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No files matched your search
@@ -29,7 +29,7 @@ concurrency:
|
||||
|
||||
env:
|
||||
DISCORD_CLIENT_ID: ${{ secrets.DISCORD_CLIENT_ID }}
|
||||
GH_TOKEN: ${{ secrets.ASSET_BOT }}
|
||||
GH_TOKEN: ${{ secrets.GH_TOKEN }}
|
||||
DISCORD_TOKEN: ${{ secrets.DISCORD_TOKEN }}
|
||||
DATABASE_URL: ${{ secrets.DATABASE_URL }}
|
||||
VIDEOS_SHEET: ${{ secrets.VIDEOS_SHEET }}
|
||||
@@ -37,8 +37,8 @@ env:
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
WOTB_DLC_CDN: ${{ secrets.WOTB_DLC_CDN }}
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
|
||||
PUBLIC_ASSET_BRANCH: ${{ github.event.inputs.cdn_branch || secrets.PUBLIC_ASSET_BRANCH }}
|
||||
PUBLIC_ASSET_REPO: blitzkit/assets
|
||||
PUBLIC_ASSET_BRANCH: main
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
@@ -51,8 +51,9 @@ env:
|
||||
PUBLIC_NITROPAY_ID: ${{ secrets.PUBLIC_NITROPAY_ID }}
|
||||
PUBLIC_DEBUG_MISSING_I18N: false
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_ASSET_FAST_USER: blitzkit
|
||||
PUBLIC_ASSET_FAST_REPO: assets
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
|
||||
jobs:
|
||||
download_client:
|
||||
|
||||
@@ -14,6 +14,17 @@ env:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
@@ -22,6 +22,19 @@ env:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: ${{ secrets.ALLOW_ROBOTS }}
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
PUBLIC_GUIDE_WEBSITE: ${{ secrets.PUBLIC_GUIDE_WEBSITE }}
|
||||
SERVICING: ${{ secrets.SERVICING }}
|
||||
|
||||
jobs:
|
||||
host:
|
||||
@@ -34,7 +47,7 @@ jobs:
|
||||
|
||||
- name: Download release assets
|
||||
run: |
|
||||
DOWNLOAD_URL=$(curl -s https://api.github.com/repos/tresabhi/blitzkit/releases/latest \
|
||||
DOWNLOAD_URL=$(curl -s https://api.github.com/repos/blitzkit/blitzkit/releases/latest \
|
||||
| grep "browser_download_url.*bot.zip" \
|
||||
| cut -d : -f 2,3 \
|
||||
| tr -d \")
|
||||
|
||||
@@ -27,4 +27,15 @@ jobs:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
run: bun build:ratingleaderboard --region=asia
|
||||
@@ -27,4 +27,15 @@ jobs:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
run: bun build:ratingleaderboard --region=eu
|
||||
@@ -27,4 +27,15 @@ jobs:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
GOOGLE_APPLICATION_CREDENTIALS: ${{ secrets.GOOGLE_APPLICATION_CREDENTIALS }}
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
run: bun build:ratingleaderboard --region=com
|
||||
@@ -18,10 +18,8 @@ concurrency:
|
||||
|
||||
env:
|
||||
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
|
||||
PUBLIC_ASSET_REPO: ${{ secrets.PUBLIC_ASSET_REPO }}
|
||||
PUBLIC_ASSET_BRANCH: ${{ secrets.PUBLIC_ASSET_BRANCH }}
|
||||
PUBLIC_PROMOTE_OPENTEST: ${{ secrets.PUBLIC_PROMOTE_OPENTEST }}
|
||||
ALLOW_ROBOTS: 'true'
|
||||
ALLOW_ROBOTS: ${{ secrets.ALLOW_ROBOTS }}
|
||||
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
|
||||
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
|
||||
PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID: ${{ secrets.PUBLIC_GOOGLE_ANALYTICS_PROPERTY_ID }}
|
||||
@@ -29,8 +27,10 @@ env:
|
||||
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
|
||||
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
|
||||
PUBLIC_DISCORD_SERVER_ID: ${{ secrets.PUBLIC_DISCORD_SERVER_ID }}
|
||||
PUBLIC_ASSET_FAST_USER: ${{ secrets.PUBLIC_ASSET_FAST_USER }}
|
||||
PUBLIC_ASSET_FAST_REPO: ${{ secrets.PUBLIC_ASSET_FAST_REPO }}
|
||||
PUBLIC_ASSET_BASE: ${{ secrets.PUBLIC_ASSET_BASE }}
|
||||
PUBLIC_BRANCH: ${{ secrets.PUBLIC_BRANCH }}
|
||||
PUBLIC_GUIDE_WEBSITE: ${{ secrets.PUBLIC_GUIDE_WEBSITE }}
|
||||
SERVICING: ${{ secrets.SERVICING }}
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
node_modules
|
||||
_node_modules
|
||||
package-lock.json
|
||||
.env
|
||||
*.env
|
||||
/test-results/
|
||||
/playwright-report/
|
||||
/playwright/.cache/
|
||||
|
||||
@@ -4,3 +4,6 @@
|
||||
[submodule "submodules/CUE4Parse"]
|
||||
path = submodules/CUE4Parse
|
||||
url = https://github.com/FabianFG/CUE4Parse
|
||||
[submodule "submodules/blitzkit-internal"]
|
||||
path = submodules/blitzkit-internal
|
||||
url = https://github.com/blitzkit/internal
|
||||
@@ -1,7 +0,0 @@
|
||||
{
|
||||
"trailingComma": "all",
|
||||
"tabWidth": 2,
|
||||
"semi": true,
|
||||
"singleQuote": true,
|
||||
"printWidth": 80
|
||||
}
|
||||
@@ -76,7 +76,9 @@
|
||||
"echarts",
|
||||
"Everytime",
|
||||
"FASTNAME",
|
||||
"favicons",
|
||||
"flexdirection",
|
||||
"fontsource",
|
||||
"FOURCC",
|
||||
"frameloop",
|
||||
"fsformat",
|
||||
@@ -86,6 +88,7 @@
|
||||
"gameplay",
|
||||
"glsl",
|
||||
"GLTF",
|
||||
"gtag",
|
||||
"haha",
|
||||
"highp",
|
||||
"iife",
|
||||
@@ -108,6 +111,7 @@
|
||||
"Maddoxkkm",
|
||||
"malum",
|
||||
"mantlets",
|
||||
"mediump",
|
||||
"metallicness",
|
||||
"metalness",
|
||||
"minitelrose",
|
||||
@@ -152,6 +156,7 @@
|
||||
"Pyogenics",
|
||||
"ratingleaderboard",
|
||||
"raycaster",
|
||||
"Redirector",
|
||||
"researchable",
|
||||
"Resvg",
|
||||
"rizz",
|
||||
@@ -165,6 +170,7 @@
|
||||
"searchtanks",
|
||||
"SHAREDEXP",
|
||||
"SKLLD",
|
||||
"smoothstep",
|
||||
"Smri",
|
||||
"Specularity",
|
||||
"SSAO",
|
||||
@@ -220,11 +226,7 @@
|
||||
"yolo",
|
||||
"youtuber",
|
||||
"youtubers",
|
||||
"zustand"
|
||||
"zoomable"
|
||||
],
|
||||
"deno.enable": false,
|
||||
"deno.unstable": false,
|
||||
"cSpell.enableFiletypes": ["glsl", "proto3"],
|
||||
"typescript.tsdk": "node_modules\\typescript\\lib",
|
||||
"liveServer.settings.multiRootWorkspaceName": "blitzkit"
|
||||
"typescript.tsdk": "node_modules\\typescript\\lib"
|
||||
}
|
||||
@@ -1,661 +0,0 @@
|
||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
@@ -0,0 +1,50 @@
|
||||
# BlitzKit License
|
||||
|
||||
Version 1.1, August 5th, 2025. Copyright (c) TrèsAbhi.
|
||||
|
||||
Permission is hereby granted to anyone to:
|
||||
|
||||
- Fork, clone, and download the contents of this repository.
|
||||
- Modify the code locally in private.
|
||||
- Use and run the code **only for personal, non-public testing, or educational purposes**.
|
||||
|
||||
The following restrictions apply:
|
||||
|
||||
- You may **not** deploy, host, or make this project or any derivative publicly accessible.
|
||||
- You may **not** share screenshots, recordings, or any form of media from this project unless you intend to merge your changes back into BlitzKit.
|
||||
- You may **not** use this project or its contents in any public or commercial product.
|
||||
- You may **not** redistribute modified or unmodified versions of this project.
|
||||
|
||||
Contributions:
|
||||
|
||||
- You are encouraged to propose changes or improvements via pull requests to the original BlitzKit repository.
|
||||
- Any such contributions will be considered under the same license terms unless explicitly stated otherwise.
|
||||
|
||||
Violations of this license may result in revocation of usage rights and takedown requests.
|
||||
|
||||
For questions or licensing inquiries, contact support@blitzkit.app.
|
||||
|
||||
## Notes on Existing Forks
|
||||
|
||||
All forks fall under these categories:
|
||||
|
||||
- If your fork was made from commit `8462901` (Apr 17, 2023) or between commits `2958124` (Jul 3, 2023) and `85e483e` (Jul 13, 2024), your fork falls under the **MIT license**.
|
||||
- If your fork was made from commits between `5646093` (Jul 13, 2024) and `e3f131c` (Aug 5, 2025), your fork falls under the **AGPL-3.0 license**.
|
||||
- If your fork was made between commit `f7c356d` (Apr 17, 2023) and `2958124` (Jul 3, 2023), your fork falls under **a default exclusive copyright**.
|
||||
- If your fork was made from commits between `e3f131c` (Aug 5, 2025) and today, your fork falls under **this license**.
|
||||
|
||||
MIT and AGPL-3.0 licensed fork owners:
|
||||
|
||||
- You may continue to use your fork of BlitzKit under the corresponding license.
|
||||
- You may upgrade your fork up to commit `5cab394` (Aug 4, 2025) and keep the AGPL-3.0 license.
|
||||
- You may upgrade to commit `e3f131c` (Aug 5, 2025) or beyond but have to **switch to this license** where all rules apply.
|
||||
- If you upgrade to commit `e3f131c` (Aug 5, 2025) or beyond, you must retract all public deployments of BlitzKit.
|
||||
- Existing screenshots, recordings, or any form of media can remain.
|
||||
|
||||
Default exclusive copyright fork owners:
|
||||
|
||||
- You may continue to use their forks under the AGPL-3.0 license as no license was applied to BlitzKit at the time of forking.
|
||||
|
||||
BlitzKit licensed fork owners:
|
||||
|
||||
- You may continue to upgrade to the latest commits only under the conditions of this license.
|
||||
@@ -0,0 +1,18 @@
|
||||
# BlitzKit 1.27.12
|
||||
|
||||
This update only affects the website.
|
||||
|
||||
## Features
|
||||
|
||||
- Added the ability to sort by HE shell penetration
|
||||
- The Tankopedia compare bars now account for equipment and selected shells
|
||||
- Made the hero section of the Tankopedia a bit shorter to show users that the page is scrollable
|
||||
|
||||
## Fixes
|
||||
|
||||
- The "Clear filters" button no longer shows up after clearing the search bar
|
||||
- Guns for some tanks no longer go transparent when far away from the camera
|
||||
- The dynamic armor tab no longer lags and flickers when rotating the turret of a tank
|
||||
- Reimplemented the missing tool backgrounds in the navigation bar hamburger menu
|
||||
- The navigation bar now properly goes transparent for pages that request like the Tankopedia pages
|
||||
- Removed the tank name text outline because it doesn't work on most devices
|
||||
@@ -0,0 +1,19 @@
|
||||
# BlitzKit 1.27.13
|
||||
|
||||
This update adds a feature for a future version of WoTB 👁️👃👁️
|
||||
|
||||
## Features
|
||||
|
||||
- Added compatibility for the new mechanic for the upcoming Polish Tank Destroyers
|
||||
- This code will remain dormant until the update for WoTB is released
|
||||
- Added a progress bar to the hero section of the Tankopedia to show that the model is loading
|
||||
- Reordered some Tankopedia statistics to bring important statistics like Damage to the very top
|
||||
|
||||
## Fixes
|
||||
|
||||
- The second column in the footer is now aligned on mobile devices
|
||||
- Fixed an issue that stopped the armor highlighting from working on the Kiwi browser and on older devices
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Removed permissions for robots to crawl non-blitzkit.app domains
|
||||
@@ -0,0 +1,8 @@
|
||||
# BlitzKit 1.27.14
|
||||
|
||||
This is the 14th patch for `1.27`, making it the new longest lasting version beating the previous record of `1.15.13`!
|
||||
|
||||
## Fixes
|
||||
|
||||
- Optimized the rendering of the shells in the Tankopedia search
|
||||
- The Assault Shells cursor now works on iOS devices
|
||||
@@ -0,0 +1,7 @@
|
||||
# BlitzKit 1.27.15
|
||||
|
||||
I did not see this coming
|
||||
|
||||
## Fixes
|
||||
|
||||
- The Assault Shell graph now supports damage factors of above 100% now
|
||||
@@ -0,0 +1,25 @@
|
||||
# BlitzKit 1.27.16
|
||||
|
||||
## Features
|
||||
|
||||
- Added links to GuidesBlitz to Tankopedia to aid users understand tanks beyond just numbers and stats
|
||||
- Added a gun depression and yaw visualizer
|
||||
|
||||
## Changes
|
||||
|
||||
- Made the colors of the advanced highlighting mode more subtle
|
||||
- Made the Tankopedia stat lines more condensed
|
||||
- You can now scroll the page even with your cursor on the Tankopedia sandbox
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fixed a bug where the range of increased gun depression was incorrectly doubled
|
||||
- Removed an unintended space before the "x" in the "Gun damaged" stat
|
||||
- Fixed an issue causing the 3D renderer to render frames even when off screen
|
||||
- Fixed a differential issue causing excessive rerendering of the stat lines
|
||||
- Images no longer exceed the width of the device in the docs
|
||||
- Assault shells no longer scale the module damage with distance
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Removed all code relating to the canceled "Shooting Range" mode
|
||||
@@ -0,0 +1,18 @@
|
||||
# BlitzKit 1.27.17
|
||||
|
||||
This update was released early for the website. Today, it'll be officially announced and released for the bot
|
||||
|
||||
## Features
|
||||
|
||||
- Added the shell reload visualizer to aid people in getting a feel for how long shell reloads really are
|
||||
- Added lines of stats for the burst shells
|
||||
|
||||
## Changes
|
||||
|
||||
- Removed the redundant word "Shell" from "Shell reload" and "Shell reloads"
|
||||
- Removed the penetration over distance slider
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fixed the DPM of tanks with burst shells like the ATAC
|
||||
- The DPM will still be different from the game due to a bug in World of Tanks Blitz; I am trying to get Wargaming to fix it; trust BlitzKit!
|
||||
@@ -0,0 +1,11 @@
|
||||
# BlitzKit 1.27.18
|
||||
|
||||
## Features
|
||||
|
||||
- Added a mini-game to BlitzKit similar to "Guess Who's That Pokemon" but with tanks: http://blitzkit.vercel.app/guess
|
||||
- Switched to a new renderer for better lighting for the Tankopedia
|
||||
|
||||
## Fixes
|
||||
|
||||
- The loading bar for the Tankopedia sandbox now shows up again
|
||||
- Removed a lot of dead code, improving performance
|
||||
@@ -0,0 +1,18 @@
|
||||
# BlitzKit 1.27.19
|
||||
|
||||
Two updates in a day? I just got a little excited by the new Tankopedia lighting.
|
||||
|
||||
## Features
|
||||
|
||||
- The camera is now lower down in the Tankopedia, giving the tank a more heroic feel
|
||||
- Tanks are better framed across all devices, minimizing whitespace
|
||||
- Added a skip button for the reload visualizer to skip to the next event
|
||||
|
||||
## Fixes
|
||||
|
||||
- Removed the useless "show grid" setting
|
||||
- Taking screenshots now no longer includes the scene props like the floor
|
||||
- The subtler color contrast for the advanced highlighting has now been reverted back to the higher contrast
|
||||
- The shot display card is now properly aligned as a proper table again
|
||||
- Tank modules are once again considered in the penetration tester
|
||||
- Tank filters in the antagonist selector in the Tankopedia sandbox are now properly aligned
|
||||
@@ -0,0 +1,13 @@
|
||||
# BlitzKit 1.27.20
|
||||
|
||||
It's all technical updates! The HD tanks will be rolled out over the span of few days.
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Shadows are disabled if your framerate drops below 30fps
|
||||
- Pages that redirect to other pages (like the old /tools/tankopedia) now load a few hundred times faster
|
||||
- Replaced Zustand with a custom state manager called Varuna with the goal to rewrite a significant portion of the website to not require any React for rendering increasing performance
|
||||
- The transition wireframe in the Tankopedia sandbox now uses a lower quality model for performance reasons
|
||||
- Tanks with PBR now use the correct maximum resolution textures
|
||||
- This is a significant update as you can now literally see individual splats of dust on tanks and scratches haha
|
||||
- Baked the ambient occlusion maps into the textures, hence reducing the overall model load times even with higher resolution textures
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "blitzkit",
|
||||
"private": true,
|
||||
"version": "1.27.11",
|
||||
"version": "1.27.20",
|
||||
"description": "🎉 Tools for everything World of Tanks Blitz",
|
||||
"type": "module",
|
||||
"types": "./types.d.ts",
|
||||
@@ -16,11 +16,13 @@
|
||||
"build:prisma": "prisma generate",
|
||||
"build:sitemap": "bun scripts/sitemap.ts",
|
||||
"build:docs": "vitepress build docs",
|
||||
"build:proxyclient": "cd packages/scripts && bun run build:proxyclient",
|
||||
"build:ratingleaderboard": "cd packages/scripts && bun run build:ratingleaderboard",
|
||||
"dev:bot": "bun run build:bot --dev && bun start:bot",
|
||||
"start:bot": "bun dist/bot/main.js",
|
||||
"dev:docs": "vitepress dev docs",
|
||||
"dev:website": "cd packages/website && bun run dev",
|
||||
"dev": "bun run dev:website",
|
||||
"dev:api": "bun --filter=@blitzkit/api run dev",
|
||||
"setup:depotdownloader": "bun --filter=@blitzkit/scripts run setup:depotdownloader",
|
||||
"setup:patches": "bun --filter=@blitzkit/scripts run setup:patches",
|
||||
@@ -40,18 +42,22 @@
|
||||
},
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"googleapis": "^144.0.0",
|
||||
"@types/xmpp__client": "^0.13.3",
|
||||
"@xmpp/client": "^0.13.6",
|
||||
"astro-favicons": "^3.1.5",
|
||||
"cheerio": "^1.1.2",
|
||||
"googleapis": "^160.0.0",
|
||||
"lodash-es": "^4.17.21",
|
||||
"protobufjs": "^7.5.2",
|
||||
"protobufjs": "^7.5.4",
|
||||
"quicklime": "^1.2.0",
|
||||
"sharp": "^0.33.5"
|
||||
"sharp": "^0.34.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/bun": "latest",
|
||||
"@types/bun": "^1.2.22",
|
||||
"@types/lodash-es": "^4.17.12",
|
||||
"@types/node": "^22.14.1",
|
||||
"prettier": "^3.5.3",
|
||||
"prisma": "^6.6.0",
|
||||
"typescript": "^5.8.3"
|
||||
"@types/node": "^24.5.2",
|
||||
"prettier": "^3.6.2",
|
||||
"prisma": "^6.16.2",
|
||||
"typescript": "^5.9.2"
|
||||
}
|
||||
}
|
||||
@@ -6,14 +6,14 @@
|
||||
"dependencies": {
|
||||
"@blitzkit/core": "workspace:*",
|
||||
"@blitzkit/i18n": "workspace:*",
|
||||
"satori": "^0.10.14",
|
||||
"satori": "^0.18.3",
|
||||
"@resvg/resvg-js": "^2.6.2",
|
||||
"discord.js": "^14.16.3",
|
||||
"react": "^18.3.1",
|
||||
"discord.js": "^14.22.1",
|
||||
"react": "^19.1.1",
|
||||
"@radix-ui/colors": "^3.0.0",
|
||||
"fuzzysort": "^2.0.4",
|
||||
"fuzzysort": "^3.1.0",
|
||||
"bepaint": "^0.1.0-beta.3",
|
||||
"dotenv": "^16.4.5",
|
||||
"dotenv": "^17.2.2",
|
||||
"markdown-escape": "^2.0.0"
|
||||
},
|
||||
"scripts": {
|
||||
|
||||
@@ -197,15 +197,10 @@ export const researchCommand = new Promise<CommandRegistry>((resolve) => {
|
||||
|
||||
turret.guns.forEach((gun) => {
|
||||
if (
|
||||
gun.gun_type!.value.base.research_cost !== undefined &&
|
||||
typeof gun.gun_type!.value.base.research_cost
|
||||
.research_cost_type!.value === 'number'
|
||||
gun.research_cost !== undefined &&
|
||||
typeof gun.research_cost.research_cost_type!.value === 'number'
|
||||
) {
|
||||
gunXps.set(
|
||||
gun.gun_type!.value.base.id,
|
||||
gun.gun_type!.value.base.research_cost.research_cost_type!
|
||||
.value,
|
||||
);
|
||||
gunXps.set(gun.id, gun.research_cost.research_cost_type!.value);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { ReadStream } from '@blitzkit/core';
|
||||
import AdmZip from 'adm-zip';
|
||||
import { readFile, writeFile } from 'fs/promises';
|
||||
import { Parser } from 'pickleparser';
|
||||
import protobuf from 'protobufjs';
|
||||
import { ReadStream } from "@blitzkit/core";
|
||||
import AdmZip from "adm-zip";
|
||||
import { readFile } from "fs/promises";
|
||||
import { Parser } from "pickleparser";
|
||||
import protobuf from "protobufjs";
|
||||
|
||||
interface WotbReplayMetaJson {
|
||||
version: string;
|
||||
@@ -24,26 +24,24 @@ export class WotbReplayReadStream extends ReadStream {
|
||||
async wotbReplay() {
|
||||
const pickleParser = new Parser();
|
||||
const zip = new AdmZip(Buffer.from(this.buffer));
|
||||
const metaJsonBuffer = zip.getEntry('meta.json')?.getData();
|
||||
const battleResultsDat = zip.getEntry('battle_results.dat')?.getData();
|
||||
const metaJsonBuffer = zip.getEntry("meta.json")?.getData();
|
||||
const battleResultsDat = zip.getEntry("battle_results.dat")?.getData();
|
||||
|
||||
if (!metaJsonBuffer || !battleResultsDat)
|
||||
throw new SyntaxError('meta.json not found');
|
||||
throw new SyntaxError("meta.json not found");
|
||||
|
||||
const metaJson = JSON.parse(
|
||||
metaJsonBuffer.toString(),
|
||||
metaJsonBuffer.toString()
|
||||
) as WotbReplayMetaJson;
|
||||
const unpickledBattleResults = pickleParser.parse(battleResultsDat);
|
||||
const [, battleResultsString] = unpickledBattleResults as [number, string];
|
||||
const root = await protobuf.load(
|
||||
`${__dirname}/../../protos/BattleResultsClient.proto`,
|
||||
`${__dirname}/../../protos/BattleResultsClient.proto`
|
||||
);
|
||||
const BattleResults = root.lookupType(
|
||||
'BattleResultsGenerated.BattleResultsClient',
|
||||
"BattleResultsGenerated.BattleResultsClient"
|
||||
);
|
||||
|
||||
writeFile('test.dat', Buffer.from(battleResultsString));
|
||||
|
||||
const reader = protobuf.Reader.create(Buffer.from(battleResultsString));
|
||||
|
||||
// const decodedBattleResults = BattleResults.decodeDelimited(
|
||||
@@ -53,7 +51,7 @@ export class WotbReplayReadStream extends ReadStream {
|
||||
}
|
||||
}
|
||||
|
||||
const replay = await readFile('temp/test3.wotbreplay');
|
||||
const replay = await readFile("temp/test3.wotbreplay");
|
||||
const stream = new WotbReplayReadStream(replay.buffer as ArrayBuffer);
|
||||
|
||||
stream.wotbReplay();
|
||||
@@ -4,20 +4,20 @@
|
||||
"type": "module",
|
||||
"main": "src/index.ts",
|
||||
"dependencies": {
|
||||
"@octokit/plugin-throttling": "^8.2.0",
|
||||
"@octokit/rest": "^20.1.1",
|
||||
"@prisma/client": "^6.6.0",
|
||||
"@octokit/plugin-throttling": "^11.0.1",
|
||||
"@octokit/rest": "^22.0.0",
|
||||
"@prisma/client": "^6.16.2",
|
||||
"adm-zip": "^0.5.16",
|
||||
"crc": "^4.3.2",
|
||||
"dotenv": "^16.4.5",
|
||||
"dotenv": "^17.2.2",
|
||||
"lz4js": "^0.2.0",
|
||||
"pickleparser": "^0.2.1",
|
||||
"protobufjs": "^7.4.0",
|
||||
"ts-proto": "^2.2.2",
|
||||
"yaml": "^2.5.0"
|
||||
"protobufjs": "^7.5.4",
|
||||
"ts-proto": "^2.7.7",
|
||||
"yaml": "^2.8.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/adm-zip": "^0.5.5",
|
||||
"@types/adm-zip": "^0.5.7",
|
||||
"@types/lz4js": "^0.2.1"
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,5 @@
|
||||
import { assertSecret } from './assertSecret';
|
||||
|
||||
const repo = assertSecret(import.meta.env.PUBLIC_ASSET_REPO);
|
||||
const branch = assertSecret(import.meta.env.PUBLIC_ASSET_BRANCH);
|
||||
const fastUser = assertSecret(import.meta.env.PUBLIC_ASSET_FAST_USER);
|
||||
const fastRepo = assertSecret(import.meta.env.PUBLIC_ASSET_FAST_REPO);
|
||||
|
||||
export function asset(path: string) {
|
||||
return branch === 'main'
|
||||
? `https://${fastUser}.github.io/${fastRepo}/${path}`
|
||||
: `https://raw.githubusercontent.com/${repo}/${branch}/${path}`;
|
||||
return `${assertSecret(import.meta.env.PUBLIC_ASSET_BASE)}/${path}`;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import {
|
||||
GunDefinition,
|
||||
GunDefinitionAutoReloaderProperties,
|
||||
GunDefinitionAutoReloader,
|
||||
ShellDefinition,
|
||||
} from '../protos';
|
||||
|
||||
@@ -15,34 +15,46 @@ export function resolveDpm(
|
||||
let dps: number;
|
||||
|
||||
if (gun.gun_type!.$case === 'regular') {
|
||||
dps = alpha / (reloadCoefficient * gun.gun_type!.value.extension.reload);
|
||||
dps = alpha / (reloadCoefficient * gun.gun_type!.value.reload);
|
||||
} else if (gun.gun_type!.$case === 'auto_loader') {
|
||||
dps =
|
||||
(alpha * gun.gun_type!.value.extension.shell_count) /
|
||||
(gun.gun_type!.value.extension.clip_reload * reloadCoefficient +
|
||||
(gun.gun_type!.value.extension.shell_count - 1) *
|
||||
gun.gun_type!.value.extension.intra_clip *
|
||||
intraClipCoefficient);
|
||||
} else {
|
||||
const mostOptimalShell =
|
||||
gun.gun_type!.value.extension.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
}>((current, reloadRaw, index) => {
|
||||
const reload =
|
||||
reloadRaw * reloadCoefficient +
|
||||
(index > 0
|
||||
? (
|
||||
gun.gun_type!.value
|
||||
.extension as GunDefinitionAutoReloaderProperties
|
||||
).intra_clip * intraClipCoefficient
|
||||
: 0);
|
||||
const damage = alpha * gun.gun_type!.value.shell_count;
|
||||
let time = gun.gun_type!.value.clip_reload * reloadCoefficient;
|
||||
|
||||
if (current === null || reload < current.reload) {
|
||||
return { index, reload };
|
||||
}
|
||||
return current;
|
||||
}, null)!;
|
||||
if (gun.burst) {
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count / gun.burst.count - 1) *
|
||||
gun.gun_type!.value.intra_clip *
|
||||
intraClipCoefficient;
|
||||
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count / gun.burst.count) *
|
||||
(gun.burst.count - 1) *
|
||||
gun.burst.interval;
|
||||
} else {
|
||||
time +=
|
||||
(gun.gun_type!.value.shell_count - 1) *
|
||||
gun.gun_type!.value.intra_clip *
|
||||
intraClipCoefficient;
|
||||
}
|
||||
|
||||
dps = damage / time;
|
||||
} else {
|
||||
const mostOptimalShell = gun.gun_type!.value.shell_reloads.reduce<null | {
|
||||
index: number;
|
||||
reload: number;
|
||||
}>((current, reloadRaw, index) => {
|
||||
const reload =
|
||||
reloadRaw * reloadCoefficient +
|
||||
(index > 0
|
||||
? (gun.gun_type!.value as GunDefinitionAutoReloader).intra_clip *
|
||||
intraClipCoefficient
|
||||
: 0);
|
||||
|
||||
if (current === null || reload < current.reload) {
|
||||
return { index, reload };
|
||||
}
|
||||
return current;
|
||||
}, null)!;
|
||||
|
||||
dps = alpha / mostOptimalShell?.reload;
|
||||
}
|
||||
|
||||
@@ -7,8 +7,8 @@ export function uniqueGuns(turrets: TurretDefinition[]) {
|
||||
|
||||
forEachRight(turrets, (turret) => {
|
||||
forEachRight(turret.guns, (gun) => {
|
||||
if (!gunIds.has(gun.gun_type!.value.base.id)) {
|
||||
gunIds.add(gun.gun_type!.value.base.id);
|
||||
if (!gunIds.has(gun.id)) {
|
||||
gunIds.add(gun.id);
|
||||
guns.push({ turret, gun });
|
||||
}
|
||||
});
|
||||
|
||||
@@ -4,4 +4,6 @@ export const youtubers = [
|
||||
{ id: 'UCxRpZqMElssTdPYDK3x7wyg', name: 'N90' },
|
||||
{ id: 'UC28Hc6p2MGoB5s78eHCYkQg', name: 'GuidesBlitz' },
|
||||
{ id: 'UCLMEfqtlwLDN-UXX21RiEww', name: 'WoT Blitz Best Replays' },
|
||||
{ id: 'UC3fZbetRUFoJL0IEN7IhG0Q', name: 'EconomicsMate' },
|
||||
{ id: 'UCtsUVwBlhEnUunAKLn2dtsg', name: 'Megalion69' },
|
||||
];
|
||||
@@ -1,5 +0,0 @@
|
||||
import { MessageFns } from '../protos';
|
||||
|
||||
export function encodePBBuffer<Type>(message: MessageFns<Type>, data: Type) {
|
||||
return Buffer.from(message.encode(data).finish());
|
||||
}
|
||||
@@ -1,3 +1,2 @@
|
||||
export * from './encodePBBuffer';
|
||||
export * from './fetchPB';
|
||||
export * from './pbMap';
|
||||
@@ -5,10 +5,10 @@
|
||||
// source: packages/core/src/protos/camouflage_definitions.proto
|
||||
|
||||
/* eslint-disable */
|
||||
import { BinaryReader, BinaryWriter } from "@bufbuild/protobuf/wire";
|
||||
import { createBaseI18nString, I18nString } from "./i18n";
|
||||
import { BinaryReader, BinaryWriter } from '@bufbuild/protobuf/wire';
|
||||
import { createBaseI18nString, I18nString } from './i18n';
|
||||
|
||||
export const protobufPackage = "blitzkit";
|
||||
export const protobufPackage = 'blitzkit';
|
||||
|
||||
export interface CamouflageDefinitions {
|
||||
camouflages: { [key: number]: Camouflage };
|
||||
@@ -22,8 +22,8 @@ export interface CamouflageDefinitions_CamouflagesEntry {
|
||||
export interface Camouflage {
|
||||
id: number;
|
||||
name: I18nString;
|
||||
tank_name?: I18nString | undefined;
|
||||
tank_name_full?: I18nString | undefined;
|
||||
tank_name?: I18nString;
|
||||
tank_name_full?: I18nString;
|
||||
}
|
||||
|
||||
export function createBaseCamouflageDefinitions(): CamouflageDefinitions {
|
||||
@@ -31,15 +31,25 @@ export function createBaseCamouflageDefinitions(): CamouflageDefinitions {
|
||||
}
|
||||
|
||||
export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
|
||||
encode(message: CamouflageDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
|
||||
encode(
|
||||
message: CamouflageDefinitions,
|
||||
writer: BinaryWriter = new BinaryWriter(),
|
||||
): BinaryWriter {
|
||||
Object.entries(message.camouflages).forEach(([key, value]) => {
|
||||
CamouflageDefinitions_CamouflagesEntry.encode({ key: key as any, value }, writer.uint32(10).fork()).join();
|
||||
CamouflageDefinitions_CamouflagesEntry.encode(
|
||||
{ key: key as any, value },
|
||||
writer.uint32(10).fork(),
|
||||
).join();
|
||||
});
|
||||
return writer;
|
||||
},
|
||||
|
||||
decode(input: BinaryReader | Uint8Array, length?: number): CamouflageDefinitions {
|
||||
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
decode(
|
||||
input: BinaryReader | Uint8Array,
|
||||
length?: number,
|
||||
): CamouflageDefinitions {
|
||||
const reader =
|
||||
input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
let end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = createBaseCamouflageDefinitions();
|
||||
while (reader.pos < end) {
|
||||
@@ -50,7 +60,10 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
|
||||
break;
|
||||
}
|
||||
|
||||
const entry1 = CamouflageDefinitions_CamouflagesEntry.decode(reader, reader.uint32());
|
||||
const entry1 = CamouflageDefinitions_CamouflagesEntry.decode(
|
||||
reader,
|
||||
reader.uint32(),
|
||||
);
|
||||
if (entry1.value !== undefined) {
|
||||
message.camouflages[entry1.key] = entry1.value;
|
||||
}
|
||||
@@ -68,10 +81,12 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
|
||||
fromJSON(object: any): CamouflageDefinitions {
|
||||
return {
|
||||
camouflages: isObject(object.camouflages)
|
||||
? Object.entries(object.camouflages).reduce<{ [key: number]: Camouflage }>((acc, [key, value]) => {
|
||||
acc[globalThis.Number(key)] = Camouflage.fromJSON(value);
|
||||
return acc;
|
||||
}, {})
|
||||
? Object.entries(object.camouflages).reduce<{
|
||||
[key: number]: Camouflage;
|
||||
}>((acc, [key, value]) => {
|
||||
acc[globalThis.Number(key)] = Camouflage.fromJSON(value);
|
||||
return acc;
|
||||
}, {})
|
||||
: {},
|
||||
};
|
||||
},
|
||||
@@ -90,20 +105,23 @@ export const CamouflageDefinitions: MessageFns<CamouflageDefinitions> = {
|
||||
return obj;
|
||||
},
|
||||
|
||||
create<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(base?: I): CamouflageDefinitions {
|
||||
create<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(
|
||||
base?: I,
|
||||
): CamouflageDefinitions {
|
||||
return CamouflageDefinitions.fromPartial(base ?? ({} as any));
|
||||
},
|
||||
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(object: I): CamouflageDefinitions {
|
||||
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions>, I>>(
|
||||
object: I,
|
||||
): CamouflageDefinitions {
|
||||
const message = createBaseCamouflageDefinitions();
|
||||
message.camouflages = Object.entries(object.camouflages ?? {}).reduce<{ [key: number]: Camouflage }>(
|
||||
(acc, [key, value]) => {
|
||||
if (value !== undefined) {
|
||||
acc[globalThis.Number(key)] = Camouflage.fromPartial(value);
|
||||
}
|
||||
return acc;
|
||||
},
|
||||
{},
|
||||
);
|
||||
message.camouflages = Object.entries(object.camouflages ?? {}).reduce<{
|
||||
[key: number]: Camouflage;
|
||||
}>((acc, [key, value]) => {
|
||||
if (value !== undefined) {
|
||||
acc[globalThis.Number(key)] = Camouflage.fromPartial(value);
|
||||
}
|
||||
return acc;
|
||||
}, {});
|
||||
return message;
|
||||
},
|
||||
};
|
||||
@@ -112,90 +130,116 @@ export function createBaseCamouflageDefinitions_CamouflagesEntry(): CamouflageDe
|
||||
return { key: 0, value: createBaseCamouflage() };
|
||||
}
|
||||
|
||||
export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefinitions_CamouflagesEntry> = {
|
||||
encode(message: CamouflageDefinitions_CamouflagesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
|
||||
if (message.key !== undefined) {
|
||||
writer.uint32(8).uint32(message.key);
|
||||
}
|
||||
if (message.value !== undefined) {
|
||||
Camouflage.encode(message.value, writer.uint32(18).fork()).join();
|
||||
}
|
||||
return writer;
|
||||
},
|
||||
|
||||
decode(input: BinaryReader | Uint8Array, length?: number): CamouflageDefinitions_CamouflagesEntry {
|
||||
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
let end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
|
||||
while (reader.pos < end) {
|
||||
const tag = reader.uint32();
|
||||
switch (tag >>> 3) {
|
||||
case 1: {
|
||||
if (tag !== 8) {
|
||||
break;
|
||||
}
|
||||
|
||||
message.key = reader.uint32();
|
||||
continue;
|
||||
}
|
||||
case 2: {
|
||||
if (tag !== 18) {
|
||||
break;
|
||||
}
|
||||
|
||||
message.value = Camouflage.decode(reader, reader.uint32());
|
||||
continue;
|
||||
}
|
||||
export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefinitions_CamouflagesEntry> =
|
||||
{
|
||||
encode(
|
||||
message: CamouflageDefinitions_CamouflagesEntry,
|
||||
writer: BinaryWriter = new BinaryWriter(),
|
||||
): BinaryWriter {
|
||||
if (message.key !== undefined) {
|
||||
writer.uint32(8).uint32(message.key);
|
||||
}
|
||||
if ((tag & 7) === 4 || tag === 0) {
|
||||
break;
|
||||
if (message.value !== undefined) {
|
||||
Camouflage.encode(message.value, writer.uint32(18).fork()).join();
|
||||
}
|
||||
reader.skip(tag & 7);
|
||||
}
|
||||
return message;
|
||||
},
|
||||
return writer;
|
||||
},
|
||||
|
||||
fromJSON(object: any): CamouflageDefinitions_CamouflagesEntry {
|
||||
return {
|
||||
key: globalThis.Number(assertSet("CamouflageDefinitions_CamouflagesEntry.key", object.key)),
|
||||
value: Camouflage.fromJSON(assertSet("CamouflageDefinitions_CamouflagesEntry.value", object.value)),
|
||||
};
|
||||
},
|
||||
decode(
|
||||
input: BinaryReader | Uint8Array,
|
||||
length?: number,
|
||||
): CamouflageDefinitions_CamouflagesEntry {
|
||||
const reader =
|
||||
input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
let end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
|
||||
while (reader.pos < end) {
|
||||
const tag = reader.uint32();
|
||||
switch (tag >>> 3) {
|
||||
case 1: {
|
||||
if (tag !== 8) {
|
||||
break;
|
||||
}
|
||||
|
||||
toJSON(message: CamouflageDefinitions_CamouflagesEntry): unknown {
|
||||
const obj: any = {};
|
||||
if (message.key !== undefined) {
|
||||
obj.key = Math.round(message.key);
|
||||
}
|
||||
if (message.value !== undefined) {
|
||||
obj.value = Camouflage.toJSON(message.value);
|
||||
}
|
||||
return obj;
|
||||
},
|
||||
message.key = reader.uint32();
|
||||
continue;
|
||||
}
|
||||
case 2: {
|
||||
if (tag !== 18) {
|
||||
break;
|
||||
}
|
||||
|
||||
create<I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>>(
|
||||
base?: I,
|
||||
): CamouflageDefinitions_CamouflagesEntry {
|
||||
return CamouflageDefinitions_CamouflagesEntry.fromPartial(base ?? ({} as any));
|
||||
},
|
||||
fromPartial<I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>>(
|
||||
object: I,
|
||||
): CamouflageDefinitions_CamouflagesEntry {
|
||||
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
|
||||
message.key = object.key ?? 0;
|
||||
message.value = (object.value !== undefined && object.value !== null)
|
||||
? Camouflage.fromPartial(object.value)
|
||||
: createBaseCamouflage();
|
||||
return message;
|
||||
},
|
||||
};
|
||||
message.value = Camouflage.decode(reader, reader.uint32());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ((tag & 7) === 4 || tag === 0) {
|
||||
break;
|
||||
}
|
||||
reader.skip(tag & 7);
|
||||
}
|
||||
return message;
|
||||
},
|
||||
|
||||
fromJSON(object: any): CamouflageDefinitions_CamouflagesEntry {
|
||||
return {
|
||||
key: globalThis.Number(
|
||||
assertSet('CamouflageDefinitions_CamouflagesEntry.key', object.key),
|
||||
),
|
||||
value: Camouflage.fromJSON(
|
||||
assertSet(
|
||||
'CamouflageDefinitions_CamouflagesEntry.value',
|
||||
object.value,
|
||||
),
|
||||
),
|
||||
};
|
||||
},
|
||||
|
||||
toJSON(message: CamouflageDefinitions_CamouflagesEntry): unknown {
|
||||
const obj: any = {};
|
||||
if (message.key !== undefined) {
|
||||
obj.key = Math.round(message.key);
|
||||
}
|
||||
if (message.value !== undefined) {
|
||||
obj.value = Camouflage.toJSON(message.value);
|
||||
}
|
||||
return obj;
|
||||
},
|
||||
|
||||
create<
|
||||
I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>,
|
||||
>(base?: I): CamouflageDefinitions_CamouflagesEntry {
|
||||
return CamouflageDefinitions_CamouflagesEntry.fromPartial(
|
||||
base ?? ({} as any),
|
||||
);
|
||||
},
|
||||
fromPartial<
|
||||
I extends Exact<DeepPartial<CamouflageDefinitions_CamouflagesEntry>, I>,
|
||||
>(object: I): CamouflageDefinitions_CamouflagesEntry {
|
||||
const message = createBaseCamouflageDefinitions_CamouflagesEntry();
|
||||
message.key = object.key ?? 0;
|
||||
message.value =
|
||||
object.value !== undefined && object.value !== null
|
||||
? Camouflage.fromPartial(object.value)
|
||||
: createBaseCamouflage();
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
export function createBaseCamouflage(): Camouflage {
|
||||
return { id: 0, name: createBaseI18nString(), tank_name: undefined, tank_name_full: undefined };
|
||||
return {
|
||||
id: 0,
|
||||
name: createBaseI18nString(),
|
||||
tank_name: undefined,
|
||||
tank_name_full: undefined,
|
||||
};
|
||||
}
|
||||
|
||||
export const Camouflage: MessageFns<Camouflage> = {
|
||||
encode(message: Camouflage, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
|
||||
encode(
|
||||
message: Camouflage,
|
||||
writer: BinaryWriter = new BinaryWriter(),
|
||||
): BinaryWriter {
|
||||
if (message.id !== 0) {
|
||||
writer.uint32(8).uint32(message.id);
|
||||
}
|
||||
@@ -206,13 +250,17 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
I18nString.encode(message.tank_name, writer.uint32(26).fork()).join();
|
||||
}
|
||||
if (message.tank_name_full !== undefined) {
|
||||
I18nString.encode(message.tank_name_full, writer.uint32(34).fork()).join();
|
||||
I18nString.encode(
|
||||
message.tank_name_full,
|
||||
writer.uint32(34).fork(),
|
||||
).join();
|
||||
}
|
||||
return writer;
|
||||
},
|
||||
|
||||
decode(input: BinaryReader | Uint8Array, length?: number): Camouflage {
|
||||
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
const reader =
|
||||
input instanceof BinaryReader ? input : new BinaryReader(input);
|
||||
let end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = createBaseCamouflage();
|
||||
while (reader.pos < end) {
|
||||
@@ -261,10 +309,14 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
|
||||
fromJSON(object: any): Camouflage {
|
||||
return {
|
||||
id: globalThis.Number(assertSet("Camouflage.id", object.id)),
|
||||
name: I18nString.fromJSON(assertSet("Camouflage.name", object.name)),
|
||||
tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
|
||||
tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
|
||||
id: globalThis.Number(assertSet('Camouflage.id', object.id)),
|
||||
name: I18nString.fromJSON(assertSet('Camouflage.name', object.name)),
|
||||
tank_name: isSet(object.tank_name)
|
||||
? I18nString.fromJSON(object.tank_name)
|
||||
: undefined,
|
||||
tank_name_full: isSet(object.tank_name_full)
|
||||
? I18nString.fromJSON(object.tank_name_full)
|
||||
: undefined,
|
||||
};
|
||||
},
|
||||
|
||||
@@ -288,37 +340,57 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
create<I extends Exact<DeepPartial<Camouflage>, I>>(base?: I): Camouflage {
|
||||
return Camouflage.fromPartial(base ?? ({} as any));
|
||||
},
|
||||
fromPartial<I extends Exact<DeepPartial<Camouflage>, I>>(object: I): Camouflage {
|
||||
fromPartial<I extends Exact<DeepPartial<Camouflage>, I>>(
|
||||
object: I,
|
||||
): Camouflage {
|
||||
const message = createBaseCamouflage();
|
||||
message.id = object.id ?? 0;
|
||||
message.name = (object.name !== undefined && object.name !== null)
|
||||
? I18nString.fromPartial(object.name)
|
||||
: createBaseI18nString();
|
||||
message.tank_name = (object.tank_name !== undefined && object.tank_name !== null)
|
||||
? I18nString.fromPartial(object.tank_name)
|
||||
: undefined;
|
||||
message.tank_name_full = (object.tank_name_full !== undefined && object.tank_name_full !== null)
|
||||
? I18nString.fromPartial(object.tank_name_full)
|
||||
: undefined;
|
||||
message.name =
|
||||
object.name !== undefined && object.name !== null
|
||||
? I18nString.fromPartial(object.name)
|
||||
: createBaseI18nString();
|
||||
message.tank_name =
|
||||
object.tank_name !== undefined && object.tank_name !== null
|
||||
? I18nString.fromPartial(object.tank_name)
|
||||
: undefined;
|
||||
message.tank_name_full =
|
||||
object.tank_name_full !== undefined && object.tank_name_full !== null
|
||||
? I18nString.fromPartial(object.tank_name_full)
|
||||
: undefined;
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
|
||||
type Builtin =
|
||||
| Date
|
||||
| Function
|
||||
| Uint8Array
|
||||
| string
|
||||
| number
|
||||
| boolean
|
||||
| undefined;
|
||||
|
||||
export type DeepPartial<T> = T extends Builtin ? T
|
||||
: T extends globalThis.Array<infer U> ? globalThis.Array<DeepPartial<U>>
|
||||
: T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
|
||||
: T extends { $case: string; value: unknown } ? { $case: T["$case"]; value?: DeepPartial<T["value"]> }
|
||||
: T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
|
||||
: Partial<T>;
|
||||
export type DeepPartial<T> = T extends Builtin
|
||||
? T
|
||||
: T extends globalThis.Array<infer U>
|
||||
? globalThis.Array<DeepPartial<U>>
|
||||
: T extends ReadonlyArray<infer U>
|
||||
? ReadonlyArray<DeepPartial<U>>
|
||||
: T extends { $case: string; value: unknown }
|
||||
? { $case: T['$case']; value?: DeepPartial<T['value']> }
|
||||
: T extends {}
|
||||
? { [K in keyof T]?: DeepPartial<T[K]> }
|
||||
: Partial<T>;
|
||||
|
||||
type KeysOfUnion<T> = T extends T ? keyof T : never;
|
||||
export type Exact<P, I extends P> = P extends Builtin ? P
|
||||
: P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
|
||||
export type Exact<P, I extends P> = P extends Builtin
|
||||
? P
|
||||
: P & { [K in keyof P]: Exact<P[K], I[K]> } & {
|
||||
[K in Exclude<keyof I, KeysOfUnion<P>>]: never;
|
||||
};
|
||||
|
||||
function isObject(value: any): boolean {
|
||||
return typeof value === "object" && value !== null;
|
||||
return typeof value === 'object' && value !== null;
|
||||
}
|
||||
|
||||
function isSet(value: any): boolean {
|
||||
|
||||
@@ -108,55 +108,55 @@ message GunDefinition {
|
||||
GunDefinitionAutoLoader auto_loader = 2;
|
||||
GunDefinitionAutoReloader auto_reloader = 3;
|
||||
}
|
||||
|
||||
required uint32 id = 4;
|
||||
required float rotation_speed = 5;
|
||||
optional ResearchCost research_cost = 6;
|
||||
required uint32 weight = 7;
|
||||
required I18nString name = 8;
|
||||
required uint32 tier = 9;
|
||||
repeated ShellDefinition shells = 10;
|
||||
required float camouflage_loss = 11;
|
||||
required float aim_time = 12;
|
||||
required float dispersion_base = 13;
|
||||
required float dispersion_traverse = 14;
|
||||
required float dispersion_shot = 15;
|
||||
required float dispersion_damaged = 16;
|
||||
repeated Unlock unlocks = 17;
|
||||
required uint32 shell_capacity = 18;
|
||||
optional AssaultRanges assault_ranges = 19;
|
||||
optional Burst burst = 20;
|
||||
}
|
||||
|
||||
message GunDefinitionRegular {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionRegularProperties extension = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionRegularProperties {
|
||||
required float reload = 1;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoLoader {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionAutoLoaderProperties extension = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoLoaderProperties {
|
||||
required float clip_reload = 1;
|
||||
required float intra_clip = 2;
|
||||
required float shell_count = 3;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoReloader {
|
||||
required GunDefinitionBase base = 1;
|
||||
required GunDefinitionAutoReloaderProperties extension = 2;
|
||||
message Burst {
|
||||
required uint32 count = 1;
|
||||
required float interval = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoReloaderProperties {
|
||||
message GunDefinitionAutoReloader {
|
||||
repeated float shell_reloads = 1;
|
||||
required float intra_clip = 2;
|
||||
required float shell_count = 3;
|
||||
}
|
||||
|
||||
message GunDefinitionBase {
|
||||
required uint32 id = 1;
|
||||
required float rotation_speed = 2;
|
||||
optional ResearchCost research_cost = 3;
|
||||
required uint32 weight = 4;
|
||||
required I18nString name = 5;
|
||||
required uint32 tier = 6;
|
||||
repeated ShellDefinition shells = 7;
|
||||
required float camouflage_loss = 8;
|
||||
required float aim_time = 9;
|
||||
required float dispersion_base = 10;
|
||||
required float dispersion_traverse = 11;
|
||||
required float dispersion_shot = 12;
|
||||
required float dispersion_damaged = 13;
|
||||
repeated Unlock unlocks = 14;
|
||||
required uint32 shell_capacity = 15;
|
||||
message AssaultRanges {
|
||||
repeated AssaultRange ranges = 1;
|
||||
repeated ShellType types = 2;
|
||||
}
|
||||
|
||||
message AssaultRange {
|
||||
required float distance = 1;
|
||||
required float factor = 2;
|
||||
}
|
||||
|
||||
message ShellDefinition {
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"type": "module",
|
||||
"main": "src/index.ts",
|
||||
"dependencies": {
|
||||
"ts-deepmerge": "^7.0.2"
|
||||
"ts-deepmerge": "^7.0.3"
|
||||
},
|
||||
"devDependencies": {}
|
||||
}
|
||||
@@ -6,6 +6,8 @@
|
||||
},
|
||||
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
|
||||
"units": {
|
||||
"m": "%s1m",
|
||||
"mm": "%s1mm",
|
||||
@@ -763,6 +765,8 @@
|
||||
},
|
||||
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"search_bar_hint": "Search tanks...",
|
||||
"recent": "Recently viewed",
|
||||
@@ -790,6 +794,7 @@
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
@@ -860,6 +865,15 @@
|
||||
},
|
||||
|
||||
"tools": {
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
|
||||
"screenshot": "Screenshot",
|
||||
"randomize": "Randomize"
|
||||
},
|
||||
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
@@ -886,6 +900,14 @@
|
||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
},
|
||||
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -908,6 +930,13 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -923,9 +952,7 @@
|
||||
"green_penetration": "Green penetration",
|
||||
"hide_model_under_armor": "Hide model under armor",
|
||||
"opaque": "Opaque",
|
||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "Environment",
|
||||
"show_grid": "Show grid"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
|
||||
|
||||
"screenshot": {
|
||||
@@ -1021,7 +1048,6 @@
|
||||
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
|
||||
@@ -1078,7 +1104,6 @@
|
||||
"hull_traverse_speed": "Hull traverse speed",
|
||||
"camouflage": "Camouflage",
|
||||
"reload": "Reload",
|
||||
|
||||
"crewCount": "Crew count",
|
||||
"shellNormalization": "Normalization",
|
||||
"shellRicochet": "Ricochet",
|
||||
@@ -1086,12 +1111,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
"damage": "Damage",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Module damage",
|
||||
"explosionRadius": "Explosion radius",
|
||||
@@ -1144,7 +1170,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -1424,17 +1452,11 @@
|
||||
"description": "Get started with BlitzKit",
|
||||
"seo_description": "Get started with BlitzKit"
|
||||
},
|
||||
"blitz_analysis": {
|
||||
"name": "BlitzAnalysis[]",
|
||||
"button": "Analyze now",
|
||||
"description": "Rich historic average stats",
|
||||
"seo_description": "Rich historic average stats in World of Tanks Blitz"
|
||||
},
|
||||
"blitz_insider": {
|
||||
"name": "Blitz Insider",
|
||||
"button": "Discover today",
|
||||
"description": "In-game session stats",
|
||||
"seo_description": "In-game session stats in World of Tanks Blitz"
|
||||
"api": {
|
||||
"name": "API",
|
||||
"button": "To the docs",
|
||||
"description": "BlitzKit hosted API",
|
||||
"seo_description": "BlitzKit hosted static API for World of Tanks Blitz"
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "calibre",
|
||||
"fire.standardPenetration": "penetración estándar",
|
||||
"fire.premiumPenetration": "penetración prémium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "daño",
|
||||
"fire.moduleDamage": "daño al módulo",
|
||||
"fire.shellVelocity": "velocidad del proyectil",
|
||||
@@ -763,6 +764,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
@@ -786,6 +793,12 @@
|
||||
"tank_seo_title": "%s1 - Nivel %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 blindaje, estadisticas, equipamiento, proviciones y mas.\n%s2 DPM, %3hp alfa, %s4mm penetracion, %s5kph velocidad maxima, %s6 hp salud",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +819,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -819,9 +838,7 @@
|
||||
"green_penetration": "Penetración verde",
|
||||
"hide_model_under_armor": "Ocultar modelo bajo la armadura",
|
||||
"opaque": "Opaco",
|
||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "Entorno",
|
||||
"show_grid": "Mostrar cuadrícula"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
|
||||
"screenshot": {
|
||||
"download": "Descargar",
|
||||
@@ -908,7 +925,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Vídeos de reseña",
|
||||
"disclaimer": "BlitzKit no respalda ningún vídeo de reseñas.",
|
||||
"join": "Aplica para el programa de YouTube de %s1"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +985,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Proyectiles",
|
||||
"mostOptimalShellIndex": "Proyectil más óptimo",
|
||||
"shellReloads": "Tiempos de recarga",
|
||||
"shellReload": "Tiempo de recarga",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Recarga",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Calibre",
|
||||
"penetration": "Penetración",
|
||||
"damage": "Daño",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Daño a módulos",
|
||||
"explosionRadius": "Radio de Explosión",
|
||||
@@ -1027,7 +1044,9 @@
|
||||
"shellRange": "Rango del proyectil",
|
||||
"shellCapacity": "Capacidad de proyectiles",
|
||||
"gunType": "Tipo de cañón",
|
||||
"penetrationAt250m": "Penetración a 250 m"
|
||||
"penetrationAt250m": "Penetración a 250 m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -364,9 +364,9 @@
|
||||
"non_tech_tree": "# %s1 n'est pas dans l'arbre technologique\n\nVous ne pouvez pas rechercher un char prenium/de collection.",
|
||||
"tier_1": "# %s1 est un char de tier I\n\nLe char de tier 1 sont déverrouillé gratuitement pour tous les joueurs.",
|
||||
"already_researched": "# %s1 est déjà recherché\n\nEssayez de fournir un `char de départ` en utilisant la commande pour voir la progression d'une lignée.",
|
||||
"start_end_equal": "# %s1 was provided twice\n\nMake sure `starting-tank` and `target-tank` are different.",
|
||||
"tanks_not_on_line": "# %s1 and %s2 are not on the same line\n\nMake sure `starting-tank` and `target-tank` are on the same tech-tree line.",
|
||||
"unordered": "# %s1 higher tiered to %s2\n\nMake sure to provide %s3 as the `starting-tank` instead as it is the lower tiered tank."
|
||||
"start_end_equal": "# %s1 a été fourni deux fois\n\nAssurez-vous que `starting-tank` et `target-tank` sont différents.",
|
||||
"tanks_not_on_line": "%s1 et %s2 ne sont pas sur la même ligne \n\nAssurez-vous que « starting-tank » et « target-tank » sont sur la même ligne d'arbre technologique.",
|
||||
"unordered": "# %s1 niveau supérieur à %s2\n\nAssurez-vous de fournir %s3 comme le `starting-tank` à la place car c'est le réservoir de niveau inférieur."
|
||||
}
|
||||
},
|
||||
"about": {
|
||||
@@ -380,7 +380,7 @@
|
||||
},
|
||||
"embeds": {
|
||||
"name": "intègre",
|
||||
"description": "How embeds work"
|
||||
"description": "Comment fonctionnent les intégrations"
|
||||
},
|
||||
"introduction": {
|
||||
"name": "introduction",
|
||||
@@ -402,7 +402,7 @@
|
||||
},
|
||||
"breakdown": {
|
||||
"name": "décomposition",
|
||||
"description": "A period's breakdown by tanks played",
|
||||
"description": "Répartition d'une période par chars joués",
|
||||
"body": {
|
||||
"total": "Total",
|
||||
"battles": "Batailles",
|
||||
@@ -471,7 +471,7 @@
|
||||
"accuracy": "Précision"
|
||||
},
|
||||
"lethality": {
|
||||
"title": "Lethality",
|
||||
"title": "Létalité",
|
||||
"average_damage": "Dégâts moyens",
|
||||
"damage_per_tier": "Dégâts par tier",
|
||||
"damage_ratio": "Rapport de dégâts",
|
||||
@@ -499,20 +499,20 @@
|
||||
},
|
||||
"embed": {
|
||||
"title": "Compte invalide ?",
|
||||
"description": "Use the command again and select a username from the search results."
|
||||
"description": "Utilisez à nouveau la commande et sélectionnez un nom d'utilisateur à partir des résultats de recherche."
|
||||
}
|
||||
},
|
||||
"search_clans": {
|
||||
"name": "search-clans",
|
||||
"description": "Search clans",
|
||||
"name": "clans de recherche",
|
||||
"description": "Rechercher des clans",
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "limite",
|
||||
"description": "The max number of clan results (default: %s1)"
|
||||
"description": "Nombre maximum de résultats du clan (par défaut: %s1)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Clan search for %s1 in region %s2",
|
||||
"title": "Recherche de clan %s1 dans la région %s2",
|
||||
"no_results": "Pas de clan trouvé"
|
||||
}
|
||||
},
|
||||
@@ -535,69 +535,69 @@
|
||||
"description": "Statistiques des batailles de cotés",
|
||||
"subcommands": {
|
||||
"neighbors": {
|
||||
"name": "neighbors",
|
||||
"description": "Neighboring players on the leaderboard"
|
||||
"name": "voisins",
|
||||
"description": "Joueurs voisins dans le classement"
|
||||
},
|
||||
"league": {
|
||||
"name": "ligue",
|
||||
"description": "Top players of a league"
|
||||
"description": "Meilleurs joueurs d'une ligue"
|
||||
}
|
||||
},
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "limite",
|
||||
"description": "How many neighbors to display (default: %s1)"
|
||||
"description": "Combien de voisins afficher (par défaut : %s1)"
|
||||
},
|
||||
"season": {
|
||||
"name": "season",
|
||||
"description": "Season number (default: current)",
|
||||
"name": "saison",
|
||||
"description": "Numéro de saison (défaut : courant)",
|
||||
"choices": {
|
||||
"current": "%s1 (current)"
|
||||
"current": "%s1 (actuel)"
|
||||
}
|
||||
},
|
||||
"league": {
|
||||
"name": "ligue",
|
||||
"description": "The league to display"
|
||||
"description": "La ligue à afficher"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"top_players": "Top %s1 players",
|
||||
"no_participation": "# %s1 didn't play rating in season %s2\n\nThis player did not participate in this season or did not get past calibration.",
|
||||
"no_ongoing_season": "# No ongoing season\n\nThere isn't a currently running rating season.",
|
||||
"deleted_player": "Deleted %s1",
|
||||
"neighbors": "Rating neighbors",
|
||||
"more": "+ %s1 more"
|
||||
"top_players": "Top %s1 joueurs",
|
||||
"no_participation": "%s1 n'a pas joué au classement dans la saison %s2",
|
||||
"no_ongoing_season": "Pas de saison en cours\n\nIl n'y a pas de saison de notation en cours actuellement.",
|
||||
"deleted_player": "%s1 supprimé",
|
||||
"neighbors": "évaluer les voisins",
|
||||
"more": "+ %s1 de plus"
|
||||
}
|
||||
},
|
||||
"today": {
|
||||
"name": "aujourd'hui",
|
||||
"description": "Today's played tanks and statistics"
|
||||
"description": "Les chars et les statistiques joués aujourd'hui"
|
||||
},
|
||||
"stats": {
|
||||
"name": "statistiques",
|
||||
"description": "Quick statistics for a period"
|
||||
"description": "Statistiques rapides pour une période"
|
||||
},
|
||||
"owned_tanks": {
|
||||
"name": "owned-tanks",
|
||||
"description": "Shows all own tanks in a tier",
|
||||
"name": "chars possédés",
|
||||
"description": "Affiche tous les chars d'un niveau",
|
||||
"body": {
|
||||
"title": "# %s1's owned tier %s2 tanks\n\n"
|
||||
"title": "# %s1 possédait des chars de rang %s2"
|
||||
}
|
||||
},
|
||||
"permissions": {
|
||||
"name": "permissions",
|
||||
"description": "Checks wether the bot has the required permissions to function",
|
||||
"description": "Vérifie si le bot a les permissions nécessaires pour fonctionner",
|
||||
"body": {
|
||||
"title": "# Permissions\n\n%s1",
|
||||
"view_channels": "View channels: needed to find the message the refresh button was used on",
|
||||
"read_message_history": "Read message history: needed to find the message to refresh",
|
||||
"attach_files": "Attach files: needed to add images to image-based commands",
|
||||
"external_emojis": "External emojis: needed to add national flags and tank class emojis"
|
||||
"view_channels": "Afficher les canaux : nécessaire pour trouver le message sur lequel le bouton d'actualisation a été utilisé",
|
||||
"read_message_history": "Lire l'historique des messages : nécessaire pour trouver le message à rafraîchir",
|
||||
"attach_files": "Joindre des fichiers : nécessaire pour ajouter des images à des commandes basées sur l'image",
|
||||
"external_emojis": "Émoticônes externes: nécessaire pour ajouter des drapeaux nationaux et des émojis de classe de char"
|
||||
}
|
||||
},
|
||||
"ping": {
|
||||
"name": "ping",
|
||||
"description": "Check wether the bot is alive.",
|
||||
"description": "Vérifiez si le bot est en vie.",
|
||||
"body": {
|
||||
"pong": "Pong 🏓",
|
||||
"pong_with_time": "Pong 🏓 - %s1ms"
|
||||
@@ -605,7 +605,7 @@
|
||||
"subcommands": {
|
||||
"blitzkit": {
|
||||
"name": "blitzkit",
|
||||
"description": "Ping BlitzKit"
|
||||
"description": "Ping blitzkit"
|
||||
},
|
||||
"wotb": {
|
||||
"name": "wotb",
|
||||
@@ -614,10 +614,10 @@
|
||||
}
|
||||
},
|
||||
"player_info": {
|
||||
"name": "player-info",
|
||||
"description": "Basic information about a player",
|
||||
"name": "info-joueur",
|
||||
"description": "Informations de base sur un joueur",
|
||||
"body": {
|
||||
"title": "%s1's information",
|
||||
"title": "Informations de %s1",
|
||||
"nickname": "Nickname",
|
||||
"battles": "Batailles",
|
||||
"winrate": "Taux de victoires",
|
||||
@@ -635,7 +635,7 @@
|
||||
"description": "Today's rating statistics"
|
||||
},
|
||||
"season": {
|
||||
"name": "season",
|
||||
"name": "saison",
|
||||
"description": "This season's rating statistics"
|
||||
}
|
||||
},
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
@@ -763,6 +764,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
@@ -786,6 +793,12 @@
|
||||
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +819,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -819,9 +838,7 @@
|
||||
"green_penetration": "Green penetration",
|
||||
"hide_model_under_armor": "Hide model under armor",
|
||||
"opaque": "Opaque",
|
||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "Environment",
|
||||
"show_grid": "Show grid"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
|
||||
"screenshot": {
|
||||
"download": "Download",
|
||||
@@ -908,7 +925,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +985,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
"damage": "Dégâts",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Module damage",
|
||||
"explosionRadius": "Explosion radius",
|
||||
@@ -1027,7 +1044,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "砲口径",
|
||||
"fire.standardPenetration": "通常弾貫通力",
|
||||
"fire.premiumPenetration": "課金弾貫通力",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "ダメージ",
|
||||
"fire.moduleDamage": "モジュールダメージ",
|
||||
"fire.shellVelocity": "弾速",
|
||||
@@ -763,6 +764,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
@@ -786,6 +793,12 @@
|
||||
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +819,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -819,9 +838,7 @@
|
||||
"green_penetration": "貫通可能域を緑色表示",
|
||||
"hide_model_under_armor": "車輌モデルを非表示",
|
||||
"opaque": "貫通アシストを不透明にする",
|
||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "環境",
|
||||
"show_grid": "グリッドを表示"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
|
||||
"screenshot": {
|
||||
"download": "保存する",
|
||||
@@ -908,7 +925,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKitはいかなるレビュー動画も後援していません。",
|
||||
"join": "%s1 YouTuberプログラムに応募する"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +985,13 @@
|
||||
"dpmEffective": "60秒での有効値",
|
||||
"shells": "砲弾",
|
||||
"mostOptimalShellIndex": "最適な弾数",
|
||||
"shellReloads": "自動装填時間",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "装填時間",
|
||||
"intraClip": "砲弾再装填時間",
|
||||
"caliber": "口径",
|
||||
"penetration": "貫通力",
|
||||
"damage": "ダメージ",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "弾倉火力",
|
||||
"moduleDamage": "モジュールダメージ",
|
||||
"explosionRadius": "爆風半径",
|
||||
@@ -1027,7 +1044,9 @@
|
||||
"shellRange": "射程",
|
||||
"shellCapacity": "総弾数",
|
||||
"gunType": "主砲タイプ",
|
||||
"penetrationAt250m": "250m での貫通力"
|
||||
"penetrationAt250m": "250m での貫通力",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -380,7 +380,7 @@
|
||||
},
|
||||
"embeds": {
|
||||
"name": "osadzenie",
|
||||
"description": "Jak działa osadzanie"
|
||||
"description": "Jak działają osadzone"
|
||||
},
|
||||
"introduction": {
|
||||
"name": "wprowadzenie",
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
@@ -763,6 +764,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
@@ -786,6 +793,12 @@
|
||||
"tank_seo_title": "%s1 - Tier %s2 %s3 %s4 | %s5 Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +819,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -819,9 +838,7 @@
|
||||
"green_penetration": "Green penetration",
|
||||
"hide_model_under_armor": "Hide model under armor",
|
||||
"opaque": "Opaque",
|
||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "Environment",
|
||||
"show_grid": "Show grid"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
|
||||
"screenshot": {
|
||||
"download": "Download",
|
||||
@@ -908,7 +925,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +985,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
"damage": "Uszkodzenia",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Module damage",
|
||||
"explosionRadius": "Explosion radius",
|
||||
@@ -1027,7 +1044,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Gun type",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "calibre",
|
||||
"fire.standardPenetration": "penetração padrão",
|
||||
"fire.premiumPenetration": "penetração premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "dano",
|
||||
"fire.moduleDamage": "dano a módulos",
|
||||
"fire.shellVelocity": "velocidade do projétil",
|
||||
@@ -763,6 +764,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
@@ -786,6 +793,12 @@
|
||||
"tank_seo_title": "%s1 - Nível %s2 %s3 %s4 | %s5 Tanquepedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 blindagem, estatísticas, equipamentos, provisões e mais. %s2 DPM, %s3hp alfa, %s4mm de penetração, %s5km/h velocidade máxima, %s6hp vida.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +819,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -819,9 +838,7 @@
|
||||
"green_penetration": "Penetração verde",
|
||||
"hide_model_under_armor": "Ocultar modelo sob blindagem",
|
||||
"opaque": "Opaco",
|
||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "Ambiente",
|
||||
"show_grid": "Exibir grade"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
|
||||
"screenshot": {
|
||||
"download": "Download",
|
||||
@@ -908,7 +925,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Vídeos de análise",
|
||||
"disclaimer": "BlitzKit não aprova nenhum vídeo de análise.",
|
||||
"join": "Candidate-se para %s1 um programa YouTuber"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +985,13 @@
|
||||
"dpmEffective": "Efetivo aos 60s",
|
||||
"shells": "Projéteis",
|
||||
"mostOptimalShellIndex": "Projétil mais ideal",
|
||||
"shellReloads": "Recarga de projétil",
|
||||
"shellReload": "Recarregamento de projétil",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Recarga",
|
||||
"intraClip": "Intra-clipe",
|
||||
"caliber": "Calibre",
|
||||
"penetration": "Penetração",
|
||||
"damage": "Dano",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Potencial de clipe",
|
||||
"moduleDamage": "Dano a módulos",
|
||||
"explosionRadius": "Raio de Explosão",
|
||||
@@ -1027,7 +1044,9 @@
|
||||
"shellRange": "Alcance de projétil",
|
||||
"shellCapacity": "Capacidade de projéteis",
|
||||
"gunType": "Tipo de arma",
|
||||
"penetrationAt250m": "Penetração à 250m"
|
||||
"penetrationAt250m": "Penetração à 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "тест",
|
||||
"long": "Это длинная тестовая строка. Вы НИКОГДА не должны видеть её в пользовательском интерфейсе. Мой любимый фрукт - %s1, потому что его цвет %s2. Он мне так нравится, что я произнесу его имя 3 раза! %s1! %s1! %s1! И ещё раз, это %s2, а не %s3.",
|
||||
"fox": "Это длинная тестовая строка. Вы НИКОГДА не должны видеть её в пользовательском интерфейсе. Мой любимый фрукт - %s1, потому что его цвет %s2. Он мне так нравится, что я произнесу его имя 3 раза! %s1! %s1! %s1! И ещё раз, это %s2, а не %s3."
|
||||
"long": "Это длинная тестовая строка. Вы НИКОГДА не должны видеть её в пользовательском интерфейсе. Мой любимый фрукт — %s1, потому что это цвет %s2. Он мне так нравится, что я произнесу его имя 3 раза! %s1! %s1! %s1! И ещё раз, это %s2, а не %s3.",
|
||||
"fox": "Съешь же ещё этих мягких французских булок, да выпей чаю."
|
||||
},
|
||||
"common": {
|
||||
"units": {
|
||||
@@ -283,15 +283,15 @@
|
||||
"name": "уровень",
|
||||
"description": "Уровень",
|
||||
"choices": {
|
||||
"tier": "Уровень %s - %s"
|
||||
"tier": "Уровень %s1 - %s2"
|
||||
}
|
||||
}
|
||||
},
|
||||
"periods": {
|
||||
"career": "Карьера",
|
||||
"today": "Cегодня",
|
||||
"days": "%s дней",
|
||||
"custom": "%s - %s дней"
|
||||
"days": "%s1 дней",
|
||||
"custom": "%s1 - %s2 дней"
|
||||
},
|
||||
"filters": {
|
||||
"none": "Без фильтров",
|
||||
@@ -323,9 +323,9 @@
|
||||
"description": "Танки доступные на аукционе сейчас",
|
||||
"body": {
|
||||
"title": "Blitz аукцион",
|
||||
"subtitle": "%s доступные • следующие цены %s\nПокупка сейчас: %s",
|
||||
"next": "Следующая цена: %s",
|
||||
"available": "Доступно: %s / %s"
|
||||
"subtitle": "%s1 доступные • следующие цены %s2\nПокупка сейчас: %s3",
|
||||
"next": "Следующая цена: %s1",
|
||||
"available": "Доступно: %s1 / %s2"
|
||||
},
|
||||
"errors": {
|
||||
"no_auction": "# Аукцион сейчас не проходит\n\nНа данный момент нет танков для покупки на аукционе. Если считаете, что это ошибка, пожалуйста о несоответствии на [официальном сервере Discord](https://discord.gg/nDt7AjGJQH)."
|
||||
@@ -354,19 +354,19 @@
|
||||
"body": {
|
||||
"subtitle": "Исследование",
|
||||
"total": "Всего",
|
||||
"research": "Исследование: %s",
|
||||
"upgrades": "Улучшения: %s",
|
||||
"purchase": "Покупка: %s",
|
||||
"equipment": "Снаряжение: %s",
|
||||
"research": "Исследование: %s1",
|
||||
"upgrades": "Улучшения: %s1",
|
||||
"purchase": "Покупка: %s1",
|
||||
"equipment": "Снаряжение: %s1",
|
||||
"estimation": "# Это приблизительная оценка!\n\nВ этот список могут входить уже исследованные танки из-за неточной информации, предоставляемой Wargaming. Попробуйте указать «стартовый-танк» в строке при использовании команды, если сможете."
|
||||
},
|
||||
"errors": {
|
||||
"non_tech_tree": "# %s отсутствует в дереве танков\n\nВы не можете исследовать премиум / коллекционный танк.",
|
||||
"tier_1": "# %s - это уровень I\n\nУровень I всегда открыт бесплатно для всех игроков.",
|
||||
"already_researched": "# %s уже исследован\n\nПопробуйте предоставить «starting-tank» при использовании команды для просмотра итогов уже исследованной ветки.",
|
||||
"start_end_equal": "# %s был предоставлен дважды\n\nУбедитесь, что «starting-tank» и «target-tank» различаются.",
|
||||
"tanks_not_on_line": "# %s и %s находятся не в одной ветке\n\nУбедитесь, что «starting-tank» и «target-tank» находятся на той же ветке дерева танков.",
|
||||
"unordered": "# У %s более высокий уровень чем у %s\n\nОбязательно укажите %s в качестве «starting-tank», так как это танк более низкого уровня."
|
||||
"non_tech_tree": "# %s1 отсутствует в дереве танков\n\nВы не можете исследовать премиум / коллекционный танк.",
|
||||
"tier_1": "# %s1 - это уровень I\n\nУровень I всегда открыт бесплатно для всех игроков.",
|
||||
"already_researched": "# %s1 уже исследован\n\nПопробуйте предоставить «starting-tank» при использовании команды для просмотра итогов уже исследованной ветки.",
|
||||
"start_end_equal": "# %s1 был предоставлен дважды\n\nУбедитесь, что «starting-tank» и «target-tank» различаются.",
|
||||
"tanks_not_on_line": "# %s1 и %s2 находятся не в одной ветке\n\nУбедитесь, что «starting-tank» и «target-tank» находятся на той же ветке дерева танков.",
|
||||
"unordered": "# У %s1 более высокий уровень чем у %s2\n\nОбязательно укажите %s3 в качестве «starting-tank», так как это танк более низкого уровня."
|
||||
}
|
||||
},
|
||||
"about": {
|
||||
@@ -409,7 +409,7 @@
|
||||
"wn8": "WN8",
|
||||
"winrate": "Коэффициент побед",
|
||||
"damage": "Урон",
|
||||
"unknown_tank": "Неизвестный танк %s"
|
||||
"unknown_tank": "Неизвестный танк %s1"
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
@@ -445,12 +445,12 @@
|
||||
"options": {
|
||||
"threshold": {
|
||||
"name": "порог",
|
||||
"description": "Количество дней не активности (по умолчанию: %s дней)"
|
||||
"description": "Количество дней не активности (по умолчанию: %s1 дней)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"subtitle": "Неактивен %s+ дней",
|
||||
"listing": "%s дней"
|
||||
"subtitle": "Неактивен %s1+ дней",
|
||||
"listing": "%s1 дней"
|
||||
}
|
||||
},
|
||||
"full_stats": {
|
||||
@@ -508,11 +508,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "лимит",
|
||||
"description": "Максимальное количество результатов клана (по умолчанию: %s)"
|
||||
"description": "Максимальное количество результатов клана (по умолчанию: %s1)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Поиск клана %s в регионе %s",
|
||||
"title": "Поиск клана %s1 в регионе %s2",
|
||||
"no_results": "Кланов не найдено"
|
||||
}
|
||||
},
|
||||
@@ -522,11 +522,11 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "лимит",
|
||||
"description": "Максимальное число результатов игрока (по умолчанию: %s)"
|
||||
"description": "Максимальное число результатов игрока (по умолчанию: %s1)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"title": "Поиск игрока %s в регионе %s",
|
||||
"title": "Поиск игрока %s1 в регионе %s2",
|
||||
"no_results": "Игроков не найдено"
|
||||
}
|
||||
},
|
||||
@@ -546,13 +546,13 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "лимит",
|
||||
"description": "Количество отображаемых ближайших игроков (по умолчанию: %s)"
|
||||
"description": "Количество отображаемых ближайших игроков (по умолчанию: %s1)"
|
||||
},
|
||||
"season": {
|
||||
"name": "сезон",
|
||||
"description": "Номер сезона (по умолчанию: текущий)",
|
||||
"choices": {
|
||||
"current": "%s (текущая)"
|
||||
"current": "%s1 (текущая)"
|
||||
}
|
||||
},
|
||||
"league": {
|
||||
@@ -561,12 +561,12 @@
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
"top_players": "Топ %s игроков",
|
||||
"no_participation": "# %s не играл в рейтинг в сезоне %s\n\nЭтот игрок не участвовал в этом сезоне или не получил прошлую калибровку.",
|
||||
"top_players": "Топ %s1 игроков",
|
||||
"no_participation": "# %s1 не играл в рейтинг в сезоне %s2\n\nЭтот игрок не участвовал в этом сезоне или не получил прошлую калибровку.",
|
||||
"no_ongoing_season": "# Нет текущего сезона\n\nВ данный момент нет рейтингового сезона.",
|
||||
"deleted_player": "Удалено %s",
|
||||
"deleted_player": "Удалено %s1",
|
||||
"neighbors": "Рейтинг ближайших игроков",
|
||||
"more": "+ ещё %s"
|
||||
"more": "+ ещё %s1"
|
||||
}
|
||||
},
|
||||
"today": {
|
||||
@@ -581,14 +581,14 @@
|
||||
"name": "cобственные-танки",
|
||||
"description": "Показывает все принадлежащие танки на уровне",
|
||||
"body": {
|
||||
"title": "# %s принадлежал уровень %s танков\n\n"
|
||||
"title": "# %s1 принадлежал уровень %s2 танков\n\n"
|
||||
}
|
||||
},
|
||||
"permissions": {
|
||||
"name": "разрешения",
|
||||
"description": "Проверяет, есть ли у бота необходимые разрешения для работы",
|
||||
"body": {
|
||||
"title": "# Разрешения\n\n%s",
|
||||
"title": "# Разрешения\n\n%s1",
|
||||
"view_channels": "Просмотр каналов: необходимо найти сообщение, на котором была использована кнопка обновления",
|
||||
"read_message_history": "Просмотр истории сообщений: необходимо найти сообщение для обновления",
|
||||
"attach_files": "Прикрепить файлы: необходимо для добавления изображений в команды на основе изображения",
|
||||
@@ -600,7 +600,7 @@
|
||||
"description": "Проверьте, что бот жив.",
|
||||
"body": {
|
||||
"pong": "Понг 🏓",
|
||||
"pong_with_time": "Понг 🏓 - %sмс"
|
||||
"pong_with_time": "Понг 🏓 - %s1мс"
|
||||
},
|
||||
"subcommands": {
|
||||
"blitzkit": {
|
||||
@@ -617,7 +617,7 @@
|
||||
"name": "информация-об-игроке",
|
||||
"description": "Основная информация о игроке",
|
||||
"body": {
|
||||
"title": "Информация о %s",
|
||||
"title": "Информация о %s1",
|
||||
"nickname": "Никнейм",
|
||||
"battles": "Боёв",
|
||||
"winrate": "Коэффициент побед",
|
||||
@@ -646,7 +646,7 @@
|
||||
}
|
||||
},
|
||||
"errors": {
|
||||
"no_participation": "# %s не получил рейтинга\n\nЭтот игрок в этом сезоне не участвовал в рейтинговом режиме.",
|
||||
"no_participation": "# %s1 не получил рейтинга\n\nЭтот игрок в этом сезоне не участвовал в рейтинговом режиме.",
|
||||
"unrecorded_stats": "# Статистика недоступна в настоящее время\n\nВ настоящее время Wargaming, возможно, сталкивается с простоями сервера. Если сезон продолжается, статистика должна быть доступна в течение 24 часов."
|
||||
}
|
||||
}
|
||||
@@ -676,7 +676,7 @@
|
||||
"recent": "Недавние",
|
||||
"select_all": "Выбрать всё",
|
||||
"count_singular": "1 танк",
|
||||
"count_plural": "%s1 танк",
|
||||
"count_plural": "Танков: %s1",
|
||||
"sorting_by": "Сортировать по %s1",
|
||||
"no_tanks_found": {
|
||||
"body": "Танков не найдено.",
|
||||
@@ -693,11 +693,12 @@
|
||||
"survivability.volume": "объём",
|
||||
"survivability.length": "длина",
|
||||
"fire.dpm": "базовый ДПМ",
|
||||
"fire.dpmPremium": "улучшенный ДПМ",
|
||||
"fire.dpmPremium": "премиумный ДПМ",
|
||||
"fire.reload": "перезарядка",
|
||||
"fire.caliber": "калибр",
|
||||
"fire.standardPenetration": "базовое пробитие",
|
||||
"fire.premiumPenetration": "улучшенное пробитие ",
|
||||
"fire.premiumPenetration": "премиумное пробитие ",
|
||||
"fire.tertiaryPenetration": "пробитие третьего снаряда",
|
||||
"fire.damage": "урон",
|
||||
"fire.moduleDamage": "урон по модулям",
|
||||
"fire.shellVelocity": "скорость снаряда",
|
||||
@@ -763,6 +764,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"mixer": {
|
||||
"name": "Смешиватель",
|
||||
"button": "Смешать и собрать",
|
||||
"description": "Модули смешанного танка",
|
||||
"seo_description": "Смешивание и сбор корпусов, башен и пушек танков из World of Tanks Blitz"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Угадайте танк",
|
||||
"button": "Угадать",
|
||||
@@ -783,15 +790,21 @@
|
||||
"button": "Поиск танков",
|
||||
"description": "Танковая энциклопедия Blitz",
|
||||
"seo_description": "Статистика, броня и многое другое по всем танкам World of Tanks Blitz",
|
||||
"tank_seo_title": "%s1 - %s4 %s3 %s2 уровня | Танкопедия %s5 | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_title": "%s1 — %s4 %s3 %s2 уровня | Танкопедия %s5 | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "%s1 броня, статистика, оборудование, снабжение и многое другое. %s2 УВМ, %s3hp альфа, %s4mm пробитие, %s5км/ч лучшая скорость, %s6hp здоровье.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Пропуск"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Штурмовые снаряды"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Корпус",
|
||||
"turret": "Башня",
|
||||
"hard": "Твёрдые",
|
||||
"medium": "Средний танк",
|
||||
"soft": "На мягком грунте",
|
||||
"medium": "Средние",
|
||||
"soft": "Мягкие",
|
||||
"effective": "Эффективно"
|
||||
},
|
||||
"ricochet": {
|
||||
@@ -806,6 +819,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Промзона",
|
||||
"dead_rail": "Эшелон"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Поворот",
|
||||
"pitch": "Наклон",
|
||||
"min": "Вниз",
|
||||
"max": "Вверх"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -819,9 +838,7 @@
|
||||
"green_penetration": "Зелёное пробитие",
|
||||
"hide_model_under_armor": "Скрыть модель под броней",
|
||||
"opaque": "Прозрачность",
|
||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "Окружение",
|
||||
"show_grid": "Показать сетку"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
|
||||
"screenshot": {
|
||||
"download": "Загрузить",
|
||||
@@ -892,7 +909,7 @@
|
||||
"tier": "Уровень",
|
||||
"type": "Тип",
|
||||
"dev_id": "DEV: ID",
|
||||
"purchase": "Стоимость покупки",
|
||||
"purchase": "Цена покупки",
|
||||
"restoration": "Цена восстановления",
|
||||
"sale": "Цена продажи",
|
||||
"research": "Необходимо опыта"
|
||||
@@ -908,7 +925,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Видеообзоры",
|
||||
"disclaimer": "BlitzKit не несёт ответственности за видеообзоры.",
|
||||
"join": "Предложить ютубера для программы %s1"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +985,13 @@
|
||||
"dpmEffective": "Эффективность за 60с",
|
||||
"shells": "Снарядов в барабане",
|
||||
"mostOptimalShellIndex": "Самый эффективный снаряд",
|
||||
"shellReloads": "Перезарядка снарядов",
|
||||
"shellReloads": "Перезарядка",
|
||||
"shellReload": "Перезарядка",
|
||||
"intraClip": "Между снарядами",
|
||||
"caliber": "Калибр",
|
||||
"penetration": "Пробитие",
|
||||
"damage": "Урон",
|
||||
"damageWithoutAssault": "Урон без штурмовых снарядов",
|
||||
"clipDamage": "Урон с барабана",
|
||||
"moduleDamage": "Урон по модулям",
|
||||
"explosionRadius": "Разлет осколков",
|
||||
@@ -1027,7 +1044,9 @@
|
||||
"shellRange": "Дальность снаряда",
|
||||
"shellCapacity": "Боезапас",
|
||||
"gunType": "Тип орудия",
|
||||
"penetrationAt250m": "Пробитие на 250м"
|
||||
"penetrationAt250m": "Пробитие на 250м",
|
||||
"burstShells": "Кол-во разрывных снарядов",
|
||||
"burstInterShell": "Взрыв между снарядами"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
@@ -1124,7 +1143,7 @@
|
||||
"hits": "Уничтожен",
|
||||
"damage_ratio": "Коэф. урона",
|
||||
"damage_taken": "Получено урона",
|
||||
"capture_points": "Ограничительные точки"
|
||||
"capture_points": "Точки ограничения"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -1136,7 +1155,7 @@
|
||||
"last_updated": "Последнее обновление %s1",
|
||||
"search": {
|
||||
"hint": "Поиск аватаров...",
|
||||
"results": "%s1 аватар"
|
||||
"results": "Аватаров: %s1"
|
||||
}
|
||||
},
|
||||
"session": {
|
||||
@@ -1145,7 +1164,7 @@
|
||||
"description": "Статистика сеанса игры",
|
||||
"seo_description": "Отслеживайте свою статистику в реальном времени во время игры World of Tanks Blitz",
|
||||
"search": {
|
||||
"lookup": "Искать игрока, чтобы начать",
|
||||
"lookup": "Введите ник игрока",
|
||||
"hint": "Поиск игроков...",
|
||||
"searching": "Поиск...",
|
||||
"no_results": "Игроков не найдено"
|
||||
@@ -1186,7 +1205,7 @@
|
||||
"button": "Создать",
|
||||
"description": "Встраиваемые элементы для стримов",
|
||||
"seo_description": "Создать вставки для стримов по World of Tanks Blitz с невероятной кастомизации",
|
||||
"coming_soon": "Скоро появятся новые встраиваемые элементы.",
|
||||
"coming_soon": "В скором времени появятся новые встраиваемые элементы.",
|
||||
"suggest": "Предложить идеи.",
|
||||
"preview": {
|
||||
"title": "Предпросмотр",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"test": {
|
||||
"default": "тест",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is %s1 because it has the color of %s2. I like it so much that I will say its name 3 times! %s1! %s1! %s1! Once again, it's %s2, not %s3.",
|
||||
"fox": "The quick brown fox jumps over the lazy dog."
|
||||
"fox": "Швидка бура лисиця перестрибує через лінивого собаку."
|
||||
},
|
||||
"common": {
|
||||
"units": {
|
||||
@@ -12,7 +12,7 @@
|
||||
"hp": "%s1хп",
|
||||
"x": "х%s1",
|
||||
"percentage": "%s1%",
|
||||
"deg_s": "%s1°/s"
|
||||
"deg_s": "%s1°/с"
|
||||
},
|
||||
"gun_types": {
|
||||
"auto_loader": "Магазинна система заряджання",
|
||||
@@ -413,10 +413,10 @@
|
||||
}
|
||||
},
|
||||
"debug": {
|
||||
"name": "debug",
|
||||
"description": "Debug information about the bot",
|
||||
"name": "налагодження",
|
||||
"description": "Інформація про налагодження бота",
|
||||
"body": {
|
||||
"title": "# Debug\n\n",
|
||||
"title": "# Налагодження\n\n",
|
||||
"version": "Версія",
|
||||
"shard": {
|
||||
"label": "Уламок",
|
||||
@@ -499,7 +499,7 @@
|
||||
},
|
||||
"embed": {
|
||||
"title": "Невірний обліковий запис?",
|
||||
"description": "Use the command again and select a username from the search results."
|
||||
"description": "Використайте команду ще раз і виберіть ім'я користувача з результатів пошуку."
|
||||
}
|
||||
},
|
||||
"search_clans": {
|
||||
@@ -508,7 +508,7 @@
|
||||
"options": {
|
||||
"limit": {
|
||||
"name": "ліміт",
|
||||
"description": "The max number of clan results (default: %s1)"
|
||||
"description": "Максимальна кількість результатів клану (за замовчуванням: %s1)"
|
||||
}
|
||||
},
|
||||
"body": {
|
||||
@@ -531,16 +531,16 @@
|
||||
}
|
||||
},
|
||||
"rating_leaderboard": {
|
||||
"name": "rating-leaderboard",
|
||||
"description": "Rating battles statistics",
|
||||
"name": "таблиця рейтингу",
|
||||
"description": "Статистика рейтингових боїв",
|
||||
"subcommands": {
|
||||
"neighbors": {
|
||||
"name": "neighbors",
|
||||
"description": "Neighboring players on the leaderboard"
|
||||
},
|
||||
"league": {
|
||||
"name": "league",
|
||||
"description": "Top players of a league"
|
||||
"name": "ліга",
|
||||
"description": "Найкращий гравець ліги"
|
||||
}
|
||||
},
|
||||
"options": {
|
||||
@@ -549,8 +549,8 @@
|
||||
"description": ""
|
||||
},
|
||||
"season": {
|
||||
"name": "season",
|
||||
"description": "Season number (default: current)",
|
||||
"name": "сезон",
|
||||
"description": "Базова інформація про гравця",
|
||||
"choices": {
|
||||
"current": "%s1 (current)"
|
||||
}
|
||||
@@ -578,14 +578,14 @@
|
||||
"description": "Коротка статистика за період"
|
||||
},
|
||||
"owned_tanks": {
|
||||
"name": "owned-tanks",
|
||||
"description": "Shows all own tanks in a tier",
|
||||
"name": "отримані танки",
|
||||
"description": "Показує всі ваші танки даного рівня",
|
||||
"body": {
|
||||
"title": "# %s1's owned tier %s2 tanks\n\n"
|
||||
}
|
||||
},
|
||||
"permissions": {
|
||||
"name": "permissions",
|
||||
"name": "дозволи",
|
||||
"description": "Checks wether the bot has the required permissions to function",
|
||||
"body": {
|
||||
"title": "# Permissions\n\n%s1",
|
||||
@@ -615,7 +615,7 @@
|
||||
},
|
||||
"player_info": {
|
||||
"name": "player-info",
|
||||
"description": "Basic information about a player",
|
||||
"description": "Базова інформація про гравця",
|
||||
"body": {
|
||||
"title": "%s1's information",
|
||||
"nickname": "Нік",
|
||||
@@ -635,7 +635,7 @@
|
||||
"description": "Today's rating statistics"
|
||||
},
|
||||
"season": {
|
||||
"name": "season",
|
||||
"name": "сезон",
|
||||
"description": "This season's rating statistics"
|
||||
}
|
||||
},
|
||||
@@ -698,6 +698,7 @@
|
||||
"fire.caliber": "калібр",
|
||||
"fire.standardPenetration": "базове пробиття",
|
||||
"fire.premiumPenetration": "преміум пробиття",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "шкода",
|
||||
"fire.moduleDamage": "шкода по модулях",
|
||||
"fire.shellVelocity": "швидкість польоту снаряда",
|
||||
@@ -763,6 +764,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess the tank",
|
||||
"button": "Guess away",
|
||||
@@ -786,6 +793,12 @@
|
||||
"tank_seo_title": "%s1 - Рівень %s2 %s3 %s4 | %s5 Танкопедія | WoT Blitz",
|
||||
"tank_seo_description": "%s1 броня, характеристики, обладнання, амуніція та більше. %s2 шкода на хвилину, %s3 разова шкода, %s4 мм пробиття, %s5 км/год максимальна швидкість, %s6 міцність.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
@@ -806,6 +819,12 @@
|
||||
"percentage": "%s1%",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
"pitch": "Pitch",
|
||||
"min": "Min",
|
||||
"max": "Max"
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
@@ -819,9 +838,7 @@
|
||||
"green_penetration": "Зелене пробиття",
|
||||
"hide_model_under_armor": "Hide model under armor",
|
||||
"opaque": "Opaque",
|
||||
"dev_wireframe": "DEV: wireframe",
|
||||
"environment": "Environment",
|
||||
"show_grid": "Show grid"
|
||||
"dev_wireframe": "DEV: wireframe"
|
||||
},
|
||||
"screenshot": {
|
||||
"download": "Завантажити",
|
||||
@@ -908,7 +925,6 @@
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
"disclaimer": "BlitzKit does not endorse any review videos.",
|
||||
"join": "Apply to %s1 YouTuber program"
|
||||
},
|
||||
"configuration": {
|
||||
@@ -969,12 +985,13 @@
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"shells": "Снаряди",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Shell reloads",
|
||||
"shellReload": "Shell reload",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Час перезаряджання",
|
||||
"intraClip": "Intra-clip",
|
||||
"caliber": "Калібр",
|
||||
"penetration": "Бронепробиття",
|
||||
"damage": "Шкода",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Шкода по модулях",
|
||||
"explosionRadius": "Радіус розльоту уламків",
|
||||
@@ -1027,7 +1044,9 @@
|
||||
"shellRange": "Shell range",
|
||||
"shellCapacity": "Shell capacity",
|
||||
"gunType": "Тип гармати",
|
||||
"penetrationAt250m": "Penetration at 250m"
|
||||
"penetrationAt250m": "Penetration at 250m",
|
||||
"burstShells": "Burst shell count",
|
||||
"burstInterShell": "Burst inter-shell"
|
||||
}
|
||||
},
|
||||
"firepower": {
|
||||
|
||||
@@ -11,20 +11,21 @@
|
||||
"build:ids": "bun src/discoverIds.ts",
|
||||
"build:bot": "bun src/buildBot.ts",
|
||||
"build:ratingleaderboard": "bun src/buildRatingLeaderboard.ts",
|
||||
"build:proxyclient": "bun src/buildProxyClient.ts",
|
||||
"prunestrings": "bun src/pruneStrings.ts"
|
||||
},
|
||||
"dependencies": {
|
||||
"@blitzkit/core": "workspace:*",
|
||||
"@blitzkit/i18n": "workspace:*",
|
||||
"@gltf-transform/core": "^4.0.10",
|
||||
"@gltf-transform/extensions": "^4.0.10",
|
||||
"@gltf-transform/functions": "^4.0.10",
|
||||
"csv-parse": "^5.5.6",
|
||||
"@gltf-transform/core": "^4.2.1",
|
||||
"@gltf-transform/extensions": "^4.2.1",
|
||||
"@gltf-transform/functions": "^4.2.1",
|
||||
"csv-parse": "^6.1.0",
|
||||
"decompress": "^4.2.1",
|
||||
"esbuild": "^0.19.12",
|
||||
"fast-xml-parser": "^4.4.1",
|
||||
"esbuild": "^0.25.10",
|
||||
"fast-xml-parser": "^5.2.5",
|
||||
"progress": "^2.0.3",
|
||||
"puppeteer": "^23.10.4"
|
||||
"puppeteer": "^24.22.3"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/decompress": "^4.2.7",
|
||||
|
||||
@@ -3,7 +3,7 @@ import { mkdir, writeFile } from 'fs/promises';
|
||||
import { parse as parsePath } from 'path';
|
||||
import ProgressBar from 'progress';
|
||||
import { parse as parseYaml, stringify as stringifyYaml } from 'yaml';
|
||||
import { dvp } from '../../../submodules/blitzkit-closed/src/dvp';
|
||||
import { dvp } from '../../../submodules/blitzkit-closed/src/dava/dvp';
|
||||
import { readStringDVPL } from '../src/core/blitz/readStringDVPL';
|
||||
import { DATA } from './buildAssets/constants';
|
||||
import { readYAMLDVPL } from './core/blitz/readYAMLDVPL';
|
||||
|
||||
@@ -8,7 +8,6 @@ import {
|
||||
Samples,
|
||||
averageDefinitionsAllStatsKeys,
|
||||
emptySamples,
|
||||
encodePBBuffer,
|
||||
getAccountInfo,
|
||||
getTankStats,
|
||||
idToRegion,
|
||||
@@ -235,11 +234,11 @@ async function postWork() {
|
||||
commitAssets('averages', [
|
||||
{
|
||||
path: `averages/${latest}.pb`,
|
||||
content: encodePBBuffer(AverageDefinitions, averageDefinitions),
|
||||
content: AverageDefinitions.encode(averageDefinitions).finish(),
|
||||
},
|
||||
{
|
||||
path: 'averages/manifest.json',
|
||||
content: Buffer.from(JSON.stringify(manifest), 'utf-8'),
|
||||
content: new TextEncoder().encode(JSON.stringify(manifest)),
|
||||
},
|
||||
]);
|
||||
}
|
||||
@@ -7,7 +7,6 @@ import { FileChange } from '../core/github/commitMultipleFiles';
|
||||
export async function blitzkitTankIcons() {
|
||||
console.log('Building blitzkit tank icons...');
|
||||
|
||||
console.log('Starting website dev server...');
|
||||
const browser = await launch();
|
||||
const page = await browser.newPage();
|
||||
const tanks = Object.values((await fetchTankDefinitions()).tanks);
|
||||
@@ -19,12 +18,14 @@ export async function blitzkitTankIcons() {
|
||||
width: BLITZKIT_TANK_ICON_SIZE.width - 1,
|
||||
height: BLITZKIT_TANK_ICON_SIZE.height,
|
||||
});
|
||||
await page.goto(`http://localhost:4321/api/tankopedia/tank-icon/${id}/`, {
|
||||
waitUntil: 'networkidle0',
|
||||
});
|
||||
|
||||
if (index === 0) {
|
||||
console.log('Dev server started!');
|
||||
try {
|
||||
await page.goto(`http://localhost:4321/api/tankopedia/tank-icon/${id}/`, {
|
||||
waitUntil: 'networkidle0',
|
||||
});
|
||||
} catch (error) {
|
||||
console.error(`${id} ${name} time out`, error);
|
||||
continue;
|
||||
}
|
||||
|
||||
const screenshot = await page.screenshot({
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Avatar, encodePBBuffer, fetchGlossary, Gallery } from '@blitzkit/core';
|
||||
import { Avatar, fetchGlossary, Gallery } from '@blitzkit/core';
|
||||
import locales from '@blitzkit/i18n/locales.json';
|
||||
import { extname } from 'path';
|
||||
import ProgressBar from 'progress';
|
||||
@@ -68,13 +68,13 @@ export async function glossary() {
|
||||
|
||||
gallery.avatars.push(avatar);
|
||||
|
||||
const content = await fetch(url).then((response) =>
|
||||
response.arrayBuffer(),
|
||||
);
|
||||
const content = await fetch(url)
|
||||
.then((response) => response.arrayBuffer())
|
||||
.then((buffer) => new Uint8Array(buffer));
|
||||
|
||||
changes.push({
|
||||
path: `gallery/avatars/${key}${avatar.extension}`,
|
||||
content: Buffer.from(content),
|
||||
content,
|
||||
});
|
||||
|
||||
bar.tick();
|
||||
@@ -83,7 +83,7 @@ export async function glossary() {
|
||||
|
||||
changes.push({
|
||||
path: 'definitions/gallery.pb',
|
||||
content: encodePBBuffer(Gallery, gallery),
|
||||
content: Gallery.encode(gallery).finish(),
|
||||
});
|
||||
|
||||
await commitAssets('glossary', changes);
|
||||
|
||||
@@ -21,7 +21,6 @@ import { gameModeBanners } from './gameModeBanners';
|
||||
import { glossary } from './glossary';
|
||||
import { migration } from './migration';
|
||||
import { moduleIcons } from './moduleIcons';
|
||||
import { popularTanks } from './popularTanks';
|
||||
import { shellIcons } from './shellIcons';
|
||||
import { skillIcons } from './skillIcons';
|
||||
import { tankArmors } from './tankArmors';
|
||||
@@ -47,7 +46,7 @@ const methods = [
|
||||
boosterIcons,
|
||||
tankIcons,
|
||||
blitzkitTankIcons,
|
||||
popularTanks,
|
||||
// popularTanks,
|
||||
glossary,
|
||||
];
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ export async function migration() {
|
||||
await commitAssets('migration', [
|
||||
{
|
||||
path: 'definitions/migration.json',
|
||||
content: Buffer.from(JSON.stringify(map)),
|
||||
content: new TextEncoder().encode(JSON.stringify(map)),
|
||||
},
|
||||
]);
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
import {
|
||||
assertSecret,
|
||||
encodePBBuffer,
|
||||
fetchTankDefinitions,
|
||||
PopularTanks,
|
||||
} from '@blitzkit/core';
|
||||
@@ -70,7 +69,7 @@ export async function popularTanks() {
|
||||
await commitAssets('popular tanks', [
|
||||
{
|
||||
path: 'definitions/popular-tanks.pb',
|
||||
content: encodePBBuffer(PopularTanks, popularTanks),
|
||||
content: PopularTanks.encode(popularTanks).finish(),
|
||||
},
|
||||
]);
|
||||
}
|
||||
@@ -29,10 +29,11 @@ export async function tankArmors() {
|
||||
|
||||
const id = toUniqueId(nation, tank.id);
|
||||
const model = await extractArmor(DATA, `${nation}-${tankKey}`);
|
||||
const content = await nodeIO.writeBinary(model);
|
||||
|
||||
changes.push({
|
||||
path: `3d/tanks/armor/${id}.glb`,
|
||||
content: Buffer.from(await nodeIO.writeBinary(model)),
|
||||
content,
|
||||
});
|
||||
}),
|
||||
);
|
||||
|
||||
@@ -62,6 +62,7 @@ export async function tankIcons() {
|
||||
|
||||
const nationVehicleId = tank.id;
|
||||
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
|
||||
|
||||
const parameters = await readYAMLDVPL<TankParameters>(
|
||||
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
|
||||
@@ -1,50 +1,52 @@
|
||||
import { toUniqueId } from '@blitzkit/core';
|
||||
import { NodeIO } from '@gltf-transform/core';
|
||||
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
|
||||
import { readdir } from 'fs/promises';
|
||||
import { extractModel } from '../core/blitz/extractModel';
|
||||
import { readXMLDVPL } from '../core/blitz/readXMLDVPL';
|
||||
import { readYAMLDVPL } from '../core/blitz/readYAMLDVPL';
|
||||
import { commitAssets } from '../core/github/commitAssets';
|
||||
import { FileChange } from '../core/github/commitMultipleFiles';
|
||||
import { DATA } from './constants';
|
||||
import { VehicleDefinitionList } from './definitions';
|
||||
import { TankParameters } from './tankIcons';
|
||||
import { toUniqueId } from "@blitzkit/core";
|
||||
import { NodeIO } from "@gltf-transform/core";
|
||||
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
|
||||
import { readdir } from "fs/promises";
|
||||
import { extractModel } from "../core/blitz/extractModel";
|
||||
import { readXMLDVPL } from "../core/blitz/readXMLDVPL";
|
||||
import { readYAMLDVPL } from "../core/blitz/readYAMLDVPL";
|
||||
import { commitAssets } from "../core/github/commitAssets";
|
||||
import { FileChange } from "../core/github/commitMultipleFiles";
|
||||
import { DATA } from "./constants";
|
||||
import { VehicleDefinitionList } from "./definitions";
|
||||
import { TankParameters } from "./tankIcons";
|
||||
|
||||
export async function tankModels() {
|
||||
console.log('Building tank models...');
|
||||
console.log("Building tank models...");
|
||||
|
||||
const nodeIO = new NodeIO().registerExtensions(ALL_EXTENSIONS);
|
||||
const nations = await readdir(`${DATA}/XML/item_defs/vehicles`).then(
|
||||
(nations) => nations.filter((nation) => nation !== 'common'),
|
||||
(nations) => nations.filter((nation) => nation !== "common")
|
||||
);
|
||||
|
||||
for (const nationIndex in nations) {
|
||||
const nation = nations[nationIndex];
|
||||
const changes: FileChange[] = [];
|
||||
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
|
||||
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`,
|
||||
`${DATA}/XML/item_defs/vehicles/${nation}/list.xml`
|
||||
);
|
||||
const entries = Object.entries(tanks.root);
|
||||
|
||||
console.log(`Building models for ${nation}`);
|
||||
|
||||
for (const [tankKey, tank] of Object.entries(tanks.root)) {
|
||||
if (tankKey.includes('tutorial_bot')) continue;
|
||||
let index = 0;
|
||||
for (const [tankKey, tank] of entries) {
|
||||
console.log(` ${++index} / ${entries.length} : ${tankKey}`);
|
||||
|
||||
if (tankKey.includes("tutorial_bot")) continue;
|
||||
|
||||
const id = toUniqueId(nation, tank.id);
|
||||
|
||||
const parameters = await readYAMLDVPL<TankParameters>(
|
||||
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
|
||||
);
|
||||
const model = await extractModel(
|
||||
DATA,
|
||||
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, ''),
|
||||
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, "")
|
||||
);
|
||||
const content = Buffer.from(await nodeIO.writeBinary(model));
|
||||
|
||||
changes.push({
|
||||
path: `3d/tanks/models/${id}.glb`,
|
||||
content: Buffer.from(await nodeIO.writeBinary(model)),
|
||||
});
|
||||
changes.push({ path: `3d/tanks/models/${id}.glb`, content });
|
||||
}
|
||||
|
||||
await commitAssets(`tank models ${nation}`, changes);
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
import { readFile, writeFile } from "fs/promises";
|
||||
|
||||
const IMPORT = "@protos/auto_legacy_proxy_client";
|
||||
const SOURCE =
|
||||
"../../submodules/blitzkit-closed/protos/auto_legacy_proxy_client.proto";
|
||||
const TARGET =
|
||||
"../../submodules/blitzkit-closed/src/unreal/methodPopulatedProxyClient.ts";
|
||||
|
||||
const requestPattern = /message (\w+)Request {/g;
|
||||
const source = await readFile(SOURCE).then((buffer) => buffer.toString());
|
||||
const requests = source.matchAll(requestPattern);
|
||||
|
||||
const imports: string[] = [];
|
||||
const methods: { name: string; method: string }[] = [];
|
||||
|
||||
for (const match of requests) {
|
||||
const name = match[1];
|
||||
// const method =
|
||||
// name.charAt(0).toLowerCase() + name.slice(1).replace(/Async$/, "");
|
||||
const method = name;
|
||||
|
||||
imports.push(`${name}Request`, `${name}Response`);
|
||||
methods.push({ name, method });
|
||||
}
|
||||
|
||||
let content = "";
|
||||
|
||||
content += "import {\n";
|
||||
content += imports.map((i) => ` ${i},`).join("\n");
|
||||
content += `\n} from "${IMPORT}";\n`;
|
||||
|
||||
content += 'import { BaseProxyClient } from "./baseProxyClient";\n\n';
|
||||
|
||||
content +=
|
||||
"export abstract class MethodPopulatedProxyClient extends BaseProxyClient {\n";
|
||||
content += methods
|
||||
.map(({ name, method }) => {
|
||||
return ` ${method}(data: ${name}Request) {
|
||||
return this.request("${name}Request", ${name}Request, data, ${name}Response);
|
||||
}\n`;
|
||||
})
|
||||
.join("");
|
||||
content += "}\n";
|
||||
|
||||
await writeFile(TARGET, content);
|
||||
@@ -164,7 +164,7 @@ const content = RatingLeaderboard.encode({
|
||||
const changes: FileChange[] = [
|
||||
{
|
||||
path: `regions/${normalizedServer}/rating/${info.current_season}.pb`,
|
||||
content: Buffer.from(content),
|
||||
content,
|
||||
},
|
||||
];
|
||||
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import { VertexAttribute, vertexAttributeVectorSizes } from '@blitzkit/core';
|
||||
import { VertexAttribute, vertexAttributeVectorSizes } from "@blitzkit/core";
|
||||
|
||||
export const vertexAttributeGLTFName: Partial<Record<VertexAttribute, string>> =
|
||||
{
|
||||
[VertexAttribute.VERTEX]: 'POSITION',
|
||||
[VertexAttribute.NORMAL]: 'NORMAL',
|
||||
[VertexAttribute.TEXCOORD0]: 'TEXCOORD_0',
|
||||
[VertexAttribute.TEXCOORD1]: 'TEXCOORD_0',
|
||||
[VertexAttribute.TEXCOORD2]: 'TEXCOORD_0',
|
||||
[VertexAttribute.TEXCOORD3]: 'TEXCOORD_0',
|
||||
[VertexAttribute.VERTEX]: "POSITION",
|
||||
[VertexAttribute.NORMAL]: "NORMAL",
|
||||
[VertexAttribute.TEXCOORD0]: "TEXCOORD_0",
|
||||
[VertexAttribute.TEXCOORD1]: "TEXCOORD_1",
|
||||
[VertexAttribute.TEXCOORD2]: "TEXCOORD_2",
|
||||
[VertexAttribute.TEXCOORD3]: "TEXCOORD_3",
|
||||
};
|
||||
export const vertexAttributeGltfVectorSizes = {
|
||||
...vertexAttributeVectorSizes,
|
||||
|
||||
@@ -4,35 +4,35 @@ import {
|
||||
ScgReadStream,
|
||||
Textures,
|
||||
VertexAttribute,
|
||||
} from '@blitzkit/core';
|
||||
import { Document, Material, Node, Scene } from '@gltf-transform/core';
|
||||
import { dedup, prune } from '@gltf-transform/functions';
|
||||
import { times } from 'lodash-es';
|
||||
import { dirname } from 'path';
|
||||
import { Matrix4, Quaternion, Vector3, Vector4Tuple } from 'three';
|
||||
import { readDVPLFile } from '../readDVPLFile';
|
||||
import { readTexture } from '../readTexture';
|
||||
import { TextureMutation } from '../readTexture/constants';
|
||||
} from "@blitzkit/core";
|
||||
import { Document, Material, Node, Scene } from "@gltf-transform/core";
|
||||
import { dedup, prune } from "@gltf-transform/functions";
|
||||
import { times } from "lodash-es";
|
||||
import { dirname } from "path";
|
||||
import { readBaseColor } from "../readBaseColor";
|
||||
import { readDVPLFile } from "../readDVPLFile";
|
||||
import { readNormal } from "../readNormal";
|
||||
import { readRoughnessMetallic } from "../readRoughnessMetallic";
|
||||
import {
|
||||
vertexAttributeGLTFName,
|
||||
vertexAttributeGltfVectorSizes,
|
||||
} from './constants';
|
||||
} from "./constants";
|
||||
|
||||
const ERROR_ON_UNKNOWN_COMPONENT = false;
|
||||
|
||||
const omitMeshNames = {
|
||||
start: ['chassis_chassis_', 'chassis_track_crash_', 'HP_'],
|
||||
end: ['_POINT'],
|
||||
start: ["chassis_chassis_", "chassis_track_crash_", "HP_"],
|
||||
end: ["_POINT"],
|
||||
};
|
||||
|
||||
export async function extractModel(data: string, path: string) {
|
||||
const sc2Path = `${data}/3d/${path}.sc2`;
|
||||
const scgPath = `${data}/3d/${path}.scg`;
|
||||
const sc2 = new Sc2ReadStream(
|
||||
(await readDVPLFile(sc2Path)).buffer as ArrayBuffer,
|
||||
(await readDVPLFile(sc2Path)).buffer as ArrayBuffer
|
||||
).sc2();
|
||||
const scg = new ScgReadStream(
|
||||
(await readDVPLFile(scgPath)).buffer as ArrayBuffer,
|
||||
(await readDVPLFile(scgPath)).buffer as ArrayBuffer
|
||||
).scg();
|
||||
const document = new Document();
|
||||
const scene = document.createScene();
|
||||
@@ -41,8 +41,8 @@ export async function extractModel(data: string, path: string) {
|
||||
|
||||
// create materials
|
||||
await Promise.all(
|
||||
sc2['#dataNodes'].map(async (node) => {
|
||||
const id = new DataView(node['#id']).getBigUint64(0, true);
|
||||
sc2["#dataNodes"].map(async (node) => {
|
||||
const id = new DataView(node["#id"]).getBigUint64(0, true);
|
||||
|
||||
if (node.parentMaterialKey !== undefined) {
|
||||
/**
|
||||
@@ -58,7 +58,7 @@ export async function extractModel(data: string, path: string) {
|
||||
|
||||
if (node.textures) {
|
||||
textures = node.textures;
|
||||
} else if (typeof node.configCount === 'number') {
|
||||
} else if (typeof node.configCount === "number") {
|
||||
textures = node.configArchive_0.textures;
|
||||
}
|
||||
|
||||
@@ -66,26 +66,27 @@ export async function extractModel(data: string, path: string) {
|
||||
material.setBaseColorTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType('image/jpeg')
|
||||
.setMimeType("image/jpeg")
|
||||
.setImage(
|
||||
await readTexture(
|
||||
`${data}/3d/${dirname(path)}/${textures.albedo}`,
|
||||
TextureMutation.Albedo,
|
||||
),
|
||||
),
|
||||
await readBaseColor(
|
||||
`${data}/3d/${dirname(path)}/${textures.baseColorMap ?? textures.albedo}`,
|
||||
textures.miscMap
|
||||
? `${data}/3d/${dirname(path)}/${textures.miscMap}`
|
||||
: undefined
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
if (textures.baseRMMap) {
|
||||
material.setMetallicRoughnessTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType('image/jpeg')
|
||||
.setMimeType("image/jpeg")
|
||||
.setImage(
|
||||
await readTexture(
|
||||
`${data}/3d/${dirname(path)}/${textures.baseRMMap}`,
|
||||
TextureMutation.RoughnessMetallicness,
|
||||
),
|
||||
),
|
||||
await readRoughnessMetallic(
|
||||
`${data}/3d/${dirname(path)}/${textures.baseRMMap}`
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -95,47 +96,33 @@ export async function extractModel(data: string, path: string) {
|
||||
material.setNormalTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType('image/jpeg')
|
||||
.setMimeType("image/jpeg")
|
||||
.setImage(
|
||||
await readTexture(
|
||||
await readNormal(
|
||||
`${data}/3d/${dirname(path)}/${
|
||||
textures.baseNormalMap ?? textures.normalmap
|
||||
}`,
|
||||
isBase ? TextureMutation.Normal : undefined,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (textures.miscMap) {
|
||||
material.setOcclusionTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType('image/jpeg')
|
||||
.setImage(
|
||||
await readTexture(
|
||||
`${data}/3d/${dirname(path)}/${textures.miscMap}`,
|
||||
TextureMutation.Miscellaneous,
|
||||
),
|
||||
),
|
||||
isBase
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
materials.set(
|
||||
new DataView(node['#id']).getBigUint64(0, true),
|
||||
material,
|
||||
new DataView(node["#id"]).getBigUint64(0, true),
|
||||
material
|
||||
);
|
||||
}
|
||||
}),
|
||||
})
|
||||
);
|
||||
|
||||
// replace children materials with parents
|
||||
materials.forEach((material, id) => {
|
||||
if (typeof material !== 'bigint') return;
|
||||
if (typeof material !== "bigint") return;
|
||||
|
||||
let resolvedMaterial: Material | bigint | undefined = material;
|
||||
|
||||
while (typeof resolvedMaterial === 'bigint') {
|
||||
while (typeof resolvedMaterial === "bigint") {
|
||||
const linkedParentMaterial = materials.get(resolvedMaterial);
|
||||
|
||||
resolvedMaterial = linkedParentMaterial;
|
||||
@@ -155,36 +142,36 @@ export async function extractModel(data: string, path: string) {
|
||||
const node = document.createNode(hierarchy.name);
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, '0')],
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")]
|
||||
);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component['comp.typename']) {
|
||||
case 'LodComponent':
|
||||
switch (component["comp.typename"]) {
|
||||
case "LodComponent":
|
||||
// found and used later by transform component
|
||||
// TODO: lod component always shows up before transform component; cache it before parsing transform
|
||||
break;
|
||||
|
||||
case 'TransformComponent': {
|
||||
node.setTranslation(component['tc.localTranslation']);
|
||||
node.setRotation(component['tc.localRotation']);
|
||||
node.setScale(component['tc.localScale']);
|
||||
case "TransformComponent": {
|
||||
node.setTranslation(component["tc.localTranslation"]);
|
||||
node.setRotation(component["tc.localRotation"]);
|
||||
node.setScale(component["tc.localScale"]);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 'RenderComponent': {
|
||||
const renderObject = component['rc.renderObj'];
|
||||
case "RenderComponent": {
|
||||
const renderObject = component["rc.renderObj"];
|
||||
|
||||
times(renderObject['ro.batchCount'], (batchIndex): void => {
|
||||
times(renderObject["ro.batchCount"], (batchIndex): void => {
|
||||
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
|
||||
|
||||
if (lodIndex !== 0) return;
|
||||
|
||||
const batchKey = batchIndex.toString().padStart(4, '0');
|
||||
const batch = renderObject['ro.batches'][batchKey];
|
||||
const material = materials.get(batch['rb.nmatname']);
|
||||
const polygonGroup = scg.get(batch['rb.datasource']);
|
||||
const batchKey = batchIndex.toString().padStart(4, "0");
|
||||
const batch = renderObject["ro.batches"][batchKey];
|
||||
const material = materials.get(batch["rb.nmatname"]);
|
||||
const polygonGroup = scg.get(batch["rb.datasource"]);
|
||||
|
||||
if (!(material instanceof Material)) {
|
||||
// probably shadow material
|
||||
@@ -192,14 +179,14 @@ export async function extractModel(data: string, path: string) {
|
||||
}
|
||||
if (polygonGroup === undefined) {
|
||||
throw new Error(
|
||||
`Missing polygon group ${batch['rb.datasource']}`,
|
||||
`Missing polygon group ${batch["rb.datasource"]}`
|
||||
);
|
||||
}
|
||||
|
||||
const lodNode = document.createNode(batchKey);
|
||||
const indicesAccessor = document
|
||||
.createAccessor()
|
||||
.setType('SCALAR')
|
||||
.setType("SCALAR")
|
||||
.setArray(new Uint16Array(polygonGroup.indices))
|
||||
.setBuffer(buffer);
|
||||
const primitive = document
|
||||
@@ -233,7 +220,7 @@ export async function extractModel(data: string, path: string) {
|
||||
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
|
||||
const attributeAccessor = document
|
||||
.createAccessor(name)
|
||||
.setType(vertexSize === 1 ? 'SCALAR' : `VEC${vertexSize}`)
|
||||
.setType(vertexSize === 1 ? "SCALAR" : `VEC${vertexSize}`)
|
||||
.setArray(new Float32Array(value.flat()))
|
||||
.setBuffer(buffer);
|
||||
|
||||
@@ -241,7 +228,7 @@ export async function extractModel(data: string, path: string) {
|
||||
});
|
||||
|
||||
const mesh = document
|
||||
.createMesh(batch['##name'])
|
||||
.createMesh(batch["##name"])
|
||||
.addPrimitive(primitive);
|
||||
lodNode.setMesh(mesh);
|
||||
node.addChild(lodNode);
|
||||
@@ -253,24 +240,24 @@ export async function extractModel(data: string, path: string) {
|
||||
default: {
|
||||
if (ERROR_ON_UNKNOWN_COMPONENT) {
|
||||
throw new Error(
|
||||
`Unhandled component type: ${component['comp.typename']}`,
|
||||
`Unhandled component type: ${component["comp.typename"]}`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy['#hierarchy']) {
|
||||
parseHierarchies(hierarchy['#hierarchy'], node);
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], node);
|
||||
}
|
||||
|
||||
parent.addChild(node);
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2['#hierarchy'], scene);
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
|
||||
scene.addChild(document.createNode('test'));
|
||||
scene.addChild(document.createNode("test"));
|
||||
|
||||
await document.transform(prune({ keepAttributes: true }), dedup());
|
||||
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
import sharp from "sharp";
|
||||
import { readTexture } from "./readTexture";
|
||||
|
||||
export async function readBaseColor(path: string, occlusionPath?: string) {
|
||||
const baseRaw = await readTexture(path);
|
||||
const occlusionRaw = occlusionPath
|
||||
? await readTexture(occlusionPath)
|
||||
: undefined;
|
||||
const base = await sharp(baseRaw.data, { raw: baseRaw })
|
||||
.removeAlpha()
|
||||
.raw()
|
||||
.toBuffer();
|
||||
const occlusion = occlusionRaw
|
||||
? await sharp(occlusionRaw.data, { raw: occlusionRaw })
|
||||
.extractChannel(3)
|
||||
.raw()
|
||||
.toBuffer()
|
||||
: undefined;
|
||||
|
||||
const combined = Buffer.alloc(baseRaw.width * baseRaw.height * 3);
|
||||
|
||||
for (let i = 0; i < baseRaw.width * baseRaw.height; i++) {
|
||||
let c = 1;
|
||||
|
||||
if (occlusionRaw) {
|
||||
const x = i % baseRaw.width;
|
||||
const y = Math.floor(i / baseRaw.width);
|
||||
const u = Math.floor(x * (occlusionRaw.width / baseRaw.width));
|
||||
const v = Math.floor(y * (occlusionRaw.height / baseRaw.height));
|
||||
|
||||
const occlusionI = u + v * occlusionRaw.width;
|
||||
|
||||
c = occlusion![occlusionI] / 255;
|
||||
}
|
||||
|
||||
combined[i * 3 + 0] = Math.round(base[i * 3 + 0] * c);
|
||||
combined[i * 3 + 1] = Math.round(base[i * 3 + 1] * c);
|
||||
combined[i * 3 + 2] = Math.round(base[i * 3 + 2] * c);
|
||||
}
|
||||
|
||||
const image = await sharp(combined, {
|
||||
raw: { width: baseRaw.width, height: baseRaw.height, channels: 3 },
|
||||
})
|
||||
.jpeg()
|
||||
.toBuffer();
|
||||
|
||||
return image;
|
||||
}
|
||||
@@ -1,9 +1,20 @@
|
||||
import { readFile } from 'fs/promises';
|
||||
import { DATA_COMPRESSED } from '../../buildAssets/constants';
|
||||
import { readDVPL } from './readDVPL';
|
||||
|
||||
export async function readDVPLFile(file: string) {
|
||||
const path = `${file}${file.endsWith('.dvpl') ? '' : '.dvpl'}`;
|
||||
let path: string;
|
||||
|
||||
if (DATA_COMPRESSED) {
|
||||
path = file.endsWith('.dvpl') ? file : `${file}.dvpl`;
|
||||
} else {
|
||||
path = file.replace('.dvpl', '');
|
||||
}
|
||||
|
||||
const content = await readFile(path);
|
||||
|
||||
if (!DATA_COMPRESSED) return content;
|
||||
|
||||
const dvpl = readDVPL(content);
|
||||
|
||||
return dvpl;
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
import sharp from "sharp";
|
||||
import { readTexture } from "./readTexture";
|
||||
|
||||
export async function readNormal(path: string, isBase: boolean) {
|
||||
const raw = await readTexture(path);
|
||||
|
||||
if (!isBase) {
|
||||
return await sharp(raw.data, { raw }).removeAlpha().jpeg().toBuffer();
|
||||
}
|
||||
|
||||
const bytes = 4 * raw.width * raw.height;
|
||||
|
||||
for (let index = 0; index < bytes; index += 4) {
|
||||
/**
|
||||
* Red is always 255 and blue is always 0. Only alpha and green contain any
|
||||
* sort of information.
|
||||
*/
|
||||
let x = raw.data[index + 3] * (2 / 255) - 1;
|
||||
let y = raw.data[index + 1] * (2 / 255) - 1;
|
||||
let z = Math.sqrt(Math.max(0, 1 - x ** 2 - y ** 2));
|
||||
|
||||
raw.data[index] = Math.round((x + 1) * (255 / 2));
|
||||
raw.data[index + 1] = Math.round((y + 1) * (255 / 2));
|
||||
raw.data[index + 2] = Math.round((z + 1) * (255 / 2));
|
||||
raw.data[index + 3] = 255;
|
||||
}
|
||||
|
||||
return await sharp(raw.data, { raw }).jpeg().toBuffer();
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import sharp from "sharp";
|
||||
import { readTexture } from "./readTexture";
|
||||
|
||||
export async function readRoughnessMetallic(path: string) {
|
||||
const raw = await readTexture(path);
|
||||
const blitz = sharp(raw.data, { raw: raw });
|
||||
const metallicness = await blitz?.extractChannel(1).raw().toBuffer();
|
||||
const roughness = await blitz?.extractChannel(3).raw().toBuffer();
|
||||
|
||||
const combined = Buffer.alloc(raw.width * raw.height * 3);
|
||||
|
||||
for (let i = 0; i < raw.width * raw.height; i++) {
|
||||
combined[i * 3 + 1] = roughness[i];
|
||||
combined[i * 3 + 2] = metallicness[i];
|
||||
}
|
||||
|
||||
const image = await sharp(combined, {
|
||||
raw: { width: raw.width, height: raw.height, channels: 3 },
|
||||
})
|
||||
.jpeg()
|
||||
.toBuffer();
|
||||
|
||||
return image;
|
||||
}
|
||||
@@ -1,79 +1,83 @@
|
||||
import { DdsReadStream, PvrReadStream } from '@blitzkit/core';
|
||||
import { existsSync } from 'fs';
|
||||
import sharp from 'sharp';
|
||||
import { readDVPLFile } from '../readDVPLFile';
|
||||
import { TextureMutation } from './constants';
|
||||
import { DdsReadStream, PvrReadStream } from "@blitzkit/core";
|
||||
import { existsSync } from "fs";
|
||||
import sharp from "sharp";
|
||||
import { DATA_COMPRESSED } from "../../../buildAssets/constants";
|
||||
import { readDVPLFile } from "../readDVPLFile";
|
||||
import { TextureMutation } from "./constants";
|
||||
|
||||
export async function readTexture(path: string, mutation?: TextureMutation) {
|
||||
const ddsTexturePath = path.replace('.tex', '.dx11.dds');
|
||||
const isDds = existsSync(`${ddsTexturePath}.dvpl`);
|
||||
export async function readTexture(path: string) {
|
||||
const ddsTexturePath = path.replace(".tex", ".dx11.dds");
|
||||
const isDds = existsSync(
|
||||
`${ddsTexturePath}${DATA_COMPRESSED ? ".dvpl" : ""}`
|
||||
);
|
||||
const resolvedTexturePath = isDds
|
||||
? ddsTexturePath
|
||||
: ddsTexturePath.replace('.dds', '.pvr');
|
||||
: ddsTexturePath.replace(".dds", ".pvr");
|
||||
const decompressedDvpl = await readDVPLFile(`${resolvedTexturePath}.dvpl`);
|
||||
|
||||
const raw = isDds
|
||||
? await new DdsReadStream(decompressedDvpl.buffer as ArrayBuffer).dds()
|
||||
: new PvrReadStream(decompressedDvpl.buffer as ArrayBuffer).pvr();
|
||||
|
||||
switch (mutation) {
|
||||
case TextureMutation.Normal: {
|
||||
const bytes = 4 * raw.width * raw.height;
|
||||
for (let index = 0; index < bytes; index += 4) {
|
||||
/**
|
||||
* Red is always 255 and blue is always 0. Only alpha and green contain any
|
||||
* sort of information.
|
||||
*/
|
||||
let x = raw.data[index + 3] * (2 / 255) - 1;
|
||||
let y = raw.data[index + 1] * (2 / 255) - 1;
|
||||
const underSqrt = 1 - x ** 2 - y ** 2;
|
||||
let z = underSqrt > 0 ? Math.sqrt(underSqrt) : -Math.sqrt(-underSqrt);
|
||||
return raw;
|
||||
|
||||
raw.data[index] = Math.round((x + 1) * (255 / 2));
|
||||
raw.data[index + 1] = Math.round((y + 1) * (255 / 2));
|
||||
raw.data[index + 2] = Math.round((z + 1) * (255 / 2));
|
||||
raw.data[index + 3] = 255;
|
||||
}
|
||||
// switch (mutation) {
|
||||
// case TextureMutation.Normal: {
|
||||
// const bytes = 4 * raw.width * raw.height;
|
||||
// for (let index = 0; index < bytes; index += 4) {
|
||||
// /**
|
||||
// * Red is always 255 and blue is always 0. Only alpha and green contain any
|
||||
// * sort of information.
|
||||
// */
|
||||
// let x = raw.data[index + 3] * (2 / 255) - 1;
|
||||
// let y = raw.data[index + 1] * (2 / 255) - 1;
|
||||
// const underSqrt = 1 - x ** 2 - y ** 2;
|
||||
// let z = underSqrt > 0 ? Math.sqrt(underSqrt) : -Math.sqrt(-underSqrt);
|
||||
|
||||
return await sharp(raw.data, { raw }).jpeg().toBuffer();
|
||||
}
|
||||
// raw.data[index] = Math.round((x + 1) * (255 / 2));
|
||||
// raw.data[index + 1] = Math.round((y + 1) * (255 / 2));
|
||||
// raw.data[index + 2] = Math.round((z + 1) * (255 / 2));
|
||||
// raw.data[index + 3] = 255;
|
||||
// }
|
||||
|
||||
case TextureMutation.RoughnessMetallicness: {
|
||||
const newImage = sharp(Buffer.alloc(raw.width * raw.height), {
|
||||
raw: { ...raw, channels: 1 },
|
||||
});
|
||||
const metallicness = sharp(raw.data, { raw })
|
||||
.extractChannel('green')
|
||||
.jpeg()
|
||||
.toBuffer();
|
||||
const roughness = sharp(raw.data, { raw })
|
||||
.extractChannel('alpha')
|
||||
.jpeg()
|
||||
.toBuffer();
|
||||
// return await sharp(raw.data, { raw }).jpeg().toBuffer();
|
||||
// }
|
||||
|
||||
return await newImage
|
||||
.joinChannel(await Promise.all([roughness, metallicness]))
|
||||
.jpeg()
|
||||
.toBuffer();
|
||||
}
|
||||
// case TextureMutation.RoughnessMetallicness: {
|
||||
// const newImage = sharp(Buffer.alloc(raw.width * raw.height), {
|
||||
// raw: { ...raw, channels: 1 },
|
||||
// });
|
||||
// const metallicness = sharp(raw.data, { raw })
|
||||
// .extractChannel("green")
|
||||
// .jpeg()
|
||||
// .toBuffer();
|
||||
// const roughness = sharp(raw.data, { raw })
|
||||
// .extractChannel("alpha")
|
||||
// .jpeg()
|
||||
// .toBuffer();
|
||||
|
||||
case TextureMutation.Miscellaneous: {
|
||||
/**
|
||||
* Alpha is ambient occlusion and green is emissive. But very few tanks
|
||||
* use emissive so I am ignoring it for now.
|
||||
*/
|
||||
return await sharp(raw.data, { raw })
|
||||
.extractChannel('alpha')
|
||||
.jpeg()
|
||||
.toBuffer();
|
||||
}
|
||||
// return await newImage
|
||||
// .joinChannel(await Promise.all([roughness, metallicness]))
|
||||
// .jpeg()
|
||||
// .toBuffer();
|
||||
// }
|
||||
|
||||
case TextureMutation.Albedo: {
|
||||
return await sharp(raw.data, { raw }).removeAlpha().jpeg().toBuffer();
|
||||
}
|
||||
// case TextureMutation.Miscellaneous: {
|
||||
// /**
|
||||
// * Alpha is ambient occlusion and green is emissive. But very few tanks
|
||||
// * use emissive so I am ignoring it for now.
|
||||
// */
|
||||
// return await sharp(raw.data, { raw })
|
||||
// .extractChannel("alpha")
|
||||
// .jpeg()
|
||||
// .toBuffer();
|
||||
// }
|
||||
|
||||
default:
|
||||
return await sharp(raw.data, { raw }).jpeg().toBuffer();
|
||||
}
|
||||
// case TextureMutation.Albedo: {
|
||||
// return await sharp(raw.data, { raw }).removeAlpha().jpeg().toBuffer();
|
||||
// }
|
||||
|
||||
// default:
|
||||
// return await sharp(raw.data, { raw }).jpeg().toBuffer();
|
||||
// }
|
||||
}
|
||||
@@ -1,10 +1,18 @@
|
||||
import { asset } from '@blitzkit/core';
|
||||
import ProgressBar from 'progress';
|
||||
import { compareUint8Arrays } from './compareUint8Arrays';
|
||||
import { GithubChangeBlob, createBlob } from './createBlob';
|
||||
import { octokit } from './octokit';
|
||||
|
||||
export interface FileChange {
|
||||
path: string;
|
||||
content: Buffer;
|
||||
content: Uint8Array;
|
||||
}
|
||||
|
||||
enum DiffStatus {
|
||||
New,
|
||||
Changed,
|
||||
Unchanged,
|
||||
}
|
||||
|
||||
const heuristicFormats = ['glb', 'webp', 'jpg', 'png'];
|
||||
@@ -19,72 +27,61 @@ export async function commitMultipleFiles(
|
||||
|
||||
await Promise.all(
|
||||
changesRaw.map(async (change) => {
|
||||
const blobPath = `${repoRaw}/${branch}/${change.path}`;
|
||||
const response = await fetch(
|
||||
`https://raw.githubusercontent.com/${blobPath}`,
|
||||
);
|
||||
let isNew: boolean;
|
||||
let isDifferent: boolean;
|
||||
let diff: number;
|
||||
const response = await fetch(asset(change.path), {
|
||||
headers: { 'Accept-Encoding': 'identity' },
|
||||
});
|
||||
let diff: { change: number; status: DiffStatus };
|
||||
|
||||
if (response.status === 404) {
|
||||
isNew = true;
|
||||
diff = change.content.length;
|
||||
isDifferent = true;
|
||||
diff = { change: change.content.length, status: DiffStatus.New };
|
||||
} else if (
|
||||
response.headers.has('Content-Length') &&
|
||||
parseInt(response.headers.get('Content-Length')!) !==
|
||||
change.content.length
|
||||
Number(response.headers.get('Content-Length')) !== change.content.length
|
||||
) {
|
||||
isNew = false;
|
||||
diff =
|
||||
change.content.length -
|
||||
parseInt(response.headers.get('Content-Length')!);
|
||||
isDifferent = true;
|
||||
diff = {
|
||||
change:
|
||||
change.content.length -
|
||||
Number(response.headers.get('Content-Length')),
|
||||
status: DiffStatus.Changed,
|
||||
};
|
||||
} else if (response.status === 200) {
|
||||
isNew = false;
|
||||
const buffer = Buffer.from(await response.arrayBuffer());
|
||||
|
||||
if (buffer.equals(change.content)) {
|
||||
diff = 0;
|
||||
isDifferent = false;
|
||||
if (
|
||||
heuristicFormats.some((format) => change.path.endsWith(`.${format}`))
|
||||
) {
|
||||
/**
|
||||
* Heuristic: if it's a large blob like a .glb, a diff = 0 might end
|
||||
* up being a false positive with isDifferent = true. So, it's okay
|
||||
* to assume it's unchanged.
|
||||
*/
|
||||
diff = { change: 0, status: DiffStatus.Unchanged };
|
||||
} else {
|
||||
diff = change.content.length - buffer.length;
|
||||
isDifferent = true;
|
||||
const buffer = new Uint8Array(await response.arrayBuffer());
|
||||
|
||||
if (compareUint8Arrays(buffer, change.content)) {
|
||||
diff = { change: 0, status: DiffStatus.Unchanged };
|
||||
} else {
|
||||
diff = {
|
||||
change: change.content.length - buffer.length,
|
||||
status: DiffStatus.Changed,
|
||||
};
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw new Error(
|
||||
`Unexpected status code ${response.status} for ${blobPath}`,
|
||||
`Unexpected status code ${response.status} for ${change.path}`,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Heuristic: if it's a large blob like a .glb, a diff = 0 might end up
|
||||
* being a false positive with isDifferent = true. So, it's okay to
|
||||
* assume it's unchanged.
|
||||
*/
|
||||
if (
|
||||
diff === 0 &&
|
||||
heuristicFormats.some((format) => change.path.endsWith(`.${format}`))
|
||||
) {
|
||||
isDifferent = false;
|
||||
isNew = false;
|
||||
}
|
||||
|
||||
if (isNew) {
|
||||
console.log(
|
||||
`🟢 (+${change.content.length.toLocaleString()}B) ${blobPath}`,
|
||||
);
|
||||
changes.push(change);
|
||||
} else if (isDifferent) {
|
||||
console.log(
|
||||
`🟡 (${diff > 0 ? '+' : ''}${diff.toLocaleString()}B) ${blobPath}`,
|
||||
);
|
||||
changes.push(change);
|
||||
if (diff.status === DiffStatus.Unchanged) {
|
||||
// just don't bother
|
||||
// console.log(`🔵 (${diff.change.toLocaleString()}B) ${change.path}`);
|
||||
} else {
|
||||
console.log(
|
||||
`🔵 (${change.content.length.toLocaleString()}B) ${blobPath}`,
|
||||
`${
|
||||
diff.status === DiffStatus.New ? '🟢' : '🟡'
|
||||
} (${diff.change > 0 ? '+' : ''}${diff.change.toLocaleString()}B) ${change.path}`,
|
||||
);
|
||||
changes.push(change);
|
||||
}
|
||||
}),
|
||||
);
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
export function compareUint8Arrays(a: Uint8Array, b: Uint8Array) {
|
||||
if (a.length !== b.length) return false;
|
||||
|
||||
for (let index = 0; index < a.length; index++) {
|
||||
if (a[index] !== b[index]) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -20,7 +20,7 @@ export const createBlob = throttle(
|
||||
await octokit.git.createBlob({
|
||||
owner,
|
||||
repo,
|
||||
content: change.content.toString('base64'),
|
||||
content: Buffer.from(change.content).toString('base64'),
|
||||
encoding: 'base64',
|
||||
})
|
||||
).data;
|
||||
@@ -34,6 +34,7 @@ export const createBlob = throttle(
|
||||
} catch (error) {
|
||||
console.warn(
|
||||
`Failed blob ${change.path}; retrying in ${TIME_PER_BLOB}ms...`,
|
||||
error,
|
||||
);
|
||||
|
||||
await new Promise((resolve) => setTimeout(resolve, TIME_PER_BLOB));
|
||||
|
||||
@@ -134,14 +134,12 @@ function post() {
|
||||
const files = idsChunked.map((chunk, index) => {
|
||||
const didsWriteStream = new DidsWriteStream().dids(chunk);
|
||||
const buffer = didsWriteStream.uint8Array;
|
||||
const compressed = compress(buffer);
|
||||
const content = compress(buffer);
|
||||
|
||||
console.log(
|
||||
`Chunk ${index} with ${chunk.length} ids (compressed: ${compressed.length}; uncompressed: ${buffer.length})`,
|
||||
`Chunk ${index} with ${chunk.length} ids (compressed: ${content.length}; uncompressed: ${buffer.length})`,
|
||||
);
|
||||
|
||||
const content = Buffer.from(compressed);
|
||||
|
||||
return {
|
||||
content,
|
||||
path: `ids/${index}.dids.lz4`,
|
||||
@@ -151,13 +149,12 @@ function post() {
|
||||
commitAssets('discovered ids', [
|
||||
...files,
|
||||
{
|
||||
content: Buffer.from(
|
||||
content: new TextEncoder().encode(
|
||||
JSON.stringify({
|
||||
chunks: idsChunked.length,
|
||||
count: ids.length,
|
||||
time: Date.now(),
|
||||
} satisfies DiscoveredIdsDefinitions),
|
||||
'utf-8',
|
||||
),
|
||||
path: 'ids/manifest.json',
|
||||
},
|
||||
|
||||
@@ -1,47 +1,61 @@
|
||||
import { exec as execSync } from 'child_process';
|
||||
import { existsSync } from 'fs';
|
||||
import { readdir, rm, writeFile } from 'fs/promises';
|
||||
import { promisify } from 'util';
|
||||
import { exec as execSync } from "child_process";
|
||||
import { existsSync } from "fs";
|
||||
import { readdir, rm } from "fs/promises";
|
||||
import { promisify } from "util";
|
||||
|
||||
const ROOT = 'packages/core/src/protos';
|
||||
const MAX_COMMAND_LENGTH = 2 ** 11;
|
||||
|
||||
const roots = [
|
||||
// "packages/core/src/protos",
|
||||
"submodules/blitzkit-closed/protos",
|
||||
];
|
||||
|
||||
const exec = promisify(execSync);
|
||||
|
||||
let executableFileExtension: string;
|
||||
|
||||
if (existsSync('node_modules/.bin/protoc-gen-ts_proto.exe')) {
|
||||
executableFileExtension = '.exe';
|
||||
if (existsSync("node_modules/.bin/protoc-gen-ts_proto.exe")) {
|
||||
executableFileExtension = ".exe";
|
||||
} else {
|
||||
executableFileExtension = '';
|
||||
executableFileExtension = "";
|
||||
}
|
||||
|
||||
const filesRaw = await readdir(`${ROOT}`);
|
||||
await Promise.all(
|
||||
filesRaw.map(async (file) => {
|
||||
if (!file.endsWith('.proto')) {
|
||||
await rm(`${ROOT}/${file}`);
|
||||
for (const root of roots) {
|
||||
const filesRaw = await readdir(`${root}`);
|
||||
const files: string[] = [];
|
||||
|
||||
for (const file of filesRaw) {
|
||||
if (file.endsWith(".proto")) files.push(file);
|
||||
if (file.endsWith(".ts")) await rm(`${root}/${file}`);
|
||||
}
|
||||
|
||||
while (files.length > 0) {
|
||||
let command = [
|
||||
"protoc",
|
||||
`--plugin=./node_modules/.bin/protoc-gen-ts_proto${executableFileExtension}`,
|
||||
"--ts_proto_opt=esModuleInterop=true",
|
||||
"--ts_proto_opt=oneof=unions-value",
|
||||
// "--ts_proto_opt=removeEnumPrefix=true",
|
||||
"--ts_proto_opt=unrecognizedEnum=false",
|
||||
"--ts_proto_opt=snakeToCamel=false",
|
||||
`--ts_proto_out=${root}`,
|
||||
`-I=${root}`,
|
||||
].join(" ");
|
||||
|
||||
while (true) {
|
||||
if (files.length === 0) break;
|
||||
|
||||
const file = files.at(-1);
|
||||
const newLine = ` ${root}/${file}`;
|
||||
|
||||
if (command.length + newLine.length < MAX_COMMAND_LENGTH) {
|
||||
command += newLine;
|
||||
files.pop();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}),
|
||||
);
|
||||
|
||||
const files = filesRaw.filter((file) => file.endsWith('.proto'));
|
||||
const args = [
|
||||
`--plugin=./node_modules/.bin/protoc-gen-ts_proto${executableFileExtension}`,
|
||||
'--ts_proto_opt=esModuleInterop=true',
|
||||
'--ts_proto_opt=oneof=unions-value',
|
||||
'--ts_proto_opt=removeEnumPrefix=true',
|
||||
'--ts_proto_opt=unrecognizedEnum=false',
|
||||
'--ts_proto_opt=snakeToCamel=false',
|
||||
'--ts_proto_out=.',
|
||||
...files.map((file) => `${ROOT}/${file}`),
|
||||
];
|
||||
|
||||
await exec(`protoc ${args.join(' ')}`);
|
||||
await writeFile(
|
||||
`${ROOT}/index.ts`,
|
||||
'// @ts-nocheck\n' +
|
||||
files
|
||||
.map((file) => file.replace('.proto', ''))
|
||||
.map((file) => `export * from './${file}.ts';`)
|
||||
.join('\n'),
|
||||
);
|
||||
await exec(command);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
import {
|
||||
asset,
|
||||
encodePBBuffer,
|
||||
fetchTankDefinitions,
|
||||
Reviews,
|
||||
Video,
|
||||
@@ -81,7 +80,7 @@ for (const tank of tanksSanitized) {
|
||||
}
|
||||
await commitAssets('reviews', [
|
||||
{
|
||||
content: encodePBBuffer(Reviews, reviews),
|
||||
content: Reviews.encode(reviews).finish(),
|
||||
path: 'definitions/reviews.pb',
|
||||
},
|
||||
]);
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"name": "varuna",
|
||||
"type": "module",
|
||||
"main": "src/index.ts",
|
||||
"dependencies": {
|
||||
"react": "^19.1.1"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
import { produce } from "immer";
|
||||
import { merge } from "lodash-es";
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
|
||||
export class Varuna<Type, Arguments = void> {
|
||||
private listeners = new Set<(state: Type) => void>();
|
||||
|
||||
private initialized = false;
|
||||
private _initial?: Type;
|
||||
private _state?: Type;
|
||||
|
||||
constructor(
|
||||
private creator: Type | ((...args: Arguments[]) => Type),
|
||||
private persistence?: string
|
||||
) {
|
||||
if (typeof creator !== "function") this.initialize(creator);
|
||||
}
|
||||
|
||||
private initialize(initial: Type) {
|
||||
let data = initial;
|
||||
|
||||
if (this.persistence && typeof localStorage !== "undefined") {
|
||||
const instance = this;
|
||||
const dehydrated = localStorage.getItem(this.persistence);
|
||||
|
||||
if (dehydrated) {
|
||||
const rehydrated = JSON.parse(dehydrated) as unknown;
|
||||
data = merge(data, rehydrated);
|
||||
}
|
||||
|
||||
window.addEventListener("beforeunload", () => {
|
||||
localStorage.setItem(this.persistence!, JSON.stringify(instance.state));
|
||||
});
|
||||
}
|
||||
|
||||
this.initialized = true;
|
||||
this._initial = data;
|
||||
this._state = data;
|
||||
}
|
||||
|
||||
useInitialization(...args: Arguments[]) {
|
||||
if (this.initialized) return;
|
||||
|
||||
const initializedThisMount = useRef(false);
|
||||
|
||||
if (initializedThisMount.current) return;
|
||||
|
||||
if (typeof this.creator !== "function") {
|
||||
throw new Error("Provider must be used with a function creator");
|
||||
}
|
||||
|
||||
this.initialize((this.creator as (...args: Arguments[]) => Type)(...args));
|
||||
initializedThisMount.current = true;
|
||||
}
|
||||
|
||||
private dispatch() {
|
||||
const state = this.state;
|
||||
console.log("dispatched");
|
||||
this.listeners.forEach((callback) => callback(state));
|
||||
}
|
||||
|
||||
on<Slice>(slicer: (state: Type) => Slice, callback: (state: Slice) => void) {
|
||||
let last = slicer(this.state);
|
||||
|
||||
function listener(state: Type) {
|
||||
const next = slicer(state);
|
||||
|
||||
if (next !== last) {
|
||||
callback(next);
|
||||
last = next;
|
||||
}
|
||||
}
|
||||
|
||||
this.listeners.add(listener);
|
||||
|
||||
return () => {
|
||||
this.listeners.delete(listener);
|
||||
};
|
||||
}
|
||||
|
||||
mutate(mutator: (state: Type) => void) {
|
||||
this.set(produce(this.state, mutator));
|
||||
}
|
||||
|
||||
private assertInitialized() {
|
||||
if (!this.initialized) {
|
||||
throw new Error("Varuna store used before initialization");
|
||||
}
|
||||
}
|
||||
|
||||
get state() {
|
||||
this.assertInitialized();
|
||||
return this._state as Type;
|
||||
}
|
||||
|
||||
set(state: Type) {
|
||||
this.assertInitialized();
|
||||
this._state = state;
|
||||
this.dispatch();
|
||||
}
|
||||
|
||||
get initial() {
|
||||
this.assertInitialized();
|
||||
return this._initial as Type;
|
||||
}
|
||||
|
||||
use<Slice = Type>(
|
||||
slicer: (state: Type) => Slice = (state) => state as unknown as Slice
|
||||
) {
|
||||
return this.useDeferred(slicer, slicer(this.state));
|
||||
}
|
||||
|
||||
useDeferred<Slice = Type>(slicer: (state: Type) => Slice, initial: Slice) {
|
||||
const instance = this;
|
||||
const [slice, setSlice] = useState(initial);
|
||||
|
||||
useEffect(() => instance.on(slicer, setSlice), []);
|
||||
|
||||
return slice;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"extends": "../../tsconfig.json"
|
||||
}
|
||||
@@ -1,14 +1,15 @@
|
||||
// @ts-check
|
||||
|
||||
import partytown from '@astrojs/partytown';
|
||||
import react from '@astrojs/react';
|
||||
import sitemap from '@astrojs/sitemap';
|
||||
import { SUPPORTED_LOCALES } from '@blitzkit/i18n';
|
||||
import { defineConfig } from 'astro/config';
|
||||
import react from "@astrojs/react";
|
||||
import sitemap from "@astrojs/sitemap";
|
||||
import { SUPPORTED_LOCALES } from "@blitzkit/i18n";
|
||||
import strings from "@blitzkit/i18n/strings/en.json";
|
||||
import favicons from "astro-favicons";
|
||||
import { defineConfig } from "astro/config";
|
||||
|
||||
export default defineConfig({
|
||||
i18n: {
|
||||
defaultLocale: 'en',
|
||||
defaultLocale: "en",
|
||||
locales: [...SUPPORTED_LOCALES],
|
||||
routing: {
|
||||
prefixDefaultLocale: false,
|
||||
@@ -16,17 +17,38 @@ export default defineConfig({
|
||||
},
|
||||
|
||||
devToolbar: { enabled: false },
|
||||
output: 'static',
|
||||
site: 'https://blitzkit.app',
|
||||
outDir: '../../dist/website',
|
||||
output: "static",
|
||||
site: "https://blitzkit.app",
|
||||
outDir: "../../dist/website",
|
||||
prefetch: true,
|
||||
|
||||
integrations: [react(), sitemap(), partytown()],
|
||||
integrations: [
|
||||
react(),
|
||||
sitemap(),
|
||||
favicons({
|
||||
name: strings.common.name,
|
||||
short_name: strings.common.name,
|
||||
|
||||
manifest: {
|
||||
start_url: "/",
|
||||
display_override: ["minimal-ui"],
|
||||
},
|
||||
|
||||
icons: {
|
||||
windows: true,
|
||||
android: true,
|
||||
appleIcon: true,
|
||||
appleStartup: true,
|
||||
favicons: true,
|
||||
yandex: true,
|
||||
},
|
||||
}),
|
||||
],
|
||||
vite: {
|
||||
resolve: {
|
||||
alias: {
|
||||
'.prisma/client/index-browser':
|
||||
'../../node_modules/.prisma/client/index-browser.js',
|
||||
".prisma/client/index-browser":
|
||||
"../../node_modules/.prisma/client/index-browser.js",
|
||||
},
|
||||
},
|
||||
ssr: {
|
||||
|
||||
@@ -10,46 +10,45 @@
|
||||
"astro": "astro"
|
||||
},
|
||||
"dependencies": {
|
||||
"@astrojs/partytown": "^2.1.4",
|
||||
"@astrolib/seo": "^1.0.0-beta.8",
|
||||
"@blitzkit/core": "workspace:*",
|
||||
"@blitzkit/i18n": "workspace:*",
|
||||
"@fontsource/inter": "^5.2.5",
|
||||
"@nanostores/persistent": "^0.10.2",
|
||||
"@nanostores/react": "^0.7.3",
|
||||
"@nivo/bar": "^0.87.0",
|
||||
"@nivo/line": "^0.88.0",
|
||||
"varuna": "workspace:*",
|
||||
"@fontsource/inter": "^5.2.8",
|
||||
"@nanostores/persistent": "^1.1.0",
|
||||
"@nanostores/react": "^1.0.0",
|
||||
"@nivo/bar": "^0.99.0",
|
||||
"@nivo/line": "^0.99.0",
|
||||
"@radix-ui/colors": "^3.0.0",
|
||||
"@radix-ui/react-icons": "^1.3.0",
|
||||
"@radix-ui/themes": "^3.1.4",
|
||||
"@react-three/drei": "^9.115.0",
|
||||
"@react-three/fiber": "^8.17.10",
|
||||
"@radix-ui/react-icons": "^1.3.2",
|
||||
"@radix-ui/themes": "^3.2.1",
|
||||
"@react-three/drei": "^10.7.6",
|
||||
"@react-three/fiber": "^9.3.0",
|
||||
"compare-versions": "^6.1.1",
|
||||
"echarts": "^5.5.1",
|
||||
"immer": "^10.1.1",
|
||||
"echarts": "^6.0.0",
|
||||
"immer": "^10.1.3",
|
||||
"js-cookie": "^3.0.5",
|
||||
"markdown-to-jsx": "^7.5.0",
|
||||
"nanostores": "^0.11.3",
|
||||
"markdown-to-jsx": "^7.7.13",
|
||||
"nanostores": "^1.0.1",
|
||||
"quicklime": "^1.2.0",
|
||||
"react": "^18.3.1",
|
||||
"react": "^19.1.1",
|
||||
"react-device-detect": "^2.2.3",
|
||||
"react-dom": "^18.3.1",
|
||||
"react-dom": "^19.1.1",
|
||||
"react-promise-suspense": "^0.3.4",
|
||||
"three": "^0.169.0",
|
||||
"urlon": "^3.1.0",
|
||||
"zustand": "^4.5.5"
|
||||
"three": "^0.180.0",
|
||||
"urlon": "^3.1.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@astrojs/check": "^0.9.4",
|
||||
"@astrojs/react": "^3.6.2",
|
||||
"@astrojs/sitemap": "^3.2.1",
|
||||
"@playform/compress": "^0.1.9",
|
||||
"@astrojs/react": "^4.4.0",
|
||||
"@astrojs/sitemap": "^3.6.0",
|
||||
"@playform/compress": "^0.2.0",
|
||||
"@playform/inline": "^0.1.2",
|
||||
"@types/js-cookie": "^3.0.6",
|
||||
"@types/react": "^18.3.12",
|
||||
"@types/react-dom": "^18.3.1",
|
||||
"@types/three": "^0.160.0",
|
||||
"astro": "^4.16.7",
|
||||
"astro-compressor": "^1.0.0"
|
||||
"@types/react": "^19.1.14",
|
||||
"@types/react-dom": "^19.1.9",
|
||||
"@types/three": "^0.180.0",
|
||||
"astro": "^5.14.1",
|
||||
"astro-compressor": "^1.1.2"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
dh=ecd11a058908f58ccea092ed17aa43ace59 4b9a5
|
||||
|
Before Width: | Height: | Size: 490 KiB After Width: | Height: | Size: 669 KiB |
|
Before Width: | Height: | Size: 5.2 KiB |
|
After Width: | Height: | Size: 170 KiB |
|
Before Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 367 KiB |
|
Before Width: | Height: | Size: 692 B |
|
Before Width: | Height: | Size: 692 B |
@@ -0,0 +1,47 @@
|
||||
<svg width="426" height="426" viewBox="0 0 426 426" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M416.628 244.997L235.625 372.974C223.13 381.809 202.87 381.809 190.375 372.974L9.37173 244.997C3.1239 240.58 -3.95076e-06 234.79 0 229V196.6H426V229C426 234.79 422.876 240.58 416.628 244.997Z" fill="url(#paint0_linear_544_230)"/>
|
||||
<path d="M416.628 244.997L235.625 372.974C223.13 381.809 202.87 381.809 190.375 372.974L9.37173 244.997C3.1239 240.58 -3.95076e-06 234.79 0 229V196.6H426V229C426 234.79 422.876 240.58 416.628 244.997Z" fill="url(#paint1_linear_544_230)"/>
|
||||
<path d="M416.628 180.603L235.625 52.6262C223.13 43.7913 202.87 43.7913 190.375 52.6262L9.37173 180.603C-3.12391 189.438 -3.12391 203.762 9.37173 212.597L190.375 340.574C202.87 349.409 223.13 349.409 235.625 340.574L416.628 212.597C429.124 203.762 429.124 189.438 416.628 180.603Z" fill="#D9D9D9"/>
|
||||
<path d="M416.628 180.603L235.625 52.6262C223.13 43.7913 202.87 43.7913 190.375 52.6262L9.37173 180.603C-3.12391 189.438 -3.12391 203.762 9.37173 212.597L190.375 340.574C202.87 349.409 223.13 349.409 235.625 340.574L416.628 212.597C429.124 203.762 429.124 189.438 416.628 180.603Z" fill="url(#paint2_linear_544_230)"/>
|
||||
<path d="M416.628 180.603L235.625 52.6262C223.13 43.7913 202.87 43.7913 190.375 52.6262L9.37173 180.603C-3.12391 189.438 -3.12391 203.762 9.37173 212.597L190.375 340.574C202.87 349.409 223.13 349.409 235.625 340.574L416.628 212.597C429.124 203.762 429.124 189.438 416.628 180.603Z" fill="url(#paint3_linear_544_230)"/>
|
||||
<g filter="url(#filter0_d_544_230)">
|
||||
<path d="M197.056 150.108L290.596 213.945L310.832 199.599L289.153 184.23L288.86 177.31L335.236 182.298L359.102 165.378L288.049 158.111L286.355 118L263.968 133.871L265.867 167.722L217.292 135.762L197.056 150.108Z" fill="url(#paint4_linear_544_230)"/>
|
||||
<path fill-rule="evenodd" clip-rule="evenodd" d="M192.905 289L70 201.714L116.393 168.767C129.906 159.17 143.124 153.539 156.048 151.875C168.971 150.211 180.919 153.275 191.893 161.069C198.702 165.905 202.718 171.006 203.941 176.372C205.165 181.658 204.302 186.506 201.354 190.918L201.692 191.158C208.978 188.301 216.935 187.286 225.563 188.113C234.247 188.9 242.613 192.151 250.66 197.866C261.803 205.779 266.398 214.825 264.446 225.004C262.551 235.142 254.96 244.929 241.672 254.366L192.905 289ZM221.999 242.08L200.456 257.38L163.905 231.422L185.448 216.123C192.007 211.465 198.473 209.23 204.846 209.42C211.22 209.529 217.193 211.562 222.764 215.519C228.392 219.516 231.31 223.797 231.521 228.364C231.732 232.85 228.557 237.422 221.999 242.08ZM165.937 205.64L146.77 219.252L114.693 196.472L133.861 182.859C140.363 178.241 146.435 175.887 152.076 175.798C157.717 175.708 163.07 177.462 168.135 181.059C173.256 184.696 175.809 188.557 175.796 192.643C175.726 196.69 172.44 201.022 165.937 205.64Z" fill="url(#paint5_linear_544_230)"/>
|
||||
</g>
|
||||
<defs>
|
||||
<filter id="filter0_d_544_230" x="51.6" y="107.6" width="325.902" height="207.8" filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB">
|
||||
<feFlood flood-opacity="0" result="BackgroundImageFix"/>
|
||||
<feColorMatrix in="SourceAlpha" type="matrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0" result="hardAlpha"/>
|
||||
<feOffset dy="8"/>
|
||||
<feGaussianBlur stdDeviation="9.2"/>
|
||||
<feComposite in2="hardAlpha" operator="out"/>
|
||||
<feColorMatrix type="matrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.25 0"/>
|
||||
<feBlend mode="normal" in2="BackgroundImageFix" result="effect1_dropShadow_544_230"/>
|
||||
<feBlend mode="normal" in="SourceGraphic" in2="effect1_dropShadow_544_230" result="shape"/>
|
||||
</filter>
|
||||
<linearGradient id="paint0_linear_544_230" x1="127.008" y1="227.288" x2="174.926" y2="391.583" gradientUnits="userSpaceOnUse">
|
||||
<stop stop-color="#0F3F7D"/>
|
||||
<stop offset="1" stop-color="#10284C"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="paint1_linear_544_230" x1="213" y1="196.6" x2="213" y2="379.6" gradientUnits="userSpaceOnUse">
|
||||
<stop stop-color="#10243E"/>
|
||||
<stop offset="1" stop-color="#0F1B2D"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="paint2_linear_544_230" x1="213" y1="46" x2="213" y2="347.2" gradientUnits="userSpaceOnUse">
|
||||
<stop stop-color="#10243E"/>
|
||||
<stop offset="1" stop-color="#0F1B2D"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="paint3_linear_544_230" x1="127.008" y1="96.51" x2="241.48" y2="334.974" gradientUnits="userSpaceOnUse">
|
||||
<stop stop-color="#0F3F7D"/>
|
||||
<stop offset="1" stop-color="#10284C"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="paint4_linear_544_230" x1="318.524" y1="40.5884" x2="402.41" y2="158.706" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0.34" stop-color="#EAF6FF"/>
|
||||
<stop offset="0.64" stop-color="#97CBFF"/>
|
||||
</linearGradient>
|
||||
<linearGradient id="paint5_linear_544_230" x1="318.524" y1="40.5884" x2="402.41" y2="158.706" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0.34" stop-color="#EAF6FF"/>
|
||||
<stop offset="0.64" stop-color="#97CBFF"/>
|
||||
</linearGradient>
|
||||
</defs>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 4.7 KiB |
@@ -0,0 +1,25 @@
|
||||
---
|
||||
import { assertSecret } from '@blitzkit/core';
|
||||
|
||||
const PUBLIC_GOOGLE_TAG_MANAGER_ID = assertSecret(
|
||||
import.meta.env.PUBLIC_GOOGLE_TAG_MANAGER_ID,
|
||||
);
|
||||
---
|
||||
|
||||
<script
|
||||
is:inline
|
||||
async
|
||||
src={`https://www.googletagmanager.com/gtag/js?id=${PUBLIC_GOOGLE_TAG_MANAGER_ID}`}
|
||||
></script>
|
||||
|
||||
<script is:inline define:vars={{ PUBLIC_GOOGLE_TAG_MANAGER_ID }}>
|
||||
window.dataLayer = window.dataLayer || [];
|
||||
|
||||
function gtag() {
|
||||
dataLayer.push(arguments);
|
||||
}
|
||||
|
||||
gtag('js', new Date());
|
||||
|
||||
gtag('config', PUBLIC_GOOGLE_TAG_MANAGER_ID);
|
||||
</script>
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ReloadIcon } from '@radix-ui/react-icons';
|
||||
import { ReloadIcon } from "@radix-ui/react-icons";
|
||||
import {
|
||||
Card,
|
||||
Code,
|
||||
@@ -6,26 +6,21 @@ import {
|
||||
IconButton,
|
||||
Text,
|
||||
TextField,
|
||||
} from '@radix-ui/themes';
|
||||
import { Html } from '@react-three/drei';
|
||||
import { useRef } from 'react';
|
||||
import { radToDeg } from 'three/src/math/MathUtils.js';
|
||||
import { resolveArmorIndex } from '../../../core/blitzkit/resolveArmorIndex';
|
||||
import { App } from '../../../stores/app';
|
||||
import { Duel } from '../../../stores/duel';
|
||||
import { TankopediaEphemeral } from '../../../stores/tankopediaEphemeral';
|
||||
import { layerTypeNames } from './ShotDisplayCard';
|
||||
import { ArmorType } from './SpacedArmorScene';
|
||||
} from "@radix-ui/themes";
|
||||
import { Html } from "@react-three/drei";
|
||||
import { useRef } from "react";
|
||||
import { radToDeg } from "three/src/math/MathUtils.js";
|
||||
import { resolveArmorIndex } from "../../../core/blitzkit/resolveArmorIndex";
|
||||
import { App } from "../../../stores/app";
|
||||
import { Duel } from "../../../stores/duel";
|
||||
import { Tankopedia } from "../../../stores/tankopedia";
|
||||
import { layerTypeNames } from "./ShotDisplayCard";
|
||||
import { ArmorType } from "./SpacedArmorScene";
|
||||
|
||||
export function ArmorPlateDisplay() {
|
||||
const highlightArmor = TankopediaEphemeral.use(
|
||||
(state) => state.highlightArmor,
|
||||
);
|
||||
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
|
||||
const highlightArmor = Tankopedia.use((state) => state.highlightArmor);
|
||||
const developerMode = App.useDeferred((state) => state.developerMode, false);
|
||||
const duelStore = Duel.useStore();
|
||||
const input = useRef<HTMLInputElement>(null);
|
||||
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
|
||||
|
||||
if (highlightArmor === undefined) return null;
|
||||
|
||||
@@ -33,20 +28,20 @@ export function ArmorPlateDisplay() {
|
||||
<group position={highlightArmor.point}>
|
||||
<Html
|
||||
center
|
||||
style={{ pointerEvents: highlightArmor.editingPlate ? 'auto' : 'none' }}
|
||||
style={{ pointerEvents: highlightArmor.editingPlate ? "auto" : "none" }}
|
||||
>
|
||||
<Card
|
||||
variant="classic"
|
||||
mb="4"
|
||||
style={{
|
||||
whiteSpace: 'nowrap',
|
||||
whiteSpace: "nowrap",
|
||||
color: highlightArmor.color,
|
||||
transform: 'translateY(-50%)',
|
||||
transform: "translateY(-50%)",
|
||||
}}
|
||||
>
|
||||
<Flex direction="column">
|
||||
<Text weight="bold">
|
||||
{layerTypeNames[highlightArmor.type]}{' '}
|
||||
{layerTypeNames[highlightArmor.type]}{" "}
|
||||
{highlightArmor.thickness.toFixed(0)}
|
||||
<Text size="1" weight="regular">
|
||||
mm
|
||||
@@ -92,35 +87,34 @@ export function ArmorPlateDisplay() {
|
||||
|
||||
if (isNaN(thickness) || thickness < 0) return;
|
||||
|
||||
if (event.key === 'Enter') {
|
||||
if (event.key === "Enter") {
|
||||
input.current?.blur();
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.highlightArmor = undefined;
|
||||
const { protagonist } = duelStore.getState();
|
||||
const { protagonist } = Duel.state;
|
||||
const tank = draft.model;
|
||||
const turret = tank.turrets[protagonist.turret.id];
|
||||
const gun =
|
||||
turret.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const gun = turret.guns[protagonist.gun.id];
|
||||
const track = tank.tracks[protagonist.track.id];
|
||||
|
||||
if (highlightArmor.name.startsWith('hull_')) {
|
||||
if (highlightArmor.name.startsWith("hull_")) {
|
||||
tank.armor.thickness[index] = thickness;
|
||||
} else if (highlightArmor.name.startsWith('turret_')) {
|
||||
} else if (highlightArmor.name.startsWith("turret_")) {
|
||||
turret.armor.thickness[index] = thickness;
|
||||
} else if (highlightArmor.name.startsWith('gun_')) {
|
||||
if (highlightArmor.name.includes('_armor_')) {
|
||||
} else if (highlightArmor.name.startsWith("gun_")) {
|
||||
if (highlightArmor.name.includes("_armor_")) {
|
||||
gun.armor.thickness[index] = thickness;
|
||||
} else {
|
||||
gun.thickness = thickness;
|
||||
}
|
||||
} else if (highlightArmor.name.startsWith('chassis_')) {
|
||||
} else if (highlightArmor.name.startsWith("chassis_")) {
|
||||
track.thickness = thickness;
|
||||
}
|
||||
});
|
||||
} else if (event.key === 'Escape') {
|
||||
} else if (event.key === "Escape") {
|
||||
input.current?.blur();
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
}
|
||||
@@ -138,7 +132,7 @@ export function ArmorPlateDisplay() {
|
||||
mt="2"
|
||||
color="red"
|
||||
onClick={() => {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
if (!highlightArmor.editingPlate) return;
|
||||
|
||||
const index = resolveArmorIndex(highlightArmor.name);
|
||||
@@ -146,38 +140,33 @@ export function ArmorPlateDisplay() {
|
||||
if (index === undefined) return;
|
||||
|
||||
draft.highlightArmor = undefined;
|
||||
const initialState =
|
||||
tankopediaEphemeralStore.getInitialState();
|
||||
const { protagonist } = duelStore.getState();
|
||||
const initialState = Tankopedia.initial;
|
||||
const { protagonist } = Duel.state;
|
||||
const tank = draft.model;
|
||||
const initialTank = initialState.model;
|
||||
const turret = tank.turrets[protagonist.turret.id];
|
||||
const initialTurret =
|
||||
initialTank.turrets[protagonist.turret.id];
|
||||
const gun =
|
||||
turret.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const initialGun =
|
||||
initialTurret.guns[
|
||||
protagonist.gun.gun_type!.value.base.id
|
||||
];
|
||||
const gun = turret.guns[protagonist.gun.id];
|
||||
const initialGun = initialTurret.guns[protagonist.gun.id];
|
||||
const track = tank.tracks[protagonist.track.id];
|
||||
const initialTrack =
|
||||
initialTank.tracks[protagonist.track.id];
|
||||
|
||||
if (highlightArmor.name.startsWith('hull_')) {
|
||||
if (highlightArmor.name.startsWith("hull_")) {
|
||||
tank.armor.thickness[index] =
|
||||
initialTank.armor.thickness[index];
|
||||
} else if (highlightArmor.name.startsWith('turret_')) {
|
||||
} else if (highlightArmor.name.startsWith("turret_")) {
|
||||
turret.armor.thickness[index] =
|
||||
initialTurret.armor.thickness[index];
|
||||
} else if (highlightArmor.name.startsWith('gun_')) {
|
||||
if (highlightArmor.name.includes('_armor_')) {
|
||||
} else if (highlightArmor.name.startsWith("gun_")) {
|
||||
if (highlightArmor.name.includes("_armor_")) {
|
||||
gun.armor.thickness[index] =
|
||||
initialGun.armor.thickness[index];
|
||||
} else {
|
||||
gun.thickness = initialGun.thickness;
|
||||
}
|
||||
} else if (highlightArmor.name.startsWith('chassis_')) {
|
||||
} else if (highlightArmor.name.startsWith("chassis_")) {
|
||||
track.thickness = initialTrack.thickness;
|
||||
}
|
||||
});
|
||||
|
||||
@@ -14,7 +14,6 @@ export const PrimaryArmorScene = memo(() => {
|
||||
const wrapper = useRef<Group>(null);
|
||||
const turretContainer = useRef<Group>(null);
|
||||
const gunContainer = useRef<Group>(null);
|
||||
// const protagonist = Duel.use((draft) => draft.protagonist);
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const track = Duel.use((state) => state.protagonist.track);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
@@ -24,8 +23,7 @@ export const PrimaryArmorScene = memo(() => {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
|
||||
|
||||
@@ -2,26 +2,28 @@ import {
|
||||
canSplash,
|
||||
isExplosive,
|
||||
resolvePenetrationCoefficient,
|
||||
} from '@blitzkit/core';
|
||||
import { invalidate, useFrame } from '@react-three/fiber';
|
||||
import { useEffect } from 'react';
|
||||
} from "@blitzkit/core";
|
||||
import { invalidate, useFrame } from "@react-three/fiber";
|
||||
import { useEffect } from "react";
|
||||
import {
|
||||
MeshBasicMaterial,
|
||||
NormalBlending,
|
||||
Object3D,
|
||||
ShaderMaterial,
|
||||
SubtractiveBlending,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
Vector2,
|
||||
} from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils.js';
|
||||
import { hasEquipment } from '../../../../core/blitzkit/hasEquipment';
|
||||
import { jsxTree } from '../../../../core/blitzkit/jsxTree';
|
||||
import { Duel, type EquipmentMatrix } from '../../../../stores/duel';
|
||||
import { TankopediaEphemeral } from '../../../../stores/tankopediaEphemeral';
|
||||
import { TankopediaPersistent } from '../../../../stores/tankopediaPersistent';
|
||||
import fragmentShader from './shaders/fragment.glsl?raw';
|
||||
import vertexShader from './shaders/vertex.glsl?raw';
|
||||
import { spacedArmorRenderTarget } from './target';
|
||||
} from "three";
|
||||
import { degToRad } from "three/src/math/MathUtils.js";
|
||||
import { hasEquipment } from "../../../../core/blitzkit/hasEquipment";
|
||||
import { jsxTree } from "../../../../core/blitzkit/jsxTree";
|
||||
import { Duel, type EquipmentMatrix } from "../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../stores/tankopedia";
|
||||
import { TankopediaPersistent } from "../../../../stores/tankopediaPersistent";
|
||||
import fragmentShader from "./shaders/fragment.glsl?raw";
|
||||
import vertexShader from "./shaders/vertex.glsl?raw";
|
||||
import { spacedArmorRenderTarget } from "./target";
|
||||
|
||||
interface PrimaryArmorSceneComponentProps {
|
||||
thickness: number;
|
||||
@@ -32,13 +34,13 @@ const excludeMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
});
|
||||
|
||||
const date = new Date();
|
||||
const isHalloween = date.getMonth() === 9 && date.getDate() === 31;
|
||||
|
||||
export function PrimaryArmorSceneComponent({
|
||||
node,
|
||||
thickness,
|
||||
}: PrimaryArmorSceneComponentProps) {
|
||||
const tankopediaPersistentStore = TankopediaPersistent.useStore();
|
||||
const duelStore = Duel.useStore();
|
||||
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
|
||||
const material = new ShaderMaterial({
|
||||
fragmentShader,
|
||||
vertexShader,
|
||||
@@ -46,6 +48,8 @@ export function PrimaryArmorSceneComponent({
|
||||
fog: true,
|
||||
transparent: true,
|
||||
|
||||
blending: isHalloween ? SubtractiveBlending : NormalBlending,
|
||||
|
||||
uniforms: UniformsUtils.merge([
|
||||
UniformsLib.common,
|
||||
UniformsLib.fog,
|
||||
@@ -73,30 +77,30 @@ export function PrimaryArmorSceneComponent({
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
async function handleShellChange() {
|
||||
const duel = duelStore.getState();
|
||||
const tankopediaEphemeral = tankopediaEphemeralStore.getState();
|
||||
const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
|
||||
function handleShellChange() {
|
||||
const tankopediaEphemeral = Tankopedia.state;
|
||||
const shell =
|
||||
tankopediaEphemeral.customShell ?? Duel.state.antagonist.shell;
|
||||
|
||||
material.uniforms.caliber.value = shell.caliber;
|
||||
material.uniforms.ricochet.value = degToRad(
|
||||
isExplosive(shell.type) ? 90 : shell.ricochet!,
|
||||
isExplosive(shell.type) ? 90 : shell.ricochet!
|
||||
);
|
||||
material.uniforms.normalization.value = degToRad(
|
||||
shell.normalization ?? 0,
|
||||
shell.normalization ?? 0
|
||||
);
|
||||
material.uniforms.isExplosive.value = isExplosive(shell.type);
|
||||
material.uniforms.canSplash.value = canSplash(shell.type);
|
||||
material.uniforms.damage.value = shell.armor_damage;
|
||||
material.uniforms.explosionRadius.value = shell.explosion_radius;
|
||||
|
||||
await handleProtagonistEquipmentChange(
|
||||
duel.protagonist.equipmentMatrix,
|
||||
true,
|
||||
handleProtagonistEquipmentChange(
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
true
|
||||
);
|
||||
await handleAntagonistEquipmentChange(
|
||||
duel.antagonist.equipmentMatrix,
|
||||
true,
|
||||
handleAntagonistEquipmentChange(
|
||||
Duel.state.antagonist.equipmentMatrix,
|
||||
true
|
||||
);
|
||||
|
||||
invalidate();
|
||||
@@ -114,15 +118,14 @@ export function PrimaryArmorSceneComponent({
|
||||
function handleWireframeChange(wireframe: boolean) {
|
||||
material.wireframe = wireframe;
|
||||
}
|
||||
async function handleProtagonistEquipmentChange(
|
||||
function handleProtagonistEquipmentChange(
|
||||
equipment: EquipmentMatrix,
|
||||
noInvalidate = false,
|
||||
noInvalidate = false
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const hasEnhancedArmor = await hasEquipment(
|
||||
const hasEnhancedArmor = hasEquipment(
|
||||
110,
|
||||
duel.protagonist.tank.equipment_preset,
|
||||
equipment,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
equipment
|
||||
);
|
||||
material.uniforms.thickness.value = hasEnhancedArmor
|
||||
? thickness * 1.03
|
||||
@@ -130,18 +133,18 @@ export function PrimaryArmorSceneComponent({
|
||||
|
||||
if (!noInvalidate) invalidate();
|
||||
}
|
||||
async function handleAntagonistEquipmentChange(
|
||||
function handleAntagonistEquipmentChange(
|
||||
equipment: EquipmentMatrix,
|
||||
noInvalidate = false,
|
||||
noInvalidate = false
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const tankopediaEphemeral = tankopediaEphemeralStore.getState();
|
||||
const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
|
||||
const tankopediaEphemeral = Tankopedia.state;
|
||||
const shell =
|
||||
tankopediaEphemeral.customShell ?? Duel.state.antagonist.shell;
|
||||
const penetration = shell.penetration.near;
|
||||
const hasCalibratedShells = await hasEquipment(
|
||||
const hasCalibratedShells = hasEquipment(
|
||||
103,
|
||||
duel.antagonist.tank.equipment_preset,
|
||||
equipment,
|
||||
Duel.state.antagonist.tank.equipment_preset,
|
||||
equipment
|
||||
);
|
||||
|
||||
material.uniforms.penetration.value =
|
||||
@@ -151,45 +154,35 @@ export function PrimaryArmorSceneComponent({
|
||||
if (!noInvalidate) invalidate();
|
||||
}
|
||||
|
||||
const initialState = tankopediaPersistentStore.getState();
|
||||
|
||||
handleShellChange();
|
||||
handleGreenPenetrationChange(initialState.greenPenetration);
|
||||
handleAdvancedHighlightingChange(initialState.advancedHighlighting);
|
||||
handleOpaqueChange(initialState.opaque);
|
||||
handleWireframeChange(initialState.wireframe);
|
||||
handleProtagonistEquipmentChange(
|
||||
duelStore.getState().protagonist.equipmentMatrix,
|
||||
);
|
||||
handleAntagonistEquipmentChange(
|
||||
duelStore.getState().antagonist.equipmentMatrix,
|
||||
handleGreenPenetrationChange(TankopediaPersistent.state.greenPenetration);
|
||||
handleAdvancedHighlightingChange(
|
||||
TankopediaPersistent.state.advancedHighlighting
|
||||
);
|
||||
handleOpaqueChange(TankopediaPersistent.state.opaque);
|
||||
handleWireframeChange(TankopediaPersistent.state.wireframe);
|
||||
handleProtagonistEquipmentChange(Duel.state.protagonist.equipmentMatrix);
|
||||
handleAntagonistEquipmentChange(Duel.state.antagonist.equipmentMatrix);
|
||||
|
||||
const unsubscribes = [
|
||||
duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
|
||||
tankopediaEphemeralStore.subscribe(
|
||||
(state) => state.customShell,
|
||||
handleShellChange,
|
||||
),
|
||||
tankopediaPersistentStore.subscribe(
|
||||
Duel.on((state) => state.antagonist.shell, handleShellChange),
|
||||
Tankopedia.on((state) => state.customShell, handleShellChange),
|
||||
TankopediaPersistent.on(
|
||||
(state) => state.greenPenetration,
|
||||
handleGreenPenetrationChange,
|
||||
handleGreenPenetrationChange
|
||||
),
|
||||
tankopediaPersistentStore.subscribe(
|
||||
TankopediaPersistent.on(
|
||||
(state) => state.advancedHighlighting,
|
||||
handleAdvancedHighlightingChange,
|
||||
handleAdvancedHighlightingChange
|
||||
),
|
||||
tankopediaPersistentStore.subscribe(
|
||||
(state) => state.opaque,
|
||||
handleOpaqueChange,
|
||||
),
|
||||
duelStore.subscribe(
|
||||
TankopediaPersistent.on((state) => state.opaque, handleOpaqueChange),
|
||||
Duel.on(
|
||||
(state) => state.protagonist.equipmentMatrix,
|
||||
(equipment) => handleProtagonistEquipmentChange(equipment),
|
||||
(equipment) => handleProtagonistEquipmentChange(equipment)
|
||||
),
|
||||
duelStore.subscribe(
|
||||
Duel.on(
|
||||
(state) => state.antagonist.equipmentMatrix,
|
||||
(equipment) => handleAntagonistEquipmentChange(equipment),
|
||||
(equipment) => handleAntagonistEquipmentChange(equipment)
|
||||
),
|
||||
];
|
||||
|
||||
@@ -200,7 +193,7 @@ export function PrimaryArmorSceneComponent({
|
||||
|
||||
useFrame(({ gl, camera }) => {
|
||||
gl.getSize(material.uniforms.resolution.value).multiplyScalar(
|
||||
gl.getPixelRatio(),
|
||||
gl.getPixelRatio()
|
||||
);
|
||||
material.uniforms.spacedArmorBuffer.value = spacedArmorRenderTarget.texture;
|
||||
material.uniforms.spacedArmorDepth.value =
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
#define USE_FOG
|
||||
|
||||
#include <fog_pars_fragment>
|
||||
@@ -23,7 +25,6 @@ uniform mat4 inverseProjectionMatrix;
|
||||
uniform highp sampler2D spacedArmorBuffer;
|
||||
uniform highp sampler2D spacedArmorDepth;
|
||||
|
||||
const float HALF = 0.5;
|
||||
const float EXPLOSION_DAMAGE_FACTOR = 1.1;
|
||||
const float RANDOMIZATION_FACTOR = 0.05;
|
||||
const float GREEN_VALUE = 0.392;
|
||||
@@ -79,12 +80,12 @@ void main() {
|
||||
float distFromArmor = primaryDist - spacedDist;
|
||||
|
||||
if (canSplash) {
|
||||
float finalDamage = HALF * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
|
||||
float finalDamage = 0.5 * damage * (1.0 - distFromArmor / explosionRadius) - EXPLOSION_DAMAGE_FACTOR * (finalThickness + spacedArmorThickness);
|
||||
splashChance = step(0.0, finalDamage);
|
||||
penetrationChance = 0.0;
|
||||
|
||||
} else {
|
||||
remainingPen -= HALF * remainingPen * distFromArmor;
|
||||
remainingPen -= 0.5 * remainingPen * distFromArmor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -96,13 +97,13 @@ void main() {
|
||||
penetrationChance = clamp(1.0 - (delta + randomization) / (2.0 * randomization), 0.0, 1.0);
|
||||
|
||||
if (canSplash) {
|
||||
float splashDamage = HALF * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
|
||||
float splashDamage = 0.5 * damage - EXPLOSION_DAMAGE_FACTOR * finalThickness;
|
||||
splashChance = step(0.0, splashDamage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float alpha = opaque ? 1.0 : HALF;
|
||||
float alpha = opaque ? 1.0 : 0.5;
|
||||
vec3 baseColor = vec3(1.0, splashChance * GREEN_VALUE, 0.0);
|
||||
|
||||
if (advancedHighlighting && didRicochet) {
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
#define USE_FOG
|
||||
|
||||
#include <fog_pars_vertex>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import { J_HAT, K_HAT } from '@blitzkit/core';
|
||||
import { Box, Flex, Text } from '@radix-ui/themes';
|
||||
import { Html } from '@react-three/drei';
|
||||
import { invalidate, useFrame } from '@react-three/fiber';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { useEffect, useRef, type ComponentProps } from 'react';
|
||||
import { J_HAT, K_HAT } from "@blitzkit/core";
|
||||
import { Box, Flex, Text } from "@radix-ui/themes";
|
||||
import { Html } from "@react-three/drei";
|
||||
import { invalidate, useFrame } from "@react-three/fiber";
|
||||
import { clamp } from "lodash-es";
|
||||
import { useEffect, useRef, type ComponentProps } from "react";
|
||||
import {
|
||||
BufferGeometry,
|
||||
DoubleSide,
|
||||
@@ -15,23 +15,24 @@ import {
|
||||
MeshBasicMaterial,
|
||||
Path,
|
||||
Quaternion,
|
||||
} from 'three';
|
||||
import { LocaleProvider, useLocale } from '../../../hooks/useLocale';
|
||||
} from "three";
|
||||
import { isHalloween } from "../../../core/blitzkit/isHalloween";
|
||||
import { LocaleProvider, useLocale } from "../../../hooks/useLocale";
|
||||
import {
|
||||
TankopediaEphemeral,
|
||||
Tankopedia,
|
||||
type ShotLayerNonExternal,
|
||||
type ShotStatus,
|
||||
} from '../../../stores/tankopediaEphemeral';
|
||||
import { ShotDisplayCard } from './ShotDisplayCard';
|
||||
} from "../../../stores/tankopedia";
|
||||
import { ShotDisplayCard } from "./ShotDisplayCard";
|
||||
|
||||
export const shotStatusColors: Record<
|
||||
ShotStatus,
|
||||
ComponentProps<typeof Text>['color']
|
||||
ComponentProps<typeof Text>["color"]
|
||||
> = {
|
||||
blocked: 'red',
|
||||
penetration: 'green',
|
||||
ricochet: 'yellow',
|
||||
splash: 'orange',
|
||||
blocked: "red",
|
||||
penetration: "green",
|
||||
ricochet: "yellow",
|
||||
splash: "orange",
|
||||
};
|
||||
|
||||
const SURFACE_POINT_SIZE = 12;
|
||||
@@ -40,7 +41,7 @@ const TRACER_THICK = 1 / 32;
|
||||
const TRACER_THIN = TRACER_THICK / 2;
|
||||
|
||||
export function ShotDisplay() {
|
||||
const shot = TankopediaEphemeral.use((state) => state.shot);
|
||||
const shot = Tankopedia.use((state) => state.shot);
|
||||
const inTracer = useRef<Mesh>(null);
|
||||
const outTracer = useRef<Mesh>(null);
|
||||
const splashRadiusWrapper = useRef<Group>(null);
|
||||
@@ -51,16 +52,16 @@ export function ShotDisplay() {
|
||||
useEffect(() => {
|
||||
if (shot?.splashRadius !== undefined) {
|
||||
const outlineGeometry = new BufferGeometry().setFromPoints(
|
||||
new Path().absarc(0, 0, 1, 0, Math.PI * 2).getSpacedPoints(50),
|
||||
new Path().absarc(0, 0, 1, 0, Math.PI * 2).getSpacedPoints(50)
|
||||
);
|
||||
const outlineMaterial = new LineDashedMaterial({
|
||||
color: 'orange',
|
||||
color: "orange",
|
||||
dashSize: 0.05,
|
||||
gapSize: 0.025,
|
||||
});
|
||||
const outline = new Line(
|
||||
outlineGeometry,
|
||||
outlineMaterial,
|
||||
outlineMaterial
|
||||
).computeLineDistances();
|
||||
|
||||
splashRadiusWrapper.current?.add(outline);
|
||||
@@ -72,15 +73,12 @@ export function ShotDisplay() {
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
const data = new Date();
|
||||
const isHalloween = data.getMonth() === 9 && data.getDate() === 31;
|
||||
|
||||
if (
|
||||
isHalloween &&
|
||||
isHalloween() &&
|
||||
shot?.splashRadius !== undefined &&
|
||||
shot.in.status === 'penetration'
|
||||
shot.in.status === "penetration"
|
||||
) {
|
||||
const audio = new Audio('/assets/audio/lotta-damage.mp3');
|
||||
const audio = new Audio("/assets/audio/lotta-damage.mp3");
|
||||
|
||||
audio.currentTime = 0.7;
|
||||
audio.volume = 0.25;
|
||||
@@ -136,11 +134,11 @@ export function ShotDisplay() {
|
||||
const outLength =
|
||||
shot.out && shot.out.layers.length > 0
|
||||
? (shot.in.layers.at(-1) as ShotLayerNonExternal).point.distanceTo(
|
||||
(shot.out.layers.at(-1) as ShotLayerNonExternal).point,
|
||||
(shot.out.layers.at(-1) as ShotLayerNonExternal).point
|
||||
)
|
||||
: SHOT_DISPLAY_LENGTH_INFINITY;
|
||||
const inLast = shot.in.layers.findLast(
|
||||
(layer) => layer.type !== null,
|
||||
(layer) => layer.type !== null
|
||||
) as ShotLayerNonExternal;
|
||||
const outTitleColor = shot.out
|
||||
? shotStatusColors[shot.out.status]
|
||||
@@ -156,7 +154,7 @@ export function ShotDisplay() {
|
||||
position={inLast.point}
|
||||
ref={splashRadiusWrapper}
|
||||
rotation={new Euler().setFromQuaternion(
|
||||
new Quaternion().setFromUnitVectors(K_HAT, shot.in.surfaceNormal),
|
||||
new Quaternion().setFromUnitVectors(K_HAT, shot.in.surfaceNormal)
|
||||
)}
|
||||
>
|
||||
<mesh>
|
||||
@@ -174,13 +172,13 @@ export function ShotDisplay() {
|
||||
<Html position={inLast.point} center>
|
||||
<Box
|
||||
style={{
|
||||
pointerEvents: 'none',
|
||||
pointerEvents: "none",
|
||||
transform: `translateY(${tracerGoingUp ? 50 : -50}%)`,
|
||||
}}
|
||||
mb={tracerGoingUp ? '0' : '9'}
|
||||
pb={tracerGoingUp ? '0' : '4'}
|
||||
mt={tracerGoingUp ? '9' : '0'}
|
||||
pt={tracerGoingUp ? '4' : '0'}
|
||||
mb={tracerGoingUp ? "0" : "9"}
|
||||
pb={tracerGoingUp ? "0" : "4"}
|
||||
mt={tracerGoingUp ? "9" : "0"}
|
||||
pt={tracerGoingUp ? "4" : "0"}
|
||||
>
|
||||
<LocaleProvider locale={locale}>
|
||||
<ShotDisplayCard shot={shot} />
|
||||
@@ -192,7 +190,7 @@ export function ShotDisplay() {
|
||||
if (layer.type === null) return null;
|
||||
|
||||
const shotStatusColor =
|
||||
shot.in.status === 'splash'
|
||||
shot.in.status === "splash"
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
@@ -201,8 +199,8 @@ export function ShotDisplay() {
|
||||
position={layer.point}
|
||||
key={index}
|
||||
style={{
|
||||
pointerEvents: 'none',
|
||||
transform: 'translateY(-50%)',
|
||||
pointerEvents: "none",
|
||||
transform: "translateY(-50%)",
|
||||
}}
|
||||
>
|
||||
<Flex
|
||||
@@ -227,7 +225,7 @@ export function ShotDisplay() {
|
||||
<group
|
||||
position={inLast.point}
|
||||
rotation={new Euler().setFromQuaternion(
|
||||
new Quaternion().setFromUnitVectors(J_HAT, shot.in.surfaceNormal),
|
||||
new Quaternion().setFromUnitVectors(J_HAT, shot.in.surfaceNormal)
|
||||
)}
|
||||
>
|
||||
<mesh position={[0, inLength / 2, 0]} renderOrder={2}>
|
||||
@@ -255,8 +253,8 @@ export function ShotDisplay() {
|
||||
rotation={new Euler().setFromQuaternion(
|
||||
new Quaternion().setFromUnitVectors(
|
||||
J_HAT,
|
||||
shot.out.surfaceNormal.clone(),
|
||||
),
|
||||
shot.out.surfaceNormal.clone()
|
||||
)
|
||||
)}
|
||||
>
|
||||
<mesh position={[0, outLength / 2, 0]} renderOrder={2}>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { literals } from '@blitzkit/i18n/src/literals';
|
||||
import { literals } from "@blitzkit/i18n/src/literals";
|
||||
import {
|
||||
Card,
|
||||
Flex,
|
||||
@@ -6,19 +6,19 @@ import {
|
||||
Separator,
|
||||
Text,
|
||||
type CardProps,
|
||||
} from '@radix-ui/themes';
|
||||
import type { ComponentProps } from 'react';
|
||||
import { radToDeg } from 'three/src/math/MathUtils.js';
|
||||
import { useLocale } from '../../../hooks/useLocale';
|
||||
import type { Shot, ShotLayer } from '../../../stores/tankopediaEphemeral';
|
||||
import { shotStatusColors } from './ShotDisplay';
|
||||
import { ArmorType } from './SpacedArmorScene';
|
||||
} from "@radix-ui/themes";
|
||||
import type { ComponentProps } from "react";
|
||||
import { radToDeg } from "three/src/math/MathUtils.js";
|
||||
import { useLocale } from "../../../hooks/useLocale";
|
||||
import type { Shot, ShotLayer } from "../../../stores/tankopedia";
|
||||
import { shotStatusColors } from "./ShotDisplay";
|
||||
import { ArmorType } from "./SpacedArmorScene";
|
||||
|
||||
export const layerTypeNames = {
|
||||
[ArmorType.Primary]: 'primary',
|
||||
[ArmorType.Spaced]: 'spaced',
|
||||
[ArmorType.External]: 'external',
|
||||
null: 'gap',
|
||||
[ArmorType.Primary]: "primary",
|
||||
[ArmorType.Spaced]: "spaced",
|
||||
[ArmorType.External]: "external",
|
||||
null: "gap",
|
||||
} as const;
|
||||
|
||||
function LayerEntry({
|
||||
@@ -29,7 +29,7 @@ function LayerEntry({
|
||||
angle,
|
||||
}: {
|
||||
layerIndex?: string;
|
||||
shotStatusColor: ComponentProps<typeof Text>['color'];
|
||||
shotStatusColor: ComponentProps<typeof Text>["color"];
|
||||
layerName: string;
|
||||
layer: ShotLayer;
|
||||
angle?: number;
|
||||
@@ -37,44 +37,38 @@ function LayerEntry({
|
||||
const { locale, strings } = useLocale();
|
||||
|
||||
return (
|
||||
<Flex align="center" gap="2">
|
||||
<Text size="1" color="gray" style={{ width: 12 }}>
|
||||
{layerIndex}
|
||||
</Text>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 48 }}>
|
||||
{layerName}
|
||||
</Text>
|
||||
<tr>
|
||||
<td>
|
||||
<Text size="1" color="gray">
|
||||
{layerIndex}
|
||||
</Text>
|
||||
</td>
|
||||
|
||||
{layer.type === null && (
|
||||
<>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 64 }}>
|
||||
<td>
|
||||
<Text size="2" color={shotStatusColor}>
|
||||
{layerName}
|
||||
</Text>
|
||||
</td>
|
||||
|
||||
<td>
|
||||
{layer.type === null && (
|
||||
<Text size="2" color={shotStatusColor}>
|
||||
{literals(strings.common.units.mm, [
|
||||
Math.round(layer.distance * 1000).toLocaleString(locale),
|
||||
])}
|
||||
</Text>
|
||||
)}
|
||||
|
||||
<Text size="2" color="gray">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.stats
|
||||
.ricochet_loss,
|
||||
[Math.max(-100, -50 * layer.distance).toFixed(0)],
|
||||
)}
|
||||
{layer.type === ArmorType.External && (
|
||||
<Text size="2" color={shotStatusColor}>
|
||||
{literals(strings.common.units.mm, [
|
||||
Math.round(layer.thickness).toLocaleString(locale),
|
||||
])}
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
|
||||
{layer.type === ArmorType.External && (
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 64 }}>
|
||||
{literals(strings.common.units.mm, [
|
||||
Math.round(layer.thickness).toLocaleString(locale),
|
||||
])}
|
||||
</Text>
|
||||
)}
|
||||
|
||||
{(layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced) && (
|
||||
<>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 80 }}>
|
||||
)}
|
||||
{(layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced) && (
|
||||
<Text size="2" color={shotStatusColor}>
|
||||
{literals(
|
||||
angle === undefined
|
||||
? strings.common.units.mm
|
||||
@@ -83,20 +77,35 @@ function LayerEntry({
|
||||
[
|
||||
Math.round(layer.thicknessAngled).toLocaleString(locale),
|
||||
radToDeg(angle ?? 0).toFixed(0),
|
||||
],
|
||||
]
|
||||
)}
|
||||
</Text>
|
||||
)}
|
||||
</td>
|
||||
|
||||
<td>
|
||||
{layer.type === null && (
|
||||
<Text size="2" color="gray">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.stats
|
||||
.ricochet_loss,
|
||||
[Math.max(-100, -50 * layer.distance).toFixed(0)]
|
||||
)}
|
||||
</Text>
|
||||
)}
|
||||
|
||||
{(layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced) && (
|
||||
<Text size="2" color="gray">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.stats
|
||||
.nominal,
|
||||
[Math.round(layer.thickness).toLocaleString(locale)],
|
||||
[Math.round(layer.thickness).toLocaleString(locale)]
|
||||
)}
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
)}
|
||||
</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -115,7 +124,7 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
|
||||
return (
|
||||
<Card variant="classic" style={{ width: 300 }} {...props}>
|
||||
<Card variant="classic" {...props}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
@@ -123,11 +132,16 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
|
||||
shot.in.status
|
||||
],
|
||||
[Math.round(shot.damage).toLocaleString(locale)],
|
||||
[Math.round(shot.damage).toLocaleString(locale)]
|
||||
)}
|
||||
</Text>
|
||||
|
||||
<Flex direction="column">
|
||||
<table
|
||||
style={{
|
||||
whiteSpace: "nowrap",
|
||||
borderSpacing: "var(--space-1) 0",
|
||||
}}
|
||||
>
|
||||
{shot.in.layers.map((layer, index) => {
|
||||
const layerName =
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
@@ -141,7 +155,7 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
? undefined
|
||||
: `${(shot.containsGaps ? index / 2 : index) + 1}.`;
|
||||
const shotStatusColor =
|
||||
shot.in.status === 'splash'
|
||||
shot.in.status === "splash"
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
@@ -161,7 +175,7 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</table>
|
||||
</Flex>
|
||||
|
||||
{shot.out && shot.out.layers.length > 0 && (
|
||||
@@ -188,7 +202,7 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
[Math.round(shot.damage).toLocaleString(locale)],
|
||||
[Math.round(shot.damage).toLocaleString(locale)]
|
||||
)}
|
||||
</Text>
|
||||
|
||||
@@ -210,7 +224,7 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
1
|
||||
}.`;
|
||||
const shotStatusColor =
|
||||
shot.out!.status === 'splash'
|
||||
shot.out!.status === "splash"
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
|
||||
@@ -36,8 +36,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[gun.gun_type!.value.base.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
import { resolvePenetrationCoefficient } from '@blitzkit/core';
|
||||
import { useEffect } from 'react';
|
||||
import { resolvePenetrationCoefficient } from "@blitzkit/core";
|
||||
import { useEffect } from "react";
|
||||
import {
|
||||
AdditiveBlending,
|
||||
MeshBasicMaterial,
|
||||
Object3D,
|
||||
Plane,
|
||||
ShaderMaterial,
|
||||
} from 'three';
|
||||
import type { ArmorUserData, ExternalModuleVariant } from '../..';
|
||||
import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
|
||||
import { jsxTree } from '../../../../../../core/blitzkit/jsxTree';
|
||||
import { Duel, type EquipmentMatrix } from '../../../../../../stores/duel';
|
||||
import { TankopediaEphemeral } from '../../../../../../stores/tankopediaEphemeral';
|
||||
import { ArmorType } from '../../../SpacedArmorScene';
|
||||
import fragmentShader from './shaders/fragment.glsl?raw';
|
||||
import vertexShader from './shaders/vertex.glsl?raw';
|
||||
} from "three";
|
||||
import type { ArmorUserData, ExternalModuleVariant } from "../..";
|
||||
import { hasEquipment } from "../../../../../../core/blitzkit/hasEquipment";
|
||||
import { jsxTree } from "../../../../../../core/blitzkit/jsxTree";
|
||||
import { Duel, type EquipmentMatrix } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import { ArmorType } from "../../../SpacedArmorScene";
|
||||
import fragmentShader from "./shaders/fragment.glsl?raw";
|
||||
import vertexShader from "./shaders/vertex.glsl?raw";
|
||||
|
||||
interface SpacedArmorSubExternalProps {
|
||||
node: Object3D;
|
||||
@@ -29,8 +29,6 @@ export function SpacedArmorSubExternal({
|
||||
variant,
|
||||
clip,
|
||||
}: SpacedArmorSubExternalProps) {
|
||||
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
|
||||
const duelStore = Duel.useStore();
|
||||
const material = new ShaderMaterial({
|
||||
fragmentShader,
|
||||
vertexShader,
|
||||
@@ -49,33 +47,30 @@ export function SpacedArmorSubExternal({
|
||||
|
||||
useEffect(() => {
|
||||
function handleShellChange() {
|
||||
const duel = duelStore.getState();
|
||||
const tankopediaEphemeral = tankopediaEphemeralStore.getState();
|
||||
const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
|
||||
const tankopediaEphemeral = Tankopedia.state;
|
||||
const shell =
|
||||
tankopediaEphemeral.customShell ?? Duel.state.antagonist.shell;
|
||||
material.uniforms.penetration.value = shell.penetration.near;
|
||||
}
|
||||
async function handleProtagonistEquipmentChange(
|
||||
equipment: EquipmentMatrix,
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const hasEnhancedArmor = await hasEquipment(
|
||||
function handleProtagonistEquipmentChange(equipment: EquipmentMatrix) {
|
||||
const hasEnhancedArmor = hasEquipment(
|
||||
110,
|
||||
duel.protagonist.tank.equipment_preset,
|
||||
equipment,
|
||||
Duel.state.protagonist.tank.equipment_preset,
|
||||
equipment
|
||||
);
|
||||
material.uniforms.thickness.value = hasEnhancedArmor
|
||||
? thickness * 1.03
|
||||
: thickness;
|
||||
}
|
||||
async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
|
||||
const duel = duelStore.getState();
|
||||
const tankopediaEphemeral = tankopediaEphemeralStore.getState();
|
||||
const shell = tankopediaEphemeral.customShell ?? duel.antagonist.shell;
|
||||
function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
|
||||
const tankopediaEphemeral = Tankopedia.state;
|
||||
const shell =
|
||||
tankopediaEphemeral.customShell ?? Duel.state.antagonist.shell;
|
||||
const penetration = shell.penetration.near;
|
||||
const hasCalibratedShells = await hasEquipment(
|
||||
const hasCalibratedShells = hasEquipment(
|
||||
103,
|
||||
duel.antagonist.tank.equipment_preset,
|
||||
equipment,
|
||||
Duel.state.antagonist.tank.equipment_preset,
|
||||
equipment
|
||||
);
|
||||
|
||||
material.uniforms.penetration.value =
|
||||
@@ -84,26 +79,19 @@ export function SpacedArmorSubExternal({
|
||||
}
|
||||
|
||||
handleShellChange();
|
||||
handleProtagonistEquipmentChange(
|
||||
duelStore.getState().protagonist.equipmentMatrix,
|
||||
);
|
||||
handleAntagonistEquipmentChange(
|
||||
duelStore.getState().antagonist.equipmentMatrix,
|
||||
);
|
||||
handleProtagonistEquipmentChange(Duel.state.protagonist.equipmentMatrix);
|
||||
handleAntagonistEquipmentChange(Duel.state.antagonist.equipmentMatrix);
|
||||
|
||||
const unsubscribes = [
|
||||
duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
|
||||
tankopediaEphemeralStore.subscribe(
|
||||
(state) => state.customShell,
|
||||
handleShellChange,
|
||||
),
|
||||
duelStore.subscribe(
|
||||
Duel.on((state) => state.antagonist.shell, handleShellChange),
|
||||
Tankopedia.on((state) => state.customShell, handleShellChange),
|
||||
Duel.on(
|
||||
(state) => state.protagonist.equipmentMatrix,
|
||||
handleProtagonistEquipmentChange,
|
||||
handleProtagonistEquipmentChange
|
||||
),
|
||||
duelStore.subscribe(
|
||||
Duel.on(
|
||||
(state) => state.antagonist.equipmentMatrix,
|
||||
handleAntagonistEquipmentChange,
|
||||
handleAntagonistEquipmentChange
|
||||
),
|
||||
];
|
||||
|
||||
@@ -125,6 +113,7 @@ export function SpacedArmorSubExternal({
|
||||
return (
|
||||
<mesh
|
||||
{...props}
|
||||
onClick={() => {}}
|
||||
key={`${key}-spaced-sub-external-exclude`}
|
||||
renderOrder={3}
|
||||
material={
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
uniform float thickness;
|
||||
uniform float penetration;
|
||||
|
||||
|
||||