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...
137 Commits
Author SHA1 Message Date
TrèsAbhi 196f780bb3 Merge pull request #93 from tresabhi/1.16.2 2024-03-09 21:54:58 -06:00
TrèsAbhi 088d5a2941 Merge pull request #92 from tresabhi/l10n_1.16.2 2024-03-09 21:22:36 -06:00
TrèsAbhi 47abdaed6f feat: changelogs 2024-03-09 20:56:22 -06:00
TrèsAbhi 30f6055a69 New translations en-us.json (Croatian (disambiguation)) 2024-03-09 20:51:33 -06:00
TrèsAbhi 9d4b750dfd New translations en-us.json (Spanish) 2024-03-09 14:55:24 -06:00
TrèsAbhi d1308bc625 New translations en-us.json (Spanish) 2024-03-09 13:37:08 -06:00
TrèsAbhi db40256bb4 New translations en-us.json (Croatian (disambiguation)) 2024-03-09 12:10:50 -06:00
TrèsAbhi 70f1ebadfc New translations en-us.json (Spanish) 2024-03-09 12:10:49 -06:00
TrèsAbhi 43adaf85f5 fix: typos 2024-03-09 12:10:44 -06:00
TrèsAbhi 8d5e78a510 feat: button translations 2024-03-09 12:05:28 -06:00
TrèsAbhi 9d6d893373 feat: removed preview commands 2024-03-09 12:02:17 -06:00
TrèsAbhi 9840982aa2 feat: more strings 2024-03-09 12:01:41 -06:00
TrèsAbhi 8e216ebe46 fix: tighter numerical tank name inference 2024-03-09 11:50:47 -06:00
TrèsAbhi 889ae39e3b feat: user error strings 2024-03-09 11:48:35 -06:00
TrèsAbhi 265eff98bf fix: change name to rad 2024-03-09 11:31:45 -06:00
TrèsAbhi ef7d1dcfb3 Merge pull request #91 from tresabhi/l10n_1.16.2 2024-03-09 11:30:44 -06:00
TrèsAbhi 607ebc0025 New translations en-us.json (Croatian (disambiguation)) 2024-03-09 10:47:33 -06:00
TrèsAbhi 0f0bc9569d New translations en-us.json (Spanish) 2024-03-09 10:47:32 -06:00
TrèsAbhi 169e892678 New translations en-us.json (Spanish) 2024-03-09 09:37:16 -06:00
TrèsAbhi fe249e2704 New translations en-us.json (Croatian (disambiguation)) 2024-03-09 07:21:28 -06:00
TrèsAbhi b8be5d5e38 New translations en-us.json (Spanish) 2024-03-09 05:11:15 -06:00
TrèsAbhi 77d6c93b90 New translations en-us.json (Croatian (disambiguation)) 2024-03-08 20:43:31 -06:00
TrèsAbhi 4fedaf1cea feat: removed search tanks 2024-03-08 20:43:30 -06:00
TrèsAbhi b2220f885e New translations en-us.json (Spanish) 2024-03-08 20:43:30 -06:00
TrèsAbhi 3181f9c4e7 feat: removed player acheivements 2024-03-08 20:32:06 -06:00
TrèsAbhi 153d0d326d New translations en-us.json (Croatian (disambiguation)) 2024-03-08 20:29:58 -06:00
TrèsAbhi 7f9b349de6 New translations en-us.json (Spanish) 2024-03-08 20:29:58 -06:00
TrèsAbhi b3a50f2b27 feat: more command locales 2024-03-08 20:29:35 -06:00
TrèsAbhi fb49628375 New translations en-us.json (Croatian (disambiguation)) 2024-03-08 10:57:50 -06:00
TrèsAbhi 394a74c3a0 New translations en-us.json (Croatian) 2024-03-08 10:50:09 -06:00
TrèsAbhi 370bf826c0 New translations en-us.json (Spanish) 2024-03-08 10:08:12 -06:00
TrèsAbhi 38ca1499e2 Update en-US.json 2024-03-08 10:07:57 -06:00
TrèsAbhi 2deced699b New translations en-us.json (Spanish) 2024-03-08 10:05:16 -06:00
TrèsAbhi 6405af7ec7 Update en-US.json 2024-03-08 10:05:03 -06:00
TrèsAbhi fa2bdfca12 New translations en-us.json (Spanish) 2024-03-08 10:04:04 -06:00
TrèsAbhi 872e7ce704 Update en-US.json 2024-03-08 10:03:49 -06:00
TrèsAbhi 110d3c1007 New translations en-us.json (Spanish) 2024-03-08 10:02:56 -06:00
TrèsAbhi 7a27b70c29 Update en-US.json 2024-03-08 10:02:30 -06:00
TrèsAbhi 2ffe5a137c New translations en-us.json (Spanish) 2024-03-07 22:45:56 -06:00
TrèsAbhi bf0246ec26 feat: rename 2024-03-07 21:38:38 -06:00
TrèsAbhi b71feca802 Merge pull request #89 from tresabhi/l10n_1.16.2 2024-03-07 21:37:58 -06:00
TrèsAbhi da1fbeeca4 New translations en-us.json (Spanish) 2024-03-07 21:37:14 -06:00
TrèsAbhi 53174db351 feat: rename tank types to tank classes 2024-03-07 18:30:02 -06:00
TrèsAbhi 19d2ad4cb2 New translations en-us.json (Spanish) 2024-03-07 18:29:53 -06:00
TrèsAbhi 3325536bbc feat: random localizations 2024-03-07 18:27:05 -06:00
TrèsAbhi 4220177b02 New translations en-us.json (Spanish) 2024-03-07 18:27:00 -06:00
TrèsAbhi 796aca21cf feat: breakdown locale 2024-03-07 17:02:37 -06:00
TrèsAbhi 3510768786 New translations en-us.json (Spanish) 2024-03-07 15:13:37 -06:00
TrèsAbhi 6197642d5e Merge pull request #88 from tresabhi/l10n_1.16.2 2024-03-07 13:49:52 -06:00
TrèsAbhi b60f8bfd57 feat: filter strings 2024-03-07 13:49:38 -06:00
TrèsAbhi 9437d16908 New translations en-us.json (Spanish) 2024-03-07 13:49:36 -06:00
TrèsAbhi de9077e0d2 New translations en-us.json (Spanish) 2024-03-06 20:44:06 -06:00
TrèsAbhi 4a6e946809 New translations en-us.json (Spanish) 2024-03-06 19:30:57 -06:00
TrèsAbhi 935c578ef6 Update en-US.json 2024-03-06 19:30:47 -06:00
TrèsAbhi 0e06ff52ba New translations en-us.json (Spanish) 2024-03-06 17:44:42 -06:00
TrèsAbhi fa4590d8f6 Merge pull request #87 from tresabhi/l10n_1.16.2 2024-03-06 17:41:02 -06:00
TrèsAbhi 5620b118f4 feat: some full stats locale 2024-03-06 17:41:05 -06:00
TrèsAbhi d53b31ca40 New translations en-us.json (Spanish) 2024-03-06 17:40:53 -06:00
TrèsAbhi a4a5d53f66 New translations en-us.json (Spanish) 2024-03-06 17:39:44 -06:00
TrèsAbhi 9f4c8c9088 feat: inactive command localization 2024-03-06 17:19:00 -06:00
TrèsAbhi 472172c504 New translations en-us.json (Spanish) 2024-03-06 17:18:51 -06:00
TrèsAbhi bc08656806 New translations en-us.json (Spanish) 2024-03-06 17:13:57 -06:00
TrèsAbhi bd6f1f3570 feat: no data translations 2024-03-06 16:26:36 -06:00
TrèsAbhi 716b446272 fix: remove refresh button if not enough permissions 2024-03-06 16:19:29 -06:00
TrèsAbhi 96a9e5b938 feat: filter localizations 2024-03-06 16:11:08 -06:00
TrèsAbhi 83e31e6352 New translations en-us.json (Spanish) 2024-03-06 16:11:07 -06:00
TrèsAbhi 49d0dbe86d feat: simpler command types 2024-03-06 15:38:53 -06:00
TrèsAbhi e141a7ca3f New translations en-us.json (Spanish) 2024-03-06 15:35:14 -06:00
TrèsAbhi adad668157 feat: some period translations 2024-03-06 15:34:10 -06:00
TrèsAbhi 267f23cad8 fix: use dot in /link 2024-03-06 09:53:28 -06:00
TrèsAbhi f605801555 feat: better titlebar 2024-03-06 09:52:09 -06:00
TrèsAbhi 19e81ff78a Merge pull request #86 from tresabhi/l10n_1.16.2 2024-03-05 21:15:33 -06:00
TrèsAbhi 9232a95e00 New translations en-us.json (Spanish) 2024-03-05 12:32:21 -06:00
TrèsAbhi 6dcef6b199 feat: default shard localew 2024-03-05 11:00:53 -06:00
TrèsAbhi e355bd10b1 feat: debug command 2024-03-05 10:58:41 -06:00
TrèsAbhi ceb4ed52c0 New translations en-us.json (Spanish) 2024-03-05 10:58:35 -06:00
TrèsAbhi 227750efad New translations en-us.json (Spanish) 2024-03-05 10:51:17 -06:00
TrèsAbhi 8a76558f01 feat: period subcommands 2024-03-05 10:51:14 -06:00
TrèsAbhi db7c865c76 feat: partially translated /about 2024-03-05 09:59:46 -06:00
TrèsAbhi 8e35e0d6d9 Merge pull request #85 from tresabhi/l10n_1.16.2 2024-03-05 09:47:53 -06:00
TrèsAbhi c9d50f39b5 New translations en-us.json (Spanish) 2024-03-05 09:47:34 -06:00
TrèsAbhi 77ac893a7c feat: es fix 2024-03-05 09:30:20 -06:00
TrèsAbhi ac60a436f1 feat: started implementation of translations 2024-03-04 10:33:02 -06:00
TrèsAbhi 2ba9f0f4c8 Merge pull request #83 from tresabhi/l10n_1.16.2
New Crowdin updates
2024-03-04 08:18:52 -06:00
TrèsAbhi 47c3aa4842 New translations en-us.json (Spanish) 2024-03-04 05:42:48 -06:00
TrèsAbhi d2edf4b89d New translations en-us.json (Spanish) 2024-03-04 02:54:51 -06:00
TrèsAbhi 11a0c246dc feat: error tolerant command registeration 2024-03-03 22:21:06 -06:00
TrèsAbhi cba93b3d55 feat: translate funcs 2024-03-03 22:13:22 -06:00
TrèsAbhi fa9b6c6d97 Merge pull request #82 from tresabhi/l10n_1.16.2 2024-03-03 21:47:33 -06:00
TrèsAbhi bef48eca62 New translations en-us.json (Japanese) 2024-03-03 21:44:38 -06:00
TrèsAbhi e42ff03c4b New translations en-us.json (Spanish) 2024-03-03 21:44:38 -06:00
TrèsAbhi ec628e4a0d fix: rename to en us 2024-03-03 21:42:08 -06:00
TrèsAbhi 8865a48936 feat: base lang 2024-03-03 21:41:12 -06:00
TrèsAbhi d3a9c3bd95 Create crowdin.yml 2024-03-03 20:24:31 -06:00
TrèsAbhi 90bff59af3 feat: more muted colors 2024-03-03 17:59:39 -06:00
TrèsAbhi 9efe9860ae feat: static grid 2024-03-03 17:42:53 -06:00
TrèsAbhi f6a418499b feat: direct depot 2024-03-03 16:08:29 -06:00
TrèsAbhi 66740bcb8d feat: vocab 2024-03-03 15:58:21 -06:00
TrèsAbhi 035e257926 feat: add closedkrieg 2024-03-01 22:54:03 -06:00
TrèsAbhi e63549158b feat: use glsl 3 2024-03-01 10:27:11 -06:00
TrèsAbhi 7fb64e690f Merge pull request #81 from tresabhi/1.16.1 2024-02-29 16:05:48 -06:00
TrèsAbhi 54798c30b1 feat: changelogs 2024-02-29 16:05:43 -06:00
TrèsAbhi 4c0f7b61e4 fix: reset shot after tank change 2024-02-29 15:58:17 -06:00
TrèsAbhi 206ac373d2 fix: cos domain 2024-02-29 15:54:15 -06:00
TrèsAbhi c626e84f7d feat: no depth read core tracer 2024-02-29 15:38:57 -06:00
TrèsAbhi 90ec5fa80b fix: a few issues 2024-02-29 15:37:04 -06:00
TrèsAbhi d496b46b6f fix: post mid point tracer 2024-02-29 15:30:53 -06:00
TrèsAbhi 7af1fdcf6b feat: animation 2024-02-29 13:17:41 -06:00
TrèsAbhi 199e156e53 feat: more accurate HE 2024-02-29 12:42:15 -06:00
TrèsAbhi f5578ee788 feat: damage 2024-02-29 12:02:14 -06:00
TrèsAbhi c0a3628b3b feat: list 2024-02-29 11:16:00 -06:00
TrèsAbhi fa8922e0a6 feat: he mechanics 2024-02-29 10:40:36 -06:00
TrèsAbhi bf6991ce06 feat: proper ricochet visuals 2024-02-29 10:30:48 -06:00
TrèsAbhi 7f49245f15 feat: more progress 2024-02-28 23:06:37 -06:00
TrèsAbhi f55313e0cd feat: shot display 2024-02-28 22:29:21 -06:00
TrèsAbhi 69c388f243 feat: starting work on on-click armor 2024-02-28 17:41:59 -06:00
TrèsAbhi 35788657a8 fix: remove default tab 2024-02-28 14:59:19 -06:00
TrèsAbhi d531698867 feat: calibrated shells 2024-02-27 18:13:26 -06:00
TrèsAbhi cc4177bf14 feat: enhanced armor 2024-02-27 18:08:50 -06:00
TrèsAbhi d377067441 feat: remove unused code 2024-02-27 17:57:59 -06:00
TrèsAbhi b2f026c212 fix: persist settings 2024-02-27 17:56:01 -06:00
TrèsAbhi 07cdb0788c feat: opaque mode 2024-02-27 17:44:18 -06:00
TrèsAbhi 01f919ddd3 feat: wireframe mode 2024-02-27 17:39:01 -06:00
TrèsAbhi 4b1fda9680 feat: green penetration 2024-02-27 17:36:05 -06:00
TrèsAbhi 79d03233ae feat: he shells 2024-02-27 17:21:41 -06:00
TrèsAbhi 522b40aff1 feat: heat shells 2024-02-27 17:15:24 -06:00
TrèsAbhi 06c878dd2c feat: some cleaning up 2024-02-27 15:34:12 -06:00
TrèsAbhi f5c589373d feat: finalize ap 2024-02-27 13:50:15 -06:00
TrèsAbhi 2689568650 feat: core armor 2024-02-27 11:52:36 -06:00
TrèsAbhi fabf649608 feat: spaced armor finish 2024-02-27 11:02:14 -06:00
TrèsAbhi 080af86e1b feat: shaders 2024-02-27 10:31:49 -06:00
TrèsAbhi e5b58cd5ff fix: format 2024-02-27 09:31:22 -06:00
TrèsAbhi 3500389628 feat: something 2024-02-27 09:29:12 -06:00
TrèsAbhi 1129f0d60b Update layout.tsx 2024-02-27 08:00:16 -06:00
TrèsAbhi b3a6a47a6a feat: start of new engine 2024-02-26 13:29:05 -06:00
TrèsAbhi bdb3844bcc Merge pull request #80 from tresabhi/main 2024-02-26 09:02:28 -06:00
TrèsAbhi f0bb25efc1 Update layout.tsx 2024-02-26 08:45:37 -06:00
122 changed files with 5548 additions and 3747 deletions

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+1 -1
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@@ -44,7 +44,7 @@ jobs:
run: yarn setup:depotdownloader
- name: Run DepotDownloader
run: ./temp/depotDownloader/DepotDownloader.exe -app 444200 -username ${{ secrets.DEPOT_DOWNLOADER_USERNAME }} -password "${{ secrets.DEPOT_DOWNLOADER_PASSWORD }}"
run: ./temp/depotDownloader/DepotDownloader.exe -app 444202 -username ${{ secrets.DEPOT_DOWNLOADER_USERNAME }} -password "${{ secrets.DEPOT_DOWNLOADER_PASSWORD }}"
- name: Build assets
run: |
-32
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@@ -1,32 +0,0 @@
name: CI Version
on: push
jobs:
host:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Use node
uses: actions/setup-node@v3
with:
node-version: 18
cache: 'npm'
- name: Install Yarn
run: npm install --location=global yarn
- name: Use node_modules cache
uses: actions/cache@v3
with:
path: '**/node_modules'
key: ${{ runner.os }}-modules-${{ hashFiles('**/yarn.lock') }}
- name: Install dependencies
run: yarn
- name: Generate leaderboard
run: yarn lint:version
+3
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@@ -0,0 +1,3 @@
[submodule "submodules/closedkrieg"]
path = submodules/closedkrieg
url = https://github.com/tresabhi/closedkrieg
+8 -1
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@@ -5,6 +5,7 @@
"accountinfo",
"aeson",
"alphatest",
"APAC",
"apcr",
"artefacts",
"atgm",
@@ -40,8 +41,10 @@
"donotremove",
"drei",
"Droodles",
"dvpd",
"dvpl",
"DVPLCRC",
"dvpm",
"dxgi",
"Everytime",
"FASTNAME",
@@ -54,6 +57,7 @@
"glsl",
"GLTF",
"haha",
"highp",
"iife",
"immer",
"Inclusivity",
@@ -128,6 +132,7 @@
"TYPELESS",
"ubjson",
"Unicum",
"UNLOCALIZED",
"UNORM",
"Unregistering",
"vickers",
@@ -137,6 +142,7 @@
"webp",
"winrate",
"wireframe",
"WOTB",
"wotblitz",
"xffn",
"xkdkw",
@@ -145,5 +151,6 @@
"zustand"
],
"deno.enable": false,
"deno.unstable": false
"deno.unstable": false,
"cSpell.enableFiletypes": ["glsl"]
}
+3
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@@ -0,0 +1,3 @@
files:
- source: /src/lang/en-US.json
translation: /src/lang/%locale%.json
+28
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@@ -0,0 +1,28 @@
# Blitzkrieg 1.16.1
Armor sandbox gains 25% rendering speed and 40% memory efficiency with added accuracy and features.
## Features
- Multiple layers of spaced armors are now calculated properly by the visual armor highlighting
- Added opaque mode to view armor highlighting without any transparency
- Added breakdown on layers of armor penetrated
- Penetration of each layer is shown represented by a color and an index
- Green: penetration
- Red: blocked
- Yellow: ricochet
- This also shows layers encountered after a ricochet
## Fixes
- Accuracy now doesn't drop the further the shot is placed from the origin
- HE shells no longer loose penetration like how HEAT shells do when traveling between layers of armor
- Persistent settings are now merged in the correct order making them truly persistent now
- Enhanced armor and calibrated shells are now properly synced from the get go
## Technical Changes
- Spaced armor and external module scenes have been merged
- They now use additive blending
- Colors are now normalized by the penetration value instead of maximum armor plate thickness
- Shell normalization now doesn't violate arccosine's domain
+36
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@@ -0,0 +1,36 @@
# Blitzkrieg 1.16.2
¡Hola desde el mundo del español!
## Features
- Added translations for Spanish to the bot
- Your language will be inferred automatically from your Discord settings
- Any untranslated languages and words we forgot to translate will be left in English
- If you have your language set to Spanish and see English in any places, please let us know on [the official Discord server](https://discord.gg/nDt7AjGJQH)
- All `/about` commands except for `commands` remain in English
- Tank names are still in English
- The website remains unchanged
- The title bar (featured as the big text on top of most commands) has now been made more compact
## Changes
- "Tank type" is now called "tank class"
- Removed `/player-achievements` and `search-tanks`
- They will be reintroduced in the future in a far better way
- Also removed a `SKLLD` server exclusive `/eligible` command
- This will be generalized for all clans in the future
## Fixes
- Fixed the red glowing floor underneath the tank sandbox
- This has been replaced with a static image
- The refresh button is now properly removed when lacking permissions
- Tank names that start with a number are now properly inferred from command inputs
## Technical Changes
- Command registration is now error tolerant meaning that if a single command fails to initiate, it will be discarded until the next restart
- We are currently looking into how we can allow the command to retry registration after a fixed amount of time
- Due to the implications of the code added which can be very easily exploited by hackers, a single file has been added to the repository as a closed source submodule and will remain closed unless a third party open-source implementation is made public
- Removed preview commands
+3 -2
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@@ -1,6 +1,6 @@
{
"name": "blitzkrieg",
"version": "1.16.0",
"version": "1.16.2",
"description": "🎉 Tools for everything World of Tanks Blitz",
"main": "src/server.ts",
"type": "module",
@@ -25,7 +25,8 @@
"lint:version": "vite-node --script scripts/checkVersionMissMatch",
"knip": "knip",
"update": "yarn upgrade --latest",
"setup:depotdownloader": "vite-node --script scripts/setupDepotDownloader"
"setup:depotdownloader": "vite-node --script scripts/setupDepotDownloader",
"tunnel": "cloudflared tunnel --url http://localhost:3000"
},
"license": "MIT",
"dependencies": {
+6 -5
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@@ -1,12 +1,13 @@
import { readdir } from 'fs/promises';
import { argv } from 'process';
const isDepot = argv.includes('--depot');
export const WOTB_WIN32_DEPOT = 444202;
export const DATA = isDepot
? await (async () => {
const [installationVersion] = await readdir('depots/444202');
return `depots/444202/${installationVersion}/Data`;
})()
? // ? await (async () => {
// const [installationVersion] = await readdir(`depots/${WOTB_WIN32_DEPOT}`);
// return `depots/${WOTB_WIN32_DEPOT}/${installationVersion}/Data`;
// })()
`depots/${WOTB_WIN32_DEPOT}/Data`
: 'C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz/Data';
export const POI = {
+2 -16
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@@ -2,7 +2,7 @@ import { readdir } from 'fs/promises';
import { parse as parsePath } from 'path';
import { Vector3Tuple } from 'three';
import { parse as parseYaml } from 'yaml';
import { TankType } from '../../src/components/Tanks';
import { TankClass } from '../../src/components/Tanks';
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
import { toUniqueId } from '../../src/core/blitz/toUniqueId';
@@ -34,7 +34,6 @@ import {
import { DATA, POI } from './constants';
import { TankParameters } from './tankIcons';
type BlitzTankType = 'AT-SPG' | 'lightTank' | 'mediumTank' | 'heavyTank';
interface Strings {
[key: string]: string;
}
@@ -306,19 +305,6 @@ type ConsumablesVehicleFilter =
| { name: string }
| { extendedTags: string };
const consumableProvisionEffectSuffixes = [
'Increase',
'Factor',
'Bias',
'Coef',
'Percent',
];
const blitzTankTypeToBlitzkrieg: Record<BlitzTankType, TankType> = {
'AT-SPG': 'tankDestroyer',
lightTank: 'light',
mediumTank: 'medium',
heavyTank: 'heavy',
};
const blitzShellKindToBLitzkrieg: Record<ShellKind, ShellType> = {
ARMOR_PIERCING: 'ap',
ARMOR_PIERCING_CR: 'ap_cr',
@@ -502,7 +488,7 @@ export async function definitions(production: boolean) {
? 'premium'
: 'researchable',
tier: tank.level as Tier,
type: blitzTankTypeToBlitzkrieg[tankTags[0] as BlitzTankType],
class: tankTags[0] as TankClass,
testing: tankTags.includes('testTank') ? true : undefined,
price: tankPrice,
camouflage: {
+1 -1
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@@ -311,7 +311,7 @@ export default function SessionPage({ naked = true }: SessionPageProps) {
tankDefinitions?.name ?? `Unknown tank ${stats.tank_id}`
}
type="tank"
tankType={tankDefinitions?.type}
tankType={tankDefinitions?.class}
treeType={tankDefinitions?.treeType}
stats={session.customColumns.map((customColumn) => {
const rowStat = rowStats[customColumn.display];
+49 -46
View File
@@ -57,6 +57,7 @@ export default function RootLayout({ children }: RootLayoutProps) {
style={{
margin: 0,
paddingTop: isEmbed ? 0 : '3.25rem',
backgroundColor: isEmbed ? 'transparent' : undefined,
}}
>
<Analytics />
@@ -100,59 +101,61 @@ export default function RootLayout({ children }: RootLayoutProps) {
<Flex direction="column">{children}</Flex>
<PageWrapper>
<a
target="_blank"
href="https://ko-fi.com/tresabhi"
style={{ textDecoration: 'none' }}
>
<Flex
align="center"
style={{
padding: 16,
borderRadius: 8,
backgroundColor: mintTheme.colors.componentInteractive,
position: 'relative',
overflow: 'hidden',
}}
{!isEmbed && (
<PageWrapper>
<a
target="_blank"
href="https://ko-fi.com/tresabhi"
style={{ textDecoration: 'none' }}
>
<Flex
direction="column"
gap="1"
align="center"
style={{
flex: 1,
zIndex: 1,
padding: 16,
borderRadius: 8,
backgroundColor: mintTheme.colors.componentInteractive,
position: 'relative',
overflow: 'hidden',
}}
>
<Text size="4" color="mint">
Blitzkrieg. Free forever. For everyone.
</Text>
<Text color="mint">
<b>Consider supporting today 🍀</b>
</Text>
</Flex>
<Text
color="mint"
style={{
zIndex: 1,
}}
>
<Flex>
<CaretRightIcon width={32} height={32} />
<Flex
direction="column"
gap="1"
style={{
flex: 1,
zIndex: 1,
}}
>
<Text size="4" color="mint">
Blitzkrieg. Free forever. For everyone.
</Text>
<Text color="mint">
<b>Consider supporting today 🍀</b>
</Text>
</Flex>
</Text>
<SkyLine
style={{
position: 'absolute',
right: 'min(8vw, 15%)',
top: '5%',
}}
/>
</Flex>
</a>
</PageWrapper>
<Text
color="mint"
style={{
zIndex: 1,
}}
>
<Flex>
<CaretRightIcon width={32} height={32} />
</Flex>
</Text>
<SkyLine
style={{
position: 'absolute',
right: 'min(8vw, 15%)',
top: '5%',
}}
/>
</Flex>
</a>
</PageWrapper>
)}
</Theme>
</body>
</html>
+6 -2
View File
@@ -20,7 +20,11 @@ import PageWrapper from '../../../components/PageWrapper';
import { Skeleton } from '../../../components/Skeleton';
import { LEAGUES } from '../../../constants/leagues';
import { FIRST_ARCHIVED_RATINGS_SEASON } from '../../../constants/ratings';
import { REGIONS, REGION_NAMES, Region } from '../../../constants/regions';
import {
REGIONS,
Region,
UNLOCALIZED_REGION_NAMES,
} from '../../../constants/regions';
import { WARGAMING_APPLICATION_ID } from '../../../constants/wargamingApplicationID';
import fetchBlitz from '../../../core/blitz/fetchBlitz';
import { getClanAccountInfo } from '../../../core/blitz/getClanAccountInfo';
@@ -556,7 +560,7 @@ export default function Page() {
<Select.Content>
{REGIONS.map((region) => (
<Select.Item key={region} value={region}>
{REGION_NAMES[region]}
{UNLOCALIZED_REGION_NAMES[region]}
</Select.Item>
))}
</Select.Content>
+2 -2
View File
@@ -18,7 +18,7 @@ import {
import { debounce } from 'lodash';
import { ChangeEvent, useEffect, useRef, useState } from 'react';
import PageWrapper from '../../../components/PageWrapper';
import { REGION_NAMES } from '../../../constants/regions';
import { UNLOCALIZED_REGION_NAMES } from '../../../constants/regions';
import searchPlayersAcrossRegions, {
AccountListWithServer,
} from '../../../core/blitz/searchPlayersAcrossRegions';
@@ -107,7 +107,7 @@ export default function Page() {
setShowSearchResults(false);
setSession(region, id, nickname);
}}
shortcut={REGION_NAMES[region]}
shortcut={UNLOCALIZED_REGION_NAMES[region]}
>
{nickname}
</DropdownMenu.Item>
@@ -136,12 +136,13 @@ export function Characteristics() {
]);
const enginePowerCoefficient = coefficient(
[
hasEngineAccelerator && (tank.type === 'light' || tank.type === 'medium'),
hasEngineAccelerator &&
(tank.class === 'lightTank' || tank.class === 'mediumTank'),
0.05,
],
[
hasEngineAccelerator &&
(tank.type === 'heavy' || tank.type === 'tankDestroyer'),
(tank.class === 'heavyTank' || tank.class === 'AT-SPG'),
0.07,
],
[hasEnginePowerBoost, 0.2],
@@ -163,7 +164,7 @@ export function Characteristics() {
const viewRangeCoefficient =
coefficient([
hasImprovedOptics,
tank.type === 'tankDestroyer' ? 0.05 : tank.type === 'heavy' ? 0.07 : 0.1,
tank.class === 'AT-SPG' ? 0.05 : tank.class === 'heavyTank' ? 0.07 : 0.1,
]) * coefficient([true, progressiveStat(commanderMastery)]);
const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
@@ -180,38 +181,26 @@ export function Characteristics() {
const camouflageSumMoving = sum(
[
hasCamouflageNet,
tank.type === 'heavy'
? 0.03
: tank.type === 'tankDestroyer'
? 0.07
: 0.05,
tank.class === 'heavyTank' ? 0.03 : tank.class === 'AT-SPG' ? 0.07 : 0.05,
],
[
camouflage,
tank.type === 'tankDestroyer'
? 0.04
: tank.type === 'heavy'
? 0.03
: 0.02,
tank.class === 'AT-SPG' ? 0.04 : tank.class === 'heavyTank' ? 0.03 : 0.02,
],
);
const camouflageSumStill = sum(
[
hasCamouflageNet,
2 *
(tank.type === 'heavy'
(tank.class === 'heavyTank'
? 0.03
: tank.type === 'tankDestroyer'
: tank.class === 'AT-SPG'
? 0.07
: 0.05),
],
[
camouflage,
tank.type === 'tankDestroyer'
? 0.04
: tank.type === 'heavy'
? 0.03
: 0.02,
tank.class === 'AT-SPG' ? 0.04 : tank.class === 'heavyTank' ? 0.03 : 0.02,
],
);
@@ -4,7 +4,8 @@ import { PerspectiveCamera } from '@react-three/drei';
import { Canvas } from '@react-three/fiber';
import { Suspense, use, useEffect, useRef, useState } from 'react';
import { isMobile } from 'react-device-detect';
import { ShotDisplay } from '../../../../../../components/ShotDisplay';
import { Armor } from '../../../../../../components/Armor';
import { ShotDisplay } from '../../../../../../components/Armor/components/ShotDisplay';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinitions';
import { modelTransformEvent } from '../../../../../../core/blitzkrieg/modelTransform';
@@ -24,9 +25,6 @@ import { RotationInputs } from '../QuickInputs';
import { SceneProps } from '../SceneProps';
import { ModelLoader } from './components/ModelLoader';
import { Options } from './components/Options';
import { TankArmor } from './components/TankArmor';
import { ExternalModuleMask } from './components/TankArmor/components/ExternalModuleMask';
import { SpacedArmorDepth } from './components/TankArmor/components/SpacedArmorDepth';
import { TankModel } from './components/TankModel';
export function TankSandbox() {
@@ -198,12 +196,11 @@ export function TankSandbox() {
<SceneProps />
<Suspense fallback={<ModelLoader />}>
<ShotDisplay />
{/* TODO: add rotation cube to the top right */}
<Lighting />
<TankModel />
<TankArmor />
<ExternalModuleMask ornamental />
<SpacedArmorDepth ornamental />
<Armor />
<ShotDisplay />
</Suspense>
</Canvas>
</div>
@@ -30,6 +30,7 @@ export function Options({ isFullScreen, canvasWrapper }: OptionsProps) {
const wireframe = useTankopediaPersistent(
(state) => state.model.visual.wireframe,
);
const opaque = useTankopediaPersistent((state) => state.model.visual.opaque);
const fullScreenAvailable =
typeof document !== 'undefined' && document.fullscreenEnabled;
const environment = useTankopediaPersistent(
@@ -78,6 +79,8 @@ export function Options({ isFullScreen, canvasWrapper }: OptionsProps) {
</DropdownMenu.Trigger>
<DropdownMenu.Content>
<DropdownMenu.Label>Armor</DropdownMenu.Label>
<DropdownMenu.CheckboxItem
checked={greenPenetration}
onCheckedChange={(checked) => {
@@ -89,6 +92,30 @@ export function Options({ isFullScreen, canvasWrapper }: OptionsProps) {
Green penetration
</DropdownMenu.CheckboxItem>
<DropdownMenu.CheckboxItem
checked={wireframe}
onCheckedChange={(checked) => {
mutateTankopediaPersistent((draft) => {
draft.model.visual.wireframe = checked;
});
}}
>
Wireframe
</DropdownMenu.CheckboxItem>
<DropdownMenu.CheckboxItem
checked={opaque}
onCheckedChange={(checked) => {
mutateTankopediaPersistent((draft) => {
draft.model.visual.opaque = checked;
});
}}
>
Opaque
</DropdownMenu.CheckboxItem>
<DropdownMenu.Label>Environment</DropdownMenu.Label>
<DropdownMenu.CheckboxItem
checked={showGrid}
onCheckedChange={(checked) => {
@@ -132,17 +159,6 @@ export function Options({ isFullScreen, canvasWrapper }: OptionsProps) {
</DropdownMenu.RadioGroup>
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
<DropdownMenu.CheckboxItem
checked={wireframe}
onCheckedChange={(checked) => {
mutateTankopediaPersistent((draft) => {
draft.model.visual.wireframe = checked;
});
}}
>
Wireframe
</DropdownMenu.CheckboxItem>
</DropdownMenu.Content>
</DropdownMenu.Root>
)}
@@ -1,286 +0,0 @@
import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { ArmorMeshExternalModuleMask } from '../../../../../../../../../components/ArmorMesh';
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../../../constants/axis';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../../../../../../../../../core/blitzkrieg/modelTransform';
import { nameToArmorId } from '../../../../../../../../../core/blitzkrieg/nameToArmorId';
import { resolveArmor } from '../../../../../../../../../core/blitzkrieg/resolveThickness';
import { useArmor } from '../../../../../../../../../hooks/useArmor';
import { useModel } from '../../../../../../../../../hooks/useModel';
import { useModelDefinitions } from '../../../../../../../../../hooks/useModelDefinitions';
import { useDuel } from '../../../../../../../../../stores/duel';
import { useTankopediaPersistent } from '../../../../../../../../../stores/tankopedia';
interface ExternalModuleMaskProps {
ornamental?: boolean;
}
/**
* When rendered, generates a mask and thickness buffer for external modules.
* - R: 1 means external module
* - G: normalized thickness; multiply with max thickness to get nominal thickness
* - B: no data
* - A: 1 means is armor; 0 is background
*/
export const ExternalModuleMask = memo<ExternalModuleMaskProps>(
({ ornamental = false }) => {
const protagonist = useDuel((state) => state.protagonist!);
const wrapper = useRef<Group>(null);
const modelDefinitions = useModelDefinitions();
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const initialTankopediaState = useTankopediaPersistent.getState();
useEffect(() => {
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(I_HAT, pitch)
.add(gunOrigin)
.add(turretOrigin)
.add(hullOrigin);
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(turretOrigin)
.sub(hullOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.turretRotation) {
const initialPitch = -degToRad(
tankModelDefinition.turretRotation.pitch,
);
const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
const initialRoll = -degToRad(
tankModelDefinition.turretRotation.roll,
);
turretPosition
.applyAxisAngle(I_HAT, initialPitch)
.applyAxisAngle(J_HAT, initialRoll)
.applyAxisAngle(K_HAT, initialYaw);
turretRotation.x += initialPitch;
turretRotation.y += initialRoll;
turretRotation.z += initialYaw;
}
turretPosition.add(turretOrigin).add(hullOrigin);
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(protagonist);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
});
useEffect(() => {
const unsubscribe = useTankopediaPersistent.subscribe(
(state) => state.mode,
(mode) => {
if (wrapper.current) wrapper.current.visible = mode === 'armor';
},
);
return unsubscribe;
});
const armorGltf = useArmor(protagonist.tank.id);
const { gltf: modelGltf } = useModel(protagonist.tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const modelNodes = Object.values(modelGltf.nodes);
const tankModelDefinition = modelDefinitions[protagonist.tank.id];
const trackModelDefinition =
tankModelDefinition.tracks[protagonist.track.id];
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const maxThickness = Math.max(
trackModelDefinition.thickness,
gunModelDefinition.thickness,
...armorNodes
.map((node) => {
const armorId = nameToArmorId(node.name);
return resolveArmor(tankModelDefinition.armor, armorId).thickness;
})
.filter(Boolean),
);
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
return (
<group
ref={wrapper}
rotation={[-Math.PI / 2, 0, 0]}
visible={initialTankopediaState.mode === 'armor'}
>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith('hull_');
const isVisible = isHull;
const armorId = nameToArmorId(node.name);
const { thickness, spaced } = resolveArmor(
tankModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined || spaced) return null;
return (
<ArmorMeshExternalModuleMask
ornamental={ornamental}
exclude
key={node.uuid}
node={node}
/>
);
})}
</group>
{modelNodes.map((node) => {
const isWheel = node.name.startsWith('chassis_wheel_');
const isTrack = node.name.startsWith('chassis_track_');
const isVisible = isWheel || isTrack;
if (!isVisible) return null;
return (
<ArmorMeshExternalModuleMask
ornamental={ornamental}
maxThickness={maxThickness}
thickness={trackModelDefinition.thickness}
key={node.uuid}
node={node}
/>
);
})}
<group ref={turretContainer}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
const { thickness, spaced } = resolveArmor(
turretModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined || spaced) return null;
return (
<group key={node.uuid} position={turretOrigin}>
<ArmorMeshExternalModuleMask
ornamental={ornamental}
exclude
node={node}
/>
</group>
);
})}
</group>
<group ref={gunContainer}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
const { thickness, spaced } = resolveArmor(
gunModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined || spaced) return null;
return (
<group
key={node.uuid}
position={turretOrigin.clone().add(gunOrigin)}
>
<ArmorMeshExternalModuleMask
ornamental={ornamental}
exclude
node={node}
/>
</group>
);
})}
{modelNodes.map((node) => {
const isCurrentGun =
node.name ===
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`;
const isVisible = isCurrentGun;
if (!isVisible) return null;
return (
<ArmorMeshExternalModuleMask
ornamental={ornamental}
maxThickness={maxThickness}
thickness={gunModelDefinition.thickness}
key={node.uuid}
node={node}
/>
);
})}
</group>
</group>
</group>
);
},
);
@@ -1,299 +0,0 @@
import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { ArmorMeshSpacedArmorDepth } from '../../../../../../../../../components/ArmorMesh/components/SpacedArmorDepth';
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../../../constants/axis';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../../../../../../../../../core/blitzkrieg/modelTransform';
import { nameToArmorId } from '../../../../../../../../../core/blitzkrieg/nameToArmorId';
import { resolveArmor } from '../../../../../../../../../core/blitzkrieg/resolveThickness';
import { useArmor } from '../../../../../../../../../hooks/useArmor';
import { useModel } from '../../../../../../../../../hooks/useModel';
import { useModelDefinitions } from '../../../../../../../../../hooks/useModelDefinitions';
import { useDuel } from '../../../../../../../../../stores/duel';
import { useTankopediaPersistent } from '../../../../../../../../../stores/tankopedia';
interface SpacedArmorDepthProps {
ornamental?: boolean;
}
/**
* When rendered, this component provides the depth buffer for the armor which
* when compared to the depth of the core armor will give you the distance
* between the first point of contact and the core armor. The color channels
* hold information about the thickness of the spaced armor (external modules
* not included).
* - R: angle of the armor where 0 is 0 and 1 is 90
* - G: normalized thickness; multiply with max thickness to get nominal thickness
* - B: no data
* - A: 1 means is armor; 0 is background
*/
export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
({ ornamental = false }) => {
const protagonist = useDuel((state) => state.protagonist!);
const wrapper = useRef<Group>(null);
const modelDefinitions = useModelDefinitions();
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const initialTankopediaState = useTankopediaPersistent.getState();
useEffect(() => {
if (!modelDefinitions) return;
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(I_HAT, pitch)
.add(gunOrigin)
.add(turretOrigin)
.add(hullOrigin);
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.turretRotation) {
const initialPitch = -degToRad(
tankModelDefinition.turretRotation.pitch,
);
const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
const initialRoll = -degToRad(
tankModelDefinition.turretRotation.roll,
);
turretPosition
.applyAxisAngle(I_HAT, initialPitch)
.applyAxisAngle(J_HAT, initialRoll)
.applyAxisAngle(K_HAT, initialYaw);
turretRotation.x += initialPitch;
turretRotation.y += initialRoll;
turretRotation.z += initialYaw;
}
turretPosition.add(turretOrigin).add(hullOrigin);
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(protagonist);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
});
useEffect(() => {
const unsubscribe = useTankopediaPersistent.subscribe(
(state) => state.mode,
(mode) => {
if (wrapper.current) wrapper.current.visible = mode === 'armor';
},
);
return unsubscribe;
});
const armorGltf = useArmor(protagonist.tank.id);
const { gltf: modelGltf } = useModel(protagonist.tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const modelNodes = Object.values(modelGltf.nodes);
const tankModelDefinition = modelDefinitions[protagonist.tank.id];
const trackModelDefinition =
tankModelDefinition.tracks[protagonist.track.id];
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const maxThickness = Math.max(
trackModelDefinition.thickness,
gunModelDefinition.thickness,
...armorNodes
.map((node) => {
const armorId = nameToArmorId(node.name);
return resolveArmor(tankModelDefinition.armor, armorId).thickness;
})
.filter(Boolean),
);
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
return (
<group
ref={wrapper}
rotation={[-Math.PI / 2, 0, 0]}
visible={initialTankopediaState.mode === 'armor'}
>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith('hull_');
const isVisible = isHull;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
tankModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined) return null;
return (
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
include={spaced}
isExternalModule={false}
thickness={thickness}
maxThickness={maxThickness}
key={node.uuid}
node={node}
/>
);
})}
</group>
{modelNodes.map((node) => {
const isWheel = node.name.startsWith('chassis_wheel_');
const isTrack = node.name.startsWith('chassis_track_');
const isVisible = isWheel || isTrack;
if (!isVisible) return null;
return (
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
isExternalModule
key={node.uuid}
node={node}
/>
);
})}
<group ref={turretContainer}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
turretModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined) return null;
return (
<group key={node.uuid} position={turretOrigin}>
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
include={spaced}
isExternalModule={false}
thickness={thickness}
maxThickness={maxThickness}
node={node}
/>
</group>
);
})}
</group>
<group ref={gunContainer}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
gunModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined) return null;
return (
<group
key={node.uuid}
position={turretOrigin.clone().add(gunOrigin)}
>
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
include={spaced}
isExternalModule={false}
thickness={thickness}
maxThickness={maxThickness}
node={node}
/>
</group>
);
})}
</group>
{modelNodes.map((node) => {
const isCurrentGun =
node.name ===
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`;
const isVisible = isCurrentGun;
if (!isVisible) return null;
return (
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
isExternalModule
key={node.uuid}
node={node}
/>
);
})}
</group>
</group>
</group>
);
},
);
@@ -1,67 +0,0 @@
import { createPortal, useFrame } from '@react-three/fiber';
import { memo } from 'react';
import { DepthTexture, Scene, Vector2 } from 'three';
import { externalModuleMaskRenderTarget } from '../../../../../../../../components/ArmorMesh';
import { spacedArmorDepthRenderTarget } from '../../../../../../../../components/ArmorMesh/components/SpacedArmorDepth';
import { ArmorHighlighting } from './components/ArmorHighlighting';
import { ExternalModuleMask } from './components/ExternalModuleMask';
import { SpacedArmorDepth } from './components/SpacedArmorDepth';
export const TankArmor = memo(() => {
const externalModuleMaskScene = new Scene();
const spacedArmorDepthScene = new Scene();
const armorHighlightingScene = new Scene();
const externalModuleMaskPortal = createPortal(
<ExternalModuleMask />,
externalModuleMaskScene,
);
const spacedArmorDepthPortal = createPortal(
<SpacedArmorDepth />,
spacedArmorDepthScene,
);
const armorHighlightingPortal = createPortal(
<ArmorHighlighting />,
armorHighlightingScene,
);
const renderSize = new Vector2();
const newRenderSize = new Vector2();
useFrame(({ gl, scene, camera }) => {
const pixelRatio = gl.getPixelRatio();
gl.autoClear = true;
gl.getSize(newRenderSize).multiplyScalar(pixelRatio);
if (!newRenderSize.equals(renderSize)) {
renderSize.copy(newRenderSize);
spacedArmorDepthRenderTarget.depthTexture = new DepthTexture(
renderSize.x,
renderSize.y,
);
}
externalModuleMaskRenderTarget.setSize(renderSize.x, renderSize.y);
gl.setRenderTarget(externalModuleMaskRenderTarget);
gl.render(externalModuleMaskScene, camera);
gl.clearDepth();
spacedArmorDepthRenderTarget.setSize(renderSize.x, renderSize.y * 0.5);
gl.setRenderTarget(spacedArmorDepthRenderTarget);
gl.render(spacedArmorDepthScene, camera);
gl.autoClear = false;
gl.setRenderTarget(null);
gl.render(scene, camera);
gl.clearDepth();
gl.render(armorHighlightingScene, camera);
}, 1);
return (
<>
{externalModuleMaskPortal}
{spacedArmorDepthPortal}
{armorHighlightingPortal}
</>
);
});
@@ -10,7 +10,7 @@ import {
ModelTransformEventData,
modelTransformEvent,
} from '../../../../../../../core/blitzkrieg/modelTransform';
import { normalizeAnglePI } from '../../../../../../../core/math/normalizeAngle180';
import { normalizeAngleRad } from '../../../../../../../core/math/normalizeAngleRad';
import { useAwait } from '../../../../../../../hooks/useAwait';
import { useModel } from '../../../../../../../hooks/useModel';
import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
@@ -172,8 +172,8 @@ export const TankModel = memo(() => {
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist!.pitch = normalizeAnglePI(pitch);
draft.protagonist!.yaw = normalizeAnglePI(yaw);
draft.protagonist!.pitch = normalizeAngleRad(pitch);
draft.protagonist!.yaw = normalizeAngleRad(yaw);
});
mutateTankopediaPersistent((draft) => {
draft.model.visual.controlsEnabled = true;
@@ -234,8 +234,8 @@ export const TankModel = memo(() => {
draft.model.visual.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist!.pitch = normalizeAnglePI(pitch);
draft.protagonist!.yaw = normalizeAnglePI(yaw);
draft.protagonist!.pitch = normalizeAngleRad(pitch);
draft.protagonist!.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
@@ -1,32 +1,30 @@
import { Color } from 'three';
import InfiniteGridHelper from '../../../../../components/InfiniteGridHelper';
import { useFrame, useLoader } from '@react-three/fiber';
import { clamp } from 'lodash';
import { useRef } from 'react';
import { MeshStandardMaterial, TextureLoader } from 'three';
import { useTankopediaPersistent } from '../../../../../stores/tankopedia';
export function SceneProps() {
const showGrid = useTankopediaPersistent(
(state) => state.model.visual.showGrid,
);
const showEnvironment = useTankopediaPersistent(
(state) => state.model.visual.showEnvironment,
const show = useTankopediaPersistent(
(state) =>
state.model.visual.showGrid && !state.model.visual.showEnvironment,
);
const texture = useLoader(TextureLoader, 'https://i.imgur.com/C28Z8nU.png');
const material = useRef<MeshStandardMaterial>(null);
if (!showGrid || showEnvironment) return null;
useFrame(({ camera }) => {
if (!material.current) return;
material.current.opacity = clamp(0.1 * camera.position.y, 0, 1);
});
texture.anisotropy = 2;
if (!show) return null;
return (
<>
<InfiniteGridHelper
size1={1 / 5}
size2={1}
distance={20}
color={new Color('#ffffff')}
/>
<InfiniteGridHelper
position={[0, 1e-4, 0]}
size1={0}
size2={100}
distance={25}
color={new Color('red')}
/>
</>
<mesh rotation={[-Math.PI / 2, 0, 0]}>
<planeGeometry args={[10, 10]} />
<meshStandardMaterial ref={material} map={texture} transparent />
</mesh>
);
}
@@ -30,7 +30,7 @@ export function Title() {
<img
src={
TREE_TYPE_ICONS[protagonist.tank.treeType][
protagonist.tank.type
protagonist.tank.class
]
}
style={{
+2
View File
@@ -63,6 +63,8 @@ export default function Page({ params }: { params: { id: string } }) {
};
}, [initialId, assigned]);
return (
<PageWrapper color="purple" size="double">
{assigned && (
@@ -5,7 +5,7 @@ import { Button, DropdownMenu, Flex } from '@radix-ui/themes';
import { use } from 'react';
import { Flag } from '../../../../../../../components/Flag';
import {
TANK_TYPES,
TANK_CLASSES,
TREE_TYPES,
TREE_TYPE_ICONS,
TREE_TYPE_IMAGES,
@@ -121,7 +121,7 @@ export function Options() {
))}
</Flex>
<Flex>
{[...TANK_TYPES].map((type, index) => (
{[...TANK_CLASSES].map((type, index) => (
<Button
key={type}
color={filters.types.includes(type) ? undefined : 'gray'}
@@ -132,9 +132,9 @@ export function Options() {
borderTopLeftRadius: index === 0 ? undefined : 0,
borderBottomLeftRadius: index === 0 ? undefined : 0,
borderTopRightRadius:
index === TANK_TYPES.length - 1 ? undefined : 0,
index === TANK_CLASSES.length - 1 ? undefined : 0,
borderBottomRightRadius:
index === TANK_TYPES.length - 1 ? undefined : 0,
index === TANK_CLASSES.length - 1 ? undefined : 0,
}}
onClick={() =>
mutateTankopediaPersistent((draft) => {
@@ -15,7 +15,7 @@ import {
} from '@radix-ui/themes';
import { go } from 'fuzzysort';
import { use, useEffect, useMemo, useRef, useState } from 'react';
import { TankType, TreeType } from '../../../../../components/Tanks';
import { TANK_CLASSES, TreeType } from '../../../../../components/Tanks';
import { resolveNearPenetration } from '../../../../../core/blitz/resolveNearPenetration';
import { asset } from '../../../../../core/blitzkrieg/asset';
import { modelDefinitions } from '../../../../../core/blitzkrieg/modelDefinitions';
@@ -49,7 +49,6 @@ interface TankSearchProps {
onSelect?: (tank: TankDefinition) => void;
}
const tankTypeOrder: TankType[] = ['light', 'medium', 'heavy', 'tankDestroyer'];
const treeTypeOrder: TreeType[] = ['researchable', 'premium', 'collector'];
export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
@@ -70,7 +69,7 @@ export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
)
.sort(
(a, b) =>
(tankTypeOrder.indexOf(a.type) - tankTypeOrder.indexOf(b.type)) *
(TANK_CLASSES.indexOf(a.class) - TANK_CLASSES.indexOf(b.class)) *
(sort.direction === 'descending' ? -1 : 1),
)
.sort(
@@ -89,7 +88,7 @@ export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
: filters.tiers.includes(tank.tier)) &&
(filters.types.length === 0
? true
: filters.types.includes(tank.type)) &&
: filters.types.includes(tank.class)) &&
(filters.treeTypes.length === 0
? true
: filters.treeTypes.includes(tank.treeType)) &&
@@ -844,7 +843,7 @@ export function TankSearch({ compact, onSelect = () => {} }: TankSearchProps) {
? TANK_ICONS_COLLECTOR
: tank.treeType === 'premium'
? TANK_ICONS_PREMIUM
: TANK_ICONS)[tank.type]
: TANK_ICONS)[tank.class]
}
style={{ width: '1em', height: '1em' }}
/>
+54 -52
View File
@@ -1,67 +1,69 @@
import {
SlashCommandBuilder,
SlashCommandSubcommandsOnlyBuilder,
} from 'discord.js';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { translator } from '../core/localization/translator';
import { COMMANDS_RAW, CommandRegistry } from '../events/interactionCreate';
const RAW_PATH = `https://raw.githubusercontent.com/tresabhi/blitzkrieg/main/docs/`;
const DOCS = {
const subcommands = [
'embeds',
'introduction',
'invite',
'timezones',
'creators',
] as const;
type Subcommand = (typeof subcommands)[number];
const DOCS: Record<Subcommand, string> = {
embeds: 'guide/embeds',
introduction: 'guide/introduction',
invite: 'guide/invite',
timezones: 'guide/timezones',
creators: 'guide/creators',
};
const DOC_DESCRIPTIONS: Record<keyof typeof DOCS, string> = {
embeds: 'How embeds work',
introduction: 'About the bot',
invite: 'How to invite the bot',
timezones: 'How Blitzkrieg infers and uses your timezone',
creators: 'Who created the bot',
};
function addDocsSubcommands(option: SlashCommandSubcommandsOnlyBuilder) {
Object.entries(DOC_DESCRIPTIONS).forEach(([key, value]) => {
option.addSubcommand((sub) => sub.setName(key).setDescription(value));
});
export const aboutCommand = new Promise<CommandRegistry>(async (resolve) => {
resolve({
inProduction: true,
inPublic: true,
return option;
}
command: createLocalizedCommand('about', [
{ subcommand: 'commands' },
...subcommands.map((subcommand) => ({ subcommand })),
]),
export const aboutCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
async handler(interaction) {
const subcommand = interaction.options.getSubcommand();
const { t } = translator(interaction.locale);
command: addDocsSubcommands(
new SlashCommandBuilder()
.setName('about')
.setDescription('All the info you need about the bot')
.addSubcommand((option) =>
option
.setName('commands')
.setDescription('List of all commands and their descriptions'),
),
),
async handler(interaction) {
const subcommand = interaction.options.getSubcommand();
if (subcommand === 'commands') {
return `# Commands\n\nBlitzkrieg offers the following commands:\n\n${(
await Promise.all(COMMANDS_RAW)
)
.filter((registry) => registry.inPublic && registry.inProduction)
.sort((a, b) => (a.command.name < b.command.name ? -1 : 1))
.map(
(registry) =>
`- \`/${registry.command.name}\`: ${registry.command.description}`,
if (subcommand === 'commands') {
return t`bot.commands.about.subcommands.commands.body${(
await Promise.all(COMMANDS_RAW)
)
.join('\n')}`;
}
.filter((registry) => registry.inPublic && registry.inProduction)
.sort((a, b) =>
(a.command.name_localizations?.[interaction.locale] ??
a.command.name) <
(b.command.name_localizations?.[interaction.locale] ??
b.command.name)
? -1
: 1,
)
.map(
(registry) =>
`- \`/${
registry.command.name_localizations?.[interaction.locale] ??
registry.command.name
}\`: ${
registry.command.description_localizations?.[
interaction.locale
] ?? registry.command.description
}`,
)
.join('\n')}`;
}
const url = `${RAW_PATH}${DOCS[subcommand as keyof typeof DOCS]}.md`;
const content = fetch(url).then((response) => response.text());
const url = `https://raw.githubusercontent.com/tresabhi/blitzkrieg/main/docs/${DOCS[subcommand as Subcommand]}.md`;
const content = fetch(url).then((response) => response.text());
return content;
},
};
return content;
},
});
});
+51 -38
View File
@@ -1,9 +1,9 @@
import { SlashCommandBuilder } from 'discord.js';
import { Locale } from 'discord.js';
import { chunk } from 'lodash';
import * as Breakdown from '../components/Breakdown';
import NoData, { NoDataType } from '../components/NoData';
import CommandWrapper from '../components/CommandWrapper';
import NoData from '../components/NoData';
import TitleBar from '../components/TitleBar';
import Wrapper from '../components/Wrapper';
import { AllStats, getAccountInfo } from '../core/blitz/getAccountInfo';
import { getClanAccountInfo } from '../core/blitz/getClanAccountInfo';
import getTankStats from '../core/blitz/getTankStats';
@@ -19,8 +19,9 @@ import addPeriodicFilterOptions from '../core/discord/addPeriodicFilterOptions';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import autocompleteTanks from '../core/discord/autocompleteTanks';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import buttonPrimary from '../core/discord/buttonPrimary';
import { buttonRefresh } from '../core/discord/buttonRefresh';
import commandToURL from '../core/discord/commandToURL';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { getCustomPeriodParams } from '../core/discord/getCustomPeriodParams';
import { getFiltersFromButton } from '../core/discord/getFiltersFromButton';
import { getFiltersFromCommand } from '../core/discord/getFiltersFromCommand';
@@ -32,10 +33,11 @@ import resolvePlayerFromButton from '../core/discord/resolvePlayerFromButton';
import resolvePlayerFromCommand, {
ResolvedPlayer,
} from '../core/discord/resolvePlayerFromCommand';
import { translator } from '../core/localization/translator';
import calculateWN8 from '../core/statistics/calculateWN8';
import { StatFilters, filterStats } from '../core/statistics/filterStats';
import getWN8Percentile from '../core/statistics/getWN8Percentile';
import { CommandRegistryPromisable } from '../events/interactionCreate';
import { CommandRegistry } from '../events/interactionCreate';
const ROWS_PER_PAGE = 8;
const MAX_PAGES = 9;
@@ -44,15 +46,17 @@ export async function renderBreakdown(
{ region, id }: ResolvedPlayer,
{ start, end, name }: ResolvedPeriod,
filters: StatFilters,
locale: Locale,
) {
const { t, translate } = translator(locale);
const awaitedTankDefinitions = await tankDefinitions;
const awaitedTankAverages = await tankAverages;
const statsInPeriod = await getStatsInPeriod(region, id, start, end);
const statsInPeriod = await getStatsInPeriod(region, id, start, end, locale);
const { filteredOrder } = await filterStats(statsInPeriod, filters);
const accountInfo = await getAccountInfo(region, id);
const clanData = await getClanAccountInfo(region, id, ['clan']);
const tankStats = await getTankStats(region, id);
const filterDescriptions = await filtersToDescription(filters);
const tankStats = await getTankStats(region, id, locale);
const filterDescriptions = await filtersToDescription(filters, locale);
const orderedCurrentStats: AllStats[] = [];
const orderedCareerStats: AllStats[] = [];
const orderedCurrentWN8: (number | undefined)[] = [];
@@ -144,21 +148,21 @@ export async function renderBreakdown(
<Breakdown.Row
key={id}
type="summary"
title="Total"
title={t`bot.commands.breakdown.body.total`}
stats={[
{
title: 'Battles',
title: t`bot.commands.breakdown.body.battles`,
current: currentBattles,
career: careerBattles,
},
{
title: 'Winrate',
title: t`bot.commands.breakdown.body.winrate`,
current: `${(100 * currentWinrate).toFixed(2)}%`,
career: `${(100 * careerWinrate).toFixed(2)}%`,
delta: currentWinrate - careerWinrate,
},
{
title: 'WN8',
title: t`bot.commands.breakdown.body.wn8`,
current:
currentWN8 === undefined
? undefined
@@ -173,7 +177,7 @@ export async function renderBreakdown(
: getWN8Percentile(currentWN8),
},
{
title: 'Damage',
title: t`bot.commands.breakdown.body.damage`,
current: Math.round(currentDamage).toLocaleString(),
career: Math.round(careerDamage).toLocaleString(),
delta: currentDamage - careerDamage,
@@ -195,17 +199,20 @@ export async function renderBreakdown(
<Breakdown.Row
key={id}
type="tank"
tankType={tankDefinition?.type}
tankType={tankDefinition?.class}
treeType={tankDefinition?.treeType}
title={tankDefinition?.name ?? `Unknown tank ${id}`}
title={
tankDefinition?.name ??
translate('bot.commands.breakdown.body.unknown_tank', [`${id}`])
}
stats={[
{
title: 'Battles',
title: t`bot.commands.breakdown.body.battles`,
current: current.battles.toLocaleString(),
career: career.battles.toLocaleString(),
},
{
title: 'Winrate',
title: t`bot.commands.breakdown.body.winrate`,
current: `${(100 * (current.wins / current.battles)).toFixed(
2,
)}%`,
@@ -214,7 +221,7 @@ export async function renderBreakdown(
current.wins / current.battles - career.wins / career.battles,
},
{
title: 'WN8',
title: t`bot.commands.breakdown.body.wn8`,
current:
currentWN8 === undefined
? undefined
@@ -229,7 +236,7 @@ export async function renderBreakdown(
: getWN8Percentile(currentWN8),
},
{
title: 'Damage',
title: t`bot.commands.breakdown.body.damage`,
current: Math.round(
current.damage_dealt / current.battles,
).toLocaleString(),
@@ -254,10 +261,10 @@ export async function renderBreakdown(
if (filteredOrder.length > 0) {
return pages
.map((page, index) => (
<Wrapper>
<CommandWrapper>
{index === 0 && (
<TitleBar
name={accountInfo.nickname}
title={accountInfo.nickname}
image={
clanData?.clan
? `https://wotblitz-gc.gcdn.co/icons/clanEmblems1x/clan-icon-v2-${clanData?.clan?.emblem_set_id}.png`
@@ -268,14 +275,14 @@ export async function renderBreakdown(
)}
<Breakdown.Root>{page}</Breakdown.Root>
</Wrapper>
</CommandWrapper>
))
.reverse();
} else {
return [
<Wrapper>
<CommandWrapper>
<TitleBar
name={accountInfo.nickname}
title={accountInfo.nickname}
image={
clanData?.clan
? `https://wotblitz-gc.gcdn.co/icons/clanEmblems1x/clan-icon-v2-${clanData?.clan?.emblem_set_id}.png`
@@ -284,26 +291,22 @@ export async function renderBreakdown(
description={`${name} • ${filterDescriptions}`}
/>
<NoData type={NoDataType.BattlesInPeriod} />
</Wrapper>,
<NoData type="battles_in_period" locale={locale} />
</CommandWrapper>,
];
}
}
export const breakdownCommand = new Promise<CommandRegistryPromisable>(
export const breakdownCommand = new Promise<CommandRegistry>(
async (resolve) => {
const command = await addPeriodicFilterOptions(
new SlashCommandBuilder()
.setName('breakdown')
.setDescription("A period's breakdown by tanks played"),
(option) => option.addStringOption(addUsernameChoices),
);
resolve({
inProduction: true,
inPublic: true,
command,
command: await addPeriodicFilterOptions(
createLocalizedCommand('breakdown'),
(option) => option.addStringOption(addUsernameChoices),
),
async handler(interaction) {
const player = await resolvePlayerFromCommand(interaction);
@@ -316,8 +319,13 @@ export const breakdownCommand = new Promise<CommandRegistryPromisable>(
});
return [
...(await renderBreakdown(player, period, filters)),
buttonPrimary(path, 'Refresh'),
...(await renderBreakdown(
player,
period,
filters,
interaction.locale,
)),
buttonRefresh(interaction, path),
await getBlitzStarsLinkButton(player.region, player.id),
];
},
@@ -332,7 +340,12 @@ export const breakdownCommand = new Promise<CommandRegistryPromisable>(
const period = resolvePeriodFromButton(player.region, interaction);
const filters = getFiltersFromButton(interaction);
return await renderBreakdown(player, period, filters);
return await renderBreakdown(
player,
period,
filters,
interaction.locale,
);
},
});
},
+32 -28
View File
@@ -1,36 +1,40 @@
import { SlashCommandBuilder } from 'discord.js';
import packageJSON from '../../package.json' assert { type: 'json' };
import { client } from '../core/discord/client';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
const executionStart = new Date().getTime();
export const debugCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
export const debugCommand = new Promise<CommandRegistry>((resolve) => {
resolve({
inProduction: true,
inPublic: true,
command: new SlashCommandBuilder()
.setName('debug')
.setDescription('Debug information about the bot'),
command: createLocalizedCommand('debug'),
async handler() {
const currentTime = new Date().getTime();
const uptime = currentTime - executionStart;
const list = [
['Version', packageJSON.version],
['Shard', client.shard?.ids[0] ?? 'default'],
[
'Uptime',
`${Math.floor((uptime / 1000 / 60 / 60) % 24)}h ${Math.floor(
(uptime / 1000 / 60) % 60,
)}m ${Math.floor((uptime / 1000) % 60)}s ${Math.floor(
uptime % 1000,
)}ms`,
],
]
.map(([key, value]) => `- ${key}: ${value}`)
.join('\n');
return `# Debug\n\n${list}`;
},
};
async handler(interaction) {
const { t } = translator(interaction.locale);
const currentTime = new Date().getTime();
const uptime = currentTime - executionStart;
const list = [
[t`bot.commands.debug.body.version`, packageJSON.version],
[
t`bot.commands.debug.body.shard`,
client.shard?.ids[0] ?? t`bot.commands.debug.body.shard.default`,
],
[
t`bot.commands.debug.body.uptime`,
`${Math.floor((uptime / 1000 / 60 / 60) % 24)}h ${Math.floor(
(uptime / 1000 / 60) % 60,
)}m ${Math.floor((uptime / 1000) % 60)}s ${Math.floor(
uptime % 1000,
)}ms`,
],
];
return t`bot.commands.debug.body.title${list
.map(([key, value]) => `- ${key}: ${value}`)
.join('\n')}`;
},
});
});
+185 -178
View File
@@ -1,198 +1,205 @@
import { SlashCommandBuilder } from 'discord.js';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import getPeriodNow from '../core/blitzkrieg/getPeriodNow';
import getTimeDaysAgo from '../core/blitzkrieg/getTimeDaysAgo';
import { tankDefinitions } from '../core/blitzkrieg/tankDefinitions';
import getStatsInPeriod from '../core/blitzstars/getStatsInPeriod';
import { tankAverages } from '../core/blitzstars/tankAverages';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import embedNegative from '../core/discord/embedNegative';
import embedPositive from '../core/discord/embedPositive';
import markdownTable, { TableInput } from '../core/discord/markdownTable';
import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
import calculateWN8 from '../core/statistics/calculateWN8';
import sumStats from '../core/statistics/sumStats';
import { CommandRegistry } from '../events/interactionCreate';
import { PossiblyPromise } from '../types/possiblyPromise';
// _____ _____ _ _ _ _ _____ ____ __ __ ______ ____ _____ _ __
// |_ _| / ____| | | | /\ | | | | / ____/ __ \| \/ | ____| | _ \ /\ / ____| |/ /
// | | | (___ | |__| | / \ | | | | | | | | | | \ / | |__ | |_) | / \ | | | ' /
// | | \___ \| __ | / /\ \ | | | | | | | | | | |\/| | __| | _ < / /\ \| | | <
// _| |_ ____) | | | |/ ____ \| |____| |____ | |___| |__| | | | | |____ | |_) / ____ \ |____| . \
// |_____| |_____/|_| |_/_/ \_\______|______| \_____\____/|_| |_|______| |____/_/ \_\_____|_|\_\
export type SkilledClan = 'SKLLD' | 'SMRI';
// import { SlashCommandBuilder } from 'discord.js';
// import { getAccountInfo } from '../core/blitz/getAccountInfo';
// import getPeriodNow from '../core/blitzkrieg/getPeriodNow';
// import getTimeDaysAgo from '../core/blitzkrieg/getTimeDaysAgo';
// import { tankDefinitions } from '../core/blitzkrieg/tankDefinitions';
// import getStatsInPeriod from '../core/blitzstars/getStatsInPeriod';
// import { tankAverages } from '../core/blitzstars/tankAverages';
// import addUsernameChoices from '../core/discord/addUsernameChoices';
// import embedNegative from '../core/discord/embedNegative';
// import embedPositive from '../core/discord/embedPositive';
// import markdownTable, { TableInput } from '../core/discord/markdownTable';
// import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
// import calculateWN8 from '../core/statistics/calculateWN8';
// import sumStats from '../core/statistics/sumStats';
// import { CommandRegistry } from '../events/interactionCreate';
// import { PossiblyPromise } from '../types/possiblyPromise';
export const SKILLED_CLANS: Record<SkilledClan, string> = {
SKLLD: 'Skilled',
SMRI: 'Samurai',
};
// export type SkilledClan = 'SKLLD' | 'SMRI';
export const eligibleCommand: CommandRegistry = {
inProduction: true,
inPublic: false,
// export const SKILLED_CLANS: Record<SkilledClan, string> = {
// SKLLD: 'Skilled',
// SMRI: 'Samurai',
// };
command: new SlashCommandBuilder()
.setName('eligible')
.setDescription('Checks eligibility for any Skilled clan')
.addStringOption((option) =>
option
.setName('clan')
.setDescription('The clan to check')
.setChoices(
{
name: SKILLED_CLANS.SKLLD,
value: 'SKLLD' satisfies SkilledClan,
},
{ name: SKILLED_CLANS.SMRI, value: 'SMRI' satisfies SkilledClan },
)
.setRequired(true),
)
.addStringOption(addUsernameChoices),
// export const eligibleCommand: CommandRegistry = {
// inProduction: true,
// inPublic: false,
async handler(interaction) {
const clan = interaction.options.getString('clan') as SkilledClan;
const { id, region: region } = await resolvePlayerFromCommand(interaction);
const accountInfo = await getAccountInfo(region, id);
const problems: TableInput = [];
const title = `${accountInfo.nickname}'s eligibility for ${SKILLED_CLANS[clan]}`;
let isEligible = false;
let body = '';
// command: new SlashCommandBuilder()
// .setName('eligible')
// .setDescription('Checks eligibility for any Skilled clan')
// .addStringOption((option) =>
// option
// .setName('clan')
// .setDescription('The clan to check')
// .setChoices(
// {
// name: SKILLED_CLANS.SKLLD,
// value: 'SKLLD' satisfies SkilledClan,
// },
// { name: SKILLED_CLANS.SMRI, value: 'SMRI' satisfies SkilledClan },
// )
// .setRequired(true),
// )
// .addStringOption(addUsernameChoices),
if (clan === 'SKLLD') {
const { diff: diffed } = await getStatsInPeriod(
region,
id,
getTimeDaysAgo(region, 30),
getPeriodNow(),
);
const entries = Object.entries(diffed);
const stats = sumStats(entries.map(([, stats]) => stats));
const averageTier =
(await entries.reduce<PossiblyPromise<number>>(
async (accumulator, [tankIdString, stats]) => {
const tankId = parseInt(tankIdString);
const tankDefinition = (await tankDefinitions)[tankId];
// async handler(interaction) {
// const clan = interaction.options.getString('clan') as SkilledClan;
// const { id, region: region } = await resolvePlayerFromCommand(interaction);
// const accountInfo = await getAccountInfo(region, id);
// const problems: TableInput = [];
// const title = `${accountInfo.nickname}'s eligibility for ${SKILLED_CLANS[clan]}`;
// let isEligible = false;
// let body = '';
if (!tankDefinition) return accumulator;
// if (clan === 'SKLLD') {
// const { diff: diffed } = await getStatsInPeriod(
// region,
// id,
// getTimeDaysAgo(region, 30),
// getPeriodNow(),
// );
// const entries = Object.entries(diffed);
// const stats = sumStats(entries.map(([, stats]) => stats));
// const averageTier =
// (await entries.reduce<PossiblyPromise<number>>(
// async (accumulator, [tankIdString, stats]) => {
// const tankId = parseInt(tankIdString);
// const tankDefinition = (await tankDefinitions)[tankId];
const tankTier = tankDefinition.tier;
// if (!tankDefinition) return accumulator;
return (await accumulator) + tankTier * stats.battles;
},
0,
)) /
(await entries.reduce<PossiblyPromise<number>>(
async (accumulator, [tankIdString, stats]) => {
const tankId = parseInt(tankIdString);
const tankDefinition = (await tankDefinitions)[tankId];
// const tankTier = tankDefinition.tier;
if (!tankDefinition) return accumulator;
// return (await accumulator) + tankTier * stats.battles;
// },
// 0,
// )) /
// (await entries.reduce<PossiblyPromise<number>>(
// async (accumulator, [tankIdString, stats]) => {
// const tankId = parseInt(tankIdString);
// const tankDefinition = (await tankDefinitions)[tankId];
return stats.battles;
},
0,
));
const WN8 =
(await entries.reduce<PossiblyPromise<number>>(
async (accumulator, [tankIdString, stats]) => {
const tankId = parseInt(tankIdString);
// if (!tankDefinition) return accumulator;
// edge case where new tanks don't have averages
if ((await tankAverages)[tankId]) {
const tankWN8 = calculateWN8(
(await tankAverages)[tankId].all,
stats,
);
// return stats.battles;
// },
// 0,
// ));
// const WN8 =
// (await entries.reduce<PossiblyPromise<number>>(
// async (accumulator, [tankIdString, stats]) => {
// const tankId = parseInt(tankIdString);
if (isNaN(tankWN8)) return accumulator;
return (await accumulator) + tankWN8 * stats.battles;
} else return accumulator;
},
0,
)) / stats.battles;
const tier10Damage =
(await entries.reduce<PossiblyPromise<number>>(
async (accumulator, [tankIdString, stats]) => {
const tankId = parseInt(tankIdString);
// // edge case where new tanks don't have averages
// if ((await tankAverages)[tankId]) {
// const tankWN8 = calculateWN8(
// (await tankAverages)[tankId].all,
// stats,
// );
if ((await tankDefinitions)[tankId]?.tier === 10) {
const tankStats = diffed[tankId];
return (await accumulator) + tankStats.damage_dealt;
} else return accumulator;
},
0,
)) /
(await entries.reduce<PossiblyPromise<number>>(
async (accumulator, [tankIdString, stats]) => {
const tankId = parseInt(tankIdString);
// if (isNaN(tankWN8)) return accumulator;
// return (await accumulator) + tankWN8 * stats.battles;
// } else return accumulator;
// },
// 0,
// )) / stats.battles;
// const tier10Damage =
// (await entries.reduce<PossiblyPromise<number>>(
// async (accumulator, [tankIdString, stats]) => {
// const tankId = parseInt(tankIdString);
if ((await tankDefinitions)[tankId]?.tier === 10) {
const tankStats = diffed[tankId];
return (await accumulator) + tankStats.battles;
} else return accumulator;
},
0,
));
// if ((await tankDefinitions)[tankId]?.tier === 10) {
// const tankStats = diffed[tankId];
// return (await accumulator) + tankStats.damage_dealt;
// } else return accumulator;
// },
// 0,
// )) /
// (await entries.reduce<PossiblyPromise<number>>(
// async (accumulator, [tankIdString, stats]) => {
// const tankId = parseInt(tankIdString);
if (stats.battles < 126) {
problems.push(['Battles', `${stats.battles} (${stats.battles - 126})`]);
}
if (averageTier < 8) {
problems.push([
'Average tier',
`${averageTier.toFixed(2)} (${(averageTier - 8).toFixed(2)})`,
]);
}
if (stats.wins / stats.battles < 0.6) {
problems.push([
'Winrate',
`${(100 * (stats.wins / stats.battles)).toFixed(2)}% (${(
100 *
(stats.wins / stats.battles - 0.6)
).toFixed(2)}%)`,
]);
}
if (WN8 < 2450) {
problems.push([
'WN8',
`${WN8.toFixed(0)} (${(WN8 - 2450).toFixed(0)})`,
]);
}
if (tier10Damage < 1250) {
problems.push([
'Tier 10 damage',
`${tier10Damage.toFixed(0)} (${tier10Damage - 1250})`,
]);
}
// if ((await tankDefinitions)[tankId]?.tier === 10) {
// const tankStats = diffed[tankId];
// return (await accumulator) + tankStats.battles;
// } else return accumulator;
// },
// 0,
// ));
isEligible = problems.length === 0;
body = isEligible
? 'Player is fully eligible.'
: `Player is not eligible. Shortcomings in 30-day statistics:\n\n${markdownTable(
problems,
)}`;
} else if (clan === 'SMRI') {
const stats = accountInfo.statistics.all;
// if (stats.battles < 126) {
// problems.push(['Battles', `${stats.battles} (${stats.battles - 126})`]);
// }
// if (averageTier < 8) {
// problems.push([
// 'Average tier',
// `${averageTier.toFixed(2)} (${(averageTier - 8).toFixed(2)})`,
// ]);
// }
// if (stats.wins / stats.battles < 0.6) {
// problems.push([
// 'Winrate',
// `${(100 * (stats.wins / stats.battles)).toFixed(2)}% (${(
// 100 *
// (stats.wins / stats.battles - 0.6)
// ).toFixed(2)}%)`,
// ]);
// }
// if (WN8 < 2450) {
// problems.push([
// 'WN8',
// `${WN8.toFixed(0)} (${(WN8 - 2450).toFixed(0)})`,
// ]);
// }
// if (tier10Damage < 1250) {
// problems.push([
// 'Tier 10 damage',
// `${tier10Damage.toFixed(0)} (${tier10Damage - 1250})`,
// ]);
// }
if (stats.battles < 1500) {
problems.push([
'Battles',
`${stats.battles} (${stats.battles - 1500})`,
]);
}
if (stats.wins / stats.battles <= 0.53) {
problems.push([
'Winrate',
`${(100 * (stats.wins / stats.battles)).toFixed(2)}% (${(
100 *
(stats.wins / stats.battles - 0.53)
).toFixed(2)}%)`,
]);
}
// isEligible = problems.length === 0;
// body = isEligible
// ? 'Player is fully eligible.'
// : `Player is not eligible. Shortcomings in 30-day statistics:\n\n${markdownTable(
// problems,
// )}`;
// } else if (clan === 'SMRI') {
// const stats = accountInfo.statistics.all;
isEligible = problems.length === 0;
body = isEligible
? 'Player is fully eligible.'
: `Player is not eligible. Shortcomings in career statistics:\n\n${markdownTable(
problems,
)}`;
}
// if (stats.battles < 1500) {
// problems.push([
// 'Battles',
// `${stats.battles} (${stats.battles - 1500})`,
// ]);
// }
// if (stats.wins / stats.battles <= 0.53) {
// problems.push([
// 'Winrate',
// `${(100 * (stats.wins / stats.battles)).toFixed(2)}% (${(
// 100 *
// (stats.wins / stats.battles - 0.53)
// ).toFixed(2)}%)`,
// ]);
// }
return (isEligible ? embedPositive : embedNegative)(title, body);
},
};
// isEligible = problems.length === 0;
// body = isEligible
// ? 'Player is fully eligible.'
// : `Player is not eligible. Shortcomings in career statistics:\n\n${markdownTable(
// problems,
// )}`;
// }
// return (isEligible ? embedPositive : embedNegative)(title, body);
// },
// };
+48 -52
View File
@@ -1,11 +1,8 @@
import {
SlashCommandBuilder,
SlashCommandSubcommandGroupBuilder,
} from 'discord.js';
import { Locale, SlashCommandSubcommandGroupBuilder } from 'discord.js';
import CommandWrapper from '../components/CommandWrapper';
import * as Graph from '../components/Graph';
import NoData, { NoDataType } from '../components/NoData';
import NoData from '../components/NoData';
import TitleBar from '../components/TitleBar';
import Wrapper from '../components/Wrapper';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import { getClanAccountInfo } from '../core/blitz/getClanAccountInfo';
import resolveTankId from '../core/blitz/resolveTankId';
@@ -13,13 +10,14 @@ import { emblemIdToURL } from '../core/blitzkrieg/emblemIdToURL';
import getTankHistories from '../core/blitzkrieg/getTankHistories';
import { getBlitzStarsLinkButton } from '../core/blitzstars/getBlitzStarsLinkButton';
import getPlayerHistories from '../core/blitzstars/getPlayerHistories';
import addPeriodSubCommands from '../core/discord/addPeriodSubCommands';
import { addPeriodSubCommands } from '../core/discord/addPeriodSubCommands';
import addTankChoices from '../core/discord/addTankChoices';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import autocompleteTanks from '../core/discord/autocompleteTanks';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import buttonPrimary from '../core/discord/buttonPrimary';
import { buttonRefresh } from '../core/discord/buttonRefresh';
import commandToURL from '../core/discord/commandToURL';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { getCustomPeriodParams } from '../core/discord/getCustomPeriodParams';
import resolvePeriodFromButton from '../core/discord/resolvePeriodFromButton';
import resolvePeriodFromCommand, {
@@ -29,7 +27,7 @@ import resolvePlayerFromButton from '../core/discord/resolvePlayerFromButton';
import resolvePlayerFromCommand, {
ResolvedPlayer,
} from '../core/discord/resolvePlayerFromCommand';
import { CommandRegistryPromisable } from '../events/interactionCreate';
import { CommandRegistry } from '../events/interactionCreate';
type EvolutionStatType = 'player' | 'tank';
@@ -38,6 +36,7 @@ async function render(
{ start, end, name }: ResolvedPeriod,
type: 'player' | 'tank',
tankId: number | null,
locale: Locale,
) {
const accountInfo = await getAccountInfo(region, id);
const clan = (await getClanAccountInfo(region, id, ['clan']))?.clan;
@@ -49,7 +48,7 @@ async function render(
includeLatestHistories: true,
includePreviousHistories: true,
})
: getTankHistories(region, id, {
: getTankHistories(region, id, locale, {
tankId: tankId!,
start,
end,
@@ -74,8 +73,8 @@ async function render(
const minX = Math.min(...xs);
return (
<Wrapper>
<TitleBar name={accountInfo.nickname} image={logo} description={name} />
<CommandWrapper>
<TitleBar title={accountInfo.nickname} image={logo} description={name} />
{plot.length > 0 && (
<Graph.Root
@@ -90,8 +89,8 @@ async function render(
max: maxX,
precision: 0,
}}
xMinLabel={new Date(minTime * 1000).toDateString()}
xMaxLabel={new Date(maxTime * 1000).toDateString()}
xMinLabel={new Date(minTime * 1000).toLocaleDateString(locale)}
xMaxLabel={new Date(maxTime * 1000).toLocaleDateString(locale)}
>
{Graph.Line({
color: Graph.LineColor.Red,
@@ -102,47 +101,37 @@ async function render(
</Graph.Root>
)}
{plot.length === 0 && <NoData type={NoDataType.BattlesInPeriod} />}
</Wrapper>
{plot.length === 0 && <NoData type="battles_in_period" locale={locale} />}
</CommandWrapper>
);
}
export const evolutionCommand = new Promise<CommandRegistryPromisable>(
export const evolutionCommand = new Promise<CommandRegistry>(
async (resolve) => {
let playerGroup: SlashCommandSubcommandGroupBuilder;
let tankGroup: SlashCommandSubcommandGroupBuilder;
const command = new SlashCommandBuilder()
.setName('evolution')
.setDescription('Evolution of statistics')
.addSubcommandGroup((option) => {
playerGroup = option
.setName('player')
.setDescription('Player statistics');
return playerGroup;
})
.addSubcommandGroup((option) => {
tankGroup = option.setName('tank').setDescription('Tank statistics');
return tankGroup;
});
await Promise.all([
addPeriodSubCommands(playerGroup!, (option) =>
option.addStringOption(addUsernameChoices),
),
addPeriodSubCommands(tankGroup!, (option) =>
option
.addStringOption(addTankChoices)
.addStringOption(addUsernameChoices),
),
]);
resolve({
inProduction: true,
inPublic: true,
command,
command: createLocalizedCommand('evolution', [
{
group: 'player',
modify(option: SlashCommandSubcommandGroupBuilder) {
addPeriodSubCommands(option, (option) =>
option.addStringOption(addUsernameChoices),
);
},
},
{
group: 'tank',
modify(option: SlashCommandSubcommandGroupBuilder) {
addPeriodSubCommands(option, (option) =>
option
.addStringOption(addTankChoices)
.addStringOption(addUsernameChoices),
);
},
},
]),
async handler(interaction) {
const commandGroup =
@@ -151,18 +140,24 @@ export const evolutionCommand = new Promise<CommandRegistryPromisable>(
const period = resolvePeriodFromCommand(player.region, interaction);
const tankIdRaw = interaction.options.getString('tank')!;
const tankId =
commandGroup === 'tank' ? await resolveTankId(tankIdRaw) : null;
commandGroup === 'tank'
? await resolveTankId(tankIdRaw, interaction.locale)
: null;
const path = commandToURL(interaction, {
...player,
...getCustomPeriodParams(interaction),
tankId,
});
getBlitzStarsLinkButton;
return [
await render(player, period, commandGroup, tankId),
buttonPrimary(path, 'Refresh'),
await render(
player,
period,
commandGroup,
tankId,
interaction.locale,
),
buttonRefresh(interaction, path),
await getBlitzStarsLinkButton(
player.region,
player.id,
@@ -188,6 +183,7 @@ export const evolutionCommand = new Promise<CommandRegistryPromisable>(
period,
commandGroup,
parseInt(url.searchParams.get('tankId') ?? '0') || null,
interaction.locale,
);
},
});
+32 -22
View File
@@ -1,9 +1,9 @@
import { SlashCommandBuilder } from 'discord.js';
import { Locale } from 'discord.js';
import CommandWrapper from '../components/CommandWrapper';
import GenericAllStats from '../components/GenericAllStats';
import NoData, { NoDataType } from '../components/NoData';
import NoData from '../components/NoData';
import TierWeights from '../components/TierWeights';
import TitleBar from '../components/TitleBar';
import Wrapper from '../components/Wrapper';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import { getClanAccountInfo } from '../core/blitz/getClanAccountInfo';
import { emblemIdToURL } from '../core/blitzkrieg/emblemIdToURL';
@@ -16,6 +16,7 @@ import autocompleteTanks from '../core/discord/autocompleteTanks';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import { buttonRefresh } from '../core/discord/buttonRefresh';
import commandToURL from '../core/discord/commandToURL';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { getCustomPeriodParams } from '../core/discord/getCustomPeriodParams';
import { getFiltersFromButton } from '../core/discord/getFiltersFromButton';
import { getFiltersFromCommand } from '../core/discord/getFiltersFromCommand';
@@ -29,55 +30,64 @@ import resolvePlayerFromCommand, {
} from '../core/discord/resolvePlayerFromCommand';
import { StatFilters, filterStats } from '../core/statistics/filterStats';
import { getTierWeights } from '../core/statistics/getTierWeights';
import { CommandRegistryPromisable } from '../events/interactionCreate';
import { CommandRegistry } from '../events/interactionCreate';
async function render(
{ region, id }: ResolvedPlayer,
{ start, end, name }: ResolvedPeriod,
filters: StatFilters,
locale: Locale,
) {
const { nickname } = await getAccountInfo(region, id);
const clan = (await getClanAccountInfo(region, id, ['clan']))?.clan;
const clanImage = clan ? emblemIdToURL(clan.emblem_set_id) : undefined;
const diffedTankStats = await getStatsInPeriod(region, id, start, end);
const diffedTankStats = await getStatsInPeriod(
region,
id,
start,
end,
locale,
);
const { stats, supplementary, filteredOrder } = await filterStats(
diffedTankStats,
filters,
);
const filterDescriptions = await filtersToDescription(filters);
const filterDescriptions = await filtersToDescription(filters, locale);
const tierWeights = await getTierWeights(diffedTankStats.diff, filteredOrder);
return (
<Wrapper>
<CommandWrapper>
<TitleBar
name={nickname}
title={nickname}
image={clanImage}
description={`${name} • ${filterDescriptions}`}
/>
{stats.battles === 0 && <NoData type={NoDataType.BattlesInPeriod} />}
{stats.battles === 0 && (
<NoData type="battles_in_period" locale={locale} />
)}
{stats.battles > 0 && <TierWeights weights={tierWeights!} />}
{stats.battles > 0 && (
<GenericAllStats stats={stats} supplementaryStats={supplementary} />
<GenericAllStats
stats={stats}
supplementaryStats={supplementary}
locale={locale}
/>
)}
</Wrapper>
</CommandWrapper>
);
}
export const fullStatsCommand = new Promise<CommandRegistryPromisable>(
export const fullStatsCommand = new Promise<CommandRegistry>(
async (resolve) => {
const command = await addPeriodicFilterOptions(
new SlashCommandBuilder()
.setName('full-stats')
.setDescription('Full in-game statistics'),
(option) => option.addStringOption(addUsernameChoices),
);
resolve({
inProduction: true,
inPublic: true,
command,
command: await addPeriodicFilterOptions(
createLocalizedCommand('full-stats'),
(option) => option.addStringOption(addUsernameChoices),
),
async handler(interaction) {
const player = await resolvePlayerFromCommand(interaction);
@@ -90,7 +100,7 @@ export const fullStatsCommand = new Promise<CommandRegistryPromisable>(
});
return Promise.all([
render(player, period, filters),
render(player, period, filters, interaction.locale),
buttonRefresh(interaction, path),
getBlitzStarsLinkButton(player.region, player.id),
]);
@@ -106,7 +116,7 @@ export const fullStatsCommand = new Promise<CommandRegistryPromisable>(
const period = resolvePeriodFromButton(player.region, interaction);
const filters = getFiltersFromButton(interaction);
return await render(player, period, filters);
return await render(player, period, filters, interaction.locale);
},
});
},
+75 -53
View File
@@ -1,69 +1,91 @@
import { SlashCommandBuilder } from 'discord.js';
import { Locale } from 'discord.js';
import CommandWrapper from '../components/CommandWrapper';
import GenericStats from '../components/GenericStats';
import NoData, { NoDataType } from '../components/NoData';
import NoData from '../components/NoData';
import TitleBar from '../components/TitleBar';
import Wrapper from '../components/Wrapper';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import { getClanInfo } from '../core/blitz/getClanInfo';
import addClanChoices from '../core/discord/addClanChoices';
import autocompleteClan from '../core/discord/autocompleteClan';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { localizationObject } from '../core/discord/localizationObject';
import resolveClanFromCommand from '../core/discord/resolveClanFromCommand';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
const DEFAULT_THRESHOLD = 7;
export const inactiveCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
export const inactiveCommand = new Promise<CommandRegistry>((resolve) => {
resolve({
inProduction: true,
inPublic: true,
command: new SlashCommandBuilder()
.setName('inactive')
.setDescription('Lists all inactive players')
.addStringOption(addClanChoices)
.addNumberOption((option) =>
option
.setName('threshold')
.setDescription(
`The number of days inactive (default: ${DEFAULT_THRESHOLD})`,
command: createLocalizedCommand('inactive')
.addStringOption(addClanChoices)
.addNumberOption((option) => {
const { translate } = translator(Locale.EnglishUS);
return option
.setName('threshold')
.setNameLocalizations(
localizationObject('bot.commands.inactive.options.threshold'),
)
.setDescription(
translate('bot.commands.inactive.options.threshold.description'),
)
.setDescriptionLocalizations(
localizationObject(
'bot.commands.inactive.options.threshold.description',
),
)
.setMinValue(0);
}),
async handler(interaction) {
const { translate } = translator(interaction.locale);
const { region, id } = await resolveClanFromCommand(interaction);
const threshold =
interaction.options.getNumber('threshold')! ?? DEFAULT_THRESHOLD;
const time = new Date().getTime() / 1000;
const clanInfo = await getClanInfo(region, id);
const accountInfo = await getAccountInfo(region, clanInfo.members_ids);
const inactive = accountInfo
.map(
(account) =>
[
account.nickname,
(time - account.last_battle_time) / 60 / 60 / 24,
] as [string, number],
)
.setMinValue(0),
),
.filter(([, inactiveDays]) => inactiveDays >= threshold)
.sort((a, b) => b[1] - a[1])
.map(
([name, days]) =>
[
name,
translate('bot.commands.inactive.body.listing', [
days.toFixed(0),
]),
] as [string, string],
);
const hasInactiveMembers = inactive.length > 0;
async handler(interaction) {
const { region, id } = await resolveClanFromCommand(interaction);
const threshold =
interaction.options.getNumber('threshold')! ?? DEFAULT_THRESHOLD;
const time = new Date().getTime() / 1000;
const clanInfo = await getClanInfo(region, id);
const accountInfo = await getAccountInfo(region, clanInfo.members_ids);
const inactive = accountInfo
.map(
(account) =>
[
account.nickname,
(time - account.last_battle_time) / 60 / 60 / 24,
] as [string, number],
)
.filter(([, inactiveDays]) => inactiveDays >= threshold)
.sort((a, b) => b[1] - a[1])
.map(
([name, days]) => [name, `${days.toFixed(0)} days`] as [string, string],
return (
<CommandWrapper>
<TitleBar
title={clanInfo.name}
image={`https://wotblitz-gc.gcdn.co/icons/clanEmblems1x/clan-icon-v2-${clanInfo.emblem_set_id}.png`}
description={`${translate('bot.commands.inactive.body.subtitle', [`${threshold}`])} • ${new Date().toLocaleDateString(interaction.locale)}`}
/>
{!hasInactiveMembers && (
<NoData type="players_in_period" locale={interaction.locale} />
)}
{hasInactiveMembers && <GenericStats stats={inactive} />}
</CommandWrapper>
);
const hasInactiveMembers = inactive.length > 0;
},
return (
<Wrapper>
<TitleBar
name={clanInfo.name}
image={`https://wotblitz-gc.gcdn.co/icons/clanEmblems1x/clan-icon-v2-${clanInfo.emblem_set_id}.png`}
description={`Inactive for ${threshold}+ Days • ${new Date().toDateString()}`}
/>
{!hasInactiveMembers && <NoData type={NoDataType.PlayersInPeriod} />}
{hasInactiveMembers && <GenericStats stats={inactive} />}
</Wrapper>
);
},
autocomplete: autocompleteClan,
};
autocomplete: autocompleteClan,
});
});
+158 -147
View File
@@ -1,209 +1,220 @@
import { teal } from '@radix-ui/colors';
import { GuildMemberRoleManager, SlashCommandBuilder } from 'discord.js';
import { GuildMemberRoleManager } from 'discord.js';
import markdownEscape from 'markdown-escape';
import discord from '../../discord.json' assert { type: 'json' };
import { Glow } from '../components/AllStatsOverview/components/WN8Display/components/Glow';
import Wrapper from '../components/Wrapper';
import { REGION_NAMES } from '../constants/regions';
import CommandWrapper from '../components/CommandWrapper';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import { getClanAccountInfo } from '../core/blitz/getClanAccountInfo';
import { linkBlitzAndDiscord } from '../core/blitzkrieg/discordBlitz';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import embedInfo from '../core/discord/embedInfo';
import embedNegative from '../core/discord/embedNegative';
import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
import { theme } from '../stitches.config';
export const verifyCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
export const verifyCommand = new Promise<CommandRegistry>((resolve) => {
resolve({
inProduction: true,
inPublic: true,
command: new SlashCommandBuilder()
.setName('link')
.setDescription('Links your Blitz and Discord account')
.addStringOption((option) => addUsernameChoices(option).setRequired(true)),
command: createLocalizedCommand('link').addStringOption((option) =>
addUsernameChoices(option).setRequired(true),
),
async handler(interaction) {
const { id, region } = await resolvePlayerFromCommand(interaction);
const discordId = parseInt(interaction.user.id);
const accountInfo = await getAccountInfo(region, id);
const clanAccountInfo = await getClanAccountInfo(region, id, ['clan']);
async handler(interaction) {
const { t, translate } = translator(interaction.locale);
const { id, region } = await resolvePlayerFromCommand(interaction);
const discordId = parseInt(interaction.user.id);
const accountInfo = await getAccountInfo(region, id);
const clanAccountInfo = await getClanAccountInfo(region, id, ['clan']);
await linkBlitzAndDiscord(discordId, region, id);
await linkBlitzAndDiscord(discordId, region, id);
if (interaction.guildId === discord.sklld_guild_id) {
if (!interaction.guild?.members.me?.permissions.has('ManageRoles')) {
return embedNegative(
`${markdownEscape(interaction.user.username)} failed to verify`,
"I don't have the permission to change your manage roles.",
if (interaction.guildId === discord.sklld_guild_id) {
if (!interaction.guild?.members.me?.permissions.has('ManageRoles')) {
return embedNegative(
translate(translate('bot.commands.link.body.no_role_permissions'), [
markdownEscape(interaction.user.username),
]),
translate(
translate(
'bot.commands.link.body.no_role_permissions.description',
),
),
);
}
await (interaction.member!.roles as GuildMemberRoleManager).remove(
discord.sklld_verify_role,
);
await (interaction.member!.roles as GuildMemberRoleManager).add(
discord.sklld_peasant_role,
);
}
await (interaction.member!.roles as GuildMemberRoleManager).remove(
discord.sklld_verify_role,
);
await (interaction.member!.roles as GuildMemberRoleManager).add(
discord.sklld_peasant_role,
);
}
return [
<Wrapper fat>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
}}
>
<Glow color={teal.teal9} rotation={90} />
return [
<CommandWrapper fat>
<div
style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: 16,
justifyContent: 'space-between',
}}
>
<Glow color={teal.teal9} rotation={90} />
<div
style={{
display: 'flex',
gap: 8,
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: 16,
}}
>
<img
src={
interaction.user.avatarURL({ extension: 'png' }) ??
'https://i.stack.imgur.com/l60Hf.png'
}
style={{
width: 64,
height: 64,
borderRadius: 32,
objectFit: 'cover',
}}
/>
<div
style={{
display: 'flex',
flexDirection: 'column',
gap: 4,
gap: 8,
alignItems: 'center',
justifyContent: 'center',
}}
>
<span
style={{
fontSize: 32,
color: theme.colors.textHighContrast,
fontWeight: 900,
maxWidth: 240,
overflow: 'hidden',
textOverflow: 'ellipsis',
whiteSpace: 'nowrap',
}}
>
{interaction.user.displayName}
</span>
<span
style={{
fontSize: 16,
color: theme.colors.textLowContrast,
}}
>
@{interaction.user.username}
</span>
</div>
</div>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: 4,
color: theme.colors.textLowContrast_teal,
}}
>
<img
src="https://i.imgur.com/jIcRgog.png"
style={{
width: 16,
height: 16,
}}
/>
<span style={{ fontSize: 16 }}>Accounts linked</span>
</div>
<div
style={{
display: 'flex',
gap: 8,
alignItems: 'center',
justifyContent: 'center',
}}
>
{clanAccountInfo?.clan ? (
<img
src={
interaction.user.avatarURL({ extension: 'png' }) ??
'https://i.stack.imgur.com/l60Hf.png'
}
style={{
width: 64,
height: 64,
borderRadius: 32,
objectFit: 'cover',
}}
src={`https://wotblitz-gc.gcdn.co/icons/clanEmblems1x/clan-icon-v2-${clanAccountInfo?.clan?.emblem_set_id}.png`}
/>
) : null}
<div
style={{
display: 'flex',
flexDirection: 'column',
gap: 4,
}}
>
<span
style={{
fontSize: 32,
color: theme.colors.textHighContrast,
fontWeight: 900,
maxWidth: 240,
overflow: 'hidden',
textOverflow: 'ellipsis',
whiteSpace: 'nowrap',
}}
>
{interaction.user.displayName}
</span>
<span
style={{
fontSize: 16,
color: theme.colors.textLowContrast,
}}
>
@{interaction.user.username}
</span>
</div>
</div>
<div
style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: 4,
color: theme.colors.textLowContrast_teal,
}}
>
<span
<img
src="https://i.imgur.com/jIcRgog.png"
style={{
fontSize: 32,
color: theme.colors.textHighContrast,
fontWeight: 900,
maxWidth: 240,
overflow: 'hidden',
textOverflow: 'ellipsis',
whiteSpace: 'nowrap',
width: 16,
height: 16,
}}
/>
<span
style={{ fontSize: 16 }}
>{t`bot.commands.link.body.accounts_linked`}</span>
</div>
<div
style={{
display: 'flex',
gap: 8,
alignItems: 'center',
justifyContent: 'center',
}}
>
{clanAccountInfo?.clan ? (
<img
style={{
width: 64,
height: 64,
borderRadius: 32,
objectFit: 'cover',
}}
src={`https://wotblitz-gc.gcdn.co/icons/clanEmblems1x/clan-icon-v2-${clanAccountInfo?.clan?.emblem_set_id}.png`}
/>
) : null}
<div
style={{
display: 'flex',
flexDirection: 'column',
gap: 4,
}}
>
{accountInfo.nickname}
</span>
<span
style={{
fontSize: 16,
color: theme.colors.textLowContrast,
}}
>
{clanAccountInfo?.clan
? `[${clanAccountInfo?.clan?.tag}] - `
: ''}
{REGION_NAMES[region]}
</span>
<span
style={{
fontSize: 32,
color: theme.colors.textHighContrast,
fontWeight: 900,
maxWidth: 240,
overflow: 'hidden',
textOverflow: 'ellipsis',
whiteSpace: 'nowrap',
}}
>
{accountInfo.nickname}
</span>
<span
style={{
fontSize: 16,
color: theme.colors.textLowContrast,
}}
>
{clanAccountInfo?.clan
? `[${clanAccountInfo?.clan?.tag}] • `
: ''}
{translate(`common.regions.normal.${region}`)}
</span>
</div>
</div>
</div>
<Glow color={teal.teal9} rotation={-90} />
</div>
</CommandWrapper>,
<Glow color={teal.teal9} rotation={-90} />
</div>
</Wrapper>,
embedInfo(
t`bot.commands.link.embed.title`,
t`bot.commands.link.embed.description`,
),
];
},
embedInfo(
'Incorrect account?',
'Use the command again and select a username from the search results.',
),
];
},
autocomplete: autocompleteUsername,
};
autocomplete: autocompleteUsername,
});
});
+104 -99
View File
@@ -1,9 +1,7 @@
import { SlashCommandBuilder } from 'discord.js';
import NoData, { NoDataType } from '../components/NoData';
import CommandWrapper from '../components/CommandWrapper';
import NoData from '../components/NoData';
import * as Tanks from '../components/Tanks';
import TitleBar from '../components/TitleBar';
import Wrapper from '../components/Wrapper';
import { encyclopediaInfo } from '../core/blitz/encyclopediaInfo';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import { getClanAccountInfo } from '../core/blitz/getClanAccountInfo';
import getTankStats from '../core/blitz/getTankStats';
@@ -18,111 +16,118 @@ import { tankIcon } from '../core/blitzkrieg/tankIcon';
import addTierChoices from '../core/discord/addTierChoices';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
export const ownedTanksCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
export const ownedTanksCommand = new Promise<CommandRegistry>((resolve) => {
resolve({
inProduction: true,
inPublic: true,
command: new SlashCommandBuilder()
.setName('owned-tanks')
.setDescription("Shows a player's owned tanks")
.addStringOption(addTierChoices)
.addStringOption(addUsernameChoices),
command: createLocalizedCommand('owned-tanks')
.addStringOption(addTierChoices)
.addStringOption(addUsernameChoices),
async handler(interaction) {
const tier = Number(interaction.options.getString('tier'));
const account = await resolvePlayerFromCommand(interaction);
const { id, region: server } = account;
const accountInfo = await getAccountInfo(server, id);
const tankStats = await getTankStats(server, id);
const filteredTanks = (
await Promise.all(
tankStats.map(async (tankData) => ({
tankDefinitions: (await tankDefinitions)[tankData.tank_id]!,
id: tankData.tank_id,
})),
)
).filter((tank) => tank.tankDefinitions?.tier === tier);
const clanAccountInfo = await getClanAccountInfo(server, id, ['clan']);
const groupedTanks: Record<string, TankDefinition[]> = {};
const nations: string[] = [];
async handler(interaction) {
const { translate } = translator(interaction.locale);
const tier = Number(interaction.options.getString('tier'));
const account = await resolvePlayerFromCommand(interaction);
const { id, region: server } = account;
const accountInfo = await getAccountInfo(server, id);
const tankStats = await getTankStats(server, id, interaction.locale);
const filteredTanks = (
await Promise.all(
tankStats.map(async (tankData) => ({
tankDefinitions: (await tankDefinitions)[tankData.tank_id]!,
id: tankData.tank_id,
})),
)
).filter((tank) => tank.tankDefinitions?.tier === tier);
const clanAccountInfo = await getClanAccountInfo(server, id, ['clan']);
const groupedTanks: Record<string, TankDefinition[]> = {};
const nations: string[] = [];
filteredTanks.forEach((tank) => {
if (groupedTanks[tank.tankDefinitions.nation] === undefined) {
groupedTanks[tank.tankDefinitions.nation] = [tank.tankDefinitions];
nations.push(tank.tankDefinitions.nation);
} else {
groupedTanks[tank.tankDefinitions.nation].push(tank.tankDefinitions);
}
});
filteredTanks.forEach((tank) => {
if (groupedTanks[tank.tankDefinitions.nation] === undefined) {
groupedTanks[tank.tankDefinitions.nation] = [tank.tankDefinitions];
nations.push(tank.tankDefinitions.nation);
} else {
groupedTanks[tank.tankDefinitions.nation].push(tank.tankDefinitions);
}
});
nations.sort();
nations.sort();
return (
<Wrapper>
<TitleBar
name={accountInfo.nickname}
image={
clanAccountInfo?.clan
? emblemIdToURL(clanAccountInfo.clan.emblem_set_id)
: undefined
}
description={`Tier ${TIER_ROMAN_NUMERALS[tier as Tier]} tanks`}
/>
return (
<CommandWrapper>
<TitleBar
title={accountInfo.nickname}
image={
clanAccountInfo?.clan
? emblemIdToURL(clanAccountInfo.clan.emblem_set_id)
: undefined
}
description={translate('bot.commands.owned_tanks.body.subtitle', [
TIER_ROMAN_NUMERALS[tier as Tier],
])}
/>
{filteredTanks.length === 0 && <NoData type={NoDataType.TanksFound} />}
{filteredTanks.length === 0 && (
<NoData type="tanks_found" locale={interaction.locale} />
)}
{filteredTanks.length > 0 &&
(await Promise.all(
nations.map(async (nation) => {
const tanks = groupedTanks[nation];
const leftColumnSize = Math.ceil(tanks.length / 2);
const leftColumn = tanks.slice(0, leftColumnSize);
const rightColumn = tanks.slice(leftColumnSize);
{filteredTanks.length > 0 &&
(await Promise.all(
nations.map(async (nation) => {
const tanks = groupedTanks[nation];
const leftColumnSize = Math.ceil(tanks.length / 2);
const leftColumn = tanks.slice(0, leftColumnSize);
const rightColumn = tanks.slice(leftColumnSize);
return (
<Tanks.Root>
<Tanks.Title>
{(await encyclopediaInfo).vehicle_nations[nation]}
</Tanks.Title>
return (
<Tanks.Root key={nation}>
<Tanks.Title>
{translate(`common.nations.${nation}`)}
</Tanks.Title>
<Tanks.Row>
<Tanks.Column>
{await Promise.all(
leftColumn.map(async (tank) => (
<Tanks.Item
key={tank.id}
name={tank.name}
tankType={tank.type}
image={tankIcon(tank.id)}
treeType={tank.treeType}
/>
)),
)}
</Tanks.Column>
<Tanks.Column>
{await Promise.all(
rightColumn.map(async (tank) => (
<Tanks.Item
key={tank.id}
name={tank.name}
tankType={tank.type}
image={tankIcon(tank.id)}
treeType={tank.treeType}
/>
)),
)}
</Tanks.Column>
</Tanks.Row>
</Tanks.Root>
);
}),
))}
</Wrapper>
);
},
<Tanks.Row>
<Tanks.Column>
{await Promise.all(
leftColumn.map(async (tank) => (
<Tanks.Item
key={tank.id}
name={tank.name}
tankType={tank.class}
image={tankIcon(tank.id)}
treeType={tank.treeType}
/>
)),
)}
</Tanks.Column>
<Tanks.Column>
{await Promise.all(
rightColumn.map(async (tank) => (
<Tanks.Item
key={tank.id}
name={tank.name}
tankType={tank.class}
image={tankIcon(tank.id)}
treeType={tank.treeType}
/>
)),
)}
</Tanks.Column>
</Tanks.Row>
</Tanks.Root>
);
}),
))}
</CommandWrapper>
);
},
autocomplete: autocompleteUsername,
};
autocomplete: autocompleteUsername,
});
});
+39 -37
View File
@@ -1,42 +1,44 @@
import { SlashCommandBuilder } from 'discord.js';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
export const permissionsCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
export const permissionsCommand = new Promise<CommandRegistry>((resolve) => {
resolve({
inProduction: true,
inPublic: true,
command: new SlashCommandBuilder()
.setName('permissions')
.setDescription('Checks wether the bot has the required permissions'),
command: createLocalizedCommand('permissions'),
async handler(interaction) {
// friday the 13th permissions easter egg
const isFridayThe13th =
new Date().getDay() === 5 && new Date().getDate() === 13;
const permissions = [
[
interaction.appPermissions?.has('ViewChannel'),
'View channels: needed for the refresh button to work',
],
[
interaction.appPermissions?.has('ReadMessageHistory'),
'Read message history: also needed for the refresh button to work',
],
[
interaction.appPermissions?.has('AttachFiles'),
'Attach files: needed for image-based commands to work',
],
];
const body = permissions
.map(([hasPermission, description]) => {
if (hasPermission) {
return `${isFridayThe13th ? '😇' : '✅'} ${description}`;
} else {
return `${isFridayThe13th ? '💀' : '❌'} ${description}`;
}
})
.join('\n');
async handler(interaction) {
const { t, translate } = translator(interaction.locale);
// friday the 13th permissions easter egg
const isFridayThe13th =
new Date().getDay() === 5 && new Date().getDate() === 13;
const permissions = [
[
interaction.appPermissions?.has('ViewChannel'),
t`bot.commands.permissions.body.view_channels`,
],
[
interaction.appPermissions?.has('ReadMessageHistory'),
t`bot.commands.permissions.body.read_message_history`,
],
[
interaction.appPermissions?.has('AttachFiles'),
t`bot.commands.permissions.body.attach_files`,
],
];
const body = permissions
.map(([hasPermission, description]) => {
if (hasPermission) {
return `${isFridayThe13th ? '😇' : '✅'} ${description}`;
} else {
return `${isFridayThe13th ? '💀' : '❌'} ${description}`;
}
})
.join('\n');
return `# Permissions\n${body}`;
},
};
return translate('bot.commands.permissions.body.title', [body]);
},
});
});
+29 -26
View File
@@ -1,32 +1,35 @@
import { SlashCommandBuilder } from 'discord.js';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
export const pingCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
handlesInteraction: true,
export const pingCommand = new Promise<CommandRegistry>((resolve) => {
resolve({
inProduction: true,
inPublic: true,
handlesInteraction: true,
command: new SlashCommandBuilder()
.setName('ping')
.setDescription('Check if the bot is alive')
.addSubcommand((option) =>
option.setName('blitzkrieg').setDescription('Ping Blitzkrieg'),
)
.addSubcommand((option) =>
option.setName('blitz').setDescription('Ping Blitz'),
),
command: createLocalizedCommand('ping', [
{ subcommand: 'blitzkrieg' },
{ subcommand: 'wotb' },
]),
async handler(interaction) {
const subcommand = interaction.options.getSubcommand();
const executionStart = Date.now();
async handler(interaction) {
const { t, translate } = translator(interaction.locale);
const subcommand = interaction.options.getSubcommand();
const executionStart = Date.now();
if (subcommand === 'blitzkrieg') {
await interaction.editReply('Pong 🏓');
} else {
await fetch('https://api.wotblitz.com/');
}
if (subcommand === 'blitzkrieg') {
await interaction.editReply(t`bot.commands.ping.body.pong`);
} else {
await fetch('https://api.wotblitz.com/');
}
const executionTime = Date.now() - executionStart;
interaction.editReply(`Pong 🏓 - ${executionTime}ms`);
},
};
const executionTime = Date.now() - executionStart;
interaction.editReply(
translate('bot.commands.ping.body.pong_with_time', [
`${Math.round(executionTime)}`,
]),
);
},
});
});
+73 -61
View File
@@ -1,68 +1,80 @@
import { SlashCommandBuilder } from 'discord.js';
import { startCase } from 'lodash';
import markdownEscape from 'markdown-escape';
import { getAccountAchievements } from '../core/blitz/getAccountAchievements';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import embedInfo from '../core/discord/embedInfo';
import markdownTable, { TableInputEntry } from '../core/discord/markdownTable';
import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
import { CommandRegistry } from '../events/interactionCreate';
// _____ _____ _ _ _ _ _____ ____ __ __ ______ ____ _____ _ __
// |_ _| / ____| | | | /\ | | | | / ____/ __ \| \/ | ____| | _ \ /\ / ____| |/ /
// | | | (___ | |__| | / \ | | | | | | | | | | \ / | |__ | |_) | / \ | | | ' /
// | | \___ \| __ | / /\ \ | | | | | | | | | | |\/| | __| | _ < / /\ \| | | <
// _| |_ ____) | | | |/ ____ \| |____| |____ | |___| |__| | | | | |____ | |_) / ____ \ |____| . \
// |_____| |_____/|_| |_/_/ \_\______|______| \_____\____/|_| |_|______| |____/_/ \_\_____|_|\_\
type SortBy = 'name' | 'count';
// import { SlashCommandBuilder } from 'discord.js';
// import { startCase } from 'lodash';
// import markdownEscape from 'markdown-escape';
// import { getAccountAchievements } from '../core/blitz/getAccountAchievements';
// import { getAccountInfo } from '../core/blitz/getAccountInfo';
// import addUsernameChoices from '../core/discord/addUsernameChoices';
// import autocompleteUsername from '../core/discord/autocompleteUsername';
// import embedInfo from '../core/discord/embedInfo';
// import markdownTable, { TableInputEntry } from '../core/discord/markdownTable';
// import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
// import { CommandRegistry } from '../events/interactionCreate';
export const playerAchievementsCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
// type SortBy = 'name' | 'count';
command: new SlashCommandBuilder()
.setName('player-achievements')
.setDescription("All the player's achievements")
.addStringOption(addUsernameChoices)
.addStringOption((option) =>
option
.setName('sort')
.setDescription('What to sort by (default: name)')
.addChoices(
{ name: 'By name', value: 'name' satisfies SortBy },
{ name: 'By count', value: 'count' satisfies SortBy },
),
),
// export const playerAchievementsCommand = new Promise<CommandRegistry>(
// (resolve) => {
// resolve({
// inProduction: true,
// inPublic: true,
async handler(interaction) {
const sortBy = (interaction.options.getString('sort') ?? 'name') as SortBy;
const account = await resolvePlayerFromCommand(interaction);
const { id, region: region } = account;
const accountInfo = await getAccountInfo(region, id);
const accountsAchievements = await getAccountAchievements(region, id);
const accountAchievements = accountsAchievements;
const compound = {
...accountAchievements.achievements,
...accountAchievements.max_series,
};
// command: new SlashCommandBuilder()
// .setName('player-achievements')
// .setDescription("All the player's achievements")
// .addStringOption(addUsernameChoices)
// .addStringOption((option) =>
// option
// .setName('sort')
// .setDescription('What to sort by (default: name)')
// .addChoices(
// { name: 'By name', value: 'name' satisfies SortBy },
// { name: 'By count', value: 'count' satisfies SortBy },
// ),
// ),
return embedInfo(
`${markdownEscape(accountInfo.nickname)}'s information`,
// async handler(interaction) {
// const sortBy = (interaction.options.getString('sort') ??
// 'name') as SortBy;
// const account = await resolvePlayerFromCommand(interaction);
// const { id, region: region } = account;
// const accountInfo = await getAccountInfo(region, id);
// const accountsAchievements = await getAccountAchievements(region, id);
// const accountAchievements = accountsAchievements;
// const compound = {
// ...accountAchievements.achievements,
// ...accountAchievements.max_series,
// };
markdownTable(
Object.keys(compound)
.filter((achievement) => compound[achievement] > 0)
.sort(
sortBy === 'count'
? (a, b) => compound[b] - compound[a]
: undefined,
)
.map(
(achievement) =>
[
startCase(achievement),
compound[achievement],
] as TableInputEntry,
),
),
);
},
// return embedInfo(
// `${markdownEscape(accountInfo.nickname)}'s information`,
autocomplete: autocompleteUsername,
};
// markdownTable(
// Object.keys(compound)
// .filter((achievement) => compound[achievement] > 0)
// .sort(
// sortBy === 'count'
// ? (a, b) => compound[b] - compound[a]
// : undefined,
// )
// .map(
// (achievement) =>
// [
// startCase(achievement),
// compound[achievement],
// ] as TableInputEntry,
// ),
// ),
// );
// },
// autocomplete: autocompleteUsername,
// });
// },
// );
+57 -40
View File
@@ -1,54 +1,71 @@
import { SlashCommandBuilder } from 'discord.js';
import markdownEscape from 'markdown-escape';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import embedInfo from '../core/discord/embedInfo';
import markdownTable from '../core/discord/markdownTable';
import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
export const playerInfoCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
export const playerInfoCommand = new Promise<CommandRegistry>((resolve) => {
resolve({
inProduction: true,
inPublic: true,
command: new SlashCommandBuilder()
.setName('player-info')
.setDescription('Basic information about a player')
.addStringOption(addUsernameChoices),
command:
createLocalizedCommand('player-info').addStringOption(addUsernameChoices),
async handler(interaction) {
const account = await resolvePlayerFromCommand(interaction);
const { id, region: region } = account;
const accountInfo = await getAccountInfo(region, id);
async handler(interaction) {
const { t, translate } = translator(interaction.locale);
const account = await resolvePlayerFromCommand(interaction);
const { id, region: region } = account;
const accountInfo = await getAccountInfo(region, id);
return embedInfo(
`${markdownEscape(accountInfo.nickname)}'s information`,
return embedInfo(
translate('bot.commands.player_info.body.title', [
markdownEscape(accountInfo.nickname),
]),
markdownTable([
['Nickname', `${accountInfo.nickname}`],
['Battles', `${accountInfo.statistics.all.battles}`],
[
'Winrate',
`${(
100 *
(accountInfo.statistics.all.wins /
accountInfo.statistics.all.battles)
).toFixed(2)}%`,
],
[],
['Account ID', `${accountInfo.account_id}`],
[
'Created',
`${new Date(accountInfo.created_at * 1000).toDateString()}`,
],
[
'Last battle',
`${new Date(accountInfo.last_battle_time * 1000).toDateString()}`,
],
]),
);
},
markdownTable([
[
t`bot.commands.player_info.body.nickname`,
`${accountInfo.nickname}`,
],
[
t`bot.commands.player_info.body.battles`,
`${accountInfo.statistics.all.battles}`,
],
[
t`bot.commands.player_info.body.winrate`,
`${(
100 *
(accountInfo.statistics.all.wins /
accountInfo.statistics.all.battles)
).toFixed(2)}%`,
],
[],
[
t`bot.commands.player_info.body.account_id`,
`${accountInfo.account_id}`,
],
[
t`bot.commands.player_info.body.created`,
new Date(accountInfo.created_at * 1000).toLocaleDateString(
interaction.locale,
),
],
[
t`bot.commands.player_info.body.last_battle`,
new Date(accountInfo.last_battle_time * 1000).toLocaleDateString(
interaction.locale,
),
],
]),
);
},
autocomplete: autocompleteUsername,
};
autocomplete: autocompleteUsername,
});
});
+353 -303
View File
@@ -1,17 +1,17 @@
import {
APIApplicationCommandOptionChoice,
SlashCommandBuilder,
Locale,
SlashCommandSubcommandBuilder,
} from 'discord.js';
import { range } from 'lodash';
import markdownEscape from 'markdown-escape';
import { BlitzkriegRatingsLeaderboard } from '../../scripts/buildRatingsLeaderboard';
import CommandWrapper from '../components/CommandWrapper';
import * as Leaderboard from '../components/Leaderboard';
import TitleBar from '../components/TitleBar';
import Wrapper from '../components/Wrapper';
import { LEAGUES } from '../constants/leagues';
import { FIRST_ARCHIVED_RATINGS_SEASON } from '../constants/ratings';
import { REGION_NAMES_SHORT, Region } from '../constants/regions';
import { Region } from '../constants/regions';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import { getClanAccountInfo } from '../core/blitz/getClanAccountInfo';
import getRatingsInfo from '../core/blitz/getRatingsInfo';
@@ -25,9 +25,11 @@ import getArchivedRatingsMidnightLeaderboard from '../core/blitzkrieg/getArchive
import addRegionChoices from '../core/discord/addRegionChoices';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import embedNegative from '../core/discord/embedNegative';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { localizationObject } from '../core/discord/localizationObject';
import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
import { CommandRegistryPromisable } from '../events/interactionCreate';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
import { UserError } from '../hooks/userError';
export interface RatingsPlayer {
@@ -117,339 +119,387 @@ export interface RatingsNeighbors {
neighbors: RatingsPlayer[];
}
const noOngoingSeason = embedNegative(
'No ongoing season',
"Wargaming didn't provide any data for this season.",
);
interface SimplifiedPlayer {
id: number;
score: number;
position: number;
clan: string | undefined;
nickname: string;
}
export const ratingsCommand = new Promise<CommandRegistryPromisable>(
async (resolve) => {
const latestArchivedSeasonNumber = await getArchivedLatestSeasonNumber();
const onGoingSeason = await isOnGoingRatingsSeason();
const seasonNumbers = range(
FIRST_ARCHIVED_RATINGS_SEASON,
latestArchivedSeasonNumber + (onGoingSeason ? 1 : 0) + 1,
);
const DEFAULT_LIMIT = 10;
function addSubcommands(option: SlashCommandSubcommandBuilder) {
return option
.addStringOption(addUsernameChoices)
.addIntegerOption((option) =>
option
.setName('limit')
.setDescription('How many neighbors to display (default: 10)')
.setRequired(false)
.setMinValue(5)
.setMaxValue(30),
)
.addStringOption((option) =>
option
.setName('season')
.setDescription('Season number')
.setRequired(false)
.addChoices(
...seasonNumbers
.map(
(number, index) =>
({
name: `${number}${index === seasonNumbers.length - 1 && onGoingSeason ? ' (current)' : ''}`,
value: `${number}`,
}) satisfies APIApplicationCommandOptionChoice<string>,
)
.reverse(),
export const ratingsCommand = new Promise<CommandRegistry>(async (resolve) => {
const latestArchivedSeasonNumber = await getArchivedLatestSeasonNumber();
const onGoingSeason = await isOnGoingRatingsSeason();
const seasonNumbers = range(
FIRST_ARCHIVED_RATINGS_SEASON,
latestArchivedSeasonNumber + (onGoingSeason ? 1 : 0) + 1,
);
function addOptions(option: SlashCommandSubcommandBuilder) {
const { t, translate } = translator(Locale.EnglishUS);
return option
.addIntegerOption((option) =>
option
.setName(t`bot.commands.ratings.options.limit`)
.setNameLocalizations(
localizationObject('bot.commands.ratings.options.limit'),
)
.setDescription(
translate('bot.commands.ratings.options.limit.description', [
`${DEFAULT_LIMIT}`,
]),
)
.setDescriptionLocalizations(
localizationObject(
'bot.commands.ratings.options.limit.description',
[`${DEFAULT_LIMIT}`],
),
);
}
const command = new SlashCommandBuilder()
.setName('ratings')
.setDescription('Ratings battles statistics')
.addSubcommand((option) =>
addSubcommands(
option
.setName('neighbors')
.setDescription('Shows neighboring players on the leaderboard'),
),
)
.setRequired(false)
.setMinValue(5)
.setMaxValue(30),
)
.addSubcommand((option) =>
addSubcommands(
.addStringOption((option) =>
option
.setName(t`bot.commands.ratings.options.season`)
.setNameLocalizations(
localizationObject('bot.commands.ratings.options.season'),
)
.setDescription(
translate('bot.commands.ratings.options.season.description'),
)
.setDescriptionLocalizations(
localizationObject(
'bot.commands.ratings.options.season.description',
),
)
.setRequired(false)
.addChoices(
...seasonNumbers
.map((number, index) => {
const current =
index === seasonNumbers.length - 1 && onGoingSeason;
return {
name: current
? translate(
'bot.commands.ratings.options.season.choices.current',
[`${number}`],
)
: `${number}`,
value: `${number}`,
name_localizations: current
? localizationObject(
'bot.commands.ratings.options.season.choices.current',
[`${number}`],
)
: undefined,
} satisfies APIApplicationCommandOptionChoice<string>;
})
.reverse(),
),
);
}
resolve({
inProduction: true,
inPublic: true,
command: createLocalizedCommand('ratings', [
{
subcommand: 'neighbors',
modify(option: SlashCommandSubcommandBuilder) {
option.addStringOption(addUsernameChoices);
addOptions(option);
},
},
{
subcommand: 'league',
modify(option: SlashCommandSubcommandBuilder) {
option
.setName('league')
.setDescription('Shows top players from a league')
.addStringOption(addRegionChoices)
.addStringOption((option) =>
option
.setName('league')
.setDescription('The league to display')
.addStringOption((option) => {
const { t, translate } = translator(Locale.EnglishUS);
return option
.setName(t`bot.commands.ratings.options.league`)
.setNameLocalizations(
localizationObject('bot.commands.ratings.options.league'),
)
.setDescription(
translate('bot.commands.ratings.options.league.description'),
)
.setDescriptionLocalizations(
localizationObject(
'bot.commands.ratings.options.league.description',
),
)
.addChoices(
...LEAGUES.map(
({ name }, value) =>
({
name,
name: translate(`common.leagues.${name}`),
value: `${value}`,
name_localizations: localizationObject(
`common.leagues.${name}`,
),
}) satisfies APIApplicationCommandOptionChoice<string>,
),
)
.setRequired(true),
),
),
);
.setRequired(true);
})
.addStringOption(addRegionChoices);
addOptions(option);
},
},
]),
resolve({
inProduction: true,
inPublic: true,
// BIG TODO: title seems to be in english
command,
async handler(interaction) {
const { t, translate } = translator(interaction.locale);
const subcommand = interaction.options.getSubcommand(true) as
| 'league'
| 'neighbors';
const limit = interaction.options.getInteger('limit') ?? DEFAULT_LIMIT;
const seasonOption = interaction.options.getString('season');
const season = seasonOption
? parseInt(seasonOption)
: onGoingSeason
? latestArchivedSeasonNumber + 1
: latestArchivedSeasonNumber;
const isCurrentSeason = season === latestArchivedSeasonNumber + 1;
let titleName: string;
let titleImage: string | undefined;
let titleDescription: string;
let playersAfter: number;
let players: SimplifiedPlayer[] | undefined;
let midnightLeaderboard: BlitzkriegRatingsLeaderboard | undefined;
let playerId: number | undefined;
let regionRatingsInfo: RatingsInfo;
async handler(interaction) {
interface SimplifiedPlayer {
id: number;
score: number;
position: number;
clan: string | undefined;
nickname: string;
}
if (subcommand === 'league') {
const leagueIndex = parseInt(interaction.options.getString('league')!);
const region = interaction.options.getString('region') as Region;
regionRatingsInfo = await (isCurrentSeason
? getRatingsInfo(region)
: getArchivedRatingsInfo(region, season!));
const subcommand = interaction.options.getSubcommand(true) as
| 'league'
| 'neighbors';
const limit = interaction.options.getInteger('limit') ?? 10;
const seasonOption = interaction.options.getString('season');
const season = seasonOption
? parseInt(seasonOption)
: onGoingSeason
? latestArchivedSeasonNumber + 1
: latestArchivedSeasonNumber;
const isCurrentSeason = season === latestArchivedSeasonNumber + 1;
let titleName: string;
let titleImage: string | undefined;
let titleDescription: string;
let playersBefore: number;
let playersAfter: number;
let players: SimplifiedPlayer[] | undefined;
let midnightLeaderboard: BlitzkriegRatingsLeaderboard | undefined;
let playerId: number | undefined;
let regionRatingsInfo: RatingsInfo;
if (regionRatingsInfo.detail !== undefined)
return t`bot.commands.ratings.body.no_ongoing_season`;
if (subcommand === 'league') {
const leagueIndex = parseInt(
interaction.options.getString('league')!,
);
const region = interaction.options.getString('region') as Region;
regionRatingsInfo = await (isCurrentSeason
? getRatingsInfo(region)
: getArchivedRatingsInfo(region, season!));
const result = isCurrentSeason
? await getRatingsLeague(region, leagueIndex).then(async (result) =>
result.slice(0, limit).map(
(player) =>
({
id: player.spa_id,
score: player.score,
position: player.number,
clan: player.clan_tag,
nickname: player.nickname,
}) satisfies SimplifiedPlayer,
),
)
: await getArchivedRatingsLeaderboard(region, season!).then(
async (players) => {
const firstPlayerIndex =
leagueIndex === 0
? 0
: players.findIndex(
(player) =>
player.score < LEAGUES[leagueIndex - 1].minScore,
);
const lastPlayerIndex = firstPlayerIndex + limit - 1;
const trimmed = players.slice(
firstPlayerIndex,
lastPlayerIndex + 1,
);
const clanData = await getClanAccountInfo(
region,
trimmed.map(({ id }) => id),
['clan'],
);
if (regionRatingsInfo.detail !== undefined) return noOngoingSeason;
return trimmed.map(
(player, index) =>
({
id: player.id,
score: player.score,
position: firstPlayerIndex + index + 1,
clan: clanData[player.id]?.clan?.tag,
nickname:
clanData[index]?.account_name ??
translate('bot.commands.ratings.body.deleted_player', [
`${player.id}`,
]),
}) satisfies SimplifiedPlayer,
);
},
);
const leagueInfo = regionRatingsInfo.leagues[leagueIndex];
midnightLeaderboard = isCurrentSeason
? await getArchivedRatingsMidnightLeaderboard(
region,
regionRatingsInfo.current_season,
)
: await getArchivedRatingsMidnightLeaderboard(region, season!);
const result = isCurrentSeason
? await getRatingsLeague(region, leagueIndex).then(async (result) =>
result.slice(0, limit).map(
players = result;
playersAfter =
regionRatingsInfo.count - result[result.length - 1].position;
titleName = `${
leagueInfo
? translate(`common.leagues.${LEAGUES[leagueInfo.index].name}`)
: ''
} - ${translate(`common.regions.short.${region}`)}`;
titleImage = leagueInfo.big_icon.startsWith('http')
? leagueInfo.big_icon
: `https:${leagueInfo.big_icon}`;
titleDescription = translate('bot.commands.ratings.body.top_players', [
`${limit}`,
]);
} else {
const { region, id } = await resolvePlayerFromCommand(interaction);
regionRatingsInfo = isCurrentSeason
? await getRatingsInfo(region)
: await getArchivedRatingsInfo(region, season!);
if (regionRatingsInfo.detail !== undefined)
return t`bot.commands.ratings.body.no_ongoing_season`;
const accountInfo = await getAccountInfo(region, id);
const clan = (await getClanAccountInfo(region, id, ['clan']))?.clan;
const neighbors = isCurrentSeason
? await getRatingsNeighbors(region, id, Math.round(limit / 2)).then(
(players) =>
players.neighbors.map(
(player) =>
({
id: player.spa_id,
score: player.score,
position: player.number,
score: player.score,
clan: player.clan_tag,
nickname: player.nickname,
}) satisfies SimplifiedPlayer,
),
)
: await getArchivedRatingsLeaderboard(region, season!).then(
async (players) => {
const firstPlayerIndex =
leagueIndex === 0
? 0
: players.findIndex(
(player) =>
player.score < LEAGUES[leagueIndex - 1].minScore,
);
const lastPlayerIndex = firstPlayerIndex + limit - 1;
const trimmed = players.slice(
firstPlayerIndex,
lastPlayerIndex + 1,
);
const clanData = await getClanAccountInfo(
region,
trimmed.map(({ id }) => id),
['clan'],
)
: await getArchivedRatingsLeaderboard(region, season!).then(
async (players) => {
const playerIndex = players.findIndex(
(player) => player.id === id,
);
if (playerIndex === -1) {
throw new UserError(
translate('bot.commands.ratings.body.no_participation', [
markdownEscape(accountInfo.nickname),
`${season}`,
]),
);
}
return trimmed.map(
(player, index) =>
({
id: player.id,
score: player.score,
position: firstPlayerIndex + index + 1,
clan: clanData[player.id]?.clan?.tag,
nickname:
clanData[index]?.account_name ??
`Deleted ${player.id}`,
}) satisfies SimplifiedPlayer,
);
},
);
const leagueInfo = regionRatingsInfo.leagues[leagueIndex];
midnightLeaderboard = isCurrentSeason
? await getArchivedRatingsMidnightLeaderboard(
region,
regionRatingsInfo.current_season,
)
: await getArchivedRatingsMidnightLeaderboard(region, season!);
const halfRange = Math.round(limit / 2);
const trimmed = players.slice(
playerIndex - halfRange,
playerIndex + halfRange + 1,
);
const clanData = await getClanAccountInfo(
region,
trimmed.map((player) => player.id),
['clan'],
);
players = result;
playersBefore = result ? result[0].position - 1 : 0;
playersAfter =
regionRatingsInfo.count - result[result.length - 1].position;
titleName = `${
leagueInfo ? leagueInfo.title : 'No Ongoing Season'
} - ${REGION_NAMES_SHORT[region]}`;
titleImage = leagueInfo.big_icon.startsWith('http')
? leagueInfo.big_icon
: `https:${leagueInfo.big_icon}`;
titleDescription = `Top ${limit} players`;
} else {
const { region, id } = await resolvePlayerFromCommand(interaction);
regionRatingsInfo = isCurrentSeason
? await getRatingsInfo(region)
: await getArchivedRatingsInfo(region, season!);
return trimmed.map((player, index) => ({
id: player.id,
score: player.score,
position: playerIndex + index + 1,
clan: clanData[index]?.clan?.tag,
nickname: clanData[index]
? clanData[index]!.account_name
: `Deleted ${player.id}`,
}));
},
);
midnightLeaderboard = isCurrentSeason
? await getArchivedRatingsMidnightLeaderboard(
region,
regionRatingsInfo.current_season,
)
: await getArchivedRatingsMidnightLeaderboard(region, season!);
if (regionRatingsInfo.detail !== undefined) return noOngoingSeason;
players = neighbors;
titleImage = clan
? `https://wotblitz-gc.gcdn.co/icons/clanEmblems1x/clan-icon-v2-${clan.emblem_set_id}.png`
: undefined;
titleName = neighbors ? accountInfo.nickname : '';
titleDescription = t`bot.commands.ratings.body.neighbors`;
playersAfter =
regionRatingsInfo.count - neighbors[neighbors.length - 1].position;
playerId = id;
}
const accountInfo = await getAccountInfo(region, id);
const clan = (await getClanAccountInfo(region, id, ['clan']))?.clan;
const neighbors = isCurrentSeason
? await getRatingsNeighbors(region, id, Math.round(limit / 2)).then(
(players) =>
players.neighbors.map(
(player) =>
({
id: player.spa_id,
position: player.number,
score: player.score,
clan: player.clan_tag,
nickname: player.nickname,
}) satisfies SimplifiedPlayer,
),
)
: await getArchivedRatingsLeaderboard(region, season!).then(
async (players) => {
const playerIndex = players.findIndex(
(player) => player.id === id,
);
const resolvedRegionRatingsInfo: typeof regionRatingsInfo & {
detail: undefined;
} = regionRatingsInfo;
if (playerIndex === -1) {
throw new UserError(
`# ${markdownEscape(accountInfo.nickname)} didn't play ratings in season ${season}\nThis player did not participate in this season or did not get past calibration.`,
);
}
const halfRange = Math.round(limit / 2);
const trimmed = players.slice(
playerIndex - halfRange,
playerIndex + halfRange + 1,
);
const clanData = await getClanAccountInfo(
region,
trimmed.map((player) => player.id),
['clan'],
);
return trimmed.map((player, index) => ({
id: player.id,
score: player.score,
position: playerIndex + index + 1,
clan: clanData[index]?.clan?.tag,
nickname: clanData[index]
? clanData[index]!.account_name
: `Deleted ${player.id}`,
}));
},
);
midnightLeaderboard = isCurrentSeason
? await getArchivedRatingsMidnightLeaderboard(
region,
regionRatingsInfo.current_season,
)
: await getArchivedRatingsMidnightLeaderboard(region, season!);
players = neighbors;
titleImage = clan
? `https://wotblitz-gc.gcdn.co/icons/clanEmblems1x/clan-icon-v2-${clan.emblem_set_id}.png`
: undefined;
titleName = neighbors
? accountInfo.nickname
: `No Ongoing Season - ${REGION_NAMES_SHORT[region]}`;
titleDescription = 'Ratings neighbors';
playersBefore = neighbors ? neighbors[0].position - 1 : 0;
playersAfter =
regionRatingsInfo.count - neighbors[neighbors.length - 1].position;
playerId = id;
}
const resolvedRegionRatingsInfo: typeof regionRatingsInfo & {
detail: undefined;
} = regionRatingsInfo;
const items = players.map((player) => {
const reward = resolvedRegionRatingsInfo.rewards.find(
(reward) =>
player.position >= reward.from_position &&
player.position <= reward.to_position,
);
const midnightIndex = midnightLeaderboard?.findIndex(
(item) => item.id === player.id,
);
const midnightScore =
midnightIndex === undefined
? player.score
: midnightLeaderboard![midnightIndex].score;
const midnightPosition =
midnightIndex === undefined ? player.position : midnightIndex + 1;
return (
<Leaderboard.Item
nickname={player.nickname}
score={player.score}
position={player.position}
clan={player.clan}
reward={reward}
deltaScore={player.score - midnightScore}
deltaPosition={midnightPosition - player.position}
key={player.id}
highlight={player.id === playerId}
/>
);
});
const items = players.map((player) => {
const reward = resolvedRegionRatingsInfo.rewards.find(
(reward) =>
player.position >= reward.from_position &&
player.position <= reward.to_position,
);
const midnightIndex = midnightLeaderboard?.findIndex(
(item) => item.id === player.id,
);
const midnightScore =
midnightIndex === undefined
? player.score
: midnightLeaderboard![midnightIndex].score;
const midnightPosition =
midnightIndex === undefined ? player.position : midnightIndex + 1;
return (
<Wrapper>
<TitleBar
name={titleName}
image={titleImage}
description={titleDescription}
/>
{items && (
<Leaderboard.Root>
{playersBefore > 0 && (
<Leaderboard.Gap
message={`+ ${playersBefore.toLocaleString()} more`}
/>
)}
{items}
{playersAfter > 0 && (
<Leaderboard.Gap
message={`+ ${playersAfter.toLocaleString()} more`}
/>
)}
</Leaderboard.Root>
)}
</Wrapper>
<Leaderboard.Item
nickname={player.nickname}
score={player.score}
position={player.position}
clan={player.clan}
reward={reward}
deltaScore={player.score - midnightScore}
deltaPosition={midnightPosition - player.position}
key={player.id}
highlight={player.id === playerId}
/>
);
},
});
autocomplete: autocompleteUsername,
});
},
);
return (
<CommandWrapper>
<TitleBar
title={titleName}
image={titleImage}
description={titleDescription}
/>
{items && (
<Leaderboard.Root>
{items}
{playersAfter > 0 && (
<Leaderboard.Gap
message={translate('bot.commands.ratings.body.more', [
`${playersAfter.toLocaleString(interaction.locale)}`,
])}
/>
)}
</Leaderboard.Root>
)}
</CommandWrapper>
);
},
autocomplete: autocompleteUsername,
});
});
+60 -34
View File
@@ -1,46 +1,72 @@
import { SlashCommandBuilder } from 'discord.js';
import { Locale } from 'discord.js';
import markdownEscape from 'markdown-escape';
import { REGION_NAMES, Region } from '../constants/regions';
import { Region } from '../constants/regions';
import { WARGAMING_APPLICATION_ID } from '../constants/wargamingApplicationID';
import fetchBlitz from '../core/blitz/fetchBlitz';
import addClanChoices from '../core/discord/addClanChoices';
import addRegionChoices from '../core/discord/addRegionChoices';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import embedInfo from '../core/discord/embedInfo';
import { localizationObject } from '../core/discord/localizationObject';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
import { ClanList } from '../types/clanList';
export const searchClansCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
const DEFAULT_LIMIT = 25;
command: new SlashCommandBuilder()
.setName('search-clans')
.setDescription('Search clans')
.addStringOption(addRegionChoices)
.addStringOption((option) => addClanChoices(option).setAutocomplete(false))
.addIntegerOption((option) =>
option
.setName('limit')
.setDescription('The size of the search result (default: 25)')
.setMinValue(1)
.setMaxValue(100),
),
export const searchClansCommand = new Promise<CommandRegistry>((resolve) => {
resolve({
inProduction: true,
inPublic: true,
async handler(interaction) {
const server = interaction.options.getString('region') as Region;
const clan = interaction.options.getString('clan')!;
const limit = interaction.options.getInteger('limit') ?? 25;
const clanList = await fetchBlitz<ClanList>(
`https://api.wotblitz.${server}/wotb/clans/list/?application_id=${WARGAMING_APPLICATION_ID}&search=${clan}&limit=${limit}`,
);
command: createLocalizedCommand('search-clans')
.addStringOption(addRegionChoices)
.addStringOption((option) =>
addClanChoices(option).setAutocomplete(false),
)
.addIntegerOption((option) => {
const { t, translate } = translator(Locale.EnglishUS);
return embedInfo(
`Clan search for "${markdownEscape(clan)}" in ${REGION_NAMES[server]}`,
clanList.length === 0
? 'No clans found.'
: `\`\`\`\n${clanList
.map((clan) => `${clan.name} [${clan.tag}]`)
.join('\n')}\n\`\`\``,
);
},
};
return option
.setName(t`bot.commands.search_clans.options.limit`)
.setNameLocalizations(
localizationObject('bot.commands.search_clans.options.limit'),
)
.setDescription(
translate('bot.commands.search_clans.options.limit.description', [
`${DEFAULT_LIMIT}`,
]),
)
.setDescriptionLocalizations(
localizationObject(
'bot.commands.search_clans.options.limit.description',
[`${DEFAULT_LIMIT}`],
),
)
.setMinValue(1)
.setMaxValue(100);
}),
async handler(interaction) {
const { translate } = translator(interaction.locale);
const server = interaction.options.getString('region') as Region;
const clan = interaction.options.getString('clan')!;
const limit = interaction.options.getInteger('limit') ?? DEFAULT_LIMIT;
const clanList = await fetchBlitz<ClanList>(
`https://api.wotblitz.${server}/wotb/clans/list/?application_id=${WARGAMING_APPLICATION_ID}&search=${clan}&limit=${limit}`,
);
return embedInfo(
translate('bot.commands.search_clans.body.title', [
markdownEscape(clan),
translate(`common.regions.normal.${server}`),
]),
clanList.length === 0
? translate('bot.commands.search_clans.body.no_results')
: `\`\`\`\n${clanList
.map((clan) => `${clan.name} [${clan.tag}]`)
.join('\n')}\n\`\`\``,
);
},
});
});
+65 -41
View File
@@ -1,6 +1,6 @@
import { SlashCommandBuilder } from 'discord.js';
import { Locale } from 'discord.js';
import markdownEscape from 'markdown-escape';
import { REGION_NAMES, Region } from '../constants/regions';
import { Region } from '../constants/regions';
import { WARGAMING_APPLICATION_ID } from '../constants/wargamingApplicationID';
import fetchBlitz from '../core/blitz/fetchBlitz';
import {
@@ -9,48 +9,72 @@ import {
} from '../core/blitz/searchPlayersAcrossRegions';
import addRegionChoices from '../core/discord/addRegionChoices';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import embedInfo from '../core/discord/embedInfo';
import { localizationObject } from '../core/discord/localizationObject';
import { translator } from '../core/localization/translator';
import { CommandRegistry } from '../events/interactionCreate';
export const searchPlayersCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
const DEFAULT_LIMIT = 25;
command: new SlashCommandBuilder()
.setName('search-players')
.setDescription('Search players in a Blitz server')
.addStringOption(addRegionChoices)
.addStringOption((option) =>
addUsernameChoices(option).setAutocomplete(false).setRequired(true),
)
.addIntegerOption((option) =>
option
.setName('limit')
.setDescription('The size of the search result (default: 25)')
.setMinValue(1)
.setMaxValue(100),
),
export const searchPlayersCommand = new Promise<CommandRegistry>((resolve) => {
const { t, translate } = translator(Locale.EnglishUS);
async handler(interaction) {
const server = interaction.options.getString('region') as Region;
const name = interaction.options.getString('username')!;
const limit = interaction.options.getInteger('limit') ?? 25;
const trimmedSearch = name.trim();
const players = usernamePattern.test(trimmedSearch)
? await fetchBlitz<AccountList>(
`https://api.wotblitz.${server}/wotb/account/list/?application_id=${WARGAMING_APPLICATION_ID}&search=${encodeURIComponent(
trimmedSearch,
)}&limit=${limit}`,
)
: [];
resolve({
inProduction: true,
inPublic: true,
return embedInfo(
`Player search for "${markdownEscape(name)}" in ${REGION_NAMES[server]}`,
`\`\`\`${
players.length === 0
? 'No players found.'
: players.map((player) => player.nickname).join('\n')
}\`\`\``,
);
},
};
command: createLocalizedCommand('search-players')
.addStringOption(addRegionChoices)
.addStringOption((option) =>
addUsernameChoices(option).setAutocomplete(false).setRequired(true),
)
.addIntegerOption((option) =>
option
.setName(t`bot.commands.search_players.options.limit`)
.setNameLocalizations(
localizationObject('bot.commands.search_players.options.limit'),
)
.setDescription(
translate('bot.commands.search_players.options.limit.description', [
`${DEFAULT_LIMIT}`,
]),
)
.setDescriptionLocalizations(
localizationObject(
'bot.commands.search_players.options.limit.description',
[`${DEFAULT_LIMIT}`],
),
)
.setMinValue(1)
.setMaxValue(100),
),
async handler(interaction) {
const { translate } = translator(interaction.locale);
const server = interaction.options.getString('region') as Region;
const name = interaction.options.getString('username')!;
const limit = interaction.options.getInteger('limit') ?? 25;
const trimmedSearch = name.trim();
const players = usernamePattern.test(trimmedSearch)
? await fetchBlitz<AccountList>(
`https://api.wotblitz.${server}/wotb/account/list/?application_id=${WARGAMING_APPLICATION_ID}&search=${encodeURIComponent(
trimmedSearch,
)}&limit=${limit}`,
)
: [];
return embedInfo(
translate('bot.commands.search_players.body.title', [
markdownEscape(trimmedSearch),
translate(`common.regions.normal.${server}`),
]),
`\`\`\`${
players.length === 0
? translate('bot.commands.search_players.body.no_results')
: players.map((player) => player.nickname).join('\n')
}\`\`\``,
);
},
});
});
+47 -36
View File
@@ -1,40 +1,51 @@
import { SlashCommandBuilder } from 'discord.js';
import { go } from 'fuzzysort';
import markdownEscape from 'markdown-escape';
import { tankNames } from '../core/blitzkrieg/tankDefinitions';
import addTankChoices from '../core/discord/addTankChoices';
import embedInfo from '../core/discord/embedInfo';
import { CommandRegistry } from '../events/interactionCreate';
// _____ _____ _ _ _ _ _____ ____ __ __ ______ ____ _____ _ __
// |_ _| / ____| | | | /\ | | | | / ____/ __ \| \/ | ____| | _ \ /\ / ____| |/ /
// | | | (___ | |__| | / \ | | | | | | | | | | \ / | |__ | |_) | / \ | | | ' /
// | | \___ \| __ | / /\ \ | | | | | | | | | | |\/| | __| | _ < / /\ \| | | <
// _| |_ ____) | | | |/ ____ \| |____| |____ | |___| |__| | | | | |____ | |_) / ____ \ |____| . \
// |_____| |_____/|_| |_/_/ \_\______|______| \_____\____/|_| |_|______| |____/_/ \_\_____|_|\_\
export const searchTanksCommand: CommandRegistry = {
inProduction: true,
inPublic: true,
// import { SlashCommandBuilder } from 'discord.js';
// import { go } from 'fuzzysort';
// import markdownEscape from 'markdown-escape';
// import { tankNames } from '../core/blitzkrieg/tankDefinitions';
// import addTankChoices from '../core/discord/addTankChoices';
// import embedInfo from '../core/discord/embedInfo';
// import { CommandRegistry } from '../events/interactionCreate';
command: new SlashCommandBuilder()
.setName('search-tanks')
.setDescription('Search tanks')
.addStringOption((option) => addTankChoices(option).setAutocomplete(false))
.addIntegerOption((option) =>
option
.setName('limit')
.setDescription('The size of the search result (default: 25)')
.setMinValue(1)
.setMaxValue(100),
),
// export const searchTanksCommand = new Promise<CommandRegistry>((resolve) => {
// resolve({
// inProduction: true,
// inPublic: true,
async handler(interaction) {
const tank = interaction.options.getString('tank')!;
const limit = interaction.options.getInteger('limit') ?? 25;
const results = go(tank, await tankNames, {
limit,
keys: ['combined'],
}).map((result) => result.obj.original);
// command: new SlashCommandBuilder()
// .setName('search-tanks')
// .setDescription('Search tanks')
// .addStringOption((option) =>
// addTankChoices(option).setAutocomplete(false),
// )
// .addIntegerOption((option) =>
// option
// .setName('limit')
// .setDescription('The size of the search result (default: 25)')
// .setMinValue(1)
// .setMaxValue(100),
// ),
return embedInfo(
`Tank search for "${markdownEscape(tank)}"`,
results.length === 0
? 'No tanks found.'
: `\`\`\`\n${results.join('\n')}\n\`\`\``,
);
},
};
// async handler(interaction) {
// const tank = interaction.options.getString('tank')!;
// const limit = interaction.options.getInteger('limit') ?? 25;
// const results = go(tank, await tankNames, {
// limit,
// keys: ['combined'],
// }).map((result) => result.obj.original);
// return embedInfo(
// `Tank search for "${markdownEscape(tank)}"`,
// results.length === 0
// ? 'No tanks found.'
// : `\`\`\`\n${results.join('\n')}\n\`\`\``,
// );
// },
// });
// });
+58 -52
View File
@@ -1,8 +1,8 @@
import { SlashCommandBuilder } from 'discord.js';
import { Locale } from 'discord.js';
import AllStatsOverview from '../components/AllStatsOverview';
import NoData, { NoDataType } from '../components/NoData';
import CommandWrapper from '../components/CommandWrapper';
import NoData from '../components/NoData';
import TitleBar from '../components/TitleBar';
import Wrapper from '../components/Wrapper';
import { getAccountInfo } from '../core/blitz/getAccountInfo';
import { getClanAccountInfo } from '../core/blitz/getClanAccountInfo';
import { emblemIdToURL } from '../core/blitzkrieg/emblemIdToURL';
@@ -15,6 +15,7 @@ import autocompleteTanks from '../core/discord/autocompleteTanks';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import { buttonRefresh } from '../core/discord/buttonRefresh';
import commandToURL from '../core/discord/commandToURL';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { getCustomPeriodParams } from '../core/discord/getCustomPeriodParams';
import { getFiltersFromButton } from '../core/discord/getFiltersFromButton';
import { getFiltersFromCommand } from '../core/discord/getFiltersFromCommand';
@@ -27,80 +28,85 @@ import resolvePlayerFromCommand, {
ResolvedPlayer,
} from '../core/discord/resolvePlayerFromCommand';
import { StatFilters, filterStats } from '../core/statistics/filterStats';
import { CommandRegistryPromisable } from '../events/interactionCreate';
import { CommandRegistry } from '../events/interactionCreate';
async function render(
{ region, id }: ResolvedPlayer,
{ start, end, name }: ResolvedPeriod,
filters: StatFilters,
locale: Locale,
) {
const { nickname } = await getAccountInfo(region, id);
const clan = (await getClanAccountInfo(region, id, ['clan']))?.clan;
const clanImage = clan ? emblemIdToURL(clan.emblem_set_id) : undefined;
const diffedTankStats = await getStatsInPeriod(region, id, start, end);
const diffedTankStats = await getStatsInPeriod(
region,
id,
start,
end,
locale,
);
const { stats, supplementary } = await filterStats(diffedTankStats, filters);
const filterDescriptions = await filtersToDescription(filters);
const filterDescriptions = await filtersToDescription(filters, locale);
return (
<Wrapper>
<CommandWrapper>
<TitleBar
name={nickname}
title={nickname}
image={clanImage}
description={`${name} • ${filterDescriptions}`}
/>
{!stats.battles && <NoData type={NoDataType.BattlesInPeriod} />}
{!stats.battles && <NoData type="battles_in_period" locale={locale} />}
{stats.battles > 0 && (
<AllStatsOverview stats={stats} supplementaryStats={supplementary} />
<AllStatsOverview
locale={locale}
stats={stats}
supplementaryStats={supplementary}
/>
)}
</Wrapper>
</CommandWrapper>
);
}
export const statsCommand = new Promise<CommandRegistryPromisable>(
async (resolve) => {
const command = await addPeriodicFilterOptions(
new SlashCommandBuilder()
.setName('stats')
.setDescription('Regular battles statistics'),
export const statsCommand = new Promise<CommandRegistry>(async (resolve) => {
resolve({
inProduction: true,
inPublic: true,
command: await addPeriodicFilterOptions(
createLocalizedCommand('stats'),
(option) => option.addStringOption(addUsernameChoices),
);
),
resolve({
inProduction: true,
inPublic: true,
async handler(interaction) {
const player = await resolvePlayerFromCommand(interaction);
const period = resolvePeriodFromCommand(player.region, interaction);
const filters = await getFiltersFromCommand(interaction);
const path = commandToURL(interaction, {
...player,
...getCustomPeriodParams(interaction),
...filters,
});
command,
return Promise.all([
render(player, period, filters, interaction.locale),
buttonRefresh(interaction, path),
getBlitzStarsLinkButton(player.region, player.id),
]);
},
async handler(interaction) {
const player = await resolvePlayerFromCommand(interaction);
const period = resolvePeriodFromCommand(player.region, interaction);
const filters = await getFiltersFromCommand(interaction);
const path = commandToURL(interaction, {
...player,
...getCustomPeriodParams(interaction),
...filters,
});
autocomplete: (interaction) => {
autocompleteUsername(interaction);
autocompleteTanks(interaction);
},
return Promise.all([
render(player, period, filters),
buttonRefresh(interaction, path),
getBlitzStarsLinkButton(player.region, player.id),
]);
},
async button(interaction) {
const player = await resolvePlayerFromButton(interaction);
const period = resolvePeriodFromButton(player.region, interaction);
const filters = getFiltersFromButton(interaction);
autocomplete: (interaction) => {
autocompleteUsername(interaction);
autocompleteTanks(interaction);
},
async button(interaction) {
const player = await resolvePlayerFromButton(interaction);
const period = resolvePeriodFromButton(player.region, interaction);
const filters = getFiltersFromButton(interaction);
return await render(player, period, filters);
},
});
},
);
return await render(player, period, filters, interaction.locale);
},
});
});
+44 -50
View File
@@ -1,12 +1,12 @@
import { SlashCommandBuilder } from 'discord.js';
import { encyclopediaInfo } from '../core/blitz/encyclopediaInfo';
import { NATIONS } from '../core/blitzkrieg/tankDefinitions';
import { getBlitzStarsLinkButton } from '../core/blitzstars/getBlitzStarsLinkButton';
import { addFilterOptions } from '../core/discord/addFilterOptions';
import addUsernameChoices from '../core/discord/addUsernameChoices';
import autocompleteTanks from '../core/discord/autocompleteTanks';
import autocompleteUsername from '../core/discord/autocompleteUsername';
import buttonPrimary from '../core/discord/buttonPrimary';
import { buttonRefresh } from '../core/discord/buttonRefresh';
import commandToURL from '../core/discord/commandToURL';
import { createLocalizedCommand } from '../core/discord/createLocalizedCommand';
import { getCustomPeriodParams } from '../core/discord/getCustomPeriodParams';
import { getFiltersFromButton } from '../core/discord/getFiltersFromButton';
import { getFiltersFromCommand } from '../core/discord/getFiltersFromCommand';
@@ -14,58 +14,52 @@ import resolvePeriodFromButton from '../core/discord/resolvePeriodFromButton';
import resolvePeriodFromCommand from '../core/discord/resolvePeriodFromCommand';
import resolvePlayerFromButton from '../core/discord/resolvePlayerFromButton';
import resolvePlayerFromCommand from '../core/discord/resolvePlayerFromCommand';
import { CommandRegistryPromisable } from '../events/interactionCreate';
import { CommandRegistry } from '../events/interactionCreate';
import { renderBreakdown } from './breakdown';
export const todayCommand = new Promise<CommandRegistryPromisable>(
async (resolve) => {
const awaitedEncyclopediaInfo = await encyclopediaInfo;
const command = addFilterOptions(
new SlashCommandBuilder()
.setName('today')
.setDescription("Today's played tanks and statistics"),
awaitedEncyclopediaInfo,
).addStringOption(addUsernameChoices);
export const todayCommand = new Promise<CommandRegistry>(async (resolve) => {
const nations = await NATIONS;
resolve({
inProduction: true,
inPublic: true,
resolve({
inProduction: true,
inPublic: true,
command: addFilterOptions(
createLocalizedCommand('today'),
nations,
).addStringOption(addUsernameChoices),
command,
async handler(interaction) {
const player = await resolvePlayerFromCommand(interaction);
const period = resolvePeriodFromCommand(
player.region,
interaction,
'today',
);
const filters = await getFiltersFromCommand(interaction);
const path = commandToURL(interaction, {
...player,
...getCustomPeriodParams(interaction, true),
...filters,
});
async handler(interaction) {
const player = await resolvePlayerFromCommand(interaction);
const period = resolvePeriodFromCommand(
player.region,
interaction,
'today',
);
const filters = await getFiltersFromCommand(interaction);
const path = commandToURL(interaction, {
...player,
...getCustomPeriodParams(interaction, true),
...filters,
});
return [
...(await renderBreakdown(player, period, filters, interaction.locale)),
buttonRefresh(interaction, path),
await getBlitzStarsLinkButton(player.region, player.id),
];
},
return [
...(await renderBreakdown(player, period, filters)),
buttonPrimary(path, 'Refresh'),
await getBlitzStarsLinkButton(player.region, player.id),
];
},
autocomplete: (interaction) => {
autocompleteUsername(interaction);
autocompleteTanks(interaction);
},
autocomplete: (interaction) => {
autocompleteUsername(interaction);
autocompleteTanks(interaction);
},
async button(interaction) {
const player = await resolvePlayerFromButton(interaction);
const period = resolvePeriodFromButton(player.region, interaction);
const filters = getFiltersFromButton(interaction);
async button(interaction) {
const player = await resolvePlayerFromButton(interaction);
const period = resolvePeriodFromButton(player.region, interaction);
const filters = getFiltersFromButton(interaction);
return await renderBreakdown(player, period, filters);
},
});
},
);
return await renderBreakdown(player, period, filters, interaction.locale);
},
});
});
@@ -1,30 +1,21 @@
import { Locale } from 'discord.js';
import { Percentile } from '../../../../constants/percentiles';
import { translator } from '../../../../core/localization/translator';
import getWN8Percentile from '../../../../core/statistics/getWN8Percentile';
import { theme } from '../../../../stitches.config';
import { PERCENTILE_COLORS } from '../../../PercentileIndicator';
import { Glow } from './components/Glow';
export interface WN8DisplayProps {
WN8?: number;
wn8?: number;
locale: Locale;
}
export const PERCENTILE_NAMES = {
[Percentile.VeryBad]: 'Very Bad',
[Percentile.Bad]: 'Bad',
[Percentile.BelowAverage]: 'Below Average',
[Percentile.Average]: 'Average',
[Percentile.AboveAverage]: 'Above Average',
[Percentile.Good]: 'Good',
[Percentile.VeryGood]: 'Very Good',
[Percentile.Great]: 'Great',
[Percentile.Unicum]: 'Unicum',
[Percentile.SuperUnicum]: 'Super Unicum',
};
export function WN8Display({ WN8 }: WN8DisplayProps) {
export function WN8Display({ wn8, locale }: WN8DisplayProps) {
const percentile =
WN8 === undefined ? Percentile.VeryBad : getWN8Percentile(WN8);
wn8 === undefined ? Percentile.VeryBad : getWN8Percentile(wn8);
const color = PERCENTILE_COLORS[percentile];
const { translate } = translator(locale);
return (
<div
@@ -59,7 +50,7 @@ export function WN8Display({ WN8 }: WN8DisplayProps) {
color: theme.colors.textHighContrast,
}}
>
{WN8 === undefined ? '--' : WN8.toFixed(0)}
{wn8 === undefined ? '--' : wn8.toFixed(0)}
</span>
<span
style={{
@@ -67,7 +58,7 @@ export function WN8Display({ WN8 }: WN8DisplayProps) {
color: theme.colors.textHighContrast,
}}
>
{PERCENTILE_NAMES[percentile]}
{translate(`common.wn8_percentile.${percentile}`)}
</span>
</div>
+15 -9
View File
@@ -1,4 +1,6 @@
import { Locale } from 'discord.js';
import { AllStats, SupplementaryStats } from '../../core/blitz/getAccountInfo';
import { translator } from '../../core/localization/translator';
import { WN8Display } from './components/WN8Display';
import {
WN8SurroundingStat,
@@ -8,12 +10,16 @@ import {
export interface AllStatsOverviewProps {
stats: AllStats;
supplementaryStats: SupplementaryStats;
locale: Locale;
}
export default function AllStatsOverview({
stats,
locale,
supplementaryStats,
}: AllStatsOverviewProps) {
const { t } = translator(locale);
return (
<div
style={{
@@ -32,18 +38,18 @@ export default function AllStatsOverview({
}}
>
<WN8SurroundingStat
label="Battles"
label={t`bot.commands.stats.body.battles`}
value={stats.battles.toLocaleString()}
align={WN8SurroundingStatAlign.Right}
/>
<WN8SurroundingStat
label="Winrate"
label={t`bot.commands.stats.body.winrate`}
value={`${(100 * (stats.wins / stats.battles)).toFixed(2)}%`}
align={WN8SurroundingStatAlign.Right}
padded
/>
<WN8SurroundingStat
label="Damage"
label={t`bot.commands.stats.body.damage`}
value={Math.round(
stats.damage_dealt / stats.battles,
).toLocaleString()}
@@ -51,13 +57,13 @@ export default function AllStatsOverview({
padded
/>
<WN8SurroundingStat
label="Dmg. ratio"
label={t`bot.commands.stats.body.damage_ratio`}
value={(stats.damage_dealt / stats.damage_received).toFixed(2)}
align={WN8SurroundingStatAlign.Right}
/>
</div>
<WN8Display WN8={supplementaryStats.WN8} />
<WN8Display locale={locale} wn8={supplementaryStats.WN8} />
<div
style={{
@@ -68,25 +74,25 @@ export default function AllStatsOverview({
}}
>
<WN8SurroundingStat
label="Tier"
label={t`bot.commands.stats.body.tier`}
value={
supplementaryStats.tier ? supplementaryStats.tier.toFixed(2) : '--'
}
/>
<WN8SurroundingStat
label="Survival"
label={t`bot.commands.stats.body.survival`}
value={`${(100 * (stats.survived_battles / stats.battles)).toFixed(
2,
)}%`}
padded
/>
<WN8SurroundingStat
label="Accuracy"
label={t`bot.commands.stats.body.accuracy`}
value={`${(100 * (stats.hits / stats.shots)).toFixed(2)}%`}
padded
/>
<WN8SurroundingStat
label="Kill ratio"
label={t`bot.commands.stats.body.kill_ratio`}
value={(
stats.frags /
(stats.battles - stats.survived_battles)
@@ -1,28 +1,29 @@
import { useEffect, useRef } from 'react';
import { Euler, Group, Mesh, Vector3 } from 'three';
import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { ArmorMesh } from '../../../../../../../../../components/ArmorMesh';
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../../../constants/axis';
import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../../../../../../../../../core/blitzkrieg/modelTransform';
import { nameToArmorId } from '../../../../../../../../../core/blitzkrieg/nameToArmorId';
import { resolveArmor } from '../../../../../../../../../core/blitzkrieg/resolveThickness';
import { useArmor } from '../../../../../../../../../hooks/useArmor';
import { useModelDefinitions } from '../../../../../../../../../hooks/useModelDefinitions';
import { useDuel } from '../../../../../../../../../stores/duel';
import { useTankopediaPersistent } from '../../../../../../../../../stores/tankopedia';
} from '../../../core/blitzkrieg/modelTransform';
import { nameToArmorId } from '../../../core/blitzkrieg/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkrieg/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
import { useDuel } from '../../../stores/duel';
import { useTankopediaPersistent } from '../../../stores/tankopedia';
import { CoreArmorSceneComponent } from './CoreArmorSceneComponent';
export function ArmorHighlighting() {
const protagonist = useDuel((state) => state.protagonist!);
export const CoreArmorScene = memo(() => {
const wrapper = useRef<Group>(null);
const modelDefinitions = useModelDefinitions();
const gunContainer = useRef<Group>(null);
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const initialTankopediaState = useTankopediaPersistent.getState();
useEffect(() => {
if (!modelDefinitions) return;
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
@@ -33,14 +34,17 @@ export function ArmorHighlighting() {
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ pitch, yaw }: ModelTransformEventData) {
if (yaw === undefined) return;
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
@@ -53,6 +57,9 @@ export function ArmorHighlighting() {
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(hullOrigin)
@@ -80,6 +87,16 @@ export function ArmorHighlighting() {
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(useDuel.getState().protagonist!);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
});
useEffect(() => {
const unsubscribe = useTankopediaPersistent.subscribe(
(state) => state.mode,
(mode) => {
@@ -87,27 +104,24 @@ export function ArmorHighlighting() {
},
);
handleModelTransform(protagonist);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
unsubscribe();
};
return unsubscribe;
});
const armorGltf = useArmor(protagonist.tank.id);
const tank = useDuel((state) => state.protagonist!.tank);
const track = useDuel((state) => state.protagonist!.track);
const turret = useDuel((state) => state.protagonist!.turret);
const gun = useDuel((state) => state.protagonist!.gun);
const armorGltf = useArmor(tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const tankModelDefinition = modelDefinitions[protagonist.tank.id];
const trackModelDefinition = tankModelDefinition.tracks[protagonist.track.id];
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const tankModelDefinition = modelDefinitions[tank.id];
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
);
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
@@ -118,96 +132,88 @@ export function ArmorHighlighting() {
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const maxThickness = Math.max(
trackModelDefinition.thickness,
gunModelDefinition.thickness,
...armorNodes
.map((node) => {
const armorId = nameToArmorId(node.name);
return resolveArmor(tankModelDefinition.armor, armorId).thickness;
})
.filter(Boolean),
);
return (
<group
ref={wrapper}
rotation={[-Math.PI / 2, 0, 0]}
visible={initialTankopediaState.mode === 'armor'}
position={hullOrigin}
>
{armorNodes.map((node) => {
const isHull = node.name.startsWith('hull_');
const isVisible = isHull;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
tankModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined || spaced) return null;
return (
<ArmorMesh
maxThickness={maxThickness}
key={node.uuid}
geometry={(node as Mesh).geometry}
thickness={thickness}
/>
);
})}
<group ref={turretContainer}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentTurret;
const isHull = node.name.startsWith('hull_');
const isVisible = isHull;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
turretModelDefinition.armor,
tankModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined || spaced) return null;
if (!isVisible || spaced || thickness === undefined) return null;
return (
<ArmorMesh
maxThickness={maxThickness}
<CoreArmorSceneComponent
key={node.uuid}
geometry={(node as Mesh).geometry}
position={turretOrigin}
thickness={thickness}
node={node}
/>
);
})}
</group>
<group ref={gunContainer}>
<group ref={turretContainer}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
gunModelDefinition.armor,
turretModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined || spaced) return null;
if (!isVisible || spaced || thickness === undefined) return null;
return (
<ArmorMesh
maxThickness={maxThickness}
key={node.uuid}
geometry={(node as Mesh).geometry}
position={turretOrigin.clone().add(gunOrigin)}
thickness={thickness}
/>
<group key={node.uuid} position={turretOrigin}>
<CoreArmorSceneComponent
key={node.uuid}
thickness={thickness}
node={node}
/>
</group>
);
})}
</group>
<group ref={gunContainer}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
gunModelDefinition.armor,
armorId,
);
if (!isVisible || spaced || thickness === undefined) return null;
return (
<group
key={node.uuid}
position={turretOrigin.clone().add(gunOrigin)}
>
<CoreArmorSceneComponent thickness={thickness} node={node} />
</group>
);
})}
</group>
</group>
</group>
</group>
);
}
});
@@ -0,0 +1,151 @@
import { useFrame } from '@react-three/fiber';
import { useEffect } from 'react';
import {
MeshBasicMaterial,
Object3D,
ShaderMaterial,
Vector2,
WebGLRenderTarget,
} from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { canSplash } from '../../../../core/blitz/canSplash';
import { isExplosive } from '../../../../core/blitz/isExplosive';
import { resolveNearPenetration } from '../../../../core/blitz/resolveNearPenetration';
import { hasEquipment } from '../../../../core/blitzkrieg/hasEquipment';
import { jsxTree } from '../../../../core/blitzkrieg/jsxTree';
import { ShellDefinition } from '../../../../core/blitzkrieg/tankDefinitions';
import { EquipmentMatrix, useDuel } from '../../../../stores/duel';
import {
TankopediaPersistent,
useTankopediaPersistent,
} from '../../../../stores/tankopedia';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
export const spacedArmorRenderTarget = new WebGLRenderTarget();
interface CoreArmorSceneComponentProps {
thickness: number;
node: Object3D;
}
const excludeMaterial = new MeshBasicMaterial({
colorWrite: false,
});
export function CoreArmorSceneComponent({
node,
thickness,
}: CoreArmorSceneComponentProps) {
const material = new ShaderMaterial({
fragmentShader,
vertexShader,
transparent: true,
uniforms: {
thickness: { value: null },
penetration: { value: null },
caliber: { value: null },
ricochet: { value: null },
normalization: { value: null },
isExplosive: { value: null },
canSplash: { value: null },
damage: { value: null },
explosionRadius: { value: null },
greenPenetration: { value: null },
opaque: { value: null },
resolution: { value: new Vector2() },
spacedArmorBuffer: { value: null },
spacedArmorDepth: { value: null },
},
});
useEffect(() => {
function handleShellChange(shell: ShellDefinition) {
material.uniforms.penetration.value = resolveNearPenetration(
shell.penetration,
);
material.uniforms.caliber.value = shell.caliber;
material.uniforms.ricochet.value = degToRad(shell.ricochet ?? 90);
material.uniforms.normalization.value = degToRad(
shell.normalization ?? 0,
);
material.uniforms.isExplosive.value = isExplosive(shell.type);
material.uniforms.canSplash.value = canSplash(shell.type);
material.uniforms.damage.value = shell.damage.armor;
material.uniforms.explosionRadius.value = shell.explosionRadius;
}
function handleVisualChange(
visual: TankopediaPersistent['model']['visual'],
) {
material.uniforms.greenPenetration.value = visual.greenPenetration;
material.uniforms.opaque.value = visual.opaque || visual.wireframe;
material.wireframe = visual.wireframe;
}
async function handleProtagonistEquipmentChange(
equipment: EquipmentMatrix,
) {
const hasEnhancedArmor = await hasEquipment(110, false, equipment);
material.uniforms.thickness.value = hasEnhancedArmor
? thickness * 1.04
: thickness;
}
async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
const shell = useDuel.getState().antagonist!.shell;
const penetration = resolveNearPenetration(shell.penetration);
const hasCalibratedShells = await hasEquipment(103, true, equipment);
material.uniforms.penetration.value = hasCalibratedShells
? penetration * (isExplosive(shell.type) ? 1.1 : 1.05)
: penetration;
}
handleShellChange(useDuel.getState().antagonist!.shell);
handleVisualChange(useTankopediaPersistent.getState().model.visual);
handleProtagonistEquipmentChange(useDuel.getState().protagonist!.equipment);
handleAntagonistEquipmentChange(useDuel.getState().antagonist!.equipment);
const unsubscribes = [
useDuel.subscribe((state) => state.antagonist!.shell, handleShellChange),
useTankopediaPersistent.subscribe(
(state) => state.model.visual,
handleVisualChange,
),
useDuel.subscribe(
(state) => state.protagonist!.equipment,
handleProtagonistEquipmentChange,
),
useDuel.subscribe(
(state) => state.antagonist!.equipment,
handleAntagonistEquipmentChange,
),
];
return () => {
unsubscribes.forEach((unsubscribe) => unsubscribe());
};
}, []);
useFrame(({ gl }) => {
gl.getSize(material.uniforms.resolution.value).multiplyScalar(
gl.getPixelRatio(),
);
material.uniforms.spacedArmorBuffer.value = spacedArmorRenderTarget.texture;
material.uniforms.spacedArmorDepth.value =
spacedArmorRenderTarget.depthTexture;
});
return (
<>
{jsxTree(node, {
renderOrder: 0,
material: excludeMaterial,
})}
{jsxTree(node, {
renderOrder: 1,
material,
})}
</>
);
}
@@ -0,0 +1,87 @@
varying vec3 vNormal;
varying vec3 vViewPosition;
varying mat4 vProjectionMatrix;
uniform float thickness;
uniform float penetration;
uniform float caliber;
uniform float ricochet;
uniform float normalization;
uniform vec2 resolution;
uniform bool isExplosive;
uniform bool canSplash;
uniform float damage;
uniform float explosionRadius;
uniform bool greenPenetration;
uniform bool opaque;
uniform highp sampler2D spacedArmorBuffer;
uniform highp sampler2D spacedArmorDepth;
float depthToDistance(float depth) {
vec4 clipPosition = vec4(gl_FragCoord.xy / resolution * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
vec4 eyePosition = inverse(vProjectionMatrix) * clipPosition;
return length(eyePosition.xyz / eyePosition.w);
}
void main() {
float penetrationChance = -1.0;
float splashChance = -1.0;
vec2 screenCoordinates = gl_FragCoord.xy / resolution;
float angle = acos(dot(vNormal, -vViewPosition) / length(vViewPosition));
vec4 spacedArmorBufferFragment = texture2D(spacedArmorBuffer, screenCoordinates);
bool isUnderSpacedArmor = spacedArmorBufferFragment.a != 0.0;
bool threeCalibersRule = caliber > thickness * 3.0 || isUnderSpacedArmor;
if (!threeCalibersRule && angle >= ricochet) {
penetrationChance = 0.0;
} else {
bool twoCalibersRule = caliber > thickness * 2.0 && thickness > 0.0;
float finalNormalization = twoCalibersRule ? ((1.4 * normalization * caliber) / (2.0 * thickness)) : normalization;
float finalThickness = thickness / cos(max(0.0, angle - finalNormalization));
float remainingPenetration = penetration;
// world space is in meters
vec4 spacedArmorDepthFragment = texture2D(spacedArmorDepth, screenCoordinates);
float spacedArmorDistance = depthToDistance(spacedArmorDepthFragment.r);
float coreArmorDistance = depthToDistance(gl_FragCoord.z);
float distanceFromSpacedArmor = coreArmorDistance - spacedArmorDistance;
if (isUnderSpacedArmor) {
float spacedArmorThickness = spacedArmorBufferFragment.r * penetration;
remainingPenetration -= spacedArmorThickness;
if (isExplosive && !canSplash && remainingPenetration > 0.0) {
// there is a 50% penetration loss per meter for HEAT shells
remainingPenetration -= 0.5 * remainingPenetration * distanceFromSpacedArmor;
}
}
remainingPenetration = max(0.0, remainingPenetration);
float delta = finalThickness - remainingPenetration;
float randomization = remainingPenetration * 0.05;
penetrationChance = clamp(1.0 - (delta + randomization) / (2.0 * randomization), 0.0, 1.0);
if (canSplash) {
// only allow splashing if the damage equation deals more than 0 damage
float nominalArmorThickness = finalThickness - remainingPenetration;
float finalDamage = 0.5 * damage * (1.0 - distanceFromSpacedArmor / explosionRadius) - 1.1 * nominalArmorThickness;
splashChance = finalDamage > 0.0 ? 1.0 : 0.0; // TODO: add randomization here?
} else {
splashChance = 0.0;
}
}
float alpha = opaque ? 1.0 : 0.5;
vec3 color = vec3(1.0, splashChance * 0.392, 0.0);
if (greenPenetration) {
// non-trigonometric red-green mixing: https://www.desmos.com/calculator/ceo1oq7l67
float falling = -pow(penetrationChance, 2.0) + 1.0;
float gaining = -pow(penetrationChance - 1.0, 2.0) + 1.0;
gl_FragColor = vec4(falling * color + gaining * vec3(0.0, 1.0, 0.0), alpha);
} else {
gl_FragColor = vec4(color, (1.0 - penetrationChance) * alpha);
}
}
@@ -0,0 +1,306 @@
import { Card, Flex, Inset, Text } from '@radix-ui/themes';
import { Html } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';
import { useEffect, useRef } from 'react';
import { Mesh } from 'three';
import { radToDeg } from 'three/src/math/MathUtils';
import { isExplosive } from '../../../core/blitz/isExplosive';
import { NaNFallback } from '../../../core/math/NaNFallback';
import { normalToEuler } from '../../../core/math/normalToEuler';
import { AngledPenetration } from '../../../icons/AngledPenetration';
import { Block } from '../../../icons/Block';
import { NominalPenetration } from '../../../icons/NominalPenetration';
import { Ricochet } from '../../../icons/Ricochet';
import { useDuel } from '../../../stores/duel';
import {
ShotLayer,
ShotLayerBase,
ShotLayerGap,
ShotLayerNonExternal,
mutateTankopediaTemporary,
useTankopediaTemporary,
} from '../../../stores/tankopedia';
import { ArmorType } from './SpacedArmorScene';
const layerTypeNames: Record<ArmorType | 'null', string> = {
[ArmorType.Core]: 'Core',
[ArmorType.Spaced]: 'Spaced',
[ArmorType.External]: 'External',
null: 'Gap',
};
const LENGTH_INFINITY = 4;
const TRACER_THICK = 1 / 64;
const TRACER_THIN = TRACER_THICK / 2;
export function ShotDisplay() {
const shot = useTankopediaTemporary((state) => state.shot);
const preMidPointTracer = useRef<Mesh>(null);
const postMidPointTracer = useRef<Mesh>(null);
const hasMultipleLayers = shot?.layers.some(
(layer, index) => index !== 0 && layer.type !== null,
);
const { shell } = useDuel.getState().antagonist!;
const explosive = isExplosive(shell.type);
const midPointLayer = (shot?.layers.findLast(
(layer) => layer.type !== null && layer.status === 'ricochet',
) ?? shot?.layers.findLast((layer) => layer.type !== null)) as ShotLayerBase;
const firstLayer = shot?.layers[0] as Exclude<ShotLayer, ShotLayerGap>;
const lastLayer = shot?.layers.at(-1)!;
const distanceFromSpacedArmor = shot
? firstLayer.point.distanceTo(shot.point)
: undefined;
const preMidPointLayers = shot?.layers.slice(
0,
shot.layers.indexOf(midPointLayer as ShotLayer),
);
const postMidPointLayers = shot?.layers.slice(
shot.layers.indexOf(midPointLayer as ShotLayer),
shot.layers.length,
);
const preMidPointGap = shot
? preMidPointLayers!.reduce((accumulator, layer) => {
if (layer.type === null) return accumulator + layer.distance;
return accumulator;
}, 0) + LENGTH_INFINITY
: undefined;
const postMidPointGap = shot
? postMidPointLayers!.reduce((accumulator, layer) => {
if (layer.type === null) return accumulator + layer.distance;
return accumulator;
}, 0) || LENGTH_INFINITY
: undefined;
useFrame(({ clock }) => {
if (!shot || !preMidPointTracer.current) return;
const t1 = clock.elapsedTime % 1;
const t2 = (clock.elapsedTime + 0.5) % 1;
preMidPointTracer.current.position.set(0, (1 - t1) * preMidPointGap!, 0);
preMidPointTracer.current.scale.set(1, 1 - 2 * Math.abs(t1 - 0.5), 1);
if (!postMidPointTracer.current) return;
postMidPointTracer.current.position.set(0, t2 * postMidPointGap!, 0);
postMidPointTracer.current.scale.set(1, 1 - 2 * Math.abs(t2 - 0.5), 1);
});
useEffect(() => {
function resetShot() {
mutateTankopediaTemporary((draft) => {
draft.shot = undefined;
});
}
const unsubscribes = [
useDuel.subscribe((state) => state.protagonist?.tank, resetShot),
useDuel.subscribe((state) => state.antagonist?.tank, resetShot),
];
return () => {
unsubscribes.forEach((unsubscribe) => unsubscribe());
};
});
if (!shot) return null;
return (
<>
<group
position={midPointLayer.point}
rotation={normalToEuler(midPointLayer.shellNormal)}
>
<mesh position={[0, preMidPointGap! / 2, 0]}>
<cylinderGeometry args={[TRACER_THIN, TRACER_THIN, preMidPointGap]} />
<meshBasicMaterial depthTest={false} />
</mesh>
<mesh position={[0, preMidPointGap! / 2, 0]} ref={preMidPointTracer}>
<cylinderGeometry
args={[TRACER_THICK, TRACER_THICK, preMidPointGap]}
/>
<meshBasicMaterial
color={
lastLayer.status === 'blocked'
? 0xff4040
: lastLayer.status === 'penetration'
? 0x00ff00
: 0xffff00
}
/>
</mesh>
</group>
{midPointLayer.status === 'ricochet' && (
<group
position={midPointLayer.point}
rotation={normalToEuler(
midPointLayer.shellNormal
.clone()
.reflect(midPointLayer.surfaceNormal)
.multiplyScalar(-1),
)}
>
<mesh position={[0, postMidPointGap! / 2, 0]}>
<cylinderGeometry
args={[TRACER_THIN, TRACER_THIN, postMidPointGap]}
/>
<meshBasicMaterial depthTest={false} />
</mesh>
<mesh
position={[0, postMidPointGap! / 2, 0]}
ref={postMidPointTracer}
>
<cylinderGeometry
args={[TRACER_THICK, TRACER_THICK, postMidPointGap]}
/>
<meshBasicMaterial color={0xffff00} />
</mesh>
</group>
)}
{shot.layers.map((layer, index) => {
if (layer.type === null) return;
const shellRotation = normalToEuler(layer.shellNormal);
const nextLayer = shot.layers[index + 1] as ShotLayerGap | undefined;
const trueStatus =
nextLayer?.status === 'blocked' ? 'blocked' : layer.status;
return (
<>
<group
key={`${index}-line`}
position={layer.point}
rotation={shellRotation}
>
<Html
center
style={{
pointerEvents: 'none',
}}
>
<Card
style={{
backgroundColor:
trueStatus === 'penetration'
? '#00ff00c0'
: trueStatus === 'blocked'
? '#ff0000c0'
: '#ffff00c0',
border: 'none',
}}
>
<Inset>
{hasMultipleLayers && (
<Text
style={{
width: '100%',
display: 'block',
textAlign: 'center',
color:
trueStatus === 'ricochet' ? 'black' : undefined,
}}
>
<b>{layer.index + 1}</b>
</Text>
)}
</Inset>
</Card>
</Html>
</group>
</>
);
})}
<Html
position={midPointLayer.point}
style={{
transform: 'translateY(-50%)',
marginLeft: 32,
pointerEvents: 'none',
}}
>
<Card style={{ width: 256 + 32 }}>
<Flex direction="column">
<Text>
{lastLayer.status[0].toUpperCase()}
{lastLayer.status.slice(1)}
{lastLayer.status === 'penetration' &&
`: ${Math.round(shell.damage.armor)}hp`}
{lastLayer.status === 'blocked' &&
shell.type === 'he' &&
`: ${NaNFallback(
Math.max(
0,
Math.round(
0.5 *
shell.damage.armor *
(1 -
distanceFromSpacedArmor! / shell.explosionRadius!) -
1.1 *
(midPointLayer as ShotLayerNonExternal)
.thicknessAngled,
),
),
0,
)}hp`}
</Text>
{shot.layers.map((layer, index) => {
if (layer.type === null && !explosive) return null;
return (
<Flex key={index} align="center" gap="2">
<Flex>
{hasMultipleLayers && (
<Text size="2" style={{ width: 16 }}>
{layer.type === null ? null : `${layer.index + 1}.`}
</Text>
)}
<Text size="2">{layerTypeNames[`${layer.type}`]}</Text>
</Flex>
{layer.type !== null && (
<>
<Flex align="center" style={{ width: 64 }}>
<NominalPenetration width={16} height={16} />
<Text size="2">{Math.round(layer.thickness)}mm</Text>
</Flex>
{layer.type !== ArmorType.External && (
<Flex align="center">
{layer.status === 'ricochet' ? (
<Ricochet width={16} height={16} />
) : layer.status === 'blocked' ? (
<Block width={16} height={16} />
) : (
<AngledPenetration width={16} height={16} />
)}
<Text size="2">
{Math.round(layer.thicknessAngled)}mm (
{Math.round(radToDeg(layer.angle))}°)
</Text>
</Flex>
)}
</>
)}
{layer.type === null && (
<Text size="2">
{Math.round(layer.distance * 1000)}mm (-
{Math.round(Math.min(100, layer.distance * 50))}%
penetration)
</Text>
)}
</Flex>
);
})}
</Flex>
</Card>
</Html>
</>
);
}
@@ -0,0 +1,279 @@
import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Scene, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../../../core/blitzkrieg/modelTransform';
import { nameToArmorId } from '../../../core/blitzkrieg/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkrieg/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useModel } from '../../../hooks/useModel';
import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
import { useDuel } from '../../../stores/duel';
import { useTankopediaPersistent } from '../../../stores/tankopedia';
import { SpacedArmorSceneComponent } from './SpacedArmorSceneComponent';
export enum ArmorType {
Core,
Spaced,
External,
}
interface SpacedArmorSceneProps {
scene: Scene;
}
export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
const wrapper = useRef<Group>(null);
const modelDefinitions = useModelDefinitions();
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const initialTankopediaState = useTankopediaPersistent.getState();
useEffect(() => {
if (!modelDefinitions) return;
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(I_HAT, pitch)
.add(gunOrigin)
.add(turretOrigin)
.add(hullOrigin);
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.turretRotation) {
const initialPitch = -degToRad(
tankModelDefinition.turretRotation.pitch,
);
const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
turretPosition
.applyAxisAngle(I_HAT, initialPitch)
.applyAxisAngle(J_HAT, initialRoll)
.applyAxisAngle(K_HAT, initialYaw);
turretRotation.x += initialPitch;
turretRotation.y += initialRoll;
turretRotation.z += initialYaw;
}
turretPosition.add(turretOrigin).add(hullOrigin);
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(useDuel.getState().protagonist!);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
});
useEffect(() => {
const unsubscribe = useTankopediaPersistent.subscribe(
(state) => state.mode,
(mode) => {
if (wrapper.current) wrapper.current.visible = mode === 'armor';
},
);
return unsubscribe;
});
const tank = useDuel((state) => state.protagonist!.tank);
const track = useDuel((state) => state.protagonist!.track);
const turret = useDuel((state) => state.protagonist!.turret);
const gun = useDuel((state) => state.protagonist!.gun);
const armorGltf = useArmor(tank.id);
const { gltf: modelGltf } = useModel(tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const modelNodes = Object.values(modelGltf.nodes);
const tankModelDefinition = modelDefinitions[tank.id];
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
return (
<group
ref={wrapper}
rotation={[-Math.PI / 2, 0, 0]}
visible={initialTankopediaState.mode === 'armor'}
>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith('hull_');
const isVisible = isHull;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
tankModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined) return null;
return (
<SpacedArmorSceneComponent
scene={scene}
key={node.uuid}
type={spaced ? ArmorType.Spaced : ArmorType.Core}
thickness={thickness}
node={node}
/>
);
})}
</group>
{modelNodes.map((node) => {
const isWheel = node.name.startsWith('chassis_wheel_');
const isTrack = node.name.startsWith('chassis_track_');
const isVisible = isWheel || isTrack;
if (!isVisible) return null;
return (
<SpacedArmorSceneComponent
scene={scene}
key={node.uuid}
type={ArmorType.External}
thickness={trackModelDefinition.thickness}
variant="track"
node={node}
/>
);
})}
<group ref={turretContainer}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
turretModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined) return null;
return (
<group key={node.uuid} position={turretOrigin}>
<SpacedArmorSceneComponent
scene={scene}
key={node.uuid}
type={spaced ? ArmorType.Spaced : ArmorType.Core}
thickness={thickness}
node={node}
/>
</group>
);
})}
</group>
<group ref={gunContainer}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
const { spaced, thickness } = resolveArmor(
gunModelDefinition.armor,
armorId,
);
if (!isVisible || thickness === undefined) return null;
return (
<group
key={node.uuid}
position={turretOrigin.clone().add(gunOrigin)}
>
<SpacedArmorSceneComponent
scene={scene}
type={spaced ? ArmorType.Spaced : ArmorType.Core}
thickness={thickness}
node={node}
/>
</group>
);
})}
</group>
{modelNodes.map((node) => {
const isCurrentGun =
node.name ===
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`;
const isVisible = isCurrentGun;
if (!isVisible) return null;
return (
<SpacedArmorSceneComponent
scene={scene}
key={node.uuid}
type={ArmorType.External}
thickness={gunModelDefinition.thickness}
variant="gun"
node={node}
/>
);
})}
</group>
</group>
</group>
);
});
@@ -0,0 +1,110 @@
import { useEffect } from 'react';
import {
AdditiveBlending,
MeshBasicMaterial,
Object3D,
ShaderMaterial,
} from 'three';
import { ArmorUserData, ExternalModuleVariant } from '../..';
import { isExplosive } from '../../../../../../core/blitz/isExplosive';
import { resolveNearPenetration } from '../../../../../../core/blitz/resolveNearPenetration';
import { hasEquipment } from '../../../../../../core/blitzkrieg/hasEquipment';
import { jsxTree } from '../../../../../../core/blitzkrieg/jsxTree';
import { ShellDefinition } from '../../../../../../core/blitzkrieg/tankDefinitions';
import { EquipmentMatrix, useDuel } from '../../../../../../stores/duel';
import { ArmorType } from '../../../SpacedArmorScene';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
interface SpacedArmorSubExternalProps {
node: Object3D;
thickness: number;
variant: ExternalModuleVariant;
}
export function SpacedArmorSubExternal({
node,
thickness,
variant,
}: SpacedArmorSubExternalProps) {
const material = new ShaderMaterial({
fragmentShader,
vertexShader,
depthTest: true,
depthWrite: false,
blending: AdditiveBlending,
uniforms: {
thickness: { value: null },
penetration: { value: null },
},
});
useEffect(() => {
function handleShellChange(shell: ShellDefinition) {
material.uniforms.penetration.value = resolveNearPenetration(
shell.penetration,
);
}
async function handleProtagonistEquipmentChange(
equipment: EquipmentMatrix,
) {
const hasEnhancedArmor = await hasEquipment(110, false, equipment);
material.uniforms.thickness.value = hasEnhancedArmor
? thickness * 1.04
: thickness;
}
async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
const shell = useDuel.getState().antagonist!.shell;
const penetration = resolveNearPenetration(shell.penetration);
const hasCalibratedShells = await hasEquipment(103, true, equipment);
material.uniforms.penetration.value = hasCalibratedShells
? penetration * (isExplosive(shell.type) ? 1.1 : 1.05)
: penetration;
}
handleShellChange(useDuel.getState().antagonist!.shell);
handleProtagonistEquipmentChange(useDuel.getState().protagonist!.equipment);
handleAntagonistEquipmentChange(useDuel.getState().antagonist!.equipment);
const unsubscribes = [
useDuel.subscribe((state) => state.antagonist!.shell, handleShellChange),
useDuel.subscribe(
(state) => state.protagonist!.equipment,
handleProtagonistEquipmentChange,
),
useDuel.subscribe(
(state) => state.antagonist!.equipment,
handleAntagonistEquipmentChange,
),
];
return () => {
unsubscribes.forEach((unsubscribe) => unsubscribe());
};
}, []);
return (
<>
{jsxTree(node, {
renderOrder: 3,
material: new MeshBasicMaterial({
colorWrite: false,
depthTest: true,
depthWrite: true,
}),
onClick() {},
userData: {
type: ArmorType.External,
thickness,
variant,
} satisfies ArmorUserData,
})}
{jsxTree(node, {
renderOrder: 4,
material,
})}
</>
);
}
@@ -0,0 +1,6 @@
uniform float thickness;
uniform float penetration;
void main() {
gl_FragColor = vec4(thickness / penetration, 0.0, 0.0, 1.0);
}
@@ -0,0 +1,4 @@
void main() {
vec4 vViewPosition4 = modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * vViewPosition4;
}
@@ -0,0 +1,117 @@
import { useEffect } from 'react';
import {
AdditiveBlending,
MeshBasicMaterial,
Object3D,
ShaderMaterial,
} from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { ArmorUserData } from '../..';
import { isExplosive } from '../../../../../../core/blitz/isExplosive';
import { resolveNearPenetration } from '../../../../../../core/blitz/resolveNearPenetration';
import { hasEquipment } from '../../../../../../core/blitzkrieg/hasEquipment';
import { jsxTree } from '../../../../../../core/blitzkrieg/jsxTree';
import { ShellDefinition } from '../../../../../../core/blitzkrieg/tankDefinitions';
import { EquipmentMatrix, useDuel } from '../../../../../../stores/duel';
import { ArmorType } from '../../../SpacedArmorScene';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
interface SpacedArmorSubSpacedProps {
node: Object3D;
thickness: number;
}
const depthWriteMaterial = new MeshBasicMaterial({
depthWrite: true,
colorWrite: false,
});
export function SpacedArmorSubSpaced({
node,
thickness,
}: SpacedArmorSubSpacedProps) {
const material = new ShaderMaterial({
fragmentShader,
vertexShader,
depthTest: true,
depthWrite: false,
blending: AdditiveBlending,
uniforms: {
thickness: { value: null },
penetration: { value: null },
caliber: { value: null },
ricochet: { value: null },
normalization: { value: null },
},
});
useEffect(() => {
function handleShellChange(shell: ShellDefinition) {
material.uniforms.penetration.value = resolveNearPenetration(
shell.penetration,
);
material.uniforms.caliber.value = shell.caliber;
material.uniforms.ricochet.value = degToRad(shell.ricochet ?? 90);
material.uniforms.normalization.value = degToRad(
shell.normalization ?? 0,
);
}
async function handleProtagonistEquipmentChange(
equipment: EquipmentMatrix,
) {
const hasEnhancedArmor = await hasEquipment(110, false, equipment);
material.uniforms.thickness.value = hasEnhancedArmor
? thickness * 1.04
: thickness;
}
async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
const shell = useDuel.getState().antagonist!.shell;
const penetration = resolveNearPenetration(shell.penetration);
const hasCalibratedShells = await hasEquipment(103, true, equipment);
material.uniforms.penetration.value = hasCalibratedShells
? penetration * (isExplosive(shell.type) ? 1.1 : 1.05)
: penetration;
}
handleShellChange(useDuel.getState().antagonist!.shell);
handleProtagonistEquipmentChange(useDuel.getState().protagonist!.equipment);
handleAntagonistEquipmentChange(useDuel.getState().antagonist!.equipment);
const unsubscribes = [
useDuel.subscribe((state) => state.antagonist!.shell, handleShellChange),
useDuel.subscribe(
(state) => state.protagonist!.equipment,
handleProtagonistEquipmentChange,
),
useDuel.subscribe(
(state) => state.antagonist!.equipment,
handleAntagonistEquipmentChange,
),
];
return () => {
unsubscribes.forEach((unsubscribe) => unsubscribe());
};
}, []);
return (
<>
{jsxTree(node, {
renderOrder: 2,
material,
onClick() {},
userData: {
type: ArmorType.Spaced,
thickness,
} satisfies ArmorUserData,
})}
{jsxTree(node, {
renderOrder: 5,
material: depthWriteMaterial,
})}
</>
);
}
@@ -0,0 +1,24 @@
varying vec3 vNormal;
varying vec3 vViewPosition;
uniform float thickness;
uniform float penetration;
uniform float caliber;
uniform float ricochet;
uniform float normalization;
void main() {
float angle = acos(dot(vNormal, -vViewPosition) / length(vViewPosition));
bool threeCalibersRule = caliber > thickness * 3.0;
if (!threeCalibersRule && angle >= ricochet) {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
return;
}
bool twoCalibersRule = caliber > thickness * 2.0 && thickness > 0.0;
float finalNormalization = twoCalibersRule ? ((1.4 * normalization * caliber) / (2.0 * thickness)) : normalization;
float finalThickness = thickness / cos(max(0.0, angle - finalNormalization));
gl_FragColor = vec4(finalThickness / penetration, 0.0, 0.0, 1.0);
}
@@ -1,10 +1,11 @@
varying vec3 vViewPosition;
varying vec3 vNormal;
varying vec3 vViewPosition;
void main() {
vec4 vViewPosition4 = modelViewMatrix * vec4(position, 1.0);
vViewPosition = vViewPosition4.xyz;
vNormal = normalMatrix * normal;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * vViewPosition4;
}
@@ -0,0 +1,318 @@
import { useThree } from '@react-three/fiber';
import {
Intersection,
MeshBasicMaterial,
Object3D,
Quaternion,
Raycaster,
Scene,
Vector3,
} from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { canSplash } from '../../../../core/blitz/canSplash';
import { isExplosive } from '../../../../core/blitz/isExplosive';
import { resolveNearPenetration } from '../../../../core/blitz/resolveNearPenetration';
import { hasEquipment } from '../../../../core/blitzkrieg/hasEquipment';
import { jsxTree } from '../../../../core/blitzkrieg/jsxTree';
import { useDuel } from '../../../../stores/duel';
import {
Shot,
ShotLayerBase,
useTankopediaTemporary,
} from '../../../../stores/tankopedia';
import { ArmorType } from '../SpacedArmorScene';
import { SpacedArmorSubExternal } from './components/SpacedArmorSubExternal';
import { SpacedArmorSubSpaced } from './components/SpacedArmorSubSpaced';
type SpacedArmorSceneComponentProps = {
node: Object3D;
thickness: number;
scene: Scene;
} & (
| {
type: Exclude<ArmorType, ArmorType.External>;
}
| {
type: ArmorType.External;
variant: ExternalModuleVariant;
}
);
export type ExternalModuleVariant = 'gun' | 'track';
export type ArmorUserData = {
thickness: number;
} & (
| {
type: Exclude<ArmorType, ArmorType.External>;
}
| {
type: ArmorType.External;
variant: ExternalModuleVariant;
}
);
type ArmorMeshIntersection = Intersection & {
object: Object3D & { userData: ArmorUserData };
};
const omitMaterial = new MeshBasicMaterial({
colorWrite: false,
depthWrite: true,
});
/**
* Render orders allocations:
* - 0 : core omission
* - 1-2: spaced without depth buffer write but do test to allow additive blending
* - 3-4: external with depth buffer write in first pass and read in second to simplify geometry
* - 5 : spaced depth write
*/
export function SpacedArmorSceneComponent({
node,
thickness,
scene,
...props
}: SpacedArmorSceneComponentProps) {
const camera = useThree((state) => state.camera);
return (
<>
{props.type === ArmorType.Core &&
jsxTree(node, {
renderOrder: 0,
material: omitMaterial,
userData: {
type: ArmorType.Core,
thickness,
} satisfies ArmorUserData,
async onClick(event) {
event.stopPropagation();
const hasCalibratedShells = await hasEquipment(103, true);
const hasEnhancedArmor = await hasEquipment(110);
const thicknessCoefficient = hasEnhancedArmor ? 1.04 : 1;
const shell = useDuel.getState().antagonist!.shell;
const explosive = isExplosive(shell.type);
const splashing = canSplash(shell.type);
const penetration =
resolveNearPenetration(shell.penetration) *
(hasCalibratedShells
? isExplosive(shell.type)
? 1.1
: 1.05
: 1);
const shot: Shot = {
layers: [],
point: event.point,
}; // TODO: type this
let remainingPenetration = penetration;
const shellNormal = camera.position
.clone()
.sub(event.point)
.normalize();
pushLogs(shellNormal, filterIntersections(event.intersections), 0);
function filterIntersections(intersectionsRaw: Intersection[]) {
const intersectionsAll = intersectionsRaw.filter(
({ object }) => object.userData.type !== undefined,
) as ArmorMeshIntersection[];
const intersectionsWithDuplicates = intersectionsAll.slice(
0,
intersectionsAll.findIndex(
({ object }) => object.userData.type === ArmorType.Core,
) + 1,
);
const firstGunIntersectionIndex =
intersectionsWithDuplicates.findIndex(
({ object }) =>
object.userData.type === ArmorType.External &&
object.userData.variant === 'gun',
);
const firstTrackIntersectionIndex =
intersectionsWithDuplicates.findIndex(
({ object }) =>
object.userData.type === ArmorType.External &&
object.userData.variant === 'track',
);
let intersections = intersectionsWithDuplicates;
if (firstGunIntersectionIndex !== -1) {
intersections = intersections.filter(({ object }, index) => {
return object.userData.type === ArmorType.External &&
object.userData.variant === 'gun'
? index === firstGunIntersectionIndex
: true;
});
}
if (firstTrackIntersectionIndex !== -1) {
intersections = intersections.filter(({ object }, index) => {
return object.userData.type === ArmorType.External &&
object.userData.variant === 'track'
? index === firstTrackIntersectionIndex
: true;
});
}
return intersections;
}
function pushLogs(
shellNormal: Vector3,
intersections: ArmorMeshIntersection[],
startingIndex: number,
) {
let layerIndex = startingIndex;
let loopIndex = 0;
if (layerIndex !== 0 && intersections.length > 0) {
const distance = (
shot.layers.at(-1) as ShotLayerBase
).point.distanceTo(intersections[0].point);
if (explosive && !splashing)
remainingPenetration -= 0.5 * remainingPenetration * distance;
const blocked = remainingPenetration < 0;
shot.layers.push({
type: null,
status: blocked ? 'blocked' : 'penetration',
distance,
});
if (blocked) return;
}
for (const intersection of intersections) {
const surfaceNormal = intersection
.normal!.clone()
.applyQuaternion(
event.object.getWorldQuaternion(new Quaternion()),
);
const thickness =
thicknessCoefficient * intersection.object.userData.thickness;
if (layerIndex !== 0 && startingIndex === 0) {
const previousIntersection = intersections[layerIndex - 1];
const distance =
intersection.distance - previousIntersection.distance;
if (explosive && !splashing)
remainingPenetration -=
0.5 * remainingPenetration * distance;
const wasted = remainingPenetration < 0;
shot.layers.push({
type: null,
status: wasted ? 'blocked' : 'penetration',
distance,
});
if (wasted) return;
}
if (intersection.object.userData.type === ArmorType.External) {
remainingPenetration -= thickness;
const blocked = remainingPenetration < 0;
shot.layers.push({
type: ArmorType.External,
index: layerIndex,
shellNormal,
surfaceNormal,
point: intersection.point,
thickness: intersection.object.userData.thickness,
status: blocked ? 'blocked' : 'penetration',
});
if (blocked) break;
} else {
const type = intersection.object.userData.type;
const angle = surfaceNormal.angleTo(shellNormal);
const ricochet = degToRad(shell.ricochet ?? 90);
const normalization = degToRad(shell.normalization ?? 0);
const threeCalibersRule =
shell.caliber > thickness * 3 || layerIndex > 0;
const twoCalibersRule = shell.caliber > thickness * 2;
const finalNormalization = twoCalibersRule
? (1.4 * normalization * shell.caliber) / (2.0 * thickness)
: normalization;
const finalThickness =
thickness === 0
? 0
: thickness /
Math.cos(Math.max(0, angle - finalNormalization));
if (!threeCalibersRule && angle >= ricochet) {
shot.layers.push({
type,
index: layerIndex,
shellNormal,
surfaceNormal,
point: intersection.point,
thickness,
thicknessAngled: finalThickness,
angle,
status: 'ricochet',
});
remainingPenetration *= 0.75;
const raycaster = new Raycaster();
const newShellNormal = shellNormal
.clone()
.reflect(surfaceNormal);
const newCameraNormal = newShellNormal
.clone()
.multiplyScalar(-1);
raycaster.set(intersection.point, newCameraNormal);
pushLogs(
newShellNormal,
filterIntersections(
raycaster.intersectObjects(scene.children, true),
),
layerIndex + 1,
);
break;
} else {
remainingPenetration -= finalThickness;
const blocked = remainingPenetration < 0;
shot.layers.push({
type,
index: layerIndex,
shellNormal,
surfaceNormal,
point: intersection.point,
thickness,
thicknessAngled: finalThickness,
angle,
status: blocked ? 'blocked' : 'penetration',
});
}
}
layerIndex++;
loopIndex++;
}
}
useTankopediaTemporary.setState({ shot });
},
})}
{props.type === ArmorType.Spaced && (
<SpacedArmorSubSpaced node={node} thickness={thickness} />
)}
{props.type === ArmorType.External && (
<SpacedArmorSubExternal
node={node}
thickness={thickness}
variant={props.variant}
/>
)}
</>
);
}
+52
View File
@@ -0,0 +1,52 @@
import { createPortal, useFrame } from '@react-three/fiber';
import { memo, useState } from 'react';
import { DepthTexture, Scene, Vector2 } from 'three';
import { CoreArmorScene } from './components/CoreArmorScene';
import { spacedArmorRenderTarget } from './components/CoreArmorSceneComponent';
import { SpacedArmorScene } from './components/SpacedArmorScene';
export const Armor = memo(() => {
const [spacedArmorScene] = useState(() => new Scene());
const [coreArmorScene] = useState(() => new Scene());
const spacedArmorPortal = createPortal(
<SpacedArmorScene scene={spacedArmorScene} />,
spacedArmorScene,
);
const coreArmorPortal = createPortal(<CoreArmorScene />, coreArmorScene);
const renderSize = new Vector2();
const newRenderSize = new Vector2();
useFrame(({ gl, camera, scene }) => {
gl.autoClear = true;
gl.getSize(newRenderSize).multiplyScalar(gl.getPixelRatio());
if (!newRenderSize.equals(renderSize)) {
renderSize.copy(newRenderSize);
spacedArmorRenderTarget.depthTexture = new DepthTexture(
renderSize.x,
renderSize.y,
);
}
spacedArmorRenderTarget.setSize(renderSize.x, renderSize.y);
gl.setRenderTarget(spacedArmorRenderTarget);
gl.render(spacedArmorScene, camera);
gl.autoClear = false;
gl.setRenderTarget(null);
gl.render(scene, camera);
gl.clearDepth();
gl.render(coreArmorScene, camera);
}, 1);
return (
<>
{spacedArmorPortal}
{coreArmorPortal}
</>
);
});
@@ -1,459 +0,0 @@
import { MeshProps, useFrame, useThree } from '@react-three/fiber';
import { memo, useEffect, useRef } from 'react';
import {
IUniform,
Mesh,
Quaternion,
Raycaster,
ShaderMaterial,
Vector2,
Vector3,
} from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { canRicochet } from '../../../../core/blitz/canRicochet';
import { canSplash } from '../../../../core/blitz/canSplash';
import { isExplosive } from '../../../../core/blitz/isExplosive';
import { resolveNearPenetration } from '../../../../core/blitz/resolveNearPenetration';
import { hasEquipment } from '../../../../core/blitzkrieg/hasEquipment';
import { useAwait } from '../../../../hooks/useAwait';
import { useDuel } from '../../../../stores/duel';
import {
ArmorPiercingLayer,
Shot,
mutateTankopediaTemporary,
useTankopediaPersistent,
} from '../../../../stores/tankopedia';
import { externalModuleMaskRenderTarget } from '../ExternalModuleMask';
import { spacedArmorDepthRenderTarget } from '../SpacedArmorDepth';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
interface ArmorMeshProps extends MeshProps {
thickness: number;
maxThickness: number;
}
export type ArmorMeshUserData = {
type: 'coreArmor' | 'spacedArmor' | 'externalModule';
thickness: number;
};
export const ArmorMesh = memo<ArmorMeshProps>(
({ thickness, maxThickness, ...props }) => {
const camera = useThree((state) => state.camera);
const initialShell = useDuel.getState().antagonist!.shell;
const initialTankopedia = useTankopediaPersistent.getState();
const material = useRef<ShaderMaterial>(null);
const explosionCapable = isExplosive(initialShell.type);
const ricochetCapable = canRicochet(initialShell.type);
const cameraNormal = new Vector3();
const shellNormal = new Vector3();
const surfaceNormal = new Vector3();
const mesh = useRef<Mesh>(null);
const scene = useThree((state) => state.scene);
const hasCalibratedShells = useAwait(hasEquipment(103, true));
const hasEnhancedArmor = useAwait(hasEquipment(110));
const wireframe = initialTankopedia.model.visual.wireframe;
useEffect(() => {
async function updateQuickEquipments() {
const shell = useDuel.getState().antagonist!.shell;
const nearPenetration = resolveNearPenetration(shell.penetration);
const hasCalibratedShells = await hasEquipment(103, true);
const hasEnhancedArmor = await hasEquipment(110);
if (material.current) {
material.current.uniforms.thickness.value =
thickness * (hasEnhancedArmor ? 1.04 : 1);
material.current.uniforms.penetration.value =
nearPenetration *
(hasCalibratedShells ? (isExplosive(shell.type) ? 1.1 : 1.05) : 1);
}
}
function updateShellProperties() {
const shell = useDuel.getState().antagonist!.shell;
if (material.current) {
material.current.uniforms.canRicochet.value = canRicochet(shell.type);
material.current.uniforms.isExplosive.value = isExplosive(shell.type);
material.current.uniforms.canSplash.value = canSplash(shell.type);
material.current.uniforms.caliber.value = shell.caliber;
material.current.uniforms.ricochetAngle.value = degToRad(
shell.ricochet ?? 90,
);
material.current.uniforms.damage.value = shell.damage.armor;
material.current.uniforms.explosionRadius.value =
shell.explosionRadius ?? 0;
}
updateQuickEquipments();
}
const unsubscribes = [
useDuel.subscribe(
(state) => state.protagonist!.equipment,
updateQuickEquipments,
),
useDuel.subscribe(
(state) => state.antagonist!.equipment,
updateQuickEquipments,
),
useDuel.subscribe(
(state) => state.antagonist!.shell,
updateShellProperties,
),
useTankopediaPersistent.subscribe(
(state) => state.model.visual.greenPenetration,
(greenPenetration) => {
if (material.current) {
material.current.uniforms.greenPenetration.value =
greenPenetration;
}
},
),
useTankopediaPersistent.subscribe(
(state) => state.model.visual.wireframe,
(wireframe) => {
if (material.current) {
material.current.wireframe = wireframe;
material.current.uniforms.wireframe.value = wireframe;
}
},
),
];
return () => {
unsubscribes.forEach((unsubscribe) => unsubscribe());
};
}, []);
useFrame(({ gl, camera }) => {
if (material.current) {
gl.getSize(material.current.uniforms.resolution.value);
(
material.current.uniforms.resolution as IUniform<Vector2>
).value.multiplyScalar(gl.getPixelRatio());
material.current.uniforms.externalModuleMask.value =
externalModuleMaskRenderTarget.texture;
material.current.uniforms.spacedArmorDepth.value =
spacedArmorDepthRenderTarget.depthTexture;
material.current.uniforms.spacedArmorMask.value =
spacedArmorDepthRenderTarget.texture;
material.current.uniforms.projectionMatrixInverse.value =
camera.projectionMatrixInverse;
}
});
return (
<>
<mesh {...props} renderOrder={0}>
<meshBasicMaterial colorWrite={false} />
</mesh>
<mesh
{...props}
renderOrder={1}
userData={
{
type: 'coreArmor',
thickness,
} satisfies ArmorMeshUserData
}
ref={mesh}
onClick={async (event) => {
// if (useTankopediaTemporary.getState().mode !== 'armor') return;
shellNormal.copy(
cameraNormal.copy(camera.position).sub(event.point).normalize(),
);
surfaceNormal
.copy(event.normal!)
.applyQuaternion(
event.object.getWorldQuaternion(new Quaternion()),
);
const angle = Math.acos(surfaceNormal.dot(shellNormal));
const shell = useDuel.getState().antagonist!.shell;
const hasCalibratedShells = await hasEquipment(103, true);
const resolvedPenetration =
resolveNearPenetration(shell.penetration) *
(hasCalibratedShells
? isExplosive(shell.type)
? 1.1
: 1.05
: 1);
const indexedObjects = new Set<ArmorMeshUserData['type']>();
const intersections = event.intersections
.filter(({ object }) => Boolean(object.userData.type))
.map((event) => {
const typedEvent = event as typeof event & {
object: (typeof event)['object'] & {
userData: ArmorMeshUserData;
};
};
return typedEvent;
})
.filter(({ object }) => {
if (indexedObjects.has(object.userData.type)) return false;
indexedObjects.add(object.userData.type);
return true;
});
const intersectionsTillFirstCoreArmor = intersections.slice(
0,
intersections.findIndex(
({ object }) => object.userData.type === 'coreArmor',
) + 1,
);
const coreArmorMesh =
intersectionsTillFirstCoreArmor.at(-1)!.object;
const hasEnhancedArmor = await hasEquipment(110);
const thicknessCoefficient = hasEnhancedArmor ? 1.04 : 1;
if (mesh.current !== (coreArmorMesh as unknown as Mesh)) return;
let hasRicochet = false;
const armorPiercingLayersRaw = intersectionsTillFirstCoreArmor
.map((event, index) => {
if (hasRicochet) return null;
switch (event.object.userData.type) {
case 'externalModule': {
return {
nominal:
event.object.userData.thickness * thicknessCoefficient,
angled:
event.object.userData.thickness * thicknessCoefficient,
type: 'external',
distance: event.distance,
ricochet: false,
} satisfies ArmorPiercingLayer;
}
case 'spacedArmor':
case 'coreArmor': {
const threeCalibersRule =
shell.caliber >
3 *
(event.object.userData.thickness *
thicknessCoefficient);
if (
index === 0 &&
canRicochet(shell.type) &&
!threeCalibersRule &&
angle >= degToRad(shell.ricochet!)
) {
hasRicochet = true;
}
const twoCalibersRule =
shell.caliber >
2 *
(event.object.userData.thickness *
thicknessCoefficient);
const normalization =
twoCalibersRule && event.object.userData.thickness > 0
? ((shell.normalization ?? 0) * 1.4 * shell.caliber) /
(2 *
event.object.userData.thickness *
thicknessCoefficient)
: shell.normalization ?? 0;
const angled =
(event.object.userData.thickness * thicknessCoefficient) /
Math.cos(angle - degToRad(normalization));
return {
ricochet: hasRicochet,
nominal:
event.object.userData.thickness * thicknessCoefficient,
angled,
type:
event.object.userData.type === 'coreArmor'
? 'core'
: 'spaced',
distance: event.distance,
} satisfies ArmorPiercingLayer;
}
}
})
.filter(Boolean);
const gaps = armorPiercingLayersRaw.map((layerA, aIndex) => {
if (aIndex === armorPiercingLayersRaw.length - 1) return null;
const layerB = armorPiercingLayersRaw[aIndex + 1];
return {
type: 'gap',
gap: Math.abs(layerB.distance - layerA.distance),
} satisfies ArmorPiercingLayer;
});
const armorPiercingLayers: ArmorPiercingLayer[] = [];
armorPiercingLayersRaw.forEach((layer, index) => {
const gap = gaps[index];
armorPiercingLayers.push(layer);
if (gap) armorPiercingLayers.push(gap);
});
let remainingPenetration = resolvedPenetration;
const explosiveCapable = isExplosive(shell.type);
armorPiercingLayers.forEach((layer) => {
if (layer.type !== 'gap') {
if (layer.ricochet) {
remainingPenetration *= 0.75;
} else {
remainingPenetration -= layer.angled;
}
} else if (explosiveCapable) {
// there is a 50% penetration loss per meter for HE based shells
remainingPenetration -= 0.5 * remainingPenetration * layer.gap;
}
remainingPenetration = Math.max(0, remainingPenetration);
});
const hasPenetrated = remainingPenetration > 0;
let ricochet: Shot['ricochet'] = undefined;
if (hasRicochet) {
const raycaster = new Raycaster();
const bounceNormal = shellNormal
.clone()
.multiplyScalar(-1)
.sub(
surfaceNormal
.clone()
.multiplyScalar(
2 *
surfaceNormal.dot(
shellNormal.clone().multiplyScalar(-1),
),
),
);
raycaster.set(event.point, bounceNormal);
const intersections = raycaster
.intersectObjects(scene.children, true)
.filter(
(intersection) =>
typeof intersection.object.userData?.type === 'string',
);
const indexOfCoreArmor = intersections.findIndex(
({ object }) => object.userData.type === 'coreArmor',
);
const intersectionsTillFirstCoreArmor = intersections.slice(
0,
indexOfCoreArmor + 1,
);
if (intersectionsTillFirstCoreArmor.length > 0) {
intersectionsTillFirstCoreArmor.forEach((intersection) => {
switch (intersection.object.userData.type) {
case 'externalModule': {
remainingPenetration -=
intersection.object.userData.thickness;
break;
}
case 'spacedArmor':
case 'coreArmor': {
const angle = bounceNormal.angleTo(
intersection.object.position.clone().sub(event.point),
);
const twoCalibersRule =
shell.caliber >
2 *
(intersection.object.userData.thickness *
thicknessCoefficient);
const normalization = twoCalibersRule
? ((shell.normalization ?? 0) * 1.4 * shell.caliber) /
(2 *
intersection.object.userData.thickness *
thicknessCoefficient)
: shell.normalization ?? 0;
const angled =
(intersection.object.userData.thickness *
thicknessCoefficient) /
Math.cos(angle - degToRad(normalization));
remainingPenetration -= angled;
}
}
});
ricochet = {
point: intersectionsTillFirstCoreArmor
.at(-1)!
.point.toArray(),
distance: intersectionsTillFirstCoreArmor.at(-1)!.distance,
penetration: remainingPenetration > 0,
};
}
}
mutateTankopediaTemporary((draft) => {
draft.shot = {
type: hasRicochet
? 'ricochet'
: hasPenetrated
? 'penetration'
: 'block',
point: event.point.toArray(),
thicknesses: armorPiercingLayers,
shellNormal: shellNormal.toArray(),
surfaceNormal: surfaceNormal.toArray(),
angle,
ricochet,
};
});
}}
>
<shaderMaterial
wireframe={wireframe}
ref={material}
fragmentShader={fragmentShader}
vertexShader={vertexShader}
transparent
depthWrite={false}
uniforms={{
resolution: { value: new Vector2() },
externalModuleMask: { value: null },
spacedArmorDepth: { value: null },
spacedArmorMask: { value: null },
projectionMatrixInverse: { value: null },
zNear: { value: camera.near },
zFar: { value: camera.far },
greenPenetration: {
value: initialTankopedia.model.visual.greenPenetration,
},
maxThickness: { value: maxThickness },
isExplosive: { value: explosionCapable },
canRicochet: { value: ricochetCapable },
canSplash: { value: canSplash(initialShell.type) },
thickness: {
value: thickness * (hasEnhancedArmor ? 1.04 : 1),
},
penetration: {
value:
resolveNearPenetration(initialShell.penetration) *
(hasCalibratedShells ? (explosionCapable ? 1.1 : 1.05) : 1),
},
caliber: { value: initialShell.caliber },
ricochetAngle: { value: degToRad(initialShell.ricochet ?? 90) },
normalization: {
value: degToRad(initialShell.normalization ?? 0),
},
damage: { value: initialShell.damage.armor },
explosionRadius: { value: initialShell.explosionRadius ?? 0 },
wireframe: { value: wireframe },
}}
/>
</mesh>
</>
);
},
() => true,
);
@@ -1,120 +0,0 @@
#define PI 3.1415926535897932384626433832795
varying vec3 vViewPosition;
varying vec3 vNormal;
uniform bool isExplosive;
uniform bool canRicochet;
uniform bool canSplash;
uniform float thickness;
uniform float penetration;
uniform float caliber;
uniform float ricochetAngle;
uniform float normalization;
uniform sampler2D externalModuleMask;
uniform highp sampler2D spacedArmorDepth;
uniform sampler2D spacedArmorMask;
uniform vec2 resolution;
varying mat4 vProjectionMatrix;
uniform float maxThickness;
uniform bool greenPenetration;
uniform float damage;
uniform float explosionRadius;
uniform bool wireframe;
float depthToDistance(float depth) {
mat4 projectionMatrixInverse = inverse(vProjectionMatrix);
vec4 clipPosition = vec4(gl_FragCoord.xy / resolution * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
vec4 eyePosition = projectionMatrixInverse * clipPosition;
vec3 NDCPosition = eyePosition.xyz / eyePosition.w;
float worldDistance = length(NDCPosition);
return worldDistance;
}
float angleTo(vec3 a, vec3 b) {
return acos(dot(a, b) / (length(a) * length(b)));
}
void main() {
float penetrationChance = -1.0;
float splashChance = -1.0;
vec2 screenCoordinates = gl_FragCoord.xy / resolution;
vec4 externalModuleMaskColor = texture2D(externalModuleMask, screenCoordinates);
vec4 spacedArmorMaskColor = texture2D(spacedArmorMask, screenCoordinates);
bool isUnderExternalModule = externalModuleMaskColor.r == 1.0;
bool isUnderSpacedArmor = spacedArmorMaskColor.a == 1.0;
float spacedArmorAngle = spacedArmorMaskColor.r * (PI / 2.0);
float coreArmorAngle = angleTo(vNormal, -vViewPosition);
bool coreArmorThreeCalibersRule = caliber > 3.0 * thickness;
float spacedArmorNominalThickness = spacedArmorMaskColor.g * maxThickness;
bool spacedArmorThreeCalibersRule = isUnderSpacedArmor && caliber > 3.0 * spacedArmorNominalThickness;
bool hasRicochetedSpacedArmor = isUnderSpacedArmor && !spacedArmorThreeCalibersRule && spacedArmorAngle >= ricochetAngle;
bool hasRicochetedCoreArmor = !hasRicochetedSpacedArmor && !isUnderExternalModule && canRicochet && !coreArmorThreeCalibersRule && coreArmorAngle >= ricochetAngle;
if (hasRicochetedCoreArmor || hasRicochetedSpacedArmor) {
penetrationChance = 0.0;
splashChance = 0.0;
} else {
// time to chip away at the penetration, one case at a time
float remainingPenetration = penetration;
if (isUnderExternalModule) {
// external modules don't care about angle, they'll reduce penetration by their thickness
float externalModuleThickness = externalModuleMaskColor.g * maxThickness;
remainingPenetration -= externalModuleThickness;
}
if (isUnderSpacedArmor) {
// spaced armor on the other hand, does care about angle
bool spacedArmorTwoCalibersRule = caliber > 2.0 * spacedArmorNominalThickness && spacedArmorNominalThickness > 0.0;
float finalSpacedArmorNormalization = spacedArmorTwoCalibersRule ? (normalization * 1.4 * caliber) / (2.0 * spacedArmorNominalThickness) : normalization;
float finalSpacedArmorThickness = spacedArmorNominalThickness / cos(spacedArmorAngle - finalSpacedArmorNormalization);
remainingPenetration -= finalSpacedArmorThickness;
}
remainingPenetration = max(remainingPenetration, 0.0);
float spacedArmorDepth = texture2D(spacedArmorDepth, screenCoordinates).r;
float spacedArmorDistance = depthToDistance(spacedArmorDepth);
float coreArmorDistance = depthToDistance(gl_FragCoord.z);
float distanceFromSpacedArmor = abs(coreArmorDistance - spacedArmorDistance);
if (isExplosive) {
// there is a 50% penetration loss per meter for HE based shells
remainingPenetration -= 0.5 * remainingPenetration * distanceFromSpacedArmor;
}
bool coreArmorTwoCalibersRule = caliber > 2.0 * thickness && thickness > 0.0;
float finalNormalization = coreArmorTwoCalibersRule ? (normalization * 1.4 * caliber) / (2.0 * thickness) : normalization;
float finalCoreArmorThickness = thickness / cos(coreArmorAngle - finalNormalization);
float deltaPenetration = finalCoreArmorThickness - remainingPenetration;
float randomRadius = remainingPenetration * 0.05;
if (deltaPenetration > randomRadius) {
// even with a 5% buff to the penetration, can't penetrate
penetrationChance = 0.0;
} else if (deltaPenetration < -randomRadius) {
// even with a 5% nerf, can penetrate
penetrationChance = 1.0;
} else {
// transition area
penetrationChance = max(1.0 - (deltaPenetration + randomRadius) / (2.0 * randomRadius), 0.0);
}
if (canSplash) {
// only allow splasing if the damage equation deals more than 0 damage
float nominalArmorThickness = finalCoreArmorThickness - remainingPenetration;
float finalDamage = 0.5 * damage * (1.0 - distanceFromSpacedArmor / explosionRadius) - 1.1 * nominalArmorThickness;
splashChance = finalDamage > 0.0 ? 1.0 : 0.0;
} else {
splashChance = 0.0;
}
}
vec3 color = vec3(1.0, splashChance * 0.392, 0.0);
if (greenPenetration || wireframe) {
gl_FragColor = vec4(mix(color, vec3(0.0, 1.0, 0.0), penetrationChance), wireframe ? 1.0 : 0.5);
} else {
gl_FragColor = vec4(color, (1.0 - penetrationChance) * 0.5);
}
}
@@ -1,52 +0,0 @@
import { Color, MeshBasicMaterial, Object3D, WebGLRenderTarget } from 'three';
import { jsxTree } from '../../../core/blitzkrieg/jsxTree';
import { ArmorMeshUserData } from './Armor';
export const externalModuleMaskRenderTarget = new WebGLRenderTarget();
type ArmorMeshExternalModuleMaskProps = {
ornamental?: boolean;
node: Object3D;
} & (
| {
exclude?: false;
maxThickness: number;
thickness: number;
}
| {
exclude: true;
}
);
const excludeMaterial = new MeshBasicMaterial({
colorWrite: false,
});
export function ArmorMeshExternalModuleMask({
ornamental = false,
node,
...props
}: ArmorMeshExternalModuleMaskProps) {
return (
<>
{props.exclude &&
!ornamental &&
jsxTree(node, { renderOrder: 0, material: excludeMaterial })}
{!props.exclude &&
jsxTree(node, {
renderOrder: 1,
onClick: ornamental ? () => {} : undefined,
userData: {
type: 'externalModule',
thickness: props.thickness,
} satisfies ArmorMeshUserData,
material: new MeshBasicMaterial({
color: new Color(1, props.thickness / props.maxThickness, 0),
depthWrite: false,
colorWrite: !ornamental,
}),
})}
</>
);
}
@@ -1,72 +0,0 @@
import {
MeshBasicMaterial,
Object3D,
ShaderMaterial,
WebGLRenderTarget,
} from 'three';
import { jsxTree } from '../../../../core/blitzkrieg/jsxTree';
import { ArmorMeshUserData } from '../Armor';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
export const spacedArmorDepthRenderTarget = new WebGLRenderTarget();
type ArmorMeshSpacedArmorDepthProps = {
ornamental?: boolean;
node: Object3D;
} & (
| {
include?: false;
isExternalModule: boolean;
}
| {
include: true;
thickness: number;
maxThickness: number;
}
);
const excludeMaterial = new MeshBasicMaterial({
colorWrite: false,
});
const includeMaterial = new MeshBasicMaterial({
colorWrite: false,
depthWrite: false,
});
export function ArmorMeshSpacedArmorDepth({
ornamental = false,
node,
...props
}: ArmorMeshSpacedArmorDepthProps) {
return (
<>
{!props.include &&
!ornamental &&
jsxTree(node, {
renderOrder: props.isExternalModule ? 2 : 0,
material: excludeMaterial,
})}
{props.include &&
jsxTree(node, {
renderOrder: 1,
onClick: ornamental ? () => {} : undefined,
userData: {
type: 'spacedArmor',
thickness: props.thickness,
} satisfies ArmorMeshUserData,
material: ornamental
? includeMaterial
: new ShaderMaterial({
fragmentShader,
vertexShader,
uniforms: {
thickness: { value: props.thickness },
maxThickness: { value: props.maxThickness },
},
}),
})}
</>
);
}
@@ -1,11 +0,0 @@
#define PI 3.1415926535897932384626433832795
varying vec3 vViewPosition;
varying vec3 vNormal;
uniform float thickness;
uniform float maxThickness;
void main() {
float angle = acos(dot(vNormal, -normalize(vViewPosition)));
gl_FragColor = vec4(angle / (PI / 2.0), thickness / maxThickness, 0.0, 1.0);
}
-2
View File
@@ -1,2 +0,0 @@
export * from './components/Armor';
export * from './components/ExternalModuleMask';
+2 -2
View File
@@ -5,7 +5,7 @@ import {
GrayColor,
PALETTES,
} from '../../../constants/radixColors';
import { TREE_TYPE_ICONS, TankType, TreeType } from '../../Tanks';
import { TREE_TYPE_ICONS, TankClass, TreeType } from '../../Tanks';
import { RowStat } from './RowStat';
export interface RowStatItem {
@@ -22,7 +22,7 @@ interface RowProps {
title: string;
minimized?: boolean;
treeType?: TreeType;
tankType?: TankType;
tankType?: TankClass;
color?: AccentColor | GrayColor;
stats: (RowStatItem | undefined)[];
}
@@ -1,26 +1,22 @@
import { ReactNode } from 'react';
import { theme } from '../stitches.config';
export interface WrapperProps {
interface CommandWrapperProps {
children: ReactNode;
naked?: boolean;
fat?: boolean;
}
export default function Wrapper({ children, naked, fat }: WrapperProps) {
export default function CommandWrapper({ children, fat }: CommandWrapperProps) {
return (
<div
style={{
display: 'flex',
flexDirection: 'column',
padding: `16px ${fat ? 0 : 16}px`,
gap: 32,
gap: 16,
width: 480,
color: theme.colors.textHighContrast,
...(!naked && {
background: 'url(https://i.imgur.com/PhS06NJ.png)',
}),
background: 'url(https://i.imgur.com/PhS06NJ.png)',
}}
>
{children}
+23 -18
View File
@@ -1,4 +1,6 @@
import { Locale } from 'discord.js';
import { AllStats, SupplementaryStats } from '../../core/blitz/getAccountInfo';
import { translator } from '../../core/localization/translator';
import isNumber from '../../core/math/isNumber';
import getWN8Percentile from '../../core/statistics/getWN8Percentile';
import { Card } from './components/Card';
@@ -8,12 +10,15 @@ import { Row } from './components/Row';
export interface GenericAllStatsProps {
stats: AllStats;
supplementaryStats?: SupplementaryStats;
locale: Locale;
}
export default function GenericAllStats({
stats,
supplementaryStats,
locale,
}: GenericAllStatsProps) {
const { t } = translator(locale);
const damageRatio = stats.damage_dealt / stats.damage_received;
const killsToDeathRatio =
stats.frags / (stats.battles - stats.survived_battles);
@@ -22,27 +27,27 @@ export default function GenericAllStats({
<Root>
<Row>
<Card
title="Games"
title={t`bot.commands.full_stats.body.cards.games`}
items={[
{
label: 'Winrate',
label: t`bot.commands.full_stats.body.cards.games.winrate`,
value: `${(100 * (stats.wins / stats.battles)).toFixed(2)}%`,
},
{
label: 'Battles',
label: t`bot.commands.full_stats.body.cards.games.battles`,
value: stats.battles,
},
{
label: 'Wins / Losses',
label: t`bot.commands.full_stats.body.cards.games.wins_losses`,
value: `${stats.wins} / ${stats.losses}`,
},
]}
/>
<Card
title="Efficiency"
title={t`bot.commands.full_stats.body.cards.efficiency`}
items={[
{
label: 'WN8',
label: t`bot.commands.full_stats.body.cards.efficiency.wn8`,
value:
supplementaryStats && isNumber(supplementaryStats.WN8)
? supplementaryStats.WN8!.toFixed(0)
@@ -52,14 +57,14 @@ export default function GenericAllStats({
: undefined,
},
{
label: 'Survival',
label: t`bot.commands.full_stats.body.cards.efficiency.survival`,
value: `${(
100 *
(stats.survived_battles / stats.battles)
).toFixed(2)}%`,
},
{
label: 'Accuracy',
label: t`bot.commands.full_stats.body.cards.efficiency.accuracy`,
value: `${((stats.hits / stats.shots) * 100).toFixed(2)}%`,
},
]}
@@ -67,14 +72,14 @@ export default function GenericAllStats({
</Row>
<Row>
<Card
title="Lethality"
title={t`bot.commands.full_stats.body.cards.lethality`}
items={[
{
label: 'Average damage',
label: t`bot.commands.full_stats.body.cards.lethality.average_damage`,
value: (stats.damage_dealt / stats.battles).toFixed(0),
},
{
label: 'Damage per tier',
label: t`bot.commands.full_stats.body.cards.lethality.damage_per_tier`,
value: supplementaryStats?.tier
? (
stats.damage_dealt /
@@ -84,32 +89,32 @@ export default function GenericAllStats({
: undefined,
},
{
label: 'Damage ratio',
label: t`bot.commands.full_stats.body.cards.lethality.damage_ratio`,
value: isFinite(damageRatio) ? damageRatio.toFixed(2) : undefined,
},
{
label: 'Average kills',
label: t`bot.commands.full_stats.body.cards.lethality.average_kills`,
value: (stats.frags / stats.battles).toFixed(0),
},
]}
/>
<Card
title="Miscellaneous"
title={t`bot.commands.full_stats.body.cards.miscellaneous`}
items={[
{
label: 'Average tier',
label: t`bot.commands.full_stats.body.cards.miscellaneous.average_tier`,
value: supplementaryStats?.tier?.toFixed(2),
},
{
label: 'Average spots',
label: t`bot.commands.full_stats.body.cards.miscellaneous.average_spots`,
value: (stats.spotted / stats.battles).toFixed(2),
},
{
label: 'Average XP',
label: t`bot.commands.full_stats.body.cards.miscellaneous.average_xp`,
value: (stats.xp / stats.battles).toFixed(0),
},
{
label: 'Kills to death ratio',
label: t`bot.commands.full_stats.body.cards.miscellaneous.kills_to_death_ratio`,
value: isFinite(killsToDeathRatio)
? killsToDeathRatio.toFixed(2)
: undefined,
-53
View File
@@ -1,53 +0,0 @@
import { createPortal, useFrame, useThree } from '@react-three/fiber';
import { isInteger } from 'lodash';
import { ReactNode } from 'react';
import { Scene } from 'three';
interface HeadsUpDisplayProps {
priority?: number;
children: ReactNode;
}
/**
* Renders `children` above the default scene, even if the priority is a
* negative number.
*/
export function HeadsUpDisplay({
priority = 1,
children,
}: HeadsUpDisplayProps) {
const { gl: renderer, scene: defaultScene, camera } = useThree();
const scene = new Scene();
const portal = createPortal(children, scene, {
events: { priority: priority + 1 },
});
useFrame(() => {
if (priority === 1) {
renderer.clear();
renderer.render(defaultScene, camera);
}
renderer.clearDepth();
renderer.render(scene, camera);
}, priority);
renderer.autoClear = false;
if (!isInteger(priority)) {
throw new TypeError('Priority property must be an integer');
}
return portal;
}
/**
* Use this component if the default scene disappears on usage of the
* HeadsUpDisplay; caused because there are not HeadsUpDisplay components
* with `1` priority.
*/
export function RenderDefault() {
const { gl: renderer, scene, camera } = useThree();
useFrame(() => renderer.render(scene, camera));
return null;
}
-76
View File
@@ -1,76 +0,0 @@
import { MeshProps } from '@react-three/fiber';
import { forwardRef } from 'react';
import { DoubleSide, Mesh } from 'three';
interface InfiniteGridHelperProps extends MeshProps {
size1?: number;
size2?: number;
color?: THREE.Color;
distance?: number;
}
/**
* Thanks, Fyrestar, for [THREE.InfiniteGridHelper](https://github.com/Fyrestar/THREE.InfiniteGridHelper/)!
*/
const InfiniteGridHelper = forwardRef<Mesh, InfiniteGridHelperProps>(
({ size1, size2, color, distance, ...props }, ref) => {
return (
<mesh {...props} ref={ref} frustumCulled={false}>
<shaderMaterial
args={[
{
side: DoubleSide,
uniforms: {
uSize1: { value: size1 },
uSize2: { value: size2 },
uColor: { value: color },
uDistance: { value: distance },
},
extensions: { derivatives: true },
transparent: true,
vertexShader: `
varying vec3 worldPosition;
uniform float uDistance;
void main() {
vec3 pos = position.xzy * uDistance;
worldPosition = pos;
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
}
`,
fragmentShader: `
varying vec3 worldPosition;
uniform float uSize1;
uniform float uSize2;
uniform vec3 uColor;
uniform float uDistance;
vec2 origin = vec2(0.0, 0.0);
float getGrid(float size) {
vec2 r = worldPosition.xz / size;
vec2 grid = abs(fract(r - 0.5) - 0.5) / fwidth(r);
float line = min(grid.x, grid.y);
return (1.0 - min(line, 1.0)) * max(0.0, min(1.0, cameraPosition.y / 5.0));
}
void main() {
float d = 1.0 - min(distance(origin, worldPosition.xz) / uDistance, 1.0);
float g1 = getGrid(uSize1);
float g2 = getGrid(uSize2);
gl_FragColor = vec4(uColor.rgb, mix(g2, g1, g1) * pow(d, 10.0));
gl_FragColor.a = mix(0.5 * gl_FragColor.a, gl_FragColor.a, g2);
if ( gl_FragColor.a <= 0.0 ) discard;
}
`,
},
]}
/>
<planeGeometry />
</mesh>
);
},
);
export default InfiniteGridHelper;
+7 -8
View File
@@ -1,3 +1,5 @@
import { Locale } from 'discord.js';
import { translator } from '../core/localization/translator';
import { theme } from '../stitches.config';
export enum NoDataType {
@@ -7,16 +9,13 @@ export enum NoDataType {
}
export interface NoDataProps {
type: NoDataType;
type: 'battles_in_period' | 'players_in_period' | 'tanks_found';
locale: Locale;
}
const NO_DATA_MESSAGES: Record<NoDataType, string> = {
[NoDataType.BattlesInPeriod]: 'No battles played in this period',
[NoDataType.PlayersInPeriod]: 'No players in this period',
[NoDataType.TanksFound]: 'No tanks found',
};
export default function NoData({ type, locale }: NoDataProps) {
const { translate } = translator(locale);
export default function NoData({ type }: NoDataProps) {
return (
<div
style={{
@@ -26,7 +25,7 @@ export default function NoData({ type }: NoDataProps) {
}}
>
<span style={{ fontSize: 16, color: theme.colors.textLowContrast }}>
{NO_DATA_MESSAGES[type]}
{translate(`bot.common.no_data.${type}`)}
</span>
</div>
);
-226
View File
@@ -1,226 +0,0 @@
import { Card, Flex, Text } from '@radix-ui/themes';
import { Html } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';
import { ReactNode, useEffect, useRef } from 'react';
import { Group, Mesh, Vector3 } from 'three';
import { radToDeg } from 'three/src/math/MathUtils';
import { isExplosive } from '../core/blitz/isExplosive';
import { AngledPenetration } from '../icons/AngledPenetration';
import { Block } from '../icons/Block';
import { NominalPenetration } from '../icons/NominalPenetration';
import { Ricochet } from '../icons/Ricochet';
import { useDuel } from '../stores/duel';
import { Shot, useTankopediaTemporary } from '../stores/tankopedia';
export const SHOT_NAMES: Record<Shot['type'], string> = {
ricochet: 'Ricochet',
penetration: 'Penetration',
block: 'Blocked',
};
export const SHOT_ICONS: Record<Shot['type'], ReactNode> = {
ricochet: <Ricochet width={24} height={24} />,
block: <Block width={24} height={24} />,
penetration: <NominalPenetration width={24} height={24} />,
};
const THICKNESS = 0.05;
const LENGTH = 4;
export function ShotDisplay() {
const shot = useTankopediaTemporary((state) => state.shot);
const entryWrapper = useRef<Group>(null);
const entryLine = useRef<Mesh>(null);
const circle = useRef<Mesh>(null);
const ricochetCircle = useRef<Mesh>(null);
const exitWrapper = useRef<Group>(null);
const exitLine = useRef<Mesh>(null);
const secondLineLength = shot?.ricochet ? shot?.ricochet.distance : LENGTH;
const number = shot && (shot.thicknesses.length > 1 || shot.ricochet);
const shell = useDuel((state) => state.antagonist!.shell);
useFrame(({ clock }) => {
const t1 = clock.elapsedTime % 1;
const t2 = (clock.elapsedTime + 0.5) % 1;
entryLine.current?.position.set(0, 0, LENGTH - t1 * LENGTH);
entryLine.current?.scale.set(1, -2 * Math.abs(t1 - 0.5) + 1, 1);
exitLine.current?.position.set(0, 0, t2 * secondLineLength);
exitLine.current?.scale.set(1, -2 * Math.abs(t2 - 0.5) + 1, 1);
});
useEffect(() => {
if (!shot) return;
const point = new Vector3(...shot.point);
const shellNormal = new Vector3(...shot.shellNormal);
const surfaceNormal = new Vector3(...shot.surfaceNormal);
const bounceNormal = shellNormal
.clone()
.multiplyScalar(-1)
.sub(
surfaceNormal
.clone()
.multiplyScalar(
2 * surfaceNormal.dot(shellNormal.clone().multiplyScalar(-1)),
),
);
entryWrapper.current?.position.set(...shot.point);
entryWrapper.current?.lookAt(point.clone().add(shellNormal));
exitWrapper.current?.position.set(...shot.point);
exitWrapper.current?.lookAt(point.clone().add(bounceNormal));
circle.current?.position.set(...shot.point);
circle.current?.lookAt(point.clone().add(surfaceNormal));
}, [shot]);
if (!shot) return null;
return (
<>
<mesh ref={circle}>
<torusGeometry args={[0.05, 0.0125, 4, 16]} />
<meshBasicMaterial
color={shot.type === 'penetration' ? 'green' : 'red'}
depthTest={false}
/>
</mesh>
<group ref={entryWrapper}>
<Html
position={[0, 0, 0]}
style={{
paddingLeft: 16,
}}
>
<Card
style={{
width: number ? 300 : 200,
userSelect: 'none',
}}
>
<Flex direction="column" gap="1">
<Flex align="center" gap="2">
{SHOT_ICONS[shot.type]}
<Text>
{SHOT_NAMES[shot.type]} at {Math.round(radToDeg(shot.angle))}°
</Text>
</Flex>
<Flex
direction="column"
style={{
paddingLeft: number ? 8 : undefined,
}}
>
{shot.thicknesses.map((layer, index) => (
<Flex gap="2" key={index}>
{number && (
<Text>
{index + 1}. {layer.type[0].toUpperCase()}
{layer.type.slice(1)}
</Text>
)}
<Flex gap="1">
{layer.type !== 'gap' && (
<NominalPenetration width={24} height={24} />
)}
<Text>
{Math.round(
layer.type === 'gap'
? layer.gap * 1000
: layer.nominal,
)}
mm
{layer.type === 'gap' && isExplosive(shell.type)
? ` (-${Math.round(Math.min(100, 0.5 * layer.gap * 100))}% penetration)`
: ''}
</Text>
</Flex>
{layer.type !== 'external' && layer.type !== 'gap' && (
<Flex gap="1">
<AngledPenetration width={24} height={24} />
<Text>{Math.round(layer.angled)}mm</Text>
</Flex>
)}
</Flex>
))}
{shot.ricochet && (
<>
<Flex gap="1">
<Text>{shot.thicknesses.length + 1}. Ricochet</Text>
<Ricochet width={24} height={24} />
<Text>(-25% penetration)</Text>
</Flex>
{shot.ricochet.penetration ? (
<Flex gap="1">
<Text>{shot.thicknesses.length + 2}. Penetration</Text>
<NominalPenetration width={24} height={24} />
</Flex>
) : (
<Flex gap="1">
<Text>{shot.thicknesses.length + 2}. Blocked</Text>
<Block width={24} height={24} />
</Flex>
)}
</>
)}
</Flex>
</Flex>
</Card>
</Html>
<mesh
renderOrder={1}
position={[0, 0, LENGTH / 2]}
rotation={[Math.PI / 2, 0, 0]}
ref={entryLine}
>
<cylinderGeometry args={[THICKNESS / 2, THICKNESS / 2, LENGTH, 8]} />
<meshBasicMaterial color="#ffff80" />
</mesh>
<mesh position={[0, 0, LENGTH / 2]} rotation={[Math.PI / 2, 0, 0]}>
<cylinderGeometry args={[THICKNESS / 4, THICKNESS / 4, LENGTH, 8]} />
<meshBasicMaterial color="#ffffff" depthTest={false} />
</mesh>
</group>
{shot.type === 'ricochet' && (
<group ref={exitWrapper}>
<mesh
renderOrder={1}
position={[0, 0, secondLineLength / 2]}
rotation={[Math.PI / 2, 0, 0]}
ref={exitLine}
>
<cylinderGeometry
args={[THICKNESS / 2, THICKNESS / 2, secondLineLength, 8]}
/>
<meshBasicMaterial color="#ff8080" />
</mesh>
<mesh
position={[0, 0, secondLineLength / 2]}
rotation={[Math.PI / 2, 0, 0]}
>
<cylinderGeometry
args={[THICKNESS / 4, THICKNESS / 4, secondLineLength, 8]}
/>
<meshBasicMaterial color="#ffffff" depthTest={false} />
</mesh>
{shot.ricochet && (
<mesh ref={ricochetCircle} position={[0, 0, secondLineLength]}>
<icosahedronGeometry args={[0.05, 1]} />
<meshBasicMaterial
color={shot.ricochet.penetration ? 'green' : 'red'}
depthTest={false}
/>
</mesh>
)}
</group>
)}
</>
);
}
+9 -8
View File
@@ -5,18 +5,19 @@ import {
} from '../../../core/blitzkrieg/tankDefinitions';
import { theme } from '../../../stitches.config';
export const TANK_TYPES = [
'light',
'medium',
'heavy',
'tankDestroyer',
export const TANK_CLASSES = [
'lightTank',
'mediumTank',
'heavyTank',
'AT-SPG',
] as const;
export const TREE_TYPES = ['researchable', 'premium', 'collector'] as const;
export type TankType = (typeof TANK_TYPES)[number];
export type TankClass = (typeof TANK_CLASSES)[number];
export type TreeType = (typeof TREE_TYPES)[number];
// BIG TODO: REMOVE THIS AFTER LOCALIZATION
export const TREE_TYPE_NAMES: Record<TreeType, string> = {
researchable: 'Tech tree',
premium: 'Premium',
@@ -31,7 +32,7 @@ export const TREE_TYPE_IMAGES: Record<TreeType, string> = {
export interface ItemProps {
image?: string;
tankType?: TankType;
tankType?: TankClass;
name: string;
treeType: TreeType;
}
@@ -42,7 +43,7 @@ const TREE_TYPE_COLOR = {
collector: '_blue',
} as const;
export const TREE_TYPE_ICONS: Record<TreeType, Record<TankType, string>> = {
export const TREE_TYPE_ICONS: Record<TreeType, Record<TankClass, string>> = {
researchable: TANK_ICONS,
premium: TANK_ICONS_PREMIUM,
collector: TANK_ICONS_COLLECTOR,
+25 -48
View File
@@ -1,75 +1,52 @@
import { theme } from '../stitches.config';
export interface TitleBarProps {
name: string;
title: string;
image?: string;
description?: string;
}
export default function TitleBar({ name, image, description }: TitleBarProps) {
export default function TitleBar({ title, image, description }: TitleBarProps) {
return (
<div
style={{
gap: 4,
display: 'flex',
alignItems: 'center',
flexDirection: 'column',
justifyContent: 'center',
overflow: 'hidden',
alignItems: 'center',
}}
>
<div style={{ display: 'flex', gap: 8 }}>
<div
style={{
gap: 4,
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
}}
>
{image && (
<img
style={{ width: 64, height: 64, objectFit: 'contain' }}
style={{ width: 32, height: 32, objectFit: 'contain' }}
src={image}
/>
)}
<div
<span
style={{
display: 'flex',
flexDirection: 'column',
justifyContent: 'center',
gap: 4,
fontSize: 32,
fontWeight: 900,
background: `linear-gradient(180deg, ${theme.colors.textHighContrast} 0%, ${theme.colors.textLowContrast} 100%)`,
backgroundClip: 'text',
}}
>
<div
style={{
display: 'flex',
gap: 4,
alignItems: 'center',
justifyContent: 'center',
}}
>
<span
style={{
fontSize: 32,
color: theme.colors.textHighContrast,
fontWeight: 900,
whiteSpace: 'nowrap',
overflow: 'hidden',
}}
>
{name}
</span>
</div>
<div
style={{
display: 'flex',
justifyContent: image ? 'flex-start' : 'center',
}}
>
<span
style={{
color: theme.colors.textLowContrast,
fontSize: 16,
}}
>
{description}
</span>
</div>
</div>
{title}
</span>
</div>
<span style={{ color: theme.colors.textLowContrast, fontSize: 16 }}>
{description}
</span>
</div>
);
}
+1
View File
@@ -1,5 +1,6 @@
import { Vector3 } from 'three';
export const ZERO_VECTOR = new Vector3();
export const I_HAT = new Vector3(1, 0, 0);
export const J_HAT = new Vector3(0, 1, 0);
export const K_HAT = new Vector3(0, 0, 1);
+5 -5
View File
@@ -1,7 +1,7 @@
export const LEAGUES = [
{ name: 'Diamond', minScore: 5000 },
{ name: 'Platinum', minScore: 4000 },
{ name: 'Gold', minScore: 3000 },
{ name: 'Silver', minScore: 2000 },
{ name: 'Bronze', minScore: 0 },
{ name: 'diamond', minScore: 5000 },
{ name: 'platinum', minScore: 4000 },
{ name: 'gold', minScore: 3000 },
{ name: 'silver', minScore: 2000 },
{ name: 'bronze', minScore: 0 },
];
+4 -14
View File
@@ -3,21 +3,11 @@ export const REGIONS = ['com', 'eu', 'asia'] as const;
export type Region = (typeof REGIONS)[number];
export type RegionSubdomain = 'na' | 'eu' | 'asia';
export const REGION_NAMES: Record<Region, string> = {
/**
* @deprecated
*/
export const UNLOCALIZED_REGION_NAMES: Record<Region, string> = {
com: 'North America',
eu: 'Europe',
asia: 'Asia',
};
// https://planetarynames.wr.usgs.gov/Abbreviations
export const REGION_NAMES_SHORT: Record<Region, string> = {
com: 'NA',
eu: 'EU',
asia: 'ASIA',
};
export const REGION_SUBDOMAIN_NAMES: Record<RegionSubdomain, string> = {
na: 'North America',
eu: 'Europe',
asia: 'Asia',
};
+4 -4
View File
@@ -1,6 +1,6 @@
import { clamp } from 'lodash';
import { PitchLimits, YawLimits } from '../blitzkrieg/modelDefinitions';
import { normalizeAnglePI } from '../math/normalizeAngle180';
import { normalizeAngleRad } from '../math/normalizeAngleRad';
export function applyPitchYawLimits(
pitch: number, // rad
@@ -12,7 +12,7 @@ export function applyPitchYawLimits(
let newYaw = yaw;
if (yawLimits) {
newYaw = normalizeAnglePI(
newYaw = normalizeAngleRad(
clamp(
newYaw,
-yawLimits.max * (Math.PI / 180),
@@ -27,7 +27,7 @@ export function applyPitchYawLimits(
if (pitchLimits.back) {
const range = pitchLimits.back.range * (Math.PI / 180);
const yawRotatedAbs = Math.abs(normalizeAnglePI(newYaw - Math.PI));
const yawRotatedAbs = Math.abs(normalizeAngleRad(newYaw - Math.PI));
if (yawRotatedAbs <= range + transition) {
if (yawRotatedAbs <= range) {
@@ -52,7 +52,7 @@ export function applyPitchYawLimits(
if (pitchLimits.front) {
const range = pitchLimits.front.range * (Math.PI / 180);
const yawAbs = Math.abs(normalizeAnglePI(newYaw));
const yawAbs = Math.abs(normalizeAngleRad(newYaw));
if (yawAbs <= range + transition) {
if (yawAbs <= range) {
+9 -4
View File
@@ -1,18 +1,23 @@
import { Locale } from 'discord.js';
import { Region } from '../../constants/regions';
import { WARGAMING_APPLICATION_ID } from '../../constants/wargamingApplicationID';
import { UserError } from '../../hooks/userError';
import { TanksStats } from '../../types/tanksStats';
import { translator } from '../localization/translator';
import fetchBlitz from './fetchBlitz';
export default async function getTankStats(region: Region, id: number) {
export default async function getTankStats(
region: Region,
id: number,
locale: Locale,
) {
const { t } = translator(locale);
const tankStats = await fetchBlitz<TanksStats>(
`https://api.wotblitz.${region}/wotb/tanks/stats/?application_id=${WARGAMING_APPLICATION_ID}&account_id=${id}`,
);
if (tankStats[id] === null) {
throw new UserError(
"# No tank stats available\nThis player doesn't have any stats available. This may not be the player you are looking for.",
);
throw new UserError(t`bot.common.errors.no_tank_stats`);
}
return tankStats[id];
+13 -5
View File
@@ -1,13 +1,19 @@
import { Locale } from 'discord.js';
import { go } from 'fuzzysort';
import { UserError } from '../../hooks/userError';
import markdownEscape from 'markdown-escape';
import { UserError } from '../../hooks/userError';
import {
tankDefinitions,
tanksDefinitionsArray,
} from '../blitzkrieg/tankDefinitions';
import { translator } from '../localization/translator';
export default async function resolveTankId(tank: string | number) {
const number = typeof tank === 'string' ? parseInt(tank) : tank;
export default async function resolveTankId(
tank: string | number,
locale: Locale,
) {
const { translate } = translator(locale);
const number = typeof tank === 'string' ? Number(tank) : tank;
if (Number.isNaN(number)) {
const searchResult = go(`${tank}`, await tanksDefinitionsArray, {
@@ -17,7 +23,9 @@ export default async function resolveTankId(tank: string | number) {
if (searchResult.length === 0) {
throw new UserError(
`# Tank not found\nCould not find tank by the name "${markdownEscape(`${tank}`)}".`,
translate('bot.common.errors.tank_name_not_found', [
markdownEscape(`${tank}`),
]),
);
} else {
return searchResult[0].obj.id;
@@ -27,7 +35,7 @@ export default async function resolveTankId(tank: string | number) {
return number;
} else {
throw new UserError(
`# Tank not found\nCould not find tank by the ID "${number}". Try typing the name of the tank instead of a number.`,
translate('bot.common.errors.tank_id_not_found', [`${number}`]),
);
}
}
+19 -15
View File
@@ -1,24 +1,28 @@
import { TREE_TYPE_NAMES } from '../../components/Tanks';
import { encyclopediaInfo } from '../blitz/encyclopediaInfo';
import { Locale } from 'discord.js';
import { translator } from '../localization/translator';
import { StatFilters } from '../statistics/filterStats';
import { TIER_ROMAN_NUMERALS, Tier, tankDefinitions } from './tankDefinitions';
export async function filtersToDescription({
nation,
tier,
tankType,
treeType,
tank,
}: StatFilters) {
const awaitedEncyclopediaInfo = await encyclopediaInfo;
export async function filtersToDescription(
{ nation, tier, tankType, treeType, tank }: StatFilters,
locale: Locale,
) {
const { translate } = translator(locale);
const awaitedTankDefinitions = await tankDefinitions;
const info: string[] = [];
// TODO: somehow localize tank names?
if (tank) return awaitedTankDefinitions[tank].name;
if (nation) info.push(awaitedEncyclopediaInfo.vehicle_nations[nation]);
if (tier) info.push(`Tier ${TIER_ROMAN_NUMERALS[tier as Tier]}`);
if (tankType) info.push(awaitedEncyclopediaInfo.vehicle_types[tankType]);
if (treeType) info.push(TREE_TYPE_NAMES[treeType]);
if (nation) info.push(translate(`common.nations.${nation}`));
if (tier) {
info.push(
translate('bot.common.filters.tier', [TIER_ROMAN_NUMERALS[tier as Tier]]),
);
}
if (tankType) info.push(translate(`common.tank_class_short.${tankType}`));
if (treeType) info.push(translate(`common.tree_type.${treeType}`));
return info.length === 0 ? 'No filters' : info.join(', ');
return info.length === 0
? translate('bot.common.filters.none')
: info.join(', ');
}
+3 -1
View File
@@ -1,3 +1,4 @@
import { Locale } from 'discord.js';
import { Region } from '../../constants/regions';
import {
GetHistoriesOptions,
@@ -34,6 +35,7 @@ export const getTankHistoriesDefaultOptions: GetTankHistoriesOptions = {
export default async function getTankHistories(
server: Region,
id: number,
locale: Locale,
options?: Partial<GetTankHistoriesOptions>,
) {
const mergedOptions = { ...getTankHistoriesDefaultOptions, ...options };
@@ -76,7 +78,7 @@ export default async function getTankHistories(
const latestNodes: TankHistories = [];
if (mergedOptions.includeLatestHistories) {
(await getTankStats(server, id)).forEach((tankHistory) => {
(await getTankStats(server, id, locale)).forEach((tankHistory) => {
if (
tankHistory.all.battles > (lastBattles[tankHistory.tank_id] ?? 0) &&
(mergedOptions.tankId === undefined ||
+9 -7
View File
@@ -1,15 +1,17 @@
import { useDuel } from '../../stores/duel';
import { equipmentDefinitions } from './equipmentDefinitions';
export async function hasEquipment(id: number, antagonist = false) {
export async function hasEquipment(
id: number,
antagonist = false,
equipmentMatrix = useDuel.getState()[
antagonist ? 'antagonist' : 'protagonist'
]!.equipment,
) {
const awaitedEquipmentDefinitions = await equipmentDefinitions;
const member = useDuel.getState()[antagonist ? 'antagonist' : 'protagonist']!;
const equipmentRows =
awaitedEquipmentDefinitions.presets[member.tank.equipment];
const equipmentMatrix =
useDuel.getState()[antagonist ? 'antagonist' : 'protagonist']!.equipment;
return equipmentRows.some((equipmentRow, rowIndex) => {
const presetRows = awaitedEquipmentDefinitions.presets[member.tank.equipment];
return presetRows.some((equipmentRow, rowIndex) => {
return equipmentRow.some((equipment, columnIndex) => {
const choice = equipmentMatrix[rowIndex][columnIndex];
if (choice === 0) return false;
+1
View File
@@ -6,6 +6,7 @@ export const SECRET_KEYS = [
'DISCORD_TOKEN',
'GH_TOKEN',
'DISCORD_BLITZ_DB',
'WOTB_DLC_CDN',
] as const;
export type SECRET = typeof SECRET_KEYS extends readonly (infer T)[]
+17 -17
View File
@@ -1,6 +1,6 @@
import { deburr } from 'lodash';
import { Vector2Tuple } from 'three';
import { TankType, TreeType } from '../../components/Tanks';
import { TankClass, TreeType } from '../../components/Tanks';
import { asset } from './asset';
import { fetchCdonLz4 } from './fetchCdonLz4';
@@ -44,7 +44,7 @@ export interface TankDefinition {
consumables: number;
provisions: number;
tier: Tier;
type: TankType;
class: TankClass;
testing?: boolean;
turrets: TurretDefinition[];
engines: EngineDefinition[];
@@ -180,25 +180,25 @@ export const tankNames = tanksDefinitionsArray.then((tanks) =>
),
);
export const TANK_ICONS: Record<TankType, string> = {
tankDestroyer: 'https://i.imgur.com/BIHSEH0.png',
light: 'https://i.imgur.com/CSNha5V.png',
medium: 'https://i.imgur.com/wvf3ltm.png',
heavy: 'https://i.imgur.com/ECeqlZa.png',
export const TANK_ICONS: Record<TankClass, string> = {
'AT-SPG': 'https://i.imgur.com/BIHSEH0.png',
lightTank: 'https://i.imgur.com/CSNha5V.png',
mediumTank: 'https://i.imgur.com/wvf3ltm.png',
heavyTank: 'https://i.imgur.com/ECeqlZa.png',
};
export const TANK_ICONS_PREMIUM: Record<TankType, string> = {
tankDestroyer: 'https://i.imgur.com/TCu3EdR.png',
light: 'https://i.imgur.com/zdkpTRb.png',
medium: 'https://i.imgur.com/3z7eHX6.png',
heavy: 'https://i.imgur.com/P3vbmyA.png',
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
'AT-SPG': 'https://i.imgur.com/TCu3EdR.png',
lightTank: 'https://i.imgur.com/zdkpTRb.png',
mediumTank: 'https://i.imgur.com/3z7eHX6.png',
heavyTank: 'https://i.imgur.com/P3vbmyA.png',
};
export const TANK_ICONS_COLLECTOR: Record<TankType, string> = {
tankDestroyer: 'https://i.imgur.com/WTjeirB.png',
light: 'https://i.imgur.com/EwhtKkU.png',
medium: 'https://i.imgur.com/u8YDMBh.png',
heavy: 'https://i.imgur.com/8xRf3nc.png',
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
'AT-SPG': 'https://i.imgur.com/WTjeirB.png',
lightTank: 'https://i.imgur.com/EwhtKkU.png',
mediumTank: 'https://i.imgur.com/u8YDMBh.png',
heavyTank: 'https://i.imgur.com/8xRf3nc.png',
};
export const TIERS = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] as const;
+3 -1
View File
@@ -1,3 +1,4 @@
import { Locale } from 'discord.js';
import { Region } from '../../constants/regions';
import { AllStats } from '../blitz/getAccountInfo';
import getTankHistories, {
@@ -45,8 +46,9 @@ export default async function getStatsInPeriod(
id: number,
start: number,
end: number,
locale: Locale,
) {
const history = await getTankHistories(server, id, {
const history = await getTankHistories(server, id, locale, {
includeLatestHistories: true,
});
+10 -2
View File
@@ -1,9 +1,17 @@
import { SlashCommandStringOption } from 'discord.js';
import { Locale, SlashCommandStringOption } from 'discord.js';
import { translator } from '../localization/translator';
import { localizationObject } from './localizationObject';
export default function addClanChoices(option: SlashCommandStringOption) {
const { translate } = translator(Locale.EnglishUS);
return option
.setName('clan')
.setDescription('The clan name or tag you are checking')
.setNameLocalizations(localizationObject('bot.common.options.clan'))
.setDescription(translate('bot.common.options.clan.description'))
.setDescriptionLocalizations(
localizationObject('bot.common.options.clan.description'),
)
.setAutocomplete(true)
.setMinLength(2)
.setRequired(true);
+102 -54
View File
@@ -1,60 +1,108 @@
import { SlashCommandBuilder, SlashCommandSubcommandBuilder } from 'discord.js';
import { TREE_TYPE_NAMES, TreeType } from '../../components/Tanks';
import { EncyclopediaInfo } from '../blitz/encyclopediaInfo';
import {
APIApplicationCommandOptionChoice,
Locale,
SlashCommandBuilder,
SlashCommandSubcommandBuilder,
} from 'discord.js';
import { TANK_CLASSES, TREE_TYPES } from '../../components/Tanks';
import { translator } from '../localization/translator';
import addTankChoices from './addTankChoices';
import addTierChoices from './addTierChoices';
import { localizationObject } from './localizationObject';
export function addFilterOptions<
Option extends SlashCommandBuilder | SlashCommandSubcommandBuilder,
>(option: Option, encyclopediaInfo: EncyclopediaInfo) {
return option
.addStringOption((option) =>
option
.setName('nation')
.setDescription('Nation')
.addChoices(
...Object.entries(encyclopediaInfo.vehicle_nations).map(
([type, name]) => ({ name, value: type }),
),
)
.setRequired(false),
)
.addStringOption((option) => addTierChoices(option).setRequired(false))
.addStringOption((option) =>
option
.setName('tank-type')
.setDescription('Tank type')
.addChoices(
...Object.entries(encyclopediaInfo.vehicle_types).map(
([type, name]) => ({
name: name.replace(' Tank', ''),
value: type,
}),
),
)
.setRequired(false),
)
.addStringOption((option) =>
option
.setName('tree-type')
.setDescription('Tech tree type')
.addChoices(
{
name: TREE_TYPE_NAMES['researchable'],
value: 'researchable' satisfies TreeType,
},
{
name: TREE_TYPE_NAMES.premium,
value: 'premium' satisfies TreeType,
},
{
name: TREE_TYPE_NAMES.collector,
value: 'collector' satisfies TreeType,
},
)
.setRequired(false),
)
.addStringOption((option) =>
addTankChoices(option).setRequired(false),
) as Option;
>(option: Option, nations: string[]) {
const { translate } = translator(Locale.EnglishUS);
return (
option
.addStringOption((option) =>
option
.setName(translate('bot.common.options.filters.nation'))
.setNameLocalizations(
localizationObject('bot.common.options.filters.nation'),
)
.setDescription(
translate('bot.common.options.filters.nation.description'),
)
.setDescriptionLocalizations(
localizationObject('bot.common.options.filters.nation.description'),
)
.addChoices(
...nations.map(
(nation) =>
({
value: nation,
name: translate(`common.nations.${nation}`),
name_localizations: localizationObject(
`common.nations.${nation}`,
),
}) satisfies APIApplicationCommandOptionChoice,
),
)
.setRequired(false),
)
.addStringOption((option) => addTierChoices(option).setRequired(false))
.addStringOption((option) =>
option
.setName(translate('bot.common.options.filters.tank_class'))
.setNameLocalizations(
localizationObject('bot.common.options.filters.tank_class'),
)
.setDescription(
translate('bot.common.options.filters.tank_class.description'),
)
.setDescriptionLocalizations(
localizationObject(
'bot.common.options.filters.tank_class.description',
),
)
.addChoices(
...TANK_CLASSES.map(
(tankType) =>
({
value: tankType,
name: translate(`common.tank_class_short.${tankType}`),
name_localizations: localizationObject(
`common.tank_class_short.${tankType}`,
),
}) satisfies APIApplicationCommandOptionChoice,
),
)
.setRequired(false),
)
.addStringOption((option) =>
option
.setName(translate('bot.common.options.filters.tree_type'))
.setNameLocalizations(
localizationObject('bot.common.options.filters.tree_type'),
)
.setDescription(
translate('bot.common.options.filters.tree_type.description'),
)
.setDescriptionLocalizations(
localizationObject(
'bot.common.options.filters.tree_type.description',
),
)
.addChoices(
...TREE_TYPES.map(
(treeType) =>
({
value: treeType,
name: translate(`common.tree_type.${treeType}`),
name_localizations: localizationObject(
`common.tree_type.${treeType}`,
),
}) satisfies APIApplicationCommandOptionChoice,
),
)
.setRequired(false),
)
// TODO: somehow localize this?
.addStringOption((option) =>
addTankChoices(option).setRequired(false),
) as Option
);
}
+91 -20
View File
@@ -1,49 +1,120 @@
import {
Locale,
SlashCommandBuilder,
SlashCommandSubcommandBuilder,
SlashCommandSubcommandGroupBuilder,
} from 'discord.js';
import { translator } from '../localization/translator';
import { localizationObject } from './localizationObject';
export type PeriodType = 'today' | '30' | '60' | '90' | 'career' | 'custom';
export type PeriodSize = 'today' | `${number}` | 'career';
export default function addPeriodSubCommands(
export function addPeriodSubCommands(
option: SlashCommandBuilder | SlashCommandSubcommandGroupBuilder,
extra: (
option: SlashCommandSubcommandBuilder,
) => SlashCommandSubcommandBuilder = (option) => option,
) {
const { translate } = translator(Locale.EnglishUS);
const subcommandNameLocalizations = {
today: localizationObject('bot.common.subcommands.today'),
30: localizationObject('bot.common.subcommands.30'),
60: localizationObject('bot.common.subcommands.60'),
90: localizationObject('bot.common.subcommands.90'),
career: localizationObject('bot.common.subcommands.career'),
custom: localizationObject('bot.common.subcommands.custom'),
};
const subcommandDescriptionLocalizations = {
today: localizationObject('bot.common.subcommands.today.description'),
30: localizationObject('bot.common.subcommands.30.description'),
60: localizationObject('bot.common.subcommands.60.description'),
90: localizationObject('bot.common.subcommands.90.description'),
career: localizationObject('bot.common.subcommands.career.description'),
custom: localizationObject('bot.common.subcommands.custom.description'),
};
option
.addSubcommand((option) =>
extra(option.setName('today').setDescription('Today')),
)
.addSubcommand((option) =>
extra(option.setName('30').setDescription('30 days')),
)
.addSubcommand((option) =>
extra(option.setName('60').setDescription('60 days')),
)
.addSubcommand((option) =>
extra(option.setName('90').setDescription('90 days')),
)
.addSubcommand((option) =>
extra(option.setName('career').setDescription('Career')),
extra(
option
.setName(translate('bot.common.subcommands.today'))
.setNameLocalizations(subcommandNameLocalizations.today)
.setDescription(translate('bot.common.subcommands.today.description'))
.setDescriptionLocalizations(
subcommandDescriptionLocalizations.today,
),
),
)
.addSubcommand((option) =>
extra(
option
.setName('custom')
.setDescription('Custom range')
.setName(translate('bot.common.subcommands.30'))
.setNameLocalizations(subcommandNameLocalizations[30])
.setDescription(translate('bot.common.subcommands.30.description'))
.setDescriptionLocalizations(subcommandDescriptionLocalizations[30]),
),
)
.addSubcommand((option) =>
extra(
option
.setName(translate('bot.common.subcommands.60'))
.setNameLocalizations(subcommandNameLocalizations[60])
.setDescription(translate('bot.common.subcommands.60.description'))
.setDescriptionLocalizations(subcommandDescriptionLocalizations[60]),
),
)
.addSubcommand((option) =>
extra(
option
.setName(translate('bot.common.subcommands.90'))
.setNameLocalizations(subcommandNameLocalizations[90])
.setDescription(translate('bot.common.subcommands.90.description'))
.setDescriptionLocalizations(subcommandDescriptionLocalizations[90]),
),
)
.addSubcommand((option) =>
extra(
option
.setName(translate('bot.common.subcommands.career'))
.setNameLocalizations(subcommandNameLocalizations.career)
.setDescription(
translate('bot.common.subcommands.career.description'),
)
.setDescriptionLocalizations(
subcommandDescriptionLocalizations.career,
),
),
)
.addSubcommand((option) =>
extra(
option
.setName(translate('bot.common.subcommands.custom'))
.setNameLocalizations(subcommandNameLocalizations.custom)
.setDescription(
translate('bot.common.subcommands.custom.description'),
)
.setDescriptionLocalizations(
subcommandDescriptionLocalizations.custom,
)
.addIntegerOption((option) =>
option
.setName('start')
.setDescription('Start in number of days ago from today')
.setName(translate('bot.common.subcommands.custom.options.start'))
.setDescription(
translate(
'bot.common.subcommands.custom.options.start.description',
),
)
.setRequired(true),
)
.addIntegerOption((option) =>
option
.setName('end')
.setDescription('End in number of days')
.setName(translate('bot.common.subcommands.custom.options.end'))
.setDescription(
translate(
'bot.common.subcommands.custom.options.end.description',
),
)
.setRequired(true),
),
),
+6 -7
View File
@@ -3,9 +3,9 @@ import {
SlashCommandSubcommandBuilder,
SlashCommandSubcommandGroupBuilder,
} from 'discord.js';
import { encyclopediaInfo } from '../blitz/encyclopediaInfo';
import { NATIONS } from '../blitzkrieg/tankDefinitions';
import { addFilterOptions } from './addFilterOptions';
import addPeriodSubCommands from './addPeriodSubCommands';
import { addPeriodSubCommands } from './addPeriodSubCommands';
export default async function addPeriodicFilterOptions<
OptionType extends SlashCommandBuilder | SlashCommandSubcommandGroupBuilder,
@@ -15,11 +15,10 @@ export default async function addPeriodicFilterOptions<
option: SlashCommandSubcommandBuilder,
) => SlashCommandSubcommandBuilder = (option) => option,
): Promise<OptionType> {
const awaitedEncyclopediaInfo = await encyclopediaInfo;
addPeriodSubCommands(option, (option) => {
return addFilterOptions(extra(option), awaitedEncyclopediaInfo);
});
const nations = await NATIONS;
addPeriodSubCommands(option, (option) =>
addFilterOptions(extra(option), nations),
);
return option;
}
+26 -7
View File
@@ -1,14 +1,33 @@
import { SlashCommandStringOption } from 'discord.js';
import { REGION_NAMES } from '../../constants/regions';
import {
APIApplicationCommandOptionChoice,
Locale,
SlashCommandStringOption,
} from 'discord.js';
import { REGIONS } from '../../constants/regions';
import { translator } from '../localization/translator';
import { localizationObject } from './localizationObject';
export default function addRegionChoices(option: SlashCommandStringOption) {
const { t, translate } = translator(Locale.EnglishUS);
return option
.setName('region')
.setDescription('The Blitz region you are in')
.setName(t`bot.common.options.region`)
.setNameLocalizations(localizationObject('bot.common.options.region'))
.setDescription(t`bot.common.options.region.description`)
.setDescriptionLocalizations(
localizationObject('bot.common.options.region.description'),
)
.addChoices(
{ name: REGION_NAMES.com, value: 'com' },
{ name: REGION_NAMES.eu, value: 'eu' },
{ name: REGION_NAMES.asia, value: 'asia' },
...REGIONS.map(
(region) =>
({
value: region,
name: translate(`common.regions.normal.${region}`),
name_localizations: localizationObject(
`common.regions.normal.${region}`,
),
}) satisfies APIApplicationCommandOptionChoice,
),
)
.setRequired(true);
}
+11 -3
View File
@@ -1,9 +1,17 @@
import { SlashCommandStringOption } from 'discord.js';
import { Locale, SlashCommandStringOption } from 'discord.js';
import { translator } from '../localization/translator';
import { localizationObject } from './localizationObject';
export default function addTankChoices(option: SlashCommandStringOption) {
const { translate } = translator(Locale.EnglishUS);
return option
.setName('tank')
.setDescription('The tank to get stats for')
.setName(translate('bot.common.options.tank'))
.setNameLocalizations(localizationObject('bot.common.options.tank'))
.setDescription(translate('bot.common.options.tank.description'))
.setDescriptionLocalizations(
localizationObject('bot.common.options.tank.description'),
)
.setAutocomplete(true)
.setRequired(true);
}
+29 -7
View File
@@ -1,16 +1,38 @@
import { SlashCommandStringOption } from 'discord.js';
import {
APIApplicationCommandOptionChoice,
Locale,
SlashCommandStringOption,
} from 'discord.js';
import { range } from 'lodash';
import { translator } from '../localization/translator';
import numberToRomanNumeral from '../math/numberToRomanNumeral';
import { localizationObject } from './localizationObject';
export default function addTierChoices(option: SlashCommandStringOption) {
const { t, translate } = translator(Locale.EnglishUS);
return option
.setName('tier')
.setDescription('The tier you want to see')
.setName(t`bot.common.options.tier`)
.setNameLocalizations(localizationObject('bot.common.options.tier'))
.setDescription(t`bot.common.options.tier.description`)
.setDescriptionLocalizations(
localizationObject('bot.common.options.tier.description'),
)
.setChoices(
...range(10, 0).map((tier) => ({
name: `Tier ${tier} - ${numberToRomanNumeral(tier)}`,
value: `${tier}`,
})),
...range(10, 0).map(
(tier) =>
({
name: translate('bot.common.options.tier.choices.tier', [
`${tier}`,
numberToRomanNumeral(tier),
]),
value: `${tier}`,
name_localizations: localizationObject(
'bot.common.options.tier.choices.tier',
[`${tier}`, numberToRomanNumeral(tier)],
),
}) satisfies APIApplicationCommandOptionChoice,
),
)
.setRequired(true);
}
+11 -3
View File
@@ -1,8 +1,16 @@
import { SlashCommandStringOption } from 'discord.js';
import { Locale, SlashCommandStringOption } from 'discord.js';
import { translator } from '../localization/translator';
import { localizationObject } from './localizationObject';
export default function addUsernameChoices(option: SlashCommandStringOption) {
const { t } = translator(Locale.EnglishUS);
return option
.setName('username')
.setDescription('The username you use in Blitz')
.setName(t`bot.common.options.username`)
.setNameLocalizations(localizationObject('bot.common.options.username'))
.setDescription(t`bot.common.options.username.description`)
.setDescriptionLocalizations(
localizationObject('bot.common.options.username.description'),
)
.setAutocomplete(true);
}
+8 -3
View File
@@ -3,8 +3,8 @@ import {
AutocompleteInteraction,
CacheType,
} from 'discord.js';
import { REGION_NAMES_SHORT } from '../../constants/regions';
import searchClansAcrossRegions from '../blitz/searchClansAcrossRegions';
import { translator } from '../localization/translator';
export const DISCORD_CHOICES_MAX_NAME_SIZE = 25;
export const OVERFLOW_SUFFIX = '…';
@@ -12,6 +12,7 @@ export const OVERFLOW_SUFFIX = '…';
export default async function autocompleteClan(
interaction: AutocompleteInteraction<CacheType>,
) {
const { translate } = translator(interaction.locale);
const focusedOption = interaction.options.getFocused(true);
if (focusedOption.name !== 'clan') return;
if (focusedOption.value.length < 2) return interaction.respond([]);
@@ -20,7 +21,9 @@ export default async function autocompleteClan(
await interaction.respond(
clans
? clans.map((clan) => {
let name = `${clan.name} (${REGION_NAMES_SHORT[clan.region]})`;
let name = `${clan.name} (${translate(
`common.regions.short.${clan.region}`,
)})`;
if (name.length > DISCORD_CHOICES_MAX_NAME_SIZE) {
const overSize = name.length - DISCORD_CHOICES_MAX_NAME_SIZE;
@@ -28,7 +31,9 @@ export default async function autocompleteClan(
name = `${clan.name.slice(
0,
clan.name.length - overSize - OVERFLOW_SUFFIX.length,
)}${OVERFLOW_SUFFIX} (${REGION_NAMES_SHORT[clan.region]})`;
)}${OVERFLOW_SUFFIX} (${translate(
`common.regions.short.${clan.region}`,
)})`;
}
return {
+8 -5
View File
@@ -3,8 +3,8 @@ import {
AutocompleteInteraction,
CacheType,
} from 'discord.js';
import { REGION_NAMES_SHORT } from '../../constants/regions';
import searchPlayersAcrossRegions from '../blitz/searchPlayersAcrossRegions';
import { translator } from '../localization/translator';
import {
DISCORD_CHOICES_MAX_NAME_SIZE,
OVERFLOW_SUFFIX,
@@ -13,6 +13,7 @@ import {
export default async function autocompleteUsername(
interaction: AutocompleteInteraction<CacheType>,
) {
const { translate } = translator(interaction.locale);
const focusedOption = interaction.options.getFocused(true);
if (focusedOption.name !== 'username') return;
const players = await searchPlayersAcrossRegions(focusedOption.value);
@@ -21,9 +22,9 @@ export default async function autocompleteUsername(
await interaction.respond(
players
? players.map((player) => {
let name = `${player.nickname} (${
REGION_NAMES_SHORT[player.region]
})`;
let name = `${player.nickname} (${translate(
`common.regions.short.${player.region}`,
)})`;
if (name.length > DISCORD_CHOICES_MAX_NAME_SIZE) {
const overSize = name.length - DISCORD_CHOICES_MAX_NAME_SIZE;
@@ -31,7 +32,9 @@ export default async function autocompleteUsername(
name = `${player.nickname.slice(
0,
player.nickname.length - overSize - OVERFLOW_SUFFIX.length,
)}${OVERFLOW_SUFFIX} (${REGION_NAMES_SHORT[player.region]})`;
)}${OVERFLOW_SUFFIX} (${translate(
`common.regions.short.${player.region}`,
)})`;
}
return {
+5 -2
View File
@@ -1,15 +1,18 @@
import { ChatInputCommandInteraction } from 'discord.js';
import { translator } from '../localization/translator';
import buttonPrimary from './buttonPrimary';
export function buttonRefresh(
interaction: ChatInputCommandInteraction,
path: string,
) {
const { t } = translator(interaction.locale);
if (
interaction.appPermissions?.has('AttachFiles') &&
interaction.appPermissions?.has('ReadMessageHistory') &&
interaction.appPermissions?.has('ViewChannel')
) {
return buttonPrimary(path, 'Refresh');
return buttonPrimary(path, t`bot.common.buttons.refresh`);
}
return null;
@@ -0,0 +1,85 @@
import {
Locale,
SlashCommandBuilder,
SlashCommandSubcommandBuilder,
SlashCommandSubcommandGroupBuilder,
} from 'discord.js';
import { translator } from '../localization/translator';
import { localizationObject } from './localizationObject';
interface CreateLocalizedCommandSubcommand {
subcommand: string;
modify?: (option: SlashCommandSubcommandBuilder) => void;
}
interface CreateLocalizedCommandSubcommandGroup {
group: string;
modify?: (option: SlashCommandSubcommandGroupBuilder) => void;
}
export function createLocalizedCommand(
command: string,
sub?:
| CreateLocalizedCommandSubcommand[]
| CreateLocalizedCommandSubcommandGroup[],
) {
const commandPathItem = command.replaceAll('-', '_');
const { translate } = translator(Locale.EnglishUS);
const slashCommand = new SlashCommandBuilder()
.setName(command)
.setNameLocalizations(localizationObject(`bot.commands.${commandPathItem}`))
.setDescription(translate(`bot.commands.${commandPathItem}.description`))
.setDescriptionLocalizations(
localizationObject(`bot.commands.${commandPathItem}.description`),
);
if (sub) {
sub.map((subItem) => {
if ('subcommand' in subItem) {
const subcommandNameLocalizations = localizationObject(
`bot.commands.${commandPathItem}.subcommands.${subItem.subcommand}`,
);
const subcommandDescriptionLocalizations = localizationObject(
`bot.commands.${commandPathItem}.subcommands.${subItem.subcommand}.description`,
);
slashCommand.addSubcommand((option) => {
if (subItem.modify) subItem.modify(option);
return option
.setName(subItem.subcommand)
.setNameLocalizations(subcommandNameLocalizations)
.setDescription(
translate(
`bot.commands.${commandPathItem}.subcommands.${subItem.subcommand}.description`,
),
)
.setDescriptionLocalizations(subcommandDescriptionLocalizations);
});
} else {
const subcommandNameLocalizations = localizationObject(
`bot.commands.${commandPathItem}.groups.${subItem.group}`,
);
const subcommandDescriptionLocalizations = localizationObject(
`bot.commands.${commandPathItem}.groups.${subItem.group}.description`,
);
slashCommand.addSubcommandGroup((option) => {
if (subItem.modify) subItem.modify(option);
return option
.setName(subItem.group)
.setNameLocalizations(subcommandNameLocalizations)
.setDescription(
translate(
`bot.commands.${commandPathItem}.groups.${subItem.group}.description`,
),
)
.setDescriptionLocalizations(subcommandDescriptionLocalizations);
});
}
});
}
return slashCommand;
}
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