorDamageCoefficient * shell.armor_damage) /
|
||||
@@ -389,23 +394,23 @@ export function tankCharacteristics(
|
||||
gun.gun_type!.value.shell_reloads.slice(1).length
|
||||
: undefined;
|
||||
const shells =
|
||||
gun.gun_type!.$case === 'regular' ? 1 : gun.gun_type!.value.shell_count;
|
||||
gun.gun_type!.$case === "regular" ? 1 : gun.gun_type!.value.shell_count;
|
||||
const shellReloads =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
gun.gun_type!.$case === "auto_reloader"
|
||||
? gun.gun_type!.value.shell_reloads.map(
|
||||
(reload) => reload * reloadCoefficient,
|
||||
(reload) => reload * reloadCoefficient
|
||||
)
|
||||
: undefined;
|
||||
const shellReload =
|
||||
gun.gun_type!.$case === 'auto_reloader'
|
||||
gun.gun_type!.$case === "auto_reloader"
|
||||
? undefined
|
||||
: (gun.gun_type!.$case === 'regular'
|
||||
: (gun.gun_type!.$case === "regular"
|
||||
? gun.gun_type!.value.reload
|
||||
: gun.gun_type!.value.clip_reload) * reloadCoefficient;
|
||||
const caliber = shell.caliber;
|
||||
const penetration = shell.penetration.near * penetrationCoefficient;
|
||||
const clipDamage =
|
||||
gun.gun_type!.$case === 'regular'
|
||||
gun.gun_type!.$case === "regular"
|
||||
? undefined
|
||||
: gun.gun_type!.value.shell_count * damage;
|
||||
const moduleDamage = shell.module_damage * moduleDamageCoefficient;
|
||||
@@ -599,45 +604,45 @@ export const characteristicsOrder: {
|
||||
items: TankCharacteristicsKey[];
|
||||
}[] = [
|
||||
{
|
||||
name: 'Firepower',
|
||||
name: "Firepower",
|
||||
items: [
|
||||
'gunType',
|
||||
'dpm',
|
||||
'shells',
|
||||
'shellReload',
|
||||
'shellReloads',
|
||||
'intraClip',
|
||||
'penetration',
|
||||
'penetrationAt250m',
|
||||
'damage',
|
||||
'clipDamage',
|
||||
'moduleDamage',
|
||||
'caliber',
|
||||
'shellNormalization',
|
||||
'shellRicochet',
|
||||
'shellVelocity',
|
||||
'shellRange',
|
||||
'shellCapacity',
|
||||
'aimTime',
|
||||
'dispersion',
|
||||
'dispersionMoving',
|
||||
'dispersionHullTraversing',
|
||||
'dispersionTurretTraversing',
|
||||
'dispersionShooting',
|
||||
'dispersionGunDamaged',
|
||||
'gunDepression',
|
||||
'gunElevation',
|
||||
'gunFrontalDepression',
|
||||
'gunFrontalElevation',
|
||||
'gunRearDepression',
|
||||
'gunRearElevation',
|
||||
'azimuthLeft',
|
||||
'azimuthRight',
|
||||
"gunType",
|
||||
"dpm",
|
||||
"shells",
|
||||
"shellReload",
|
||||
"shellReloads",
|
||||
"intraClip",
|
||||
"penetration",
|
||||
"penetrationAt250m",
|
||||
"damage",
|
||||
"clipDamage",
|
||||
"moduleDamage",
|
||||
"caliber",
|
||||
"shellNormalization",
|
||||
"shellRicochet",
|
||||
"shellVelocity",
|
||||
"shellRange",
|
||||
"shellCapacity",
|
||||
"aimTime",
|
||||
"dispersion",
|
||||
"dispersionMoving",
|
||||
"dispersionHullTraversing",
|
||||
"dispersionTurretTraversing",
|
||||
"dispersionShooting",
|
||||
"dispersionGunDamaged",
|
||||
"gunDepression",
|
||||
"gunElevation",
|
||||
"gunFrontalDepression",
|
||||
"gunFrontalElevation",
|
||||
"gunRearDepression",
|
||||
"gunRearElevation",
|
||||
"azimuthLeft",
|
||||
"azimuthRight",
|
||||
],
|
||||
},
|
||||
{
|
||||
name: 'Crew',
|
||||
items: ['crewCount'],
|
||||
name: "Crew",
|
||||
items: ["crewCount"],
|
||||
},
|
||||
];
|
||||
|
||||
|
||||
Loaded 100 of 112 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user