Commit Graph
356 Commits
Author SHA1 Message Date
tresabhi b572ac5ea8 graphics and settings 2026-06-16 19:44:58 -05:00
tresabhi 7e2fba35d0 move characteristics 2026-06-16 14:12:59 -05:00
tresabhi e6fa17a911 tank model part as components 2026-06-14 14:37:52 -05:00
tresabhi a7d5bd6c75 center correction 2026-06-14 13:35:44 -05:00
tresabhi d424679257 undistrubed animation 2026-06-14 13:09:32 -05:00
tresabhi 4248e19f68 abstract away camera initials 2026-06-14 12:49:34 -05:00
tresabhi 59ef527967 more robust contorls 2026-06-14 12:40:42 -05:00
tresabhi 39aeba0766 first try at custom camera controls 2026-06-14 12:29:52 -05:00
tresabhi c6f8c1e6a5 lighting and correct rotation ZY swap 2026-06-13 21:13:33 -05:00
tresabhi 333c310d5b model transformations 2026-06-13 21:06:37 -05:00
tresabhi c6c0e02fea ao maps 2026-06-13 20:26:43 -05:00
tresabhi 028f4230e5 fix banner paths 2026-06-13 20:02:27 -05:00
tresabhi cf31ad8f7a implement buffer proxy caching 2026-06-13 15:08:00 -05:00
tresabhi 9418526897 fix r3f types 2026-06-13 14:53:56 -05:00
tresabhi e3cf2d51cc lighting 2026-06-12 20:59:43 -05:00
tresabhi 91ac93670f more control over model parts 2026-06-12 20:22:02 -05:00
tresabhi c16ccc4b4c proper grouping 2026-06-12 19:45:37 -05:00
tresabhi 2213f7d032 Merge branch 'ue' of https://github.com/blitzkit/blitzkit into ue 2026-06-12 14:18:05 -05:00
tresabhi 9d12c936b4 print 2026-06-12 14:17:43 -05:00
TrèsAbhi d2ee528c52 reduce 2026-06-10 22:58:38 -05:00
tresabhi 415aab3824 chunk upload 2026-06-10 20:23:00 -05:00
tresabhi f16e508e59 keys 2026-06-10 20:15:10 -05:00
tresabhi 3299ce069e texture caching 2026-06-10 20:12:18 -05:00
tresabhi 9536cd2d39 update avatars 2026-06-10 19:55:53 -05:00
tresabhi 218684b85c add debug 2026-06-10 13:30:45 -05:00
tresabhi 648344d7cc module selection 2026-06-10 12:51:06 -05:00
tresabhi 965acadc3f all objects 2026-06-09 14:00:24 -05:00
tresabhi 14a2658a83 pbr rendering 2026-06-09 13:44:25 -05:00
tresabhi 05dd4dbd98 textures load!!! 2026-06-09 12:48:52 -05:00
tresabhi a348e005f7 texture discovery 2026-06-09 12:43:14 -05:00
tresabhi f790d07ed6 point to textures 2026-06-08 20:24:51 -05:00
tresabhi c86b269cf2 cleanup 2026-06-08 20:14:55 -05:00
tresabhi 76fc900a15 context shit 2026-06-08 19:17:27 -05:00
tresabhi 667d8c8f7c i should probably commit now 2026-06-08 14:26:58 -05:00
tresabhi 39ffc6ae51 restore monogltf 2026-06-06 13:22:54 -05:00
tresabhi 81e17317be remove json apis 2026-06-05 12:00:00 -05:00
tresabhi 333866a9d6 externalize game 2026-06-05 11:58:15 -05:00
tresabhi 152e0a6680 remove redundant char 2026-06-05 11:42:54 -05:00
tresabhi c134131127 use relative paths for api backgrounds 2026-06-05 11:36:47 -05:00
tresabhi 516df13f62 use relative static paths for media avatars 2026-06-05 11:29:21 -05:00
tresabhi 0c8bb4be21 avatars use id 2026-06-05 11:28:25 -05:00
tresabhi 1f204918a5 git Merge branch 'ue' of https://github.com/blitzkit/blitzkit into ue 2026-06-05 11:05:39 -05:00
tresabhi 0507f63177 start on models 2026-06-05 11:05:19 -05:00
TrèsAbhi ff16a26bd8 use id for backgrounds 2026-06-04 21:49:26 -05:00
tresabhi 85ddedd481 tank icons 2026-06-04 20:17:31 -05:00
tresabhi ff7716ce6c some more stats 2026-06-03 13:37:27 -05:00
tresabhi 231e4aad0e exclude 0 item groups 2026-06-03 13:25:19 -05:00
tresabhi 632989087c clip characteristics 2026-06-03 13:00:36 -05:00
tresabhi bb0b932d26 unit rendering 2026-06-03 12:56:30 -05:00
tresabhi 3714c74394 render modules if ALT is not available, not the other way around 2026-06-02 20:09:48 -05:00