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12 Commits
Author SHA1 Message Date
tresabhi b00a63a9f8 sorting 2026-10-15 00:38:01 -05:00
tresabhi 8ec7fcb90a ui shit 2026-10-13 21:14:42 -05:00
tresabhi 830e1597e7 revive sandbox 2026-10-13 21:03:06 -05:00
tresabhi 3131217600 custom scroller for loadout 2026-10-13 20:53:15 -05:00
tresabhi 0b740e3f60 port scroller 2026-10-13 20:40:47 -05:00
tresabhi 1416d64e34 add skills 2026-10-13 20:37:53 -05:00
tresabhi bc6257a0c3 reloads 2026-10-12 10:47:00 -05:00
tresabhi 3d8cfc3aeb reload visualizer 2026-10-12 10:34:01 -05:00
tresabhi 1c4ef7c129 add container type to get container widht 2026-10-12 00:28:03 -05:00
tresabhi a649995cdc nest styles 2026-10-12 00:08:11 -05:00
tresabhi df53f687f7 bar trans 2026-10-12 00:06:02 -05:00
tresabhi cae63a70b0 traverse toy 2026-10-12 00:04:47 -05:00
66 changed files with 1830 additions and 1060 deletions

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@@ -0,0 +1,11 @@
import { SkillDefinitions } from "@blitzkit/protos";
import { createDefaultSkills } from "./createDefaultSkills";
import { TankEnvironment } from "./tankEnvironment";
export function createDefaultEnvironment(skills: SkillDefinitions) {
return {
equalize: false,
distance: 0,
skills: createDefaultSkills(skills),
} satisfies TankEnvironment;
}
@@ -1,12 +1,13 @@
import { SkillDefinitions } from "..";
import { SkillDefinitions } from "@blitzkit/protos";
import { permanentSkills } from "../blitz/permanentSkills";
import { MAX_SKILL_LEVEL } from "../config/skills";
export function createDefaultSkills(skillDefinitions: SkillDefinitions) {
const skills: Record<string, number> = {};
Object.values(skillDefinitions.classes).forEach((tankSkills) => {
tankSkills.skills.forEach((skill) => {
skills[skill] = permanentSkills.includes(skill) ? 7 : 0;
skills[skill] = permanentSkills.includes(skill) ? MAX_SKILL_LEVEL : 0;
});
});
+2
View File
@@ -3,6 +3,7 @@ export * from "./api";
export * from "./assertSecret";
export * from "./availableProvisions";
export * from "./coefficient";
export * from "./createDefaultEnvironment";
export * from "./createDefaultProvisions";
export * from "./createDefaultSkills";
export * from "./degressiveStat";
@@ -24,6 +25,7 @@ export * from "./sluggify";
export * from "./staticAsset";
export * from "./sum";
export * from "./tankDefinitions";
export * from "./tankEnvironment";
export * from "./tankIcon";
export * from "./tankNames";
export * from "./unionBoundingBox";
@@ -43,19 +43,6 @@ export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
};
export const TIERS = times(10, (index) => index + 1);
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
1: "I",
2: "II",
3: "III",
4: "IV",
5: "V",
6: "VI",
7: "VII",
8: "VIII",
9: "IX",
10: "X",
11: "XI",
};
export const flags: Record<string, string> = {
ussr: "<:ussr:1218421042033197197>",
@@ -0,0 +1,5 @@
export interface TankEnvironment {
equalize: boolean;
distance: number;
skills: Record<string, number>;
}
+1
View File
@@ -1,3 +1,4 @@
export * from "./gunTypeOrder";
export * from "./skills";
export * from "./tankClassOrder";
export * from "./treeTypeOrder";
+1
View File
@@ -0,0 +1 @@
export const MAX_SKILL_LEVEL = 7;
+31 -56
View File
@@ -20,6 +20,26 @@
},
"tanks": {
"toys": {
"ricochet": {
"angle": "Angle",
"normalization": "Normalization",
"effective": "Effective",
"armor": "Armor",
"no_ricochet": "Explosive shells don't ricochet"
},
"traverse": {
"effective": "Effective",
"hull": "Hull",
"turret": "Turret"
},
"reload": {
"skip": "Skip"
}
},
"characteristics": {
"compare": {
"label": "Compare against",
@@ -28,16 +48,6 @@
"all": "All tanks"
},
"toys": {
"ricochet": {
"angle": "Angle",
"normalization": "Normalization",
"effective": "Effective",
"armor": "Armor",
"no_ricochet": "Explosive shells don't ricochet"
}
},
"titles": {
"gun": "Gun",
"clip": "Clip",
@@ -133,6 +143,9 @@
"modules": "Modules",
"equipment": "Equipment",
"shells": "Shells",
"clear": "Clear",
"maximize": "Maximize",
"skills": "Crew skills",
"alternative": "Alt"
},
@@ -471,53 +484,15 @@
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
"survivability.viewRange": "view range",
"survivability.camouflageStill": "camouflage still",
"survivability.camouflageMoving": "camouflage moving",
"survivability.camouflageShooting": "camouflage shooting",
"survivability.volume": "volume",
"survivability.length": "length",
"fire.dpm": "standard DPM",
"fire.dpmPremium": "premium DPM",
"fire.reload": "reload",
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
"fire.shellRange": "shell range",
"fire.shellCapacity": "shell capacity",
"fire.aimTime": "aim time",
"fire.dispersionStill": "dispersion still",
"fire.dispersionMoving": "dispersion moving",
"fire.gunDepression": "gun depression",
"fire.gunElevation": "gun elevation",
"maneuverability.forwardsSpeed": "forwards speed",
"maneuverability.backwardsSpeed": "backwards speed",
"maneuverability.power": "power",
"maneuverability.powerToWeight": "power to weight",
"maneuverability.weight": "weight",
"maneuverability.traverseSpeed": "traverse speed"
},
"sort_dropdown": {
"label": "Sort",
"groups": {
"sort": {
"no_sort": "No sort",
"label": "Sort by",
"fire": "Fire",
"maneuverability": "Maneuverability",
"survivability": "Survivability"
},
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
}
"none": "None",
"by": "Sort by",
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
}
}
},
@@ -86,5 +86,9 @@
&[data-variant="surface"],
&[data-variant="outline"] {
outline: var(--space-1) solid var(--accent-6);
&[data-high-contrast="true"] {
outline: var(--space-1) solid var(--accent-11);
}
}
}
@@ -8,7 +8,7 @@ export interface ButtonProps extends ComponentProps<"button"> {
radius?: `${1 | 2 | 3}` | "max";
variant?: "solid" | "surface" | "soft" | "inverted" | "ghost" | "outline";
size?: "regular" | "minor" | "major";
highContrast?: boolean; // TODO: add high contrast
highContrast?: boolean;
listChild?: boolean;
parentListChild?: boolean;
@@ -40,6 +40,7 @@ export function Button({
listChild,
parentListChild,
disabled,
highContrast,
...props
}: ButtonProps) {
return (
@@ -52,6 +53,7 @@ export function Button({
data-size={size}
data-list-child={listChild}
data-parent-list-child={parentListChild}
data-high-contrast={highContrast}
data-disabled={disabled}
disabled={disabled}
{...props}
@@ -0,0 +1,19 @@
.checkbox {
display: flex;
align-items: center;
gap: var(--space-3);
.control {
width: 1.25em;
height: 1.25em;
margin: 0;
accent-color: var(--accent-9);
}
&,
* {
cursor: pointer;
}
}
@@ -0,0 +1,35 @@
import { useId, type ReactNode } from "react";
import { Text } from "../Text";
import styles from "./index.module.css";
export interface CheckboxProps {
checked: boolean;
onCheckedChange(checked: boolean): void;
children?: ReactNode;
}
export function Checkbox({
checked,
onCheckedChange,
children,
}: CheckboxProps) {
const id = useId();
return (
<div className={styles.checkbox}>
<input
className={styles.control}
type="checkbox"
id={id}
checked={checked}
onChange={(event) => onCheckedChange(event.target.checked)}
/>
{children && (
<label htmlFor={id}>
<Text lowContrast>{children}</Text>
</label>
)}
</div>
);
}
@@ -1,4 +1,9 @@
import { alias, availableProvisions, permanentSkills } from "@blitzkit/core";
import {
alias,
availableProvisions,
MAX_SKILL_LEVEL,
permanentSkills,
} from "@blitzkit/core";
import { checkConsumableProvisionInclusivity } from "@blitzkit/core/src/blitzkit/checkConsumableProvisionInclusivity";
import { ComponentPlaceholderIcon } from "@radix-ui/react-icons";
import {
@@ -153,7 +158,7 @@ export function CompareTable({ stats }: CompareTableProps) {
onClick={() => {
CompareEphemeral.mutate((draft) => {
Object.keys(draft.crewSkills).forEach((skill) => {
draft.crewSkills[skill] = 7;
draft.crewSkills[skill] = MAX_SKILL_LEVEL;
});
});
}}
@@ -1,4 +1,9 @@
import { alias, permanentSkills, romanize } from "@blitzkit/core";
import {
alias,
MAX_SKILL_LEVEL,
permanentSkills,
romanize,
} from "@blitzkit/core";
import { Flex } from "@radix-ui/themes";
import { api } from "../api/dynamic";
import { GenericTankComponentButton } from "./ModuleButtons/GenericTankComponentButton";
@@ -34,10 +39,10 @@ export function CrewSkillManager({
const draft = { ...skillLevels };
if (event.shiftKey) {
draft[skill] = draft[skill] === 0 ? 7 : 0;
draft[skill] = draft[skill] === 0 ? MAX_SKILL_LEVEL : 0;
} else {
draft[skill] = level - 1;
if (draft[skill] < 0) draft[skill] = 7;
if (draft[skill] < 0) draft[skill] = MAX_SKILL_LEVEL;
}
onChange(draft);
+3 -3
View File
@@ -1,4 +1,4 @@
import { alias, SEARCH_KEYS, TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { alias, romanize, SEARCH_KEYS } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n";
import { TankDefinition } from "@blitzkit/protos";
import {
@@ -163,7 +163,7 @@ export function Guesser() {
justify="center"
>
<Icon width="1em" height="1em" />
{TIER_ROMAN_NUMERALS[result.tier]}
{romanize(result.tier)}
</Flex>
}
/>
@@ -215,7 +215,7 @@ export function Guesser() {
}}
>
{literals(strings.website.tools.guess.tier, {
tier: TIER_ROMAN_NUMERALS[tier],
tier: romanize(tier),
})}
</DropdownMenu.CheckboxItem>
);
@@ -1,4 +1,4 @@
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { romanize } from "@blitzkit/core";
import type {
EngineDefinition,
GunDefinition,
@@ -42,7 +42,7 @@ export function ModuleManager({
<Flex gap="1" wrap="wrap">
<ModuleButton
module="turret"
discriminator={TIER_ROMAN_NUMERALS[modules.turret.tier]}
discriminator={romanize(modules.turret.tier)}
onClick={() => setTurretMenuOpen(true)}
/>
@@ -71,7 +71,7 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="turret"
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
discriminator={romanize(turret.tier)}
/>{" "}
{unwrap(turret.name!)}
</DropdownMenu.RadioItem>
@@ -83,7 +83,7 @@ export function ModuleManager({
<ModuleButton
module="gun"
discriminator={TIER_ROMAN_NUMERALS[modules.gun.tier]}
discriminator={romanize(modules.gun.tier)}
onClick={() => setGunMenuOpen(true)}
/>
@@ -111,7 +111,7 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="gun"
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
discriminator={romanize(gun.tier)}
/>{" "}
{unwrap(gun.name!)}
</DropdownMenu.RadioItem>
@@ -123,7 +123,7 @@ export function ModuleManager({
<ModuleButton
module="engine"
discriminator={TIER_ROMAN_NUMERALS[modules.engine.tier]}
discriminator={romanize(modules.engine.tier)}
onClick={() => setEngineMenuOpen(true)}
/>
@@ -150,7 +150,7 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="engine"
discriminator={TIER_ROMAN_NUMERALS[engine.tier]}
discriminator={romanize(engine.tier)}
/>{" "}
{unwrap(engine.name!)}
</DropdownMenu.RadioItem>
@@ -162,7 +162,7 @@ export function ModuleManager({
<ModuleButton
module="chassis"
discriminator={TIER_ROMAN_NUMERALS[modules.track.tier]}
discriminator={romanize(modules.track.tier)}
onClick={() => setTrackMenuOpen(true)}
/>
@@ -189,7 +189,7 @@ export function ModuleManager({
<ModuleButton
variant="ghost"
module="chassis"
discriminator={TIER_ROMAN_NUMERALS[track.tier]}
discriminator={romanize(track.tier)}
/>{" "}
{unwrap(track.name!)}
</DropdownMenu.RadioItem>
@@ -33,7 +33,7 @@ export function RecentlyViewedTanks() {
const strings = useStrings();
const by = TankSort.use((state) => state.by);
if (recentlyViewed.length === 0 || by !== "meta.none" || hasFilters) {
if (recentlyViewed.length === 0 || by !== null || hasFilters) {
return null;
}
@@ -0,0 +1,102 @@
.scroller {
--scroller-curtain-color: var(--gray-1);
display: flex;
flex-direction: column;
gap: var(--space-3);
position: relative;
.content {
overflow: auto;
padding-bottom: var(--space-4);
transition: scrollbar-color var(--duration-brief);
scrollbar-color: transparent transparent;
&:hover {
scrollbar-color: var(--gray-7) var(--gray-3);
}
}
&:hover,
&:focus-within {
.bar-wrapper {
opacity: 1;
}
}
&[data-orientation="horizontal"] {
.curtain {
width: min(25%, var(--space-7));
height: calc(100% - var(--space-3) - 2 * var(--space-1));
position: absolute;
top: 0;
&[data-side="start"] {
left: 0;
background: linear-gradient(
90deg,
var(--scroller-curtain-color),
transparent
);
}
&[data-side="end"] {
right: 0;
background: linear-gradient(
90deg,
transparent,
var(--scroller-curtain-color)
);
}
}
}
&[data-orientation="vertical"] {
min-height: 0;
.content {
flex: 1 1 auto;
min-height: 0;
overflow-x: hidden;
overflow-y: auto;
padding-bottom: 0;
}
.curtain {
width: calc(100% - var(--space-3) - 2 * var(--space-1));
height: min(25%, var(--space-7));
position: absolute;
left: 0;
&[data-side="start"] {
top: 0;
background: linear-gradient(
180deg,
var(--scroller-curtain-color),
transparent
);
}
&[data-side="end"] {
bottom: 0;
background: linear-gradient(
180deg,
transparent,
var(--scroller-curtain-color)
);
}
}
}
.curtain {
opacity: 0;
pointer-events: none;
}
}
@@ -0,0 +1,78 @@
import { useEffect, useRef, type ComponentProps } from "react";
import { clamp } from "three/src/math/MathUtils.js";
import { classNames } from "../../ui/classNames";
import styles from "./index.module.css";
interface ScrollerProps extends ComponentProps<"div"> {
orientation?: "horizontal" | "vertical";
}
export function Scroller({
children,
className,
orientation = "horizontal",
...props
}: ScrollerProps) {
const content = useRef<HTMLDivElement>(null!);
const curtainStart = useRef<HTMLDivElement>(null!);
const curtainEnd = useRef<HTMLDivElement>(null!);
const isHorizontal = orientation === "horizontal";
useEffect(() => {
function syncCurtains() {
const maxScroll = isHorizontal
? content.current.scrollWidth - content.current.clientWidth
: content.current.scrollHeight - content.current.clientHeight;
const scrollPosition = isHorizontal
? content.current.scrollLeft
: content.current.scrollTop;
if (maxScroll <= 0) {
curtainStart.current.style.opacity = "0";
curtainEnd.current.style.opacity = "0";
return;
}
const dimension = isHorizontal
? content.current.clientWidth
: content.current.clientHeight;
const fadeDistance = Math.min(60, dimension * 0.15);
const startOpacity = clamp(scrollPosition / fadeDistance, 0, 1);
const endOpacity = clamp(
(maxScroll - scrollPosition) / fadeDistance,
0,
1,
);
curtainStart.current.style.opacity = `${startOpacity}`;
curtainEnd.current.style.opacity = `${endOpacity}`;
}
syncCurtains();
window.addEventListener("resize", syncCurtains);
content.current.addEventListener("scroll", syncCurtains);
return () => {
window.removeEventListener("resize", syncCurtains);
content.current.removeEventListener("scroll", syncCurtains);
};
}, [orientation]);
return (
<div
className={classNames(styles.scroller, className)}
{...props}
data-orientation={orientation}
>
<div className={styles.content} ref={content}>
{children}
</div>
<div ref={curtainStart} data-side="start" className={styles.curtain} />
<div ref={curtainEnd} data-side="end" className={styles.curtain} />
</div>
);
}
@@ -1,4 +1,6 @@
.section {
padding: var(--space-5);
display: flex;
justify-content: center;
@@ -1,23 +1,53 @@
.options {
width: max-content;
position: relative;
display: grid;
border-radius: var(--radius-max);
background-color: var(--gray-3);
&[data-size="minor"] {
.option {
padding: var(--space-2) var(--space-3);
font-size: 0.75em;
}
}
.indicator {
position: absolute;
top: 0;
height: 100%;
background-color: var(--accent-3);
outline: var(--outline-focus);
border-radius: var(--radius-max);
transition: var(--duration-brief);
}
&[data-variant="solid"] {
background-color: var(--gray-3);
.indicator {
background-color: var(--accent-3);
}
}
&[data-variant="underline"] {
border-radius: 0;
.indicator {
top: auto;
bottom: 0;
background: linear-gradient(transparent, var(--accent-a2));
outline: none;
border-radius: 0;
border-bottom: var(--space-1) solid var(--accent-9);
}
}
.option {
position: relative;
@@ -1,22 +1,26 @@
import { type ReactNode } from "react";
import styles from "./index.module.css";
export interface SegmentedControlOption<Value extends string | number> {
value: Value;
export interface SegmentedControlOption {
value: string;
label: ReactNode;
}
export interface SegmentedControlProps<Value extends string | number> {
options: readonly SegmentedControlOption<Value>[];
value: Value;
onValueChange(value: Value): void;
export interface SegmentedControlProps {
options: readonly SegmentedControlOption[];
value: string;
onValueChange(value: string): void;
size?: "regular" | "minor";
variant?: "solid" | "underline";
}
export function SegmentedControl<Value extends string | number>({
export function SegmentedControl({
options,
value,
onValueChange,
}: SegmentedControlProps<Value>) {
size = "regular",
variant = "solid",
}: SegmentedControlProps) {
const selectedIndex = options.findIndex((option) => option.value === value);
const segmentWidth = 100 / options.length;
@@ -24,7 +28,11 @@ export function SegmentedControl<Value extends string | number>({
<div
className={styles.options}
role="radiogroup"
style={{ gridTemplateColumns: `repeat(${options.length}, 1fr)` }}
data-size={size}
data-variant={variant}
style={{
gridTemplateColumns: `repeat(${options.length}, minmax(0, 1fr))`,
}}
>
<div
className={styles.indicator}
@@ -40,4 +40,10 @@
overflow: hidden;
}
}
.discriminator {
display: flex;
justify-content: center;
gap: var(--space-2);
}
}
@@ -82,7 +82,7 @@ export const TankCard = (props: MaybeSkeletonComponentProps<TankCardProps>) => {
{props.discriminator && (
<Text lowContrast align="center">
{props.discriminator}
<div className={styles.discriminator}>{props.discriminator}</div>
</Text>
)}
</Flex>
@@ -1,145 +0,0 @@
import {
normalizeBoundingBox,
resolveDpm,
unionBoundingBox,
} from "@blitzkit/core";
import type { TankDefinition } from "@blitzkit/protos";
import { useMemo } from "react";
import { api } from "../../../api/dynamic";
import { resolveReload } from "../../../core/blitzkit/resolveReload";
import { TankSort } from "../../../stores/tankopediaSort";
import { TankCard } from "../../TankCard";
interface TankSearchCardProps {
tank: TankDefinition;
onSelect?: (tank: TankDefinition) => void;
}
const modelDefinitions = await api.models();
export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
const by = TankSort.use((state) => state.by);
const discriminator = useMemo(() => {
if (by.startsWith("meta")) return undefined;
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const shell0 = gun.shells[0];
const shell1 = gun.shells[1];
const shell2 = gun.shells[2];
const tracks = tank.tracks.at(-1)!;
const engine = tank.engines.at(-1)!;
const tankModelDefinition = modelDefinitions.models[tank.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
switch (by) {
case "fire.aimTime":
return gun.aim_time.toFixed(2);
case "fire.caliber":
return shell0.caliber.toFixed(0);
case "fire.damage":
return shell0.armor_damage.toFixed(0);
case "fire.moduleDamage":
return shell0.module_damage.toFixed(0);
case "fire.dispersionMoving":
return tracks.dispersion_move.toFixed(3);
case "fire.dispersionStill":
return gun.dispersion_base.toFixed(3);
case "fire.dpm":
return resolveDpm(gun, shell0).toFixed(0);
case "fire.dpmPremium":
return shell1 ? resolveDpm(gun, shell1).toFixed(0) : "--";
case "fire.reload":
return resolveReload(gun).toFixed(2);
case "fire.standardPenetration":
return shell0?.penetration!.near.toFixed(0);
case "fire.premiumPenetration":
return shell1 ? shell1?.penetration!.near.toFixed(0) : "--";
case "fire.tertiaryPenetration":
return shell1 ? shell2?.penetration!.near.toFixed(0) : "--";
case "fire.shellVelocity":
return shell0.velocity.toFixed(0);
case "fire.shellCapacity":
return gun.shell_capacity.toFixed(0);
case "fire.shellRange":
return shell0.range.toFixed(0);
case "fire.gunDepression":
return (
gunModelDefinition.pitch!.max +
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case "fire.gunElevation":
return (
-gunModelDefinition.pitch!.min -
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case "maneuverability.forwardsSpeed":
return tank.speed_forwards.toFixed(0);
case "maneuverability.backwardsSpeed":
return tank.speed_backwards.toFixed(0);
case "maneuverability.power":
return engine.power.toFixed(0);
case "maneuverability.powerToWeight":
return (
(1000 * engine.power) /
(tank.weight +
engine.weight +
tracks.weight +
turret.weight +
gun.weight)
).toFixed(1);
case "maneuverability.weight":
return (
(tank.weight +
engine.weight +
tracks.weight +
turret.weight +
gun.weight) /
1000
).toFixed(1);
case "maneuverability.traverseSpeed":
return tracks.traverse_speed.toFixed(1);
case "survivability.health":
return (tank.health + turret.health).toFixed(0);
case "survivability.viewRange":
return turret.view_range.toFixed(0);
case "survivability.camouflageStill":
return (tank.camouflage_still * 100).toFixed(0);
case "survivability.camouflageMoving":
return (tank.camouflage_moving * 100).toFixed(0);
case "survivability.camouflageShooting":
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
case "survivability.volume": {
const dimensions = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
);
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
}
case "survivability.length": {
const bounds = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
);
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
}
}
}, [by]);
return (
<TankCard
key={tank.id}
onTankSelect={onSelect}
tank={tank}
discriminator={discriminator}
/>
);
}
@@ -1,40 +1,37 @@
import { CaretDownIcon } from "@radix-ui/react-icons";
import { characteristicsGroups } from "../../../config/characteristicsGroups";
import { useStrings } from "../../../hooks/useStrings";
import type {
TankopediaSortBy,
TankopediaSortDirection,
} from "../../../stores/tankopediaPersistent";
import { TankopediaSortDirection } from "../../../stores/tankopediaPersistent";
import { TankSort } from "../../../stores/tankopediaSort";
import { sortableCharacteristics } from "../../../tankopedia/sortableCharacteristics";
import type { CharacteristicName } from "../../../types/characteristics";
import { Button } from "../../Button";
import { DropdownMenu } from "../../DropdownMenu";
interface ItemProps {
by: TankopediaSortBy;
}
interface ItemProps {
by: TankopediaSortBy;
by: CharacteristicName;
}
function Item({ by }: ItemProps) {
const strings = useStrings();
const _by = TankSort.use((state) => state.by);
const selectedBy = TankSort.use((state) => state.by);
return (
<DropdownMenu.CheckboxItem
checked={_by === by}
checked={selectedBy === by}
onClick={() => {
TankSort.mutate((draft) => {
draft.by = by;
});
}}
>
{strings.website.common.tank_search.sort[by]}
{strings.tanks.characteristics.items[by]}
</DropdownMenu.CheckboxItem>
);
}
export function Sort() {
const by = TankSort.use((state) => state.by);
const direction = TankSort.use((state) => state.direction);
const strings = useStrings();
@@ -42,103 +39,79 @@ export function Sort() {
<DropdownMenu.Root>
<DropdownMenu.Trigger asChild>
<Button variant="surface" color="gray">
{strings.website.common.tank_search.sort_dropdown.label}
{strings.website.common.tank_search.sort.label}
<CaretDownIcon />
</Button>
</DropdownMenu.Trigger>
<DropdownMenu.Content align="end">
<DropdownMenu.Label>
{strings.website.common.tank_search.sort_dropdown.groups.sort.label}
{strings.website.common.tank_search.sort.direction.label}
</DropdownMenu.Label>
<Item by="meta.none" />
<DropdownMenu.CheckboxItem
checked={by === null || !sortableCharacteristics.has(by)}
onClick={() => {
TankSort.mutate((draft) => {
draft.by = null;
});
}}
>
{strings.website.common.tank_search.sort.none}
</DropdownMenu.CheckboxItem>
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{strings.website.common.tank_search.sort_dropdown.groups.sort.fire}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="fire.dpm" />
<Item by="fire.dpmPremium" />
<Item by="fire.reload" />
<Item by="fire.caliber" />
<Item by="fire.standardPenetration" />
<Item by="fire.premiumPenetration" />
<Item by="fire.tertiaryPenetration" />
<Item by="fire.damage" />
<Item by="fire.moduleDamage" />
<Item by="fire.shellVelocity" />
<Item by="fire.shellRange" />
<Item by="fire.shellCapacity" />
<Item by="fire.aimTime" />
<Item by="fire.dispersionStill" />
<Item by="fire.dispersionMoving" />
<Item by="fire.gunDepression" />
<Item by="fire.gunElevation" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
{characteristicsGroups.map((group) => {
const items = group.order.filter(
(item) => "name" in item && sortableCharacteristics.has(item.name),
);
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{
strings.website.common.tank_search.sort_dropdown.groups.sort
.maneuverability
}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="maneuverability.forwardsSpeed" />
<Item by="maneuverability.backwardsSpeed" />
<Item by="maneuverability.power" />
<Item by="maneuverability.powerToWeight" />
<Item by="maneuverability.weight" />
<Item by="maneuverability.traverseSpeed" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
return (
<DropdownMenu.Sub key={group.name}>
<DropdownMenu.SubTrigger>
{
(
strings.tanks.characteristics.titles as Record<
string,
string
>
)[group.name]
}
</DropdownMenu.SubTrigger>
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger>
{
strings.website.common.tank_search.sort_dropdown.groups.sort
.survivability
}
</DropdownMenu.SubTrigger>
<DropdownMenu.SubContent>
<Item by="survivability.health" />
<Item by="survivability.viewRange" />
<Item by="survivability.camouflageStill" />
<Item by="survivability.camouflageMoving" />
<Item by="survivability.camouflageShooting" />
<Item by="survivability.volume" />
<Item by="survivability.length" />
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
<DropdownMenu.SubContent>
{items.map((item) => {
if (!("name" in item)) return null;
return <Item key={item.name} by={item.name} />;
})}
</DropdownMenu.SubContent>
</DropdownMenu.Sub>
);
})}
<DropdownMenu.Label>
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.label
}
{strings.website.common.tank_search.sort.direction.label}
</DropdownMenu.Label>
<DropdownMenu.RadioGroup
value={direction}
onValueChange={(value) => {
if (
value !== TankopediaSortDirection.Ascending &&
value !== TankopediaSortDirection.Descending
) {
throw new Error(`Unknown tankopedia sort direction: ${value}`);
}
TankSort.mutate((draft) => {
draft.direction = value as TankopediaSortDirection;
draft.direction = value;
});
}}
>
<DropdownMenu.RadioItem value="ascending">
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.ascending
}
<DropdownMenu.RadioItem value={TankopediaSortDirection.Ascending}>
{strings.website.common.tank_search.sort.direction.ascending}
</DropdownMenu.RadioItem>
<DropdownMenu.RadioItem value="descending">
{
strings.website.common.tank_search.sort_dropdown.groups.direction
.descending
}
<DropdownMenu.RadioItem value={TankopediaSortDirection.Descending}>
{strings.website.common.tank_search.sort.direction.descending}
</DropdownMenu.RadioItem>
</DropdownMenu.RadioGroup>
</DropdownMenu.Content>
@@ -1,4 +1,4 @@
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { romanize } from "@blitzkit/core";
import { Flex, IconButton, Text } from "@radix-ui/themes";
import { memo } from "react";
import { awaitableTiers } from "../../../core/awaitables/tiers";
@@ -12,7 +12,9 @@ export const TierFilter = memo(() => {
const search = TankFilters.use((state) => state.search);
const tiers = TankFilters.use((state) => state.tiers);
if (by !== "meta.none" || search) return null;
if (by !== null || search) {
return null;
}
return (
<Flex justify="center">
@@ -41,7 +43,7 @@ export const TierFilter = memo(() => {
});
}}
>
<Text size="2">{TIER_ROMAN_NUMERALS[tier]}</Text>
<Text size="2">{romanize(tier)}</Text>
</IconButton>
);
})}
@@ -1,10 +1,4 @@
import {
metaSortTank,
normalizeBoundingBox,
resolveDpm,
SEARCH_KEYS,
unionBoundingBox,
} from "@blitzkit/core";
import { metaSortTank, SEARCH_KEYS } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
import type { TankDefinition } from "@blitzkit/protos";
import fuzzysort from "fuzzysort";
@@ -12,16 +6,26 @@ import { uniq } from "lodash-es";
import { memo, useMemo } from "react";
import usePromise from "react-promise-suspense";
import { api } from "../../api/dynamic";
import { characteristics } from "../../config/characteristics";
import { characteristicRenderConfigs } from "../../config/characteristicsGroups";
import { awaitableTankNames } from "../../core/awaitables/tankNames";
import { filterTanks } from "../../core/blitzkit/filterTanks";
import { resolveReload } from "../../core/blitzkit/resolveReload";
import { useCharacteristicRenderer } from "../../hooks/useCharacteristicRenderer";
import { computeDefaultCharacteristics } from "../../hooks/useCharacteristics";
import { useLocale } from "../../hooks/useLocale";
import { useStrings } from "../../hooks/useStrings";
import { App } from "../../stores/app";
import { TankFilters } from "../../stores/tankFilters";
import { TankopediaPersistent } from "../../stores/tankopediaPersistent";
import { SORT_UNITS } from "../../stores/tankopediaPersistent/constants";
import {
TankopediaPersistent,
TankopediaSortDirection,
} from "../../stores/tankopediaPersistent";
import { TankSort } from "../../stores/tankopediaSort";
import { sortableCharacteristics } from "../../tankopedia/sortableCharacteristics";
import {
CharacteristicType,
type ComputedCharacteristics,
} from "../../types/characteristics";
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
import { Callout } from "../Callout";
import { ExperimentIcon } from "../ExperimentIcon";
@@ -44,386 +48,170 @@ export type TankSearchProps = MaybeSkeletonComponentProps & {
onSelectAll?: (tanks: TankDefinition[]) => void;
};
const [gameDefinitions, modelDefinitions, tankDefinitions, tankNames] =
await Promise.all([
api.game(),
api.models(),
api.tanks(),
awaitableTankNames,
]);
const [gameDefinitions, tankDefinitions, tankNames] = await Promise.all([
api.game(),
api.tanks(),
awaitableTankNames,
]);
const tankDefinitionsArray = Object.values(tankDefinitions.tanks);
export const TankSearch = memo<TankSearchProps>(
({ compact, onSelect, onSelectAll, skeleton }) => {
const strings = useStrings();
const locale = useLocale();
const wargaming = App.use((state) => state.logins.wargaming);
const awaitedTanksDefinitionsArray = Object.values(tankDefinitions.tanks);
const tankopediaSort = TankSort.use();
const tankFilters = TankFilters.use();
const defaultCharacteristics = useMemo(() => {
const computed = new Map<number, ComputedCharacteristics>();
for (const tank of tankDefinitionsArray) {
computed.set(tank.id, computeDefaultCharacteristics(tank));
}
return computed;
}, []);
const filtered = usePromise(
() => {
if (tankFilters.search === null) {
return filterTanks(
tankFilters,
awaitedTanksDefinitionsArray,
wargaming?.id,
);
} else {
return Promise.resolve(
fuzzysort
.go(tankFilters.search, tankNames, { keys: SEARCH_KEYS })
.map((result) => tankDefinitions.tanks[result.obj.id]),
async () => {
let filtered = tankDefinitionsArray;
console.log("A");
if (tankopediaSort.by !== null) {
console.log("B", filtered.length);
filtered = filtered.filter((tank) =>
defaultCharacteristics.get(tank.id)!.has(tankopediaSort.by!),
);
console.log("C", filtered.length);
}
if (tankFilters.search === null) {
filtered = await filterTanks(tankFilters, filtered, wargaming?.id);
} else {
filtered = fuzzysort
.go(tankFilters.search, tankNames, { keys: SEARCH_KEYS })
.map((result) => tankDefinitions.tanks[result.obj.id]);
}
return filtered;
},
// react-promise-suspense has awful type annotations
[tankFilters] as any,
[tankFilters, tankopediaSort.by] as any,
);
const sorted = useMemo(() => {
if (tankFilters.search === null) {
let sorted: TankDefinition[];
if (tankFilters.search !== null) return filtered;
switch (tankopediaSort.by) {
case "meta.none":
sorted = metaSortTank(filtered, gameDefinitions);
break;
if (
tankopediaSort.by === null ||
!sortableCharacteristics.has(tankopediaSort.by)
) {
const byMeta = metaSortTank([...filtered], gameDefinitions);
case "survivability.health": {
sorted = filtered.sort((a, b) => {
const aHealth = a.health + a.turrets.at(-1)!.health;
const bHealth = b.health + b.turrets.at(-1)!.health;
return tankopediaSort.direction === TankopediaSortDirection.Ascending
? byMeta
: byMeta.reverse();
}
const values = new Map<number, number | undefined>();
const by = tankopediaSort.by;
const characteristic = characteristics[by];
for (const tank of filtered) {
const computedCharacteristics = defaultCharacteristics.get(tank.id)!;
if (!computedCharacteristics.has(by)) {
values.set(tank.id, undefined);
continue;
}
const value = computedCharacteristics.get(by);
let sortValue: number | undefined;
switch (characteristic.type) {
case CharacteristicType.Number: {
sortValue = value as number;
return aHealth - bHealth;
});
break;
}
case "survivability.viewRange":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.view_range - b.turrets.at(-1)!.view_range,
case CharacteristicType.NumberList: {
const values = value as number[];
if (values.length === 0) {
sortValue = undefined;
break;
}
let sum = 0;
for (const item of values) {
sum += item;
}
sortValue = sum / values.length;
break;
}
default:
throw new Error(
`Unsortable characteristic type ${characteristic.type}`,
);
break;
case "survivability.camouflageStill":
sorted = filtered.sort(
(a, b) => a.camouflage_still - b.camouflage_still,
);
break;
case "survivability.camouflageMoving":
sorted = filtered.sort(
(a, b) => a.camouflage_moving - b.camouflage_moving,
);
break;
case "survivability.camouflageShooting":
sorted = filtered.sort(
(a, b) =>
a.camouflage_still *
a.turrets.at(-1)!.guns.at(-1)!.camouflage_loss -
b.camouflage_still *
b.turrets.at(-1)!.guns.at(-1)!.camouflage_loss,
);
break;
case "survivability.volume":
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = modelDefinitions.models[a.id];
const bTankModelDefinition = modelDefinitions.models[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
);
const aVolume = aSize.x * aSize.y * aSize.z;
const bVolume = bSize.x * bSize.y * bSize.z;
return aVolume - bVolume;
});
break;
case "survivability.length":
sorted = filtered.sort((a, b) => {
const aTankModelDefinition = modelDefinitions.models[a.id];
const bTankModelDefinition = modelDefinitions.models[b.id];
const aTurretModelDefinition =
aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
);
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
return aLength - bLength;
});
break;
case "fire.dpm":
sorted = filtered.sort(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[0],
),
);
break;
case "fire.dpmPremium":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
? resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.shells[1],
)
: 0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
? resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.shells[1],
)
: 0),
);
break;
case "fire.reload":
sorted = filtered.sort(
(a, b) =>
resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
);
break;
case "fire.caliber":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
);
break;
case "fire.standardPenetration":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration!.near -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration!.near,
);
break;
case "fire.premiumPenetration":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration!.near ??
0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration!.near ??
0),
);
break;
case "fire.tertiaryPenetration":
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration!.near ??
0) -
(b.turrets.at(-1)!.guns.at(-1)!.shells[2]?.penetration!.near ??
0),
);
break;
case "fire.damage":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].armor_damage,
);
break;
case "fire.moduleDamage":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].module_damage,
);
break;
case "fire.shellVelocity":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].velocity,
);
break;
case "fire.shellRange":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shells[0].range -
b.turrets.at(-1)!.guns.at(-1)!.shells[0].range,
);
break;
case "fire.shellCapacity":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.shell_capacity -
b.turrets.at(-1)!.guns.at(-1)!.shell_capacity,
);
break;
case "fire.aimTime":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.aim_time -
b.turrets.at(-1)!.guns.at(-1)!.aim_time,
);
break;
case "fire.dispersionStill":
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.dispersion_base -
b.turrets.at(-1)!.guns.at(-1)!.dispersion_base,
);
break;
case "fire.dispersionMoving":
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersion_move -
b.tracks.at(-1)!.dispersion_move,
);
break;
case "fire.gunDepression":
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch!.max +
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch!.max -
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0),
);
break;
case "fire.gunElevation":
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch!.min +
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch!.min -
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0),
);
break;
case "maneuverability.forwardsSpeed":
sorted = filtered.sort(
(a, b) => a.speed_forwards - b.speed_forwards,
);
break;
case "maneuverability.backwardsSpeed":
sorted = filtered.sort(
(a, b) => a.speed_backwards - b.speed_backwards,
);
break;
case "maneuverability.power":
sorted = filtered.sort(
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
);
break;
case "maneuverability.powerToWeight":
sorted = filtered.sort(
(a, b) =>
a.engines.at(-1)!.power /
(a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight) -
b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case "maneuverability.weight":
sorted = filtered.sort(
(a, b) =>
a.weight +
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.weight),
);
break;
case "maneuverability.traverseSpeed":
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverse_speed -
b.tracks.at(-1)!.traverse_speed,
);
break;
}
return tankopediaSort.direction === "ascending"
? sorted
: sorted.reverse();
} else {
return filtered;
values.set(tank.id, sortValue);
}
const direction =
tankopediaSort.direction === TankopediaSortDirection.Ascending ? 1 : -1;
return [...filtered].sort((a, b) => {
const aValue = values.get(a.id);
const bValue = values.get(b.id);
if (aValue === undefined) return bValue === undefined ? 0 : 1;
if (bValue === undefined) return -1;
if (aValue === bValue) return 0;
return (aValue < bValue ? -1 : 1) * direction;
});
}, [tankFilters, tankopediaSort]);
const data = sorted.map((tank) => ({
key: `${tank.id}`,
tank,
onTankSelect: onSelect,
}));
console.log("V", sorted.length);
const sortConfig =
tankopediaSort.by !== null &&
sortableCharacteristics.has(tankopediaSort.by)
? tankopediaSort.by
: undefined;
const renderCharacteristic = useCharacteristicRenderer();
const data = sorted.map((tank) => {
const tankDefaultCharacteristics = defaultCharacteristics.get(tank.id)!;
const shouldRenderDiscriminator =
tankopediaSort.by !== null &&
tankDefaultCharacteristics.has(tankopediaSort.by);
return {
key: `${tank.id}`,
tank,
discriminator: shouldRenderDiscriminator
? renderCharacteristic(
tankDefaultCharacteristics.get(tankopediaSort.by!)!,
characteristicRenderConfigs.get(tankopediaSort.by!)!,
)
: null,
onTankSelect: onSelect,
};
});
return (
<Flex className={styles.container} column gap="4">
@@ -470,16 +258,16 @@ export const TankSearch = memo<TankSearchProps>(
)}
</div>
{tankopediaSort.by !== "meta.none" && (
{sortConfig && (
<Text color="gray">
{literals(strings.website.common.tank_search.sorting_by, {
name: strings.website.common.tank_search.sort[
tankopediaSort.by
],
name: (
strings.tanks.characteristics.items as Record<
string,
string
>
)[sortConfig],
})}
{SORT_UNITS[tankopediaSort.by] === undefined
? ""
: ` (${SORT_UNITS[tankopediaSort.by]})`}
, {tankopediaSort.direction}
</Text>
)}
@@ -1,9 +1,4 @@
import {
alias,
gunTypeOrder,
TIER_ROMAN_NUMERALS,
treeTypeOrder,
} from "@blitzkit/core";
import { alias, gunTypeOrder, romanize, treeTypeOrder } from "@blitzkit/core";
import { tankClassOrder } from "@blitzkit/core/src/config/tankClassOrder";
import { literals } from "@blitzkit/i18n";
import locales from "@blitzkit/i18n/locales.json";
@@ -203,7 +198,7 @@ function TiersFilter() {
<Flex gap="1">
{tiers.slice(0, MAX_ICONS).map((tier) => (
<Text size="minor" key={tier}>
{TIER_ROMAN_NUMERALS[tier]}
{romanize(tier)}
</Text>
))}
@@ -239,7 +234,7 @@ function TiersFilter() {
key={tier}
>
{literals(strings.website.common.tank_search.tier, {
tier: TIER_ROMAN_NUMERALS[tier],
tier: romanize(tier),
})}
</DropdownMenu.CheckboxItem>
);
@@ -620,13 +615,7 @@ function IndividualShellFilter({
return (
<DropdownMenu.Root modal={false}>
<DropdownMenu.Trigger asChild>
<IconButton
listChild
size="minor"
variant="surface"
color="gray"
highContrast
>
<IconButton listChild size="minor" variant="surface" color="gray">
{shells[index] === null && (
<Text lowContrast className={styles["shell-icon"]}>
<MissingShellIcon width="1em" height="1em" />
@@ -739,10 +728,10 @@ function OwnershipFilterInternal() {
borderTopRightRadius: 0,
borderBottomRightRadius: 0,
}}
listChild
disabled={!wargaming}
variant={showOwned ? "solid" : "surface"}
color={showOwned ? undefined : "gray"}
highContrast
onClick={() => {
TankFilters.mutate((draft) => {
draft.showOwned = !draft.showOwned;
@@ -759,10 +748,10 @@ function OwnershipFilterInternal() {
borderBottomLeftRadius: 0,
marginLeft: "-1px",
}}
listChild
disabled={!wargaming}
variant={showUnowned ? "solid" : "surface"}
color={showUnowned ? undefined : "gray"}
highContrast
onClick={() => {
TankFilters.mutate((draft) => {
draft.showUnowned = !draft.showUnowned;
@@ -789,7 +778,7 @@ function TestFilter() {
}}
variant={showNonTesting ? "solid" : "surface"}
color={showNonTesting ? undefined : "gray"}
highContrast
listChild
onClick={() => {
TankFilters.mutate((draft) => {
draft.showNonTesting = !draft.showNonTesting;
@@ -810,7 +799,7 @@ function TestFilter() {
}}
variant={showTesting ? "solid" : "surface"}
color={showTesting ? undefined : "gray"}
highContrast
listChild
onClick={() => {
TankFilters.mutate((draft) => {
draft.showTesting = !draft.showTesting;
@@ -296,7 +296,7 @@ export function GunFlexibilityVisualizer({
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/media/random/armor-hash.png)`,
backgroundImage: `url(/media/toys/armor-hash.png)`,
boxShadow: "inset 0 0 4rem 1rem black",
}}
/>
@@ -69,7 +69,7 @@ export function Shell({ index, stats }: ShellProps & StatsAcceptorProps) {
borderRadius: '0.25rem',
overflow: 'hidden',
maskImage:
'url(/assets/images/tankopedia/visualizers/reload/shell.png)',
'url(/media/toys/shell.png)',
maskSize: 'contain',
maskRepeat: 'no-repeat',
maskPosition: 'center',
@@ -5,7 +5,7 @@ export function Target() {
<Box
style={{
background:
'url(/assets/images/tankopedia/visualizers/reload/background.jpg)',
'url(/media/toys/background.jpg)',
backgroundSize: '25rem',
backgroundPosition: 'center',
position: 'absolute',
@@ -60,7 +60,7 @@ export function RicochetVisualizer({ stats }: StatsAcceptorProps) {
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/media/random/armor-hash.png)`,
backgroundImage: `url(/media/toys/armor-hash.png)`,
}}
/>
</Box>
@@ -2,7 +2,7 @@ import {
alias,
formatCompact,
tankIcon,
TIER_ROMAN_NUMERALS,
romanize,
} from "@blitzkit/core";
import {
EngineDefinition,
@@ -93,7 +93,7 @@ function ModuleButton({
top: isTank ? 8 : 4,
}}
>
{TIER_ROMAN_NUMERALS[tier]}
{romanize(tier)}
</Text>
{unlock.cost!.value > 0 && (
@@ -1,3 +1,4 @@
import { MAX_SKILL_LEVEL } from "@blitzkit/core";
import { InfoCircledIcon } from "@radix-ui/react-icons";
import {
Button,
@@ -59,7 +60,7 @@ export function Skills() {
onClick={() => {
Tankopedia.mutate((draft) => {
Object.keys(draft.skills).forEach((skill) => {
draft.skills[skill] = 7;
draft.skills[skill] = MAX_SKILL_LEVEL;
});
});
}}
@@ -1,7 +1,7 @@
import {
alias,
resolvePenetrationCoefficient,
TIER_ROMAN_NUMERALS,
romanize,
uniqueGuns,
} from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
@@ -137,7 +137,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
mr="2"
mb="1"
>
{TIER_ROMAN_NUMERALS[antagonistGun.tier]}
{romanize(antagonistGun.tier)}
</Text>
<img
@@ -166,7 +166,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
})
}
selected={gun.id === antagonistGun.id}
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
discriminator={romanize(gun.tier)}
secondaryDiscriminator={
<Text style={{ fontSize: "0.75em" }}>
{literals(strings.common.units.mm, {
@@ -1,4 +1,4 @@
import { alias, TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { alias, romanize } from "@blitzkit/core";
import { TankPriceType, TankType } from "@blitzkit/protos";
import { Box, Flex } from "@radix-ui/themes";
import { Var } from "../../../core/radix/var";
@@ -80,7 +80,7 @@ export function MetaSection() {
</Flex>
</Listing>
<Listing label={strings.website.tools.tankopedia.meta.tier}>
{TIER_ROMAN_NUMERALS[protagonist.tier]}
{romanize(protagonist.tier)}
</Listing>
<Listing
label={strings.website.tools.tankopedia.meta.type}
@@ -1,4 +1,4 @@
import { alias, formatCompact, TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { alias, formatCompact, romanize } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
import { Box, Flex, Skeleton, Text } from "@radix-ui/themes";
import { api } from "../../../../api/dynamic";
@@ -90,7 +90,7 @@ export function Node({ id, highlight, nextIds, skeleton }: NodeProps) {
<Flex direction="column" align="center">
<Flex gap="2" align="center">
<Text color="gray" size="1">
{TIER_ROMAN_NUMERALS[tank.tier]}
{romanize(tank.tier)}
</Text>
<Text wrap="nowrap">{unwrap(tank.name!)}</Text>
</Flex>
@@ -2,6 +2,8 @@
display: flex;
flex-direction: column;
container-type: inline-size;
gap: var(--space-4);
margin: var(--space-4);
@@ -115,6 +117,7 @@
.bar {
height: 100%;
transition: var(--duration-brief);
}
}
}
@@ -1,4 +1,4 @@
import { TIER_ROMAN_NUMERALS } from "@blitzkit/core";
import { romanize } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
import { useRef } from "react";
import { characteristicsGroups } from "../../config/characteristicsGroups";
@@ -198,20 +198,23 @@ function CompareOptions() {
const options = useRef([
{
value: TankopediaRelativeAgainst.ClassAndTier,
value: `${TankopediaRelativeAgainst.ClassAndTier}`,
relativeAgainst: TankopediaRelativeAgainst.ClassAndTier,
label: literals(strings.tanks.characteristics.compare.class, {
tier: TIER_ROMAN_NUMERALS[tank.tier],
tier: romanize(tank.tier),
class: strings.common.tank_class_short_plural_lowercase[tank.class],
}),
},
{
value: TankopediaRelativeAgainst.Tier,
value: `${TankopediaRelativeAgainst.Tier}`,
relativeAgainst: TankopediaRelativeAgainst.Tier,
label: literals(strings.tanks.characteristics.compare.tier, {
tier: TIER_ROMAN_NUMERALS[tank.tier],
tier: romanize(tank.tier),
}),
},
{
value: TankopediaRelativeAgainst.All,
value: `${TankopediaRelativeAgainst.All}`,
relativeAgainst: TankopediaRelativeAgainst.All,
label: strings.tanks.characteristics.compare.all,
},
]);
@@ -221,10 +224,10 @@ function CompareOptions() {
<Text lowContrast>{strings.tanks.characteristics.compare.label}</Text>
<SegmentedControl
options={options.current}
value={relativeAgainst}
value={`${relativeAgainst}`}
onValueChange={(value) => {
Tankopedia.mutate((draft) => {
draft.relative_against = value;
draft.relative_against = Number(value);
});
}}
/>
@@ -1,6 +1,4 @@
.section {
max-width: 21rem;
display: flex;
flex-direction: column;
align-items: flex-start;
@@ -13,6 +11,31 @@
.upgrade-buttons {
display: flex;
gap: var(--space-2);
}
}
.crew-skills {
display: flex;
flex-direction: column;
gap: var(--space-3);
.row {
display: flex;
gap: inherit;
}
.skill {
position: relative;
.level {
position: absolute;
right: var(--space-1);
bottom: var(--space-1);
font-size: var(--font-size-minor);
}
}
}
@@ -55,8 +78,8 @@
}
.consumables {
display: flex;
flex-wrap: wrap;
display: grid;
grid-template-columns: repeat(3, max-content);
gap: var(--space-3);
.consumable-wrapper {
@@ -1,6 +1,16 @@
import { alias } from "@blitzkit/core";
import {
alias,
MAX_SKILL_LEVEL,
permanentSkills,
romanize,
} from "@blitzkit/core";
import type { Consumable, EquipmentSlot, Provision } from "@blitzkit/protos";
import { ClockIcon, ResetIcon, TrashIcon } from "@radix-ui/react-icons";
import {
ClockIcon,
DoubleArrowUpIcon,
ResetIcon,
TrashIcon,
} from "@radix-ui/react-icons";
import { chunk } from "lodash-es";
import { api } from "../../api/dynamic";
import { equipmentColumns } from "../../config/equipment";
@@ -23,13 +33,14 @@ import styles from "./index.module.css";
const equipment = await api.equipment();
const provisions = await api.provisions();
const consumables = await api.consumables();
const skills = await api.skills();
interface TankopediaLoadoutProps {
characteristics: ComputedCharacteristics;
}
export function TankopediaLoadout({ characteristics }: TankopediaLoadoutProps) {
const tank = useDuel("protagonist", DuelModule.Tank);
// const tank = useDuel("protagonist", DuelModule.Tank);
// const showModules = hasUpgrades(tank);
return (
@@ -39,12 +50,103 @@ export function TankopediaLoadout({ characteristics }: TankopediaLoadoutProps) {
<Equipment />
<Provisions />
<Consumables characteristics={characteristics} />
<CrewSkills />
<State />
<Status />
</>
);
}
function CrewSkills() {
const strings = useStrings();
const selectedSkills = Tankopedia.use((state) => state.environment.skills);
return (
<div className={styles.section}>
<div className={styles.header}>
<Heading size="4">{strings.tanks.loadout.skills}</Heading>
<div className={styles["upgrade-buttons"]}>
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.skills}`}
onClick={() => {
Tankopedia.mutate((draft) => {
Object.keys(draft.environment.skills).forEach((skill) => {
draft.environment.skills[skill] = 0;
});
});
}}
>
<TrashIcon />
</IconButton>
<IconButton
color="gray"
highContrast
aria-label={`${strings.tanks.loadout.maximize} ${strings.tanks.loadout.skills}`}
onClick={() => {
Tankopedia.mutate((draft) => {
Object.keys(draft.environment.skills).forEach((skill) => {
draft.environment.skills[skill] = MAX_SKILL_LEVEL;
});
});
}}
>
<DoubleArrowUpIcon />
</IconButton>
</div>
</div>
<div className={styles["crew-skills"]}>
{Object.entries(skills.classes).map(([tankClass, group]) => (
<div key={tankClass} className={styles.row}>
{group.skills.map((skill) => (
<CrewSkillEntry
key={skill}
id={skill}
level={selectedSkills[skill]}
permanent={permanentSkills.includes(skill)}
/>
))}
</div>
))}
</div>
</div>
);
}
interface CrewSkillEntryProps {
id: string;
level: number;
permanent: boolean;
}
function CrewSkillEntry({ id, level, permanent }: CrewSkillEntryProps) {
return (
<IconButton
size="major"
radius="1"
className={styles.skill}
color={level === 0 ? "gray" : permanent ? undefined : "amber"}
variant={level === 0 ? "soft" : "surface"}
onClick={(event) => {
Tankopedia.mutate((draft) => {
if (event.shiftKey) {
draft.environment.skills[id] = level === 0 ? MAX_SKILL_LEVEL : 0;
} else {
draft.environment.skills[id] =
level === 0 ? MAX_SKILL_LEVEL : level - 1;
}
});
}}
>
<img src={alias("api", `/icons/skills/${id}.webp`)} />
{level > 0 && <span className={styles.level}>{romanize(level)}</span>}
</IconButton>
);
}
function State() {
const strings = useStrings();
@@ -58,6 +160,7 @@ function State() {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.consumables}`}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.consumables = [];
@@ -87,6 +190,7 @@ function Status() {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.status}`}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.consumables = [];
@@ -103,6 +207,8 @@ function Status() {
{group.map((key) => (
<IconButton
key={key}
aria-label={key.replaceAll("_", " ")}
aria-pressed={status[key]}
radius="1"
className={styles.state}
color={status[key] ? "amber" : "gray"}
@@ -183,6 +289,7 @@ function Provisions() {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.provisions}`}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.provisions = [];
@@ -230,6 +337,7 @@ function ProvisionEntry({ id, provision }: ProvisionEntryProps) {
return (
<Tooltip tooltip={unwrap(provision.name)}>
<IconButton
aria-label={unwrap(provision.name)}
size="major"
radius="1"
variant={isSelected ? "surface" : "soft"}
@@ -275,6 +383,7 @@ function Consumables({ characteristics }: ConsumablesProps) {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.consumables}`}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.consumables = [];
@@ -325,6 +434,7 @@ function ConsumableEntry({ id, consumable }: ConsumableProps) {
<div className={styles["consumable-wrapper"]}>
<Tooltip tooltip={unwrap(consumable.name)}>
<Button
aria-label={unwrap(consumable.name)}
radius="1"
variant={isSelected ? "surface" : "soft"}
color={isSelected ? undefined : "gray"}
@@ -384,6 +494,7 @@ function Equipment() {
<IconButton
color="red"
aria-label={`${strings.tanks.loadout.clear} ${strings.tanks.loadout.equipment}`}
onClick={() => {
Tankopedia.mutate((draft) => {
for (const key in draft.protagonist.equipment) {
@@ -489,6 +600,7 @@ function EquipmentOption({
return (
<Tooltip tooltip={unwrap(specificEquipment.name)}>
<IconButton
aria-label={unwrap(specificEquipment.name)}
size="major"
color={isSelected ? undefined : "gray"}
variant={isSelected ? "surface" : "soft"}
@@ -1,10 +1,4 @@
import {
forwardRef,
Suspense,
useEffect,
useImperativeHandle,
useRef,
} from "react";
import { Suspense, useEffect, useRef } from "react";
import { applyPitchYawLimits } from "../../core/blitz/applyPitchYawLimits";
import { modelTransformEvent } from "../../core/blitzkit/modelTransform";
import { Pose, poseEvent } from "../../core/blitzkit/pose";
@@ -14,6 +8,7 @@ import { useModel } from "../../hooks/useModel";
import { Tankopedia } from "../../stores/tankopedia";
import { TankopediaPersistent } from "../../stores/tankopediaPersistent";
import { TankopediaDisplay } from "../../stores/tankopediaPersistent/constants";
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
import { ArmorPlateDisplay } from "../ArmorPlateDisplay";
import { CanvasAutoClear } from "../CanvasAutoClear";
import { CanvasControl } from "../CanvasControl";
@@ -27,19 +22,18 @@ import { StaticArmor, type ThicknessRange } from "../StaticArmor";
import { TankModel } from "../TankModel";
import styles from "./index.module.css";
interface TankSandboxProps {
type TankSandboxProps = MaybeSkeletonComponentProps & {
thicknessRange: ThicknessRange;
}
};
export const TankopediaSandbox = forwardRef<
HTMLCanvasElement,
TankSandboxProps
>(({ thicknessRange }, ref) => {
export function TankopediaSandbox({
skeleton,
thicknessRange,
}: TankSandboxProps) {
const canvas = useRef<HTMLCanvasElement>(null);
const hasImprovedVerticalStabilizer = useEquipment("protagonist", 122);
const hasDownImprovedVerticalStabilizer = useEquipment("protagonist", 124);
const tank = useDuel("protagonist", DuelModule.Tank);
const gun = useDuel("protagonist", DuelModule.Gun);
const turret = useDuel("protagonist", DuelModule.Turret);
@@ -47,13 +41,6 @@ export const TankopediaSandbox = forwardRef<
const turretModelDefinition = model.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const display = Tankopedia.use((state) => state.display);
const hideTankModelUnderArmor = TankopediaPersistent.use(
(state) => state.hideTankModelUnderArmor,
);
const { hasPbr } = useModel(tank.id);
useImperativeHandle(ref, () => canvas.current!, []);
function handlePointerDown() {
window.addEventListener("pointermove", handlePointerMove);
@@ -169,29 +156,47 @@ export const TankopediaSandbox = forwardRef<
});
}}
>
<Lighting hasPbr={hasPbr} />
<SceneProps />
{(display === TankopediaDisplay.Model ||
(display === TankopediaDisplay.DynamicArmor &&
!hideTankModelUnderArmor)) && <TankModel />}
<ShotDisplay />
<ArmorPlateDisplay />
<CanvasAutoClear />
<Suspense>
{/* Controls within Suspense to allow for frame-perfect start of camera auto-rotate */}
<CanvasControl />
{display === TankopediaDisplay.DynamicArmor && <DynamicArmor />}
{display === TankopediaDisplay.StaticArmor && (
<StaticArmor thicknessRange={thicknessRange} />
)}
</Suspense>
<InitialCameraAligner />
{!skeleton && <Content thicknessRange={thicknessRange} />}
</SmartCanvas>
</div>
);
});
}
function Content({ thicknessRange }: { thicknessRange: ThicknessRange }) {
const display = Tankopedia.use((state) => state.display);
const tank = useDuel("protagonist", DuelModule.Tank);
const { hasPbr } = useModel(tank.id);
const hideTankModelUnderArmor = TankopediaPersistent.use(
(state) => state.hideTankModelUnderArmor,
);
return (
<>
<Lighting hasPbr={hasPbr} />
<SceneProps />
{(display === TankopediaDisplay.Model ||
(display === TankopediaDisplay.DynamicArmor &&
!hideTankModelUnderArmor)) && <TankModel />}
<ShotDisplay />
<ArmorPlateDisplay />
<CanvasAutoClear />
<Suspense>
{/* Controls within Suspense to allow for frame-perfect start of camera auto-rotate */}
<CanvasControl />
{display === TankopediaDisplay.DynamicArmor && <DynamicArmor />}
{display === TankopediaDisplay.StaticArmor && (
<StaticArmor thicknessRange={thicknessRange} />
)}
</Suspense>
<InitialCameraAligner />
</>
);
}
@@ -6,146 +6,383 @@
touch-action: none;
border-radius: inherit;
background-color: var(--gray-2);
.armor {
position: absolute;
top: 0;
left: 0;
width: 33%;
height: 100%;
background: linear-gradient(to right, transparent, var(--gray-a4));
.texture {
width: 100%;
height: 100%;
opacity: 0.125;
background-image: url("/media/toys/armor-hash.png");
}
}
.zones {
position: absolute;
top: 0;
left: 33%;
width: 67%;
height: 100%;
background: conic-gradient(
at 0 50%,
var(--ruby-a2),
var(--ruby-a1) calc(90deg - var(--ricochet-angle)),
var(--jade-a2) calc(90deg - var(--ricochet-angle)),
var(--jade-a4) calc(90deg - var(--normalization-angle)),
var(--cyan-a5) calc(90deg - var(--normalization-angle)),
var(--cyan-a3) calc(90deg + var(--normalization-angle)),
var(--jade-a2) calc(90deg + var(--normalization-angle)),
var(--jade-a4) calc(90deg + var(--ricochet-angle)),
var(--ruby-a1) calc(90deg + var(--ricochet-angle)),
var(--ruby-a2) 180deg
);
}
.shell-path,
.effective-path {
position: absolute;
top: 50%;
left: 33%;
transform: translateX(-50%) rotate(var(--rotation-angle));
transform-origin: top center;
}
.shell-path {
width: 0;
height: 100%;
.extension {
position: absolute;
left: 50%;
bottom: 100%;
width: var(--space-0);
height: 100%;
transform: translateX(-50%);
background-color: var(--gray-a8);
}
.line {
position: absolute;
top: 0;
left: 50%;
width: var(--space-2);
height: 100%;
transform: translateX(-50%);
background: linear-gradient(var(--gray-a11), var(--gray-a4));
}
.shell {
position: absolute;
top: 6rem;
left: 0;
width: var(--space-5);
height: var(--space-5);
object-fit: contain;
transform: translate(-50%, -50%) rotate(-45deg);
filter: drop-shadow(0 0 var(--space-4) black);
}
}
.effective-path {
width: 0;
height: 100%;
.line {
position: absolute;
left: 50%;
top: -100%;
width: var(--space-2);
height: 100%;
transform: translateX(-50%);
background: linear-gradient(var(--gray-a4), var(--gray-a11));
}
}
.corner-stat {
position: absolute;
display: flex;
gap: var(--space-2);
color: var(--gray-11);
font-size: var(--font-size-minor);
.value {
color: var(--gray-12);
font-size: inherit;
}
&[data-position="top-left"] {
top: var(--space-3);
left: var(--space-3);
}
&[data-position="top-right"] {
top: var(--space-3);
right: var(--space-3);
}
&[data-position="bottom-left"] {
bottom: var(--space-3);
left: var(--space-3);
}
&[data-position="bottom-right"] {
right: var(--space-3);
bottom: var(--space-3);
}
}
.explosive-overlay {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
padding: var(--space-3);
color: var(--gray-11);
text-align: center;
background: radial-gradient(var(--black-a7), var(--black-a11));
}
}
.armor {
position: absolute;
top: 0;
left: 0;
width: 33%;
height: 100%;
background: linear-gradient(to right, transparent, var(--gray-a4));
}
.armor-texture {
.traverse {
position: relative;
width: 100%;
height: 100%;
opacity: 0.125;
background-image: url("/media/random/armor-hash.png");
overflow: hidden;
border-radius: inherit;
user-select: none;
.hull {
position: absolute;
top: 50%;
left: 50%;
width: 12rem;
height: 12rem;
transform: translate(-50%, -50%);
&[data-turretless="true"] {
width: 22rem;
height: 22rem;
}
.image {
width: 100%;
height: 100%;
object-fit: contain;
filter: drop-shadow(0 0 var(--space-4) var(--black-a7));
}
.turret {
position: absolute;
top: 50%;
left: 50%;
width: 27rem;
height: 27rem;
object-fit: contain;
transform: translate(-50%, -50%);
filter: drop-shadow(0 0 var(--space-4) var(--black-a7));
}
}
.toggles {
position: absolute;
top: var(--space-4);
left: 50%;
display: flex;
justify-content: center;
gap: var(--space-5);
width: 100%;
padding: 0 var(--space-5);
transform: translateX(-50%);
}
.terrain {
position: absolute;
bottom: 0;
left: 50%;
transform: translateX(-50%);
}
.effective {
position: absolute;
bottom: calc(var(--space-2) + 3rem);
left: 50%;
display: flex;
align-items: center;
gap: var(--space-2);
color: var(--gray-11);
font-size: var(--font-size-minor);
white-space: nowrap;
transform: translateX(-50%);
}
}
.zones {
position: absolute;
top: 0;
left: 33%;
width: 67%;
.reload {
position: relative;
width: 100%;
height: 100%;
background: conic-gradient(
at 0 50%,
var(--ruby-a2),
var(--ruby-a1) calc(90deg - var(--ricochet-angle)),
var(--jade-a2) calc(90deg - var(--ricochet-angle)),
var(--jade-a4) calc(90deg - var(--normalization-angle)),
var(--cyan-a5) calc(90deg - var(--normalization-angle)),
var(--cyan-a3) calc(90deg + var(--normalization-angle)),
var(--jade-a2) calc(90deg + var(--normalization-angle)),
var(--jade-a4) calc(90deg + var(--ricochet-angle)),
var(--ruby-a1) calc(90deg + var(--ricochet-angle)),
var(--ruby-a2) 180deg
);
}
overflow: hidden;
border-radius: inherit;
.shell-path,
.effective-path {
position: absolute;
top: 50%;
left: 33%;
transform: translateX(-50%) rotate(var(--rotation-angle));
transform-origin: top center;
}
.backdrop,
.target {
position: absolute;
inset: 0;
background-image: url("/media/toys/background.jpg");
background-size: 25rem;
background-position: center;
filter: blur(var(--space-2)) contrast(1.2) brightness(0.5) saturate(0.8);
}
.shell-path {
width: 0;
height: 100%;
}
.vignette {
position: absolute;
inset: 0;
background: radial-gradient(transparent 50%, var(--black-a8) 100%);
}
.shell-path-extension {
position: absolute;
left: 50%;
bottom: 100%;
width: var(--space-0);
height: 100%;
transform: translateX(-50%);
background-color: var(--gray-a8);
}
.glow,
.ring {
position: absolute;
top: 50%;
left: 50%;
width: 65%;
height: 65%;
border-radius: 50%;
transform: translate(-50%, -50%);
transition: var(--duration-brief);
.shell-path-line {
position: absolute;
top: 0;
left: 50%;
width: var(--space-2);
height: 100%;
transform: translateX(-50%);
background: linear-gradient(var(--gray-a11), var(--gray-a4));
}
&[data-shot="true"] {
width: 70%;
height: 70%;
transition: none;
}
}
.shell {
position: absolute;
top: 6rem;
left: 0;
width: var(--space-5);
height: var(--space-5);
object-fit: contain;
transform: translate(-50%, -50%) rotate(-45deg);
filter: drop-shadow(0 0 var(--space-4) black);
}
.glow {
filter: blur(var(--space-4));
}
.effective-path {
width: 0;
height: 100%;
}
.ring {
padding: var(--space-2);
background: var(--orange-7);
}
.effective-path-line {
position: absolute;
left: 50%;
top: -100%;
width: var(--space-2);
height: 100%;
transform: translateX(-50%);
background: linear-gradient(var(--gray-a4), var(--gray-a11));
}
.core {
position: relative;
width: 100%;
height: 100%;
overflow: hidden;
border-radius: 50%;
background: black;
}
.corner-stat {
position: absolute;
display: flex;
gap: var(--space-2);
color: var(--gray-11);
font-size: var(--font-size-minor);
}
.fill {
position: absolute;
inset: 0;
border-radius: 50%;
mask-image: radial-gradient(transparent 25%, black 100%);
}
.corner-stat-value {
color: var(--gray-12);
font-size: inherit;
}
.caret {
position: absolute;
top: 50%;
left: 50%;
width: 10%;
height: 10%;
transform: translateX(-50%);
}
.corner-stat[data-position="top-left"] {
top: var(--space-3);
left: var(--space-3);
}
.remaining-time,
.total-time {
position: absolute;
z-index: 1;
top: 50%;
transform: translateY(-50%);
}
.corner-stat[data-position="top-right"] {
top: var(--space-3);
right: var(--space-3);
}
.remaining-time {
right: calc(50% + var(--space-6));
transform: translate(50%, -50%);
}
.corner-stat[data-position="bottom-left"] {
bottom: var(--space-3);
left: var(--space-3);
}
.total-time {
left: calc(50% + var(--space-6));
transform: translate(-50%, -50%);
}
.corner-stat[data-position="bottom-right"] {
right: var(--space-3);
bottom: var(--space-3);
}
.shells {
position: absolute;
inset: 0;
pointer-events: none;
}
.explosive-overlay {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
padding: var(--space-3);
color: var(--gray-11);
text-align: center;
background: radial-gradient(var(--black-a7), var(--black-a11));
.shell-track {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
}
.shell {
position: absolute;
top: 50%;
left: 90%;
width: 1.25rem;
height: 1.25rem;
transform: translate(-50%, -50%);
}
.border {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
color: var(--jade-8);
}
.mask {
position: absolute;
inset: 0;
display: flex;
justify-content: end;
overflow: hidden;
border-radius: var(--space-1);
mask-image: url("/media/toys/shell.png");
mask-size: contain;
mask-repeat: no-repeat;
mask-position: center;
}
.shell-fill {
width: 100%;
background: var(--jade-9);
}
.flash {
position: absolute;
inset: 0;
background: transparent;
transition: var(--duration-brief);
&[data-shot="true"] {
background: var(--white-a3);
transition: none;
}
}
.skip {
position: absolute;
top: 68%;
left: 50%;
display: flex;
align-items: center;
gap: var(--space-2);
transform: translate(-50%, -50%);
}
}
@@ -1,6 +1,11 @@
import { alias, isExplosive } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n";
import { DoubleArrowRightIcon } from "@radix-ui/react-icons";
import { times } from "lodash-es";
import {
useCallback,
useEffect,
useMemo,
useRef,
useState,
type CSSProperties,
@@ -10,7 +15,12 @@ import { clamp, degToRad, radToDeg } from "three/src/math/MathUtils.js";
import type { ToyProps } from "../../config/toys";
import { DuelModule, useDuel } from "../../hooks/useDuel";
import { useStrings } from "../../hooks/useStrings";
import type { ComputedCharacteristics } from "../../types/characteristics";
import { Button } from "../Button";
import { Checkbox } from "../Checkbox";
import { Code } from "../Code";
import { SegmentedControl } from "../SegmentedControl";
import { ShellBorder } from "../Tankopedia/CharacteristicsSection/components/Characteristics/components/ReloadVisualizer/components/ShellBorder";
import styles from "./index.module.css";
export function RicochetToy({ characteristics }: ToyProps) {
@@ -53,7 +63,7 @@ export function RicochetToy({ characteristics }: ToyProps) {
onPointerMove={updateAngle}
>
<div className={styles.armor}>
<div className={styles["armor-texture"]} />
<div className={styles.texture} />
</div>
<div
@@ -74,11 +84,10 @@ export function RicochetToy({ characteristics }: ToyProps) {
} as CSSProperties
}
>
<div className={styles["shell-path-extension"]} />
<div className={styles["shell-path-line"]} />
<div className={styles.extension} />
<div className={styles.line} />
<img
className={styles.shell}
alt=""
src={alias("api", `/icons/shells/${shell.icon}.webp`)}
/>
</div>
@@ -91,18 +100,18 @@ export function RicochetToy({ characteristics }: ToyProps) {
} as CSSProperties
}
>
<div className={styles["effective-path-line"]} />
<div className={styles.line} />
</div>
<CornerStat
label={strings.tanks.characteristics.toys.ricochet.angle}
label={strings.tanks.toys.ricochet.angle}
value={literals(strings.common.units.deg, {
value: radToDeg(Math.abs(angle)).toFixed(0),
})}
position={CornerStatPosition.TopLeft}
/>
<CornerStat
label={strings.tanks.characteristics.toys.ricochet.normalization}
label={strings.tanks.toys.ricochet.normalization}
value={
doesRicochet
? "-"
@@ -115,7 +124,7 @@ export function RicochetToy({ characteristics }: ToyProps) {
position={CornerStatPosition.TopRight}
/>
<CornerStat
label={strings.tanks.characteristics.toys.ricochet.effective}
label={strings.tanks.toys.ricochet.effective}
value={
doesRicochet
? "-"
@@ -126,7 +135,7 @@ export function RicochetToy({ characteristics }: ToyProps) {
position={CornerStatPosition.BottomLeft}
/>
<CornerStat
label={strings.tanks.characteristics.toys.ricochet.armor}
label={strings.tanks.toys.ricochet.armor}
value={
doesRicochet
? "-"
@@ -139,7 +148,7 @@ export function RicochetToy({ characteristics }: ToyProps) {
{explodes && (
<div className={styles["explosive-overlay"]}>
{strings.tanks.characteristics.toys.ricochet.no_ricochet}
{strings.tanks.toys.ricochet.no_ricochet}
</div>
)}
</div>
@@ -163,9 +172,397 @@ function CornerStat({ label, value, position }: CornerStatProps) {
return (
<div className={styles["corner-stat"]} data-position={position}>
<span>{label}</span>
<Code className={styles["corner-stat-value"]} size="minor">
<Code className={styles.value} size="minor">
{value}
</Code>
</div>
);
}
const terrains = ["hard", "medium", "soft"] as const;
type Terrain = (typeof terrains)[number];
interface TraverseToyProps {
characteristics: ComputedCharacteristics;
}
export function TraverseToy({ characteristics }: TraverseToyProps) {
const hull = useRef<HTMLDivElement>(null);
const turret = useRef<HTMLImageElement>(null);
const [terrain, setTerrain] = useState<Terrain>("hard");
const [rotateHull, setRotateHull] = useState(true);
const [rotateTurret, setRotateTurret] = useState(true);
const turretAngle = useRef(0);
const hullAngle = useRef(0);
const strings = useStrings();
const hullSpeed = characteristics.get(
`hull_traverse_speed_${terrain}`,
) as number;
const turretTraverseSpeed = characteristics.get(
"turret_traverse_speed",
) as number;
const turretSpeed = rotateTurret ? turretTraverseSpeed : 0;
const hullSpeedEffective = rotateHull ? hullSpeed : 0;
const isTurretless =
characteristics.has("azimuth_left") || characteristics.has("azimuth_right");
useEffect(() => {
let cancel = false;
const turretSpeedRad = (turretSpeed * Math.PI) / 180;
const hullSpeedRad = (hullSpeedEffective * Math.PI) / 180;
let lastT = Date.now() / 1000;
function frame() {
const t = Date.now() / 1000;
const dt = t - lastT;
lastT = t;
if (turret.current) {
turretAngle.current =
(turretAngle.current + turretSpeedRad * dt) % (2 * Math.PI);
turret.current.style.transform = `translate(-50%, -50%) rotate(${-turretAngle.current}rad)`;
}
if (hull.current) {
hullAngle.current =
(hullAngle.current + hullSpeedRad * dt) % (2 * Math.PI);
hull.current.style.transform = `translate(-50%, -50%) rotate(${-hullAngle.current}rad)`;
}
if (!cancel) requestAnimationFrame(frame);
}
frame();
return () => {
cancel = true;
};
}, [hullSpeedEffective, turretSpeed]);
const terrainOptions = terrains.map((terrain) => ({
value: terrain,
label:
strings.tanks.characteristics.items[`hull_traverse_speed_${terrain}`],
}));
return (
<div className={styles.traverse}>
<div ref={hull} className={styles.hull} data-turretless={isTurretless}>
<img
draggable="false"
className={styles.image}
src={`/media/toys/hull${isTurretless ? "-only" : ""}.png`}
/>
{!isTurretless && (
<img
draggable="false"
ref={turret}
className={styles.turret}
src="/media/toys/turret.png"
/>
)}
</div>
<div className={styles.toggles}>
{!isTurretless && (
<>
<Checkbox checked={rotateHull} onCheckedChange={setRotateHull}>
{strings.tanks.toys.traverse.hull}
</Checkbox>
<Checkbox checked={rotateTurret} onCheckedChange={setRotateTurret}>
{strings.tanks.toys.traverse.turret}
</Checkbox>
</>
)}
</div>
<div className={styles.terrain}>
<SegmentedControl
options={terrainOptions}
value={terrain}
onValueChange={(value) => {
const nextTerrain = terrains.find((terrain) => terrain === value);
if (nextTerrain) setTerrain(nextTerrain);
}}
variant="underline"
/>
</div>
<div className={styles.effective}>
<span>{strings.tanks.toys.traverse.effective}</span>
<Code size="minor">
{literals(strings.units.deg_s, {
value: (turretSpeed + hullSpeedEffective).toFixed(1),
})}
</Code>
</div>
</div>
);
}
const RELOAD_PRECISION = 1;
interface ReloadData {
reloads: number[];
shells: number;
intraClip: number;
burstShells: number;
burstInterShell?: number;
}
export function ReloadToy({ characteristics }: ToyProps) {
const gun = useDuel("protagonist", DuelModule.Gun);
const strings = useStrings();
const reloadData = useMemo<ReloadData>(() => {
const reloadCoefficient = characteristics.get(
"_reload_coefficient",
) as number;
const intraClip =
gun.gun_type!.$case === "regular"
? 0
: (characteristics.get("intra_clip") as number);
let reloads: number[];
let shells: number;
switch (gun.gun_type!.$case) {
case "regular":
reloads = [characteristics.get("reload") as number];
shells = 1;
break;
case "auto_loader":
reloads = [characteristics.get("reload") as number];
shells = gun.gun_type!.value.shell_count;
break;
case "auto_reloader":
reloads = gun.gun_type!.value.shell_reloads.map(
(reload) => reload * reloadCoefficient,
);
shells = gun.gun_type!.value.shell_count;
break;
}
return {
reloads,
shells,
intraClip,
burstShells: gun.burst?.count ?? 1,
burstInterShell: gun.burst?.interval,
};
}, [characteristics, gun]);
const glow = useRef<HTMLDivElement>(null);
const ring = useRef<HTMLDivElement>(null);
const core = useRef<HTMLDivElement>(null);
const remainingTime = useRef<HTMLSpanElement>(null);
const totalTime = useRef<HTMLSpanElement>(null);
const flash = useRef<HTMLDivElement>(null);
const shellBars = useRef<Array<HTMLDivElement | null>>([]);
const state = useRef(0);
const shoot = useCallback(() => {
for (const element of [flash.current, ring.current, glow.current]) {
if (!element) continue;
element.dataset.shot = "true";
void element.offsetWidth;
delete element.dataset.shot;
}
}, []);
useEffect(() => {
let cancel = false;
let lastTime = performance.now() / 1000;
let lastState = state.current;
state.current = 0;
function frame() {
const reloadThreshold = reloadData.reloads.length;
const now = performance.now() / 1000;
const deltaTime = now - lastTime;
let reload = 0;
let shells: number[];
let interval = 0;
if (state.current < reloadThreshold) {
const currentReload = reloadData.reloads[Math.floor(state.current)];
if (currentReload === undefined) {
throw new Error("Missing reload duration for current reload stage");
}
interval = currentReload;
state.current = Math.min(
reloadThreshold,
state.current + deltaTime / interval,
);
reload = state.current % 1;
shells = Array(reloadData.shells).fill(reload);
if (reloadThreshold > 1) {
shells = shells.map((_, index) =>
Math.max(0, state.current - reloadData.shells + index + 1),
);
}
if (state.current >= reloadThreshold) shoot();
} else if (state.current < reloadData.shells + reloadThreshold - 1) {
if (
reloadData.burstShells === 1 ||
Math.floor(state.current) % reloadData.burstShells === 0
) {
interval = reloadData.intraClip;
} else {
if (reloadData.burstInterShell === undefined) {
throw new Error("Missing burst interval for firing sequence");
}
interval = reloadData.burstInterShell;
}
state.current = Math.min(
reloadData.shells + reloadThreshold,
state.current + deltaTime / interval,
);
reload = state.current % 1;
shells =
reloadThreshold > 1
? times(reloadData.shells, (index) =>
Math.max(
0,
Math.floor(index + 1 + reloadThreshold - state.current),
),
)
: times(reloadData.shells, (index) =>
Number(index > state.current - 1),
);
if (lastState % 1 > state.current % 1) shoot();
} else {
state.current = 0;
shells = Array(reloadData.shells).fill(0);
}
if (interval > 0 && totalTime.current) {
totalTime.current.textContent = interval.toFixed(RELOAD_PRECISION);
}
if (interval > 0 && remainingTime.current) {
remainingTime.current.textContent = ((1 - reload) * interval).toFixed(
RELOAD_PRECISION,
);
}
for (const [index, bar] of shellBars.current.entries()) {
if (bar) bar.style.width = `${(shells[index] ?? 0) * 100}%`;
}
if (ring.current && glow.current && core.current) {
const angle = reload * 2 * Math.PI;
ring.current.style.background = `conic-gradient(var(--amber-9) 0 ${angle}rad, var(--orange-7) ${angle}rad)`;
core.current.style.background = `conic-gradient(var(--amber-6) 0 ${angle}rad, var(--orange-3) ${angle}rad)`;
glow.current.style.background = `conic-gradient(var(--amber-9) 0 ${angle}rad, transparent ${angle}rad)`;
}
if (!cancel) requestAnimationFrame(frame);
lastTime = now;
lastState = state.current;
}
frame();
return () => {
cancel = true;
};
}, [reloadData, shoot]);
return (
<div className={styles.reload}>
<div className={styles.backdrop} />
<div className={styles.vignette} />
<div className={styles.glow} ref={glow} />
<div className={styles.ring} ref={ring}>
<div className={styles.core}>
<div className={styles.target} />
<div className={styles.fill} ref={core} />
</div>
</div>
<img
className={styles.caret}
src="/assets/images/tankopedia/visualizers/reload/caret.png"
/>
<Code
variant="ghost"
className={styles["remaining-time"]}
ref={remainingTime}
>
{(0).toFixed(RELOAD_PRECISION)}
</Code>
<Code variant="ghost" className={styles["total-time"]} ref={totalTime}>
{(0).toFixed(RELOAD_PRECISION)}
</Code>
{reloadData.shells > 1 && (
<div className={styles.shells} aria-hidden="true">
{Array.from({ length: reloadData.shells }, (_, index) => (
<div
className={styles["shell-track"]}
key={index}
style={{
transform: `rotate(${135 - 7 * (index - (reloadData.shells - 1) / 2)}deg)`,
}}
>
<div className={styles.shell}>
<ShellBorder className={styles.border} />
<div className={styles.mask}>
<div
className={styles["shell-fill"]}
ref={(element) => {
shellBars.current[index] = element;
}}
/>
</div>
</div>
</div>
))}
</div>
)}
<div className={styles.flash} ref={flash} />
<Button
className={styles.skip}
size="minor"
variant="outline"
color="gray"
highContrast
aria-label={strings.tanks.toys.reload.skip}
onClick={() => {
state.current = Math.floor(state.current + 1);
}}
>
{strings.tanks.toys.reload.skip}
<DoubleArrowRightIcon />
</Button>
</div>
);
}
+18 -2
View File
@@ -101,6 +101,24 @@ export const characteristics = {
},
},
reloads: {
type: CharacteristicType.NumberList,
should_render({ gun }) {
return gun.gun_type!.$case === "auto_reloader";
},
compute({ gun, characteristic }) {
if (gun.gun_type!.$case !== "auto_reloader") return [];
const reloadCoefficient = characteristic("_reload_coefficient") as number;
return gun.gun_type!.value.shell_reloads.map(
(reload) => reload * reloadCoefficient,
);
},
},
intra_clip: {
type: CharacteristicType.Number,
@@ -195,8 +213,6 @@ export const characteristics = {
// module_damage_range: unavailable,
// reloads: unavailable,
clip_size: {
type: CharacteristicType.Number,
@@ -1,7 +1,11 @@
import type { CaseType } from "@blitzkit/core";
import type { GunDefinition } from "@blitzkit/protos";
import { CharacteristicRanking } from "../types/characteristics";
import type { CharacteristicsGroup } from "../types/characteristics";
import {
CharacteristicRanking,
type CharacteristicName,
type CharacteristicRenderConfig,
type CharacteristicsGroup,
} from "../types/characteristics";
export const characteristicsGroups: CharacteristicsGroup[] = [
// {
@@ -87,7 +91,12 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
units: "s",
ranking: CharacteristicRanking.LowerIsBetter,
},
{ name: "reloads", decimals: 1, units: "s" },
{
name: "reloads",
decimals: 1,
units: "s",
ranking: CharacteristicRanking.LowerIsBetter,
},
{ toy: "reload" },
],
@@ -294,3 +303,15 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
],
},
];
export const characteristicRenderConfigs = new Map<
CharacteristicName,
CharacteristicRenderConfig
>();
for (const group of characteristicsGroups) {
for (const config of group.order) {
if (!("name" in config)) continue;
characteristicRenderConfigs.set(config.name, config);
}
}
+7 -1
View File
@@ -1,5 +1,9 @@
import type { ReactNode } from "react";
import { RicochetToy } from "../components/TankopediaToys";
import {
ReloadToy,
RicochetToy,
TraverseToy,
} from "../components/TankopediaToys";
import type { ComputedCharacteristics } from "../types/characteristics";
export interface ToyProps {
@@ -8,4 +12,6 @@ export interface ToyProps {
export const toys: Record<string, (props: ToyProps) => ReactNode> = {
ricochet: RicochetToy,
traverse: TraverseToy,
reload: ReloadToy,
};
@@ -1,10 +1,12 @@
import { literalsArray } from "@blitzkit/i18n/src/literals";
import { type ReactNode } from "react";
import { Fragment, type ReactNode } from "react";
import { Text } from "../components/Text";
import { characteristics } from "../config/characteristics";
import type {
CharacteristicRenderConfig,
CharacteristicReturnType,
} from "../types/characteristics";
import { CharacteristicType } from "../types/characteristics";
import { useLocale } from "./useLocale";
import { useStrings } from "./useStrings";
@@ -21,39 +23,61 @@ export function useCharacteristicRenderer() {
if (config.render)
return config.render({ output: characteristic, strings });
if (typeof characteristic === "number") {
if (Number.isFinite(characteristic)) {
let value: ReactNode = characteristic;
function renderNumber(
value: number,
units: CharacteristicRenderConfig["units"],
): ReactNode {
if (!Number.isFinite(value)) return `${value < 0 ? "-" : ""}∞`;
if (config.decimals !== undefined) {
value *= 10 ** config.decimals;
value = Math.round(value);
value /= 10 ** config.decimals;
}
let rendered: ReactNode = value;
if (config.localize) {
value = value.toLocaleString(locale);
} else {
value = value.toFixed(config.decimals);
}
if (config.units !== undefined) {
value = literalsArray(strings.units[config.units], {
value: <Text>{value}</Text>,
});
}
return value;
if (config.decimals !== undefined) {
rendered *= 10 ** config.decimals;
rendered = Math.round(rendered);
rendered /= 10 ** config.decimals;
}
return `${characteristic < 0 ? "-" : ""}∞`;
if (config.localize) {
rendered = rendered.toLocaleString(locale);
} else {
rendered = rendered.toFixed(config.decimals);
}
if (units !== undefined) {
rendered = literalsArray(strings.units[units], {
value: <Text>{rendered}</Text>,
});
}
return rendered;
}
if (typeof characteristic === "string") {
return characteristic;
}
switch (characteristics[config.name].type) {
case CharacteristicType.Enum:
return characteristic as string;
throw new Error("Unknown characteristic type");
case CharacteristicType.Number:
return renderNumber(characteristic as number, config.units);
case CharacteristicType.NumberList: {
const values = (characteristic as number[]).map((value, index) => (
<Fragment key={index}>
{index > 0 && ", "}
{renderNumber(value, undefined)}
</Fragment>
));
if (config.units === undefined) return values;
return (
<>
{literalsArray(strings.units[config.units], {
value: <Text>{values}</Text>,
})}
</>
);
}
}
}
return renderCharacteristic;
@@ -1,10 +1,16 @@
import { degressiveStat, progressiveStat } from "@blitzkit/core";
import {
createDefaultEnvironment,
degressiveStat,
progressiveStat,
type TankEnvironment,
} from "@blitzkit/core";
import type { BlitzEffectScript } from "@blitzkit/core/src/types/blitzEffectScript";
import { CrewType } from "@blitzkit/protos";
import { CrewType, type TankDefinition } from "@blitzkit/protos";
import { api } from "../api/dynamic";
import { characteristics } from "../config/characteristics";
import { defaultEqualizer } from "../config/equalizer";
import { Tankopedia, type TankEnvironment } from "../stores/tankopedia";
import { Tankopedia } from "../stores/tankopedia";
import { createTankState } from "../tankopedia/createTankState";
import type { TankState } from "../tankopedia/tankState";
import type {
CharacteristicContext,
@@ -16,14 +22,7 @@ import { duelSides, type DuelSide } from "./useEquipment";
const tanks = await api.tanks();
const scripts = await api.scripts();
const equipment = await api.equipment();
export function useCharacteristics() {
const protagonist = Tankopedia.use((state) => state.protagonist);
const antagonist = Tankopedia.use((state) => state.antagonist);
const environment = Tankopedia.use((state) => state.environment);
return computeCharacteristics({ protagonist, antagonist }, environment);
}
const skills = await api.skills();
export function computeCharacteristics(
states: Record<DuelSide, TankState>,
@@ -191,3 +190,20 @@ export function computeCharacteristics(
return computed;
}
export function useCharacteristics() {
const protagonist = Tankopedia.use((state) => state.protagonist);
const antagonist = Tankopedia.use((state) => state.antagonist);
const environment = Tankopedia.use((state) => state.environment);
return computeCharacteristics({ protagonist, antagonist }, environment);
}
export function computeDefaultCharacteristics(tank: TankDefinition) {
const state = createTankState(tank);
return computeCharacteristics(
{ protagonist: state, antagonist: state },
createDefaultEnvironment(skills),
);
}
@@ -1,6 +1,6 @@
import {
alias,
TIER_ROMAN_NUMERALS,
romanize,
} from "@blitzkit/core";
import { literals } from "@blitzkit/i18n";
import {
@@ -161,7 +161,7 @@ function ModuleChooser({
}
key={turret.id}
module="turret"
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
discriminator={romanize(turret.tier)}
onClick={() => {
onSelect?.(tankDefinition, turret);
}}
@@ -179,7 +179,7 @@ function ModuleChooser({
}
key={gun.id}
module="gun"
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
discriminator={romanize(gun.tier)}
secondaryDiscriminator={
<Text style={{ fontSize: "0.75em" }}>
{literals(strings.common.units.mm, {
@@ -13,11 +13,14 @@
display: flex;
flex-direction: column;
gap: var(--space-5);
padding: var(--space-5);
overflow-y: auto;
background-color: var(--gray-2);
.content {
padding: var(--space-5);
display: flex;
flex-direction: column;
gap: var(--space-5);
}
}
}
@@ -1,9 +1,11 @@
import { useMemo } from "react";
import { api } from "../../../../../api/dynamic";
import { Scroller } from "../../../../../components/Scroller";
import type { ThicknessRange } from "../../../../../components/StaticArmor";
import { TankopediaCharacteristics } from "../../../../../components/TankopediaCharacteristics";
import { TankopediaGameModeAbilities } from "../../../../../components/TankopediaGameModeAbilities";
import { TankopediaLoadout } from "../../../../../components/TankopediaLoadout";
import { TankopediaSandbox } from "../../../../../components/TankopediaSandbox";
import { defaultEqualizer } from "../../../../../config/equalizer";
import { withErrorWrapper } from "../../../../../hocs/withErrorWrapper";
import { withLocale } from "../../../../../hocs/withLocale";
@@ -52,12 +54,17 @@ export const Page = withErrorWrapper(
return (
<div className={styles.page}>
<div className={styles.loadout}>
<TankopediaLoadout characteristics={characteristics} />
</div>
<Scroller className={styles.loadout} orientation="vertical">
<div className={styles.content}>
<TankopediaLoadout characteristics={characteristics} />
</div>
</Scroller>
<div className={styles.sandbox}>
{/* {!skeleton && <TankopediaSandbox thicknessRange={thicknessRange} />} */}
<TankopediaSandbox
skeleton={skeleton}
thicknessRange={thicknessRange}
/>
<TankopediaCharacteristics characteristics={characteristics} />
<TankopediaGameModeAbilities />
</div>
+2 -12
View File
@@ -1,4 +1,4 @@
import { createDefaultSkills } from "@blitzkit/core";
import { createDefaultEnvironment, type TankEnvironment } from "@blitzkit/core";
import type { ShellDefinition, TankDefinition } from "@blitzkit/protos";
import { Soapstone } from "soapstone";
import type { Vector3 } from "three";
@@ -76,12 +76,6 @@ export enum TankopediaRelativeAgainst {
All,
}
export interface TankEnvironment {
equalize: boolean;
distance: number;
skills: Record<string, number>;
}
interface Tankopedia {
disturbed: boolean;
revealed: boolean;
@@ -128,11 +122,7 @@ export const Tankopedia = new Soapstone<Tankopedia, [TankDefinition]>(
antagonist: createTankState(tank),
model: models.models[tank.id],
environment: {
equalize: false,
distance: 0,
skills: createDefaultSkills(skills),
},
environment: createDefaultEnvironment(skills),
relative_against: TankopediaRelativeAgainst.ClassAndTier,
@@ -1,39 +1,3 @@
import type { TankopediaSortBy } from '.';
export const SORT_UNITS: Record<TankopediaSortBy, string | undefined> = {
'meta.none': undefined,
'survivability.health': 'hp',
'fire.aimTime': 's',
'fire.caliber': 'mm',
'fire.damage': 'hp',
'fire.moduleDamage': 'hp',
'fire.dispersionMoving': 'm',
'fire.dispersionStill': 'm',
'fire.dpm': undefined,
'fire.dpmPremium': undefined,
'fire.gunDepression': '°',
'fire.gunElevation': '°',
'fire.premiumPenetration': 'mm',
'fire.tertiaryPenetration': 'mm',
'fire.reload': 's',
'fire.shellVelocity': 'm/s',
'fire.shellRange': 'm',
'fire.shellCapacity': undefined,
'fire.standardPenetration': 'mm',
'maneuverability.backwardsSpeed': 'kph',
'maneuverability.forwardsSpeed': 'kph',
'maneuverability.power': 'hp',
'maneuverability.powerToWeight': 'hp/tn',
'maneuverability.traverseSpeed': '°/s',
'maneuverability.weight': 'tn',
'survivability.camouflageMoving': '%',
'survivability.camouflageShooting': '%',
'survivability.camouflageStill': '%',
'survivability.length': 'm',
'survivability.viewRange': 'm',
'survivability.volume': 'm^3',
};
export enum TankopediaDisplay {
Model,
DynamicArmor,
@@ -1,9 +1,9 @@
import type en from "@blitzkit/i18n/strings/en.json";
import { Soapstone } from "soapstone";
export type TankopediaSortBy = keyof typeof en.website.common.tank_search.sort;
export type TankopediaSortDirection = "ascending" | "descending";
export type TankopediaTestTankDisplay = "include" | "exclude" | "only";
export enum TankopediaSortDirection {
Ascending,
Descending,
}
export interface TankopediaPersistent {
wireframe: boolean;
@@ -16,11 +16,6 @@ export interface TankopediaPersistent {
recentlyViewed: number[];
hideTankModelUnderArmor: boolean;
highGraphics: boolean;
sort: {
by: TankopediaSortBy;
direction: TankopediaSortDirection;
};
}
export const TankopediaPersistent = new Soapstone<TankopediaPersistent>(
@@ -35,10 +30,6 @@ export const TankopediaPersistent = new Soapstone<TankopediaPersistent>(
showPrimaryArmor: true,
recentlyViewed: [],
highGraphics: true,
sort: {
by: "meta.none",
direction: "ascending",
},
},
"tankopedia-3",
);
@@ -1,15 +1,13 @@
import { Soapstone } from 'soapstone';
import {
type TankopediaSortBy,
type TankopediaSortDirection,
} from './tankopediaPersistent';
import { Soapstone } from "soapstone";
import type { CharacteristicName } from "../types/characteristics";
import { TankopediaSortDirection } from "./tankopediaPersistent";
export interface TankSort {
by: TankopediaSortBy;
by: CharacteristicName | null;
direction: TankopediaSortDirection;
}
export const TankSort = new Soapstone<TankSort>({
by: 'meta.none',
direction: 'descending',
by: null,
direction: TankopediaSortDirection.Descending,
});
@@ -1,8 +1,11 @@
import { characteristics as characteristicDefinitions } from "../config/characteristics";
import { characteristicsGroups } from "../config/characteristicsGroups";
import {
CharacteristicRanking as CharacteristicRankingDirection,
CharacteristicType,
type CharacteristicName,
type CharacteristicRenderConfig,
type CharacteristicReturnType,
type ComputedCharacteristics,
} from "../types/characteristics";
@@ -24,6 +27,35 @@ export interface CharacteristicRank {
score: number;
}
function rankingValue(
name: CharacteristicName,
value?: CharacteristicReturnType,
) {
if (value === undefined) return;
switch (characteristicDefinitions[name].type) {
case CharacteristicType.Enum:
return;
case CharacteristicType.Number:
return value as number;
case CharacteristicType.NumberList: {
const values = value as number[];
if (values.length === 0) return;
let total = 0;
for (const current of values) {
total += current;
}
return total / values.length;
}
}
}
export function calculateRankings(
characteristics: ComputedCharacteristics,
comparisons: ComputedCharacteristics[],
@@ -31,7 +63,9 @@ export function calculateRankings(
const rankings = new Map<CharacteristicName, CharacteristicRank>();
for (const [name, value] of characteristics) {
if (typeof value !== "number" || name[0] === "_") continue;
const currentValue = rankingValue(name, value);
if (currentValue === undefined || name[0] === "_") continue;
const config = characteristicConfigs.get(name)!;
@@ -41,13 +75,13 @@ export function calculateRankings(
config.ranking === CharacteristicRankingDirection.LowerIsBetter;
const values = comparisons
.map((comparison) => comparison.get(name))
.filter((other) => typeof other === "number");
.map((comparison) => rankingValue(name, comparison.get(name)))
.filter((other) => other !== undefined);
if (values.length === 0) continue;
const betterCount = values.filter((other) =>
lowerIsBetter ? other < value : other > value,
lowerIsBetter ? other < currentValue : other > currentValue,
).length;
rankings.set(name, {
@@ -0,0 +1,28 @@
import { characteristics } from "../config/characteristics";
import { characteristicsGroups } from "../config/characteristicsGroups";
import {
CharacteristicType,
type CharacteristicName,
} from "../types/characteristics";
const sortableCharacteristicTypes = new Set<CharacteristicType>([
CharacteristicType.Number,
CharacteristicType.NumberList,
]);
export const sortableCharacteristics = new Set<CharacteristicName>();
for (const group of characteristicsGroups) {
for (const config of group.order) {
if (!("name" in config)) continue;
// TODO: remove this when all characteristics are defined
if (!(config.name in characteristics)) continue;
const item = characteristics[config.name];
if (!sortableCharacteristicTypes.has(item.type)) continue;
sortableCharacteristics.add(config.name);
}
}
@@ -1,3 +1,4 @@
import type { TankEnvironment } from "@blitzkit/core";
import type { BlitzEffectScript } from "@blitzkit/core/src/types/blitzEffectScript";
import type { Strings } from "@blitzkit/i18n";
import type {
@@ -13,7 +14,6 @@ import type { ReactNode } from "react";
import type { characteristics } from "../config/characteristics";
import type { toys } from "../config/toys";
import type { DuelSide } from "../hooks/useEquipment";
import type { TankEnvironment } from "../stores/tankopedia";
import type { TankState } from "../tankopedia/tankState";
export type Characteristic = {
@@ -27,6 +27,10 @@ export type Characteristic = {
type: CharacteristicType.Number;
compute(context: CharacteristicContext): number;
}
| {
type: CharacteristicType.NumberList;
compute(context: CharacteristicContext): number[];
}
);
export type CharacteristicScript = (
@@ -63,6 +67,7 @@ export type CrewStatRole = "commander" | "loader" | "gunner" | "driver";
export enum CharacteristicType {
Enum,
Number,
NumberList,
}
export enum CharacteristicRanking {