Compare commits

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230 Commits
Author SHA1 Message Date
TrèsAbhi bf61cb17de typo 2026-02-18 16:36:42 -06:00
TrèsAbhi c8ba6b1eca feat: 1.29.12 2026-02-18 16:36:12 -06:00
dependabot[bot] 1d8c823703 build(deps): bump bytes from 1.10.1 to 1.11.1 in /packages/app/src-tauri (#212)
Bumps [bytes](https://github.com/tokio-rs/bytes) from 1.10.1 to 1.11.1.
- [Release notes](https://github.com/tokio-rs/bytes/releases)
- [Changelog](https://github.com/tokio-rs/bytes/blob/master/CHANGELOG.md)
- [Commits](https://github.com/tokio-rs/bytes/compare/v1.10.1...v1.11.1)

---
updated-dependencies:
- dependency-name: bytes
  dependency-version: 1.11.1
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-02-16 09:57:06 -06:00
dependabot[bot] 3594c9a971 build(deps): bump time from 0.3.44 to 0.3.47 in /packages/app/src-tauri (#213)
Bumps [time](https://github.com/time-rs/time) from 0.3.44 to 0.3.47.
- [Release notes](https://github.com/time-rs/time/releases)
- [Changelog](https://github.com/time-rs/time/blob/main/CHANGELOG.md)
- [Commits](https://github.com/time-rs/time/compare/v0.3.44...v0.3.47)

---
updated-dependencies:
- dependency-name: time
  dependency-version: 0.3.47
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-02-16 09:56:52 -06:00
TrèsAbhi f478a08bd9 New Crowdin updates (#211)
* New translations en.json (Polish)

* New translations en.json (Russian)

* New translations en.json (Russian)
2026-02-13 07:25:48 -06:00
TrèsAbhi 115fa5acad Remove locale redirection logic
Removed locale redirection logic from LocaleRedirector component.
2026-02-12 07:14:11 -06:00
TrèsAbhi c24a2989fa Fix locale redirection logic in LocaleRedirector.astro 2026-02-12 06:31:43 -06:00
TrèsAbhi a6cfb522b3 fix: remove cue4parse 2026-02-11 15:22:30 -06:00
TrèsAbhi 12e645f6e2 fix: legacy redirector ensure props 2026-02-11 15:20:09 -06:00
TrèsAbhi 9a3f64fcd6 Refactor locale redirection logic in LocaleRedirector 2026-02-11 09:31:48 -06:00
TrèsAbhi 5dba69f30a New Crowdin updates (#210) 2026-02-03 15:00:55 -06:00
TrèsAbhi 023c348b0d New Crowdin updates (#209)
* New translations en.json (French)

* New translations en.json (French)

* New translations en.json (Russian)
2026-01-21 11:00:30 -06:00
TrèsAbhi 8313dd811d feat: logs 2026-01-16 19:31:53 -06:00
TrèsAbhi 3f7d10c2c6 fix: guesser sizing 2026-01-16 19:31:09 -06:00
TrèsAbhi 98e83d120a New translations en.json (Russian) (#208) 2026-01-16 18:46:33 -06:00
TrèsAbhi dd845d2784 New translations en.json (Chinese Simplified) (#207) 2026-01-12 22:06:59 -06:00
TrèsAbhi dc15df2a40 New Crowdin updates (#206) 2026-01-09 14:06:11 -06:00
TrèsAbhi 7c838aaf06 New Crowdin updates (#205)
* New translations en.json (French)

* New translations en.json (Spanish)

* New translations en.json (Japanese)

* New translations en.json (Polish)

* New translations en.json (Portuguese)

* New translations en.json (Russian)

* New translations en.json (Ukrainian)

* New translations en.json (Chinese Simplified)
2026-01-08 10:13:55 -06:00
TrèsAbhi f181c96518 Merge pull request #204 from blitzkit/dev
dev
2026-01-08 03:48:00 +00:00
TrèsAbhi 6fbfa2c70b Merge branch 'main' into dev 2026-01-07 20:16:06 -06:00
TrèsAbhi 17dd50b902 feat: logs 2026-01-07 20:15:45 -06:00
TrèsAbhi 9061335292 feat: deduplicate game mode consumales and powers 2026-01-07 20:11:54 -06:00
TrèsAbhi c27d3a3b6a Merge pull request #203 from Hitjack007/filter-by-module-damage
Fixed Module dmage filter showing alpha damage
2026-01-07 03:22:49 +00:00
Mark Greene c37acf4a93 Fixed Module dmage filter showing alpha damage 2026-01-07 15:41:55 +13:00
TrèsAbhi 0c1cef87f6 Merge pull request #200 from blitzkit/tresabhi-patch-1
Rename build job to 'Build website'
2026-01-05 05:18:30 +00:00
TrèsAbhi e8b777be8a Rename build job to 'Build bot' 2026-01-04 19:08:35 -06:00
TrèsAbhi 2941348412 Rename build job to 'Build website' 2026-01-04 19:08:04 -06:00
TrèsAbhi 68b2ecfb6d Merge branch 'main' into dev 2026-01-04 15:19:35 -06:00
TrèsAbhi e058b09621 Merge pull request #199 from blitzkit/main-i18n 2026-01-04 21:18:48 +00:00
TrèsAbhi d5526da1fb Merge pull request #198 from Hitjack007/dev 2026-01-04 21:18:31 +00:00
TrèsAbhi 091305a20f feat: break streak on tier change 2026-01-04 15:18:00 -06:00
TrèsAbhi 85cd70b2d5 feat: disable selecting 0 tiers 2026-01-04 15:16:57 -06:00
TrèsAbhi 7997f490fc feat: clean up tiers ui 2026-01-04 15:11:20 -06:00
TrèsAbhi 5a0b309b0b feat: combine tabs 2026-01-04 14:58:59 -06:00
TrèsAbhi 448e4e0d7d New translations en.json (Russian) 2026-01-04 12:33:13 +00:00
Mark Greene 43c14665de Fix 2026-01-04 14:50:11 +13:00
Mark Greene e249408360 Fixed Filters not centering 2026-01-04 14:22:20 +13:00
Mark Greene 24e57d7125 Added Tier Filter to Guesser 2026-01-04 10:18:48 +13:00
TrèsAbhi 0ea7714578 feat: redo credits 2026-01-03 13:36:15 -06:00
Mark Greene 636a2934a2 Reworked Game Mode Ability Filters 2026-01-03 22:07:01 +13:00
TrèsAbhi cbe22035cb Merge pull request #194 from blitzkit/main-i18n 2026-01-02 18:47:42 +00:00
TrèsAbhi 4c8e5cc8ed New translations en.json (Chinese Simplified) 2026-01-02 18:46:54 +00:00
TrèsAbhi ee4141838c New translations en.json (Ukrainian) 2026-01-02 18:46:53 +00:00
TrèsAbhi 24ff42a672 New translations en.json (Russian) 2026-01-02 18:46:52 +00:00
TrèsAbhi d8748c028e New translations en.json (Portuguese) 2026-01-02 18:46:51 +00:00
TrèsAbhi b55924ce2b New translations en.json (Polish) 2026-01-02 18:46:50 +00:00
TrèsAbhi 66f7a8d369 New translations en.json (Japanese) 2026-01-02 18:46:49 +00:00
TrèsAbhi 8ed97a3173 New translations en.json (Spanish) 2026-01-02 18:46:47 +00:00
TrèsAbhi b4f452b026 New translations en.json (French) 2026-01-02 18:46:46 +00:00
TrèsAbhi 8d4d730b11 feat: logs 2026-01-02 12:43:07 -06:00
TrèsAbhi 8f54bd5971 fix: use role filters 2026-01-02 12:39:45 -06:00
TrèsAbhi 56a09536cd fix: use roles 2026-01-02 12:09:23 -06:00
TrèsAbhi 9df5efa422 feat: enable gamemode exclusive 2026-01-02 11:32:27 -06:00
TrèsAbhi ee5461a297 feat: reset button 2026-01-02 11:28:11 -06:00
TrèsAbhi 5ed5f45240 feat: 90rem 2025-12-31 14:42:13 -06:00
TrèsAbhi a8cdc96382 fix: some filtering 2025-12-31 14:41:13 -06:00
TrèsAbhi 532d677491 feat: provision filters 2025-12-31 14:37:14 -06:00
TrèsAbhi 610ea60ca2 feat: provisions and powers 2025-12-31 14:31:48 -06:00
TrèsAbhi 718576d5a9 feat: provisions 2025-12-31 14:27:48 -06:00
TrèsAbhi f885fba4bd fix: keys 2025-12-31 14:20:44 -06:00
TrèsAbhi 408a14003c fix: allow interactbility oustisde of dropdoiwn 2025-12-31 14:19:10 -06:00
TrèsAbhi 9416e25ee9 feat: start of logs 2025-12-31 14:18:58 -06:00
TrèsAbhi 8a3bbb3647 feat: clear button 2025-12-31 14:08:37 -06:00
TrèsAbhi e16cc63cfe feat: bigger icons 2025-12-31 14:06:08 -06:00
TrèsAbhi b2856eab58 feat: localize 2025-12-31 14:02:28 -06:00
TrèsAbhi 55ffe22fd6 feat: gamemode abilities 2025-12-31 13:56:31 -06:00
TrèsAbhi 98e0f28cd9 feat: consumables 2025-12-31 13:51:54 -06:00
TrèsAbhi 547381286e feat: testing filters 2025-12-31 13:42:19 -06:00
TrèsAbhi bdaf6e662c fix: surface 2025-12-31 13:40:34 -06:00
TrèsAbhi 87438abaa3 feat: simplify 2025-12-31 13:38:18 -06:00
TrèsAbhi f837aaf40a fix: use dropdown 2025-12-30 20:56:42 -06:00
TrèsAbhi 86e080aae9 feat: shells 2025-12-30 20:48:51 -06:00
TrèsAbhi 57efde83df Merge pull request #193 from Hitjack007/filter-by-provision 2025-12-31 02:39:06 +00:00
TrèsAbhi 6b29584424 feat: minor adjusments 2025-12-30 20:38:32 -06:00
TrèsAbhi 71e40a0113 feat: tank types 2025-12-30 20:30:18 -06:00
TrèsAbhi b5e7170697 feat: gun types 2025-12-30 20:23:06 -06:00
TrèsAbhi 4122856024 fix: reduce gap 2025-12-30 20:13:37 -06:00
TrèsAbhi 5b4c85138e feat: classes 2025-12-30 20:12:25 -06:00
TrèsAbhi 727ced967b feat: extract components 2025-12-30 20:05:00 -06:00
TrèsAbhi 4462ebe82c feat: tiers filter 2025-12-30 20:00:18 -06:00
TrèsAbhi 06ce263668 feat: compact nations selector 2025-12-30 19:53:06 -06:00
TrèsAbhi 7e086cc639 Merge pull request #192 from Hitjack007/main 2025-12-31 01:04:11 +00:00
TrèsAbhi 540e56a12d feat: format all 2025-12-30 19:03:00 -06:00
TrèsAbhi faf802cf3d revert: Modules.tsx 2025-12-30 19:02:05 -06:00
TrèsAbhi b6d6fa7212 Remove unused React import from FilterControl.tsx 2025-12-30 09:52:11 -06:00
TrèsAbhi dfa8be63b4 Pet peeve 2025-12-30 09:51:10 -06:00
TrèsAbhi 9eb6acc624 Fix formatting of consumables array in tankFilters 2025-12-30 09:49:06 -06:00
Mark Greene b6204b1c2c Added ability to filter tanks by available provisions 2025-12-30 20:45:44 +13:00
TrèsAbhi 39f1389d77 Remove unused provision logging comments
Removed commented-out logging code for provisions.
2025-12-29 21:27:41 -06:00
Mark Greene 53b0f04512 Revert changes 2025-12-30 15:53:25 +13:00
Mark Greene d2fa93ee71 Revert changes 2025-12-30 15:51:57 +13:00
Mark Greene 7871eae7a3 revert changes 2025-12-30 15:50:43 +13:00
Mark Greene 0bd660f255 Revert changes 2025-12-30 15:48:44 +13:00
Mark Greene 488857b7d8 Merge branch 'blitzkit:main' into main 2025-12-30 15:45:38 +13:00
Mark Greene 5e4c5fc230 Fixed Provisions not affecting terrain resistances and added commented-out helper function to log provisions later if needed. 2025-12-30 15:43:16 +13:00
TrèsAbhi 7e6925772e fix: plural 2025-12-27 20:02:51 -06:00
TrèsAbhi b479c09cf8 feat: logs 2025-12-27 20:01:29 -06:00
TrèsAbhi eddc8168ba feat: helping reveal 2025-12-27 19:51:50 -06:00
TrèsAbhi 80dfc59017 feat: streaks in guesser 2025-12-27 19:39:10 -06:00
TrèsAbhi fdc0f34e08 feat: clear all provisions and consumables 2025-12-27 19:36:12 -06:00
TrèsAbhi c0fdf10eba fix: tiny compare table buttons 2025-12-27 19:33:17 -06:00
TrèsAbhi 2aba4da1af fix: selector 2025-12-27 19:26:16 -06:00
TrèsAbhi 581d889e9b feat: module selection 2025-12-27 19:21:22 -06:00
TrèsAbhi 6a280982d0 fix: remove ue code 2025-12-27 18:50:14 -06:00
TrèsAbhi 45c7d74160 revert: icon scale 2025-12-27 18:45:09 -06:00
Mark Greene 9e225d2093 Fixed Provison Button Sizes 2025-12-28 12:12:56 +13:00
Mark Greene d1001df3cf Add randomise function to modules 2025-12-28 10:06:53 +13:00
Mark Greene d28c56fe1c Add Randomise function to module selection 2025-12-28 10:04:21 +13:00
TrèsAbhi fe68ebf450 Merge pull request #189 from Hitjack007/main
Fix Turret chnage not affecting DPM
2025-12-27 04:17:26 +00:00
TrèsAbhi 18cc885869 feat: hide bug in exclaim
Removed redundant comment about fixing a bug.
2025-12-26 21:13:06 -06:00
Mark Greene 9d4e1a66a1 Fix Turret chnage not affecting DPM 2025-12-27 15:35:16 +13:00
TrèsAbhi de8d3396b1 fix: use normalized dvpl path 2025-12-16 12:35:56 -06:00
TrèsAbhi baaae612fd Merge branch 'main' into dev 2025-12-15 22:29:04 -06:00
TrèsAbhi 4b5a511216 fix: use resolve 2025-12-15 22:26:37 -06:00
TrèsAbhi 57dacddcfd fix: use resolve 2025-12-15 22:26:14 -06:00
TrèsAbhi a56665f3a3 Merge branch 'main' into dev 2025-12-15 22:24:41 -06:00
TrèsAbhi c27e903c31 New translations en.json (Chinese Simplified) (#187) 2025-12-15 22:24:06 -06:00
TrèsAbhi 476f180a1a New translations en.json (French) (#186) 2025-12-14 20:02:16 -06:00
TrèsAbhi b05e70faee feat: clear all provisions 2025-12-10 23:03:30 -06:00
TrèsAbhi 5c30169eca fix: canvas smooth resize 2025-12-10 22:57:21 -06:00
TrèsAbhi 1226ce89a7 fix: shallow testing 2025-12-10 17:46:58 -06:00
TrèsAbhi dcc8207fb6 fix: deconstructor 2025-12-10 17:31:03 -06:00
TrèsAbhi c50f40a887 fix: default 2025-12-10 17:15:35 -06:00
TrèsAbhi 85f7d420a0 feat: logs 2025-12-10 17:14:18 -06:00
TrèsAbhi 1aec1b2885 feat: add zip abilities 2025-12-10 17:13:12 -06:00
TrèsAbhi 51226c8503 Merge branch 'main' into dev 2025-12-10 16:54:49 -06:00
TrèsAbhi 407d00b25b Update index.astro 2025-12-05 09:35:05 -06:00
TrèsAbhi fb4fb926e8 fix: add boxShadow to Giveaway component for improved styling 2025-12-04 14:22:24 -06:00
TrèsAbhi 70b0df55b0 fix: add drop-shadow filter to Giveaway component image for better visibility 2025-12-04 14:21:32 -06:00
TrèsAbhi 7e8fd40c61 fix: format minutes and seconds in Giveaway component for better readability 2025-12-04 14:20:23 -06:00
TrèsAbhi 9286104391 feat: enhance Giveaway component with skeleton loading state 2025-12-04 14:19:35 -06:00
TrèsAbhi 814192c0b0 feat: add Giveaway component for Music Box event with countdown timer 2025-12-04 14:17:53 -06:00
TrèsAbhi 8fa6f87540 fix: update disclaimer for Christmas Garage Guide 2025 2025-12-04 12:29:50 -06:00
TrèsAbhi d265f0b0a1 fix: clarify Christmas Tree ornament set requirements in Christmas Garage Guide 2025 2025-12-03 18:29:32 -06:00
TrèsAbhi 9ccaade1fc fix: clarify Christmas Tree upgrade mechanics in Christmas Garage Guide 2025 2025-12-03 18:28:56 -06:00
TrèsAbhi 2bb5bb33c0 fix: enhance clarity on Christmas Tree upgrade benefits in Christmas Garage Guide 2025 2025-12-03 18:28:03 -06:00
TrèsAbhi e456063c27 fix: clarify Music Box mechanics in Christmas Garage Guide 2025 2025-12-03 18:26:54 -06:00
TrèsAbhi 7bc25f0722 fix: clarify Music Box mechanics in Christmas Garage Guide 2025 2025-12-03 18:26:12 -06:00
TrèsAbhi 6ed991d281 fix: clarify Music Box mechanics in Christmas Garage Guide 2025 2025-12-03 18:25:02 -06:00
GonnaHetzMe 2487e0eebf Update GitHub Actions to latest versions (#185) 2025-12-03 18:22:53 -06:00
TrèsAbhi 6cc44cdfee feat: add ArticlePlug component for Christmas 2025 promotion 2025-12-03 18:12:41 -06:00
TrèsAbhi eca26e1e79 feat: enhance Christmas Garage Guide 2025 with detailed mechanics and rewards 2025-12-03 18:01:05 -06:00
TrèsAbhi 5484a15071 fix: standardize import quotes and set maxWidth for PageWrapper 2025-12-03 17:51:19 -06:00
TrèsAbhi b58ca4f594 feat: move guide to guides 2025-12-03 17:49:16 -06:00
TrèsAbhi 7708e2c1db feat: add Christmas Garage Guide 2025 and update settings 2025-12-03 17:48:29 -06:00
TrèsAbhi de77e27d50 fix: max 25 seasons 2025-12-01 17:13:26 -06:00
TrèsAbhi e159583333 fix: use repos direct 2025-12-01 17:02:54 -06:00
TrèsAbhi bfcf183a6e feat: hide warning 2025-12-01 17:01:19 -06:00
TrèsAbhi eed9d23646 fix: use root node modules 2025-12-01 16:58:18 -06:00
TrèsAbhi 8c1bf450a8 fix: use map's ahs 2025-11-29 15:22:13 -06:00
TrèsAbhi 9ffc040723 feat: implement all methods 2025-11-29 15:16:09 -06:00
TrèsAbhi f33a73e1bb feat: zip reader 2025-11-29 14:34:06 -06:00
TrèsAbhi 2101dba7c6 New Crowdin updates (#184)
* New translations en.json (Russian)

* New translations en.json (Russian)

* New translations en.json (Russian)
2025-11-28 18:12:19 -06:00
TrèsAbhi 1b398a5f66 fix: initialize Tankopedia with model definitions for improved data handling 2025-11-28 12:55:55 -06:00
TrèsAbhi d8f9a2633d New Crowdin updates (#183)
* New translations en.json (French)

* New translations en.json (Spanish)

* New translations en.json (Japanese)

* New translations en.json (Polish)

* New translations en.json (Portuguese)

* New translations en.json (Russian)

* New translations en.json (Ukrainian)

* New translations en.json (Chinese Simplified)
2025-11-27 21:53:42 -06:00
TrèsAbhi 2e79ccf7eb feat: update ts-proto executable handling to support multiple locations 2025-11-27 17:59:34 -06:00
TrèsAbhi be778acf39 feat: logs 2025-11-27 17:56:28 -06:00
TrèsAbhi 8d10d7cffa feat: integrate CompareCell component into TankRow and Tanks for improved performance metrics display 2025-11-27 17:48:58 -06:00
TrèsAbhi 5b9041a972 feat: performance tank table occupy more real estate 2025-11-27 17:34:29 -06:00
TrèsAbhi 1e60b1f61f fix: remove unused PerformanceInfo component from performance page 2025-11-27 17:33:44 -06:00
TrèsAbhi 13a636c023 fix: update playerCountPeriod to use "total" value 2025-11-27 17:33:05 -06:00
TrèsAbhi 8bc0693f3b fix: compare table occupy minimum width 2025-11-27 17:31:28 -06:00
TrèsAbhi 9b842c501c feat: update guessing game text for clarity 2025-11-27 17:26:10 -06:00
TrèsAbhi 8aadda4fb8 feat: add ToolOpenGraph component to guess page 2025-11-27 17:25:54 -06:00
TrèsAbhi 58c70f98e1 refactor: remove 'naked' prop from Controls and TankSandbox components 2025-11-27 17:24:12 -06:00
TrèsAbhi 54b73d11ce Merge branch 'main' into dev 2025-11-27 17:16:12 -06:00
TrèsAbhi d1ac5644a4 feat: logs 2025-11-27 14:14:18 -06:00
TrèsAbhi ae35c1516c Merge branch 'main' into fix-lighting 2025-11-27 14:12:38 -06:00
TrèsAbhi fd364d434f feat: hemispehre 2025-11-27 14:10:57 -06:00
TrèsAbhi fd37f72f8c feat: some simplification 2025-11-27 13:54:36 -06:00
TrèsAbhi 1427f61c52 feat: complete transition 2025-11-27 13:42:37 -06:00
TrèsAbhi cd4fa366a0 feat: requestedDisplay 2025-11-27 13:20:06 -06:00
TrèsAbhi 344e7caa81 feat: overhead lighting 2025-11-27 13:05:08 -06:00
TrèsAbhi fe7b2aea02 Add files via upload 2025-11-27 15:57:34 +00:00
TrèsAbhi fced1e96ef feat: remove transition skeleton 2025-11-26 21:10:54 -06:00
TrèsAbhi 778efb2372 feat: transiton and reveal 2025-11-26 21:10:03 -06:00
TrèsAbhi b67fd5b58c feat: new lighting 2025-11-26 20:48:25 -06:00
TrèsAbhi 2559782a28 fix: ground phasing through 2025-11-26 20:25:45 -06:00
TrèsAbhi efb479fece fix: vfs in core 2025-11-26 19:27:58 -06:00
TrèsAbhi fb829d4b81 Merge branch 'main' into dev 2025-11-26 19:22:48 -06:00
TrèsAbhi 91f4f2edcf Comment out unchanged change log statement
Comment out the log statement for unchanged changes.
2025-11-26 18:23:25 -06:00
TrèsAbhi a692d1ee0b Merge branch 'main' into dev 2025-11-26 13:58:44 -06:00
TrèsAbhi 31d2ab4746 feat: workflow 2025-11-26 13:44:45 -06:00
TrèsAbhi e4e2c30748 feat: logs 2025-11-26 13:42:43 -06:00
TrèsAbhi d633874d90 fix: path normalization 2025-11-26 13:38:40 -06:00
TrèsAbhi 9cb1d0cb3f fix: read dvpl files 2025-11-26 13:25:46 -06:00
TrèsAbhi a0bccc7973 feat: update all 2025-11-26 13:18:44 -06:00
TrèsAbhi 3efe807e35 feat: migrate definitiosn 2025-11-26 13:07:53 -06:00
TrèsAbhi 1cc15f64b0 feat: augment 2025-11-26 12:58:19 -06:00
TrèsAbhi f70864a0db feat: vfs file 2025-11-26 12:46:03 -06:00
TrèsAbhi 5de40b220f feat: rename 2025-11-26 12:34:26 -06:00
TrèsAbhi bd19c9aac9 Merge branch 'main' into fix-mangler 2025-11-26 12:28:32 -06:00
TrèsAbhi 6bc5b7dcb6 feat: .well-known dir 2025-11-26 12:22:15 -06:00
TrèsAbhi 00795eecdd feat: sort 2025-11-25 22:21:58 -06:00
TrèsAbhi f4e7b2ed98 feat: normalize path 2025-11-25 22:20:46 -06:00
TrèsAbhi 81612793e3 feat: manifest storing 2025-11-25 22:16:39 -06:00
TrèsAbhi d3bdbc39d2 feat: unified abstraction 2025-11-25 22:14:09 -06:00
TrèsAbhi 7cb67bd44b feat: steam client 2025-11-25 21:37:31 -06:00
TrèsAbhi 9df09c9a53 rm nm 2025-11-24 13:01:07 -06:00
TrèsAbhi a9f1d9ebec disable patches 2025-11-24 12:58:36 -06:00
TrèsAbhi 1b834eb848 just remove it 2025-11-24 12:46:32 -06:00
TrèsAbhi c5518ec9bc hide others 2025-11-24 12:45:39 -06:00
TrèsAbhi 8c705d7e2e root reserve 2025-11-24 12:45:05 -06:00
TrèsAbhi efe9f91a2d hide lvm 2025-11-24 12:44:33 -06:00
TrèsAbhi e84bf6b31c str 2025-11-24 12:44:01 -06:00
TrèsAbhi 46234b6cbb disable all 2025-11-24 12:43:02 -06:00
TrèsAbhi 0bda743a91 feat: reintroduce 2025-11-24 12:38:50 -06:00
TrèsAbhi b19866a1f5 feat: remove maximize-build-space 2025-11-24 12:35:45 -06:00
TrèsAbhi 9ca329e53f feat: start vfs 2025-11-24 11:02:18 -06:00
TrèsAbhi 47b1eb9ab0 feat: always use max build space 2025-11-20 12:45:57 -06:00
TrèsAbhi 6c8fbf7245 fix: use package node modules 2025-11-13 12:53:19 -06:00
TrèsAbhi 2ea22512d4 feat: new protos 2025-11-13 12:47:51 -06:00
TrèsAbhi 697d1fa1b4 Merge branch 'main' into dev 2025-11-13 12:40:59 -06:00
TrèsAbhi e4429f15bd feat: moar!! 2025-11-12 14:18:54 -06:00
TrèsAbhi cd8083ae30 feat: more patchnotes 2025-11-12 14:10:02 -06:00
TrèsAbhi 9dcf7441c9 feat: start of patch notes 2025-11-12 13:50:17 -06:00
TrèsAbhi d4e1f99ce2 fix: mk dir 2025-11-12 11:00:02 -06:00
TrèsAbhi 98de246578 mooooooove 2025-11-12 10:24:38 -06:00
TrèsAbhi 45097f198c debug 2025-11-12 10:23:22 -06:00
TrèsAbhi e063719caa debug 2025-11-12 10:22:27 -06:00
TrèsAbhi 975d579d21 New translations en.json (Russian) (#181) 2025-11-07 16:39:13 -06:00
TrèsAbhi b963ef0981 fix: name 2025-11-06 09:54:06 -06:00
TrèsAbhi 49fab21113 fix: use relative script 2025-11-06 09:52:47 -06:00
TrèsAbhi cbde48d41b fix: PUBLIC_ASSET_BASE 2025-11-06 09:40:11 -06:00
TrèsAbhi 1210baa545 fix: env type 2025-11-06 09:39:27 -06:00
TrèsAbhi ec977899fb New translations en.json (Russian) (#180) 2025-11-05 14:44:13 -06:00
TrèsAbhi e5fc2faad7 Update youtubers.ts 2025-11-05 14:43:21 -06:00
TrèsAbhi 541dfc186b New Crowdin updates (#179)
* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)

* New translations en.json (Chinese Simplified)
2025-11-03 09:45:21 -06:00
TrèsAbhi e5c66cf232 Update isHalloween.ts 2025-10-31 15:07:27 -05:00
TrèsAbhi fbbc0b82b4 Update Lighting.tsx 2025-10-31 08:06:11 -05:00
155 changed files with 4761 additions and 2851 deletions

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+8 -117
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@@ -16,10 +16,11 @@ on:
- blitzkit/assets-dev
default: blitzkit/assets
archive_url:
asset_source:
type: string
required: false
description: Archive URL to download instead of Steam client
description: "Archive URL or Steam to download (example: steam:APP_ID/DEPOT_ID or zip:URL_TO_ZIP)"
default: "steam:444200/444202"
schedule:
- cron: "0 2 * * *"
@@ -55,137 +56,27 @@ env:
PUBLIC_ASSET_FAST_REPO: assets
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }}
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }}
jobs:
download_client:
name: Download client
runs-on: ubuntu-latest
steps:
- if: github.event.inputs.archive_url != ''
uses: easimon/maximize-build-space@master
with:
root-reserve-mb: 512
swap-size-mb: 1024
remove-dotnet: "true"
remove-haskell: "true"
remove-android: "true"
remove-codeql: "true"
remove-docker-images: "true"
- if: github.event.inputs.archive_url != '' && endsWith(github.event.inputs.archive_url, '.wgpkg')
run: |
sudo apt update
sudo apt install -y p7zip-full
- uses: actions/checkout@v4
if: github.event.inputs.archive_url == ''
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: arduino/setup-protoc@v3
if: github.event.inputs.archive_url == ''
with:
repo-token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
if: github.event.inputs.archive_url == ''
- run: bun run setup
if: github.event.inputs.archive_url == ''
- name: (Steam) Setup DepotDownloader
if: github.event.inputs.archive_url == ''
run: bun run setup:depotdownloader
- name: (Steam) Download client
if: github.event.inputs.archive_url == ''
run: |
chmod +x ./temp/depotDownloader/DepotDownloader
./temp/depotDownloader/DepotDownloader -q -os windows -app 444200 -username ${{ secrets.DEPOT_DOWNLOADER_USERNAME }} -password "${{ secrets.DEPOT_DOWNLOADER_PASSWORD }}"
mkdir -p temp/game
mv depots/444202/*/* temp/game
rm -rf depots
- name: (Steam) Apply patches
if: github.event.inputs.archive_url == ''
run: bun setup:patches --manual
- name: (ZIP) Download client
if: github.event.inputs.archive_url != '' && endsWith(github.event.inputs.archive_url, '.zip')
env:
ARCHIVE_URL: ${{ github.event.inputs.archive_url }}
run: |
wget -q -O temp/archive.zip $ARCHIVE_URL
unzip -q temp/archive.zip -d temp/archive
rm temp/archive.zip
mkdir -p temp/game
mv temp/archive/app/* temp/game
- name: (WGPKG) Download client
if: github.event.inputs.archive_url != '' && endsWith(github.event.inputs.archive_url, '.wgpkg')
env:
ARCHIVE_URL: ${{ github.event.inputs.archive_url }}
run: |
mkdir -p temp/archives
mkdir -p temp/game
i=1
urls=()
while :; do
part=$(printf "%03d" $i)
url="${ARCHIVE_URL}.${part}"
if wget --spider -q "$url"; then
urls+=("$url")
((i++))
else
break
fi
done
for url in "${urls[@]}"; do
dest="temp/archives/$(basename "$url")"
wget -q -O "$dest" "$url" &
done
wait
first=$(ls temp/archives/*.001 | head -n 1)
7z x "$first" -otemp/game
rm -rf temp/archives
- name: Archive game
uses: actions/upload-artifact@v4
with:
name: game
path: temp/game
build_assets:
name: Build assets
runs-on: ubuntu-latest
needs: download_client
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- run: bun run setup
- name: Download game
uses: actions/download-artifact@v4
with:
name: game
path: temp/game
- name: AppArmor hack
run: echo 0 | sudo tee /proc/sys/kernel/apparmor_restrict_unprivileged_userns
- name: Build assets
run: bun run build:assets --all-targets --manual
run: bun run build:assets --all-targets --source=${{ github.event.inputs.asset_source || 'steam:444200/444202' }}
+2 -2
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@@ -32,11 +32,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
+4 -4
View File
@@ -10,15 +10,15 @@ concurrency:
jobs:
build:
name: Build
name: Build bot
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
@@ -28,7 +28,7 @@ jobs:
run: bun run build:bot
- name: Archive build
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v5
with:
name: bot
path: dist/bot
+2 -2
View File
@@ -22,11 +22,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
+1 -1
View File
@@ -42,7 +42,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
+2 -2
View File
@@ -32,11 +32,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
+2 -2
View File
@@ -32,11 +32,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
+2 -2
View File
@@ -32,11 +32,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
+4 -3
View File
@@ -17,21 +17,22 @@ env:
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
GH_TOKEN: ${{ secrets.GH_TOKEN }}
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
- run: bun run setup
- name: Find reviews
run: bun packages/scripts/src/reviews.ts
run: bun run build:reviews
+4 -4
View File
@@ -35,14 +35,14 @@ env:
jobs:
build:
name: Build
name: Build website
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
with:
submodules: recursive
token: ${{ secrets.GH_TOKEN }}
- uses: oven-sh/setup-bun@v1
- uses: oven-sh/setup-bun@v2
- uses: arduino/setup-protoc@v3
with:
repo-token: ${{ secrets.GH_TOKEN }}
@@ -53,7 +53,7 @@ jobs:
run: bun run build:website
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
uses: actions/upload-pages-artifact@v4
with:
path: dist/website
+10
View File
@@ -11,6 +11,7 @@
"analyticsreporting",
"APAC",
"apcr",
"appinfo",
"applypatches",
"artefacts",
"astrojs",
@@ -64,6 +65,7 @@
"deburr",
"decalmask",
"decompressor",
"décor",
"dedup",
"defence",
"degressive",
@@ -73,6 +75,7 @@
"DIDS",
"donotremove",
"drei",
"Droodles",
"dvpd",
"dvpl",
"DVPLCRC",
@@ -95,9 +98,11 @@
"gameplay",
"glsl",
"GLTF",
"GSOR",
"gtag",
"haha",
"Herdbreaker",
"Hetz",
"highp",
"iife",
"imgur",
@@ -111,6 +116,7 @@
"leaderboards",
"lerp",
"LINEARSIZE",
"linktarget",
"lmao",
"loadouts",
"loddist",
@@ -150,6 +156,7 @@
"ownedtanks",
"padder",
"partytown",
"patchnotes",
"PIXELFORMAT",
"playerachievements",
"playerinfo",
@@ -164,10 +171,13 @@
"protobuf",
"protoc",
"protos",
"proxyclient",
"prunestrings",
"Pyogenics",
"ratingleaderboard",
"raycaster",
"Redirector",
"Relogin",
"researchable",
"Resvg",
"rizz",
+273 -51
View File
@@ -1,11 +1,13 @@
{
"lockfileVersion": 1,
"configVersion": 0,
"workspaces": {
"": {
"name": "blitzkit",
"dependencies": {
"@prisma/client": "^6.18.0",
"prisma": "^6.18.0",
"sharp": "^0.34.5",
"typescript": "^5.9.3",
},
},
@@ -28,6 +30,7 @@
"@radix-ui/themes": "^3.2.1",
"@resvg/resvg-js": "^2.6.2",
"@types/adm-zip": "^0.5.7",
"@types/bun": "^1.3.9",
"@types/lodash-es": "^4.17.12",
"@types/markdown-escape": "^1.1.3",
"@types/react": "^19.2.2",
@@ -66,12 +69,14 @@
"@octokit/rest": "^22.0.0",
"@prisma/client": "^6.16.2",
"@types/adm-zip": "^0.5.7",
"@types/bun": "^1.3.1",
"@types/lodash-es": "^4.17.12",
"@types/lz4js": "^0.2.1",
"@types/three": "^0.180.0",
"adm-zip": "^0.5.16",
"crc": "^4.3.2",
"dotenv": "^17.2.2",
"fast-xml-parser": "^5.3.2",
"lodash-es": "^4.17.21",
"lz4js": "^0.2.0",
"pickleparser": "^0.2.1",
@@ -103,6 +108,7 @@
"@types/lodash-es": "^4.17.12",
"@types/lz4js": "^0.2.1",
"@types/progress": "^2.0.7",
"@types/steam-user": "^5.1.0",
"@types/three": "^0.180.0",
"crc": "^4.3.2",
"csv-parse": "^6.1.0",
@@ -116,8 +122,10 @@
"progress": "^2.0.3",
"puppeteer": "^24.22.3",
"sharp": "^0.34.4",
"steam-user": "^5.2.3",
"three": "^0.180.0",
"ts-proto": "^2.7.7",
"unzipit": "^1.4.3",
"yaml": "^2.8.1",
},
},
@@ -381,6 +389,10 @@
"@babel/types": ["@babel/[email protected]", "", { "dependencies": { "@babel/helper-string-parser": "^7.27.1", "@babel/helper-validator-identifier": "^7.27.1" } }, "sha512-bkFqkLhh3pMBUQQkpVgWDWq/lqzc2678eUyDlTBhRqhCHFguYYGM0Efga7tYk4TogG/3x0EEl66/OQ+WGbWB/Q=="],
"@bbob/parser": ["@bbob/[email protected]", "", { "dependencies": { "@bbob/plugin-helper": "^2.9.0" } }, "sha512-tldSYsMoEclke/B1nqL7+HbYMWZHTKvpbEHRSHuY+sZvS1o7Jpdfjb+KPpwP9wLI3p3r7GPv69/wGy+Xibs9yA=="],
"@bbob/plugin-helper": ["@bbob/[email protected]", "", {}, "sha512-idpUcNQ2co6T1oU/7/DG/ZRfipSSkTn9Ozw9f5vaXH7nzV3qhqZnhFVlHTzGGnRlzKlBwWOBzOdWi4Zeqg1c5A=="],
"@blitzkit/app": ["@blitzkit/app@workspace:packages/app"],
"@blitzkit/bot": ["@blitzkit/bot@workspace:packages/bot"],
@@ -401,18 +413,24 @@
"@dimforge/rapier3d-compat": ["@dimforge/[email protected]", "", {}, "sha512-uekIGetywIgopfD97oDL5PfeezkFpNhwlzlaEYNOA0N6ghdsOvh/HYjSMek5Q2O1PYvRSDFcqFVJl4r4ZBwOow=="],
"@discordjs/builders": ["@discordjs/[email protected]1.3", "", { "dependencies": { "@discordjs/formatters": "^0.6.1", "@discordjs/util": "^1.1.1", "@sapphire/shapeshift": "^4.0.0", "discord-api-types": "^0.38.16", "fast-deep-equal": "^3.1.3", "ts-mixer": "^6.0.4", "tslib": "^2.6.3" } }, "sha512-p3kf5eV49CJiRTfhtutUCeivSyQ/l2JlKodW1ZquRwwvlOWmG9+6jFShX6x8rUiYhnP6wKI96rgN/SXMy5e5aw=="],
"@discordjs/builders": ["@discordjs/[email protected]3.1", "", { "dependencies": { "@discordjs/formatters": "^0.6.2", "@discordjs/util": "^1.2.0", "@sapphire/shapeshift": "^4.0.0", "discord-api-types": "^0.38.33", "fast-deep-equal": "^3.1.3", "ts-mixer": "^6.0.4", "tslib": "^2.6.3" } }, "sha512-cOU0UDHc3lp/5nKByDxkmRiNZBpdp0kx55aarbiAfakfKJHlxv/yFW1zmIqCAmwH5CRlrH9iMFKJMpvW4DPB+w=="],
"@discordjs/collection": ["@discordjs/[email protected]", "", {}, "sha512-SVb428OMd3WO1paV3rm6tSjM4wC+Kecaa1EUGX7vc6/fddvw/6lg90z4QtCqm21zvVe92vMMDt9+DkIvjXImQQ=="],
"@discordjs/formatters": ["@discordjs/[email protected].1", "", { "dependencies": { "discord-api-types": "^0.38.1" } }, "sha512-5cnX+tASiPCqCWtFcFslxBVUaCetB0thvM/JyavhbXInP1HJIEU+Qv/zMrnuwSsX3yWH2lVXNJZeDK3EiP4HHg=="],
"@discordjs/formatters": ["@discordjs/[email protected].2", "", { "dependencies": { "discord-api-types": "^0.38.33" } }, "sha512-y4UPwWhH6vChKRkGdMB4odasUbHOUwy7KL+OVwF86PvT6QVOwElx+TiI1/6kcmcEe+g5YRXJFiXSXUdabqZOvQ=="],
"@discordjs/rest": ["@discordjs/[email protected]", "", { "dependencies": { "@discordjs/collection": "^2.1.1", "@discordjs/util": "^1.1.1", "@sapphire/async-queue": "^1.5.3", "@sapphire/snowflake": "^3.5.3", "@vladfrangu/async_event_emitter": "^2.4.6", "discord-api-types": "^0.38.16", "magic-bytes.js": "^1.10.0", "tslib": "^2.6.3", "undici": "6.21.3" } }, "sha512-RDYrhmpB7mTvmCKcpj+pc5k7POKszS4E2O9TYc+U+Y4iaCP+r910QdO43qmpOja8LRr1RJ0b3U+CqVsnPqzf4w=="],
"@discordjs/util": ["@discordjs/util@1.1.1", "", {}, "sha512-eddz6UnOBEB1oITPinyrB2Pttej49M9FZQY8NxgEvc3tq6ZICZ19m70RsmzRdDHk80O9NoYN/25AqJl8vPVf/g=="],
"@discordjs/util": ["@discordjs/util@1.2.0", "", { "dependencies": { "discord-api-types": "^0.38.33" } }, "sha512-3LKP7F2+atl9vJFhaBjn4nOaSWahZ/yWjOvA4e5pnXkt2qyXRCHLxoBQy81GFtLGCq7K9lPm9R517M1U+/90Qg=="],
"@discordjs/ws": ["@discordjs/[email protected]", "", { "dependencies": { "@discordjs/collection": "^2.1.0", "@discordjs/rest": "^2.5.1", "@discordjs/util": "^1.1.0", "@sapphire/async-queue": "^1.5.2", "@types/ws": "^8.5.10", "@vladfrangu/async_event_emitter": "^2.2.4", "discord-api-types": "^0.38.1", "tslib": "^2.6.2", "ws": "^8.17.0" } }, "sha512-wPlQDxEmlDg5IxhJPuxXr3Vy9AjYq5xCvFWGJyD7w7Np8ZGu+Mc+97LCoEc/+AYCo2IDpKioiH0/c/mj5ZR9Uw=="],
"@doctormckay/stdlib": ["@doctormckay/[email protected]", "", { "dependencies": { "psl": "^1.9.0" } }, "sha512-bwy+gPn6oa2KTpfxJKX3leZoV/wHDVtO0/gq3usPvqPswG//dcf3jVB8LcbRRsKO3BXCt5DqctOQ+Xb07ivxnw=="],
"@doctormckay/steam-crypto": ["@doctormckay/[email protected]", "", {}, "sha512-lsxgLw640gEdZBOXpVIcYWcYD+V+QbtEsMPzRvjmjz2XXKc7QeEMyHL07yOFRmay+cUwO4ObKTJO0dSInEuq5g=="],
"@doctormckay/user-agents": ["@doctormckay/[email protected]", "", {}, "sha512-F+sL1YmebZTY2CnjoR9BXFEULpq7y8dxyLx48LZVa0BSDseXdLG/DtPISfM1iNv1XKCeiBzVNfAT/MOQ69v1Zw=="],
"@emmetio/abbreviation": ["@emmetio/[email protected]", "", { "dependencies": { "@emmetio/scanner": "^1.0.4" } }, "sha512-mgv58UrU3rh4YgbE/TzgLQwJ3pFsHHhCLqY20aJq+9comytTXUDNGG/SMtSeMJdkpxgXSXunBGLD8Boka3JyVA=="],
"@emmetio/css-abbreviation": ["@emmetio/[email protected]", "", { "dependencies": { "@emmetio/scanner": "^1.0.4" } }, "sha512-s9yjhJ6saOO/uk1V74eifykk2CBYi01STTK3WlXWGOepyKa23ymJ053+DNQjpFcy1ingpaO7AxCcwLvHFY9tuw=="],
@@ -427,7 +445,7 @@
"@emmetio/stream-reader-utils": ["@emmetio/[email protected]", "", {}, "sha512-ZsZ2I9Vzso3Ho/pjZFsmmZ++FWeEd/txqybHTm4OgaZzdS8V9V/YYWQwg5TC38Z7uLWUV1vavpLLbjJtKubR1A=="],
"@emnapi/runtime": ["@emnapi/runtime@1.5.0", "", { "dependencies": { "tslib": "^2.4.0" } }, "sha512-97/BJ3iXHww3djw6hYIfErCZFee7qCtrneuLa20UXFCOTCfBM2cvQHjWJ2EG0s0MtdNwInarqCTz35i4wWXHsQ=="],
"@emnapi/runtime": ["@emnapi/runtime@1.8.1", "", { "dependencies": { "tslib": "^2.4.0" } }, "sha512-mehfKSMWjjNol8659Z8KxEMrdSJDDot5SXMq00dM8BN4o+CLNXQ0xH2V7EchNHV4RmbZLmmPdEaXZc5H2FXmDg=="],
"@esbuild/aix-ppc64": ["@esbuild/[email protected]", "", { "os": "aix", "cpu": "ppc64" }, "sha512-0NFWnA+7l41irNuaSVlLfgNT12caWJVLzp5eAVhZ0z1qpxbockccEt3s+149rE64VUI3Ml2zt8Nv5JVc4QXTsw=="],
@@ -499,49 +517,53 @@
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"kvparser": ["[email protected]", "", {}, "sha512-5P/5qpTAHjVYWqcI55B3yQwSY2FUrYYrJj5i65V1Wmg7/4W4OnBcaodaEvLyVuugeOnS+BAaKm9LbPazGJcRyA=="],
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"lodash-es": ["[email protected]3", "", {}, "sha512-kVI48u3PZr38HdYz98UmfPnXl2DXrpdctLrFLCd3kOx1xUkOmpFPx7gCWWM5MPkL/fD8zb+Ph0QzjGFs4+hHWg=="],
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@@ -1727,6 +1769,8 @@
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@@ -1867,6 +1911,8 @@
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"steam-appticket/protobufjs/@types/long": ["@types/[email protected]", "", {}, "sha512-MqTGEo5bj5t157U6fA/BiDynNkn0YknVdh48CMPkTSpFTVmvao5UQmm7uEF6xBEo7qIMAlY/JSleYaE6VOdpaA=="],
"steam-appticket/protobufjs/long": ["[email protected]", "", {}, "sha512-XsP+KhQif4bjX1kbuSiySJFNAehNxgLb6hPRGJ9QsUr8ajHkuXGdrHmFUTUUXhDwVX2R5bY4JNZEwbUiMhV+MA=="],
"widest-line/string-width/emoji-regex": ["[email protected]", "", {}, "sha512-lb49vf1Xzfx080OKA0o6l8DQQpV+6Vg95zyCJX9VB/BqKYlhG7N4wgROUUHRA+ZPUefLnteQOad7z1kT2bV7bg=="],
"widest-line/string-width/strip-ansi": ["[email protected]", "", { "dependencies": { "ansi-regex": "^6.0.1" } }, "sha512-gmBGslpoQJtgnMAvOVqGZpEz9dyoKTCzy2nfz/n8aIFhN/jCE/rCmcxabB6jOOHV+0WNnylOxaxBQPSvcWklhA=="],
@@ -2775,18 +2993,22 @@
"yaml-language-server/vscode-languageserver/vscode-languageserver-protocol": ["[email protected]", "", { "dependencies": { "vscode-jsonrpc": "6.0.0", "vscode-languageserver-types": "3.16.0" } }, "sha512-sdeUoAawceQdgIfTI+sdcwkiK2KU+2cbEYA0agzM2uqaUy2UpnnGHtWTHVEtS0ES4zHU0eMFRGN+oQgDxlD66A=="],
"@blitzkit/bot/prisma/@prisma/config/effect": ["[email protected]", "", { "dependencies": { "@standard-schema/spec": "^1.0.0", "fast-check": "^3.23.1" } }, "sha512-N39iBk0K71F9nb442TLbTkjl24FLUzuvx2i1I2RsEAQsdAdUTuUoW0vlfUXgkMTUOnYqKnWcFfqw4hK4Pw27hg=="],
"@blitzkit/bot/prisma/@prisma/engines/@prisma/debug": ["@prisma/[email protected]", "", {}, "sha512-lFnEZsLdFLmEVCVNdskLDCL8Uup41GDfU0LUfquw+ercJC8ODTuL0WNKgOKmYxCJVvFwf0OuZBzW99DuWmoH2A=="],
"@blitzkit/bot/prisma/@prisma/engines/@prisma/debug": ["@prisma/debug@6.17.1", "", {}, "sha512-Vf7Tt5Wh9XcndpbmeotuqOMLWPTjEKCsgojxXP2oxE1/xYe7PtnP76hsouG9vis6fctX+TxgmwxTuYi/+xc7dQ=="],
"@blitzkit/bot/prisma/@prisma/engines/@prisma/engines-version": ["@prisma/engines-version@7.1.1-3.c2990dca591cba766e3b7ef5d9e8a84796e47ab7", "", {}, "sha512-03bgb1VD5gvuumNf+7fVGBzfpJPjmqV423l/WxsWk2cNQ42JD0/SsFBPhN6z8iAvdHs07/7ei77SKu7aZfq8bA=="],
"@blitzkit/bot/prisma/@prisma/engines/@prisma/engines-version": ["@prisma/engines-version@6.17.1-1.272a37d34178c2894197e17273bf937f25acdeac", "", {}, "sha512-17140E3huOuD9lMdJ9+SF/juOf3WR3sTJMVyyenzqUPbuH+89nPhSWcrY+Mf7tmSs6HvaO+7S+HkELinn6bhdg=="],
"@blitzkit/bot/prisma/@prisma/engines/@prisma/fetch-engine": ["@prisma/[email protected]", "", { "dependencies": { "@prisma/debug": "6.19.2", "@prisma/engines-version": "7.1.1-3.c2990dca591cba766e3b7ef5d9e8a84796e47ab7", "@prisma/get-platform": "6.19.2" } }, "sha512-h4Ff4Pho+SR1S8XerMCC12X//oY2bG3Iug/fUnudfcXEUnIeRiBdXHFdGlGOgQ3HqKgosTEhkZMvGM9tWtYC+Q=="],
"@blitzkit/bot/prisma/@prisma/engines/@prisma/fetch-engine": ["@prisma/fetch-engine@6.17.1", "", { "dependencies": { "@prisma/debug": "6.17.1", "@prisma/engines-version": "6.17.1-1.272a37d34178c2894197e17273bf937f25acdeac", "@prisma/get-platform": "6.17.1" } }, "sha512-AYZiHOs184qkDMiTeshyJCtyL4yERkjfTkJiSJdYuSfc24m94lTNL5+GFinZ6vVz+ktX4NJzHKn1zIFzGTWrWg=="],
"@blitzkit/bot/prisma/@prisma/engines/@prisma/get-platform": ["@prisma/get-platform@6.19.2", "", { "dependencies": { "@prisma/debug": "6.19.2" } }, "sha512-PGLr06JUSTqIvztJtAzIxOwtWKtJm5WwOG6xpsgD37Rc84FpfUBGLKz65YpJBGtkRQGXTYEFie7pYALocC3MtA=="],
"@blitzkit/bot/prisma/@prisma/engines/@prisma/get-platform": ["@prisma/[email protected]", "", { "dependencies": { "@prisma/debug": "6.17.1" } }, "sha512-AKEn6fsfz0r482S5KRDFlIGEaq9wLNcgalD1adL+fPcFFblIKs1sD81kY/utrHdqKuVC6E1XSRpegDK3ZLL4Qg=="],
"astro/sharp/@img/sharp-wasm32/@emnapi/runtime": ["@emnapi/[email protected]", "", { "dependencies": { "tslib": "^2.4.0" } }, "sha512-97/BJ3iXHww3djw6hYIfErCZFee7qCtrneuLa20UXFCOTCfBM2cvQHjWJ2EG0s0MtdNwInarqCTz35i4wWXHsQ=="],
"boxen/string-width/strip-ansi/ansi-regex": ["[email protected]", "", {}, "sha512-Bq3SmSpyFHaWjPk8If9yc6svM8c56dB5BAtW4Qbw5jHTwwXXcTLoRMkpDJp6VL0XzlWaCHTXrkFURMYmD0sLqg=="],
"favilib/sharp/@img/sharp-wasm32/@emnapi/runtime": ["@emnapi/[email protected]", "", { "dependencies": { "tslib": "^2.4.0" } }, "sha512-97/BJ3iXHww3djw6hYIfErCZFee7qCtrneuLa20UXFCOTCfBM2cvQHjWJ2EG0s0MtdNwInarqCTz35i4wWXHsQ=="],
"ndarray-pixels/sharp/@img/sharp-wasm32/@emnapi/runtime": ["@emnapi/[email protected]", "", { "dependencies": { "tslib": "^2.4.0" } }, "sha512-97/BJ3iXHww3djw6hYIfErCZFee7qCtrneuLa20UXFCOTCfBM2cvQHjWJ2EG0s0MtdNwInarqCTz35i4wWXHsQ=="],
"widest-line/string-width/strip-ansi/ansi-regex": ["[email protected]", "", {}, "sha512-Bq3SmSpyFHaWjPk8If9yc6svM8c56dB5BAtW4Qbw5jHTwwXXcTLoRMkpDJp6VL0XzlWaCHTXrkFURMYmD0sLqg=="],
"yaml-language-server/vscode-languageserver/vscode-languageserver-protocol/vscode-jsonrpc": ["[email protected]", "", {}, "sha512-wnJA4BnEjOSyFMvjZdpiOwhSq9uDoK8e/kpRJDTaMYzwlkrhG1fwDIZI94CLsLzlCK5cIbMMtFlJlfR57Lavmg=="],
+44 -16
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@@ -1,19 +1,47 @@
# BlitzKit Credits
BlitzKit is a one man band **TrèsAbhi** but I am far from solo.
BlitzKit is a one man band **TrèsAbhi** but I am far from solo. Helpers, in the order of contribution over time:
| Role | People |
| ------------------------------ | ------------------------------ |
| Bot verification | S0AP |
| General testing | Prince_NA |
| Bot advertisement platform | S0AP |
| Bot rendering pipeline | Vovko |
| Game asset decompression | Maddox |
| Game 3D model parsing | Pyogenics |
| Game file layout | Aeson |
| 3-caliber rule edge cases | Minitelrose, ChickenMan7777 |
| Embed UX | \_34, HisRoyalFatness, Synx |
| Tankopedia pre-release testing | [OPTML], Aeson, \_34, xkdkw |
| Website advertisement platform | Aeson |
| Compare pre-release testing | [OPTML] |
| Redacted | GonnaHetzMe |
### S0AP
BlitzKit Discord bot verification, testing, advertisement, and the initial encouragement to create BlitzKit.
### Prince_NA
BlitzKit Discord bot and website testing and general advise.
### Vovko
BlitzKit Discord bot and website rendering pipeline.
### Maddox
Game file decompression.
### Pyogenics
Game 3D model parsing.
### Aeson
Game file layout, general advise, advertisement, and Tankopedia pre-release testing.
### Minitelrose, ChickenMan7777
3-caliber rule edge cases.
### HisRoyalFatness, Synx
Embed UX.
### [OPTML] clan, \_34, xkdkw, Droodles Blitz
Tankopedia pre-release testing.
### GonnaHetzMe
Redacted by request.
### Mark Greene
GitHub contributor on bug fixes and feature additions.
+14
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@@ -0,0 +1,14 @@
# BlitzKit 1.29.10
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Combined game mode passive and active abilities into a single dropdown
- [Mark Greene] Added tier filters to the Guess game
- Changing tiers will break your streak
## Fixes
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search
- Duplicate abilities in the tank filters are now removed
+5
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@@ -0,0 +1,5 @@
# BlitzKit 1.29.11
## Fixes
- The Guesser game's toolbar now scales properly with screen size
+14
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@@ -0,0 +1,14 @@
# BlitzKit 1.29.12
## Fixes
- BlitzKit no longer uses BlitzStars for tank averages for some commands
- BlitzKit Performance was created to completely replace BlitzStars but BlitzStars was still used for some older commands
- But since BlitzStars keeps having downtime, it has been completely removed
- Upgraded all dependencies to the latest versions
- The replay command is now properly localized across all languages
- Special Chinese characters are now properly handled
- Commands are now registered synchronously, allowing errors to reveal their exact origins
- Error handling now properly exists the process after logging the error
- The bot now uses Discord's new `clientReady` instead of the ambiguous `ready` event
- Both the armor and model extractors now use the new BlitzKit `SteamVFS`
+5
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@@ -0,0 +1,5 @@
# BlitzKit 1.29.4
## Technical Changes
- BlitzKit now partially downloads game files instead of the entire game, allowing for faster updates
+11
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@@ -0,0 +1,11 @@
# BlitzKit 1.29.5
## Features
- Added new lighting to be a bit softer on tanks
- Added a button with the sun icon to toggle high graphics
- Added a new reveal and transition animation between tabs
## Fixes
- Track wheels on some tanks no longer look translucent
+18
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@@ -0,0 +1,18 @@
# BlitzKit 1.29.6
## Features
- Simplified the ownership and test tank filters in the tank search
- Renamed "Guess the tank" to simply "Guess"
- The player count value in the Performance tool is now set to Total by default
- Added Compare-like red/green highlighting to the Performance tool
## Changes
- Removed the last updated info bar in Performance for some more screen real estate
## Fixes
- The remove played tanks in the Playlist tool now shows even when logged out
- The Guess game now has a page title
- The compare table now occupies the minimum width possible instead of expanding all columns excessively
+5
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@@ -0,0 +1,5 @@
# BlitzKit 1.29.7
## Features
- Re-introduced the ability to deploy BlitzKit OpenTests
+19
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@@ -0,0 +1,19 @@
# BlitzKit 1.29.8
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Added an option to clear provisions and consumables from all tanks in Compare
- Added the ability to choose stock turrets and guns in Mixer if a tank has any
- Added streaks to Guesser
- Introduced an option to partially reveal tanks in Guesser
- This removes the darkness effect but keeps the name hidden
- This will reset your streak to 0
- Regardless of getting the right guess on the tank's name, your response will be counted as incorrect if partially revealed
## Fixes
- The Tankopedia now smoothly resizes when enlarging on interaction
- [Mark Greene] Stock turrets now correctly mount the corresponding stock gun
- The consumable and provision buttons in Compare are no longer tiny
+14
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@@ -0,0 +1,14 @@
# BlitzKit 1.29.9
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- Reworked tank search filters to be far more compact to make way for new filters
- [Mark Greene] Added the ability to filter tanks by consumables
- Added the ability to filter tanks by provisions and game-mode abilities and powers
## Fixes
- Consumable and provision icons in Compare are now properly sized
- [Mark Greene] Provisions now properly affect terrain resistances
+57
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@@ -0,0 +1,57 @@
# Christmas Garage Guide 2025
This content was pre-recorded on a test server and the version you may see may not be the same. Please see [the official WoTB portal](https://wotblitz.com/) for the most up-to-date information.
The holiday season has arrived, and this year the celebrations spill directly into your garage, transforming the familiar space into a festive hub filled with activities, rewards, and seasonal flair. Instead of just offering decorations or a visual makeover, this event brings a full set of mechanics that turn everyday battles into a steady stream of progress. Whether you’re aiming for bonuses, collectibles, or new tanks, the garage is designed to make every match feel like part of a larger holiday journey.
![](https://i.imgur.com/HmbDw0x.jpeg)
## The Music Box
The familiar Snow Globes are absent this year, replaced entirely by **Music Boxes**, which act as the new way to try your luck for seasonal rewards. They behave similarly to the Snow Globes and give you a chance to obtain various items, including a shot at the brand-new **[GSOR the TANK](https://blitzkit.app/tanks/gsor-the-tank/)**. But this time around, **they do not guarantee a tank every single time.** But as a bonus, the Music Box guarantees you will not receive duplicate tanks. Once you have a tank, the Music Box will try its best to give you a different one each time.
![](https://i.imgur.com/sxYV77L.jpeg)
## Win Battles, Earn Rewards
Each victory during the event rewards you with **3 Hot Coffees**, a seasonal currency that serves as the backbone of the progression system. These coffees can be exchanged for a variety of Festive Town rewards, giving you reasons to keep pushing through battles even if you’re just casually playing.
![](https://i.imgur.com/MXGxejz.jpeg)
With the coffees, you’ll also be able to claim **2 tank certificates**, one for **tier VII** vehicles and another covering **tier IX–X** options.
The tier VII pool includes the [E 25](https://blitzkit.app/tanks/e-25), [CS-52 LIS](https://blitzkit.app/tanks/cs-52-lis), [AMX 13 57](https://blitzkit.app/tanks/amx-13-57), [Steyr WT](https://blitzkit.app/tanks/steyr-wt), [Kunze Panzer](https://blitzkit.app/tanks/kunze-panzer), and [Super Hellcat](https://blitzkit.app/tanks/super-hellcat). Meanwhile, the tier IX–X certificate gives access to higher-tier picks like the [121B](https://blitzkit.app/tanks/121b), [AMX 30 B](https://blitzkit.app/tanks/amx-30-b), [Obj. 260](https://blitzkit.app/tanks/obj-260), [Char Futur 4](https://blitzkit.app/tanks/char-futur-4), [TL-7-120](https://blitzkit.app/tanks/tl-7-120), and [Object 452K](https://blitzkit.app/tanks/object-452k).
![](https://i.imgur.com/lxr7PE9.png)
## Upgrade Your Christmas Tree
Golden tokens allow you to upgrade your Christmas Tree through **four distinct stages**, each bringing your garage closer to its fully decorated holiday form.
![](https://i.imgur.com/bcmQE8T.jpeg)
As the tree grows, additional ornament slots open up, eight in total, which appear on the left side of your screen. These slots give you more room to customize the look of your garage and make the tree feel like something you’ve built up piece by piece over the course of the event. Each new ornament adds to the atmosphere, making the progression feel both cosmetic and rewarding.
A fully decorated tree grants up to **+25% silver** per battle, turning your regular gameplay into a more profitable experience without requiring extra effort. Ensure all your ornaments come from the same set to unlock the full potential of the tree (all left, all middle, or all right).
![](https://i.imgur.com/MMbyYLn.jpeg)
## Upgrade Your Yuletide Stall
Your golden tokens can also be invested into upgrading the **Yuletide Stall**, another element of the garage that evolves as you level it up. Each upgrade unlocks new rewards, giving you incentives to distribute your tokens across different attractions instead of focusing on only one. The stall begins in a simple state, but after upgrades it transforms visually and functionally, becoming a more vibrant part of your garage.
![](https://i.imgur.com/AONZN5O.jpeg)
Each upgrade unlocks a tier worth of rewards that you can claim in exchange for Free XP, Gold, Silver, and more Hot Coffees!
![](https://i.imgur.com/8fNy0Yj.png)
## Upgrade Your Shooting Gallery
Another upgradeable area is the **Shooting Gallery**, which contributes its own set of rewards as it levels up. Enhancing the gallery expands your options for exchanging mastery badges, making those badges more useful during the event than they usually are.
![](https://i.imgur.com/Rj1WNCE.jpeg)
![](https://i.imgur.com/GAUd2uR.png)
Consider yourselves debriefed. Happy holidays!
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+5 -3
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@@ -1,6 +1,6 @@
{
"name": "blitzkit",
"version": "1.29.3",
"version": "1.29.12",
"license": "BlitzKit License",
"private": true,
"scripts": {
@@ -13,7 +13,7 @@
"build:catalogitemaccesssor": "cd packages/scripts && bun run build:catalogitemaccesssor",
"build:ratingleaderboard": "cd packages/scripts && bun run build:ratingleaderboard",
"build:app": "cd packages/app && bun run build",
"dev:bot": "bun run build:bot --dev && bun start:bot",
"dev:bot": "bun run build:bot --dev && bun start:bot --dev",
"start:bot": "bun dist/bot/main.js",
"dev:docs": "vitepress dev docs",
"dev:website": "cd packages/website && bun run dev",
@@ -35,7 +35,8 @@
"build:reviews": "cd packages/scripts && bun build:reviews",
"build:ids": "cd packages/scripts && bun build:ids",
"prunestrings": "cd packages/scripts && bun prunestrings",
"setup": "bun install && bun run build:prisma && bun run build:protos && bun run build:proxyclient && bun run build:catalogitemaccesssor"
"setup": "bun install && bun run build:prisma && bun run build:protos && bun run build:proxyclient",
"patchnotes": "cd packages/scripts && bun run patchnotes"
},
"type": "module",
"workspaces": [
@@ -44,6 +45,7 @@
"dependencies": {
"@prisma/client": "^6.18.0",
"prisma": "^6.18.0",
"sharp": "^0.34.5",
"typescript": "^5.9.3"
}
}
+11 -11
View File
@@ -356,9 +356,9 @@ checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
[[package]]
name = "bytes"
version = "1.10.1"
version = "1.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d71b6127be86fdcfddb610f7182ac57211d4b18a3e9c82eb2d17662f2227ad6a"
checksum = "1e748733b7cbc798e1434b6ac524f0c1ff2ab456fe201501e6497c8417a4fc33"
dependencies = [
"serde",
]
@@ -2105,9 +2105,9 @@ checksum = "72ef4a56884ca558e5ddb05a1d1e7e1bfd9a68d9ed024c21704cc98872dae1bb"
[[package]]
name = "num-conv"
version = "0.1.0"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
checksum = "cf97ec579c3c42f953ef76dbf8d55ac91fb219dde70e49aa4a6b7d74e9919050"
[[package]]
name = "num-traits"
@@ -3907,30 +3907,30 @@ dependencies = [
[[package]]
name = "time"
version = "0.3.44"
version = "0.3.47"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "91e7d9e3bb61134e77bde20dd4825b97c010155709965fedf0f49bb138e52a9d"
checksum = "743bd48c283afc0388f9b8827b976905fb217ad9e647fae3a379a9283c4def2c"
dependencies = [
"deranged",
"itoa",
"num-conv",
"powerfmt",
"serde",
"serde_core",
"time-core",
"time-macros",
]
[[package]]
name = "time-core"
version = "0.1.6"
version = "0.1.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "40868e7c1d2f0b8d73e4a8c7f0ff63af4f6d19be117e90bd73eb1d62cf831c6b"
checksum = "7694e1cfe791f8d31026952abf09c69ca6f6fa4e1a1229e18988f06a04a12dca"
[[package]]
name = "time-macros"
version = "0.2.24"
version = "0.2.27"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "30cfb0125f12d9c277f35663a0a33f8c30190f4e4574868a330595412d34ebf3"
checksum = "2e70e4c5a0e0a8a4823ad65dfe1a6930e4f4d756dcd9dd7939022b5e8c501215"
dependencies = [
"num-conv",
"time-core",
+10 -9
View File
@@ -4,25 +4,26 @@
"@blitzkit/core": "workspace:*",
"@blitzkit/i18n": "workspace:*",
"@radix-ui/colors": "^3.0.0",
"@radix-ui/themes": "^3.2.1",
"@radix-ui/themes": "^3.3.0",
"@resvg/resvg-js": "^2.6.2",
"@types/adm-zip": "^0.5.7",
"@types/bun": "^1.3.9",
"@types/lodash-es": "^4.17.12",
"@types/markdown-escape": "^1.1.3",
"@types/react": "^19.2.2",
"@types/react": "^19.2.14",
"adm-zip": "^0.5.16",
"bepaint": "^0.1.0-beta.3",
"discord.js": "^14.22.1",
"dotenv": "^17.2.2",
"discord.js": "^14.25.1",
"dotenv": "^17.3.1",
"fuzzysort": "^3.1.0",
"lodash-es": "^4.17.21",
"lodash-es": "^4.17.23",
"markdown-escape": "^2.0.0",
"pickleparser": "^0.2.1",
"prisma": "^6.17.1",
"prisma": "^6.19.2",
"protobufjs": "^7.5.4",
"react": "^19.2.0",
"satori": "^0.18.3",
"sharp": "^0.34.4"
"react": "^19.2.4",
"satori": "^0.18.4",
"sharp": "^0.34.5"
},
"private": true,
"scripts": {
+4 -4
View File
@@ -1,7 +1,7 @@
import { createLocalizedCommand } from "../core/discord/createLocalizedCommand";
import { translator } from "../core/localization/translator";
import {
COMMANDS_RAW,
commandsArray,
type CommandRegistry,
} from "../events/interactionCreate";
@@ -35,7 +35,7 @@ export const aboutCommand = new Promise<CommandRegistry>(async (resolve) => {
if (subcommand === "commands") {
return `${strings.bot.commands.about.subcommands.commands.body}${(
await Promise.all(COMMANDS_RAW)
await Promise.all(commandsArray)
)
.sort((a, b) =>
(a.command.name_localizations?.[interaction.locale] ??
@@ -43,7 +43,7 @@ export const aboutCommand = new Promise<CommandRegistry>(async (resolve) => {
(b.command.name_localizations?.[interaction.locale] ??
b.command.name)
? -1
: 1
: 1,
)
.map(
(registry) =>
@@ -54,7 +54,7 @@ export const aboutCommand = new Promise<CommandRegistry>(async (resolve) => {
registry.command.description_localizations?.[
interaction.locale
] ?? registry.command.description
}`
}`,
)
.join("\n")}`;
}
+32 -27
View File
@@ -15,11 +15,16 @@ import { CommandWrapper } from "../../components/CommandWrapper";
import { NoData } from "../../components/NoData";
import { TitleBar } from "../../components/TitleBar";
import { filtersToDescription } from "../../core/blitzkit/filtersToDescription";
import { tankDefinitions } from "../../core/blitzkit/nonBlockingPromises";
import {
averageDefinitions,
tankDefinitions,
} from "../../core/blitzkit/nonBlockingPromises";
import { UserError } from "../../core/blitzkit/userError";
import { filterStats, type StatFilters } from "../../core/blitzstars/filterStats";
import {
filterStats,
type StatFilters,
} from "../../core/blitzstars/filterStats";
import { getStatsInPeriod } from "../../core/blitzstars/getStatsInPeriod";
import { blitzStarsTankAverages } from "../../core/blitzstars/tankAverages";
import type { ResolvedPeriod } from "../../core/discord/resolvePeriodFromCommand";
import type { ResolvedPlayer } from "../../core/discord/resolvePlayerFromCommand";
import { translator } from "../../core/localization/translator";
@@ -31,11 +36,11 @@ export async function renderBreakdown(
{ region, id }: ResolvedPlayer,
{ start, end, name }: ResolvedPeriod,
filters: StatFilters,
locale: Locale
locale: Locale,
) {
const { strings, unwrap } = translator(locale);
const awaitedTankDefinitions = await tankDefinitions;
const awaitedTankAverages = await blitzStarsTankAverages;
const awaitedTankAverages = await averageDefinitions;
const statsInPeriod = await getStatsInPeriod(region, id, start, end, locale);
const { filteredOrder } = await filterStats(statsInPeriod, filters);
const accountInfo = await getAccountInfo(region, id);
@@ -53,14 +58,14 @@ export async function renderBreakdown(
}
filteredOrder.forEach((id) => {
const tankAveragesEntry = awaitedTankAverages[id];
const tankAveragesEntry = awaitedTankAverages.averages[id];
const current = statsInPeriod.diff[id];
const career = tankStats.find((tank) => tank.tank_id === id)!.all;
const currentWN8 = tankAveragesEntry
? calculateWN8(tankAveragesEntry.all, current)
? calculateWN8(tankAveragesEntry.mu, current)
: undefined;
const careerWN8 = tankAveragesEntry
? calculateWN8(tankAveragesEntry.all, career)
? calculateWN8(tankAveragesEntry.mu, career)
: undefined;
orderedCurrentStats.push(current);
@@ -69,65 +74,65 @@ export async function renderBreakdown(
orderedCareerWN8.push(careerWN8);
});
tankStats.forEach((tank) => {
const tankAveragesEntry = awaitedTankAverages[tank.tank_id];
const tankAveragesEntry = awaitedTankAverages.averages[tank.tank_id];
orderedCareerWN8Full.push(
tankAveragesEntry
? calculateWN8(tankAveragesEntry.all, tank.all)
: undefined
? calculateWN8(tankAveragesEntry.mu, tank.all)
: undefined,
);
});
const currentBattles = orderedCurrentStats.reduce(
(accumulator, current) => accumulator + current.battles,
0
0,
);
const careerBattles = tankStats.reduce(
(accumulator, current) => accumulator + current.all.battles,
0
0,
);
const currentWinrate =
orderedCurrentStats.reduce(
(accumulator, current) => accumulator + current.wins,
0
0,
) / currentBattles;
const careerWinrate =
tankStats.reduce(
(accumulator, current) => accumulator + current.all.wins,
0
0,
) / careerBattles;
const currentWN8 =
orderedCurrentWN8.reduce<number>(
(accumulator, current, index) =>
accumulator + (current ?? 0) * orderedCurrentStats[index].battles,
0
0,
) /
orderedCurrentStats.reduce(
(accumulator, current, index) =>
accumulator +
(orderedCurrentWN8[index] === undefined ? 0 : current.battles),
0
0,
);
const careerWN8 =
orderedCareerWN8Full.reduce<number>(
(accumulator, current) => accumulator + (current ?? 0),
0
0,
) /
tankStats.reduce(
(accumulator, current, index) =>
accumulator +
(orderedCareerWN8Full[index] === undefined ? 0 : current.all.battles),
0
0,
);
const currentDamage =
orderedCurrentStats.reduce(
(accumulator, current) => accumulator + current.damage_dealt,
0
0,
) / currentBattles;
const careerDamage =
tankStats.reduce(
(accumulator, current) => accumulator + current.all.damage_dealt,
0
0,
) / careerBattles;
const children: React.JSX.Element[] = [];
@@ -172,7 +177,7 @@ export async function renderBreakdown(
delta: currentDamage - careerDamage,
},
]}
/>
/>,
);
filteredOrder.forEach((id, index) => {
@@ -206,7 +211,7 @@ export async function renderBreakdown(
{
title: strings.bot.commands.breakdown.body.winrate,
current: `${(100 * (current.wins / current.battles)).toFixed(
2
2,
)}%`,
career: `${(100 * (career.wins / career.battles)).toFixed(2)}%`,
delta:
@@ -230,24 +235,24 @@ export async function renderBreakdown(
{
title: strings.bot.commands.breakdown.body.damage,
current: Math.round(
current.damage_dealt / current.battles
current.damage_dealt / current.battles,
).toLocaleString(),
career: Math.round(
career.damage_dealt / career.battles
career.damage_dealt / career.battles,
).toLocaleString(),
delta:
current.damage_dealt / current.battles -
career.damage_dealt / career.battles,
},
]}
/>
/>,
);
});
}
const pages = chunk(
children,
Math.max(Math.ceil(children.length / MAX_PAGES), ROWS_PER_PAGE)
Math.max(Math.ceil(children.length / MAX_PAGES), ROWS_PER_PAGE),
);
if (filteredOrder.length > 0) {
@@ -52,7 +52,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
const seasonNumbers = range(
FIRST_MINIMAL_ARCHIVED_RATING_SEASON,
latestArchivedSeasonNumber + (onGoingSeason ? 1 : 0) + 1
);
).slice(-25);
function addOptions(option: SlashCommandSubcommandBuilder) {
const { strings } = translator(Locale.EnglishUS);
@@ -196,7 +196,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
strings.common.leagues as Record<string, string>
)[name]
),
}) satisfies APIApplicationCommandOptionChoice<string>
} satisfies APIApplicationCommandOptionChoice<string>)
)
)
.setRequired(true);
@@ -219,8 +219,8 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
const season = seasonOption
? parseInt(seasonOption)
: onGoingSeason
? latestArchivedSeasonNumber + 1
: latestArchivedSeasonNumber;
? latestArchivedSeasonNumber + 1
: latestArchivedSeasonNumber;
const isCurrentSeason = season === latestArchivedSeasonNumber + 1;
let titleName: string;
let titleImage: string | undefined;
@@ -258,7 +258,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
position: player.number,
clan: player.clan_tag,
nickname: player.nickname,
}) satisfies SimplifiedPlayer
} satisfies SimplifiedPlayer)
)
)
: await getArchivedRatingLeaderboard(region, season!).then(
@@ -295,7 +295,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
.deleted_player,
{ id: player.id }
),
}) satisfies SimplifiedPlayer
} satisfies SimplifiedPlayer)
);
}
);
@@ -349,7 +349,7 @@ export const ratingLeaderboardCommand = new Promise<CommandRegistry>(
score: player.score,
clan: player.clan_tag,
nickname: player.nickname,
}) satisfies SimplifiedPlayer
} satisfies SimplifiedPlayer)
)
)
: await getArchivedRatingLeaderboard(region, season!).then(
+92 -77
View File
@@ -5,28 +5,29 @@ import {
idToRegion,
tankIcon,
TIER_ROMAN_NUMERALS,
} from '@blitzkit/core';
import { Locale } from 'discord.js';
import { clamp } from 'lodash-es';
import { CommandWrapper } from '../components/CommandWrapper';
import { TitleBar } from '../components/TitleBar';
import { iconPng } from '../core/blitzkit/iconPng';
} from "@blitzkit/core";
import { Locale } from "discord.js";
import { clamp } from "lodash-es";
import { CommandWrapper } from "../components/CommandWrapper";
import { TitleBar } from "../components/TitleBar";
import { iconPng } from "../core/blitzkit/iconPng";
import {
averageDefinitions,
mapDefinitions,
tankDefinitions,
} from '../core/blitzkit/nonBlockingPromises';
import { RenderConfiguration } from '../core/blitzkit/renderConfiguration';
import { blitzStarsTankAverages } from '../core/blitzstars/tankAverages';
import { buttonLink } from '../core/discord/buttonLink';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { translator } from '../core/localization/translator';
import { type CommandRegistry } from '../events/interactionCreate';
import { theme } from '../stitches.config';
} from "../core/blitzkit/nonBlockingPromises";
import { RenderConfiguration } from "../core/blitzkit/renderConfiguration";
import { buttonLink } from "../core/discord/buttonLink";
import { createLocalizedCommand } from "../core/discord/createLocalizedCommand";
import { localizationObject } from "../core/discord/localizationObject";
import { translator } from "../core/localization/translator";
import { type CommandRegistry } from "../events/interactionCreate";
import { theme } from "../stitches.config";
type WotInspectorReplaySubmission =
| { status: 'error'; data: unknown; error: { message: string } }
| { status: "error"; data: unknown; error: { message: string } }
| {
status: 'ok';
status: "ok";
data: {
download_url: string;
view_url: string;
@@ -209,9 +210,9 @@ function stat(value: string | number, flex = 2) {
<div
style={{
flex,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
display: "flex",
alignItems: "center",
justifyContent: "center",
}}
>
<span style={{ fontSize: 16 }}>{value}</span>
@@ -227,15 +228,15 @@ async function playerListing(
recordingPlayer = false,
) {
const { unwrap } = translator(locale);
const awaitedTankAverages = await blitzStarsTankAverages;
const awaitedTankAverages = await averageDefinitions;
const awaitedTankDefinitions = await tankDefinitions;
const tank = awaitedTankDefinitions.tanks[player.vehicle_descr];
const blockAccent = recordingPlayer ? '_amber' : '';
const blockAccent = recordingPlayer ? "_amber" : "";
const healthAccent = protagonistTeam
? recordingPlayer
? '_amber'
: '_green'
: '_red';
? "_amber"
: "_green"
: "_red";
// our turret ids are always off by 1 or 2 lol so imma just grab the closest
// TODO: 💀
@@ -245,11 +246,11 @@ async function playerListing(
)[0];
const totalHealth = turret.health + tank.health;
const healthLeft = clamp(player.hitpoints_left / totalHealth, 0, 1);
const tankAveragesEntry = awaitedTankAverages[player.vehicle_descr];
const tankAveragesEntry = awaitedTankAverages.averages[player.vehicle_descr];
const wn8 =
tankAveragesEntry === undefined
? -1
: calculateWN8(tankAveragesEntry.all, {
: calculateWN8(tankAveragesEntry.mu, {
battles: 1,
damage_dealt: player.damage_made,
dropped_capture_points: player.base_defend_points,
@@ -262,8 +263,8 @@ async function playerListing(
<div
key={player.entity_id}
style={{
display: 'flex',
alignItems: 'center',
display: "flex",
alignItems: "center",
gap: 8,
backgroundColor: theme.colors[`appBackground2${blockAccent}`],
padding: 8,
@@ -271,11 +272,11 @@ async function playerListing(
>
<div
style={{
display: 'flex',
display: "flex",
gap: 8,
flex: 1,
overflow: 'hidden',
alignItems: 'center',
overflow: "hidden",
alignItems: "center",
}}
>
<img
@@ -284,22 +285,22 @@ async function playerListing(
style={{
width: 32,
height: 32,
objectFit: 'contain',
objectFit: "contain",
}}
/>
<div
style={{
display: 'flex',
flexDirection: 'column',
display: "flex",
flexDirection: "column",
// align
}}
>
<div
style={{
display: 'flex',
display: "flex",
gap: 4,
alignItems: 'center',
alignItems: "center",
}}
>
<span
@@ -324,23 +325,23 @@ async function playerListing(
style={{
fontSize: 16,
color: theme.colors[`textLowContrast${blockAccent}`],
whiteSpace: 'nowrap',
whiteSpace: "nowrap",
}}
>
{player.name}
{player.clan_tag ? ` [${player.clan_tag}]` : ''}
{player.clan_tag ? ` [${player.clan_tag}]` : ""}
</span>
</div>
</div>
<div
style={{
display: 'flex',
display: "flex",
flex: 1,
}}
>
{stat(player.damage_made.toLocaleString())}
{stat(wn8 === -1 ? '--' : Math.round(wn8).toLocaleString())}
{stat(wn8 === -1 ? "--" : Math.round(wn8).toLocaleString())}
{stat(player.exp.toLocaleString())}
{stat(player.enemies_destroyed, 1)}
</div>
@@ -349,15 +350,15 @@ async function playerListing(
style={{
borderRadius: 2,
backgroundColor: theme.colors[`componentInteractive${healthAccent}`],
display: 'flex',
display: "flex",
width: 4,
height: '100%',
transform: 'scaleY(-1)',
height: "100%",
transform: "scaleY(-1)",
}}
>
<div
style={{
width: '100%',
width: "100%",
height: `${healthLeft * 100}%`,
borderRadius: 2,
backgroundColor: theme.colors[`solidBackground${healthAccent}`],
@@ -373,8 +374,8 @@ function Header() {
<div
style={{
padding: 8,
display: 'flex',
alignItems: 'center',
display: "flex",
alignItems: "center",
gap: 8,
}}
>
@@ -382,16 +383,16 @@ function Header() {
<div
style={{
display: 'flex',
display: "flex",
flex: 1,
}}
>
<div
style={{
flex: 2,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
display: "flex",
alignItems: "center",
justifyContent: "center",
}}
>
<span
@@ -406,9 +407,9 @@ function Header() {
<div
style={{
flex: 2,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
display: "flex",
alignItems: "center",
justifyContent: "center",
}}
>
<span
@@ -423,9 +424,9 @@ function Header() {
<div
style={{
flex: 2,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
display: "flex",
alignItems: "center",
justifyContent: "center",
}}
>
<span
@@ -440,9 +441,9 @@ function Header() {
<div
style={{
flex: 1,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
display: "flex",
alignItems: "center",
justifyContent: "center",
}}
>
<span
@@ -460,28 +461,42 @@ function Header() {
}
export const replayCommand = new Promise<CommandRegistry>((resolve) => {
const { strings } = translator(Locale.EnglishUS);
resolve({
command: createLocalizedCommand('replay').addAttachmentOption((option) =>
option.setName('file').setDescription('Replay file').setRequired(true),
command: createLocalizedCommand("replay").addAttachmentOption((option) =>
option
.setName(strings.bot.commands.replay.options.file.name)
.setNameLocalizations(
localizationObject(
(strings) => strings.bot.commands.replay.options.file.name,
undefined,
true,
),
)
.setDescription(strings.bot.commands.replay.options.file.description)
.setDescriptionLocalizations(
localizationObject(
(strings) => strings.bot.commands.replay.options.file.description,
),
)
.setRequired(true),
),
async handler(interaction) {
const awaitedMapDefinitions = await mapDefinitions;
const file = interaction.options.getAttachment('file')!;
// const file = {
// url: 'https://cdn.discordapp.com/ephemeral-attachments/1232434891652861972/1232781496016834581/20240328_1530__TresAbhi_M60_1157057448155406708.wotbreplay?ex=662ab4bc&is=6629633c&hm=c784cd10e80232350ddaf291fa987b879c4d0a8083b78298c9eee4fa0d507f6c&',
// };
const file = interaction.options.getAttachment("file")!;
const submissionData = (await fetch(
`https://wotinspector.com/api/replay/upload/?url=${encodeURIComponent(
file.url,
)}`,
).then((response) => response.json())) as WotInspectorReplaySubmission;
if (submissionData.status === 'error') {
if (submissionData.status === "error") {
return `# Uh oh! WoT Inspector didn't like that.\n\nThere was an error processing your replay. Get help on [the official Discord server](https://discord.gg/nDt7AjGJQH).`;
}
const replayId = submissionData.data.download_url.split('/').at(-1)!;
const replayId = submissionData.data.download_url.split("/").at(-1)!;
const replayData = (await fetch(
`https://api.wotinspector.com/v2/blitz/replays/${replayId}/`,
).then((response) => response.json())) as WotInspectorReplay;
@@ -493,7 +508,7 @@ export const replayCommand = new Promise<CommandRegistry>((resolve) => {
await getClanAccountInfo(
idToRegion(replayData.protagonist),
replayData.protagonist,
['clan'],
["clan"],
)
)?.clan;
const clanImage = clan ? emblemURL(clan.emblem_set_id) : undefined;
@@ -506,22 +521,22 @@ export const replayCommand = new Promise<CommandRegistry>((resolve) => {
image={clanImage}
description={`${
replayData.protagonist_team === replayData.winner_team
? 'Victory'
: 'Defeat'
? "Victory"
: "Defeat"
} • ${awaitedMapDefinitions.maps[replayData.map_id].name}`}
/>
<div
style={{
display: 'flex',
display: "flex",
gap: 8,
}}
>
<div
style={{
flex: 1,
display: 'flex',
flexDirection: 'column',
display: "flex",
flexDirection: "column",
gap: 4,
}}
>
@@ -547,8 +562,8 @@ export const replayCommand = new Promise<CommandRegistry>((resolve) => {
<div
style={{
flex: 1,
display: 'flex',
flexDirection: 'column',
display: "flex",
flexDirection: "column",
gap: 4,
}}
>
@@ -569,8 +584,8 @@ export const replayCommand = new Promise<CommandRegistry>((resolve) => {
</div>
</div>
</CommandWrapper>,
buttonLink(submissionData.data.view_url, 'WoT Inspector'),
buttonLink(submissionData.data.download_url, 'Download'),
buttonLink(submissionData.data.view_url, "WoT Inspector"),
buttonLink(submissionData.data.download_url, "Download"),
];
},
});
@@ -1,11 +1,13 @@
import {
fetchAverageDefinitions,
fetchDiscoveredIdsDefinitions,
fetchGameDefinitions,
fetchMapDefinitions,
fetchTankDefinitions,
fetchTankNames,
} from '@blitzkit/core';
} from "@blitzkit/core";
export const averageDefinitions = fetchAverageDefinitions();
export const tankDefinitions = fetchTankDefinitions();
export const gameDefinitions = fetchGameDefinitions();
export const tankNames = fetchTankNames();
+26 -18
View File
@@ -1,29 +1,37 @@
import { usersDatabase } from '../db/users';
import { client } from '../discord/client';
import { usersDatabase } from "../db/users";
import { client } from "../discord/client";
const EXIT_EVENTS = [
'beforeExit',
'exit',
'SIGINT',
'SIGTERM',
'SIGUSR1',
'SIGUSR2',
];
const EXIT_EVENTS = ["SIGINT", "SIGTERM", "SIGUSR1", "SIGUSR2"];
async function cleanup() {
console.log('Cleaning up...');
let cleaningUp = false;
await Promise.all([usersDatabase.$disconnect(), client.destroy()]);
async function cleanup(signal: string) {
if (cleaningUp) return;
cleaningUp = true;
console.log('Gracefully exiting...');
console.log(`Cleaning up... (${signal})`);
try {
await Promise.all([usersDatabase.$disconnect(), client.destroy()]);
} catch (err) {
console.error("Cleanup error:", err);
}
console.log("Gracefully exiting...");
EXIT_EVENTS.forEach((event) => process.off(event, cleanup));
process.exit(0);
}
export function registerProcesses() {
process.on('uncaughtException', console.error);
client.on('error', console.error);
process.on("uncaughtException", (err) => {
console.error("uncaughtException:", err);
});
EXIT_EVENTS.forEach((event) => process.on(event, cleanup));
process.on("unhandledRejection", (err) => {
console.error("unhandledRejection:", err);
});
client.on("error", console.error);
EXIT_EVENTS.forEach((event) => process.on(event, () => cleanup(event)));
}
+15 -11
View File
@@ -3,8 +3,10 @@ import type { SupplementaryStats } from "@blitzkit/core/src/blitz/getAccountInfo
import { calculateWN8 } from "@blitzkit/core/src/statistics/calculateWN8";
import type { BlitzStats } from "@blitzkit/core/src/statistics/compositeStats";
import { sumAllStats } from "@blitzkit/core/src/statistics/sumAllStats";
import { tankDefinitions } from "../blitzkit/nonBlockingPromises";
import { blitzStarsTankAverages } from "./tankAverages";
import {
averageDefinitions,
tankDefinitions,
} from "../blitzkit/nonBlockingPromises";
export interface StatFilters {
nation?: string;
@@ -16,13 +18,13 @@ export interface StatFilters {
export async function filterStats(
{ diff, order }: DiffedTankStats,
filters: StatFilters
filters: StatFilters,
) {
// tank, if provided, takes priority over all other filters
if (filters.tank) filters = { tank: filters.tank };
const awaitedTankDefinitions = await tankDefinitions;
const awaitedTankAverages = await blitzStarsTankAverages;
const awaitedTankAverages = await averageDefinitions;
const filteredOrder = order.filter((id) => {
const entry = awaitedTankDefinitions.tanks[id];
@@ -44,26 +46,28 @@ export async function filterStats(
const stats = sumAllStats(filteredOrder.map((id) => diff[id]));
const battlesOfTanksWithAverages = filteredOrder.reduce<number>(
(accumulator, id) =>
awaitedTankAverages[id] ? accumulator + diff[id].battles : accumulator,
0
awaitedTankAverages.averages[id]
? accumulator + diff[id].battles
: accumulator,
0,
);
const battlesOfTanksWithTankDefinition = filteredOrder.reduce<number>(
(accumulator, id) =>
awaitedTankDefinitions.tanks[id]
? accumulator + diff[id].battles
: accumulator,
0
0,
);
const supplementary = {
WN8:
filteredOrder.reduce<number>(
(accumulator, id) =>
awaitedTankAverages[id]
awaitedTankAverages.averages[id]
? accumulator +
calculateWN8(awaitedTankAverages[id].all, diff[id]) *
calculateWN8(awaitedTankAverages.averages[id].mu, diff[id]) *
diff[id].battles
: accumulator,
0
0,
) / battlesOfTanksWithAverages,
tier:
filteredOrder.reduce<number>(
@@ -72,7 +76,7 @@ export async function filterStats(
? accumulator +
awaitedTankDefinitions.tanks[id]!.tier * diff[id].battles
: accumulator,
0
0,
) / battlesOfTanksWithTankDefinition,
} satisfies SupplementaryStats;
@@ -1,101 +0,0 @@
import { BlitzStats } from '@blitzkit/core';
import { context } from '@blitzkit/core/src/blitzkit/context';
interface SpecialStats {
winrate: number;
damageRatio: number;
kdr: number;
damagePerBattle: number;
killsPerBattle: number;
hitsPerBattle: number;
spotsPerBattle: number;
wpm: number;
dpm: number;
kpm: number;
hitRate: number;
survivalRate: number;
}
export type Percentiles = [
number,
number,
number,
number,
number,
number,
number,
number,
number,
];
export interface SpecialPercentiles {
winRate: Percentiles;
damageRatio: Percentiles;
kdr: Percentiles;
damagePerBattle: Percentiles;
killsPerBattle: Percentiles;
hitsPerBattle: Percentiles;
spotsPerBattle: Percentiles;
wpm: Percentiles;
dpm: Percentiles;
kpm: Percentiles;
hitRate: Percentiles;
survivalRate: Percentiles;
}
export interface MeanSd {
winrateMean: number;
winrateSd: number;
hitRateMean: number;
hitRateSd: number;
survivalRateMean: number;
survivalRateSd: number;
damageRatioMean: number;
damageRatioSd: number;
kdrMean: number;
kdrSd: number;
dpbMean: number;
dpbSd: number;
kpbMean: number;
kpbSd: number;
hpbMean: number;
hpbSd: number;
spbMean: number;
spbSd: number;
}
export interface IndividualTankAverage {
_id: number;
battle_life_time: number;
total_battle_life_time: number;
number_of_players: number;
tank_id: number;
all: BlitzStats;
special: SpecialStats;
percentiles: SpecialPercentiles;
percentiles_player_count: number;
meanSd: MeanSd;
shotEff: number;
last_update: number;
}
export type BlitzStarsTankAverages = Record<number, IndividualTankAverage>;
export const blitzStarsTankAverages = fetch(
'https://www.blitzstars.com/api/tankaverages.json',
)
.then((response) => response.json())
.then((json) => {
if (context === 'server') {
const partialTankAverages: BlitzStarsTankAverages = {};
(json as IndividualTankAverage[]).forEach((individualTankAverage) => {
partialTankAverages[individualTankAverage.tank_id] =
individualTankAverage;
});
return partialTankAverages;
} else {
return json as BlitzStarsTankAverages;
}
});
+5 -5
View File
@@ -1,9 +1,9 @@
import { Client, GatewayIntentBits } from 'discord.js';
import { interactionCreate } from '../../events/interactionCreate';
import { ready } from '../../events/ready';
import { Client, GatewayIntentBits } from "discord.js";
import { interactionCreate } from "../../events/interactionCreate";
import { ready } from "../../events/ready";
export const client = new Client({
intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMembers],
})
.on('ready', ready)
.on('interactionCreate', interactionCreate);
.on("clientReady", ready)
.on("interactionCreate", interactionCreate);
@@ -22,11 +22,11 @@ export function createLocalizedCommand(
command: string,
sub?:
| CreateLocalizedCommandSubcommand[]
| CreateLocalizedCommandSubcommandGroup[]
| CreateLocalizedCommandSubcommandGroup[],
) {
const commandPathItem = command.replaceAll(
"-",
"_"
"_",
) as keyof BlitzKitStrings["bot"]["commands"];
const { strings } = translator(Locale.EnglishUS);
const slashCommand = new SlashCommandBuilder()
@@ -35,14 +35,14 @@ export function createLocalizedCommand(
localizationObject(
(strings) => strings.bot.commands[commandPathItem].name,
undefined,
true
)
true,
),
)
.setDescription(strings.bot.commands[commandPathItem].description)
.setDescriptionLocalizations(
localizationObject(
(strings) => strings.bot.commands[commandPathItem].description
)
(strings) => strings.bot.commands[commandPathItem].description,
),
);
if (sub) {
@@ -56,7 +56,7 @@ export function createLocalizedCommand(
}
).subcommands[subItem.subcommand].name,
undefined,
true
true,
);
const subcommandDescriptionLocalizations = localizationObject(
(strings) =>
@@ -64,7 +64,7 @@ export function createLocalizedCommand(
strings.bot.commands[commandPathItem] as unknown as {
subcommands: Record<string, { description: string }>;
}
).subcommands[subItem.subcommand].description
).subcommands[subItem.subcommand].description,
);
slashCommand.addSubcommand((option) => {
@@ -78,7 +78,7 @@ export function createLocalizedCommand(
strings.bot.commands[commandPathItem] as unknown as {
subcommands: Record<string, { description: string }>;
}
).subcommands[subItem.subcommand].description
).subcommands[subItem.subcommand].description,
)
.setDescriptionLocalizations(subcommandDescriptionLocalizations);
});
@@ -91,7 +91,7 @@ export function createLocalizedCommand(
}
).groups[subItem.group].name,
undefined,
true
true,
);
const subcommandDescriptionLocalizations = localizationObject(
(strings) =>
@@ -99,7 +99,7 @@ export function createLocalizedCommand(
strings.bot.commands[commandPathItem] as unknown as {
groups: Record<string, { description: string }>;
}
).groups[subItem.group].description
).groups[subItem.group].description,
);
slashCommand.addSubcommandGroup((option) => {
@@ -113,7 +113,7 @@ export function createLocalizedCommand(
strings.bot.commands[commandPathItem] as unknown as {
groups: Record<string, { description: string }>;
}
).groups[subItem.group].description
).groups[subItem.group].description,
)
.setDescriptionLocalizations(subcommandDescriptionLocalizations);
});
@@ -19,9 +19,9 @@ export function localizationObject(
(!strict || validNameRegex.test(translation)) && translation.length > 0;
if (!isValid) {
console.warn(
`Invalid localization for ${locale} (${path}): ${translation}; skipping...`
);
// console.warn(
// `Invalid localization for ${locale} (${path}): ${translation}; skipping...`
// );
return localizations;
}
@@ -1,10 +1,10 @@
import { AutocompleteInteraction, CacheType } from 'discord.js';
import { commands } from '..';
import { AutocompleteInteraction, CacheType } from "discord.js";
import { commands } from "..";
export async function handleAutocomplete(
interaction: AutocompleteInteraction<CacheType>,
) {
const command = (await commands)[interaction.commandName];
const command = commands[interaction.commandName];
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
@@ -1,13 +1,13 @@
import { ButtonInteraction, CacheType } from 'discord.js';
import { commands } from '..';
import { normalizeInteractionReturnable } from '../../../core/discord/normalizeInteractionReturnable';
import { ButtonInteraction, CacheType } from "discord.js";
import { commands } from "..";
import { normalizeInteractionReturnable } from "../../../core/discord/normalizeInteractionReturnable";
export async function handleButton(interaction: ButtonInteraction<CacheType>) {
await interaction.deferUpdate();
const url = new URL(`https://example.com/${interaction.customId}`);
const commandName = url.pathname.split('/')[1];
const button = (await commands)[commandName]?.button;
const commandName = url.pathname.split("/")[1];
const button = commands[commandName]?.button;
if (!button) {
throw new Error(`Button handler not found for "${commandName}"`);
@@ -16,7 +16,7 @@ export async function handleButton(interaction: ButtonInteraction<CacheType>) {
if (interaction.message.interaction?.user.id !== interaction.user.id) {
interaction.followUp({
ephemeral: true,
content: 'You are not the author of this command.',
content: "You are not the author of this command.",
});
return;
}
@@ -17,12 +17,11 @@ import { translator } from "../../../core/localization/translator";
import type { Writeable } from "../../../types/writable";
export async function handleChatInputCommand(
interaction: ChatInputCommandInteraction<CacheType>
interaction: ChatInputCommandInteraction<CacheType>,
) {
await interaction.deferReply();
const awaitedCommands = await commands;
const registry = awaitedCommands[interaction.commandName];
const registry = commands[interaction.commandName];
try {
const returnable = await registry.handler(interaction);
@@ -36,7 +35,7 @@ export async function handleChatInputCommand(
if (typeof object === "string") {
chunks.push([object]);
} else chunks.at(-1)?.push(object!);
}
},
);
let index = 0;
@@ -59,7 +58,7 @@ export async function handleChatInputCommand(
} else if (psa.data.type === "image") {
if (!reply.files) reply.files = [];
(reply.files as Writeable<typeof reply.files>).push(
new AttachmentBuilder(psa.data.image)
new AttachmentBuilder(psa.data.image),
);
reply.content = reply.content ?? psa.data.title;
}
@@ -72,7 +71,7 @@ export async function handleChatInputCommand(
(
reply.components[0] as ActionRowBuilder<ButtonBuilder>
).addComponents(
psa.data.links.map(({ title, url }) => buttonLink(url, title))
psa.data.links.map(({ title, url }) => buttonLink(url, title)),
);
}
}
@@ -103,7 +102,7 @@ export async function handleChatInputCommand(
} else if (psa.data.type === "image") {
if (!followUp.files) followUp.files = [];
(followUp.files as Writeable<typeof followUp.files>).push(
new AttachmentBuilder(psa.data.image)
new AttachmentBuilder(psa.data.image),
);
followUp.content = followUp.content ?? psa.data.title;
}
@@ -116,7 +115,7 @@ export async function handleChatInputCommand(
(
followUp.components[0] as ActionRowBuilder<ButtonBuilder>
).addComponents(
psa.data.links.map(({ title, url }) => buttonLink(url, title))
psa.data.links.map(({ title, url }) => buttonLink(url, title)),
);
}
@@ -133,7 +132,7 @@ export async function handleChatInputCommand(
new ButtonBuilder()
.setLabel(strings.bot.common.errors.get_help)
.setURL("https://discord.gg/nDt7AjGJQH")
.setStyle(ButtonStyle.Link)
.setStyle(ButtonStyle.Link),
),
];
if (error instanceof UserError) {
@@ -72,13 +72,13 @@ interface CommandRegistryImplicit extends CommandRegistryBase {
interface CommandRegistryExplicit extends CommandRegistryBase {
handlesInteraction?: false;
handler: (
interaction: ChatInputCommandInteraction<CacheType>
interaction: ChatInputCommandInteraction<CacheType>,
) => InteractionReturnable;
}
export type CommandRegistry = CommandRegistryImplicit | CommandRegistryExplicit;
export const COMMANDS_RAW: Promise<CommandRegistry>[] = [
export const commandsArray: Promise<CommandRegistry>[] = [
// auctionCommand,
permissionsCommand,
debugCommand,
@@ -101,34 +101,28 @@ export const COMMANDS_RAW: Promise<CommandRegistry>[] = [
replayCommand,
];
export const commands = Promise.allSettled(COMMANDS_RAW).then((rawCommands) => {
return rawCommands.reduce<Record<string, CommandRegistry>>(
(commands, registry, index) => {
if (registry.status === "rejected") {
console.warn(
`Command ${index} failed to load; skipping...`,
registry.reason
);
return commands;
}
return { ...commands, [registry.value.command.name]: registry.value };
},
{}
);
});
export const commands: Record<string, CommandRegistry> = {};
const commandsFulfilled: CommandRegistry[] = [];
let index = 0;
for (const registry of await Promise.allSettled(commandsArray)) {
if (registry.status === "rejected") {
console.warn(`Command ${index} rejected`, registry.reason);
continue;
}
commandsFulfilled.push(registry.value);
commands[registry.value.command.name] = registry.value;
index++;
}
const rest = new REST().setToken(assertSecret(import.meta.env.DISCORD_TOKEN));
const body = commandsFulfilled.map((registry) => registry.command.toJSON());
const applicationCommandsRoute = Routes.applicationCommands(
assertSecret(import.meta.env.DISCORD_CLIENT_ID),
);
commands.then((awaitedCommands) => {
const body = Object.values(awaitedCommands).map((registry) =>
registry.command.toJSON()
);
rest.put(
Routes.applicationCommands(assertSecret(import.meta.env.DISCORD_CLIENT_ID)),
{ body }
);
});
await rest.put(applicationCommandsRoute, { body });
export async function interactionCreate(interaction: Interaction<CacheType>) {
if (interaction.isAutocomplete()) {
+9 -9
View File
@@ -1,9 +1,9 @@
import { assertSecret } from '@blitzkit/core';
import { ActivityType, ShardingManager } from 'discord.js';
import { assertSecret } from "@blitzkit/core";
import { ActivityType, ShardingManager } from "discord.js";
import {
discoveredIdsDefinitions,
tankDefinitions,
} from './core/blitzkit/nonBlockingPromises';
} from "./core/blitzkit/nonBlockingPromises";
let iteration = 0;
const interval = setInterval(async () => {
@@ -11,15 +11,15 @@ const interval = setInterval(async () => {
console.log(`Attempting launch on iteration ${iteration}`);
const manager = new ShardingManager('dist/bot/workers/bot.js', {
const manager = new ShardingManager("dist/bot/workers/bot.js", {
token: assertSecret(import.meta.env.DISCORD_TOKEN),
});
const shards = await manager
.on('shardCreate', (shard) => {
.on("shardCreate", (shard) => {
clearInterval(interval);
console.log(`🟡 Launching shard ${shard.id}`);
shard.on('ready', () => console.log(`🟢 Launched shard ${shard.id}`));
shard.on("ready", () => console.log(`🟢 Launched shard ${shard.id}`));
})
.spawn();
@@ -29,7 +29,7 @@ const interval = setInterval(async () => {
let users = 0;
for (const [, shard] of shards) {
const guilds = (await shard.fetchClientValue('guilds.cache')) as any;
const guilds = (await shard.fetchClientValue("guilds.cache")) as any;
servers += guilds.length;
@@ -66,7 +66,7 @@ const interval = setInterval(async () => {
for (const guild of client.guilds.cache.values()) {
try {
const botMember = await guild.members.fetch(client.user.id);
await botMember.setNickname('BlitzKit');
await botMember.setNickname("BlitzKit");
} catch {}
}
},
@@ -74,7 +74,7 @@ const interval = setInterval(async () => {
);
} catch (error) {
console.warn(
'An error occurred when setting up presence, ignoring to keep the process alive',
"An error occurred when setting up presence, ignoring to keep the process alive",
error,
);
}
+3 -3
View File
@@ -1,6 +1,6 @@
import { assertSecret } from '@blitzkit/core';
import { registerProcesses } from '../core/blitzkit/processes';
import { client } from '../core/discord/client';
import { assertSecret } from "@blitzkit/core";
import { registerProcesses } from "../core/blitzkit/processes";
import { client } from "../core/discord/client";
console.log(`🟡 Launching bot ${client.shard?.ids[0]}`);
+2
View File
@@ -10,12 +10,14 @@
"@octokit/rest": "^22.0.0",
"@prisma/client": "^6.16.2",
"@types/adm-zip": "^0.5.7",
"@types/bun": "^1.3.1",
"@types/lodash-es": "^4.17.12",
"@types/lz4js": "^0.2.1",
"@types/three": "^0.180.0",
"adm-zip": "^0.5.16",
"crc": "^4.3.2",
"dotenv": "^17.2.2",
"fast-xml-parser": "^5.3.2",
"lodash-es": "^4.17.21",
"lz4js": "^0.2.0",
"pickleparser": "^0.2.1",
+33 -32
View File
@@ -1,32 +1,33 @@
export * from './canSplash';
export * from './clans';
export * from './classes';
export * from './constants';
export * from './equipmentPrice';
export * from './fetchBlitz';
export * from './fetchGlossary';
export * from './generateStats';
export * from './getAccountAchievements';
export * from './getAccountInfo';
export * from './getClanAccountInfo';
export * from './getClanInfo';
export * from './getLeagueFromScore';
export * from './getRatingInfo';
export * from './getRatingLeague';
export * from './getRatingNeighbors';
export * from './getTankStats';
export * from './idToRegion';
export * from './isOnGoingRatingSeason';
export * from './isValidBlitzId';
export * from './nations';
export * from './normalizeExtra';
export * from './normalizeIds';
export * from './permanentSkills';
export * from './rating';
export * from './regions';
export * from './regionSubdomainToRegion';
export * from './regionToRegionSubdomain';
export * from './searchClansAcrossRegions';
export * from './searchCurrentRatingPlayers';
export * from './searchPlayersAcrossRegions';
export * from './toUniqueId';
export * from "./canSplash";
export * from "./clans";
export * from "./classes";
export * from "./constants";
export * from "./equipmentPrice";
export * from "./fetchBlitz";
export * from "./fetchGlossary";
export * from "./generateStats";
export * from "./getAccountAchievements";
export * from "./getAccountInfo";
export * from "./getClanAccountInfo";
export * from "./getClanInfo";
export * from "./getLeagueFromScore";
export * from "./getRatingInfo";
export * from "./getRatingLeague";
export * from "./getRatingNeighbors";
export * from "./getTankStats";
export * from "./idToRegion";
export * from "./isOnGoingRatingSeason";
export * from "./isValidBlitzId";
export * from "./nations";
export * from "./normalizeExtra";
export * from "./normalizeIds";
export * from "./permanentSkills";
export * from "./rating";
export * from "./readDVPL";
export * from "./regions";
export * from "./regionSubdomainToRegion";
export * from "./regionToRegionSubdomain";
export * from "./searchClansAcrossRegions";
export * from "./searchCurrentRatingPlayers";
export * from "./searchPlayersAcrossRegions";
export * from "./toUniqueId";
@@ -1,5 +1,5 @@
import { crc32 } from 'crc';
import { decompressBlock } from 'lz4js';
import { crc32 } from "crc";
import { decompressBlock } from "lz4js";
/**
* Thanks Maddoxkkm! Modified heavily to be modern.
@@ -9,10 +9,10 @@ export function readDVPL(buffer: Buffer) {
const footerBuffer = buffer.subarray(buffer.length - 20, buffer.length);
if (
footerBuffer.toString('utf8', 16, 20) !== 'DVPL' ||
footerBuffer.toString("utf8", 16, 20) !== "DVPL" ||
footerBuffer.length !== 20
) {
throw new SyntaxError('Invalid DVPL footer');
throw new SyntaxError("Invalid DVPL footer");
}
const footerData = {
@@ -24,15 +24,15 @@ export function readDVPL(buffer: Buffer) {
const targetBlock = buffer.subarray(0, buffer.length - 20);
if (targetBlock.length !== footerData.cSize) {
throw new RangeError('DVPL size mismatch');
throw new RangeError("DVPL size mismatch");
}
if (crc32(targetBlock) !== footerData.crc32) {
throw new TypeError('DVPL CRC32 mismatch');
throw new TypeError("DVPL CRC32 mismatch");
}
if (footerData.type === 0) {
if (!(footerData.oSize === footerData.cSize && footerData.type === 0)) {
throw new RangeError('DVPL type and size mismatch');
throw new RangeError("DVPL type and size mismatch");
}
return targetBlock;
@@ -44,17 +44,17 @@ export function readDVPL(buffer: Buffer) {
destination,
0,
source.length,
0,
0
);
if (decompressedSize !== footerData.oSize) {
throw new RangeError(
`Decompressed DVPL size mismatch (${decompressedSize} vs ${footerData.oSize})`,
`Decompressed DVPL size mismatch (${decompressedSize} vs ${footerData.oSize})`
);
}
return Buffer.from(destination);
} else {
throw new SyntaxError('Unknown DVPL format');
throw new SyntaxError("Unknown DVPL format");
}
}
+1 -1
View File
@@ -1,4 +1,4 @@
import { assertSecret } from './assertSecret';
import { assertSecret } from "./assertSecret";
export function asset(path: string) {
return `${assertSecret(import.meta.env.PUBLIC_ASSET_BASE)}/${path}`;
@@ -4,63 +4,54 @@ import {
GunDefinition,
Provision,
TankDefinition,
} from '../protos';
} from "../protos";
export function checkConsumableProvisionInclusivity(
consumableProvision: Consumable | Provision,
tank: TankDefinition,
gun: GunDefinition,
gun: GunDefinition
) {
const included =
!consumableProvision.game_mode_exclusive &&
consumableProvision.include?.every((rule) => {
switch (rule.filter_type!.$case) {
case 'tiers':
return (
rule.filter_type!.value.min <= tank.tier &&
tank.tier <= rule.filter_type!.value.max
);
const included = consumableProvision.include?.every((rule) => {
switch (rule.filter_type!.$case) {
case "tiers":
return (
rule.filter_type!.value.min <= tank.tier &&
tank.tier <= rule.filter_type!.value.max
);
case 'ids':
return rule.filter_type!.value.ids.includes(tank.id);
case "ids":
return rule.filter_type!.value.ids.includes(tank.id);
case 'nations':
return rule.filter_type!.value.nations.includes(tank.nation);
case "nations":
return rule.filter_type!.value.nations.includes(tank.nation);
case 'categories':
throw new SyntaxError('Category filtering found in include rule');
}
});
const excluded =
consumableProvision.game_mode_exclusive ||
consumableProvision.exclude?.some((rule) => {
switch (rule.filter_type!.$case) {
case 'tiers':
return (
rule.filter_type!.value.min <= tank.tier &&
tank.tier <= rule.filter_type!.value.max
);
case "categories":
throw new SyntaxError("Category filtering found in include rule");
}
});
const excluded = consumableProvision.exclude?.some((rule) => {
switch (rule.filter_type!.$case) {
case "tiers":
return (
rule.filter_type!.value.min <= tank.tier &&
tank.tier <= rule.filter_type!.value.max
);
case 'ids':
return rule.filter_type!.value.ids.includes(tank.id);
case "ids":
return rule.filter_type!.value.ids.includes(tank.id);
case 'nations':
return rule.filter_type!.value.nations.includes(tank.nation);
case "nations":
return rule.filter_type!.value.nations.includes(tank.nation);
case 'categories':
return rule.filter_type!.value.categories.some((category) => {
switch (category) {
case ConsumableTankCategoryFilterCategory.CLIP:
return gun.gun_type!.$case !== 'regular';
}
});
}
});
case "categories":
return rule.filter_type!.value.categories.some((category) => {
switch (category) {
case ConsumableTankCategoryFilterCategory.CLIP:
return gun.gun_type!.$case !== "regular";
}
});
}
});
return (
!consumableProvision.game_mode_exclusive &&
consumableProvision.include?.length > 0 &&
included &&
!excluded
);
return consumableProvision.include?.length > 0 && included && !excluded;
}
@@ -17,7 +17,7 @@ export async function getArchivedLatestSeasonNumber() {
if (ratingInfo.detail) {
const regionsURL = (
(await fetch(
`https://api.github.com/repos/tresabhi/${assertSecret(
`https://api.github.com/repos/${assertSecret(
import.meta.env.PUBLIC_ASSET_REPO
)}/git/trees/main`
).then((response) => response.json())) as GitHubTrees
+1
View File
@@ -6,4 +6,5 @@ export const youtubers = [
{ id: 'UCLMEfqtlwLDN-UXX21RiEww', name: 'WoT Blitz Best Replays' },
{ id: 'UC3fZbetRUFoJL0IEN7IhG0Q', name: 'EconomicsMate' },
{ id: 'UCtsUVwBlhEnUunAKLn2dtsg', name: 'Megalion69' },
{ id: 'UCJjATWiGfOHoQYfutEwAIIg', name: 'WoTB Joe' },
];
+10 -10
View File
@@ -1,10 +1,10 @@
export * from './blitz';
export * from './blitzkit';
export * from './imgur';
export * from './math';
export * from './patreon';
export * from './protobuf';
export * from './protos';
export * from './statistics';
export * from './streams';
export * from './types';
export * from "./blitz";
export * from "./blitzkit";
export * from "./imgur";
export * from "./math";
export * from "./patreon";
export * from "./protobuf";
export * from "./protos";
export * from "./statistics";
export * from "./streams";
export * from "./types";
+1 -1
View File
@@ -35,7 +35,7 @@ for (const locale in stringsRaw) {
const localeStrings = stringsRaw[locale];
STRINGS[locale] = merge(
stringsRaw[locales.default],
localeStrings
localeStrings,
) as BlitzKitStrings;
}
+34 -9
View File
@@ -15,7 +15,8 @@
"hp": "{value}hp",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/s"
"deg_s": "{value}°/s",
"plus": "+{value}"
},
"gun_types": {
@@ -26,8 +27,8 @@
"shells": {
"ap": "AP",
"apcr": "APCR",
"heat": "HEAT",
"ap_cr": "APCR",
"hc": "HEAT",
"he": "HE"
},
@@ -358,7 +359,14 @@
"commands": {
"replay": {
"name": "replay",
"description": "Display replay results"
"description": "Display replay results",
"options": {
"file": {
"name": "file",
"description": "Replay file"
}
}
},
"research": {
@@ -759,11 +767,17 @@
"count_singular": "1 tank",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"clear": "Clear",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"no_tanks_found": {
"body": "No tanks found.",
"search_again": "Try searching again.",
"clear_filters": "Try clearing filters."
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
@@ -906,8 +920,8 @@
},
"guess": {
"name": "Guess the tank",
"button": "Guess away",
"name": "Guess",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
@@ -917,7 +931,16 @@
"next": "Next",
"no_results": "No results"
},
"stats": "{correct} / {total} guessed correctly"
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
},
"clear": "Clear",
"select_all": "Select all",
"tier": "Tier {tier}"
},
"tankopedia": {
@@ -1267,10 +1290,12 @@
"upgrade": "Upgrade"
},
"provisions": {
"clear": "Clear"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
},
"consumables": {
"clear": "Clear"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
}
}
},
+24 -8
View File
@@ -13,7 +13,8 @@
"hp": "{value}hp",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/s"
"deg_s": "{value}°/s",
"plus": "+{value}"
},
"gun_types": {
"auto_loader": "Auto cargador",
@@ -22,8 +23,8 @@
},
"shells": {
"ap": "AP",
"apcr": "APCR",
"heat": "AEAC",
"ap_cr": "APCR",
"hc": "HEAT",
"he": "AE"
},
"player_count_period": {
@@ -668,6 +669,10 @@
"count_singular": "1 tanque",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"clear": "Limpiar",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"no_tanks_found": {
"body": "No se encontraron tanques.",
"search_again": "Intenta buscar de nuevo.",
@@ -803,8 +808,8 @@
"randomize": "Randomize"
},
"guess": {
"name": "Guess the tank",
"button": "Guess away",
"name": "Guess",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
@@ -814,7 +819,16 @@
"next": "Next",
"no_results": "Sin resultados"
},
"stats": "{correct} / {total} guessed correctly"
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancelar",
"reveal": "Reveal"
},
"clear": "Limpiar",
"select_all": "Seleccionar todo",
"tier": "Tier {tier}"
},
"tankopedia": {
"search": "Search a stat...",
@@ -1135,10 +1149,12 @@
"upgrade": "Mejorar"
},
"provisions": {
"clear": "Limpiar"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
},
"consumables": {
"clear": "Limpiar"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
}
}
},
+111 -95
View File
@@ -1,7 +1,7 @@
{
"test": {
"default": "teste",
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
"long": "Ceci est une longue chaîne de test. Vous ne DEVEZ JAMAIS le voir dans l'interface utilisateur. Mon fruit préféré est {fruit}, car il a la couleur {color}. Je l'aime tellement que je vais dire son nom 3 fois ! {fruit}! {fruit}! {fruit} ! Encore une fois, c'est {color}, pas {not_color}.",
"fox": "Le renard brun et rapide saute par-dessus le chien paresseux."
},
"common": {
@@ -10,10 +10,11 @@
"m": "{value}m",
"mm": "{value}mm",
"deg": "{value}°",
"hp": "{value}hp",
"hp": "{value}pv",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/s"
"deg_s": "{value}°/s",
"plus": "+{value}"
},
"gun_types": {
"auto_loader": "Chargement auto",
@@ -22,8 +23,8 @@
},
"shells": {
"ap": "AP",
"apcr": "APCR",
"heat": "HEAT",
"ap_cr": "APCR",
"hc": "HEAT",
"he": "HE"
},
"player_count_period": {
@@ -186,11 +187,11 @@
"bot": {
"common": {
"errors": {
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
"clan_not_found": "# Impossible de trouver le clan\nImpossible de trouver «{search} ». Essayez de sélectionner un clan dans le résultat de la recherche.",
"player_not_found": "# Impossible de trouver l'utilisateur\nJe n'ai pas pu trouver l'utilisateur \"{search}\". Essayez de choisir un utilisateur dans le résultat de la recherche, en tapant un nom d'utilisateur valide, ou en utilisant la commande `/link`.",
"player_not_linked": "# Utilisez `/link` pour commencer\nJe ne sais pas qui vous êtes, mais vous pouvez me le dire aujourd'hui !",
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
"tank_name_not_found": "# Char introuvable\nImpossible de trouver le char sous le nom \"{search}\".",
"tank_id_not_found": "# Char introuvable\nImpossible de trouver le char avec l'ID \"{search}\". Essayez de taper le nom du char au lieu d'un nombre.",
"no_tank_stats": "# Aucune statistique de tank disponible\nCe joueur n'a pas de statistiques disponibles. Ce n'est peut-être pas le joueur que vous cherchez.",
"get_help": "Aidez le serveur Discord",
"uncaught_error": "# Blitzkit a rencontré une erreur !\nNous sommes désolés de cela. N'hésitez pas à [rejoindre le serveur officiel Discord](https://discord.gg/nDt7AjGJQH) pour obtenir de l'aide.",
@@ -284,19 +285,19 @@
"name": "rang",
"description": "Rang",
"choices": {
"tier": "Tier {tier_1} - {tier_2}"
"tier": "Rang {tier_}1 - {tier_}2"
}
}
},
"periods": {
"career": "Carrière",
"today": "Aujourd'hui",
"days": "{days} days",
"custom": "{day_1} - {day_2} days"
"days": "{days} jours",
"custom": "{day_1} - {day_2} jours"
},
"filters": {
"none": "Aucun filtre",
"tier": "Tier {tier}"
"tier": "Rang {tier}"
},
"no_data": {
"battles_in_period": "",
@@ -339,19 +340,19 @@
"body": {
"subtitle": "Recherche",
"total": "Total",
"research": "Research: {cost}",
"upgrades": "Upgrades: {cost}",
"purchase": "Purchase: {cost}",
"equipment": "Equipment: {cost}",
"research": "Recherche : {cost}",
"upgrades": "Améliorations : {cost}",
"purchase": "Achat : {cost}",
"equipment": "Équipement : {cost}",
"estimation": "# Ceci est une estimation !\n\nCette liste peut inclure des chars déjà recherchés en raison de l'information inexacte fournie par Wargaming. Essayez de fournir un `char de départ` depuis la ligne lorsque vous utilisez la commande si vous le pouvez."
},
"errors": {
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
"non_tech_tree": "# {tank} n'est pas dans l'arbre technologique\n\nVous ne pouvez pas rechercher un char premium/de collection.",
"tier_1": "# {tank} est un char de rang I\n\nLe char de rang 1 sont déverrouillé gratuitement pour tous les joueurs.",
"already_researched": "# {tank} est déjà recherché\n\nEssayez de fournir un `char de départ` en utilisant la commande pour voir la progression d'une lignée.",
"start_end_equal": "# {tank} a été fourni deux fois\n\nAssurez-vous que `starting-tank` et `target-tank` sont différents.",
"tanks_not_on_line": "{tank_}1 et {tank_}2 ne sont pas sur la même ligne \n\nAssurez-vous que `starting-tank` et `target-tank` sont sur la même ligne d'arbre technologique.",
"unordered": "# {tank_1} niveau supérieur à {tank_2}\n\nAssurez-vous de fournir {tank_2} comme le `starting-tank` à la place car c'est le char de niveau inférieur."
}
},
"about": {
@@ -394,7 +395,7 @@
"wn8": "WN8",
"winrate": "Taux de victoires",
"damage": "Dégâts",
"unknown_tank": "Unknown tank {id}"
"unknown_tank": "Char {id} inconnu"
}
},
"debug": {
@@ -430,12 +431,12 @@
"options": {
"threshold": {
"name": "seuil",
"description": "The number of days inactive (default: {days} days)"
"description": "Le nombre de jours inactifs (par défaut: {days} jours)"
}
},
"body": {
"subtitle": "Inactive for {days}+ days",
"listing": "{days} days"
"subtitle": "Inactif depuis plus de {days} jours",
"listing": "{days} jours"
}
},
"full_stats": {
@@ -478,7 +479,7 @@
"body": {
"accounts_linked": "Comptes liés",
"no_role_permissions": {
"title": "{name} failed to verify",
"title": "La vérification de {name} a échouée",
"description": "Je n'ai pas l'autorisation de gérer les rôles."
}
},
@@ -493,11 +494,11 @@
"options": {
"limit": {
"name": "limite",
"description": "The max number of clan results (default: {limit})"
"description": "Nombre maximum de résultats du clan (par défaut: {limit})"
}
},
"body": {
"title": "Clan search for {search} in region {region}",
"title": "Recherche de clan {search} dans la région {region}",
"no_results": "Pas de clan trouvé"
}
},
@@ -507,11 +508,11 @@
"options": {
"limit": {
"name": "limite",
"description": "The max number of player results (default: {limit})"
"description": "Le nombre maximum de résultats de joueur (par défaut: {limit})"
}
},
"body": {
"title": "Player search for {search} in region {region}",
"title": "Recherche de {search} dans la région {region}",
"no_results": "Pas de joueur de trouvé"
}
},
@@ -531,13 +532,13 @@
"options": {
"limit": {
"name": "limite",
"description": "How many neighbors to display (default: {count})"
"description": "Combien de voisins afficher (par défaut : {count})"
},
"season": {
"name": "saison",
"description": "Numéro de saison (défaut : courant)",
"choices": {
"current": "{season} (current)"
"current": "{season} (actuel)"
}
},
"league": {
@@ -546,12 +547,12 @@
}
},
"body": {
"top_players": "Top {count} players",
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
"top_players": "Top {count} joueurs",
"no_participation": "# {player} n'a pas joué de cotées dans la saison {season}\n\nCe joueur n'a pas participé à cette saison ou n'a pas dépassé l'étalonnage.",
"no_ongoing_season": "Pas de saison en cours\n\nIl n'y a pas de saison de notation en cours actuellement.",
"deleted_player": "Deleted {id}",
"deleted_player": "{id} supprimé",
"neighbors": "évaluer les voisins",
"more": "+ {count} more"
"more": "+ {count} plus"
}
},
"today": {
@@ -566,7 +567,7 @@
"name": "chars possédés",
"description": "Affiche tous les chars d'un niveau",
"body": {
"title": "# {name}'s owned tier {tier} tanks\n\n"
"title": "# Les chars du palier {tier} possédés par {name}"
}
},
"permissions": {
@@ -602,92 +603,96 @@
"name": "info-joueur",
"description": "Informations de base sur un joueur",
"body": {
"title": "{name}'s information",
"nickname": "Nickname",
"title": "Informations de {name}",
"nickname": "Pseudo",
"battles": "Batailles",
"winrate": "Taux de victoires",
"account_id": "Account ID",
"created": "Created",
"last_battle": "Last battle"
"created": "Créé",
"last_battle": "Dernière bataille"
}
},
"rating": {
"name": "rating",
"description": "Rating player's statistics",
"name": "côtée",
"description": "Statistiques des batailles cotées du joueur",
"subcommands": {
"today": {
"name": "aujourd'hui",
"description": "Today's rating statistics"
"description": "Statistiques des batailles cotées d'aujourd'hui"
},
"season": {
"name": "saison",
"description": "This season's rating statistics"
"description": "Statistiques des batailles cotées de cette saison"
}
},
"body": {
"subtitle": {
"today": "Today's rating statistics",
"season": "This season's rating statistics"
"today": "Statistiques de batailles cotées d'aujourd'hui",
"season": "Statistiques de batailles cotées cette saison"
}
},
"errors": {
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
"no_participation": "# {name} n’a pas joué en cotée\n\nCe joueur n’a pas participé au mode cotée cette saison.",
"unrecorded_stats": "# Statistiques actuellement indisponibles\n\nWargaming rencontre peut-être une interruption de service.\nSi une saison est en cours, les statistiques devraient être disponibles sous 24 heures."
}
}
}
},
"website": {
"redirect": {
"title": "301: moved permanently",
"body": "This page has moved. Redirecting..."
"title": "301 : déplacé définitivement",
"body": "Cette page a été déplacée. Redirection en cours…"
},
"settings": {
"title": "Settings",
"description": "Change BlitzKit settings",
"dev_mode": "Development mode",
"language": "Language"
"title": "Paramètres",
"description": "Modifier les paramètres de BlitzKit",
"dev_mode": "Mode développement",
"language": "Langue"
},
"common": {
"player_search": {
"hint": "Search players...",
"no_results": "No results",
"searching": "Searching..."
"hint": "Recherche de joueurs...",
"no_results": "Aucun résultat",
"searching": "Recherche..."
},
"copy_button": {
"copied": "Copied!"
"copied": "Copié !"
},
"tank_search": {
"select_dialog_title": "Search for tanks",
"swap_dialog_title": "Swap tank",
"clear_filters": "Clear filters",
"login": "Login to use this",
"search_bar_hint": "Search tanks...",
"recent": "Recently viewed",
"select_all": "Select all",
"count_singular": "1 tank",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"select_dialog_title": "Recherche de chars",
"swap_dialog_title": "Échanger le char",
"clear_filters": "Supprimer les filtres",
"login": "Connectez-vous pour utiliser ceci",
"search_bar_hint": "Recherche des tanks...",
"recent": "Vu récemment",
"select_all": "Sélectionner tout",
"count_singular": "1 char",
"count_plural": "{count} chars",
"sorting_by": "Trier par {name}",
"clear": "Effacer",
"tier": "Rang {tier}",
"passive": "{name} (Passif)",
"active": "{name} (actif)",
"no_tanks_found": {
"body": "No tanks found.",
"search_again": "Try searching again.",
"clear_filters": "Try clearing filters."
"body": "Aucun tank trouvé.",
"search_again": "Essayez de chercher à nouveau.",
"clear_filters": "Essayez de supprimer les filtres."
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
"survivability.viewRange": "view range",
"survivability.camouflageStill": "camouflage still",
"survivability.camouflageMoving": "camouflage moving",
"survivability.camouflageShooting": "camouflage shooting",
"meta.none": "aucun",
"survivability.health": "santé",
"survivability.viewRange": "portée de vue",
"survivability.camouflageStill": "camouflage à l’arrêt",
"survivability.camouflageMoving": "camouflage en movement",
"survivability.camouflageShooting": "camouflage en tirant",
"survivability.volume": "volume",
"survivability.length": "length",
"fire.dpm": "standard DPM",
"fire.dpmPremium": "premium DPM",
"fire.reload": "reload",
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"survivability.length": "longueur",
"fire.dpm": "DPM standard",
"fire.dpmPremium": "DPM premium",
"fire.reload": "rechargement",
"fire.caliber": "calibration",
"fire.standardPenetration": "pénétration standard",
"fire.premiumPenetration": "pénétration premium",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
@@ -803,8 +808,8 @@
"randomize": "Randomize"
},
"guess": {
"name": "Guess the tank",
"button": "Guess away",
"name": "Guess",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
@@ -812,9 +817,18 @@
"skip": "Skip",
"guess": "Guess",
"next": "Next",
"no_results": "No results"
"no_results": "Aucun résultat"
},
"stats": "{correct} / {total} guessed correctly"
"stats": "{correct} / {total} guessed correctly",
"help": {
"title": "Partially reveal tank?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
},
"clear": "Clear",
"select_all": "Sélectionner tout",
"tier": "Rang {tier}"
},
"tankopedia": {
"search": "Search a stat...",
@@ -1135,10 +1149,12 @@
"upgrade": "Upgrade"
},
"provisions": {
"clear": "Clear"
"clear": "Clear",
"clear_all": "Clear all tanks"
},
"consumables": {
"clear": "Clear"
"clear": "Clear",
"clear_all": "Clear all tanks"
}
}
},
@@ -1195,8 +1211,8 @@
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
"search": {
"lookup": "Look up a player to get started",
"hint": "Search players...",
"searching": "Searching...",
"hint": "Recherche de joueurs...",
"searching": "Recherche...",
"no_results": "Pas de joueur de trouvé"
},
"controls": {
+30 -14
View File
@@ -13,7 +13,8 @@
"hp": "{value}hp",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/s"
"deg_s": "{value}°/s",
"plus": "+{value}"
},
"gun_types": {
"auto_loader": "自動装填砲",
@@ -22,8 +23,8 @@
},
"shells": {
"ap": "AP",
"apcr": "APCR",
"heat": "HEAT",
"ap_cr": "APCR",
"hc": "HEAT",
"he": "HE"
},
"player_count_period": {
@@ -186,11 +187,11 @@
"bot": {
"common": {
"errors": {
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
"clan_not_found": "",
"player_not_found": "# ユーザーが見つかりませんでした\nユーザー「{search}」が見つかりませんでした。検索結果からユーザーを選択するか、有効なユーザー名を入力するか、/link コマンドを使用してください。",
"player_not_linked": "# `/link`を使用して始めましょう\nはじめまして!あなたが誰か、私に教えてください。",
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
"tank_id_not_found": "# 車両が見つかりません\nID「{search}」の戦車が見つかりませんでした。数字ではなく戦車の名前を入力してみてください。",
"no_tank_stats": "# 利用可能な車輌統計がありません\nこのプレイヤーには利用可能な統計がありません。あなたが探しているプレイヤーではない可能性があります。",
"get_help": "Discordサーバーに参加する",
"uncaught_error": "# BlitzKitがエラーに遭遇しました!\n申し訳ありません。お気軽に[公式Discordサーバー](https://discord.gg/nDt7AjGJQH)にお問い合わせください。",
@@ -394,7 +395,7 @@
"wn8": "WN8",
"winrate": "勝率",
"damage": "ダメージ",
"unknown_tank": "Unknown tank {id}"
"unknown_tank": "不明な車両{id}"
}
},
"debug": {
@@ -559,7 +560,7 @@
"description": "Today's played tanks and statistics"
},
"stats": {
"name": "stats",
"name": "",
"description": "Quick statistics for a period"
},
"owned_tanks": {
@@ -668,6 +669,10 @@
"count_singular": "1 輌",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"clear": "クリア",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"no_tanks_found": {
"body": "該当する車輌が存在しません。",
"search_again": "もう一度検索してください。",
@@ -778,7 +783,7 @@
"tank": "車輌名",
"last_played": "Last played",
"battles": "Career battles",
"unrecorded": "--",
"unrecorded": "",
"wins": "勝利"
},
"large_warning": {
@@ -803,8 +808,8 @@
"randomize": "Randomize"
},
"guess": {
"name": "Guess the tank",
"button": "Guess away",
"name": "Guess",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
@@ -814,7 +819,16 @@
"next": "Next",
"no_results": "該当なし"
},
"stats": "{correct} / {total} guessed correctly"
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
},
"clear": "クリア",
"select_all": "全て選択",
"tier": "Tier {tier}"
},
"tankopedia": {
"search": "Search a stat...",
@@ -1135,10 +1149,12 @@
"upgrade": "最終装備"
},
"provisions": {
"clear": "クリア"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
},
"consumables": {
"clear": "クリア"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
}
}
},
+28 -12
View File
@@ -13,7 +13,8 @@
"hp": "{value}hp",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/s"
"deg_s": "{value}°/s",
"plus": "+{value}"
},
"gun_types": {
"auto_loader": "Auto loader",
@@ -22,8 +23,8 @@
},
"shells": {
"ap": "AP",
"apcr": "APCR",
"heat": "HEAT",
"ap_cr": "APCR",
"hc": "HEAT",
"he": "OB"
},
"player_count_period": {
@@ -492,7 +493,7 @@
"description": "Search clans",
"options": {
"limit": {
"name": "limit",
"name": "",
"description": "The max number of clan results (default: {limit})"
}
},
@@ -506,7 +507,7 @@
"description": "Search players",
"options": {
"limit": {
"name": "limit",
"name": "",
"description": "The max number of player results (default: {limit})"
}
},
@@ -530,7 +531,7 @@
},
"options": {
"limit": {
"name": "limit",
"name": "",
"description": "How many neighbors to display (default: {count})"
},
"season": {
@@ -668,9 +669,13 @@
"count_singular": "1 tank",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"clear": "Clear",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"no_tanks_found": {
"body": "No tanks found.",
"search_again": "Try searching again.",
"search_again": "",
"clear_filters": "Try clearing filters."
},
"sort": {
@@ -803,8 +808,8 @@
"randomize": "Randomize"
},
"guess": {
"name": "Guess the tank",
"button": "Guess away",
"name": "Guess",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
@@ -814,7 +819,16 @@
"next": "Next",
"no_results": "Brak wyników"
},
"stats": "{correct} / {total} guessed correctly"
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
},
"clear": "Clear",
"select_all": "Select all",
"tier": "Tier {tier}"
},
"tankopedia": {
"search": "Search a stat...",
@@ -1135,10 +1149,12 @@
"upgrade": "Upgrade"
},
"provisions": {
"clear": "Clear"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
},
"consumables": {
"clear": "Clear"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
}
}
},
+24 -8
View File
@@ -13,7 +13,8 @@
"hp": "{value}hp",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/s"
"deg_s": "{value}°/s",
"plus": "+{value}"
},
"gun_types": {
"auto_loader": "Autocarregador",
@@ -22,8 +23,8 @@
},
"shells": {
"ap": "AP",
"apcr": "APCR",
"heat": "HEAT",
"ap_cr": "APCR",
"hc": "HEAT",
"he": "HE"
},
"player_count_period": {
@@ -668,6 +669,10 @@
"count_singular": "1 tanque",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"clear": "Limpar",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"no_tanks_found": {
"body": "Nenhum tanque encontrado.",
"search_again": "Tente pesquisar novamente.",
@@ -803,8 +808,8 @@
"randomize": "Randomize"
},
"guess": {
"name": "Guess the tank",
"button": "Guess away",
"name": "Guess",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
@@ -814,7 +819,16 @@
"next": "Next",
"no_results": "Sem resultados"
},
"stats": "{correct} / {total} guessed correctly"
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancelar",
"reveal": "Reveal"
},
"clear": "Limpar",
"select_all": "Selecionar todos",
"tier": "Tier {tier}"
},
"tankopedia": {
"search": "Search a stat...",
@@ -1135,10 +1149,12 @@
"upgrade": "Melhorar"
},
"provisions": {
"clear": "Limpar"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
},
"consumables": {
"clear": "Limpar"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
}
}
},
+28 -12
View File
@@ -13,7 +13,8 @@
"hp": "{value}оп",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/с"
"deg_s": "{value}°/с",
"plus": "+{value}"
},
"gun_types": {
"auto_loader": "Барабан",
@@ -22,8 +23,8 @@
},
"shells": {
"ap": "ББ",
"apcr": "БП",
"heat": "КС",
"ap_cr": "БП",
"hc": "КС",
"he": "ОФ"
},
"player_count_period": {
@@ -38,7 +39,7 @@
"branches": {
"local": "dev",
"dev": "бета",
"opentest": "открытый тест",
"opentest": "общий тест",
"preview": "превью"
},
"locales": {
@@ -296,7 +297,7 @@
},
"filters": {
"none": "Без фильтров",
"tier": " {tier} уровня"
"tier": "{tier} уровень"
},
"no_data": {
"battles_in_period": "За этот период боёв не было",
@@ -661,13 +662,17 @@
"select_dialog_title": "Поиск танка",
"swap_dialog_title": "Заменить танк",
"clear_filters": "Сбросить фильтры",
"login": "Войти, чтобы воспользоваться",
"login": "Войдите, чтобы воспользоваться",
"search_bar_hint": "Поиск танков...",
"recent": "Недавние",
"select_all": "Выбрать всё",
"count_singular": "1 танк",
"count_plural": "Танков: {count}",
"sorting_by": "Сортировать по {name}",
"clear": "Очистить",
"tier": "{tier} уровень",
"passive": "{name} (Пассивный)",
"active": "{name} (Активный)",
"no_tanks_found": {
"body": "Танков не найдено.",
"search_again": "Попробуйте повторить поиск.",
@@ -803,8 +808,8 @@
"randomize": "Случайно"
},
"guess": {
"name": "Угадай танк",
"button": "Угадать",
"name": "Угадать",
"button": "Что это за танк?",
"description": "Мини-игра «Силуэт»",
"seo_description": "Играйте угадывая силуэт танка из World of Tanks Blitz",
"search": {
@@ -814,7 +819,16 @@
"next": "Следующий",
"no_results": "Ничего не найденo"
},
"stats": "{correct} / {total} угадано верно"
"stats": "{correct} / {total} правильно, серия: {streak}",
"help": {
"title": "Частично раскрыть танк?",
"description": "Показывает танк не показывая название. Этот раунд будет считаться проигранным и прекратит серию!",
"cancel": "Отмена",
"reveal": "Раскрыть"
},
"clear": "Очистить",
"select_all": "Выбрать всё",
"tier": "{tier} уровень"
},
"tankopedia": {
"search": "Поиск характеристик...",
@@ -908,7 +922,7 @@
},
"stats": {
"thickness_and_angle": "{thickness}мм {angle}°",
"nominal": "{thickness}1мм номинала",
"nominal": "{thickness}мм номинала",
"ricochet_loss": "{loss}% пробития"
}
}
@@ -1135,10 +1149,12 @@
"upgrade": "Топ"
},
"provisions": {
"clear": "Очистить"
"clear": "Убрать",
"clear_all": "Убрать со всех"
},
"consumables": {
"clear": "Очистить"
"clear": "Убрать",
"clear_all": "Убрать со всех"
}
}
},
+128 -112
View File
@@ -1,19 +1,20 @@
{
"test": {
"default": "тест",
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
"long": "{fruit}",
"fox": "Швидка бура лисиця перестрибує через лінивого собаку."
},
"common": {
"name": "BlitzKit",
"units": {
"m": "{value}m",
"mm": "{value}mm",
"m": "{value}м",
"mm": "{value}мм",
"deg": "{value}°",
"hp": "{value}hp",
"hp": "{value}од",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/s"
"deg_s": "{value}град/c",
"plus": "+{value}"
},
"gun_types": {
"auto_loader": "Магазинна система заряджання",
@@ -22,8 +23,8 @@
},
"shells": {
"ap": "ББ",
"apcr": "БП",
"heat": "КС",
"ap_cr": "APCR",
"hc": "HEAT",
"he": "ОФ"
},
"player_count_period": {
@@ -78,11 +79,11 @@
"10": "Супер винятковий"
},
"nations": {
"ussr": "СРСР",
"ussr": "С.Р.С.Р.",
"germany": "Німеччина",
"usa": "США",
"usa": "С.Ш.А.",
"china": "Китай",
"uk": "Велика Британія",
"uk": "Сполучене Королівство ",
"france": "Франція",
"japan": "Японія",
"european": "Європейська нація",
@@ -120,7 +121,7 @@
"3": "ПТ-САУ"
},
"tree_type": {
"-1": "не розпізнано",
"-1": "не розпізнаний",
"0": "Звичайний",
"1": "Преміум",
"2": "Колекційний"
@@ -186,11 +187,11 @@
"bot": {
"common": {
"errors": {
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
"clan_not_found": "# Не вдалося знайти клан\nНе вдалося знайти \"{search}\". Спробуйте обрати клан з результату пошуку.",
"player_not_found": "# Не вдалося знайти користувача\nНе вдалося знайти користувача \"{search}\". Спробуйте вибрати користувача із результатів пошуку, ввівши правильне ім'я користувача, або скористайтеся командою `/link`.",
"player_not_linked": "# Використайте команду \"/link\" щоб почати\nЯ не знаю, хто ви, але ви можете сказати мені сьогодні!",
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
"tank_name_not_found": "# Танк не знайдено\nНе вдалося знайти танк із назвою «{search}».",
"tank_id_not_found": "# Танк не знайдено\nНе вдалося знайти танк з ID «{search}». Спробуйте ввести назву танка замість номера.",
"no_tank_stats": "# Немає статистики для танка\nЦей гравець не має статистики.\nМожливо, це не той гравець, якого ви шукаєте.",
"get_help": "Допомогти Discord серверу",
"uncaught_error": "# Упс! BlitzKit зіткнувся з помилкою!\nНам дуже шкода. Можете попросити допомоги на [офіційному сервері Discord](https://discord.gg/nDt7AjGJQH).",
@@ -284,19 +285,19 @@
"name": "рівень",
"description": "Рівень",
"choices": {
"tier": "Tier {tier_1} - {tier_2}"
"tier": "Рівень {tier_1} - {tier_2}"
}
}
},
"periods": {
"career": "Кар'єра",
"today": "Сьогодні",
"days": "{days} days",
"custom": "{day_1} - {day_2} days"
"days": "{days} днів",
"custom": "{day_1} - {day_2} днів"
},
"filters": {
"none": "Немає фільтрів",
"tier": "Tier {tier}"
"tier": "Рівень {tier}"
},
"no_data": {
"battles_in_period": "За цей період боїв не було",
@@ -339,19 +340,19 @@
"body": {
"subtitle": "Дослідження",
"total": "Загалом",
"research": "Research: {cost}",
"upgrades": "Upgrades: {cost}",
"purchase": "Purchase: {cost}",
"equipment": "Equipment: {cost}",
"research": "Дослідження: {cost}",
"upgrades": "Прокачування: {cost}",
"purchase": "Вартість: {cost}",
"equipment": "Спорядження: {cost}",
"estimation": "# Це оцінка!\n\nЦей список може включати вже досліджені танки через неточну інформацію для вантажу. Спробуйте використати \"початковий танк\" з рядка за допомогою команди."
},
"errors": {
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
"non_tech_tree": "#{tank} відсутній в дереві дослідження\n\nВи не можете дослідити преміум/колеційний танк.",
"tier_1": "#{tank} І рівня \n\nТанки І рівня завжди розблоковані для всіх гравців безкоштовно",
"already_researched": "# {tank} вже було досліджено\n\nСпробуйте використати `початковий-танк` коли використовуєте команду для перегляду загальної гілки, яку ви вже дослідили",
"start_end_equal": "#{tank} було введено двічі \n\nПереконайтесь що `початковий-танк` та `ціль-танк` різні",
"tanks_not_on_line": "# {tank_1} та {tank_2} не в одній гілці\n\nПереконайтесь що `початковий-танк` та `ціль-танк` знаходяться в єдиній гілці дерева дослідження",
"unordered": "# {tank_1} вище рівнем відносно {tank_2}\n\nОбов’язково вкажіть {tank_2} як `початковий-танк`, оскільки це танк нижчого рівня."
}
},
"about": {
@@ -394,7 +395,7 @@
"wn8": "WN8",
"winrate": "Відсоток перемог",
"damage": "Шкода",
"unknown_tank": "Unknown tank {id}"
"unknown_tank": "Невідомий танк {id}"
}
},
"debug": {
@@ -430,12 +431,12 @@
"options": {
"threshold": {
"name": "поріг",
"description": "The number of days inactive (default: {days} days)"
"description": "Кількість днів неактивності (за замовчуванням: {days} днів)"
}
},
"body": {
"subtitle": "Inactive for {days}+ days",
"listing": "{days} days"
"subtitle": "Неактивний {days}+ днів",
"listing": "{days} днів"
}
},
"full_stats": {
@@ -478,7 +479,7 @@
"body": {
"accounts_linked": "Прив'язані акаунти",
"no_role_permissions": {
"title": "{name} failed to verify",
"title": "{name} не вдалося перевірити",
"description": "У мене немає дозволу керувати ролями."
}
},
@@ -493,11 +494,11 @@
"options": {
"limit": {
"name": "ліміт",
"description": "The max number of clan results (default: {limit})"
"description": "Максимальна кількість результатів клану (за замовчуванням: {limit})"
}
},
"body": {
"title": "Clan search for {search} in region {region}",
"title": "Пошук клану для {search} в регіоні {region}",
"no_results": "Жодного клану не знайдено"
}
},
@@ -507,11 +508,11 @@
"options": {
"limit": {
"name": "ліміт",
"description": "The max number of player results (default: {limit})"
"description": "Максимальна кількість результатів гравця (за замовчуванням: {limit})"
}
},
"body": {
"title": "Player search for {search} in region {region}",
"title": "Пошук гравця для {search} у регіоні {region}",
"no_results": "Гравця не знайдено"
}
},
@@ -520,8 +521,8 @@
"description": "Статистика рейтингових боїв",
"subcommands": {
"neighbors": {
"name": "neighbors",
"description": "Neighboring players on the leaderboard"
"name": "сусіди",
"description": "Сусідуючі гравці в лідерборді"
},
"league": {
"name": "ліга",
@@ -531,32 +532,32 @@
"options": {
"limit": {
"name": "ліміт",
"description": "How many neighbors to display (default: {count})"
"description": "Скільки сусідів відобразити (за замовчуванням: {count})"
},
"season": {
"name": "сезон",
"description": "Базова інформація про гравця",
"choices": {
"current": "{season} (current)"
"current": "{season} (поточний)"
}
},
"league": {
"name": "ліга",
"description": "The league to display"
"description": "Ліга для відображення"
}
},
"body": {
"top_players": "Top {count} players",
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
"no_ongoing_season": "# No ongoing season\n\nThere isn't a currently running rating season.",
"deleted_player": "Deleted {id}",
"neighbors": "Rating neighbors",
"more": "+ {count} more"
"top_players": "Топ {count} гравців",
"no_participation": "# {player} не грав у рейтингу в сезоні {season}\n\nЦей гравець не брав участь у цьому сезоні або не проходив калібрування",
"no_ongoing_season": "# Немає поточного сезону\n\nВ даний час немає сезону рейтингу.",
"deleted_player": "",
"neighbors": "Сусіди по рейтингу",
"more": "+ {count} ще"
}
},
"today": {
"name": "сьогодні",
"description": "Today's played tanks and statistics"
"description": "Сьогодні зіграні танки та статистика"
},
"stats": {
"name": "статистика",
@@ -566,43 +567,43 @@
"name": "отримані танки",
"description": "Показує всі ваші танки даного рівня",
"body": {
"title": "# {name}'s owned tier {tier} tanks\n\n"
"title": "# {name} отриманих рівнів {tier} танків\n\n"
}
},
"permissions": {
"name": "дозволи",
"description": "Checks wether the bot has the required permissions to function",
"description": "Перевіряє чи бот має необхідні дозволи для роботи",
"body": {
"title": "# Permissions\n\n{body}",
"view_channels": "View channels: needed to find the message the refresh button was used on",
"read_message_history": "Read message history: needed to find the message to refresh",
"attach_files": "Attach files: needed to add images to image-based commands",
"external_emojis": "External emojis: needed to add national flags and tank class emojis"
"title": "# Дозволи\n\n{body}",
"view_channels": "Перегляньте канали: необхідне для знаходження повідомлення, на якому використовувалася кнопка оновлення",
"read_message_history": "Прочитайте історію повідомлень: потрібно знайти повідомлення для оновлення",
"attach_files": "Закріпіть файли: потрібно для додавання зображень до команд на основі зображень",
"external_emojis": "Зовнішні емодзі: потрібні для додавання емодзі національних прапорів та класів техніки"
}
},
"ping": {
"name": "",
"description": "Check wether the bot is alive.",
"description": "Перевірити чи бот живий",
"body": {
"pong": "Pong 🏓",
"pong_with_time": "Pong 🏓 - {time}ms"
"pong": "Понг🏓",
"pong_with_time": "Понг🏓 - {time}мс"
},
"subcommands": {
"blitzkit": {
"name": "blitzkit",
"name": "BlitzKit",
"description": "Ping BlitzKit"
},
"wotb": {
"name": "wotb",
"name": "WoTB",
"description": "Ping World of Tanks Blitz"
}
}
},
"player_info": {
"name": "player-info",
"name": "інформація про гравця",
"description": "Базова інформація про гравця",
"body": {
"title": "{name}'s information",
"title": "інформація про {name}",
"nickname": "Нік",
"battles": "Бої",
"winrate": "Відсоток перемог",
@@ -613,39 +614,39 @@
},
"rating": {
"name": "рейтинг",
"description": "Rating player's statistics",
"description": "Статистика рейтингових боїв гравця ",
"subcommands": {
"today": {
"name": "сьогодні",
"description": "Today's rating statistics"
"description": "Сьогоднішня статистика рейтингових боїв"
},
"season": {
"name": "сезон",
"description": "This season's rating statistics"
"description": "Статистика рейтингових боїв поточного сезону"
}
},
"body": {
"subtitle": {
"today": "Today's rating statistics",
"season": "This season's rating statistics"
"today": "Сьогоднішня статистика рейтингових боїв",
"season": "Статистика рейтингових боїв даного сезону"
}
},
"errors": {
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
"no_participation": "# {name} не грав рейтингові бої\n\nЦей гравець не брав участь у рейтинговому режимі цього сезону.",
"unrecorded_stats": "# Статистика на цей момент недоступна\n\nWargaming наразі зіткнулась з технічними несправностями. Якщо зараз проходить сезон, статистика буде доступною в найближчі 24 години."
}
}
}
},
"website": {
"redirect": {
"title": "301: moved permanently",
"title": "301: переміщено назавжди",
"body": "This page has moved. Redirecting..."
},
"settings": {
"title": "Settings",
"description": "Change BlitzKit settings",
"dev_mode": "Development mode",
"title": "Налаштування",
"description": "Змінити налаштування BlitzKit ",
"dev_mode": "Режим розробника",
"language": "Мова"
},
"common": {
@@ -658,16 +659,20 @@
"copied": "Скопійовано!"
},
"tank_search": {
"select_dialog_title": "Search for tanks",
"select_dialog_title": "Знайти танк",
"swap_dialog_title": "Swap tank",
"clear_filters": "Clear filters",
"login": "Login to use this",
"clear_filters": "Очистити",
"login": "Увійдіть, щоб скористатися",
"search_bar_hint": "Шукайте техніку...",
"recent": "Недавно переглянуті",
"select_all": "Вибрати все",
"count_singular": "1 танк",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"count_plural": "Танків: {count} ",
"sorting_by": "Відсортувати за {name}",
"clear": "Clear",
"tier": "Рівень {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"no_tanks_found": {
"body": "Нічого не знайдено.",
"search_again": "Спробуйте шукати заново.",
@@ -731,7 +736,7 @@
"home": {
"pwa": {
"title": "Install the BlitzKit App",
"new": "NEW",
"new": "",
"checking": "Checking compatibility...",
"instructions": "Instructions for Apple devices.",
"install": "Install",
@@ -763,20 +768,20 @@
},
"tools": {
"playlist": {
"reset": "Reset",
"shuffle": "Shuffle",
"remove": "Remove played",
"reset": "Скинути",
"shuffle": "Перемішати",
"remove": "Видалити зіграні",
"tracking": "BlitzKit is tracking your battles",
"sort": {
"button": "Сортувати за",
"last_played": "Last played",
"least_played": "Least played"
"last_played": "Остання гра",
"least_played": "Найменше зіграно"
},
"table": {
"index": "#",
"never": "Never",
"never": "Ніколи",
"tank": "Танк",
"last_played": "Last played",
"last_played": "Остання гра",
"battles": "Career battles",
"unrecorded": "--",
"wins": "Перемоги"
@@ -784,14 +789,14 @@
"large_warning": {
"title": "That's a lot of tanks!",
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
"cancel": "Cancel",
"proceed": "Proceed"
"cancel": "Скасувати",
"proceed": "Продовжити"
},
"generate": "Generate playlist",
"name": "Playlist",
"generate": "Згенерувати плейлист",
"name": "Плейлист",
"description": "Tank playlist generator",
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
"button": "Generate",
"button": "Створити",
"pool_size": "{count} possible tanks"
},
"mixer": {
@@ -803,8 +808,8 @@
"randomize": "Randomize"
},
"guess": {
"name": "Guess the tank",
"button": "Guess away",
"name": "Guess",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
@@ -814,7 +819,16 @@
"next": "Next",
"no_results": "Немає результатів"
},
"stats": "{correct} / {total} guessed correctly"
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
},
"clear": "Clear",
"select_all": "Вибрати все",
"tier": "Рівень {tier}"
},
"tankopedia": {
"search": "Search a stat...",
@@ -823,33 +837,33 @@
"description": "Танкова енциклопедія",
"seo_description": "Характеристики, броня та інше для всіх танків WoT Blitz",
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
"tank_seo_description": "{name} броня, характеристики, обладнання, амуніція і т.д. {dpm} шкода на хвилину, {alpha} разова шкода, {penetration}мм пробиття, {speed} км/год максимальна швидкість, {health} міцність.",
"visualizers": {
"reload": {
"skip": "Skip"
"skip": "Пропустити"
},
"assault": {
"title": "Assault shells"
"title": "Штурмові снаряди"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
"hard": "Hard",
"hull": "Корпус",
"turret": "Башта",
"hard": "Жорстко",
"medium": "Середній",
"soft": "Soft",
"effective": "Effective"
"soft": "Ніжно",
"effective": "Ефективний"
},
"ricochet": {
"angle": "Angle",
"angle": "Кут",
"normalization": "Нормалізація",
"effective_angle": "Effective angle",
"effective_angle": "Ефективний кут",
"armor": "Броня",
"no_ricochet": "Explosive shells don't ricochet"
"no_ricochet": "Фугасні снаряди не рикошетять"
},
"view_range": {
"camo": "Camo",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
"camo": "Камуфляж",
"ghost_factory": "Промзона",
"dead_rail": "Ешелон"
},
"flexibility": {
"yaw": "Yaw",
@@ -1135,10 +1149,12 @@
"upgrade": "Upgrade"
},
"provisions": {
"clear": "Clear"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
},
"consumables": {
"clear": "Clear"
"clear": "Clear this tank",
"clear_all": "Clear all tanks"
}
}
},
+172 -156
View File
@@ -1,29 +1,30 @@
{
"test": {
"default": "测试",
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
"long": "这是一个测试用长字符串。你绝对不会在用户界面中看见这些。我最喜欢的水果是{fruit}因为它的颜色是{color}的。我如此喜欢它,以至于我会把它的名字念3次!{fruit}!{fruit}!{fruit}!重申一次,它是{color}的而不是{not_color}的。",
"fox": "褐色的狐狸迅速地跳过那只懒狗"
},
"common": {
"name": "BlitzKit",
"units": {
"m": "{value}m",
"mm": "{value}mm",
"deg": "{value}°",
"hp": "{value}hp",
"m": "{value} 公尺",
"mm": "{value} 毫米",
"deg": "{value} 度°",
"hp": "{value} 生命值",
"x": "x{value}",
"percentage": "{value}%",
"deg_s": "{value}°/s"
"deg_s": "{value}度°/秒",
"plus": "+{value}"
},
"gun_types": {
"auto_loader": "弹夹型战车",
"auto_reloader": "自动装填型战车",
"auto_loader": "弹夹型坦克",
"auto_reloader": "自动装填型坦克",
"regular": "单发"
},
"shells": {
"ap": "穿甲弹",
"apcr": "硬式复合穿甲弹",
"heat": "反战车高爆弹",
"ap_cr": "硬式复合穿甲弹",
"hc": "反战车高爆弹",
"he": "高爆弹"
},
"player_count_period": {
@@ -101,8 +102,8 @@
},
"tank_class_short": {
"-1": "未识别",
"0": "轻型战车",
"1": "中型战车",
"0": "轻型坦克",
"1": "中型坦克",
"2": "重型战车",
"3": "驱逐战车"
},
@@ -186,11 +187,11 @@
"bot": {
"common": {
"errors": {
"clan_not_found": "# 找不到军团\n找不到 \"{search}\". 请尝试选从搜索结果中择一个军团。",
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
"clan_not_found": "# 找不到公会\n找不到\"{search}\"。请尝试从搜索结果中选择一个公会。",
"player_not_found": "# 找不到玩家\n无法找到玩家 “{search}”。 尝试从搜索结果中选择玩家,或输入一个有效的玩家名称, 或使用“/link”命令。",
"player_not_linked": "# 使用 `/link` 来开始\n我不知道你是谁,但你今天可以告诉我!",
"tank_name_not_found": "# 找不到坦克\n找不到名称为 \"{search}\"的坦克。",
"tank_id_not_found": "# 找不到坦克\n找不到ID为 \"{search}\"的坦克. 尝试输入坦克的名称。",
"tank_name_not_found": "# 找不到坦克\n找不到名为 “{search}” 的坦克。",
"tank_id_not_found": "# 找不到坦克\n无法找到ID为 “{search}” 的坦克。 请尝试输入坦克的名称而不是数字。",
"no_tank_stats": "# 没有这辆战车的数据\n这个玩家没有可用资料。 这可能不是你要找的玩家。",
"get_help": "Discord的协助服务器",
"uncaught_error": "# BlitzKit 发生错误!\n我们对此感到抱歉。 欢迎加入[官方Discord](https://discord.gg/nDt7AjGJQH),以方便帮助你解决问题。",
@@ -284,19 +285,19 @@
"name": "阶级",
"description": "阶级",
"choices": {
"tier": "坦克等级 {tier_1} - {tier_2}"
"tier": "{tier_1} - {tier_2} 阶"
}
}
},
"periods": {
"career": "玩家资料",
"today": "今日:",
"days": "{days} days",
"custom": "{day_1} - {day_2} days"
"days": "{days} 天",
"custom": "{day_1} - {day_2} 天"
},
"filters": {
"none": "无筛选器",
"tier": "坦克等级 {tier}"
"tier": "{tier} 阶"
},
"no_data": {
"battles_in_period": "在这段时间里没有参与任何战斗",
@@ -339,19 +340,19 @@
"body": {
"subtitle": "研发",
"total": "全部",
"research": "Research: {cost}",
"upgrades": "Upgrades: {cost}",
"purchase": "Purchase: {cost}",
"equipment": "Equipment: {cost}",
"research": "研发:{cost}",
"upgrades": "升级:{cost}",
"purchase": "购买:{cost}",
"equipment": "装备:{cost}",
"estimation": "# 这是一个估计值!\n\n这个列表可能包含已经研发过的战车,因为 Wargaming 提供了不正确的资料。 如果可以,请尝试在同一研发线路中提供一个 “起始战车” 。"
},
"errors": {
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
"non_tech_tree": "# \"{tank}\" 不在科技树里\n\n你不能研发一个 加值/收藏家 坦克。",
"tier_1": "# {tank} 是一级坦克\n\n一级坦克一直是对所有玩家免费解锁的。",
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
"already_researched": "# \"{tank}\" 已完成研发\n\n请尝试在同一研发线路上提供“起始坦克”, 以查看全部您已研发过的坦克。",
"start_end_equal": "# \"{tank}\" 重复提供了\n\n请确认 \"初始坦克\" 和 \"目标坦克\" 是不同的。",
"tanks_not_on_line": "# “{tank_1}” 和 “{tank_2}” 不在同一个研发线路上\n\n请确认“起始坦克” 和 “目标坦克” 在同一研发线路中。",
"unordered": "# “{tank_1}” 阶级比 “{tank_2}” 高\n\n请以提供 {tank_2} 作为起始坦克,因为它的阶级更低。"
}
},
"about": {
@@ -394,7 +395,7 @@
"wn8": "WN8",
"winrate": "胜率",
"damage": "伤害",
"unknown_tank": "未知坦克{id}"
"unknown_tank": "未知坦克 {id}"
}
},
"debug": {
@@ -430,12 +431,12 @@
"options": {
"threshold": {
"name": "阈值",
"description": "The number of days inactive (default: {days} days)"
"description": "未上线天数( 默认:{days} 天)"
}
},
"body": {
"subtitle": "Inactive for {days}+ days",
"listing": "{days} days"
"subtitle": "{days}+ 天未上线",
"listing": "{days} 天"
}
},
"full_stats": {
@@ -478,7 +479,7 @@
"body": {
"accounts_linked": "帐号已绑定",
"no_role_permissions": {
"title": "{name} failed to verify",
"title": "{name} 验证失败",
"description": "我没有管理身份的权限。"
}
},
@@ -493,11 +494,11 @@
"options": {
"limit": {
"name": "限制",
"description": "The max number of clan results (default: {limit})"
"description": "公会结果的最大显示数量 (默认:{limit})"
}
},
"body": {
"title": "Clan search for {search} in region {region}",
"title": "在地区 {region} 中搜索公会 {search}",
"no_results": "没有找到该公会"
}
},
@@ -507,11 +508,11 @@
"options": {
"limit": {
"name": "限制",
"description": "The max number of player results (default: {limit})"
"description": "玩家结果的最大显示数量 (默认:{limit})"
}
},
"body": {
"title": "Player search for {search} in region {region}",
"title": "在地区 {region} 中搜索玩家 {search}",
"no_results": "未找到玩家"
}
},
@@ -531,13 +532,13 @@
"options": {
"limit": {
"name": "限制",
"description": "How many neighbors to display (default: {count})"
"description": "显示附近有多少玩家(默认:{count})"
},
"season": {
"name": "赛季",
"description": "赛季数 (默认:当前)",
"choices": {
"current": "{season} (current)"
"current": "{season} (当前)"
}
},
"league": {
@@ -546,12 +547,12 @@
}
},
"body": {
"top_players": "Top {count} players",
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
"top_players": "前 {count} 玩家",
"no_participation": "# {player} 没有在赛季 {season} 中进行过评价战斗\n\n该玩家没有参加该赛季或没有完成校准。",
"no_ongoing_season": "# 没有进行中的赛季\n\n目前没有赛季。",
"deleted_player": "删除{id}",
"deleted_player": "已删除玩家 {id}",
"neighbors": "对邻居进行评分",
"more": "+ {count} more"
"more": "+ {count} 更多"
}
},
"today": {
@@ -566,7 +567,7 @@
"name": "已拥有的战车",
"description": "显示该阶级中所有您已拥有的战车",
"body": {
"title": "# {name}'s owned tier {tier} tanks\n\n"
"title": "# {name} 所拥有的 {tier} 阶坦克\n\n"
}
},
"permissions": {
@@ -585,7 +586,7 @@
"description": "检查机器人是否处于活动状态。",
"body": {
"pong": "Pong 🏓",
"pong_with_time": "Pong 🏓 - {time}ms"
"pong_with_time": "Pong 🏓 - {time} 微秒"
},
"subcommands": {
"blitzkit": {
@@ -602,7 +603,7 @@
"name": "玩家信息",
"description": "玩家基本信息",
"body": {
"title": "{name}的信息",
"title": "{name} 的信息",
"nickname": "昵称",
"battles": "战斗场次",
"winrate": "胜率",
@@ -631,7 +632,7 @@
}
},
"errors": {
"no_participation": "# {name}还没有玩过评级模式。",
"no_participation": "# {name} 未曾游玩评价战斗\n\n该玩家未参与本赛季的评价战斗。",
"unrecorded_stats": "# 统计数据目前无法使用\n\nWargaming 可能暂停了服务器。 如果有连续的赛季,统计数据可能在24小时内提供。"
}
}
@@ -644,7 +645,7 @@
},
"settings": {
"title": "设置",
"description": "调整BlitzKit设置",
"description": "更改 BlitzKit 设置",
"dev_mode": "开发者模式",
"language": "语言"
},
@@ -661,13 +662,17 @@
"select_dialog_title": "搜索坦克",
"swap_dialog_title": "交换坦克",
"clear_filters": "清除筛选",
"login": "Login to use this",
"login": "登录以使用它",
"search_bar_hint": "搜寻战车……",
"recent": "最近查看的",
"select_all": "全选",
"count_singular": "1辆战车",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"count_plural": "{count} 辆坦克",
"sorting_by": "按 {name} 排序",
"clear": "清除",
"tier": "{tier} 阶",
"passive": "{name} (被动)",
"active": "{name} (主动)",
"no_tanks_found": {
"body": "找不到战车。",
"search_again": "请尝试重新搜索。",
@@ -688,7 +693,7 @@
"fire.caliber": "口径",
"fire.standardPenetration": "标准炮弹穿透力",
"fire.premiumPenetration": "加值炮弹穿透力",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.tertiaryPenetration": "第三种炮弹穿透力",
"fire.damage": "炮弹伤害值",
"fire.moduleDamage": "模组伤害值",
"fire.shellVelocity": "炮弹飞行速度",
@@ -730,12 +735,12 @@
},
"home": {
"pwa": {
"title": "安装Blitz Kit App",
"new": "NEW",
"title": "安装 BlitzKit 应用程序",
"new": "新增",
"checking": "正在检查兼容性……",
"instructions": "Instructions for Apple devices.",
"instructions": "Apple 设备的说明。",
"install": "安装",
"dismiss": "忽略"
"dismiss": "取消"
},
"discord": {
"join_short": "加入超級酷的人群!",
@@ -743,16 +748,16 @@
"action": "Discord"
},
"hero": {
"credit": "By {name} ❤️"
"credit": "由 {name} 制作 ❤️"
},
"hot_tanks": {
"title": "受欢迎的坦克",
"subtitle": "Last {days} days"
"subtitle": "过去 {days} 天"
},
"other_projects": {
"title": "其他酷炫的项目"
},
"help_translate": "Please help translate {name} to {language}!",
"help_translate": "请帮忙将 {name} 翻译成 {language}!",
"seo_description": "战车世界闪击战 全方位工具"
},
"docs": {
@@ -764,49 +769,49 @@
"tools": {
"playlist": {
"reset": "重置",
"shuffle": "Shuffle",
"remove": "Remove played",
"tracking": "BlitzKit is tracking your battles",
"shuffle": "换一批",
"remove": "移除已游玩的",
"tracking": "BlitzKit 正在追踪您的战斗记录",
"sort": {
"button": "排序依据",
"last_played": "Last played",
"least_played": "Least played"
"last_played": "最后一次游玩",
"least_played": "最少游玩的"
},
"table": {
"index": "#",
"never": "Never",
"tank": "战车",
"last_played": "Last played",
"battles": "Career battles",
"never": "从不",
"tank": "坦克",
"last_played": "最后一次游玩",
"battles": "生涯战斗数",
"unrecorded": "--",
"wins": "胜利"
},
"large_warning": {
"title": "That's a lot of tanks!",
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
"title": "坦克数量太多了!",
"description": "您确定要创建包含 {count} 个坦克的游玩列表吗?以50%胜率计算,这需要 {time} 小时的游玩时间!",
"cancel": "取消",
"proceed": "Proceed"
"proceed": "继续操作"
},
"generate": "Generate playlist",
"name": "Playlist",
"description": "Tank playlist generator",
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
"button": "Generate",
"pool_size": "{count} possible tanks"
"generate": "创建游玩列表",
"name": "遊玩列表",
"description": "坦克游玩列表生成器",
"seo_description": "想不到在坦克世界闪击战玩什么? 使用BlitzKit 游玩列表来获得建议!",
"button": "生成",
"pool_size": "{count} 辆可生成的坦克"
},
"mixer": {
"name": "Mixer",
"button": "Mix and match",
"description": "Mix tank modules",
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
"screenshot": "Screenshot",
"randomize": "Randomize"
"name": "组装",
"button": "混合搭配",
"description": "混合坦克模块",
"seo_description": "《坦克世界:闪击战》的车体, 炮塔, 主炮混合搭配",
"screenshot": "屏幕截图",
"randomize": "随机搭配"
},
"guess": {
"name": "猜坦克",
"button": "猜猜看",
"description": "战车剪影小游戏",
"seo_description": "看剪影猜战车",
"name": "猜测",
"button": "这会是什么?",
"description": "坦克剪影小游戏",
"seo_description": "看剪影猜坦克",
"search": {
"placeholder": "输入你的猜想……",
"skip": "跳过",
@@ -814,22 +819,31 @@
"next": "下一个",
"no_results": "沒有結果"
},
"stats": "{correct} / {total} guessed correctly"
"stats": "猜对了 {correct} / {total}",
"help": {
"title": "显示坦克?",
"description": "显示坦克而不显示名字。这轮会被视为不正确,并打破你的连续记录!",
"cancel": "取消",
"reveal": "显示"
},
"clear": "清除",
"select_all": "全选",
"tier": "{tier} 阶"
},
"tankopedia": {
"search": "搜索属性……",
"name": "战车百科",
"button": "搜索战车",
"description": "闪击战战车百科全书",
"seo_description": "战车世界闪击战的所有坦克参数, 装甲, 等等...",
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
"description": "闪击战坦克百科全书",
"seo_description": "《坦克世界:闪击战》的所有坦克参数, 装甲, 等等...",
"tank_seo_title": "{name} - {tier} 阶 {nationality} {class} | {website} 坦克百科 | 坦克世界闪击战 (WoTB)",
"tank_seo_description": "{name} 装甲,统计资料,装备,规定配给等。 {dpm} 每分钟伤害, {alpha} 伤害值, {penetration}毫米 穿透, {speed}公里/小時 最高速度, {health} 生命值。",
"visualizers": {
"reload": {
"skip": "跳过"
},
"assault": {
"title": "Assault shells"
"title": "突击弹"
},
"rotator": {
"hull": "车体",
@@ -852,10 +866,10 @@
"dead_rail": "死亡铁道"
},
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"min": "Min",
"max": "Max"
"yaw": "水平角度",
"pitch": "俯仰角度",
"min": "最少俯角",
"max": "最大仰角"
}
},
"sandbox": {
@@ -901,15 +915,15 @@
"track": "履带"
},
"status": {
"penetration": "{damage}hp penetration",
"penetration": "{damage}生命值 击穿",
"blocked": "抵挡伤害",
"ricochet": "跳弹",
"splash": "{damage}hp splash"
"splash": "{damage}生命值 溅射"
},
"stats": {
"thickness_and_angle": "{thickness}mm {angle}°",
"nominal": "{thickness}mm nominal",
"ricochet_loss": "{loss}% penetration"
"thickness_and_angle": "{thickness}毫米 {angle}度°",
"nominal": "{thickness}毫米 装甲厚度",
"ricochet_loss": "{loss}% 击穿"
}
}
},
@@ -929,13 +943,13 @@
"compare": "比较",
"swap": {
"button": "调换",
"title": "调换战车"
"title": "调换坦克"
},
"vanilla": "原版",
"opentest": "开放测试",
"full_name": "全称",
"nation": "国别",
"class": "战车车型",
"class": "坦克车型",
"tier": "阶级",
"type": "战车类型",
"dev_id": "开发参数:ID",
@@ -947,20 +961,20 @@
"tech_tree": {
"title": "科技树",
"battle": "一场比赛",
"battles": "{count} battles",
"route": "Route {index} of {count}"
"battles": "{count} 战斗场次",
"route": "路线 {index} / {count}"
},
"game_modes": {
"title": "游戏模式技能"
},
"review": {
"title": "回顾影片",
"join": "Apply to {name} YouTuber program"
"join": "应用到 {name} YouTuber程序"
},
"configuration": {
"title": "配置设定",
"modules": {
"title": "战车模块",
"title": "坦克模块",
"stock": "白板",
"upgrade": "顶级配置"
},
@@ -975,7 +989,7 @@
"consumables": {
"title": "消耗品",
"clear": "清除",
"info": "黄色高亮消耗品不影响战车参数。"
"info": "黄色高亮消耗品不影响坦克参数。"
},
"skills": {
"title": "乘员技能",
@@ -991,15 +1005,15 @@
"title": "属性",
"compare": {
"label": "比较",
"class": "Tier {tier} {class}",
"tier": "All of tier {tier}",
"all": "所有战车"
"class": "{tier}阶 {class}",
"tier": "所有 {tier} 阶",
"all": "所有坦克"
},
"values": {
"shell_index": "Shell {index}",
"at_distance": "At {distance}m",
"shell_index": "炮弹 {index}",
"at_distance": "在 {distance} 公尺",
"at_distance_slider_label": "距离",
"dispersion_at_distance": "Dispersion at {distance}m",
"dispersion_at_distance": "在 {distance} 公尺的扩散度",
"gun_flexibility": "炮管转动界限",
"speed": "速度",
"terrain_coefficients": "地形系数",
@@ -1015,13 +1029,13 @@
"dpmEffective": "60秒内生效",
"shells": "炮弹 ",
"mostOptimalShellIndex": "最优炮弹",
"shellReloads": "Reloads",
"shellReloads": "装填时间",
"shellReload": "装填时间",
"intraClip": "炮弹装填",
"caliber": "口径",
"penetration": "穿深",
"damage": "伤害",
"damageWithoutAssault": "Damage without assault shells",
"damageWithoutAssault": "无突击弹的伤害",
"clipDamage": "弹匣伤害期望值",
"moduleDamage": "模组伤害",
"explosionRadius": "溅射半径",
@@ -1101,14 +1115,14 @@
},
"compare": {
"name": "比较",
"button": "战车比较",
"description": "比较战车参数",
"seo_description": "比较《战车世界:闪击战》中的战车参数和装备配置",
"button": "坦克比较",
"description": "比较坦克参数",
"seo_description": "比较《坦克世界:闪击战》中的坦克参数和装备配置",
"actions": {
"add": {
"button": "添加",
"title": "添加战车",
"description": "选择要加入比较的战车"
"title": "添加坦克",
"description": "选择要加入比较的坦克"
},
"clear": "清除",
"deltas": {
@@ -1135,29 +1149,31 @@
"upgrade": "顶级配置"
},
"provisions": {
"clear": "清除"
"clear": "清除",
"clear_all": "清除所有坦克"
},
"consumables": {
"clear": "清除"
"clear": "清除",
"clear_all": "清除所有坦克"
}
}
},
"performance": {
"name": "性能表现",
"button": "查看战车",
"description": "战车性能统计",
"seo_description": "最好的战车及其在战车世界闪击战中的表现",
"button": "查看坦克",
"description": "坦克性能统计",
"seo_description": "最好的坦克及其在《坦克世界:闪击战》中的表现",
"estimation": {
"body": "Estimated stats based on {count} players. Updated {age} ago.",
"hours": "{count} hours",
"minutes": "{count} minutes"
"body": "基于 {count} 个玩家的估计数据。更新于 {age} 之前。",
"hours": "{count} 小时",
"minutes": "{count} 分钟"
},
"player_count": {
"label": "玩家数量"
},
"table": {
"tanks": {
"header": "战车",
"header": "坦克",
"total": "全部"
},
"stats": {
@@ -1181,18 +1197,18 @@
"name": "图库",
"button": "浏览全部",
"description": "Blitz玩家头像",
"seo_description": "所有战车世界闪击战玩家头像",
"last_updated": "Last updated on {time}",
"seo_description": "所有《坦克世界:闪击战》玩家头像",
"last_updated": "最后更新于 {time}",
"search": {
"hint": "搜索頭像……",
"results": "{count} avatars"
"results": "{count} 头像"
}
},
"session": {
"name": "场次",
"button": "开始追踪",
"description": "即时场次统计",
"seo_description": "在游玩 战车世界闪击战 时,实时追踪你的统计数据",
"seo_description": "在游玩《坦克世界:闪击战》时,实时追踪你的统计数据",
"search": {
"lookup": "查询玩家以开始使用",
"hint": "搜索玩家……",
@@ -1200,14 +1216,14 @@
"no_results": "找不到玩家"
},
"controls": {
"title": "Tracking {name}",
"subtitle": "Since {time}",
"title": "正在追踪 {name}",
"subtitle": "起始于 {time}",
"reset": "重置",
"change": "变更"
},
"no_cc": {
"title": "你正在尝试追踪一个 CC 帐戶",
"body": "CC(社群贡献者)账戶没有公开的战车统计数据。 我们正在为CC账戶添加嵌入功能,敬请期待。",
"body": "CC(社群贡献者)账戶没有公开的坦克统计数据。 我们正在为CC账戶添加嵌入功能,敬请期待。",
"alright": "好的"
},
"no_battles": {
@@ -1215,16 +1231,16 @@
"hint": "去玩一场游戏吧"
},
"table": {
"tank": "战车",
"tank": "坦克",
"total": "全部",
"remove": "移除"
}
},
"tier_list": {
"name": "阶级列表",
"button": "排名战车",
"description": "战车世界闪击战 战车等级排名",
"seo_description": "基于玩家评分和统计表现,从最佳到最差排名的《战车世界:闪击战》战车等级列表",
"button": "排名坦克",
"description": "《坦克世界:闪击战》坦克等级排名",
"seo_description": "基于玩家评分和统计表现,从最佳到最差排名的《坦克世界:闪击战》坦克等级列表",
"buttons": {
"reset": "重置",
"share": "分享"
@@ -1234,7 +1250,7 @@
"name": "嵌入",
"button": "立即创建",
"description": "用于串流的嵌入",
"seo_description": "创建具有极高自订化的《战车世界:闪击战》串流嵌入功能",
"seo_description": "创建具有极高自订化的《坦克世界:闪击战》串流嵌入功能",
"coming_soon": "更多嵌入功能即将推出。",
"suggest": "建议与想法",
"preview": {
@@ -1261,7 +1277,7 @@
"cancel": "取消",
"success": {
"title": "拷贝 URL",
"info": "Generated the URL for {name}. The embed will start tracking as soon as the URL is pasted. Reset at any time by right-clicking on PC or long-pressing on mobile and then selecting \"Reset\".",
"info": "已为 {name} 生成 URL。 当 URL 粘贴后,嵌入功能将开始追踪。 您可以随时在 PC 上点击右键或手机上长按并选择「重置」来重置。",
"back": "返回",
"copy": "拷贝 URL"
}
@@ -1285,13 +1301,13 @@
"height": "高度",
"showTotal": "显示总计",
"listGap": "列表间距",
"listMaxTanks": "最多战车数量",
"listMaxTanks": "最多坦克数量",
"cardRadius": "卡片半径",
"cardHeaderBackgroundColor": "卡片标题背景颜色",
"cardHeaderPadding": "卡片标题內间距",
"cardTitle": "卡片标题",
"cardTitleTypeColor": "卡片标题(战车类型)颜色",
"cardTitleClassIcon": "卡片标题(战车车型)颜色",
"cardTitleTypeColor": "卡片标题(坦克类型)颜色",
"cardTitleClassIcon": "卡片标题(坦克车型)颜色",
"cardBodyBackgroundColor": "卡片內容背景颜色",
"cardBodyPadding": "卡片內容內間距",
"columnGap": "栏间距",
@@ -1312,13 +1328,13 @@
"name": "图表",
"button": "瘋狂研究",
"description": "大量图标",
"seo_description": "有关战车世界闪击战 战车、玩家与事件的各种图表与图形"
"seo_description": "有关《坦克世界:闪击战》坦克、玩家与事件的各种图表与图形"
},
"rating": {
"name": "评价战斗",
"button": "查看排行榜",
"description": "完整评价战斗排行榜",
"seo_description": "《战车世界:闪击战》即时及已存档的完整评分排行榜"
"seo_description": "《坦克世界:闪击战》即时及已存档的完整评分排行榜"
},
"discord": {
"name": "Discord机器人",
@@ -1336,7 +1352,7 @@
"name": "玩家",
"button": "查询玩家",
"description": "定期玩家统计",
"seo_description": "战车世界闪击战 定期玩家统计"
"seo_description": "《坦克世界:闪击战》定期玩家统计"
},
"home": {
"name": "主页",
@@ -1345,14 +1361,14 @@
"seo_description": "开始使用 BlitzKit"
},
"api": {
"name": "API",
"button": "To the docs",
"description": "BlitzKit hosted API",
"seo_description": "BlitzKit hosted static API for World of Tanks Blitz"
"name": "应用程序接口(API)",
"button": "前往文档",
"description": "BlitzKit 已托管的应用程序接口(API)",
"seo_description": "BlitzKit 托管的《坦克世界:闪击战》静态应用程序接口(API)"
}
},
"footer": {
"motto": "战车世界闪击战 全方位工具",
"motto": "《坦克世界:闪击战》全方位工具",
"copyright": "本网站与 Wargaming战游网 或任何服务无关",
"about": {
"title": "关于",
+5 -1
View File
@@ -14,6 +14,7 @@
"@types/lodash-es": "^4.17.12",
"@types/lz4js": "^0.2.1",
"@types/progress": "^2.0.7",
"@types/steam-user": "^5.1.0",
"@types/three": "^0.180.0",
"crc": "^4.3.2",
"csv-parse": "^6.1.0",
@@ -27,8 +28,10 @@
"progress": "^2.0.3",
"puppeteer": "^24.22.3",
"sharp": "^0.34.4",
"steam-user": "^5.2.3",
"three": "^0.180.0",
"ts-proto": "^2.7.7",
"unzipit": "^1.4.3",
"yaml": "^2.8.1"
},
"private": true,
@@ -44,7 +47,8 @@
"build:proxyclient": "bun src/buildProxyClient.ts",
"build:catalogitemaccesssor": "bun src/buildCatalogItemAccessor.ts",
"prunestrings": "bun src/pruneStrings.ts",
"build:protos": "bun src/protos.ts"
"build:protos": "bun src/protos.ts",
"patchnotes": "bun src/patchNotes.ts"
},
"type": "module"
}
+7 -9
View File
@@ -4,12 +4,10 @@ import { mkdir, writeFile } from "fs/promises";
import { parse as parsePath } from "path";
import ProgressBar from "progress";
import { parse as parseYaml, stringify as stringifyYaml } from "yaml";
import { readStringDVPL } from "../src/core/blitz/readStringDVPL";
import { DATA } from "./buildAssets/constants";
import { readYAMLDVPL } from "./core/blitz/readYAMLDVPL";
import { vfs } from "./buildAssets/constants";
import { writeDVPL } from "./core/blitz/writeDVPL";
const versionTextFile = await readStringDVPL(`${DATA}/version.txt`);
const versionTextFile = await vfs.text(`Data/version.txt`);
const currentVersion = versionTextFile
.split(" ")[0]
.split(".")
@@ -51,7 +49,7 @@ while (true) {
const { dir } = parsePath(path);
try {
await mkdir(`${DATA}/${dir}`, { recursive: true });
await mkdir(`Data/${dir}`, { recursive: true });
} catch (error) {
console.warn(`Failed to make directory "${dir}"`);
}
@@ -60,7 +58,7 @@ while (true) {
const buffer = Buffer.from(data);
await writeFile(
`${DATA}/${path}${isDvpl ? "" : ".dvpl"}`,
`Data/${path}${isDvpl ? "" : ".dvpl"}`,
new Uint8Array(isDvpl ? buffer : writeDVPL(buffer))
);
@@ -76,14 +74,14 @@ while (true) {
}/en.yaml`
);
const newStrings = parseYaml(await localizationsResponse.text());
const oldStrings = await readYAMLDVPL<Record<string, string>>(
`${DATA}/Strings/en.yaml`
const oldStrings = await vfs.yaml<Record<string, string>>(
`Data/Strings/en.yaml`
);
const patchedStrings = { ...oldStrings, ...newStrings };
const patchedContent = stringifyYaml(patchedStrings);
await writeFile(
`${DATA}/Strings/en.yaml`,
`Data/Strings/en.yaml`,
new Uint8Array(writeDVPL(Buffer.from(patchedContent)))
);
}
@@ -1,19 +1,18 @@
import { readdir } from "fs/promises";
import sharp from "sharp";
import { readDVPLFile } from "../../src/core/blitz/readDVPLFile";
import { readStringDVPL } from "../../src/core/blitz/readStringDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
export async function boosterIcons() {
console.log("Building booster icons...");
using uploader = new AssetUploader("booster icons");
const boosterFiles = (await readdir(`${DATA}/Gfx/Shared/boosters`)).filter(
(file) => !file.includes("@2x.txt") && !file.startsWith("texture0")
);
const uploader = new AssetUploader("booster icons");
const boosterFiles = vfs
.dir("Data/Gfx/Shared/boosters")
.filter(
(file) => !file.includes("@2x.txt") && !file.startsWith("texture0")
);
const image = sharp(
await readDVPLFile(`${DATA}/Gfx/Shared/boosters/texture0.packed.webp`)
await vfs.file(`Data/Gfx/Shared/boosters/texture0.packed.webp`)
);
for (const file of boosterFiles) {
@@ -21,7 +20,7 @@ export async function boosterIcons() {
if (name === undefined) continue;
const sizes = (await readStringDVPL(`${DATA}/Gfx/Shared/boosters/${file}`))
const sizes = (await vfs.text(`Data/Gfx/Shared/boosters/${file}`))
.split("\n")[4]
.split(" ")
.map(Number);
@@ -1,13 +1,12 @@
import { readDVPLFile } from "../../src/core/blitz/readDVPLFile";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
export async function camouflageIcons() {
console.log("Building camouflage icons...");
using uploader = new AssetUploader("camo icons");
const content = await readDVPLFile(
`${DATA}/Gfx/UI/Hangar/IconCamouflage.packed.webp`
const content = await vfs.file(
`Data/Gfx/UI/Hangar/IconCamouflage.packed.webp`
);
await uploader.add({ content, path: "icons/camo.webp" });
+26 -25
View File
@@ -1,32 +1,33 @@
import { readdir } from "fs/promises";
import { argv } from "process";
import { assertSecret } from "@blitzkit/core";
import { AbstractVFS } from "../core/vfs/abstract";
import { SteamVFS } from "../core/vfs/steam";
import { ZipVFS } from "../core/vfs/zip";
const WINDOWS_APPS = "C:/Program Files/WindowsApps";
const wotbPackageRegex = /7458BE2C\..+_\d+(\.\d+)+_x64__.+/;
const steamPattern = /steam:(\d+)\/(\d+)/;
const zipPattern = /zip:(.+)/;
const isManual = argv.includes("--manual");
const source = Bun.argv
.find((arg) => arg.startsWith("--source="))
?.split("=")[1];
let data: string;
let compressed: boolean;
let resolved: AbstractVFS;
if (isManual) {
data = "../../temp/game/Data";
compressed = true;
if (!source) {
throw new Error("No source specified");
} else if (steamPattern.test(source)) {
const [, app, depot] = source.match(steamPattern)!.map(Number);
resolved = await new SteamVFS(
assertSecret(import.meta.env.STEAM_USERNAME),
assertSecret(import.meta.env.STEAM_PASSWORD),
app,
depot
).init();
} else if (zipPattern.test(source)) {
const [, url] = source.match(zipPattern)!;
resolved = await new ZipVFS(url).init();
} else {
const directories = await readdir(WINDOWS_APPS).then((files) =>
files.filter((file) => wotbPackageRegex.test(file))
);
if (directories.length !== 1) {
throw new Error(
`Expected 1 directory for WoTB Windows App, got ${directories.length}.`
);
}
const [windowsApp] = directories;
data = `${WINDOWS_APPS}/${windowsApp}/Data`;
compressed = false;
throw new Error("No valid source specified");
}
export const DATA = data;
export const DATA_COMPRESSED = compressed;
export const vfs = resolved;
@@ -1,11 +1,6 @@
import { existsSync } from "fs";
import sharp from "sharp";
import { readDVPLFile } from "../../src/core/blitz/readDVPLFile";
import { readStringDVPL } from "../../src/core/blitz/readStringDVPL";
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
import { readYAMLDVPL } from "../core/blitz/readYAMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
import { ConsumablesCommon, ProvisionsCommon } from "./definitions";
interface Mappings {
@@ -33,20 +28,20 @@ export async function consumableProvisionIcons() {
styles.map(async (path) =>
Object.values(
(
await readYAMLDVPL<Mappings>(`${DATA}/${path}`)
await vfs.yaml<Mappings>(`Data/${path}`)
).StyleSheets
)
)
).then((array) => array.flat());
for (const match of (
await readStringDVPL(
`${DATA}/XML/item_defs/vehicles/common/consumables/list.xml`
await vfs.text(
`Data/XML/item_defs/vehicles/common/consumables/list.xml`
)
).matchAll(listItemsPattern)) {
const consumablesCommon = await readXMLDVPL<{
const consumablesCommon = await vfs.xml<{
root: ConsumablesCommon;
}>(`${DATA}/XML/item_defs/vehicles/common/consumables/${match[1]}.xml`);
}>(`Data/XML/item_defs/vehicles/common/consumables/${match[1]}.xml`);
for (const consumable of Object.values(consumablesCommon.root)) {
const styleSheet = styleSheets.find((styleSheet) =>
@@ -67,9 +62,9 @@ export async function consumableProvisionIcons() {
.replace(".psd", "")
.replace(".txt", "");
if (existsSync(`${DATA}/${configPath}.packed.webp`)) {
if (vfs.resolve(`Data/${configPath}.packed.webp`)) {
const image = sharp(
await readDVPLFile(`${DATA}/${configPath}.packed.webp`)
await vfs.file(`Data/${configPath}.packed.webp`)
);
const content = await image.trim({ threshold: 100 }).toBuffer();
@@ -79,14 +74,14 @@ export async function consumableProvisionIcons() {
});
} else {
const consumablesTexture = sharp(
await readDVPLFile(
`${`${DATA}/${configPath}`
await vfs.file(
`${`Data/${configPath}`
.split("/")
.slice(0, -1)
.join("/")}/texture0.packed.webp`
)
);
const sizes = (await readStringDVPL(`${DATA}/${configPath}.txt`))
const sizes = (await vfs.text(`Data/${configPath}.txt`))
.split("\n")[4]
.split(" ")
.map(Number);
@@ -109,13 +104,13 @@ export async function consumableProvisionIcons() {
}
for (const match of (
await readStringDVPL(
`${DATA}/XML/item_defs/vehicles/common/provisions/list.xml`
await vfs.text(
`Data/XML/item_defs/vehicles/common/provisions/list.xml`
)
).matchAll(listItemsPattern)) {
const provisionsCommon = await readXMLDVPL<{
const provisionsCommon = await vfs.xml<{
root: ProvisionsCommon;
}>(`${DATA}/XML/item_defs/vehicles/common/provisions/${match[1]}.xml`);
}>(`Data/XML/item_defs/vehicles/common/provisions/${match[1]}.xml`);
for (const provision of Object.values(provisionsCommon.root)) {
const styleSheet = styleSheets.find((styleSheet) =>
@@ -136,9 +131,9 @@ export async function consumableProvisionIcons() {
.replace(".psd", "")
.replace(".txt", "");
if (existsSync(`${DATA}/${configPath}.packed.webp`)) {
if (vfs.resolve(`Data/${configPath}.packed.webp`)) {
const image = sharp(
await readDVPLFile(`${DATA}/${configPath}.packed.webp`)
await vfs.file(`Data/${configPath}.packed.webp`)
);
const content = await image.trim({ threshold: 100 }).toBuffer();
@@ -148,14 +143,14 @@ export async function consumableProvisionIcons() {
});
} else {
const provisionsTexture = sharp(
await readDVPLFile(
`${`${DATA}/${configPath}`
await vfs.file(
`${`Data/${configPath}`
.split("/")
.slice(0, -1)
.join("/")}/texture0.packed.webp`
)
);
const sizes = (await readStringDVPL(`${DATA}/${configPath}.txt`))
const sizes = (await vfs.text(`Data/${configPath}.txt`))
.split("\n")[4]
.split(" ")
.map(Number);
@@ -1,8 +1,7 @@
import { assertSecret, BlitzGlossary } from "@blitzkit/core";
import sharp from "sharp";
import { readDVPLFile } from "../../src/core/blitz/readDVPLFile";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
const ICONS = [
["currency_silver_m.packed.webp", "silver"],
@@ -21,7 +20,7 @@ export async function currencies() {
for (const [file, name] of ICONS) {
const content = await sharp(
await readDVPLFile(`${DATA}/Gfx/Lobby/currency/${file}`)
await vfs.file(`Data/Gfx/Lobby/currency/${file}`)
)
.trim()
.toBuffer();
+184 -196
View File
@@ -32,16 +32,12 @@ import {
} from "@blitzkit/core";
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
import locales from "@blitzkit/i18n/locales.json";
import { readdir } from "fs/promises";
import { deburr } from "lodash-es";
import { parse as parsePath } from "path";
import type { Vector3Tuple } from "three";
import { parse as parseYaml } from "yaml";
import { readStringDVPL } from "../core/blitz/readStringDVPL";
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
import { readYAMLDVPL } from "../core/blitz/readYAMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
import type { Avatar } from "./skillIcons";
import type { TankParameters } from "./tankIcons";
@@ -538,11 +534,11 @@ const blitzModuleTypeToBlitzkit: Record<keyof BlitzModuleType, ModuleType> = {
export async function definitions() {
console.log("Building definitions...");
using uploader = new AssetUploader("definitions");
const uploader = new AssetUploader("definitions");
const gameDefinitions: GameDefinitions = {
version: (await readStringDVPL(`${DATA}/version.txt`)).split(" ")[0],
version: (await vfs.text("Data/version.txt")).split(" ")[0],
nations: (
await readYAMLDVPL<AvailableNationsYaml>(`${DATA}/available_nations.yaml`)
await vfs.yaml<AvailableNationsYaml>("Data/available_nations.yaml")
).available_nations,
gameModes: {},
roles: {},
@@ -565,12 +561,12 @@ export async function definitions() {
[TankClass.TANK_DESTROYER]: { skills: [] },
},
};
const nations = await readdir(`${DATA}/XML/item_defs/vehicles`).then(
(nations) => nations.filter((nation) => nation !== "common")
);
const nations = vfs
.dir("Data/XML/item_defs/vehicles")
.filter((nation) => nation !== "common");
const tankStringIdMap: Record<string, number> = {};
const optionalDevices = await readXMLDVPL<{ root: OptionalDevices }>(
`${DATA}/XML/item_defs/vehicles/common/optional_devices.xml`
const optionalDevices = await vfs.xml<{ root: OptionalDevices }>(
"Data/XML/item_defs/vehicles/common/optional_devices.xml"
);
const stringsI18n: Record<string, Record<string, string>> = {};
@@ -582,8 +578,8 @@ export async function definitions() {
)
.then((response) => response.text())
.then((string) => parseYaml(string) as BlitzStrings);
const preInstalled = await readYAMLDVPL<BlitzStrings>(
`${DATA}/Strings/${blitzLocale}.yaml`
const preInstalled = await vfs.yaml<BlitzStrings>(
`Data/Strings/${blitzLocale}.yaml`
);
stringsI18n[locale] = {
@@ -616,67 +612,63 @@ export async function definitions() {
return { locales: collection } satisfies I18nString;
}
const optionalDeviceSlots = await readXMLDVPL<{
const optionalDeviceSlots = await vfs.xml<{
root: OptionalDeviceSlots;
}>(`${DATA}/XML/item_defs/vehicles/common/optional_device_slots.xml`);
}>(`Data/XML/item_defs/vehicles/common/optional_device_slots.xml`);
const consumables: ConsumablesCommon = {};
const provisions: ProvisionsCommon = {};
for (const match of (
await readStringDVPL(
`${DATA}/XML/item_defs/vehicles/common/consumables/list.xml`
)
await vfs.text(`Data/XML/item_defs/vehicles/common/consumables/list.xml`)
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
if (match[1] === "prototypes") continue;
Object.assign(
consumables,
(
await readXMLDVPL<{ root: ConsumablesCommon }>(
`${DATA}/XML/item_defs/vehicles/common/consumables/${match[1]}.xml`
await vfs.xml<{ root: ConsumablesCommon }>(
`Data/XML/item_defs/vehicles/common/consumables/${match[1]}.xml`
)
).root
);
}
for (const match of (
await readStringDVPL(
`${DATA}/XML/item_defs/vehicles/common/provisions/list.xml`
)
await vfs.text(`Data/XML/item_defs/vehicles/common/provisions/list.xml`)
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
if (match[1] === "prototypes") continue;
Object.assign(
provisions,
(
await readXMLDVPL<{ root: ConsumablesCommon }>(
`${DATA}/XML/item_defs/vehicles/common/provisions/${match[1]}.xml`
await vfs.xml<{ root: ConsumablesCommon }>(
`Data/XML/item_defs/vehicles/common/provisions/${match[1]}.xml`
)
).root
);
}
const avatar = await readXMLDVPL<{ root: Avatar }>(
`${DATA}/XML/item_defs/tankmen/avatar.xml`
const avatar = await vfs.xml<{ root: Avatar }>(
`Data/XML/item_defs/tankmen/avatar.xml`
);
const maps = await readYAMLDVPL<Maps>(`${DATA}/maps.yaml`);
const maps = await vfs.yaml<Maps>(`Data/maps.yaml`);
const tankXps = new Map<number, ResearchCost>();
const camouflagesXml = await readXMLDVPL<{ root: CamouflagesXML }>(
`${DATA}/XML/item_defs/vehicles/common/camouflages.xml`
const camouflagesXml = await vfs.xml<{ root: CamouflagesXML }>(
`Data/XML/item_defs/vehicles/common/camouflages.xml`
);
const camouflagesYaml = await readYAMLDVPL<CamouflagesYaml>(
`${DATA}/camouflages.yaml`
const camouflagesYaml = await vfs.yaml<CamouflagesYaml>(
`Data/camouflages.yaml`
);
const camouflagesXmlEntries = Object.entries(camouflagesXml.root.camouflages);
const squadBattleTypeStyles = await readYAMLDVPL<SquadBattleTypeStyles>(
`${DATA}/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`
const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStyles>(
`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`
);
const gameTypeSelectorStyles = await readYAMLDVPL<SquadBattleTypeStyles>(
`${DATA}/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`
const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStyles>(
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`
);
const gameModeNativeNames: Record<string, number> = {};
const combatRoles = await readYAMLDVPL<CombatRolesYaml>(
`${DATA}/XML/item_defs/vehicles/common/combat_roles.yaml`
const combatRoles = await vfs.yaml<CombatRolesYaml>(
`Data/XML/item_defs/vehicles/common/combat_roles.yaml`
);
const consumableNativeNames: Record<string, number> = {};
const provisionNativeNames: Record<string, number> = {};
@@ -727,8 +719,8 @@ export async function definitions() {
const idToNation: Record<number, string> = {};
for (const nation of nations) {
const tankList = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`
const tankList = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
);
for (const tankKey in tankList.root) {
@@ -811,24 +803,24 @@ export async function definitions() {
});
for (const nation of nations) {
const tankList = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`
const tankList = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
);
const turretList = await readXMLDVPL<{
const turretList = await vfs.xml<{
root: TurretDefinitionsList;
}>(`${DATA}/XML/item_defs/vehicles/${nation}/components/turrets.xml`);
const gunList = await readXMLDVPL<{
}>(`Data/XML/item_defs/vehicles/${nation}/components/turrets.xml`);
const gunList = await vfs.xml<{
root: GunDefinitionsList;
}>(`${DATA}/XML/item_defs/vehicles/${nation}/components/guns.xml`);
const shellList = await readXMLDVPL<{
}>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`);
const shellList = await vfs.xml<{
root: ShellDefinitionsList;
}>(`${DATA}/XML/item_defs/vehicles/${nation}/components/shells.xml`);
const enginesList = await readXMLDVPL<{
}>(`Data/XML/item_defs/vehicles/${nation}/components/shells.xml`);
const enginesList = await vfs.xml<{
root: EngineDefinitionsList;
}>(`${DATA}/XML/item_defs/vehicles/${nation}/components/engines.xml`);
const chassisList = await readXMLDVPL<{
}>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`);
const chassisList = await vfs.xml<{
root: ChassisDefinitionsList;
}>(`${DATA}/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
}>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
function resolveUnlocks(unlocks?: BlitzModuleType) {
if (!unlocks) return [];
@@ -879,11 +871,11 @@ export async function definitions() {
const trackXps = new Map<number, ResearchCost>();
const tank = tankList.root[tankKey];
let tankPrice: TankPrice;
const tankDefinition = await readXMLDVPL<{ root: VehicleDefinitions }>(
`${DATA}/XML/item_defs/vehicles/${nation}/${tankKey}.xml`
const tankDefinition = await vfs.xml<{ root: VehicleDefinitions }>(
`Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`
);
const tankParameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
const tankParameters = await vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
);
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(" ")
@@ -1565,87 +1557,85 @@ export async function definitions() {
const includeRaw = consumable.vehicleFilter?.include.vehicle;
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
if (!entry.game_mode_exclusive) {
if (includeRaw) {
entry.include = [];
if (includeRaw) {
entry.include = [];
if ("minLevel" in includeRaw) {
entry.include.push({
filter_type: {
$case: "tiers",
value: {
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
},
if ("minLevel" in includeRaw) {
entry.include.push({
filter_type: {
$case: "tiers",
value: {
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
},
});
} else if ("name" in includeRaw) {
entry.include.push({
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
},
});
} else if ("name" in includeRaw) {
entry.include.push({
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
});
} else throw new SyntaxError("Unhandled include type");
},
});
} else throw new SyntaxError("Unhandled include type");
if (consumable.vehicleFilter?.include.nations) {
entry.include.push({
filter_type: {
$case: "nations",
value: {
nations: consumable.vehicleFilter.include.nations.split(" "),
},
if (consumable.vehicleFilter?.include.nations) {
entry.include.push({
filter_type: {
$case: "nations",
value: {
nations: consumable.vehicleFilter.include.nations.split(" "),
},
});
}
},
});
}
}
if (excludeRaw) {
entry.exclude = [];
if (excludeRaw) {
entry.exclude = [];
if ("name" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
if ("name" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
});
} else if ("extendedTags" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "categories",
value: {
categories: excludeRaw.extendedTags
.split(" ")
.map(
(item) =>
blitzTankFilterDefinitionCategoryToBlitzkit[
item as BlitzTankFilterDefinitionCategory
]
),
},
},
});
} else if ("extendedTags" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "categories",
value: {
categories: excludeRaw.extendedTags
.split(" ")
.map(
(item) =>
blitzTankFilterDefinitionCategoryToBlitzkit[
item as BlitzTankFilterDefinitionCategory
]
),
},
});
} else throw new SyntaxError("Unhandled exclude type");
},
});
} else throw new SyntaxError("Unhandled exclude type");
if (consumable.vehicleFilter?.exclude?.nations) {
entry.exclude!.push({
filter_type: {
$case: "nations",
value: {
nations: consumable.vehicleFilter.exclude.nations.split(" "),
},
if (consumable.vehicleFilter?.exclude?.nations) {
entry.exclude!.push({
filter_type: {
$case: "nations",
value: {
nations: consumable.vehicleFilter.exclude.nations.split(" "),
},
});
}
},
});
}
}
});
@@ -1665,87 +1655,85 @@ export async function definitions() {
const includeRaw = provision.vehicleFilter?.include.vehicle;
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
if (!entry.game_mode_exclusive) {
if (includeRaw) {
entry.include = [];
if (includeRaw) {
entry.include = [];
if ("minLevel" in includeRaw) {
entry.include.push({
filter_type: {
$case: "tiers",
value: {
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
},
if ("minLevel" in includeRaw) {
entry.include.push({
filter_type: {
$case: "tiers",
value: {
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
},
});
} else if ("name" in includeRaw) {
entry.include.push({
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
},
});
} else if ("name" in includeRaw) {
entry.include.push({
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return tankStringIdMap[key];
}),
},
});
} else throw new SyntaxError("Unhandled include type");
},
});
} else throw new SyntaxError("Unhandled include type");
if (provision.vehicleFilter?.include.nations) {
entry.include.push({
filter_type: {
$case: "nations",
value: {
nations: provision.vehicleFilter.include.nations.split(" "),
},
if (provision.vehicleFilter?.include.nations) {
entry.include.push({
filter_type: {
$case: "nations",
value: {
nations: provision.vehicleFilter.include.nations.split(" "),
},
});
}
},
});
}
}
if (excludeRaw) {
entry.exclude = [];
if (excludeRaw) {
entry.exclude = [];
if ("name" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name
.split(/ +/)
.map((key) => tankStringIdMap[key]),
},
if ("name" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name
.split(/ +/)
.map((key) => tankStringIdMap[key]),
},
});
} else if ("extendedTags" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "categories",
value: {
categories: excludeRaw.extendedTags
.split(" ")
.map(
(item) =>
blitzTankFilterDefinitionCategoryToBlitzkit[
item as BlitzTankFilterDefinitionCategory
]
),
},
},
});
} else if ("extendedTags" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "categories",
value: {
categories: excludeRaw.extendedTags
.split(" ")
.map(
(item) =>
blitzTankFilterDefinitionCategoryToBlitzkit[
item as BlitzTankFilterDefinitionCategory
]
),
},
});
} else throw new SyntaxError("Unhandled exclude type");
},
});
} else throw new SyntaxError("Unhandled exclude type");
if (provision.vehicleFilter?.exclude?.nations) {
entry.exclude!.push({
filter_type: {
$case: "nations",
value: {
nations: provision.vehicleFilter.exclude.nations.split(" "),
},
if (provision.vehicleFilter?.exclude?.nations) {
entry.exclude!.push({
filter_type: {
$case: "nations",
value: {
nations: provision.vehicleFilter.exclude.nations.split(" "),
},
});
}
},
});
}
}
@@ -1,10 +1,6 @@
import sharp from "sharp";
import { readDVPLFile } from "../../src/core/blitz/readDVPLFile";
import { readStringDVPL } from "../../src/core/blitz/readStringDVPL";
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
import { readYAMLDVPL } from "../core/blitz/readYAMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
import { OptionalDevices } from "./definitions";
interface Mappings {
@@ -20,15 +16,15 @@ export async function equipmentIcons() {
console.log("Building equipment icons...");
using uploader = new AssetUploader("equipment icons");
const optionalDevices = await readXMLDVPL<{ root: OptionalDevices }>(
`${DATA}/XML/item_defs/vehicles/common/optional_devices.xml`
const optionalDevices = await vfs.xml<{ root: OptionalDevices }>(
`Data/XML/item_defs/vehicles/common/optional_devices.xml`
);
const mappings = await readYAMLDVPL<Mappings>(
`${DATA}/UI/Screens3/Lobby/Inventory/OptionalDevices/OptionalDevicesItemImage.style.yaml`
const mappings = await vfs.yaml<Mappings>(
`Data/UI/Screens3/Lobby/Inventory/OptionalDevices/OptionalDevicesItemImage.style.yaml`
);
const image = sharp(
await readDVPLFile(
`${DATA}/Gfx/UI/InventoryIcons/Big/OptionalDevices/texture0.packed.webp`
await vfs.file(
`Data/Gfx/UI/InventoryIcons/Big/OptionalDevices/texture0.packed.webp`
)
);
@@ -54,7 +50,7 @@ export async function equipmentIcons() {
if (configPath.startsWith("Gfx/Lobby")) {
const configPathWebp = configPath.replace(".txt", "");
const image = sharp(
await readDVPLFile(`${DATA}/${configPathWebp}.packed.webp`)
await vfs.file(`Data/${configPathWebp}.packed.webp`)
);
const content = await image.trim().toBuffer();
@@ -63,7 +59,7 @@ export async function equipmentIcons() {
content,
});
} else {
const config = await readStringDVPL(`${DATA}/${configPath}`);
const config = await vfs.text(`Data/${configPath}`);
const sizes = config.split("\n")[4].split(" ").map(Number);
const content = await image
.clone()
+8 -17
View File
@@ -1,37 +1,28 @@
import { readdir } from "fs/promises";
import sharp from "sharp";
import { readDVPLFile } from "../core/blitz/readDVPLFile";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
export async function flags() {
console.log("Building flags...");
using uploader = new AssetUploader("flags");
const circleFiles = await readdir(`${DATA}/Gfx/Lobby/flags`).then((files) =>
files.filter(
const circleFiles = vfs.dir(`Data/Gfx/Lobby/flags`).filter(
(flag) =>
flag.startsWith("flag_profile-stat_") &&
!flag.endsWith("@2x.packed.webp")
)
);
const scratchedFiles = await readdir(`${DATA}/Gfx/Lobby/flags`).then(
(files) =>
files.filter(
);
const scratchedFiles = vfs.dir(`Data/Gfx/Lobby/flags`).filter(
(flag) =>
flag.startsWith("flag_tutor-tank_") &&
!flag.endsWith("@2x.packed.webp")
)
);
const fadedFiles = await readdir(`${DATA}/Gfx/Lobby/flags`).then((files) =>
files.filter(
const fadedFiles = vfs.dir(`Data/Gfx/Lobby/flags`).filter(
(flag) =>
flag.startsWith("flag_filter_") && flag.endsWith("@2x.packed.webp")
)
);
for (const flag of circleFiles) {
const image = sharp(await readDVPLFile(`${DATA}/Gfx/Lobby/flags/${flag}`));
const image = sharp(await vfs.file(`Data/Gfx/Lobby/flags/${flag}`));
const content = await image.trim({ threshold: 100 }).toBuffer();
const name = flag.match(/flag_profile-stat_(.+)\.packed\.webp/)![1];
@@ -42,7 +33,7 @@ export async function flags() {
}
for (const flag of scratchedFiles) {
const content = await readDVPLFile(`${DATA}/Gfx/Lobby/flags/${flag}`);
const content = await vfs.file(`Data/Gfx/Lobby/flags/${flag}`);
const name = flag.match(/flag_tutor-tank_(.+)\.packed\.webp/)![1];
uploader.add({
@@ -53,7 +44,7 @@ export async function flags() {
for (const flag of fadedFiles) {
const content = await sharp(
await readDVPLFile(`${DATA}/Gfx/Lobby/flags/${flag}`)
await vfs.file(`Data/Gfx/Lobby/flags/${flag}`)
)
.trim({
threshold: 100,
@@ -1,19 +1,17 @@
import sharp from "sharp";
import { readDVPLFile } from "../../src/core/blitz/readDVPLFile";
import { readYAMLDVPL } from "../core/blitz/readYAMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
import { SquadBattleTypeStyles } from "./definitions";
export async function gameModeBanners() {
console.log("Building game mode banners...");
using uploader = new AssetUploader("game mode banners");
const gameTypeSelectorStyles = await readYAMLDVPL<SquadBattleTypeStyles>(
`${DATA}/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`
const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStyles>(
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`
);
const squadBattleTypeStyles = await readYAMLDVPL<SquadBattleTypeStyles>(
`${DATA}/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`
const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStyles>(
`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`
);
const bannerMatches: { name: string; path: string }[] = [];
@@ -37,7 +35,7 @@ export async function gameModeBanners() {
}
const content = await sharp(
await readDVPLFile(`${DATA}${path}.packed.webp`)
await vfs.file(`Data${path}.packed.webp`)
)
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 } })
.toBuffer();
+12 -9
View File
@@ -1,16 +1,8 @@
import { config } from "dotenv";
import { argv } from "process";
config();
const allTargets = argv.includes("--all-targets");
const targets = argv
.find((argument) => argument.startsWith("--target"))
?.split("=")[1]
.split(",");
import { boosterIcons } from "./boosterIcons";
import { camouflageIcons } from "./camouflageIcons";
import { vfs } from "./constants";
import { consumableProvisionIcons } from "./consumableProvisionIcons";
import { currencies } from "./currencies";
import { definitions } from "./definitions";
@@ -27,6 +19,14 @@ import { tankArmors } from "./tankArmors";
import { tankIcons } from "./tankIcons";
import { tankModels } from "./tankModels";
config();
const allTargets = argv.includes("--all-targets");
const targets = argv
.find((argument) => argument.startsWith("--target"))
?.split("=")[1]
.split(",");
if (!targets && !allTargets) throw new Error("No target(s) specified");
const methods = [
@@ -59,3 +59,6 @@ for (const method of methods) {
}
}
}
vfs.dispose();
process.exit(0);
@@ -1,8 +1,6 @@
import { toUniqueId } from "@blitzkit/core";
import { readdir } from "fs/promises";
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
import { VehicleDefinitionList } from "./definitions";
export async function migration() {
@@ -10,13 +8,11 @@ export async function migration() {
using uploader = new AssetUploader("migration map");
const map: Record<string, number> = {};
const nations = await readdir(`${DATA}/XML/item_defs/vehicles`).then(
(nations) => nations.filter((nation) => nation !== "common")
);
const nations = vfs.dir(`Data/XML/item_defs/vehicles`).filter((nation) => nation !== "common");
for (const nation of nations) {
const tankList = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`
const tankList = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
);
for (const tankKey in tankList.root) {
@@ -1,24 +1,20 @@
import { readdir } from "fs/promises";
import sharp from "sharp";
import { readDVPLFile } from "../../src/core/blitz/readDVPLFile";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
export async function moduleIcons() {
console.log("Building module icons...");
using uploader = new AssetUploader("module icons");
const files = await readdir(`${DATA}/Gfx/UI/ModulesTechTree`).then((dir) =>
dir.filter(
const files = vfs.dir(`Data/Gfx/UI/ModulesTechTree`).filter(
(file) => !file.endsWith("@2x.packed.webp") && file.startsWith("vehicle")
)
);
for (const file of files) {
const nameRaw = file.match(/vehicle(.+)\.packed\.webp/)![1];
const name = nameRaw[0].toLowerCase() + nameRaw.slice(1);
const content = await sharp(
await readDVPLFile(`${DATA}/Gfx/UI/ModulesTechTree/${file}`)
await vfs.file(`Data/Gfx/UI/ModulesTechTree/${file}`)
)
.trim()
.toBuffer();
+8 -11
View File
@@ -1,28 +1,25 @@
import { readdir } from "fs/promises";
import sharp from "sharp";
import { readDVPLFile } from "../../src/core/blitz/readDVPLFile";
import { readStringDVPL } from "../../src/core/blitz/readStringDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
export async function shellIcons() {
console.log("Building shell icons...");
using uploader = new AssetUploader("shell icons");
const image = sharp(
await readDVPLFile(
`${DATA}/Gfx/Shared/tank-supply/ammunition/big/texture0.packed.webp`
await vfs.file(
`Data/Gfx/Shared/tank-supply/ammunition/big/texture0.packed.webp`
)
);
const files = await readdir(
`${DATA}/Gfx/Shared/tank-supply/ammunition/big`
).then((files) => files.filter((file) => file.endsWith("_l.txt")));
const files = vfs.dir(
`Data/Gfx/Shared/tank-supply/ammunition/big`
).filter((file) => file.endsWith("_l.txt"))
for (const file of files) {
const name = file.match(/(.+)_l\.txt/)![1];
const sizes = (
await readStringDVPL(
`${DATA}/Gfx/Shared/tank-supply/ammunition/big/${file}`
await vfs.text(
`Data/Gfx/Shared/tank-supply/ammunition/big/${file}`
)
)
.split("\n")[4]
@@ -1,9 +1,7 @@
import { TankClass } from "@blitzkit/core";
import sharp from "sharp";
import { readDVPLFile } from "../core/blitz/readDVPLFile";
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
interface SkillIcon {
name: string;
@@ -27,17 +25,17 @@ export interface Avatar {
export async function skillIcons() {
console.log("Building skill icons...");
const avatar = await readXMLDVPL<{ root: Avatar }>(
`${DATA}/XML/item_defs/tankmen/avatar.xml`
const avatar = await vfs.xml<{ root: Avatar }>(
`Data/XML/item_defs/tankmen/avatar.xml`
);
using uploader = new AssetUploader("skill icons");
const uploader = new AssetUploader("skill icons");
for (const key in avatar.root.skills) {
const skill = avatar.root.skills[key];
const icon = Array.isArray(skill.icon) ? skill.icon[0] : skill.icon;
const name = icon.name.split("/").at(-1)!.replace(/_\d$/, "");
const path = `${DATA}${icon.name.replace("~res:", "")}.packed.webp`;
const image = sharp(await readDVPLFile(path)).trim();
const path = `Data${icon.name.replace("~res:", "")}.packed.webp`;
const image = sharp(await vfs.file(path)).trim();
const content = await image.toBuffer();
await uploader.add({ content, path: `icons/skills/${name}.webp` });
@@ -1,10 +1,8 @@
import { toUniqueId } from "@blitzkit/core";
import { NodeIO } from "@gltf-transform/core";
import { readdir } from "fs/promises";
import { extractArmor } from "../core/blitz/extractArmor";
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
import { VehicleDefinitionList } from "./definitions";
export async function tankArmors() {
@@ -12,13 +10,11 @@ export async function tankArmors() {
using uploader = new AssetUploader("tank armors");
const nodeIO = new NodeIO();
const nations = await readdir(`${DATA}/XML/item_defs/vehicles`).then(
(nations) => nations.filter((nation) => nation !== "common")
);
const nations = vfs.dir(`Data/XML/item_defs/vehicles`).filter((nation) => nation !== "common");
for (const nation of nations) {
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`
const tanks = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
);
for (const tankKey in tanks.root) {
@@ -27,7 +23,7 @@ export async function tankArmors() {
if (tankKey.includes("tutorial_bot")) continue;
const id = toUniqueId(nation, tank.id);
const model = await extractArmor(DATA, `${nation}-${tankKey}`);
const model = await extractArmor(vfs, `${nation}-${tankKey}`);
const content = await nodeIO.writeBinary(model);
await uploader.add({ path: `3d/tanks/armor/${id}.glb`, content });
+10 -16
View File
@@ -1,12 +1,8 @@
import { NATION_IDS } from "@blitzkit/core";
import { readdir } from "fs/promises";
import sharp from "sharp";
import type { Vector3Tuple } from "three";
import { readDVPLFile } from "../core/blitz/readDVPLFile";
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
import { readYAMLDVPL } from "../core/blitz/readYAMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
import type { VehicleDefinitionList } from "./definitions";
export interface TankParameters {
@@ -45,13 +41,11 @@ export async function tankIcons() {
console.log("Building tank icons...");
using uploader = new AssetUploader("tank icons");
const nations = await readdir(`${DATA}/XML/item_defs/vehicles`).then(
(nations) => nations.filter((nation) => nation !== "common")
);
const nations = vfs.dir(`Data/XML/item_defs/vehicles`).filter((nation) => nation !== "common")
for (const nation of nations) {
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`
const tanks = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
);
for (const tankKey in tanks.root) {
@@ -62,19 +56,19 @@ export async function tankIcons() {
const nationVehicleId = tank.id;
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
const parameters = await vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
);
const smallPath = `${DATA}/${parameters.resourcesPath.smallIconPath
const smallPath = `Data/${parameters.resourcesPath.smallIconPath
.replace(/~res:\//, "")
.replace(/\..+/, "")}.packed.webp`;
const bigPath = `${DATA}/${parameters.resourcesPath.bigIconPath
const bigPath = `Data/${parameters.resourcesPath.bigIconPath
.replace(/~res:\//, "")
.replace(/\..+/, "")}.packed.webp`;
const big = await sharp(await readDVPLFile(bigPath))
const big = await sharp(await vfs.file(bigPath))
.trim()
.toBuffer();
const small = await sharp(await readDVPLFile(smallPath))
const small = await sharp(await vfs.file(smallPath))
.trim()
.toBuffer();
+7 -12
View File
@@ -1,12 +1,9 @@
import { toUniqueId } from "@blitzkit/core";
import { NodeIO } from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { readdir } from "fs/promises";
import { extractModel } from "../core/blitz/extractModel";
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
import { readYAMLDVPL } from "../core/blitz/readYAMLDVPL";
import { AssetUploader } from "../core/github/assetUploader";
import { DATA } from "./constants";
import { vfs } from "./constants";
import { VehicleDefinitionList } from "./definitions";
import { TankParameters } from "./tankIcons";
@@ -15,14 +12,12 @@ export async function tankModels() {
using uploader = new AssetUploader("tank models");
const nodeIO = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const nations = await readdir(`${DATA}/XML/item_defs/vehicles`).then(
(nations) => nations.filter((nation) => nation !== "common")
);
const nations = vfs.dir(`Data/XML/item_defs/vehicles`).filter((nation) => nation !== "common")
for (const nationIndex in nations) {
const nation = nations[nationIndex];
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`
const tanks = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
);
const entries = Object.entries(tanks.root);
@@ -30,11 +25,11 @@ export async function tankModels() {
if (tankKey.includes("tutorial_bot")) continue;
const id = toUniqueId(nation, tank.id);
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
const parameters = await vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
);
const model = await extractModel(
DATA,
vfs,
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, "")
);
const content = Buffer.from(await nodeIO.writeBinary(model));
+9 -6
View File
@@ -2,12 +2,15 @@ import { build } from "esbuild";
import { cp, readdir, rm } from "fs/promises";
import { argv } from "process";
const dev = argv.includes("--dev");
const projectDir = "../..";
const srcRoot = `${projectDir}/packages/bot`;
const distRoot = `${projectDir}/dist/bot`;
const modulesRoot = `${projectDir}/packages/bot/node_modules`;
const modulesRoot = dev
? "../../packages/bot/node_modules"
: "../../node_modules";
const workers = await readdir(`${srcRoot}/src/workers`);
const dev = argv.includes("--dev");
await rm(distRoot, { recursive: true, force: true });
@@ -41,9 +44,9 @@ for (const module of await readdir(`${modulesRoot}/@resvg`)) {
.map((file) =>
cp(
`${modulesRoot}/@resvg/${module}/${file}`,
`${distRoot}/workers/${file}`
)
)
`${distRoot}/workers/${file}`,
),
),
);
}
@@ -51,7 +54,7 @@ if (!dev) {
await cp(`${projectDir}/prisma`, `${distRoot}/prisma`, { recursive: true });
for (const file of await readdir(`${modulesRoot}/prisma`).then((files) =>
files.filter((file) => file.endsWith(".node"))
files.filter((file) => file.endsWith(".node")),
)) {
cp(`${modulesRoot}/prisma/${file}`, `${distRoot}/prisma/${file}`);
}
+24 -24
View File
@@ -3,23 +3,23 @@ import {
Sc2ReadStream,
ScgReadStream,
VertexAttribute,
} from '@blitzkit/core';
import { Accessor, Document, Node, Scene } from '@gltf-transform/core';
import { times } from 'lodash-es';
} from "@blitzkit/core";
import { Accessor, Document, Node, Scene } from "@gltf-transform/core";
import { times } from "lodash-es";
import { SteamVFS } from "../vfs/steam";
import {
vertexAttributeGLTFName,
vertexAttributeGltfVectorSizes,
} from './extractModel/constants';
import { readDVPLFile } from './readDVPLFile';
} from "./extractModel/constants";
export async function extractArmor(data: string, fileName: string) {
const sc2Path = `${data}/3d/Tanks/CollisionMeshes/${fileName}.sc2`;
const scgPath = `${data}/3d/Tanks/CollisionMeshes/${fileName}.scg`;
export async function extractArmor(vfs: SteamVFS, fileName: string) {
const sc2Path = `Data/3d/Tanks/CollisionMeshes/${fileName}.sc2`;
const scgPath = `Data/3d/Tanks/CollisionMeshes/${fileName}.scg`;
const sc2 = new Sc2ReadStream(
(await readDVPLFile(sc2Path)).buffer as ArrayBuffer,
(await vfs.file(sc2Path)).buffer as ArrayBuffer,
).sc2();
const scg = new ScgReadStream(
(await readDVPLFile(scgPath)).buffer as ArrayBuffer,
(await vfs.file(scgPath)).buffer as ArrayBuffer,
).scg();
const document = new Document();
const scene = document.createScene();
@@ -29,21 +29,21 @@ export async function extractArmor(data: string, fileName: string) {
hierarchies.forEach((hierarchy) => {
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, '0')],
(index) => hierarchy.components[index.toString().padStart(4, "0")],
);
components.forEach((component) => {
switch (component['comp.typename']) {
case 'TransformComponent':
switch (component["comp.typename"]) {
case "TransformComponent":
break;
case 'RenderComponent': {
const batch = component['rc.renderObj']['ro.batches']['0000'];
const polygonGroup = scg.get(batch['rb.datasource']);
case "RenderComponent": {
const batch = component["rc.renderObj"]["ro.batches"]["0000"];
const polygonGroup = scg.get(batch["rb.datasource"]);
if (!polygonGroup) {
console.warn(
`Missing polygon group ${batch['rb.datasource']} (${hierarchy.name}); skipping...`,
`Missing polygon group ${batch["rb.datasource"]} (${hierarchy.name}); skipping...`,
);
break;
@@ -85,7 +85,7 @@ export async function extractArmor(data: string, fileName: string) {
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
const accessor = document
.createAccessor(name)
.setType(vertexSize === 1 ? 'SCALAR' : `VEC${vertexSize}`)
.setType(vertexSize === 1 ? "SCALAR" : `VEC${vertexSize}`)
.setArray(new Float32Array(value.flat()))
.setBuffer(buffer);
@@ -96,10 +96,10 @@ export async function extractArmor(data: string, fileName: string) {
const node = document.createNode(
`${hierarchy.name}_armor_${hardJointIndex}`,
);
const mesh = document.createMesh(batch['##name']);
const mesh = document.createMesh(batch["##name"]);
const indicesAccessor = document
.createAccessor()
.setType('SCALAR')
.setType("SCALAR")
.setArray(
new Uint16Array(
polygonGroup.indices.filter(
@@ -127,18 +127,18 @@ export async function extractArmor(data: string, fileName: string) {
default:
throw new TypeError(
`Unhandled component type: ${component['comp.typename']}`,
`Unhandled component type: ${component["comp.typename"]}`,
);
}
});
if (hierarchy['#hierarchy']) {
parseHierarchies(hierarchy['#hierarchy'], parent);
if (hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], parent);
}
});
}
parseHierarchies(sc2['#hierarchy'], scene);
parseHierarchies(sc2["#hierarchy"], scene);
return document;
}
@@ -9,8 +9,8 @@ import { Document, Material, Node, Scene } from "@gltf-transform/core";
import { dedup, prune } from "@gltf-transform/functions";
import { times } from "lodash-es";
import { dirname } from "path";
import { SteamVFS } from "../../vfs/steam";
import { readBaseColor } from "../readBaseColor";
import { readDVPLFile } from "../readDVPLFile";
import { readNormal } from "../readNormal";
import { readRoughnessMetallic } from "../readRoughnessMetallic";
import {
@@ -25,14 +25,14 @@ const omitMeshNames = {
end: ["_POINT"],
};
export async function extractModel(data: string, path: string) {
const sc2Path = `${data}/3d/${path}.sc2`;
const scgPath = `${data}/3d/${path}.scg`;
export async function extractModel(vfs: SteamVFS, path: string) {
const sc2Path = `Data/3d/${path}.sc2`;
const scgPath = `Data/3d/${path}.scg`;
const sc2 = new Sc2ReadStream(
(await readDVPLFile(sc2Path)).buffer as ArrayBuffer
(await vfs.file(sc2Path)).buffer as ArrayBuffer,
).sc2();
const scg = new ScgReadStream(
(await readDVPLFile(scgPath)).buffer as ArrayBuffer
(await vfs.file(scgPath)).buffer as ArrayBuffer,
).scg();
const document = new Document();
const scene = document.createScene();
@@ -67,14 +67,14 @@ export async function extractModel(data: string, path: string) {
.setMimeType("image/webp")
.setImage(
await readBaseColor(
`${data}/3d/${dirname(path)}/${
`Data/3d/${dirname(path)}/${
textures.baseColorMap ?? textures.albedo
}`,
textures.miscMap
? `${data}/3d/${dirname(path)}/${textures.miscMap}`
: undefined
)
)
? `Data/3d/${dirname(path)}/${textures.miscMap}`
: undefined,
),
),
);
if (node.configCount) {
@@ -103,9 +103,9 @@ export async function extractModel(data: string, path: string) {
.setMimeType("image/webp")
.setImage(
await readRoughnessMetallic(
`${data}/3d/${dirname(path)}/${textures.baseRMMap}`
)
)
`Data/3d/${dirname(path)}/${textures.baseRMMap}`,
),
),
);
}
@@ -118,12 +118,12 @@ export async function extractModel(data: string, path: string) {
.setMimeType("image/webp")
.setImage(
await readNormal(
`${data}/3d/${dirname(path)}/${
`Data/3d/${dirname(path)}/${
textures.baseNormalMap ?? textures.normalmap
}`,
isBase
)
)
isBase,
),
),
);
}
@@ -157,7 +157,7 @@ export async function extractModel(data: string, path: string) {
const node = document.createNode(hierarchy.name);
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, "0")]
(index) => hierarchy.components[index.toString().padStart(4, "0")],
);
components.forEach((component) => {
@@ -194,7 +194,7 @@ export async function extractModel(data: string, path: string) {
}
if (polygonGroup === undefined) {
throw new Error(
`Missing polygon group ${batch["rb.datasource"]}`
`Missing polygon group ${batch["rb.datasource"]}`,
);
}
@@ -255,7 +255,7 @@ export async function extractModel(data: string, path: string) {
default: {
if (ERROR_ON_UNKNOWN_COMPONENT) {
throw new Error(
`Unhandled component type: ${component["comp.typename"]}`
`Unhandled component type: ${component["comp.typename"]}`,
);
}
}
@@ -1,6 +0,0 @@
import { readDVPLFile } from './readDVPLFile';
export async function readBase64DVPL(file: string) {
const buffer = await readDVPLFile(file);
return buffer.toString('base64');
}
@@ -1,21 +0,0 @@
import { readFile } from 'fs/promises';
import { DATA_COMPRESSED } from '../../buildAssets/constants';
import { readDVPL } from './readDVPL';
export async function readDVPLFile(file: string) {
let path: string;
if (DATA_COMPRESSED) {
path = file.endsWith('.dvpl') ? file : `${file}.dvpl`;
} else {
path = file.replace('.dvpl', '');
}
const content = await readFile(path);
if (!DATA_COMPRESSED) return content;
const dvpl = readDVPL(content);
return dvpl;
}
@@ -1,6 +0,0 @@
import { readDVPLFile } from './readDVPLFile';
export async function readStringDVPL(file: string) {
const buffer = await readDVPLFile(file);
return buffer.toString();
}
@@ -1,81 +1,17 @@
import { DdsReadStream, PvrReadStream } from "@blitzkit/core";
import { existsSync } from "fs";
import { DATA_COMPRESSED } from "../../../buildAssets/constants";
import { readDVPLFile } from "../readDVPLFile";
import { vfs } from "../../../buildAssets/constants";
export async function readTexture(path: string) {
const ddsTexturePath = path.replace(".tex", ".dx11.dds");
const isDds = existsSync(
`${ddsTexturePath}${DATA_COMPRESSED ? ".dvpl" : ""}`
);
const isDds = vfs.resolve(ddsTexturePath);
const resolvedTexturePath = isDds
? ddsTexturePath
: ddsTexturePath.replace(".dds", ".pvr");
const decompressedDvpl = await readDVPLFile(`${resolvedTexturePath}.dvpl`);
const file = await vfs.file(resolvedTexturePath);
const raw = isDds
? await new DdsReadStream(decompressedDvpl.buffer as ArrayBuffer).dds()
: new PvrReadStream(decompressedDvpl.buffer as ArrayBuffer).pvr();
? await new DdsReadStream(file.buffer as ArrayBuffer).dds()
: new PvrReadStream(file.buffer as ArrayBuffer).pvr();
return raw;
// switch (mutation) {
// case TextureMutation.Normal: {
// const bytes = 4 * raw.width * raw.height;
// for (let index = 0; index < bytes; index += 4) {
// /**
// * Red is always 255 and blue is always 0. Only alpha and green contain any
// * sort of information.
// */
// let x = raw.data[index + 3] * (2 / 255) - 1;
// let y = raw.data[index + 1] * (2 / 255) - 1;
// const underSqrt = 1 - x ** 2 - y ** 2;
// let z = underSqrt > 0 ? Math.sqrt(underSqrt) : -Math.sqrt(-underSqrt);
// raw.data[index] = Math.round((x + 1) * (255 / 2));
// raw.data[index + 1] = Math.round((y + 1) * (255 / 2));
// raw.data[index + 2] = Math.round((z + 1) * (255 / 2));
// raw.data[index + 3] = 255;
// }
// return await sharp(raw.data, { raw }).jpeg().toBuffer();
// }
// case TextureMutation.RoughnessMetallicness: {
// const newImage = sharp(Buffer.alloc(raw.width * raw.height), {
// raw: { ...raw, channels: 1 },
// });
// const metallicness = sharp(raw.data, { raw })
// .extractChannel("green")
// .jpeg()
// .toBuffer();
// const roughness = sharp(raw.data, { raw })
// .extractChannel("alpha")
// .jpeg()
// .toBuffer();
// return await newImage
// .joinChannel(await Promise.all([roughness, metallicness]))
// .jpeg()
// .toBuffer();
// }
// case TextureMutation.Miscellaneous: {
// /**
// * Alpha is ambient occlusion and green is emissive. But very few tanks
// * use emissive so I am ignoring it for now.
// */
// return await sharp(raw.data, { raw })
// .extractChannel("alpha")
// .jpeg()
// .toBuffer();
// }
// case TextureMutation.Albedo: {
// return await sharp(raw.data, { raw }).removeAlpha().jpeg().toBuffer();
// }
// default:
// return await sharp(raw.data, { raw }).jpeg().toBuffer();
// }
}
@@ -1,9 +0,0 @@
import { XMLParser } from 'fast-xml-parser';
import { readStringDVPL } from './readStringDVPL';
export async function readXMLDVPL<Type>(file: string) {
const parser = new XMLParser();
const xml = await readStringDVPL(file);
return parser.parse(xml) as Type;
}
@@ -1,7 +0,0 @@
import { readFile } from 'fs/promises';
import { parse } from 'yaml';
export async function readYAML<Type>(file: string) {
const yaml = (await readFile(file)).toString();
return parse(yaml) as Type;
}
@@ -1,8 +0,0 @@
import { parse } from 'yaml';
import { readStringDVPL } from './readStringDVPL';
export async function readYAMLDVPL<Type>(file: string) {
const yaml = await readStringDVPL(file);
return parse(yaml) as Type;
}
+84
View File
@@ -0,0 +1,84 @@
import { readDVPL } from "@blitzkit/core";
import { XMLParser } from "fast-xml-parser";
import { normalize } from "path/posix";
import { parse } from "yaml";
export abstract class AbstractVFS {
textDecoder = new TextDecoder();
private xmlParser = new XMLParser();
abstract init(): Promise<typeof this>;
abstract dispose(): void;
abstract has(path: string): boolean;
abstract raw(path: string): Promise<Uint8Array>;
abstract paths(): string[];
resolve(path: string) {
const normalized = normalize(path);
if (this.has(normalized)) return normalized;
const dvplPath = `${normalized}.dvpl`;
if (this.has(dvplPath)) return dvplPath;
return null;
}
assert(path: string) {
const resolved = this.resolve(path);
if (resolved === null) throw new Error(`File not found: ${path}`);
return resolved;
}
async file(file: string) {
const resolved = this.assert(file);
const raw = await this.raw(resolved);
let buffer = raw;
if (resolved.endsWith(".dvpl")) {
buffer = new Uint8Array(readDVPL(Buffer.from(raw)));
}
return buffer;
}
dir(path: string) {
const parentSegments = path.split("/").length;
const children = new Set<string>();
for (const child of this.paths()) {
if (!child.startsWith(path) || child === path) continue;
const childSegments = child.split("/");
const nextSegment = childSegments[parentSegments];
children.add(nextSegment);
}
return Array.from(children);
}
async text(path: string) {
const file = await this.file(path);
return this.textDecoder.decode(file);
}
async yaml<Type>(path: string) {
const file = await this.text(path);
return parse(file) as Type;
}
async xml<Type>(path: string) {
const file = await this.text(path);
return this.xmlParser.parse(file) as Type;
}
[Symbol.dispose]() {
this.dispose();
}
}
+98
View File
@@ -0,0 +1,98 @@
import SteamUser, { EConnectionProtocol } from "steam-user";
import { AbstractVFS } from "./abstract";
interface SteamManifestFile {
chunks: {
sha: string;
crc: number;
offset: string;
cb_original: number;
cb_compressed: number;
}[];
filename: string;
size: string;
flags: number;
sha_filename: string;
sha_content: string;
linktarget: unknown;
}
interface SteamManifest {
files: SteamManifestFile[];
depot_id: number;
gid_manifest: string;
creation_time: number;
filenames_encrypted: boolean;
cb_disk_original: string;
cb_disk_compressed: string;
unique_chunks: number;
crc_encrypted: number;
crc_clear: number;
}
export class SteamVFS extends AbstractVFS {
private steam = new SteamUser({ protocol: EConnectionProtocol.TCP });
private manifest: Map<string, SteamManifestFile> = new Map();
constructor(
private username: string,
private password: string,
private app: number,
private depot: number
) {
super();
}
async init() {
this.steam.logOn({
accountName: this.username,
password: this.password,
});
await new Promise((resolve) => this.steam.once("loggedOn", resolve));
const productInfo = await this.steam.getProductInfo([this.app], []);
const manifest: SteamManifest = await new Promise((resolve) => {
// @ts-expect-error
this.steam.getManifest(
this.app,
this.depot,
productInfo.apps[this.app].appinfo.depots[this.depot].manifests.public
.gid,
"public",
// @ts-expect-error
(_, response) => {
resolve(response);
}
);
});
for (const file of manifest.files) {
const path = file.filename.replaceAll("\\", "/");
this.manifest.set(path, file);
}
return this;
}
has(path: string) {
return this.manifest.has(path);
}
async raw(path: string) {
const fileManifest = this.manifest.get(path)!;
const downloaded: { type: "complete"; file: Buffer } =
// @ts-expect-error
await this.steam.downloadFile(this.app, this.depot, fileManifest);
return new Uint8Array(downloaded.file);
}
paths() {
return Array.from(this.manifest.keys());
}
dispose() {
this.steam.logOff();
}
}
+38
View File
@@ -0,0 +1,38 @@
import { normalize } from "path/posix";
import { HTTPRangeReader, unzip, ZipEntry } from "unzipit";
import { AbstractVFS } from "./abstract";
export class ZipVFS extends AbstractVFS {
entries = new Map<string, ZipEntry>();
constructor(private url: string, private root = "app/") {
super();
}
async init() {
const reader = new HTTPRangeReader(this.url);
const { entries } = await unzip(reader);
for (const entry of Object.values(entries)) {
const normalized = normalize(entry.name.slice(this.root.length));
this.entries.set(normalized, entry);
}
return this;
}
has(path: string) {
return this.entries.has(path);
}
async raw(path: string) {
const arrayBuffer = await this.entries.get(path)!.arrayBuffer();
return new Uint8Array(arrayBuffer);
}
paths() {
return Array.from(this.entries.keys());
}
dispose() {}
}
+314
View File
@@ -0,0 +1,314 @@
import {
availableProvisions,
createDefaultProvisions,
createDefaultSkills,
fetchConsumableDefinitions,
fetchEquipmentDefinitions,
fetchModelDefinitions,
fetchProvisionDefinitions,
fetchSkillDefinitions,
fetchTankDefinitions,
TankDefinition,
tankIcon,
} from "@blitzkit/core";
import { checkConsumableProvisionInclusivity } from "@blitzkit/core/src/blitzkit/checkConsumableProvisionInclusivity";
import strings from "@blitzkit/i18n/strings/en.json";
import { writeFile } from "fs/promises";
import { isEqual } from "lodash-es";
import { tankCharacteristics } from "../../website/src/core/blitzkit/tankCharacteristics";
import { genericDefaultEquipmentMatrix } from "../../website/src/stores/duel/constants";
const domain = "https://opentest.blitzkit.app";
import.meta.env.PUBLIC_ASSET_BASE = "https://blitzkit.github.io/assets";
const currentTankDefinitions = await fetchTankDefinitions();
const currentConsumableDefinitions = await fetchConsumableDefinitions();
const currentProvisionDefinitions = await fetchProvisionDefinitions();
const currentEquipmentDefinitions = await fetchEquipmentDefinitions();
const currentSkillDefinitions = await fetchSkillDefinitions();
const currentModelDefinitions = await fetchModelDefinitions();
import.meta.env.PUBLIC_ASSET_BASE = "https://blitzkit.github.io/assets-preview";
const previewTankDefinitions = await fetchTankDefinitions();
const previewConsumableDefinitions = await fetchConsumableDefinitions();
const previewProvisionDefinitions = await fetchProvisionDefinitions();
const previewEquipmentDefinitions = await fetchEquipmentDefinitions();
const previewSkillDefinitions = await fetchSkillDefinitions();
const previewModelDefinitions = await fetchModelDefinitions();
let notes = "# BlitzKit OpenTest Patch Notes\n\n";
const newTanks: TankDefinition[] = [];
for (const id in previewTankDefinitions.tanks) {
if (!(id in currentTankDefinitions.tanks)) {
newTanks.push(previewTankDefinitions.tanks[id]);
}
}
newTanks.sort((a, b) => b.tier - a.tier);
import.meta.env.PUBLIC_ASSET_BASE = "https://blitzkit.github.io/assets-preview";
if (newTanks.length > 0) {
notes += "## New Tanks\n\n";
for (const tank of newTanks) {
notes += `### [${tank.name.locales.en}](${domain}/tanks/${tank.slug})\n`;
notes += `![](${tankIcon(tank.id)})\n\n`;
}
notes += "\n";
}
const changedTanks: [TankDefinition, TankDefinition][] = [];
for (const stringId in previewTankDefinitions.tanks) {
const id = Number(stringId);
if (newTanks.some((tank) => tank.id === id)) continue;
const current = currentTankDefinitions.tanks[id];
const preview = previewTankDefinitions.tanks[id];
if (isEqual(current, preview)) continue;
changedTanks.push([current, preview]);
}
changedTanks.sort((a, b) => b[1].tier - a[1].tier);
import.meta.env.PUBLIC_ASSET_BASE = "https://blitzkit.github.io/assets";
if (changedTanks.length > 0) {
notes += "## Changed Tanks\n\n";
for (const [current, preview] of changedTanks) {
const currentTurret = current.turrets.at(-1)!;
const previewTurret = preview.turrets.at(-1)!;
const currentGun = currentTurret.guns.at(-1)!;
const previewGun = previewTurret.guns.at(-1)!;
const currentShell = currentGun.shells[0];
const previewShell = previewGun.shells[0];
const currentEngine = current.engines.at(-1)!;
const previewEngine = preview.engines.at(-1)!;
const currentTracks = current.tracks.at(-1)!;
const previewTracks = preview.tracks.at(-1)!;
const currentTankModel = currentModelDefinitions.models[current.id];
const previewTankModel = previewModelDefinitions.models[preview.id];
const currentConsumables = Object.values(
currentConsumableDefinitions.consumables
).filter((consumable) =>
checkConsumableProvisionInclusivity(consumable, current, currentGun)
);
const previewConsumables = Object.values(
previewConsumableDefinitions.consumables
).filter((consumable) =>
checkConsumableProvisionInclusivity(consumable, preview, previewGun)
);
const addedConsumables = previewConsumables.filter(
(previewConsumable) =>
!currentConsumables.some(
(currentConsumable) => currentConsumable.id === previewConsumable.id
)
);
const removedConsumables = currentConsumables.filter(
(currentConsumable) =>
!previewConsumables.some(
(previewConsumable) => previewConsumable.id === currentConsumable.id
)
);
const currentProvisions = availableProvisions(
current,
currentGun,
currentProvisionDefinitions
);
const previewProvisions = availableProvisions(
preview,
previewGun,
previewProvisionDefinitions
);
const addedProvisions = previewProvisions.filter(
(previewProvision) =>
!currentProvisions.some(
(currentProvision) => currentProvision.id === previewProvision.id
)
);
const removedProvisions = currentProvisions.filter(
(currentProvision) =>
!previewProvisions.some(
(previewProvision) => previewProvision.id === currentProvision.id
)
);
const currentEquipment = currentEquipmentDefinitions.presets[
current.equipment_preset
].slots
.map(({ left, right }) => [left, right])
.flat();
const previewEquipment = previewEquipmentDefinitions.presets[
preview.equipment_preset
].slots
.map(({ left, right }) => [left, right])
.flat();
const addedEquipment = previewEquipment
.filter(
(previewEquipment) =>
!currentEquipment.some(
(currentEquipment) => currentEquipment === previewEquipment
)
)
.map((id) => previewEquipmentDefinitions.equipments[id]);
const removedEquipment = currentEquipment
.filter(
(currentEquipment) =>
!previewEquipment.some(
(previewEquipment) => previewEquipment === currentEquipment
)
)
.map((id) => currentEquipmentDefinitions.equipments[id]);
const currentCharacteristics = tankCharacteristics(
{
tank: current,
gun: currentGun,
shell: currentShell,
applyDynamicArmor: false,
applyReactiveArmor: false,
applySpallLiner: false,
assaultDistance: 0,
crewSkills: createDefaultSkills(currentSkillDefinitions),
camouflage: true,
consumables: [],
engine: currentEngine,
provisions: createDefaultProvisions(
current,
currentGun,
currentProvisionDefinitions
),
equipmentMatrix: genericDefaultEquipmentMatrix,
stockEngine: current.engines[0],
stockGun: current.turrets[0].guns[0],
stockTrack: current.tracks[0],
stockTurret: current.turrets[0],
track: currentTracks,
turret: currentTurret,
},
{
equipmentDefinitions: currentEquipmentDefinitions,
provisionDefinitions: currentProvisionDefinitions,
tankModelDefinition: currentTankModel,
}
);
const previewCharacteristics = tankCharacteristics(
{
tank: preview,
gun: previewGun,
shell: previewShell,
applyDynamicArmor: false,
applyReactiveArmor: false,
applySpallLiner: false,
assaultDistance: 0,
crewSkills: createDefaultSkills(previewSkillDefinitions),
camouflage: true,
consumables: [],
engine: previewEngine,
provisions: createDefaultProvisions(
preview,
previewGun,
previewProvisionDefinitions
),
equipmentMatrix: genericDefaultEquipmentMatrix,
stockEngine: preview.engines[0],
stockGun: preview.turrets[0].guns[0],
stockTrack: preview.tracks[0],
stockTurret: preview.turrets[0],
track: previewTracks,
turret: previewTurret,
},
{
equipmentDefinitions: previewEquipmentDefinitions,
provisionDefinitions: previewProvisionDefinitions,
tankModelDefinition: previewTankModel,
}
);
const changedCharacteristics: string[] = [];
for (const key in currentCharacteristics) {
const characteristicKey = key as keyof typeof currentCharacteristics;
if (
currentCharacteristics[characteristicKey] !==
previewCharacteristics[characteristicKey]
) {
changedCharacteristics.push(characteristicKey);
}
}
notes += `### [${preview.name.locales.en}](${domain}/tanks/${preview.slug})\n`;
notes += `![](${tankIcon(preview.id)})\n\n`;
if (addedConsumables.length + removedConsumables.length > 0) {
notes += `Consumables: `;
notes += [
...addedConsumables.map(
(consumable) => `🟢 ${consumable.name.locales.en}`
),
...removedConsumables.map(
(consumable) => `🔴 ${consumable.name.locales.en}`
),
].join(", ");
notes += `\n`;
}
if (addedProvisions.length + removedProvisions.length > 0) {
notes += `Provisions: `;
notes += [
...addedProvisions.map(
(provision) => `🟢 ${provision.name.locales.en}`
),
...removedProvisions.map(
(provision) => `🔴 ${provision.name.locales.en}`
),
].join(", ");
notes += `\n`;
}
if (addedEquipment.length + removedEquipment.length > 0) {
notes += `-Equipment: `;
notes += [
...addedEquipment.map((equipment) => `🟢 ${equipment.name.locales.en}`),
...removedEquipment.map(
(equipment) => `🔴 ${equipment.name.locales.en}`
),
].join(", ");
notes += `\n`;
}
if (changedCharacteristics.length > 0) {
notes += `Characteristics:\n`;
for (const characteristicUntyped of changedCharacteristics) {
const characteristic =
characteristicUntyped as keyof typeof currentCharacteristics;
const name =
strings.website.tools.tankopedia.characteristics.values[
characteristic
];
const before = currentCharacteristics[characteristic];
const after = previewCharacteristics[characteristic];
notes += `- ${
typeof before === "number" && typeof after === "number"
? after > before
? "⬆️"
: "🔻"
: "✏️"
} ${name}: \`${
typeof before === "number" ? before.toFixed(2) : before
}\` → \`${typeof after === "number" ? after.toFixed(2) : after}\`\n`;
}
}
}
}
await writeFile("../../temp/patch-notes.md", notes);
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