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6 Commits
Author SHA1 Message Date
tresabhi b00a63a9f8 sorting 2026-10-15 00:38:01 -05:00
tresabhi 8ec7fcb90a ui shit 2026-10-13 21:14:42 -05:00
tresabhi 830e1597e7 revive sandbox 2026-10-13 21:03:06 -05:00
tresabhi 3131217600 custom scroller for loadout 2026-10-13 20:53:15 -05:00
tresabhi 0b740e3f60 port scroller 2026-10-13 20:40:47 -05:00
tresabhi 1416d64e34 add skills 2026-10-13 20:37:53 -05:00
43 changed files with 794 additions and 862 deletions

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@@ -0,0 +1,11 @@
import { SkillDefinitions } from "@blitzkit/protos";
import { createDefaultSkills } from "./createDefaultSkills";
import { TankEnvironment } from "./tankEnvironment";
export function createDefaultEnvironment(skills: SkillDefinitions) {
return {
equalize: false,
distance: 0,
skills: createDefaultSkills(skills),
} satisfies TankEnvironment;
}
@@ -1,12 +1,13 @@
import { SkillDefinitions } from "..";
import { SkillDefinitions } from "@blitzkit/protos";
import { permanentSkills } from "../blitz/permanentSkills";
import { MAX_SKILL_LEVEL } from "../config/skills";
export function createDefaultSkills(skillDefinitions: SkillDefinitions) {
const skills: Record<string, number> = {};
Object.values(skillDefinitions.classes).forEach((tankSkills) => {
tankSkills.skills.forEach((skill) => {
skills[skill] = permanentSkills.includes(skill) ? 7 : 0;
skills[skill] = permanentSkills.includes(skill) ? MAX_SKILL_LEVEL : 0;
});
});
+2
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@@ -3,6 +3,7 @@ export * from "./api";
export * from "./assertSecret";
export * from "./availableProvisions";
export * from "./coefficient";
export * from "./createDefaultEnvironment";
export * from "./createDefaultProvisions";
export * from "./createDefaultSkills";
export * from "./degressiveStat";
@@ -24,6 +25,7 @@ export * from "./sluggify";
export * from "./staticAsset";
export * from "./sum";
export * from "./tankDefinitions";
export * from "./tankEnvironment";
export * from "./tankIcon";
export * from "./tankNames";
export * from "./unionBoundingBox";
@@ -43,19 +43,6 @@ export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
};
export const TIERS = times(10, (index) => index + 1);
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
1: "I",
2: "II",
3: "III",
4: "IV",
5: "V",
6: "VI",
7: "VII",
8: "VIII",
9: "IX",
10: "X",
11: "XI",
};
export const flags: Record<string, string> = {
ussr: "<:ussr:1218421042033197197>",
@@ -0,0 +1,5 @@
export interface TankEnvironment {
equalize: boolean;
distance: number;
skills: Record<string, number>;
}
+1
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@@ -1,3 +1,4 @@
export * from "./gunTypeOrder";
export * from "./skills";
export * from "./tankClassOrder";
export * from "./treeTypeOrder";
+1
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@@ -0,0 +1 @@
export const MAX_SKILL_LEVEL = 7;
+11 -46
View File
@@ -143,6 +143,9 @@
"modules": "Modules",
"equipment": "Equipment",
"shells": "Shells",
"clear": "Clear",
"maximize": "Maximize",
"skills": "Crew skills",
"alternative": "Alt"
},
@@ -481,53 +484,15 @@
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
"survivability.viewRange": "view range",
"survivability.camouflageStill": "camouflage still",
"survivability.camouflageMoving": "camouflage moving",
"survivability.camouflageShooting": "camouflage shooting",
"survivability.volume": "volume",
"survivability.length": "length",
"fire.dpm": "standard DPM",
"fire.dpmPremium": "premium DPM",
"fire.reload": "reload",
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
"fire.shellRange": "shell range",
"fire.shellCapacity": "shell capacity",
"fire.aimTime": "aim time",
"fire.dispersionStill": "dispersion still",
"fire.dispersionMoving": "dispersion moving",
"fire.gunDepression": "gun depression",
"fire.gunElevation": "gun elevation",
"maneuverability.forwardsSpeed": "forwards speed",
"maneuverability.backwardsSpeed": "backwards speed",
"maneuverability.power": "power",
"maneuverability.powerToWeight": "power to weight",
"maneuverability.weight": "weight",
"maneuverability.traverseSpeed": "traverse speed"
},
"sort_dropdown": {
"label": "Sort",
"groups": {
"sort": {
"no_sort": "No sort",
"label": "Sort by",
"fire": "Fire",
"maneuverability": "Maneuverability",
"survivability": "Survivability"
},
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
}
"none": "None",
"by": "Sort by",
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
}
}
},
@@ -1,4 +1,9 @@
import { alias, availableProvisions, permanentSkills } from "@blitzkit/core";
import {
alias,
availableProvisions,
MAX_SKILL_LEVEL,
permanentSkills,
} from "@blitzkit/core";
import { checkConsumableProvisionInclusivity } from "@blitzkit/core/src/blitzkit/checkConsumableProvisionInclusivity";
import { ComponentPlaceholderIcon } from "@radix-ui/react-icons";
import {
@@ -153,7 +158,7 @@ export function CompareTable({ stats }: CompareTableProps) {
onClick={() => {
CompareEphemeral.mutate((draft) => {
Object.keys(draft.crewSkills).forEach((skill) => {
draft.crewSkills[skill] = 7;
draft.crewSkills[skill] = MAX_SKILL_LEVEL;
});
});
}}
@@ -1,4 +1,9 @@
import { alias, permanentSkills, romanize } from "@blitzkit/core";
import {
alias,
MAX_SKILL_LEVEL,
permanentSkills,
romanize,
} from "@blitzkit/core";
import { Flex } from "@radix-ui/themes";
import { api } from "../api/dynamic";
import { GenericTankComponentButton } from "./ModuleButtons/GenericTankComponentButton";
@@ -34,10 +39,10 @@ export function CrewSkillManager({
const draft = { ...skillLevels };
if (event.shiftKey) {
draft[skill] = draft[skill] === 0 ? 7 : 0;
draft[skill] = draft[skill] === 0 ? MAX_SKILL_LEVEL : 0;
} else {
draft[skill] = level - 1;
if (draft[skill] < 0) draft[skill] = 7;
if (draft[skill] < 0) draft[skill] = MAX_SKILL_LEVEL;
}
onChange(draft);
+3 -3
View File
@@ -1,4 +1,4 @@
import { alias, SEARCH_KEYS, TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { alias, romanize, SEARCH_KEYS } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n";
import { TankDefinition } from "@blitzkit/protos";
import {
@@ -163,7 +163,7 @@ export function Guesser() {
justify="center"
>
<Icon width="1em" height="1em" />
{TIER_ROMAN_NUMERALS[result.tier]}
{romanize(result.tier)}
</Flex>
}
/>
@@ -215,7 +215,7 @@ export function Guesser() {
}}
>
{literals(strings.website.tools.guess.tier, {
tier: TIER_ROMAN_NUMERALS[tier],
tier: romanize(tier),
})}
</DropdownMenu.CheckboxItem>
);
@@ -1,4 +1,4 @@
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { romanize } from "@blitzkit/core";
import type {
EngineDefinition,
GunDefinition,
@@ -42,7 +42,7 @@ export function ModuleManager({
<Flex gap="1" wrap="wrap">
<ModuleButton
module="turret"
discriminator={TIER_ROMAN_NUMERALS[modules.turret.tier]}
discriminator={romanize(modules.turret.tier)}
onClick={() => setTurretMenuOpen(true)}
/>
@@ -71,7 +71,7 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="turret"
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
discriminator={romanize(turret.tier)}
/>{" "}
{unwrap(turret.name!)}
</DropdownMenu.RadioItem>
@@ -83,7 +83,7 @@ export function ModuleManager({
<ModuleButton
module="gun"
discriminator={TIER_ROMAN_NUMERALS[modules.gun.tier]}
discriminator={romanize(modules.gun.tier)}
onClick={() => setGunMenuOpen(true)}
/>
@@ -111,7 +111,7 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="gun"
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
discriminator={romanize(gun.tier)}
/>{" "}
{unwrap(gun.name!)}
</DropdownMenu.RadioItem>
@@ -123,7 +123,7 @@ export function ModuleManager({
<ModuleButton
module="engine"
discriminator={TIER_ROMAN_NUMERALS[modules.engine.tier]}
discriminator={romanize(modules.engine.tier)}
onClick={() => setEngineMenuOpen(true)}
/>
@@ -150,7 +150,7 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="engine"
discriminator={TIER_ROMAN_NUMERALS[engine.tier]}
discriminator={romanize(engine.tier)}
/>{" "}
{unwrap(engine.name!)}
</DropdownMenu.RadioItem>
@@ -162,7 +162,7 @@ export function ModuleManager({
<ModuleButton
module="chassis"
discriminator={TIER_ROMAN_NUMERALS[modules.track.tier]}
discriminator={romanize(modules.track.tier)}
onClick={() => setTrackMenuOpen(true)}
/>
@@ -189,7 +189,7 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="chassis"
discriminator={TIER_ROMAN_NUMERALS[track.tier]}
discriminator={romanize(track.tier)}
/>{" "}
{unwrap(track.name!)}
</DropdownMenu.RadioItem>
@@ -33,7 +33,7 @@ export function RecentlyViewedTanks() {
const strings = useStrings();
const by = TankSort.use((state) => state.by);
if (recentlyViewed.length === 0 || by !== "meta.none" || hasFilters) {
if (recentlyViewed.length === 0 || by !== null || hasFilters) {
return null;
}
@@ -0,0 +1,102 @@
.scroller {
--scroller-curtain-color: var(--gray-1);
display: flex;
flex-direction: column;
gap: var(--space-3);
position: relative;
.content {
overflow: auto;
padding-bottom: var(--space-4);
transition: scrollbar-color var(--duration-brief);
scrollbar-color: transparent transparent;
&:hover {
scrollbar-color: var(--gray-7) var(--gray-3);
}
}
&:hover,
&:focus-within {
.bar-wrapper {
opacity: 1;
}
}
&[data-orientation="horizontal"] {
.curtain {
width: min(25%, var(--space-7));
height: calc(100% - var(--space-3) - 2 * var(--space-1));
position: absolute;
top: 0;
&[data-side="start"] {
left: 0;
background: linear-gradient(
90deg,
var(--scroller-curtain-color),
transparent
);
}
&[data-side="end"] {
right: 0;
background: linear-gradient(
90deg,
transparent,
var(--scroller-curtain-color)
);
}
}
}
&[data-orientation="vertical"] {
min-height: 0;
.content {
flex: 1 1 auto;
min-height: 0;
overflow-x: hidden;
overflow-y: auto;
padding-bottom: 0;
}
.curtain {
width: calc(100% - var(--space-3) - 2 * var(--space-1));
height: min(25%, var(--space-7));
position: absolute;
left: 0;
&[data-side="start"] {
top: 0;
background: linear-gradient(
180deg,
var(--scroller-curtain-color),
transparent
);
}
&[data-side="end"] {
bottom: 0;
background: linear-gradient(
180deg,
transparent,
var(--scroller-curtain-color)
);
}
}
}
.curtain {
opacity: 0;
pointer-events: none;
}
}
@@ -0,0 +1,78 @@
import { useEffect, useRef, type ComponentProps } from "react";
import { clamp } from "three/src/math/MathUtils.js";
import { classNames } from "../../ui/classNames";
import styles from "./index.module.css";
interface ScrollerProps extends ComponentProps<"div"> {
orientation?: "horizontal" | "vertical";
}
export function Scroller({
children,
className,
orientation = "horizontal",
...props
}: ScrollerProps) {
const content = useRef<HTMLDivElement>(null!);
const curtainStart = useRef<HTMLDivElement>(null!);
const curtainEnd = useRef<HTMLDivElement>(null!);
const isHorizontal = orientation === "horizontal";
useEffect(() => {
function syncCurtains() {
const maxScroll = isHorizontal
? content.current.scrollWidth - content.current.clientWidth
: content.current.scrollHeight - content.current.clientHeight;
const scrollPosition = isHorizontal
? content.current.scrollLeft
: content.current.scrollTop;
if (maxScroll <= 0) {
curtainStart.current.style.opacity = "0";
curtainEnd.current.style.opacity = "0";
return;
}
const dimension = isHorizontal
? content.current.clientWidth
: content.current.clientHeight;
const fadeDistance = Math.min(60, dimension * 0.15);
const startOpacity = clamp(scrollPosition / fadeDistance, 0, 1);
const endOpacity = clamp(
(maxScroll - scrollPosition) / fadeDistance,
0,
1,
);
curtainStart.current.style.opacity = `${startOpacity}`;
curtainEnd.current.style.opacity = `${endOpacity}`;
}
syncCurtains();
window.addEventListener("resize", syncCurtains);
content.current.addEventListener("scroll", syncCurtains);
return () => {
window.removeEventListener("resize", syncCurtains);
content.current.removeEventListener("scroll", syncCurtains);
};
}, [orientation]);
return (
<div
className={classNames(styles.scroller, className)}
{...props}
data-orientation={orientation}
>
<div className={styles.content} ref={content}>
{children}
</div>
<div ref={curtainStart} data-side="start" className={styles.curtain} />
<div ref={curtainEnd} data-side="end" className={styles.curtain} />
</div>
);
}
@@ -1,4 +1,6 @@
.section {
padding: var(--space-5);
display: flex;
justify-content: center;
@@ -40,4 +40,10 @@
overflow: hidden;
}
}
.discriminator {
display: flex;
justify-content: center;
gap: var(--space-2);
}
}
@@ -82,7 +82,7 @@ export const TankCard = (props: MaybeSkeletonComponentProps<TankCardProps>) => {
{props.discriminator && (
<Text lowContrast align="center">
{props.discriminator}
<div className={styles.discriminator}>{props.discriminator}</div>
</Text>
)}
</Flex>
@@ -1,145 +0,0 @@
import {
normalizeBoundingBox,
resolveDpm,
unionBoundingBox,
} from "@blitzkit/core";
import type { TankDefinition } from "@blitzkit/protos";
import { useMemo } from "react";
import { api } from "../../../api/dynamic";
import { resolveReload } from "../../../core/blitzkit/resolveReload";
import { TankSort } from "../../../stores/tankopediaSort";
import { TankCard } from "../../TankCard";
interface TankSearchCardProps {
tank: TankDefinition;
onSelect?: (tank: TankDefinition) => void;
}
const modelDefinitions = await api.models();
export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
const by = TankSort.use((state) => state.by);
const discriminator = useMemo(() => {
if (by.startsWith("meta")) return undefined;
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const shell0 = gun.shells[0];
const shell1 = gun.shells[1];
const shell2 = gun.shells[2];
const tracks = tank.tracks.at(-1)!;
const engine = tank.engines.at(-1)!;
const tankModelDefinition = modelDefinitions.models[tank.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
switch (by) {
case "fire.aimTime":
return gun.aim_time.toFixed(2);
case "fire.caliber":
return shell0.caliber.toFixed(0);
case "fire.damage":
return shell0.armor_damage.toFixed(0);
case "fire.moduleDamage":
return shell0.module_damage.toFixed(0);
case "fire.dispersionMoving":
return tracks.dispersion_move.toFixed(3);
case "fire.dispersionStill":
return gun.dispersion_base.toFixed(3);
case "fire.dpm":
return resolveDpm(gun, shell0).toFixed(0);
case "fire.dpmPremium":
return shell1 ? resolveDpm(gun, shell1).toFixed(0) : "--";
case "fire.reload":
return resolveReload(gun).toFixed(2);
case "fire.standardPenetration":
return shell0?.penetration!.near.toFixed(0);
case "fire.premiumPenetration":
return shell1 ? shell1?.penetration!.near.toFixed(0) : "--";
case "fire.tertiaryPenetration":
return shell1 ? shell2?.penetration!.near.toFixed(0) : "--";
case "fire.shellVelocity":
return shell0.velocity.toFixed(0);
case "fire.shellCapacity":
return gun.shell_capacity.toFixed(0);
case "fire.shellRange":
return shell0.range.toFixed(0);
case "fire.gunDepression":
return (
gunModelDefinition.pitch!.max +
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case "fire.gunElevation":
return (
-gunModelDefinition.pitch!.min -
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case "maneuverability.forwardsSpeed":
return tank.speed_forwards.toFixed(0);
case "maneuverability.backwardsSpeed":
return tank.speed_backwards.toFixed(0);
case "maneuverability.power":
return engine.power.toFixed(0);
case "maneuverability.powerToWeight":
return (
(1000 * engine.power) /
(tank.weight +
engine.weight +
tracks.weight +
turret.weight +
gun.weight)
).toFixed(1);
case "maneuverability.weight":
return (
(tank.weight +
engine.weight +
tracks.weight +
turret.weight +
gun.weight) /
1000
).toFixed(1);
case "maneuverability.traverseSpeed":
return tracks.traverse_speed.toFixed(1);
case "survivability.health":
return (tank.health + turret.health).toFixed(0);
case "survivability.viewRange":
return turret.view_range.toFixed(0);
case "survivability.camouflageStill":
return (tank.camouflage_still * 100).toFixed(0);
case "survivability.camouflageMoving":
return (tank.camouflage_moving * 100).toFixed(0);
case "survivability.camouflageShooting":
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
case "survivability.volume": {
const dimensions = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
);
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
}
case "survivability.length": {
const bounds = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
);
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
}
}
}, [by]);
return (
<TankCard
key={tank.id}
onTankSelect={onSelect}
tank={tank}
discriminator={discriminator}
/>
);
}
@@ -1,40 +1,37 @@
import { CaretDownIcon } from "@radix-ui/react-icons";
import { characteristicsGroups } from "../../../config/characteristicsGroups";
import { useStrings } from "../../../hooks/useStrings";
import type {
TankopediaSortBy,
TankopediaSortDirection,
} from "../../../stores/tankopediaPersistent";
import { TankopediaSortDirection } from "../../../stores/tankopediaPersistent";
import { TankSort } from "../../../stores/tankopediaSort";
import { sortableCharacteristics } from "../../../tankopedia/sortableCharacteristics";
import type { CharacteristicName } from "../../../types/characteristics";
import { Button } from "../../Button";
import { DropdownMenu } from "../../DropdownMenu";
interface ItemProps {
by: TankopediaSortBy;
}
interface ItemProps {
by: TankopediaSortBy;
by: CharacteristicName;
}
function Item({ by }: ItemProps) {
const strings = useStrings();
const _by = TankSort.use((state) => state.by);
const selectedBy = TankSort.use((state) => state.by);
return (
<DropdownMenu.CheckboxItem
checked={_by === by}
checked={selectedBy === by}
onClick={() => {
TankSort.mutate((draft) => {
draft.by = by;
});
}}
>
{strings.website.common.tank_search.sort[by]}
{strings.tanks.characteristics.items[by]}
</DropdownMenu.CheckboxItem>
);
}
export function Sort() {
const by = TankSort.use((state) => state.by);
const direction = TankSort.use((state) => state.direction);
const strings = useStrings();
@@ -42,103 +39,79 @@ export function Sort() {
<DropdownMenu.Root>
<DropdownMenu.Trigger asChild>
<Button variant="surface" color="gray">
{strings.website.common.tank_search.sort_dropdown.label}
{strings.website.common.tank_search.sort.label}
<CaretDownIcon />
</Button>
</DropdownMenu.Trigger>
<DropdownMenu.Content align="end">
<DropdownMenu.Label>
{strings.website.common.tank_search.sort_dropdown.groups.sort.label}
{strings.website.common.tank_search.sort.direction.label}
</DropdownMenu.Label>
<Item by="meta.none" />
<DropdownMenu.CheckboxItem
checked={by === null || !sortableCharacteristics.has(by)}
onClick={() => {
TankSort.mutate((draft) => {
draft.by = null;
});
}}
>
{strings.website.common.tank_search.sort.none}
</DropdownMenu.CheckboxItem>
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{strings.website.common.tank_search.sort_dropdown.groups.sort.fire}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="fire.dpm" />
<Item by="fire.dpmPremium" />
<Item by="fire.reload" />
<Item by="fire.caliber" />
<Item by="fire.standardPenetration" />
<Item by="fire.premiumPenetration" />
<Item by="fire.tertiaryPenetration" />
<Item by="fire.damage" />
<Item by="fire.moduleDamage" />
<Item by="fire.shellVelocity" />
<Item by="fire.shellRange" />
<Item by="fire.shellCapacity" />
<Item by="fire.aimTime" />
<Item by="fire.dispersionStill" />
<Item by="fire.dispersionMoving" />
<Item by="fire.gunDepression" />
<Item by="fire.gunElevation" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
{characteristicsGroups.map((group) => {
const items = group.order.filter(
(item) => "name" in item && sortableCharacteristics.has(item.name),
);
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{
strings.website.common.tank_search.sort_dropdown.groups.sort
.maneuverability
}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="maneuverability.forwardsSpeed" />
<Item by="maneuverability.backwardsSpeed" />
<Item by="maneuverability.power" />
<Item by="maneuverability.powerToWeight" />
<Item by="maneuverability.weight" />
<Item by="maneuverability.traverseSpeed" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
return (
<DropdownMenu.Sub key={group.name}>
<DropdownMenu.SubTrigger>
{
(
strings.tanks.characteristics.titles as Record<
string,
string
>
)[group.name]
}
</DropdownMenu.SubTrigger>
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{
strings.website.common.tank_search.sort_dropdown.groups.sort
.survivability
}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="survivability.health" />
<Item by="survivability.viewRange" />
<Item by="survivability.camouflageStill" />
<Item by="survivability.camouflageMoving" />
<Item by="survivability.camouflageShooting" />
<Item by="survivability.volume" />
<Item by="survivability.length" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
<DropdownMenu.SubContent>
{items.map((item) => {
if (!("name" in item)) return null;
return <Item key={item.name} by={item.name} />;
})}
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
);
})}
<DropdownMenu.Label>
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.label
}
{strings.website.common.tank_search.sort.direction.label}
</DropdownMenu.Label>
<DropdownMenu.RadioGroup
value={direction}
onValueChange={(value) => {
if (
value !== TankopediaSortDirection.Ascending &&
value !== TankopediaSortDirection.Descending
) {
throw new Error(`Unknown tankopedia sort direction: ${value}`);
}
TankSort.mutate((draft) => {
draft.direction = value as TankopediaSortDirection;
draft.direction = value;
});
}}
>
<DropdownMenu.RadioItem value="ascending">
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.ascending
}
<DropdownMenu.RadioItem value={TankopediaSortDirection.Ascending}>
{strings.website.common.tank_search.sort.direction.ascending}
</DropdownMenu.RadioItem>
<DropdownMenu.RadioItem value="descending">
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.descending
}
<DropdownMenu.RadioItem value={TankopediaSortDirection.Descending}>
{strings.website.common.tank_search.sort.direction.descending}
</DropdownMenu.RadioItem>
</DropdownMenu.RadioGroup>
</DropdownMenu.Content>
@@ -1,4 +1,4 @@
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { romanize } from "@blitzkit/core";
import { Flex, IconButton, Text } from "@radix-ui/themes";
import { memo } from "react";
import { awaitableTiers } from "../../../core/awaitables/tiers";
@@ -12,7 +12,9 @@ export const TierFilter = memo(() => {
const search = TankFilters.use((state) => state.search);
const tiers = TankFilters.use((state) => state.tiers);
if (by !== "meta.none" || search) return null;
if (by !== null || search) {
return null;
}
return (
<Flex justify="center">
@@ -41,7 +43,7 @@ export const TierFilter = memo(() => {
});
}}
>
<Text size="2">{TIER_ROMAN_NUMERALS[tier]}</Text>
<Text size="2">{romanize(tier)}</Text>
</IconButton>
);
})}
@@ -1,10 +1,4 @@
import {
metaSortTank,
normalizeBoundingBox,
resolveDpm,
SEARCH_KEYS,
unionBoundingBox,
} from "@blitzkit/core";
import { metaSortTank, SEARCH_KEYS } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
import type { TankDefinition } from "@blitzkit/protos";
import fuzzysort from "fuzzysort";
@@ -12,16 +6,26 @@ import { uniq } from "lodash-es";
import { memo, useMemo } from "react";
import usePromise from "react-promise-suspense";
import { api } from "../../api/dynamic";
import { characteristics } from "../../config/characteristics";
import { characteristicRenderConfigs } from "../../config/characteristicsGroups";
import { awaitableTankNames } from "../../core/awaitables/tankNames";
import { filterTanks } from "../../core/blitzkit/filterTanks";
import { resolveReload } from "../../core/blitzkit/resolveReload";
import { useCharacteristicRenderer } from "../../hooks/useCharacteristicRenderer";
import { computeDefaultCharacteristics } from "../../hooks/useCharacteristics";
import { useLocale } from "../../hooks/useLocale";
import { useStrings } from "../../hooks/useStrings";
import { App } from "../../stores/app";
import { TankFilters } from "../../stores/tankFilters";
import { TankopediaPersistent } from "../../stores/tankopediaPersistent";
import { SORT_UNITS } from "../../stores/tankopediaPersistent/constants";
import {
TankopediaPersistent,
TankopediaSortDirection,
} from "../../stores/tankopediaPersistent";
import { TankSort } from "../../stores/tankopediaSort";
import { sortableCharacteristics } from "../../tankopedia/sortableCharacteristics";
import {
CharacteristicType,
type ComputedCharacteristics,
} from "../../types/characteristics";
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
import { Callout } from "../Callout";
import { ExperimentIcon } from "../ExperimentIcon";
@@ -44,386 +48,170 @@ export type TankSearchProps = MaybeSkeletonComponentProps & {
onSelectAll?: (tanks: TankDefinition[]) => void;
};
const [gameDefinitions, modelDefinitions, tankDefinitions, tankNames] =
await Promise.all([
api.game(),
api.models(),
api.tanks(),
awaitableTankNames,
]);
const [gameDefinitions, tankDefinitions, tankNames] = await Promise.all([
api.game(),
api.tanks(),
awaitableTankNames,
]);
const tankDefinitionsArray = Object.values(tankDefinitions.tanks);
export const TankSearch = memo<TankSearchProps>(
({ compact, onSelect, onSelectAll, skeleton }) => {
const strings = useStrings();
const locale = useLocale();
const wargaming = App.use((state) => state.logins.wargaming);
const awaitedTanksDefinitionsArray = Object.values(tankDefinitions.tanks);
const tankopediaSort = TankSort.use();
const tankFilters = TankFilters.use();
const defaultCharacteristics = useMemo(() => {
const computed = new Map<number, ComputedCharacteristics>();
for (const tank of tankDefinitionsArray) {
computed.set(tank.id, computeDefaultCharacteristics(tank));
}
return computed;
}, []);
const filtered = usePromise(
() => {
if (tankFilters.search === null) {
return filterTanks(
tankFilters,
awaitedTanksDefinitionsArray,
wargaming?.id,
);
} else {
return Promise.resolve(
fuzzysort
.go(tankFilters.search, tankNames, { keys: SEARCH_KEYS })
.map((result) => tankDefinitions.tanks[result.obj.id]),
async () => {
let filtered = tankDefinitionsArray;
console.log("A");
if (tankopediaSort.by !== null) {
console.log("B", filtered.length);
filtered = filtered.filter((tank) =>
defaultCharacteristics.get(tank.id)!.has(tankopediaSort.by!),
);
console.log("C", filtered.length);
}
if (tankFilters.search === null) {
filtered = await filterTanks(tankFilters, filtered, wargaming?.id);
} else {
filtered = fuzzysort
.go(tankFilters.search, tankNames, { keys: SEARCH_KEYS })
.map((result) => tankDefinitions.tanks[result.obj.id]);
}
return filtered;
},
// react-promise-suspense has awful type annotations
[tankFilters] as any,
[tankFilters, tankopediaSort.by] as any,
);
const sorted = useMemo(() => {
if (tankFilters.search === null) {
let sorted: TankDefinition[];
if (tankFilters.search !== null) return filtered;
switch (tankopediaSort.by) {
case "meta.none":
sorted = metaSortTank(filtered, gameDefinitions);
break;
if (
tankopediaSort.by === null ||
!sortableCharacteristics.has(tankopediaSort.by)
) {
const byMeta = metaSortTank([...filtered], gameDefinitions);
case "survivability.health": {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
return tankopediaSort.direction === TankopediaSortDirection.Ascending
? byMeta
: byMeta.reverse();
}
const values = new Map<number, number | undefined>();
const by = tankopediaSort.by;
const characteristic = characteristics[by];
for (const tank of filtered) {
const computedCharacteristics = defaultCharacteristics.get(tank.id)!;
if (!computedCharacteristics.has(by)) {
values.set(tank.id, undefined);
continue;
}
const value = computedCharacteristics.get(by);
let sortValue: number | undefined;
switch (characteristic.type) {
case CharacteristicType.Number: {
sortValue = value as number;
return aHealth - bHealth;
});
break;
}
case "survivability.viewRange":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.view_range - b.turrets.at(-1)!.view_range,
case CharacteristicType.NumberList: {
const values = value as number[];
if (values.length === 0) {
sortValue = undefined;
break;
}
let sum = 0;
for (const item of values) {
sum += item;
}
sortValue = sum / values.length;
break;
}
default:
throw new Error(
`Unsortable characteristic type ${characteristic.type}`,
);
break;
case "survivability.camouflageStill":
sorted = filtered.sort(
(a, b) => a.camouflage_still - b.camouflage_still,
);
break;
case "survivability.camouflageMoving":
sorted = filtered.sort(
(a, b) => a.camouflage_moving - b.camouflage_moving,
);
break;
case "survivability.camouflageShooting":
sorted = filtered.sort(
(a, b) =>
a.camouflage_still *
a.turrets.at(-1)!.guns.at(-1)!.camouflage_loss -
b.camouflage_still *
b.turrets.at(-1)!.guns.at(-1)!.camouflage_loss,
);
break;
case "survivability.volume":
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = modelDefinitions.models[a.id];
const bTankModelDefinition = modelDefinitions.models[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
);
const aVolume = aSize.x * aSize.y * aSize.z;
const bVolume = bSize.x * bSize.y * bSize.z;
return aVolume - bVolume;
});
break;
case "survivability.length":
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = modelDefinitions.models[a.id];
const bTankModelDefinition = modelDefinitions.models[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
);
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
return aLength - bLength;
});
break;
case "fire.dpm":
sorted = filtered.sort(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
case "fire.dpmPremium":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
? resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[1],
)
: 0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
? resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[1],
)
: 0),
);
break;
case "fire.reload":
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
);
break;
case "fire.caliber":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
case "fire.standardPenetration":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration!.near -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration!.near,
);
break;
case "fire.premiumPenetration":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration!.near ??
0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration!.near ??
0),
);
break;
case "fire.tertiaryPenetration":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration!.near ??
0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration!.near ??
0),
);
break;
case "fire.damage":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage,
);
break;
case "fire.moduleDamage":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage,
);
break;
case "fire.shellVelocity":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity,
);
break;
case "fire.shellRange":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].range -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].range,
);
break;
case "fire.shellCapacity":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shell_capacity -
b.turrets.at(-1)!.guns.at(-1)!.shell_capacity,
);
break;
case "fire.aimTime":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.aim_time -
b.turrets.at(-1)!.guns.at(-1)!.aim_time,
);
break;
case "fire.dispersionStill":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.dispersion_base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion_base,
);
break;
case "fire.dispersionMoving":
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersion_move -
b.tracks.at(-1)!.dispersion_move,
);
break;
case "fire.gunDepression":
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch!.max +
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch!.max -
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0),
);
break;
case "fire.gunElevation":
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch!.min +
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch!.min -
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0),
);
break;
case "maneuverability.forwardsSpeed":
sorted = filtered.sort(
(a, b) => a.speed_forwards - b.speed_forwards,
);
break;
case "maneuverability.backwardsSpeed":
sorted = filtered.sort(
(a, b) => a.speed_backwards - b.speed_backwards,
);
break;
case "maneuverability.power":
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
case "maneuverability.powerToWeight":
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case "maneuverability.weight":
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case "maneuverability.traverseSpeed":
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverse_speed -
b.tracks.at(-1)!.traverse_speed,
);
break;
}
return tankopediaSort.direction === "ascending"
? sorted
: sorted.reverse();
} else {
return filtered;
values.set(tank.id, sortValue);
}
const direction =
tankopediaSort.direction === TankopediaSortDirection.Ascending ? 1 : -1;
return [...filtered].sort((a, b) => {
const aValue = values.get(a.id);
const bValue = values.get(b.id);
if (aValue === undefined) return bValue === undefined ? 0 : 1;
if (bValue === undefined) return -1;
if (aValue === bValue) return 0;
return (aValue < bValue ? -1 : 1) * direction;
});
}, [tankFilters, tankopediaSort]);
const data = sorted.map((tank) => ({
key: `${tank.id}`,
tank,
onTankSelect: onSelect,
}));
console.log("V", sorted.length);
const sortConfig =
tankopediaSort.by !== null &&
sortableCharacteristics.has(tankopediaSort.by)
? tankopediaSort.by
: undefined;
const renderCharacteristic = useCharacteristicRenderer();
const data = sorted.map((tank) => {
const tankDefaultCharacteristics = defaultCharacteristics.get(tank.id)!;
const shouldRenderDiscriminator =
tankopediaSort.by !== null &&
tankDefaultCharacteristics.has(tankopediaSort.by);
return {
key: `${tank.id}`,
tank,
discriminator: shouldRenderDiscriminator
? renderCharacteristic(
tankDefaultCharacteristics.get(tankopediaSort.by!)!,
characteristicRenderConfigs.get(tankopediaSort.by!)!,
)
: null,
onTankSelect: onSelect,
};
});
return (
<Flex className={styles.container} column gap="4">
@@ -470,16 +258,16 @@ export const TankSearch = memo<TankSearchProps>(
)}
</div>
{tankopediaSort.by !== "meta.none" && (
{sortConfig && (
<Text color="gray">
{literals(strings.website.common.tank_search.sorting_by, {
name: strings.website.common.tank_search.sort[
tankopediaSort.by
],
name: (
strings.tanks.characteristics.items as Record<
string,
string
>
)[sortConfig],
})}
{SORT_UNITS[tankopediaSort.by] === undefined
? ""
: ` (${SORT_UNITS[tankopediaSort.by]})`}
, {tankopediaSort.direction}
</Text>
)}
@@ -1,9 +1,4 @@
import {
alias,
gunTypeOrder,
TIER_ROMAN_NUMERALS,
treeTypeOrder,
} from "@blitzkit/core";
import { alias, gunTypeOrder, romanize, treeTypeOrder } from "@blitzkit/core";
import { tankClassOrder } from "@blitzkit/core/src/config/tankClassOrder";
import { literals } from "@blitzkit/i18n";
import locales from "@blitzkit/i18n/locales.json";
@@ -203,7 +198,7 @@ function TiersFilter() {
<Flex gap="1">
{tiers.slice(0, MAX_ICONS).map((tier) => (
<Text size="minor" key={tier}>
{TIER_ROMAN_NUMERALS[tier]}
{romanize(tier)}
</Text>
))}
@@ -239,7 +234,7 @@ function TiersFilter() {
key={tier}
>
{literals(strings.website.common.tank_search.tier, {
tier: TIER_ROMAN_NUMERALS[tier],
tier: romanize(tier),
})}
</DropdownMenu.CheckboxItem>
);
@@ -620,13 +615,7 @@ function IndividualShellFilter({
return (
<DropdownMenu.Root modal={false}>
<DropdownMenu.Trigger asChild>
<IconButton
listChild
size="minor"
variant="surface"
color="gray"
highContrast
>
<IconButton listChild size="minor" variant="surface" color="gray">
{shells[index] === null && (
<Text lowContrast className={styles["shell-icon"]}>
<MissingShellIcon width="1em" height="1em" />
@@ -739,10 +728,10 @@ function OwnershipFilterInternal() {
borderTopRightRadius: 0,
borderBottomRightRadius: 0,
}}
listChild
disabled={!wargaming}
variant={showOwned ? "solid" : "surface"}
color={showOwned ? undefined : "gray"}
highContrast
onClick={() => {
TankFilters.mutate((draft) => {
draft.showOwned = !draft.showOwned;
@@ -759,10 +748,10 @@ function OwnershipFilterInternal() {
borderBottomLeftRadius: 0,
marginLeft: "-1px",
}}
listChild
disabled={!wargaming}
variant={showUnowned ? "solid" : "surface"}
color={showUnowned ? undefined : "gray"}
highContrast
onClick={() => {
TankFilters.mutate((draft) => {
draft.showUnowned = !draft.showUnowned;
@@ -789,7 +778,7 @@ function TestFilter() {
}}
variant={showNonTesting ? "solid" : "surface"}
color={showNonTesting ? undefined : "gray"}
highContrast
listChild
onClick={() => {
TankFilters.mutate((draft) => {
draft.showNonTesting = !draft.showNonTesting;
@@ -810,7 +799,7 @@ function TestFilter() {
}}
variant={showTesting ? "solid" : "surface"}
color={showTesting ? undefined : "gray"}
highContrast
listChild
onClick={() => {
TankFilters.mutate((draft) => {
draft.showTesting = !draft.showTesting;
@@ -2,7 +2,7 @@ import {
alias,
formatCompact,
tankIcon,
TIER_ROMAN_NUMERALS,
romanize,
} from "@blitzkit/core";
import {
EngineDefinition,
@@ -93,7 +93,7 @@ function ModuleButton({
top: isTank ? 8 : 4,
}}
>
{TIER_ROMAN_NUMERALS[tier]}
{romanize(tier)}
</Text>
{unlock.cost!.value > 0 && (
@@ -1,3 +1,4 @@
import { MAX_SKILL_LEVEL } from "@blitzkit/core";
import { InfoCircledIcon } from "@radix-ui/react-icons";
import {
Button,
@@ -59,7 +60,7 @@ export function Skills() {
onClick={() => {
Tankopedia.mutate((draft) => {
Object.keys(draft.skills).forEach((skill) => {
draft.skills[skill] = 7;
draft.skills[skill] = MAX_SKILL_LEVEL;
});
});
}}
@@ -1,7 +1,7 @@
import {
alias,
resolvePenetrationCoefficient,
TIER_ROMAN_NUMERALS,
romanize,
uniqueGuns,
} from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
@@ -137,7 +137,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
mr="2"
mb="1"
>
{TIER_ROMAN_NUMERALS[antagonistGun.tier]}
{romanize(antagonistGun.tier)}
</Text>
<img
@@ -166,7 +166,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
})
}
selected={gun.id === antagonistGun.id}
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
discriminator={romanize(gun.tier)}
secondaryDiscriminator={
<Text style={{ fontSize: "0.75em" }}>
{literals(strings.common.units.mm, {
@@ -1,4 +1,4 @@
import { alias, TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { alias, romanize } from "@blitzkit/core";
import { TankPriceType, TankType } from "@blitzkit/protos";
import { Box, Flex } from "@radix-ui/themes";
import { Var } from "../../../core/radix/var";
@@ -80,7 +80,7 @@ export function MetaSection() {
</Flex>
</Listing>
<Listing label={strings.website.tools.tankopedia.meta.tier}>
{TIER_ROMAN_NUMERALS[protagonist.tier]}
{romanize(protagonist.tier)}
</Listing>
<Listing
label={strings.website.tools.tankopedia.meta.type}
@@ -1,4 +1,4 @@
import { alias, formatCompact, TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { alias, formatCompact, romanize } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
import { Box, Flex, Skeleton, Text } from "@radix-ui/themes";
import { api } from "../../../../api/dynamic";
@@ -90,7 +90,7 @@ export function Node({ id, highlight, nextIds, skeleton }: NodeProps) {
<Flex direction="column" align="center">
<Flex gap="2" align="center">
<Text color="gray" size="1">
{TIER_ROMAN_NUMERALS[tank.tier]}
{romanize(tank.tier)}
</Text>
<Text wrap="nowrap">{unwrap(tank.name!)}</Text>
</Flex>
@@ -1,4 +1,4 @@
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { romanize } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
import { useRef } from "react";
import { characteristicsGroups } from "../../config/characteristicsGroups";
@@ -201,7 +201,7 @@ function CompareOptions() {
value: `${TankopediaRelativeAgainst.ClassAndTier}`,
relativeAgainst: TankopediaRelativeAgainst.ClassAndTier,
label: literals(strings.tanks.characteristics.compare.class, {
tier: TIER_ROMAN_NUMERALS[tank.tier],
tier: romanize(tank.tier),
class: strings.common.tank_class_short_plural_lowercase[tank.class],
}),
},
@@ -209,7 +209,7 @@ function CompareOptions() {
value: `${TankopediaRelativeAgainst.Tier}`,
relativeAgainst: TankopediaRelativeAgainst.Tier,
label: literals(strings.tanks.characteristics.compare.tier, {
tier: TIER_ROMAN_NUMERALS[tank.tier],
tier: romanize(tank.tier),
}),
},
{
@@ -1,6 +1,4 @@
.section {
max-width: 21rem;
display: flex;
flex-direction: column;
align-items: flex-start;
@@ -13,6 +11,31 @@
.upgrade-buttons {
display: flex;
gap: var(--space-2);
}
}
.crew-skills {
display: flex;
flex-direction: column;
gap: var(--space-3);
.row {
display: flex;
gap: inherit;
}
.skill {
position: relative;
.level {
position: absolute;
right: var(--space-1);
bottom: var(--space-1);
font-size: var(--font-size-minor);
}
}
}
@@ -55,8 +78,8 @@
}
.consumables {
display: flex;
flex-wrap: wrap;
display: grid;
grid-template-columns: repeat(3, max-content);
gap: var(--space-3);
.consumable-wrapper {
@@ -1,6 +1,16 @@
import { alias } from "@blitzkit/core";
import {
alias,
MAX_SKILL_LEVEL,
permanentSkills,
romanize,
} from "@blitzkit/core";
import type { Consumable, EquipmentSlot, Provision } from "@blitzkit/protos";
import { ClockIcon, ResetIcon, TrashIcon } from "@radix-ui/react-icons";
import {
ClockIcon,
DoubleArrowUpIcon,
ResetIcon,
TrashIcon,
} from "@radix-ui/react-icons";
import { chunk } from "lodash-es";
import { api } from "../../api/dynamic";
import { equipmentColumns } from "../../config/equipment";
@@ -23,13 +33,14 @@ import styles from "./index.module.css";
const equipment = await api.equipment();
const provisions = await api.provisions();
const consumables = await api.consumables();
const skills = await api.skills();
interface TankopediaLoadoutProps {
characteristics: ComputedCharacteristics;
}
export function TankopediaLoadout({ characteristics }: TankopediaLoadoutProps) {
const tank = useDuel("protagonist", DuelModule.Tank);
// const tank = useDuel("protagonist", DuelModule.Tank);
// const showModules = hasUpgrades(tank);
return (
@@ -39,12 +50,103 @@ export function TankopediaLoadout({ characteristics }: TankopediaLoadoutProps) {
<Equipment />
<Provisions />
<Consumables characteristics={characteristics} />
<CrewSkills />
<State />
<Status />
</>
);
}
function CrewSkills() {
const strings = useStrings();
const selectedSkills = Tankopedia.use((state) => state.environment.skills);
return (
<div className={styles.section}>
<div className={styles.header}>
<Heading size="4">{strings.tanks.loadout.skills}</Heading>
<div className={styles["upgrade-buttons"]}>
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.skills}`}
onClick={() => {
Tankopedia.mutate((draft) => {
Object.keys(draft.environment.skills).forEach((skill) => {
draft.environment.skills[skill] = 0;
});
});
}}
>
<TrashIcon />
</IconButton>
<IconButton
color="gray"
highContrast
aria-label={`${strings.tanks.loadout.maximize} ${strings.tanks.loadout.skills}`}
onClick={() => {
Tankopedia.mutate((draft) => {
Object.keys(draft.environment.skills).forEach((skill) => {
draft.environment.skills[skill] = MAX_SKILL_LEVEL;
});
});
}}
>
<DoubleArrowUpIcon />
</IconButton>
</div>
</div>
<div className={styles["crew-skills"]}>
{Object.entries(skills.classes).map(([tankClass, group]) => (
<div key={tankClass} className={styles.row}>
{group.skills.map((skill) => (
<CrewSkillEntry
key={skill}
id={skill}
level={selectedSkills[skill]}
permanent={permanentSkills.includes(skill)}
/>
))}
</div>
))}
</div>
</div>
);
}
interface CrewSkillEntryProps {
id: string;
level: number;
permanent: boolean;
}
function CrewSkillEntry({ id, level, permanent }: CrewSkillEntryProps) {
return (
<IconButton
size="major"
radius="1"
className={styles.skill}
color={level === 0 ? "gray" : permanent ? undefined : "amber"}
variant={level === 0 ? "soft" : "surface"}
onClick={(event) => {
Tankopedia.mutate((draft) => {
if (event.shiftKey) {
draft.environment.skills[id] = level === 0 ? MAX_SKILL_LEVEL : 0;
} else {
draft.environment.skills[id] =
level === 0 ? MAX_SKILL_LEVEL : level - 1;
}
});
}}
>
<img src={alias("api", `/icons/skills/${id}.webp`)} />
{level > 0 && <span className={styles.level}>{romanize(level)}</span>}
</IconButton>
);
}
function State() {
const strings = useStrings();
@@ -58,6 +160,7 @@ function State() {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.consumables}`}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.consumables = [];
@@ -87,6 +190,7 @@ function Status() {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.status}`}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.consumables = [];
@@ -103,6 +207,8 @@ function Status() {
{group.map((key) => (
<IconButton
key={key}
aria-label={key.replaceAll("_", " ")}
aria-pressed={status[key]}
radius="1"
className={styles.state}
color={status[key] ? "amber" : "gray"}
@@ -183,6 +289,7 @@ function Provisions() {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.provisions}`}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.provisions = [];
@@ -230,6 +337,7 @@ function ProvisionEntry({ id, provision }: ProvisionEntryProps) {
return (
<Tooltip tooltip={unwrap(provision.name)}>
<IconButton
aria-label={unwrap(provision.name)}
size="major"
radius="1"
variant={isSelected ? "surface" : "soft"}
@@ -275,6 +383,7 @@ function Consumables({ characteristics }: ConsumablesProps) {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.consumables}`}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.consumables = [];
@@ -325,6 +434,7 @@ function ConsumableEntry({ id, consumable }: ConsumableProps) {
<div className={styles["consumable-wrapper"]}>
<Tooltip tooltip={unwrap(consumable.name)}>
<Button
aria-label={unwrap(consumable.name)}
radius="1"
variant={isSelected ? "surface" : "soft"}
color={isSelected ? undefined : "gray"}
@@ -384,6 +494,7 @@ function Equipment() {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.equipment}`}
onClick={() => {
Tankopedia.mutate((draft) => {
for (const key in draft.protagonist.equipment) {
@@ -489,6 +600,7 @@ function EquipmentOption({
return (
<Tooltip tooltip={unwrap(specificEquipment.name)}>
<IconButton
aria-label={unwrap(specificEquipment.name)}
size="major"
color={isSelected ? undefined : "gray"}
variant={isSelected ? "surface" : "soft"}
@@ -1,10 +1,4 @@
import {
forwardRef,
Suspense,
useEffect,
useImperativeHandle,
useRef,
} from "react";
import { Suspense, useEffect, useRef } from "react";
import { applyPitchYawLimits } from "../../core/blitz/applyPitchYawLimits";
import { modelTransformEvent } from "../../core/blitzkit/modelTransform";
import { Pose, poseEvent } from "../../core/blitzkit/pose";
@@ -14,6 +8,7 @@ import { useModel } from "../../hooks/useModel";
import { Tankopedia } from "../../stores/tankopedia";
import { TankopediaPersistent } from "../../stores/tankopediaPersistent";
import { TankopediaDisplay } from "../../stores/tankopediaPersistent/constants";
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
import { ArmorPlateDisplay } from "../ArmorPlateDisplay";
import { CanvasAutoClear } from "../CanvasAutoClear";
import { CanvasControl } from "../CanvasControl";
@@ -27,19 +22,18 @@ import { StaticArmor, type ThicknessRange } from "../StaticArmor";
import { TankModel } from "../TankModel";
import styles from "./index.module.css";
interface TankSandboxProps {
type TankSandboxProps = MaybeSkeletonComponentProps & {
thicknessRange: ThicknessRange;
}
};
export const TankopediaSandbox = forwardRef<
HTMLCanvasElement,
TankSandboxProps
>(({ thicknessRange }, ref) => {
export function TankopediaSandbox({
skeleton,
thicknessRange,
}: TankSandboxProps) {
const canvas = useRef<HTMLCanvasElement>(null);
const hasImprovedVerticalStabilizer = useEquipment("protagonist", 122);
const hasDownImprovedVerticalStabilizer = useEquipment("protagonist", 124);
const tank = useDuel("protagonist", DuelModule.Tank);
const gun = useDuel("protagonist", DuelModule.Gun);
const turret = useDuel("protagonist", DuelModule.Turret);
@@ -47,13 +41,6 @@ export const TankopediaSandbox = forwardRef<
const turretModelDefinition = model.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const display = Tankopedia.use((state) => state.display);
const hideTankModelUnderArmor = TankopediaPersistent.use(
(state) => state.hideTankModelUnderArmor,
);
const { hasPbr } = useModel(tank.id);
useImperativeHandle(ref, () => canvas.current!, []);
function handlePointerDown() {
window.addEventListener("pointermove", handlePointerMove);
@@ -169,29 +156,47 @@ export const TankopediaSandbox = forwardRef<
});
}}
>
<Lighting hasPbr={hasPbr} />
<SceneProps />
{(display === TankopediaDisplay.Model ||
(display === TankopediaDisplay.DynamicArmor &&
!hideTankModelUnderArmor)) && <TankModel />}
<ShotDisplay />
<ArmorPlateDisplay />
<CanvasAutoClear />
<Suspense>
{/* Controls within Suspense to allow for frame-perfect start of camera auto-rotate */}
<CanvasControl />
{display === TankopediaDisplay.DynamicArmor && <DynamicArmor />}
{display === TankopediaDisplay.StaticArmor && (
<StaticArmor thicknessRange={thicknessRange} />
)}
</Suspense>
<InitialCameraAligner />
{!skeleton && <Content thicknessRange={thicknessRange} />}
</SmartCanvas>
</div>
);
});
}
function Content({ thicknessRange }: { thicknessRange: ThicknessRange }) {
const display = Tankopedia.use((state) => state.display);
const tank = useDuel("protagonist", DuelModule.Tank);
const { hasPbr } = useModel(tank.id);
const hideTankModelUnderArmor = TankopediaPersistent.use(
(state) => state.hideTankModelUnderArmor,
);
return (
<>
<Lighting hasPbr={hasPbr} />
<SceneProps />
{(display === TankopediaDisplay.Model ||
(display === TankopediaDisplay.DynamicArmor &&
!hideTankModelUnderArmor)) && <TankModel />}
<ShotDisplay />
<ArmorPlateDisplay />
<CanvasAutoClear />
<Suspense>
{/* Controls within Suspense to allow for frame-perfect start of camera auto-rotate */}
<CanvasControl />
{display === TankopediaDisplay.DynamicArmor && <DynamicArmor />}
{display === TankopediaDisplay.StaticArmor && (
<StaticArmor thicknessRange={thicknessRange} />
)}
</Suspense>
<InitialCameraAligner />
</>
);
}
@@ -1,7 +1,11 @@
import type { CaseType } from "@blitzkit/core";
import type { GunDefinition } from "@blitzkit/protos";
import { CharacteristicRanking } from "../types/characteristics";
import type { CharacteristicsGroup } from "../types/characteristics";
import {
CharacteristicRanking,
type CharacteristicName,
type CharacteristicRenderConfig,
type CharacteristicsGroup,
} from "../types/characteristics";
export const characteristicsGroups: CharacteristicsGroup[] = [
// {
@@ -299,3 +303,15 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
],
},
];
export const characteristicRenderConfigs = new Map<
CharacteristicName,
CharacteristicRenderConfig
>();
for (const group of characteristicsGroups) {
for (const config of group.order) {
if (!("name" in config)) continue;
characteristicRenderConfigs.set(config.name, config);
}
}
@@ -1,10 +1,16 @@
import { degressiveStat, progressiveStat } from "@blitzkit/core";
import {
createDefaultEnvironment,
degressiveStat,
progressiveStat,
type TankEnvironment,
} from "@blitzkit/core";
import type { BlitzEffectScript } from "@blitzkit/core/src/types/blitzEffectScript";
import { CrewType } from "@blitzkit/protos";
import { CrewType, type TankDefinition } from "@blitzkit/protos";
import { api } from "../api/dynamic";
import { characteristics } from "../config/characteristics";
import { defaultEqualizer } from "../config/equalizer";
import { Tankopedia, type TankEnvironment } from "../stores/tankopedia";
import { Tankopedia } from "../stores/tankopedia";
import { createTankState } from "../tankopedia/createTankState";
import type { TankState } from "../tankopedia/tankState";
import type {
CharacteristicContext,
@@ -16,14 +22,7 @@ import { duelSides, type DuelSide } from "./useEquipment";
const tanks = await api.tanks();
const scripts = await api.scripts();
const equipment = await api.equipment();
export function useCharacteristics() {
const protagonist = Tankopedia.use((state) => state.protagonist);
const antagonist = Tankopedia.use((state) => state.antagonist);
const environment = Tankopedia.use((state) => state.environment);
return computeCharacteristics({ protagonist, antagonist }, environment);
}
const skills = await api.skills();
export function computeCharacteristics(
states: Record<DuelSide, TankState>,
@@ -191,3 +190,20 @@ export function computeCharacteristics(
return computed;
}
export function useCharacteristics() {
const protagonist = Tankopedia.use((state) => state.protagonist);
const antagonist = Tankopedia.use((state) => state.antagonist);
const environment = Tankopedia.use((state) => state.environment);
return computeCharacteristics({ protagonist, antagonist }, environment);
}
export function computeDefaultCharacteristics(tank: TankDefinition) {
const state = createTankState(tank);
return computeCharacteristics(
{ protagonist: state, antagonist: state },
createDefaultEnvironment(skills),
);
}
@@ -1,6 +1,6 @@
import {
alias,
TIER_ROMAN_NUMERALS,
romanize,
} from "@blitzkit/core";
import { literals } from "@blitzkit/i18n";
import {
@@ -161,7 +161,7 @@ function ModuleChooser({
}
key={turret.id}
module="turret"
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
discriminator={romanize(turret.tier)}
onClick={() => {
onSelect?.(tankDefinition, turret);
}}
@@ -179,7 +179,7 @@ function ModuleChooser({
}
key={gun.id}
module="gun"
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
discriminator={romanize(gun.tier)}
secondaryDiscriminator={
<Text style={{ fontSize: "0.75em" }}>
{literals(strings.common.units.mm, {
@@ -13,11 +13,14 @@
display: flex;
flex-direction: column;
gap: var(--space-5);
padding: var(--space-5);
overflow-y: auto;
background-color: var(--gray-2);
.content {
padding: var(--space-5);
display: flex;
flex-direction: column;
gap: var(--space-5);
}
}
}
@@ -1,9 +1,11 @@
import { useMemo } from "react";
import { api } from "../../../../../api/dynamic";
import { Scroller } from "../../../../../components/Scroller";
import type { ThicknessRange } from "../../../../../components/StaticArmor";
import { TankopediaCharacteristics } from "../../../../../components/TankopediaCharacteristics";
import { TankopediaGameModeAbilities } from "../../../../../components/TankopediaGameModeAbilities";
import { TankopediaLoadout } from "../../../../../components/TankopediaLoadout";
import { TankopediaSandbox } from "../../../../../components/TankopediaSandbox";
import { defaultEqualizer } from "../../../../../config/equalizer";
import { withErrorWrapper } from "../../../../../hocs/withErrorWrapper";
import { withLocale } from "../../../../../hocs/withLocale";
@@ -52,12 +54,17 @@ export const Page = withErrorWrapper(
return (
<div className={styles.page}>
<div className={styles.loadout}>
<TankopediaLoadout characteristics={characteristics} />
</div>
<Scroller className={styles.loadout} orientation="vertical">
<div className={styles.content}>
<TankopediaLoadout characteristics={characteristics} />
</div>
</Scroller>
<div className={styles.sandbox}>
{/* {!skeleton && <TankopediaSandbox thicknessRange={thicknessRange} />} */}
<TankopediaSandbox
skeleton={skeleton}
thicknessRange={thicknessRange}
/>
<TankopediaCharacteristics characteristics={characteristics} />
<TankopediaGameModeAbilities />
</div>
+2 -12
View File
@@ -1,4 +1,4 @@
import { createDefaultSkills } from "@blitzkit/core";
import { createDefaultEnvironment, type TankEnvironment } from "@blitzkit/core";
import type { ShellDefinition, TankDefinition } from "@blitzkit/protos";
import { Soapstone } from "soapstone";
import type { Vector3 } from "three";
@@ -76,12 +76,6 @@ export enum TankopediaRelativeAgainst {
All,
}
export interface TankEnvironment {
equalize: boolean;
distance: number;
skills: Record<string, number>;
}
interface Tankopedia {
disturbed: boolean;
revealed: boolean;
@@ -128,11 +122,7 @@ export const Tankopedia = new Soapstone<Tankopedia, [TankDefinition]>(
antagonist: createTankState(tank),
model: models.models[tank.id],
environment: {
equalize: false,
distance: 0,
skills: createDefaultSkills(skills),
},
environment: createDefaultEnvironment(skills),
relative_against: TankopediaRelativeAgainst.ClassAndTier,
@@ -1,39 +1,3 @@
import type { TankopediaSortBy } from '.';
export const SORT_UNITS: Record<TankopediaSortBy, string | undefined> = {
'meta.none': undefined,
'survivability.health': 'hp',
'fire.aimTime': 's',
'fire.caliber': 'mm',
'fire.damage': 'hp',
'fire.moduleDamage': 'hp',
'fire.dispersionMoving': 'm',
'fire.dispersionStill': 'm',
'fire.dpm': undefined,
'fire.dpmPremium': undefined,
'fire.gunDepression': '°',
'fire.gunElevation': '°',
'fire.premiumPenetration': 'mm',
'fire.tertiaryPenetration': 'mm',
'fire.reload': 's',
'fire.shellVelocity': 'm/s',
'fire.shellRange': 'm',
'fire.shellCapacity': undefined,
'fire.standardPenetration': 'mm',
'maneuverability.backwardsSpeed': 'kph',
'maneuverability.forwardsSpeed': 'kph',
'maneuverability.power': 'hp',
'maneuverability.powerToWeight': 'hp/tn',
'maneuverability.traverseSpeed': '°/s',
'maneuverability.weight': 'tn',
'survivability.camouflageMoving': '%',
'survivability.camouflageShooting': '%',
'survivability.camouflageStill': '%',
'survivability.length': 'm',
'survivability.viewRange': 'm',
'survivability.volume': 'm^3',
};
export enum TankopediaDisplay {
Model,
DynamicArmor,
@@ -1,9 +1,9 @@
import type en from "@blitzkit/i18n/strings/en.json";
import { Soapstone } from "soapstone";
export type TankopediaSortBy = keyof typeof en.website.common.tank_search.sort;
export type TankopediaSortDirection = "ascending" | "descending";
export type TankopediaTestTankDisplay = "include" | "exclude" | "only";
export enum TankopediaSortDirection {
Ascending,
Descending,
}
export interface TankopediaPersistent {
wireframe: boolean;
@@ -16,11 +16,6 @@ export interface TankopediaPersistent {
recentlyViewed: number[];
hideTankModelUnderArmor: boolean;
highGraphics: boolean;
sort: {
by: TankopediaSortBy;
direction: TankopediaSortDirection;
};
}
export const TankopediaPersistent = new Soapstone<TankopediaPersistent>(
@@ -35,10 +30,6 @@ export const TankopediaPersistent = new Soapstone<TankopediaPersistent>(
showPrimaryArmor: true,
recentlyViewed: [],
highGraphics: true,
sort: {
by: "meta.none",
direction: "ascending",
},
},
"tankopedia-3",
);
@@ -1,15 +1,13 @@
import { Soapstone } from 'soapstone';
import {
type TankopediaSortBy,
type TankopediaSortDirection,
} from './tankopediaPersistent';
import { Soapstone } from "soapstone";
import type { CharacteristicName } from "../types/characteristics";
import { TankopediaSortDirection } from "./tankopediaPersistent";
export interface TankSort {
by: TankopediaSortBy;
by: CharacteristicName | null;
direction: TankopediaSortDirection;
}
export const TankSort = new Soapstone<TankSort>({
by: 'meta.none',
direction: 'descending',
by: null,
direction: TankopediaSortDirection.Descending,
});
@@ -0,0 +1,28 @@
import { characteristics } from "../config/characteristics";
import { characteristicsGroups } from "../config/characteristicsGroups";
import {
CharacteristicType,
type CharacteristicName,
} from "../types/characteristics";
const sortableCharacteristicTypes = new Set<CharacteristicType>([
CharacteristicType.Number,
CharacteristicType.NumberList,
]);
export const sortableCharacteristics = new Set<CharacteristicName>();
for (const group of characteristicsGroups) {
for (const config of group.order) {
if (!("name" in config)) continue;
// TODO: remove this when all characteristics are defined
if (!(config.name in characteristics)) continue;
const item = characteristics[config.name];
if (!sortableCharacteristicTypes.has(item.type)) continue;
sortableCharacteristics.add(config.name);
}
}
@@ -1,3 +1,4 @@
import type { TankEnvironment } from "@blitzkit/core";
import type { BlitzEffectScript } from "@blitzkit/core/src/types/blitzEffectScript";
import type { Strings } from "@blitzkit/i18n";
import type {
@@ -13,7 +14,6 @@ import type { ReactNode } from "react";
import type { characteristics } from "../config/characteristics";
import type { toys } from "../config/toys";
import type { DuelSide } from "../hooks/useEquipment";
import type { TankEnvironment } from "../stores/tankopedia";
import type { TankState } from "../tankopedia/tankState";
export type Characteristic = {