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212 Commits
Author SHA1 Message Date
tresabhi 41418eb8e0 restrict branches 2026-10-22 17:03:05 -05:00
tresabhi 72e358f034 add pr checks 2026-10-22 15:45:04 -05:00
tresabhi 625d8d1595 cleaner logic 2026-10-22 09:13:57 -05:00
tresabhi fc9050e7fe fix imports 2026-10-21 23:23:55 -05:00
tresabhi 654887dd66 versio 2026-10-21 23:06:18 -05:00
tresabhi b540ab7814 sk 2026-10-21 22:59:12 -05:00
tresabhi 0ee9c99a28 move tank models to models_tanks chunk 2026-10-21 22:56:40 -05:00
tresabhi ab9149a11f git keep 2026-10-21 22:48:33 -05:00
tresabhi 924c130516 git keep 2026-10-21 22:47:01 -05:00
tresabhi 33366a8f79 Merge branch 'main' into split-branches 2026-10-21 22:44:54 -05:00
TrèsAbhi 342497563f Merge pull request #373 from Hitjack007/legendary-camo-models 2026-10-21 22:42:53 -05:00
Mark Greene a495a5f208 Feature: Legendary camouflages in the Tankopedia viewer 2026-10-22 16:12:03 +13:00
tresabhi 007d4e9540 make tier 11's test tanks 2026-10-21 09:56:21 -05:00
tresabhi 273fea1599 promote preview 2026-10-21 09:36:06 -05:00
tresabhi 7df53d845d vfs debug 2026-10-19 20:12:03 -05:00
tresabhi 1b5c79c2b8 Merge branch 'production' 2026-10-19 19:54:58 -05:00
tresabhi 51900f4c80 countdown 2026-10-19 19:22:20 -05:00
tresabhi b9388cc544 add basic xi compatibility 2026-10-19 19:08:25 -05:00
TrèsAbhi 05648ea040 Merge pull request #353 from Hitjack007/remove-imgur-references
Fix: migrate Imgur images to BlitzKit hosting
2026-10-18 14:12:50 -05:00
TrèsAbhi 73080fd60a Merge branch 'main' into remove-imgur-references 2026-10-18 14:03:19 -05:00
TrèsAbhi 14be326c41 Merge pull request #368 from Hitjack007/calculated-bounding-boxes 2026-10-18 14:02:34 -05:00
TrèsAbhi 8132f2d91e Merge branch 'main' into calculated-bounding-boxes 2026-10-18 13:59:49 -05:00
TrèsAbhi 1258cd1fa2 New Crowdin updates (#399) 2026-10-18 13:59:07 -05:00
TrèsAbhi 989e3d395a Merge pull request #385 from blitzkit/main
Production
2026-10-14 13:15:55 -05:00
tresabhi 7f7d0cc499 remove outdated docs 2026-10-10 16:41:57 -05:00
TrèsAbhi 0c91ee3600 New Crowdin updates (#389)
* New translations en.json (Ukrainian)

[ci skip]

* New translations en.json (Chinese Simplified)

[ci skip]

* New translations en.json (French)

[ci skip]

* New translations en.json (Spanish)

[ci skip]

* New translations en.json (Japanese)

[ci skip]

* New translations en.json (Polish)

[ci skip]

* New translations en.json (Portuguese)

[ci skip]

* New translations en.json (Russian)

[ci skip]
2026-10-09 23:33:06 -05:00
tresabhi 1988ecff92 smaller titles 2026-10-09 18:20:11 -05:00
tresabhi ff03f8ffb2 remove bold 2026-10-09 18:17:56 -05:00
tresabhi d050776628 format 2026-10-09 18:14:59 -05:00
tresabhi 78bff2cdd2 logs 2026-10-09 18:13:22 -05:00
tresabhi 072174ad45 promote version 2026-10-09 18:01:10 -05:00
TrèsAbhi 03f2bcdc1a Merge pull request #366 from Hitjack007/track-repair-time 2026-10-09 17:29:38 -05:00
TrèsAbhi b6ae34dafa Merge pull request #377 from Hitjack007/armor-penetration-chance 2026-10-09 17:28:05 -05:00
TrèsAbhi 2e10052732 Merge pull request #282 from Hitjack007/armor-controls-edge 2026-10-09 17:06:22 -05:00
TrèsAbhi 9a95306b37 Merge pull request #284 from Hitjack007/mixer-mobile 2026-10-09 17:03:52 -05:00
tresabhi fbc4355984 remove clamped vw 2026-10-09 17:02:54 -05:00
TrèsAbhi 24026a95ee Merge pull request #359 from Hitjack007/flag-offset 2026-10-09 16:57:27 -05:00
TrèsAbhi 8f4a43fc8a Merge pull request #357 from Hitjack007/playlist-filters-layout 2026-10-09 16:55:20 -05:00
tresabhi 646d6fa7d5 center align and max width 32rem 2026-10-09 16:54:37 -05:00
TrèsAbhi 37fae7477d Merge branch 'main' into playlist-filters-layout 2026-10-09 16:53:35 -05:00
tresabhi 12ff9a90eb update matrix 2026-10-08 11:13:12 -05:00
tresabhi 5ad5c701c9 update envs for chunk splitting 2026-10-08 11:10:47 -05:00
Mark Greene a365fa5e50 Fix: migrate Imgur images to BlitzKit hosting 2026-10-08 20:28:02 +13:00
Mark Greene 57d77bf2b4 Fix: calculate tank dimensions from collision models 2026-10-08 20:25:03 +13:00
Mark Greene 940c3c537b Feature: track repair time in Tankopedia
Adds track repair time to the Tankopedia survivability stats, matching the value the game lists.

- Added a required `repair_time` to track definitions, filled from each chassis's hysteresis health divided by its health regen per second
- Applied the toolbox, the repair crew skill and the protective kit as multiplicative repair speed bonuses
- Added a Track repair time row under fire chance; it appears once the definitions are regenerated on the next build

Fixes #308
2026-10-08 18:02:05 +13:00
Mark Greene fbdfa2c063 Feature: Penetration chance in the armor shot card
Shows the chance a shot penetrates in the dynamic armor shot card, right-aligned on the shot's result line.

- Penetration varies by ±5% (the same randomisation the armor highlighter shader uses), so the chance is the share of that range where the shot's final outcome is a penetration
- Re-runs the existing shot calculation at different penetration values, so spaced armor, HEAT gap losses and ricochets are taken into account
- For ricochets the chance is shown on the ricocheted shot's line; HE splashes don't count as penetrations
- Adds the `shot_card.stats.penetration_chance` string

Fixes #342
2026-10-08 18:00:57 +13:00
tresabhi 7234c39ad8 move credits back 2026-10-07 21:32:38 -05:00
TrèsAbhi c292adac41 Merge pull request #356 from Hitjack007/track-texture-scroll-rates 2026-10-07 17:05:52 -05:00
TrèsAbhi 1af104d4d6 Merge branch 'main' into track-texture-scroll-rates 2026-10-07 17:01:58 -05:00
TrèsAbhi 7b7513f227 Merge pull request #355 from Hitjack007/restore-locale-redirect 2026-10-07 17:01:01 -05:00
tresabhi 02f5cc0686 remove redundant logic 2026-10-07 17:00:47 -05:00
TrèsAbhi 6f1d653d54 Merge branch 'main' into restore-locale-redirect 2026-10-07 16:59:43 -05:00
tresabhi 92c8b90bb3 remove api check 2026-10-07 16:56:40 -05:00
TrèsAbhi 1b807e6d0e Merge pull request #360 from Hitjack007/equalizer-background-sliver 2026-10-07 16:48:29 -05:00
tresabhi 0e7b020d60 fix sliver 2026-10-07 16:48:08 -05:00
TrèsAbhi eda5d10290 Merge branch 'main' into equalizer-background-sliver 2026-10-07 16:37:48 -05:00
TrèsAbhi 85e93cd827 Merge pull request #361 from Hitjack007/contact-shadows-low-angles 2026-10-07 16:36:58 -05:00
TrèsAbhi bc2dd8c7b7 Merge branch 'main' into contact-shadows-low-angles 2026-10-07 16:35:43 -05:00
TrèsAbhi 904d50f4c3 New Crowdin updates (#379) 2026-10-07 16:35:15 -05:00
TrèsAbhi 112472762d Merge pull request #362 from Hitjack007/discover-ids-await-loop 2026-10-07 16:34:49 -05:00
TrèsAbhi f6e5fabb65 Merge pull request #363 from Hitjack007/stable-tank-sort-order 2026-10-07 16:33:25 -05:00
tresabhi e19d0d5895 revert tank exclusion 2026-10-07 16:32:48 -05:00
TrèsAbhi aa6268a86b Merge branch 'main' into stable-tank-sort-order 2026-10-07 16:30:42 -05:00
TrèsAbhi 0f878485b3 Merge pull request #364 from Hitjack007/tier-eleven-compatibility 2026-10-07 16:28:33 -05:00
tresabhi 0e119b6ba8 optimize awaitable tiers 2026-10-07 16:27:38 -05:00
tresabhi 3397e7f67b truthy array 2026-10-07 16:25:34 -05:00
TrèsAbhi de03a2ab95 Merge branch 'main' into tier-eleven-compatibility 2026-10-07 16:23:11 -05:00
tresabhi d4e649804e add astro cleaning script 2026-10-07 16:15:07 -05:00
TrèsAbhi c31d5705eb Merge pull request #367 from Hitjack007/tank-model-auto-load 2026-10-07 16:11:04 -05:00
tresabhi 16be5faae6 use UpdateIcon 2026-10-07 16:08:56 -05:00
tresabhi e1b079ca02 high contrast button 2026-10-07 16:06:52 -05:00
tresabhi 00149a3d9d simplify strings 2026-10-07 16:03:41 -05:00
TrèsAbhi e3e94e2b49 Merge branch 'main' into tank-model-auto-load 2026-10-07 15:59:34 -05:00
tresabhi 5ce927be4e force bun even with node installed 2026-10-07 10:14:44 -05:00
tresabhi c70fae8162 game strings 2026-10-05 11:24:29 -05:00
tresabhi d79e0ddb5d caching for strings 2026-10-05 11:24:01 -05:00
Mark Greene 541da65bfc Feature: option to turn off automatic tank model loading
Lets people on limited data stop the Tankopedia from downloading 3D models automatically.

- Added an Automatically load 3D models switch to the settings page, on by default
- When off, the tank page hero shows a Load 3D model button where the loading bar sits
- Held back every model download on the tank page until requested, including the dynamic armor switcher and the gun flexibility visualizer
- Wrapped the tank sandbox in its own suspense boundary so the loading bar shows real progress instead of the whole page waiting on the model
- Measured loading progress from when each loading bar appears so it always starts empty
- Added the English strings; other languages fall back until translated

Fixes #311
2026-10-05 19:52:46 +13:00
Mark Greene e4e92d76b4 Feature: tier XI compatibility
Prepares BlitzKit for tier XI tanks ahead of their release. Tier X was hardcoded as the maximum in the tank search filters, the guesser and the tech tree, and had no roman numeral beyond X.

- Added `XI` to `TIER_ROMAN_NUMERALS`
- Added an awaitable tier list derived from the highest tier in the tank definitions, so nothing changes until tier XI tanks exist
- Used it for the tank search tier filters and the guesser tier picker and defaults
- Made the tech tree check for successors instead of assuming tier X is the last tier

Fixes #302
2026-10-05 18:18:19 +13:00
Mark Greene 273881c460 Fix: keep tank order stable on select
Tanks sharing the same tier, nation, class and type were shown in an arbitrary order that changed after selecting a tank. The meta sort had no tiebreaker, and the filtered list was sorted and reversed in place, so each re-sort started from the previous reversed order and flipped tied tanks around.

- Added tank ID as the first sort key in `metaSortTank` so tied tanks always come out in the same order
- Sorted a copy of the tank search results, pre-sorted by ID, instead of the cached list
- Added an `exclude` option to tank search and used it in Compare so tanks already being compared can't be added again, including through select all or by swapping another slot

Fixes #313
2026-10-05 18:00:43 +13:00
Mark Greene 3aefe7d985 Fix: await the ID discovery loop so it runs to completion
The ID discovery script exited about a second after starting. Since the switch to `atMaxRate`, neither the discovery loop nor the request loop was awaited, and `atMaxRate` didn't await its callback, so the script went straight to `save()`, committed and exited while overlapping duplicate requests failed in the background.

- Awaited both `atMaxRate` loops and the callback inside `atMaxRate`
- Moved the ID range exhaustion check out of the retry loop so retries can't remove extra regions
- Treated network and JSON errors as failed API calls so a long run retries instead of crashing without saving

Fixes #306
2026-10-05 17:33:01 +13:00
Mark Greene bfe31053a9 Fix: keep contact shadows visible at low camera angles
Contact shadows under the tank disappeared when the camera orbited low enough to look up at it. The shadow plane and the ground disc are both transparent and centred on the origin, so three.js sorts them by camera depth. Looking upward flips that order, and because the shadow doesn't write depth, the ground disc was drawn over it.

- Gave `ContactShadows` a `renderOrder` of 1 so it always renders after the ground disc

Fixes #299
2026-10-05 17:28:01 +13:00
Mark Greene a5eac5572e Fix: remove background sliver under equalizer toggle gradient
On some browsers a thin sliver of the Insanity banner showed through along the rounded edges of the equalizer toggle, most visibly on the right where the gradient is opaque. The banner and the gradient were painted on two separately clipped elements, so their anti-aliased edges didn't line up.

- Moved the gradient onto the outer box as the top layer of its `backgroundImage`, above the banner
- Removed the separate gradient layer from the inner flex

Fixes #297
2026-10-05 17:20:52 +13:00
tresabhi 116c30be88 logs 2026-10-04 14:22:04 -05:00
TrèsAbhi e0ba100e91 Merge pull request #281 from Hitjack007/translate-margin 2026-10-04 14:14:06 -05:00
tresabhi 60a92fbfdf pixel perfect fix 2026-10-04 14:13:55 -05:00
Mark Greene 643e1dd352 Fix: crop transparent padding from fade flags
The fade flag images are 2:1 but the flag only fills the left part, with the rest transparent. That made `cover` + `center` in the tech tree node crop and offset the visible flag.

- Trim the transparent border from the fade flag in the `/flags/fade/[id].webp` route using `sharp`
- Revert the tech tree node back to `cover` + `center`, since the image is now just the flag
2026-10-05 08:10:52 +13:00
TrèsAbhi 5ba62d2952 Merge branch 'main' into translate-margin 2026-10-04 14:09:20 -05:00
TrèsAbhi 91f2b7afd0 Merge pull request #280 from Hitjack007/filter-defaults 2026-10-04 14:08:54 -05:00
TrèsAbhi 1bdd8bab9e Merge branch 'main' into filter-defaults 2026-10-04 14:07:27 -05:00
TrèsAbhi bded8a4da5 Merge pull request #279 from Hitjack007/stale-info 2026-10-04 14:07:10 -05:00
TrèsAbhi 95d6d8a1ae Merge branch 'main' into stale-info 2026-10-04 14:06:06 -05:00
TrèsAbhi 5f61bac375 Merge pull request #278 from Hitjack007/reload-visualiser 2026-10-04 14:05:41 -05:00
TrèsAbhi c310e8475e Merge branch 'main' into reload-visualiser 2026-10-04 14:04:17 -05:00
TrèsAbhi e090aee984 Merge pull request #277 from Hitjack007/search-issues 2026-10-04 14:03:54 -05:00
tresabhi f3a8f2faab only supply full name if it's different 2026-10-04 14:03:32 -05:00
TrèsAbhi 0539d69c7f Merge pull request #276 from Hitjack007/tank-title-and-loading-bars-difference 2026-10-04 13:57:50 -05:00
TrèsAbhi ccbb572999 Merge pull request #264 from Hitjack007/gun-depression-visualiser 2026-10-04 13:54:10 -05:00
TrèsAbhi 89b8f25918 Merge branch 'main' into gun-depression-visualiser 2026-10-04 13:52:37 -05:00
TrèsAbhi fee2c8212d Merge pull request #262 from Hitjack007/spall-liner-in-tankopdiea-model-viewer 2026-10-04 13:52:01 -05:00
tresabhi 9a659845f5 make spall icon not a button 2026-10-04 13:51:53 -05:00
tresabhi ebdb8577da Merge branch 'spall-liner-in-tankopdiea-model-viewer' of https://github.com/hitjack007/blitzkit into pr/Hitjack007/262 2026-10-04 13:48:28 -05:00
TrèsAbhi b880b8cdbd Merge branch 'main' into spall-liner-in-tankopdiea-model-viewer 2026-10-04 13:47:04 -05:00
tresabhi dd11efd481 running 2026-10-04 13:37:21 -05:00
tresabhi 6be4ff97f3 env 2026-10-04 13:36:33 -05:00
tresabhi 784c3e58c1 protos 2026-10-04 13:27:46 -05:00
tresabhi 8b03784be5 clis 2026-10-04 13:21:21 -05:00
tresabhi d9f29cd0c9 start of docs 2026-10-04 13:11:36 -05:00
TrèsAbhi 86e7ace3f0 Remove misleading text
Removed contribution note regarding sensitive submodules.
2026-10-04 12:22:36 -05:00
Mark Greene fbba0bf13b Fix: constrain playlist filter width
The filters on the playlist page stretched into one long strip beside the tank pool, squeezing the pool into the remaining space.

**Changes**
- Place the filters and the generate button in a fixed-width column (`22rem`) on medium screens and up so the filter buttons wrap compactly
- Stretch the generate button to the column width
- Let the tank pool take the remaining width
- Tighten the gap between the two columns
- Keep the existing stacked layout on small screens
2026-10-04 20:07:52 +13:00
Mark Greene c2c586c2e7 Fix: scroll track textures at the same rate
Dragging a tank's track scrolled its roughness/metalness texture at twice the speed of the base color and normal textures, so highlights drifted off the track links.

**Cause**
- `translateTexture` added the scroll offset to `roughnessMap` and `metalnessMap` separately
- glTF has a single metallic-roughness texture, and the loader assigns that same texture object to both slots, so it received the offset twice

**Changes**
- Collect the track's maps in a `Set` before scrolling so a texture shared between slots is offset exactly once
2026-10-04 20:00:51 +13:00
Mark Greene aaf0e52be4 Fix: restore redirect to the user's preferred locale
Users were no longer sent to their preferred locale. `LocaleRedirector` was emptied in `115fa5aca` after its previous versions caused repeated redirects, and nothing replaced it.

**Cause**
- The earlier logic compared the best locale (a string) against the current locale entry (an object), so the check was always true on non-default locale pages
- That made the redirect fire repeatedly, which led to the logic being removed entirely

**Changes**
- Derive the current locale from the URL, treating the default locale as unprefixed to match how pages are generated
- Redirect only when the best locale differs from the current locale, so it stops after one hop
- Redirect users with a saved `preferred-locale` from any page
- Redirect users without a saved preference from default-locale URLs only, using their browser language, so shared locale links are respected
- Preserve the rest of the path when swapping the locale prefix
- Skip `/api` paths
2026-10-04 19:47:20 +13:00
tresabhi 067c9cb267 simpler bug forms 2026-10-03 22:10:10 -05:00
tresabhi 8d5ef29771 feature 2026-10-03 22:05:07 -05:00
tresabhi a5637c9f07 format 2026-10-03 22:01:26 -05:00
tresabhi d7e06a2b46 email link 2026-10-03 21:52:39 -05:00
tresabhi 551183a65b yml 2026-10-03 21:51:50 -05:00
tresabhi 46bd8f6316 add template 2026-10-03 21:51:21 -05:00
TrèsAbhi f8aa9e75d5 Update issue templates 2026-10-03 21:42:03 -05:00
Mark Greene 6907e5fb7a Fix: mixer buttons clipping at the screen edges on small phones
The mixer's hull/turret/gun row is about 440px wide at its fixed sizes and is centered with `left: 50%` and `translateX(-50%)`, so on phones narrower than that it overflowed past both edges.

Use smaller button sizes on phones and scale the tank images with the viewport (`clamp(2rem, 11vw, 4em)`), with smaller separators and gaps. From 520px up the layout is unchanged.
2026-10-04 15:17:51 +13:00
Mark Greene e5e2f2505c Fix: static armor controls peeking in at the screen edge
The static armor panel hid itself with a fixed `right: -6rem`. In languages with longer labels (e.g. Spanish) the panel is wider than that, so part of it stayed visible at the edge.

Anchor the panel at `right: 0` and slide it out with a transform based on its own width (`translateX(calc(100% + var(--space-4)))`) when static armor isn't active, so it always clears the edge regardless of label length.
2026-10-04 14:50:10 +13:00
Mark Greene b4770c1497 Fix: uneven margin around the help translate link
The "Help translate BlitzKit" link on the home page had only a bottom margin, so it sat flush against the hero above while the tool grid below added extra space.

Add a top margin so the space above matches the space below, leaving the bottom margin unchanged.
2026-10-04 14:44:39 +13:00
Mark Greene cef393473f Fix: testing and unlocked filters off by default and exclusive
Both buttons in the testing and unlocked filter pairs started on, so showing only one kind meant turning the other kind off.

Start all four filters off, treat a pair with neither button on as showing everything, and make the buttons in each pair mutually exclusive: turning one on turns its partner off, and clicking an active one turns it off. The playlist page now sets the unlocked filter on (and locked off) explicitly, since the old default no longer provides that.
2026-10-04 14:39:30 +13:00
Mark Greene 6fb14d5544 Fix: footer game version and CDN label
The footer showed the game's full version with its build number and labelled the environment as "CDN".

Show only the part of the game version before the underscore (e.g. 11.20), and rename the "CDN" label to "Branch" since it shows the environment/branch the site was built from.
2026-10-04 14:36:18 +13:00
Mark Greene 2e46ba79cf Fix: reload times show one decimal from a shared constant
The reload visualizer and the Firepower reload rows showed two decimals.

Add an exported `RELOAD_PRECISION` (1) in the reload visualizer and use it for the visualizer's times and placeholders and for the Firepower reload rows (per-shell reloads, reload and intra-clip).
2026-10-04 14:33:24 +13:00
Mark Greene 6153beced6 Fix: search redirecting early and missing full tank names
**Enter key**
- Enter redirected to the previous results' first tank while a search was still buffering, because the key handler captured a stale `searching` value.
- Enter on an empty field redirected to the first tank of the unfiltered list (Sheridan).
- The handler now reads live filter state and only acts when there is a settled search, matching the quick-link button.

**Full names in search**
- Search only knew short tank names, so queries like "super pershing" found nothing when the game stores a short form.
- Add an optional `name_full` to `TankDefinition`, filled from the game's full name when a short name exists, and index it (plus an accent-stripped copy) in `fetchTankNames` / `SEARCH_KEYS`.
- Displayed names are unchanged. Full names become searchable once the definitions are regenerated on the next build.
2026-10-04 14:24:02 +13:00
Mark Greene 90006dfd2a Fix: loading bar too close to tank title
The hero loading bar was offset below the title by half the font size plus a fixed 16px. The title is centered as a line box, so its descenders and heavy caps reach lower than half the font size, and the fixed gap didn't grow with the title.

Offset the bar by 0.75 of the font size instead, so the gap scales with the title.
2026-10-04 14:14:57 +13:00
Mark Greene 98b555fa7e Fix: gun depression visualizer ignoring turret mount tilt
The gun flexibility visualizer at the bottom of the Tankopedia Firepower section computed depression/elevation purely from the raw gun `pitch.min`/`pitch.max` values, ignoring `initial_turret_rotation.pitch` (the tank's baked-in turret mount tilt). Every other place that reports gun depression/elevation already accounts for this offset; the visualizer was the outlier.

On tanks with a level turret mount the offset is zero, so it was invisible almost everywhere. Minotauro's turret sits pitched 3° forward, which made the visualizer's min/max/pitch stats and wedge shape disagree with the Firepower stats directly above it (e.g. 7°/-18° instead of 10°/15°).

**Changes:**
- `GunFlexibilityVisualizer/index.tsx`: fold the turret's initial pitch offset into `minPitch`, `maxPitch` and the displayed `pitch` stat, and into the drawn limit shape, the pitch dot and the pointer mapping, so the dashed neutrality circle sits at the displayed 0°.
- `GunFlexibilityVisualizer/components/CanvasContent.tsx`: nest the gun mesh inside a turret group carrying the same static tilt as its base rotation, so the mini 3D preview's live drag-pitch composes on top of it, mirroring `useTankTransform.ts`.
2026-10-04 13:38:20 +13:00
Mark Greene 0bdb66742b Feature: Add Spall Liner toggle to Tankopedia model viewer
## Summary
- Add a Spall Liner toggle button to the Tankopedia model viewer, placed alongside the existing Calibrated Shells / Enhanced Armor buttons. It's only shown for tanks that can actually equip Spall Liner.
- The toggle reads/writes the same `Duel.protagonist.provisions` array as the Provisions tab, so both stay in sync automatically.
- If a provision slot is free, clicking equips Spall Liner immediately. If all slots are full, a popover shows icons with a shuffle arrow so you can pick which active provision to swap out in one step.
- Buttons use the same medium rounding as the consumable buttons on the tank page.
- When Spall Liner is equipped, the Dynamic Armor 3D viewer's click-damage tooltip now applies the same 20% HE damage reduction Spall Liner grants in-game.
- Refactored the hardcoded `-0.2` HE damage coefficient in `tankCharacteristics.ts` into a shared constant so the Compare tool and the 3D viewer use a single source of truth.

## Scope
This only affects the single-tank Tankopedia page. The Firepower stats table (the viewed tank's own outgoing gun damage) is intentionally untouched, since a defensive damage reduction would be semantically backwards there. The Dynamic Armor viewer's click tooltip is the only place a "damage taken by this tank" number exists, so that's where the reduction is wired in.
2026-10-04 13:27:34 +13:00
TrèsAbhi f3e8cdd5e0 add GNU AGPLv3 2026-10-03 14:18:59 -05:00
TrèsAbhi 962c3c78d0 Delete LICENSE.md 2026-10-03 14:17:57 -05:00
TrèsAbhi 04805675dd Merge pull request #274 from blitzkit/main-i18n
New Crowdin updates
2026-10-02 15:38:11 -07:00
tresabhi 4028df0886 dash 2026-10-02 17:37:42 -05:00
TrèsAbhi 126e91411a New translations en.json (Russian)
[ci skip]
2026-10-02 15:35:49 -07:00
TrèsAbhi 24ffd70394 New translations en.json (Portuguese)
[ci skip]
2026-10-02 15:35:48 -07:00
TrèsAbhi 8c8b36f0d5 New translations en.json (Polish)
[ci skip]
2026-10-02 15:35:46 -07:00
TrèsAbhi 38c595ebce New translations en.json (Japanese)
[ci skip]
2026-10-02 15:35:45 -07:00
TrèsAbhi 66a6aece7c New translations en.json (Spanish)
[ci skip]
2026-10-02 15:35:43 -07:00
TrèsAbhi 35ce79a421 New translations en.json (French)
[ci skip]
2026-10-02 15:35:41 -07:00
TrèsAbhi 8e8da15254 New translations en.json (Chinese Simplified)
[ci skip]
2026-10-02 15:35:40 -07:00
TrèsAbhi eea358c4e1 New translations en.json (Ukrainian)
[ci skip]
2026-10-02 15:35:38 -07:00
tresabhi ecfd50f05b logs 2026-10-02 17:35:12 -05:00
TrèsAbhi 7458cf51dc Merge pull request #263 from Hitjack007/peekabo-dpm 2026-10-02 15:24:40 -07:00
TrèsAbhi 3b0af110d2 Merge branch 'main' into peekabo-dpm 2026-10-02 15:22:06 -07:00
TrèsAbhi 576b4f7c73 Merge branch 'main' into spall-liner-in-tankopdiea-model-viewer 2026-10-02 15:18:53 -07:00
TrèsAbhi 91da72e8b4 New Crowdin updates (#268) 2026-10-02 17:08:10 -05:00
TrèsAbhi 6319d6fbd0 Merge pull request #269 from Hitjack007/equaliser-beta-flag 2026-10-02 15:05:56 -07:00
tresabhi a5321ebde3 game mode banner with string ids 2026-10-02 17:05:25 -05:00
tresabhi 74ca01f978 remove string 2026-10-02 17:01:43 -05:00
tresabhi b7ac038ace Merge branch 'main' of https://github.com/blitzkit/blitzkit 2026-10-02 16:56:05 -05:00
tresabhi 1a2caf120b remove some dead code 2026-10-02 16:55:53 -05:00
TrèsAbhi 377bbabb02 Merge pull request #270 from Hitjack007/contact-shadows-fix 2026-10-02 14:55:05 -07:00
TrèsAbhi a4c6f0a1e2 Merge pull request #272 from Hitjack007/moving-camo-duplicate
Clarify shooting camo labels
2026-10-02 14:37:28 -07:00
TrèsAbhi 802f04bbe6 Merge pull request #273 from Hitjack007/consumable-armor-view 2026-10-02 14:34:28 -07:00
tresabhi f7db1280cf use useRef instead of useState 2026-10-02 16:34:12 -05:00
TrèsAbhi 0477887d68 Merge branch 'main' into consumable-armor-view 2026-10-02 14:20:38 -07:00
Mark Greene 0941c23a3c Fix dynamic armor overlay vanishing on re-render
PrimaryArmorSceneComponent rebuilt its ShaderMaterial every render with null uniforms that were only set once on mount. Create it once with useState instead.
2026-10-02 19:24:43 +13:00
Mark Greene d44c184025 Clarify shooting camo labels 2026-10-02 18:49:23 +13:00
Mark Greene 73975a5d83 Fix contact shadows growing across modes
Armor left gl.autoClear off after its frame, so ContactShadows accumulated onto an uncleared target. Restore it at the end of the frame.
2026-10-02 18:34:50 +13:00
Mark Greene 7f9ee1f907 Remove equalizer beta badge 2026-10-02 18:27:10 +13:00
tresabhi 9537349664 add dependabot 2026-09-30 15:49:19 -05:00
tresabhi 8793c9a9c9 simplify readme 2026-09-30 15:44:51 -05:00
tresabhi 4d57b43912 logs 2026-09-30 15:41:08 -05:00
tresabhi ee146b8ed9 fix wgpkg dirs 2026-09-30 13:51:13 -05:00
Mark Greene 85b8c7057d Redesign Spall Liner swap popover with icons
Replace wordy swap prompt with compact icon row (spall liner icon,
swap icon, current provisions) and drop unused ProvisionButton
tooltip that flashed on popover open.
2026-09-26 19:45:17 +12:00
TrèsAbhi 763ecf22b0 New Crowdin updates (#266) 2026-09-24 16:25:00 -05:00
Mark Greene 281e4abec7 Add peekaboo DPM stat to Tankopedia firepower
Adds a **Peekaboo DPM** entry nested under DPM for single-shot guns, estimating damage per minute when only firing after resetting camouflage (or waiting out the reload, whichever is slower), assuming at least 10 seconds between shots.

- Shots per minute are capped at `60/10` for reloads faster than 10s, and fall back to `60/reload` otherwise
- The result is multiplied by the currently selected shell's damage and rounded
- An (i) icon next to the label opens a popover explaining the calculation
- The row is hidden for auto-loader/auto-reloader guns
- No percentile ranking bar is shown, since no dataset exists yet for this new stat
2026-09-25 09:22:08 +12:00
TrèsAbhi 2beb084b67 Merge pull request #267 from Hitjack007/fix/session-missing-average-crash 2026-09-24 14:07:50 -07:00
tresabhi f7ca622906 correct assertions 2026-09-24 16:07:12 -05:00
tresabhi 424d9944ad smarter trigger 2026-09-23 17:12:53 -05:00
tresabhi 8af41b91b5 logs 2026-09-23 16:32:19 -05:00
tresabhi 347efa75fe add compatibility for string game mode ids 2026-09-23 16:31:35 -05:00
Mark Greene 9e38815475 Add Spall Liner toggle to Tankopedia model viewer 2026-09-23 08:32:53 +12:00
Mark Greene 88643d366d Fix: skip session delta entries with no tank definition or average
The /session/ page crashed when a tracked player's tank stats included
a tank with no matching tank definition or no average stats (WN8
baseline). The delta memo dereferenced `tank.id` on a possibly missing
definition and forced `average?.mu!` through as non-null, so a missing
average threw inside `compositeStats`/`calculateWN8` uncaught, breaking
the page on every load while the bad state persisted in localStorage.

Skip those entries instead of crashing: entries with no tank
definition or no average `mu` are dropped from the delta via
`flatMap`, so the rest of the session table still renders.
2026-09-23 08:21:16 +12:00
tresabhi 84f950ade4 fix tag0 assumption 2026-09-02 16:32:46 -05:00
tresabhi a0111d8b69 intense contact shadows 2026-08-19 13:57:36 -05:00
tresabhi f355cb9f76 proper concurrency 2026-08-13 12:34:53 -05:00
tresabhi e42576b005 proper concurrency 2026-08-13 12:30:48 -05:00
tresabhi f68198475e install clis 2026-08-13 12:15:55 -05:00
tresabhi 896ae20dce remove pages 2026-08-13 12:06:55 -05:00
tresabhi b8fdc5424d logs 2026-08-13 12:02:49 -05:00
tresabhi 204c3eacc1 i give up 2026-08-13 12:01:16 -05:00
tresabhi 4d0f21e10b zip download 2026-08-13 11:05:01 -05:00
tresabhi d3202e8607 steam downloader 2026-08-13 10:56:15 -05:00
tresabhi a438eb704f smarter max rate 2026-08-13 10:29:11 -05:00
tresabhi 1569de4475 Merge branch 'main' of https://github.com/blitzkit/blitzkit 2026-08-12 20:33:40 -05:00
tresabhi 0f022f8295 chunking based on fetch rate 2026-08-12 20:33:38 -05:00
TrèsAbhi 75c21a5129 New Crowdin updates (#261) 2026-08-12 20:25:55 -05:00
tresabhi 5092d43e8e fix has pbr 2026-08-12 13:41:59 -05:00
TrèsAbhi 56d5d5e956 Delete CNAME 2026-08-12 13:10:52 -05:00
TrèsAbhi 70eca3293b Create CNAME 2026-08-12 13:10:42 -05:00
tresabhi 4f7ee54ef7 logs 2026-08-12 12:17:20 -05:00
TrèsAbhi 269df9586d Merge pull request #265 from blitzkit/infrastructure
Infrastructure
2026-08-12 11:47:24 -05:00
tresabhi 3152c18840 simplify robots.txt 2026-08-12 11:46:45 -05:00
tresabhi 52630596b8 finalize workflows 2026-08-12 11:44:26 -05:00
tresabhi 7e184b8be0 eh whatever, this'll make it into the next update 2026-08-12 11:36:55 -05:00
tresabhi 877ba9408d some more recording 2026-08-11 20:29:50 -05:00
tresabhi 8dc9a6b46d start of recording 2026-08-11 20:11:12 -05:00
tresabhi b3e439669b start of performance 2026-08-11 20:03:57 -05:00
tresabhi 08c909fbe2 rename ids to data-ids 2026-08-11 19:46:26 -05:00
tresabhi a44e2e9866 fix tank modes not switching 2026-08-11 19:45:09 -05:00
tresabhi bae2f253bc screenshot friendly contact shadows 2026-08-11 19:37:57 -05:00
tresabhi d485a463dd orange ground 2026-08-11 14:07:57 -05:00
tresabhi 3da1ed4d6c ground and sky color 2026-08-11 11:30:36 -05:00
tresabhi 051e9ec74a ground with shadows 2026-08-11 10:58:35 -05:00
tresabhi 486171f4db shadow focus and res 2026-08-11 10:52:33 -05:00
tresabhi 72de42a9ab performant ground 2026-08-11 10:38:36 -05:00
tresabhi 404e6625c0 remmove lghts 2026-08-11 10:35:41 -05:00
tresabhi 32e4bf3fd2 fading out fragment 2026-08-11 10:16:14 -05:00
tresabhi 0d1088fefb non pbr lihging 2026-08-11 10:01:34 -05:00
tresabhi 1a17d607fb move light target up 2026-08-11 09:56:58 -05:00
tresabhi dcda627518 dvpl free dir 2026-08-11 09:45:17 -05:00
tresabhi c130da7f0e heheheha 2026-08-10 17:50:48 -05:00
184 changed files with 4839 additions and 6220 deletions

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+38
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@@ -0,0 +1,38 @@
name: 🐞 Bug Report
description: BlitzKit is not behaving as expected.
labels: ["bug"]
type: bug
body:
- type: markdown
attributes:
value: Thank you so much for reporting an issue! Please fill out the form below in its entirety and we'll address your issue as soon as possible.
- type: textarea
validations:
required: true
attributes:
label: What happened?
description: What about BlitzKit's behavior did you find unexpected?
- type: textarea
attributes:
label: How do you reproduce the issue?
description: What steps one must follow to recreate your issue?
- type: dropdown
attributes:
label: Branch
description: What branch of BlitzKit were you using? Please see the "Branch" section of the footer at the very bottom of any page.
options:
- Production
- Preview
- OpenTest
default: 0
validations:
required: true
- type: input
attributes:
label: Discord username
description: Do you have a Discord account that we can reach out to for further information?
+10
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@@ -0,0 +1,10 @@
blank_issues_enabled: false
contact_links:
- name: 🎮 Discord Server
about: Got questions? We answer better on Discord!
url: https://discord.gg/nDt7AjGJQH
- name: ✉️ Email
about: Reach out to BlitzKit formally through email.
url: https://blitzkit.app/contact
+16
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@@ -0,0 +1,16 @@
name: 💡 Feature Request
description: BlitzKit could use a new idea.
labels: ["enhancement"]
type: feature
body:
- type: markdown
attributes:
value: Thank you so much for pitching in an idea!
- type: textarea
validations:
required: true
attributes:
label: What's your idea?
description: Please be descriptive and feel free to add drawings/screenshots if needed.
+6
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@@ -0,0 +1,6 @@
version: 2
updates:
- package-ecosystem: "bun"
directory: "/"
schedule:
interval: "daily"
+2 -1
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@@ -2,7 +2,7 @@ name: Discover IDs
on: on:
push: push:
branches: infrastructure branches: production
schedule: schedule:
- cron: 0 */6 * * * - cron: 0 */6 * * *
@@ -23,6 +23,7 @@ jobs:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v6
with: with:
ref: production
submodules: recursive submodules: recursive
token: ${{ secrets.GH_TOKEN }} token: ${{ secrets.GH_TOKEN }}
+66 -49
View File
@@ -2,19 +2,34 @@ name: Website
on: on:
push: push:
branches:
- main
- production
pull_request:
schedule: schedule:
- cron: "0 4 * * *" - cron: "0 4 * * *"
workflow_dispatch: workflow_dispatch:
inputs: inputs:
branch:
description: Branch
type: choice
required: true
default: production
options:
- production
- main
environment: environment:
description: Environment description: Environment
required: true
# default: production
default: beta
type: choice type: choice
required: true
default: production
options: options:
- development - development
@@ -23,16 +38,42 @@ on:
- preview - preview
- opentest - opentest
client_provider:
description: Client provider
type: choice
required: true
default: steam
options:
- steam
- zip
- wgpkg
client_source:
description: Client source
type: string
required: true
default: 444200/windows
permissions: permissions:
contents: read contents: read
concurrency: concurrency:
group: ${{ github.workflow }}-${{ github.ref }} group: ${{ github.workflow }}-${{ inputs.environment || github.ref }}
cancel-in-progress: true cancel-in-progress: true
env: env:
# client
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }}
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }}
CLIENT_PROVIDER: ${{ inputs.client_provider || 'steam' }}
CLIENT_SOURCE: ${{ inputs.client_source || '444200/windows' }}
CLIENT_DIR: ../../temp/game
# blitzkit # blitzkit
PUBLIC_ENVIRONMENT: ${{ inputs.environment || 'beta' }} PUBLIC_ENVIRONMENT: ${{ inputs.environment || 'production' }}
PUBLIC_PROMOTE_OPENTEST: false PUBLIC_PROMOTE_OPENTEST: false
PUBLIC_STATIC_ASSET_BASE: https://assets.blitzkit.app PUBLIC_STATIC_ASSET_BASE: https://assets.blitzkit.app
PUBLIC_GUIDE_WEBSITE: https://guidesblitz.com PUBLIC_GUIDE_WEBSITE: https://guidesblitz.com
@@ -41,7 +82,6 @@ env:
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }} WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }} WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }} WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
GAME_DIR: ../../temp/game
# google # google
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }} PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
@@ -49,12 +89,6 @@ env:
# wargaming # wargaming
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }} PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
# steam
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }}
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }}
STEAM_APP: 444200
STEAM_OS: windows
jobs: jobs:
build: build:
name: Build website name: Build website
@@ -62,9 +96,9 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
fail-fast: false fail-fast: true
matrix: matrix:
chunk: [default, api] chunk: [default, api, models_tanks, models_legendary, models_maps]
steps: steps:
- name: Free disk space - name: Free disk space
@@ -73,6 +107,8 @@ jobs:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v6
with: with:
# the PR's ref, or the manual input, or production (selected when cron)
ref: ${{ github.event.pull_request.head.sha || inputs.branch || 'production' }}
submodules: recursive submodules: recursive
token: ${{ secrets.GH_TOKEN }} token: ${{ secrets.GH_TOKEN }}
@@ -84,44 +120,16 @@ jobs:
with: with:
repo-token: ${{ secrets.GH_TOKEN }} repo-token: ${{ secrets.GH_TOKEN }}
- name: Configure pages - name: Setup CLIs
uses: actions/configure-pages@v6 run: |
sudo apt-get update
sudo apt-get install -y aria2 libarchive-tools
- name: Install dependencies - name: Install dependencies
run: bun install run: bun install
- name: Setup DepotDownloader - name: Download Client
run: | run: bun run download-client
REPO_USER="SteamRE"
REPO_NAME="DepotDownloader"
TEMP="temp"
OUT="$TEMP/$REPO_NAME"
ZIP="$TEMP/$REPO_NAME.zip"
URL=$(
curl -s "https://api.github.com/repos/$REPO_USER/$REPO_NAME/releases/latest" \
| jq -r '.assets[]
| select(.name | contains("linux-x64"))
| .browser_download_url' \
| head -n 1
)
mkdir -p "$TEMP"
curl -L "$URL" -o "$ZIP"
unzip -p "$ZIP" "$REPO_NAME" > "$OUT"
rm "$ZIP"
chmod +x "$OUT"
- name: Download game
run: |
TEMP="temp"
DEPOT_DOWNLOADER="$TEMP/DepotDownloader"
GAME="$TEMP/game"
$DEPOT_DOWNLOADER -os $STEAM_OS -app $STEAM_APP -username $STEAM_USERNAME -password $STEAM_PASSWORD -dir $GAME -max-downloads 256
- name: Build - name: Build
run: bun run --bun build run: bun run --bun build
@@ -137,7 +145,16 @@ jobs:
- name: Trigger deployment - name: Trigger deployment
if: github.ref_name == 'production' || github.ref_name == 'infrastructure' # workflow should trigger if:
# - is by cron and is on main: triggering to production
# - is by push and is on production: triggering to production
# - is by manual and is on anything: triggering to anything
if: >-
${{
(github.event_name == 'schedule' && github.ref == 'refs/heads/main')
|| (github.event_name == 'push' && github.ref == 'refs/heads/production')
|| (github.event_name == 'workflow_dispatch')
}}
env: env:
TOKEN: ${{ secrets.GH_NODE_DEPLOY_TOKEN }} TOKEN: ${{ secrets.GH_NODE_DEPLOY_TOKEN }}
+661
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@@ -0,0 +1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
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An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
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released a new version of the Affero GPL which permits relicensing under
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The precise terms and conditions for copying, distribution and
modification follow.
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.
-50
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@@ -1,50 +0,0 @@
# BlitzKit License
Version 1.1, August 5th, 2025. Copyright (c) TrèsAbhi.
Permission is hereby granted to anyone to:
- Fork, clone, and download the contents of this repository.
- Modify the code locally in private.
- Use and run the code **only for personal, non-public testing, or educational purposes**.
The following restrictions apply:
- You may **not** deploy, host, or make this project or any derivative publicly accessible.
- You may **not** share screenshots, recordings, or any form of media from this project unless you intend to merge your changes back into BlitzKit.
- You may **not** use this project or its contents in any public or commercial product.
- You may **not** redistribute modified or unmodified versions of this project.
Contributions:
- You are encouraged to propose changes or improvements via pull requests to the original BlitzKit repository.
- Any such contributions will be considered under the same license terms unless explicitly stated otherwise.
Violations of this license may result in revocation of usage rights and takedown requests.
For questions or licensing inquiries, contact support@blitzkit.app.
## Notes on Existing Forks
All forks fall under these categories:
- If your fork was made from commit `8462901` (Apr 17, 2023) or between commits `2958124` (Jul 3, 2023) and `85e483e` (Jul 13, 2024), your fork falls under the **MIT license**.
- If your fork was made from commits between `5646093` (Jul 13, 2024) and `e3f131c` (Aug 5, 2025), your fork falls under the **AGPL-3.0 license**.
- If your fork was made between commit `f7c356d` (Apr 17, 2023) and `2958124` (Jul 3, 2023), your fork falls under **a default exclusive copyright**.
- If your fork was made from commits between `e3f131c` (Aug 5, 2025) and today, your fork falls under **this license**.
MIT and AGPL-3.0 licensed fork owners:
- You may continue to use your fork of BlitzKit under the corresponding license.
- You may upgrade your fork up to commit `5cab394` (Aug 4, 2025) and keep the AGPL-3.0 license.
- You may upgrade to commit `e3f131c` (Aug 5, 2025) or beyond but have to **switch to this license** where all rules apply.
- If you upgrade to commit `e3f131c` (Aug 5, 2025) or beyond, you must retract all public deployments of BlitzKit.
- Existing screenshots, recordings, or any form of media can remain.
Default exclusive copyright fork owners:
- You may continue to use their forks under the AGPL-3.0 license as no license was applied to BlitzKit at the time of forking.
BlitzKit licensed fork owners:
- You may continue to upgrade to the latest commits only under the conditions of this license.
+65 -32
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# BlitzKit # BlitzKit
Tools for everything and anything, World of Tanks Blitz. Your Blitz experience, elevated. https://blitzkit.app/.
This GitHub repository contains the code for BlitzKit and all its services. If you are here, looking to use BlitzKit, go to https://blitzkit.app/. ## Developing: Prerequisites
If you intend to contribute to the code, note that you may need to check out sensitive, closed-source submodules to locally develop certain aspects of BlitzKit. Communicate with `@tresabhi` on Discord to get started or discuss sensitive content, such as environment variables or submodules. There's a few things you'll need to get started. If this is your first time working with BlitzKit, it's completely safe to ignore all optional prerequisites below to get things running as quickly as possible.
## Packages ### Bun
| Package | Title | Source | Memo | [Bun](https://bun.sh/) is the package manager and runtime that BlitzKit uses.
| ------------------------------------ | -------- | ------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------ |
| [packages/core](packages/core) | | | Mutual internal code shared between all other packages. |
| [packages/i18n](packages/i18n) | | [Crowdin](https://crowdin.com/project/blitzkrieg) | Translations served as JSON shared across all other packages, including some utility code. |
| [packages/scripts](packages/scripts) | | | CLI utilities for the development and deployment of BlitzKit services. |
| [packages/varuna](packages/varuna) | Varuna | [NPM](https://www.npmjs.com/package/varuna) | React and Astro-oriented state management library, awaiting separation from BlitzKit. Unavailable from NPM at this time. |
| [packages/website](packages/website) | BlitzKit | https://blitzkit.app | The BlitzKit website provides a wide range of tools, APIs, and interconnects all other services. |
## Submodules Ideally, you should also uninstall Node.js if you have it installed to avoid any cases where Node.js is used to run code instead of Bun which happens in some cases. But, this is not required and is unlikely to cause issues.
| Submodule | Title | Source | Memo | ### Protocol Buffer
| ------------------------------------------------------ | --------- | ----------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [submodules/blitzkit-closed](packages/blitzkit-closed) | ClosedKit | [blitzkit/closed](https://github.com/blitzkit/closed) | Closed source, sensitive code hidden from the public to prevent bad actors from abusing the game. Discuss with `@tresabhi` on Discord for **special permission** to access. |
## Environment Variables BlitzKit uses [Protocol Buffer's protoc CLI](https://protobuf.dev/installation/) to generate efficiently packed data structures to serve data to clients in place of JSON.
| Name | Source | BlitzKit Default | Memo | ### World of Tanks Blitz
| ------------------------------------------------------------- | -------------------------------------------------------------------------------- | ----------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| `PUBLIC_WARGAMING_APPLICATION_ID` | [Wargaming Developer's Room](https://developers.wargaming.net/) | | Application ID needed to communicate with Wargaming APIs. | You will need a local installation of [World of Tanks Blitz](https://wotblitz.com/) for BlitzKit to build off.
| `PUBLIC_PROMOTE_OPENTEST` | | `false` | Optional boolean dictating whether the website advertises [the opentest subdomain of BlitzKit](https://opentest.blitzkit.app/). |
| `ALLOW_ROBOTS` | | `true` | Toggles between `Allow: /` and `Disallow: /` in the website's `/robots.txt`. This is usually `false` for all BlitzKit's subdomains. | ### aria2 (Optional)
| `WOTB_GLOSSARY`, `WOTB_GLOSSARY_DOMAIN`, `WOTB_GLOSSARY_PATH` | | | |
| `PUBLIC_GOOGLE_TAG_MANAGER_ID` | [Google Tag Manager](https://tagmanager.google.com/) | `G-GL2JVHCGPQ` | Google Tag Manager's unique identifier for analytical purposes. | If you plan to use BlitzKit's client-management CLI for BlitzKit Previews, you will need to [get aria2](https://aria2.github.io/) to speed up your downloads.
| `PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID` | [Google Analytics](https://analytics.google.com/) | `430711767` | Google Analytics' unique property ID for [BlitzKit's apex domain](https://blitzkit.app/) and subdomains. |
| `GOOGLE_APPLICATION_CREDENTIALS` | [Google Cloud](https://cloud.google.com/) | | Google Cloud's API key, primarily used for ranking popular tanks and finding relevant tank review videos in Tankopedia. | ### libarchive (Optional)
| `PUBLIC_DISCORD_SERVER_ID` | [BlitzKit Discord Server](https://discord.gg/nDt7AjGJQH) | `734786591205359697` | BlitzKit Discord Server's id. |
| `PUBLIC_ASSET_BASE` | [blitzkit/assets](https://github.com/blitzkit/assets) | `https://blitzkit.github.io/assets` | The root domain and path that serves the external assets like tank models and icons. | If you plan to use BlitzKit's client-management CLI for BlitzKit OpenTests, you will need to [get libarchive](https://www.libarchive.org/) to keep your downloads completely in-memory.
| `PUBLIC_GUIDE_WEBSITE` | [GuidesBlitz](https://guidesblitz.com/) | `https://guidesblitz.com` | The website that serves the encyclopedia-like content in BlitzKit. |
| `SERVICING` | | `false` | Wether the website is down for servicing. | ### Linux (Optional)
| `GH_TOKEN` | [GitHub Fine-Grained Tokens](https://github.com/settings/personal-access-tokens) | | The GitHub API key used for checking out private submodules and pushing content to the asset repository. |
| `DATABASE_URL` | [CockroachDB](https://www.cockroachlabs.com/) | | The CockroachDB-SQL database URL used to link Wargaming and Discord users. | All work on BlitzKit is done on Linux and macOS. It is theoretically possible to work on Windows; please feel free to try and share your discoveries with us!
| `WOTB_DLC_CDN` | | | |
## Developing: Setting Up
Start by cloning the repository and changing directories.
```bash
git clone https://github.com/blitzkit/blitzkit.git
cd blitzkit
```
> [!NOTE]
> There is a closed source submodule under `packages/closed` that you can safely ignore. This sole purpose of this submodule is to provide `dvp.ts`, a proprietary Wargaming game asset tree compression tool. You will not need this at any point.
Then, download the dependencies with Bun.
```bash
bun install
```
Finally, compile the proto files into TypeScript.
```bash
build build-protos
```
## Developing: Environment
Go through the different packages in the `packages` directory and clone their respective `template.env`'s to `.env` files. Follow the instructions in the `.env` files to fill them out as much as you can.
## Developing: Running
Launching the website is as easy as running the `dev` script.
```bash
bun dev
```
If you ever make a change to any proto file, make sure to rebuild them.
```bash
build build-protos
```
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"@octokit/plugin-throttling": "^11.0.1", "@octokit/plugin-throttling": "^11.0.1",
"@octokit/rest": "^22.0.0", "@octokit/rest": "^22.0.0",
"@types/adm-zip": "^0.5.7", "@types/adm-zip": "^0.5.7",
"@types/bun": "^1.3.1", "@types/bun": "^1.3.14",
"@types/lodash-es": "^4.17.12", "@types/lodash-es": "^4.17.12",
"@types/lz4js": "^0.2.1", "@types/lz4js": "^0.2.1",
"@types/three": "^0.180.0", "@types/three": "^0.180.0",
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@@ -5,10 +5,10 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Features ## Features
- Combined game mode passive and active abilities into a single dropdown - Combined game mode passive and active abilities into a single dropdown
- [Mark Greene] Added tier filters to the Guess game - Added tier filters to the Guess game [Mark Greene]
- Changing tiers will break your streak - Changing tiers will break your streak
## Fixes ## Fixes
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search - module damage is now properly shown when sorting with it in the tank search [Mark Greene]
- Duplicate abilities in the tank filters are now removed - Duplicate abilities in the tank filters are now removed
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## Fixes ## Fixes
- [GonnaHetzMe] The turret for Centurion I is no longer offset from the body - The turret for Centurion I is no longer offset from the body [GonnaHetzMe]
- Please allow up to 24 hours for the model to update - Please allow up to 24 hours for the model to update
- Vertical Stabilizers now give the correct 12% buff instead of 15% - Vertical Stabilizers now give the correct 12% buff instead of 15%
- Re-ordering tanks in Compare now works once again - Re-ordering tanks in Compare now works once again
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@@ -15,5 +15,5 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Fixes ## Fixes
- The Tankopedia now smoothly resizes when enlarging on interaction - The Tankopedia now smoothly resizes when enlarging on interaction
- [Mark Greene] Stock turrets now correctly mount the corresponding stock gun - Stock turrets now correctly mount the corresponding stock gun [Mark Greene]
- The consumable and provision buttons in Compare are no longer tiny - The consumable and provision buttons in Compare are no longer tiny
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@@ -5,10 +5,10 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Features ## Features
- Reworked tank search filters to be far more compact to make way for new filters - Reworked tank search filters to be far more compact to make way for new filters
- [Mark Greene] Added the ability to filter tanks by consumables - Added the ability to filter tanks by consumables [Mark Greene]
- Added the ability to filter tanks by provisions and game-mode abilities and powers - Added the ability to filter tanks by provisions and game-mode abilities and powers
## Fixes ## Fixes
- Consumable and provision icons in Compare are now properly sized - Consumable and provision icons in Compare are now properly sized
- [Mark Greene] Provisions now properly affect terrain resistances - Provisions now properly affect terrain resistances [Mark Greene]
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@@ -13,11 +13,11 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Technical Features ## Technical Features
- [GonnaHetzMe] Enabling dev mode now displays the tank's non-numerical id - Enabling dev mode now displays the tank's non-numerical id [GonnaHetzMe]
- [GonnaHetzMe] The dev id and the new dev name are now copyable on click - The dev id and the new dev name are now copyable on click [GonnaHetzMe]
## Fixes ## Fixes
- [GonnaHetzMe] Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia - Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia [GonnaHetzMe]
- [GonnaHetzMe] The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0 - The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0 [GonnaHetzMe]
- [GonnaHetzMe] Large Repair Kits once again use the correct modern icon - Large Repair Kits once again use the correct modern icon [GonnaHetzMe]
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## Fixes ## Fixes
- [GonnaHetzMe] Tank hit points in Equalizer mode is now accurate to the game - Tank hit points in Equalizer mode is now accurate to the game [GonnaHetzMe]
- Armor highlighting now reflects the actual thicknesses of tanks in Equalizer mode - Armor highlighting now reflects the actual thicknesses of tanks in Equalizer mode
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## Fixes ## Fixes
- [GonnaHetzMe] Tungsten shells are now properly cropped - Tungsten shells are now properly cropped [GonnaHetzMe]
- Equalizer no longer gives insanely high penetration values - Equalizer no longer gives insanely high penetration values
- The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox - The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox
- [GonnaHetzMe] The RHM. Pzw.'s turret no longer has the floating plate - The RHM. Pzw.'s turret no longer has the floating plate [GonnaHetzMe]
- Please give BlitzKit up to 1 hour to update the model - Please give BlitzKit up to 1 hour to update the model
- [GonnaHetzMe] Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs - Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs [GonnaHetzMe]
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@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Features ## Features
- [GonnaHetzMe] Added tooltips to the module selector in Tankopedia - Added tooltips to the module selector in Tankopedia [GonnaHetzMe]
## Fixes ## Fixes
@@ -12,7 +12,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
- Removed tank visual and collision model caching - Removed tank visual and collision model caching
- Guesser once again breaks streaks if not all tiers are selected - Guesser once again breaks streaks if not all tiers are selected
- BlitzKit now properly unloads tank models from memory when visually hidden in Guesser - BlitzKit now properly unloads tank models from memory when visually hidden in Guesser
- [GonnaHetzMe] Tanks with complex transparency like the Herdbreaker once again handle opacity correctly - Tanks with complex transparency like the Herdbreaker once again handle opacity correctly [GonnaHetzMe]
- [GonnaHetzMe] Pieces of tank models that have transparency now handle culling properly (they're visible from both sides) - Pieces of tank models that have transparency now handle culling properly (they're visible from both sides) [GonnaHetzMe]
- [GonnaHetzMe] Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing - Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing [GonnaHetzMe]
- [GonnaHetzMe] Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones - Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones [GonnaHetzMe]
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## Fixes ## Fixes
- [Mark Greene] Clicking on the armor multiple times with HE no longer crashes BlitzKit - Clicking on the armor multiple times with HE no longer crashes BlitzKit [Mark Greene]
- [Mark Greene] Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration - Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [Mark Greene]
- The lighting animation no longer stops prematurely when BlitzKit is unfocused - The lighting animation no longer stops prematurely when BlitzKit is unfocused
- The spot light angle has been increased to more evenly light up larger tanks - The spot light angle has been increased to more evenly light up larger tanks
- BlitzKit once again uses soft shadows, reducing the pixelated shadows - BlitzKit once again uses soft shadows, reducing the pixelated shadows
- Fixed the weird patterns that formed on the tracks of tanks under self-shadows - Fixed the weird patterns that formed on the tracks of tanks under self-shadows
- Increased the floor size and light decay to create the illusion that the floor is infinite - Increased the floor size and light decay to create the illusion that the floor is infinite
- [Mark Greene] Safari no longer crashes when unloading textures for unloaded tanks - Safari no longer crashes when unloading textures for unloaded tanks [Mark Greene]
- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0 - The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0
- [Mark Greene] Armor plate names in Static Armor are now properly capitalized in English and translated to other languages - Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [Mark Greene]
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# BlitzKit 1.31.0
This update massively upgrades BlitzKit's graphical fidelity (while making it faster) and updates the way BlitzKit deploys updates, speeding up future versions.
## Features
- Improved the performance of the Tank Sandbox in Tankopedia
- Reduced the number of lights by 25%
- Reduced the resolution of shadows by 50%
- Improved the graphical fidelity of tanks in the Tankopedia
- Added soft contact shadows below tanks
- Added sky and ground reflected lighting to the top and bottom of tanks
- Removed the fog that used to darken tanks when zoomed far away
- Made BlitzKitLand™ fade out circularly to hide the sharp edges
- Pointed the lights 1.5m above the ground
- This genuinely makes BlitzKit almost photo-realistic in my opinion
- Non-PBR tanks are now lit up brighter to accommodate for their dark textures
## Fixes
- Fixed a bug where the ambient occlusion map (a measure of how dark a part of a tank gets due to low light bounces) was applied to the color of the tank directly, making many tanks appear dark even in direct light
- Tanks with chinese characters now generate urls through transliteration
## Known Issues
- The flags found behind the selected tank in the tech tree section of the Tankopedia is offset incorrectly
## Technical Features
- BlitzKit can now calculate and store performance statistics and account details for up 10,000,000,000 players
- This will help make the BlitzKit Performance tool more accurate, and play well with an upcoming, unannounced major feature
## Technical Changes
- The `production` branch now deploys updates to `blitzkit.app` instead of the `main` branch
- `robots.txt` now disables indexing of BlitzKit variants based on the environment
- The website is now compiled in "chunks" of which the `api` chunk now takes on the task of mangling what was previously stored in `assets3`
- `assets3` will be removed in `1.31.1`, please migrate to the new `api` if you use any BlitzKit assets
- Removed the `bot` and `app` packages
- Removed Prisma
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# BlitzKit 1.31.1
This update adds capabilities to release BlitzKit OpenTest and Preview.
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# BlitzKit 1.31.2
This update fixes an issue that occurred with Wargaming chose to declare the class of a tank in the game code with a tag that isn't the first in the list.
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# BlitzKit 1.31.3
This update updates BlitzKit to work with the game's new ID system for game modes.
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# BlitzKit 1.32.0
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
## Features
### Tankopedia & Armor
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
- Listed track repair times in the Tankopedia [Mark Greene]
- The penetration chance is now displayed when penetration testing armor [Mark Greene]
- Added a new setting to disable automatically loading tanks in Tankopedia [Mark Greene]
### Tank Performance & Mechanics
- Added Peekaboo DPM [Mark Greene]
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
### Tank Filters
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
### Game Compatibility
- Added compatibility for tier XI tanks [Mark Greene]
## Fixes
### Tankopedia & Armor
- The armor no longer disappears when you turn on Dynamic Armor System [Mark Greene]
- Camouflage values in Tankopedia are now more descriptive when shooting [Mark Greene]
- The penetration chance is now displayed when penetration testing armor [Mark Greene]
- Listed track repair times in the Tankopedia [Mark Greene]
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
- The flags in the Tankopedia tech tree are no longer offset to the top left [Mark Greene]
- The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below [Mark Greene]
- Removed the vertical sliver of pixels found to the right of the Equalizer toggle in Tankopedia
### Tank Search & Filters
- The search bar no longer redirects to a seemingly random tank when clicking enter when searching [Mark Greene]
- Tank search now properly handles the full names of tanks like the Super Pershing [Mark Greene]
- The tank search now remains consistent in order even when an added filter does not add/remove tanks from the list [Mark Greene]
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
### Visuals & UI
- Removed the Beta badge from the Equalizer button [Mark Greene]
- Updated the background image for the Equalizer button to the actual banner of the new game mode
- The contact shadows on the ground no longer grow & darken when switching between tabs [Mark Greene]
- Additionally, the contact shadows stays visible at low angles [Mark Greene]
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
- The footer now says "Branch" instead of "CDN" [Mark Greene]
- The game version in the footer now displays a shorthand version instead of the entire version number [Mark Greene]
- The reload visualizer now displays just 1 decimal place [Mark Greene]
- Plot controls for the Static armor tab no longer pokes in from the right on non-Static armor tabs in some languages [Mark Greene]
- Mixer's controllers now scale better on smaller screens [Mark Greene]
- The list of available tanks in the Playlist is no longer excessively wide [Mark Greene]
### Tank Mechanics & Models
- The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro [Mark Greene]
- When moving the tracks of tanks, the textures no longer move at different rates [Mark Greene]
### Localization
- Users with a preference on a language are once again redirected to the correct localized pages [Mark Greene]
### Session & Game Compatibility
- BlitzKit Session now properly handles tanks removed from the game [Mark Greene]
## Technical Fixes
- BlitzKit now handles the new ID system for game-modes in WoTB
- The directory which preview versions of the game are downloaded to are now created properly
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
- The player discovery loop now persists for longer than 1 iteration [Mark Greene]
- Bun is now forced to run scripts with the `--bun` flag
## Technical Features
- Added documentation to the README on setting up and developing BlitzKit locally
- Added bug report and feature request forms to GitHub
- Switched to the GNU AGPLv3 license
## Technical Fixes
- BlitzKit now handles the new ID system for game-modes in WoTB
- The directory which preview versions of the game are downloaded to are now created properly
- This was the last bug standing in the way of BlitzKit Previews
- Welcome back, BlitzKit Previews!
- Removed some dead code from the BlitzKit model mangler
- The player discovery loop now persists for longer than 1 iteration [Mark Greene]
- Bun is now forced to run scripts with the `--bun` flag
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# Timezones
What is considered a "day's worth of games" is determined by the reset time. The reset time is generally at midnight everyday after which newer games are counted towards the next day. Reset times vary from region to region:
- North America: `UTC-5:00` (Central North American Time midnight)
- Europe: `UTC+1:00` (Central European Time midnight)
- Asia: `UTC+7:00` (Central Asia Standard Time midnight)
**Reset times are different from Blitz Stars** (Blitz Stars resets at 5:00 am locally relative to the user opening their website). Inconsistencies with Blitz Stars only occur with sleep-deprived players and players who play in the wrong region.
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# Blitzkit Rating Leaderboard
A straightforward way of storing the entire World of Tanks Blitz rating leaderboard to disk.
```cpp
primary BlitzkitRatingLeaderboard {
utf8"BKRL" magic;
Header header;
primary Body<header> body;
}
Header {
uint16 version; // always 1
Format format;
uint32 count;
}
Format enum<uint8> {
Base,
Superset1,
}
Body<Header header> match<header.format> {
Base {
primary {
uint32 id;
uint16 score;
}[header.count] entries;
};
Superset1 {
primary {
uint32 id;
uint16 score;
uint32 battles;
uint32 wins;
uint32 survived;
uint32 damage;
uint32 kills;
}[header.count] entries;
};
}
```
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# Discovered Ids
```c
primary DiscoveredIds {
utf8"DIDS" magic;
Header header;
primary Body body;
}
Header {
uint16 version; // always 1
}
Body {
uint32 count;
uint32[count] ids;
}
```
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# KitScore # KitScore
## Memo Remind me to write out the linearized model!
KitScore is a performance metric that makes sense. This metric can be applied to any game, virtual or real. Specific pieces of information relating directly to World of Tanks Blitz will be provided within parentheses and with a "WoTB:" prefix.
## Consumption of Observations
KitScore is driven solely by the behavior of other players and finding meaning of a new observation within a pool of condensed data based on previously observed data. Generally, we will be provided with a number of statistics (the $x_i$ of an observation) per player (WoTB: $x_\text{frags}$, $x_\text{xp}$, $x_\text{spots}$, etc.) including a target statistic (the $x_j$ of an observation) that all other statistics try to maximize (WoTB: "winrate" which we will defined later as $x_j$).
If the statistics are cumulative, they will have to be normalized (WoTB: statistics fetched from Wargaming are indeed cumulative even for a single player; $x_\text{frags}=\frac{\Sigma x_\text{frags}}{\Sigma x_\text{battles}}$, $x_\text{spots}=\frac{\Sigma x_\text{spots}}{\Sigma x_\text{battles}}$, $x_j=\frac{\Sigma x_\text{wins}}{\Sigma x_\text{battles}}$, etc.). Each player will have such average statistics, giving us many points of data to work with. If the statistics are not cumulative, then you will be dealing with multiple observations per player which will only help improve accuracy.
## It's Impossible to "Find What Makes the Metric Tick"
WN8, a widely adopted metric in the World of Tanks and World of Tanks Blitz communities is plagued with problems. One of them being that people often find and exploit "what makes the metric tick." In other words, people easily exploit the rudimentary nature of WN8 to score undeservedly high.
In WN8, the gains of some rewarding categories overshadow the losses of others though that may not necessarily be in the best interest in maximizing winrate. KitScore makes this nearly impossible as it punishes a player for scoring well solely high in a certain category. You will never exploit KitScore. Period.
## Generating Reasonable Values
TODO: there's like no runaway cases
## Symbol Interpretation
| Symbol | Interpretation |
| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| $A_\text{human}$ | The human readable version of the raw score $A$. |
| $A$ | The raw KitScore. |
| $C$ | An arbitrary coefficient. |
| $I$ | The number of statistics including the target statistic. This means that there are $I-1$ entries for $x_i$ and $1$ entry for $y$ for each observation. |
| $i$ | The statistic index of where there are $I$ entries. |
| $j$ | A discriminator for the target statistic. There may never be more than $1$ entries for $j$. |
| $m$ | The degree of the polynomial regression. |
| $n$ | The number of observations. |
| $a$ | An "atomic" score which is a function of the $i$th statistic. |
| $w$ | The weight of the $i$th atomic statistic. |
## Computing the Score
The final metric $A_\text{human}$ is an arbitrarily scaled value of the raw score $A$ where $C$ is any coefficient of your liking. BlitzKit uses $C=10^3$.
$$
A_\text{human}=CA
$$
The final metric $A$ is the weighted average of individual scores $a$ which are functions of the $i$th statistic excluding the target statistic $j$ itself.
$$
A=\frac{\sum_{i \neq j} w_{i}a_{i}}{\sum_{i \neq j} w_{i}}
$$
The "atomic" score $a$ is the difference between the predicted target statistic $P_{i \leftrightarrow j}(x_i)$ acquired using a polynomial regression of degree $m$ and the actual newly observed $x_j$.
$$
a_i=x_j-P_{i \leftrightarrow j}(x_i)
$$
The polynomial regression of $m$th degree can be written as follows:
$$
P(x)=\beta_0x^0+\beta_1x^1+\beta_2x^2+\dots+\beta_mx^m
$$
Polynomial regression coefficients $\beta$ can be acquired through basic linear algebra where an $m \times m$ of constants is multiplied with $m \times 1$ of unknowns which equals another $m \times 1$ of constants.
```math
\begin{bmatrix}
\sum_{k=1}^n x_i^0 & \sum_{k=1}^n x_i^1 & \sum_{k=1}^n x_i^2 & \dots & \sum_{k=1}^n x_i^m \\
\sum_{k=1}^n x_i^1 & \sum_{k=1}^n x_i^2 & \sum_{k=1}^n x_i^3 & \dots & \sum_{k=1}^n x_i^{m+1} \\
\sum_{k=1}^n x_i^2 & \sum_{k=1}^n x_i^3 & \sum_{k=1}^n x_i^4 & \dots & \sum_{k=1}^n x_i^{m+2} \\
\vdots & \vdots & \vdots & \ddots & \vdots \\
\sum_{k=1}^n x_i^m & \sum_{k=1}^n x_i^{m+1} & \sum_{k=1}^n x_i^{m+1} & \dots & \sum_{k=1}^n x_i^{2m} \\
\end{bmatrix}
\begin{bmatrix}
\beta_0 \\
\beta_1 \\
\beta_2 \\
\vdots \\
\beta_m
\end{bmatrix}
=
\begin{bmatrix}
\sum_{k=1}^n x_jx_i^0 \\
\sum_{k=1}^n x_jx_i^1 \\
\sum_{k=1}^n x_jx_i^2 \\
\vdots \\
\sum_{k=1}^n x_jx_i^m
\end{bmatrix}
```
The weight $w$ is a slice of the Pearson corelation matrix. The numerator is the corelation between the $i$th statistic and the target statistic $j$ while the denominator the sum of the corelations between the $i$th statistic and all statistics but the target statistic $j$.
$$
w_{i}=\frac{r_{i\leftrightarrow j}^2}{\sum_{i_{k}\neq j}r_{i\leftrightarrow i_{k}}^2}
$$
## Understanding the Corelation Matrix
Forming the corelation matrix will create an $I \times I$ matrix where. This matrix is best represented as a table. The example below illustrates a matrix/table for $I=4$ which includes $3$ entries for $i$ statistics and $1$ entry for the $j$ target statistic.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | --------------------------- | --------------------------- | --------------------------- | --------------------------- |
| $x_1$ | $1$ | $r_{1 \leftrightarrow 2}^2$ | $r_{1 \leftrightarrow 3}^2$ | $r_{1 \leftrightarrow j}^2$ |
| $x_2$ | $r_{1 \leftrightarrow 2}^2$ | $1$ | $r_{2 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow j}^2$ |
| $x_3$ | $r_{1 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow 3}^2$ | $1$ | $r_{3 \leftrightarrow j}^2$ |
| $x_j$ | $r_{1 \leftrightarrow j}^2$ | $r_{2 \leftrightarrow j}^2$ | $r_{3 \leftrightarrow j}^2$ | $1$ |
It should not be a surprise to find $r_{i \leftrightarrow i}^2=1$ which forms a neat diagonal across the table. Note that there are many duplicates within the $I^2$ entries. The "bottom-right triangle" can be eliminated to remove redundancies leaving us with only $\frac{I(I+1)}{2}$ fields occupied.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | --------------------------- | --------------------------- | --------------------------- |
| $x_1$ | $1$ | $r_{1 \leftrightarrow 2}^2$ | $r_{1 \leftrightarrow 3}^2$ | $r_{1 \leftrightarrow j}^2$ |
| $x_2$ | | $1$ | $r_{2 \leftrightarrow 3}^2$ | $r_{2 \leftrightarrow j}^2$ |
| $x_3$ | | | $1$ | $r_{3 \leftrightarrow j}^2$ |
| $x_j$ | | | | $1$ |
When programming this matrix into an array, $r_{i \leftrightarrow i}^2=1$ will be redundant. I recommend condensing the matrix into an array of size $\frac{I(I+1)}{2}+I=\frac{I(I-1)}{2}$ to avoid all redundant entries. For $I=4$, the array will look something like the one illustrated below (here, $j=4$).
$$
[r_{1 \leftrightarrow 2}^2, r_{1 \leftrightarrow 3}^2, r_{1 \leftrightarrow 4}^2, r_{2 \leftrightarrow 3}^2, r_{2 \leftrightarrow 4}^2, r_{3 \leftrightarrow 4}^2]
$$
## Understanding the Weights
Some may find the weight equation arbitrary; it evidently isn't. The goal of $w$ is to eliminate over-rewarding the same behavior represented in multiple statistics. It makes all atomic statistics concurrent by leveraging the Pearson corelation matrix.
A simplified example will clarify the idea. First, we compute a Pearson corelation matrix for $I=3$ statistics. We have $x_1$ and $x_2$, the statistics that are trying to maximize $x_j$. Reminder: a Pearson corelation matrix finds the $r$ value not only between $x_i$ and $x_j$ but also between all combinations of $x_i$ and themselves. Here, $r^2$ is calculated using polynomial regression corelation analysis to the $m$th degree.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | ----------- | ----- | ----- |
| $x_1$ | $1$ | $\boxed{0}$ | $0$ | $1$ |
| $x_2$ | | $1$ | $0$ | $1$ |
| $x_3$ | | | $1$ | $1$ |
| $x_j$ | | | | $1$ |
In the case above, $r^2_{1 \leftrightarrow 2}=0$ meaning that both statistics have absolutely nothing to do with each other. Hence, the player will be awarded for optimizing both individually. And since $r^2_{1 \leftrightarrow j}=r^2_{2 \leftrightarrow j}$, they should both be rewarded equally; in other words, they should have equal weights.
$$
w_{1}=\frac{1}{1 + 0 + 0}=1
$$
$$
w_{2}=\frac{1}{0 + 1 + 0}=1
$$
$$
w_{3}=\frac{1}{0 + 0 + 1}=1
$$
Now consider a case where $x_1$ and $x_2$ are fully correlated. It would be a bad idea to reward them equally; hence, their weights suffer.
| | $x_1$ | $x_2$ | $x_3$ | $x_j$ |
| ----- | ----- | ----------- | ----- | ----- |
| $x_1$ | $1$ | $\boxed{1}$ | $0$ | $1$ |
| $x_2$ | | $1$ | $0$ | $1$ |
| $x_3$ | | | $1$ | $1$ |
| $x_j$ | | | | $1$ |
$$
w_{1}=\frac{1}{1 + 1 + 0}=0.5
$$
$$
w_{2}=\frac{1}{1 + 1 + 0}=0.5
$$
$$
w_{3}=\frac{1}{0 + 0 + 1}=1
$$
-71
View File
@@ -1,71 +0,0 @@
# BlitzKit Regular Tank Stats
A straightforward way of storing the entire World of Tanks Blitz tank statistics for players to disk.
## Manifest `manifest.rtsm`
```cpp
primary RegularTankStatisticsManifest {
utf8"RTSM" magic;
Header header;
primary Body body;
}
Header {
uint16 version; // always 1
}
Body {
uint32 time;
uint8 base;
}
```
## Chunk `*.rtsc`
```cpp
primary RegularTankStatisticsChunk {
utf8"RTSC" magic;
Header header;
primary Body body<header.playerCount>;
}
Header {
uint16 version; // always 1
uint32 playerCount;
}
Body<uint32 playerCount> {
Player[playerCount] players;
}
Player {
uint32 id;
uint16 tankCount;
Tank[tankCount] tanks;
}
Tank {
uint32 id;
uint32 battleLifeTime;
uint32 lastBattleTime;
uint8 markOfMastery;
uint32 battles;
uint32 capturePoints;
uint32 damageDealt;
uint32 damageReceived;
uint32 droppedCapturePoints;
uint32 frags;
uint32 frags8p;
uint32 hits;
uint32 losses;
uint8 maxFrags;
uint16 maxXp;
uint32 shots;
uint32 spotted;
uint32 survivedBattles;
uint32 winAndSurvived;
uint32 wins;
uint32 xp;
}
```
+25 -3
View File
@@ -1,14 +1,36 @@
{ {
"robots": false,
"canonical": "https://blitzkit.app",
"paths": { "paths": {
"default": null, "default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
}, },
"nodes": { "nodes": {
"default": "blitzkit/deploy-node-beta.blitzkit.app", "default": "blitzkit/deploy-node-beta.blitzkit.app",
"api": "blitzkit/deploy-node-api.beta.blitzkit.app"
"api": "blitzkit/deploy-node-api.beta.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.beta.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.beta.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.beta.blitzkit.app"
}, },
"aliases": { "aliases": {
"default": "/",
"api": "https://api.beta.blitzkit.app", "api": "https://api.beta.blitzkit.app",
"static": "https://static.beta.blitzkit.app"
"models_tanks": "https://tanks.models.beta.blitzkit.app",
"models_legendary": "https://legendary.models.beta.blitzkit.app",
"models_maps": "https://maps.models.beta.blitzkit.app",
"static": "https://static.blitzkit.app"
} }
} }
+18 -1
View File
@@ -1,11 +1,28 @@
{ {
"robots": false,
"canonical": "https://blitzkit.app",
"paths": { "paths": {
"default": null, "default": null,
"api": "api"
"api": "api",
"models_tanks": "models/tanks",
"models_legendary": "models/legendary",
"models_maps": "models/maps"
}, },
"nodes": {}, "nodes": {},
"aliases": { "aliases": {
"default": "/",
"api": "/api", "api": "/api",
"models_tanks": "/models/tanks",
"models_legendary": "/models/legendary",
"models_maps": "/models/maps",
"static": "https://static.blitzkit.app" "static": "https://static.blitzkit.app"
} }
} }
+25 -3
View File
@@ -1,14 +1,36 @@
{ {
"robots": false,
"canonical": "https://blitzkit.app",
"paths": { "paths": {
"default": null, "default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
}, },
"nodes": { "nodes": {
"default": "blitzkit/deploy-node-opentest.blitzkit.app", "default": "blitzkit/deploy-node-opentest.blitzkit.app",
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app"
"api": "blitzkit/deploy-node-api.opentest.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.opentest.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.opentest.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.opentest.blitzkit.app"
}, },
"aliases": { "aliases": {
"default": "/",
"api": "https://api.opentest.blitzkit.app", "api": "https://api.opentest.blitzkit.app",
"static": "https://static.opentest.blitzkit.app"
"models_tanks": "https://tanks.models.opentest.blitzkit.app",
"models_legendary": "https://legendary.models.opentest.blitzkit.app",
"models_maps": "https://maps.models.opentest.blitzkit.app",
"static": "https://static.blitzkit.app"
} }
} }
+25 -3
View File
@@ -1,14 +1,36 @@
{ {
"robots": false,
"canonical": "https://blitzkit.app",
"paths": { "paths": {
"default": null, "default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
}, },
"nodes": { "nodes": {
"default": "blitzkit/deploy-node-preview.blitzkit.app", "default": "blitzkit/deploy-node-preview.blitzkit.app",
"api": "blitzkit/deploy-node-api.preview.blitzkit.app"
"api": "blitzkit/deploy-node-api.preview.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.preview.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.preview.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.preview.blitzkit.app"
}, },
"aliases": { "aliases": {
"default": "/",
"api": "https://api.preview.blitzkit.app", "api": "https://api.preview.blitzkit.app",
"static": "https://static.preview.blitzkit.app"
"models_tanks": "https://tanks.models.preview.blitzkit.app",
"models_legendary": "https://legendary.models.preview.blitzkit.app",
"models_maps": "https://maps.models.preview.blitzkit.app",
"static": "https://static.blitzkit.app"
} }
} }
+24 -2
View File
@@ -1,14 +1,36 @@
{ {
"robots": true,
"canonical": "https://blitzkit.app",
"paths": { "paths": {
"default": null, "default": null,
"api": null
"api": null,
"models_tanks": null,
"models_legendary": null,
"models_maps": null
}, },
"nodes": { "nodes": {
"default": "blitzkit/deploy-node-blitzkit.app", "default": "blitzkit/deploy-node-blitzkit.app",
"api": "blitzkit/deploy-node-api.blitzkit.app"
"api": "blitzkit/deploy-node-api.blitzkit.app",
"models_tanks": "blitzkit/deploy-node-tanks.models.blitzkit.app",
"models_legendary": "blitzkit/deploy-node-legendary.models.blitzkit.app",
"models_maps": "blitzkit/deploy-node-maps.models.blitzkit.app"
}, },
"aliases": { "aliases": {
"default": "/",
"api": "https://api.blitzkit.app", "api": "https://api.blitzkit.app",
"models_tanks": "https://tanks.models.blitzkit.app",
"models_legendary": "https://legendary.models.blitzkit.app",
"models_maps": "https://maps.models.blitzkit.app",
"static": "https://static.blitzkit.app" "static": "https://static.blitzkit.app"
} }
} }
+7 -3
View File
@@ -1,13 +1,17 @@
{ {
"name": "blitzkit", "name": "blitzkit",
"version": "1.31.0", "version": "1.33.0-beta.1",
"license": "BlitzKit License", "license": "BlitzKit License",
"private": true, "private": true,
"scripts": { "scripts": {
"dev": "cd packages/website && bun run dev", "dev": "cd packages/website && bun --bun run dev",
"build": "cd packages/website && bun run build", "build": "cd packages/website && bun run build",
"discover-ids": "cd packages/scripts && bun run discover-ids", "discover-ids": "cd packages/scripts && bun run discover-ids",
"build-protos": "cd packages/scripts && bun run build-protos" "build-protos": "cd packages/scripts && bun run build-protos",
"record-performance": "cd packages/scripts && bun run record-performance",
"download-client": "cd packages/scripts && bun run download-client",
"clean-astro": "rm -rf packages/website/.astro packages/website/node_modules/.astro packages/website/node_modules/.vite",
"vfs": "cd packages/scripts && bun run vfs"
}, },
"type": "module", "type": "module",
"workspaces": [ "workspaces": [
+1 -1
View File
@@ -9,7 +9,7 @@
"@octokit/plugin-throttling": "^11.0.1", "@octokit/plugin-throttling": "^11.0.1",
"@octokit/rest": "^22.0.0", "@octokit/rest": "^22.0.0",
"@types/adm-zip": "^0.5.7", "@types/adm-zip": "^0.5.7",
"@types/bun": "^1.3.1", "@types/bun": "^1.3.14",
"@types/lodash-es": "^4.17.12", "@types/lodash-es": "^4.17.12",
"@types/lz4js": "^0.2.1", "@types/lz4js": "^0.2.1",
"@types/three": "^0.180.0", "@types/three": "^0.180.0",
+46 -16
View File
@@ -25,8 +25,8 @@ import {
VehicleDefinitionList, VehicleDefinitionList,
} from "@blitzkit/core"; } from "@blitzkit/core";
import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract"; import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
import locales from "@blitzkit/i18n/locales.json"; import locales from "@blitzkit/i18n/locales.json";
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n/src/strings";
import { parse as parseYaml } from "yaml"; import { parse as parseYaml } from "yaml";
import { BlitzKitAPI } from "../base"; import { BlitzKitAPI } from "../base";
@@ -113,6 +113,9 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
} }
async init() { async init() {
const { existsSync } = await import("fs");
const { readFile, writeFile, mkdir } = await import("fs/promises");
console.log("Initializing virtual file system..."); console.log("Initializing virtual file system...");
await this.vfs.init(); await this.vfs.init();
@@ -155,31 +158,37 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
console.log("Fetching game localizations..."); console.log("Fetching game localizations...");
if (import.meta.env.DEV) {
locales.supported = [locales.supported[0]];
}
let fetchedLocalizations = 0;
await Promise.all( await Promise.all(
locales.supported.map(async ({ locale }) => { locales.supported.map(async ({ locale }) => {
const root = "../../temp/game-strings";
const cachePath = `${root}/${locale}.json`;
if (existsSync(cachePath)) {
console.log(` Cache hit for ${locale}`);
const content = await readFile(cachePath, "utf-8");
this.stringsI18n[locale] = JSON.parse(content) as BlitzStrings;
return;
}
console.log(` Cache miss for ${locale} (this will take a while...)`);
const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale]; const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale];
const cache = await fetch( const networkStrings = (await fetch(
`https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`, `https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`,
) )
.then((response) => response.text()) .then((response) => response.text())
.then((string) => parseYaml(string) as BlitzStrings); .then(parseYaml)) as BlitzStrings;
const preInstalled = await this.vfs.yaml<BlitzStrings>( const localStrings = await this.vfs.yaml<BlitzStrings>(
`Data/Strings/${blitzLocale}.yaml`, `Data/Strings/${blitzLocale}.yaml`,
); );
const combined = { ...networkStrings, ...localStrings };
this.stringsI18n[locale] = { await mkdir(root, { recursive: true });
...cache, await writeFile(cachePath, JSON.stringify(combined));
...preInstalled,
};
console.log( this.stringsI18n[locale] = combined;
`Fetched localizations for ${locale} (${++fetchedLocalizations}/${locales.supported.length})`,
);
}), }),
); );
@@ -237,6 +246,27 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
return this; return this;
} }
protected getTankFilterIds(
name: string,
definitionKey: string,
filter: "include" | "exclude",
) {
const keys = name.trim().split(/\s+/).filter(Boolean);
return keys.flatMap((key) => {
const id = this.tankStringIdMap[key];
if (id === undefined) {
console.warn(
`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
);
return [];
}
return [id];
});
}
protected getString(name: string) { protected getString(name: string) {
const collection: Record<string, string> = { const collection: Record<string, string> = {
[locales.default]: this.stringsI18n[locales.default][name], [locales.default]: this.stringsI18n[locales.default][name],
@@ -50,10 +50,11 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
async tankDefinitions() { async tankDefinitions() {
const tankDefinitions = TankDefinitions.create(); const tankDefinitions = TankDefinitions.create();
const gameModeNativeNames: Record<string, number> = {}; const gameModeNativeNames: Record<string, string> = {};
const squadBattleTypeGameModeNativeNameMatches = const squadBattleTypeGameModeNativeNameMatches =
this.squadBattleTypeStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll( this.squadBattleTypeStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g, /eGameMode\.(\w+) -> "(battleType\/([a-zA-Z]+))"/g,
); );
const gameTypeGameModeNativeNameMatches = const gameTypeGameModeNativeNameMatches =
this.gameTypeSelectorStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll( this.gameTypeSelectorStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
@@ -61,8 +62,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
); );
for (const match of squadBattleTypeGameModeNativeNameMatches) { for (const match of squadBattleTypeGameModeNativeNameMatches) {
const id = Number(match[1]); gameModeNativeNames[match[3]] = match[1];
gameModeNativeNames[match[3]] = id;
} }
for (const match of gameTypeGameModeNativeNameMatches) { for (const match of gameTypeGameModeNativeNameMatches) {
@@ -339,6 +339,26 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
equalizer = { health, penetration, module_health, damage, armor }; equalizer = { health, penetration, module_health, damage, armor };
} }
const blitzTankClass = tankTags.find(
(tag) => tag in this.blitzTankClassToBlitzkit,
);
if (blitzTankClass === undefined) {
throw new Error(`Unknown tank class for ${nation}:${tankKey}`);
}
const tankClass =
this.blitzTankClassToBlitzkit[blitzTankClass as BlitzTankClass];
const canonicalFullName = this.getString(tank.userString);
const name =
(tank.shortUserString
? this.getString(tank.shortUserString)
: undefined) ?? canonicalFullName;
// only supply full name if it's different from the displayed short name to save some bytes
const name_full =
name === canonicalFullName ? undefined : canonicalFullName;
tankDefinitions.tanks[tankId] = { tankDefinitions.tanks[tankId] = {
ancestors: [], ancestors: [],
successors: [], successors: [],
@@ -356,10 +376,8 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
typeof equipment === "string" ? equipment : equipment.at(-1)!, typeof equipment === "string" ? equipment : equipment.at(-1)!,
max_consumables: tankDefinition.root.consumableSlots, max_consumables: tankDefinition.root.consumableSlots,
max_provisions: tankDefinition.root.provisionSlots, max_provisions: tankDefinition.root.provisionSlots,
name: name,
(tank.shortUserString name_full,
? this.getString(tank.shortUserString)
: undefined) ?? this.getString(tank.userString),
slug, slug,
nation, nation,
type: tankTags.includes("collectible") type: tankTags.includes("collectible")
@@ -368,8 +386,8 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
? TankType.TANK_TYPE_PREMIUM ? TankType.TANK_TYPE_PREMIUM
: TankType.TANK_TYPE_RESEARCHABLE, : TankType.TANK_TYPE_RESEARCHABLE,
tier: tank.level, tier: tank.level,
class: this.blitzTankClassToBlitzkit[tankTags[0] as BlitzTankClass], class: tankClass,
testing: tankTags.includes("testTank"), testing: tankTags.includes("testTank") || tank.level === 11,
deprecated: tankTags.includes("deprecated"), deprecated: tankTags.includes("deprecated"),
price: tankPrice, price: tankPrice,
camouflage_still: tankDefinition.root.invisibility.still, camouflage_still: tankDefinition.root.invisibility.still,
@@ -416,6 +434,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
resistance_hard: terrainResistances[0], resistance_hard: terrainResistances[0],
resistance_medium: terrainResistances[1], resistance_medium: terrainResistances[1],
resistance_soft: terrainResistances[2], resistance_soft: terrainResistances[2],
repair_time: track.hysteresisHealth / track.healthRegenPerSec,
tier: track.level, tier: track.level,
unlocks: resolveUnlocks( unlocks: resolveUnlocks(
this.blitzModuleTypeToBlitzkit, this.blitzModuleTypeToBlitzkit,
@@ -576,9 +595,25 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
for (const shellKey in gunListEntry.shots) { for (const shellKey in gunListEntry.shots) {
const gunShellEntry = gunListEntry.shots[shellKey]; const gunShellEntry = gunListEntry.shots[shellKey];
const shell = shellList.root[shellKey]; const shell = shellList.root[shellKey];
// Newer client data stores shot properties on the shell rather
// than repeating them under every gun's <shots> entry.
const speed =
typeof gunShellEntry === "string"
? shell.speed
: gunShellEntry.speed;
const maxDistance =
typeof gunShellEntry === "string"
? shell.maxDistance
: gunShellEntry.maxDistance;
const piercingPower =
typeof gunShellEntry === "string"
? shell.piercingPower
: gunShellEntry.piercingPower;
const shellId = toUniqueId(nation, shell.id); const shellId = toUniqueId(nation, shell.id);
const shellName = this.getString(shell.userString); const shellName = this.getString(shell.userString);
const penetrationRaw = gunShellEntry.piercingPower const penetrationRaw = piercingPower
.split(" ") .split(" ")
.filter((penetrationString) => penetrationString !== "") .filter((penetrationString) => penetrationString !== "")
.map(Number); .map(Number);
@@ -588,7 +623,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
].shells.push({ ].shells.push({
id: shellId, id: shellId,
name: shellName, name: shellName,
velocity: gunShellEntry.speed, velocity: speed,
armor_damage: shell.damage.armor, armor_damage: shell.damage.armor,
module_damage: shell.damage.devices, module_damage: shell.damage.devices,
caliber: shell.caliber, caliber: shell.caliber,
@@ -604,7 +639,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
near: penetrationRaw[0], near: penetrationRaw[0],
far: penetrationRaw[1], far: penetrationRaw[1],
}, },
range: gunShellEntry.maxDistance, range: maxDistance,
}); });
} }
@@ -1,15 +1,58 @@
import { CamouflageDefinitions } from "@blitzkit/core"; import {
CamouflageDefinitions,
Sc2ReadStream,
type TankParameters,
} from "@blitzkit/core";
import { isEqual, times } from "lodash-es";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI1 } from "./1_tankDefinitions"; import { ServerBlitzKitAPI1 } from "./1_tankDefinitions";
export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 { export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
private async skinPresets(vehicle: string) {
const [nation, tankKey] = vehicle.split(":");
const parameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const sc2 = new Sc2ReadStream(
(
await this.vfs.file(`Data/3d/${parameters.resourcesPath.blitzModelPath}`)
).buffer as ArrayBuffer,
).sc2();
const presets = new Set<string>();
for (const node of sc2["#dataNodes"]) {
if (typeof node.configCount !== "number") continue;
times(node.configCount, (index) => node[`configArchive_${index}`])
.filter(
(archive) =>
!isEqual(archive.textures, node.configArchive_0.textures),
)
.forEach((archive) => presets.add(archive.configName));
}
return presets;
}
@Cache() @Cache()
async camouflageDefinitions() { async camouflageDefinitions() {
const camouflageDefinitions = CamouflageDefinitions.create(); const camouflageDefinitions = CamouflageDefinitions.create();
const customization = await this.vfs.yaml<
Record<string, { Name: string; Path: string }>
>("Data/3d/Customization.yaml");
const items = new Map(
Object.values(customization).map(({ Name, Path }) => [
Name,
Path.replace("~res:/", "Data/").replace(/\.sc2$/, ""),
]),
);
const skinPresets = new Map<string, Promise<Set<string>>>();
for (const camoKey in this.camouflagesXml!.root.camouflages) { for (const camoKey in this.camouflagesXml!.root.camouflages) {
const camo = this.camouflagesXml!.root.camouflages[camoKey]; const camo = this.camouflagesXml!.root.camouflages[camoKey];
if (!(camoKey in this.camouflagesYaml!)) continue;
const yamlEntry = this.camouflagesYaml![camoKey]; const yamlEntry = this.camouflagesYaml![camoKey];
const fullName = yamlEntry.userString const fullName = yamlEntry.userString
? this.getString(yamlEntry.userString) ? this.getString(yamlEntry.userString)
@@ -20,12 +63,49 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
const resolvedTankName = shortName ?? fullName; const resolvedTankName = shortName ?? fullName;
const resolvedTankNameFull = const resolvedTankNameFull =
resolvedTankName === fullName ? undefined : fullName; resolvedTankName === fullName ? undefined : fullName;
const include = camo.vehicleFilter.include;
const vehicle =
include && !Array.isArray(include) && "vehicle" in include
? include.vehicle?.name
: undefined;
let tankId: number | undefined = undefined;
if (vehicle && vehicle in this.tankStringIdMap) {
const resolvedParts = await Promise.all(
Object.values(yamlEntry.customEntities ?? {}).map(
async ({ item }) => {
const path = items.get(item);
return (
path !== undefined &&
(await this.vfs.resolve(`${path}.sc2`)) &&
(await this.vfs.resolve(`${path}.scg`))
);
},
),
);
let hasPreset = false;
if (camo.group === "legendary" && yamlEntry.preset !== undefined) {
if (!skinPresets.has(vehicle)) {
skinPresets.set(vehicle, this.skinPresets(vehicle));
}
hasPreset = (await skinPresets.get(vehicle)!).has(yamlEntry.preset);
}
if (resolvedParts.some(Boolean) || hasPreset) {
tankId = this.tankStringIdMap[vehicle];
}
}
camouflageDefinitions.camouflages[camo.id] = { camouflageDefinitions.camouflages[camo.id] = {
id: camo.id, id: camo.id,
name: this.getString(camo.userString), name: this.getString(camo.userString),
tank_name: resolvedTankName, tank_name: resolvedTankName,
tank_name_full: resolvedTankNameFull, tank_name_full: resolvedTankNameFull,
tank_id: tankId,
}; };
} }
@@ -3,10 +3,14 @@ import {
BlitzCrewType, BlitzCrewType,
ChassisDefinitionsList, ChassisDefinitionsList,
Crew, Crew,
EngineDefinitionsList,
GunDefinitionsList, GunDefinitionsList,
I_HAT,
J_HAT,
K_HAT,
ModelDefinitions, ModelDefinitions,
ResearchCost, parseHierarchies,
Sc2ReadStream,
ScgReadStream,
TankParameters, TankParameters,
toUniqueId, toUniqueId,
TurretDefinitionsList, TurretDefinitionsList,
@@ -14,17 +18,99 @@ import {
VehicleDefinitionArmor, VehicleDefinitionArmor,
VehicleDefinitionList, VehicleDefinitionList,
VehicleDefinitions, VehicleDefinitions,
VertexAttribute,
} from "@blitzkit/core"; } from "@blitzkit/core";
import { parse as parsePath } from "path";
import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
import { Cache } from "./0_base"; import { Cache } from "./0_base";
import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions"; import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
import { parse as parsePath } from "path";
import { Vector3Tuple } from "three";
export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 { export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
private vector3TupleToBlitzkit(tuple: Vector3Tuple) { private vector3TupleToBlitzkit(tuple: Vector3Tuple) {
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3; return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
} }
private async collisionBoundingBoxes(
nation: string,
tankKey: string,
turretRotation?: { yaw: number; pitch: number; roll: number },
) {
const boundingBoxes: Record<
string,
{ min: Vector3Tuple; max: Vector3Tuple }
> = {};
const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
if (!(await this.vfs.resolve(`${path}.sc2`))) {
throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
}
const sc2 = new Sc2ReadStream(
(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
).sc2();
const scg = new ScgReadStream(
(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
).scg();
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
for (const component of components) {
if (component["comp.typename"] !== "RenderComponent") continue;
const polygonGroup = scg.get(
component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
);
if (!polygonGroup) continue;
const min: Vector3Tuple = [Infinity, Infinity, Infinity];
const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
const rotate =
turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (attribute !== VertexAttribute.VERTEX) return;
const position = new THREEVector3(...value);
if (rotate) {
position
.applyAxisAngle(
I_HAT,
-MathUtils.degToRad(turretRotation.pitch),
)
.applyAxisAngle(
J_HAT,
-MathUtils.degToRad(turretRotation.roll),
)
.applyAxisAngle(
K_HAT,
-MathUtils.degToRad(turretRotation.yaw),
);
}
const coordinates = position.toArray();
for (let axis = 0; axis < 3; axis++) {
min[axis] = Math.min(min[axis], coordinates[axis]);
max[axis] = Math.max(max[axis], coordinates[axis]);
}
});
});
boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
}
return null;
});
if (!boundingBoxes.hull) {
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
}
return boundingBoxes;
}
private assignArmor( private assignArmor(
raw: VehicleDefinitionArmor[string], raw: VehicleDefinitionArmor[string],
id: number, id: number,
@@ -55,9 +141,6 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
const gunList = await this.vfs.xml<{ const gunList = await this.vfs.xml<{
root: GunDefinitionsList; root: GunDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`); }>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`);
const enginesList = await this.vfs.xml<{
root: EngineDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`);
const chassisList = await this.vfs.xml<{ const chassisList = await this.vfs.xml<{
root: ChassisDefinitionsList; root: ChassisDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`); }>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
@@ -65,10 +148,6 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
for (const tankKey in tankList.root) { for (const tankKey in tankList.root) {
if (this.botPattern.test(tankKey)) continue; if (this.botPattern.test(tankKey)) continue;
const gunXps = new Map<number, ResearchCost>();
const turretXps = new Map<number, ResearchCost>();
const engineXps = new Map<number, ResearchCost>();
const trackXps = new Map<number, ResearchCost>();
const tank = tankList.root[tankKey]; const tank = tankList.root[tankKey];
const tankDefinition = await this.vfs.xml<{ root: VehicleDefinitions }>( const tankDefinition = await this.vfs.xml<{ root: VehicleDefinitions }>(
`Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`, `Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`,
@@ -76,6 +155,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
const tankParameters = await this.vfs.yaml<TankParameters>( const tankParameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`, `Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
); );
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
nation,
tankKey,
tankDefinition.root.hull.turretInitialRotation,
);
const hullBoundingBox = collisionBoundingBoxes.hull;
const turretOrigin = tankDefinition.root.hull.turretPositions.turret const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(" ") .split(" ")
.map(Number) as Vector3Tuple; .map(Number) as Vector3Tuple;
@@ -150,12 +235,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
} }
: undefined, : undefined,
bounding_box: { bounding_box: {
min: this.vector3TupleToBlitzkit( min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
tankParameters.collision.hull.bbox.min, max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.max,
),
}, },
turrets: {}, turrets: {},
tracks: {}, tracks: {},
@@ -217,26 +298,35 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
turret.userString; turret.userString;
const turretCollisionName = parsePath(
turret.hitTester.collisionModel,
).name.toLowerCase();
const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
throw new Error(
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
);
}
const turretBoundingBox = collisionBoundingBoxes[
turretCollisionName
] ?? {
min: [0, 0, 0] as Vector3Tuple,
max: [0, 0, 0] as Vector3Tuple,
};
modelDefinitions.models[tankId].turrets[turretId] = { modelDefinitions.models[tankId].turrets[turretId] = {
armor: turretArmor, armor: turretArmor,
gun_origin: this.vector3TupleToBlitzkit(gunOrigin), gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
model_id: turretModel, model_id: turretModel,
yaw: yaw: isFullYaw
-turretYaw[0] + turretYaw[1] === 360 ? undefined
? undefined : { min: turretYaw[0], max: turretYaw[1] },
: { min: turretYaw[0], max: turretYaw[1] },
guns: {}, guns: {},
bounding_box: { bounding_box: {
min: this.vector3TupleToBlitzkit( min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
tankParameters.collision[ max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.max,
),
}, },
}; };
@@ -44,9 +44,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: { filter_type: {
$case: "ids", $case: "ids",
value: { value: {
ids: includeRaw.name.split(/ +/).map((key) => { ids: this.getTankFilterIds(includeRaw.name, key, "include"),
return this.tankStringIdMap[key];
}),
}, },
}, },
}); });
@@ -72,9 +70,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: { filter_type: {
$case: "ids", $case: "ids",
value: { value: {
ids: excludeRaw.name.split(/ +/).map((key) => { ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
return this.tankStringIdMap[key];
}),
}, },
}, },
}); });
@@ -11,7 +11,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
async provisionDefinitions() { async provisionDefinitions() {
const provisionDefinitions = ProvisionDefinitions.create(); const provisionDefinitions = ProvisionDefinitions.create();
Object.entries(this.provisionsCommon).forEach(([, provision]) => { Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
const entry: Provision = { const entry: Provision = {
id: provision.id, id: provision.id,
exclude: [], exclude: [],
@@ -42,9 +42,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: { filter_type: {
$case: "ids", $case: "ids",
value: { value: {
ids: includeRaw.name.split(/ +/).map((key) => { ids: this.getTankFilterIds(includeRaw.name, key, "include"),
return this.tankStringIdMap[key];
}),
}, },
}, },
}); });
@@ -70,9 +68,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: { filter_type: {
$case: "ids", $case: "ids",
value: { value: {
ids: excludeRaw.name ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
.split(/ +/)
.map((key) => this.tankStringIdMap[key]),
}, },
}, },
}); });
@@ -27,9 +27,9 @@ export abstract class ServerBlitzKitAPI9 extends ServerBlitzKitAPI8 {
).available_nations; ).available_nations;
for (const match of this.squadBattleTypeStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll( for (const match of this.squadBattleTypeStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g, /eGameMode\.(\w+) -> "(battleType\/([a-zA-Z]+))"/g,
)) { )) {
const id = Number(match[1]); const id = match[1];
const name = this.getString(match[2]); const name = this.getString(match[2]);
gameDefinitions.gameModes[id] = { gameDefinitions.gameModes[id] = {
+24 -10
View File
@@ -1,28 +1,42 @@
import { assertSecret } from "@blitzkit/core"; import { assertSecret } from "@blitzkit/core";
interface EnvironmentConfig { interface EnvironmentConfig {
robots: boolean;
canonical: string;
paths: Record<string, string | null>; paths: Record<string, string | null>;
nodes: Record<string, string>; nodes: Record<string, string>;
aliases: Record<string, string>; aliases: Record<string, string>;
} }
export const environments = import.meta.glob( let hasReadEnvironments = false;
"../../../../environments/*.json", const environments: Record<string, EnvironmentConfig> = {};
{
/**
* This is set up this way to avoid errors in runtimes where
* `import.meta.glob` does not exist.
*/
function readEnvironments() {
if (hasReadEnvironments) return;
hasReadEnvironments = true;
const glob = import.meta.glob("../../../../environments/*.json", {
eager: true, eager: true,
import: "default", import: "default",
}, }) as Record<string, EnvironmentConfig>;
) as Record<string, EnvironmentConfig>; const root = "../../../../environments";
const root = "../../../../environments";
for (const key in environments) { for (const key in glob) {
const trimmed = key.slice(root.length + 1, -5); const trimmed = key.slice(root.length + 1, -5);
environments[trimmed] = environments[key]; environments[trimmed] = glob[key];
delete environments[key]; delete environments[key];
}
} }
export function environmentConfig() { export function environmentConfig() {
readEnvironments();
const environment = assertSecret(import.meta.env.PUBLIC_ENVIRONMENT); const environment = assertSecret(import.meta.env.PUBLIC_ENVIRONMENT);
if (!(environment in environments)) { if (!(environment in environments)) {
+1
View File
@@ -25,6 +25,7 @@ export * from "./sluggify";
export * from "./staticAsset"; export * from "./staticAsset";
export * from "./sum"; export * from "./sum";
export * from "./tankDefinitions"; export * from "./tankDefinitions";
export * from "./tankBoundingBox";
export * from "./tankIcon"; export * from "./tankIcon";
export * from "./tankNames"; export * from "./tankNames";
export * from "./unionBoundingBox"; export * from "./unionBoundingBox";
@@ -12,6 +12,7 @@ export function metaSortTank(
gameDefinitions: GameDefinitions, gameDefinitions: GameDefinitions,
) { ) {
return tanks return tanks
.sort((a, b) => a.id - b.id)
.sort((a, b) => b.tier - a.tier) .sort((a, b) => b.tier - a.tier)
.sort( .sort(
(a, b) => treeTypeOrder.indexOf(b.type) - treeTypeOrder.indexOf(a.type), (a, b) => treeTypeOrder.indexOf(b.type) - treeTypeOrder.indexOf(a.type),
@@ -0,0 +1,32 @@
import { ModelDefinition, TurretModelDefinition } from "../protos";
import { unionBoundingBox } from "./unionBoundingBox";
export function tankBoundingBox(
tankModelDefinition: ModelDefinition,
turretModelDefinition: TurretModelDefinition,
) {
const hull = tankModelDefinition.bounding_box!;
const turret = turretModelDefinition.bounding_box!;
const origin = tankModelDefinition.turret_origin!;
if (
turret.min!.x === turret.max!.x &&
turret.min!.y === turret.max!.y &&
turret.min!.z === turret.max!.z
) {
return unionBoundingBox(hull, hull);
}
return unionBoundingBox(hull, {
min: {
x: turret.min!.x + origin.x,
y: turret.min!.y + origin.z,
z: turret.min!.z + origin.y,
},
max: {
x: turret.max!.x + origin.x,
y: turret.max!.y + origin.z,
z: turret.max!.z + origin.y,
},
});
}
@@ -1,5 +1,5 @@
import { times } from "lodash-es"; import { times } from "lodash-es";
import { CrewType, ShellType, TankClass, TankType } from "../../protos"; import { CrewType, ShellType } from "../../protos";
export const SHELL_NAMES: Record<ShellType, string> = { export const SHELL_NAMES: Record<ShellType, string> = {
[ShellType.SHELL_TYPE_AP]: "AP", [ShellType.SHELL_TYPE_AP]: "AP",
@@ -15,33 +15,6 @@ export const CREW_MEMBER_NAMES = {
[CrewType.CREW_TYPE_RADIOMAN]: "radioman", [CrewType.CREW_TYPE_RADIOMAN]: "radioman",
} as const; } as const;
/**
* @deprecated use svg
*/
export const TANK_ICONS: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/BIHSEH0.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/CSNha5V.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/wvf3ltm.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/ECeqlZa.png",
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/TCu3EdR.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/zdkpTRb.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/3z7eHX6.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/P3vbmyA.png",
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/WTjeirB.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/EwhtKkU.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/u8YDMBh.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
};
export const TIERS = times(10, (index) => index + 1); export const TIERS = times(10, (index) => index + 1);
export const TIER_ROMAN_NUMERALS: Record<number, string> = { export const TIER_ROMAN_NUMERALS: Record<number, string> = {
1: "I", 1: "I",
@@ -54,6 +27,7 @@ export const TIER_ROMAN_NUMERALS: Record<number, string> = {
8: "VIII", 8: "VIII",
9: "IX", 9: "IX",
10: "X", 10: "X",
11: "XI",
}; };
export const flags: Record<string, string> = { export const flags: Record<string, string> = {
@@ -67,8 +41,3 @@ export const flags: Record<string, string> = {
european: "🇪🇺", european: "🇪🇺",
other: "<:other:1218421572243558482>", other: "<:other:1218421572243558482>",
}; };
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
[TankType.TANK_TYPE_RESEARCHABLE]: TANK_ICONS,
[TankType.TANK_TYPE_PREMIUM]: TANK_ICONS_PREMIUM,
[TankType.TANK_TYPE_COLLECTOR]: TANK_ICONS_COLLECTOR,
};
+13
View File
@@ -18,11 +18,22 @@ export async function fetchTankNames(api: BlitzKitAPI) {
searchableNameDeburr.locales[key] = deburr(value); searchableNameDeburr.locales[key] = deburr(value);
}); });
const searchableNameFull: I18nString = {
locales: { ...tank.name_full?.locales },
};
const searchableNameFullDeburr: I18nString = { locales: {} };
Object.entries(searchableNameFull.locales).forEach(([key, value]) => {
searchableNameFullDeburr.locales[key] = deburr(value);
});
return { return {
id: tank.id, id: tank.id,
name: tank.name, name: tank.name,
searchableName: tank.name, searchableName: tank.name,
searchableNameDeburr, searchableNameDeburr,
searchableNameFull,
searchableNameFullDeburr,
camouflages: tank.camouflages camouflages: tank.camouflages
?.map((id) => ?.map((id) =>
locales.supported.map( locales.supported.map(
@@ -45,6 +56,8 @@ export const SEARCH_KEYS = [
.map(({ locale }) => [ .map(({ locale }) => [
`searchableName.locales.${locale}`, `searchableName.locales.${locale}`,
`searchableNameDeburr.locales.${locale}`, `searchableNameDeburr.locales.${locale}`,
`searchableNameFull.locales.${locale}`,
`searchableNameFullDeburr.locales.${locale}`,
]) ])
.flat(), .flat(),
"camouflages", "camouflages",
+10 -2
View File
@@ -46,7 +46,15 @@ export abstract class AbstractVFS {
return buffer; return buffer;
} }
abstract dir(path: string): Promise<string[]>; protected abstract _dir(path: string): Promise<string[]>;
async dir(path: string) {
const files = await this._dir(path);
return files.map((file) =>
file.endsWith(".dvpl") ? file.slice(0, -5) : file,
);
}
async text(path: string) { async text(path: string) {
const file = await this.file(path); const file = await this.file(path);
@@ -63,7 +71,7 @@ export abstract class AbstractVFS {
return this.xmlParser.parse(file) as Type; return this.xmlParser.parse(file) as Type;
} }
async _csv(text: string, options: Options = {}) { protected async _csv(text: string, options: Options = {}) {
const parsed = parseCSV(text, options); const parsed = parseCSV(text, options);
return parsed; return parsed;
} }
+1 -1
View File
@@ -23,7 +23,7 @@ export class LocalVFS extends AbstractVFS {
return array; return array;
} }
async dir(path: string) { async _dir(path: string) {
try { try {
return await readdir(`${this.base}/${path}`); return await readdir(`${this.base}/${path}`);
} catch (_) { } catch (_) {
+1 -1
View File
@@ -35,7 +35,7 @@ export class MixedVFS extends AbstractVFS {
throw new Error(`File not found: ${path}`); throw new Error(`File not found: ${path}`);
} }
async dir(path: string) { async _dir(path: string) {
const files = new Set<string>(); const files = new Set<string>();
for (const vfs of this.vfses) { for (const vfs of this.vfses) {
+1 -1
View File
@@ -89,7 +89,7 @@ export class SteamVFS extends AbstractVFS {
return new Uint8Array(downloaded.file); return new Uint8Array(downloaded.file);
} }
async dir(path: string) { async _dir(path: string) {
const parentSegments = path.split("/").length; const parentSegments = path.split("/").length;
const children = new Set<string>(); const children = new Set<string>();
+1 -1
View File
@@ -33,7 +33,7 @@ export class ZipVFS extends AbstractVFS {
return new Uint8Array(arrayBuffer); return new Uint8Array(arrayBuffer);
} }
async dir(path: string) { async _dir(path: string) {
const parentSegments = path.split("/").length; const parentSegments = path.split("/").length;
const children = new Set<string>(); const children = new Set<string>();
-50
View File
@@ -1,50 +0,0 @@
export enum ImgurSize {
/**
* The default size
*/
Default = '',
/**
* Unknown size but really really small
*/
UltraSmall = 'ss',
/**
* 90x90
*/
SmallSquare = 's',
/**
* 160x160
*/
BigSquare = 'b',
/**
* 160x160
*/
SmallThumbnail = 't',
/**
* 320x320
*/
MediumThumbnail = 'm',
/**
* 640x640
*/
LargeThumbnail = 'l',
/**
* 1024x1024
*/
HugeThumbnail = 'h',
}
interface ImgurOptions {
format: 'jpeg' | 'png';
size: ImgurSize;
}
const defaultImgurOptions: ImgurOptions = {
format: 'png',
size: ImgurSize.Default,
};
export function imgur(id: string, imgurOptions?: Partial<ImgurOptions>) {
const options = { ...defaultImgurOptions, ...imgurOptions };
return `https://i.imgur.com/${id}${options.size}.${options.format}`;
}
-1
View File
@@ -1 +0,0 @@
export * from './imgur';
-1
View File
@@ -1,6 +1,5 @@
export * from "./blitz"; export * from "./blitz";
export * from "./blitzkit"; export * from "./blitzkit";
export * from "./imgur";
export * from "./math"; export * from "./math";
export * from "./patreon"; export * from "./patreon";
export * from "./protobuf"; export * from "./protobuf";
+40 -81
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: average_definitions.proto // source: average_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -64,7 +64,7 @@ function createBaseAverageDefinitions(): AverageDefinitions {
export const AverageDefinitions: MessageFns<AverageDefinitions> = { export const AverageDefinitions: MessageFns<AverageDefinitions> = {
encode(message: AverageDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: AverageDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.averages).forEach(([key, value]: [string, AverageDefinitionsEntry]) => { Object.entries(message.averages).forEach(([key, value]) => {
AverageDefinitions_AveragesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); AverageDefinitions_AveragesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
if (message.samples !== undefined) { if (message.samples !== undefined) {
@@ -122,13 +122,10 @@ export const AverageDefinitions: MessageFns<AverageDefinitions> = {
fromJSON(object: any): AverageDefinitions { fromJSON(object: any): AverageDefinitions {
return { return {
averages: isObject(object.averages) averages: isObject(object.averages)
? (globalThis.Object.entries(object.averages) as [string, any][]).reduce( ? Object.entries(object.averages).reduce<{ [key: number]: AverageDefinitionsEntry }>((acc, [key, value]) => {
(acc: { [key: number]: AverageDefinitionsEntry }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = AverageDefinitionsEntry.fromJSON(value);
acc[globalThis.Number(key)] = AverageDefinitionsEntry.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
samples: isSet(object.samples) ? Samples.fromJSON(object.samples) : undefined, samples: isSet(object.samples) ? Samples.fromJSON(object.samples) : undefined,
time: isSet(object.time) ? globalThis.Number(object.time) : 0, time: isSet(object.time) ? globalThis.Number(object.time) : 0,
@@ -138,7 +135,7 @@ export const AverageDefinitions: MessageFns<AverageDefinitions> = {
toJSON(message: AverageDefinitions): unknown { toJSON(message: AverageDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.averages) { if (message.averages) {
const entries = globalThis.Object.entries(message.averages) as [string, AverageDefinitionsEntry][]; const entries = Object.entries(message.averages);
if (entries.length > 0) { if (entries.length > 0) {
obj.averages = {}; obj.averages = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -160,8 +157,8 @@ export const AverageDefinitions: MessageFns<AverageDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<AverageDefinitions>, I>>(object: I): AverageDefinitions { fromPartial<I extends Exact<DeepPartial<AverageDefinitions>, I>>(object: I): AverageDefinitions {
const message = createBaseAverageDefinitions(); const message = createBaseAverageDefinitions();
message.averages = (globalThis.Object.entries(object.averages ?? {}) as [string, AverageDefinitionsEntry][]).reduce( message.averages = Object.entries(object.averages ?? {}).reduce<{ [key: number]: AverageDefinitionsEntry }>(
(acc: { [key: number]: AverageDefinitionsEntry }, [key, value]: [string, AverageDefinitionsEntry]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = AverageDefinitionsEntry.fromPartial(value); acc[globalThis.Number(key)] = AverageDefinitionsEntry.fromPartial(value);
} }
@@ -620,59 +617,25 @@ export const AverageDefinitionsAllStats: MessageFns<AverageDefinitionsAllStats>
fromJSON(object: any): AverageDefinitionsAllStats { fromJSON(object: any): AverageDefinitionsAllStats {
return { return {
battles: isSet(object.battles) ? globalThis.Number(object.battles) : 0, battles: isSet(object.battles) ? globalThis.Number(object.battles) : 0,
capture_points: isSet(object.capturePoints) capture_points: isSet(object.capture_points) ? globalThis.Number(object.capture_points) : 0,
? globalThis.Number(object.capturePoints) damage_dealt: isSet(object.damage_dealt) ? globalThis.Number(object.damage_dealt) : 0,
: isSet(object.capture_points) damage_received: isSet(object.damage_received) ? globalThis.Number(object.damage_received) : 0,
? globalThis.Number(object.capture_points) dropped_capture_points: isSet(object.dropped_capture_points)
: 0,
damage_dealt: isSet(object.damageDealt)
? globalThis.Number(object.damageDealt)
: isSet(object.damage_dealt)
? globalThis.Number(object.damage_dealt)
: 0,
damage_received: isSet(object.damageReceived)
? globalThis.Number(object.damageReceived)
: isSet(object.damage_received)
? globalThis.Number(object.damage_received)
: 0,
dropped_capture_points: isSet(object.droppedCapturePoints)
? globalThis.Number(object.droppedCapturePoints)
: isSet(object.dropped_capture_points)
? globalThis.Number(object.dropped_capture_points) ? globalThis.Number(object.dropped_capture_points)
: 0, : 0,
frags: isSet(object.frags) ? globalThis.Number(object.frags) : 0, frags: isSet(object.frags) ? globalThis.Number(object.frags) : 0,
frags8p: isSet(object.frags8p) ? globalThis.Number(object.frags8p) : 0, frags8p: isSet(object.frags8p) ? globalThis.Number(object.frags8p) : 0,
hits: isSet(object.hits) ? globalThis.Number(object.hits) : 0, hits: isSet(object.hits) ? globalThis.Number(object.hits) : 0,
losses: isSet(object.losses) ? globalThis.Number(object.losses) : 0, losses: isSet(object.losses) ? globalThis.Number(object.losses) : 0,
max_frags: isSet(object.maxFrags) max_frags: isSet(object.max_frags) ? globalThis.Number(object.max_frags) : 0,
? globalThis.Number(object.maxFrags) max_xp: isSet(object.max_xp) ? globalThis.Number(object.max_xp) : 0,
: isSet(object.max_frags)
? globalThis.Number(object.max_frags)
: 0,
max_xp: isSet(object.maxXp)
? globalThis.Number(object.maxXp)
: isSet(object.max_xp)
? globalThis.Number(object.max_xp)
: 0,
shots: isSet(object.shots) ? globalThis.Number(object.shots) : 0, shots: isSet(object.shots) ? globalThis.Number(object.shots) : 0,
spotted: isSet(object.spotted) ? globalThis.Number(object.spotted) : 0, spotted: isSet(object.spotted) ? globalThis.Number(object.spotted) : 0,
survived_battles: isSet(object.survivedBattles) survived_battles: isSet(object.survived_battles) ? globalThis.Number(object.survived_battles) : 0,
? globalThis.Number(object.survivedBattles) win_and_survived: isSet(object.win_and_survived) ? globalThis.Number(object.win_and_survived) : 0,
: isSet(object.survived_battles)
? globalThis.Number(object.survived_battles)
: 0,
win_and_survived: isSet(object.winAndSurvived)
? globalThis.Number(object.winAndSurvived)
: isSet(object.win_and_survived)
? globalThis.Number(object.win_and_survived)
: 0,
wins: isSet(object.wins) ? globalThis.Number(object.wins) : 0, wins: isSet(object.wins) ? globalThis.Number(object.wins) : 0,
xp: isSet(object.xp) ? globalThis.Number(object.xp) : 0, xp: isSet(object.xp) ? globalThis.Number(object.xp) : 0,
battle_life_time: isSet(object.battleLifeTime) battle_life_time: isSet(object.battle_life_time) ? globalThis.Number(object.battle_life_time) : 0,
? globalThis.Number(object.battleLifeTime)
: isSet(object.battle_life_time)
? globalThis.Number(object.battle_life_time)
: 0,
}; };
}, },
@@ -682,16 +645,16 @@ export const AverageDefinitionsAllStats: MessageFns<AverageDefinitionsAllStats>
obj.battles = message.battles; obj.battles = message.battles;
} }
if (message.capture_points !== 0) { if (message.capture_points !== 0) {
obj.capturePoints = message.capture_points; obj.capture_points = message.capture_points;
} }
if (message.damage_dealt !== 0) { if (message.damage_dealt !== 0) {
obj.damageDealt = message.damage_dealt; obj.damage_dealt = message.damage_dealt;
} }
if (message.damage_received !== 0) { if (message.damage_received !== 0) {
obj.damageReceived = message.damage_received; obj.damage_received = message.damage_received;
} }
if (message.dropped_capture_points !== 0) { if (message.dropped_capture_points !== 0) {
obj.droppedCapturePoints = message.dropped_capture_points; obj.dropped_capture_points = message.dropped_capture_points;
} }
if (message.frags !== 0) { if (message.frags !== 0) {
obj.frags = message.frags; obj.frags = message.frags;
@@ -706,10 +669,10 @@ export const AverageDefinitionsAllStats: MessageFns<AverageDefinitionsAllStats>
obj.losses = message.losses; obj.losses = message.losses;
} }
if (message.max_frags !== 0) { if (message.max_frags !== 0) {
obj.maxFrags = message.max_frags; obj.max_frags = message.max_frags;
} }
if (message.max_xp !== 0) { if (message.max_xp !== 0) {
obj.maxXp = message.max_xp; obj.max_xp = message.max_xp;
} }
if (message.shots !== 0) { if (message.shots !== 0) {
obj.shots = message.shots; obj.shots = message.shots;
@@ -718,10 +681,10 @@ export const AverageDefinitionsAllStats: MessageFns<AverageDefinitionsAllStats>
obj.spotted = message.spotted; obj.spotted = message.spotted;
} }
if (message.survived_battles !== 0) { if (message.survived_battles !== 0) {
obj.survivedBattles = message.survived_battles; obj.survived_battles = message.survived_battles;
} }
if (message.win_and_survived !== 0) { if (message.win_and_survived !== 0) {
obj.winAndSurvived = message.win_and_survived; obj.win_and_survived = message.win_and_survived;
} }
if (message.wins !== 0) { if (message.wins !== 0) {
obj.wins = message.wins; obj.wins = message.wins;
@@ -730,7 +693,7 @@ export const AverageDefinitionsAllStats: MessageFns<AverageDefinitionsAllStats>
obj.xp = message.xp; obj.xp = message.xp;
} }
if (message.battle_life_time !== 0) { if (message.battle_life_time !== 0) {
obj.battleLifeTime = message.battle_life_time; obj.battle_life_time = message.battle_life_time;
} }
return obj; return obj;
}, },
@@ -866,16 +829,12 @@ export const Samples: MessageFns<Samples> = {
fromJSON(object: any): Samples { fromJSON(object: any): Samples {
return { return {
d_1: isSet(object.d1) ? globalThis.Number(object.d1) : isSet(object.d_1) ? globalThis.Number(object.d_1) : 0, d_1: isSet(object.d_1) ? globalThis.Number(object.d_1) : 0,
d_7: isSet(object.d7) ? globalThis.Number(object.d7) : isSet(object.d_7) ? globalThis.Number(object.d_7) : 0, d_7: isSet(object.d_7) ? globalThis.Number(object.d_7) : 0,
d_30: isSet(object.d30) ? globalThis.Number(object.d30) : isSet(object.d_30) ? globalThis.Number(object.d_30) : 0, d_30: isSet(object.d_30) ? globalThis.Number(object.d_30) : 0,
d_60: isSet(object.d60) ? globalThis.Number(object.d60) : isSet(object.d_60) ? globalThis.Number(object.d_60) : 0, d_60: isSet(object.d_60) ? globalThis.Number(object.d_60) : 0,
d_90: isSet(object.d90) ? globalThis.Number(object.d90) : isSet(object.d_90) ? globalThis.Number(object.d_90) : 0, d_90: isSet(object.d_90) ? globalThis.Number(object.d_90) : 0,
d_120: isSet(object.d120) d_120: isSet(object.d_120) ? globalThis.Number(object.d_120) : 0,
? globalThis.Number(object.d120)
: isSet(object.d_120)
? globalThis.Number(object.d_120)
: 0,
total: isSet(object.total) ? globalThis.Number(object.total) : 0, total: isSet(object.total) ? globalThis.Number(object.total) : 0,
}; };
}, },
@@ -883,22 +842,22 @@ export const Samples: MessageFns<Samples> = {
toJSON(message: Samples): unknown { toJSON(message: Samples): unknown {
const obj: any = {}; const obj: any = {};
if (message.d_1 !== 0) { if (message.d_1 !== 0) {
obj.d1 = Math.round(message.d_1); obj.d_1 = Math.round(message.d_1);
} }
if (message.d_7 !== 0) { if (message.d_7 !== 0) {
obj.d7 = Math.round(message.d_7); obj.d_7 = Math.round(message.d_7);
} }
if (message.d_30 !== 0) { if (message.d_30 !== 0) {
obj.d30 = Math.round(message.d_30); obj.d_30 = Math.round(message.d_30);
} }
if (message.d_60 !== 0) { if (message.d_60 !== 0) {
obj.d60 = Math.round(message.d_60); obj.d_60 = Math.round(message.d_60);
} }
if (message.d_90 !== 0) { if (message.d_90 !== 0) {
obj.d90 = Math.round(message.d_90); obj.d_90 = Math.round(message.d_90);
} }
if (message.d_120 !== 0) { if (message.d_120 !== 0) {
obj.d120 = Math.round(message.d_120); obj.d_120 = Math.round(message.d_120);
} }
if (message.total !== 0) { if (message.total !== 0) {
obj.total = Math.round(message.total); obj.total = Math.round(message.total);
@@ -13,4 +13,5 @@ message Camouflage {
required I18nString name = 2; required I18nString name = 2;
optional I18nString tank_name = 3; optional I18nString tank_name = 3;
optional I18nString tank_name_full = 4; optional I18nString tank_name_full = 4;
optional uint32 tank_id = 5;
} }
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: camouflage_definitions.proto // source: camouflage_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -24,6 +24,7 @@ export interface Camouflage {
name: I18nString | undefined; name: I18nString | undefined;
tank_name?: I18nString | undefined; tank_name?: I18nString | undefined;
tank_name_full?: I18nString | undefined; tank_name_full?: I18nString | undefined;
tank_id?: number | undefined;
} }
function createBaseCamouflageDefinitions(): CamouflageDefinitions { function createBaseCamouflageDefinitions(): CamouflageDefinitions {
@@ -32,7 +33,7 @@ function createBaseCamouflageDefinitions(): CamouflageDefinitions {
export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = { export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
encode(message: CamouflageDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: CamouflageDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.camouflages).forEach(([key, value]: [string, Camouflage]) => { Object.entries(message.camouflages).forEach(([key, value]) => {
CamouflageDefinitions_CamouflagesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); CamouflageDefinitions_CamouflagesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -68,13 +69,10 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
fromJSON(object: any): CamouflageDefinitions { fromJSON(object: any): CamouflageDefinitions {
return { return {
camouflages: isObject(object.camouflages) camouflages: isObject(object.camouflages)
? (globalThis.Object.entries(object.camouflages) as [string, any][]).reduce( ? Object.entries(object.camouflages).reduce<{ [key: number]: Camouflage }>((acc, [key, value]) => {
(acc: { [key: number]: Camouflage }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = Camouflage.fromJSON(value);
acc[globalThis.Number(key)] = Camouflage.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -82,7 +80,7 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
toJSON(message: CamouflageDefinitions): unknown { toJSON(message: CamouflageDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.camouflages) { if (message.camouflages) {
const entries = globalThis.Object.entries(message.camouflages) as [string, Camouflage][]; const entries = Object.entries(message.camouflages);
if (entries.length > 0) { if (entries.length > 0) {
obj.camouflages = {}; obj.camouflages = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -98,8 +96,8 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(object: I): CamouflageDefinitions { fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(object: I): CamouflageDefinitions {
const message = createBaseCamouflageDefinitions(); const message = createBaseCamouflageDefinitions();
message.camouflages = (globalThis.Object.entries(object.camouflages ?? {}) as [string, Camouflage][]).reduce( message.camouflages = Object.entries(object.camouflages ?? {}).reduce<{ [key: number]: Camouflage }>(
(acc: { [key: number]: Camouflage }, [key, value]: [string, Camouflage]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = Camouflage.fromPartial(value); acc[globalThis.Number(key)] = Camouflage.fromPartial(value);
} }
@@ -194,7 +192,7 @@ export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefini
}; };
function createBaseCamouflage(): Camouflage { function createBaseCamouflage(): Camouflage {
return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined }; return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined, tank_id: 0 };
} }
export const Camouflage: MessageFns<Camouflage> = { export const Camouflage: MessageFns<Camouflage> = {
@@ -211,6 +209,9 @@ export const Camouflage: MessageFns<Camouflage> = {
if (message.tank_name_full !== undefined) { if (message.tank_name_full !== undefined) {
I18nString.encode(message.tank_name_full, writer.uint32(34).fork()).join(); I18nString.encode(message.tank_name_full, writer.uint32(34).fork()).join();
} }
if (message.tank_id !== undefined && message.tank_id !== 0) {
writer.uint32(40).uint32(message.tank_id);
}
return writer; return writer;
}, },
@@ -253,6 +254,14 @@ export const Camouflage: MessageFns<Camouflage> = {
message.tank_name_full = I18nString.decode(reader, reader.uint32()); message.tank_name_full = I18nString.decode(reader, reader.uint32());
continue; continue;
} }
case 5: {
if (tag !== 40) {
break;
}
message.tank_id = reader.uint32();
continue;
}
} }
if ((tag & 7) === 4 || tag === 0) { if ((tag & 7) === 4 || tag === 0) {
break; break;
@@ -266,16 +275,9 @@ export const Camouflage: MessageFns<Camouflage> = {
return { return {
id: isSet(object.id) ? globalThis.Number(object.id) : 0, id: isSet(object.id) ? globalThis.Number(object.id) : 0,
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
tank_name: isSet(object.tankName) tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
? I18nString.fromJSON(object.tankName) tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
: isSet(object.tank_name) tank_id: isSet(object.tank_id) ? globalThis.Number(object.tank_id) : 0,
? I18nString.fromJSON(object.tank_name)
: undefined,
tank_name_full: isSet(object.tankNameFull)
? I18nString.fromJSON(object.tankNameFull)
: isSet(object.tank_name_full)
? I18nString.fromJSON(object.tank_name_full)
: undefined,
}; };
}, },
@@ -288,10 +290,13 @@ export const Camouflage: MessageFns<Camouflage> = {
obj.name = I18nString.toJSON(message.name); obj.name = I18nString.toJSON(message.name);
} }
if (message.tank_name !== undefined) { if (message.tank_name !== undefined) {
obj.tankName = I18nString.toJSON(message.tank_name); obj.tank_name = I18nString.toJSON(message.tank_name);
} }
if (message.tank_name_full !== undefined) { if (message.tank_name_full !== undefined) {
obj.tankNameFull = I18nString.toJSON(message.tank_name_full); obj.tank_name_full = I18nString.toJSON(message.tank_name_full);
}
if (message.tank_id !== undefined && message.tank_id !== 0) {
obj.tank_id = Math.round(message.tank_id);
} }
return obj; return obj;
}, },
@@ -311,6 +316,7 @@ export const Camouflage: MessageFns<Camouflage> = {
message.tank_name_full = (object.tank_name_full !== undefined && object.tank_name_full !== null) message.tank_name_full = (object.tank_name_full !== undefined && object.tank_name_full !== null)
? I18nString.fromPartial(object.tank_name_full) ? I18nString.fromPartial(object.tank_name_full)
: undefined; : undefined;
message.tank_id = object.tank_id ?? 0;
return message; return message;
}, },
}; };
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: consumable_definitions.proto // source: consumable_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -88,7 +88,7 @@ function createBaseConsumableDefinitions(): ConsumableDefinitions {
export const ConsumableDefinitions: MessageFns<ConsumableDefinitions> = { export const ConsumableDefinitions: MessageFns<ConsumableDefinitions> = {
encode(message: ConsumableDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: ConsumableDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.consumables).forEach(([key, value]: [string, Consumable]) => { Object.entries(message.consumables).forEach(([key, value]) => {
ConsumableDefinitions_ConsumablesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); ConsumableDefinitions_ConsumablesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -124,13 +124,10 @@ export const ConsumableDefinitions: MessageFns<ConsumableDefinitions> = {
fromJSON(object: any): ConsumableDefinitions { fromJSON(object: any): ConsumableDefinitions {
return { return {
consumables: isObject(object.consumables) consumables: isObject(object.consumables)
? (globalThis.Object.entries(object.consumables) as [string, any][]).reduce( ? Object.entries(object.consumables).reduce<{ [key: number]: Consumable }>((acc, [key, value]) => {
(acc: { [key: number]: Consumable }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = Consumable.fromJSON(value);
acc[globalThis.Number(key)] = Consumable.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -138,7 +135,7 @@ export const ConsumableDefinitions: MessageFns<ConsumableDefinitions> = {
toJSON(message: ConsumableDefinitions): unknown { toJSON(message: ConsumableDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.consumables) { if (message.consumables) {
const entries = globalThis.Object.entries(message.consumables) as [string, Consumable][]; const entries = Object.entries(message.consumables);
if (entries.length > 0) { if (entries.length > 0) {
obj.consumables = {}; obj.consumables = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -154,8 +151,8 @@ export const ConsumableDefinitions: MessageFns<ConsumableDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<ConsumableDefinitions>, I>>(object: I): ConsumableDefinitions { fromPartial<I extends Exact<DeepPartial<ConsumableDefinitions>, I>>(object: I): ConsumableDefinitions {
const message = createBaseConsumableDefinitions(); const message = createBaseConsumableDefinitions();
message.consumables = (globalThis.Object.entries(object.consumables ?? {}) as [string, Consumable][]).reduce( message.consumables = Object.entries(object.consumables ?? {}).reduce<{ [key: number]: Consumable }>(
(acc: { [key: number]: Consumable }, [key, value]: [string, Consumable]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = Consumable.fromPartial(value); acc[globalThis.Number(key)] = Consumable.fromPartial(value);
} }
@@ -357,11 +354,7 @@ export const Consumable: MessageFns<Consumable> = {
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
cooldown: isSet(object.cooldown) ? globalThis.Number(object.cooldown) : 0, cooldown: isSet(object.cooldown) ? globalThis.Number(object.cooldown) : 0,
duration: isSet(object.duration) ? globalThis.Number(object.duration) : 0, duration: isSet(object.duration) ? globalThis.Number(object.duration) : 0,
game_mode_exclusive: isSet(object.gameModeExclusive) game_mode_exclusive: isSet(object.game_mode_exclusive) ? globalThis.Boolean(object.game_mode_exclusive) : false,
? globalThis.Boolean(object.gameModeExclusive)
: isSet(object.game_mode_exclusive)
? globalThis.Boolean(object.game_mode_exclusive)
: false,
include: globalThis.Array.isArray(object?.include) include: globalThis.Array.isArray(object?.include)
? object.include.map((e: any) => ConsumableTankFilter.fromJSON(e)) ? object.include.map((e: any) => ConsumableTankFilter.fromJSON(e))
: [], : [],
@@ -386,7 +379,7 @@ export const Consumable: MessageFns<Consumable> = {
obj.duration = message.duration; obj.duration = message.duration;
} }
if (message.game_mode_exclusive !== false) { if (message.game_mode_exclusive !== false) {
obj.gameModeExclusive = message.game_mode_exclusive; obj.game_mode_exclusive = message.game_mode_exclusive;
} }
if (message.include?.length) { if (message.include?.length) {
obj.include = message.include.map((e) => ConsumableTankFilter.toJSON(e)); obj.include = message.include.map((e) => ConsumableTankFilter.toJSON(e));
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: equipment_definitions.proto // source: equipment_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -45,10 +45,10 @@ function createBaseEquipmentDefinitions(): EquipmentDefinitions {
export const EquipmentDefinitions: MessageFns<EquipmentDefinitions> = { export const EquipmentDefinitions: MessageFns<EquipmentDefinitions> = {
encode(message: EquipmentDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: EquipmentDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.presets).forEach(([key, value]: [string, EquipmentPreset]) => { Object.entries(message.presets).forEach(([key, value]) => {
EquipmentDefinitions_PresetsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); EquipmentDefinitions_PresetsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
globalThis.Object.entries(message.equipments).forEach(([key, value]: [string, Equipment]) => { Object.entries(message.equipments).forEach(([key, value]) => {
EquipmentDefinitions_EquipmentsEntry.encode({ key: key as any, value }, writer.uint32(18).fork()).join(); EquipmentDefinitions_EquipmentsEntry.encode({ key: key as any, value }, writer.uint32(18).fork()).join();
}); });
return writer; return writer;
@@ -95,22 +95,16 @@ export const EquipmentDefinitions: MessageFns<EquipmentDefinitions> = {
fromJSON(object: any): EquipmentDefinitions { fromJSON(object: any): EquipmentDefinitions {
return { return {
presets: isObject(object.presets) presets: isObject(object.presets)
? (globalThis.Object.entries(object.presets) as [string, any][]).reduce( ? Object.entries(object.presets).reduce<{ [key: string]: EquipmentPreset }>((acc, [key, value]) => {
(acc: { [key: string]: EquipmentPreset }, [key, value]: [string, any]) => { acc[key] = EquipmentPreset.fromJSON(value);
acc[key] = EquipmentPreset.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
equipments: isObject(object.equipments) equipments: isObject(object.equipments)
? (globalThis.Object.entries(object.equipments) as [string, any][]).reduce( ? Object.entries(object.equipments).reduce<{ [key: number]: Equipment }>((acc, [key, value]) => {
(acc: { [key: number]: Equipment }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = Equipment.fromJSON(value);
acc[globalThis.Number(key)] = Equipment.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -118,7 +112,7 @@ export const EquipmentDefinitions: MessageFns<EquipmentDefinitions> = {
toJSON(message: EquipmentDefinitions): unknown { toJSON(message: EquipmentDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.presets) { if (message.presets) {
const entries = globalThis.Object.entries(message.presets) as [string, EquipmentPreset][]; const entries = Object.entries(message.presets);
if (entries.length > 0) { if (entries.length > 0) {
obj.presets = {}; obj.presets = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -127,7 +121,7 @@ export const EquipmentDefinitions: MessageFns<EquipmentDefinitions> = {
} }
} }
if (message.equipments) { if (message.equipments) {
const entries = globalThis.Object.entries(message.equipments) as [string, Equipment][]; const entries = Object.entries(message.equipments);
if (entries.length > 0) { if (entries.length > 0) {
obj.equipments = {}; obj.equipments = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -143,8 +137,8 @@ export const EquipmentDefinitions: MessageFns<EquipmentDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<EquipmentDefinitions>, I>>(object: I): EquipmentDefinitions { fromPartial<I extends Exact<DeepPartial<EquipmentDefinitions>, I>>(object: I): EquipmentDefinitions {
const message = createBaseEquipmentDefinitions(); const message = createBaseEquipmentDefinitions();
message.presets = (globalThis.Object.entries(object.presets ?? {}) as [string, EquipmentPreset][]).reduce( message.presets = Object.entries(object.presets ?? {}).reduce<{ [key: string]: EquipmentPreset }>(
(acc: { [key: string]: EquipmentPreset }, [key, value]: [string, EquipmentPreset]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[key] = EquipmentPreset.fromPartial(value); acc[key] = EquipmentPreset.fromPartial(value);
} }
@@ -152,8 +146,8 @@ export const EquipmentDefinitions: MessageFns<EquipmentDefinitions> = {
}, },
{}, {},
); );
message.equipments = (globalThis.Object.entries(object.equipments ?? {}) as [string, Equipment][]).reduce( message.equipments = Object.entries(object.equipments ?? {}).reduce<{ [key: number]: Equipment }>(
(acc: { [key: number]: Equipment }, [key, value]: [string, Equipment]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = Equipment.fromPartial(value); acc[globalThis.Number(key)] = Equipment.fromPartial(value);
} }
+2 -2
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: gallery.proto // source: gallery.proto
/* eslint-disable */ /* eslint-disable */
@@ -7,7 +7,7 @@ import "i18n.proto";
message GameDefinitions { message GameDefinitions {
required string version = 1; required string version = 1;
repeated string nations = 2; repeated string nations = 2;
map<uint32, GameMode> gameModes = 3; map<string, GameMode> gameModes = 3;
map<uint32, GameModeRole> roles = 4; map<uint32, GameModeRole> roles = 4;
} }
+34 -43
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: game_definitions.proto // source: game_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -13,12 +13,12 @@ export const protobufPackage = "blitzkit";
export interface GameDefinitions { export interface GameDefinitions {
version: string; version: string;
nations: string[]; nations: string[];
gameModes: { [key: number]: GameMode }; gameModes: { [key: string]: GameMode };
roles: { [key: number]: GameModeRole }; roles: { [key: number]: GameModeRole };
} }
export interface GameDefinitions_GameModesEntry { export interface GameDefinitions_GameModesEntry {
key: number; key: string;
value: GameMode | undefined; value: GameMode | undefined;
} }
@@ -48,10 +48,10 @@ export const GameDefinitions: MessageFns<GameDefinitions> = {
for (const v of message.nations) { for (const v of message.nations) {
writer.uint32(18).string(v!); writer.uint32(18).string(v!);
} }
globalThis.Object.entries(message.gameModes).forEach(([key, value]: [string, GameMode]) => { Object.entries(message.gameModes).forEach(([key, value]) => {
GameDefinitions_GameModesEntry.encode({ key: key as any, value }, writer.uint32(26).fork()).join(); GameDefinitions_GameModesEntry.encode({ key: key as any, value }, writer.uint32(26).fork()).join();
}); });
globalThis.Object.entries(message.roles).forEach(([key, value]: [string, GameModeRole]) => { Object.entries(message.roles).forEach(([key, value]) => {
GameDefinitions_RolesEntry.encode({ key: key as any, value }, writer.uint32(34).fork()).join(); GameDefinitions_RolesEntry.encode({ key: key as any, value }, writer.uint32(34).fork()).join();
}); });
return writer; return writer;
@@ -116,22 +116,16 @@ export const GameDefinitions: MessageFns<GameDefinitions> = {
version: isSet(object.version) ? globalThis.String(object.version) : "", version: isSet(object.version) ? globalThis.String(object.version) : "",
nations: globalThis.Array.isArray(object?.nations) ? object.nations.map((e: any) => globalThis.String(e)) : [], nations: globalThis.Array.isArray(object?.nations) ? object.nations.map((e: any) => globalThis.String(e)) : [],
gameModes: isObject(object.gameModes) gameModes: isObject(object.gameModes)
? (globalThis.Object.entries(object.gameModes) as [string, any][]).reduce( ? Object.entries(object.gameModes).reduce<{ [key: string]: GameMode }>((acc, [key, value]) => {
(acc: { [key: number]: GameMode }, [key, value]: [string, any]) => { acc[key] = GameMode.fromJSON(value);
acc[globalThis.Number(key)] = GameMode.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
roles: isObject(object.roles) roles: isObject(object.roles)
? (globalThis.Object.entries(object.roles) as [string, any][]).reduce( ? Object.entries(object.roles).reduce<{ [key: number]: GameModeRole }>((acc, [key, value]) => {
(acc: { [key: number]: GameModeRole }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = GameModeRole.fromJSON(value);
acc[globalThis.Number(key)] = GameModeRole.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -145,7 +139,7 @@ export const GameDefinitions: MessageFns<GameDefinitions> = {
obj.nations = message.nations; obj.nations = message.nations;
} }
if (message.gameModes) { if (message.gameModes) {
const entries = globalThis.Object.entries(message.gameModes) as [string, GameMode][]; const entries = Object.entries(message.gameModes);
if (entries.length > 0) { if (entries.length > 0) {
obj.gameModes = {}; obj.gameModes = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -154,7 +148,7 @@ export const GameDefinitions: MessageFns<GameDefinitions> = {
} }
} }
if (message.roles) { if (message.roles) {
const entries = globalThis.Object.entries(message.roles) as [string, GameModeRole][]; const entries = Object.entries(message.roles);
if (entries.length > 0) { if (entries.length > 0) {
obj.roles = {}; obj.roles = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -172,36 +166,33 @@ export const GameDefinitions: MessageFns<GameDefinitions> = {
const message = createBaseGameDefinitions(); const message = createBaseGameDefinitions();
message.version = object.version ?? ""; message.version = object.version ?? "";
message.nations = object.nations?.map((e) => e) || []; message.nations = object.nations?.map((e) => e) || [];
message.gameModes = (globalThis.Object.entries(object.gameModes ?? {}) as [string, GameMode][]).reduce( message.gameModes = Object.entries(object.gameModes ?? {}).reduce<{ [key: string]: GameMode }>(
(acc: { [key: number]: GameMode }, [key, value]: [string, GameMode]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = GameMode.fromPartial(value); acc[key] = GameMode.fromPartial(value);
}
return acc;
},
{},
);
message.roles = (globalThis.Object.entries(object.roles ?? {}) as [string, GameModeRole][]).reduce(
(acc: { [key: number]: GameModeRole }, [key, value]: [string, GameModeRole]) => {
if (value !== undefined) {
acc[globalThis.Number(key)] = GameModeRole.fromPartial(value);
} }
return acc; return acc;
}, },
{}, {},
); );
message.roles = Object.entries(object.roles ?? {}).reduce<{ [key: number]: GameModeRole }>((acc, [key, value]) => {
if (value !== undefined) {
acc[globalThis.Number(key)] = GameModeRole.fromPartial(value);
}
return acc;
}, {});
return message; return message;
}, },
}; };
function createBaseGameDefinitions_GameModesEntry(): GameDefinitions_GameModesEntry { function createBaseGameDefinitions_GameModesEntry(): GameDefinitions_GameModesEntry {
return { key: 0, value: undefined }; return { key: "", value: undefined };
} }
export const GameDefinitions_GameModesEntry: MessageFns<GameDefinitions_GameModesEntry> = { export const GameDefinitions_GameModesEntry: MessageFns<GameDefinitions_GameModesEntry> = {
encode(message: GameDefinitions_GameModesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: GameDefinitions_GameModesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
if (message.key !== 0) { if (message.key !== "") {
writer.uint32(8).uint32(message.key); writer.uint32(10).string(message.key);
} }
if (message.value !== undefined) { if (message.value !== undefined) {
GameMode.encode(message.value, writer.uint32(18).fork()).join(); GameMode.encode(message.value, writer.uint32(18).fork()).join();
@@ -217,11 +208,11 @@ export const GameDefinitions_GameModesEntry: MessageFns<GameDefinitions_GameMode
const tag = reader.uint32(); const tag = reader.uint32();
switch (tag >>> 3) { switch (tag >>> 3) {
case 1: { case 1: {
if (tag !== 8) { if (tag !== 10) {
break; break;
} }
message.key = reader.uint32(); message.key = reader.string();
continue; continue;
} }
case 2: { case 2: {
@@ -243,15 +234,15 @@ export const GameDefinitions_GameModesEntry: MessageFns<GameDefinitions_GameMode
fromJSON(object: any): GameDefinitions_GameModesEntry { fromJSON(object: any): GameDefinitions_GameModesEntry {
return { return {
key: isSet(object.key) ? globalThis.Number(object.key) : 0, key: isSet(object.key) ? globalThis.String(object.key) : "",
value: isSet(object.value) ? GameMode.fromJSON(object.value) : undefined, value: isSet(object.value) ? GameMode.fromJSON(object.value) : undefined,
}; };
}, },
toJSON(message: GameDefinitions_GameModesEntry): unknown { toJSON(message: GameDefinitions_GameModesEntry): unknown {
const obj: any = {}; const obj: any = {};
if (message.key !== 0) { if (message.key !== "") {
obj.key = Math.round(message.key); obj.key = message.key;
} }
if (message.value !== undefined) { if (message.value !== undefined) {
obj.value = GameMode.toJSON(message.value); obj.value = GameMode.toJSON(message.value);
@@ -266,7 +257,7 @@ export const GameDefinitions_GameModesEntry: MessageFns<GameDefinitions_GameMode
object: I, object: I,
): GameDefinitions_GameModesEntry { ): GameDefinitions_GameModesEntry {
const message = createBaseGameDefinitions_GameModesEntry(); const message = createBaseGameDefinitions_GameModesEntry();
message.key = object.key ?? 0; message.key = object.key ?? "";
message.value = (object.value !== undefined && object.value !== null) message.value = (object.value !== undefined && object.value !== null)
? GameMode.fromPartial(object.value) ? GameMode.fromPartial(object.value)
: undefined; : undefined;
+14 -20
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: i18n.proto // source: i18n.proto
/* eslint-disable */ /* eslint-disable */
@@ -24,7 +24,7 @@ function createBaseI18nString(): I18nString {
export const I18nString: MessageFns<I18nString> = { export const I18nString: MessageFns<I18nString> = {
encode(message: I18nString, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: I18nString, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.locales).forEach(([key, value]: [string, string]) => { Object.entries(message.locales).forEach(([key, value]) => {
I18nString_LocalesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); I18nString_LocalesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -60,13 +60,10 @@ export const I18nString: MessageFns<I18nString> = {
fromJSON(object: any): I18nString { fromJSON(object: any): I18nString {
return { return {
locales: isObject(object.locales) locales: isObject(object.locales)
? (globalThis.Object.entries(object.locales) as [string, any][]).reduce( ? Object.entries(object.locales).reduce<{ [key: string]: string }>((acc, [key, value]) => {
(acc: { [key: string]: string }, [key, value]: [string, any]) => { acc[key] = String(value);
acc[key] = globalThis.String(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -74,7 +71,7 @@ export const I18nString: MessageFns<I18nString> = {
toJSON(message: I18nString): unknown { toJSON(message: I18nString): unknown {
const obj: any = {}; const obj: any = {};
if (message.locales) { if (message.locales) {
const entries = globalThis.Object.entries(message.locales) as [string, string][]; const entries = Object.entries(message.locales);
if (entries.length > 0) { if (entries.length > 0) {
obj.locales = {}; obj.locales = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -90,15 +87,12 @@ export const I18nString: MessageFns<I18nString> = {
}, },
fromPartial<I extends Exact<DeepPartial<I18nString>, I>>(object: I): I18nString { fromPartial<I extends Exact<DeepPartial<I18nString>, I>>(object: I): I18nString {
const message = createBaseI18nString(); const message = createBaseI18nString();
message.locales = (globalThis.Object.entries(object.locales ?? {}) as [string, string][]).reduce( message.locales = Object.entries(object.locales ?? {}).reduce<{ [key: string]: string }>((acc, [key, value]) => {
(acc: { [key: string]: string }, [key, value]: [string, string]) => { if (value !== undefined) {
if (value !== undefined) { acc[key] = globalThis.String(value);
acc[key] = globalThis.String(value); }
} return acc;
return acc; }, {});
},
{},
);
return message; return message;
}, },
}; };
+14 -20
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: map_definitions.proto // source: map_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -30,7 +30,7 @@ function createBaseMapDefinitions(): MapDefinitions {
export const MapDefinitions: MessageFns<MapDefinitions> = { export const MapDefinitions: MessageFns<MapDefinitions> = {
encode(message: MapDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: MapDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.maps).forEach(([key, value]: [string, MapDefinition]) => { Object.entries(message.maps).forEach(([key, value]) => {
MapDefinitions_MapsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); MapDefinitions_MapsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -66,13 +66,10 @@ export const MapDefinitions: MessageFns<MapDefinitions> = {
fromJSON(object: any): MapDefinitions { fromJSON(object: any): MapDefinitions {
return { return {
maps: isObject(object.maps) maps: isObject(object.maps)
? (globalThis.Object.entries(object.maps) as [string, any][]).reduce( ? Object.entries(object.maps).reduce<{ [key: number]: MapDefinition }>((acc, [key, value]) => {
(acc: { [key: number]: MapDefinition }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = MapDefinition.fromJSON(value);
acc[globalThis.Number(key)] = MapDefinition.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -80,7 +77,7 @@ export const MapDefinitions: MessageFns<MapDefinitions> = {
toJSON(message: MapDefinitions): unknown { toJSON(message: MapDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.maps) { if (message.maps) {
const entries = globalThis.Object.entries(message.maps) as [string, MapDefinition][]; const entries = Object.entries(message.maps);
if (entries.length > 0) { if (entries.length > 0) {
obj.maps = {}; obj.maps = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -96,15 +93,12 @@ export const MapDefinitions: MessageFns<MapDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<MapDefinitions>, I>>(object: I): MapDefinitions { fromPartial<I extends Exact<DeepPartial<MapDefinitions>, I>>(object: I): MapDefinitions {
const message = createBaseMapDefinitions(); const message = createBaseMapDefinitions();
message.maps = (globalThis.Object.entries(object.maps ?? {}) as [string, MapDefinition][]).reduce( message.maps = Object.entries(object.maps ?? {}).reduce<{ [key: number]: MapDefinition }>((acc, [key, value]) => {
(acc: { [key: number]: MapDefinition }, [key, value]: [string, MapDefinition]) => { if (value !== undefined) {
if (value !== undefined) { acc[globalThis.Number(key)] = MapDefinition.fromPartial(value);
acc[globalThis.Number(key)] = MapDefinition.fromPartial(value); }
} return acc;
return acc; }, {});
},
{},
);
return message; return message;
}, },
}; };
+56 -97
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: model_definitions.proto // source: model_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -116,7 +116,7 @@ function createBaseModelDefinitions(): ModelDefinitions {
export const ModelDefinitions: MessageFns<ModelDefinitions> = { export const ModelDefinitions: MessageFns<ModelDefinitions> = {
encode(message: ModelDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: ModelDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.models).forEach(([key, value]: [string, ModelDefinition]) => { Object.entries(message.models).forEach(([key, value]) => {
ModelDefinitions_ModelsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); ModelDefinitions_ModelsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -152,13 +152,10 @@ export const ModelDefinitions: MessageFns<ModelDefinitions> = {
fromJSON(object: any): ModelDefinitions { fromJSON(object: any): ModelDefinitions {
return { return {
models: isObject(object.models) models: isObject(object.models)
? (globalThis.Object.entries(object.models) as [string, any][]).reduce( ? Object.entries(object.models).reduce<{ [key: number]: ModelDefinition }>((acc, [key, value]) => {
(acc: { [key: number]: ModelDefinition }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = ModelDefinition.fromJSON(value);
acc[globalThis.Number(key)] = ModelDefinition.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -166,7 +163,7 @@ export const ModelDefinitions: MessageFns<ModelDefinitions> = {
toJSON(message: ModelDefinitions): unknown { toJSON(message: ModelDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.models) { if (message.models) {
const entries = globalThis.Object.entries(message.models) as [string, ModelDefinition][]; const entries = Object.entries(message.models);
if (entries.length > 0) { if (entries.length > 0) {
obj.models = {}; obj.models = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -182,8 +179,8 @@ export const ModelDefinitions: MessageFns<ModelDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<ModelDefinitions>, I>>(object: I): ModelDefinitions { fromPartial<I extends Exact<DeepPartial<ModelDefinitions>, I>>(object: I): ModelDefinitions {
const message = createBaseModelDefinitions(); const message = createBaseModelDefinitions();
message.models = (globalThis.Object.entries(object.models ?? {}) as [string, ModelDefinition][]).reduce( message.models = Object.entries(object.models ?? {}).reduce<{ [key: number]: ModelDefinition }>(
(acc: { [key: number]: ModelDefinition }, [key, value]: [string, ModelDefinition]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = ModelDefinition.fromPartial(value); acc[globalThis.Number(key)] = ModelDefinition.fromPartial(value);
} }
@@ -295,10 +292,10 @@ export const ModelDefinition: MessageFns<ModelDefinition> = {
if (message.initial_turret_rotation !== undefined) { if (message.initial_turret_rotation !== undefined) {
InitialTurretRotation.encode(message.initial_turret_rotation, writer.uint32(26).fork()).join(); InitialTurretRotation.encode(message.initial_turret_rotation, writer.uint32(26).fork()).join();
} }
globalThis.Object.entries(message.turrets).forEach(([key, value]: [string, TurretModelDefinition]) => { Object.entries(message.turrets).forEach(([key, value]) => {
ModelDefinition_TurretsEntry.encode({ key: key as any, value }, writer.uint32(34).fork()).join(); ModelDefinition_TurretsEntry.encode({ key: key as any, value }, writer.uint32(34).fork()).join();
}); });
globalThis.Object.entries(message.tracks).forEach(([key, value]: [string, TrackModelDefinition]) => { Object.entries(message.tracks).forEach(([key, value]) => {
ModelDefinition_TracksEntry.encode({ key: key as any, value }, writer.uint32(42).fork()).join(); ModelDefinition_TracksEntry.encode({ key: key as any, value }, writer.uint32(42).fork()).join();
}); });
if (message.bounding_box !== undefined) { if (message.bounding_box !== undefined) {
@@ -380,39 +377,23 @@ export const ModelDefinition: MessageFns<ModelDefinition> = {
fromJSON(object: any): ModelDefinition { fromJSON(object: any): ModelDefinition {
return { return {
armor: isSet(object.armor) ? Armor.fromJSON(object.armor) : undefined, armor: isSet(object.armor) ? Armor.fromJSON(object.armor) : undefined,
turret_origin: isSet(object.turretOrigin) turret_origin: isSet(object.turret_origin) ? Vector3.fromJSON(object.turret_origin) : undefined,
? Vector3.fromJSON(object.turretOrigin) initial_turret_rotation: isSet(object.initial_turret_rotation)
: isSet(object.turret_origin)
? Vector3.fromJSON(object.turret_origin)
: undefined,
initial_turret_rotation: isSet(object.initialTurretRotation)
? InitialTurretRotation.fromJSON(object.initialTurretRotation)
: isSet(object.initial_turret_rotation)
? InitialTurretRotation.fromJSON(object.initial_turret_rotation) ? InitialTurretRotation.fromJSON(object.initial_turret_rotation)
: undefined, : undefined,
turrets: isObject(object.turrets) turrets: isObject(object.turrets)
? (globalThis.Object.entries(object.turrets) as [string, any][]).reduce( ? Object.entries(object.turrets).reduce<{ [key: number]: TurretModelDefinition }>((acc, [key, value]) => {
(acc: { [key: number]: TurretModelDefinition }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = TurretModelDefinition.fromJSON(value);
acc[globalThis.Number(key)] = TurretModelDefinition.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
tracks: isObject(object.tracks) tracks: isObject(object.tracks)
? (globalThis.Object.entries(object.tracks) as [string, any][]).reduce( ? Object.entries(object.tracks).reduce<{ [key: number]: TrackModelDefinition }>((acc, [key, value]) => {
(acc: { [key: number]: TrackModelDefinition }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = TrackModelDefinition.fromJSON(value);
acc[globalThis.Number(key)] = TrackModelDefinition.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
bounding_box: isSet(object.boundingBox) bounding_box: isSet(object.bounding_box) ? BoundingBox.fromJSON(object.bounding_box) : undefined,
? BoundingBox.fromJSON(object.boundingBox)
: isSet(object.bounding_box)
? BoundingBox.fromJSON(object.bounding_box)
: undefined,
}; };
}, },
@@ -422,13 +403,13 @@ export const ModelDefinition: MessageFns<ModelDefinition> = {
obj.armor = Armor.toJSON(message.armor); obj.armor = Armor.toJSON(message.armor);
} }
if (message.turret_origin !== undefined) { if (message.turret_origin !== undefined) {
obj.turretOrigin = Vector3.toJSON(message.turret_origin); obj.turret_origin = Vector3.toJSON(message.turret_origin);
} }
if (message.initial_turret_rotation !== undefined) { if (message.initial_turret_rotation !== undefined) {
obj.initialTurretRotation = InitialTurretRotation.toJSON(message.initial_turret_rotation); obj.initial_turret_rotation = InitialTurretRotation.toJSON(message.initial_turret_rotation);
} }
if (message.turrets) { if (message.turrets) {
const entries = globalThis.Object.entries(message.turrets) as [string, TurretModelDefinition][]; const entries = Object.entries(message.turrets);
if (entries.length > 0) { if (entries.length > 0) {
obj.turrets = {}; obj.turrets = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -437,7 +418,7 @@ export const ModelDefinition: MessageFns<ModelDefinition> = {
} }
} }
if (message.tracks) { if (message.tracks) {
const entries = globalThis.Object.entries(message.tracks) as [string, TrackModelDefinition][]; const entries = Object.entries(message.tracks);
if (entries.length > 0) { if (entries.length > 0) {
obj.tracks = {}; obj.tracks = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -446,7 +427,7 @@ export const ModelDefinition: MessageFns<ModelDefinition> = {
} }
} }
if (message.bounding_box !== undefined) { if (message.bounding_box !== undefined) {
obj.boundingBox = BoundingBox.toJSON(message.bounding_box); obj.bounding_box = BoundingBox.toJSON(message.bounding_box);
} }
return obj; return obj;
}, },
@@ -464,8 +445,8 @@ export const ModelDefinition: MessageFns<ModelDefinition> = {
(object.initial_turret_rotation !== undefined && object.initial_turret_rotation !== null) (object.initial_turret_rotation !== undefined && object.initial_turret_rotation !== null)
? InitialTurretRotation.fromPartial(object.initial_turret_rotation) ? InitialTurretRotation.fromPartial(object.initial_turret_rotation)
: undefined; : undefined;
message.turrets = (globalThis.Object.entries(object.turrets ?? {}) as [string, TurretModelDefinition][]).reduce( message.turrets = Object.entries(object.turrets ?? {}).reduce<{ [key: number]: TurretModelDefinition }>(
(acc: { [key: number]: TurretModelDefinition }, [key, value]: [string, TurretModelDefinition]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = TurretModelDefinition.fromPartial(value); acc[globalThis.Number(key)] = TurretModelDefinition.fromPartial(value);
} }
@@ -473,8 +454,8 @@ export const ModelDefinition: MessageFns<ModelDefinition> = {
}, },
{}, {},
); );
message.tracks = (globalThis.Object.entries(object.tracks ?? {}) as [string, TrackModelDefinition][]).reduce( message.tracks = Object.entries(object.tracks ?? {}).reduce<{ [key: number]: TrackModelDefinition }>(
(acc: { [key: number]: TrackModelDefinition }, [key, value]: [string, TrackModelDefinition]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = TrackModelDefinition.fromPartial(value); acc[globalThis.Number(key)] = TrackModelDefinition.fromPartial(value);
} }
@@ -651,7 +632,7 @@ function createBaseArmor(): Armor {
export const Armor: MessageFns<Armor> = { export const Armor: MessageFns<Armor> = {
encode(message: Armor, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: Armor, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.thickness).forEach(([key, value]: [string, number]) => { Object.entries(message.thickness).forEach(([key, value]) => {
Armor_ThicknessEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); Armor_ThicknessEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
for (const v of message.spaced) { for (const v of message.spaced) {
@@ -708,13 +689,10 @@ export const Armor: MessageFns<Armor> = {
fromJSON(object: any): Armor { fromJSON(object: any): Armor {
return { return {
thickness: isObject(object.thickness) thickness: isObject(object.thickness)
? (globalThis.Object.entries(object.thickness) as [string, any][]).reduce( ? Object.entries(object.thickness).reduce<{ [key: number]: number }>((acc, [key, value]) => {
(acc: { [key: number]: number }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = Number(value);
acc[globalThis.Number(key)] = globalThis.Number(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
spaced: globalThis.Array.isArray(object?.spaced) ? object.spaced.map((e: any) => globalThis.Number(e)) : [], spaced: globalThis.Array.isArray(object?.spaced) ? object.spaced.map((e: any) => globalThis.Number(e)) : [],
}; };
@@ -723,7 +701,7 @@ export const Armor: MessageFns<Armor> = {
toJSON(message: Armor): unknown { toJSON(message: Armor): unknown {
const obj: any = {}; const obj: any = {};
if (message.thickness) { if (message.thickness) {
const entries = globalThis.Object.entries(message.thickness) as [string, number][]; const entries = Object.entries(message.thickness);
if (entries.length > 0) { if (entries.length > 0) {
obj.thickness = {}; obj.thickness = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -742,8 +720,8 @@ export const Armor: MessageFns<Armor> = {
}, },
fromPartial<I extends Exact<DeepPartial<Armor>, I>>(object: I): Armor { fromPartial<I extends Exact<DeepPartial<Armor>, I>>(object: I): Armor {
const message = createBaseArmor(); const message = createBaseArmor();
message.thickness = (globalThis.Object.entries(object.thickness ?? {}) as [string, number][]).reduce( message.thickness = Object.entries(object.thickness ?? {}).reduce<{ [key: number]: number }>(
(acc: { [key: number]: number }, [key, value]: [string, number]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = globalThis.Number(value); acc[globalThis.Number(key)] = globalThis.Number(value);
} }
@@ -1034,7 +1012,7 @@ export const TurretModelDefinition: MessageFns<TurretModelDefinition> = {
if (message.gun_origin !== undefined) { if (message.gun_origin !== undefined) {
Vector3.encode(message.gun_origin, writer.uint32(34).fork()).join(); Vector3.encode(message.gun_origin, writer.uint32(34).fork()).join();
} }
globalThis.Object.entries(message.guns).forEach(([key, value]: [string, GunModelDefinition]) => { Object.entries(message.guns).forEach(([key, value]) => {
TurretModelDefinition_GunsEntry.encode({ key: key as any, value }, writer.uint32(42).fork()).join(); TurretModelDefinition_GunsEntry.encode({ key: key as any, value }, writer.uint32(42).fork()).join();
}); });
if (message.yaw !== undefined) { if (message.yaw !== undefined) {
@@ -1112,30 +1090,15 @@ export const TurretModelDefinition: MessageFns<TurretModelDefinition> = {
fromJSON(object: any): TurretModelDefinition { fromJSON(object: any): TurretModelDefinition {
return { return {
bounding_box: isSet(object.boundingBox) bounding_box: isSet(object.bounding_box) ? BoundingBox.fromJSON(object.bounding_box) : undefined,
? BoundingBox.fromJSON(object.boundingBox)
: isSet(object.bounding_box)
? BoundingBox.fromJSON(object.bounding_box)
: undefined,
armor: isSet(object.armor) ? Armor.fromJSON(object.armor) : undefined, armor: isSet(object.armor) ? Armor.fromJSON(object.armor) : undefined,
model_id: isSet(object.modelId) model_id: isSet(object.model_id) ? globalThis.Number(object.model_id) : 0,
? globalThis.Number(object.modelId) gun_origin: isSet(object.gun_origin) ? Vector3.fromJSON(object.gun_origin) : undefined,
: isSet(object.model_id)
? globalThis.Number(object.model_id)
: 0,
gun_origin: isSet(object.gunOrigin)
? Vector3.fromJSON(object.gunOrigin)
: isSet(object.gun_origin)
? Vector3.fromJSON(object.gun_origin)
: undefined,
guns: isObject(object.guns) guns: isObject(object.guns)
? (globalThis.Object.entries(object.guns) as [string, any][]).reduce( ? Object.entries(object.guns).reduce<{ [key: number]: GunModelDefinition }>((acc, [key, value]) => {
(acc: { [key: number]: GunModelDefinition }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = GunModelDefinition.fromJSON(value);
acc[globalThis.Number(key)] = GunModelDefinition.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
yaw: isSet(object.yaw) ? YawLimits.fromJSON(object.yaw) : undefined, yaw: isSet(object.yaw) ? YawLimits.fromJSON(object.yaw) : undefined,
}; };
@@ -1144,19 +1107,19 @@ export const TurretModelDefinition: MessageFns<TurretModelDefinition> = {
toJSON(message: TurretModelDefinition): unknown { toJSON(message: TurretModelDefinition): unknown {
const obj: any = {}; const obj: any = {};
if (message.bounding_box !== undefined) { if (message.bounding_box !== undefined) {
obj.boundingBox = BoundingBox.toJSON(message.bounding_box); obj.bounding_box = BoundingBox.toJSON(message.bounding_box);
} }
if (message.armor !== undefined) { if (message.armor !== undefined) {
obj.armor = Armor.toJSON(message.armor); obj.armor = Armor.toJSON(message.armor);
} }
if (message.model_id !== 0) { if (message.model_id !== 0) {
obj.modelId = Math.round(message.model_id); obj.model_id = Math.round(message.model_id);
} }
if (message.gun_origin !== undefined) { if (message.gun_origin !== undefined) {
obj.gunOrigin = Vector3.toJSON(message.gun_origin); obj.gun_origin = Vector3.toJSON(message.gun_origin);
} }
if (message.guns) { if (message.guns) {
const entries = globalThis.Object.entries(message.guns) as [string, GunModelDefinition][]; const entries = Object.entries(message.guns);
if (entries.length > 0) { if (entries.length > 0) {
obj.guns = {}; obj.guns = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -1183,8 +1146,8 @@ export const TurretModelDefinition: MessageFns<TurretModelDefinition> = {
message.gun_origin = (object.gun_origin !== undefined && object.gun_origin !== null) message.gun_origin = (object.gun_origin !== undefined && object.gun_origin !== null)
? Vector3.fromPartial(object.gun_origin) ? Vector3.fromPartial(object.gun_origin)
: undefined; : undefined;
message.guns = (globalThis.Object.entries(object.guns ?? {}) as [string, GunModelDefinition][]).reduce( message.guns = Object.entries(object.guns ?? {}).reduce<{ [key: number]: GunModelDefinition }>(
(acc: { [key: number]: GunModelDefinition }, [key, value]: [string, GunModelDefinition]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = GunModelDefinition.fromPartial(value); acc[globalThis.Number(key)] = GunModelDefinition.fromPartial(value);
} }
@@ -1591,11 +1554,7 @@ export const GunModelDefinition: MessageFns<GunModelDefinition> = {
return { return {
armor: isSet(object.armor) ? Armor.fromJSON(object.armor) : undefined, armor: isSet(object.armor) ? Armor.fromJSON(object.armor) : undefined,
thickness: isSet(object.thickness) ? globalThis.Number(object.thickness) : 0, thickness: isSet(object.thickness) ? globalThis.Number(object.thickness) : 0,
model_id: isSet(object.modelId) model_id: isSet(object.model_id) ? globalThis.Number(object.model_id) : 0,
? globalThis.Number(object.modelId)
: isSet(object.model_id)
? globalThis.Number(object.model_id)
: 0,
pitch: isSet(object.pitch) ? PitchLimits.fromJSON(object.pitch) : undefined, pitch: isSet(object.pitch) ? PitchLimits.fromJSON(object.pitch) : undefined,
mask: isSet(object.mask) ? globalThis.Number(object.mask) : 0, mask: isSet(object.mask) ? globalThis.Number(object.mask) : 0,
}; };
@@ -1610,7 +1569,7 @@ export const GunModelDefinition: MessageFns<GunModelDefinition> = {
obj.thickness = message.thickness; obj.thickness = message.thickness;
} }
if (message.model_id !== 0) { if (message.model_id !== 0) {
obj.modelId = Math.round(message.model_id); obj.model_id = Math.round(message.model_id);
} }
if (message.pitch !== undefined) { if (message.pitch !== undefined) {
obj.pitch = PitchLimits.toJSON(message.pitch); obj.pitch = PitchLimits.toJSON(message.pitch);
+2 -2
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: popular_tanks.proto // source: popular_tanks.proto
/* eslint-disable */ /* eslint-disable */
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: provision_definitions.proto // source: provision_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -35,7 +35,7 @@ function createBaseProvisionDefinitions(): ProvisionDefinitions {
export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = { export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = {
encode(message: ProvisionDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: ProvisionDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.provisions).forEach(([key, value]: [string, Provision]) => { Object.entries(message.provisions).forEach(([key, value]) => {
ProvisionDefinitions_ProvisionsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); ProvisionDefinitions_ProvisionsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -71,13 +71,10 @@ export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = {
fromJSON(object: any): ProvisionDefinitions { fromJSON(object: any): ProvisionDefinitions {
return { return {
provisions: isObject(object.provisions) provisions: isObject(object.provisions)
? (globalThis.Object.entries(object.provisions) as [string, any][]).reduce( ? Object.entries(object.provisions).reduce<{ [key: number]: Provision }>((acc, [key, value]) => {
(acc: { [key: number]: Provision }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = Provision.fromJSON(value);
acc[globalThis.Number(key)] = Provision.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -85,7 +82,7 @@ export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = {
toJSON(message: ProvisionDefinitions): unknown { toJSON(message: ProvisionDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.provisions) { if (message.provisions) {
const entries = globalThis.Object.entries(message.provisions) as [string, Provision][]; const entries = Object.entries(message.provisions);
if (entries.length > 0) { if (entries.length > 0) {
obj.provisions = {}; obj.provisions = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -101,8 +98,8 @@ export const ProvisionDefinitions: MessageFns<ProvisionDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<ProvisionDefinitions>, I>>(object: I): ProvisionDefinitions { fromPartial<I extends Exact<DeepPartial<ProvisionDefinitions>, I>>(object: I): ProvisionDefinitions {
const message = createBaseProvisionDefinitions(); const message = createBaseProvisionDefinitions();
message.provisions = (globalThis.Object.entries(object.provisions ?? {}) as [string, Provision][]).reduce( message.provisions = Object.entries(object.provisions ?? {}).reduce<{ [key: number]: Provision }>(
(acc: { [key: number]: Provision }, [key, value]: [string, Provision]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = Provision.fromPartial(value); acc[globalThis.Number(key)] = Provision.fromPartial(value);
} }
@@ -292,11 +289,7 @@ export const Provision: MessageFns<Provision> = {
id: isSet(object.id) ? globalThis.Number(object.id) : 0, id: isSet(object.id) ? globalThis.Number(object.id) : 0,
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
crew: isSet(object.crew) ? globalThis.Number(object.crew) : 0, crew: isSet(object.crew) ? globalThis.Number(object.crew) : 0,
game_mode_exclusive: isSet(object.gameModeExclusive) game_mode_exclusive: isSet(object.game_mode_exclusive) ? globalThis.Boolean(object.game_mode_exclusive) : false,
? globalThis.Boolean(object.gameModeExclusive)
: isSet(object.game_mode_exclusive)
? globalThis.Boolean(object.game_mode_exclusive)
: false,
include: globalThis.Array.isArray(object?.include) include: globalThis.Array.isArray(object?.include)
? object.include.map((e: any) => ConsumableTankFilter.fromJSON(e)) ? object.include.map((e: any) => ConsumableTankFilter.fromJSON(e))
: [], : [],
@@ -318,7 +311,7 @@ export const Provision: MessageFns<Provision> = {
obj.crew = message.crew; obj.crew = message.crew;
} }
if (message.game_mode_exclusive !== false) { if (message.game_mode_exclusive !== false) {
obj.gameModeExclusive = message.game_mode_exclusive; obj.game_mode_exclusive = message.game_mode_exclusive;
} }
if (message.include?.length) { if (message.include?.length) {
obj.include = message.include.map((e) => ConsumableTankFilter.toJSON(e)); obj.include = message.include.map((e) => ConsumableTankFilter.toJSON(e));
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: rating_leaderboard.proto // source: rating_leaderboard.proto
/* eslint-disable */ /* eslint-disable */
+16 -26
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: reviews.proto // source: reviews.proto
/* eslint-disable */ /* eslint-disable */
@@ -34,7 +34,7 @@ function createBaseReviews(): Reviews {
export const Reviews: MessageFns<Reviews> = { export const Reviews: MessageFns<Reviews> = {
encode(message: Reviews, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: Reviews, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.reviews).forEach(([key, value]: [string, Review]) => { Object.entries(message.reviews).forEach(([key, value]) => {
Reviews_ReviewsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); Reviews_ReviewsEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -70,13 +70,10 @@ export const Reviews: MessageFns<Reviews> = {
fromJSON(object: any): Reviews { fromJSON(object: any): Reviews {
return { return {
reviews: isObject(object.reviews) reviews: isObject(object.reviews)
? (globalThis.Object.entries(object.reviews) as [string, any][]).reduce( ? Object.entries(object.reviews).reduce<{ [key: number]: Review }>((acc, [key, value]) => {
(acc: { [key: number]: Review }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = Review.fromJSON(value);
acc[globalThis.Number(key)] = Review.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -84,7 +81,7 @@ export const Reviews: MessageFns<Reviews> = {
toJSON(message: Reviews): unknown { toJSON(message: Reviews): unknown {
const obj: any = {}; const obj: any = {};
if (message.reviews) { if (message.reviews) {
const entries = globalThis.Object.entries(message.reviews) as [string, Review][]; const entries = Object.entries(message.reviews);
if (entries.length > 0) { if (entries.length > 0) {
obj.reviews = {}; obj.reviews = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -100,15 +97,12 @@ export const Reviews: MessageFns<Reviews> = {
}, },
fromPartial<I extends Exact<DeepPartial<Reviews>, I>>(object: I): Reviews { fromPartial<I extends Exact<DeepPartial<Reviews>, I>>(object: I): Reviews {
const message = createBaseReviews(); const message = createBaseReviews();
message.reviews = (globalThis.Object.entries(object.reviews ?? {}) as [string, Review][]).reduce( message.reviews = Object.entries(object.reviews ?? {}).reduce<{ [key: number]: Review }>((acc, [key, value]) => {
(acc: { [key: number]: Review }, [key, value]: [string, Review]) => { if (value !== undefined) {
if (value !== undefined) { acc[globalThis.Number(key)] = Review.fromPartial(value);
acc[globalThis.Number(key)] = Review.fromPartial(value); }
} return acc;
return acc; }, {});
},
{},
);
return message; return message;
}, },
}; };
@@ -240,11 +234,7 @@ export const Review: MessageFns<Review> = {
fromJSON(object: any): Review { fromJSON(object: any): Review {
return { return {
last_updated: isSet(object.lastUpdated) last_updated: isSet(object.last_updated) ? globalThis.Number(object.last_updated) : 0,
? globalThis.Number(object.lastUpdated)
: isSet(object.last_updated)
? globalThis.Number(object.last_updated)
: 0,
videos: globalThis.Array.isArray(object?.videos) ? object.videos.map((e: any) => Video.fromJSON(e)) : [], videos: globalThis.Array.isArray(object?.videos) ? object.videos.map((e: any) => Video.fromJSON(e)) : [],
}; };
}, },
@@ -252,7 +242,7 @@ export const Review: MessageFns<Review> = {
toJSON(message: Review): unknown { toJSON(message: Review): unknown {
const obj: any = {}; const obj: any = {};
if (message.last_updated !== 0) { if (message.last_updated !== 0) {
obj.lastUpdated = message.last_updated; obj.last_updated = message.last_updated;
} }
if (message.videos?.length) { if (message.videos?.length) {
obj.videos = message.videos.map((e) => Video.toJSON(e)); obj.videos = message.videos.map((e) => Video.toJSON(e));
+14 -20
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: skill_definitions.proto // source: skill_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -29,7 +29,7 @@ function createBaseSkillDefinitions(): SkillDefinitions {
export const SkillDefinitions: MessageFns<SkillDefinitions> = { export const SkillDefinitions: MessageFns<SkillDefinitions> = {
encode(message: SkillDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: SkillDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.classes).forEach(([key, value]: [string, Skill]) => { Object.entries(message.classes).forEach(([key, value]) => {
SkillDefinitions_ClassesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); SkillDefinitions_ClassesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -65,13 +65,10 @@ export const SkillDefinitions: MessageFns<SkillDefinitions> = {
fromJSON(object: any): SkillDefinitions { fromJSON(object: any): SkillDefinitions {
return { return {
classes: isObject(object.classes) classes: isObject(object.classes)
? (globalThis.Object.entries(object.classes) as [string, any][]).reduce( ? Object.entries(object.classes).reduce<{ [key: number]: Skill }>((acc, [key, value]) => {
(acc: { [key: number]: Skill }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = Skill.fromJSON(value);
acc[globalThis.Number(key)] = Skill.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -79,7 +76,7 @@ export const SkillDefinitions: MessageFns<SkillDefinitions> = {
toJSON(message: SkillDefinitions): unknown { toJSON(message: SkillDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.classes) { if (message.classes) {
const entries = globalThis.Object.entries(message.classes) as [string, Skill][]; const entries = Object.entries(message.classes);
if (entries.length > 0) { if (entries.length > 0) {
obj.classes = {}; obj.classes = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -95,15 +92,12 @@ export const SkillDefinitions: MessageFns<SkillDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<SkillDefinitions>, I>>(object: I): SkillDefinitions { fromPartial<I extends Exact<DeepPartial<SkillDefinitions>, I>>(object: I): SkillDefinitions {
const message = createBaseSkillDefinitions(); const message = createBaseSkillDefinitions();
message.classes = (globalThis.Object.entries(object.classes ?? {}) as [string, Skill][]).reduce( message.classes = Object.entries(object.classes ?? {}).reduce<{ [key: number]: Skill }>((acc, [key, value]) => {
(acc: { [key: number]: Skill }, [key, value]: [string, Skill]) => { if (value !== undefined) {
if (value !== undefined) { acc[globalThis.Number(key)] = Skill.fromPartial(value);
acc[globalThis.Number(key)] = Skill.fromPartial(value); }
} return acc;
return acc; }, {});
},
{},
);
return message; return message;
}, },
}; };
@@ -11,7 +11,7 @@ message TankDefinitions {
message TankDefinition { message TankDefinition {
required uint32 id = 1; required uint32 id = 1;
required string slug = 2; required string slug = 2;
map<uint32, uint32> roles = 3; map<string, uint32> roles = 3;
required bool fixed_camouflage = 5; required bool fixed_camouflage = 5;
repeated int32 camouflages = 6; repeated int32 camouflages = 6;
repeated int32 ancestors = 7; repeated int32 ancestors = 7;
@@ -41,6 +41,7 @@ message TankDefinition {
required uint32 weight = 31; required uint32 weight = 31;
required string dev_name = 32; required string dev_name = 32;
optional Equalizer equalizer = 33; optional Equalizer equalizer = 33;
optional I18nString name_full = 34;
} }
message Equalizer { message Equalizer {
@@ -86,6 +87,7 @@ message TrackDefinition {
required float resistance_medium = 10; required float resistance_medium = 10;
required float resistance_soft = 11; required float resistance_soft = 11;
repeated Unlock unlocks = 12; repeated Unlock unlocks = 12;
required float repair_time = 13;
} }
message EngineDefinition { message EngineDefinition {
+164 -319
View File
@@ -1,7 +1,7 @@
// Code generated by protoc-gen-ts_proto. DO NOT EDIT. // Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions: // versions:
// protoc-gen-ts_proto v2.11.2 // protoc-gen-ts_proto v2.7.7
// protoc v5.28.2 // protoc v3.19.6
// source: tank_definitions.proto // source: tank_definitions.proto
/* eslint-disable */ /* eslint-disable */
@@ -262,7 +262,7 @@ export interface TankDefinitions_TanksEntry {
export interface TankDefinition { export interface TankDefinition {
id: number; id: number;
slug: string; slug: string;
roles: { [key: number]: number }; roles: { [key: string]: number };
fixed_camouflage: boolean; fixed_camouflage: boolean;
camouflages: number[]; camouflages: number[];
ancestors: number[]; ancestors: number[];
@@ -292,10 +292,11 @@ export interface TankDefinition {
weight: number; weight: number;
dev_name: string; dev_name: string;
equalizer?: Equalizer | undefined; equalizer?: Equalizer | undefined;
name_full?: I18nString | undefined;
} }
export interface TankDefinition_RolesEntry { export interface TankDefinition_RolesEntry {
key: number; key: string;
value: number; value: number;
} }
@@ -337,6 +338,7 @@ export interface TrackDefinition {
resistance_medium: number; resistance_medium: number;
resistance_soft: number; resistance_soft: number;
unlocks: Unlock[]; unlocks: Unlock[];
repair_time: number;
} }
export interface EngineDefinition { export interface EngineDefinition {
@@ -463,7 +465,7 @@ function createBaseTankDefinitions(): TankDefinitions {
export const TankDefinitions: MessageFns<TankDefinitions> = { export const TankDefinitions: MessageFns<TankDefinitions> = {
encode(message: TankDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: TankDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
globalThis.Object.entries(message.tanks).forEach(([key, value]: [string, TankDefinition]) => { Object.entries(message.tanks).forEach(([key, value]) => {
TankDefinitions_TanksEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join(); TankDefinitions_TanksEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
}); });
return writer; return writer;
@@ -499,13 +501,10 @@ export const TankDefinitions: MessageFns<TankDefinitions> = {
fromJSON(object: any): TankDefinitions { fromJSON(object: any): TankDefinitions {
return { return {
tanks: isObject(object.tanks) tanks: isObject(object.tanks)
? (globalThis.Object.entries(object.tanks) as [string, any][]).reduce( ? Object.entries(object.tanks).reduce<{ [key: number]: TankDefinition }>((acc, [key, value]) => {
(acc: { [key: number]: TankDefinition }, [key, value]: [string, any]) => { acc[globalThis.Number(key)] = TankDefinition.fromJSON(value);
acc[globalThis.Number(key)] = TankDefinition.fromJSON(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
}; };
}, },
@@ -513,7 +512,7 @@ export const TankDefinitions: MessageFns<TankDefinitions> = {
toJSON(message: TankDefinitions): unknown { toJSON(message: TankDefinitions): unknown {
const obj: any = {}; const obj: any = {};
if (message.tanks) { if (message.tanks) {
const entries = globalThis.Object.entries(message.tanks) as [string, TankDefinition][]; const entries = Object.entries(message.tanks);
if (entries.length > 0) { if (entries.length > 0) {
obj.tanks = {}; obj.tanks = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -529,8 +528,8 @@ export const TankDefinitions: MessageFns<TankDefinitions> = {
}, },
fromPartial<I extends Exact<DeepPartial<TankDefinitions>, I>>(object: I): TankDefinitions { fromPartial<I extends Exact<DeepPartial<TankDefinitions>, I>>(object: I): TankDefinitions {
const message = createBaseTankDefinitions(); const message = createBaseTankDefinitions();
message.tanks = (globalThis.Object.entries(object.tanks ?? {}) as [string, TankDefinition][]).reduce( message.tanks = Object.entries(object.tanks ?? {}).reduce<{ [key: number]: TankDefinition }>(
(acc: { [key: number]: TankDefinition }, [key, value]: [string, TankDefinition]) => { (acc, [key, value]) => {
if (value !== undefined) { if (value !== undefined) {
acc[globalThis.Number(key)] = TankDefinition.fromPartial(value); acc[globalThis.Number(key)] = TankDefinition.fromPartial(value);
} }
@@ -654,6 +653,7 @@ function createBaseTankDefinition(): TankDefinition {
weight: 0, weight: 0,
dev_name: "", dev_name: "",
equalizer: undefined, equalizer: undefined,
name_full: undefined,
}; };
} }
@@ -665,7 +665,7 @@ export const TankDefinition: MessageFns<TankDefinition> = {
if (message.slug !== "") { if (message.slug !== "") {
writer.uint32(18).string(message.slug); writer.uint32(18).string(message.slug);
} }
globalThis.Object.entries(message.roles).forEach(([key, value]: [string, number]) => { Object.entries(message.roles).forEach(([key, value]) => {
TankDefinition_RolesEntry.encode({ key: key as any, value }, writer.uint32(26).fork()).join(); TankDefinition_RolesEntry.encode({ key: key as any, value }, writer.uint32(26).fork()).join();
}); });
if (message.fixed_camouflage !== false) { if (message.fixed_camouflage !== false) {
@@ -755,6 +755,9 @@ export const TankDefinition: MessageFns<TankDefinition> = {
if (message.equalizer !== undefined) { if (message.equalizer !== undefined) {
Equalizer.encode(message.equalizer, writer.uint32(266).fork()).join(); Equalizer.encode(message.equalizer, writer.uint32(266).fork()).join();
} }
if (message.name_full !== undefined) {
I18nString.encode(message.name_full, writer.uint32(274).fork()).join();
}
return writer; return writer;
}, },
@@ -1054,6 +1057,14 @@ export const TankDefinition: MessageFns<TankDefinition> = {
message.equalizer = Equalizer.decode(reader, reader.uint32()); message.equalizer = Equalizer.decode(reader, reader.uint32());
continue; continue;
} }
case 34: {
if (tag !== 274) {
break;
}
message.name_full = I18nString.decode(reader, reader.uint32());
continue;
}
} }
if ((tag & 7) === 4 || tag === 0) { if ((tag & 7) === 4 || tag === 0) {
break; break;
@@ -1068,19 +1079,12 @@ export const TankDefinition: MessageFns<TankDefinition> = {
id: isSet(object.id) ? globalThis.Number(object.id) : 0, id: isSet(object.id) ? globalThis.Number(object.id) : 0,
slug: isSet(object.slug) ? globalThis.String(object.slug) : "", slug: isSet(object.slug) ? globalThis.String(object.slug) : "",
roles: isObject(object.roles) roles: isObject(object.roles)
? (globalThis.Object.entries(object.roles) as [string, any][]).reduce( ? Object.entries(object.roles).reduce<{ [key: string]: number }>((acc, [key, value]) => {
(acc: { [key: number]: number }, [key, value]: [string, any]) => { acc[key] = Number(value);
acc[globalThis.Number(key)] = globalThis.Number(value); return acc;
return acc; }, {})
},
{},
)
: {}, : {},
fixed_camouflage: isSet(object.fixedCamouflage) fixed_camouflage: isSet(object.fixed_camouflage) ? globalThis.Boolean(object.fixed_camouflage) : false,
? globalThis.Boolean(object.fixedCamouflage)
: isSet(object.fixed_camouflage)
? globalThis.Boolean(object.fixed_camouflage)
: false,
camouflages: globalThis.Array.isArray(object?.camouflages) camouflages: globalThis.Array.isArray(object?.camouflages)
? object.camouflages.map((e: any) => globalThis.Number(e)) ? object.camouflages.map((e: any) => globalThis.Number(e))
: [], : [],
@@ -1090,23 +1094,13 @@ export const TankDefinition: MessageFns<TankDefinition> = {
successors: globalThis.Array.isArray(object?.successors) successors: globalThis.Array.isArray(object?.successors)
? object.successors.map((e: any) => globalThis.Number(e)) ? object.successors.map((e: any) => globalThis.Number(e))
: [], : [],
crew: globalThis.Array.isArray(object?.crew) crew: globalThis.Array.isArray(object?.crew) ? object.crew.map((e: any) => Crew.fromJSON(e)) : [],
? object.crew.map((e: any) => Crew.fromJSON(e))
: [],
health: isSet(object.health) ? globalThis.Number(object.health) : 0, health: isSet(object.health) ? globalThis.Number(object.health) : 0,
nation: isSet(object.nation) ? globalThis.String(object.nation) : "", nation: isSet(object.nation) ? globalThis.String(object.nation) : "",
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
type: isSet(object.type) ? tankTypeFromJSON(object.type) : 0, type: isSet(object.type) ? tankTypeFromJSON(object.type) : 0,
max_consumables: isSet(object.maxConsumables) max_consumables: isSet(object.max_consumables) ? globalThis.Number(object.max_consumables) : 0,
? globalThis.Number(object.maxConsumables) max_provisions: isSet(object.max_provisions) ? globalThis.Number(object.max_provisions) : 0,
: isSet(object.max_consumables)
? globalThis.Number(object.max_consumables)
: 0,
max_provisions: isSet(object.maxProvisions)
? globalThis.Number(object.maxProvisions)
: isSet(object.max_provisions)
? globalThis.Number(object.max_provisions)
: 0,
tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0, tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0,
class: isSet(object.class) ? tankClassFromJSON(object.class) : 0, class: isSet(object.class) ? tankClassFromJSON(object.class) : 0,
testing: isSet(object.testing) ? globalThis.Boolean(object.testing) : false, testing: isSet(object.testing) ? globalThis.Boolean(object.testing) : false,
@@ -1121,48 +1115,17 @@ export const TankDefinition: MessageFns<TankDefinition> = {
? object.tracks.map((e: any) => TrackDefinition.fromJSON(e)) ? object.tracks.map((e: any) => TrackDefinition.fromJSON(e))
: [], : [],
price: isSet(object.price) ? TankPrice.fromJSON(object.price) : undefined, price: isSet(object.price) ? TankPrice.fromJSON(object.price) : undefined,
research_cost: isSet(object.researchCost) research_cost: isSet(object.research_cost) ? ResearchCost.fromJSON(object.research_cost) : undefined,
? ResearchCost.fromJSON(object.researchCost) speed_forwards: isSet(object.speed_forwards) ? globalThis.Number(object.speed_forwards) : 0,
: isSet(object.research_cost) speed_backwards: isSet(object.speed_backwards) ? globalThis.Number(object.speed_backwards) : 0,
? ResearchCost.fromJSON(object.research_cost) camouflage_still: isSet(object.camouflage_still) ? globalThis.Number(object.camouflage_still) : 0,
: undefined, camouflage_moving: isSet(object.camouflage_moving) ? globalThis.Number(object.camouflage_moving) : 0,
speed_forwards: isSet(object.speedForwards) camouflage_on_fire: isSet(object.camouflage_on_fire) ? globalThis.Number(object.camouflage_on_fire) : 0,
? globalThis.Number(object.speedForwards) equipment_preset: isSet(object.equipment_preset) ? globalThis.String(object.equipment_preset) : "",
: isSet(object.speed_forwards)
? globalThis.Number(object.speed_forwards)
: 0,
speed_backwards: isSet(object.speedBackwards)
? globalThis.Number(object.speedBackwards)
: isSet(object.speed_backwards)
? globalThis.Number(object.speed_backwards)
: 0,
camouflage_still: isSet(object.camouflageStill)
? globalThis.Number(object.camouflageStill)
: isSet(object.camouflage_still)
? globalThis.Number(object.camouflage_still)
: 0,
camouflage_moving: isSet(object.camouflageMoving)
? globalThis.Number(object.camouflageMoving)
: isSet(object.camouflage_moving)
? globalThis.Number(object.camouflage_moving)
: 0,
camouflage_on_fire: isSet(object.camouflageOnFire)
? globalThis.Number(object.camouflageOnFire)
: isSet(object.camouflage_on_fire)
? globalThis.Number(object.camouflage_on_fire)
: 0,
equipment_preset: isSet(object.equipmentPreset)
? globalThis.String(object.equipmentPreset)
: isSet(object.equipment_preset)
? globalThis.String(object.equipment_preset)
: "",
weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0, weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0,
dev_name: isSet(object.devName) dev_name: isSet(object.dev_name) ? globalThis.String(object.dev_name) : "",
? globalThis.String(object.devName)
: isSet(object.dev_name)
? globalThis.String(object.dev_name)
: "",
equalizer: isSet(object.equalizer) ? Equalizer.fromJSON(object.equalizer) : undefined, equalizer: isSet(object.equalizer) ? Equalizer.fromJSON(object.equalizer) : undefined,
name_full: isSet(object.name_full) ? I18nString.fromJSON(object.name_full) : undefined,
}; };
}, },
@@ -1175,7 +1138,7 @@ export const TankDefinition: MessageFns<TankDefinition> = {
obj.slug = message.slug; obj.slug = message.slug;
} }
if (message.roles) { if (message.roles) {
const entries = globalThis.Object.entries(message.roles) as [string, number][]; const entries = Object.entries(message.roles);
if (entries.length > 0) { if (entries.length > 0) {
obj.roles = {}; obj.roles = {};
entries.forEach(([k, v]) => { entries.forEach(([k, v]) => {
@@ -1184,7 +1147,7 @@ export const TankDefinition: MessageFns<TankDefinition> = {
} }
} }
if (message.fixed_camouflage !== false) { if (message.fixed_camouflage !== false) {
obj.fixedCamouflage = message.fixed_camouflage; obj.fixed_camouflage = message.fixed_camouflage;
} }
if (message.camouflages?.length) { if (message.camouflages?.length) {
obj.camouflages = message.camouflages.map((e) => Math.round(e)); obj.camouflages = message.camouflages.map((e) => Math.round(e));
@@ -1211,10 +1174,10 @@ export const TankDefinition: MessageFns<TankDefinition> = {
obj.type = tankTypeToJSON(message.type); obj.type = tankTypeToJSON(message.type);
} }
if (message.max_consumables !== 0) { if (message.max_consumables !== 0) {
obj.maxConsumables = Math.round(message.max_consumables); obj.max_consumables = Math.round(message.max_consumables);
} }
if (message.max_provisions !== 0) { if (message.max_provisions !== 0) {
obj.maxProvisions = Math.round(message.max_provisions); obj.max_provisions = Math.round(message.max_provisions);
} }
if (message.tier !== 0) { if (message.tier !== 0) {
obj.tier = Math.round(message.tier); obj.tier = Math.round(message.tier);
@@ -1241,35 +1204,38 @@ export const TankDefinition: MessageFns<TankDefinition> = {
obj.price = TankPrice.toJSON(message.price); obj.price = TankPrice.toJSON(message.price);
} }
if (message.research_cost !== undefined) { if (message.research_cost !== undefined) {
obj.researchCost = ResearchCost.toJSON(message.research_cost); obj.research_cost = ResearchCost.toJSON(message.research_cost);
} }
if (message.speed_forwards !== 0) { if (message.speed_forwards !== 0) {
obj.speedForwards = message.speed_forwards; obj.speed_forwards = message.speed_forwards;
} }
if (message.speed_backwards !== 0) { if (message.speed_backwards !== 0) {
obj.speedBackwards = message.speed_backwards; obj.speed_backwards = message.speed_backwards;
} }
if (message.camouflage_still !== 0) { if (message.camouflage_still !== 0) {
obj.camouflageStill = message.camouflage_still; obj.camouflage_still = message.camouflage_still;
} }
if (message.camouflage_moving !== 0) { if (message.camouflage_moving !== 0) {
obj.camouflageMoving = message.camouflage_moving; obj.camouflage_moving = message.camouflage_moving;
} }
if (message.camouflage_on_fire !== 0) { if (message.camouflage_on_fire !== 0) {
obj.camouflageOnFire = message.camouflage_on_fire; obj.camouflage_on_fire = message.camouflage_on_fire;
} }
if (message.equipment_preset !== "") { if (message.equipment_preset !== "") {
obj.equipmentPreset = message.equipment_preset; obj.equipment_preset = message.equipment_preset;
} }
if (message.weight !== 0) { if (message.weight !== 0) {
obj.weight = Math.round(message.weight); obj.weight = Math.round(message.weight);
} }
if (message.dev_name !== "") { if (message.dev_name !== "") {
obj.devName = message.dev_name; obj.dev_name = message.dev_name;
} }
if (message.equalizer !== undefined) { if (message.equalizer !== undefined) {
obj.equalizer = Equalizer.toJSON(message.equalizer); obj.equalizer = Equalizer.toJSON(message.equalizer);
} }
if (message.name_full !== undefined) {
obj.name_full = I18nString.toJSON(message.name_full);
}
return obj; return obj;
}, },
@@ -1280,15 +1246,12 @@ export const TankDefinition: MessageFns<TankDefinition> = {
const message = createBaseTankDefinition(); const message = createBaseTankDefinition();
message.id = object.id ?? 0; message.id = object.id ?? 0;
message.slug = object.slug ?? ""; message.slug = object.slug ?? "";
message.roles = (globalThis.Object.entries(object.roles ?? {}) as [string, number][]).reduce( message.roles = Object.entries(object.roles ?? {}).reduce<{ [key: string]: number }>((acc, [key, value]) => {
(acc: { [key: number]: number }, [key, value]: [string, number]) => { if (value !== undefined) {
if (value !== undefined) { acc[key] = globalThis.Number(value);
acc[globalThis.Number(key)] = globalThis.Number(value); }
} return acc;
return acc; }, {});
},
{},
);
message.fixed_camouflage = object.fixed_camouflage ?? false; message.fixed_camouflage = object.fixed_camouflage ?? false;
message.camouflages = object.camouflages?.map((e) => e) || []; message.camouflages = object.camouflages?.map((e) => e) || [];
message.ancestors = object.ancestors?.map((e) => e) || []; message.ancestors = object.ancestors?.map((e) => e) || [];
@@ -1326,18 +1289,21 @@ export const TankDefinition: MessageFns<TankDefinition> = {
message.equalizer = (object.equalizer !== undefined && object.equalizer !== null) message.equalizer = (object.equalizer !== undefined && object.equalizer !== null)
? Equalizer.fromPartial(object.equalizer) ? Equalizer.fromPartial(object.equalizer)
: undefined; : undefined;
message.name_full = (object.name_full !== undefined && object.name_full !== null)
? I18nString.fromPartial(object.name_full)
: undefined;
return message; return message;
}, },
}; };
function createBaseTankDefinition_RolesEntry(): TankDefinition_RolesEntry { function createBaseTankDefinition_RolesEntry(): TankDefinition_RolesEntry {
return { key: 0, value: 0 }; return { key: "", value: 0 };
} }
export const TankDefinition_RolesEntry: MessageFns<TankDefinition_RolesEntry> = { export const TankDefinition_RolesEntry: MessageFns<TankDefinition_RolesEntry> = {
encode(message: TankDefinition_RolesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter { encode(message: TankDefinition_RolesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
if (message.key !== 0) { if (message.key !== "") {
writer.uint32(8).uint32(message.key); writer.uint32(10).string(message.key);
} }
if (message.value !== 0) { if (message.value !== 0) {
writer.uint32(16).uint32(message.value); writer.uint32(16).uint32(message.value);
@@ -1353,11 +1319,11 @@ export const TankDefinition_RolesEntry: MessageFns<TankDefinition_RolesEntry> =
const tag = reader.uint32(); const tag = reader.uint32();
switch (tag >>> 3) { switch (tag >>> 3) {
case 1: { case 1: {
if (tag !== 8) { if (tag !== 10) {
break; break;
} }
message.key = reader.uint32(); message.key = reader.string();
continue; continue;
} }
case 2: { case 2: {
@@ -1379,15 +1345,15 @@ export const TankDefinition_RolesEntry: MessageFns<TankDefinition_RolesEntry> =
fromJSON(object: any): TankDefinition_RolesEntry { fromJSON(object: any): TankDefinition_RolesEntry {
return { return {
key: isSet(object.key) ? globalThis.Number(object.key) : 0, key: isSet(object.key) ? globalThis.String(object.key) : "",
value: isSet(object.value) ? globalThis.Number(object.value) : 0, value: isSet(object.value) ? globalThis.Number(object.value) : 0,
}; };
}, },
toJSON(message: TankDefinition_RolesEntry): unknown { toJSON(message: TankDefinition_RolesEntry): unknown {
const obj: any = {}; const obj: any = {};
if (message.key !== 0) { if (message.key !== "") {
obj.key = Math.round(message.key); obj.key = message.key;
} }
if (message.value !== 0) { if (message.value !== 0) {
obj.value = Math.round(message.value); obj.value = Math.round(message.value);
@@ -1400,7 +1366,7 @@ export const TankDefinition_RolesEntry: MessageFns<TankDefinition_RolesEntry> =
}, },
fromPartial<I extends Exact<DeepPartial<TankDefinition_RolesEntry>, I>>(object: I): TankDefinition_RolesEntry { fromPartial<I extends Exact<DeepPartial<TankDefinition_RolesEntry>, I>>(object: I): TankDefinition_RolesEntry {
const message = createBaseTankDefinition_RolesEntry(); const message = createBaseTankDefinition_RolesEntry();
message.key = object.key ?? 0; message.key = object.key ?? "";
message.value = object.value ?? 0; message.value = object.value ?? 0;
return message; return message;
}, },
@@ -1490,11 +1456,7 @@ export const Equalizer: MessageFns<Equalizer> = {
return { return {
health: isSet(object.health) ? globalThis.Number(object.health) : 0, health: isSet(object.health) ? globalThis.Number(object.health) : 0,
penetration: isSet(object.penetration) ? globalThis.Number(object.penetration) : 0, penetration: isSet(object.penetration) ? globalThis.Number(object.penetration) : 0,
module_health: isSet(object.moduleHealth) module_health: isSet(object.module_health) ? globalThis.Number(object.module_health) : 0,
? globalThis.Number(object.moduleHealth)
: isSet(object.module_health)
? globalThis.Number(object.module_health)
: 0,
damage: isSet(object.damage) ? globalThis.Number(object.damage) : 0, damage: isSet(object.damage) ? globalThis.Number(object.damage) : 0,
armor: isSet(object.armor) ? globalThis.Number(object.armor) : 0, armor: isSet(object.armor) ? globalThis.Number(object.armor) : 0,
}; };
@@ -1509,7 +1471,7 @@ export const Equalizer: MessageFns<Equalizer> = {
obj.penetration = message.penetration; obj.penetration = message.penetration;
} }
if (message.module_health !== 0) { if (message.module_health !== 0) {
obj.moduleHealth = message.module_health; obj.module_health = message.module_health;
} }
if (message.damage !== 0) { if (message.damage !== 0) {
obj.damage = message.damage; obj.damage = message.damage;
@@ -1590,8 +1552,6 @@ export const ResearchCost: MessageFns<ResearchCost> = {
return { return {
research_cost_type: isSet(object.xp) research_cost_type: isSet(object.xp)
? { $case: "xp", value: globalThis.Number(object.xp) } ? { $case: "xp", value: globalThis.Number(object.xp) }
: isSet(object.seasonalTokens)
? { $case: "seasonal_tokens", value: ResearchCostSeasonalTokens.fromJSON(object.seasonalTokens) }
: isSet(object.seasonal_tokens) : isSet(object.seasonal_tokens)
? { $case: "seasonal_tokens", value: ResearchCostSeasonalTokens.fromJSON(object.seasonal_tokens) } ? { $case: "seasonal_tokens", value: ResearchCostSeasonalTokens.fromJSON(object.seasonal_tokens) }
: undefined, : undefined,
@@ -1603,7 +1563,7 @@ export const ResearchCost: MessageFns<ResearchCost> = {
if (message.research_cost_type?.$case === "xp") { if (message.research_cost_type?.$case === "xp") {
obj.xp = Math.round(message.research_cost_type.value); obj.xp = Math.round(message.research_cost_type.value);
} else if (message.research_cost_type?.$case === "seasonal_tokens") { } else if (message.research_cost_type?.$case === "seasonal_tokens") {
obj.seasonalTokens = ResearchCostSeasonalTokens.toJSON(message.research_cost_type.value); obj.seasonal_tokens = ResearchCostSeasonalTokens.toJSON(message.research_cost_type.value);
} }
return obj; return obj;
}, },
@@ -1800,6 +1760,7 @@ function createBaseTrackDefinition(): TrackDefinition {
resistance_medium: 0, resistance_medium: 0,
resistance_soft: 0, resistance_soft: 0,
unlocks: [], unlocks: [],
repair_time: 0,
}; };
} }
@@ -1841,6 +1802,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
for (const v of message.unlocks) { for (const v of message.unlocks) {
Unlock.encode(v!, writer.uint32(98).fork()).join(); Unlock.encode(v!, writer.uint32(98).fork()).join();
} }
if (message.repair_time !== 0) {
writer.uint32(109).float(message.repair_time);
}
return writer; return writer;
}, },
@@ -1947,6 +1911,14 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
message.unlocks.push(Unlock.decode(reader, reader.uint32())); message.unlocks.push(Unlock.decode(reader, reader.uint32()));
continue; continue;
} }
case 13: {
if (tag !== 109) {
break;
}
message.repair_time = reader.float();
continue;
}
} }
if ((tag & 7) === 4 || tag === 0) { if ((tag & 7) === 4 || tag === 0) {
break; break;
@@ -1962,44 +1934,15 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0, tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0,
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0, weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0,
traverse_speed: isSet(object.traverseSpeed) traverse_speed: isSet(object.traverse_speed) ? globalThis.Number(object.traverse_speed) : 0,
? globalThis.Number(object.traverseSpeed) research_cost: isSet(object.research_cost) ? ResearchCost.fromJSON(object.research_cost) : undefined,
: isSet(object.traverse_speed) dispersion_move: isSet(object.dispersion_move) ? globalThis.Number(object.dispersion_move) : 0,
? globalThis.Number(object.traverse_speed) dispersion_traverse: isSet(object.dispersion_traverse) ? globalThis.Number(object.dispersion_traverse) : 0,
: 0, resistance_hard: isSet(object.resistance_hard) ? globalThis.Number(object.resistance_hard) : 0,
research_cost: isSet(object.researchCost) resistance_medium: isSet(object.resistance_medium) ? globalThis.Number(object.resistance_medium) : 0,
? ResearchCost.fromJSON(object.researchCost) resistance_soft: isSet(object.resistance_soft) ? globalThis.Number(object.resistance_soft) : 0,
: isSet(object.research_cost) unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
? ResearchCost.fromJSON(object.research_cost) repair_time: isSet(object.repair_time) ? globalThis.Number(object.repair_time) : 0,
: undefined,
dispersion_move: isSet(object.dispersionMove)
? globalThis.Number(object.dispersionMove)
: isSet(object.dispersion_move)
? globalThis.Number(object.dispersion_move)
: 0,
dispersion_traverse: isSet(object.dispersionTraverse)
? globalThis.Number(object.dispersionTraverse)
: isSet(object.dispersion_traverse)
? globalThis.Number(object.dispersion_traverse)
: 0,
resistance_hard: isSet(object.resistanceHard)
? globalThis.Number(object.resistanceHard)
: isSet(object.resistance_hard)
? globalThis.Number(object.resistance_hard)
: 0,
resistance_medium: isSet(object.resistanceMedium)
? globalThis.Number(object.resistanceMedium)
: isSet(object.resistance_medium)
? globalThis.Number(object.resistance_medium)
: 0,
resistance_soft: isSet(object.resistanceSoft)
? globalThis.Number(object.resistanceSoft)
: isSet(object.resistance_soft)
? globalThis.Number(object.resistance_soft)
: 0,
unlocks: globalThis.Array.isArray(object?.unlocks)
? object.unlocks.map((e: any) => Unlock.fromJSON(e))
: [],
}; };
}, },
@@ -2018,29 +1961,32 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
obj.weight = Math.round(message.weight); obj.weight = Math.round(message.weight);
} }
if (message.traverse_speed !== 0) { if (message.traverse_speed !== 0) {
obj.traverseSpeed = message.traverse_speed; obj.traverse_speed = message.traverse_speed;
} }
if (message.research_cost !== undefined) { if (message.research_cost !== undefined) {
obj.researchCost = ResearchCost.toJSON(message.research_cost); obj.research_cost = ResearchCost.toJSON(message.research_cost);
} }
if (message.dispersion_move !== 0) { if (message.dispersion_move !== 0) {
obj.dispersionMove = message.dispersion_move; obj.dispersion_move = message.dispersion_move;
} }
if (message.dispersion_traverse !== 0) { if (message.dispersion_traverse !== 0) {
obj.dispersionTraverse = message.dispersion_traverse; obj.dispersion_traverse = message.dispersion_traverse;
} }
if (message.resistance_hard !== 0) { if (message.resistance_hard !== 0) {
obj.resistanceHard = message.resistance_hard; obj.resistance_hard = message.resistance_hard;
} }
if (message.resistance_medium !== 0) { if (message.resistance_medium !== 0) {
obj.resistanceMedium = message.resistance_medium; obj.resistance_medium = message.resistance_medium;
} }
if (message.resistance_soft !== 0) { if (message.resistance_soft !== 0) {
obj.resistanceSoft = message.resistance_soft; obj.resistance_soft = message.resistance_soft;
} }
if (message.unlocks?.length) { if (message.unlocks?.length) {
obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e)); obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e));
} }
if (message.repair_time !== 0) {
obj.repair_time = message.repair_time;
}
return obj; return obj;
}, },
@@ -2065,6 +2011,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
message.resistance_medium = object.resistance_medium ?? 0; message.resistance_medium = object.resistance_medium ?? 0;
message.resistance_soft = object.resistance_soft ?? 0; message.resistance_soft = object.resistance_soft ?? 0;
message.unlocks = object.unlocks?.map((e) => Unlock.fromPartial(e)) || []; message.unlocks = object.unlocks?.map((e) => Unlock.fromPartial(e)) || [];
message.repair_time = object.repair_time ?? 0;
return message; return message;
}, },
}; };
@@ -2195,17 +2142,9 @@ export const EngineDefinition: MessageFns<EngineDefinition> = {
return { return {
id: isSet(object.id) ? globalThis.Number(object.id) : 0, id: isSet(object.id) ? globalThis.Number(object.id) : 0,
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
research_cost: isSet(object.researchCost) research_cost: isSet(object.research_cost) ? ResearchCost.fromJSON(object.research_cost) : undefined,
? ResearchCost.fromJSON(object.researchCost)
: isSet(object.research_cost)
? ResearchCost.fromJSON(object.research_cost)
: undefined,
tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0, tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0,
fire_chance: isSet(object.fireChance) fire_chance: isSet(object.fire_chance) ? globalThis.Number(object.fire_chance) : 0,
? globalThis.Number(object.fireChance)
: isSet(object.fire_chance)
? globalThis.Number(object.fire_chance)
: 0,
power: isSet(object.power) ? globalThis.Number(object.power) : 0, power: isSet(object.power) ? globalThis.Number(object.power) : 0,
weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0, weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0,
unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [], unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
@@ -2221,13 +2160,13 @@ export const EngineDefinition: MessageFns<EngineDefinition> = {
obj.name = I18nString.toJSON(message.name); obj.name = I18nString.toJSON(message.name);
} }
if (message.research_cost !== undefined) { if (message.research_cost !== undefined) {
obj.researchCost = ResearchCost.toJSON(message.research_cost); obj.research_cost = ResearchCost.toJSON(message.research_cost);
} }
if (message.tier !== 0) { if (message.tier !== 0) {
obj.tier = Math.round(message.tier); obj.tier = Math.round(message.tier);
} }
if (message.fire_chance !== 0) { if (message.fire_chance !== 0) {
obj.fireChance = message.fire_chance; obj.fire_chance = message.fire_chance;
} }
if (message.power !== 0) { if (message.power !== 0) {
obj.power = Math.round(message.power); obj.power = Math.round(message.power);
@@ -2412,27 +2351,13 @@ export const TurretDefinition: MessageFns<TurretDefinition> = {
return { return {
id: isSet(object.id) ? globalThis.Number(object.id) : 0, id: isSet(object.id) ? globalThis.Number(object.id) : 0,
health: isSet(object.health) ? globalThis.Number(object.health) : 0, health: isSet(object.health) ? globalThis.Number(object.health) : 0,
view_range: isSet(object.viewRange) view_range: isSet(object.view_range) ? globalThis.Number(object.view_range) : 0,
? globalThis.Number(object.viewRange) traverse_speed: isSet(object.traverse_speed) ? globalThis.Number(object.traverse_speed) : 0,
: isSet(object.view_range) research_cost: isSet(object.research_cost) ? ResearchCost.fromJSON(object.research_cost) : undefined,
? globalThis.Number(object.view_range)
: 0,
traverse_speed: isSet(object.traverseSpeed)
? globalThis.Number(object.traverseSpeed)
: isSet(object.traverse_speed)
? globalThis.Number(object.traverse_speed)
: 0,
research_cost: isSet(object.researchCost)
? ResearchCost.fromJSON(object.researchCost)
: isSet(object.research_cost)
? ResearchCost.fromJSON(object.research_cost)
: undefined,
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0, tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0,
weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0, weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0,
guns: globalThis.Array.isArray(object?.guns) guns: globalThis.Array.isArray(object?.guns) ? object.guns.map((e: any) => GunDefinition.fromJSON(e)) : [],
? object.guns.map((e: any) => GunDefinition.fromJSON(e))
: [],
unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [], unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
}; };
}, },
@@ -2446,13 +2371,13 @@ export const TurretDefinition: MessageFns<TurretDefinition> = {
obj.health = Math.round(message.health); obj.health = Math.round(message.health);
} }
if (message.view_range !== 0) { if (message.view_range !== 0) {
obj.viewRange = Math.round(message.view_range); obj.view_range = Math.round(message.view_range);
} }
if (message.traverse_speed !== 0) { if (message.traverse_speed !== 0) {
obj.traverseSpeed = message.traverse_speed; obj.traverse_speed = message.traverse_speed;
} }
if (message.research_cost !== undefined) { if (message.research_cost !== undefined) {
obj.researchCost = ResearchCost.toJSON(message.research_cost); obj.research_cost = ResearchCost.toJSON(message.research_cost);
} }
if (message.name !== undefined) { if (message.name !== undefined) {
obj.name = I18nString.toJSON(message.name); obj.name = I18nString.toJSON(message.name);
@@ -2768,75 +2693,29 @@ export const GunDefinition: MessageFns<GunDefinition> = {
return { return {
gun_type: isSet(object.regular) gun_type: isSet(object.regular)
? { $case: "regular", value: GunDefinitionRegular.fromJSON(object.regular) } ? { $case: "regular", value: GunDefinitionRegular.fromJSON(object.regular) }
: isSet(object.autoLoader)
? { $case: "auto_loader", value: GunDefinitionAutoLoader.fromJSON(object.autoLoader) }
: isSet(object.auto_loader) : isSet(object.auto_loader)
? { $case: "auto_loader", value: GunDefinitionAutoLoader.fromJSON(object.auto_loader) } ? { $case: "auto_loader", value: GunDefinitionAutoLoader.fromJSON(object.auto_loader) }
: isSet(object.autoReloader)
? { $case: "auto_reloader", value: GunDefinitionAutoReloader.fromJSON(object.autoReloader) }
: isSet(object.auto_reloader) : isSet(object.auto_reloader)
? { $case: "auto_reloader", value: GunDefinitionAutoReloader.fromJSON(object.auto_reloader) } ? { $case: "auto_reloader", value: GunDefinitionAutoReloader.fromJSON(object.auto_reloader) }
: undefined, : undefined,
id: isSet(object.id) ? globalThis.Number(object.id) : 0, id: isSet(object.id) ? globalThis.Number(object.id) : 0,
rotation_speed: isSet(object.rotationSpeed) rotation_speed: isSet(object.rotation_speed) ? globalThis.Number(object.rotation_speed) : 0,
? globalThis.Number(object.rotationSpeed) research_cost: isSet(object.research_cost) ? ResearchCost.fromJSON(object.research_cost) : undefined,
: isSet(object.rotation_speed)
? globalThis.Number(object.rotation_speed)
: 0,
research_cost: isSet(object.researchCost)
? ResearchCost.fromJSON(object.researchCost)
: isSet(object.research_cost)
? ResearchCost.fromJSON(object.research_cost)
: undefined,
weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0, weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0,
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0, tier: isSet(object.tier) ? globalThis.Number(object.tier) : 0,
shells: globalThis.Array.isArray(object?.shells) shells: globalThis.Array.isArray(object?.shells)
? object.shells.map((e: any) => ShellDefinition.fromJSON(e)) ? object.shells.map((e: any) => ShellDefinition.fromJSON(e))
: [], : [],
camouflage_loss: isSet(object.camouflageLoss) camouflage_loss: isSet(object.camouflage_loss) ? globalThis.Number(object.camouflage_loss) : 0,
? globalThis.Number(object.camouflageLoss) aim_time: isSet(object.aim_time) ? globalThis.Number(object.aim_time) : 0,
: isSet(object.camouflage_loss) dispersion_base: isSet(object.dispersion_base) ? globalThis.Number(object.dispersion_base) : 0,
? globalThis.Number(object.camouflage_loss) dispersion_traverse: isSet(object.dispersion_traverse) ? globalThis.Number(object.dispersion_traverse) : 0,
: 0, dispersion_shot: isSet(object.dispersion_shot) ? globalThis.Number(object.dispersion_shot) : 0,
aim_time: isSet(object.aimTime) dispersion_damaged: isSet(object.dispersion_damaged) ? globalThis.Number(object.dispersion_damaged) : 0,
? globalThis.Number(object.aimTime) unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
: isSet(object.aim_time) shell_capacity: isSet(object.shell_capacity) ? globalThis.Number(object.shell_capacity) : 0,
? globalThis.Number(object.aim_time) assault_ranges: isSet(object.assault_ranges) ? AssaultRanges.fromJSON(object.assault_ranges) : undefined,
: 0,
dispersion_base: isSet(object.dispersionBase)
? globalThis.Number(object.dispersionBase)
: isSet(object.dispersion_base)
? globalThis.Number(object.dispersion_base)
: 0,
dispersion_traverse: isSet(object.dispersionTraverse)
? globalThis.Number(object.dispersionTraverse)
: isSet(object.dispersion_traverse)
? globalThis.Number(object.dispersion_traverse)
: 0,
dispersion_shot: isSet(object.dispersionShot)
? globalThis.Number(object.dispersionShot)
: isSet(object.dispersion_shot)
? globalThis.Number(object.dispersion_shot)
: 0,
dispersion_damaged: isSet(object.dispersionDamaged)
? globalThis.Number(object.dispersionDamaged)
: isSet(object.dispersion_damaged)
? globalThis.Number(object.dispersion_damaged)
: 0,
unlocks: globalThis.Array.isArray(object?.unlocks)
? object.unlocks.map((e: any) => Unlock.fromJSON(e))
: [],
shell_capacity: isSet(object.shellCapacity)
? globalThis.Number(object.shellCapacity)
: isSet(object.shell_capacity)
? globalThis.Number(object.shell_capacity)
: 0,
assault_ranges: isSet(object.assaultRanges)
? AssaultRanges.fromJSON(object.assaultRanges)
: isSet(object.assault_ranges)
? AssaultRanges.fromJSON(object.assault_ranges)
: undefined,
burst: isSet(object.burst) ? Burst.fromJSON(object.burst) : undefined, burst: isSet(object.burst) ? Burst.fromJSON(object.burst) : undefined,
}; };
}, },
@@ -2846,18 +2725,18 @@ export const GunDefinition: MessageFns<GunDefinition> = {
if (message.gun_type?.$case === "regular") { if (message.gun_type?.$case === "regular") {
obj.regular = GunDefinitionRegular.toJSON(message.gun_type.value); obj.regular = GunDefinitionRegular.toJSON(message.gun_type.value);
} else if (message.gun_type?.$case === "auto_loader") { } else if (message.gun_type?.$case === "auto_loader") {
obj.autoLoader = GunDefinitionAutoLoader.toJSON(message.gun_type.value); obj.auto_loader = GunDefinitionAutoLoader.toJSON(message.gun_type.value);
} else if (message.gun_type?.$case === "auto_reloader") { } else if (message.gun_type?.$case === "auto_reloader") {
obj.autoReloader = GunDefinitionAutoReloader.toJSON(message.gun_type.value); obj.auto_reloader = GunDefinitionAutoReloader.toJSON(message.gun_type.value);
} }
if (message.id !== 0) { if (message.id !== 0) {
obj.id = Math.round(message.id); obj.id = Math.round(message.id);
} }
if (message.rotation_speed !== 0) { if (message.rotation_speed !== 0) {
obj.rotationSpeed = message.rotation_speed; obj.rotation_speed = message.rotation_speed;
} }
if (message.research_cost !== undefined) { if (message.research_cost !== undefined) {
obj.researchCost = ResearchCost.toJSON(message.research_cost); obj.research_cost = ResearchCost.toJSON(message.research_cost);
} }
if (message.weight !== 0) { if (message.weight !== 0) {
obj.weight = Math.round(message.weight); obj.weight = Math.round(message.weight);
@@ -2872,31 +2751,31 @@ export const GunDefinition: MessageFns<GunDefinition> = {
obj.shells = message.shells.map((e) => ShellDefinition.toJSON(e)); obj.shells = message.shells.map((e) => ShellDefinition.toJSON(e));
} }
if (message.camouflage_loss !== 0) { if (message.camouflage_loss !== 0) {
obj.camouflageLoss = message.camouflage_loss; obj.camouflage_loss = message.camouflage_loss;
} }
if (message.aim_time !== 0) { if (message.aim_time !== 0) {
obj.aimTime = message.aim_time; obj.aim_time = message.aim_time;
} }
if (message.dispersion_base !== 0) { if (message.dispersion_base !== 0) {
obj.dispersionBase = message.dispersion_base; obj.dispersion_base = message.dispersion_base;
} }
if (message.dispersion_traverse !== 0) { if (message.dispersion_traverse !== 0) {
obj.dispersionTraverse = message.dispersion_traverse; obj.dispersion_traverse = message.dispersion_traverse;
} }
if (message.dispersion_shot !== 0) { if (message.dispersion_shot !== 0) {
obj.dispersionShot = message.dispersion_shot; obj.dispersion_shot = message.dispersion_shot;
} }
if (message.dispersion_damaged !== 0) { if (message.dispersion_damaged !== 0) {
obj.dispersionDamaged = message.dispersion_damaged; obj.dispersion_damaged = message.dispersion_damaged;
} }
if (message.unlocks?.length) { if (message.unlocks?.length) {
obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e)); obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e));
} }
if (message.shell_capacity !== 0) { if (message.shell_capacity !== 0) {
obj.shellCapacity = Math.round(message.shell_capacity); obj.shell_capacity = Math.round(message.shell_capacity);
} }
if (message.assault_ranges !== undefined) { if (message.assault_ranges !== undefined) {
obj.assaultRanges = AssaultRanges.toJSON(message.assault_ranges); obj.assault_ranges = AssaultRanges.toJSON(message.assault_ranges);
} }
if (message.burst !== undefined) { if (message.burst !== undefined) {
obj.burst = Burst.toJSON(message.burst); obj.burst = Burst.toJSON(message.burst);
@@ -3080,34 +2959,22 @@ export const GunDefinitionAutoLoader: MessageFns<GunDefinitionAutoLoader> = {
fromJSON(object: any): GunDefinitionAutoLoader { fromJSON(object: any): GunDefinitionAutoLoader {
return { return {
clip_reload: isSet(object.clipReload) clip_reload: isSet(object.clip_reload) ? globalThis.Number(object.clip_reload) : 0,
? globalThis.Number(object.clipReload) intra_clip: isSet(object.intra_clip) ? globalThis.Number(object.intra_clip) : 0,
: isSet(object.clip_reload) shell_count: isSet(object.shell_count) ? globalThis.Number(object.shell_count) : 0,
? globalThis.Number(object.clip_reload)
: 0,
intra_clip: isSet(object.intraClip)
? globalThis.Number(object.intraClip)
: isSet(object.intra_clip)
? globalThis.Number(object.intra_clip)
: 0,
shell_count: isSet(object.shellCount)
? globalThis.Number(object.shellCount)
: isSet(object.shell_count)
? globalThis.Number(object.shell_count)
: 0,
}; };
}, },
toJSON(message: GunDefinitionAutoLoader): unknown { toJSON(message: GunDefinitionAutoLoader): unknown {
const obj: any = {}; const obj: any = {};
if (message.clip_reload !== 0) { if (message.clip_reload !== 0) {
obj.clipReload = message.clip_reload; obj.clip_reload = message.clip_reload;
} }
if (message.intra_clip !== 0) { if (message.intra_clip !== 0) {
obj.intraClip = message.intra_clip; obj.intra_clip = message.intra_clip;
} }
if (message.shell_count !== 0) { if (message.shell_count !== 0) {
obj.shellCount = message.shell_count; obj.shell_count = message.shell_count;
} }
return obj; return obj;
}, },
@@ -3270,34 +3137,24 @@ export const GunDefinitionAutoReloader: MessageFns<GunDefinitionAutoReloader> =
fromJSON(object: any): GunDefinitionAutoReloader { fromJSON(object: any): GunDefinitionAutoReloader {
return { return {
shell_reloads: globalThis.Array.isArray(object?.shellReloads) shell_reloads: globalThis.Array.isArray(object?.shell_reloads)
? object.shellReloads.map((e: any) => globalThis.Number(e))
: globalThis.Array.isArray(object?.shell_reloads)
? object.shell_reloads.map((e: any) => globalThis.Number(e)) ? object.shell_reloads.map((e: any) => globalThis.Number(e))
: [], : [],
intra_clip: isSet(object.intraClip) intra_clip: isSet(object.intra_clip) ? globalThis.Number(object.intra_clip) : 0,
? globalThis.Number(object.intraClip) shell_count: isSet(object.shell_count) ? globalThis.Number(object.shell_count) : 0,
: isSet(object.intra_clip)
? globalThis.Number(object.intra_clip)
: 0,
shell_count: isSet(object.shellCount)
? globalThis.Number(object.shellCount)
: isSet(object.shell_count)
? globalThis.Number(object.shell_count)
: 0,
}; };
}, },
toJSON(message: GunDefinitionAutoReloader): unknown { toJSON(message: GunDefinitionAutoReloader): unknown {
const obj: any = {}; const obj: any = {};
if (message.shell_reloads?.length) { if (message.shell_reloads?.length) {
obj.shellReloads = message.shell_reloads; obj.shell_reloads = message.shell_reloads;
} }
if (message.intra_clip !== 0) { if (message.intra_clip !== 0) {
obj.intraClip = message.intra_clip; obj.intra_clip = message.intra_clip;
} }
if (message.shell_count !== 0) { if (message.shell_count !== 0) {
obj.shellCount = message.shell_count; obj.shell_count = message.shell_count;
} }
return obj; return obj;
}, },
@@ -3663,27 +3520,15 @@ export const ShellDefinition: MessageFns<ShellDefinition> = {
id: isSet(object.id) ? globalThis.Number(object.id) : 0, id: isSet(object.id) ? globalThis.Number(object.id) : 0,
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined, name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
velocity: isSet(object.velocity) ? globalThis.Number(object.velocity) : 0, velocity: isSet(object.velocity) ? globalThis.Number(object.velocity) : 0,
armor_damage: isSet(object.armorDamage) armor_damage: isSet(object.armor_damage) ? globalThis.Number(object.armor_damage) : 0,
? globalThis.Number(object.armorDamage) module_damage: isSet(object.module_damage) ? globalThis.Number(object.module_damage) : 0,
: isSet(object.armor_damage)
? globalThis.Number(object.armor_damage)
: 0,
module_damage: isSet(object.moduleDamage)
? globalThis.Number(object.moduleDamage)
: isSet(object.module_damage)
? globalThis.Number(object.module_damage)
: 0,
caliber: isSet(object.caliber) ? globalThis.Number(object.caliber) : 0, caliber: isSet(object.caliber) ? globalThis.Number(object.caliber) : 0,
icon: isSet(object.icon) ? globalThis.String(object.icon) : "", icon: isSet(object.icon) ? globalThis.String(object.icon) : "",
penetration: isSet(object.penetration) ? ShellPenetration.fromJSON(object.penetration) : undefined, penetration: isSet(object.penetration) ? ShellPenetration.fromJSON(object.penetration) : undefined,
type: isSet(object.type) ? shellTypeFromJSON(object.type) : 0, type: isSet(object.type) ? shellTypeFromJSON(object.type) : 0,
normalization: isSet(object.normalization) ? globalThis.Number(object.normalization) : 0, normalization: isSet(object.normalization) ? globalThis.Number(object.normalization) : 0,
ricochet: isSet(object.ricochet) ? globalThis.Number(object.ricochet) : 0, ricochet: isSet(object.ricochet) ? globalThis.Number(object.ricochet) : 0,
explosion_radius: isSet(object.explosionRadius) explosion_radius: isSet(object.explosion_radius) ? globalThis.Number(object.explosion_radius) : 0,
? globalThis.Number(object.explosionRadius)
: isSet(object.explosion_radius)
? globalThis.Number(object.explosion_radius)
: 0,
range: isSet(object.range) ? globalThis.Number(object.range) : 0, range: isSet(object.range) ? globalThis.Number(object.range) : 0,
}; };
}, },
@@ -3700,10 +3545,10 @@ export const ShellDefinition: MessageFns<ShellDefinition> = {
obj.velocity = Math.round(message.velocity); obj.velocity = Math.round(message.velocity);
} }
if (message.armor_damage !== 0) { if (message.armor_damage !== 0) {
obj.armorDamage = Math.round(message.armor_damage); obj.armor_damage = Math.round(message.armor_damage);
} }
if (message.module_damage !== 0) { if (message.module_damage !== 0) {
obj.moduleDamage = Math.round(message.module_damage); obj.module_damage = Math.round(message.module_damage);
} }
if (message.caliber !== 0) { if (message.caliber !== 0) {
obj.caliber = message.caliber; obj.caliber = message.caliber;
@@ -3724,7 +3569,7 @@ export const ShellDefinition: MessageFns<ShellDefinition> = {
obj.ricochet = message.ricochet; obj.ricochet = message.ricochet;
} }
if (message.explosion_radius !== undefined && message.explosion_radius !== 0) { if (message.explosion_radius !== undefined && message.explosion_radius !== 0) {
obj.explosionRadius = message.explosion_radius; obj.explosion_radius = message.explosion_radius;
} }
if (message.range !== 0) { if (message.range !== 0) {
obj.range = Math.round(message.range); obj.range = Math.round(message.range);
-51
View File
@@ -1,51 +0,0 @@
import { times } from 'lodash-es';
import { ReadStream, WriteStream } from './buffer';
export class DidsReadStream extends ReadStream {
dids() {
this.magic();
this.header();
return this.body();
}
magic() {
const magic = this.utf8(4);
if (magic !== 'DIDS') {
throw new Error(`Invalid DIDS magic number: "${magic}"`);
}
}
header() {
return {
version: this.uint16(),
};
}
body() {
const count = this.uint32();
return times(count, () => this.uint32());
}
}
export class DidsWriteStream extends WriteStream {
dids(ids: number[]) {
this.magic();
this.header();
this.body(ids);
return this;
}
magic() {
this.utf8('DIDS');
}
header() {
this.uint16(1);
}
body(ids: number[]) {
this.uint32(ids.length);
ids.forEach((id) => this.uint32(id));
}
}
+9 -11
View File
@@ -1,11 +1,9 @@
export * from './buffer'; export * from "./buffer";
export * from './bufferToBigInt'; export * from "./bufferToBigInt";
export * from './dds'; export * from "./dds";
export * from './dids'; export * from "./pvr";
export * from './pvr'; export * from "./rts";
export * from './rts'; export * from "./sc2";
export * from './sc2'; export * from "./scg";
export * from './scg'; export * from "./scpg";
export * from './scpg'; export * from "./windows";
export * from './windows';
+22
View File
@@ -90,6 +90,28 @@ export interface Hierarchy {
name: string; name: string;
} }
export function parseHierarchies<Parent>(
hierarchies: Hierarchy[],
parent: Parent,
parseHierarchy: (
hierarchy: Hierarchy,
components: Component[],
parent: Parent,
) => Parent | undefined,
) {
for (const hierarchy of hierarchies) {
const components = Array.from(
{ length: hierarchy.components.count },
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
);
const child = parseHierarchy(hierarchy, components, parent);
if (child !== undefined && hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
}
}
}
// 0001, 0002, 0003...: Component // 0001, 0002, 0003...: Component
type Components = { type Components = {
count: number; count: number;
@@ -3,5 +3,7 @@ export type CamouflagesYaml = Record<
{ {
userString?: string; userString?: string;
shortUserString?: string; shortUserString?: string;
preset?: string;
customEntities?: Record<string, { item: string }>;
} }
>; >;
@@ -20,11 +20,13 @@ export interface GunDefinitionsList {
burst?: { count: number; rate: number }; burst?: { count: number; rate: number };
clip?: { count: number; rate: number }; clip?: { count: number; rate: number };
shots: { shots: {
[key: string]: { [key: string]:
speed: number; | ""
piercingPower: string; | {
maxDistance: number; speed: number;
}; piercingPower: string;
maxDistance: number;
};
}; };
}; };
}; };
@@ -10,6 +10,9 @@ export type ShellDefinitionsList = Record<
normalizationAngle?: number; normalizationAngle?: number;
ricochetAngle?: number; ricochetAngle?: number;
explosionRadius?: number; explosionRadius?: number;
speed: number;
maxDistance?: number;
piercingPower: string;
} }
> & { > & {
icons: Record<string, string>; icons: Record<string, string>;
@@ -34,6 +34,8 @@ export interface VehicleDefinitions {
}; };
level: number; level: number;
hullPosition: string; hullPosition: string;
hysteresisHealth: number;
healthRegenPerSec: number;
armor: { armor: {
leftTrack: leftTrack:
| number | number
+9 -4
View File
@@ -215,6 +215,7 @@
"title": "Settings", "title": "Settings",
"description": "Change BlitzKit settings", "description": "Change BlitzKit settings",
"dev_mode": "Development mode", "dev_mode": "Development mode",
"auto_load_models": "Auto-load models",
"language": "Language" "language": "Language"
}, },
@@ -458,6 +459,8 @@
}, },
"sandbox": { "sandbox": {
"load_model": "Load model",
"poses": { "poses": {
"hull_down": "Hull down", "hull_down": "Hull down",
"face_hug": "Face hug", "face_hug": "Face hug",
@@ -573,8 +576,7 @@
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Modules", "title": "Modules",
@@ -631,6 +633,8 @@
"shellRicochet": "Ricochet", "shellRicochet": "Ricochet",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) \u2014 at least 10 seconds between shots.",
"shells": "Shells", "shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell", "mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -679,11 +683,12 @@
"hullTraverseSoftTerrain": "Soft", "hullTraverseSoftTerrain": "Soft",
"health": "Health", "health": "Health",
"fireChance": "Fire chance", "fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range", "viewRange": "View range",
"camouflageStill": "Camouflage still", "camouflageStill": "Camouflage still",
"camouflageMoving": "Moving", "camouflageMoving": "Moving",
"camouflageShootingStill": "Still", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Moving", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
"width": "Width", "width": "Width",
"height": "Height", "height": "Height",
+13 -477
View File
@@ -37,10 +37,11 @@
"d_1": "Ayer" "d_1": "Ayer"
}, },
"branches": { "branches": {
"local": "DEV", "beta": "Beta",
"dev": "Beta", "development": "Development",
"opentest": "Prueba Abierta", "opentest": "Prueba abierta",
"preview": "Avance" "preview": "Preview",
"production": "Production"
}, },
"locales": { "locales": {
"en": "Ingles", "en": "Ingles",
@@ -184,467 +185,6 @@
"cumulative_battle_life_time": "Tiempo total de batalla" "cumulative_battle_life_time": "Tiempo total de batalla"
} }
}, },
"bot": {
"common": {
"errors": {
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
"player_not_linked": "# Usa `/vincular` para empezar\n¡No sé quién eres, pero puedes decírmelo hoy!",
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
"no_tank_stats": "# No hay estadísticas de tanque disponibles\nEste jugador no tiene estadísticas disponibles. Este podría no ser el jugador que estás buscando.",
"get_help": "Servidor de ayuda de Discord",
"uncaught_error": "# ¡Blitzkrieg sufrió un error!\nLo sentimos mucho. Siéntete libre de [unirte al servidor oficial de Discord](https://discord.gg/nDt7AjGJQH) para obtener ayuda.",
"preview": "# Este comando es una vista previa\n\nSolo puedes acceder a este comando en [el servidor oficial de Discord](https://discord.gg/nDt7AjGJQH). Generalmente este comando estará disponible pronto.",
"query_too_small": "# Tu búsqueda es demasiado corta\nDebe ser por lo menos de 3 caracteres de largo.",
"query_too_long": "# Tu búsqueda es demasiado larga\nDebe ser como mucho de 100 caracteres de largo."
},
"wn8": {
"name": "WN8",
"types": {
"very_bad": "Muy Malo",
"bad": "Malo",
"below_average": "Debajo del Promedio",
"average": "Promedio",
"above_average": "Superior al Promedio",
"good": "Bueno",
"very_good": "Muy Bueno",
"great": "Excelente",
"unicum": "Unicum",
"super_unicum": "Super Unicum"
}
},
"subcommands": {
"today": {
"name": "Hoy",
"description": "Hoy"
},
"30": {
"name": "30",
"description": "30 días"
},
"60": {
"name": "60",
"description": "60 días"
},
"90": {
"name": "90",
"description": "90 días"
},
"career": {
"name": "carrera",
"description": "Carrera"
},
"custom": {
"name": "personalizado",
"description": "Rango personalizado",
"options": {
"start": {
"name": "comenzar",
"description": "Comenzar en cantidad de días pasados desde hoy"
},
"end": {
"name": "fin",
"description": "Terminar en cantidad de días pasados desde hoy"
}
}
}
},
"options": {
"clan": {
"name": "clan",
"description": "El nombre o etiqueta del clan"
},
"tank": {
"name": "tanque",
"description": "El tanque al cual conseguirle estadísticas"
},
"username": {
"name": "nombre de usuario",
"description": "El nombre de usuario de Blitz"
},
"filters": {
"nation": {
"name": "nación",
"description": "Nación"
},
"class": {
"name": "clase",
"description": "Clase"
},
"type": {
"name": "tipo",
"description": "Tipo"
}
},
"region": {
"name": "región",
"description": "Región"
},
"tier": {
"name": "tier",
"description": "Nivel",
"choices": {
"tier": "Tier {tier_1} - {tier_2}"
}
}
},
"periods": {
"career": "Carrera",
"today": "Hoy",
"days": "{days} days",
"custom": "{day_1} - {day_2} days"
},
"filters": {
"none": "Sin filtros",
"tier": "Tier {tier}"
},
"no_data": {
"battles_in_period": "No hay batallas jugadas en este período",
"battles_in_season": "No hay batallas jugadas en esta temporada",
"players_in_period": "No hay jugadores en este período",
"tanks_found": "No se encontraron tanques"
},
"buttons": {
"refresh": "Actualizar"
},
"hero_stats": {
"battles": "Batallas",
"winrate": "Tasa de victorias",
"damage": "Daño",
"damage_ratio": "Relación de daño",
"tier": "Nivel",
"survival": "Supervivencia",
"accuracy": "Precisión",
"kills": "Bajas"
}
},
"commands": {
"dead": "# Stat Commands Are Dead\n\nThe BlitzKit Discord bot used to use BlitzStars to fetch periodic statistics. BlitzStars has enabled aggressive Cloudflare protections; hence, disabling BlitzKit from using BlitzStar's API. This has impacted the following commands:\n\n- `/stats`\n- `/today`\n- `/breakdown`\n- `/evolution`\n- `/full-stats`\n\nPlease use [Aftermath](<https://amth.one/invite>) as an alternative which is completely independent of BlitzStars. BlitzKit-hosted stat commands will return in the near future.",
"replay": {
"name": "repetición",
"description": "Mostrar resultados de la repetición",
"options": {
"file": {
"name": "file",
"description": "Replay file"
}
}
},
"research": {
"name": "desarollar",
"description": "Enumera los gastos por investigar una línea",
"options": {
"target_tank": {
"name": "tanque objetivo",
"description": "El último tanque a investigar en la línea"
},
"starting_tank": {
"name": "tanque de inicio",
"description": "El tanque inicial en la línea (se deduce automáticamente si no se proporciona)"
}
},
"body": {
"subtitle": "Investigar",
"total": "Total",
"research": "Research: {cost}",
"upgrades": "Upgrades: {cost}",
"purchase": "Purchase: {cost}",
"equipment": "Equipment: {cost}",
"estimation": "# ¡Esto es una estimación!\n\nEsta lista podría incluir tanques ya investigados debido a la información errónea que proporciona Wargaming. Si puedes, prueba proporcionando un `tanque-inicial` de la línea al usar el comando."
},
"errors": {
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
}
},
"about": {
"name": "acerca",
"description": "Toda la información que necesitas sobre el bot",
"subcommands": {
"commands": {
"name": "comandos",
"description": "Lista de todos los comandos y sus descripciones",
"body": "# Comandos\n\nBlitzKit ofrece los siguientes comandos:\n\n"
},
"embeds": {
"name": "embeds",
"description": "Cómo funcionan los embeds"
},
"introduction": {
"name": "introducción",
"description": "Sobre el bot"
},
"invite": {
"name": "invitar",
"description": "Cómo invitar al bot"
},
"timezones": {
"name": "zonas horarias",
"description": "Cómo Blitzkrieg infiere y utiliza tu zona horaria"
},
"credits": {
"name": "créditos",
"description": "Personas que han ayudado a BlitzKit"
}
}
},
"breakdown": {
"name": "resumen",
"description": "Resumen de un período por tanques jugados",
"body": {
"total": "Total",
"battles": "Batallas",
"wn8": "WN8",
"winrate": "Tasa de victorias",
"damage": "Daño",
"unknown_tank": "Unknown tank {id}"
}
},
"debug": {
"name": "depurar",
"description": "Muestra más información sobre el bot",
"body": {
"title": "# Depuración\n\n",
"version": "Versión",
"shard": {
"label": "Fragmentar",
"default": "predeterminado"
},
"uptime": "Tiempo en línea"
}
},
"evolution": {
"name": "evolución",
"description": "Evolución de estadísticas",
"groups": {
"player": {
"name": "jugador",
"description": "Estadísticas del jugador"
},
"tank": {
"name": "tanque",
"description": "Estadísticas del tanque"
}
}
},
"inactive": {
"name": "inactivo",
"description": "Enumera a todos los jugadores inactivos en un clan por encima de un umbral",
"options": {
"threshold": {
"name": "umbral",
"description": "The number of days inactive (default: {days} days)"
}
},
"body": {
"subtitle": "Inactive for {days}+ days",
"listing": "{days} days"
}
},
"full_stats": {
"name": "estadísticas completas",
"description": "Estadísticas completas del juego",
"body": {
"cards": {
"games": {
"title": "Partidas",
"winrate": "Tasa de victorias",
"battles": "Batallas",
"wins_losses": "Victorias / derrotas"
},
"efficiency": {
"title": "Eficiencia",
"wn8": "WN8",
"survival": "Supervivencia",
"accuracy": "Precisión"
},
"lethality": {
"title": "Letalidad",
"average_damage": "Daño promedio",
"damage_per_tier": "Daño por nivel",
"damage_ratio": "Relación de daño",
"average_kills": "Promedio de bajas"
},
"miscellaneous": {
"title": "Misceláneo",
"average_tier": "Nivel promedio",
"average_spots": "Promedio de detecciones",
"average_xp": "Promedio de XP",
"kills_to_death_ratio": "Relación bajas-muertes"
}
}
}
},
"link": {
"name": "vincular",
"description": "Vincula tu cuenta de Blitz y Discord",
"body": {
"accounts_linked": "Cuentas vinculadas",
"no_role_permissions": {
"title": "{name} failed to verify",
"description": "No tengo permiso para administrar roles."
}
},
"embed": {
"title": "¿Cuenta incorrecta?",
"description": "Usa el comando de nuevo y selecciona un usuario de los resultados de búsqueda."
}
},
"search_clans": {
"name": "buscar clanes",
"description": "Buscar clanes",
"options": {
"limit": {
"name": "límite",
"description": "The max number of clan results (default: {limit})"
}
},
"body": {
"title": "Clan search for {search} in region {region}",
"no_results": "No se encontraron clanes"
}
},
"search_players": {
"name": "buscar jugadores",
"description": "Buscar jugadores",
"options": {
"limit": {
"name": "límite",
"description": "The max number of player results (default: {limit})"
}
},
"body": {
"title": "Player search for {search} in region {region}",
"no_results": "No se encontraron jugadores"
}
},
"rating_leaderboard": {
"name": "tabla de clasificación",
"description": "Estadísticas de batallas de clasificatoria",
"subcommands": {
"neighbors": {
"name": "vecinos",
"description": "Jugadores vecinos en la tabla de posiciones"
},
"league": {
"name": "liga",
"description": "Mejores jugadores de una liga"
}
},
"options": {
"limit": {
"name": "limite",
"description": "How many neighbors to display (default: {count})"
},
"season": {
"name": "temporada",
"description": "Número de temporada (predeterminado: actual)",
"choices": {
"current": "{season} (current)"
}
},
"league": {
"name": "liga",
"description": "La liga a mostrar"
}
},
"body": {
"top_players": "Top {count} players",
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
"no_ongoing_season": "# No hay temporada en curso\n\nActualmente no hay ninguna temporada de clasificatoria.",
"deleted_player": "Deleted {id}",
"neighbors": "Vecinos de clasificatoria",
"more": "+ {count} more"
}
},
"today": {
"name": "hoy",
"description": "Tanques jugados hoy y estadísticas"
},
"stats": {
"name": "estadísticas",
"description": "Estadísticas rápidas para un período"
},
"owned_tanks": {
"name": "tanques en propiedad",
"description": "Muestra todos los tanques propios en un nivel",
"body": {
"title": "# {name}'s owned tier {tier} tanks\n\n"
}
},
"permissions": {
"name": "permisos",
"description": "Comprueba si el bot tiene los permisos requeridos para funcionar",
"body": {
"title": "# Permissions\n\n{body}",
"view_channels": "Ver canales: necesario para encontrar el mensaje en el cual el botón \"actualizar\" fue usado",
"read_message_history": "Leer historial de mensajes: necesario para encontrar el mensaje a actualizar",
"attach_files": "Adjuntar archivos: necesario para añadir imágenes a los comandos basados en estas",
"external_emojis": "Emoticonos externos: necesario para añadir emoticonos de banderas nacionales y clases de tanque"
}
},
"ping": {
"name": "ping",
"description": "Comprueba si el bot está vivo.",
"body": {
"pong": "Pong 🏓",
"pong_with_time": "Pong 🏓 - {time}ms"
},
"subcommands": {
"blitzkit": {
"name": "blitzkit",
"description": "Hacerle un ping a BlitzKit"
},
"wotb": {
"name": "wotb",
"description": "Hacerle un ping a World of Tanks Blitz"
}
}
},
"player_info": {
"name": "info del jugador",
"description": "Información básica sobre un jugador",
"body": {
"title": "{name}'s information",
"nickname": "Apodo",
"battles": "Batallas",
"winrate": "Tasa de victorias",
"account_id": "ID de cuenta",
"created": "Creado",
"last_battle": "Última batalla"
}
},
"rating": {
"name": "clasificatoria",
"description": "Estadísticas de clasificatoria del jugador",
"subcommands": {
"today": {
"name": "hoy",
"description": "Estadísticas de clasificatoria de hoy"
},
"season": {
"name": "temporada",
"description": "Estadísticas de clasificatoria de esta temporada"
}
},
"body": {
"subtitle": {
"today": "Estadísticas de clasificatoria de hoy",
"season": "Estadísticas de clasificatoria de esta temporada"
}
},
"errors": {
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
"unrecorded_stats": "# Estadísticas no disponibles actualmente\n\nWargaming podría estar sufriendo una caída del servidor. Si hay alguna temporada en curso, las estadísticas deberían estar disponibles en 24 horas."
}
}
}
},
"website": { "website": {
"redirect": { "redirect": {
"title": "301: moved permanently", "title": "301: moved permanently",
@@ -654,6 +194,7 @@
"title": "Settings", "title": "Settings",
"description": "Change BlitzKit settings", "description": "Change BlitzKit settings",
"dev_mode": "Modo de desarrollador", "dev_mode": "Modo de desarrollador",
"auto_load_models": "Auto-load models",
"language": "Idioma" "language": "Idioma"
}, },
"common": { "common": {
@@ -741,14 +282,6 @@
} }
}, },
"home": { "home": {
"pwa": {
"title": "Install the BlitzKit App",
"new": "NEW",
"checking": "Checking compatibility...",
"instructions": "Instructions for Apple devices.",
"install": "Install",
"dismiss": "Dismiss"
},
"discord": { "discord": {
"join_short": "Join cool people!", "join_short": "Join cool people!",
"join_long": "Join super duper cool people!", "join_long": "Join super duper cool people!",
@@ -880,6 +413,7 @@
} }
}, },
"sandbox": { "sandbox": {
"load_model": "Load model",
"poses": { "poses": {
"hull_down": "Hull down", "hull_down": "Hull down",
"face_hug": "Cara a cara", "face_hug": "Cara a cara",
@@ -983,8 +517,7 @@
"title": "", "title": "",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Módulos", "title": "Módulos",
@@ -1040,6 +573,8 @@
"shellRicochet": "Rebote", "shellRicochet": "Rebote",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Proyectiles", "shells": "Proyectiles",
"mostOptimalShellIndex": "Proyectil más óptimo", "mostOptimalShellIndex": "Proyectil más óptimo",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -1088,11 +623,12 @@
"hullTraverseSoftTerrain": "Suave", "hullTraverseSoftTerrain": "Suave",
"health": "Salud", "health": "Salud",
"fireChance": "Probabilidad de incendio", "fireChance": "Probabilidad de incendio",
"trackRepairTime": "Track repair time",
"viewRange": "Rango de visión", "viewRange": "Rango de visión",
"camouflageStill": "Quieto", "camouflageStill": "Quieto",
"camouflageMoving": "En movimiento", "camouflageMoving": "En movimiento",
"camouflageShootingStill": "Quieto", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "En movimiento", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Atrapado en fuego", "camouflageCaughtOnFire": "Atrapado en fuego",
"width": "Ancho", "width": "Ancho",
"height": "Altura", "height": "Altura",
+13 -477
View File
@@ -37,10 +37,11 @@
"d_1": "Hier" "d_1": "Hier"
}, },
"branches": { "branches": {
"local": "dev", "beta": "Beta",
"dev": "beta", "development": "Development",
"opentest": "test ouvert", "opentest": "OpenTest",
"preview": "aperçu" "preview": "Preview",
"production": "Production"
}, },
"locales": { "locales": {
"en": "Anglais", "en": "Anglais",
@@ -184,467 +185,6 @@
"cumulative_battle_life_time": "Total de temps de bataille" "cumulative_battle_life_time": "Total de temps de bataille"
} }
}, },
"bot": {
"common": {
"errors": {
"clan_not_found": "# Impossible de trouver le clan\nImpossible de trouver «{search} ». Essayez de sélectionner un clan dans le résultat de la recherche.",
"player_not_found": "# Impossible de trouver l'utilisateur\nJe n'ai pas pu trouver l'utilisateur \"{search}\". Essayez de choisir un utilisateur dans le résultat de la recherche, en tapant un nom d'utilisateur valide, ou en utilisant la commande `/link`.",
"player_not_linked": "# Utilisez `/link` pour commencer\nJe ne sais pas qui vous êtes, mais vous pouvez me le dire aujourd'hui !",
"tank_name_not_found": "# Char introuvable\nImpossible de trouver le char sous le nom \"{search}\".",
"tank_id_not_found": "# Char introuvable\nImpossible de trouver le char avec l'ID \"{search}\". Essayez de taper le nom du char au lieu d'un nombre.",
"no_tank_stats": "# Aucune statistique de tank disponible\nCe joueur n'a pas de statistiques disponibles. Ce n'est peut-être pas le joueur que vous cherchez.",
"get_help": "Aidez le serveur Discord",
"uncaught_error": "# Blitzkit a rencontré une erreur !\nNous sommes désolés de cela. N'hésitez pas à [rejoindre le serveur officiel Discord](https://discord.gg/nDt7AjGJQH) pour obtenir de l'aide.",
"preview": "# Cette commande est en aperçu\n\nVous ne pouvez accéder à cette commande que dans [le serveur officiel Discord](https://discord.gg/nDt7AjGJQH). La commande sera généralement disponible sous peu.",
"query_too_small": "# Votre recherche est trop courte\nVotre recherche doit comporter au moins 3 caractères.",
"query_too_long": "# Votre recherche est trop longue\nVotre recherche doit comporter au maximum 100 caractères."
},
"wn8": {
"name": "WN8",
"types": {
"very_bad": "Très nul",
"bad": "Nul",
"below_average": "En-dessous de la moyenne",
"average": "Moyenne",
"above_average": "Au-dessus de la moyenne",
"good": "Bien",
"very_good": "Très bien",
"great": "Super",
"unicum": "Unique",
"super_unicum": "Super unique"
}
},
"subcommands": {
"today": {
"name": "aujourd'hui",
"description": "Aujourd'hui"
},
"30": {
"name": "30",
"description": "30 jours"
},
"60": {
"name": "60",
"description": "60 jours"
},
"90": {
"name": "90",
"description": "90 jours"
},
"career": {
"name": "carrière",
"description": "Carrière"
},
"custom": {
"name": "personnaliser",
"description": "Période spécifique",
"options": {
"start": {
"name": "début",
"description": "Commencer il y a un nombre de jours à partir d'aujourd'hui"
},
"end": {
"name": "fin",
"description": "Fin en nombre de jours à partir d'aujourd'hui"
}
}
}
},
"options": {
"clan": {
"name": "clan",
"description": "Le nom ou le tag du clan"
},
"tank": {
"name": "char",
"description": "Le char pour obtenir des statistiques pour"
},
"username": {
"name": "nom d'utilisateur",
"description": "Le nom d'utilisateur Blitz du joueur"
},
"filters": {
"nation": {
"name": "pays",
"description": "Pays"
},
"class": {
"name": "classe",
"description": "Classe"
},
"type": {
"name": "type",
"description": "Type"
}
},
"region": {
"name": "région",
"description": "Région"
},
"tier": {
"name": "rang",
"description": "Rang",
"choices": {
"tier": "Rang {tier_}1 - {tier_}2"
}
}
},
"periods": {
"career": "Carrière",
"today": "Aujourd'hui",
"days": "{days} jours",
"custom": "{day_1} - {day_2} jours"
},
"filters": {
"none": "Aucun filtre",
"tier": "Rang {tier}"
},
"no_data": {
"battles_in_period": "",
"battles_in_season": "Aucune bataille jouée dans cette saison",
"players_in_period": "Aucun joueur pendant cette période",
"tanks_found": "Aucun char de trouver"
},
"buttons": {
"refresh": "Actualiser"
},
"hero_stats": {
"battles": "Batailles",
"winrate": "Taux de victoires",
"damage": "Dégâts",
"damage_ratio": "Rapport de dégâts",
"tier": "Rang",
"survival": "Survie",
"accuracy": "Précision",
"kills": "Tués"
}
},
"commands": {
"dead": "# Stat Commands Are Dead\n\nThe BlitzKit Discord bot used to use BlitzStars to fetch periodic statistics. BlitzStars has enabled aggressive Cloudflare protections; hence, disabling BlitzKit from using BlitzStar's API. This has impacted the following commands:\n\n- `/stats`\n- `/today`\n- `/breakdown`\n- `/evolution`\n- `/full-stats`\n\nPlease use [Aftermath](<https://amth.one/invite>) as an alternative which is completely independent of BlitzStars. BlitzKit-hosted stat commands will return in the near future.",
"replay": {
"name": "rejouer",
"description": "Afficher les résultats de la relecture",
"options": {
"file": {
"name": "file",
"description": "Replay file"
}
}
},
"research": {
"name": "recherche",
"description": "Liste des dépenses liées à la recherche d'une ligne",
"options": {
"target_tank": {
"name": "char cible",
"description": "Le dernier char à rechercher dans la ligne"
},
"starting_tank": {
"name": "Char de départ",
"description": ""
}
},
"body": {
"subtitle": "Recherche",
"total": "Total",
"research": "Recherche : {cost}",
"upgrades": "Améliorations : {cost}",
"purchase": "Achat : {cost}",
"equipment": "Équipement : {cost}",
"estimation": "# Ceci est une estimation !\n\nCette liste peut inclure des chars déjà recherchés en raison de l'information inexacte fournie par Wargaming. Essayez de fournir un `char de départ` depuis la ligne lorsque vous utilisez la commande si vous le pouvez."
},
"errors": {
"non_tech_tree": "# {tank} n'est pas dans l'arbre technologique\n\nVous ne pouvez pas rechercher un char premium/de collection.",
"tier_1": "# {tank} est un char de rang I\n\nLe char de rang 1 sont déverrouillé gratuitement pour tous les joueurs.",
"already_researched": "# {tank} est déjà recherché\n\nEssayez de fournir un `char de départ` en utilisant la commande pour voir la progression d'une lignée.",
"start_end_equal": "# {tank} a été fourni deux fois\n\nAssurez-vous que `starting-tank` et `target-tank` sont différents.",
"tanks_not_on_line": "{tank_}1 et {tank_}2 ne sont pas sur la même ligne \n\nAssurez-vous que `starting-tank` et `target-tank` sont sur la même ligne d'arbre technologique.",
"unordered": "# {tank_1} niveau supérieur à {tank_2}\n\nAssurez-vous de fournir {tank_2} comme le `starting-tank` à la place car c'est le char de niveau inférieur."
}
},
"about": {
"name": "à propos",
"description": "Toutes les informations dont vous avez besoin sur le bot",
"subcommands": {
"commands": {
"name": "commandes",
"description": "Liste de toutes les commandes et leurs descriptions",
"body": "# Commandes\n\nBlitzKit offre les commandes suivantes :\n\n"
},
"embeds": {
"name": "intègre",
"description": "Comment fonctionnent les intégrations"
},
"introduction": {
"name": "introduction",
"description": "À propos du bot"
},
"invite": {
"name": "inviter",
"description": "Comment inviter le bot"
},
"timezones": {
"name": "fuseau horaire",
"description": "Comment BlitzKit déduit et utilise votre fuseau horaire"
},
"credits": {
"name": "crédits",
"description": "Personnes qui ont aidé BlitzKit"
}
}
},
"breakdown": {
"name": "décomposition",
"description": "Répartition d'une période par chars joués",
"body": {
"total": "Total",
"battles": "Batailles",
"wn8": "WN8",
"winrate": "Taux de victoires",
"damage": "Dégâts",
"unknown_tank": "Char {id} inconnu"
}
},
"debug": {
"name": "déboguer",
"description": "Déboguer les informations sur le bot",
"body": {
"title": "# Debog\n\n",
"version": "Version",
"shard": {
"label": "Fragment",
"default": "par défaut"
},
"uptime": "Temps de fonctionnement"
}
},
"evolution": {
"name": "évolution",
"description": "Évolution des statistiques",
"groups": {
"player": {
"name": "joueur",
"description": "Statistiques du joueur"
},
"tank": {
"name": "char",
"description": "Statistiques du char"
}
}
},
"inactive": {
"name": "inactif",
"description": "Liste tous les joueurs inactifs dans un clan au-dessus d'un seuil",
"options": {
"threshold": {
"name": "seuil",
"description": "Le nombre de jours inactifs (par défaut: {days} jours)"
}
},
"body": {
"subtitle": "Inactif depuis plus de {days} jours",
"listing": "{days} jours"
}
},
"full_stats": {
"name": "statistiques complètes",
"description": "Statistiques complètes en jeu",
"body": {
"cards": {
"games": {
"title": "Parties",
"winrate": "Taux de victoires",
"battles": "Batailles",
"wins_losses": "Victoires/Défaites"
},
"efficiency": {
"title": "Efficacité",
"wn8": "WN8",
"survival": "Survie",
"accuracy": "Précision"
},
"lethality": {
"title": "Létalité",
"average_damage": "Dégâts moyens",
"damage_per_tier": "Dégâts par tier",
"damage_ratio": "Rapport de dégâts",
"average_kills": "Destruction moyenne"
},
"miscellaneous": {
"title": "Divers",
"average_tier": "Tier moyen",
"average_spots": "Repérage moyen",
"average_xp": "Exp. Moyenne par bataille",
"kills_to_death_ratio": "Rapport tués/morts"
}
}
}
},
"link": {
"name": "lien",
"description": "Lier votre compte Blitz et Discord",
"body": {
"accounts_linked": "Comptes liés",
"no_role_permissions": {
"title": "La vérification de {name} a échouée",
"description": "Je n'ai pas l'autorisation de gérer les rôles."
}
},
"embed": {
"title": "Compte invalide ?",
"description": "Utilisez à nouveau la commande et sélectionnez un nom d'utilisateur à partir des résultats de recherche."
}
},
"search_clans": {
"name": "clans de recherche",
"description": "Rechercher des clans",
"options": {
"limit": {
"name": "limite",
"description": "Nombre maximum de résultats du clan (par défaut: {limit})"
}
},
"body": {
"title": "Recherche de clan {search} dans la région {region}",
"no_results": "Pas de clan trouvé"
}
},
"search_players": {
"name": "recherche de joueur",
"description": "Recherche des joueurs",
"options": {
"limit": {
"name": "limite",
"description": "Le nombre maximum de résultats de joueur (par défaut: {limit})"
}
},
"body": {
"title": "Recherche de {search} dans la région {region}",
"no_results": "Pas de joueur de trouvé"
}
},
"rating_leaderboard": {
"name": "Classement de côté",
"description": "Statistiques des batailles de cotés",
"subcommands": {
"neighbors": {
"name": "voisins",
"description": "Joueurs voisins dans le classement"
},
"league": {
"name": "ligue",
"description": "Meilleurs joueurs d'une ligue"
}
},
"options": {
"limit": {
"name": "limite",
"description": "Combien de voisins afficher (par défaut : {count})"
},
"season": {
"name": "saison",
"description": "Numéro de saison (défaut : courant)",
"choices": {
"current": "{season} (actuel)"
}
},
"league": {
"name": "ligue",
"description": "La ligue à afficher"
}
},
"body": {
"top_players": "Top {count} joueurs",
"no_participation": "# {player} n'a pas joué de cotées dans la saison {season}\n\nCe joueur n'a pas participé à cette saison ou n'a pas dépassé l'étalonnage.",
"no_ongoing_season": "Pas de saison en cours\n\nIl n'y a pas de saison de notation en cours actuellement.",
"deleted_player": "{id} supprimé",
"neighbors": "évaluer les voisins",
"more": "+ {count} plus"
}
},
"today": {
"name": "aujourd'hui",
"description": "Les chars et les statistiques joués aujourd'hui"
},
"stats": {
"name": "statistiques",
"description": "Statistiques rapides pour une période"
},
"owned_tanks": {
"name": "chars possédés",
"description": "Affiche tous les chars d'un niveau",
"body": {
"title": "# Les chars du palier {tier} possédés par {name}"
}
},
"permissions": {
"name": "permissions",
"description": "Vérifie si le bot a les permissions nécessaires pour fonctionner",
"body": {
"title": "# Permissions\n\n{body}",
"view_channels": "Afficher les canaux : nécessaire pour trouver le message sur lequel le bouton d'actualisation a été utilisé",
"read_message_history": "Lire l'historique des messages : nécessaire pour trouver le message à rafraîchir",
"attach_files": "Joindre des fichiers : nécessaire pour ajouter des images à des commandes basées sur l'image",
"external_emojis": "Émoticônes externes: nécessaire pour ajouter des drapeaux nationaux et des émojis de classe de char"
}
},
"ping": {
"name": "ping",
"description": "Vérifiez si le bot est en vie.",
"body": {
"pong": "Pong 🏓",
"pong_with_time": "Pong 🏓 - {time}ms"
},
"subcommands": {
"blitzkit": {
"name": "blitzkit",
"description": "Ping blitzkit"
},
"wotb": {
"name": "wotb",
"description": "Ping World of Tanks Blitz"
}
}
},
"player_info": {
"name": "info-joueur",
"description": "Informations de base sur un joueur",
"body": {
"title": "Informations de {name}",
"nickname": "Pseudo",
"battles": "Batailles",
"winrate": "Taux de victoires",
"account_id": "Account ID",
"created": "Créé",
"last_battle": "Dernière bataille"
}
},
"rating": {
"name": "côtée",
"description": "Statistiques des batailles cotées du joueur",
"subcommands": {
"today": {
"name": "aujourd'hui",
"description": "Statistiques des batailles cotées d'aujourd'hui"
},
"season": {
"name": "saison",
"description": "Statistiques des batailles cotées de cette saison"
}
},
"body": {
"subtitle": {
"today": "Statistiques de batailles cotées d'aujourd'hui",
"season": "Statistiques de batailles cotées cette saison"
}
},
"errors": {
"no_participation": "# {name} n’a pas joué en cotée\n\nCe joueur n’a pas participé au mode cotée cette saison.",
"unrecorded_stats": "# Statistiques actuellement indisponibles\n\nWargaming rencontre peut-être une interruption de service.\nSi une saison est en cours, les statistiques devraient être disponibles sous 24 heures."
}
}
}
},
"website": { "website": {
"redirect": { "redirect": {
"title": "301 : déplacé définitivement", "title": "301 : déplacé définitivement",
@@ -654,6 +194,7 @@
"title": "Paramètres", "title": "Paramètres",
"description": "Modifier les paramètres de BlitzKit", "description": "Modifier les paramètres de BlitzKit",
"dev_mode": "Mode développement", "dev_mode": "Mode développement",
"auto_load_models": "Auto-load models",
"language": "Langue" "language": "Langue"
}, },
"common": { "common": {
@@ -741,14 +282,6 @@
} }
}, },
"home": { "home": {
"pwa": {
"title": "Install the BlitzKit App",
"new": "NEW",
"checking": "Checking compatibility...",
"instructions": "Instructions for Apple devices.",
"install": "Install",
"dismiss": "Dismiss"
},
"discord": { "discord": {
"join_short": "Join cool people!", "join_short": "Join cool people!",
"join_long": "Join super duper cool people!", "join_long": "Join super duper cool people!",
@@ -880,6 +413,7 @@
} }
}, },
"sandbox": { "sandbox": {
"load_model": "Load model",
"poses": { "poses": {
"hull_down": "Hull down", "hull_down": "Hull down",
"face_hug": "Face hug", "face_hug": "Face hug",
@@ -983,8 +517,7 @@
"title": "Configuration", "title": "Configuration",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Modules", "title": "Modules",
@@ -1040,6 +573,8 @@
"shellRicochet": "Ricochet", "shellRicochet": "Ricochet",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Shells", "shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell", "mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -1088,11 +623,12 @@
"hullTraverseSoftTerrain": "Soft", "hullTraverseSoftTerrain": "Soft",
"health": "Health", "health": "Health",
"fireChance": "Fire chance", "fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range", "viewRange": "View range",
"camouflageStill": "Still", "camouflageStill": "Still",
"camouflageMoving": "Moving", "camouflageMoving": "Moving",
"camouflageShootingStill": "Still", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Moving", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
"width": "Width", "width": "Width",
"height": "Height", "height": "Height",
+13 -477
View File
@@ -37,10 +37,11 @@
"d_1": "昨日" "d_1": "昨日"
}, },
"branches": { "branches": {
"local": "開発", "beta": "Beta",
"dev": "ベータ版", "development": "Development",
"opentest": "オープンテスト", "opentest": "OpenTest",
"preview": "プレビュー" "preview": "Preview",
"production": "Production"
}, },
"locales": { "locales": {
"en": "英語", "en": "英語",
@@ -184,467 +185,6 @@
"cumulative_battle_life_time": "総戦闘時間" "cumulative_battle_life_time": "総戦闘時間"
} }
}, },
"bot": {
"common": {
"errors": {
"clan_not_found": "",
"player_not_found": "# ユーザーが見つかりませんでした\nユーザー「{search}」が見つかりませんでした。検索結果からユーザーを選択するか、有効なユーザー名を入力するか、/link コマンドを使用してください。",
"player_not_linked": "# `/link`を使用して始めましょう\nはじめまして!あなたが誰か、私に教えてください。",
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
"tank_id_not_found": "# 車両が見つかりません\nID「{search}」の戦車が見つかりませんでした。数字ではなく戦車の名前を入力してみてください。",
"no_tank_stats": "# 利用可能な車輌統計がありません\nこのプレイヤーには利用可能な統計がありません。あなたが探しているプレイヤーではない可能性があります。",
"get_help": "Discordサーバーに参加する",
"uncaught_error": "# BlitzKitがエラーに遭遇しました!\n申し訳ありません。お気軽に[公式Discordサーバー](https://discord.gg/nDt7AjGJQH)にお問い合わせください。",
"preview": "このコマンドは現在[公式Discardサーバー](https://discord.gg/nDt7AjGJQH)でのみ利用可能です。間もなく全体で利用可能になります。",
"query_too_small": "# 単語が短すぎます\n検索には少なくとも3文字が含まれている必要があります。",
"query_too_long": "# 単語が長すぎます\n検索は最大で100文字までです。"
},
"wn8": {
"name": "WN8",
"types": {
"very_bad": "Very bad",
"bad": "Bad",
"below_average": "Below average",
"average": "Average",
"above_average": "Above average",
"good": "Good",
"very_good": "Very good",
"great": "Great",
"unicum": "Unicum",
"super_unicum": "Super unicum"
}
},
"subcommands": {
"today": {
"name": "today",
"description": "Today"
},
"30": {
"name": "30",
"description": "30日"
},
"60": {
"name": "60",
"description": "60日"
},
"90": {
"name": "90",
"description": "90日"
},
"career": {
"name": "総合戦績",
"description": "Career"
},
"custom": {
"name": "カスタム",
"description": "Custom range",
"options": {
"start": {
"name": "開始",
"description": "Start in number of days ago from today"
},
"end": {
"name": "end",
"description": "End in number of days ago from today"
}
}
}
},
"options": {
"clan": {
"name": "クラン",
"description": "クラン名もしくはタグ"
},
"tank": {
"name": "車輌",
"description": "統計を得る車輌"
},
"username": {
"name": "ユーザー名",
"description": "プレイヤーのBlitzユーザー名"
},
"filters": {
"nation": {
"name": "国家",
"description": "国家"
},
"class": {
"name": "",
"description": "Class"
},
"type": {
"name": "type",
"description": "Type"
}
},
"region": {
"name": "地域",
"description": "地域"
},
"tier": {
"name": "tier",
"description": "Tier",
"choices": {
"tier": "Tier {tier_1} - {tier_2}"
}
}
},
"periods": {
"career": "Career",
"today": "Today",
"days": "{days} days",
"custom": "{day_1} - {day_2} days"
},
"filters": {
"none": "フィルターなし",
"tier": "Tier {tier}"
},
"no_data": {
"battles_in_period": "No battles played in this period",
"battles_in_season": "No battles played in this season",
"players_in_period": "No players in this period",
"tanks_found": "No tanks found"
},
"buttons": {
"refresh": "Refresh"
},
"hero_stats": {
"battles": "戦闘数",
"winrate": "勝率",
"damage": "ダメージ",
"damage_ratio": "ダメージ率",
"tier": "Tier",
"survival": "生存",
"accuracy": "命中率",
"kills": "撃破"
}
},
"commands": {
"dead": "# Stat Commands Are Dead\n\nThe BlitzKit Discord bot used to use BlitzStars to fetch periodic statistics. BlitzStars has enabled aggressive Cloudflare protections; hence, disabling BlitzKit from using BlitzStar's API. This has impacted the following commands:\n\n- `/stats`\n- `/today`\n- `/breakdown`\n- `/evolution`\n- `/full-stats`\n\nPlease use [Aftermath](<https://amth.one/invite>) as an alternative which is completely independent of BlitzStars. BlitzKit-hosted stat commands will return in the near future.",
"replay": {
"name": "replay",
"description": "Display replay results",
"options": {
"file": {
"name": "file",
"description": "Replay file"
}
}
},
"research": {
"name": "研究",
"description": "Lists the expenses in researching a line",
"options": {
"target_tank": {
"name": "target-tank",
"description": "The final tank to research in the line"
},
"starting_tank": {
"name": "starting-tank",
"description": "The starting tank in the line (inferred automatically if not provided)"
}
},
"body": {
"subtitle": "Research",
"total": "トータル",
"research": "Research: {cost}",
"upgrades": "Upgrades: {cost}",
"purchase": "Purchase: {cost}",
"equipment": "Equipment: {cost}",
"estimation": "# This is an estimation!\n\nThis list may include already researched tanks because of the inaccurate information Wargaming provides. Try providing a `starting-tank` from the line when using the command if you can."
},
"errors": {
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
}
},
"about": {
"name": "about",
"description": "botについての情報の全て",
"subcommands": {
"commands": {
"name": "コマンド",
"description": "全コマンドのリストと説明",
"body": "# コマンド\nBlitzKitは以下のコマンドを提供します:"
},
"embeds": {
"name": "埋め込み",
"description": "埋め込みがどう機能するか"
},
"introduction": {
"name": "introduction",
"description": "botについて"
},
"invite": {
"name": "招待",
"description": "botを招待する方法"
},
"timezones": {
"name": "タイムゾーン",
"description": "How BlitzKit infers and uses your timezone"
},
"credits": {
"name": "クレジット",
"description": "BlitzKitを支援した人々"
}
}
},
"breakdown": {
"name": "breakdown",
"description": "A period's breakdown by tanks played",
"body": {
"total": "トータル",
"battles": "戦闘数",
"wn8": "WN8",
"winrate": "勝率",
"damage": "ダメージ",
"unknown_tank": "不明な車両{id}"
}
},
"debug": {
"name": "debug",
"description": "Debug information about the bot",
"body": {
"title": "# Debug\n\n",
"version": "Version",
"shard": {
"label": "Shard",
"default": "default"
},
"uptime": "Uptime"
}
},
"evolution": {
"name": "evolution",
"description": "Evolution of statistics",
"groups": {
"player": {
"name": "player",
"description": "Player statistics"
},
"tank": {
"name": "車輌",
"description": "Tank statistics"
}
}
},
"inactive": {
"name": "inactive",
"description": "Lists all inactive players in a clan above a threshold",
"options": {
"threshold": {
"name": "threshold",
"description": "The number of days inactive (default: {days} days)"
}
},
"body": {
"subtitle": "Inactive for {days}+ days",
"listing": "{days} days"
}
},
"full_stats": {
"name": "full-stats",
"description": "Full in-game statistics",
"body": {
"cards": {
"games": {
"title": "Games",
"winrate": "勝率",
"battles": "戦闘数",
"wins_losses": "Wins / losses"
},
"efficiency": {
"title": "Efficiency",
"wn8": "WN8",
"survival": "生存",
"accuracy": "精度"
},
"lethality": {
"title": "Lethality",
"average_damage": "Average damage",
"damage_per_tier": "Damage per tier",
"damage_ratio": "ダメージ比",
"average_kills": "Average kills"
},
"miscellaneous": {
"title": "Miscellaneous",
"average_tier": "Average tier",
"average_spots": "Average spots",
"average_xp": "Average XP",
"kills_to_death_ratio": "撃破/被撃破比"
}
}
}
},
"link": {
"name": "link",
"description": "Links your Blitz and Discord account",
"body": {
"accounts_linked": "Accounts linked",
"no_role_permissions": {
"title": "{name} failed to verify",
"description": "I don't have the permission to manage roles."
}
},
"embed": {
"title": "Incorrect account?",
"description": "Use the command again and select a username from the search results."
}
},
"search_clans": {
"name": "search-clans",
"description": "Search clans",
"options": {
"limit": {
"name": "limit",
"description": "The max number of clan results (default: {limit})"
}
},
"body": {
"title": "Clan search for {search} in region {region}",
"no_results": "No clans found"
}
},
"search_players": {
"name": "search-players",
"description": "Search players",
"options": {
"limit": {
"name": "limit",
"description": "The max number of player results (default: {limit})"
}
},
"body": {
"title": "Player search for {search} in region {region}",
"no_results": "No players found"
}
},
"rating_leaderboard": {
"name": "rating-leaderboard",
"description": "Rating battles statistics",
"subcommands": {
"neighbors": {
"name": "neighbors",
"description": "Neighboring players on the leaderboard"
},
"league": {
"name": "league",
"description": "Top players of a league"
}
},
"options": {
"limit": {
"name": "limit",
"description": "How many neighbors to display (default: {count})"
},
"season": {
"name": "season",
"description": "Season number (default: current)",
"choices": {
"current": "{season} (current)"
}
},
"league": {
"name": "league",
"description": "The league to display"
}
},
"body": {
"top_players": "Top {count} players",
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
"no_ongoing_season": "# No ongoing season\n\nThere isn't a currently running rating season.",
"deleted_player": "Deleted {id}",
"neighbors": "Rating neighbors",
"more": "+ {count} more"
}
},
"today": {
"name": "今日",
"description": "Today's played tanks and statistics"
},
"stats": {
"name": "",
"description": "Quick statistics for a period"
},
"owned_tanks": {
"name": "owned-tanks",
"description": "Shows all own tanks in a tier",
"body": {
"title": "# {name}'s owned tier {tier} tanks\n\n"
}
},
"permissions": {
"name": "permissions",
"description": "Checks wether the bot has the required permissions to function",
"body": {
"title": "# Permissions\n\n{body}",
"view_channels": "View channels: needed to find the message the refresh button was used on",
"read_message_history": "Read message history: needed to find the message to refresh",
"attach_files": "Attach files: needed to add images to image-based commands",
"external_emojis": "External emojis: needed to add national flags and tank class emojis"
}
},
"ping": {
"name": "ping",
"description": "Check wether the bot is alive.",
"body": {
"pong": "Pong 🏓",
"pong_with_time": "Pong 🏓 - {time}ms"
},
"subcommands": {
"blitzkit": {
"name": "blitzkit",
"description": "Ping BlitzKit"
},
"wotb": {
"name": "wotb",
"description": "Ping World of Tanks Blitz"
}
}
},
"player_info": {
"name": "player-info",
"description": "Basic information about a player",
"body": {
"title": "{name}'s information",
"nickname": "Nickname",
"battles": "戦闘数",
"winrate": "勝率",
"account_id": "Account ID",
"created": "Created",
"last_battle": "Last battle"
}
},
"rating": {
"name": "rating",
"description": "Rating player's statistics",
"subcommands": {
"today": {
"name": "今日",
"description": "Today's rating statistics"
},
"season": {
"name": "season",
"description": "This season's rating statistics"
}
},
"body": {
"subtitle": {
"today": "Today's rating statistics",
"season": "This season's rating statistics"
}
},
"errors": {
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
}
}
}
},
"website": { "website": {
"redirect": { "redirect": {
"title": "301: moved permanently", "title": "301: moved permanently",
@@ -654,6 +194,7 @@
"title": "Settings", "title": "Settings",
"description": "Change BlitzKit settings", "description": "Change BlitzKit settings",
"dev_mode": "開発者モード", "dev_mode": "開発者モード",
"auto_load_models": "Auto-load models",
"language": "言語 / Language" "language": "言語 / Language"
}, },
"common": { "common": {
@@ -741,14 +282,6 @@
} }
}, },
"home": { "home": {
"pwa": {
"title": "Install the BlitzKit App",
"new": "NEW",
"checking": "Checking compatibility...",
"instructions": "Instructions for Apple devices.",
"install": "Install",
"dismiss": "Dismiss"
},
"discord": { "discord": {
"join_short": "Join cool people!", "join_short": "Join cool people!",
"join_long": "Join super duper cool people!", "join_long": "Join super duper cool people!",
@@ -880,6 +413,7 @@
} }
}, },
"sandbox": { "sandbox": {
"load_model": "Load model",
"poses": { "poses": {
"hull_down": "ハルダウン", "hull_down": "ハルダウン",
"face_hug": "密着", "face_hug": "密着",
@@ -983,8 +517,7 @@
"title": "構成", "title": "構成",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "モジュール", "title": "モジュール",
@@ -1040,6 +573,8 @@
"shellRicochet": "跳弾角度", "shellRicochet": "跳弾角度",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "60秒での有効値", "dpmEffective": "60秒での有効値",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "砲弾", "shells": "砲弾",
"mostOptimalShellIndex": "最適な弾数", "mostOptimalShellIndex": "最適な弾数",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -1088,11 +623,12 @@
"hullTraverseSoftTerrain": "軟弱地", "hullTraverseSoftTerrain": "軟弱地",
"health": "耐久値", "health": "耐久値",
"fireChance": "火災発生率", "fireChance": "火災発生率",
"trackRepairTime": "Track repair time",
"viewRange": "視認範囲", "viewRange": "視認範囲",
"camouflageStill": "静止時", "camouflageStill": "静止時",
"camouflageMoving": "移動時", "camouflageMoving": "移動時",
"camouflageShootingStill": "静止時", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "移動時", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
"width": "全幅", "width": "全幅",
"height": "全高", "height": "全高",
+114 -578
View File
@@ -37,10 +37,11 @@
"d_1": "Wczoraj" "d_1": "Wczoraj"
}, },
"branches": { "branches": {
"local": "dev", "beta": "Beta",
"dev": "beta", "development": "Development",
"opentest": "otwarty test", "opentest": "OpenTest",
"preview": "podgląd" "preview": "Preview",
"production": "Production"
}, },
"locales": { "locales": {
"en": "Angielski", "en": "Angielski",
@@ -184,467 +185,6 @@
"cumulative_battle_life_time": "Całkowity czas bitwy" "cumulative_battle_life_time": "Całkowity czas bitwy"
} }
}, },
"bot": {
"common": {
"errors": {
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
"player_not_linked": "# Użyj `/link` aby zacząć\nNie wiem, kim jesteś, ale możesz mi dziś powiedzieć!",
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
"no_tank_stats": "# Brak dostępnych statystyk czołgów\nTen gracz nie ma żadnych dostępnych statystyk. Może to nie być gracz, którego szukasz.",
"get_help": "Pomóż serwerowi Discord",
"uncaught_error": "# BlitzKit wpadł w błąd!\nPrzepraszamy za to. Możesz [dołączyć do oficjalnego serwera Discord](https://discord.gg/nDt7AjGJQH), aby uzyskać pomoc.",
"preview": "# Ta komenda jest w podglądzie\n\nMożesz uzyskać dostęp do tej komendy tylko na [oficjalnym serwerze Discorda](https://discord.gg/nDt7AjGJQH). Polecenie będzie ogólnie dostępne wkrótce.",
"query_too_small": "# Twoje wyszukiwanie jest zbyt krótkie\nTwoje wyszukiwanie musi mieć co najmniej 3 znaki.",
"query_too_long": "# Twoje wyszukiwanie jest zbyt długie\nTwoje wyszukiwanie musi mieć maksymalnie 100 znaków."
},
"wn8": {
"name": "WN8",
"types": {
"very_bad": "Bardzo złe",
"bad": "Złe",
"below_average": "Poniżej średniej",
"average": "Średnia",
"above_average": "Powyżej średniej",
"good": "Dobrze",
"very_good": "Bardzo dobrze",
"great": "Świetne",
"unicum": "Unikalny",
"super_unicum": "Bardzo unikalny"
}
},
"subcommands": {
"today": {
"name": "dziś",
"description": "Dziś"
},
"30": {
"name": "30",
"description": "30 dni"
},
"60": {
"name": "60",
"description": "60 dni"
},
"90": {
"name": "90",
"description": "90 dni"
},
"career": {
"name": "kariera",
"description": "Kariera"
},
"custom": {
"name": "custom",
"description": "Zakres niestandardowy",
"options": {
"start": {
"name": "start",
"description": "Rozpocznij od dnia dzisiejszego"
},
"end": {
"name": "zakończ",
"description": "Zakończ od dnia dzisiejszego"
}
}
}
},
"options": {
"clan": {
"name": "klan",
"description": "Wpisz nazwę klanu lub tag"
},
"tank": {
"name": "czołg",
"description": "Czołg do pobrania statystyk"
},
"username": {
"name": "nazwa użytkownika",
"description": "Nazwa użytkownika Blitz gracza"
},
"filters": {
"nation": {
"name": "naród",
"description": "Naród"
},
"class": {
"name": "klasa",
"description": "Klasa"
},
"type": {
"name": "rodzaj",
"description": "Rodzaj"
}
},
"region": {
"name": "region",
"description": "Region"
},
"tier": {
"name": "poziom",
"description": "Poziom",
"choices": {
"tier": "Tier {tier_1} - {tier_2}"
}
}
},
"periods": {
"career": "Kariera",
"today": "Dzisiaj",
"days": "{days} days",
"custom": "{day_1} - {day_2} days"
},
"filters": {
"none": "Brak filtrów",
"tier": "Tier {tier}"
},
"no_data": {
"battles_in_period": "Brak bitew w tym okresie",
"battles_in_season": "Brak bitew w tym sezonie",
"players_in_period": "Brak graczy w tym okresie",
"tanks_found": "Nie znaleziono czołgu"
},
"buttons": {
"refresh": "Odśwież"
},
"hero_stats": {
"battles": "Bitwy",
"winrate": "Zwycięstwa",
"damage": "Obrażenia",
"damage_ratio": "Współczynnik obrażeń",
"tier": "Poziom",
"survival": "Przeżycie",
"accuracy": "Celność",
"kills": "Zabójstwa"
}
},
"commands": {
"dead": "# Stat Commands Are Dead\n\nThe BlitzKit Discord bot used to use BlitzStars to fetch periodic statistics. BlitzStars has enabled aggressive Cloudflare protections; hence, disabling BlitzKit from using BlitzStar's API. This has impacted the following commands:\n\n- `/stats`\n- `/today`\n- `/breakdown`\n- `/evolution`\n- `/full-stats`\n\nPlease use [Aftermath](<https://amth.one/invite>) as an alternative which is completely independent of BlitzStars. BlitzKit-hosted stat commands will return in the near future.",
"replay": {
"name": "powtórz",
"description": "Wyświetl wyniki powtórki",
"options": {
"file": {
"name": "file",
"description": "Replay file"
}
}
},
"research": {
"name": "badanie",
"description": "Wyświetla wydatki na badanie linii",
"options": {
"target_tank": {
"name": "docelowy czołg",
"description": "Ostatni czołg do badań w linii"
},
"starting_tank": {
"name": "czołg rozpoczynający",
"description": "Czołg początkowy w linii (automatycznie, jeżeli nie jest dostarczony)"
}
},
"body": {
"subtitle": "Rozpocznij badania",
"total": "Całkowity",
"research": "Research: {cost}",
"upgrades": "Upgrades: {cost}",
"purchase": "Purchase: {cost}",
"equipment": "Equipment: {cost}",
"estimation": "# To jest szacunek!\n\nTa lista może zawierać już zbadane czołgi z powodu niedokładnych informacji dostarczanych przez Wargaming. Spróbuj podać `starting-tank` z wiersza podczas używania polecenia, jeśli możesz."
},
"errors": {
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
}
},
"about": {
"name": "opis",
"description": "Wszystkie informacje na temat bota",
"subcommands": {
"commands": {
"name": "komendy",
"description": "Lista wszystkich poleceń i ich opisów",
"body": "# Polecenia\n\nBlitzKit oferuje następujące polecenia:\n\n"
},
"embeds": {
"name": "osadzenie",
"description": "Jak działają osadzone"
},
"introduction": {
"name": "wprowadzenie",
"description": "O bocie"
},
"invite": {
"name": "zaproszenie",
"description": "Jak zaprosić bota"
},
"timezones": {
"name": "strefy czasowe",
"description": "W jaki sposób BlitzKit wnioskuje i wykorzystuje Twoją strefę czasową"
},
"credits": {
"name": "uznania",
"description": "Ludzie, którzy pomogli BlitzKit"
}
}
},
"breakdown": {
"name": "podział",
"description": "Podział przez okres według rozgrywanych czołgów",
"body": {
"total": "Ogółem",
"battles": "Bitwy",
"wn8": "WN8",
"winrate": "Śr. wygranych",
"damage": "Uszkodzenia",
"unknown_tank": "Unknown tank {id}"
}
},
"debug": {
"name": "debugowanie",
"description": "Debugowanie informacji o botu",
"body": {
"title": "# Debug\n\n",
"version": "Wersja",
"shard": {
"label": "Fragment",
"default": "domyślne"
},
"uptime": "Czas działania"
}
},
"evolution": {
"name": "rozwój",
"description": "Rozwój statystyk",
"groups": {
"player": {
"name": "gracz",
"description": "Statystyki gracza"
},
"tank": {
"name": "czołg",
"description": "Statystyki czołgu"
}
}
},
"inactive": {
"name": "inactive",
"description": "Lists all inactive players in a clan above a threshold",
"options": {
"threshold": {
"name": "threshold",
"description": "The number of days inactive (default: {days} days)"
}
},
"body": {
"subtitle": "Inactive for {days}+ days",
"listing": "{days} days"
}
},
"full_stats": {
"name": "full-stats",
"description": "Full in-game statistics",
"body": {
"cards": {
"games": {
"title": "Games",
"winrate": "Śr. wygranych",
"battles": "Bitwy",
"wins_losses": "Zwycięstwa / porażki"
},
"efficiency": {
"title": "Efficiency",
"wn8": "WN8",
"survival": "Przeżycie",
"accuracy": "Skuteczność"
},
"lethality": {
"title": "Lethality",
"average_damage": "Średnie uszkodzenia",
"damage_per_tier": "Damage per tier",
"damage_ratio": "Współczynnik obrażeń",
"average_kills": "Average kills"
},
"miscellaneous": {
"title": "Miscellaneous",
"average_tier": "Średni poziom",
"average_spots": "Average spots",
"average_xp": "Average XP",
"kills_to_death_ratio": "Stosunek zabójstw do śmierci"
}
}
}
},
"link": {
"name": "link",
"description": "Links your Blitz and Discord account",
"body": {
"accounts_linked": "Accounts linked",
"no_role_permissions": {
"title": "{name} failed to verify",
"description": "I don't have the permission to manage roles."
}
},
"embed": {
"title": "Incorrect account?",
"description": "Use the command again and select a username from the search results."
}
},
"search_clans": {
"name": "search-clans",
"description": "Search clans",
"options": {
"limit": {
"name": "",
"description": "The max number of clan results (default: {limit})"
}
},
"body": {
"title": "Clan search for {search} in region {region}",
"no_results": "No clans found"
}
},
"search_players": {
"name": "search-players",
"description": "Search players",
"options": {
"limit": {
"name": "",
"description": "The max number of player results (default: {limit})"
}
},
"body": {
"title": "Player search for {search} in region {region}",
"no_results": "No players found"
}
},
"rating_leaderboard": {
"name": "rating-leaderboard",
"description": "Rating battles statistics",
"subcommands": {
"neighbors": {
"name": "neighbors",
"description": "Neighboring players on the leaderboard"
},
"league": {
"name": "league",
"description": "Najlepsi gracze ligi"
}
},
"options": {
"limit": {
"name": "",
"description": "How many neighbors to display (default: {count})"
},
"season": {
"name": "season",
"description": "Season number (default: current)",
"choices": {
"current": "{season} (current)"
}
},
"league": {
"name": "league",
"description": "The league to display"
}
},
"body": {
"top_players": "Top {count} players",
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
"no_ongoing_season": "# No ongoing season\n\nThere isn't a currently running rating season.",
"deleted_player": "Deleted {id}",
"neighbors": "Rating neighbors",
"more": "+ {count} more"
}
},
"today": {
"name": "dzisiaj",
"description": "Dzisiejsze zagrane czołgami i statystyki"
},
"stats": {
"name": "stats",
"description": "Szybkie statystyki na okres"
},
"owned_tanks": {
"name": "posiadane czołgi",
"description": "Pokazuje wszystkie własne czołgi na poziomie",
"body": {
"title": "# {name}'s owned tier {tier} tanks\n\n"
}
},
"permissions": {
"name": "uprawnienia",
"description": "Sprawdza, czy bot ma wymagane uprawnienia do funkcji",
"body": {
"title": "# Permissions\n\n{body}",
"view_channels": "Wyświetl kanały: potrzebne do znalezienia wiadomości użyty przycisk odświeżania",
"read_message_history": "Przeczytaj historię wiadomości: potrzebne do znalezienia wiadomości do odświeżenia",
"attach_files": "Dołącz pliki: potrzebne do dodawania obrazów do komend opartych na obrazach",
"external_emojis": "Zewnętrzne emotikony: potrzebne do dodania flagi krajowych i emotikonów klasy zbiorników"
}
},
"ping": {
"name": "ping",
"description": "Sprawdź, czy bot żyje.",
"body": {
"pong": "Pong 🏓",
"pong_with_time": "Pong 🏓 - {time}ms"
},
"subcommands": {
"blitzkit": {
"name": "blitzkit",
"description": "Ping BlitzKit"
},
"wotb": {
"name": "wotb",
"description": "Ping World of Tanks Blitz"
}
}
},
"player_info": {
"name": "informacje o graczu",
"description": "Podstawowe informacje o graczu",
"body": {
"title": "{name}'s information",
"nickname": "Nick",
"battles": "Bitwy",
"winrate": "Śr. wygranych",
"account_id": "ID konta",
"created": "Stworzony",
"last_battle": "Ostatnia bitwa"
}
},
"rating": {
"name": "klasyfikacja",
"description": "Statystyki klasyfikacji gracza",
"subcommands": {
"today": {
"name": "dzisiaj",
"description": "Dzisiejsze statystyki klasyfikacji"
},
"season": {
"name": "sezon",
"description": "Statystyki klasyfikacji w tym sezonie"
}
},
"body": {
"subtitle": {
"today": "Dzisiejsze statystyki klasyfikacji",
"season": "Statystyki klasyfikacji w tym sezonie"
}
},
"errors": {
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
"unrecorded_stats": "# Statistics currently unavailable\n\nWargaming may be currently be facing server downtime. If there is an on-going season, statistics should be available withing 24 hours."
}
}
}
},
"website": { "website": {
"redirect": { "redirect": {
"title": "301: moved permanently", "title": "301: moved permanently",
@@ -654,6 +194,7 @@
"title": "Settings", "title": "Settings",
"description": "Change BlitzKit settings", "description": "Change BlitzKit settings",
"dev_mode": "Development mode", "dev_mode": "Development mode",
"auto_load_models": "Auto-load models",
"language": "Language" "language": "Language"
}, },
"common": { "common": {
@@ -679,198 +220,190 @@
"clear": "Clear", "clear": "Clear",
"tier": "Tier {tier}", "tier": "Tier {tier}",
"passive": "{name} (Passive)", "passive": "{name} (Passive)",
"active": "{name} (Active)", "active": "{name} (Aktywne)",
"no_tanks_found": { "no_tanks_found": {
"body": "No tanks found.", "body": "Nie znaleziono czołgu.",
"search_again": "", "search_again": "",
"clear_filters": "Try clearing filters." "clear_filters": "Try clearing filters."
}, },
"sort": { "sort": {
"meta.none": "none", "meta.none": "brak",
"survivability.health": "health", "survivability.health": "punkty.życia",
"survivability.viewRange": "view range", "survivability.viewRange": "zasięg widzenia",
"survivability.camouflageStill": "camouflage still", "survivability.camouflageStill": "kamuflaż w bezruchu",
"survivability.camouflageMoving": "camouflage moving", "survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
"survivability.camouflageShooting": "camouflage shooting", "survivability.camouflageShooting": "kamuflaż podczas strzału",
"survivability.volume": "volume", "survivability.volume": "wartość",
"survivability.length": "length", "survivability.length": "długość",
"fire.dpm": "standard DPM", "fire.dpm": "DPM pocisków podstawowych",
"fire.dpmPremium": "premium DPM", "fire.dpmPremium": "DPM pocisków premium",
"fire.reload": "reload", "fire.reload": "przeładowanie",
"fire.caliber": "caliber", "fire.caliber": "kaliber",
"fire.standardPenetration": "standard penetration", "fire.standardPenetration": "Penetracja pocisków standardowych",
"fire.premiumPenetration": "premium penetration", "fire.premiumPenetration": "Penetracja pocisków premium",
"fire.tertiaryPenetration": "tertiary penetration", "fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage", "fire.damage": "uszkodzenia",
"fire.moduleDamage": "module damage", "fire.moduleDamage": "Uszkodzenia modułów",
"fire.shellVelocity": "shell velocity", "fire.shellVelocity": "Prędkość pocisku",
"fire.shellRange": "shell range", "fire.shellRange": "Zasięg pocisku",
"fire.shellCapacity": "shell capacity", "fire.shellCapacity": "Maksymalna ilość pocisków",
"fire.aimTime": "aim time", "fire.aimTime": "Czas celowania",
"fire.dispersionStill": "dispersion still", "fire.dispersionStill": "dispersion still",
"fire.dispersionMoving": "dispersion moving", "fire.dispersionMoving": "dispersion moving",
"fire.gunDepression": "gun depression", "fire.gunDepression": "Depresja działa",
"fire.gunElevation": "gun elevation", "fire.gunElevation": "Elewacja działa",
"maneuverability.forwardsSpeed": "forwards speed", "maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
"maneuverability.backwardsSpeed": "backwards speed", "maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
"maneuverability.power": "power", "maneuverability.power": "Moc silnika",
"maneuverability.powerToWeight": "power to weight", "maneuverability.powerToWeight": "Proporcja mocy do masy",
"maneuverability.weight": "weight", "maneuverability.weight": "Masa czołgu",
"maneuverability.traverseSpeed": "traverse speed" "maneuverability.traverseSpeed": "traverse speed"
}, },
"sort_dropdown": { "sort_dropdown": {
"label": "Sort", "label": "Filtruj",
"groups": { "groups": {
"sort": { "sort": {
"no_sort": "No sort", "no_sort": "Brak filtrów",
"label": "Sort by", "label": "Filtruj według",
"fire": "Fire", "fire": "Siła ognia",
"maneuverability": "Maneuverability", "maneuverability": "Mobilność ",
"survivability": "Survivability" "survivability": "Przetrwanie"
}, },
"direction": { "direction": {
"label": "Direction", "label": "Direction",
"ascending": "Ascending", "ascending": "Rosnąco",
"descending": "Descending" "descending": "Malejąco"
} }
} }
} }
}, },
"warnings": { "warnings": {
"test": "Tanks in testing are subject to change and may not represent the final product." "test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
} }
}, },
"home": { "home": {
"pwa": {
"title": "Install the BlitzKit App",
"new": "NEW",
"checking": "Checking compatibility...",
"instructions": "Instructions for Apple devices.",
"install": "Install",
"dismiss": "Dismiss"
},
"discord": { "discord": {
"join_short": "Join cool people!", "join_short": "Dołącz do elity!",
"join_long": "Join super duper cool people!", "join_long": "Dołącz do topowej elity!",
"action": "Discord" "action": "Discord"
}, },
"hero": { "hero": {
"credit": "By {name} ❤️" "credit": "Według {name} ♥️"
}, },
"hot_tanks": { "hot_tanks": {
"title": "Popular tanks", "title": "Popularne czołgi",
"subtitle": "Last {days} days" "subtitle": "Ostatnie {days} dni"
}, },
"other_projects": { "other_projects": {
"title": "Other cool projects" "title": "Inne epickie projekty"
}, },
"help_translate": "Please help translate {name} to {language}!", "help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
"seo_description": "Tools for everything World of Tanks Blitz" "seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
}, },
"docs": { "docs": {
"patches": { "patches": {
"name": "BlitzKit Changelogs", "name": "Zapisy zmian BlitzKit",
"seo_description": "Changelogs for BlitzKit Discord bot and website" "seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
} }
}, },
"tools": { "tools": {
"playlist": { "playlist": {
"reset": "Reset", "reset": "Resetuj",
"shuffle": "Shuffle", "shuffle": "Wymieszaj",
"remove": "Remove played", "remove": "Usuń czołgi, którymi grałem",
"tracking": "BlitzKit is tracking your battles", "tracking": "BlitzKit zapisuje twoje bitwy",
"sort": { "sort": {
"button": "Sort by", "button": "Filtruj według",
"last_played": "Last played", "last_played": "Ostatnio używane czołgi",
"least_played": "Least played" "least_played": "Najmniej używane czołgi"
}, },
"table": { "table": {
"index": "#", "index": "#",
"never": "Never", "never": "Nigdy",
"tank": "Tank", "tank": "Czołg",
"last_played": "Last played", "last_played": "Ostatnio używane czołgi",
"battles": "Career battles", "battles": "Wszystkie bitwy na koncie",
"unrecorded": "--", "unrecorded": "--",
"wins": "Zwycięstwa" "wins": "Zwycięstwa"
}, },
"large_warning": { "large_warning": {
"title": "That's a lot of tanks!", "title": "To jest mnóstwo czołgów!",
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!", "description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
"cancel": "Cancel", "cancel": "Anuluj",
"proceed": "Proceed" "proceed": "Zatwierdź"
}, },
"generate": "Generate playlist", "generate": "Wygeneruj playlistę",
"name": "Playlist", "name": "Playlista",
"description": "Tank playlist generator", "description": "Generator playlisty czołgów",
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!", "seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
"button": "Generate", "button": "Wygeneruj",
"pool_size": "{count} possible tanks" "pool_size": "{count} możliwe czołgi"
}, },
"mixer": { "mixer": {
"name": "Mixer", "name": "Mikser",
"button": "Mix and match", "button": "Mix and match",
"description": "Mix tank modules", "description": "Mix tank modules",
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz", "seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
"screenshot": "Screenshot", "screenshot": "Zrzut ekranu",
"randomize": "Randomize" "randomize": "Wymieszaj"
}, },
"guess": { "guess": {
"name": "Guess", "name": "Zgadnij",
"button": "What could it be?", "button": "What could it be?",
"description": "Silhouette mini-game", "description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz", "seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": { "search": {
"placeholder": "Type to guess...", "placeholder": "Wpisz odpowiedź",
"skip": "Skip", "skip": "Pomiń",
"guess": "Guess", "guess": "Zgaduję",
"next": "Next", "next": "Następny",
"no_results": "Brak wyników" "no_results": "Brak wyników"
}, },
"stats": "{correct} / {total} correct, {streak} streak", "stats": "{correct} / {total} correct, {streak} streak",
"help": { "help": {
"title": "Partially reveal tank?", "title": "Odsłonić część czołgu?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!", "description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel", "cancel": "Anuluj",
"reveal": "Reveal" "reveal": "Pokaż"
}, },
"clear": "Clear", "clear": "Wyczyść",
"select_all": "Select all", "select_all": "Zaznacz wszystko ",
"tier": "Tier {tier}" "tier": "Poziom czołgu {tier}"
}, },
"tankopedia": { "tankopedia": {
"search": "Search a stat...", "search": "Wyszukaj statystykę...",
"name": "Tankopedia", "name": "Tankopedia",
"button": "Find tanks", "button": "Znajdź czołg",
"description": "Blitz tank encyclopedia", "description": "Encyklopedia czołgów w WoTb",
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz", "seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)", "tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.", "tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
"visualizers": { "visualizers": {
"reload": { "reload": {
"skip": "Skip" "skip": "Pomiń"
}, },
"assault": { "assault": {
"title": "Assault shells" "title": "Assault shells"
}, },
"rotator": { "rotator": {
"hull": "Hull", "hull": "Kadłub",
"turret": "Turret", "turret": "Wieża",
"hard": "Hard", "hard": "Utwardzony",
"medium": "Średni", "medium": "Średni",
"soft": "Soft", "soft": "Miękki",
"effective": "Effective" "effective": "Rzeczywisty"
}, },
"ricochet": { "ricochet": {
"angle": "Angle", "angle": "Kąt",
"normalization": "Normalization", "normalization": "Normalization",
"effective_angle": "Effective angle", "effective_angle": "Rzeczywisty kąt nachylenia pancerza",
"armor": "Armor", "armor": "Pancerz",
"no_ricochet": "Explosive shells don't ricochet" "no_ricochet": "Pociski odłamkowe nie rykoszetują."
}, },
"view_range": { "view_range": {
"camo": "Camo", "camo": "Kamuflaż",
"ghost_factory": "Ghost Factory", "ghost_factory": "Fabryka duchów",
"dead_rail": "Dead Rail" "dead_rail": "Martwy tor"
}, },
"flexibility": { "flexibility": {
"yaw": "Yaw", "yaw": "Yaw",
@@ -880,6 +413,7 @@
} }
}, },
"sandbox": { "sandbox": {
"load_model": "Load model",
"poses": { "poses": {
"hull_down": "Hull down", "hull_down": "Hull down",
"face_hug": "Face hug", "face_hug": "Face hug",
@@ -983,8 +517,7 @@
"title": "Configuration", "title": "Configuration",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Modules", "title": "Modules",
@@ -1040,6 +573,8 @@
"shellRicochet": "Ricochet", "shellRicochet": "Ricochet",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Shells", "shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell", "mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -1088,11 +623,12 @@
"hullTraverseSoftTerrain": "Soft", "hullTraverseSoftTerrain": "Soft",
"health": "Health", "health": "Health",
"fireChance": "Fire chance", "fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range", "viewRange": "View range",
"camouflageStill": "Still", "camouflageStill": "Still",
"camouflageMoving": "Moving", "camouflageMoving": "Moving",
"camouflageShootingStill": "Still", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Moving", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
"width": "Width", "width": "Width",
"height": "Height", "height": "Height",
@@ -1120,10 +656,10 @@
"loader": "Loader" "loader": "Loader"
}, },
"maneuverability": { "maneuverability": {
"title": "Maneuverability" "title": "Mobilność "
}, },
"survivability": { "survivability": {
"title": "Survivability" "title": "Przetrwanie"
} }
}, },
"compare": { "compare": {
+17 -481
View File
@@ -37,10 +37,11 @@
"d_1": "Ontem" "d_1": "Ontem"
}, },
"branches": { "branches": {
"local": "dev", "beta": "Beta",
"dev": "beta", "development": "Development",
"opentest": "testeaberto", "opentest": "TesteAberto",
"preview": "visualização" "preview": "Preview",
"production": "Produção"
}, },
"locales": { "locales": {
"en": "Inglês", "en": "Inglês",
@@ -184,476 +185,16 @@
"cumulative_battle_life_time": "Tempo de batalha total" "cumulative_battle_life_time": "Tempo de batalha total"
} }
}, },
"bot": {
"common": {
"errors": {
"clan_not_found": "# Could not find clan\nCouldn't find \"{search}\". Try selecting a clan from the search result.",
"player_not_found": "# Could not find user\nI couldn't find user \"{search}\". Try picking an user from the search result, typing in a valid username, or using the `/link` command.",
"player_not_linked": "Digite \"/link\" para começar.\nEu posso não saber quem é você, mas pode-me dizer hoje sobre isso!",
"tank_name_not_found": "# Tank not found\nCould not find tank by the name \"{search}\".",
"tank_id_not_found": "# Tank not found\nCould not find tank by the ID \"{search}\". Try typing the name of the tank instead of a number.",
"no_tank_stats": "# Nenhuma estatística de tanques disponível\nEsse jogador não tem as suas estatísticas disponíveis. Talvez esse pode não ser o jogador que procura.",
"get_help": "Servidor de Ajuda no Discord",
"uncaught_error": "# O BlitzKit apresentou um erro!\nSentimos muito por isso. Sinta-se a vontade para [entrar no servidor oficial no Discord]\n(https://discord.gg/nDt7AjGJQH) para conseguir ajuda.",
"preview": "# Este comando está na pré-visualização\n\nVocê só pode acessar este comando no [servidor oficial do Discord](https://discord.gg/nDt7AjGJQH). O comando estará geralmente disponível em breve.",
"query_too_small": "# Sua pesquisa é muito curta\nSua pesquisa deve ter pelo menos 3 caracteres.",
"query_too_long": "# Sua pesquisa é muito longa\nSua pesquisa deve ter no máximo 100 caracteres."
},
"wn8": {
"name": "WN8",
"types": {
"very_bad": "Muito ruim",
"bad": "Ruim",
"below_average": "Abaixo da média",
"average": "Na média",
"above_average": "Acima da média",
"good": "Bom",
"very_good": "Muito bom",
"great": "Ótimo",
"unicum": "Unicum",
"super_unicum": "Super unicum"
}
},
"subcommands": {
"today": {
"name": "hoje",
"description": "Hoje"
},
"30": {
"name": "30",
"description": "30 dias"
},
"60": {
"name": "60",
"description": "60 dias"
},
"90": {
"name": "90",
"description": "90 dias"
},
"career": {
"name": "carreira",
"description": "Carreira"
},
"custom": {
"name": "personalizado",
"description": "Intervalo personalizado",
"options": {
"start": {
"name": "iniciar",
"description": "Iniciar em número de dias atrás a partir de hoje"
},
"end": {
"name": "terminar",
"description": "Termina em número de dias atrás a partir de hoje"
}
}
}
},
"options": {
"clan": {
"name": "clã",
"description": "O nome ou tag do clã"
},
"tank": {
"name": "tanque",
"description": "O tanque para obter estatísticas para"
},
"username": {
"name": "nome de usuário",
"description": "O nome de usuário Blitz do jogador"
},
"filters": {
"nation": {
"name": "nação",
"description": "Nação"
},
"class": {
"name": "classe",
"description": "Classe"
},
"type": {
"name": "tipo",
"description": "Tipo"
}
},
"region": {
"name": "região",
"description": "Região"
},
"tier": {
"name": "nível",
"description": "Nível",
"choices": {
"tier": "Tier {tier_1} - {tier_2}"
}
}
},
"periods": {
"career": "Carreira",
"today": "Hoje",
"days": "{days} days",
"custom": "{day_1} - {day_2} days"
},
"filters": {
"none": "Sem filtros",
"tier": "Tier {tier}"
},
"no_data": {
"battles_in_period": "Não há batalhas jogadas neste período",
"battles_in_season": "Não há batalhas jogadas nesta temporada",
"players_in_period": "Nenhum jogador neste período",
"tanks_found": "Nenhum tanque encontrado"
},
"buttons": {
"refresh": "Atualizar"
},
"hero_stats": {
"battles": "Batalhas",
"winrate": "Taxa de vitória",
"damage": "Dano",
"damage_ratio": "Razão entre dano dado e recebido",
"tier": "Nível",
"survival": "Sobrevivência",
"accuracy": "Precisão",
"kills": "Abates"
}
},
"commands": {
"dead": "# Stat Commands Are Dead\n\nThe BlitzKit Discord bot used to use BlitzStars to fetch periodic statistics. BlitzStars has enabled aggressive Cloudflare protections; hence, disabling BlitzKit from using BlitzStar's API. This has impacted the following commands:\n\n- `/stats`\n- `/today`\n- `/breakdown`\n- `/evolution`\n- `/full-stats`\n\nPlease use [Aftermath](<https://amth.one/invite>) as an alternative which is completely independent of BlitzStars. BlitzKit-hosted stat commands will return in the near future.",
"replay": {
"name": "replay",
"description": "Exibir resultados de replays",
"options": {
"file": {
"name": "file",
"description": "Replay file"
}
}
},
"research": {
"name": "pesquisa",
"description": "Liste as despesas na pesquisa de uma linha",
"options": {
"target_tank": {
"name": "tanque-alvo",
"description": "O último tanque para pesquisar na linha"
},
"starting_tank": {
"name": "tanque-inicial",
"description": "O tanque inicial na linha (inferido automaticamente se não fornecido)"
}
},
"body": {
"subtitle": "Pesquisa",
"total": "Total",
"research": "Research: {cost}",
"upgrades": "Upgrades: {cost}",
"purchase": "Purchase: {cost}",
"equipment": "Equipment: {cost}",
"estimation": "# Esta é uma estimativa!\n\nEsta lista pode incluir tanques já pesquisados devido à informação imprecisa que a Wargaming fornece. Tente fornecer um `tanque-inicial` da linha ao usar o comando, se puder."
},
"errors": {
"non_tech_tree": "# {tank} is not on the tech tree\n\nYou cannot research a premium/collector tank.",
"tier_1": "# {tank} is a tier I\n\nTier I tanks are always unlocked for free for all players.",
"already_researched": "# {tank} is already researched\n\nTry providing a `starting-tank` when using the command to view the totals for a line you have already researched.",
"start_end_equal": "# {tank} was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
"tanks_not_on_line": "# {tank_1} and {tank_2} are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
"unordered": "# {tank_1} higher tiered to {tank_2}\n\nMake sure to provide {tank_2} as the `starting-tank` instead as it is the lower tiered tank."
}
},
"about": {
"name": "sobre",
"description": "Todas as informações que você precisa sobre o bot",
"subcommands": {
"commands": {
"name": "comandos",
"description": "Lista de todos os comandos e suas descrições",
"body": "# Comandos\n\nBlitzKit oferece os seguintes comandos:\n"
},
"embeds": {
"name": "incorporar",
"description": "Como incorporações funcionam"
},
"introduction": {
"name": "Introdução",
"description": "Sobre o bot"
},
"invite": {
"name": "convite",
"description": "Como convidar o bot"
},
"timezones": {
"name": "fusos horários",
"description": "Como o BlitzKit inferi e usa seu fuso horário"
},
"credits": {
"name": "créditos",
"description": "Pessoas que ajudaram BlitzKit"
}
}
},
"breakdown": {
"name": "divisão",
"description": "Análise de um período por tanques jogados",
"body": {
"total": "Total",
"battles": "Batalhas",
"wn8": "WN8",
"winrate": "Taxa de vitória",
"damage": "Dano",
"unknown_tank": "Unknown tank {id}"
}
},
"debug": {
"name": "depuração",
"description": "Depurar informações sobre o bot",
"body": {
"title": "# Depuração\n",
"version": "Versão",
"shard": {
"label": "Fragmento",
"default": "padrão"
},
"uptime": "Tempo de atividade"
}
},
"evolution": {
"name": "evolução",
"description": "Evolução das estatísticas",
"groups": {
"player": {
"name": "jogador",
"description": "Estatísticas do Jogador"
},
"tank": {
"name": "tanque",
"description": "Estatísticas do tanque"
}
}
},
"inactive": {
"name": "inativo",
"description": "Liste todos os jogadores inativos em um clã acima de um limite",
"options": {
"threshold": {
"name": "limite",
"description": "The number of days inactive (default: {days} days)"
}
},
"body": {
"subtitle": "Inactive for {days}+ days",
"listing": "{days} days"
}
},
"full_stats": {
"name": "estatísticas-completas",
"description": "Estatísticas completas dentro do jogo",
"body": {
"cards": {
"games": {
"title": "Jogos",
"winrate": "Taxa de vitória",
"battles": "Batalhas",
"wins_losses": "Vitórias / Derrotas"
},
"efficiency": {
"title": "Eficiência",
"wn8": "WN8",
"survival": "Sobrevivência",
"accuracy": "Precisão"
},
"lethality": {
"title": "Letalidade",
"average_damage": "Dano médio",
"damage_per_tier": "Dano por nível",
"damage_ratio": "Razão entre dano dado e recebido",
"average_kills": "Média de abates"
},
"miscellaneous": {
"title": "Diversos",
"average_tier": "Nível médio",
"average_spots": "Média de detecções",
"average_xp": "EXP Médio",
"kills_to_death_ratio": "Razão entre abates e mortes"
}
}
}
},
"link": {
"name": "link",
"description": "Conecte sua conta Blitz e Discord",
"body": {
"accounts_linked": "Contas vinculadas",
"no_role_permissions": {
"title": "{name} failed to verify",
"description": "Eu não tenho permissão para gerenciar funções."
}
},
"embed": {
"title": "Conta incorreta?",
"description": "Use o comando novamente e selecione um nome de usuário dos resultados da pesquisa."
}
},
"search_clans": {
"name": "procurar-clãs",
"description": "Procurar clãs",
"options": {
"limit": {
"name": "limite",
"description": "The max number of clan results (default: {limit})"
}
},
"body": {
"title": "Clan search for {search} in region {region}",
"no_results": "Nenhum clã encontrado"
}
},
"search_players": {
"name": "pesquisa-jogadores",
"description": "Procurar jogadores",
"options": {
"limit": {
"name": "limite",
"description": "The max number of player results (default: {limit})"
}
},
"body": {
"title": "Player search for {search} in region {region}",
"no_results": "Nenhum jogador encontrado"
}
},
"rating_leaderboard": {
"name": "classificação-tabela de classificação",
"description": "Estatísticas de batalhas de classificação",
"subcommands": {
"neighbors": {
"name": "vizinhos",
"description": "Jogadores vizinhos na tabela de classificação"
},
"league": {
"name": "Liga",
"description": "Melhores jogadores de uma liga"
}
},
"options": {
"limit": {
"name": "limite",
"description": "How many neighbors to display (default: {count})"
},
"season": {
"name": "temporada",
"description": "Número da temporada (padrão: atual)",
"choices": {
"current": "{season} (current)"
}
},
"league": {
"name": "Liga",
"description": "A liga para exibir"
}
},
"body": {
"top_players": "Top {count} players",
"no_participation": "# {player} didn't play rating in season {season}\n\nThis player did not participate in this season or did not get past calibration.",
"no_ongoing_season": "# Nenhuma temporada em andamento\n\nNão há uma temporada de classificação em execução no momento.",
"deleted_player": "Deleted {id}",
"neighbors": "Classificação de vizinhos",
"more": "+ {count} more"
}
},
"today": {
"name": "hoje",
"description": "Tanques jogados hoje e estatísticas"
},
"stats": {
"name": "estatísticas",
"description": "Estatísticas rápidas para um período"
},
"owned_tanks": {
"name": "tanques-possuídos",
"description": "Mostra todos os tanques possuídos em um nível",
"body": {
"title": "# {name}'s owned tier {tier} tanks\n\n"
}
},
"permissions": {
"name": "Permissões",
"description": "Verifica se o bot tem as permissões necessárias para funcionar",
"body": {
"title": "# Permissions\n\n{body}",
"view_channels": "Ver canais: necessário para encontrar a mensagem em que o botão atualizar foi usado",
"read_message_history": "Histórico de mensagens lidas: necessário para encontrar a mensagem para atualizar",
"attach_files": "Anexar arquivos: necessário para adicionar imagens a comandos baseados em imagens",
"external_emojis": "Emojis externos: necessário para adicionar bandeiras nacionais e emojis de classe de tanque"
}
},
"ping": {
"name": "ping",
"description": "Verifique se o bot está vivo.",
"body": {
"pong": "Pong 🏓",
"pong_with_time": "Pong 🏓 - {time}ms"
},
"subcommands": {
"blitzkit": {
"name": "blitzkit",
"description": "Ping BlitzKit"
},
"wotb": {
"name": "wotb",
"description": "Ping World of Tanks Blitz"
}
}
},
"player_info": {
"name": "informação do jogador",
"description": "Informações básicas sobre um jogador",
"body": {
"title": "{name}'s information",
"nickname": "Apelido",
"battles": "Batalhas",
"winrate": "Taxa de vitória",
"account_id": "ID da conta",
"created": "Criado",
"last_battle": "Última batalha"
}
},
"rating": {
"name": "classificação",
"description": "Estatísticas de jogador de classificação",
"subcommands": {
"today": {
"name": "hoje",
"description": "Estatísticas de classificação hoje"
},
"season": {
"name": "temporada",
"description": "Estatísticas de classificação desta temporada"
}
},
"body": {
"subtitle": {
"today": "Estatísticas de classificação hoje",
"season": "Estatísticas de classificação desta temporada"
}
},
"errors": {
"no_participation": "# {name} hasn't played rating\n\nThis player hasn't participated in the rating gamemode this season.",
"unrecorded_stats": "# Estatísticas atualmente indisponível\n\nWargaming pode estar no momento, enfrentando tempo de inatividade do servidor. Se houver uma temporada em curso, as estatísticas deverão ser disponibilizadas dentro de 24 horas."
}
}
}
},
"website": { "website": {
"redirect": { "redirect": {
"title": "301: moved permanently", "title": "301: movido permanentemente",
"body": "This page has moved. Redirecting..." "body": "This page has moved. Redirecting..."
}, },
"settings": { "settings": {
"title": "Settings", "title": "Configurações",
"description": "Change BlitzKit settings", "description": "Change BlitzKit settings",
"dev_mode": "Modo de desenvolvimento", "dev_mode": "Modo de desenvolvimento",
"auto_load_models": "Auto-load models",
"language": "Idioma" "language": "Idioma"
}, },
"common": { "common": {
@@ -666,9 +207,9 @@
"copied": "Copiado!" "copied": "Copiado!"
}, },
"tank_search": { "tank_search": {
"select_dialog_title": "Search for tanks", "select_dialog_title": "Procura por tanque",
"swap_dialog_title": "Swap tank", "swap_dialog_title": "Swap tank",
"clear_filters": "Clear filters", "clear_filters": "Limpar filtros",
"login": "Login to use this", "login": "Login to use this",
"search_bar_hint": "Procurar tanques...", "search_bar_hint": "Procurar tanques...",
"recent": "Visto recentemente", "recent": "Visto recentemente",
@@ -741,14 +282,6 @@
} }
}, },
"home": { "home": {
"pwa": {
"title": "Install the BlitzKit App",
"new": "NEW",
"checking": "Checking compatibility...",
"instructions": "Instructions for Apple devices.",
"install": "Install",
"dismiss": "Dismiss"
},
"discord": { "discord": {
"join_short": "Join cool people!", "join_short": "Join cool people!",
"join_long": "Join super duper cool people!", "join_long": "Join super duper cool people!",
@@ -880,6 +413,7 @@
} }
}, },
"sandbox": { "sandbox": {
"load_model": "Load model",
"poses": { "poses": {
"hull_down": "Casco para baixo", "hull_down": "Casco para baixo",
"face_hug": "Abraço facial", "face_hug": "Abraço facial",
@@ -983,8 +517,7 @@
"title": "Configuração", "title": "Configuração",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Módulos", "title": "Módulos",
@@ -1040,6 +573,8 @@
"shellRicochet": "Ricochete", "shellRicochet": "Ricochete",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Efetivo aos 60s", "dpmEffective": "Efetivo aos 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Projéteis", "shells": "Projéteis",
"mostOptimalShellIndex": "Projétil mais ideal", "mostOptimalShellIndex": "Projétil mais ideal",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -1088,11 +623,12 @@
"hullTraverseSoftTerrain": "Macio", "hullTraverseSoftTerrain": "Macio",
"health": "Vida", "health": "Vida",
"fireChance": "Chance de incêndio", "fireChance": "Chance de incêndio",
"trackRepairTime": "Track repair time",
"viewRange": "Alcance de visão", "viewRange": "Alcance de visão",
"camouflageStill": "Parado", "camouflageStill": "Parado",
"camouflageMoving": "Em movimento", "camouflageMoving": "Em movimento",
"camouflageShootingStill": "Parado", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Em movimento", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Preso em chamas", "camouflageCaughtOnFire": "Preso em chamas",
"width": "Largura", "width": "Largura",
"height": "Altura", "height": "Altura",
+13 -477
View File
@@ -37,10 +37,11 @@
"d_1": "Вчера" "d_1": "Вчера"
}, },
"branches": { "branches": {
"local": "dev", "beta": "Бета",
"dev": "бета", "development": "Development",
"opentest": "общий тест", "opentest": "Открытый тест",
"preview": "превью" "preview": "Preview",
"production": "Production"
}, },
"locales": { "locales": {
"en": "Английский", "en": "Английский",
@@ -184,467 +185,6 @@
"cumulative_battle_life_time": "Общее время в боях" "cumulative_battle_life_time": "Общее время в боях"
} }
}, },
"bot": {
"common": {
"errors": {
"clan_not_found": "# Не удалось найти клан\nНе найден «{search}». Попробуйте выбрать клан из результатов поиска.",
"player_not_found": "# Не удалось найти пользователя\nНе удалось найти пользователя «{search}». Попробуйте выбрать пользователя из результатов поиска, введя правильное имя пользователя или используя команду «/link».",
"player_not_linked": "# Используйте «/link», чтобы начать\nЯ не знаю, кто ты, но давай познакомимся сегодня!",
"tank_name_not_found": "# Танк не найден\nНе удалось найти танк с названием «{search}».",
"tank_id_not_found": "# Танк не найден\nНе удалось найти танк с ID «{search}». Попробуйте ввести название танка вместо числа.",
"no_tank_stats": "# Статистика танка недоступна\nУ этого игрока нет доступной статистики. Возможно, это не тот игрок, которого вы ищете.",
"get_help": "Получить помощь",
"uncaught_error": "# BlitzKit столкнулся с ошибкой!\nНам очень жаль. Не стесняйтесь и [присоединяйтесь к официальному серверу Discord](https://discord.gg/nDt7AjGJQH), чтобы получить помощь.",
"preview": "# Эта команда находится в тестируется\n\nВы можете получить доступ к этой команде только на [официальном сервере Discord] (https://discord.gg/nDt7AjGJQH). Команда скоро станет общедоступной.",
"query_too_small": "# Ваш поисковой слишком короткий\nДлина вашего запроса не менее 3 символов.",
"query_too_long": "# Ваш поисковой запрос слишком длинный\nДлина вашего запроса должна составлять не более 100 символов."
},
"wn8": {
"name": "WN8",
"types": {
"very_bad": "Очень плохо",
"bad": "Плохо",
"below_average": "Ниже среднего",
"average": "Средне",
"above_average": "Выше среднего",
"good": "Хорошо",
"very_good": "Очень хорошо",
"great": "Отлично",
"unicum": "Уникально",
"super_unicum": "Крайне уникально"
}
},
"subcommands": {
"today": {
"name": "cегодня",
"description": "Cегодня"
},
"30": {
"name": "30",
"description": "30 дней"
},
"60": {
"name": "60",
"description": "60 дней"
},
"90": {
"name": "90",
"description": "90 дней"
},
"career": {
"name": "карьера",
"description": "Карьера"
},
"custom": {
"name": "пользовательский",
"description": "Собственный диапазон",
"options": {
"start": {
"name": "начать",
"description": "Начать через N дней с сегодняшнего дня"
},
"end": {
"name": "конец",
"description": "Закончить через N дней с сегодняшнего дня"
}
}
}
},
"options": {
"clan": {
"name": "клан",
"description": "Название или тег клана"
},
"tank": {
"name": "танк",
"description": "Танк для получения статистики для"
},
"username": {
"name": "ник",
"description": "Ник игрока в Blitz"
},
"filters": {
"nation": {
"name": "нация",
"description": "Нация"
},
"class": {
"name": "класс",
"description": "Класс"
},
"type": {
"name": "тип",
"description": "Тип"
}
},
"region": {
"name": "регион",
"description": "Регион"
},
"tier": {
"name": "уровень",
"description": "Уровень",
"choices": {
"tier": "Уровень {tier_1} - {tier_2}"
}
}
},
"periods": {
"career": "Карьера",
"today": "Cегодня",
"days": "{days} дней",
"custom": "{day_1} - {day_2} дней"
},
"filters": {
"none": "Без фильтров",
"tier": "{tier} уровень"
},
"no_data": {
"battles_in_period": "За этот период боёв не было",
"battles_in_season": "За этот сезон боёв не было",
"players_in_period": "Нет игроков за этот период",
"tanks_found": "Танки не найдены"
},
"buttons": {
"refresh": "Обновить"
},
"hero_stats": {
"battles": "Боёв",
"winrate": "Коэффициент побед",
"damage": "Урон",
"damage_ratio": "Коэффициент урона",
"tier": "Уровень",
"survival": "Выживание",
"accuracy": "Точность стрельбы",
"kills": "Уничтожил"
}
},
"commands": {
"dead": "# Команды статистики мертвы\n\nБот BlitzKit использует BlitzStars для получения периодической статистики. BlitzStars включил агрессивную защиту Cloudflare; следовательно, отключив BlitzKit от использования API BlitzStar. Это повлияло на следующие команды:\n\n- `/stats`\n- `/today`\n- `/breakdown`\n- `/evolution`\n- `/full-stats`\n\nПожалуйста, используйте [Aftermath](<https://amth.one/invite>) в качестве альтернативы, которая совершенно не зависит от BlitzStars. Команда статистики BlitzKit-hosted вернется в ближайшее время.",
"replay": {
"name": "повтор",
"description": "Показать результаты повтора",
"options": {
"file": {
"name": "файл",
"description": "Запись повтора"
}
}
},
"research": {
"name": "исследование",
"description": "Список ресурсов для исследования ветки",
"options": {
"target_tank": {
"name": "желаемый танк",
"description": "Желаемый танк ветки исследования"
},
"starting_tank": {
"name": "стартовый-танк",
"description": "Стартовый танк в ветке (назначен автоматически, если не установлен)"
}
},
"body": {
"subtitle": "Исследование",
"total": "Всего",
"research": "Исследование: {cost}",
"upgrades": "Улучшения: {cost}",
"purchase": "Покупка: {cost}",
"equipment": "Снаряжение: {cost}",
"estimation": "# Это приблизительная оценка!\n\nВ этот список могут входить уже исследованные танки из-за неточной информации, предоставляемой Wargaming. Попробуйте указать «стартовый танк» в строке при использовании команды, если сможете."
},
"errors": {
"non_tech_tree": "# {tank} отсутствует в дереве танков\n\nВы не можете исследовать премиумный / коллекционный танк.",
"tier_1": "# {tank} — танк I уровня\n\nУровень I всегда открыт бесплатно для всех игроков.",
"already_researched": "# {tank} уже исследован\n\nПопробуйте предоставить «starting-tank» при использовании команды для просмотра итогов уже исследованной ветки.",
"start_end_equal": "# {tank} был предоставлен дважды\n\nУбедитесь, что «starting-tank» и «target-tank» различаются.",
"tanks_not_on_line": "# {tank_1} и {tank_2} находятся не в одной ветке\n\nУбедитесь, что «starting-tank» и «target-tank» находятся на той же ветке дерева танков.",
"unordered": "# У {tank_1} более высокий уровень чем у {tank_2}\n\nОбязательно укажите {tank_2} в качестве «starting-tank», так как это танк более низкого уровня."
}
},
"about": {
"name": "about",
"description": "Вся необходимая информация о боте",
"subcommands": {
"commands": {
"name": "команды",
"description": "Список всех команд и их описаний",
"body": "# Команды\n\nBlitzKit предлагает следующие команды:\n\n"
},
"embeds": {
"name": "embeds",
"description": "Как работают встраиваемые элементы"
},
"introduction": {
"name": "введение",
"description": "О боте"
},
"invite": {
"name": "пригласить",
"description": "Как пригласить бота"
},
"timezones": {
"name": "timezones",
"description": "Как BlitzKit определяет и использует ваш часовой пояс"
},
"credits": {
"name": "авторы",
"description": "Люди, которые помогли BlitzKit"
}
}
},
"breakdown": {
"name": "распределение",
"description": "Статистика игр за период с распределением по танкам",
"body": {
"total": "Всего",
"battles": "Боёв",
"wn8": "WN8",
"winrate": "Коэффициент побед",
"damage": "Урон",
"unknown_tank": "Неизвестный танк {id}"
}
},
"debug": {
"name": "отладка",
"description": "Сведения для отладки",
"body": {
"title": "# Debug\n\n",
"version": "Версия",
"shard": {
"label": "Фрагмент",
"default": "default"
},
"uptime": "Время работы"
}
},
"evolution": {
"name": "изменения",
"description": "Изменения статистики",
"groups": {
"player": {
"name": "игрок",
"description": "Статистика игрока"
},
"tank": {
"name": "танк",
"description": "Статистика танков"
}
}
},
"inactive": {
"name": "неактивно",
"description": "Список всех неактивных игроков в клане выше порога",
"options": {
"threshold": {
"name": "порог",
"description": "Количество дней не активности (по умолчанию: {days} дней)"
}
},
"body": {
"subtitle": "Неактивен {days}+ дней",
"listing": "{days{days}"
}
},
"full_stats": {
"name": "full-stats",
"description": "Полная игровая статистика",
"body": {
"cards": {
"games": {
"title": "Игры",
"winrate": "Коэффициент побед",
"battles": "Боёв",
"wins_losses": "Побед / поражений"
},
"efficiency": {
"title": "Эффективность",
"wn8": "WN8",
"survival": "Выжил",
"accuracy": "Точность стрельбы"
},
"lethality": {
"title": "Смертность",
"average_damage": "Средний урон",
"damage_per_tier": "Урон по уровню",
"damage_ratio": "Коэффициент урона",
"average_kills": "Среднее число уничтоженных"
},
"miscellaneous": {
"title": "Прочее",
"average_tier": "Средний уровень",
"average_spots": "Среднее число попаданий",
"average_xp": "Средний опыт",
"kills_to_death_ratio": "Коэффициент убийств и смертей"
}
}
}
},
"link": {
"name": "ссылка",
"description": "Привяжите учётную запись Blitz и Discord",
"body": {
"accounts_linked": "Аккаунты привязаны",
"no_role_permissions": {
"title": "{name} не удалось проверить",
"description": "У меня нет разрешения на управление ролями."
}
},
"embed": {
"title": "Неверный аккаунт?",
"description": "Используйте команду снова и выберите имя пользователя из результатов поиска."
}
},
"search_clans": {
"name": "search-clans",
"description": "Поиск кланов",
"options": {
"limit": {
"name": "лимит",
"description": "Максимальное количество результатов клана (по умолчанию: {limit})"
}
},
"body": {
"title": "Поиск клана {search} в регионе {region}",
"no_results": "Кланов не найдено"
}
},
"search_players": {
"name": "search-players",
"description": "Поиск игроков",
"options": {
"limit": {
"name": "лимит",
"description": "Максимальное число результатов игрока (по умолчанию: {limit})"
}
},
"body": {
"title": "Поиск игрока {search} в регионе {region}",
"no_results": "Игроков не найдено"
}
},
"rating_leaderboard": {
"name": "rating-leaderboard",
"description": "Статистика рейтингов боёв",
"subcommands": {
"neighbors": {
"name": "ближайшие",
"description": "Ближайшие игроки в таблице лидеров"
},
"league": {
"name": "лига",
"description": "Топ игроков лиги"
}
},
"options": {
"limit": {
"name": "лимит",
"description": "Количество отображаемых ближайших игроков (по умолчанию: {count})"
},
"season": {
"name": "сезон",
"description": "Номер сезона (по умолчанию: текущий)",
"choices": {
"current": "{season} (текущий)"
}
},
"league": {
"name": "лига",
"description": "Отображаемая лига"
}
},
"body": {
"top_players": "Топ {count} игроков",
"no_participation": "# {player} не играл в рейтинг в сезоне {season}\n\nЭтот игрок не участвовал в этом сезоне или не получил прошлую калибровку.",
"no_ongoing_season": "# Нет текущего сезона\n\nВ данный момент нет рейтингового сезона.",
"deleted_player": "Удаленный {id}",
"neighbors": "Рейтинг ближайших игроков",
"more": "+ ещё {count}"
}
},
"today": {
"name": "today",
"description": "Танки, на которых сыграли сегодня и статистика"
},
"stats": {
"name": "статистика",
"description": "Быстрая статистика за период"
},
"owned_tanks": {
"name": "cобственные-танки",
"description": "Показывает все принадлежащие танки на уровне",
"body": {
"title": "# {name} принадлежат танки {tier} уровня\n\n"
}
},
"permissions": {
"name": "разрешения",
"description": "Проверяет, есть ли у бота необходимые разрешения для работы",
"body": {
"title": "# Разрешения\n\n{body}",
"view_channels": "Просмотр каналов: необходимо найти сообщение, на котором была использована кнопка обновления",
"read_message_history": "Просмотр истории сообщений: необходимо найти сообщение для обновления",
"attach_files": "Прикрепить файлы: необходимо для добавления изображений в команды на основе изображения",
"external_emojis": "Внешние эмоции: необходимы для добавления национальных флагов и эмодзи класса танков"
}
},
"ping": {
"name": "пинг",
"description": "Проверьте, что бот жив.",
"body": {
"pong": "Понг 🏓",
"pong_with_time": "Понг 🏓 — {time}мс"
},
"subcommands": {
"blitzkit": {
"name": "blitzkit",
"description": "Пинг BlitzKit"
},
"wotb": {
"name": "wotb",
"description": "Пинг World of Tanks Blitz"
}
}
},
"player_info": {
"name": "player-ifor",
"description": "Basic information about a player",
"body": {
"title": "Информация о {name}",
"nickname": "Никнейм",
"battles": "Боёв",
"winrate": "Коэффициент побед",
"account_id": "ID учётной записи",
"created": "Создано",
"last_battle": "Последний бой"
}
},
"rating": {
"name": "рейтинг",
"description": "Статистика рейтинга игрока",
"subcommands": {
"today": {
"name": "cегодня",
"description": "Статистика рейтинга за сегодня"
},
"season": {
"name": "сезон",
"description": "Статистика рейтинга в этом сезоне"
}
},
"body": {
"subtitle": {
"today": "Статистика рейтинга за сегодня",
"season": "Статистика рейтинга в этом сезоне"
}
},
"errors": {
"no_participation": "# {name} не получил рейтинга\n\nЭтот игрок в этом сезоне не участвовал в рейтинговом режиме.",
"unrecorded_stats": "# Статистика недоступна в настоящее время\n\nВ настоящее время Wargaming, возможно, сталкивается с простоями сервера. Если сезон продолжается, статистика должна быть доступна в течение 24 часов."
}
}
}
},
"website": { "website": {
"redirect": { "redirect": {
"title": "301: перемещено навсегда", "title": "301: перемещено навсегда",
@@ -654,6 +194,7 @@
"title": "Настройки", "title": "Настройки",
"description": "Изменить настройки BlitzKit", "description": "Изменить настройки BlitzKit",
"dev_mode": "Режим разработчика", "dev_mode": "Режим разработчика",
"auto_load_models": "Auto-load models",
"language": "Язык" "language": "Язык"
}, },
"common": { "common": {
@@ -741,14 +282,6 @@
} }
}, },
"home": { "home": {
"pwa": {
"title": "Установите приложение BlitzKit",
"new": "НОВИНКА",
"checking": "Проверка совместимости...",
"instructions": "Инструкция для устройств Apple.",
"install": "Установка",
"dismiss": "Отклонить"
},
"discord": { "discord": {
"join_short": "Присоединяйтесь к крутым ребятам!", "join_short": "Присоединяйтесь к крутым ребятам!",
"join_long": "Присоединяйся к супер-дупер крутым ребятам!", "join_long": "Присоединяйся к супер-дупер крутым ребятам!",
@@ -880,6 +413,7 @@
} }
}, },
"sandbox": { "sandbox": {
"load_model": "Load model",
"poses": { "poses": {
"hull_down": "За холмом", "hull_down": "За холмом",
"face_hug": "В упор", "face_hug": "В упор",
@@ -983,8 +517,7 @@
"title": "Конфигурация", "title": "Конфигурация",
"equalizer": { "equalizer": {
"title": "Уравнение", "title": "Уравнение",
"equalize": "Уравнять", "equalize": "Уравнять"
"beta": "Бета"
}, },
"modules": { "modules": {
"title": "Модули", "title": "Модули",
@@ -1040,6 +573,8 @@
"shellRicochet": "Рикошет", "shellRicochet": "Рикошет",
"dpm": "ДПМ", "dpm": "ДПМ",
"dpmEffective": "Эффективность за 60с", "dpmEffective": "Эффективность за 60с",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Снарядов в барабане", "shells": "Снарядов в барабане",
"mostOptimalShellIndex": "Самый эффективный снаряд", "mostOptimalShellIndex": "Самый эффективный снаряд",
"shellReloads": "Перезарядка", "shellReloads": "Перезарядка",
@@ -1088,11 +623,12 @@
"hullTraverseSoftTerrain": "На мягком грунте", "hullTraverseSoftTerrain": "На мягком грунте",
"health": "Прочность", "health": "Прочность",
"fireChance": "Вероятность возгорания", "fireChance": "Вероятность возгорания",
"trackRepairTime": "Track repair time",
"viewRange": "Радиус обзора", "viewRange": "Радиус обзора",
"camouflageStill": "Когда неподвижен", "camouflageStill": "Когда неподвижен",
"camouflageMoving": "В движении", "camouflageMoving": "В движении",
"camouflageShootingStill": "После выстрела, если неподвижен", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "После выстрела в движении", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "При пожаре", "camouflageCaughtOnFire": "При пожаре",
"width": "Ширина", "width": "Ширина",
"height": "Высота", "height": "Высота",
+56 -520
View File
@@ -13,7 +13,7 @@
"hp": "{value}од", "hp": "{value}од",
"x": "x{value}", "x": "x{value}",
"percentage": "{value}%", "percentage": "{value}%",
"deg_s": "{value}град/c", "deg_s": "{value}°/c",
"plus": "+{value}" "plus": "+{value}"
}, },
"gun_types": { "gun_types": {
@@ -37,10 +37,11 @@
"d_1": "Вчора" "d_1": "Вчора"
}, },
"branches": { "branches": {
"local": "розробник", "beta": "Бета",
"dev": "бета", "development": "Розробка",
"opentest": "відкритий тест", "opentest": "Відкритий тест",
"preview": "попередній перегляд" "preview": "Preview",
"production": "Production"
}, },
"locales": { "locales": {
"en": "Англійська", "en": "Англійська",
@@ -184,467 +185,6 @@
"cumulative_battle_life_time": "Загальний час бою" "cumulative_battle_life_time": "Загальний час бою"
} }
}, },
"bot": {
"common": {
"errors": {
"clan_not_found": "# Не вдалося знайти клан\nНе вдалося знайти \"{search}\". Спробуйте обрати клан з результату пошуку.",
"player_not_found": "# Не вдалося знайти користувача\nНе вдалося знайти користувача \"{search}\". Спробуйте вибрати користувача із результатів пошуку, ввівши правильне ім'я користувача, або скористайтеся командою `/link`.",
"player_not_linked": "# Використайте команду \"/link\" щоб почати\nЯ не знаю, хто ви, але ви можете сказати мені сьогодні!",
"tank_name_not_found": "# Танк не знайдено\nНе вдалося знайти танк із назвою «{search}».",
"tank_id_not_found": "# Танк не знайдено\nНе вдалося знайти танк з ID «{search}». Спробуйте ввести назву танка замість номера.",
"no_tank_stats": "# Немає статистики для танка\nЦей гравець не має статистики.\nМожливо, це не той гравець, якого ви шукаєте.",
"get_help": "Допомогти Discord серверу",
"uncaught_error": "# Упс! BlitzKit зіткнувся з помилкою!\nНам дуже шкода. Можете попросити допомоги на [офіційному сервері Discord](https://discord.gg/nDt7AjGJQH).",
"preview": "# Ця команда є в попередньому перегляді\n\nВи можете отримати доступ лише до цієї команди на [офіційному сервері Discord](https://discord.gg/nDt7AjGJQH). Команда в цілому буде доступна найближчим часом.",
"query_too_small": "# Ваш пошук занадто короткий\nВаш пошук повинен бути щонайменше 3 символи.",
"query_too_long": "# Ваш пошук занадто довгий\nВаш пошук повинен бути щонайбільше 100 символи."
},
"wn8": {
"name": "WN8",
"types": {
"very_bad": "Дуже погано",
"bad": "Погано",
"below_average": "Нижче середнього",
"average": "Середнє",
"above_average": "Вище середнього",
"good": "Добре",
"very_good": "Дуже добре",
"great": "Відмінно",
"unicum": "Винятковий",
"super_unicum": "Супер винятковий"
}
},
"subcommands": {
"today": {
"name": "сьогодні",
"description": "Сьогодні"
},
"30": {
"name": "30",
"description": "30 днів"
},
"60": {
"name": "60",
"description": "60 днів"
},
"90": {
"name": "90",
"description": "90 днів"
},
"career": {
"name": "кар'єра",
"description": "Кар'єра"
},
"custom": {
"name": "користувацьке",
"description": "Власний діапазон",
"options": {
"start": {
"name": "почати",
"description": "Початок за кількістю днів тому від сьогодні"
},
"end": {
"name": "кінець",
"description": "Кінець за кількістю днів тому від сьогодні"
}
}
}
},
"options": {
"clan": {
"name": "клан",
"description": "Назва клану або тег"
},
"tank": {
"name": "танк",
"description": "Танк для якого треба отримати статистику"
},
"username": {
"name": "ім'я користувача",
"description": "Бліц ім'я гравця"
},
"filters": {
"nation": {
"name": "нація",
"description": "Нація"
},
"class": {
"name": "клас",
"description": "Клас"
},
"type": {
"name": "вид",
"description": "Вид"
}
},
"region": {
"name": "регіон",
"description": "Регіон"
},
"tier": {
"name": "рівень",
"description": "Рівень",
"choices": {
"tier": "Рівень {tier_1} - {tier_2}"
}
}
},
"periods": {
"career": "Кар'єра",
"today": "Сьогодні",
"days": "{days} днів",
"custom": "{day_1} - {day_2} днів"
},
"filters": {
"none": "Немає фільтрів",
"tier": "Рівень {tier}"
},
"no_data": {
"battles_in_period": "За цей період боїв не було",
"battles_in_season": "У цьому сезоні боїв не було",
"players_in_period": "Немає гравців за цей період",
"tanks_found": "Жодних танків не знайдено"
},
"buttons": {
"refresh": "Оновити"
},
"hero_stats": {
"battles": "Бої",
"winrate": "Відсоток перемог",
"damage": "Шкода",
"damage_ratio": "Коефіцієнт шкоди",
"tier": "Рівень",
"survival": "Виживання",
"accuracy": "Точність",
"kills": "Знищено"
}
},
"commands": {
"dead": ".",
"replay": {
"name": "реплей",
"description": "Показати результати реплею",
"options": {
"file": {
"name": "",
"description": "Replay filehttps://crowdin.com/editor/blitzkrieg/80/en-uk?view=side-by-side#9706"
}
}
},
"research": {
"name": "дослідження",
"description": "Показує витрати в дослідженні гілки",
"options": {
"target_tank": {
"name": "цільовий танк",
"description": "Останній танк для дослідження в гілці"
},
"starting_tank": {
"name": "початковий танк",
"description": "Початковий танк в гілці (виводиться автоматично, якщо не передбачено)"
}
},
"body": {
"subtitle": "Дослідження",
"total": "Загалом",
"research": "Дослідження: {cost}",
"upgrades": "Прокачування: {cost}",
"purchase": "Вартість: {cost}",
"equipment": "Спорядження: {cost}",
"estimation": "# Це оцінка!\n\nЦей список може включати вже досліджені танки через неточну інформацію для вантажу. Спробуйте використати \"початковий танк\" з рядка за допомогою команди."
},
"errors": {
"non_tech_tree": "#{tank} відсутній в дереві дослідження\n\nВи не можете дослідити преміум/колеційний танк.",
"tier_1": "#{tank} І рівня \n\nТанки І рівня завжди розблоковані для всіх гравців безкоштовно",
"already_researched": "# {tank} вже було досліджено\n\nСпробуйте використати `початковий-танк` коли використовуєте команду для перегляду загальної гілки, яку ви вже дослідили",
"start_end_equal": "#{tank} було введено двічі \n\nПереконайтесь що `початковий-танк` та `ціль-танк` різні",
"tanks_not_on_line": "# {tank_1} та {tank_2} не в одній гілці\n\nПереконайтесь що `початковий-танк` та `ціль-танк` знаходяться в єдиній гілці дерева дослідження",
"unordered": "# {tank_1} вище рівнем відносно {tank_2}\n\nОбов’язково вкажіть {tank_2} як `початковий-танк`, оскільки це танк нижчого рівня."
}
},
"about": {
"name": "про бота",
"description": "Вся інформація про бота",
"subcommands": {
"commands": {
"name": "команди",
"description": "Список всіх команд та їх описів",
"body": "# Команди\n\nBlitzKit пропонує наступні команди:\n\n"
},
"embeds": {
"name": "вкладення",
"description": "Як працюють вкладення"
},
"introduction": {
"name": "ознайомлення",
"description": "Про бота"
},
"invite": {
"name": "запрошення",
"description": "Як запросити бота"
},
"timezones": {
"name": "часові пояси",
"description": "Як BlitzKit отримує інформацію про час і використовує ваш часовий пояс"
},
"credits": {
"name": "кредити",
"description": "Люди, які допомогли BlitzKit"
}
}
},
"breakdown": {
"name": "аналіз",
"description": "Аналіз періоду за зіграними танками",
"body": {
"total": "Загалом",
"battles": "Бої",
"wn8": "WN8",
"winrate": "Відсоток перемог",
"damage": "Шкода",
"unknown_tank": "Невідомий танк {id}"
}
},
"debug": {
"name": "налагодження",
"description": "Інформація про налагодження бота",
"body": {
"title": "# Налагодження\n\n",
"version": "Версія",
"shard": {
"label": "Уламок",
"default": "за замовчуванням"
},
"uptime": "Час роботи"
}
},
"evolution": {
"name": "еволюція",
"description": "Еволюція статистики",
"groups": {
"player": {
"name": "гравець",
"description": "Статистика гравця"
},
"tank": {
"name": "танк",
"description": "Статистика танків"
}
}
},
"inactive": {
"name": "неактивний",
"description": "Відображає всіх неактивних гравців у клані вище порогу",
"options": {
"threshold": {
"name": "поріг",
"description": "Кількість днів неактивності (за замовчуванням: {days} днів)"
}
},
"body": {
"subtitle": "Неактивний {days}+ днів",
"listing": "{days} днів"
}
},
"full_stats": {
"name": "повна статистика",
"description": "Повна ігрова статистика",
"body": {
"cards": {
"games": {
"title": "Ігри",
"winrate": "Відсоток перемог",
"battles": "Бої",
"wins_losses": "Перемоги / поразки"
},
"efficiency": {
"title": "Ефективність",
"wn8": "WN8",
"survival": "Виживання",
"accuracy": "Точність"
},
"lethality": {
"title": "Летальність",
"average_damage": "Середня шкода",
"damage_per_tier": "Шкода за рівень",
"damage_ratio": "Коефіцієнт шкоди",
"average_kills": "Середня кількість знищень"
},
"miscellaneous": {
"title": "Різне",
"average_tier": "Середній рівень",
"average_spots": "Середній засвіт",
"average_xp": "Середній досвід",
"kills_to_death_ratio": "Співвідношення знищень до смертей"
}
}
}
},
"link": {
"name": "посилання",
"description": "Прив'язує ваш Blitz та Discord акаунт",
"body": {
"accounts_linked": "Прив'язані акаунти",
"no_role_permissions": {
"title": "{name} не вдалося перевірити",
"description": "У мене немає дозволу керувати ролями."
}
},
"embed": {
"title": "Невірний обліковий запис?",
"description": "Використайте команду ще раз і виберіть ім'я користувача з результатів пошуку."
}
},
"search_clans": {
"name": "пошук кланів",
"description": "Пошук кланів",
"options": {
"limit": {
"name": "ліміт",
"description": "Максимальна кількість результатів клану (за замовчуванням: {limit})"
}
},
"body": {
"title": "Пошук клану для {search} в регіоні {region}",
"no_results": "Жодного клану не знайдено"
}
},
"search_players": {
"name": "пошук гравців",
"description": "Пошук гравців",
"options": {
"limit": {
"name": "ліміт",
"description": "Максимальна кількість результатів гравця (за замовчуванням: {limit})"
}
},
"body": {
"title": "Пошук гравця для {search} у регіоні {region}",
"no_results": "Гравця не знайдено"
}
},
"rating_leaderboard": {
"name": "таблиця рейтингу",
"description": "Статистика рейтингових боїв",
"subcommands": {
"neighbors": {
"name": "сусіди",
"description": "Сусідуючі гравці в лідерборді"
},
"league": {
"name": "ліга",
"description": "Найкращий гравець ліги"
}
},
"options": {
"limit": {
"name": "ліміт",
"description": "Скільки сусідів відобразити (за замовчуванням: {count})"
},
"season": {
"name": "сезон",
"description": "Базова інформація про гравця",
"choices": {
"current": "{season} (поточний)"
}
},
"league": {
"name": "ліга",
"description": "Ліга для відображення"
}
},
"body": {
"top_players": "Топ {count} гравців",
"no_participation": "# {player} не грав у рейтингу в сезоні {season}\n\nЦей гравець не брав участь у цьому сезоні або не проходив калібрування",
"no_ongoing_season": "# Немає поточного сезону\n\nВ даний час немає сезону рейтингу.",
"deleted_player": "",
"neighbors": "Сусіди по рейтингу",
"more": "+ {count} ще"
}
},
"today": {
"name": "сьогодні",
"description": "Сьогодні зіграні танки та статистика"
},
"stats": {
"name": "статистика",
"description": "Коротка статистика за період"
},
"owned_tanks": {
"name": "отримані танки",
"description": "Показує всі ваші танки даного рівня",
"body": {
"title": "# {name} отриманих рівнів {tier} танків\n\n"
}
},
"permissions": {
"name": "дозволи",
"description": "Перевіряє чи бот має необхідні дозволи для роботи",
"body": {
"title": "# Дозволи\n\n{body}",
"view_channels": "Перегляньте канали: необхідне для знаходження повідомлення, на якому використовувалася кнопка оновлення",
"read_message_history": "Прочитайте історію повідомлень: потрібно знайти повідомлення для оновлення",
"attach_files": "Закріпіть файли: потрібно для додавання зображень до команд на основі зображень",
"external_emojis": "Зовнішні емодзі: потрібні для додавання емодзі національних прапорів та класів техніки"
}
},
"ping": {
"name": "",
"description": "Перевірити чи бот живий",
"body": {
"pong": "Понг🏓",
"pong_with_time": "Понг🏓 - {time}мс"
},
"subcommands": {
"blitzkit": {
"name": "BlitzKit",
"description": "Ping BlitzKit"
},
"wotb": {
"name": "WoTB",
"description": "Ping World of Tanks Blitz"
}
}
},
"player_info": {
"name": "інформація про гравця",
"description": "Базова інформація про гравця",
"body": {
"title": "інформація про {name}",
"nickname": "Нік",
"battles": "Бої",
"winrate": "Відсоток перемог",
"account_id": "ID акаунта",
"created": "Створено",
"last_battle": "Остання битва"
}
},
"rating": {
"name": "рейтинг",
"description": "Статистика рейтингових боїв гравця ",
"subcommands": {
"today": {
"name": "сьогодні",
"description": "Сьогоднішня статистика рейтингових боїв"
},
"season": {
"name": "сезон",
"description": "Статистика рейтингових боїв поточного сезону"
}
},
"body": {
"subtitle": {
"today": "Сьогоднішня статистика рейтингових боїв",
"season": "Статистика рейтингових боїв даного сезону"
}
},
"errors": {
"no_participation": "# {name} не грав рейтингові бої\n\nЦей гравець не брав участь у рейтинговому режимі цього сезону.",
"unrecorded_stats": "# Статистика на цей момент недоступна\n\nWargaming наразі зіткнулась з технічними несправностями. Якщо зараз проходить сезон, статистика буде доступною в найближчі 24 години."
}
}
}
},
"website": { "website": {
"redirect": { "redirect": {
"title": "301: переміщено назавжди", "title": "301: переміщено назавжди",
@@ -654,6 +194,7 @@
"title": "Налаштування", "title": "Налаштування",
"description": "Змінити налаштування BlitzKit ", "description": "Змінити налаштування BlitzKit ",
"dev_mode": "Режим розробника", "dev_mode": "Режим розробника",
"auto_load_models": "Auto-load models",
"language": "Мова" "language": "Мова"
}, },
"common": { "common": {
@@ -741,30 +282,22 @@
} }
}, },
"home": { "home": {
"pwa": {
"title": "",
"new": "",
"checking": "",
"instructions": ".",
"install": "",
"dismiss": "Dismiss"
},
"discord": { "discord": {
"join_short": "Join cool people!", "join_short": "Приєднуйся до суспільства!",
"join_long": "Join super duper cool people!", "join_long": "Приєднуйся до найкрутішого суспільства!",
"action": "Discord" "action": "Discord"
}, },
"hero": { "hero": {
"credit": "By {name} ❤️" "credit": "Від {name} ❤️"
}, },
"hot_tanks": { "hot_tanks": {
"title": "Популярні танки", "title": "Популярні танки",
"subtitle": "Last {days} days" "subtitle": "Останні {days} днів"
}, },
"other_projects": { "other_projects": {
"title": "Інші класні проєкти" "title": "Інші класні проєкти"
}, },
"help_translate": "Please help translate {name} to {language}!", "help_translate": "Будь ласка, допоможіть перекласти {name} на {language}!",
"seo_description": "Інструменти для всього, пов'язаного з WoT Blitz" "seo_description": "Інструменти для всього, пов'язаного з WoT Blitz"
}, },
"docs": { "docs": {
@@ -778,7 +311,7 @@
"reset": "Скинути", "reset": "Скинути",
"shuffle": "Перемішати", "shuffle": "Перемішати",
"remove": "Видалити зіграні", "remove": "Видалити зіграні",
"tracking": "BlitzKit is tracking your battles", "tracking": "BlitzKit відстежує ваші бої",
"sort": { "sort": {
"button": "Сортувати за", "button": "Сортувати за",
"last_played": "Остання гра", "last_played": "Остання гра",
@@ -804,15 +337,15 @@
"description": "Tank playlist generator", "description": "Tank playlist generator",
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!", "seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
"button": "Створити", "button": "Створити",
"pool_size": "{count} possible tanks" "pool_size": "{count} можливі танки"
}, },
"mixer": { "mixer": {
"name": "Mixer", "name": "Mixer",
"button": "Mix and match", "button": "Змішувати та поєднувати",
"description": "Mix tank modules", "description": "Змішані танкові модулі",
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz", "seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
"screenshot": "Screenshot", "screenshot": "Знімок екрану",
"randomize": "Randomize" "randomize": "Рандомізувати"
}, },
"guess": { "guess": {
"name": "Guess", "name": "Guess",
@@ -821,9 +354,9 @@
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz", "seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": { "search": {
"placeholder": "Type to guess...", "placeholder": "Type to guess...",
"skip": "Skip", "skip": "Пропустити",
"guess": "Guess", "guess": "Guess",
"next": "Next", "next": "Наступний",
"no_results": "Немає результатів" "no_results": "Немає результатів"
}, },
"stats": "{correct} / {total} correct, {streak} streak", "stats": "{correct} / {total} correct, {streak} streak",
@@ -838,7 +371,7 @@
"tier": "Рівень {tier}" "tier": "Рівень {tier}"
}, },
"tankopedia": { "tankopedia": {
"search": "Search a stat...", "search": "Шукаємо стати...",
"name": "Танкопедія", "name": "Танкопедія",
"button": "Знайти танки", "button": "Знайти танки",
"description": "Танкова енциклопедія", "description": "Танкова енциклопедія",
@@ -880,6 +413,7 @@
} }
}, },
"sandbox": { "sandbox": {
"load_model": "Load model",
"poses": { "poses": {
"hull_down": "Від башти", "hull_down": "Від башти",
"face_hug": "Клінч", "face_hug": "Клінч",
@@ -909,7 +443,7 @@
"ricochet": "Рикошет", "ricochet": "Рикошет",
"explosion_radius": "Радіус розльоту уламків", "explosion_radius": "Радіус розльоту уламків",
"exit": "Вийти", "exit": "Вийти",
"reset": "Reset" "reset": "Скинути"
}, },
"advanced": "Advanced highlighting", "advanced": "Advanced highlighting",
"shot_card": { "shot_card": {
@@ -918,7 +452,7 @@
"spaced": "Spaced", "spaced": "Spaced",
"external": "External", "external": "External",
"gap": "Gap", "gap": "Gap",
"gun": "Gun", "gun": "Пушка",
"track": "Гусениці" "track": "Гусениці"
}, },
"status": { "status": {
@@ -928,7 +462,7 @@
"splash": "{damage} Од" "splash": "{damage} Од"
}, },
"stats": { "stats": {
"thickness_and_angle": "{thickness}mm {angle}°", "thickness_and_angle": "{thickness}мм {angle}°",
"nominal": "{thickness}mm nominal", "nominal": "{thickness}mm nominal",
"ricochet_loss": "{loss}% penetration" "ricochet_loss": "{loss}% penetration"
} }
@@ -941,7 +475,7 @@
"external": "External", "external": "External",
"edit": { "edit": {
"label": "Редагувати", "label": "Редагувати",
"reset": "Reset" "reset": "Скинути"
} }
} }
}, },
@@ -954,7 +488,7 @@
}, },
"vanilla": "Vanilla", "vanilla": "Vanilla",
"opentest": "Відкритий тест", "opentest": "Відкритий тест",
"full_name": "Full name", "full_name": "Повна назва",
"nation": "Нація", "nation": "Нація",
"class": "Клас", "class": "Клас",
"tier": "Рівень", "tier": "Рівень",
@@ -969,11 +503,11 @@
"tech_tree": { "tech_tree": {
"title": "Звичайний", "title": "Звичайний",
"battle": "1 бій", "battle": "1 бій",
"battles": "{count} battles", "battles": "{count} битви",
"route": "Route {index} of {count}" "route": "Route {index} of {count}"
}, },
"game_modes": { "game_modes": {
"title": "Game mode abilities" "title": "Здібності ігрового режиму"
}, },
"review": { "review": {
"title": "Review videos", "title": "Review videos",
@@ -983,8 +517,7 @@
"title": "Configuration", "title": "Configuration",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "Equalizer",
"equalize": "Equalize", "equalize": "Equalize"
"beta": "Beta"
}, },
"modules": { "modules": {
"title": "Модулі", "title": "Модулі",
@@ -1040,6 +573,8 @@
"shellRicochet": "Рикошет", "shellRicochet": "Рикошет",
"dpm": "DPM", "dpm": "DPM",
"dpmEffective": "Effective at 60s", "dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Снаряди", "shells": "Снаряди",
"mostOptimalShellIndex": "Most optimal shell", "mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads", "shellReloads": "Reloads",
@@ -1086,15 +621,16 @@
"hullTraverseHardTerrain": "Hard", "hullTraverseHardTerrain": "Hard",
"hullTraverseMediumTerrain": "Середній", "hullTraverseMediumTerrain": "Середній",
"hullTraverseSoftTerrain": "Soft", "hullTraverseSoftTerrain": "Soft",
"health": "Health", "health": "Здоров'я",
"fireChance": "Fire chance", "fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range", "viewRange": "View range",
"camouflageStill": "Нерухомо", "camouflageStill": "Нерухомо",
"camouflageMoving": "У русі", "camouflageMoving": "У русі",
"camouflageShootingStill": "Нерухомо", "camouflageShootingStill": "Нерухомо",
"camouflageShootingMoving": "У русі", "camouflageShootingMoving": "У русі",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
"width": "Width", "width": "Ширина",
"height": "Height", "height": "Height",
"length": "Length", "length": "Length",
"volume": "Volume", "volume": "Volume",
@@ -1208,13 +744,13 @@
} }
}, },
"gallery": { "gallery": {
"name": "Gallery", "name": "Галерея",
"button": "Browse all", "button": "Browse all",
"description": "Blitz player avatars", "description": "Blitz player avatars",
"seo_description": "All World of Tanks Blitz player avatars", "seo_description": "Усі World of Tanks Blitz аватари гравців",
"last_updated": "Last updated on {time}", "last_updated": "Last updated on {time}",
"search": { "search": {
"hint": "Search avatars...", "hint": "Шукаємо аватари...",
"results": "{count} avatars" "results": "{count} avatars"
} }
}, },
@@ -1251,18 +787,18 @@
} }
}, },
"tier_list": { "tier_list": {
"name": "Tier list", "name": "Список рівнів",
"button": "Rank tanks", "button": "Ранги танків",
"description": "Rank Blitz tanks", "description": "Ранги танків з блітзу",
"seo_description": "Explore tier lists ranking tanks from best to worst, based on player ratings and statistical performance in World of Tanks Blitz", "seo_description": "Explore tier lists ranking tanks from best to worst, based on player ratings and statistical performance in World of Tanks Blitz",
"buttons": { "buttons": {
"reset": "Reset", "reset": "Скинути",
"share": "Share" "share": "Поділитися"
} }
}, },
"embed": { "embed": {
"name": "Embed", "name": "Embed",
"button": "Create now", "button": "Створити зараз",
"description": "Embeds for streaming", "description": "Embeds for streaming",
"seo_description": "Create embeds for streaming World of Tanks Blitz with extreme customization", "seo_description": "Create embeds for streaming World of Tanks Blitz with extreme customization",
"coming_soon": "More embeds coming soon.", "coming_soon": "More embeds coming soon.",
@@ -1273,20 +809,20 @@
}, },
"configuration": { "configuration": {
"import": { "import": {
"title": "Import", "title": "Імпортувати",
"description": "Paste your current URL if you have one already to import your settings", "description": "Paste your current URL if you have one already to import your settings",
"hint": "Paste URL...", "hint": "Вставити посилання...",
"apply": "Apply", "apply": "Apply",
"idiot_title": "Invalid URL", "idiot_title": "Некоректне посилання",
"idiot_description": "Try pasting the URL that BlitzKit previously generated, you silly goose!", "idiot_description": "Try pasting the URL that BlitzKit previously generated, you silly goose!",
"idiot_button": "Okay, my bad" "idiot_button": "Okay, my bad"
}, },
"export": { "export": {
"title": "Export", "title": "Експортувати",
"description": "Copy all properties for you streaming software", "description": "Copy all properties for you streaming software",
"generate": { "generate": {
"button": "Generate URL", "button": "Згенерувати посилання",
"title": "Generate URL", "title": "Генерація посилання",
"subtitle": "Search an account to track", "subtitle": "Search an account to track",
"cancel": "", "cancel": "",
"success": { "success": {
@@ -1303,7 +839,7 @@
}, },
"customize": { "customize": {
"title": "Customize", "title": "Customize",
"reset": "Reset", "reset": "Скинути",
"description": "Bells and whistles of your embed" "description": "Bells and whistles of your embed"
} }
}, },
@@ -1311,7 +847,7 @@
"breakdown": { "breakdown": {
"name": "Breakdown", "name": "Breakdown",
"options": { "options": {
"width": "Width", "width": "Ширина",
"height": "Height", "height": "Height",
"showTotal": "Show total", "showTotal": "Show total",
"listGap": "List gap", "listGap": "List gap",
@@ -1351,14 +887,14 @@
"seo_description": "Live and archived full rating leaderboard for World of Tanks Blitz" "seo_description": "Live and archived full rating leaderboard for World of Tanks Blitz"
}, },
"discord": { "discord": {
"name": "Discord bot", "name": "Діскорд бот",
"button": "Install now", "button": "Встановити зараз",
"description": "Stats right in Discord", "description": "Stats right in Discord",
"seo_description": "Get stats right in Discord with BlitzKit's Discord bot" "seo_description": "Get stats right in Discord with BlitzKit's Discord bot"
}, },
"more": { "more": {
"name": "More coming soon", "name": "Буде через певний час",
"button": "Join Discord", "button": "Приєднатись до Діскорду",
"description": "What we're making", "description": "What we're making",
"seo_description": "What we're making with BlitzKit" "seo_description": "What we're making with BlitzKit"
}, },
File diff suppressed because it is too large. Load diff
+4 -1
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@@ -3,7 +3,10 @@
"private": true, "private": true,
"scripts": { "scripts": {
"discover-ids": "bun src/discoverIds/index.ts", "discover-ids": "bun src/discoverIds/index.ts",
"build-protos": "bun src/protos.ts" "build-protos": "bun src/protos.ts",
"record-performance": "bun src/recordPerformance/index.ts",
"download-client": "bun src/downloadClient/index.ts",
"vfs": "bun src/vfs/index.ts"
}, },
"dependencies": { "dependencies": {
"@blitzkit/closed": "workspace:*", "@blitzkit/closed": "workspace:*",
@@ -1,3 +1,5 @@
import { decompress } from "lz4js";
export class IdArray { export class IdArray {
constructor( constructor(
private array: Uint32Array = new Uint32Array(), private array: Uint32Array = new Uint32Array(),
@@ -57,6 +59,11 @@ export class IdArray {
return new IdArray(uintArray, size); return new IdArray(uintArray, size);
} }
static fromCompressed(bytes: Uint8Array) {
const decompressed = decompress(bytes);
return this.fromBytes(decompressed);
}
static fromArray(array: number[]) { static fromArray(array: number[]) {
const uintArray = new Uint32Array(this.nextPowerOf2(array.length)); const uintArray = new Uint32Array(this.nextPowerOf2(array.length));
@@ -1,9 +1,9 @@
export const WORKING_DIR = `../../temp/ids`;
export const REPO = "blitzkit/ids";
export const ACCOMMODATED_ID_COUNT = 10_000_000_000; // 10B ids
export const MAX_BYTES_PER_CHUNK = 100 * 1_000_000; // 100MB
export const MAX_IDS_PER_CALL = 100;
export const API_RATE = 10; // 10Hz export const API_RATE = 10; // 10Hz
export const MAX_IDS_PER_CALL = 100;
export const MAX_DRY_STREAK = 10_000; export const MAX_DRY_STREAK = 10_000;
export const ACCOMMODATED_ID_COUNT = 500_000_000; // 500M ids
const PERFORMANCE_RUN_TIME = (5 * 60 + 30) * 60;
export const IDS_PER_CHUNK = PERFORMANCE_RUN_TIME * API_RATE;
export const CHUNK_COUNT = Math.ceil(ACCOMMODATED_ID_COUNT / IDS_PER_CHUNK);
+69 -122
View File
@@ -1,61 +1,45 @@
import { range } from "lodash-es"; import { range } from "lodash-es";
import { compress, decompress } from "lz4js"; import { compress } from "lz4js";
import { exit } from "node:process"; import { exit } from "node:process";
import { GitObjectStorage } from "../core/blitzkit/gitObjectStorage"; import { GitObjectStorage } from "../core/blitzkit/gitObjectStorage";
import { IdArray } from "../core/blitzkit/idArray"; import { IdArray } from "../core/blitzkit/idArray";
import { import { CHUNK_COUNT, MAX_DRY_STREAK, MAX_IDS_PER_CALL } from "./constants";
ACCOMMODATED_ID_COUNT, import { atMaxRate } from "./time";
API_RATE, import { IdsManifest, QuickInfo, RegionDescriptor } from "./types";
MAX_BYTES_PER_CHUNK,
MAX_DRY_STREAK,
MAX_IDS_PER_CALL,
REPO,
WORKING_DIR,
} from "./constants";
import { ManifestV1, QuickInfo, RegionDescriptor } from "./types";
const storage = await new GitObjectStorage( const storage = await new GitObjectStorage(
REPO, "blitzkit/data-ids",
WORKING_DIR, "../../temp/ids",
import.meta.env.GH_TOKEN, import.meta.env.GH_TOKEN,
).init(); ).init();
const t0 = performance.now();
const maxT = (5 * 60 + 55) * 60 * 1000; // 5hr 55min
const t1 = t0 + maxT;
await storage.mkdir("chunks"); await storage.mkdir("chunks");
console.log(`Discovering pre-existing chunks...`); console.log(`Discovering pre-existing chunks...`);
const discoveredChunks: (IdArray | null)[] = []; const discoveredChunks: (IdArray | null)[] = [];
const manifest = await storage.json<ManifestV1>("manifest.json"); const manifest = await storage.json<IdsManifest>("manifest.json");
for (let i = 0; i < manifest.chunks; i++) { for (let i = 0; i < manifest.chunks; i++) {
const bytes = await storage.bytes(`chunks/chunk-${i}.dat.lz4`); const bytes = await storage.bytes(`chunks/chunk-${i}.dat.lz4`);
const uncompressed = decompress(bytes); const ids = IdArray.fromCompressed(bytes);
const ids = IdArray.fromBytes(uncompressed);
discoveredChunks.push(ids); discoveredChunks.push(ids);
} }
console.log(`Found ${manifest.chunks} pre-existing chunks`); console.log(`Found ${manifest.chunks} pre-existing chunks`);
manifest.chunks = Math.ceil(
(ACCOMMODATED_ID_COUNT * Uint32Array.BYTES_PER_ELEMENT) / MAX_BYTES_PER_CHUNK,
);
let chunks: IdArray[] = []; let chunks: IdArray[] = [];
if (discoveredChunks.length === manifest.chunks) { if (manifest.chunks === CHUNK_COUNT) {
console.log("Pre-existing chunking is consistent, passing as-is..."); console.log("Pre-existing chunking is consistent, passing as-is...");
chunks = discoveredChunks as IdArray[]; chunks = discoveredChunks as IdArray[];
} else { } else {
console.log("Pre-existing chunking is not consistent, re-chunking..."); console.log("Pre-existing chunking is not consistent, re-chunking...");
chunks = Array.from({ length: manifest.chunks }).map(() => new IdArray()); chunks = Array.from({ length: CHUNK_COUNT }).map(() => new IdArray());
for (let i = 0; i < discoveredChunks.length; i++) { for (let i = 0; i < discoveredChunks.length; i++) {
const ids = discoveredChunks[i]; const ids = discoveredChunks[i];
@@ -63,7 +47,7 @@ if (discoveredChunks.length === manifest.chunks) {
for (let j = 0; j < size; j++) { for (let j = 0; j < size; j++) {
const id = ids!.get(j); const id = ids!.get(j);
const chunk = chunks[id % manifest.chunks]; const chunk = chunks[id % CHUNK_COUNT];
chunk.push(id); chunk.push(id);
} }
@@ -74,6 +58,9 @@ if (discoveredChunks.length === manifest.chunks) {
console.log("Sorting chunks..."); console.log("Sorting chunks...");
for (let i = 0; i < chunks.length; i++) chunks[i].sort(); for (let i = 0; i < chunks.length; i++) chunks[i].sort();
manifest.chunks = CHUNK_COUNT;
manifest.last_verified = manifest.last_verified % CHUNK_COUNT;
} }
const regions: RegionDescriptor[] = [ const regions: RegionDescriptor[] = [
@@ -130,7 +117,6 @@ async function save() {
manifest.total_count = totalFound; manifest.total_count = totalFound;
await storage.write("manifest.json", JSON.stringify(manifest, null, 2)); await storage.write("manifest.json", JSON.stringify(manifest, null, 2));
await storage.commit(); await storage.commit();
console.log( console.log(
@@ -143,124 +129,85 @@ async function save() {
process.on("SIGINT", save); process.on("SIGINT", save);
process.on("SIGTERM", save); process.on("SIGTERM", save);
const queue: { region: RegionDescriptor; url: string; size: number }[] = [];
const applicationId = import.meta.env.PUBLIC_WARGAMING_APPLICATION_ID; const applicationId = import.meta.env.PUBLIC_WARGAMING_APPLICATION_ID;
const fields = "account_id%2C-account_id"; const fields = "account_id%2C-account_id";
let regionI = 0; let regionI = 0;
function fillQueue() { console.log("Starting discovery loop...");
if (queue.length >= 1) return;
while (regions.length > 0) { await atMaxRate(async ({ _break: break1 }) => {
regionI = (regionI + 1) % regions.length; if (regions.length === 0) {
const region = regions[regionI]; console.log("All regions exhausted, exiting discovery loop...");
return break1();
}
if (region.dry_streak >= MAX_DRY_STREAK) { regionI = (regionI + 1) % regions.length;
console.log( const region = regions[regionI];
`Removing region ${region.domain} removed due to ${region.dry_streak} dry streak...`,
);
regions.splice(regionI, 1);
continue;
}
const id0 = region.seed; if (region.dry_streak >= MAX_DRY_STREAK) {
const id1 = Math.min(id0 + MAX_IDS_PER_CALL - 1, region.max); console.log(
const idRange = range(id0, id1 + 1); `Removing region ${region.domain} removed due to ${region.dry_streak} dry streak...`,
);
region.seed += idRange.length; regions.splice(regionI, 1);
const accountIds = idRange.join(",");
const url = `https://api.wotblitz.${
region.domain
}/wotb/account/info/?application_id=${applicationId}&fields=${
fields
}&account_id=${accountIds}`;
queue.push({ region, url, size: idRange.length });
if (idRange.length < MAX_IDS_PER_CALL) {
console.log(
`Removing region ${region.domain} removed due to ID range exhaustion...`,
);
regions.splice(regionI, 1);
}
return; return;
} }
}
function sleep() { const id0 = region.seed;
return new Promise((resolve) => setTimeout(resolve, 1000 / API_RATE)); const id1 = Math.min(id0 + MAX_IDS_PER_CALL - 1, region.max);
} const idRange = range(id0, id1 + 1);
function withinTimeLimit() { region.seed += idRange.length;
return performance.now() < t1;
}
console.log("Starting discovery loop..."); const accountIds = idRange.join(",");
const url = `https://api.wotblitz.${
region.domain
}/wotb/account/info/?application_id=${applicationId}&fields=${
fields
}&account_id=${accountIds}`;
while (withinTimeLimit() && regions.length > 0) { if (idRange.length < MAX_IDS_PER_CALL) {
await sleep(); console.log(
`Removing region ${region.domain} removed due to ID range exhaustion...`,
fillQueue(); );
regions.splice(regionI, 1);
if (queue.length === 0) {
console.log("Queue empty, ending discovery loop...");
break;
} }
const request = queue.shift()!; await atMaxRate(async ({ _break: break2 }) => {
const response = await fetch(request.url); const data = await fetch(url)
const data = (await response.json()) as QuickInfo; .then((response) => response.json() as Promise<QuickInfo>)
.catch(() => null);
if (data.status !== "ok") { if (data === null || data.status !== "ok") {
console.warn("Failed API call; pushing back into queue..."); console.warn("Failed API call; trying again...");
queue.push(request); return;
}
continue; let foundIds = 0;
}
let foundIds = 0; for (const key in data.data) {
const value = data.data[key];
for (const key in data.data) { if (value === null) continue;
const value = data.data[key];
if (value === null) continue; foundIds++;
foundIds++; const id = Number(key);
const chunkIndex = id % manifest.chunks;
const chunk = chunks[chunkIndex];
const id = Number(key); chunk.push(id);
const chunkIndex = id % manifest.chunks; }
const chunk = chunks[chunkIndex];
chunk.push(id); if (foundIds === 0) {
} region.dry_streak += idRange.length;
} else {
region.dry_streak = 0;
// console.log(`Found ${foundIds} ids in ${request.region.domain}`);
}
if (foundIds === 0) { break2();
request.region.dry_streak += request.size; });
} else { });
request.region.dry_streak = 0;
// console.log(`Found ${foundIds} ids in ${request.region.domain}`);
}
}
// console.log("Starting verification loop...");
// while (withinTimeLimit()) {
// const verificationIndex = (manifest.last_verified + 1) % manifest.chunks;
// manifest.last_verified = verificationIndex;
// const chunk = chunks[verificationIndex];
// const size = chunk.size();
// let i0 = 0;
// while (withinTimeLimit() && i0 < size) {
// await sleep();
// const i1 = Math.min(i0 + MAX_IDS_PER_CALL - 1, size - 1);
// const indices = range(i0, i1 + 1);
// }
// console.log(`Verification complete for chunk ${verificationIndex}`);
// }
await save(); await save();
+47
View File
@@ -0,0 +1,47 @@
import { API_RATE } from "./constants";
const MAX_COMPUTE_TIME = (5 * 60 + 55) * 60 * 1000; // 5hr 55min
const t0 = performance.now();
const t1 = t0 + MAX_COMPUTE_TIME;
export function withinTimeLimit() {
return performance.now() < t1;
}
export function sleep(t: number) {
return new Promise((resolve) => setTimeout(resolve, t));
}
interface MethodContext {
_break(): void;
}
let lastT = 0;
const maxDelta = 1000 / API_RATE;
const DELTA_BUFFER = 0;
export async function atMaxRate(
method: (context: MethodContext) => void | Promise<void>,
) {
let isBroken = false;
const context: MethodContext = {
_break() {
isBroken = true;
},
};
while (!isBroken) {
if (!withinTimeLimit()) break;
const t = performance.now();
const delta = t - lastT;
if (delta < maxDelta) {
await sleep(maxDelta - delta + DELTA_BUFFER);
}
await method(context);
lastT = t;
}
}
+3 -1
View File
@@ -1,4 +1,6 @@
export interface ManifestV1 { export type IdsManifest = IdsManifestV1;
interface IdsManifestV1 {
version: 1; version: 1;
last_verified: number; last_verified: number;
chunks: number; chunks: number;
@@ -0,0 +1,9 @@
// dava engine has a lot of tiny files, this is faster
export const DEPOT_DOWNLOADER_MAX_DOWNLOADS = 256;
export const DEPOT_DOWNLOADER_OUTPUT = "../../temp/depotdownloader";
export const DEPOT_DOWNLOADER_EXECUTABLE = `${DEPOT_DOWNLOADER_OUTPUT}/DepotDownloader`;
export const ARIA2_OUTPUT = "../../temp/aria2";
export const ARIA2_EXECUTABLE = `${ARIA2_OUTPUT}/aria2c`;
export const WGPKG_DIR = "../../temp/wgpkgs";
@@ -0,0 +1,99 @@
import { assertSecret } from "@blitzkit/core";
import { $ } from "bun";
import { mkdir, rm } from "node:fs/promises";
import {
DEPOT_DOWNLOADER_EXECUTABLE,
DEPOT_DOWNLOADER_MAX_DOWNLOADS,
DEPOT_DOWNLOADER_OUTPUT,
WGPKG_DIR,
} from "./constants";
import { QuickGitHubRelease } from "./types";
const provider = assertSecret(import.meta.env.CLIENT_PROVIDER);
const source = assertSecret(import.meta.env.CLIENT_SOURCE);
const dir = assertSecret(import.meta.env.CLIENT_DIR);
await rm(dir, { recursive: true, force: true });
await mkdir(dir, { recursive: true });
if (provider === "steam") {
const [id, platform] = source.split("/");
console.log("Downloading Depot Downloader...");
const releases = await fetch(
"https://api.github.com/repos/SteamRE/DepotDownloader/releases/latest",
).then((response) => response.json() as Promise<QuickGitHubRelease>);
const asset = releases.assets.find((asset) =>
asset.name.includes("linux-x64"),
);
if (!asset) {
throw new Error("No linux-x64 asset found for Steam DepotDownloader");
}
await rm(DEPOT_DOWNLOADER_OUTPUT, { recursive: true, force: true });
await $`curl -L "${asset.browser_download_url}" -o "${DEPOT_DOWNLOADER_OUTPUT}.zip"`;
await $`unzip "${DEPOT_DOWNLOADER_OUTPUT}.zip" -d "${DEPOT_DOWNLOADER_OUTPUT}"`;
await $`chmod +x "${DEPOT_DOWNLOADER_EXECUTABLE}"`;
console.log("Downloading client...");
const username = assertSecret(import.meta.env.STEAM_USERNAME);
const password = assertSecret(import.meta.env.STEAM_PASSWORD);
await $`${DEPOT_DOWNLOADER_EXECUTABLE} -os ${
platform
} -app ${id} -username ${username} -password ${
password
} -dir ${dir} -max-downloads ${DEPOT_DOWNLOADER_MAX_DOWNLOADS}`;
} else if (provider === "zip") {
const url = assertSecret(import.meta.env.CLIENT_SOURCE);
console.log("Downloading and extracting zipped client...");
await mkdir(dir, { recursive: true });
await $`curl -L "${url}" | bsdtar -xf- --strip-components=1 -C ${dir}`;
} else if (provider === "wgpkg") {
let index = 1;
const urls: string[] = [];
console.log("Discovering packages...");
while (true) {
const url = `${source}.${index.toString().padStart(3, "0")}`;
const response = await fetch(url);
if (response.status === 200) {
urls.push(url);
} else if (response.status === 404) {
break;
} else {
throw new Error(`Wargaming response error status: ${response.status}`);
}
index++;
}
console.log(`Downloading ${urls.length} packages...`);
await rm(WGPKG_DIR, { recursive: true, force: true });
await mkdir(WGPKG_DIR, { recursive: true });
const inputContent = urls
.map((url) => {
const name = url.split("/").pop()!;
return `${url}\n out=${name}\n dir=${WGPKG_DIR}`;
})
.join("\n");
await $`echo ${inputContent} | aria2c -j ${urls.length} -x 2 -s 2 -i -`;
const firstChunk = `${WGPKG_DIR}/${urls[0].split("/").pop()!}`;
await $`7z x "${firstChunk}" -o${dir} -y`;
await rm(WGPKG_DIR, { recursive: true });
} else {
throw new Error(`Unknown provider: ${provider}`);
}
@@ -0,0 +1,8 @@
export interface QuickGitHubRelease {
assets: Asset[];
}
interface Asset {
name: string;
browser_download_url: string;
}
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