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257 Commits
Author SHA1 Message Date
tresabhi bac29d843c remove path 2026-10-26 09:55:22 -05:00
tresabhi 5807473fb6 Merge branch 'main' into data-driven 2026-10-26 09:50:43 -05:00
TrèsAbhi 091607b0a8 Add Beta option to bug report issue template 2026-10-25 21:53:59 -05:00
tresabhi 4d45029bfa imports 2026-10-25 18:52:41 -05:00
tresabhi 89d272166f Merge branch 'main' into data-driven 2026-10-25 18:49:49 -05:00
TrèsAbhi 590f4a5df3 Merge pull request #407 from blitzkit/main-i18n
New Crowdin updates
2026-10-25 18:41:43 -05:00
TrèsAbhi e326985ec4 Merge pull request #411 from blitzkit/beg 2026-10-25 18:40:34 -05:00
TrèsAbhi dcd77d5666 Merge branch 'main' into beg 2026-10-25 18:38:48 -05:00
TrèsAbhi d45425ec57 Merge pull request #414 from blitzkit:simplify-navbar
simplify
2026-10-25 18:37:52 -05:00
tresabhi 46fd061aff simplify 2026-10-25 18:37:28 -05:00
TrèsAbhi 752b11e56d Merge pull request #413 from Hitjack007/legendary-camos-fix
Fix legendary camos
2026-10-25 18:25:40 -05:00
Mark Greene 049ef58691 Fix legendary camos
Fixed https://github.com/blitzkit/blitzkit/commit/b540ab781419cbaa693597bf89a2f62962d8295f @tresabhi
2026-10-26 12:22:51 +13:00
TrèsAbhi bb64d718c2 Merge branch 'main' into beg 2026-10-25 18:11:37 -05:00
tresabhi 0d6c508382 remove skins from api 2026-10-25 15:00:17 -05:00
tresabhi 7f77b4006d shit ass wargaming legacy systems 2026-10-25 13:31:12 -05:00
tresabhi c11285e985 exit code retry 2026-10-25 13:03:35 -05:00
tresabhi a4ee9cf2bd automatic url 2026-10-25 12:50:48 -05:00
tresabhi b3ad122542 fix CLIENT_PROVIDER 2026-10-25 12:36:39 -05:00
tresabhi 41fb822571 apply smart dlc 2026-10-25 12:27:57 -05:00
tresabhi 9236c54b4b rgba8888 2026-10-24 21:29:45 -05:00
tresabhi 92ef7f4020 force bun 2026-10-24 21:18:26 -05:00
TrèsAbhi 96c8d3d801 New translations en.json (Russian)
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2026-10-24 20:34:55 -05:00
TrèsAbhi 2cdbd0b810 New translations en.json (Portuguese)
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2026-10-24 20:34:54 -05:00
TrèsAbhi 61a4711029 New translations en.json (Polish)
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2026-10-24 20:34:52 -05:00
TrèsAbhi f04cfb8875 New translations en.json (Japanese)
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2026-10-24 20:34:51 -05:00
TrèsAbhi 7ea6032244 New translations en.json (Spanish)
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2026-10-24 20:34:49 -05:00
TrèsAbhi a1bc1bc630 New translations en.json (French)
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2026-10-24 20:34:48 -05:00
TrèsAbhi 34b96f4003 New translations en.json (Chinese Simplified)
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2026-10-24 20:34:46 -05:00
TrèsAbhi 3f4306b3b3 New translations en.json (Ukrainian)
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2026-10-24 20:34:45 -05:00
tresabhi 40b732803e retry time 2026-10-24 20:32:34 -05:00
TrèsAbhi ac673cd47f Merge pull request #392 from blitzkit/new-credits 2026-10-24 20:21:58 -05:00
tresabhi 76445c67b2 some updates 2026-10-24 20:21:07 -05:00
tresabhi 8f399e5c54 Merge branch 'main' into new-credits 2026-10-24 20:19:15 -05:00
TrèsAbhi 14dc40a3e7 New translations en.json (Ukrainian)
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2026-10-24 15:30:30 -05:00
TrèsAbhi 3daa56e100 New translations en.json (Polish)
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2026-10-23 09:57:28 -05:00
TrèsAbhi 37c257c8c4 New translations en.json (Russian)
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2026-10-22 17:04:11 -05:00
TrèsAbhi dfc6a2bada New translations en.json (Portuguese)
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2026-10-22 17:04:08 -05:00
TrèsAbhi 9b8b06ca70 New translations en.json (Polish)
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2026-10-22 17:04:06 -05:00
TrèsAbhi f7ffb2d34d New translations en.json (Japanese)
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2026-10-22 17:04:04 -05:00
TrèsAbhi 2b7e88e30c New translations en.json (Spanish)
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2026-10-22 17:04:00 -05:00
TrèsAbhi af172c95f2 New translations en.json (French)
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2026-10-22 17:03:59 -05:00
TrèsAbhi f8794de782 New translations en.json (Chinese Simplified)
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2026-10-22 17:03:57 -05:00
TrèsAbhi 5fe295b209 New translations en.json (Ukrainian)
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2026-10-22 17:03:55 -05:00
tresabhi 41418eb8e0 restrict branches 2026-10-22 17:03:05 -05:00
tresabhi f6f8e2b4df polish 2026-10-22 17:00:13 -05:00
tresabhi a4fca4085e dedicated tool 2026-10-22 16:49:03 -05:00
tresabhi 26f71df9f9 remove some... people... 2026-10-22 16:40:11 -05:00
tresabhi d32b8cc3f5 Merge branch 'main' into new-credits 2026-10-22 16:38:40 -05:00
tresabhi 0922614dbc finalize 2026-10-22 16:37:16 -05:00
tresabhi ae4b2e1bb3 Merge branch 'main' into beg 2026-10-22 16:25:11 -05:00
TrèsAbhi 3b75d7b523 New translations en.json (Russian)
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2026-10-22 15:56:13 -05:00
TrèsAbhi 0cbd67ff38 New translations en.json (Portuguese)
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2026-10-22 15:56:11 -05:00
TrèsAbhi 068f481b93 New translations en.json (Polish)
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2026-10-22 15:56:10 -05:00
TrèsAbhi 1430c32440 New translations en.json (Japanese)
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2026-10-22 15:56:08 -05:00
TrèsAbhi d14afc8b39 New translations en.json (Spanish)
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2026-10-22 15:56:07 -05:00
TrèsAbhi cba591b368 New translations en.json (French)
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2026-10-22 15:56:05 -05:00
TrèsAbhi 42b5ab6f02 New translations en.json (Chinese Simplified)
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2026-10-22 15:56:04 -05:00
TrèsAbhi c1363be70a New translations en.json (Ukrainian)
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2026-10-22 15:56:02 -05:00
tresabhi 72e358f034 add pr checks 2026-10-22 15:45:04 -05:00
tresabhi b4a689dfbb start adding tiers 2026-10-22 15:42:07 -05:00
tresabhi 19e535969e colors 2026-10-22 11:51:08 -05:00
tresabhi eebc373b46 better 2026-10-22 11:45:18 -05:00
tresabhi ecb1a7c21e base 2026-10-22 11:30:03 -05:00
tresabhi 625d8d1595 cleaner logic 2026-10-22 09:13:57 -05:00
TrèsAbhi 602bf37411 New translations en.json (Russian)
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2026-10-22 05:51:52 -05:00
tresabhi fc9050e7fe fix imports 2026-10-21 23:23:55 -05:00
tresabhi 654887dd66 versio 2026-10-21 23:06:18 -05:00
tresabhi b540ab7814 sk 2026-10-21 22:59:12 -05:00
tresabhi 0ee9c99a28 move tank models to models_tanks chunk 2026-10-21 22:56:40 -05:00
tresabhi ab9149a11f git keep 2026-10-21 22:48:33 -05:00
tresabhi 924c130516 git keep 2026-10-21 22:47:01 -05:00
tresabhi 33366a8f79 Merge branch 'main' into split-branches 2026-10-21 22:44:54 -05:00
TrèsAbhi 342497563f Merge pull request #373 from Hitjack007/legendary-camo-models 2026-10-21 22:42:53 -05:00
Mark Greene a495a5f208 Feature: Legendary camouflages in the Tankopedia viewer 2026-10-22 16:12:03 +13:00
TrèsAbhi 10b0e29a26 New translations en.json (Polish)
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2026-10-21 10:03:16 -05:00
tresabhi 007d4e9540 make tier 11's test tanks 2026-10-21 09:56:21 -05:00
tresabhi 273fea1599 promote preview 2026-10-21 09:36:06 -05:00
TrèsAbhi ed36eedbfb New translations en.json (Polish)
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2026-10-21 07:42:08 -05:00
tresabhi 7df53d845d vfs debug 2026-10-19 20:12:03 -05:00
tresabhi 1b5c79c2b8 Merge branch 'production' 2026-10-19 19:54:58 -05:00
tresabhi 51900f4c80 countdown 2026-10-19 19:22:20 -05:00
tresabhi b9388cc544 add basic xi compatibility 2026-10-19 19:08:25 -05:00
TrèsAbhi 05648ea040 Merge pull request #353 from Hitjack007/remove-imgur-references
Fix: migrate Imgur images to BlitzKit hosting
2026-10-18 14:12:50 -05:00
TrèsAbhi 73080fd60a Merge branch 'main' into remove-imgur-references 2026-10-18 14:03:19 -05:00
TrèsAbhi 14be326c41 Merge pull request #368 from Hitjack007/calculated-bounding-boxes 2026-10-18 14:02:34 -05:00
TrèsAbhi 8132f2d91e Merge branch 'main' into calculated-bounding-boxes 2026-10-18 13:59:49 -05:00
TrèsAbhi 1258cd1fa2 New Crowdin updates (#399) 2026-10-18 13:59:07 -05:00
tresabhi b00a63a9f8 sorting 2026-10-15 00:38:01 -05:00
TrèsAbhi 989e3d395a Merge pull request #385 from blitzkit/main
Production
2026-10-14 13:15:55 -05:00
tresabhi 8ec7fcb90a ui shit 2026-10-13 21:14:42 -05:00
tresabhi 830e1597e7 revive sandbox 2026-10-13 21:03:06 -05:00
tresabhi 3131217600 custom scroller for loadout 2026-10-13 20:53:15 -05:00
tresabhi 0b740e3f60 port scroller 2026-10-13 20:40:47 -05:00
tresabhi 1416d64e34 add skills 2026-10-13 20:37:53 -05:00
tresabhi bc6257a0c3 reloads 2026-10-12 10:47:00 -05:00
tresabhi 3d8cfc3aeb reload visualizer 2026-10-12 10:34:01 -05:00
tresabhi 1c4ef7c129 add container type to get container widht 2026-10-12 00:28:03 -05:00
tresabhi a649995cdc nest styles 2026-10-12 00:08:11 -05:00
tresabhi df53f687f7 bar trans 2026-10-12 00:06:02 -05:00
tresabhi cae63a70b0 traverse toy 2026-10-12 00:04:47 -05:00
tresabhi de80519f06 ricochet toy 2026-10-11 16:49:54 -05:00
tresabhi f935adb70e start of port 2026-10-11 16:27:53 -05:00
tresabhi 3902c63a65 rename 2026-10-11 16:02:08 -05:00
tresabhi e7b81f39b8 shell selector 2026-10-11 16:01:02 -05:00
tresabhi 9692110733 invert logic 2026-10-11 15:47:02 -05:00
tresabhi ae2839cb83 ranks 2026-10-11 15:44:42 -05:00
tresabhi eb0c35d6c6 max cons and provs 2026-10-11 14:00:09 -05:00
tresabhi 1f0392681a shell params 2026-10-11 13:42:20 -05:00
tresabhi 53eebc7a43 game mode abilities 2026-10-11 13:28:38 -05:00
tresabhi 5c482e0bac speed 2026-10-11 01:41:18 -05:00
tresabhi fe28738fe4 reorder 2026-10-11 01:38:20 -05:00
tresabhi e1bc11644d hull traverse speeds 2026-10-11 01:36:34 -05:00
tresabhi e7708ce01b indent 2026-10-11 01:14:08 -05:00
tresabhi 9a66fb5115 terrain coeffs 2026-10-11 01:03:35 -05:00
tresabhi 62da186a25 frontal and back depression 2026-10-11 00:47:00 -05:00
tresabhi 95318d0a99 woohoo more data driven stats! 2026-10-11 00:43:08 -05:00
tresabhi 9c67fd3204 a few imports 2026-10-11 00:37:39 -05:00
tresabhi 1b08393f65 Merge branch 'main' into data-driven 2026-10-11 00:34:39 -05:00
tresabhi d8925a47b5 i am satisfied 2026-10-10 23:12:41 -05:00
tresabhi 60f482d820 hahaha 2026-10-10 20:48:37 -05:00
tresabhi c2fd81c98e remove old credits 2026-10-10 18:47:46 -05:00
tresabhi 0fbc868738 more colors 2026-10-10 18:43:44 -05:00
tresabhi ff0cfbaf0a target 2026-10-10 18:38:05 -05:00
tresabhi 4642b74bca colors! 2026-10-10 18:37:47 -05:00
tresabhi 88d49bd5a3 avenir 2026-10-10 18:24:14 -05:00
tresabhi 6fd2423445 more progress 2026-10-10 18:12:01 -05:00
tresabhi a0dba52649 complete list? 2026-10-10 17:49:06 -05:00
tresabhi 80d76e3729 more more more! 2026-10-10 17:34:07 -05:00
tresabhi 7915b39d9d more! 2026-10-10 17:17:57 -05:00
tresabhi c94a84222d add more 2026-10-10 17:05:36 -05:00
tresabhi 1bca762781 start of credits 2026-10-10 16:59:34 -05:00
tresabhi 7f7d0cc499 remove outdated docs 2026-10-10 16:41:57 -05:00
TrèsAbhi 0c91ee3600 New Crowdin updates (#389)
* New translations en.json (Ukrainian)

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* New translations en.json (Chinese Simplified)

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* New translations en.json (French)

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* New translations en.json (Spanish)

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* New translations en.json (Japanese)

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* New translations en.json (Polish)

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* New translations en.json (Portuguese)

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* New translations en.json (Russian)

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2026-10-09 23:33:06 -05:00
tresabhi 1988ecff92 smaller titles 2026-10-09 18:20:11 -05:00
tresabhi ff03f8ffb2 remove bold 2026-10-09 18:17:56 -05:00
tresabhi d050776628 format 2026-10-09 18:14:59 -05:00
tresabhi 78bff2cdd2 logs 2026-10-09 18:13:22 -05:00
tresabhi 072174ad45 promote version 2026-10-09 18:01:10 -05:00
TrèsAbhi 03f2bcdc1a Merge pull request #366 from Hitjack007/track-repair-time 2026-10-09 17:29:38 -05:00
TrèsAbhi b6ae34dafa Merge pull request #377 from Hitjack007/armor-penetration-chance 2026-10-09 17:28:05 -05:00
TrèsAbhi 2e10052732 Merge pull request #282 from Hitjack007/armor-controls-edge 2026-10-09 17:06:22 -05:00
TrèsAbhi 9a95306b37 Merge pull request #284 from Hitjack007/mixer-mobile 2026-10-09 17:03:52 -05:00
tresabhi fbc4355984 remove clamped vw 2026-10-09 17:02:54 -05:00
TrèsAbhi 24026a95ee Merge pull request #359 from Hitjack007/flag-offset 2026-10-09 16:57:27 -05:00
TrèsAbhi 8f4a43fc8a Merge pull request #357 from Hitjack007/playlist-filters-layout 2026-10-09 16:55:20 -05:00
tresabhi 646d6fa7d5 center align and max width 32rem 2026-10-09 16:54:37 -05:00
TrèsAbhi 37fae7477d Merge branch 'main' into playlist-filters-layout 2026-10-09 16:53:35 -05:00
tresabhi 12ff9a90eb update matrix 2026-10-08 11:13:12 -05:00
tresabhi 5ad5c701c9 update envs for chunk splitting 2026-10-08 11:10:47 -05:00
Mark Greene a365fa5e50 Fix: migrate Imgur images to BlitzKit hosting 2026-10-08 20:28:02 +13:00
Mark Greene 57d77bf2b4 Fix: calculate tank dimensions from collision models 2026-10-08 20:25:03 +13:00
Mark Greene 940c3c537b Feature: track repair time in Tankopedia
Adds track repair time to the Tankopedia survivability stats, matching the value the game lists.

- Added a required `repair_time` to track definitions, filled from each chassis's hysteresis health divided by its health regen per second
- Applied the toolbox, the repair crew skill and the protective kit as multiplicative repair speed bonuses
- Added a Track repair time row under fire chance; it appears once the definitions are regenerated on the next build

Fixes #308
2026-10-08 18:02:05 +13:00
Mark Greene fbdfa2c063 Feature: Penetration chance in the armor shot card
Shows the chance a shot penetrates in the dynamic armor shot card, right-aligned on the shot's result line.

- Penetration varies by ±5% (the same randomisation the armor highlighter shader uses), so the chance is the share of that range where the shot's final outcome is a penetration
- Re-runs the existing shot calculation at different penetration values, so spaced armor, HEAT gap losses and ricochets are taken into account
- For ricochets the chance is shown on the ricocheted shot's line; HE splashes don't count as penetrations
- Adds the `shot_card.stats.penetration_chance` string

Fixes #342
2026-10-08 18:00:57 +13:00
tresabhi 7234c39ad8 move credits back 2026-10-07 21:32:38 -05:00
tresabhi f5dc3684d2 some of reload 2026-10-05 17:45:56 -05:00
tresabhi 03b8ffe7e5 Merge branch 'main' into data-driven 2026-10-05 11:35:26 -05:00
tresabhi 448e36492d contain icons in buttons 2026-10-05 10:41:44 -05:00
tresabhi 7cb3df3da2 reload 2026-10-04 18:16:08 -05:00
tresabhi 474e71843d assaultDamageCoefficient 2026-10-04 17:57:12 -05:00
tresabhi 16637dac71 applySpallLiner 2026-10-04 17:53:57 -05:00
tresabhi 1a19cff268 applyDynamicArmor 2026-10-04 17:25:20 -05:00
tresabhi 870f7d799b applyReactiveArmor 2026-10-04 17:22:23 -05:00
tresabhi 4e1219486d penetration 2026-10-04 17:08:03 -05:00
tresabhi bf132a7387 start of scripts 2026-10-04 16:42:35 -05:00
tresabhi b4175dc60d Merge branch 'main' into data-driven 2026-10-04 16:34:02 -05:00
tresabhi 6ebb2810ad Merge branch 'main' into data-driven 2026-10-04 16:33:53 -05:00
Mark Greene 643e1dd352 Fix: crop transparent padding from fade flags
The fade flag images are 2:1 but the flag only fills the left part, with the rest transparent. That made `cover` + `center` in the tech tree node crop and offset the visible flag.

- Trim the transparent border from the fade flag in the `/flags/fade/[id].webp` route using `sharp`
- Revert the tech tree node back to `cover` + `center`, since the image is now just the flag
2026-10-05 08:10:52 +13:00
Mark Greene fbba0bf13b Fix: constrain playlist filter width
The filters on the playlist page stretched into one long strip beside the tank pool, squeezing the pool into the remaining space.

**Changes**
- Place the filters and the generate button in a fixed-width column (`22rem`) on medium screens and up so the filter buttons wrap compactly
- Stretch the generate button to the column width
- Let the tank pool take the remaining width
- Tighten the gap between the two columns
- Keep the existing stacked layout on small screens
2026-10-04 20:07:52 +13:00
Mark Greene 6907e5fb7a Fix: mixer buttons clipping at the screen edges on small phones
The mixer's hull/turret/gun row is about 440px wide at its fixed sizes and is centered with `left: 50%` and `translateX(-50%)`, so on phones narrower than that it overflowed past both edges.

Use smaller button sizes on phones and scale the tank images with the viewport (`clamp(2rem, 11vw, 4em)`), with smaller separators and gaps. From 520px up the layout is unchanged.
2026-10-04 15:17:51 +13:00
Mark Greene e5e2f2505c Fix: static armor controls peeking in at the screen edge
The static armor panel hid itself with a fixed `right: -6rem`. In languages with longer labels (e.g. Spanish) the panel is wider than that, so part of it stayed visible at the edge.

Anchor the panel at `right: 0` and slide it out with a transform based on its own width (`translateX(calc(100% + var(--space-4)))`) when static armor isn't active, so it always clears the edge regardless of label length.
2026-10-04 14:50:10 +13:00
tresabhi 238674bd96 groups 2026-10-01 20:11:12 -05:00
tresabhi af85fb74cb haha characteristics render! 2026-10-01 15:52:14 -05:00
tresabhi bd42cb44e4 equipment looks 2026-10-01 11:59:19 -05:00
tresabhi 1f767af0b5 angles 2026-09-30 20:59:18 -05:00
tresabhi f73ffc3c93 correct axes 2026-09-30 19:00:25 -05:00
tresabhi 5d4e0541b2 correct filtering 2026-09-30 18:41:22 -05:00
tresabhi cbf320454f various bug fixes 2026-09-30 18:38:15 -05:00
tresabhi 74fbd15c5f TankopediaCharacteristics 2026-09-30 18:22:18 -05:00
tresabhi 5cae5d1583 models shit 2026-09-30 17:56:31 -05:00
tresabhi 5c88bda07a CanvasControl 2026-09-30 17:48:48 -05:00
tresabhi 19dbd8ca2e SpacedArmorSubSpaced 2026-09-30 17:47:23 -05:00
tresabhi f17ac2b575 SpacedArmorSubExternal 2026-09-30 17:45:11 -05:00
tresabhi 5d7482b158 SpacedArmorSceneComponent 2026-09-30 17:41:46 -05:00
tresabhi 22aff6188a SpacedArmorScene 2026-09-30 17:38:27 -05:00
tresabhi 1ee6cdabe5 SpacedArmorScene 2026-09-30 17:36:51 -05:00
tresabhi 480d2226f7 versions and shit 2026-09-30 17:32:39 -05:00
tresabhi c42b109974 Merge branch 'main' into data-driven 2026-09-30 15:52:42 -05:00
tresabhi 1c382022a7 proto3 2026-09-27 17:24:48 -05:00
tresabhi 593ae760e7 proto imports 2026-09-27 17:19:39 -05:00
tresabhi 127c55ec93 migrate to soapstone 2026-09-27 17:04:15 -05:00
tresabhi e5b44d4eb8 flatten armor dir 2026-09-27 16:46:22 -05:00
tresabhi e18d6f58f9 somewhat through PrimaryArmorSceneComponent 2026-09-27 16:26:28 -05:00
tresabhi 488451d71f TankopediaLoadout 2026-09-27 13:49:02 -05:00
tresabhi 558a02b6ae compile tank search page 2026-09-27 13:22:34 -05:00
tresabhi d8f6a55ee4 Merge branch 'main' into data-driven 2026-09-27 13:11:01 -05:00
tresabhi 960279bf00 huh i forgor 2026-09-23 17:37:52 -05:00
tresabhi 4247004b13 canvas 2026-09-23 17:25:51 -05:00
tresabhi 960ca4b0f4 Merge branch 'main' into data-driven 2026-09-23 17:14:22 -05:00
tresabhi a75c47865b checkpoint 2026-09-23 17:09:43 -05:00
tresabhi c2714c4d6b tank search filters 2026-09-23 17:01:34 -05:00
tresabhi 1c505818a4 to core 2026-09-23 16:58:36 -05:00
tresabhi 444705347f imports 2026-09-23 16:51:09 -05:00
tresabhi 19556b5fc9 game strings 2026-09-23 16:45:07 -05:00
tresabhi e52f003c1b build protos indexing on first shot 2026-09-23 16:42:30 -05:00
tresabhi 4fc57d7fc1 Merge branch 'main' into data-driven 2026-09-23 16:37:39 -05:00
tresabhi 1619ee1e00 checkpoint 2026-09-23 15:36:22 -05:00
tresabhi a38239a6f9 tankClassOrder 2026-09-23 13:58:29 -05:00
tresabhi 9e26da3205 checkpoint 2026-09-23 13:48:50 -05:00
tresabhi 750bdd236a useCompatibility 2026-09-23 10:39:12 -05:00
tresabhi 33bb8ead3c reorganize 2026-09-23 10:25:47 -05:00
tresabhi 79e282e70e strings 2026-09-23 10:23:59 -05:00
tresabhi e911f36ea3 createTankStatus 2026-09-23 10:22:57 -05:00
tresabhi 4e470599e8 speed 2026-09-22 16:39:51 -05:00
tresabhi 5f24887535 api strings 2026-09-22 16:38:30 -05:00
tresabhi 99317c2075 hasUpgrades 2026-09-22 16:24:29 -05:00
tresabhi 99965118b3 useProtagonist 2026-09-22 16:20:39 -05:00
tresabhi 7592381b12 ComputedCharacteristics 2026-09-22 16:17:55 -05:00
tresabhi 7d02f6311f tank states 2026-09-22 16:13:27 -05:00
tresabhi 6c9ce58af5 scripts api 2026-09-22 15:36:12 -05:00
tresabhi 402b6d5113 blitz scripts 2026-09-22 15:25:25 -05:00
tresabhi 1733180f2c oh my god this is hideous 2026-09-22 14:52:33 -05:00
tresabhi 11c2c9749c more entries 2026-09-22 11:55:03 -05:00
tresabhi 267bb271c9 some notes 2026-09-22 11:52:39 -05:00
tresabhi 3c01056f4e implement rest 2026-09-16 09:56:13 -05:00
tresabhi 66f9c9d106 start of data driven provisions 2026-09-16 09:42:20 -05:00
tresabhi 3be91469aa strict types 2026-09-13 13:20:45 -05:00
tresabhi 491b03ad00 proto compiling 2026-09-13 12:52:25 -05:00
tresabhi 054f33a649 move protos 2026-09-13 12:36:29 -05:00
tresabhi 5b4ad95a14 clean up a bit 2026-09-06 21:06:02 -05:00
tresabhi fe7282aae7 Merge branch 'main' into data-driven 2026-09-06 20:58:34 -05:00
tresabhi 8842283f0e some data driven characteristics 2026-08-31 20:13:31 -05:00
tresabhi b6f9ae9187 some more updates to imports 2026-08-30 15:02:01 -05:00
tresabhi b5a10fcc73 plural 2026-08-30 14:57:01 -05:00
tresabhi 4015c103cf load readdir 2026-08-30 14:56:24 -05:00
tresabhi 8c08a00d64 move server funcs to init 2 2026-08-30 14:46:14 -05:00
tresabhi 5c89bcea99 move server funcs to init 2026-08-30 14:36:51 -05:00
tresabhi 5f737d940d rename methods 2026-08-30 14:26:08 -05:00
tresabhi ec161addab some cleanup 2026-08-29 13:13:44 -05:00
tresabhi 8d7575815b no results 2026-08-28 17:05:15 -05:00
tresabhi 4a0fccc526 tank search 2026-08-28 16:59:07 -05:00
tresabhi 5477616917 cleanup 2026-08-28 16:37:06 -05:00
tresabhi ba1f530de7 back button 2026-08-28 13:55:05 -05:00
tresabhi 1f1c9f26f1 tank search ui rebuilt... somewhat 2026-08-28 10:42:57 -05:00
tresabhi b400ff6d07 compiling search 2026-08-27 11:46:55 -05:00
tresabhi edc3aba545 restore banner 2026-08-27 11:23:41 -05:00
tresabhi 1e1040816b migrate tank filters 2026-08-26 14:02:44 -05:00
tresabhi d477a3a7a4 radix composing styles 2026-08-26 13:49:45 -05:00
tresabhi 37efc2b4a4 Merge branch 'main' into data-driven 2026-08-26 10:23:18 -05:00
tresabhi 5285d081e4 migrate 3 2026-08-18 13:57:01 -05:00
tresabhi de8b3959b3 simplification 2026-08-18 13:21:51 -05:00
tresabhi cfc0ebb8e5 migrate 2 2026-08-18 13:02:59 -05:00
tresabhi 9839d4eef5 migrate 1 2026-08-18 12:49:14 -05:00
tresabhi c637343593 ugh, imma remove radix 2026-08-18 12:40:46 -05:00
tresabhi f3c362dfce home page grouping 2026-08-18 12:34:27 -05:00
tresabhi 20cc6d32a4 home page list 2026-08-18 12:23:48 -05:00
tresabhi 35ed716659 simplify config 2026-08-13 13:14:41 -05:00
tresabhi bea55f1b6c clean tools 2026-08-13 13:00:36 -05:00
579 changed files with 13354 additions and 18070 deletions

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+8
View File
@@ -0,0 +1,8 @@
---
name: proto-workflow
description: Regenerate this repository's TypeScript protobuf outputs after editing .proto schemas.
---
# Proto Workflow
After editing any `.proto` schema in this repository, run `bun run build-protos` from the repository root. Review the generated changes and address any schema or generator errors before finishing the task.
+13
View File
@@ -0,0 +1,13 @@
---
name: repo-boundaries
description: Apply the user's persistent repository boundaries whenever working in their projects.
---
# Repo Boundaries
Apply these boundaries to all work in the user's repositories:
- Read-only Git commands are allowed when useful, including status, diff, log, and show. Do not run Git commands that modify repository state.
- Never edit `bun.lock`, including regenerating or formatting it. When dependency manifests change, leave the lockfile alone; the user will update it by running `bun install`.
These are firm constraints, not preferences to revisit for a task. Continue useful work within them and explain any limitation if a requested result would require crossing either boundary.
@@ -0,0 +1,3 @@
interface:
display_name: "Repo Boundaries"
short_description: "Respect repository editing boundaries"
+1
View File
@@ -26,6 +26,7 @@ body:
description: What branch of BlitzKit were you using? Please see the "Branch" section of the footer at the very bottom of any page. description: What branch of BlitzKit were you using? Please see the "Branch" section of the footer at the very bottom of any page.
options: options:
- Production - Production
- Beta
- Preview - Preview
- OpenTest - OpenTest
default: 0 default: 0
+21 -8
View File
@@ -2,6 +2,11 @@ name: Website
on: on:
push: push:
branches:
- main
- production
pull_request:
schedule: schedule:
- cron: "0 4 * * *" - cron: "0 4 * * *"
@@ -93,7 +98,7 @@ jobs:
strategy: strategy:
fail-fast: true fail-fast: true
matrix: matrix:
chunk: [default, api] chunk: [default, api, models_tanks, models_legendary, models_maps]
steps: steps:
- name: Free disk space - name: Free disk space
@@ -102,7 +107,8 @@ jobs:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v6
with: with:
ref: ${{ inputs.branch || 'production' }} # the PR's ref, or the manual input, or production (selected when cron)
ref: ${{ github.event.pull_request.head.sha || inputs.branch || 'production' }}
submodules: recursive submodules: recursive
token: ${{ secrets.GH_TOKEN }} token: ${{ secrets.GH_TOKEN }}
@@ -122,9 +128,14 @@ jobs:
- name: Install dependencies - name: Install dependencies
run: bun install run: bun install
- name: Download Client - name: Download client
run: bun run download-client run: bun run download-client
- name: Download SmartDLC
if: ${{ env.CLIENT_PROVIDER == 'steam' }}
run: bun run download-smart-dlc
- name: Build - name: Build
run: bun run --bun build run: bun run --bun build
env: env:
@@ -139,13 +150,15 @@ jobs:
- name: Trigger deployment - name: Trigger deployment
# Deploy if: # workflow should trigger if:
# 1. Running cron from main using content from production to target production # - is by cron and is on main: triggering to production
# 2. Running manually and targeting non-production # - is by push and is on production: triggering to production
# - is by manual and is on anything: triggering to anything
if: >- if: >-
${{ ${{
github.ref == 'refs/heads/production' || (github.event_name == 'schedule' && github.ref == 'refs/heads/main')
(inputs.environment != '' && inputs.environment != 'production') || (github.event_name == 'push' && github.ref == 'refs/heads/production')
|| (github.event_name == 'workflow_dispatch')
}} }}
env: env:
+2
View File
@@ -1,3 +1,5 @@
packages/protos/src/*/*.ts
node_modules node_modules
_node_modules _node_modules
package-lock.json package-lock.json
+6 -1
View File
@@ -96,6 +96,7 @@
"fullstats", "fullstats",
"fuzzysort", "fuzzysort",
"gamemode", "gamemode",
"gamemodes",
"gameplay", "gameplay",
"glsl", "glsl",
"GLTF", "GLTF",
@@ -157,6 +158,7 @@
"ownedtanks", "ownedtanks",
"padder", "padder",
"partytown", "partytown",
"passability",
"patchnotes", "patchnotes",
"PIXELFORMAT", "PIXELFORMAT",
"playerachievements", "playerachievements",
@@ -254,5 +256,8 @@
"youtubers", "youtubers",
"zoomable" "zoomable"
], ],
"typescript.tsdk": "node_modules\\typescript\\lib" "typescript.tsdk": "node_modules\\typescript\\lib",
"cSpell.enabledFileTypes": {
"proto": true
}
} }
+99 -93
View File
@@ -26,6 +26,7 @@
"name": "@blitzkit/core", "name": "@blitzkit/core",
"dependencies": { "dependencies": {
"@blitzkit/i18n": "workspace:*", "@blitzkit/i18n": "workspace:*",
"@blitzkit/protos": "workspace:*",
"@bufbuild/protobuf": "^2.9.0", "@bufbuild/protobuf": "^2.9.0",
"@octokit/plugin-throttling": "^11.0.1", "@octokit/plugin-throttling": "^11.0.1",
"@octokit/rest": "^22.0.0", "@octokit/rest": "^22.0.0",
@@ -52,6 +53,9 @@
"ts-deepmerge": "^7.0.3", "ts-deepmerge": "^7.0.3",
}, },
}, },
"packages/protos": {
"name": "@blitzkit/protos",
},
"packages/scripts": { "packages/scripts": {
"name": "@blitzkit/scripts", "name": "@blitzkit/scripts",
"dependencies": { "dependencies": {
@@ -89,15 +93,6 @@
"yaml": "^2.8.1", "yaml": "^2.8.1",
}, },
}, },
"packages/varuna": {
"name": "varuna",
"dependencies": {
"@types/lodash-es": "^4.17.12",
"immer": "^10.1.3",
"lodash-es": "^4.17.21",
"react": "^19.1.1",
},
},
"packages/website": { "packages/website": {
"name": "@blitzkit/website", "name": "@blitzkit/website",
"dependencies": { "dependencies": {
@@ -107,17 +102,18 @@
"@astrolib/seo": "^1.0.0-beta.8", "@astrolib/seo": "^1.0.0-beta.8",
"@blitzkit/core": "workspace:*", "@blitzkit/core": "workspace:*",
"@blitzkit/i18n": "workspace:*", "@blitzkit/i18n": "workspace:*",
"@fontsource-variable/jetbrains-mono": "^5.3.0",
"@fontsource-variable/roboto-flex": "^5.3.0",
"@fontsource/inter": "^5.2.8", "@fontsource/inter": "^5.2.8",
"@gltf-transform/core": "^4.4.2", "@gltf-transform/core": "^4.4.2",
"@gltf-transform/functions": "^4.4.2", "@gltf-transform/functions": "^4.4.2",
"@radix-ui/colors": "^3.0.0", "@radix-ui/colors": "^3.0.0",
"@radix-ui/react-icons": "^1.3.2", "@radix-ui/react-icons": "^1.3.2",
"@radix-ui/themes": "^3.2.1",
"@react-three/drei": "^10.7.6", "@react-three/drei": "^10.7.6",
"@react-three/fiber": "^9.4.0", "@react-three/fiber": "^9.4.0",
"@types/lodash-es": "^4.17.12", "@types/lodash-es": "^4.17.12",
"@types/react": "^19.2.2", "@types/react": "^19.3.0",
"@types/react-dom": "^19.2.2", "@types/react-dom": "^19.3.0",
"@types/three": "^0.180.0", "@types/three": "^0.180.0",
"@vite-pwa/astro": "^1.1.0", "@vite-pwa/astro": "^1.1.0",
"astro": "^5.14.4", "astro": "^5.14.4",
@@ -131,15 +127,17 @@
"markdown-to-jsx": "^7.7.13", "markdown-to-jsx": "^7.7.13",
"pwa-install-handler": "^2.6.3", "pwa-install-handler": "^2.6.3",
"quicklime": "^1.2.0", "quicklime": "^1.2.0",
"react": "^19.2.4", "radix-ui": "^1.6.7",
"react-dom": "^19.2.4", "react": "^19.3.0",
"react-dom": "^19.3.0",
"react-error-boundary": "^6.1.3",
"react-promise-suspense": "^0.3.4", "react-promise-suspense": "^0.3.4",
"soapstone": "^1.0.1",
"three": "^0.180.0", "three": "^0.180.0",
"three-stdlib": "^2.36.0", "three-stdlib": "^2.36.0",
"transliteration": "^2.6.1", "transliteration": "^2.6.1",
"typescript": "^5.9.3", "typescript": "^5.9.3",
"urlon": "^3.1.0", "urlon": "^3.1.0",
"varuna": "workspace:*",
"vite": "^7.1.9", "vite": "^7.1.9",
}, },
}, },
@@ -397,6 +395,8 @@
"@blitzkit/i18n": ["@blitzkit/i18n@workspace:packages/i18n"], "@blitzkit/i18n": ["@blitzkit/i18n@workspace:packages/i18n"],
"@blitzkit/protos": ["@blitzkit/protos@workspace:packages/protos"],
"@blitzkit/scripts": ["@blitzkit/scripts@workspace:packages/scripts"], "@blitzkit/scripts": ["@blitzkit/scripts@workspace:packages/scripts"],
"@blitzkit/website": ["@blitzkit/website@workspace:packages/website"], "@blitzkit/website": ["@blitzkit/website@workspace:packages/website"],
@@ -481,13 +481,17 @@
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"@floating-ui/core": ["@floating-ui/core@1.7.3", "", { "dependencies": { "@floating-ui/utils": "^0.2.10" } }, "sha512-sGnvb5dmrJaKEZ+LDIpguvdX3bDlEllmv4/ClQ9awcmCZrlx5jQyyMWFM5kBI+EyNOCDDiKk8il0zeuX3Zlg/w=="], "@floating-ui/core": ["@floating-ui/core@1.8.0", "", { "dependencies": { "@floating-ui/utils": "^0.2.12" } }, "sha512-0CIZ5itps/8x7BG8dEIhs53BvCUH2PCoogtakwRTut+Arm58sJooJ0AuZhLw2HJYIR5cMLNPBSS728sPho2khQ=="],
"@floating-ui/dom": ["@floating-ui/dom@1.7.4", "", { "dependencies": { "@floating-ui/core": "^1.7.3", "@floating-ui/utils": "^0.2.10" } }, "sha512-OOchDgh4F2CchOX94cRVqhvy7b3AFb+/rQXyswmzmGakRfkMgoWVjfnLWkRirfLEfuD4ysVW16eXzwt3jHIzKA=="], "@floating-ui/dom": ["@floating-ui/dom@1.8.0", "", { "dependencies": { "@floating-ui/core": "^1.8.0", "@floating-ui/utils": "^0.2.12" } }, "sha512-yXSrzeHZBTZadLOlfyhCkJHNeLJnHRnRInwdZ40L7ZiaAtrBwoYlsDrX3v5zB1Utk7CLfzcOVnVVWoXEky7Ceg=="],
"@floating-ui/react-dom": ["@floating-ui/[email protected].6", "", { "dependencies": { "@floating-ui/dom": "^1.7.4" }, "peerDependencies": { "react": ">=16.8.0", "react-dom": ">=16.8.0" } }, "sha512-4JX6rEatQEvlmgU80wZyq9RT96HZJa88q8hp0pBd+LrczeDI4o6uA2M+uvxngVHo4Ihr8uibXxH6+70zhAFrVw=="], "@floating-ui/react-dom": ["@floating-ui/[email protected].9", "", { "dependencies": { "@floating-ui/dom": "^1.8.0" }, "peerDependencies": { "react": ">=16.8.0", "react-dom": ">=16.8.0" } }, "sha512-JDjEFGCpImxDCA7JJKviA0M9+RtmJdj0m/NVU5IMgBK+AmZouAQQ7/+2GLH0GXXY0YMw9oXPB8hKdbPYg5QLYg=="],
"@floating-ui/utils": ["@floating-ui/[email protected]0", "", {}, "sha512-aGTxbpbg8/b5JfU1HXSrbH3wXZuLPJcNEcZQFMxLs3oSzgtVu6nFPkbbGGUvBcUjKV2YyB9Wxxabo+HEH9tcRQ=="], "@floating-ui/utils": ["@floating-ui/[email protected]2", "", {}, "sha512-HpCo8tmWzLVad5s2d19EhAz5zqrrQ6s69qd6moPMQvkOuSwDT1YgRfWSVuc4ennqrgv3OHppiOGMQ7oC13yIww=="],
"@fontsource-variable/jetbrains-mono": ["@fontsource-variable/[email protected]", "", {}, "sha512-F32xpS2NsGYoQi2ADSkKTgpJj7ozajsGgDJ8woTnqjmIB+dxDIqImjl4pXZVEExu8UFZ2ndhmX18EBS/hdz3Lw=="],
"@fontsource-variable/roboto-flex": ["@fontsource-variable/[email protected]", "", {}, "sha512-bOxckUy0qXNRjhV6e4pcHGSvptix4ZRD1uaj5Za8h+p3qrb2GL4U4TQdpVmPSy0SmqwldfD+JJqEKdF68EyiAw=="],
"@fontsource/inter": ["@fontsource/[email protected]", "", {}, "sha512-P6r5WnJoKiNVV+zvW2xM13gNdFhAEpQ9dQJHt3naLvfg+LkF2ldgSLiF4T41lf1SQCM9QmkqPTn4TH568IRagg=="], "@fontsource/inter": ["@fontsource/[email protected]", "", {}, "sha512-P6r5WnJoKiNVV+zvW2xM13gNdFhAEpQ9dQJHt3naLvfg+LkF2ldgSLiF4T41lf1SQCM9QmkqPTn4TH568IRagg=="],
@@ -677,129 +681,127 @@
"@radix-ui/colors": ["@radix-ui/[email protected]", "", {}, "sha512-FUOsGBkHrYJwCSEtWRCIfQbZG7q1e6DgxCIOe1SUQzDe/7rXXeA47s8yCn6fuTNQAj1Zq4oTFi9Yjp3wzElcxg=="], "@radix-ui/colors": ["@radix-ui/[email protected]", "", {}, "sha512-FUOsGBkHrYJwCSEtWRCIfQbZG7q1e6DgxCIOe1SUQzDe/7rXXeA47s8yCn6fuTNQAj1Zq4oTFi9Yjp3wzElcxg=="],
"@radix-ui/number": ["@radix-ui/[email protected].1", "", {}, "sha512-MkKCwxlXTgz6CFoJx3pCwn07GKp36+aZyu/u2Ln2VrA5DcdyCZkASEDBTd8x5whTQQL5CiYf4prXKLcgQdv29g=="], "@radix-ui/number": ["@radix-ui/[email protected].3", "", {}, "sha512-Road2bidD0uu/1BGDOWNdPI06g0lIRy6IF9GZcIrDK2KGItfor8IQwQa+yM2ERgHM1MmHxaxpTzk0/Jp42lNfA=="],
"@radix-ui/primitive": ["@radix-ui/[email protected].3", "", {}, "sha512-JTF99U/6XIjCBo0wqkU5sK10glYe27MRRsfwoiq5zzOEZLHU3A3KCMa5X/azekYRCJ0HlwI0crAXS/5dEHTzDg=="], "@radix-ui/primitive": ["@radix-ui/[email protected].7", "", {}, "sha512-rqWnm76nYT8HoNNqEjpgJ7Pw/DrBj5iBTrmEPo6HTX5+VJyBNOqTdv4g89G63HuR5g0AaENoAcH7Is5fF2kZ8Q=="],
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@@ -2013,7 +2015,7 @@
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"react-remove-scroll-bar": ["[email protected]", "", { "dependencies": { "react-style-singleton": "^2.2.2", "tslib": "^2.0.0" }, "peerDependencies": { "@types/react": "*", "react": "^16.8.0 || ^17.0.0 || ^18.0.0 || ^19.0.0" }, "optionalPeers": ["@types/react"] }, "sha512-9r+yi9+mgU33AKcj6IbT9oRCO78WriSj6t/cF8DWBZJ9aOGPOTEDvdUDz1FwKim7QXWwmHqtdHnRJfhAxEG46Q=="], "react-remove-scroll-bar": ["[email protected]", "", { "dependencies": { "react-style-singleton": "^2.2.2", "tslib": "^2.0.0" }, "peerDependencies": { "@types/react": "*", "react": "^16.8.0 || ^17.0.0 || ^18.0.0 || ^19.0.0" }, "optionalPeers": ["@types/react"] }, "sha512-9r+yi9+mgU33AKcj6IbT9oRCO78WriSj6t/cF8DWBZJ9aOGPOTEDvdUDz1FwKim7QXWwmHqtdHnRJfhAxEG46Q=="],
@@ -2151,6 +2153,8 @@
"smol-toml": ["[email protected]", "", {}, "sha512-rInDH6lCNiEyn3+hH8KVGFdbjc099j47+OSgbMrfDYX1CmXLfdKd7qi6IfcWj2wFxvSVkuI46M+wPGYfEOEj6g=="], "smol-toml": ["[email protected]", "", {}, "sha512-rInDH6lCNiEyn3+hH8KVGFdbjc099j47+OSgbMrfDYX1CmXLfdKd7qi6IfcWj2wFxvSVkuI46M+wPGYfEOEj6g=="],
"soapstone": ["[email protected]", "", { "dependencies": { "immer": "^11.1.8", "lodash-es": "^4.18.1" }, "peerDependencies": { "react": "^19.3.0", "typescript": "^5" } }, "sha512-5f6iW2Hybjqcvmn+P+X1gH1NKDhry+ePk4F1rqK0yeFjNICx7tqy0X315tQD0Lhv/zUTNA9dV+8BLW9/o7Wlpw=="],
"socks": ["[email protected]", "", { "dependencies": { "ip-address": "^10.0.1", "smart-buffer": "^4.2.0" } }, "sha512-HLpt+uLy/pxB+bum/9DzAgiKS8CX1EvbWxI4zlmgGCExImLdiad2iCwXT5Z4c9c3Eq8rP2318mPW2c+QbtjK8A=="], "socks": ["[email protected]", "", { "dependencies": { "ip-address": "^10.0.1", "smart-buffer": "^4.2.0" } }, "sha512-HLpt+uLy/pxB+bum/9DzAgiKS8CX1EvbWxI4zlmgGCExImLdiad2iCwXT5Z4c9c3Eq8rP2318mPW2c+QbtjK8A=="],
"socks-proxy-agent": ["[email protected]", "", { "dependencies": { "agent-base": "^6.0.2", "debug": "^4.3.3", "socks": "^2.6.2" } }, "sha512-Fgl0YPZ902wEsAyiQ+idGd1A7rSFx/ayC1CQVMw5P+EQx2V0SgpGtf6OKFhVjPflPUl9YMmEOnmfjCdMUsygww=="], "socks-proxy-agent": ["[email protected]", "", { "dependencies": { "agent-base": "^6.0.2", "debug": "^4.3.3", "socks": "^2.6.2" } }, "sha512-Fgl0YPZ902wEsAyiQ+idGd1A7rSFx/ayC1CQVMw5P+EQx2V0SgpGtf6OKFhVjPflPUl9YMmEOnmfjCdMUsygww=="],
@@ -2381,8 +2385,6 @@
"uzip-module": ["[email protected]", "", {}, "sha512-AMqwWZaknLM77G+VPYNZLEruMGWGzyigPK3/Whg99B3S6vGHuqsyl5ZrOv1UUF3paGK1U6PM0cnayioaryg/fA=="], "uzip-module": ["[email protected]", "", {}, "sha512-AMqwWZaknLM77G+VPYNZLEruMGWGzyigPK3/Whg99B3S6vGHuqsyl5ZrOv1UUF3paGK1U6PM0cnayioaryg/fA=="],
"varuna": ["varuna@workspace:packages/varuna"],
"vfile": ["[email protected]", "", { "dependencies": { "@types/unist": "^3.0.0", "vfile-message": "^4.0.0" } }, "sha512-KzIbH/9tXat2u30jf+smMwFCsno4wHVdNmzFyL+T/L3UGqqk6JKfVqOFOZEpZSHADH1k40ab6NUIXZq422ov3Q=="], "vfile": ["[email protected]", "", { "dependencies": { "@types/unist": "^3.0.0", "vfile-message": "^4.0.0" } }, "sha512-KzIbH/9tXat2u30jf+smMwFCsno4wHVdNmzFyL+T/L3UGqqk6JKfVqOFOZEpZSHADH1k40ab6NUIXZq422ov3Q=="],
"vfile-location": ["[email protected]", "", { "dependencies": { "@types/unist": "^3.0.0", "vfile": "^6.0.0" } }, "sha512-5yXvWDEgqeiYiBe1lbxYF7UMAIm/IcopxMHrMQDq3nvKcjPKIhZklUKL+AE7J7uApI4kwe2snsK+eI6UTj9EHg=="], "vfile-location": ["[email protected]", "", { "dependencies": { "@types/unist": "^3.0.0", "vfile": "^6.0.0" } }, "sha512-5yXvWDEgqeiYiBe1lbxYF7UMAIm/IcopxMHrMQDq3nvKcjPKIhZklUKL+AE7J7uApI4kwe2snsK+eI6UTj9EHg=="],
@@ -2561,6 +2563,8 @@
"@babel/preset-env/semver": ["[email protected]", "", { "bin": { "semver": "bin/semver.js" } }, "sha512-BR7VvDCVHO+q2xBEWskxS6DJE1qRnb7DxzUrogb71CWoSficBxYsiAGd+Kl0mmq/MprG9yArRkyrQxTO6XjMzA=="], "@babel/preset-env/semver": ["[email protected]", "", { "bin": { "semver": "bin/semver.js" } }, "sha512-BR7VvDCVHO+q2xBEWskxS6DJE1qRnb7DxzUrogb71CWoSficBxYsiAGd+Kl0mmq/MprG9yArRkyrQxTO6XjMzA=="],
"@blitzkit/scripts/lodash-es": ["[email protected]", "", {}, "sha512-kVI48u3PZr38HdYz98UmfPnXl2DXrpdctLrFLCd3kOx1xUkOmpFPx7gCWWM5MPkL/fD8zb+Ph0QzjGFs4+hHWg=="],
"@jimp/core/file-type": ["[email protected]", "", { "dependencies": { "readable-web-to-node-stream": "^3.0.0", "strtok3": "^6.2.4", "token-types": "^4.1.1" } }, "sha512-/yFHK0aGjFEgDJjEKP0pWCplsPFPhwyfwevf/pVxiN0tmE4L9LmwWxWukdJSHdoCli4VgQLehjJtwQBnqmsKcw=="], "@jimp/core/file-type": ["[email protected]", "", { "dependencies": { "readable-web-to-node-stream": "^3.0.0", "strtok3": "^6.2.4", "token-types": "^4.1.1" } }, "sha512-/yFHK0aGjFEgDJjEKP0pWCplsPFPhwyfwevf/pVxiN0tmE4L9LmwWxWukdJSHdoCli4VgQLehjJtwQBnqmsKcw=="],
"@octokit/endpoint/@octokit/types": ["@octokit/[email protected]", "", { "dependencies": { "@octokit/openapi-types": "^25.1.0" } }, "sha512-1y6DgTy8Jomcpu33N+p5w58l6xyt55Ar2I91RPiIA0xCJBXyUAhXCcmZaDWSANiha7R9a6qJJ2CRomGPZ6f46g=="], "@octokit/endpoint/@octokit/types": ["@octokit/[email protected]", "", { "dependencies": { "@octokit/openapi-types": "^25.1.0" } }, "sha512-1y6DgTy8Jomcpu33N+p5w58l6xyt55Ar2I91RPiIA0xCJBXyUAhXCcmZaDWSANiha7R9a6qJJ2CRomGPZ6f46g=="],
@@ -2669,7 +2673,7 @@
"proxy-agent/socks-proxy-agent": ["[email protected]", "", { "dependencies": { "agent-base": "^7.1.2", "debug": "^4.3.4", "socks": "^2.8.3" } }, "sha512-HehCEsotFqbPW9sJ8WVYB6UbmIMv7kUUORIF2Nncq4VQvBfNBLibW9YZR5dlYCSUhwcD628pRllm7n+E+YTzJw=="], "proxy-agent/socks-proxy-agent": ["[email protected]", "", { "dependencies": { "agent-base": "^7.1.2", "debug": "^4.3.4", "socks": "^2.8.3" } }, "sha512-HehCEsotFqbPW9sJ8WVYB6UbmIMv7kUUORIF2Nncq4VQvBfNBLibW9YZR5dlYCSUhwcD628pRllm7n+E+YTzJw=="],
"react-dom/scheduler": ["[email protected]7.0", "", {}, "sha512-eNv+WrVbKu1f3vbYJT/xtiF5syA5HPIMtf9IgY/nKg0sWqzAUEvqY/xm7OcZc/qafLx/iO9FgOmeSAp4v5ti/Q=="], "react-dom/scheduler": ["[email protected]8.0", "", {}, "sha512-juorfCmIkIw8tT+p5BXSm6PJjQF/ycEYmKyzURCIt/RaZIhL+PulbQ9Yu2z1HdOJDdqDTlxA1+xKBmHXJsczAw=="],
"readable-stream/safe-buffer": ["[email protected]", "", {}, "sha512-Gd2UZBJDkXlY7GbJxfsE8/nvKkUEU1G38c1siN6QP6a9PT9MmHB8GnpscSmMJSoF8LOIrt8ud/wPtojys4G6+g=="], "readable-stream/safe-buffer": ["[email protected]", "", {}, "sha512-Gd2UZBJDkXlY7GbJxfsE8/nvKkUEU1G38c1siN6QP6a9PT9MmHB8GnpscSmMJSoF8LOIrt8ud/wPtojys4G6+g=="],
@@ -2681,6 +2685,8 @@
"simple-swizzle/is-arrayish": ["[email protected]", "", {}, "sha512-m6UrgzFVUYawGBh1dUsWR5M2Clqic9RVXC/9f8ceNlv2IcO9j9J/z8UoCLPqtsPBFNzEpfR3xftohbfqDx8EQA=="], "simple-swizzle/is-arrayish": ["[email protected]", "", {}, "sha512-m6UrgzFVUYawGBh1dUsWR5M2Clqic9RVXC/9f8ceNlv2IcO9j9J/z8UoCLPqtsPBFNzEpfR3xftohbfqDx8EQA=="],
"soapstone/immer": ["[email protected]", "", {}, "sha512-EQyQtLiYW029lyoczMl/Hh4Xu7cDecSc58JRYpHyL4tIAu3eqd1yJzQX04d2BZHDkzFFvm6qJEJWOtfDSWAXbQ=="],
"source-map-support/source-map": ["[email protected]", "", {}, "sha512-UjgapumWlbMhkBgzT7Ykc5YXUT46F0iKu8SGXq0bcwP5dz/h0Plj6enJqjz1Zbq2l5WaqYnrVbwWOWMyF3F47g=="], "source-map-support/source-map": ["[email protected]", "", {}, "sha512-UjgapumWlbMhkBgzT7Ykc5YXUT46F0iKu8SGXq0bcwP5dz/h0Plj6enJqjz1Zbq2l5WaqYnrVbwWOWMyF3F47g=="],
"stats-gl/three": ["[email protected]", "", {}, "sha512-FQK+LEpYc0fBD+J8g6oSEyyNzjp+Q7Ks1C568WWaoMRLW+TkNNWmenWeGgJjV105Gd+p/2ql1ZcjYvNiPZBhuQ=="], "stats-gl/three": ["[email protected]", "", {}, "sha512-FQK+LEpYc0fBD+J8g6oSEyyNzjp+Q7Ks1C568WWaoMRLW+TkNNWmenWeGgJjV105Gd+p/2ql1ZcjYvNiPZBhuQ=="],
-6
View File
@@ -1,6 +0,0 @@
{
"words": [
"gamemodes",
"Tankopedia"
]
}
-47
View File
@@ -1,47 +0,0 @@
# BlitzKit Credits
BlitzKit is a one man band **TrèsAbhi** but I am far from solo. Helpers, in the order of contribution over time:
### S0AP
BlitzKit Discord bot verification, testing, advertisement, and the initial encouragement to create BlitzKit.
### Prince_NA
BlitzKit Discord bot and website testing and general advise.
### Vovko
BlitzKit Discord bot and website rendering pipeline.
### Maddox
Game file decompression.
### Pyogenics
Game 3D model parsing.
### Aeson
Game file layout, general advise, advertisement, and Tankopedia pre-release testing.
### Minitelrose, ChickenMan7777
3-caliber rule edge cases.
### HisRoyalFatness, Synx
Embed UX.
### [OPTML] clan, \_34, xkdkw, Droodles Blitz
Tankopedia pre-release testing.
### GonnaHetzMe
Redacted by request.
### Mark Greene
GitHub contributor on bug fixes and feature additions.
+3 -3
View File
@@ -1,14 +1,14 @@
# BlitzKit 1.29.10 # BlitzKit 1.29.10
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update. Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
## Features ## Features
- Combined game mode passive and active abilities into a single dropdown - Combined game mode passive and active abilities into a single dropdown
- [Mark Greene] Added tier filters to the Guess game - Added tier filters to the Guess game [HitJack]
- Changing tiers will break your streak - Changing tiers will break your streak
## Fixes ## Fixes
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search - module damage is now properly shown when sorting with it in the tank search [HitJack]
- Duplicate abilities in the tank filters are now removed - Duplicate abilities in the tank filters are now removed
+1 -1
View File
@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Fixes ## Fixes
- [GonnaHetzMe] The turret for Centurion I is no longer offset from the body - The turret for Centurion I is no longer offset from the body [GonnaHetzMe]
- Please allow up to 24 hours for the model to update - Please allow up to 24 hours for the model to update
- Vertical Stabilizers now give the correct 12% buff instead of 15% - Vertical Stabilizers now give the correct 12% buff instead of 15%
- Re-ordering tanks in Compare now works once again - Re-ordering tanks in Compare now works once again
+2 -2
View File
@@ -1,6 +1,6 @@
# BlitzKit 1.29.8 # BlitzKit 1.29.8
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update. Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
## Features ## Features
@@ -15,5 +15,5 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Fixes ## Fixes
- The Tankopedia now smoothly resizes when enlarging on interaction - The Tankopedia now smoothly resizes when enlarging on interaction
- [Mark Greene] Stock turrets now correctly mount the corresponding stock gun - Stock turrets now correctly mount the corresponding stock gun [HitJack]
- The consumable and provision buttons in Compare are no longer tiny - The consumable and provision buttons in Compare are no longer tiny
+3 -3
View File
@@ -1,14 +1,14 @@
# BlitzKit 1.29.9 # BlitzKit 1.29.9
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update. Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
## Features ## Features
- Reworked tank search filters to be far more compact to make way for new filters - Reworked tank search filters to be far more compact to make way for new filters
- [Mark Greene] Added the ability to filter tanks by consumables - Added the ability to filter tanks by consumables [HitJack]
- Added the ability to filter tanks by provisions and game-mode abilities and powers - Added the ability to filter tanks by provisions and game-mode abilities and powers
## Fixes ## Fixes
- Consumable and provision icons in Compare are now properly sized - Consumable and provision icons in Compare are now properly sized
- [Mark Greene] Provisions now properly affect terrain resistances - Provisions now properly affect terrain resistances [HitJack]
+5 -5
View File
@@ -13,11 +13,11 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Technical Features ## Technical Features
- [GonnaHetzMe] Enabling dev mode now displays the tank's non-numerical id - Enabling dev mode now displays the tank's non-numerical id [GonnaHetzMe]
- [GonnaHetzMe] The dev id and the new dev name are now copyable on click - The dev id and the new dev name are now copyable on click [GonnaHetzMe]
## Fixes ## Fixes
- [GonnaHetzMe] Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia - Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia [GonnaHetzMe]
- [GonnaHetzMe] The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0 - The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0 [GonnaHetzMe]
- [GonnaHetzMe] Large Repair Kits once again use the correct modern icon - Large Repair Kits once again use the correct modern icon [GonnaHetzMe]
+1 -1
View File
@@ -4,5 +4,5 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Fixes ## Fixes
- [GonnaHetzMe] Tank hit points in Equalizer mode is now accurate to the game - Tank hit points in Equalizer mode is now accurate to the game [GonnaHetzMe]
- Armor highlighting now reflects the actual thicknesses of tanks in Equalizer mode - Armor highlighting now reflects the actual thicknesses of tanks in Equalizer mode
+3 -3
View File
@@ -4,9 +4,9 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Fixes ## Fixes
- [GonnaHetzMe] Tungsten shells are now properly cropped - Tungsten shells are now properly cropped [GonnaHetzMe]
- Equalizer no longer gives insanely high penetration values - Equalizer no longer gives insanely high penetration values
- The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox - The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox
- [GonnaHetzMe] The RHM. Pzw.'s turret no longer has the floating plate - The RHM. Pzw.'s turret no longer has the floating plate [GonnaHetzMe]
- Please give BlitzKit up to 1 hour to update the model - Please give BlitzKit up to 1 hour to update the model
- [GonnaHetzMe] Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs - Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs [GonnaHetzMe]
+5 -5
View File
@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Features ## Features
- [GonnaHetzMe] Added tooltips to the module selector in Tankopedia - Added tooltips to the module selector in Tankopedia [GonnaHetzMe]
## Fixes ## Fixes
@@ -12,7 +12,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
- Removed tank visual and collision model caching - Removed tank visual and collision model caching
- Guesser once again breaks streaks if not all tiers are selected - Guesser once again breaks streaks if not all tiers are selected
- BlitzKit now properly unloads tank models from memory when visually hidden in Guesser - BlitzKit now properly unloads tank models from memory when visually hidden in Guesser
- [GonnaHetzMe] Tanks with complex transparency like the Herdbreaker once again handle opacity correctly - Tanks with complex transparency like the Herdbreaker once again handle opacity correctly [GonnaHetzMe]
- [GonnaHetzMe] Pieces of tank models that have transparency now handle culling properly (they're visible from both sides) - Pieces of tank models that have transparency now handle culling properly (they're visible from both sides) [GonnaHetzMe]
- [GonnaHetzMe] Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing - Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing [GonnaHetzMe]
- [GonnaHetzMe] Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones - Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones [GonnaHetzMe]
+5 -5
View File
@@ -1,6 +1,6 @@
# BlitzKit 1.30.7 # BlitzKit 1.30.7
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update. Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
## Features ## Features
@@ -8,13 +8,13 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Fixes ## Fixes
- [Mark Greene] Clicking on the armor multiple times with HE no longer crashes BlitzKit - Clicking on the armor multiple times with HE no longer crashes BlitzKit [HitJack]
- [Mark Greene] Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration - Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [HitJack]
- The lighting animation no longer stops prematurely when BlitzKit is unfocused - The lighting animation no longer stops prematurely when BlitzKit is unfocused
- The spot light angle has been increased to more evenly light up larger tanks - The spot light angle has been increased to more evenly light up larger tanks
- BlitzKit once again uses soft shadows, reducing the pixelated shadows - BlitzKit once again uses soft shadows, reducing the pixelated shadows
- Fixed the weird patterns that formed on the tracks of tanks under self-shadows - Fixed the weird patterns that formed on the tracks of tanks under self-shadows
- Increased the floor size and light decay to create the illusion that the floor is infinite - Increased the floor size and light decay to create the illusion that the floor is infinite
- [Mark Greene] Safari no longer crashes when unloading textures for unloaded tanks - Safari no longer crashes when unloading textures for unloaded tanks [HitJack]
- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0 - The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0
- [Mark Greene] Armor plate names in Static Armor are now properly capitalized in English and translated to other languages - Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [HitJack]
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# BlitzKit 1.31.4
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
- [Mark Greene] Added Peekaboo DPM
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
- [Mark Greene] The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off
- [Mark Greene] Added a spall liner button to the Tankopedia beside the other equipment
## Fixes
- [Mark Greene] BlitzKit Session now properly handles tanks removed from the game
- [Mark Greene] Removed the Beta badge from the Equalizer button
- Updated the background image for the Equalizer button to the actual banner of the new game mode
- [Mark Greene] The armor no longer disappears when you turn on Dynamic Armor System
- [Mark Greene] Camouflage values in Tankopedia are now more descriptive when shooting
- [Mark Greene] The contact shadows on the ground no longer grow & darken when switching between tabs
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
- [Mark Greene] The footer now says "Branch" instead of "CDN"
- [Mark Greene] The game version in the footer now displays a shorthand version instead of the entire version number
- [Mark Greene] The reload visualizer now displays just 1 decimal place
- [Mark Greene] The search bar no longer redirects to a seemingly random tank when clicking enter when searching
- [Mark Greene] Tank search now properly handles the full names of tanks like the Super Pershing
- [Mark Greene] The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below
- [Mark Greene] The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro
## Technical Features
- Added documentation to the README on setting up and developing BlitzKit locally
- Added bug report and feature request forms to GitHub
- Switched to the GNU AGPLv3 license
## Technical Fixes
- BlitzKit now handles the new ID system for game-modes in WoTB
- The directory which preview versions of the game are downloaded to are now created properly
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
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# BlitzKit 1.32.0
Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
## Features
### Tankopedia & Armor
- Added a spall liner button to the Tankopedia beside the other equipment [HitJack]
- Listed track repair times in the Tankopedia [HitJack]
- The penetration chance is now displayed when penetration testing armor [HitJack]
- Added a new setting to disable automatically loading tanks in Tankopedia [HitJack]
### Tank Performance & Mechanics
- Added Peekaboo DPM [HitJack]
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
### Tank Filters
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [HitJack]
### Game Compatibility
- Added compatibility for tier XI tanks [HitJack]
## Fixes
### Tankopedia & Armor
- The armor no longer disappears when you turn on Dynamic Armor System [HitJack]
- Camouflage values in Tankopedia are now more descriptive when shooting [HitJack]
- The penetration chance is now displayed when penetration testing armor [HitJack]
- Listed track repair times in the Tankopedia [HitJack]
- Added a spall liner button to the Tankopedia beside the other equipment [HitJack]
- The flags in the Tankopedia tech tree are no longer offset to the top left [HitJack]
- The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below [HitJack]
- Removed the vertical sliver of pixels found to the right of the Equalizer toggle in Tankopedia
### Tank Search & Filters
- The search bar no longer redirects to a seemingly random tank when clicking enter when searching [HitJack]
- Tank search now properly handles the full names of tanks like the Super Pershing [HitJack]
- The tank search now remains consistent in order even when an added filter does not add/remove tanks from the list [HitJack]
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [HitJack]
### Visuals & UI
- Removed the Beta badge from the Equalizer button [HitJack]
- Updated the background image for the Equalizer button to the actual banner of the new game mode
- The contact shadows on the ground no longer grow & darken when switching between tabs [HitJack]
- Additionally, the contact shadows stays visible at low angles [HitJack]
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
- The footer now says "Branch" instead of "CDN" [HitJack]
- The game version in the footer now displays a shorthand version instead of the entire version number [HitJack]
- The reload visualizer now displays just 1 decimal place [HitJack]
- Plot controls for the Static armor tab no longer pokes in from the right on non-Static armor tabs in some languages [HitJack]
- Mixer's controllers now scale better on smaller screens [HitJack]
- The list of available tanks in the Playlist is no longer excessively wide [HitJack]
### Tank Mechanics & Models
- The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro [HitJack]
- When moving the tracks of tanks, the textures no longer move at different rates [HitJack]
### Localization
- Users with a preference on a language are once again redirected to the correct localized pages [HitJack]
### Session & Game Compatibility
- BlitzKit Session now properly handles tanks removed from the game [HitJack]
## Technical Fixes
- BlitzKit now handles the new ID system for game-modes in WoTB
- The directory which preview versions of the game are downloaded to are now created properly
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
- The player discovery loop now persists for longer than 1 iteration [HitJack]
- Bun is now forced to run scripts with the `--bun` flag
## Technical Features
- Added documentation to the README on setting up and developing BlitzKit locally
- Added bug report and feature request forms to GitHub
- Switched to the GNU AGPLv3 license
## Technical Fixes
- BlitzKit now handles the new ID system for game-modes in WoTB
- The directory which preview versions of the game are downloaded to are now created properly
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
- The player discovery loop now persists for longer than 1 iteration [HitJack]
- Bun is now forced to run scripts with the `--bun` flag
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# Timezones
What is considered a "day's worth of games" is determined by the reset time. The reset time is generally at midnight everyday after which newer games are counted towards the next day. Reset times vary from region to region:
- North America: `UTC-5:00` (Central North American Time midnight)
- Europe: `UTC+1:00` (Central European Time midnight)
- Asia: `UTC+7:00` (Central Asia Standard Time midnight)
**Reset times are different from Blitz Stars** (Blitz Stars resets at 5:00 am locally relative to the user opening their website). Inconsistencies with Blitz Stars only occur with sleep-deprived players and players who play in the wrong region.
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# Blitzkit Rating Leaderboard
A straightforward way of storing the entire World of Tanks Blitz rating leaderboard to disk.
```cpp
primary BlitzkitRatingLeaderboard {
utf8"BKRL" magic;
Header header;
primary Body<header> body;
}
Header {
uint16 version; // always 1
Format format;
uint32 count;
}
Format enum<uint8> {
Base,
Superset1,
}
Body<Header header> match<header.format> {
Base {
primary {
uint32 id;
uint16 score;
}[header.count] entries;
};
Superset1 {
primary {
uint32 id;
uint16 score;
uint32 battles;
uint32 wins;
uint32 survived;
uint32 damage;
uint32 kills;
}[header.count] entries;
};
}
```
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# Discovered Ids
```c
primary DiscoveredIds {
utf8"DIDS" magic;
Header header;
primary Body body;
}
Header {
uint16 version; // always 1
}
Body {
uint32 count;
uint32[count] ids;
}
```
+1 -170
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# KitScore # KitScore
## Memo Remind me to write out the linearized model!
KitScore is a performance metric that makes sense. This metric can be applied to any game, virtual or real. Specific pieces of information relating directly to World of Tanks Blitz will be provided within parentheses and with a "WoTB:" prefix.
## Consumption of Observations
KitScore is driven solely by the behavior of other players and finding meaning of a new observation within a pool of condensed data based on previously observed data. Generally, we will be provided with a number of statistics (the $x_i$ of an observation) per player (WoTB: $x_\text{frags}$, $x_\text{xp}$, $x_\text{spots}$, etc.) including a target statistic (the $x_j$ of an observation) that all other statistics try to maximize (WoTB: "winrate" which we will defined later as $x_j$).
If the statistics are cumulative, they will have to be normalized (WoTB: statistics fetched from Wargaming are indeed cumulative even for a single player; $x_\text{frags}=\frac{\Sigma x_\text{frags}}{\Sigma x_\text{battles}}$, $x_\text{spots}=\frac{\Sigma x_\text{spots}}{\Sigma x_\text{battles}}$, $x_j=\frac{\Sigma x_\text{wins}}{\Sigma x_\text{battles}}$, etc.). Each player will have such average statistics, giving us many points of data to work with. If the statistics are not cumulative, then you will be dealing with multiple observations per player which will only help improve accuracy.
## It's Impossible to "Find What Makes the Metric Tick"
WN8, a widely adopted metric in the World of Tanks and World of Tanks Blitz communities is plagued with problems. One of them being that people often find and exploit "what makes the metric tick." In other words, people easily exploit the rudimentary nature of WN8 to score undeservedly high.
In WN8, the gains of some rewarding categories overshadow the losses of others though that may not necessarily be in the best interest in maximizing winrate. KitScore makes this nearly impossible as it punishes a player for scoring well solely high in a certain category. You will never exploit KitScore. Period.
## Generating Reasonable Values
TODO: there's like no runaway cases
## Symbol Interpretation
| Symbol | Interpretation |
| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| $A_\text{human}$ | The human readable version of the raw score $A$. |
| $A$ | The raw KitScore. |
| $C$ | An arbitrary coefficient. |
| $I$ | The number of statistics including the target statistic. This means that there are $I-1$ entries for $x_i$ and $1$ entry for $y$ for each observation. |
| $i$ | The statistic index of where there are $I$ entries. |
| $j$ | A discriminator for the target statistic. There may never be more than $1$ entries for $j$. |
| $m$ | The degree of the polynomial regression. |
| $n$ | The number of observations. |
| $a$ | An "atomic" score which is a function of the $i$th statistic. |
| $w$ | The weight of the $i$th atomic statistic. |
## Computing the Score
The final metric $A_\text{human}$ is an arbitrarily scaled value of the raw score $A$ where $C$ is any coefficient of your liking. BlitzKit uses $C=10^3$.
$$
A_\text{human}=CA
$$
The final metric $A$ is the weighted average of individual scores $a$ which are functions of the $i$th statistic excluding the target statistic $j$ itself.
$$
A=\frac{\sum_{i \neq j} w_{i}a_{i}}{\sum_{i \neq j} w_{i}}
$$
The "atomic" score $a$ is the difference between the predicted target statistic $P_{i \leftrightarrow j}(x_i)$ acquired using a polynomial regression of degree $m$ and the actual newly observed $x_j$.
$$
a_i=x_j-P_{i \leftrightarrow j}(x_i)
$$
The polynomial regression of $m$th degree can be written as follows:
$$
P(x)=\beta_0x^0+\beta_1x^1+\beta_2x^2+\dots+\beta_mx^m
$$
Polynomial regression coefficients $\beta$ can be acquired through basic linear algebra where an $m \times m$ of constants is multiplied with $m \times 1$ of unknowns which equals another $m \times 1$ of constants.
```math
\begin{bmatrix}
\sum_{k=1}^n x_i^0 & \sum_{k=1}^n x_i^1 & \sum_{k=1}^n x_i^2 & \dots & \sum_{k=1}^n x_i^m \\
\sum_{k=1}^n x_i^1 & \sum_{k=1}^n x_i^2 & \sum_{k=1}^n x_i^3 & \dots & \sum_{k=1}^n x_i^{m+1} \\
\sum_{k=1}^n x_i^2 & \sum_{k=1}^n x_i^3 & \sum_{k=1}^n x_i^4 & \dots & \sum_{k=1}^n x_i^{m+2} \\
\vdots & \vdots & \vdots & \ddots & \vdots \\
\sum_{k=1}^n x_i^m & \sum_{k=1}^n x_i^{m+1} & \sum_{k=1}^n x_i^{m+1} & \dots & \sum_{k=1}^n x_i^{2m} \\
\end{bmatrix}
\begin{bmatrix}
\beta_0 \\
\beta_1 \\
\beta_2 \\
\vdots \\
\beta_m
\end{bmatrix}
=
\begin{bmatrix}
\sum_{k=1}^n x_jx_i^0 \\
\sum_{k=1}^n x_jx_i^1 \\
\sum_{k=1}^n x_jx_i^2 \\
\vdots \\
\sum_{k=1}^n x_jx_i^m
\end{bmatrix}
```
The weight $w$ is a slice of the Pearson corelation matrix. The numerator is the corelation between the $i$th statistic and the target statistic $j$ while the denominator the sum of the corelations between the $i$th statistic and all statistics but the target statistic $j$.
$$
w_{i}=\frac{r_{i\leftrightarrow j}^2}{\sum_{i_{k}\neq j}r_{i\leftrightarrow i_{k}}^2}
$$
## Understanding the Corelation Matrix
Forming the corelation matrix will create an $I \times I$ matrix where. This matrix is best represented as a table. The example below illustrates a matrix/table for $I=4$ which includes $3$ entries for $i$ statistics and $1$ entry for the $j$ target statistic.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | --------------------------- | --------------------------- | --------------------------- | --------------------------- |
| $x_1$ | $1$ | $r_{1 \leftrightarrow 2}^2$ | $r_{1 \leftrightarrow 3}^2$ | $r_{1 \leftrightarrow j}^2$ |
| $x_2$ | $r_{1 \leftrightarrow 2}^2$ | $1$ | $r_{2 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow j}^2$ |
| $x_3$ | $r_{1 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow 3}^2$ | $1$ | $r_{3 \leftrightarrow j}^2$ |
| $x_j$ | $r_{1 \leftrightarrow j}^2$ | $r_{2 \leftrightarrow j}^2$ | $r_{3 \leftrightarrow j}^2$ | $1$ |
It should not be a surprise to find $r_{i \leftrightarrow i}^2=1$ which forms a neat diagonal across the table. Note that there are many duplicates within the $I^2$ entries. The "bottom-right triangle" can be eliminated to remove redundancies leaving us with only $\frac{I(I+1)}{2}$ fields occupied.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | --------------------------- | --------------------------- | --------------------------- |
| $x_1$ | $1$ | $r_{1 \leftrightarrow 2}^2$ | $r_{1 \leftrightarrow 3}^2$ | $r_{1 \leftrightarrow j}^2$ |
| $x_2$ | | $1$ | $r_{2 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow j}^2$ |
| $x_3$ | | | $1$ | $r_{3 \leftrightarrow j}^2$ |
| $x_j$ | | | | $1$ |
When programming this matrix into an array, $r_{i \leftrightarrow i}^2=1$ will be redundant. I recommend condensing the matrix into an array of size $\frac{I(I+1)}{2}+I=\frac{I(I-1)}{2}$ to avoid all redundant entries. For $I=4$, the array will look something like the one illustrated below (here, $j=4$).
$$
[r_{1 \leftrightarrow 2}^2, r_{1 \leftrightarrow 3}^2, r_{1 \leftrightarrow 4}^2, r_{2 \leftrightarrow 3}^2, r_{2 \leftrightarrow 4}^2, r_{3 \leftrightarrow 4}^2]
$$
## Understanding the Weights
Some may find the weight equation arbitrary; it evidently isn't. The goal of $w$ is to eliminate over-rewarding the same behavior represented in multiple statistics. It makes all atomic statistics concurrent by leveraging the Pearson corelation matrix.
A simplified example will clarify the idea. First, we compute a Pearson corelation matrix for $I=3$ statistics. We have $x_1$ and $x_2$, the statistics that are trying to maximize $x_j$. Reminder: a Pearson corelation matrix finds the $r$ value not only between $x_i$ and $x_j$ but also between all combinations of $x_i$ and themselves. Here, $r^2$ is calculated using polynomial regression corelation analysis to the $m$th degree.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | ----------- | ----- | ----- |
| $x_1$ | $1$ | $\boxed{0}$ | $0$ | $1$ |
| $x_2$ | | $1$ | $0$ | $1$ |
| $x_3$ | | | $1$ | $1$ |
| $x_j$ | | | | $1$ |
In the case above, $r^2_{1 \leftrightarrow 2}=0$ meaning that both statistics have absolutely nothing to do with each other. Hence, the player will be awarded for optimizing both individually. And since $r^2_{1 \leftrightarrow j}=r^2_{2 \leftrightarrow j}$, they should both be rewarded equally; in other words, they should have equal weights.
$$
w_{1}=\frac{1}{1 + 0 + 0}=1
$$
$$
w_{2}=\frac{1}{0 + 1 + 0}=1
$$
$$
w_{3}=\frac{1}{0 + 0 + 1}=1
$$
Now consider a case where $x_1$ and $x_2$ are fully correlated. It would be a bad idea to reward them equally; hence, their weights suffer.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | ----------- | ----- | ----- |
| $x_1$ | $1$ | $\boxed{1}$ | $0$ | $1$ |
| $x_2$ | | $1$ | $0$ | $1$ |
| $x_3$ | | | $1$ | $1$ |
| $x_j$ | | | | $1$ |
$$
w_{1}=\frac{1}{1 + 1 + 0}=0.5
$$
$$
w_{2}=\frac{1}{1 + 1 + 0}=0.5
$$
$$
w_{3}=\frac{1}{0 + 0 + 1}=1
$$
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# BlitzKit Regular Tank Stats
A straightforward way of storing the entire World of Tanks Blitz tank statistics for players to disk.
## Manifest `manifest.rtsm`
```cpp
primary RegularTankStatisticsManifest {
utf8"RTSM" magic;
Header header;
primary Body body;
}
Header {
uint16 version; // always 1
}
Body {
uint32 time;
uint8 base;
}
```
## Chunk `*.rtsc`
```cpp
primary RegularTankStatisticsChunk {
utf8"RTSC" magic;
Header header;
primary Body body<header.playerCount>;
}
Header {
uint16 version; // always 1
uint32 playerCount;
}
Body<uint32 playerCount> {
Player[playerCount] players;
}
Player {
uint32 id;
uint16 tankCount;
Tank[tankCount] tanks;
}
Tank {
uint32 id;
uint32 battleLifeTime;
uint32 lastBattleTime;
uint8 markOfMastery;
uint32 battles;
uint32 capturePoints;
uint32 damageDealt;
uint32 damageReceived;
uint32 droppedCapturePoints;
uint32 frags;
uint32 frags8p;
uint32 hits;
uint32 losses;
uint8 maxFrags;
uint16 maxXp;
uint32 shots;
uint32 spotted;
uint32 survivedBattles;
uint32 winAndSurvived;
uint32 wins;
uint32 xp;
}
```
+22 -3
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@@ -4,14 +4,33 @@
"paths": { "paths": {
"default": null, "default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
}, },
"nodes": { "nodes": {
"default": "blitzkit/deploy-node-beta.blitzkit.app", "default": "blitzkit/deploy-node-beta.blitzkit.app",
"api": "blitzkit/deploy-node-api.beta.blitzkit.app"
"api": "blitzkit/deploy-node-api.beta.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.beta.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.beta.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.beta.blitzkit.app"
}, },
"aliases": { "aliases": {
"default": "/",
"api": "https://api.beta.blitzkit.app", "api": "https://api.beta.blitzkit.app",
"static": "https://static.beta.blitzkit.app"
"models_tanks": "https://tanks.models.beta.blitzkit.app",
"models_legendary": "https://legendary.models.beta.blitzkit.app",
"models_maps": "https://maps.models.beta.blitzkit.app",
"static": "https://static.blitzkit.app"
} }
} }
+15 -1
View File
@@ -4,11 +4,25 @@
"paths": { "paths": {
"default": null, "default": null,
"api": "api"
"api": "api",
"models_tanks": "models/tanks",
"models_legendary": "models/legendary",
"models_maps": "models/maps"
}, },
"nodes": {}, "nodes": {},
"aliases": { "aliases": {
"default": "/",
"api": "/api", "api": "/api",
"models_tanks": "/models/tanks",
"models_legendary": "/models/legendary",
"models_maps": "/models/maps",
"static": "https://static.blitzkit.app" "static": "https://static.blitzkit.app"
} }
} }
+22 -3
View File
@@ -4,14 +4,33 @@
"paths": { "paths": {
"default": null, "default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
}, },
"nodes": { "nodes": {
"default": "blitzkit/deploy-node-opentest.blitzkit.app", "default": "blitzkit/deploy-node-opentest.blitzkit.app",
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app"
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.opentest.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.opentest.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.opentest.blitzkit.app"
}, },
"aliases": { "aliases": {
"default": "/",
"api": "https://api.opentest.blitzkit.app", "api": "https://api.opentest.blitzkit.app",
"static": "https://static.opentest.blitzkit.app"
"models_tanks": "https://tanks.models.opentest.blitzkit.app",
"models_legendary": "https://legendary.models.opentest.blitzkit.app",
"models_maps": "https://maps.models.opentest.blitzkit.app",
"static": "https://static.blitzkit.app"
} }
} }
+22 -3
View File
@@ -4,14 +4,33 @@
"paths": { "paths": {
"default": null, "default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
}, },
"nodes": { "nodes": {
"default": "blitzkit/deploy-node-preview.blitzkit.app", "default": "blitzkit/deploy-node-preview.blitzkit.app",
"api": "blitzkit/deploy-node-api.preview.blitzkit.app"
"api": "blitzkit/deploy-node-api.preview.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.preview.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.preview.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.preview.blitzkit.app"
}, },
"aliases": { "aliases": {
"default": "/",
"api": "https://api.preview.blitzkit.app", "api": "https://api.preview.blitzkit.app",
"static": "https://static.preview.blitzkit.app"
"models_tanks": "https://tanks.models.preview.blitzkit.app",
"models_legendary": "https://legendary.models.preview.blitzkit.app",
"models_maps": "https://maps.models.preview.blitzkit.app",
"static": "https://static.blitzkit.app"
} }
} }
+21 -2
View File
@@ -4,14 +4,33 @@
"paths": { "paths": {
"default": null, "default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
}, },
"nodes": { "nodes": {
"default": "blitzkit/deploy-node-blitzkit.app", "default": "blitzkit/deploy-node-blitzkit.app",
"api": "blitzkit/deploy-node-api.blitzkit.app"
"api": "blitzkit/deploy-node-api.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.blitzkit.app"
}, },
"aliases": { "aliases": {
"default": "/",
"api": "https://api.blitzkit.app", "api": "https://api.blitzkit.app",
"models_tanks": "https://tanks.models.blitzkit.app",
"models_legendary": "https://legendary.models.blitzkit.app",
"models_maps": "https://maps.models.blitzkit.app",
"static": "https://static.blitzkit.app" "static": "https://static.blitzkit.app"
} }
} }
+5 -3
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@@ -1,16 +1,18 @@
{ {
"name": "blitzkit", "name": "blitzkit",
"version": "1.31.4", "version": "1.33.0-beta.1",
"license": "BlitzKit License", "license": "BlitzKit License",
"private": true, "private": true,
"scripts": { "scripts": {
"dev": "cd packages/website && bun --bun run dev", "dev": "cd packages/website && bun --bun run dev",
"build": "cd packages/website && bun run build", "build": "cd packages/website && bun --bun run build",
"discover-ids": "cd packages/scripts && bun run discover-ids", "discover-ids": "cd packages/scripts && bun run discover-ids",
"build-protos": "cd packages/scripts && bun run build-protos", "build-protos": "cd packages/scripts && bun run build-protos",
"record-performance": "cd packages/scripts && bun run record-performance", "record-performance": "cd packages/scripts && bun run record-performance",
"download-client": "cd packages/scripts && bun run download-client", "download-client": "cd packages/scripts && bun run download-client",
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite" "download-smart-dlc": "cd packages/scripts && bun run download-smart-dlc",
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite",
"vfs": "cd packages/scripts && bun run vfs"
}, },
"type": "module", "type": "module",
"workspaces": [ "workspaces": [
+1
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@@ -5,6 +5,7 @@
"main": "src/index.ts", "main": "src/index.ts",
"dependencies": { "dependencies": {
"@blitzkit/i18n": "workspace:*", "@blitzkit/i18n": "workspace:*",
"@blitzkit/protos": "workspace:*",
"@bufbuild/protobuf": "^2.9.0", "@bufbuild/protobuf": "^2.9.0",
"@octokit/plugin-throttling": "^11.0.1", "@octokit/plugin-throttling": "^11.0.1",
"@octokit/rest": "^22.0.0", "@octokit/rest": "^22.0.0",
+5
View File
@@ -0,0 +1,5 @@
export async function fetchJSON<Type>(url: string) {
const response = await fetch(url);
const json = await response.json();
return json as Type;
}
@@ -1,4 +1,4 @@
import type { MessageFns } from '../protos'; import type { MessageFns } from "@blitzkit/protos/src/blitzkit";
export async function fetchPB<Type>(url: string, message: MessageFns<Type>) { export async function fetchPB<Type>(url: string, message: MessageFns<Type>) {
const response = await fetch(url); const response = await fetch(url);
+2
View File
@@ -0,0 +1,2 @@
export * from "./fetchJSON";
export * from "./fetchPB";
@@ -0,0 +1,16 @@
import { ShellType } from "@blitzkit/protos";
import { ShellKind } from "../types";
export const blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
ARMOR_PIERCING: ShellType.SHELL_TYPE_AP,
ARMOR_PIERCING_CR: ShellType.SHELL_TYPE_APCR,
HIGH_EXPLOSIVE: ShellType.SHELL_TYPE_HE,
HOLLOW_CHARGE: ShellType.SHELL_TYPE_HEAT,
};
// @ts-ignore
export const blitzkitToBlitzShellKind: Record<ShellType, ShellKind> = {};
for (const [key, value] of Object.entries(blitzShellKindToBlitzkit)) {
blitzkitToBlitzShellKind[value] = key as ShellKind;
}
-2
View File
@@ -1,5 +1,3 @@
import { ShellDefinition, ShellType } from "../protos";
export function canSplash( export function canSplash(
type: ShellDefinition["type"], type: ShellDefinition["type"],
): type is ShellType.SHELL_TYPE_HE { ): type is ShellType.SHELL_TYPE_HE {
-41
View File
@@ -1,41 +0,0 @@
import { TankClass, TankType } from "../protos";
import type { BlitzStats } from "../statistics";
export const TANK_TYPES = [
TankType.TANK_TYPE_RESEARCHABLE,
TankType.TANK_TYPE_PREMIUM,
TankType.TANK_TYPE_COLLECTOR,
];
export const TANK_TYPE_COMMAND_NAMES = {
[TankType.TANK_TYPE_RESEARCHABLE]: "researchable",
[TankType.TANK_TYPE_PREMIUM]: "premium",
[TankType.TANK_TYPE_COLLECTOR]: "collector",
};
export const TANK_CLASSES = [
TankClass.TANK_CLASS_LIGHT,
TankClass.TANK_CLASS_MEDIUM,
TankClass.TANK_CLASS_HEAVY,
TankClass.TANK_CLASS_TANK_DESTROYER,
];
export const emptyAllStats: BlitzStats = {
battles: 0,
capture_points: 0,
damage_dealt: 0,
damage_received: 0,
dropped_capture_points: 0,
frags: 0,
frags8p: 0,
hits: 0,
losses: 0,
max_frags: 0,
max_xp: 0,
shots: 0,
spotted: 0,
survived_battles: 0,
xp: 0,
win_and_survived: 0,
wins: 0,
};
+1 -1
View File
@@ -1,7 +1,7 @@
export * from "./blitzShellKindToBlitzkit";
export * from "./canSplash"; export * from "./canSplash";
export * from "./clans"; export * from "./clans";
export * from "./classes"; export * from "./classes";
export * from "./constants";
export * from "./equipmentPrice"; export * from "./equipmentPrice";
export * from "./fetchBlitz"; export * from "./fetchBlitz";
export * from "./fetchGlossary"; export * from "./fetchGlossary";
@@ -0,0 +1,40 @@
import { Strings } from "@blitzkit/i18n";
import {
CamouflageDefinitions,
ConsumableDefinitions,
EquipmentDefinitions,
Gallery,
GameDefinitions,
MapDefinitions,
ModelDefinitions,
ProvisionDefinitions,
SkillDefinitions,
TankDefinitions,
} from "@blitzkit/protos";
import { BlitzScripts } from "../../types/blitzScripts";
export abstract class AbstractBlitzKitAPI {
abstract skills(): Promise<SkillDefinitions>;
abstract provisions(): Promise<ProvisionDefinitions>;
abstract consumables(): Promise<ConsumableDefinitions>;
abstract equipment(): Promise<EquipmentDefinitions>;
abstract maps(): Promise<MapDefinitions>;
abstract models(): Promise<ModelDefinitions>;
abstract camouflages(): Promise<CamouflageDefinitions>;
abstract tanks(): Promise<TankDefinitions>;
abstract game(): Promise<GameDefinitions>;
abstract gallery(): Promise<Gallery>;
abstract scripts(): Promise<BlitzScripts>;
abstract strings(locale: string): Promise<Strings>;
async tank(id: number) {
const tanks = await this.tanks();
return tanks.tanks[id];
}
async model(id: number) {
const models = await this.models();
return models.models[id];
}
}
-25
View File
@@ -1,25 +0,0 @@
import {
CamouflageDefinitions,
ConsumableDefinitions,
EquipmentDefinitions,
Gallery,
GameDefinitions,
MapDefinitions,
ModelDefinitions,
ProvisionDefinitions,
SkillDefinitions,
TankDefinitions,
} from "@blitzkit/core";
export abstract class BlitzKitAPI {
abstract skillDefinitions(): Promise<SkillDefinitions>;
abstract provisionDefinitions(): Promise<ProvisionDefinitions>;
abstract consumableDefinitions(): Promise<ConsumableDefinitions>;
abstract equipmentDefinitions(): Promise<EquipmentDefinitions>;
abstract mapDefinitions(): Promise<MapDefinitions>;
abstract modelDefinitions(): Promise<ModelDefinitions>;
abstract camouflageDefinitions(): Promise<CamouflageDefinitions>;
abstract tankDefinitions(): Promise<TankDefinitions>;
abstract gameDefinitions(): Promise<GameDefinitions>;
abstract galleryDefinitions(): Promise<Gallery>;
}
+25 -14
View File
@@ -1,5 +1,5 @@
import { alias } from "@blitzkit/core"; import { alias } from "@blitzkit/core";
import { fetchPB } from "../../protobuf"; import { Strings } from "@blitzkit/i18n";
import { import {
CamouflageDefinitions, CamouflageDefinitions,
ConsumableDefinitions, ConsumableDefinitions,
@@ -11,59 +11,70 @@ import {
ProvisionDefinitions, ProvisionDefinitions,
SkillDefinitions, SkillDefinitions,
TankDefinitions, TankDefinitions,
} from "../../protos"; } from "@blitzkit/protos";
import { BlitzKitAPI } from "./base"; import { fetchPB } from "../../api";
import { fetchJSON } from "../../api/fetchJSON";
import { BlitzScripts } from "../../types/blitzScripts";
import { AbstractBlitzKitAPI } from "./abstract";
export class ClientBlitzKitAPI extends BlitzKitAPI { export class ClientBlitzKitAPI extends AbstractBlitzKitAPI {
gameDefinitions() { game() {
return fetchPB(alias("api", "/definitions/game.pb"), GameDefinitions); return fetchPB(alias("api", "/definitions/game.pb"), GameDefinitions);
} }
consumableDefinitions() { consumables() {
return fetchPB( return fetchPB(
alias("api", "/definitions/consumables.pb"), alias("api", "/definitions/consumables.pb"),
ConsumableDefinitions, ConsumableDefinitions,
); );
} }
tankDefinitions() { tanks() {
return fetchPB(alias("api", "/definitions/tanks.pb"), TankDefinitions); return fetchPB(alias("api", "/definitions/tanks.pb"), TankDefinitions);
} }
camouflageDefinitions() { camouflages() {
return fetchPB( return fetchPB(
alias("api", "/definitions/camouflage.pb"), alias("api", "/definitions/camouflage.pb"),
CamouflageDefinitions, CamouflageDefinitions,
); );
} }
provisionDefinitions() { provisions() {
return fetchPB( return fetchPB(
alias("api", "/definitions/provisions.pb"), alias("api", "/definitions/provisions.pb"),
ProvisionDefinitions, ProvisionDefinitions,
); );
} }
modelDefinitions() { models() {
return fetchPB(alias("api", "/definitions/models.pb"), ModelDefinitions); return fetchPB(alias("api", "/definitions/models.pb"), ModelDefinitions);
} }
skillDefinitions() { skills() {
return fetchPB(alias("api", "/definitions/skills.pb"), SkillDefinitions); return fetchPB(alias("api", "/definitions/skills.pb"), SkillDefinitions);
} }
equipmentDefinitions() { equipment() {
return fetchPB( return fetchPB(
alias("api", "/definitions/equipment.pb"), alias("api", "/definitions/equipment.pb"),
EquipmentDefinitions, EquipmentDefinitions,
); );
} }
galleryDefinitions() { gallery() {
return fetchPB(alias("api", "/definitions/gallery.pb"), Gallery); return fetchPB(alias("api", "/definitions/gallery.pb"), Gallery);
} }
mapDefinitions() { maps() {
return fetchPB(alias("api", "/definitions/maps.pb"), MapDefinitions); return fetchPB(alias("api", "/definitions/maps.pb"), MapDefinitions);
} }
scripts() {
return fetchJSON<BlitzScripts>(alias("api", "/definitions/scripts.json"));
}
strings(locale: string) {
return fetchJSON<Strings>(alias("api", `/strings/${locale}.json`));
}
} }
+21
View File
@@ -0,0 +1,21 @@
import { AbstractBlitzKitAPI, AbstractVFS } from "@blitzkit/core";
export async function createDynamicAPI(vfs: () => Promise<AbstractVFS>) {
let _api: AbstractBlitzKitAPI;
if (import.meta.env.SSR) {
const { ServerBlitzKitAPI } = await import(
"@blitzkit/core/src/blitzkit/api/server/index"
);
_api = await new ServerBlitzKitAPI(await vfs()).init();
} else {
const { ClientBlitzKitAPI } = await import(
"@blitzkit/core/src/blitzkit/api/client"
);
_api = new ClientBlitzKitAPI();
}
return _api;
}
+4
View File
@@ -0,0 +1,4 @@
export * from "./abstract";
export * from "./client";
export * from "./dynamic";
export * from "./server";
+47 -17
View File
@@ -8,30 +8,34 @@ import {
CamouflagesYaml, CamouflagesYaml,
CombatRolesYaml, CombatRolesYaml,
ConsumablesCommon, ConsumablesCommon,
ConsumableTankCategoryFilterCategory,
CrewType,
I18nString,
MapsYaml, MapsYaml,
ModuleType,
OptionalDevices, OptionalDevices,
OptionalDeviceSlots, OptionalDeviceSlots,
ProvisionsCommon, ProvisionsCommon,
ShellKind,
ShellType,
SquadBattleTypeStylesYaml, SquadBattleTypeStylesYaml,
TankClass,
TankmenAvatar, TankmenAvatar,
toUniqueId, toUniqueId,
VehicleDefinitionList, VehicleDefinitionList,
} from "@blitzkit/core"; } from "@blitzkit/core";
import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract"; import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
import locales from "@blitzkit/i18n/locales.json"; import locales from "@blitzkit/i18n/locales.json";
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n/src/strings"; import {
ConsumableTankCategoryFilterCategory,
CrewType,
I18nString,
ModuleType,
TankClass,
} from "@blitzkit/protos";
import type { extname, parse } from "node:path";
import { parse as parseYaml } from "yaml"; import { parse as parseYaml } from "yaml";
import { BlitzKitAPI } from "../base"; import { AbstractBlitzKitAPI } from "../abstract";
export abstract class ServerBlitzKitAPI0 extends AbstractBlitzKitAPI {
// TODO: move most of these to their respective constructors
export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
protected vfs: AbstractVFS; protected vfs: AbstractVFS;
protected parsePath?: typeof parse;
protected extname?: typeof extname;
protected nationSlugDiscriminators = { protected nationSlugDiscriminators = {
china: "cn", china: "cn",
@@ -74,12 +78,6 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
heavyTank: TankClass.TANK_CLASS_HEAVY, heavyTank: TankClass.TANK_CLASS_HEAVY,
mediumTank: TankClass.TANK_CLASS_MEDIUM, mediumTank: TankClass.TANK_CLASS_MEDIUM,
}; };
protected blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
ARMOR_PIERCING: ShellType.SHELL_TYPE_AP,
ARMOR_PIERCING_CR: ShellType.SHELL_TYPE_APCR,
HIGH_EXPLOSIVE: ShellType.SHELL_TYPE_HE,
HOLLOW_CHARGE: ShellType.SHELL_TYPE_HEAT,
};
protected blitzTankFilterDefinitionCategoryToBlitzkit: Record< protected blitzTankFilterDefinitionCategoryToBlitzkit: Record<
BlitzTankFilterDefinitionCategory, BlitzTankFilterDefinitionCategory,
ConsumableTankCategoryFilterCategory ConsumableTankCategoryFilterCategory
@@ -109,6 +107,7 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
constructor(vfs: AbstractVFS) { constructor(vfs: AbstractVFS) {
super(); super();
this.vfs = vfs; this.vfs = vfs;
} }
@@ -117,6 +116,12 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
const { readFile, writeFile, mkdir } = await import("fs/promises"); const { readFile, writeFile, mkdir } = await import("fs/promises");
console.log("Initializing virtual file system..."); console.log("Initializing virtual file system...");
const path = await import("node:path");
this.extname = path.extname;
this.parsePath = path.parse;
await this.vfs.init(); await this.vfs.init();
console.log("Fetching game data..."); console.log("Fetching game data...");
@@ -174,7 +179,9 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
console.log(` Cache miss for ${locale} (this will take a while...)`); console.log(` Cache miss for ${locale} (this will take a while...)`);
const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale]; const blitzLocale = locales.supported.find(
(l) => l.locale === locale,
)!.variant_blitz_local;
const networkStrings = (await fetch( const networkStrings = (await fetch(
`https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`, `https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`,
) )
@@ -246,6 +253,27 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
return this; return this;
} }
protected getTankFilterIds(
name: string,
definitionKey: string,
filter: "include" | "exclude",
) {
const keys = name.trim().split(/\s+/).filter(Boolean);
return keys.flatMap((key) => {
const id = this.tankStringIdMap[key];
if (id === undefined) {
console.warn(
`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
);
return [];
}
return [id];
});
}
protected getString(name: string) { protected getString(name: string) {
const collection: Record<string, string> = { const collection: Record<string, string> = {
[locales.default]: this.stringsI18n[locales.default][name], [locales.default]: this.stringsI18n[locales.default][name],
@@ -264,6 +292,8 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
collection[locale] = localizedString; collection[locale] = localizedString;
} }
collection[locales.default] = collection[locales.default] ?? name;
return { locales: collection } satisfies I18nString; return { locales: collection } satisfies I18nString;
} }
} }
@@ -1,18 +1,18 @@
import { Avatar, fetchGlossary, Gallery } from "@blitzkit/core"; import { fetchGlossary } from "@blitzkit/core";
import locales from "@blitzkit/i18n/locales.json"; import locales from "@blitzkit/i18n/locales.json";
import { extname } from "path"; import { Avatar, Gallery } from "@blitzkit/protos";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI9 } from "./9_gameDefinitions"; import { ServerBlitzKitAPI9 } from "./9_game";
export abstract class ServerBlitzKitAPI10 extends ServerBlitzKitAPI9 { export abstract class ServerBlitzKitAPI10 extends ServerBlitzKitAPI9 {
@Cache() @Cache()
async galleryDefinitions() { async gallery() {
const avatars: Record<string, { avatar: Avatar; url: string }> = {}; const avatars: Record<string, { avatar: Avatar; url: string }> = {};
await Promise.all( await Promise.all(
locales.supported.map(async (supported) => { locales.supported.map(async (supported) => {
const glossary = await fetchGlossary( const glossary = await fetchGlossary(
supported.blitz ?? supported.locale, supported.variant_blitz_local ?? supported.locale,
); );
console.log( console.log(
@@ -34,7 +34,7 @@ export abstract class ServerBlitzKitAPI10 extends ServerBlitzKitAPI9 {
avatars[key].avatar.name!.locales[supported.locale] = avatars[key].avatar.name!.locales[supported.locale] =
glossaryEntry.title; glossaryEntry.title;
} else { } else {
const extension = extname(glossaryEntry.image_url); const extension = this.extname!(glossaryEntry.image_url);
avatars[key] = { avatars[key] = {
url: glossaryEntry.image_url, url: glossaryEntry.image_url,
@@ -0,0 +1,72 @@
import { ConsumablesCommon, OptionalDevices } from "../../../types";
import { BlitzEffectScript } from "../../../types/blitzEffectScript";
import { BlitzScripts } from "../../../types/blitzScripts";
import { AbstractVFS } from "../../vfs";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI10 } from "./10_avatars";
function assignNormalizedScript(
target: Record<string, BlitzEffectScript>,
key: number,
script?: BlitzEffectScript,
) {
if (script === undefined) return;
if (script["#text"] === "StaticFactorDevice") {
script["#text"] = script.attribute!;
}
target[key] = script;
}
export abstract class ServerBlitzKitAPI11 extends ServerBlitzKitAPI10 {
@Cache()
async scripts() {
const scripts: BlitzScripts = {
consumables: {},
equipment: {},
provisions: {},
};
const optionalDevices = await this.vfs.xml<{
root: OptionalDevices;
}>("Data/XML/item_defs/vehicles/common/optional_devices.xml");
for (const key in optionalDevices.root) {
const equipment = optionalDevices.root[key];
assignNormalizedScript(scripts.equipment, equipment.id, equipment.script);
}
async function assign(
vfs: AbstractVFS,
dir: string,
target: keyof BlitzScripts,
) {
const root = `Data/XML/item_defs/vehicles/common/${dir}`;
const list = await vfs.text(`${root}/list.xml`);
const pattern = /<items path="(\w+)\.xml"\/>/gm;
for (const match of list.matchAll(pattern)) {
const group = match[1];
const path = `${root}/${group}.xml`;
const things = await vfs.xml<{ root: ConsumablesCommon }>(path);
for (const key in things.root) {
const thing = things.root[key];
assignNormalizedScript(
scripts[target],
thing.id,
things.root[key].script,
);
}
}
}
await assign(this.vfs, "consumables", "consumables");
await assign(this.vfs, "provisions", "provisions");
return scripts;
}
}
@@ -0,0 +1,26 @@
import { Strings } from "@blitzkit/i18n";
import locales from "@blitzkit/i18n/locales.json";
import { DeepPartial } from "@blitzkit/protos";
import { merge } from "lodash-es";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI11 } from "./11_scripts";
export abstract class ServerBlitzKitAPI12 extends ServerBlitzKitAPI11 {
private globbedStrings = import.meta.glob(
"../../../../../i18n/strings/*.json",
{ import: "default" },
);
@Cache()
async strings(locale: string) {
const localized = (await this.globbedStrings[
`../../../../../i18n/strings/${locale}.json`
]()) as DeepPartial<Strings>;
const defaults = (await this.globbedStrings[
`../../../../../i18n/strings/${locales.default}.json`
]()) as Strings;
const strings = merge({}, defaults, localized);
return strings;
}
}
@@ -1,30 +1,33 @@
import { import {
AssaultRanges,
BlitzCrewType, BlitzCrewType,
BlitzModuleType, BlitzModuleType,
blitzShellKindToBlitzkit,
BlitzTankClass, BlitzTankClass,
ChassisDefinitionsList, ChassisDefinitionsList,
Crew,
EngineDefinitionsList, EngineDefinitionsList,
Equalizer,
GunDefinition,
GunDefinitionsList, GunDefinitionsList,
ModuleType,
ResearchCost,
ShellDefinitionsList, ShellDefinitionsList,
ShellKind, ShellKind,
sluggify, sluggify,
TankDefinitions,
TankPrice,
TankPriceType,
TankType,
toUniqueId, toUniqueId,
TurretDefinitionsList, TurretDefinitionsList,
Unlock,
UnlocksListing, UnlocksListing,
VehicleDefinitionList, VehicleDefinitionList,
VehicleDefinitions, VehicleDefinitions,
} from "@blitzkit/core"; } from "@blitzkit/core";
import {
AssaultRanges,
Crew,
Equalizer,
GunDefinition,
ModuleType,
ResearchCost,
TankDefinitions,
TankPrice,
TankPriceType,
TankType,
Unlock,
} from "@blitzkit/protos";
import { Cache, ServerBlitzKitAPI0 } from "./0_base"; import { Cache, ServerBlitzKitAPI0 } from "./0_base";
export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 { export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
@@ -47,7 +50,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
} }
@Cache() @Cache()
async tankDefinitions() { async tanks() {
const tankDefinitions = TankDefinitions.create(); const tankDefinitions = TankDefinitions.create();
const gameModeNativeNames: Record<string, string> = {}; const gameModeNativeNames: Record<string, string> = {};
@@ -387,7 +390,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
: TankType.TANK_TYPE_RESEARCHABLE, : TankType.TANK_TYPE_RESEARCHABLE,
tier: tank.level, tier: tank.level,
class: tankClass, class: tankClass,
testing: tankTags.includes("testTank"), testing: tankTags.includes("testTank") || tank.level === 11,
deprecated: tankTags.includes("deprecated"), deprecated: tankTags.includes("deprecated"),
price: tankPrice, price: tankPrice,
camouflage_still: tankDefinition.root.invisibility.still, camouflage_still: tankDefinition.root.invisibility.still,
@@ -434,6 +437,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
resistance_hard: terrainResistances[0], resistance_hard: terrainResistances[0],
resistance_medium: terrainResistances[1], resistance_medium: terrainResistances[1],
resistance_soft: terrainResistances[2], resistance_soft: terrainResistances[2],
repair_time: track.hysteresisHealth / track.healthRegenPerSec,
tier: track.level, tier: track.level,
unlocks: resolveUnlocks( unlocks: resolveUnlocks(
this.blitzModuleTypeToBlitzkit, this.blitzModuleTypeToBlitzkit,
@@ -507,8 +511,8 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
.map((string) => { .map((string) => {
const trimmed = string.trim(); const trimmed = string.trim();
if (trimmed in this.blitzShellKindToBlitzkit) { if (trimmed in blitzShellKindToBlitzkit) {
return this.blitzShellKindToBlitzkit[trimmed as ShellKind]; return blitzShellKindToBlitzkit[trimmed as ShellKind];
} }
throw new SyntaxError(`Invalid shell kind: ${trimmed}`); throw new SyntaxError(`Invalid shell kind: ${trimmed}`);
@@ -594,9 +598,25 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
for (const shellKey in gunListEntry.shots) { for (const shellKey in gunListEntry.shots) {
const gunShellEntry = gunListEntry.shots[shellKey]; const gunShellEntry = gunListEntry.shots[shellKey];
const shell = shellList.root[shellKey]; const shell = shellList.root[shellKey];
// Newer client data stores shot properties on the shell rather
// than repeating them under every gun's <shots> entry.
const speed =
typeof gunShellEntry === "string"
? shell.speed
: gunShellEntry.speed;
const maxDistance =
typeof gunShellEntry === "string"
? shell.maxDistance
: gunShellEntry.maxDistance;
const piercingPower =
typeof gunShellEntry === "string"
? shell.piercingPower
: gunShellEntry.piercingPower;
const shellId = toUniqueId(nation, shell.id); const shellId = toUniqueId(nation, shell.id);
const shellName = this.getString(shell.userString); const shellName = this.getString(shell.userString);
const penetrationRaw = gunShellEntry.piercingPower const penetrationRaw = piercingPower
.split(" ") .split(" ")
.filter((penetrationString) => penetrationString !== "") .filter((penetrationString) => penetrationString !== "")
.map(Number); .map(Number);
@@ -606,13 +626,13 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
].shells.push({ ].shells.push({
id: shellId, id: shellId,
name: shellName, name: shellName,
velocity: gunShellEntry.speed, velocity: speed,
armor_damage: shell.damage.armor, armor_damage: shell.damage.armor,
module_damage: shell.damage.devices, module_damage: shell.damage.devices,
caliber: shell.caliber, caliber: shell.caliber,
normalization: shell.normalizationAngle, normalization: shell.normalizationAngle,
ricochet: shell.ricochetAngle, ricochet: shell.ricochetAngle,
type: this.blitzShellKindToBlitzkit[shell.kind], type: blitzShellKindToBlitzkit[shell.kind],
explosion_radius: explosion_radius:
shell.kind === "HIGH_EXPLOSIVE" shell.kind === "HIGH_EXPLOSIVE"
? (shell.explosionRadius ?? 0) ? (shell.explosionRadius ?? 0)
@@ -622,7 +642,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
near: penetrationRaw[0], near: penetrationRaw[0],
far: penetrationRaw[1], far: penetrationRaw[1],
}, },
range: gunShellEntry.maxDistance, range: maxDistance,
}); });
} }
@@ -1,34 +0,0 @@
import { CamouflageDefinitions } from "@blitzkit/core";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI1 } from "./1_tankDefinitions";
export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
@Cache()
async camouflageDefinitions() {
const camouflageDefinitions = CamouflageDefinitions.create();
for (const camoKey in this.camouflagesXml!.root.camouflages) {
const camo = this.camouflagesXml!.root.camouflages[camoKey];
const yamlEntry = this.camouflagesYaml![camoKey];
const fullName = yamlEntry.userString
? this.getString(yamlEntry.userString)
: undefined;
const shortName = yamlEntry.shortUserString
? this.getString(yamlEntry.shortUserString)
: undefined;
const resolvedTankName = shortName ?? fullName;
const resolvedTankNameFull =
resolvedTankName === fullName ? undefined : fullName;
camouflageDefinitions.camouflages[camo.id] = {
id: camo.id,
name: this.getString(camo.userString),
tank_name: resolvedTankName,
tank_name_full: resolvedTankNameFull,
};
}
return camouflageDefinitions;
}
}
@@ -0,0 +1,118 @@
import { CamouflageDefinitions } from "@blitzkit/protos";
import {
Sc2ReadStream,
type TankParameters,
} from "@blitzkit/core";
import { isEqual, times } from "lodash-es";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI1 } from "./1_tanks";
export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
private async skinPresets(vehicle: string) {
const [nation, tankKey] = vehicle.split(":");
const parameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const sc2 = new Sc2ReadStream(
(
await this.vfs.file(
`Data/3d/${parameters.resourcesPath.blitzModelPath}`,
)
).buffer as ArrayBuffer,
).sc2();
const presets = new Set<string>();
for (const node of sc2["#dataNodes"]) {
if (typeof node.configCount !== "number") continue;
times(node.configCount, (index) => node[`configArchive_${index}`])
.filter(
(archive) =>
!isEqual(archive.textures, node.configArchive_0.textures),
)
.forEach((archive) => presets.add(archive.configName));
}
return presets;
}
@Cache()
async camouflages() {
const camouflageDefinitions = CamouflageDefinitions.create();
const customization = await this.vfs.yaml<
Record<string, { Name: string; Path: string }>
>("Data/3d/Customization.yaml");
const items = new Map(
Object.values(customization).map(({ Name, Path }) => [
Name,
Path.replace("~res:/", "Data/").replace(/\.sc2$/, ""),
]),
);
const skinPresets = new Map<string, Promise<Set<string>>>();
for (const camoKey in this.camouflagesXml!.root.camouflages) {
const camo = this.camouflagesXml!.root.camouflages[camoKey];
if (!(camoKey in this.camouflagesYaml!)) continue;
const yamlEntry = this.camouflagesYaml![camoKey];
const fullName = yamlEntry.userString
? this.getString(yamlEntry.userString)
: undefined;
const shortName = yamlEntry.shortUserString
? this.getString(yamlEntry.shortUserString)
: undefined;
const resolvedTankName = shortName ?? fullName;
const resolvedTankNameFull =
resolvedTankName === fullName ? undefined : fullName;
const include = camo.vehicleFilter.include;
const vehicle =
include && !Array.isArray(include) && "vehicle" in include
? include.vehicle?.name
: undefined;
let tankId: number | undefined = undefined;
if (vehicle && vehicle in this.tankStringIdMap) {
const resolvedParts = await Promise.all(
Object.values(yamlEntry.customEntities ?? {}).map(
async ({ item }) => {
const path = items.get(item);
return (
path !== undefined &&
(await this.vfs.resolve(`${path}.sc2`)) &&
(await this.vfs.resolve(`${path}.scg`))
);
},
),
);
let hasPreset = false;
if (camo.group === "legendary" && yamlEntry.preset !== undefined) {
if (!skinPresets.has(vehicle)) {
skinPresets.set(vehicle, this.skinPresets(vehicle));
}
hasPreset = (await skinPresets.get(vehicle)!).has(yamlEntry.preset);
}
if (resolvedParts.some(Boolean) || hasPreset) {
tankId = this.tankStringIdMap[vehicle];
}
}
const name = this.getString(camo.userString);
camouflageDefinitions.camouflages[camo.id] = {
id: camo.id,
name,
tank_name: resolvedTankName,
tank_name_full: resolvedTankNameFull,
tank_id: tankId,
};
}
return camouflageDefinitions;
}
}
@@ -1,26 +1,104 @@
import { import {
Armor,
BlitzCrewType, BlitzCrewType,
ChassisDefinitionsList, ChassisDefinitionsList,
Crew,
GunDefinitionsList, GunDefinitionsList,
ModelDefinitions, I_HAT,
J_HAT,
K_HAT,
parseHierarchies,
Sc2ReadStream,
ScgReadStream,
TankParameters, TankParameters,
toUniqueId, toUniqueId,
TurretDefinitionsList, TurretDefinitionsList,
Vector3,
VehicleDefinitionArmor, VehicleDefinitionArmor,
VehicleDefinitionList, VehicleDefinitionList,
VehicleDefinitions, VehicleDefinitions,
VertexAttribute,
} from "@blitzkit/core"; } from "@blitzkit/core";
import { parse as parsePath } from "path"; import { Armor, Crew, ModelDefinitions, Vector3 } from "@blitzkit/protos";
import { Vector3Tuple } from "three"; import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions"; import { ServerBlitzKitAPI2 } from "./2_camouflages";
export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 { export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
private vector3TupleToBlitzkit(tuple: Vector3Tuple) { private vector3TupleToBlitzkit(tuple: Vector3Tuple) {
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3; return { x: tuple[0], y: tuple[1], z: -tuple[2] } satisfies Vector3;
}
private async collisionBoundingBoxes(
nation: string,
tankKey: string,
turretRotation?: { yaw: number; pitch: number; roll: number },
) {
const boundingBoxes: Record<
string,
{ min: Vector3Tuple; max: Vector3Tuple }
> = {};
const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
if (!(await this.vfs.resolve(`${path}.sc2`))) {
throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
}
const sc2 = new Sc2ReadStream(
(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
).sc2();
const scg = new ScgReadStream(
(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
).scg();
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
for (const component of components) {
if (component["comp.typename"] !== "RenderComponent") continue;
const polygonGroup = scg.get(
component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
);
if (!polygonGroup) continue;
const min: Vector3Tuple = [Infinity, Infinity, Infinity];
const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
const rotate =
turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (attribute !== VertexAttribute.VERTEX) return;
const position = new THREEVector3(...value);
if (rotate) {
position
.applyAxisAngle(
I_HAT,
-MathUtils.degToRad(turretRotation.pitch),
)
.applyAxisAngle(J_HAT, -MathUtils.degToRad(turretRotation.roll))
.applyAxisAngle(K_HAT, -MathUtils.degToRad(turretRotation.yaw));
}
const coordinates = position.toArray();
for (let axis = 0; axis < 3; axis++) {
min[axis] = Math.min(min[axis], coordinates[axis]);
max[axis] = Math.max(max[axis], coordinates[axis]);
}
});
});
boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
}
return null;
});
if (!boundingBoxes.hull) {
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
}
return boundingBoxes;
} }
private assignArmor( private assignArmor(
@@ -40,7 +118,7 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
} }
@Cache() @Cache()
async modelDefinitions() { async models() {
const modelDefinitions = ModelDefinitions.create(); const modelDefinitions = ModelDefinitions.create();
for (const nation of this.nationsDir!) { for (const nation of this.nationsDir!) {
@@ -67,6 +145,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
const tankParameters = await this.vfs.yaml<TankParameters>( const tankParameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`, `Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
); );
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
nation,
tankKey,
tankDefinition.root.hull.turretInitialRotation,
);
const hullBoundingBox = collisionBoundingBoxes.hull;
const turretOrigin = tankDefinition.root.hull.turretPositions.turret const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(" ") .split(" ")
.map(Number) as Vector3Tuple; .map(Number) as Vector3Tuple;
@@ -141,12 +225,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
} }
: undefined, : undefined,
bounding_box: { bounding_box: {
min: this.vector3TupleToBlitzkit( min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
tankParameters.collision.hull.bbox.min, max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.max,
),
}, },
turrets: {}, turrets: {},
tracks: {}, tracks: {},
@@ -172,7 +252,7 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
Object.keys(tankDefinition.root.turrets0).forEach((turretKey) => { Object.keys(tankDefinition.root.turrets0).forEach((turretKey) => {
const turret = tankDefinition.root.turrets0[turretKey]; const turret = tankDefinition.root.turrets0[turretKey];
const turretModel = Number( const turretModel = Number(
parsePath(turret.models.undamaged).name.split("_")[1], this.parsePath!(turret.models.undamaged).name.split("_")[1],
); );
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]); const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
const turretYaw = ( const turretYaw = (
@@ -206,28 +286,37 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
this.assignArmor(armorRaw, armorId, turretArmor); this.assignArmor(armorRaw, armorId, turretArmor);
}); });
turret.userString; const turretCollisionName = turret.hitTester.collisionModel
.split("/")
.at(-1)!
.split(".")[0]
.toLowerCase();
const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
throw new Error(
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
);
}
const turretBoundingBox = collisionBoundingBoxes[
turretCollisionName
] ?? {
min: [0, 0, 0] as Vector3Tuple,
max: [0, 0, 0] as Vector3Tuple,
};
modelDefinitions.models[tankId].turrets[turretId] = { modelDefinitions.models[tankId].turrets[turretId] = {
armor: turretArmor, armor: turretArmor,
gun_origin: this.vector3TupleToBlitzkit(gunOrigin), gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
model_id: turretModel, model_id: turretModel,
yaw: yaw: isFullYaw
-turretYaw[0] + turretYaw[1] === 360
? undefined ? undefined
: { min: turretYaw[0], max: turretYaw[1] }, : { min: turretYaw[0], max: turretYaw[1] },
guns: {}, guns: {},
bounding_box: { bounding_box: {
min: this.vector3TupleToBlitzkit( min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
tankParameters.collision[ max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.max,
),
}, },
}; };
@@ -244,7 +333,7 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
.split(" ") .split(" ")
.map(Number) as [number, number]; .map(Number) as [number, number];
const gunModel = Number( const gunModel = Number(
parsePath(gun.models.undamaged).name.split("_")[1], this.parsePath!(gun.models.undamaged).name.split("_")[1],
); );
const front = gun.extraPitchLimits?.front const front = gun.extraPitchLimits?.front
? gun.extraPitchLimits.front.split(" ").map(Number) ? gun.extraPitchLimits.front.split(" ").map(Number)
@@ -1,10 +1,10 @@
import { MapDefinitions } from "@blitzkit/core"; import { MapDefinitions } from "@blitzkit/protos";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI3 } from "./3_modelDefinitions"; import { ServerBlitzKitAPI3 } from "./3_models";
export abstract class ServerBlitzKitAPI4 extends ServerBlitzKitAPI3 { export abstract class ServerBlitzKitAPI4 extends ServerBlitzKitAPI3 {
@Cache() @Cache()
async mapDefinitions() { async maps() {
const mapDefinitions = MapDefinitions.create(); const mapDefinitions = MapDefinitions.create();
for (const key in this.mapsYaml!.maps) { for (const key in this.mapsYaml!.maps) {
@@ -1,10 +1,10 @@
import { EquipmentDefinitions, EquipmentSlot } from "@blitzkit/core"; import { EquipmentDefinitions, EquipmentSlot } from "@blitzkit/protos";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI4 } from "./4_mapDefinitions"; import { ServerBlitzKitAPI4 } from "./4_maps";
export abstract class ServerBlitzKitAPI5 extends ServerBlitzKitAPI4 { export abstract class ServerBlitzKitAPI5 extends ServerBlitzKitAPI4 {
@Cache() @Cache()
async equipmentDefinitions() { async equipment() {
const equipmentDefinitions = EquipmentDefinitions.create(); const equipmentDefinitions = EquipmentDefinitions.create();
Object.entries(this.optionalDevices!.root).forEach( Object.entries(this.optionalDevices!.root).forEach(
@@ -27,8 +27,10 @@ export abstract class ServerBlitzKitAPI5 extends ServerBlitzKitAPI4 {
.map((level) => { .map((level) => {
return Object.values(level).map((options) => { return Object.values(level).map((options) => {
return { return {
left: this.optionalDevices!.root[options.device0].id, options: [
right: this.optionalDevices!.root[options.device1].id, this.optionalDevices!.root[options.device0].id,
this.optionalDevices!.root[options.device1].id,
],
} satisfies EquipmentSlot; } satisfies EquipmentSlot;
}); });
}) })
@@ -1,22 +1,17 @@
import { import { BlitzTankFilterDefinitionCategory } from "@blitzkit/core";
BlitzTankFilterDefinitionCategory, import { Consumable, ConsumableDefinitions } from "@blitzkit/protos";
Consumable,
ConsumableDefinitions,
} from "@blitzkit/core";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI5 } from "./5_equipmentDefinitions"; import { ServerBlitzKitAPI5 } from "./5_equipments";
export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 { export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
@Cache() @Cache()
async consumableDefinitions() { async consumables() {
const consumableDefinitions = ConsumableDefinitions.create(); const consumableDefinitions = ConsumableDefinitions.create();
Object.entries(this.consumablesCommon).forEach(([key, consumable]) => { Object.entries(this.consumablesCommon).forEach(([key, consumable]) => {
const entry: Consumable = { const entry: Consumable = {
id: consumable.id, id: consumable.id,
game_mode_exclusive: "gameModeFilter" in consumable, game_mode_exclusive: "gameModeFilter" in consumable,
cooldown: consumable.script.cooldown,
duration: consumable.script.duration,
name: this.getString(consumable.userString), name: this.getString(consumable.userString),
exclude: [], exclude: [],
include: [], include: [],
@@ -44,9 +39,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: { filter_type: {
$case: "ids", $case: "ids",
value: { value: {
ids: includeRaw.name.split(/ +/).map((key) => { ids: this.getTankFilterIds(includeRaw.name, key, "include"),
return this.tankStringIdMap[key];
}),
}, },
}, },
}); });
@@ -72,9 +65,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: { filter_type: {
$case: "ids", $case: "ids",
value: { value: {
ids: excludeRaw.name.split(/ +/).map((key) => { ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
return this.tankStringIdMap[key];
}),
}, },
}, },
}); });
@@ -1,24 +1,21 @@
import { import { BlitzTankFilterDefinitionCategory } from "@blitzkit/core";
BlitzTankFilterDefinitionCategory, import { Provision, ProvisionDefinitions } from "@blitzkit/protos";
Provision,
ProvisionDefinitions,
} from "@blitzkit/core";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI6 } from "./6_consumableDefinitions"; import { ServerBlitzKitAPI6 } from "./6_consumables";
export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 { export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
@Cache() @Cache()
async provisionDefinitions() { async provisions() {
const provisionDefinitions = ProvisionDefinitions.create(); const provisionDefinitions = ProvisionDefinitions.create();
Object.entries(this.provisionsCommon).forEach(([, provision]) => { Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
const entry: Provision = { const entry = Provision.create({
id: provision.id, id: provision.id,
exclude: [], exclude: [],
include: [], include: [],
game_mode_exclusive: "gameModeFilter" in provision, game_mode_exclusive: "gameModeFilter" in provision,
name: this.getString(provision.userString), name: this.getString(provision.userString),
}; });
provisionDefinitions.provisions[provision.id] = entry; provisionDefinitions.provisions[provision.id] = entry;
const includeRaw = provision.vehicleFilter?.include.vehicle; const includeRaw = provision.vehicleFilter?.include.vehicle;
@@ -42,9 +39,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: { filter_type: {
$case: "ids", $case: "ids",
value: { value: {
ids: includeRaw.name.split(/ +/).map((key) => { ids: this.getTankFilterIds(includeRaw.name, key, "include"),
return this.tankStringIdMap[key];
}),
}, },
}, },
}); });
@@ -70,9 +65,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: { filter_type: {
$case: "ids", $case: "ids",
value: { value: {
ids: excludeRaw.name ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
.split(/ +/)
.map((key) => this.tankStringIdMap[key]),
}, },
}, },
}); });
@@ -105,11 +98,6 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
}); });
} }
} }
if (provision.script.bonusValues?.crewLevelIncrease !== undefined) {
provisionDefinitions.provisions[provision.id].crew =
provision.script.bonusValues?.crewLevelIncrease;
}
}); });
return provisionDefinitions; return provisionDefinitions;
@@ -1,11 +1,12 @@
import { BlitzTankClass, SkillDefinitions } from "@blitzkit/core"; import { BlitzTankClass } from "@blitzkit/core";
import { SkillDefinitions } from "@blitzkit/protos";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI7 } from "./7_provisionDefinitions"; import { ServerBlitzKitAPI7 } from "./7_provisions";
export abstract class ServerBlitzKitAPI8 extends ServerBlitzKitAPI7 { export abstract class ServerBlitzKitAPI8 extends ServerBlitzKitAPI7 {
@Cache() @Cache()
async skillDefinitions() { async skills() {
const skillDefinitions = SkillDefinitions.create(); const skillDefinitions = SkillDefinitions.create();
for (const tankClass in this.tankmenAvatar!.root.skillsByClasses) { for (const tankClass in this.tankmenAvatar!.root.skillsByClasses) {
@@ -1,11 +1,12 @@
import { AvailableNationsYaml, GameDefinitions } from "@blitzkit/core"; import { AvailableNationsYaml } from "@blitzkit/core";
import { GameDefinitions } from "@blitzkit/protos";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI8 } from "./8_skillDefinitions"; import { ServerBlitzKitAPI8 } from "./8_skills";
export abstract class ServerBlitzKitAPI9 extends ServerBlitzKitAPI8 { export abstract class ServerBlitzKitAPI9 extends ServerBlitzKitAPI8 {
@Cache() @Cache()
async gameDefinitions() { async game() {
const gameDefinitions = GameDefinitions.create(); const gameDefinitions = GameDefinitions.create();
const consumableNativeNames: Record<string, number> = {}; const consumableNativeNames: Record<string, number> = {};
@@ -1,3 +1,3 @@
import { ServerBlitzKitAPI10 } from "@blitzkit/core/src/blitzkit/api/server/10_galleryDefinitions"; import { ServerBlitzKitAPI12 } from "./12_strings";
export class ServerBlitzKitAPI extends ServerBlitzKitAPI10 {} export class ServerBlitzKitAPI extends ServerBlitzKitAPI12 {}
@@ -1,12 +1,16 @@
import { GunDefinition, ProvisionDefinitions, TankDefinition } from "../protos"; import {
import { checkConsumableProvisionInclusivity } from "./checkConsumableProvisionInclusivity"; GunDefinition,
ProvisionDefinitions,
TankDefinition,
} from "../../../protos/src/blitzkit";
import { isTankCompatible } from "../tankopedia";
export function availableProvisions( export function availableProvisions(
tank: TankDefinition, tank: TankDefinition,
gun: GunDefinition, gun: GunDefinition,
provisionDefinitions: ProvisionDefinitions provisionDefinitions: ProvisionDefinitions,
) { ) {
return Object.values(provisionDefinitions.provisions).filter((provision) => return Object.values(provisionDefinitions.provisions).filter((provision) =>
checkConsumableProvisionInclusivity(provision, tank, gun) isTankCompatible(tank, gun, provision.include, provision.exclude),
); );
} }
@@ -1,22 +0,0 @@
import { emptyAllStats } from '../../blitz/constants';
import { Samples } from '../../protos';
import type { BlitzkitStats } from '../../statistics';
export const emptyAverageDefinitionsAllStats: BlitzkitStats = {
...emptyAllStats,
battle_life_time: 0,
};
export const averageDefinitionsAllStatsKeys = Object.keys(
emptyAverageDefinitionsAllStats,
) as (keyof BlitzkitStats)[];
export const emptySamples: Samples = {
d_1: 0,
d_7: 0,
d_30: 0,
d_60: 0,
d_90: 0,
d_120: 0,
total: 0,
};
@@ -1,17 +0,0 @@
import { staticAsset } from "@blitzkit/core";
import { fetchPB } from "../../protobuf";
import { AverageDefinitions } from "../../protos";
export interface AverageDefinitionsManifest {
version: 1;
/**
* epoch in days
*/
latest: number;
}
export async function fetchAverageDefinitions() {
return await fetchPB(staticAsset("averages.pb"), AverageDefinitions);
}
export * from "./constants";
@@ -0,0 +1,11 @@
import { SkillDefinitions } from "@blitzkit/protos";
import { createDefaultSkills } from "./createDefaultSkills";
import { TankEnvironment } from "./tankEnvironment";
export function createDefaultEnvironment(skills: SkillDefinitions) {
return {
equalize: false,
distance: 0,
skills: createDefaultSkills(skills),
} satisfies TankEnvironment;
}
@@ -1,5 +1,10 @@
import { GunDefinition, ProvisionDefinitions, TankDefinition } from '../protos'; import {
import { availableProvisions } from './availableProvisions'; GunDefinition,
ProvisionDefinitions,
TankDefinition,
} from "@blitzkit/protos";
import { BlitzScripts } from "../types/blitzScripts";
import { availableProvisions } from "./availableProvisions";
const PROVISION_PREFERENCES = [ const PROVISION_PREFERENCES = [
19, // improved fuel 19, // improved fuel
@@ -14,9 +19,10 @@ function infinityFallback(value: number) {
export function createDefaultProvisions( export function createDefaultProvisions(
tank: TankDefinition, tank: TankDefinition,
gun: GunDefinition, gun: GunDefinition,
provisionDefinitions: ProvisionDefinitions, provisions: ProvisionDefinitions,
scripts: BlitzScripts,
) { ) {
const provisionsList = availableProvisions(tank, gun, provisionDefinitions); const provisionsList = availableProvisions(tank, gun, provisions);
return provisionsList return provisionsList
.sort( .sort(
@@ -24,7 +30,11 @@ export function createDefaultProvisions(
infinityFallback(PROVISION_PREFERENCES.indexOf(a.id)) - infinityFallback(PROVISION_PREFERENCES.indexOf(a.id)) -
infinityFallback(PROVISION_PREFERENCES.indexOf(b.id)), infinityFallback(PROVISION_PREFERENCES.indexOf(b.id)),
) )
.sort((a, b) => (b.crew ?? 0) - (a.crew ?? 0)) .sort(
(a, b) =>
(scripts.provisions[b.id].bonusValues?.crewLevelIncrease ?? 0) -
(scripts.provisions[a.id].bonusValues?.crewLevelIncrease ?? 0),
)
.slice(0, tank.max_provisions) .slice(0, tank.max_provisions)
.map(({ id }) => id); .map(({ id }) => id);
} }
@@ -1,12 +1,13 @@
import { SkillDefinitions } from ".."; import { SkillDefinitions } from "@blitzkit/protos";
import { permanentSkills } from "../blitz/permanentSkills"; import { permanentSkills } from "../blitz/permanentSkills";
import { MAX_SKILL_LEVEL } from "../config/skills";
export function createDefaultSkills(skillDefinitions: SkillDefinitions) { export function createDefaultSkills(skillDefinitions: SkillDefinitions) {
const skills: Record<string, number> = {}; const skills: Record<string, number> = {};
Object.values(skillDefinitions.classes).forEach((tankSkills) => { Object.values(skillDefinitions.classes).forEach((tankSkills) => {
tankSkills.skills.forEach((skill) => { tankSkills.skills.forEach((skill) => {
skills[skill] = permanentSkills.includes(skill) ? 7 : 0; skills[skill] = permanentSkills.includes(skill) ? MAX_SKILL_LEVEL : 0;
}); });
}); });
+1 -1
View File
@@ -1,3 +1,3 @@
export function degressiveStat(crew: number) { export function degressiveStat(crew: number) {
return 0.875 / (0.00375 * 100 * crew + 0.5) - 1; return 0.875 / (0.00375 * 100 * crew + 0.5);
} }
@@ -6,7 +6,7 @@ export interface DiscoveredIdsDefinitions {
count: number; count: number;
} }
export async function fetchDiscoveredIdsDefinitions() { export async function fetchDiscoveredIds() {
const response = await fetch(staticAsset("ids/manifest.json")); const response = await fetch(staticAsset("ids/manifest.json"));
return response.json() as Promise<DiscoveredIdsDefinitions>; return response.json() as Promise<DiscoveredIdsDefinitions>;
} }
+5 -2
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@@ -1,8 +1,9 @@
export * from "./alias"; export * from "./alias";
export * from "./api";
export * from "./assertSecret"; export * from "./assertSecret";
export * from "./availableProvisions"; export * from "./availableProvisions";
export * from "./averageDefinitions";
export * from "./coefficient"; export * from "./coefficient";
export * from "./createDefaultEnvironment";
export * from "./createDefaultProvisions"; export * from "./createDefaultProvisions";
export * from "./createDefaultSkills"; export * from "./createDefaultSkills";
export * from "./degressiveStat"; export * from "./degressiveStat";
@@ -17,7 +18,6 @@ export * from "./normalizeBoundingBox";
export * from "./patientFetchJSON"; export * from "./patientFetchJSON";
export * from "./popularTanks"; export * from "./popularTanks";
export * from "./progressiveStat"; export * from "./progressiveStat";
export * from "./resolveDpm";
export * from "./resolvePenetrationCoefficient"; export * from "./resolvePenetrationCoefficient";
export * from "./reviews"; export * from "./reviews";
export * from "./romanize"; export * from "./romanize";
@@ -25,10 +25,13 @@ export * from "./sluggify";
export * from "./staticAsset"; export * from "./staticAsset";
export * from "./sum"; export * from "./sum";
export * from "./tankDefinitions"; export * from "./tankDefinitions";
export * from "./tankEnvironment";
export * from "./tankBoundingBox";
export * from "./tankIcon"; export * from "./tankIcon";
export * from "./tankNames"; export * from "./tankNames";
export * from "./unionBoundingBox"; export * from "./unionBoundingBox";
export * from "./uniqueGuns"; export * from "./uniqueGuns";
export * from "./unwrapBlitzkitResponse"; export * from "./unwrapBlitzkitResponse";
export * from "./vfs";
export * from "./votes"; export * from "./votes";
export * from "./youtubers"; export * from "./youtubers";
+1 -1
View File
@@ -1,4 +1,4 @@
import { ShellDefinition, ShellType } from "../protos"; import { ShellDefinition, ShellType } from "../../../protos/src/blitzkit";
export function isExplosive( export function isExplosive(
type: ShellDefinition["type"], type: ShellDefinition["type"],
+5 -9
View File
@@ -1,11 +1,6 @@
import { TANK_CLASSES } from "../blitz/constants"; import { GameDefinitions, TankDefinition } from "@blitzkit/protos";
import { GameDefinitions, TankDefinition, TankType } from "../protos"; import { tankClassOrder } from "../config/tankClassOrder";
import { treeTypeOrder } from "../config/treeTypeOrder";
const treeTypeOrder = [
TankType.TANK_TYPE_RESEARCHABLE,
TankType.TANK_TYPE_PREMIUM,
TankType.TANK_TYPE_COLLECTOR,
];
export function metaSortTank( export function metaSortTank(
tanks: TankDefinition[], tanks: TankDefinition[],
@@ -18,7 +13,8 @@ export function metaSortTank(
(a, b) => treeTypeOrder.indexOf(b.type) - treeTypeOrder.indexOf(a.type), (a, b) => treeTypeOrder.indexOf(b.type) - treeTypeOrder.indexOf(a.type),
) )
.sort( .sort(
(a, b) => TANK_CLASSES.indexOf(b.class) - TANK_CLASSES.indexOf(a.class), (a, b) =>
tankClassOrder.indexOf(b.class) - tankClassOrder.indexOf(a.class),
) )
.sort( .sort(
(a, b) => (a, b) =>
@@ -1,4 +1,4 @@
import { BoundingBox, Vector3 } from "../protos"; import { BoundingBox, Vector3 } from "../../../protos/src/blitzkit";
export function normalizeBoundingBox(boundingBox: BoundingBox) { export function normalizeBoundingBox(boundingBox: BoundingBox) {
return { return {
+2 -2
View File
@@ -1,6 +1,6 @@
import { staticAsset } from "@blitzkit/core"; import { staticAsset } from "@blitzkit/core";
import { fetchPB } from "../protobuf"; import { PopularTanks } from "../../../protos/src/blitzkit";
import { PopularTanks } from "../protos"; import { fetchPB } from "../api";
export function fetchPopularTanks() { export function fetchPopularTanks() {
return fetchPB(staticAsset("definitions/popular-tanks.pb"), PopularTanks); return fetchPB(staticAsset("definitions/popular-tanks.pb"), PopularTanks);
@@ -1,3 +1,3 @@
export function progressiveStat(crew: number) { export function progressiveStat(crew: number) {
return (0.00375 * 100 * crew + 0.5) / 0.875 - 1; return (0.00375 * 100 * crew + 0.5) / 0.875;
} }
-63
View File
@@ -1,63 +0,0 @@
import {
GunDefinition,
GunDefinitionAutoReloader,
ShellDefinition,
} from '../protos';
export function resolveDpm(
gun: GunDefinition,
shell: ShellDefinition,
damageCoefficient = 1,
reloadCoefficient = 1,
intraClipCoefficient = 1,
) {
const alpha = shell.armor_damage * damageCoefficient;
let dps: number;
if (gun.gun_type!.$case === 'regular') {
dps = alpha / (reloadCoefficient * gun.gun_type!.value.reload);
} else if (gun.gun_type!.$case === 'auto_loader') {
const damage = alpha * gun.gun_type!.value.shell_count;
let time = gun.gun_type!.value.clip_reload * reloadCoefficient;
if (gun.burst) {
time +=
(gun.gun_type!.value.shell_count / gun.burst.count - 1) *
gun.gun_type!.value.intra_clip *
intraClipCoefficient;
time +=
(gun.gun_type!.value.shell_count / gun.burst.count) *
(gun.burst.count - 1) *
gun.burst.interval;
} else {
time +=
(gun.gun_type!.value.shell_count - 1) *
gun.gun_type!.value.intra_clip *
intraClipCoefficient;
}
dps = damage / time;
} else {
const mostOptimalShell = gun.gun_type!.value.shell_reloads.reduce<null | {
index: number;
reload: number;
}>((current, reloadRaw, index) => {
const reload =
reloadRaw * reloadCoefficient +
(index > 0
? (gun.gun_type!.value as GunDefinitionAutoReloader).intra_clip *
intraClipCoefficient
: 0);
if (current === null || reload < current.reload) {
return { index, reload };
}
return current;
}, null)!;
dps = alpha / mostOptimalShell?.reload;
}
return dps * 60;
}
@@ -1,4 +1,4 @@
import { Equalizer, ShellType } from "../protos"; import { Equalizer, ShellType } from "@blitzkit/protos";
export function resolvePenetrationCoefficient( export function resolvePenetrationCoefficient(
calibratedShells: boolean, calibratedShells: boolean,
+2 -2
View File
@@ -1,6 +1,6 @@
import { staticAsset } from "@blitzkit/core"; import { staticAsset } from "@blitzkit/core";
import { fetchPB } from "../protobuf"; import { Reviews } from "../../../protos/src/blitzkit";
import { Reviews } from "../protos"; import { fetchPB } from "../api";
export function fetchReviews() { export function fetchReviews() {
return fetchPB(staticAsset("definitions/reviews.pb"), Reviews); return fetchPB(staticAsset("definitions/reviews.pb"), Reviews);
@@ -0,0 +1,32 @@
import { ModelDefinition, TurretModelDefinition } from "../protos";
import { unionBoundingBox } from "./unionBoundingBox";
export function tankBoundingBox(
tankModelDefinition: ModelDefinition,
turretModelDefinition: TurretModelDefinition,
) {
const hull = tankModelDefinition.bounding_box!;
const turret = turretModelDefinition.bounding_box!;
const origin = tankModelDefinition.turret_origin!;
if (
turret.min!.x === turret.max!.x &&
turret.min!.y === turret.max!.y &&
turret.min!.z === turret.max!.z
) {
return unionBoundingBox(hull, hull);
}
return unionBoundingBox(hull, {
min: {
x: turret.min!.x + origin.x,
y: turret.min!.y + origin.z,
z: turret.min!.z + origin.y,
},
max: {
x: turret.max!.x + origin.x,
y: turret.max!.y + origin.z,
z: turret.max!.z + origin.y,
},
});
}
@@ -1,5 +1,5 @@
import { CrewType, ShellType } from "@blitzkit/protos";
import { times } from "lodash-es"; import { times } from "lodash-es";
import { CrewType, ShellType, TankClass, TankType } from "../../protos";
export const SHELL_NAMES: Record<ShellType, string> = { export const SHELL_NAMES: Record<ShellType, string> = {
[ShellType.SHELL_TYPE_AP]: "AP", [ShellType.SHELL_TYPE_AP]: "AP",
@@ -15,47 +15,7 @@ export const CREW_MEMBER_NAMES = {
[CrewType.CREW_TYPE_RADIOMAN]: "radioman", [CrewType.CREW_TYPE_RADIOMAN]: "radioman",
} as const; } as const;
/**
* @deprecated use svg
*/
export const TANK_ICONS: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/BIHSEH0.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/CSNha5V.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/wvf3ltm.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/ECeqlZa.png",
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/TCu3EdR.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/zdkpTRb.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/3z7eHX6.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/P3vbmyA.png",
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/WTjeirB.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/EwhtKkU.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/u8YDMBh.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
};
export const TIERS = times(10, (index) => index + 1); export const TIERS = times(10, (index) => index + 1);
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
1: "I",
2: "II",
3: "III",
4: "IV",
5: "V",
6: "VI",
7: "VII",
8: "VIII",
9: "IX",
10: "X",
11: "XI",
};
export const flags: Record<string, string> = { export const flags: Record<string, string> = {
ussr: "<:ussr:1218421042033197197>", ussr: "<:ussr:1218421042033197197>",
@@ -68,8 +28,3 @@ export const flags: Record<string, string> = {
european: "🇪🇺", european: "🇪🇺",
other: "<:other:1218421572243558482>", other: "<:other:1218421572243558482>",
}; };
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
[TankType.TANK_TYPE_RESEARCHABLE]: TANK_ICONS,
[TankType.TANK_TYPE_PREMIUM]: TANK_ICONS_PREMIUM,
[TankType.TANK_TYPE_COLLECTOR]: TANK_ICONS_COLLECTOR,
};
@@ -0,0 +1,5 @@
export interface TankEnvironment {
equalize: boolean;
distance: number;
skills: Record<string, number>;
}
+41 -32
View File
@@ -1,25 +1,37 @@
import { BlitzKitAPI } from "@blitzkit/core";
import locales from "@blitzkit/i18n/locales.json"; import locales from "@blitzkit/i18n/locales.json";
import { deburr } from "lodash-es"; import { I18nString } from "@blitzkit/protos";
import { I18nString } from "../protos"; import { deburr, times } from "lodash-es";
import { AbstractBlitzKitAPI } from "./api";
export async function fetchTankNames(api: BlitzKitAPI) { export async function fetchTankNames(api: AbstractBlitzKitAPI) {
const [tankDefinitions, camouflageDefinitions] = await Promise.all([ const [tankDefinitions, camouflageDefinitions] = await Promise.all([
api.tankDefinitions(), api.tanks(),
api.camouflageDefinitions(), api.camouflages(),
]); ]);
const tankDefinitionsArray = Object.values(tankDefinitions.tanks); const tankDefinitionsArray = Object.values(tankDefinitions.tanks);
return await Promise.all( return await Promise.all(
tankDefinitionsArray.map(async (tank) => { tankDefinitionsArray.map(async (tank) => {
const searchableNameDeburr: I18nString = { locales: {} }; const name_deburr: I18nString = I18nString.create();
const camouflages_deburr: I18nString[] = [];
const camouflages = tank.camouflages.map(
(id) => camouflageDefinitions.camouflages[id].name!,
);
Object.entries(tank.name!).forEach(([key, value]) => { Object.entries(tank.name!).forEach(([key, value]) => {
searchableNameDeburr.locales[key] = deburr(value); name_deburr.locales[key] = deburr(value);
});
camouflages.forEach((camouflage, index) => {
camouflages_deburr[index] = I18nString.create();
Object.entries(camouflage).forEach(([key, value]) => {
camouflages_deburr[index].locales[key] = deburr(value);
});
}); });
const searchableNameFull: I18nString = { const searchableNameFull: I18nString = {
locales: { ...tank.name_full?.locales }, locales: { ...(tank.name_full?.locales ?? tank.name!.locales) },
}; };
const searchableNameFullDeburr: I18nString = { locales: {} }; const searchableNameFullDeburr: I18nString = { locales: {} };
@@ -29,36 +41,33 @@ export async function fetchTankNames(api: BlitzKitAPI) {
return { return {
id: tank.id, id: tank.id,
name: tank.name, slug: tank.slug,
searchableName: tank.name, dev_name: tank.dev_name,
searchableNameDeburr,
searchableNameFull, name: tank.name!,
searchableNameFullDeburr, name_deburr,
camouflages: tank.camouflages
?.map((id) => camouflages,
locales.supported.map( camouflages_deburr,
({ locale }) =>
camouflageDefinitions.camouflages[id]?.name!.locales[locale],
),
)
.flat()
.filter(Boolean)
.map(deburr)
.join(" "),
treeType: tank.type,
}; };
}), }),
); );
} }
export const SEARCH_KEYS = [ export const SEARCH_KEYS = [
"id",
"slug",
"dev_name",
...locales.supported ...locales.supported
.map(({ locale }) => [ .map(({ locale }) => [
`searchableName.locales.${locale}`, `name.locales.${locale}`,
`searchableNameDeburr.locales.${locale}`, `name_deburr.locales.${locale}`,
`searchableNameFull.locales.${locale}`,
`searchableNameFullDeburr.locales.${locale}`, ...times(8, (index) => [
`camouflages.${index}.locales.${locale}`,
`camouflages_deburr.${index}.locales.${locale}`,
]),
]) ])
.flat(), .flat(2),
"camouflages",
]; ];
@@ -1,4 +1,4 @@
import { BoundingBox } from "../protos"; import { BoundingBox } from "../../../protos/src/blitzkit";
export function unionBoundingBox(a: BoundingBox, b: BoundingBox) { export function unionBoundingBox(a: BoundingBox, b: BoundingBox) {
return { return {
+1 -1
View File
@@ -1,5 +1,5 @@
import { forEachRight } from 'lodash-es'; import { forEachRight } from 'lodash-es';
import { GunDefinition, TurretDefinition } from '../protos'; import { GunDefinition, TurretDefinition } from '../../../protos/src/blitzkit';
export function uniqueGuns(turrets: TurretDefinition[]) { export function uniqueGuns(turrets: TurretDefinition[]) {
const gunIds = new Set<number>(); const gunIds = new Set<number>();
+13 -4
View File
@@ -1,14 +1,23 @@
import { readDVPL } from "@blitzkit/core"; import { readDVPL } from "@blitzkit/core";
import { Options, parse as parseCSV } from "csv-parse/sync"; import { Options, parse as parseCSV } from "csv-parse/browser/esm/sync";
import { XMLParser } from "fast-xml-parser"; import { XMLParser } from "fast-xml-parser";
import { normalize } from "path/posix"; import type { normalize } from "node:path/posix";
import { parse as parseYaml } from "yaml"; import { parse as parseYaml } from "yaml";
export abstract class AbstractVFS { export abstract class AbstractVFS {
textDecoder = new TextDecoder(); textDecoder = new TextDecoder();
private xmlParser = new XMLParser(); private xmlParser = new XMLParser();
abstract init(): Promise<typeof this>; protected normalizePath?: typeof normalize;
async init() {
const path = await import("node:path/posix");
this.normalizePath = path.normalize;
await this._init();
}
protected abstract _init(): Promise<typeof this>;
abstract dispose(): void; abstract dispose(): void;
@@ -17,7 +26,7 @@ export abstract class AbstractVFS {
abstract raw(path: string): Promise<Uint8Array<ArrayBuffer>>; abstract raw(path: string): Promise<Uint8Array<ArrayBuffer>>;
async resolve(path: string) { async resolve(path: string) {
const normalized = normalize(path); const normalized = this.normalizePath!(path);
if (await this.has(normalized)) return normalized; if (await this.has(normalized)) return normalized;
const dvplPath = `${normalized}.dvpl`; const dvplPath = `${normalized}.dvpl`;
+5
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@@ -0,0 +1,5 @@
export * from "./abstract";
export * from "./local";
export * from "./mixed";
export * from "./steam";
export * from "./zip";
+11 -3
View File
@@ -1,12 +1,20 @@
import { readdir } from "node:fs/promises"; import type { readdir } from "node:fs/promises";
import { AbstractVFS } from "./abstract"; import { AbstractVFS } from "./abstract";
export class LocalVFS extends AbstractVFS { export class LocalVFS extends AbstractVFS {
protected readdir?: typeof readdir;
constructor(private base: string) { constructor(private base: string) {
super(); super();
} }
async init() { async _init() {
const path = await import("node:path/posix");
const fs = await import("node:fs/promises");
this.normalizePath = path.normalize;
this.readdir = fs.readdir;
return this; return this;
} }
@@ -25,7 +33,7 @@ export class LocalVFS extends AbstractVFS {
async _dir(path: string) { async _dir(path: string) {
try { try {
return await readdir(`${this.base}/${path}`); return await this.readdir!(`${this.base}/${path}`);
} catch (_) { } catch (_) {
return []; return [];
} }
+1 -1
View File
@@ -5,7 +5,7 @@ export class MixedVFS extends AbstractVFS {
super(); super();
} }
async init() { async _init() {
for (const vfs of this.vfses) { for (const vfs of this.vfses) {
await vfs.init(); await vfs.init();
} }
+10 -6
View File
@@ -1,4 +1,4 @@
import SteamUser, { EConnectionProtocol } from "steam-user"; import type SteamUser from "steam-user";
import { AbstractVFS } from "./abstract"; import { AbstractVFS } from "./abstract";
interface SteamManifestFile { interface SteamManifestFile {
@@ -31,7 +31,7 @@ interface SteamManifest {
} }
export class SteamVFS extends AbstractVFS { export class SteamVFS extends AbstractVFS {
private steam = new SteamUser({ protocol: EConnectionProtocol.TCP }); private steam?: SteamUser;
private manifest: Map<string, SteamManifestFile> = new Map(); private manifest: Map<string, SteamManifestFile> = new Map();
constructor( constructor(
@@ -43,13 +43,18 @@ export class SteamVFS extends AbstractVFS {
super(); super();
} }
async init() { async _init() {
const steamUser = await import("steam-user");
this.steam = new steamUser.default({
protocol: steamUser.EConnectionProtocol.TCP,
});
this.steam.logOn({ this.steam.logOn({
accountName: this.username, accountName: this.username,
password: this.password, password: this.password,
}); });
await new Promise((resolve) => this.steam.once("loggedOn", resolve)); await new Promise((resolve) => this.steam!.once("loggedOn", resolve));
const productInfo = await this.steam.getProductInfo([this.app], []); const productInfo = await this.steam.getProductInfo([this.app], []);
const manifest: SteamManifest = await new Promise((resolve) => { const manifest: SteamManifest = await new Promise((resolve) => {
@@ -57,7 +62,6 @@ export class SteamVFS extends AbstractVFS {
this.steam.getManifest( this.steam.getManifest(
this.app, this.app,
this.depot, this.depot,
// @ts-expect-error
productInfo.apps[this.app].appinfo.depots[this.depot].manifests.public productInfo.apps[this.app].appinfo.depots[this.depot].manifests.public
.gid, .gid,
"public", "public",
@@ -106,6 +110,6 @@ export class SteamVFS extends AbstractVFS {
} }
dispose() { dispose() {
this.steam.logOff(); this.steam!.logOff();
} }
} }
+4 -3
View File
@@ -1,4 +1,3 @@
import { normalize } from "path/posix";
import { HTTPRangeReader, unzip, ZipEntry } from "unzipit"; import { HTTPRangeReader, unzip, ZipEntry } from "unzipit";
import { AbstractVFS } from "./abstract"; import { AbstractVFS } from "./abstract";
@@ -12,12 +11,14 @@ export class ZipVFS extends AbstractVFS {
super(); super();
} }
async init() { async _init() {
const reader = new HTTPRangeReader(this.url); const reader = new HTTPRangeReader(this.url);
const { entries } = await unzip(reader); const { entries } = await unzip(reader);
for (const entry of Object.values(entries)) { for (const entry of Object.values(entries)) {
const normalized = normalize(entry.name.slice(this.root.length)); const normalized = this.normalizePath!(
entry.name.slice(this.root.length),
);
this.entries.set(normalized, entry); this.entries.set(normalized, entry);
} }
+8
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@@ -0,0 +1,8 @@
import { GunDefinition } from "@blitzkit/protos";
import { CaseType } from "../types";
export const gunTypeOrder: CaseType<GunDefinition>[] = [
"regular",
"auto_loader",
"auto_reloader",
];
+4
View File
@@ -0,0 +1,4 @@
export * from "./gunTypeOrder";
export * from "./skills";
export * from "./tankClassOrder";
export * from "./treeTypeOrder";
+1
View File
@@ -0,0 +1 @@
export const MAX_SKILL_LEVEL = 7;
@@ -0,0 +1,8 @@
import { TankClass } from "@blitzkit/protos";
export const tankClassOrder = [
TankClass.TANK_CLASS_LIGHT,
TankClass.TANK_CLASS_MEDIUM,
TankClass.TANK_CLASS_HEAVY,
TankClass.TANK_CLASS_TANK_DESTROYER,
];
@@ -0,0 +1,7 @@
import { TankType } from "@blitzkit/protos";
export const treeTypeOrder = [
TankType.TANK_TYPE_RESEARCHABLE,
TankType.TANK_TYPE_PREMIUM,
TankType.TANK_TYPE_COLLECTOR,
];
-50
View File
@@ -1,50 +0,0 @@
export enum ImgurSize {
/**
* The default size
*/
Default = '',
/**
* Unknown size but really really small
*/
UltraSmall = 'ss',
/**
* 90x90
*/
SmallSquare = 's',
/**
* 160x160
*/
BigSquare = 'b',
/**
* 160x160
*/
SmallThumbnail = 't',
/**
* 320x320
*/
MediumThumbnail = 'm',
/**
* 640x640
*/
LargeThumbnail = 'l',
/**
* 1024x1024
*/
HugeThumbnail = 'h',
}
interface ImgurOptions {
format: 'jpeg' | 'png';
size: ImgurSize;
}
const defaultImgurOptions: ImgurOptions = {
format: 'png',
size: ImgurSize.Default,
};
export function imgur(id: string, imgurOptions?: Partial<ImgurOptions>) {
const options = { ...defaultImgurOptions, ...imgurOptions };
return `https://i.imgur.com/${id}${options.size}.${options.format}`;
}
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export * from './imgur';
+3 -3
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@@ -1,10 +1,10 @@
export * from "./api";
export * from "./blitz"; export * from "./blitz";
export * from "./blitzkit"; export * from "./blitzkit";
export * from "./imgur"; export * from "./config";
export * from "./math"; export * from "./math";
export * from "./patreon"; export * from "./patreon";
export * from "./protobuf";
export * from "./protos";
export * from "./statistics"; export * from "./statistics";
export * from "./streams"; export * from "./streams";
export * from "./tankopedia";
export * from "./types"; export * from "./types";
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export * from './fetchPB';
export * from './pbMap';
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@@ -1 +0,0 @@
export type PBMap<T> = T[keyof T] extends number ? T[keyof T] : never;
@@ -1,47 +0,0 @@
syntax = "proto2";
package blitzkit;
message AverageDefinitions {
map<uint32, AverageDefinitionsEntry> averages = 1;
required Samples samples = 2;
required uint64 time = 3;
}
message AverageDefinitionsEntry {
required AverageDefinitionsAllStats mu = 1;
required AverageDefinitionsAllStats sigma = 2;
required AverageDefinitionsAllStats r = 3;
required Samples samples = 4;
}
message AverageDefinitionsAllStats {
required float battles = 1;
required float capture_points = 2;
required float damage_dealt = 3;
required float damage_received = 4;
required float dropped_capture_points = 5;
required float frags = 6;
required float frags8p = 7;
required float hits = 8;
required float losses = 9;
required float max_frags = 10;
required float max_xp = 11;
required float shots = 12;
required float spotted = 13;
required float survived_battles = 14;
required float win_and_survived = 15;
required float wins = 16;
required float xp = 17;
required float battle_life_time = 18;
}
message Samples {
required uint32 d_1 = 1;
required uint32 d_7 = 2;
required uint32 d_30 = 3;
required uint32 d_60 = 4;
required uint32 d_90 = 5;
required uint32 d_120 = 6;
required uint32 total = 7;
}
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