tresabhi
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b572ac5ea8
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graphics and settings
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2026-06-16 19:44:58 -05:00 |
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tresabhi
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7e2fba35d0
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move characteristics
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2026-06-16 14:12:59 -05:00 |
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tresabhi
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e6fa17a911
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tank model part as components
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2026-06-14 14:37:52 -05:00 |
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tresabhi
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a7d5bd6c75
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center correction
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2026-06-14 13:35:44 -05:00 |
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tresabhi
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d424679257
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undistrubed animation
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2026-06-14 13:09:32 -05:00 |
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tresabhi
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4248e19f68
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abstract away camera initials
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2026-06-14 12:49:34 -05:00 |
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tresabhi
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59ef527967
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more robust contorls
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2026-06-14 12:40:42 -05:00 |
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tresabhi
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39aeba0766
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first try at custom camera controls
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2026-06-14 12:29:52 -05:00 |
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tresabhi
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c6f8c1e6a5
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lighting and correct rotation ZY swap
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2026-06-13 21:13:33 -05:00 |
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tresabhi
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333c310d5b
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model transformations
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2026-06-13 21:06:37 -05:00 |
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tresabhi
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c6c0e02fea
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ao maps
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2026-06-13 20:26:43 -05:00 |
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tresabhi
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028f4230e5
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fix banner paths
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2026-06-13 20:02:27 -05:00 |
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tresabhi
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cf31ad8f7a
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implement buffer proxy caching
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2026-06-13 15:08:00 -05:00 |
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tresabhi
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9418526897
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fix r3f types
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2026-06-13 14:53:56 -05:00 |
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tresabhi
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e3cf2d51cc
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lighting
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2026-06-12 20:59:43 -05:00 |
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tresabhi
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91ac93670f
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more control over model parts
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2026-06-12 20:22:02 -05:00 |
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tresabhi
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c16ccc4b4c
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proper grouping
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2026-06-12 19:45:37 -05:00 |
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tresabhi
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2213f7d032
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Merge branch 'ue' of https://github.com/blitzkit/blitzkit into ue
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2026-06-12 14:18:05 -05:00 |
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tresabhi
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9d12c936b4
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print
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2026-06-12 14:17:43 -05:00 |
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TrèsAbhi
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d2ee528c52
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reduce
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2026-06-10 22:58:38 -05:00 |
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tresabhi
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415aab3824
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chunk upload
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2026-06-10 20:23:00 -05:00 |
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tresabhi
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f16e508e59
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keys
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2026-06-10 20:15:10 -05:00 |
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tresabhi
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3299ce069e
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texture caching
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2026-06-10 20:12:18 -05:00 |
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tresabhi
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9536cd2d39
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update avatars
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2026-06-10 19:55:53 -05:00 |
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tresabhi
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218684b85c
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add debug
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2026-06-10 13:30:45 -05:00 |
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tresabhi
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648344d7cc
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module selection
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2026-06-10 12:51:06 -05:00 |
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tresabhi
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965acadc3f
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all objects
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2026-06-09 14:00:24 -05:00 |
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tresabhi
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14a2658a83
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pbr rendering
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2026-06-09 13:44:25 -05:00 |
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tresabhi
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05dd4dbd98
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textures load!!!
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2026-06-09 12:48:52 -05:00 |
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tresabhi
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a348e005f7
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texture discovery
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2026-06-09 12:43:14 -05:00 |
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tresabhi
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f790d07ed6
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point to textures
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2026-06-08 20:24:51 -05:00 |
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tresabhi
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c86b269cf2
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cleanup
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2026-06-08 20:14:55 -05:00 |
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tresabhi
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76fc900a15
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context shit
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2026-06-08 19:17:27 -05:00 |
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tresabhi
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667d8c8f7c
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i should probably commit now
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2026-06-08 14:26:58 -05:00 |
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tresabhi
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39ffc6ae51
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restore monogltf
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2026-06-06 13:22:54 -05:00 |
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tresabhi
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81e17317be
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remove json apis
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2026-06-05 12:00:00 -05:00 |
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tresabhi
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333866a9d6
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externalize game
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2026-06-05 11:58:15 -05:00 |
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tresabhi
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152e0a6680
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remove redundant char
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2026-06-05 11:42:54 -05:00 |
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tresabhi
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c134131127
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use relative paths for api backgrounds
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2026-06-05 11:36:47 -05:00 |
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tresabhi
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516df13f62
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use relative static paths for media avatars
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2026-06-05 11:29:21 -05:00 |
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tresabhi
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0c8bb4be21
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avatars use id
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2026-06-05 11:28:25 -05:00 |
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tresabhi
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1f204918a5
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git Merge branch 'ue' of https://github.com/blitzkit/blitzkit into ue
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2026-06-05 11:05:39 -05:00 |
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tresabhi
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0507f63177
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start on models
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2026-06-05 11:05:19 -05:00 |
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TrèsAbhi
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ff16a26bd8
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use id for backgrounds
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2026-06-04 21:49:26 -05:00 |
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tresabhi
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85ddedd481
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tank icons
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2026-06-04 20:17:31 -05:00 |
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tresabhi
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ff7716ce6c
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some more stats
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2026-06-03 13:37:27 -05:00 |
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tresabhi
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231e4aad0e
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exclude 0 item groups
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2026-06-03 13:25:19 -05:00 |
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tresabhi
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632989087c
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clip characteristics
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2026-06-03 13:00:36 -05:00 |
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tresabhi
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bb0b932d26
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unit rendering
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2026-06-03 12:56:30 -05:00 |
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tresabhi
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3714c74394
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render modules if ALT is not available, not the other way around
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2026-06-02 20:09:48 -05:00 |
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