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e3864b86a4 |
No files matched your search
@@ -1,34 +0,0 @@
|
||||
name: CD Asia Ratings Latest
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: "0 0 * * *"
|
||||
|
||||
jobs:
|
||||
host:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Use node
|
||||
uses: actions/setup-node@v3
|
||||
with:
|
||||
node-version: 18
|
||||
cache: "npm"
|
||||
|
||||
- name: Install Yarn
|
||||
run: npm install --location=global yarn
|
||||
|
||||
- name: Use node_modules cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: "**/node_modules"
|
||||
key: ${{ runner.os }}-modules-${{ hashFiles('**/yarn.lock') }}
|
||||
|
||||
- name: Install dependencies
|
||||
run: yarn
|
||||
|
||||
- name: Generate leaderboard
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} yarn publish:ratingsleaderboard --region=asia --latest
|
||||
@@ -1,34 +0,0 @@
|
||||
name: CD Asia Ratings Leaderboards
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: "0 17 * * *"
|
||||
|
||||
jobs:
|
||||
host:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Use node
|
||||
uses: actions/setup-node@v3
|
||||
with:
|
||||
node-version: 18
|
||||
cache: "npm"
|
||||
|
||||
- name: Install Yarn
|
||||
run: npm install --location=global yarn
|
||||
|
||||
- name: Use node_modules cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: "**/node_modules"
|
||||
key: ${{ runner.os }}-modules-${{ hashFiles('**/yarn.lock') }}
|
||||
|
||||
- name: Install dependencies
|
||||
run: yarn
|
||||
|
||||
- name: Generate leaderboard
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} yarn publish:ratingsleaderboard --region=asia
|
||||
@@ -0,0 +1,53 @@
|
||||
name: CD Build Assets
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: dev
|
||||
workflow_dispatch:
|
||||
# schedule:
|
||||
# - cron: '0 0 * * *'
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Use node
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 18
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install Yarn
|
||||
run: npm install --location=global yarn
|
||||
|
||||
- name: Use node_modules cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: '**/node_modules'
|
||||
key: ${{ runner.os }}-modules-${{ hashFiles('**/yarn.lock') }}
|
||||
|
||||
- name: Install dependencies
|
||||
run: yarn
|
||||
|
||||
- name: Add fixed sharp
|
||||
run: yarn add [email protected] --ignore-engines
|
||||
|
||||
- name: Setup DepotDownloader
|
||||
run: yarn setup:depotdownloader
|
||||
|
||||
- name: Run DepotDownloader
|
||||
run: ./temp/depotDownloader/DepotDownloader.exe -app 444200 -username ${{ secrets.DEPOT_DOWNLOADER_USERNAME }} -password "${{ secrets.DEPOT_DOWNLOADER_PASSWORD }}"
|
||||
|
||||
- name: Build assets
|
||||
run: |
|
||||
$env:GH_TOKEN = "${{ secrets.GH_TOKEN }}"
|
||||
$env:DISCORD_TOKEN = "${{ secrets.DISCORD_TOKEN }}"
|
||||
yarn build:assets --all-targets --depot ${{ github.ref == 'refs/heads/main' && '--production' || '' }}
|
||||
@@ -2,7 +2,7 @@ name: CD Docs
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
branches: main
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
name: CD Host
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: main
|
||||
schedule:
|
||||
- cron: '0 */6 * * *'
|
||||
- cron: '0 */5 * * *'
|
||||
workflow_dispatch:
|
||||
|
||||
concurrency:
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
name: CD Europe Ratings Latest
|
||||
name: CD Ratings Asia
|
||||
|
||||
# latest: '0 0 * * *'
|
||||
# asia midnight: '0 17 * * *'
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: "0 0 * * *"
|
||||
- cron: '0 0 * * *'
|
||||
- cron: '0 17 * * *'
|
||||
|
||||
jobs:
|
||||
host:
|
||||
@@ -16,7 +20,7 @@ jobs:
|
||||
uses: actions/setup-node@v3
|
||||
with:
|
||||
node-version: 18
|
||||
cache: "npm"
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install Yarn
|
||||
run: npm install --location=global yarn
|
||||
@@ -24,11 +28,11 @@ jobs:
|
||||
- name: Use node_modules cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: "**/node_modules"
|
||||
path: '**/node_modules'
|
||||
key: ${{ runner.os }}-modules-${{ hashFiles('**/yarn.lock') }}
|
||||
|
||||
- name: Install dependencies
|
||||
run: yarn
|
||||
|
||||
- name: Generate leaderboard
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} yarn publish:ratingsleaderboard --region=eu --latest
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} DISCORD_TOKEN=${{ secrets.DISCORD_TOKEN }} yarn publish:ratingsleaderboard --region=asia --target=${{ github.event.schedule == '0 0 * * *' && 'latest' || 'midnight' }}
|
||||
@@ -1,8 +1,12 @@
|
||||
name: CD North America Ratings Latest
|
||||
name: CD Ratings Europe
|
||||
|
||||
# latest: '0 0 * * *'
|
||||
# eu midnight: '0 23 * * *'
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: '0 0 * * *'
|
||||
- cron: '0 23 * * *'
|
||||
|
||||
jobs:
|
||||
host:
|
||||
@@ -31,4 +35,4 @@ jobs:
|
||||
run: yarn
|
||||
|
||||
- name: Generate leaderboard
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} yarn publish:ratingsleaderboard --region=na --latest
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} DISCORD_TOKEN=${{ secrets.DISCORD_TOKEN }} yarn publish:ratingsleaderboard --region=eu --target=${{ github.event.schedule == '0 0 * * *' && 'latest' || 'midnight' }}
|
||||
@@ -1,8 +1,12 @@
|
||||
name: CD Europe Ratings Leaderboards
|
||||
name: CD Ratings North America
|
||||
|
||||
# latest: '0 0 * * *'
|
||||
# na midnight: '0 5 * * *'
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: "0 23 * * *"
|
||||
- cron: '0 0 * * *'
|
||||
- cron: '0 5 * * *'
|
||||
|
||||
jobs:
|
||||
host:
|
||||
@@ -16,7 +20,7 @@ jobs:
|
||||
uses: actions/setup-node@v3
|
||||
with:
|
||||
node-version: 18
|
||||
cache: "npm"
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install Yarn
|
||||
run: npm install --location=global yarn
|
||||
@@ -24,11 +28,11 @@ jobs:
|
||||
- name: Use node_modules cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: "**/node_modules"
|
||||
path: '**/node_modules'
|
||||
key: ${{ runner.os }}-modules-${{ hashFiles('**/yarn.lock') }}
|
||||
|
||||
- name: Install dependencies
|
||||
run: yarn
|
||||
|
||||
- name: Generate leaderboard
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} yarn publish:ratingsleaderboard --region=eu
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} DISCORD_TOKEN=${{ secrets.DISCORD_TOKEN }} yarn publish:ratingsleaderboard --region=na --target=${{ github.event.schedule == '0 0 * * *' && 'latest' || 'midnight' }}
|
||||
@@ -1,6 +1,6 @@
|
||||
name: CI Build Bot
|
||||
|
||||
on: [push, pull_request]
|
||||
on: push
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
name: CI Build Docs
|
||||
|
||||
on: [push, pull_request]
|
||||
on: push
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
name: CI Build Website
|
||||
|
||||
on: [push, pull_request]
|
||||
on: push
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
name: CD North America Ratings Leaderboards
|
||||
name: CI Version
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: '0 5 * * *'
|
||||
on: push
|
||||
|
||||
jobs:
|
||||
host:
|
||||
@@ -31,4 +29,4 @@ jobs:
|
||||
run: yarn
|
||||
|
||||
- name: Generate leaderboard
|
||||
run: GH_TOKEN=${{ secrets.GH_TOKEN }} yarn publish:ratingsleaderboard --region=na
|
||||
run: yarn lint:version
|
||||
@@ -13,4 +13,8 @@ test.*
|
||||
/docs/.vitepress/cache
|
||||
servers.csv
|
||||
.next/
|
||||
tsconfig.tsbuildinfo
|
||||
tsconfig.tsbuildinfo
|
||||
temp/
|
||||
/.yarn
|
||||
/.VSCodeCounter
|
||||
/.yarn
|
||||
@@ -1,51 +1,147 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"AABBOX",
|
||||
"Abhi",
|
||||
"accountinfo",
|
||||
"aeson",
|
||||
"alphatest",
|
||||
"apcr",
|
||||
"artefacts",
|
||||
"atgm",
|
||||
"AYUV",
|
||||
"bbox",
|
||||
"bepaint",
|
||||
"betakrieg",
|
||||
"BINORMAL",
|
||||
"Binormals",
|
||||
"bkwd",
|
||||
"blitzstars",
|
||||
"Camo",
|
||||
"CDON",
|
||||
"classname",
|
||||
"cleandist",
|
||||
"cockroackdb",
|
||||
"Coef",
|
||||
"cooldown",
|
||||
"corsproxy",
|
||||
"CUBEMAP",
|
||||
"CUBETEXCOORD",
|
||||
"customperiod",
|
||||
"datasource",
|
||||
"Ddpf",
|
||||
"Ddsd",
|
||||
"debugflags",
|
||||
"deburr",
|
||||
"decalmask",
|
||||
"defence",
|
||||
"degressive",
|
||||
"devkrieg",
|
||||
"diacriticless",
|
||||
"donotremove",
|
||||
"drei",
|
||||
"Droodles",
|
||||
"dvpl",
|
||||
"DVPLCRC",
|
||||
"dxgi",
|
||||
"Everytime",
|
||||
"FASTNAME",
|
||||
"FOURCC",
|
||||
"fsformat",
|
||||
"Fullscreen",
|
||||
"fullstats",
|
||||
"fuzzysort",
|
||||
"gamemode",
|
||||
"glsl",
|
||||
"GLTF",
|
||||
"haha",
|
||||
"iife",
|
||||
"immer",
|
||||
"Inclusivity",
|
||||
"JOINTINDEX",
|
||||
"JOINTWEIGHT",
|
||||
"kranvagn",
|
||||
"krieg",
|
||||
"Leaderboard",
|
||||
"leaderboards",
|
||||
"lerp",
|
||||
"LINEARSIZE",
|
||||
"loddist",
|
||||
"lods",
|
||||
"metallicness",
|
||||
"minitelrose",
|
||||
"MIPMAPCOUNT",
|
||||
"modeltransform",
|
||||
"MURICA",
|
||||
"NEGATIVEX",
|
||||
"NEGATIVEY",
|
||||
"NEGATIVEZ",
|
||||
"nmatname",
|
||||
"noout",
|
||||
"normalmap",
|
||||
"Oopsy",
|
||||
"OPTML",
|
||||
"outdir",
|
||||
"outfile",
|
||||
"ownedtanks",
|
||||
"PIXELFORMAT",
|
||||
"playerachievements",
|
||||
"playerinfo",
|
||||
"pngjs",
|
||||
"POSITIVEX",
|
||||
"POSITIVEY",
|
||||
"POSITIVEZ",
|
||||
"Promisable",
|
||||
"Pyogenics",
|
||||
"ratingsleaderboard",
|
||||
"ratingsplot",
|
||||
"raycaster",
|
||||
"researchable",
|
||||
"Resvg",
|
||||
"roboto",
|
||||
"SCPG",
|
||||
"searchclans",
|
||||
"searchplayers",
|
||||
"searchtanks",
|
||||
"SHAREDEXP",
|
||||
"SKLLD",
|
||||
"Smri",
|
||||
"Specularity",
|
||||
"SSAO",
|
||||
"startcase",
|
||||
"statsfull",
|
||||
"steamapps",
|
||||
"Stringifying",
|
||||
"struct",
|
||||
"structs",
|
||||
"strvk",
|
||||
"subnation",
|
||||
"Synx",
|
||||
"tankaverages",
|
||||
"Tankerch",
|
||||
"tankopedia",
|
||||
"tankopedias",
|
||||
"tankstats",
|
||||
"texconv",
|
||||
"TEXCOORD",
|
||||
"tresabhi",
|
||||
"tungstentip",
|
||||
"TYPELESS",
|
||||
"ubjson",
|
||||
"Unicum",
|
||||
"UNORM",
|
||||
"Unregistering",
|
||||
"vickers",
|
||||
"vitepress",
|
||||
"Vovko",
|
||||
"wargaming",
|
||||
"webp",
|
||||
"winrate",
|
||||
"wireframe",
|
||||
"wotblitz",
|
||||
"xffn",
|
||||
"xkdkw",
|
||||
"XMLDVPL",
|
||||
"YAMLDVPL",
|
||||
"zustand"
|
||||
],
|
||||
"deno.enable": false,
|
||||
|
||||
@@ -14,31 +14,10 @@ Go to [application directory for Blitzkrieg](https://discord.com/application-dir
|
||||
|
||||
### https://blitz-krieg.vercel.app/
|
||||
|
||||

|
||||

|
||||
|
||||
## Visit the documentation website
|
||||
|
||||
### https://tresabhi.github.io/blitzkrieg/
|
||||
|
||||

|
||||
|
||||
## Run the bot
|
||||
|
||||
### Install dependencies
|
||||
|
||||
```bash
|
||||
yarn
|
||||
```
|
||||
|
||||
### Create `.env`
|
||||
|
||||
```env
|
||||
GH_TOKEN={YOUR_GITHUB_TOKEN_HERE}
|
||||
DISCORD_TOKEN={YOUR_DISCORD_TOKE_HERE}
|
||||
```
|
||||
|
||||
### Run the command
|
||||
|
||||
```bash
|
||||
yarn dev:bot
|
||||
```
|
||||

|
||||
@@ -13,7 +13,7 @@ export default defineConfig({
|
||||
themeConfig: {
|
||||
nav: [
|
||||
{ text: 'Home', link: '/' },
|
||||
{ text: 'Guide', link: '/guide/about' },
|
||||
{ text: 'Guide', link: '/guide/introduction' },
|
||||
],
|
||||
|
||||
sidebar: [
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
# Blitzkrieg 1.14.2
|
||||
|
||||
A late night hot fix for my homies
|
||||
|
||||
## Fixes
|
||||
|
||||
- Clan info is now fetched using `clan_id` instead of `account_id`
|
||||
- Generic stats row names are now bounded by a max width
|
||||
@@ -0,0 +1,24 @@
|
||||
# Blitzkrieg 1.14.3
|
||||
|
||||
Pull your brush out and start polishing.
|
||||
|
||||
## Changes
|
||||
|
||||

|
||||
|
||||
- Rows in `/breakdown` are now chunked into `8` per image
|
||||
- This is true unless the number of pages exceeds `10` in which case the rows are even distributed across all `10` pages
|
||||
- `10` is the maximum number of images that Discord allows
|
||||
- Short region names are used in username autocomplete instead of their full names
|
||||
- Example: "North America" is "NA" now
|
||||
|
||||
## Fixes
|
||||
|
||||
- Removed reference to username inference in the username option description
|
||||
- Removed an unnecessary type `asd` that did absolutely nothing used nowhere
|
||||
|
||||
## Technical changes
|
||||
|
||||
- Image orders are now preserved even if processed in parallel and all completed out of order
|
||||
- `fetchBlitz` is now throttled to `10` requests per second
|
||||
- Request overflows are managed by queueing
|
||||
@@ -0,0 +1,7 @@
|
||||
# Blitzkrieg 1.14.4
|
||||
|
||||
Streamers get some knowledge today
|
||||
|
||||
## Changes
|
||||
|
||||
- Added a video in the embed button prompt
|
||||
@@ -0,0 +1,72 @@
|
||||
# Blitzkrieg 1.15.0
|
||||
|
||||
Ratings will never be the same.
|
||||
|
||||
## Features
|
||||
|
||||

|
||||
|
||||
- Blitzkrieg ratings leaderboard
|
||||
- Available at https://blitz-krieg.vercel.app/tools/ratings
|
||||
- **Highly experimental; [please report bugs on Discord server](https://discord.gg/nDt7AjGJQH)**
|
||||
- Current season leaderboards are live meaning that there may be scores and positions that are out of order
|
||||
- Options
|
||||
- Regions can be swapped between NA, EU, and Asia
|
||||
- The current season and all archived season (from 49 and onwards) are available
|
||||
- Jump: used to jump to certain players
|
||||
- Score: finds the first player with at least your desired score
|
||||
- Position: finds the player at that position
|
||||
- League: finds the top-most player in that league
|
||||
- Player: finds the player
|
||||
- **Jumping to scores and positions for the current season is a compounding function (hence the loading screen) and is limited to the speed of Wargaming's APIs which is pretty darn slow**
|
||||
- Page controls
|
||||
- Flip between pages left and right
|
||||
- 33 players are loaded at once
|
||||
- Left control is disabled on the first page and vice versa
|
||||
- Page turning controls are also disabled if the next/previous page hasn't loaded yet
|
||||
- Page numbers can be manually typed in the text field too
|
||||
- This is available both at the top and the bottom of the screen
|
||||
- Players
|
||||
- Shows the position of the player
|
||||
- Shows the player nickname and clan name
|
||||
- "Deleted player ID" us shown when loading a deleted player
|
||||
- A skeleton is shown when the player and clan is loading
|
||||
- Shows the player percentile
|
||||
- Shows reward for the position
|
||||
- This is blank when there is no reward
|
||||
- This column isn't available for archived seasons
|
||||
- Shows the score
|
||||
- A skeleton is shown when loading
|
||||
- Click on a row to highlight it
|
||||
- Using a jump button also highlights a row
|
||||
- `/credits`: thanks who helped made this project
|
||||
|
||||
## Changes
|
||||
|
||||
- Error messages that user face are now even more simplified
|
||||
- Increased username and clan autocomplete size limits to `25`
|
||||
- Added capability for per-page accent theming
|
||||
- Example: the ratings page is red while the session tracker is blue
|
||||
- Simplified welcome message for SKLLD clan server
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Isolated tankopedia info
|
||||
- Implemented `corsproxy.io` for non-timeout tolerant endpoints
|
||||
- Latest archived season number is now data driven
|
||||
- Ratings archives are now public
|
||||
- This eliminates the need of `octokit`
|
||||
- Ratings leaderboard archiver is now error tolerant
|
||||
- Fetch attempts are made every `1000ms`
|
||||
- Blitz errors are now managed better freeing up the queue faster
|
||||
- Isolated first archived season number
|
||||
- Added more advanced PSAs
|
||||
- These can now feature images or embeds
|
||||
- These can now modify message contents
|
||||
- These can also now be secret
|
||||
|
||||
## Experimental Changes
|
||||
|
||||
- Added tankopedia extractor
|
||||
- Retrieves tankopedia data from the game files
|
||||
- This is not utilized as of right now
|
||||
@@ -0,0 +1,24 @@
|
||||
# Blitzkrieg 1.15.1
|
||||
|
||||
'MURICA!
|
||||
|
||||
## Changes
|
||||
|
||||
- "Neighbor" is now spelled in the American way
|
||||
- Updated documentation website with the latest information
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fixed the guide link on the documentation website
|
||||
|
||||
## Technical features
|
||||
|
||||
- Added capability to fetch patiently while also parsing the JSON
|
||||
|
||||
## Technical changes
|
||||
|
||||
- Removed neighbor relative position caching
|
||||
|
||||
## Technical fixes
|
||||
|
||||
- `/ratings` now uses the non-caching APIs
|
||||
@@ -0,0 +1,23 @@
|
||||
# Blitzkrieg 1.15.10
|
||||
|
||||
The 10th patch for the `1.15` update is here, breaking the record of the most patches for a single update!
|
||||
|
||||
## Features
|
||||
|
||||
- Added `/today`
|
||||
- This is a direct alias for `/breakdown today`
|
||||
- Drastically simplified ratings command
|
||||
- `/ratings current` and `/ratings archive` have been now merged
|
||||
- Where the data is fetched from is now decided directly from the chosen season number
|
||||
- Simplified many error messages
|
||||
- Title bar description text is now centered when there is no image
|
||||
- It always felt awkward when there was no image on the left but the left still aligned to the right
|
||||
- Removed `/link`'s requirement to select a username explicitly from the search results
|
||||
- Full names for regions are now used in the `/link` command
|
||||
- So "NA" turns into "North America"
|
||||
|
||||
## Fixes
|
||||
|
||||
- Fixed contrast issues with WN8 percentile colors behind white text
|
||||
- Archived ratings neighbors now functions once again
|
||||
- Disabled tankopedia; this feature isn't finished yet and the changes were accidentally leaked
|
||||
@@ -0,0 +1,11 @@
|
||||
# Blitzkrieg 1.15.11
|
||||
|
||||
There's an easter egg somewhere in this update 🤔
|
||||
|
||||
## Features
|
||||
|
||||
- Added `/permissions` which lists all permissions required to run the bot and checks if the bot has them or not
|
||||
|
||||
## Changes
|
||||
|
||||
- Error messages now do no use embeds, instead utilize simple headings and paragraphs
|
||||
@@ -0,0 +1,8 @@
|
||||
# Blitzkrieg 1.15.12
|
||||
|
||||
Sometimes embeds need love too.
|
||||
|
||||
## Changes
|
||||
|
||||
- Session embeds are now translucent by default
|
||||
- Session embed titles are now the username of the player by default
|
||||
@@ -0,0 +1,7 @@
|
||||
# Blitzkrieg 1.15.13
|
||||
|
||||
I have run out of things to say here. This patch fixes like 1 thing haha.
|
||||
|
||||
# Technical Fixes
|
||||
|
||||
- Tank deltas are now filtered by last battle time
|
||||
@@ -0,0 +1,9 @@
|
||||
# Blitzkrieg 1.15.2
|
||||
|
||||
Infinity reduced to a finite value.
|
||||
|
||||
## Fixes
|
||||
|
||||
- Added a maximum value to the jump to position button
|
||||
- Removed neighbor checking for the seeding player
|
||||
- This fixes the jump to position button not loading at all
|
||||
@@ -0,0 +1,30 @@
|
||||
# Blitzkrieg 1.15.3
|
||||
|
||||
The bot now gets more expressive!
|
||||
|
||||
## Features
|
||||
|
||||
- The bot can now have presence messages; examples:
|
||||
- "Living in {number} servers"
|
||||
- "Server {number} users"
|
||||
- "Observing {number} channels"
|
||||
- More will be added in the future! Give me some ideas
|
||||
|
||||
## Changes
|
||||
|
||||
- Moved `/credits` to `/about creators`
|
||||
- `/debug` command now ditches embeds and has better information to serve
|
||||
|
||||
## Technical Features
|
||||
|
||||
- Added a workflow and lint for package and changelog version miss match
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Removed manual trigger for Asian latest ratings leaderboard archiver
|
||||
- Leaderboard archiver now accepts an explicit target like `midnight` or `latest`
|
||||
- Combined midnight and latest leaderboard archival workflow into one file
|
||||
|
||||
## Technical Fixed
|
||||
|
||||
- Reviewed all workflow triggers and updated them
|
||||
@@ -0,0 +1,13 @@
|
||||
# Blitzkrieg 1.15.4
|
||||
|
||||
Unlocking future potential
|
||||
|
||||
## Technical Changes
|
||||
|
||||
- Moved the word "Ratings" to the front of the workflow name
|
||||
- Renamed `blitzkrieg-db` to `blitzkrieg-assets`
|
||||
- Moved the region folders from the root to `regions`
|
||||
|
||||
## Technical Fixes
|
||||
|
||||
- The ratings leaderboard archiver now correctly skips undefined players
|
||||
@@ -0,0 +1,7 @@
|
||||
# Blitzkrieg 1.15.5
|
||||
|
||||
Oops, this should've been in the last patch.
|
||||
|
||||
## Fixes
|
||||
|
||||
- User and channel cache is now guild cache exhaustive
|
||||
@@ -0,0 +1,11 @@
|
||||
# Blitzkrieg 1.15.6
|
||||
|
||||
This should have also been in the last update lol.
|
||||
|
||||
## Changes
|
||||
|
||||
- Changed the format of `/about creators` and added one more person
|
||||
|
||||
## Fixes
|
||||
|
||||
- Archived ratings leaderboards are now fetched from the correct URL path
|
||||
@@ -0,0 +1,20 @@
|
||||
# Blitzkrieg 1.15.7
|
||||
|
||||
Simple yet powerful theming options for the session tracker
|
||||
|
||||
## Features
|
||||
|
||||
- The accent color of the session tracker (hence the embed too) can now be tweaked
|
||||
- Access this setting via the dropdown from Options > Accent color
|
||||
|
||||
## Fixes
|
||||
|
||||
- Reimplemented the commas for last numbers in the overflow count of the ratings leaderboard
|
||||
- For example, "+1234567 more" will now read "+1,234,567 more"
|
||||
|
||||
## Technical Features
|
||||
|
||||
- Added class names for more in-depth customization for those who are comfortable with CSS
|
||||
- `session-tracker-root`
|
||||
- `session-tracker-row`
|
||||
- `session-tracker-row-stat`
|
||||
@@ -0,0 +1,9 @@
|
||||
# Blitzkrieg 1.15.8
|
||||
|
||||
A request fulfilled \:\)
|
||||
|
||||
## Features
|
||||
|
||||
- Added custom titles in session tracker
|
||||
- Change the title through Options > Edit title...
|
||||
- Colors are shown when selecting a theme color for the session tracker
|
||||
@@ -0,0 +1,13 @@
|
||||
# Blitzkrieg 1.15.9
|
||||
|
||||
~~Curiosity killed the cat~~ Ratings killed the Blitzkrieg
|
||||
|
||||
## Fixes
|
||||
|
||||
- Deleted ratings players are now handled properly
|
||||
|
||||
## Technical Fixes
|
||||
|
||||
- Latest archived season number
|
||||
- Is now cached properly
|
||||
- Is now fetched in a chaining fashion correctly
|
||||
@@ -0,0 +1,72 @@
|
||||
# Blitzkrieg 1.16.0
|
||||
|
||||
This version introduces the long awaited (and desperately needed) Blitzkrieg Tankopedia.
|
||||
|
||||
## Credits
|
||||
|
||||
- [Pyogenics](https://github.com/pyogenics): technical documentation on WoTB 3d models
|
||||
- [aeson](https://discord.gg/WHdER7ZPAD): human encyclopedia on WoTB file layout
|
||||
- [\[OPTML\]](https://discord.gg/Su8w9KtEVE), [\_34](https://www.twitch.tv/34wotb), [Droodles_YT](https://www.youtube.com/@DroodlesBlitz): Tankopedia beta-testing
|
||||
- Minitelrose, ChickenMan7777: external module exceptions
|
||||
|
||||
## Features
|
||||
|
||||
- Added Tankopedia
|
||||
- Check out the tool here: https://blitz-krieg.vercel.app/tools/tankopedia
|
||||
- The root page features a search engine for efficiently finding tanks
|
||||
- Search bar: lets you search tanks via it's name
|
||||
- Sort: lets you sort tanks by their statistics and generic things like names and tiers
|
||||
- Reset button (trash icon): resets all filters and sorts
|
||||
- Test tanks: lets you control wether you want to include test tanks
|
||||
- Tree type filter: filters tech tree, premium, and collector tanks
|
||||
- Nations: filters tanks by nation
|
||||
- Tank type filter: filters tanks by tank designation
|
||||
- Tier filter: filters tanks by tier
|
||||
- The search result itself displays the national flag, tier, type, image, and name of the tank
|
||||
- Clicking on the tank redirects you to the tank's page
|
||||
- Tankopedia page
|
||||
- Tank sandbox: the first thing you'll see is a 3D model of the tank
|
||||
- On slim mobile devices, click "Load model" to reveal it
|
||||
- Model tab
|
||||
- This model has all PBR features and is identical to the one in the game
|
||||
- You can click and drag the turret to rotate it
|
||||
- You can do the same with the gun but with the added control of elevating and depressing it
|
||||
- Armor tab
|
||||
- Shows red where the tank (the protagonist) cannot be penetrated
|
||||
- You can switch the shells that the shooter (the antagonist) shoots
|
||||
- By default, the antagonist tank is the same as the protagonist
|
||||
- You can change antagonists using the antagonist bar
|
||||
- Searching through antagonists is identical to the root search page
|
||||
- You may also swap the protagonist and antagonist using the swap button
|
||||
- Click on the tank's armor anywhere to get intimate details about it
|
||||
- Shows spaced armor, gaps between layers of armor, ricochets, penetration losses over events, thickness, angled thicknesses, and angles
|
||||
- View button (eye icon): allows you to pose the tank in a few preset configurations
|
||||
- Sandbox settings
|
||||
- Green penetration: shows the penetrable parts of the tank as green instead of using transparency
|
||||
- Show grid: shows a grid under the tank
|
||||
- View environment: shows the lighting environment around the tank
|
||||
- Lighting: preset lighting environments
|
||||
- Wireframe: displays armor as vertices instead of faces
|
||||
- Fullscreen button: toggles fullscreen
|
||||
- Note that some functionalities are disabled in fullscreen
|
||||
- Modules: switch around modules to view it change live in the 3D model and affect stats
|
||||
- Provisions, equipments, miscellaneous, and consumables also affect stats
|
||||
- Stats
|
||||
- As you switch around the configurations of the tank, the change in stats are displayed using green and red arrows with delta numbers
|
||||
- Statistics also display their units
|
||||
- Fire section
|
||||
- This deals with statistics relating to the firepower of the tank
|
||||
- You can switch shells that the stats are based on using the buttons to the right of the title
|
||||
- You can also view the penetration loss over distance using the slider if available under the penetration section
|
||||
- Statistics for maneuverability, survivability, and crew training are also displayed
|
||||
|
||||
## Changes
|
||||
|
||||
- Navigation bar
|
||||
- Added credit to myself along with the logo and moved the whole thing to the left side
|
||||
- Added a link to the discord icon to the right
|
||||
- Removed polka dots from the background
|
||||
|
||||
## Fixes
|
||||
|
||||
- The `/ratings` command once again has the username field as an optional parameter
|
||||
@@ -0,0 +1,101 @@
|
||||
# Cedilla Object Notation
|
||||
|
||||
This documentation uses an experimental binary notation syntax called "Buffer Up".
|
||||
|
||||
1. JSON compressed as CDON, written directly to disk (a direct 50% reduction).
|
||||
2. CDON further compressed with LZ4 (a clean 90% reduction).
|
||||
3. The raw JSON file as fetched from a random data source.
|
||||
4. CDON decompressed once again to JSON. Note that this file is a little larger than the original JSON file as it contains a lot more decimal places due to float precision (this shouldn't affect the size in memory).
|
||||
|
||||

|
||||
|
||||
FS stands for "Fast String".
|
||||
|
||||
```cpp
|
||||
primary CedillaObjectNotation {
|
||||
utf8"CDON" magic;
|
||||
Header header;
|
||||
primary Body<header.fsFormat> body;
|
||||
}
|
||||
|
||||
Header {
|
||||
uint16 version;
|
||||
FSFormat fsFormat;
|
||||
StringTable<fsFormat> stringTable;
|
||||
}
|
||||
|
||||
FSFormat enum<uint8> {
|
||||
Format8,
|
||||
Format16,
|
||||
Format32,
|
||||
}
|
||||
|
||||
FSPrimitive<FSFormat fsFormat> match(fsFormat) {
|
||||
Format8: uint8;
|
||||
Format16: uint16;
|
||||
Format32: uint32;
|
||||
}
|
||||
|
||||
StringTable<FSFormat fsFormat> {
|
||||
FSPrimitive<fsFormat> count;
|
||||
String[count] strings;
|
||||
}
|
||||
|
||||
Body<FSFormat fsFormat> {
|
||||
primary Value<fsFormat> object;
|
||||
}
|
||||
|
||||
ValueType enum<uint8> {
|
||||
Null,
|
||||
Boolean,
|
||||
Uint8,
|
||||
Uint16,
|
||||
Uint32,
|
||||
Uint64,
|
||||
Int8,
|
||||
Int16,
|
||||
Int32,
|
||||
Int64,
|
||||
Float32,
|
||||
Float64,
|
||||
String,
|
||||
FS,
|
||||
Array,
|
||||
Object,
|
||||
}
|
||||
|
||||
String {
|
||||
uint32 length;
|
||||
primary utf8<length> value;
|
||||
}
|
||||
|
||||
StringValue Value & { (ValueType.String | ValueType.FS) type }
|
||||
|
||||
Value<FSFormat fsFormat> {
|
||||
ValueType type;
|
||||
match<type> {
|
||||
Boolean: { uint8 value; }
|
||||
Uint8: { uint8 value; }
|
||||
Uint16: { uint16 value; }
|
||||
Uint32: { uint32 value; }
|
||||
Uint64: { uint64 value; }
|
||||
Int8: { int8 value; }
|
||||
Int16: { int16 value; }
|
||||
Int32: { int32 value; }
|
||||
Int64: { int64 value; }
|
||||
Float32: { float32 value; }
|
||||
Float64: { float64 value; }
|
||||
String: { String value; }
|
||||
FS: { FSPrimitive<fsFormat> index; }
|
||||
Array: {
|
||||
uint32 count;
|
||||
Value[count] values;
|
||||
}
|
||||
Object: {
|
||||
uint32 count;
|
||||
StringValue[count] keys;
|
||||
Value[count] values;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,15 @@
|
||||
# Team
|
||||
|
||||
- TrèsAbhi: creator & programmer
|
||||
- Prince_NA: game advisor & tester
|
||||
|
||||
# Contributors
|
||||
|
||||
- S0AP: bot verification process & initial advertizement platform
|
||||
- Vovko: discord bot rendering pipeline
|
||||
- Maddox: game file decompression
|
||||
- Pyogenics: tank model decompression
|
||||
- Aeson: game files layout
|
||||
- Minitelrose, ChickenMan7777: 3-caliber rule edge cases
|
||||
- \_34, HisRoyalFatness, Synx, xkdkw: embed UX
|
||||
- [OPTML], Aeson, \_34, Droodles: beta testing tankopedia
|
||||
@@ -0,0 +1,17 @@
|
||||
# Damage Per Minute (DPM)
|
||||
|
||||
The damage per minute of a tank is the average damage that can be dealt in that tank with the first shell (usually AP) in 60 seconds.
|
||||
|
||||
## Regular and Auto Loaders
|
||||
|
||||
The damage per minute for these types of guns are calculated by allowing the gun to shoot as soon as the shell is loaded (and in the case of auto loaders, the clip is dumped as fast as the inter-clip time will allow).
|
||||
|
||||
## Auto Reloaders
|
||||
|
||||
These types of guns have 3 DPM values.
|
||||
|
||||
- Damage per minute: calculated if you were to treat the shells like a normal auto loader where you dump all shells, wait for all shells to reload, and repeat.
|
||||
- Maximum: some tanks gain DPM the deeper they go into the clip and others maintain a higher DPM the less shells used. The "maximum" DPM is calculated if you were to treat the gun as a single-shot regular gun with the shell with the lowest reload. The shell with the highest DPM is listed as "Optimal shell index."
|
||||
- Effective: this is the maximum DPM tacked on with dumping the remaining shells at the beginning or the end of the 60 seconds.
|
||||
- If "Optimal shell index" is 1, the clip must be dumped first then used as a single shot.
|
||||
- If "Optimal shell index" is any other number, the gun should be treated as a single shot then dumped for the highest effective DPM.
|
||||
@@ -1,17 +0,0 @@
|
||||
# Installing Blitzkrieg
|
||||
|
||||
It's easy as 1, 2, 3!
|
||||
|
||||
## Step 1
|
||||
|
||||
Join a server that already has Blitzkrieg or [join our official Discord server](https://discord.gg/nDt7AjGJQH).
|
||||
|
||||
## Step 2
|
||||
|
||||
View the bot's profile and click "Add to Server".
|
||||
|
||||
<video src="https://i.imgur.com/Zq0P3m2.mp4" autoplay loop muted width=320 title="how to install"></video>
|
||||
|
||||
## Step 3
|
||||
|
||||
Review the permissions the bot is asking for and add it to your server!
|
||||
@@ -1,6 +1,10 @@
|
||||
# Introduction
|
||||
|
||||
Blitzkrieg is a multipurpose bot for anything and everything World of Tanks Blitz.
|
||||
🎉 Services for everything and anything World of Tanks Blitz
|
||||
|
||||
## Bot
|
||||
|
||||
Blitzkrieg is available as a Discord bot and can be [installed very easily](/guide/invite).
|
||||
|
||||
- Track statistics
|
||||
- Find inactive players in a clan
|
||||
@@ -8,3 +12,11 @@ Blitzkrieg is a multipurpose bot for anything and everything World of Tanks Blit
|
||||
- Create embeds for streams
|
||||
- Track a player/tanks statistical evolution
|
||||
- ...and a variety of other similar things
|
||||
|
||||
## Website
|
||||
|
||||
Provides a bunch of very helpful tools; https://blitz-krieg.vercel.app/
|
||||
|
||||
- Session tracker
|
||||
- Ratings leaderboard
|
||||
- Way more to come
|
||||
@@ -1,7 +0,0 @@
|
||||
# Permissions
|
||||
|
||||
The following Discord permissions are required by the bot to ensure full functionality:
|
||||
|
||||
- Manage nicknames
|
||||
- Read messages / view channels
|
||||
- Attach files
|
||||
@@ -12,10 +12,10 @@ hero:
|
||||
actions:
|
||||
- theme: brand
|
||||
text: Add to Discord Server
|
||||
link: guide/install
|
||||
link: /guide/invite
|
||||
- theme: alt
|
||||
text: Guide
|
||||
link: /guide/about
|
||||
link: /guide/introduction
|
||||
|
||||
features:
|
||||
- title: Clean and Efficient UI
|
||||
|
||||
|
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 183 KiB |
@@ -1,12 +1,21 @@
|
||||
import { createVanillaExtractPlugin } from '@vanilla-extract/next-plugin';
|
||||
|
||||
const withVanillaExtract = createVanillaExtractPlugin();
|
||||
const withVanillaExtract = createVanillaExtractPlugin({ tests: /\.css$/ });
|
||||
|
||||
/** @type {import('next').NextConfig} */
|
||||
const nextConfig = {
|
||||
...withVanillaExtract(),
|
||||
...withVanillaExtract({
|
||||
webpack: (config) => {
|
||||
config.module.rules.push({
|
||||
test: /\.glsl$/,
|
||||
type: 'asset/source',
|
||||
});
|
||||
return config;
|
||||
},
|
||||
}),
|
||||
|
||||
distDir: 'dist/website',
|
||||
reactStrictMode: false,
|
||||
};
|
||||
|
||||
export default nextConfig;
|
||||
@@ -1,7 +0,0 @@
|
||||
{
|
||||
"main": "server.js",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"start": "node --enable-source-maps server.cjs"
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "blitzkrieg",
|
||||
"version": "1.14.0",
|
||||
"version": "1.16.0",
|
||||
"description": "🎉 Tools for everything World of Tanks Blitz",
|
||||
"main": "src/server.ts",
|
||||
"type": "module",
|
||||
@@ -9,6 +9,9 @@
|
||||
"build:website": "next build",
|
||||
"build:docs": "vitepress build docs",
|
||||
"build:ratingsleaderboard": "vite-node --script scripts/buildRatingsLeaderboard",
|
||||
"build:assets": "vite-node --max_old_space_size=16384 --script scripts/buildAssets/index",
|
||||
"build:test": "vite-node --script scripts/buildTest",
|
||||
"build:ratingsplot": "vite-node --script scripts/buildRatingsPlot",
|
||||
"dev:bot": "yarn build:bot && yarn start:bot",
|
||||
"dev:docs": "vitepress dev docs",
|
||||
"dev:website": "next dev",
|
||||
@@ -16,54 +19,83 @@
|
||||
"start:website": "next start",
|
||||
"host:docs": "vitepress preview docs",
|
||||
"publish:ratingsleaderboard": "vite-node --script scripts/buildRatingsLeaderboard --publish",
|
||||
"zip": "zip -r dist.zip dist",
|
||||
"lint": "npx tsc",
|
||||
"lint:website": "next lint",
|
||||
"format": "prettier --write \"**/*.@(json|js|jsx|css|md|ts|tsx|html|xml|yml|gltf)\"",
|
||||
"lint:version": "vite-node --script scripts/checkVersionMissMatch",
|
||||
"knip": "knip",
|
||||
"update": "yarn upgrade --latest"
|
||||
"update": "yarn upgrade --latest",
|
||||
"setup:depotdownloader": "vite-node --script scripts/setupDepotDownloader"
|
||||
},
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@gltf-transform/core": "^3.9.0",
|
||||
"@octokit/plugin-throttling": "^8.1.3",
|
||||
"@octokit/rest": "^20.0.1",
|
||||
"@prisma/client": "^5.4.1",
|
||||
"@radix-ui/colors": "^3.0.0-rc.4",
|
||||
"@radix-ui/react-icons": "^1.3.0",
|
||||
"@radix-ui/themes": "^1.1.2",
|
||||
"@radix-ui/themes": "^2.0.1",
|
||||
"@react-three/drei": "^9.93.0",
|
||||
"@react-three/fiber": "^8.15.14",
|
||||
"@resvg/resvg-js": "^2.4.1",
|
||||
"@types/three": "^0.160.0",
|
||||
"@vanilla-extract/css": "^1.13.0",
|
||||
"@vercel/analytics": "^1.2.2",
|
||||
"bepaint": "^0.1.0-beta.3",
|
||||
"decompress": "^4.2.1",
|
||||
"discord.js": "^14.13.0",
|
||||
"dotenv": "^16.3.1",
|
||||
"esbuild": "^0.19.3",
|
||||
"express": "^4.18.2",
|
||||
"false": "^0.0.4",
|
||||
"fuzzysort": "^2.0.4",
|
||||
"immer": "^10.0.2",
|
||||
"js-yaml": "^4.1.0",
|
||||
"lodash": "^4.17.21",
|
||||
"lz4js": "^0.2.0",
|
||||
"markdown-escape": "^2.0.0",
|
||||
"next": "^13.5.2",
|
||||
"next": "^14.1.0",
|
||||
"parse-dds": "^1.2.1",
|
||||
"postprocessing": "^6.34.1",
|
||||
"react": "^18.2.0",
|
||||
"react-device-detect": "^2.2.3",
|
||||
"react-dom": "^18.2.0",
|
||||
"react-fuzzysort": "^1.0.1",
|
||||
"react-promise-suspense": "^0.3.4",
|
||||
"react-spinners": "^0.13.8",
|
||||
"satori": "^0.10.8",
|
||||
"sharp": "0.33.1",
|
||||
"three": "0.159.0",
|
||||
"three-stdlib": "^2.29.4",
|
||||
"vite-node": "^0.34.5",
|
||||
"vitepress": "^1.0.0-rc.20",
|
||||
"vitepress-plugin-auto-sidebar": "^1.1.0",
|
||||
"yaml": "^2.3.4",
|
||||
"zustand": "^4.4.1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@total-typescript/ts-reset": "^0.5.1",
|
||||
"@types/decompress": "^4.2.7",
|
||||
"@types/escape-html": "^1.0.2",
|
||||
"@types/express": "^4.17.18",
|
||||
"@types/js-yaml": "^4.0.8",
|
||||
"@types/lodash": "^4.14.199",
|
||||
"@types/lz4": "^0.6.4",
|
||||
"@types/markdown-escape": "^1.1.0",
|
||||
"@types/node": "^20.6.5",
|
||||
"@types/parse-dds": "^1.0.3",
|
||||
"@types/pngjs": "^6.0.4",
|
||||
"@types/react": "^18.2.22",
|
||||
"@vanilla-extract/next-plugin": "^2.3.1",
|
||||
"compare-versions": "^6.1.0",
|
||||
"knip": "^2.27.1",
|
||||
"crc": "^4.3.2",
|
||||
"fast-xml-parser": "^4.3.2",
|
||||
"knip": "^3.4.0",
|
||||
"lz4": "^0.6.5",
|
||||
"prettier": "^3.0.3",
|
||||
"prisma": "^5.4.1",
|
||||
"typescript": "^5.2.2"
|
||||
}
|
||||
},
|
||||
"packageManager": "[email protected]"
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 2.6 MiB After Width: | Height: | Size: 1.7 MiB |
|
Before Width: | Height: | Size: 8.2 MiB After Width: | Height: | Size: 5.4 MiB |
|
Before Width: | Height: | Size: 2.0 MiB After Width: | Height: | Size: 1.1 MiB |
|
Before Width: | Height: | Size: 3.8 MiB After Width: | Height: | Size: 2.4 MiB |
|
Before Width: | Height: | Size: 2.1 MiB After Width: | Height: | Size: 2.1 MiB |
|
Before Width: | Height: | Size: 2.4 MiB After Width: | Height: | Size: 1.3 MiB |
@@ -27,7 +27,7 @@ readdir('src/workers').then((workers) => {
|
||||
|
||||
bundle: true,
|
||||
sourcemap: true,
|
||||
minifyIdentifiers: false, // cause goofy errors
|
||||
minifyIdentifiers: false, // causes goofy errors
|
||||
minifySyntax: true,
|
||||
minifyWhitespace: true,
|
||||
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
import { readdir } from 'fs/promises';
|
||||
import sharp from 'sharp';
|
||||
import { readDVPLFile } from '../../src/core/blitz/readDVPLFile';
|
||||
import { readStringDVPL } from '../../src/core/blitz/readStringDVPL';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
|
||||
export async function boosterIcons(production: boolean) {
|
||||
const boosterFiles = (await readdir(`${DATA}/${POI.boosterIcons}`)).filter(
|
||||
(file) => !file.endsWith('@2x.txt.dvpl') && !file.startsWith('texture0'),
|
||||
);
|
||||
const image = sharp(
|
||||
await readDVPLFile(`${DATA}/${POI.boosterIcons}/texture0.packed.webp.dvpl`),
|
||||
);
|
||||
const changes: FileChange[] = [];
|
||||
|
||||
await Promise.all(
|
||||
boosterFiles.map(async (file) => {
|
||||
const name = file.match(/booster_(.+).txt.dvpl/)![1];
|
||||
const sizes = (
|
||||
await readStringDVPL(`${DATA}/${POI.boosterIcons}/${file}`)
|
||||
)
|
||||
.split('\n')[4]
|
||||
.split(' ')
|
||||
.map(Number);
|
||||
const content = (
|
||||
await image
|
||||
.clone()
|
||||
.extract({
|
||||
left: sizes[0],
|
||||
top: sizes[1],
|
||||
width: sizes[2],
|
||||
height: sizes[3],
|
||||
})
|
||||
.toBuffer()
|
||||
).toString('base64');
|
||||
|
||||
changes.push({
|
||||
path: `icons/boosters/${name}.webp`,
|
||||
content,
|
||||
encoding: 'base64',
|
||||
});
|
||||
}),
|
||||
);
|
||||
|
||||
await commitAssets('booster icons', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
import { readDVPLFile } from '../../src/core/blitz/readDVPLFile';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
|
||||
export async function camouflageIcons(production: boolean) {
|
||||
console.log('Building camouflage icons...');
|
||||
const content = await readDVPLFile(
|
||||
`${DATA}/${POI.defaultCamoIcon.replace('.webp', '.packed.webp.dvpl')}`,
|
||||
).then((content) => content.toString('base64'));
|
||||
const changes: FileChange[] = [
|
||||
{
|
||||
content,
|
||||
encoding: 'base64',
|
||||
path: 'icons/camo.webp',
|
||||
},
|
||||
];
|
||||
|
||||
await commitAssets('camo icons', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
import { readdir } from 'fs/promises';
|
||||
import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
|
||||
export async function circleFlags(production: boolean) {
|
||||
const flags = await readdir(`${DATA}/${POI.flags}`);
|
||||
const changes = await Promise.all(
|
||||
flags
|
||||
.filter(
|
||||
(flag) =>
|
||||
flag.startsWith('flag_profile-stat_') &&
|
||||
!flag.endsWith('@2x.packed.webp.dvpl'),
|
||||
)
|
||||
.map(async (flag) => {
|
||||
const content = await readBase64DVPL(`${DATA}/${POI.flags}/${flag}`);
|
||||
const name = flag.match(/flag_profile-stat_(.+)\.packed\.webp/)![1];
|
||||
|
||||
return {
|
||||
content,
|
||||
encoding: 'base64',
|
||||
path: `flags/circle/${name}.webp`,
|
||||
} satisfies FileChange;
|
||||
}),
|
||||
);
|
||||
|
||||
await commitAssets('circle flags', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
import { readdir } from 'fs/promises';
|
||||
import { argv } from 'process';
|
||||
|
||||
const isDepot = argv.includes('--depot');
|
||||
export const DATA = isDepot
|
||||
? await (async () => {
|
||||
const [installationVersion] = await readdir('depots/444202');
|
||||
return `depots/444202/${installationVersion}/Data`;
|
||||
})()
|
||||
: 'C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz/Data';
|
||||
|
||||
export const POI = {
|
||||
vehicleDefinitions: 'XML/item_defs/vehicles',
|
||||
strings: 'Strings',
|
||||
cachedStrings: 'https://stufficons.wgcdn.co/localizations/en.yaml',
|
||||
tankParameters: '3d/Tanks/Parameters',
|
||||
smallIcons: 'Gfx/UI/BattleScreenHUD/SmallTankIcons',
|
||||
bigIcons: 'Gfx/UI/BigTankIcons',
|
||||
flags: 'Gfx/Lobby/flags',
|
||||
'3d': '3d',
|
||||
bigShellIcons: 'Gfx/Shared/tank-supply/ammunition/big',
|
||||
moduleIcons: 'Gfx/UI/ModulesTechTree',
|
||||
collisionMeshes: '3d/Tanks/CollisionMeshes',
|
||||
optionalDevices: 'XML/item_defs/vehicles/common/optional_devices.xml',
|
||||
optionalDeviceSlots:
|
||||
'XML/item_defs/vehicles/common/optional_device_slots.xml',
|
||||
optionalDeviceImageMappings:
|
||||
'UI/Screens3/Lobby/Inventory/OptionalDevices/OptionalDevicesItemImage.style.yaml',
|
||||
optionalDevicesImage:
|
||||
'Gfx/UI/InventoryIcons/Big/OptionalDevices/texture0.packed.webp',
|
||||
consumablesCommon: 'XML/item_defs/vehicles/common/consumables/common.xml',
|
||||
consumableIcons: 'Gfx/UI/InventoryIcons/Big/Consumables',
|
||||
provisionIcons: 'Gfx/UI/InventoryIcons/Big/Provisions',
|
||||
equipmentItemImageMappings:
|
||||
'UI/Screens3/Lobby/Inventory/Equipment/EquipmentItemImage.style.yaml',
|
||||
provisionsCommon: 'XML/item_defs/vehicles/common/provisions/common.xml',
|
||||
defaultCamoIcon: 'Gfx/UI/Hangar/IconCamouflage.webp',
|
||||
boosterIcons: 'Gfx/Shared/boosters',
|
||||
} as const;
|
||||
@@ -0,0 +1,164 @@
|
||||
import sharp from 'sharp';
|
||||
import { readDVPLFile } from '../../src/core/blitz/readDVPLFile';
|
||||
import { readStringDVPL } from '../../src/core/blitz/readStringDVPL';
|
||||
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
|
||||
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
import { ConsumablesCommon, ProvisionsCommon } from './definitions';
|
||||
|
||||
interface Mappings {
|
||||
Header: { version: number };
|
||||
StyleSheets: {
|
||||
selectors: string[];
|
||||
properties: { 'bg-sprite': string };
|
||||
}[];
|
||||
}
|
||||
|
||||
export async function consumableProvisionIcons(production: boolean) {
|
||||
console.log('Building consumable and provision icons...');
|
||||
|
||||
const changes: FileChange[] = [];
|
||||
const consumablesTexture = sharp(
|
||||
await readDVPLFile(
|
||||
`${DATA}/${POI.consumableIcons}/texture0.packed.webp.dvpl`,
|
||||
),
|
||||
);
|
||||
const provisionsTexture = sharp(
|
||||
await readDVPLFile(
|
||||
`${DATA}/${POI.provisionIcons}/texture0.packed.webp.dvpl`,
|
||||
),
|
||||
);
|
||||
|
||||
const equipmentItemImageMappings = await readYAMLDVPL<Mappings>(
|
||||
`${DATA}/${POI.equipmentItemImageMappings}.dvpl`,
|
||||
);
|
||||
const consumablesCommon = await readXMLDVPL<{
|
||||
root: ConsumablesCommon;
|
||||
}>(`${DATA}/${POI.consumablesCommon}.dvpl`);
|
||||
const provisionsCommon = await readXMLDVPL<{
|
||||
root: ProvisionsCommon;
|
||||
}>(`${DATA}/${POI.provisionsCommon}.dvpl`);
|
||||
const styleSheets = Object.values(equipmentItemImageMappings.StyleSheets);
|
||||
|
||||
await Promise.all(
|
||||
Object.values(consumablesCommon.root).map(async (consumable) => {
|
||||
const styleSheet = styleSheets.find((styleSheet) =>
|
||||
styleSheet.selectors.includes(
|
||||
`.equipment_item.${consumable.icon} * .equipment-img`,
|
||||
),
|
||||
);
|
||||
|
||||
if (!styleSheet) {
|
||||
console.warn(
|
||||
`No style sheet found for consumable ${consumable.icon}; skipping...`,
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
const configPath = styleSheet.properties['bg-sprite']
|
||||
.replace('~res:/', '')
|
||||
.replace('.psd', '')
|
||||
.replace('.txt', '');
|
||||
|
||||
if (configPath.startsWith('Gfx/Shared')) {
|
||||
const image = sharp(
|
||||
await readDVPLFile(`${DATA}/${configPath}.packed.webp.dvpl`),
|
||||
);
|
||||
const content = (
|
||||
await image.trim({ threshold: 100 }).toBuffer()
|
||||
).toString('base64');
|
||||
|
||||
changes.push({
|
||||
path: `icons/consumables/${consumable.id}.webp`,
|
||||
encoding: 'base64',
|
||||
content,
|
||||
});
|
||||
} else {
|
||||
const sizes = (await readStringDVPL(`${DATA}/${configPath}.txt.dvpl`))
|
||||
.split('\n')[4]
|
||||
.split(' ')
|
||||
.map(Number);
|
||||
const content = (
|
||||
await consumablesTexture
|
||||
.clone()
|
||||
.extract({
|
||||
left: sizes[0],
|
||||
top: sizes[1],
|
||||
width: sizes[2],
|
||||
height: sizes[3],
|
||||
})
|
||||
.toBuffer()
|
||||
).toString('base64');
|
||||
|
||||
changes.push({
|
||||
path: `icons/consumables/${consumable.id}.webp`,
|
||||
encoding: 'base64',
|
||||
content,
|
||||
});
|
||||
}
|
||||
}),
|
||||
);
|
||||
|
||||
await Promise.all(
|
||||
Object.values(provisionsCommon.root).map(async (provision) => {
|
||||
const styleSheet = styleSheets.find((styleSheet) =>
|
||||
styleSheet.selectors.includes(
|
||||
`.equipment_item.${provision.icon} * .equipment-img`,
|
||||
),
|
||||
);
|
||||
|
||||
if (!styleSheet) {
|
||||
console.warn(
|
||||
`No style sheet found for provision ${provision.icon}; skipping...`,
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
const configPath = styleSheet.properties['bg-sprite']
|
||||
.replace('~res:/', '')
|
||||
.replace('.psd', '')
|
||||
.replace('.txt', '');
|
||||
|
||||
if (configPath.startsWith('Gfx/Shared')) {
|
||||
const image = sharp(
|
||||
await readDVPLFile(`${DATA}/${configPath}.packed.webp.dvpl`),
|
||||
);
|
||||
const content = (
|
||||
await image.trim({ threshold: 100 }).toBuffer()
|
||||
).toString('base64');
|
||||
|
||||
changes.push({
|
||||
path: `icons/provisions/${provision.id}.webp`,
|
||||
encoding: 'base64',
|
||||
content,
|
||||
});
|
||||
} else {
|
||||
const sizes = (await readStringDVPL(`${DATA}/${configPath}.txt.dvpl`))
|
||||
.split('\n')[4]
|
||||
.split(' ')
|
||||
.map(Number);
|
||||
const content = (
|
||||
await provisionsTexture
|
||||
.clone()
|
||||
.extract({
|
||||
left: sizes[0],
|
||||
top: sizes[1],
|
||||
width: sizes[2],
|
||||
height: sizes[3],
|
||||
})
|
||||
.toBuffer()
|
||||
).toString('base64');
|
||||
|
||||
changes.push({
|
||||
path: `icons/provisions/${provision.id}.webp`,
|
||||
encoding: 'base64',
|
||||
content,
|
||||
});
|
||||
}
|
||||
}),
|
||||
);
|
||||
|
||||
await commitAssets('consumable and provision icons', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
import sharp from 'sharp';
|
||||
import { readDVPLFile } from '../../src/core/blitz/readDVPLFile';
|
||||
import { readStringDVPL } from '../../src/core/blitz/readStringDVPL';
|
||||
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
|
||||
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
import { OptionalDevices } from './definitions';
|
||||
|
||||
interface Mappings {
|
||||
Header: { version: number };
|
||||
|
||||
StyleSheets: {
|
||||
selectors: string[];
|
||||
properties: { 'bg-sprite': string };
|
||||
}[];
|
||||
}
|
||||
|
||||
export async function equipmentIcons(production: boolean) {
|
||||
console.log('Building equipment icons...');
|
||||
|
||||
const changes: FileChange[] = [];
|
||||
const optionalDevices = await readXMLDVPL<{ root: OptionalDevices }>(
|
||||
`${DATA}/${POI.optionalDevices}.dvpl`,
|
||||
);
|
||||
const mappings = await readYAMLDVPL<Mappings>(
|
||||
`${DATA}/${POI.optionalDeviceImageMappings}.dvpl`,
|
||||
);
|
||||
const image = sharp(
|
||||
await readDVPLFile(`${DATA}/${POI.optionalDevicesImage}.dvpl`),
|
||||
);
|
||||
|
||||
await Promise.all(
|
||||
Object.entries(optionalDevices.root).map(
|
||||
async ([optionalDeviceKey, optionalDevice]) => {
|
||||
if (optionalDeviceKey === 'nextAvailableId') return;
|
||||
|
||||
const mapping = mappings.StyleSheets.find((mapping) =>
|
||||
mapping.selectors.includes(
|
||||
`.optional_device_item.${optionalDevice.icon} #Img`,
|
||||
),
|
||||
);
|
||||
|
||||
if (!mapping) {
|
||||
console.warn(
|
||||
`No mapping found for ${optionalDevice.icon}; skipping...`,
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
const configPathRaw = mapping.properties['bg-sprite'];
|
||||
const configPath = configPathRaw.replace('~res:/', '');
|
||||
|
||||
if (configPath.startsWith('Gfx/Lobby')) {
|
||||
const configPathWebp = configPath.replace('.txt', '');
|
||||
const image = sharp(
|
||||
await readDVPLFile(`${DATA}/${configPathWebp}.packed.webp.dvpl`),
|
||||
);
|
||||
const content = (await image.trim().toBuffer()).toString('base64');
|
||||
|
||||
changes.push({
|
||||
path: `icons/equipment/${optionalDevice.id}.webp`,
|
||||
encoding: 'base64',
|
||||
content,
|
||||
});
|
||||
} else {
|
||||
const config = await readStringDVPL(`${DATA}/${configPath}.dvpl`);
|
||||
const sizes = config.split('\n')[4].split(' ').map(Number);
|
||||
const content = (
|
||||
await image
|
||||
.clone()
|
||||
.extract({
|
||||
left: sizes[0],
|
||||
top: sizes[1],
|
||||
width: sizes[2],
|
||||
height: sizes[3],
|
||||
})
|
||||
.toBuffer()
|
||||
).toString('base64');
|
||||
|
||||
changes.push({
|
||||
path: `icons/equipment/${optionalDevice.id}.webp`,
|
||||
encoding: 'base64',
|
||||
content,
|
||||
});
|
||||
}
|
||||
},
|
||||
),
|
||||
);
|
||||
|
||||
await commitAssets('equipment icons', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
import { config } from 'dotenv';
|
||||
import { argv } from 'process';
|
||||
|
||||
config();
|
||||
|
||||
const allTargets = argv.includes('--all-targets');
|
||||
const targets = argv
|
||||
.find((argument) => argument.startsWith('--target'))
|
||||
?.split('=')[1]
|
||||
.split(',');
|
||||
const production = argv.includes('--production');
|
||||
|
||||
import { boosterIcons } from './boosterIcons';
|
||||
import { camouflageIcons } from './camouflageIcons';
|
||||
import { circleFlags } from './circleFlags';
|
||||
import { consumableProvisionIcons } from './consumableProvisionIcons';
|
||||
import { definitions } from './definitions';
|
||||
import { equipmentIcons } from './equipmentIcons';
|
||||
import { moduleIcons } from './moduleIcons';
|
||||
import { scratchedFlags } from './scratchedFlags';
|
||||
import { shellIcons } from './shellIcons';
|
||||
import { tankArmors } from './tankArmors';
|
||||
import { tankIcons } from './tankIcons';
|
||||
import { tankModels } from './tankModels';
|
||||
|
||||
if (!targets && !allTargets) throw new Error('No target(s) specified');
|
||||
|
||||
const methods = [
|
||||
definitions,
|
||||
tankIcons,
|
||||
scratchedFlags,
|
||||
circleFlags,
|
||||
shellIcons,
|
||||
moduleIcons,
|
||||
equipmentIcons,
|
||||
consumableProvisionIcons,
|
||||
camouflageIcons,
|
||||
boosterIcons,
|
||||
tankArmors,
|
||||
tankModels,
|
||||
];
|
||||
|
||||
for (const method of methods) {
|
||||
if (allTargets || targets?.includes(method.name)) await method(production);
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
import { readdir } from 'fs/promises';
|
||||
import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
|
||||
export async function moduleIcons(production: boolean) {
|
||||
console.log('Building module icons...');
|
||||
|
||||
const changes = await Promise.all(
|
||||
(await readdir(`${DATA}/${POI.moduleIcons}`))
|
||||
.filter(
|
||||
(file) =>
|
||||
!file.endsWith('@2x.packed.webp.dvpl') && file.startsWith('vehicle'),
|
||||
)
|
||||
.map(async (file) => {
|
||||
const nameRaw = file.match(/vehicle(.+)\.packed\.webp\.dvpl/)![1];
|
||||
const name = nameRaw[0].toLowerCase() + nameRaw.slice(1);
|
||||
const content = await readBase64DVPL(
|
||||
`${DATA}/${POI.moduleIcons}/${file}`,
|
||||
);
|
||||
|
||||
return {
|
||||
content,
|
||||
path: `icons/modules/${name}.webp`,
|
||||
encoding: 'base64',
|
||||
} satisfies FileChange;
|
||||
}),
|
||||
);
|
||||
|
||||
await commitAssets('module icons', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
import { readdir } from 'fs/promises';
|
||||
import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
|
||||
export async function scratchedFlags(production: boolean) {
|
||||
console.log('Building scratched flags...');
|
||||
|
||||
const flags = await readdir(`${DATA}/${POI.flags}`);
|
||||
const changes = await Promise.all(
|
||||
flags
|
||||
.filter(
|
||||
(flag) =>
|
||||
flag.startsWith('flag_tutor-tank_') &&
|
||||
!flag.endsWith('@2x.packed.webp.dvpl'),
|
||||
)
|
||||
.map(async (flag) => {
|
||||
const content = await readBase64DVPL(`${DATA}/${POI.flags}/${flag}`);
|
||||
const name = flag.match(/flag_tutor-tank_(.+)\.packed\.webp/)![1];
|
||||
|
||||
return {
|
||||
content,
|
||||
encoding: 'base64',
|
||||
path: `flags/scratched/${name}.webp`,
|
||||
} satisfies FileChange;
|
||||
}),
|
||||
);
|
||||
|
||||
await commitAssets('scratched flags', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import { readdir } from 'fs/promises';
|
||||
import sharp from 'sharp';
|
||||
import { readDVPLFile } from '../../src/core/blitz/readDVPLFile';
|
||||
import { readStringDVPL } from '../../src/core/blitz/readStringDVPL';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
|
||||
export async function shellIcons(production: boolean) {
|
||||
console.log('Building shell icons...');
|
||||
|
||||
const image = sharp(
|
||||
await readDVPLFile(
|
||||
`${DATA}/${POI.bigShellIcons}/texture0.packed.webp.dvpl`,
|
||||
),
|
||||
);
|
||||
|
||||
const changes = await Promise.all(
|
||||
(await readdir(`${DATA}/${POI.bigShellIcons}`))
|
||||
.filter((file) => file.endsWith('_l.txt.dvpl'))
|
||||
.map(async (file) => {
|
||||
const name = file.match(/(.+)_l\.txt\.dvpl/)![1];
|
||||
const sizes = (
|
||||
await readStringDVPL(`${DATA}/${POI.bigShellIcons}/${file}`)
|
||||
)
|
||||
.split('\n')[4]
|
||||
.split(' ')
|
||||
.map(Number);
|
||||
|
||||
return {
|
||||
content: (
|
||||
await image
|
||||
.clone()
|
||||
.extract({
|
||||
left: sizes[0],
|
||||
top: sizes[1],
|
||||
width: sizes[2],
|
||||
height: sizes[3],
|
||||
})
|
||||
.toBuffer()
|
||||
).toString('base64'),
|
||||
encoding: 'base64',
|
||||
path: `icons/shells/${name}.webp`,
|
||||
} satisfies FileChange;
|
||||
}),
|
||||
);
|
||||
|
||||
await commitAssets('shell icons', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import { NodeIO } from '@gltf-transform/core';
|
||||
import { readdir } from 'fs/promises';
|
||||
import { extractArmor } from '../../src/core/blitz/extractArmor';
|
||||
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
|
||||
import { toUniqueId } from '../../src/core/blitz/toUniqueId';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
import { VehicleDefinitionList } from './definitions';
|
||||
|
||||
export async function tankArmors(production: boolean) {
|
||||
console.log('Building tank armors...');
|
||||
|
||||
const changes: FileChange[] = [];
|
||||
const nodeIO = new NodeIO();
|
||||
const nations = await readdir(`${DATA}/${POI.vehicleDefinitions}`).then(
|
||||
(nations) => nations.filter((nation) => nation !== 'common'),
|
||||
);
|
||||
|
||||
await Promise.all(
|
||||
nations.map(async (nation) => {
|
||||
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
|
||||
`${DATA}/${POI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
|
||||
);
|
||||
|
||||
await Promise.all(
|
||||
Object.entries(tanks.root).map(async ([tankKey, tank]) => {
|
||||
if (tankKey.includes('tutorial_bot')) return;
|
||||
|
||||
const id = toUniqueId(nation, tank.id);
|
||||
|
||||
console.log(`Building armor ${id} @ ${nation}/${tankKey}`);
|
||||
|
||||
const model = await extractArmor(DATA, `${nation}-${tankKey}`);
|
||||
|
||||
changes.push({
|
||||
path: `3d/tanks/armor/${id}.glb`,
|
||||
encoding: 'base64',
|
||||
content: Buffer.from(await nodeIO.writeBinary(model)).toString(
|
||||
'base64',
|
||||
),
|
||||
});
|
||||
}),
|
||||
);
|
||||
}),
|
||||
);
|
||||
|
||||
await commitAssets('tank armor', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
import { readdir } from 'fs/promises';
|
||||
import { Vector3Tuple } from 'three';
|
||||
import { NATION_IDS } from '../../src/constants/nations';
|
||||
import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
|
||||
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
|
||||
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
import { VehicleDefinitionList } from './definitions';
|
||||
|
||||
export interface TankParameters {
|
||||
resourcesPath: {
|
||||
smallIconPath: string;
|
||||
bigIconPath: string;
|
||||
blitzModelPath: string;
|
||||
};
|
||||
collision: {
|
||||
[key: string]: {
|
||||
points: Vector3Tuple;
|
||||
bbox: {
|
||||
min: Vector3Tuple;
|
||||
max: Vector3Tuple;
|
||||
};
|
||||
averageThickness?: Record<string, number>;
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
export async function tankIcons(production: boolean) {
|
||||
console.log('Building tank icons...');
|
||||
|
||||
const changes: FileChange[] = [];
|
||||
const nations = await readdir(`${DATA}/${POI.vehicleDefinitions}`).then(
|
||||
(nations) => nations.filter((nation) => nation !== 'common'),
|
||||
);
|
||||
|
||||
await Promise.all(
|
||||
nations.map(async (nation) => {
|
||||
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
|
||||
`${DATA}/${POI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
|
||||
);
|
||||
|
||||
await Promise.all(
|
||||
Object.entries(tanks.root).map(async ([tankKey, tank]) => {
|
||||
if (tankKey.includes('tutorial_bot')) return;
|
||||
|
||||
const nationVehicleId = tank.id;
|
||||
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
|
||||
const parameters = await readYAMLDVPL<TankParameters>(
|
||||
`${DATA}/${POI.tankParameters}/${nation}/${tankKey}.yaml.dvpl`,
|
||||
);
|
||||
const small = `${DATA}/${parameters.resourcesPath.smallIconPath
|
||||
.replace(/~res:\//, '')
|
||||
.replace(/\..+/, '')}.packed.webp.dvpl`;
|
||||
const big = `${DATA}/${parameters.resourcesPath.bigIconPath
|
||||
.replace(/~res:\//, '')
|
||||
.replace(/\..+/, '')}.packed.webp.dvpl`;
|
||||
|
||||
if (big) {
|
||||
changes.push({
|
||||
content: await readBase64DVPL(big),
|
||||
encoding: 'base64',
|
||||
path: `icons/tanks/big/${id}.webp`,
|
||||
});
|
||||
}
|
||||
if (small) {
|
||||
changes.push({
|
||||
content: await readBase64DVPL(small),
|
||||
encoding: 'base64',
|
||||
path: `icons/tanks/small/${id}.webp`,
|
||||
});
|
||||
}
|
||||
}),
|
||||
);
|
||||
}),
|
||||
);
|
||||
|
||||
await commitAssets('tank icons', changes, production);
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
import { NodeIO } from '@gltf-transform/core';
|
||||
import { readdir } from 'fs/promises';
|
||||
import { Vector3Tuple } from 'three';
|
||||
import { extractModel } from '../../src/core/blitz/extractModel';
|
||||
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
|
||||
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
|
||||
import { toUniqueId } from '../../src/core/blitz/toUniqueId';
|
||||
// import { AssetCommit } from '../../src/core/github/assetCommit';
|
||||
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
|
||||
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
|
||||
import { DATA, POI } from './constants';
|
||||
import { VehicleDefinitionList } from './definitions';
|
||||
import { TankParameters } from './tankIcons';
|
||||
|
||||
interface VehicleCustomization {
|
||||
armorColor: string;
|
||||
}
|
||||
|
||||
export async function tankModels(production: boolean) {
|
||||
console.log('Building tank models...');
|
||||
|
||||
const nodeIO = new NodeIO();
|
||||
const nations = await readdir(`${DATA}/${POI.vehicleDefinitions}`).then(
|
||||
(nations) => nations.filter((nation) => nation !== 'common'),
|
||||
);
|
||||
|
||||
for (const nationIndex in nations) {
|
||||
const nation = nations[nationIndex];
|
||||
const changes: FileChange[] = [];
|
||||
// const assetCommit = new AssetCommit(`tank models ${nation}`, production);
|
||||
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
|
||||
`${DATA}/${POI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
|
||||
);
|
||||
const customization = await readXMLDVPL<{ root: VehicleCustomization }>(
|
||||
`${DATA}/${POI.vehicleDefinitions}/${nation}/customization.xml.dvpl`,
|
||||
);
|
||||
const baseColor = customization.root.armorColor
|
||||
.split(' ')
|
||||
.slice(0, 3)
|
||||
.map(Number)
|
||||
.map((channel) => channel / 255) as Vector3Tuple;
|
||||
|
||||
console.log(`Building models for ${nation}`);
|
||||
|
||||
await Promise.all(
|
||||
Object.entries(tanks.root).map(async ([tankKey, tank]) => {
|
||||
if (tankKey.includes('tutorial_bot')) return;
|
||||
|
||||
const id = toUniqueId(nation, tank.id);
|
||||
|
||||
console.log(`Building model ${id} @ ${nation}/${tankKey}`);
|
||||
|
||||
const parameters = await readYAMLDVPL<TankParameters>(
|
||||
`${DATA}/${POI.tankParameters}/${nation}/${tankKey}.yaml.dvpl`,
|
||||
);
|
||||
const model = await extractModel(
|
||||
DATA,
|
||||
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, ''),
|
||||
baseColor,
|
||||
);
|
||||
|
||||
// writeFile(`test.${tankKey}.glb`, await nodeIO.writeBinary(model));
|
||||
|
||||
changes.push({
|
||||
path: `3d/tanks/models/${id}.glb`,
|
||||
content: Buffer.from(await nodeIO.writeBinary(model)).toString(
|
||||
'base64',
|
||||
),
|
||||
encoding: 'base64',
|
||||
});
|
||||
}),
|
||||
);
|
||||
|
||||
// assetCommit.push();
|
||||
await commitAssets(`tank models ${nation}`, changes, production);
|
||||
}
|
||||
}
|
||||
@@ -1,37 +1,39 @@
|
||||
import { Octokit } from '@octokit/rest';
|
||||
import { rm, writeFile } from 'fs/promises';
|
||||
import { argv, env } from 'process';
|
||||
import { argv } from 'process';
|
||||
import {
|
||||
RatingsInfo,
|
||||
RatingsNeighbors,
|
||||
RatingsPlayer,
|
||||
} from '../src/commands/ratings';
|
||||
import commitMultipleFiles from './commitMultipleFiles.js';
|
||||
import commitMultipleFiles from '../src/core/blitzkrieg/commitMultipleFiles.js';
|
||||
import { patientFetchJSON } from '../src/core/blitzkrieg/patientFetchJSON';
|
||||
|
||||
/*
|
||||
* Central North American Time (UTC-5): use 0 5 * * *.
|
||||
* Central European Time (UTC+1): use 0 23 * * *.
|
||||
* Central Asia Standard Time (UTC+7): use 0 17 * * *.
|
||||
*
|
||||
* na/ratings/49/info.json: season info like rewards, start & end time, etc.
|
||||
* na/ratings/49/latest.json: the absolute latest leaderboard recorded at UTC+0 midnight
|
||||
* na/ratings/49/midnight.json: last midnight's leaderboard relative to the region
|
||||
* [region]/ratings/[season]/info.json: season info like rewards, start & end time, etc.
|
||||
* [region]/ratings/[season]/latest.json: the absolute latest leaderboard recorded at UTC+0 midnight
|
||||
* [region]/ratings/[season]/midnight.json: last midnight's leaderboard relative to the region
|
||||
*/
|
||||
|
||||
export type BlitzkriegRatingsLeaderboard = { id: number; score: number }[];
|
||||
export type BlitzkriegRatingsLeaderboardEntry = { id: number; score: number };
|
||||
export type BlitzkriegRatingsLeaderboard = BlitzkriegRatingsLeaderboardEntry[];
|
||||
|
||||
const publish = argv.includes('--publish');
|
||||
const latest = argv.includes('--latest');
|
||||
const target = argv
|
||||
.find((arg) => arg.startsWith('--target='))
|
||||
?.split('=')[1] as 'midnight' | 'latest' | undefined;
|
||||
const server = argv.find((arg) => arg.startsWith('--region='))?.split('=')[1];
|
||||
|
||||
if (!target) throw new Error('Target parameter not specified');
|
||||
if (!server) throw new Error('Region parameter not specified');
|
||||
|
||||
const NEIGHBORS = 1000;
|
||||
const PLAYERS = await fetch(
|
||||
const NEIGHBORS = 2 ** 8;
|
||||
const PLAYERS = await patientFetchJSON<RatingsInfo>(
|
||||
`https://${server}.wotblitz.com/en/api/rating-leaderboards/season/`,
|
||||
)
|
||||
.then((response) => response.json() as Promise<RatingsInfo>)
|
||||
.then((data) => (data.detail === undefined ? data.count : undefined));
|
||||
).then((data) => (data.detail === undefined ? data.count : undefined));
|
||||
|
||||
if (PLAYERS === undefined) {
|
||||
throw new Error('No current ratings season running');
|
||||
@@ -42,9 +44,9 @@ const leaderboard: BlitzkriegRatingsLeaderboard = [];
|
||||
let registered = 0;
|
||||
|
||||
async function branchFromPlayer(id: number) {
|
||||
const { neighbors } = await fetch(
|
||||
const { neighbors } = await patientFetchJSON<RatingsNeighbors>(
|
||||
`https://${server}.wotblitz.com/en/api/rating-leaderboards/user/${id}/?neighbors=${NEIGHBORS}`,
|
||||
).then((response) => response.json() as Promise<RatingsNeighbors>);
|
||||
);
|
||||
|
||||
const firstPlayer = neighbors[0];
|
||||
const lastPlayer = neighbors[neighbors.length - 1];
|
||||
@@ -73,9 +75,9 @@ async function branchFromPlayer(id: number) {
|
||||
}
|
||||
|
||||
async function branchFromLeague(id: number) {
|
||||
const { result } = await fetch(
|
||||
const { result } = await patientFetchJSON<{ result: RatingsPlayer[] }>(
|
||||
`https://${server}.wotblitz.com/en/api/rating-leaderboards/league/${id}/top/`,
|
||||
).then((response) => response.json() as Promise<{ result: RatingsPlayer[] }>);
|
||||
);
|
||||
|
||||
const firstPlayer = result[0];
|
||||
const lastPlayer = result[result.length - 1];
|
||||
@@ -98,7 +100,10 @@ await Promise.all([
|
||||
console.log('Converting to an array...');
|
||||
for (let index = 0; index < PLAYERS; index++) {
|
||||
const listing = players[index + 1];
|
||||
if (!listing) console.warn(`Position ${index + 1} had no player`);
|
||||
if (!listing) {
|
||||
console.warn(`Position ${index + 1} had no player`);
|
||||
continue;
|
||||
}
|
||||
|
||||
leaderboard[index] = {
|
||||
id: listing.spa_id,
|
||||
@@ -109,32 +114,23 @@ for (let index = 0; index < PLAYERS; index++) {
|
||||
const leaderboardJSON = JSON.stringify(leaderboard);
|
||||
|
||||
if (publish) {
|
||||
const octokit = new Octokit({ auth: env.GH_TOKEN });
|
||||
|
||||
const info = await fetch(
|
||||
const info = await patientFetchJSON<RatingsInfo & { detail: undefined }>(
|
||||
`https://${server}.wotblitz.com/en/api/rating-leaderboards/season/`,
|
||||
).then(
|
||||
(response) =>
|
||||
response.json() as Promise<RatingsInfo & { detail: undefined }>,
|
||||
);
|
||||
const normalizedServer = server === 'na' ? 'com' : server;
|
||||
|
||||
const infoPath = `${normalizedServer}/ratings/${info.current_season}/info.json`;
|
||||
const leaderboardPath = `${normalizedServer}/ratings/${info.current_season}/${
|
||||
latest ? 'latest' : 'midnight'
|
||||
}.json`;
|
||||
const infoPath = `regions/${normalizedServer}/ratings/${info.current_season}/info.json`;
|
||||
const leaderboardPath = `regions/${normalizedServer}/ratings/${info.current_season}/${target}.json`;
|
||||
const infoJSON = JSON.stringify(info);
|
||||
|
||||
console.log(`Publishing to season ${info.current_season}...`);
|
||||
commitMultipleFiles(
|
||||
octokit,
|
||||
'tresabhi',
|
||||
'blitzkrieg-db',
|
||||
'blitzkrieg-assets',
|
||||
'main',
|
||||
new Date().toString(),
|
||||
[
|
||||
{ path: infoPath, content: infoJSON },
|
||||
{ path: leaderboardPath, content: leaderboardJSON },
|
||||
{ path: infoPath, content: infoJSON, encoding: 'utf-8' },
|
||||
{ path: leaderboardPath, content: leaderboardJSON, encoding: 'utf-8' },
|
||||
],
|
||||
);
|
||||
} else {
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
import { writeFile } from 'fs/promises';
|
||||
import { Region } from '../src/constants/regions';
|
||||
import { getRatingsNeighbors } from '../src/core/blitz/getRatingsNeighbors';
|
||||
|
||||
const REGION: Region = 'com';
|
||||
const PLAYER = 1041988373;
|
||||
const ITERATIONS = 2 ** 4;
|
||||
const MAX_NEIGHBORS = 2 ** 7;
|
||||
const data: [number, number][] = [];
|
||||
let finished = 0;
|
||||
|
||||
for (let index = 0; index < ITERATIONS; index++) {
|
||||
const neighbors = Math.round((Math.random() * MAX_NEIGHBORS) / 2) * 2;
|
||||
const start = Date.now();
|
||||
|
||||
console.log(`🟡 Iteration ${index} with ${neighbors} neighbors`);
|
||||
|
||||
try {
|
||||
await getRatingsNeighbors(REGION, PLAYER, neighbors);
|
||||
|
||||
finished++;
|
||||
console.log(
|
||||
`🟢 (${Math.round(
|
||||
100 * (finished / ITERATIONS),
|
||||
)}%) Iteration ${index} with ${neighbors} neighbors`,
|
||||
);
|
||||
|
||||
const end = Date.now();
|
||||
const time = end - start;
|
||||
|
||||
data.push([neighbors, time]);
|
||||
} catch (error) {
|
||||
console.log(
|
||||
`🔴 Iteration ${index} with ${neighbors} neighbors\n\n${error}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
console.log('🟢 Done, sorting');
|
||||
data.sort(([neighborsA], [neighborsB]) => neighborsA - neighborsB);
|
||||
|
||||
console.log('🟢 Writing');
|
||||
writeFile(
|
||||
'dist/ratingsPlot.csv',
|
||||
data.map(([neighbors, time]) => `${neighbors},${time}`).join('\n'),
|
||||
);
|
||||
@@ -0,0 +1,12 @@
|
||||
import { readdir } from 'fs/promises';
|
||||
import packageJSON from '../package.json';
|
||||
|
||||
const { version } = packageJSON;
|
||||
const changelogs = await readdir('docs/changelogs');
|
||||
const hasVersion = changelogs.includes(`${version}.md`);
|
||||
|
||||
if (hasVersion) {
|
||||
console.log(`Version ${version} found in changelogs`);
|
||||
} else {
|
||||
throw new Error(`Version ${version} not found in changelogs`);
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
import { Octokit } from '@octokit/rest';
|
||||
|
||||
export default async function commitMultipleFiles(
|
||||
octokit: Octokit,
|
||||
owner: string,
|
||||
repo: string,
|
||||
branch: string,
|
||||
message: string,
|
||||
changes: { path: string; content: string }[],
|
||||
) {
|
||||
// Get the latest commit SHA on the specified branch
|
||||
const { data: refData } = await octokit.git.getRef({
|
||||
owner,
|
||||
repo,
|
||||
ref: `heads/${branch}`,
|
||||
});
|
||||
const latestCommitSha = refData.object.sha;
|
||||
|
||||
// Get the tree SHA for the latest commit
|
||||
const { data: commitData } = await octokit.git.getCommit({
|
||||
owner,
|
||||
repo,
|
||||
commit_sha: latestCommitSha,
|
||||
});
|
||||
const treeSha = commitData.tree.sha;
|
||||
|
||||
// Create blobs for each file
|
||||
const blobs = await Promise.all(
|
||||
changes.map(async (change) => {
|
||||
const { data: blobData } = await octokit.git.createBlob({
|
||||
owner,
|
||||
repo,
|
||||
content: change.content,
|
||||
encoding: 'utf-8',
|
||||
});
|
||||
|
||||
return {
|
||||
sha: blobData.sha,
|
||||
path: change.path,
|
||||
mode: '100644',
|
||||
type: 'blob',
|
||||
} as const;
|
||||
}),
|
||||
);
|
||||
|
||||
// Create a new tree with the new blobs
|
||||
const { data: treeData } = await octokit.git.createTree({
|
||||
owner,
|
||||
repo,
|
||||
base_tree: treeSha,
|
||||
tree: blobs,
|
||||
});
|
||||
|
||||
// Create a new commit with the new tree
|
||||
const { data: newCommitData } = await octokit.git.createCommit({
|
||||
owner,
|
||||
repo,
|
||||
message,
|
||||
tree: treeData.sha,
|
||||
parents: [latestCommitSha],
|
||||
});
|
||||
|
||||
// Update the branch reference to point to the new commit
|
||||
await octokit.git.updateRef({
|
||||
owner,
|
||||
repo,
|
||||
ref: `heads/${branch}`,
|
||||
sha: newCommitData.sha,
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
import decompress from 'decompress';
|
||||
import { existsSync } from 'fs';
|
||||
import { mkdir, readdir, writeFile } from 'fs/promises';
|
||||
|
||||
if (!existsSync('temp')) {
|
||||
console.log('Creating temp directory...');
|
||||
await mkdir('temp');
|
||||
}
|
||||
|
||||
console.log('Downloading depot downloader...');
|
||||
await fetch(
|
||||
'https://api.github.com/repos/SteamRE/DepotDownloader/releases/latest',
|
||||
)
|
||||
.then(
|
||||
(response) =>
|
||||
response.json() as Promise<{
|
||||
assets: { browser_download_url: string; name: string }[];
|
||||
}>,
|
||||
)
|
||||
.then(({ assets }) => {
|
||||
const asset = assets.find(({ name }) => name.includes('windows-x64'));
|
||||
if (!asset) throw new Error('No asset found');
|
||||
return fetch(asset.browser_download_url);
|
||||
})
|
||||
.then((response) => response.arrayBuffer())
|
||||
.then((arrayBuffer) =>
|
||||
writeFile('temp/depotDownloader.zip', Buffer.from(arrayBuffer)),
|
||||
);
|
||||
|
||||
console.log('Unzipping...');
|
||||
await decompress('temp/depotDownloader.zip', 'temp/depotDownloader');
|
||||
|
||||
console.log('Download complete; files:', await readdir('temp/depotDownloader'));
|
||||
@@ -0,0 +1,10 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { Region } from '../../../../../../constants/regions';
|
||||
import getRatingsInfo from '../../../../../../core/blitz/getRatingsInfo';
|
||||
|
||||
export async function GET(
|
||||
request: Request,
|
||||
{ params }: { params: { region: Region } },
|
||||
) {
|
||||
return NextResponse.json(await getRatingsInfo(params.region));
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { Region } from '../../../../../../../constants/regions';
|
||||
import { getRatingsLeague } from '../../../../../../../core/blitz/getRatingsLeague';
|
||||
|
||||
export async function GET(
|
||||
request: Request,
|
||||
{ params }: { params: { region: Region; league: number } },
|
||||
) {
|
||||
return NextResponse.json(
|
||||
await getRatingsLeague(params.region, params.league, true),
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { Region } from '../../../../../../../constants/regions';
|
||||
import { searchCurrentRatingsPlayers } from '../../../../../../../core/blitz/searchCurrentRatingsPlayers';
|
||||
|
||||
export async function GET(
|
||||
request: Request,
|
||||
{ params }: { params: { region: Region; username: string } },
|
||||
) {
|
||||
return NextResponse.json(
|
||||
await searchCurrentRatingsPlayers(params.region, params.username),
|
||||
);
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
import { NextResponse } from 'next/server';
|
||||
import { tankopedia } from '../../../core/blitzstars/tankopedia';
|
||||
|
||||
export async function GET() {
|
||||
return NextResponse.json(await tankopedia);
|
||||
}
|
||||
@@ -3,25 +3,31 @@
|
||||
import { ContextMenu } from '@radix-ui/themes';
|
||||
import { useEffect, useState } from 'react';
|
||||
import * as Breakdown from '../../../components/Breakdown';
|
||||
import { TreeTypeEnum } from '../../../components/Tanks';
|
||||
import { WARGAMING_APPLICATION_ID } from '../../../constants/wargamingApplicationID';
|
||||
import fetchBlitz from '../../../core/blitz/fetchWargaming';
|
||||
import { tankAverages } from '../../../core/blitzstars/tankAverages';
|
||||
import fetchBlitz from '../../../core/blitz/fetchBlitz';
|
||||
import {
|
||||
TankopediaEntry,
|
||||
tankopedia,
|
||||
} from '../../../core/blitzstars/tankopedia';
|
||||
TankDefinition,
|
||||
tankDefinitions,
|
||||
} from '../../../core/blitzkrieg/tankDefinitions';
|
||||
import { tankAverages } from '../../../core/blitzstars/tankAverages';
|
||||
import calculateWN8 from '../../../core/statistics/calculateWN8';
|
||||
import { deltaTankStats } from '../../../core/statistics/deltaTankStats';
|
||||
import getWN8Percentile from '../../../core/statistics/getWN8Percentile';
|
||||
import { resetSession, useSession } from '../../../stores/session';
|
||||
import mutateSession, {
|
||||
resetSession,
|
||||
useSession,
|
||||
} from '../../../stores/session';
|
||||
import { IndividualTankStats, TanksStats } from '../../../types/tanksStats';
|
||||
import { CustomColumnDisplay } from '../../tools/session/components/CustomColumn';
|
||||
import { Menu } from '../../tools/session/components/Menu';
|
||||
|
||||
const REFRESH_RATE = 1 / 5;
|
||||
|
||||
export default function SessionPage() {
|
||||
interface SessionPageProps {
|
||||
naked?: boolean;
|
||||
}
|
||||
|
||||
export default function SessionPage({ naked = true }: SessionPageProps) {
|
||||
const session = useSession();
|
||||
const since = session.isTracking ? new Date(session.time) : undefined;
|
||||
const [diff, setDiff] = useState<
|
||||
@@ -30,7 +36,7 @@ export default function SessionPage() {
|
||||
|
||||
list: {
|
||||
stats: IndividualTankStats;
|
||||
tankopedia?: TankopediaEntry;
|
||||
tankDefinitions?: TankDefinition;
|
||||
career: IndividualTankStats;
|
||||
currentWN8?: number;
|
||||
careerWN8?: number;
|
||||
@@ -72,6 +78,14 @@ export default function SessionPage() {
|
||||
0,
|
||||
) / careerBattles;
|
||||
|
||||
useEffect(() => {
|
||||
if (session.title === 'Untitled session') {
|
||||
mutateSession((draft) => {
|
||||
if (draft.isTracking) draft.title = draft.nickname;
|
||||
});
|
||||
}
|
||||
}, [session.title]);
|
||||
|
||||
useEffect(() => {
|
||||
async function recalculateDiff() {
|
||||
if (session.isTracking) {
|
||||
@@ -88,7 +102,7 @@ export default function SessionPage() {
|
||||
}),
|
||||
{},
|
||||
);
|
||||
const awaitedTankopedia = await tankopedia;
|
||||
const awaitedTankDefinitions = await tankDefinitions;
|
||||
const awaitedTankAverages = await tankAverages;
|
||||
const careerWN8 =
|
||||
careerRaw[id].reduce(
|
||||
@@ -114,12 +128,12 @@ export default function SessionPage() {
|
||||
|
||||
list: (
|
||||
Object.values(
|
||||
deltaTankStats(session.tankStats, career),
|
||||
deltaTankStats(session.tankStats, career, session.time / 1000),
|
||||
) as IndividualTankStats[]
|
||||
).map((stats) => {
|
||||
return {
|
||||
stats,
|
||||
tankopedia: awaitedTankopedia[stats.tank_id],
|
||||
tankDefinitions: awaitedTankDefinitions[stats.tank_id],
|
||||
career: career[stats.tank_id],
|
||||
currentWN8: awaitedTankAverages[stats.tank_id]
|
||||
? calculateWN8(
|
||||
@@ -207,15 +221,10 @@ export default function SessionPage() {
|
||||
since !== undefined &&
|
||||
diff !== undefined && (
|
||||
<Breakdown.Row
|
||||
naked={naked}
|
||||
color={session.color}
|
||||
minimized={!session.showCareer}
|
||||
title={`Since ${since.toLocaleString(undefined, {
|
||||
hour: 'numeric',
|
||||
minute: 'numeric',
|
||||
hour12: true,
|
||||
month: 'short',
|
||||
year: 'numeric',
|
||||
day: 'numeric',
|
||||
})}`}
|
||||
title={session.title}
|
||||
stats={session.customColumns.map((customColumn) => {
|
||||
const rowStat = totalRowStats[customColumn.display];
|
||||
|
||||
@@ -237,89 +246,91 @@ export default function SessionPage() {
|
||||
.sort(
|
||||
(a, b) => b.stats.last_battle_time - a.stats.last_battle_time,
|
||||
)
|
||||
.map(({ stats, tankopedia, career, careerWN8, currentWN8 }) => {
|
||||
const rowStats: Record<
|
||||
CustomColumnDisplay,
|
||||
Breakdown.RowStatItem | undefined
|
||||
> = {
|
||||
battles: {
|
||||
title: 'Battles',
|
||||
current: stats.all.battles.toLocaleString(),
|
||||
career: career.all.battles.toLocaleString(),
|
||||
},
|
||||
winrate: {
|
||||
title: 'Winrate',
|
||||
current: `${(
|
||||
100 *
|
||||
(stats.all.wins / stats.all.battles)
|
||||
).toFixed(2)}%`,
|
||||
career: `${(
|
||||
100 *
|
||||
(career.all.wins / career.all.battles)
|
||||
).toFixed(2)}%`,
|
||||
delta:
|
||||
stats.all.wins / stats.all.battles -
|
||||
career.all.wins / career.all.battles,
|
||||
},
|
||||
wn8: {
|
||||
title: 'WN8',
|
||||
current:
|
||||
currentWN8 === undefined
|
||||
? undefined
|
||||
: Math.round(currentWN8).toLocaleString(),
|
||||
career:
|
||||
careerWN8 === undefined
|
||||
? undefined
|
||||
: Math.round(careerWN8).toLocaleString(),
|
||||
percentile:
|
||||
currentWN8 === undefined
|
||||
? undefined
|
||||
: getWN8Percentile(currentWN8),
|
||||
},
|
||||
damage: {
|
||||
title: 'Damage',
|
||||
current: Math.round(
|
||||
stats.all.damage_dealt / stats.all.battles,
|
||||
).toLocaleString(),
|
||||
career: Math.round(
|
||||
career.all.damage_dealt / career.all.battles,
|
||||
).toLocaleString(),
|
||||
delta:
|
||||
stats.all.damage_dealt / stats.all.battles -
|
||||
career.all.damage_dealt / career.all.battles,
|
||||
},
|
||||
none: undefined,
|
||||
};
|
||||
.map(
|
||||
({ stats, tankDefinitions, career, careerWN8, currentWN8 }) => {
|
||||
const rowStats: Record<
|
||||
CustomColumnDisplay,
|
||||
Breakdown.RowStatItem | undefined
|
||||
> = {
|
||||
battles: {
|
||||
title: 'Battles',
|
||||
current: stats.all.battles.toLocaleString(),
|
||||
career: career.all.battles.toLocaleString(),
|
||||
},
|
||||
winrate: {
|
||||
title: 'Winrate',
|
||||
current: `${(
|
||||
100 *
|
||||
(stats.all.wins / stats.all.battles)
|
||||
).toFixed(2)}%`,
|
||||
career: `${(
|
||||
100 *
|
||||
(career.all.wins / career.all.battles)
|
||||
).toFixed(2)}%`,
|
||||
delta:
|
||||
stats.all.wins / stats.all.battles -
|
||||
career.all.wins / career.all.battles,
|
||||
},
|
||||
wn8: {
|
||||
title: 'WN8',
|
||||
current:
|
||||
currentWN8 === undefined
|
||||
? undefined
|
||||
: Math.round(currentWN8).toLocaleString(),
|
||||
career:
|
||||
careerWN8 === undefined
|
||||
? undefined
|
||||
: Math.round(careerWN8).toLocaleString(),
|
||||
percentile:
|
||||
currentWN8 === undefined
|
||||
? undefined
|
||||
: getWN8Percentile(currentWN8),
|
||||
},
|
||||
damage: {
|
||||
title: 'Damage',
|
||||
current: Math.round(
|
||||
stats.all.damage_dealt / stats.all.battles,
|
||||
).toLocaleString(),
|
||||
career: Math.round(
|
||||
career.all.damage_dealt / career.all.battles,
|
||||
).toLocaleString(),
|
||||
delta:
|
||||
stats.all.damage_dealt / stats.all.battles -
|
||||
career.all.damage_dealt / career.all.battles,
|
||||
},
|
||||
none: undefined,
|
||||
};
|
||||
|
||||
return (
|
||||
<Breakdown.Row
|
||||
key={stats.tank_id}
|
||||
minimized={!session.showCareer}
|
||||
title={tankopedia?.name ?? `Unknown tank ${stats.tank_id}`}
|
||||
type="tank"
|
||||
tankType={tankopedia?.type}
|
||||
treeType={(() => {
|
||||
if (tankopedia?.is_collectible)
|
||||
return TreeTypeEnum.Collector;
|
||||
if (tankopedia?.is_premium) return TreeTypeEnum.Premium;
|
||||
})()}
|
||||
stats={session.customColumns.map((customColumn) => {
|
||||
const rowStat = rowStats[customColumn.display];
|
||||
return (
|
||||
<Breakdown.Row
|
||||
naked={naked}
|
||||
color={session.color}
|
||||
key={stats.tank_id}
|
||||
minimized={!session.showCareer}
|
||||
title={
|
||||
tankDefinitions?.name ?? `Unknown tank ${stats.tank_id}`
|
||||
}
|
||||
type="tank"
|
||||
tankType={tankDefinitions?.type}
|
||||
treeType={tankDefinitions?.treeType}
|
||||
stats={session.customColumns.map((customColumn) => {
|
||||
const rowStat = rowStats[customColumn.display];
|
||||
|
||||
if (!rowStat) return undefined;
|
||||
if (!rowStat) return undefined;
|
||||
|
||||
return {
|
||||
...rowStat,
|
||||
delta:
|
||||
customColumn.showDelta &&
|
||||
rowStat.percentile === undefined
|
||||
? rowStat.delta
|
||||
: undefined,
|
||||
};
|
||||
})}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
return {
|
||||
...rowStat,
|
||||
delta:
|
||||
customColumn.showDelta &&
|
||||
rowStat.percentile === undefined
|
||||
? rowStat.delta
|
||||
: undefined,
|
||||
};
|
||||
})}
|
||||
/>
|
||||
);
|
||||
},
|
||||
)}
|
||||
</Breakdown.Root>
|
||||
</div>
|
||||
</ContextMenu.Trigger>
|
||||
|
||||
@@ -1,15 +1,25 @@
|
||||
'use client';
|
||||
|
||||
import { Flex, Theme } from '@radix-ui/themes';
|
||||
import { CaretRightIcon } from '@radix-ui/react-icons';
|
||||
import { AlertDialog, Button, Flex, Text, Theme } from '@radix-ui/themes';
|
||||
import '@radix-ui/themes/styles.css';
|
||||
import { Analytics } from '@vercel/analytics/react';
|
||||
import { config } from 'dotenv';
|
||||
import { Roboto_Flex } from 'next/font/google';
|
||||
import { usePathname } from 'next/navigation';
|
||||
import { ReactNode } from 'react';
|
||||
import { ReactNode, useEffect, useState } from 'react';
|
||||
import { SkyLine } from '../assets/art/SkyLine';
|
||||
import Navbar from '../components/Navbar';
|
||||
import PageWrapper from '../components/PageWrapper';
|
||||
import isDev from '../core/blitzkrieg/isDev';
|
||||
import { isLocalhost } from '../core/blitzkrieg/isLocalhost';
|
||||
import { useApp } from '../stores/app';
|
||||
import { mintTheme } from '../themes/mint';
|
||||
|
||||
config();
|
||||
|
||||
const DEV_BUILD_AGREEMENT_COOLDOWN = 8 * 24 * 60 * 60 * 1000;
|
||||
|
||||
interface RootLayoutProps {
|
||||
children: ReactNode;
|
||||
}
|
||||
@@ -22,6 +32,16 @@ const robotoFlex = Roboto_Flex({
|
||||
export default function RootLayout({ children }: RootLayoutProps) {
|
||||
const pathname = usePathname();
|
||||
const isEmbed = pathname.split('/')[1] === 'embeds';
|
||||
const [showDevBuildAlert, setShowDevBuildAlert] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
setShowDevBuildAlert(
|
||||
isDev() &&
|
||||
!isLocalhost() &&
|
||||
Date.now() - useApp.getState().devBuildAgreementTime >=
|
||||
DEV_BUILD_AGREEMENT_COOLDOWN,
|
||||
);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<html lang="en" className={robotoFlex.className}>
|
||||
@@ -36,20 +56,103 @@ export default function RootLayout({ children }: RootLayoutProps) {
|
||||
<body
|
||||
style={{
|
||||
margin: 0,
|
||||
background: isEmbed
|
||||
? 'transparent'
|
||||
: 'url(https://i.imgur.com/PhS06NJ.png)',
|
||||
paddingTop: isEmbed ? 0 : '3.25rem',
|
||||
}}
|
||||
>
|
||||
<Analytics />
|
||||
|
||||
<Theme
|
||||
appearance="dark"
|
||||
panelBackground="translucent"
|
||||
radius="full"
|
||||
accentColor="blue"
|
||||
suppressHydrationWarning
|
||||
suppressContentEditableWarning
|
||||
>
|
||||
{!isEmbed && <Navbar />}
|
||||
<AlertDialog.Root open={showDevBuildAlert}>
|
||||
<AlertDialog.Content>
|
||||
<AlertDialog.Title>Experimental version!</AlertDialog.Title>
|
||||
<AlertDialog.Description>
|
||||
This version may have a lot of issues. Report issues to{' '}
|
||||
<a href="https://discord.gg/nDt7AjGJQH" target="_blank">
|
||||
the official Discord server
|
||||
</a>
|
||||
. Also consider using{' '}
|
||||
<a href="https://blitz-krieg.vercel.app/">
|
||||
the more stable release version
|
||||
</a>
|
||||
. You will be asked again in 8 days.
|
||||
</AlertDialog.Description>
|
||||
|
||||
<Flex justify="end">
|
||||
<Button
|
||||
variant="solid"
|
||||
onClick={() => {
|
||||
setShowDevBuildAlert(false);
|
||||
useApp.setState({ devBuildAgreementTime: Date.now() });
|
||||
}}
|
||||
>
|
||||
Continue
|
||||
</Button>
|
||||
</Flex>
|
||||
</AlertDialog.Content>
|
||||
</AlertDialog.Root>
|
||||
|
||||
<Flex direction="column">{children}</Flex>
|
||||
|
||||
<PageWrapper>
|
||||
<a
|
||||
target="_blank"
|
||||
href="https://ko-fi.com/tresabhi"
|
||||
style={{ textDecoration: 'none' }}
|
||||
>
|
||||
<Flex
|
||||
align="center"
|
||||
style={{
|
||||
padding: 16,
|
||||
borderRadius: 8,
|
||||
backgroundColor: mintTheme.colors.componentInteractive,
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
<Flex
|
||||
direction="column"
|
||||
gap="1"
|
||||
style={{
|
||||
flex: 1,
|
||||
zIndex: 1,
|
||||
}}
|
||||
>
|
||||
<Text size="4" color="mint">
|
||||
Blitzkrieg. Free forever. For everyone.
|
||||
</Text>
|
||||
<Text color="mint">
|
||||
<b>Consider supporting today 🍀</b>
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
<Text
|
||||
color="mint"
|
||||
style={{
|
||||
zIndex: 1,
|
||||
}}
|
||||
>
|
||||
<Flex>
|
||||
<CaretRightIcon width={32} height={32} />
|
||||
</Flex>
|
||||
</Text>
|
||||
|
||||
<SkyLine
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: 'min(8vw, 15%)',
|
||||
top: '5%',
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
</a>
|
||||
</PageWrapper>
|
||||
</Theme>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -3,7 +3,7 @@ import { theme } from '../stitches.config';
|
||||
|
||||
export const tool = styleVariants({
|
||||
enabled: {
|
||||
boxShadow: `inset 0 -192px 128px -128px ${theme.colors.appBackground1}`,
|
||||
boxShadow: `inset 0 -256px 512px -128px ${theme.colors.appBackground1}`,
|
||||
|
||||
':hover': {
|
||||
boxShadow: `inset 0 -160px 128px -128px ${theme.colors.appBackground1}`,
|
||||
|
||||
@@ -30,7 +30,8 @@ export default function Page() {
|
||||
({
|
||||
node: (
|
||||
<Link
|
||||
href={`/tools/${tool.id}`}
|
||||
href={tool.href ?? `/tools/${tool.id}`}
|
||||
target={tool.href ? '_blank' : undefined}
|
||||
className={
|
||||
tool.disabled ? styles.tool.disabled : styles.tool.enabled
|
||||
}
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
import { blackA } from '@radix-ui/colors';
|
||||
import { Flex, Text } from '@radix-ui/themes';
|
||||
import { PuffLoader } from 'react-spinners';
|
||||
import { theme } from '../../../stitches.config';
|
||||
|
||||
const NAV_HEIGHT = 52.65;
|
||||
|
||||
interface LoaderProps {
|
||||
naked?: boolean;
|
||||
color?: string;
|
||||
progress?: number;
|
||||
}
|
||||
|
||||
export function Loader({ naked, color, progress }: LoaderProps) {
|
||||
const animation = (
|
||||
<div style={{ position: 'relative' }}>
|
||||
{progress !== undefined && (
|
||||
<Text
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: '50%',
|
||||
top: '50%',
|
||||
transform: 'translate(calc(-50% + 5px), calc(-50% + 5px))',
|
||||
}}
|
||||
>
|
||||
{Math.round(progress * 100)}%
|
||||
</Text>
|
||||
)}
|
||||
<PuffLoader color={color ?? theme.colors.solidBackground} />
|
||||
</div>
|
||||
);
|
||||
|
||||
if (naked) return animation;
|
||||
|
||||
return (
|
||||
<Flex
|
||||
style={{
|
||||
backgroundColor: blackA.blackA10,
|
||||
position: 'fixed',
|
||||
top: NAV_HEIGHT,
|
||||
left: 0,
|
||||
width: '100%',
|
||||
height: `calc(100% - ${NAV_HEIGHT}px)`,
|
||||
padding: theme.spaces.paddingMajor,
|
||||
}}
|
||||
align="center"
|
||||
justify="center"
|
||||
>
|
||||
{animation}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
'use client';
|
||||
|
||||
import Link from 'next/link';
|
||||
import { usePathname } from 'next/navigation';
|
||||
import { ReactNode } from 'react';
|
||||
import { ReactNode, Suspense } from 'react';
|
||||
import { TOOLS } from '../../constants/tools';
|
||||
import { theme } from '../../stitches.config';
|
||||
import { Loader } from './components/Loader';
|
||||
|
||||
interface ToolsLayoutProps {
|
||||
children: ReactNode;
|
||||
@@ -11,59 +13,67 @@ interface ToolsLayoutProps {
|
||||
|
||||
export default function ToolsLayout({ children }: ToolsLayoutProps) {
|
||||
const pathname = usePathname();
|
||||
const toolId = pathname.split('/').at(-1);
|
||||
const pathSplit = pathname.split('/');
|
||||
const toolId = pathSplit.at(2);
|
||||
const tool = TOOLS.find((tool) => tool.id === toolId);
|
||||
|
||||
return (
|
||||
<>
|
||||
<div
|
||||
style={{
|
||||
height: 128,
|
||||
boxShadow: `inset 0 -192px 128px -128px ${theme.colors.appBackground1}`,
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
gap: 4,
|
||||
flexDirection: 'column',
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
{tool && <title>{tool.title}</title>}
|
||||
|
||||
{pathSplit.length === 3 && (
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
backgroundImage: `url(/assets/banners/${toolId}.webp)`,
|
||||
backgroundSize: 'cover',
|
||||
backgroundPosition: 'center',
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
top: 0,
|
||||
left: 0,
|
||||
zIndex: -1,
|
||||
filter: 'blur(4px)',
|
||||
transform: 'scale(calc((128 + 8) / 128))',
|
||||
}}
|
||||
/>
|
||||
|
||||
<span
|
||||
style={{
|
||||
color: theme.colors.textHighContrast,
|
||||
fontSize: 32,
|
||||
height: 128,
|
||||
boxShadow: `inset 0 -192px 128px -128px ${theme.colors.appBackground1}`,
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
flexDirection: 'column',
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
{tool?.title}
|
||||
</span>
|
||||
<span
|
||||
style={{
|
||||
color: theme.colors.textLowContrast,
|
||||
fontSize: 16,
|
||||
}}
|
||||
>
|
||||
{tool?.description}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
backgroundImage: `url(/assets/banners/${toolId}.webp)`,
|
||||
backgroundSize: 'cover',
|
||||
backgroundPosition: 'center',
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
top: 0,
|
||||
left: 0,
|
||||
zIndex: -1,
|
||||
filter: 'blur(4px)',
|
||||
transform: 'scale(calc((128 + 8) / 128))',
|
||||
}}
|
||||
/>
|
||||
|
||||
{children}
|
||||
<Link
|
||||
href={`/tools/${toolId}`}
|
||||
style={{
|
||||
textDecoration: 'none',
|
||||
fontWeight: 900,
|
||||
color: theme.colors.textHighContrast,
|
||||
fontSize: 32,
|
||||
letterSpacing: -1,
|
||||
}}
|
||||
>
|
||||
{tool?.title}
|
||||
</Link>
|
||||
<span
|
||||
style={{
|
||||
color: theme.colors.textLowContrast,
|
||||
fontSize: 16,
|
||||
}}
|
||||
>
|
||||
{tool?.description}
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<Suspense fallback={<Loader />}>{children}</Suspense>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
import { keyframes, style } from '@vanilla-extract/css';
|
||||
|
||||
const spinKeyframes = keyframes({
|
||||
from: { transform: 'rotate(0deg)' },
|
||||
to: { transform: 'rotate(360deg)' },
|
||||
});
|
||||
|
||||
export const infiniteSpin = style({
|
||||
animationName: spinKeyframes,
|
||||
animationIterationCount: 'infinite',
|
||||
animationTimingFunction: 'linear',
|
||||
animationDuration: '1s',
|
||||
});
|
||||
@@ -0,0 +1,97 @@
|
||||
import {
|
||||
CaretLeftIcon,
|
||||
CaretRightIcon,
|
||||
SymbolIcon,
|
||||
} from '@radix-ui/react-icons';
|
||||
import { Button, Flex, TextField } from '@radix-ui/themes';
|
||||
import { range } from 'lodash';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { infiniteSpin } from './index.css';
|
||||
|
||||
interface PageTurnerProps {
|
||||
leaderboard: Record<number, number>;
|
||||
page: number;
|
||||
rowsPerPage: number;
|
||||
pages: number;
|
||||
onPageChange: (page: number, isButtonClick: boolean) => void;
|
||||
totalPlayers: number;
|
||||
}
|
||||
|
||||
export function PageTurner({
|
||||
page,
|
||||
rowsPerPage,
|
||||
onPageChange,
|
||||
pages,
|
||||
leaderboard,
|
||||
totalPlayers,
|
||||
}: PageTurnerProps) {
|
||||
const pageInput = useRef<HTMLInputElement>(null);
|
||||
const rightLoading = range(
|
||||
page * rowsPerPage,
|
||||
Math.min(totalPlayers - 1, page * rowsPerPage + rowsPerPage + 1),
|
||||
).some((index) => !(index in leaderboard));
|
||||
const leftLoading = range(
|
||||
Math.max(0, page * rowsPerPage - 1),
|
||||
Math.max(0, page * rowsPerPage - rowsPerPage - 1) + 1,
|
||||
).some((index) => !(index in leaderboard));
|
||||
|
||||
useEffect(() => {
|
||||
if (pageInput.current) pageInput.current.value = `${page + 1}`;
|
||||
}, [page]);
|
||||
|
||||
return (
|
||||
<Flex justify="center" wrap="wrap" gap="2">
|
||||
<Flex gap="2">
|
||||
<Button
|
||||
variant="soft"
|
||||
onClick={() => onPageChange(Math.max(page - 1, 0), true)}
|
||||
disabled={page === 0 || leftLoading}
|
||||
>
|
||||
{leftLoading ? (
|
||||
<SymbolIcon className={infiniteSpin} />
|
||||
) : (
|
||||
<CaretLeftIcon />
|
||||
)}
|
||||
</Button>
|
||||
<TextField.Root>
|
||||
<TextField.Slot>Page</TextField.Slot>
|
||||
<TextField.Input
|
||||
type="number"
|
||||
ref={pageInput}
|
||||
style={{ width: 64, textAlign: 'center' }}
|
||||
min={1}
|
||||
max={pages}
|
||||
onBlur={(event) => {
|
||||
onPageChange(
|
||||
Math.max(
|
||||
0,
|
||||
Math.min(pages - 1, event.target.valueAsNumber - 1),
|
||||
),
|
||||
false,
|
||||
);
|
||||
}}
|
||||
onKeyDown={(event) => {
|
||||
if (event.key === 'Enter') {
|
||||
(event.target as HTMLInputElement).blur();
|
||||
}
|
||||
}}
|
||||
/>
|
||||
<TextField.Slot>out of {pages}</TextField.Slot>
|
||||
</TextField.Root>
|
||||
<Button
|
||||
variant="soft"
|
||||
onClick={() => {
|
||||
onPageChange(Math.min(page + 1, pages - 1), true);
|
||||
}}
|
||||
disabled={page === pages - 1 || rightLoading}
|
||||
>
|
||||
{rightLoading ? (
|
||||
<SymbolIcon className={infiniteSpin} />
|
||||
) : (
|
||||
<CaretRightIcon />
|
||||
)}
|
||||
</Button>
|
||||
</Flex>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -23,8 +23,6 @@ export function CustomColumn({ column, Builder }: CustomColumn) {
|
||||
<Builder.SubTrigger>Column {column + 1}</Builder.SubTrigger>
|
||||
|
||||
<Builder.SubContent>
|
||||
<Builder.Label>Display</Builder.Label>
|
||||
|
||||
<Builder.RadioGroup
|
||||
value={customColumn.display}
|
||||
onValueChange={(event) =>
|
||||
|
||||
@@ -1,4 +1,21 @@
|
||||
import { ContextMenu, DropdownMenu } from '@radix-ui/themes';
|
||||
import {
|
||||
Button,
|
||||
ContextMenu,
|
||||
Dialog,
|
||||
DropdownMenu,
|
||||
Flex,
|
||||
Heading,
|
||||
TextField,
|
||||
} from '@radix-ui/themes';
|
||||
import { createColors } from 'bepaint';
|
||||
import { useRef, useState } from 'react';
|
||||
import {
|
||||
ACCENT_COLORS,
|
||||
AccentColor,
|
||||
GRAY_COLORS,
|
||||
GrayColor,
|
||||
PALETTES,
|
||||
} from '../../../../constants/radixColors';
|
||||
import { useSession } from '../../../../stores/session';
|
||||
import { CustomColumn } from './CustomColumn';
|
||||
|
||||
@@ -9,38 +26,111 @@ interface ContextMenuProps {
|
||||
|
||||
export function Menu({ Builder, reset }: ContextMenuProps) {
|
||||
const session = useSession();
|
||||
const [showTitleEditor, setShowTitleEditor] = useState(false);
|
||||
const titleInput = useRef<HTMLInputElement>(null);
|
||||
|
||||
return (
|
||||
<Builder.Content>
|
||||
<CustomColumn Builder={Builder} column={0} />
|
||||
<CustomColumn Builder={Builder} column={1} />
|
||||
<CustomColumn Builder={Builder} column={2} />
|
||||
<CustomColumn Builder={Builder} column={3} />
|
||||
<>
|
||||
<Dialog.Root open={showTitleEditor} onOpenChange={setShowTitleEditor}>
|
||||
<Dialog.Content>
|
||||
<Flex direction="column" gap="4">
|
||||
<Heading size="4">Edit title</Heading>
|
||||
|
||||
<Builder.Separator />
|
||||
<Flex gap="2" style={{ width: '100%' }}>
|
||||
<TextField.Root style={{ flex: 1 }}>
|
||||
<TextField.Input
|
||||
ref={titleInput}
|
||||
defaultValue={session.title}
|
||||
placeholder="Enter title..."
|
||||
onKeyDown={(event) => {
|
||||
if (event.key === 'Enter' && titleInput.current) {
|
||||
setShowTitleEditor(false);
|
||||
useSession.setState({ title: titleInput.current!.value });
|
||||
}
|
||||
}}
|
||||
/>
|
||||
</TextField.Root>
|
||||
|
||||
<Builder.CheckboxItem
|
||||
checked={session.showTotal}
|
||||
onCheckedChange={(checked) =>
|
||||
useSession.setState({ showTotal: checked })
|
||||
}
|
||||
>
|
||||
Show total
|
||||
</Builder.CheckboxItem>
|
||||
<Builder.CheckboxItem
|
||||
checked={session.showCareer}
|
||||
onCheckedChange={(checked) =>
|
||||
useSession.setState({ showCareer: checked })
|
||||
}
|
||||
>
|
||||
Show career
|
||||
</Builder.CheckboxItem>
|
||||
<Dialog.Close>
|
||||
<Button
|
||||
onClick={() =>
|
||||
useSession.setState({ title: titleInput.current!.value })
|
||||
}
|
||||
>
|
||||
Set
|
||||
</Button>
|
||||
</Dialog.Close>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Dialog.Content>
|
||||
</Dialog.Root>
|
||||
|
||||
<Builder.Separator />
|
||||
<Builder.Content>
|
||||
<Builder.Sub>
|
||||
<Builder.SubTrigger>Accent color</Builder.SubTrigger>
|
||||
|
||||
<Builder.Item color="red" onClick={reset}>
|
||||
Reset
|
||||
</Builder.Item>
|
||||
</Builder.Content>
|
||||
<Builder.SubContent>
|
||||
<Builder.RadioGroup
|
||||
value={session.color}
|
||||
onValueChange={(value) =>
|
||||
useSession.setState({ color: value as AccentColor | GrayColor })
|
||||
}
|
||||
>
|
||||
{[...ACCENT_COLORS, ...GRAY_COLORS].map((color) => (
|
||||
<Builder.RadioItem value={color} key={color}>
|
||||
<Flex gap="2" align="center">
|
||||
<div
|
||||
style={{
|
||||
backgroundColor: createColors(PALETTES[color])
|
||||
.solidBackground,
|
||||
width: 16,
|
||||
height: 16,
|
||||
borderRadius: '100%',
|
||||
}}
|
||||
/>
|
||||
{`${color.charAt(0).toUpperCase()}${color.slice(1)}`}
|
||||
</Flex>
|
||||
</Builder.RadioItem>
|
||||
))}
|
||||
</Builder.RadioGroup>
|
||||
</Builder.SubContent>
|
||||
</Builder.Sub>
|
||||
|
||||
<Builder.Separator />
|
||||
|
||||
<Builder.Item onClick={() => setShowTitleEditor(true)}>
|
||||
Edit title...
|
||||
</Builder.Item>
|
||||
<CustomColumn Builder={Builder} column={0} />
|
||||
<CustomColumn Builder={Builder} column={1} />
|
||||
<CustomColumn Builder={Builder} column={2} />
|
||||
<CustomColumn Builder={Builder} column={3} />
|
||||
|
||||
<Builder.Separator />
|
||||
|
||||
<Builder.CheckboxItem
|
||||
checked={session.showTotal}
|
||||
onCheckedChange={(checked) =>
|
||||
useSession.setState({ showTotal: checked })
|
||||
}
|
||||
>
|
||||
Show total
|
||||
</Builder.CheckboxItem>
|
||||
<Builder.CheckboxItem
|
||||
checked={session.showCareer}
|
||||
onCheckedChange={(checked) =>
|
||||
useSession.setState({ showCareer: checked })
|
||||
}
|
||||
>
|
||||
Show career
|
||||
</Builder.CheckboxItem>
|
||||
|
||||
<Builder.Separator />
|
||||
|
||||
<Builder.Item color="red" onClick={reset}>
|
||||
Reset
|
||||
</Builder.Item>
|
||||
</Builder.Content>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -51,7 +51,7 @@ export default function Page() {
|
||||
}, [session]);
|
||||
|
||||
return (
|
||||
<PageWrapper>
|
||||
<PageWrapper color="blue">
|
||||
<div className={styles.toolBar}>
|
||||
<div style={{ flex: 1, boxSizing: 'border-box', position: 'relative' }}>
|
||||
<TextField.Root>
|
||||
@@ -124,7 +124,7 @@ export default function Page() {
|
||||
<Button
|
||||
variant="soft"
|
||||
onClick={(event) => {
|
||||
if (!session.promptBeforeReset) {
|
||||
if (!session.resetPrompt) {
|
||||
event.preventDefault();
|
||||
resetSession();
|
||||
}
|
||||
@@ -153,7 +153,7 @@ export default function Page() {
|
||||
mr="1"
|
||||
onCheckedChange={(checked) =>
|
||||
useSession.setState({
|
||||
promptBeforeReset: !checked,
|
||||
resetPrompt: !checked,
|
||||
})
|
||||
}
|
||||
/>
|
||||
@@ -183,7 +183,7 @@ export default function Page() {
|
||||
variant="soft"
|
||||
className={styles.toolbarButton}
|
||||
onClick={(event) => {
|
||||
if (!session.showEmbedPrompt) {
|
||||
if (!session.embedPrompt) {
|
||||
event.preventDefault();
|
||||
resetSession();
|
||||
}
|
||||
@@ -202,14 +202,17 @@ export default function Page() {
|
||||
Copied link to your clipboard
|
||||
</AlertDialog.Title>
|
||||
<AlertDialog.Description>
|
||||
Keep in mind:
|
||||
<ul>
|
||||
<li>Paste this link into your browser to view the embed</li>
|
||||
<li>Embeds abide your custom options</li>
|
||||
<li>
|
||||
Options do not transfer across websites/streaming softwares
|
||||
</li>
|
||||
</ul>
|
||||
Instructions for streamers:
|
||||
<iframe
|
||||
style={{
|
||||
width: '100%',
|
||||
aspectRatio: '16 / 9',
|
||||
border: 'none',
|
||||
}}
|
||||
src="https://www.youtube-nocookie.com/embed/e--GwjyrJAE?si=ftEiCmpbMI2FUY5N"
|
||||
title="YouTube video player"
|
||||
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
|
||||
></iframe>
|
||||
</AlertDialog.Description>
|
||||
|
||||
<Text size="2">
|
||||
@@ -217,7 +220,7 @@ export default function Page() {
|
||||
mr="1"
|
||||
onCheckedChange={(checked) =>
|
||||
useSession.setState({
|
||||
showEmbedPrompt: !checked,
|
||||
embedPrompt: !checked,
|
||||
})
|
||||
}
|
||||
/>
|
||||
@@ -245,7 +248,7 @@ export default function Page() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<SessionPage />
|
||||
<SessionPage naked={false} />
|
||||
</PageWrapper>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,274 @@
|
||||
import { CaretRightIcon, Cross1Icon, ShuffleIcon } from '@radix-ui/react-icons';
|
||||
import {
|
||||
Button,
|
||||
Card,
|
||||
Dialog,
|
||||
Flex,
|
||||
Heading,
|
||||
Tabs,
|
||||
Text,
|
||||
Tooltip,
|
||||
} from '@radix-ui/themes';
|
||||
import { useRouter } from 'next/navigation';
|
||||
import { useState } from 'react';
|
||||
import { ModuleButton } from '../../../../../components/ModuleButtons/ModuleButton';
|
||||
import { ShellButton } from '../../../../../components/ModuleButtons/ShellButton';
|
||||
import { SmallTankIcon } from '../../../../../components/SmallTankIcon';
|
||||
import { resolveNearPenetration } from '../../../../../core/blitz/resolveNearPenetration';
|
||||
import { pushTankopediaPath } from '../../../../../core/blitzkrieg/pushTankopediaPath';
|
||||
import {
|
||||
SHELL_NAMES,
|
||||
TIER_ROMAN_NUMERALS,
|
||||
} from '../../../../../core/blitzkrieg/tankDefinitions';
|
||||
import { mutateDuel, useDuel } from '../../../../../stores/duel';
|
||||
import {
|
||||
mutateTankopediaTemporary,
|
||||
useTankopediaPersistent,
|
||||
} from '../../../../../stores/tankopedia';
|
||||
import { TankSearch } from '../../components/TankSearch';
|
||||
|
||||
interface AntagonistBarProps {
|
||||
floating?: boolean;
|
||||
}
|
||||
|
||||
export function AntagonistBar({ floating }: AntagonistBarProps) {
|
||||
const antagonist = useDuel((state) => state.antagonist!);
|
||||
const mode = useTankopediaPersistent((state) => state.mode);
|
||||
const [tab, setTab] = useState('search');
|
||||
const [antagonistSelectorOpen, setAntagonistSelectorVisible] =
|
||||
useState(false);
|
||||
const router = useRouter();
|
||||
|
||||
if (mode !== 'armor') return null;
|
||||
|
||||
return (
|
||||
<Card
|
||||
style={
|
||||
floating
|
||||
? {
|
||||
position: 'absolute',
|
||||
bottom: 8,
|
||||
left: '50%',
|
||||
transform: 'translateX(-50%)',
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
>
|
||||
<Flex align="center" justify="between" gap="6">
|
||||
<Flex>
|
||||
{antagonist.gun.shells.map((shell, index) => {
|
||||
return (
|
||||
<ShellButton
|
||||
selected={antagonist.shell.id === shell.id}
|
||||
shell={shell.icon}
|
||||
rowChild
|
||||
first={index === 0}
|
||||
key={shell.id}
|
||||
last={index === antagonist.gun.shells.length - 1}
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.antagonist!.shell = shell;
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
});
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
|
||||
<Flex align="center" gap="4">
|
||||
{!floating && <Text>Versus</Text>}
|
||||
|
||||
{floating && (
|
||||
<Flex gap="2" align="center">
|
||||
Versus {antagonist.tank.name}
|
||||
<SmallTankIcon id={antagonist.tank.id} size={16} />
|
||||
</Flex>
|
||||
)}
|
||||
|
||||
{!floating && (
|
||||
<Dialog.Root
|
||||
open={antagonistSelectorOpen}
|
||||
onOpenChange={setAntagonistSelectorVisible}
|
||||
>
|
||||
<Dialog.Trigger>
|
||||
<Button variant="ghost">
|
||||
<Flex gap="2" align="center">
|
||||
{antagonist.tank.name}
|
||||
<SmallTankIcon id={antagonist.tank.id} size={16} />
|
||||
<CaretRightIcon />
|
||||
</Flex>
|
||||
</Button>
|
||||
</Dialog.Trigger>
|
||||
|
||||
<Dialog.Content>
|
||||
<Tabs.Root
|
||||
value={tab}
|
||||
onValueChange={setTab}
|
||||
style={{ position: 'relative' }}
|
||||
>
|
||||
<Dialog.Close>
|
||||
<Button
|
||||
variant="ghost"
|
||||
style={{ position: 'absolute', right: 0, top: 8 }}
|
||||
>
|
||||
<Cross1Icon />
|
||||
</Button>
|
||||
</Dialog.Close>
|
||||
|
||||
<Flex gap="4" direction="column">
|
||||
<Tabs.List>
|
||||
<Tabs.Trigger value="search">Search</Tabs.Trigger>
|
||||
<Tabs.Trigger value="configure">Configure</Tabs.Trigger>
|
||||
</Tabs.List>
|
||||
|
||||
<Tabs.Content value="search">
|
||||
<Flex
|
||||
direction="column"
|
||||
gap="4"
|
||||
style={{ flex: 1 }}
|
||||
justify="center"
|
||||
>
|
||||
<TankSearch
|
||||
compact
|
||||
onSelect={(tank) => {
|
||||
mutateDuel((draft) => {
|
||||
draft.antagonist!.tank = tank;
|
||||
draft.antagonist!.engine = tank.engines.at(-1)!;
|
||||
draft.antagonist!.track = tank.tracks.at(-1)!;
|
||||
draft.antagonist!.turret = tank.turrets.at(-1)!;
|
||||
draft.antagonist!.gun =
|
||||
draft.antagonist!.turret.guns.at(-1)!;
|
||||
draft.antagonist!.shell =
|
||||
draft.antagonist!.gun.shells[0];
|
||||
});
|
||||
setAntagonistSelectorVisible(false);
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
</Tabs.Content>
|
||||
|
||||
<Tabs.Content value="configure">
|
||||
<Flex direction="column" gap="4">
|
||||
<Flex direction="column" gap="2" style={{ flex: 1 }}>
|
||||
<Heading size="4">
|
||||
{antagonist.tank.name} modules
|
||||
</Heading>
|
||||
|
||||
<Flex gap="2" wrap="wrap">
|
||||
<Flex>
|
||||
{antagonist.tank.turrets.map((turret, index) => (
|
||||
<Tooltip content={turret.name} key={turret.id}>
|
||||
<ModuleButton
|
||||
rowChild
|
||||
first={index === 0}
|
||||
last={
|
||||
index ===
|
||||
antagonist.tank.turrets.length - 1
|
||||
}
|
||||
key={turret.id}
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.antagonist!.turret = turret;
|
||||
draft.antagonist!.gun =
|
||||
turret.guns.at(-1)!;
|
||||
draft.antagonist!.shell =
|
||||
draft.antagonist!.gun.shells[0];
|
||||
});
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
}}
|
||||
selected={
|
||||
antagonist.turret.id === turret.id
|
||||
}
|
||||
discriminator={
|
||||
TIER_ROMAN_NUMERALS[turret.tier]
|
||||
}
|
||||
module="turret"
|
||||
/>
|
||||
</Tooltip>
|
||||
))}
|
||||
</Flex>
|
||||
<Flex>
|
||||
{antagonist.turret.guns.map((gun, index) => (
|
||||
<Tooltip content={gun.name} key={gun.id}>
|
||||
<ModuleButton
|
||||
rowChild
|
||||
first={index === 0}
|
||||
last={
|
||||
index ===
|
||||
antagonist.turret.guns.length - 1
|
||||
}
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.antagonist!.gun = gun;
|
||||
draft.antagonist!.shell = gun.shells[0];
|
||||
});
|
||||
}}
|
||||
selected={antagonist.gun.id === gun.id}
|
||||
discriminator={
|
||||
TIER_ROMAN_NUMERALS[gun.tier]
|
||||
}
|
||||
module="gun"
|
||||
/>
|
||||
</Tooltip>
|
||||
))}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" style={{ flex: 1 }}>
|
||||
<Heading size="4">Properties</Heading>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
Turret: <b>{antagonist.turret.name}</b>
|
||||
</li>
|
||||
<li>
|
||||
Gun: <b>{antagonist.gun.name}</b>
|
||||
</li>
|
||||
<li>Shells:</li>
|
||||
<ul>
|
||||
{antagonist.gun.shells.map((shell) => (
|
||||
<li key={shell.id}>
|
||||
{SHELL_NAMES[shell.type]}:{' '}
|
||||
<b>
|
||||
{resolveNearPenetration(shell.penetration)}
|
||||
mm
|
||||
</b>
|
||||
, {shell.damage.armor}HP
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</ul>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Tabs.Content>
|
||||
</Flex>
|
||||
</Tabs.Root>
|
||||
</Dialog.Content>
|
||||
</Dialog.Root>
|
||||
)}
|
||||
</Flex>
|
||||
|
||||
<Button
|
||||
variant="ghost"
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
[draft.protagonist, draft.antagonist] = [
|
||||
draft.antagonist,
|
||||
draft.protagonist,
|
||||
];
|
||||
pushTankopediaPath(draft.antagonist!.tank.id);
|
||||
});
|
||||
}}
|
||||
>
|
||||
<ShuffleIcon /> Swap
|
||||
</Button>
|
||||
</Flex>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
import { ReactNode } from 'react';
|
||||
import * as styles from '../../../../page.css';
|
||||
|
||||
interface ConfigurationChildWrapperProps {
|
||||
children: ReactNode;
|
||||
}
|
||||
|
||||
export function ConfigurationChildWrapper({
|
||||
children,
|
||||
}: ConfigurationChildWrapperProps) {
|
||||
return <div className={styles.configurationChild}>{children}</div>;
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
import { Flex, Heading } from '@radix-ui/themes';
|
||||
import { use } from 'react';
|
||||
import { ConsumableButton } from '../../../../../../../components/ModuleButtons/ConsumableButton';
|
||||
import { checkConsumableProvisionInclusivity } from '../../../../../../../core/blitzkrieg/checkConsumableProvisionInclusivity';
|
||||
import { consumableDefinitions } from '../../../../../../../core/blitzkrieg/consumableDefinitions';
|
||||
import { useEquipment } from '../../../../../../../hooks/useEquipment';
|
||||
import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
|
||||
import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
|
||||
|
||||
export function Consumables() {
|
||||
const protagonist = useDuel((state) => state.protagonist!);
|
||||
const awaitedConsumableDefinitions = use(consumableDefinitions);
|
||||
const consumables = useDuel((state) => state.protagonist!.consumables);
|
||||
const consumablesList = Object.values(awaitedConsumableDefinitions).filter(
|
||||
(consumable) =>
|
||||
checkConsumableProvisionInclusivity(
|
||||
consumable,
|
||||
protagonist.tank,
|
||||
protagonist.gun,
|
||||
),
|
||||
);
|
||||
const cooldownBooster = useDuel(
|
||||
(state) => state.protagonist!.cooldownBooster,
|
||||
);
|
||||
const hasConsumableDeliverySystem = useEquipment(118);
|
||||
const hasHighEndConsumables = useEquipment(101);
|
||||
|
||||
return (
|
||||
<ConfigurationChildWrapper>
|
||||
<Heading size="4">Consumables</Heading>
|
||||
|
||||
<Flex wrap="wrap">
|
||||
{consumablesList.map((consumable, index) => {
|
||||
const selected = consumables.includes(consumable.id);
|
||||
|
||||
return (
|
||||
<ConsumableButton
|
||||
duration={
|
||||
typeof consumable.duration === 'number'
|
||||
? consumable.duration * (hasHighEndConsumables ? 0.7 : 1)
|
||||
: undefined
|
||||
}
|
||||
cooldown={
|
||||
consumable.cooldown *
|
||||
(hasConsumableDeliverySystem ? 0.85 : 1) *
|
||||
(1 - cooldownBooster * 0.1)
|
||||
}
|
||||
key={consumable.id}
|
||||
first={index === 0}
|
||||
last={index === consumablesList.length - 1}
|
||||
rowChild
|
||||
disabled={
|
||||
protagonist.tank.consumables === consumables.length && !selected
|
||||
}
|
||||
consumable={consumable.id}
|
||||
selected={selected}
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
if (selected) {
|
||||
draft.protagonist!.consumables =
|
||||
draft.protagonist!.consumables.filter(
|
||||
(id) => id !== consumable.id,
|
||||
);
|
||||
} else {
|
||||
draft.protagonist!.consumables.push(consumable.id);
|
||||
}
|
||||
});
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</ConfigurationChildWrapper>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
import { Flex, Heading } from '@radix-ui/themes';
|
||||
import { use } from 'react';
|
||||
import { EquipmentButton } from '../../../../../../../components/ModuleButtons/EquipmentButton';
|
||||
import { equipmentDefinitions } from '../../../../../../../core/blitzkrieg/equipmentDefinitions';
|
||||
import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
|
||||
import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
|
||||
|
||||
export function Equipments() {
|
||||
const protagonist = useDuel((state) => state.protagonist!);
|
||||
const awaitedEquipmentDefinitions = use(equipmentDefinitions);
|
||||
const equipmentRows =
|
||||
awaitedEquipmentDefinitions.presets[protagonist.tank.equipment];
|
||||
const equipmentMatrix = useDuel((state) => state.protagonist!.equipment);
|
||||
|
||||
return (
|
||||
<ConfigurationChildWrapper>
|
||||
<Heading size="4">Equipments</Heading>
|
||||
|
||||
<Flex direction="column" gap="2">
|
||||
{equipmentRows.map((equipmentRow, rowIndex) => (
|
||||
<Flex gap="2" key={rowIndex}>
|
||||
{equipmentRow.map((equipment, columnIndex) => (
|
||||
<Flex key={columnIndex}>
|
||||
<EquipmentButton
|
||||
equipment={equipment[0]}
|
||||
first
|
||||
rowChild
|
||||
selected={equipmentMatrix[rowIndex][columnIndex] === -1}
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
if (equipmentMatrix[rowIndex][columnIndex] === -1) {
|
||||
draft.protagonist!.equipment[rowIndex][columnIndex] = 0;
|
||||
} else {
|
||||
draft.protagonist!.equipment[rowIndex][columnIndex] =
|
||||
-1;
|
||||
}
|
||||
});
|
||||
}}
|
||||
/>
|
||||
<EquipmentButton
|
||||
equipment={equipment[1]}
|
||||
last
|
||||
rowChild
|
||||
selected={equipmentMatrix[rowIndex][columnIndex] === 1}
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
if (equipmentMatrix[rowIndex][columnIndex] === 1) {
|
||||
draft.protagonist!.equipment[rowIndex][columnIndex] = 0;
|
||||
} else {
|
||||
draft.protagonist!.equipment[rowIndex][columnIndex] = 1;
|
||||
}
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
))}
|
||||
</Flex>
|
||||
))}
|
||||
</Flex>
|
||||
</ConfigurationChildWrapper>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
import { CaretDownIcon, CaretUpIcon } from '@radix-ui/react-icons';
|
||||
import { Flex, Text } from '@radix-ui/themes';
|
||||
import { ReactNode } from 'react';
|
||||
import { theme } from '../../../../../../../stitches.config';
|
||||
|
||||
export interface InfoProps {
|
||||
name: ReactNode;
|
||||
children?: ReactNode;
|
||||
unit?: string;
|
||||
indent?: boolean;
|
||||
highlight?: boolean;
|
||||
delta?: number;
|
||||
decimals?: number;
|
||||
prefix?: string;
|
||||
deltaType?: 'higherIsBetter' | 'lowerIsBetter';
|
||||
}
|
||||
|
||||
export function Info({
|
||||
name,
|
||||
children,
|
||||
unit,
|
||||
indent = false,
|
||||
highlight,
|
||||
delta,
|
||||
decimals,
|
||||
prefix,
|
||||
deltaType = 'higherIsBetter',
|
||||
}: InfoProps) {
|
||||
return (
|
||||
<Flex
|
||||
align="center"
|
||||
style={{ width: '100%', paddingLeft: indent ? 24 : 0 }}
|
||||
gap="4"
|
||||
>
|
||||
<Text color={highlight ? 'amber' : undefined}>
|
||||
{name}
|
||||
{unit != undefined && (
|
||||
<>
|
||||
{' '}
|
||||
<Text color="gray" size="1">
|
||||
{unit}
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{children !== undefined && (
|
||||
<div
|
||||
style={{
|
||||
flex: 1,
|
||||
height: 1,
|
||||
backgroundColor: highlight
|
||||
? theme.colors.componentCallToActionInteractive_amberAlpha
|
||||
: theme.colors.componentCallToActionInteractive_alpha,
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
|
||||
{children !== undefined && (
|
||||
<Flex align="center" gap="1">
|
||||
{delta !== undefined && delta !== 0 && (
|
||||
<>
|
||||
<Text
|
||||
color={
|
||||
delta * (deltaType === 'lowerIsBetter' ? -1 : 1) > 0
|
||||
? 'green'
|
||||
: 'tomato'
|
||||
}
|
||||
>
|
||||
{decimals !== undefined
|
||||
? Math.abs(delta).toFixed(decimals)
|
||||
: Math.abs(delta)}
|
||||
</Text>
|
||||
<Text
|
||||
color={
|
||||
delta * (deltaType === 'lowerIsBetter' ? -1 : 1) > 0
|
||||
? 'green'
|
||||
: 'tomato'
|
||||
}
|
||||
>
|
||||
{delta > 0 ? <CaretUpIcon /> : <CaretDownIcon />}
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
<Text color={highlight ? 'amber' : undefined}>
|
||||
{prefix}
|
||||
{decimals !== undefined && typeof children === 'number'
|
||||
? children.toFixed(decimals)
|
||||
: children}
|
||||
</Text>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
import { useDelta } from '../../../../../../../hooks/useDelta';
|
||||
import { Info, InfoProps } from './Info';
|
||||
|
||||
interface InfoWithDeltaProps extends InfoProps {
|
||||
children: number;
|
||||
}
|
||||
|
||||
export function InfoWithDelta({ children, ...props }: InfoWithDeltaProps) {
|
||||
const delta = useDelta(children);
|
||||
|
||||
return (
|
||||
<Info {...props} delta={delta}>
|
||||
{children}
|
||||
</Info>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
import { Flex, Heading, Slider, TextField } from '@radix-ui/themes';
|
||||
import { clamp, debounce } from 'lodash';
|
||||
import { useEffect, useMemo, useRef, useState } from 'react';
|
||||
import { GenericTankComponentButton } from '../../../../../../../components/ModuleButtons/GenericTankComponentButton';
|
||||
import { asset } from '../../../../../../../core/blitzkrieg/asset';
|
||||
import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
|
||||
import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
|
||||
|
||||
export function Miscellaneous() {
|
||||
const camouflage = useDuel((state) => state.protagonist!.camouflage);
|
||||
const cooldownBooster = useDuel(
|
||||
(state) => state.protagonist!.cooldownBooster,
|
||||
);
|
||||
const crewMastery = useDuel((state) => state.protagonist!.crewMastery);
|
||||
const crewInput = useRef<HTMLInputElement>(null);
|
||||
const [crewMasteryDraft, setCrewMasteryDraft] = useState(crewMastery);
|
||||
const { tank } = useDuel((state) => state.protagonist!);
|
||||
|
||||
const debouncedApplyDraft = useMemo(
|
||||
() =>
|
||||
debounce((value) => {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.crewMastery = value;
|
||||
});
|
||||
}, 500),
|
||||
[],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
setCrewMasteryDraft(crewMastery);
|
||||
if (!crewInput.current) return;
|
||||
crewInput.current.value = `${Math.round(crewMastery * 100)}`;
|
||||
}, [crewMastery]);
|
||||
|
||||
return (
|
||||
<ConfigurationChildWrapper>
|
||||
<Heading size="4">Miscellaneous</Heading>
|
||||
|
||||
<Flex gap="2" align="center">
|
||||
{!tank.fixedCamouflage && (
|
||||
<GenericTankComponentButton
|
||||
icon={asset('icons/camo.webp')}
|
||||
selected={camouflage}
|
||||
iconStyles={{
|
||||
top: '50%',
|
||||
left: '50%',
|
||||
transform: 'translate(calc(-50% + 4px), calc(-50% + 4px))',
|
||||
}}
|
||||
first
|
||||
last
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.camouflage = !camouflage;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
<GenericTankComponentButton
|
||||
icon={asset('icons/boosters/equipment.webp')}
|
||||
selected={cooldownBooster > 0}
|
||||
first
|
||||
last
|
||||
banner={
|
||||
cooldownBooster === 0
|
||||
? undefined
|
||||
: cooldownBooster === 1
|
||||
? '#afb0abc0'
|
||||
: cooldownBooster === 2
|
||||
? '#5f72cbc0'
|
||||
: '#9b3cc0c0'
|
||||
}
|
||||
iconStyles={{
|
||||
transform: 'translate(-50%, -50%) scale(0.8)',
|
||||
}}
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.cooldownBooster++;
|
||||
if (draft.protagonist!.cooldownBooster === 4)
|
||||
draft.protagonist!.cooldownBooster = 0;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
|
||||
{tank.treeType === 'researchable' && (
|
||||
<Flex
|
||||
align="center"
|
||||
direction="column"
|
||||
gap="1"
|
||||
justify="end"
|
||||
style={{ width: 180 }}
|
||||
>
|
||||
<TextField.Root>
|
||||
<TextField.Slot>Crew</TextField.Slot>
|
||||
<TextField.Input
|
||||
ref={crewInput}
|
||||
defaultValue={Math.round(crewMastery * 100)}
|
||||
style={{ textAlign: 'right' }}
|
||||
onBlur={() => {
|
||||
const newValue = Number(crewInput.current!.value) / 100;
|
||||
|
||||
if (isNaN(newValue)) {
|
||||
crewInput.current!.value = `${Math.round(crewMastery * 100)}`;
|
||||
return;
|
||||
}
|
||||
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.crewMastery = clamp(
|
||||
newValue / 100,
|
||||
0.5,
|
||||
1,
|
||||
);
|
||||
});
|
||||
}}
|
||||
onKeyUp={(event) => {
|
||||
if (event.key === 'Enter') {
|
||||
crewInput.current?.blur();
|
||||
}
|
||||
}}
|
||||
/>
|
||||
<TextField.Slot>%</TextField.Slot>
|
||||
</TextField.Root>
|
||||
|
||||
<Slider
|
||||
min={50}
|
||||
max={100}
|
||||
value={[crewMasteryDraft * 100]}
|
||||
style={{ width: '100%' }}
|
||||
onValueChange={([value]) => {
|
||||
setCrewMasteryDraft(value / 100);
|
||||
debouncedApplyDraft(value / 100);
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
</ConfigurationChildWrapper>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
import { Flex, Heading } from '@radix-ui/themes';
|
||||
import { ModuleButton } from '../../../../../../../components/ModuleButtons/ModuleButton';
|
||||
import { TIER_ROMAN_NUMERALS } from '../../../../../../../core/blitzkrieg/tankDefinitions';
|
||||
import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
|
||||
import { mutateTankopediaTemporary } from '../../../../../../../stores/tankopedia';
|
||||
import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
|
||||
|
||||
export function Modules() {
|
||||
const protagonist = useDuel((state) => state.protagonist!);
|
||||
|
||||
return (
|
||||
<ConfigurationChildWrapper>
|
||||
<Heading size="4">Modules</Heading>
|
||||
|
||||
<Flex gap="2" wrap="wrap">
|
||||
<Flex>
|
||||
{protagonist.tank.turrets.map((turret, index) => {
|
||||
return (
|
||||
<ModuleButton
|
||||
key={turret.id}
|
||||
selected={protagonist.turret.id === turret.id}
|
||||
module="turret"
|
||||
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
|
||||
first={index === 0}
|
||||
last={index === protagonist.tank.turrets.length - 1}
|
||||
rowChild
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.turret = turret;
|
||||
draft.protagonist!.gun = turret.guns.at(-1)!;
|
||||
draft.protagonist!.shell = turret.guns.at(-1)!.shells[0];
|
||||
});
|
||||
mutateTankopediaTemporary((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
|
||||
<Flex>
|
||||
{protagonist.turret.guns.map((gun, index) => {
|
||||
return (
|
||||
<ModuleButton
|
||||
key={gun.id}
|
||||
module="gun"
|
||||
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
|
||||
selected={protagonist.gun.id === gun.id}
|
||||
first={index === 0}
|
||||
last={index === protagonist.turret.guns.length - 1}
|
||||
rowChild
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.gun = gun;
|
||||
draft.protagonist!.shell = gun.shells[0];
|
||||
});
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
|
||||
<Flex>
|
||||
{protagonist.tank.engines.map((engine, index) => {
|
||||
return (
|
||||
<ModuleButton
|
||||
key={engine.id}
|
||||
module="engine"
|
||||
discriminator={TIER_ROMAN_NUMERALS[engine.tier]}
|
||||
selected={protagonist.engine.id === engine.id}
|
||||
first={index === 0}
|
||||
last={index === protagonist.tank.engines.length - 1}
|
||||
rowChild
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.engine = engine;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
|
||||
<Flex>
|
||||
{protagonist.tank.tracks.map((track, index) => {
|
||||
return (
|
||||
<ModuleButton
|
||||
key={track.id}
|
||||
module="chassis"
|
||||
discriminator={TIER_ROMAN_NUMERALS[track.tier]}
|
||||
selected={protagonist.track.id === track.id}
|
||||
first={index === 0}
|
||||
last={index === protagonist.tank.tracks.length - 1}
|
||||
rowChild
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.track = track;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</ConfigurationChildWrapper>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
import { Flex, Heading } from '@radix-ui/themes';
|
||||
import { use } from 'react';
|
||||
import { ProvisionButton } from '../../../../../../../components/ModuleButtons/ProvisionButton';
|
||||
import { availableProvisions } from '../../../../../../../core/blitzkrieg/availableProvisions';
|
||||
import { provisionDefinitions } from '../../../../../../../core/blitzkrieg/provisionDefinitions';
|
||||
import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
|
||||
import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
|
||||
|
||||
export function Provisions() {
|
||||
const { tank, gun } = useDuel((state) => state.protagonist!);
|
||||
const provisions = useDuel((state) => state.protagonist!.provisions);
|
||||
const awaitedProvisionDefinitions = use(provisionDefinitions);
|
||||
const provisionsList = availableProvisions(
|
||||
tank,
|
||||
gun,
|
||||
awaitedProvisionDefinitions,
|
||||
);
|
||||
|
||||
return (
|
||||
<ConfigurationChildWrapper>
|
||||
<Heading size="4">Provisions</Heading>
|
||||
|
||||
<Flex wrap="wrap">
|
||||
{provisionsList.map((provision, index) => {
|
||||
const selected = provisions.includes(provision.id);
|
||||
|
||||
return (
|
||||
<ProvisionButton
|
||||
key={provision.id}
|
||||
first={index === 0}
|
||||
last={index === provisionsList.length - 1}
|
||||
rowChild
|
||||
disabled={tank.provisions === provisions.length && !selected}
|
||||
provision={provision.id}
|
||||
selected={selected}
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
if (selected) {
|
||||
draft.protagonist!.provisions =
|
||||
draft.protagonist!.provisions.filter(
|
||||
(id) => id !== provision.id,
|
||||
);
|
||||
} else {
|
||||
draft.protagonist!.provisions.push(provision.id);
|
||||
}
|
||||
});
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</ConfigurationChildWrapper>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,653 @@
|
||||
import { AccessibilityIcon } from '@radix-ui/react-icons';
|
||||
import { Flex, Heading, Slider, Text, TextField } from '@radix-ui/themes';
|
||||
import { debounce } from 'lodash';
|
||||
import { use, useEffect, useRef, useState } from 'react';
|
||||
import { lerp } from 'three/src/math/MathUtils';
|
||||
import { ShellButton } from '../../../../../../components/ModuleButtons/ShellButton';
|
||||
import { isExplosive } from '../../../../../../core/blitz/isExplosive';
|
||||
import { resolveNearPenetration } from '../../../../../../core/blitz/resolveNearPenetration';
|
||||
import { coefficient } from '../../../../../../core/blitzkrieg/coefficient';
|
||||
import { degressiveStat } from '../../../../../../core/blitzkrieg/degressiveStat';
|
||||
import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinitions';
|
||||
import { normalizeBoundingBox } from '../../../../../../core/blitzkrieg/normalizeBoundingBox';
|
||||
import { progressiveStat } from '../../../../../../core/blitzkrieg/progressiveStat';
|
||||
import { resolveDpm } from '../../../../../../core/blitzkrieg/resolveDpm';
|
||||
import { sum } from '../../../../../../core/blitzkrieg/sum';
|
||||
import {
|
||||
CREW_MEMBER_NAMES,
|
||||
GUN_TYPE_NAMES,
|
||||
SHELL_NAMES,
|
||||
} from '../../../../../../core/blitzkrieg/tankDefinitions';
|
||||
import { unionBoundingBox } from '../../../../../../core/blitzkrieg/unionBoundingBox';
|
||||
import { useConsumable } from '../../../../../../hooks/useConsumable';
|
||||
import { useEquipment } from '../../../../../../hooks/useEquipment';
|
||||
import { useProvision } from '../../../../../../hooks/useProvision';
|
||||
import { useProvisions } from '../../../../../../hooks/useProvisions';
|
||||
import { mutateDuel, useDuel } from '../../../../../../stores/duel';
|
||||
import { Info } from './components/Info';
|
||||
import { InfoWithDelta } from './components/InfoWithDelta';
|
||||
|
||||
export function Characteristics() {
|
||||
const awaitedModelDefinitions = use(modelDefinitions);
|
||||
const { tank, turret, gun, engine, track, shell } = useDuel(
|
||||
(state) => state.protagonist!,
|
||||
);
|
||||
const hasImprovedVentilation = useEquipment(102);
|
||||
const provisions = useProvisions();
|
||||
const crewMastery = useDuel((state) => state.protagonist!.crewMastery);
|
||||
const provisionCrewBonus =
|
||||
provisions.reduce(
|
||||
(total, provision) =>
|
||||
provision.crew ? total + provision.crew / 100 : total,
|
||||
0,
|
||||
) + (hasImprovedVentilation ? 0.05 : 0);
|
||||
const commanderMastery = crewMastery + provisionCrewBonus;
|
||||
const crewMemberMastery = commanderMastery * 1.1;
|
||||
const stockEngine = tank.engines[0];
|
||||
const stockTrack = tank.tracks[0];
|
||||
const stockTurret = tank.turrets[0];
|
||||
const stockGun = stockTurret.guns[0];
|
||||
const tankModelDefinition = awaitedModelDefinitions[tank.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const size = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.boundingBox,
|
||||
turretModelDefinition.boundingBox,
|
||||
),
|
||||
);
|
||||
const weight =
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
const weightTons = weight / 1000;
|
||||
const stockWeight =
|
||||
tank.weight +
|
||||
stockEngine.weight +
|
||||
stockTrack.weight +
|
||||
stockTurret.weight +
|
||||
stockGun.weight;
|
||||
const [penetrationDistance, setPenetrationDistance] = useState(250);
|
||||
const camouflage = useDuel((state) => state.protagonist!.camouflage);
|
||||
const hasRammer = useEquipment(100);
|
||||
const hasCalibratedShells = useEquipment(103);
|
||||
const hasEnhancedGunLayingDrive = useEquipment(104);
|
||||
const hasSupercharger = useEquipment(107);
|
||||
const hasVerticalStabilizer = useEquipment(105);
|
||||
const hasRefinedGun = useEquipment(106);
|
||||
const hasImprovedAssembly = useEquipment(111);
|
||||
const hasImprovedOptics = useEquipment(114);
|
||||
const hasImprovedControl = useEquipment(116);
|
||||
const hasEngineAccelerator = useEquipment(117);
|
||||
const hasCamouflageNet = useEquipment(115);
|
||||
const hasImprovedVerticalStabilizer = useEquipment(122);
|
||||
const hasImprovedSuspension = useEquipment(123);
|
||||
const penetrationDistanceInput = useRef<HTMLInputElement>(null);
|
||||
const hasEnginePowerBoost = useConsumable(14);
|
||||
const hasImprovedEnginePowerBoost = useConsumable(27);
|
||||
const hasAdrenaline = useConsumable(18);
|
||||
const hasTungsten = useConsumable(45);
|
||||
const hasReticleCalibration = useConsumable(28);
|
||||
const hasShellReloadBoost = useConsumable(29);
|
||||
const hasStandardFuel = useProvision(18);
|
||||
const hasImprovedFuel = useProvision(19);
|
||||
const hasProtectiveKit = useProvision(22);
|
||||
const hasSandbagArmor = useProvision(28);
|
||||
const hasEnhancedSandbagArmor = useProvision(29);
|
||||
const hasImprovedGunPowder = useProvision(46);
|
||||
const hasGearOil = useProvision(44);
|
||||
const hasImprovedGearOil = useProvision(45);
|
||||
|
||||
const healthCoefficient = coefficient(
|
||||
[hasSandbagArmor, 0.03],
|
||||
[hasEnhancedSandbagArmor, 0.06],
|
||||
[hasImprovedAssembly, 0.06],
|
||||
);
|
||||
const reloadCoefficient =
|
||||
(coefficient([hasRammer, -0.07]) *
|
||||
coefficient([true, degressiveStat(crewMemberMastery)])) /
|
||||
coefficient([hasAdrenaline && gun.type === 'regular', 0.2]);
|
||||
const penetrationCoefficient = coefficient([
|
||||
hasCalibratedShells,
|
||||
isExplosive(shell.type) ? 0.1 : 0.05,
|
||||
]);
|
||||
const damageCoefficient = coefficient(
|
||||
// TODO: add max rolls
|
||||
[hasTungsten, 0.15],
|
||||
);
|
||||
const interClipCoefficient = coefficient([hasShellReloadBoost, -0.3]);
|
||||
const shellVelocityCoefficient = coefficient(
|
||||
[hasSupercharger, 0.3],
|
||||
[hasImprovedGunPowder, 0.3],
|
||||
);
|
||||
const penetrationLossOverDistanceCoefficient = coefficient([
|
||||
hasSupercharger,
|
||||
-0.5,
|
||||
]);
|
||||
const aimTimeCoefficient =
|
||||
coefficient(
|
||||
[hasEnhancedGunLayingDrive, -0.1],
|
||||
[hasReticleCalibration, -0.4],
|
||||
) * coefficient([true, degressiveStat(crewMemberMastery)]);
|
||||
const dispersionStillCoefficient =
|
||||
coefficient([hasRefinedGun, -0.1], [hasReticleCalibration, -0.4]) *
|
||||
coefficient([true, degressiveStat(crewMemberMastery)]);
|
||||
const dispersionMovingCoefficient = coefficient([
|
||||
hasVerticalStabilizer,
|
||||
-0.15,
|
||||
]);
|
||||
const enginePowerCoefficient = coefficient(
|
||||
[
|
||||
hasEngineAccelerator && (tank.type === 'light' || tank.type === 'medium'),
|
||||
0.05,
|
||||
],
|
||||
[
|
||||
hasEngineAccelerator &&
|
||||
(tank.type === 'heavy' || tank.type === 'tankDestroyer'),
|
||||
0.07,
|
||||
],
|
||||
[hasEnginePowerBoost, 0.2],
|
||||
[hasImprovedEnginePowerBoost, 0.4],
|
||||
[hasStandardFuel, 0.03],
|
||||
[hasImprovedFuel, 0.1],
|
||||
[hasGearOil, 0.03],
|
||||
[hasImprovedGearOil, 0.06],
|
||||
);
|
||||
const turretTraverseCoefficient =
|
||||
coefficient([hasStandardFuel, 0.03], [hasImprovedFuel, 0.1]) *
|
||||
coefficient([true, progressiveStat(crewMemberMastery)]);
|
||||
const hullTraverseCoefficient =
|
||||
coefficient(
|
||||
[hasImprovedControl, 0.1],
|
||||
[hasImprovedEnginePowerBoost, 0.05],
|
||||
) * coefficient([true, progressiveStat(crewMemberMastery)]);
|
||||
const resistanceCoefficient = coefficient([hasImprovedSuspension, -0.25]);
|
||||
const viewRangeCoefficient =
|
||||
coefficient([
|
||||
hasImprovedOptics,
|
||||
tank.type === 'tankDestroyer' ? 0.05 : tank.type === 'heavy' ? 0.07 : 0.1,
|
||||
]) * coefficient([true, progressiveStat(commanderMastery)]);
|
||||
const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
|
||||
|
||||
const speedForwardsSum = sum(
|
||||
[hasImprovedEnginePowerBoost, 5],
|
||||
[hasGearOil, 2],
|
||||
[hasImprovedGearOil, 4],
|
||||
);
|
||||
const speedBackwardsSum = sum(
|
||||
[hasImprovedEnginePowerBoost, 10],
|
||||
[hasGearOil, 2],
|
||||
[hasImprovedGearOil, 4],
|
||||
);
|
||||
const camouflageSumMoving = sum(
|
||||
[
|
||||
hasCamouflageNet,
|
||||
tank.type === 'heavy'
|
||||
? 0.03
|
||||
: tank.type === 'tankDestroyer'
|
||||
? 0.07
|
||||
: 0.05,
|
||||
],
|
||||
[
|
||||
camouflage,
|
||||
tank.type === 'tankDestroyer'
|
||||
? 0.04
|
||||
: tank.type === 'heavy'
|
||||
? 0.03
|
||||
: 0.02,
|
||||
],
|
||||
);
|
||||
const camouflageSumStill = sum(
|
||||
[
|
||||
hasCamouflageNet,
|
||||
2 *
|
||||
(tank.type === 'heavy'
|
||||
? 0.03
|
||||
: tank.type === 'tankDestroyer'
|
||||
? 0.07
|
||||
: 0.05),
|
||||
],
|
||||
[
|
||||
camouflage,
|
||||
tank.type === 'tankDestroyer'
|
||||
? 0.04
|
||||
: tank.type === 'heavy'
|
||||
? 0.03
|
||||
: 0.02,
|
||||
],
|
||||
);
|
||||
|
||||
const resolvedEnginePower = engine.power * enginePowerCoefficient;
|
||||
const dpm = resolveDpm(
|
||||
gun,
|
||||
shell,
|
||||
damageCoefficient,
|
||||
reloadCoefficient,
|
||||
interClipCoefficient,
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (penetrationDistanceInput.current) {
|
||||
penetrationDistanceInput.current.value = `${penetrationDistance}`;
|
||||
}
|
||||
}, [penetrationDistance]);
|
||||
|
||||
return (
|
||||
<Flex direction="column" gap="8" style={{ width: '100%' }}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex align="center" gap="4">
|
||||
<Heading size="5">Fire</Heading>
|
||||
|
||||
<Flex>
|
||||
{gun.shells.map((thisShell, index) => {
|
||||
return (
|
||||
<ShellButton
|
||||
key={thisShell.id}
|
||||
shell={thisShell.icon}
|
||||
discriminator={SHELL_NAMES[thisShell.type]}
|
||||
selected={thisShell.id === shell.id}
|
||||
first={index === 0}
|
||||
last={index === gun.shells.length - 1}
|
||||
rowChild
|
||||
onClick={() => {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist!.shell = thisShell;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
<Info name="Gun type">{GUN_TYPE_NAMES[gun.type]}</Info>
|
||||
<InfoWithDelta name="DPM" decimals={0} unit="hp / min">
|
||||
{dpm}
|
||||
</InfoWithDelta>
|
||||
{gun.type === 'autoReloader' && (
|
||||
<>
|
||||
<InfoWithDelta decimals={0} indent name="Maximum" unit="hp / min">
|
||||
{gun.reload.at(-1)! < gun.reload.at(-2)!
|
||||
? (shell.damage.armor / (gun.reload.at(-1)! + gun.interClip)) *
|
||||
60
|
||||
: (shell.damage.armor / gun.reload[0]) * 60}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={0}
|
||||
indent
|
||||
name="Effective at 60s"
|
||||
unit="hp / min"
|
||||
>
|
||||
{gun.reload.at(-1)! < gun.reload.at(-2)!
|
||||
? (shell.damage.armor / (gun.reload.at(-1)! + gun.interClip)) *
|
||||
(60 -
|
||||
(gun.reload.slice(0, -1).length - 1) * gun.interClip) +
|
||||
shell.damage.armor * gun.reload.slice(0, -1).length
|
||||
: (shell.damage.armor / (gun.reload[0] + gun.interClip)) *
|
||||
(60 - (gun.reload.slice(1).length - 1) * gun.interClip) +
|
||||
shell.damage.armor * gun.reload.slice(1).length}
|
||||
</InfoWithDelta>
|
||||
<Info
|
||||
indent
|
||||
name={
|
||||
<a
|
||||
target="_blank"
|
||||
href="https://tresabhi.github.io/blitzkrieg/guide/dpm.html"
|
||||
>
|
||||
What's the difference?
|
||||
</a>
|
||||
}
|
||||
/>
|
||||
<Info indent name="Optimal shell index">
|
||||
{gun.reload.at(-1)! < gun.reload.at(-2)! ? gun.reload.length : 1}
|
||||
</Info>
|
||||
</>
|
||||
)}
|
||||
{gun.type === 'autoReloader' ? (
|
||||
<>
|
||||
<Info name="Reload" unit="s" />
|
||||
{gun.reload.map((reload, index) => (
|
||||
<InfoWithDelta
|
||||
key={index}
|
||||
indent
|
||||
name={`Shell ${index + 1}`}
|
||||
decimals={2}
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{reload}
|
||||
</InfoWithDelta>
|
||||
))}
|
||||
</>
|
||||
) : (
|
||||
<InfoWithDelta
|
||||
decimals={2}
|
||||
name="Reload"
|
||||
unit="s"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{gun.reload * reloadCoefficient}
|
||||
</InfoWithDelta>
|
||||
)}
|
||||
{gun.type === 'autoLoader' && (
|
||||
<InfoWithDelta
|
||||
indent
|
||||
decimals={2}
|
||||
name="Inter-clip reload"
|
||||
unit="s"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{gun.interClip * interClipCoefficient}
|
||||
</InfoWithDelta>
|
||||
)}
|
||||
<InfoWithDelta name="Caliber" decimals={0} unit="mm">
|
||||
{shell.caliber}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={0} name="Penetration" unit="mm">
|
||||
{resolveNearPenetration(shell.penetration) * penetrationCoefficient}
|
||||
</InfoWithDelta>
|
||||
{typeof shell.penetration !== 'number' && (
|
||||
<>
|
||||
<InfoWithDelta
|
||||
indent
|
||||
decimals={0}
|
||||
name={`At ${penetrationDistance}m`}
|
||||
>
|
||||
{lerp(
|
||||
shell.penetration[0],
|
||||
shell.penetration[1],
|
||||
(penetrationDistance * penetrationLossOverDistanceCoefficient) /
|
||||
500,
|
||||
) * penetrationCoefficient}
|
||||
</InfoWithDelta>
|
||||
<Flex align="center" gap="2" style={{ paddingLeft: 24 }}>
|
||||
<Text>Distance</Text>
|
||||
<Slider
|
||||
key={penetrationDistance}
|
||||
min={0}
|
||||
max={500}
|
||||
style={{ flex: 1 }}
|
||||
defaultValue={[penetrationDistance]}
|
||||
onValueChange={debounce(([value]) => {
|
||||
setPenetrationDistance(value);
|
||||
}, 500)}
|
||||
/>
|
||||
<TextField.Root style={{ width: 64 }}>
|
||||
<TextField.Input
|
||||
ref={penetrationDistanceInput}
|
||||
defaultValue={penetrationDistance}
|
||||
onBlur={() => {
|
||||
setPenetrationDistance(
|
||||
Math.min(
|
||||
parseInt(penetrationDistanceInput.current!.value),
|
||||
500,
|
||||
),
|
||||
);
|
||||
}}
|
||||
onKeyDown={(event) => {
|
||||
if (event.key === 'Enter') {
|
||||
event.currentTarget.blur();
|
||||
}
|
||||
}}
|
||||
/>
|
||||
<TextField.Slot>m</TextField.Slot>
|
||||
</TextField.Root>
|
||||
</Flex>
|
||||
</>
|
||||
)}
|
||||
<InfoWithDelta name="Damage" unit="hp" decimals={0}>
|
||||
{shell.damage.armor * damageCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta name="Module damage" unit="hp" decimals={0}>
|
||||
{shell.damage.module * damageCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta name="Shell velocity" unit="m/s" decimals={0}>
|
||||
{shell.speed * shellVelocityCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={2}
|
||||
name="Aim time"
|
||||
unit="s"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{gun.aimTime * aimTimeCoefficient}
|
||||
</InfoWithDelta>
|
||||
<Info name="Dispersion at 100m" />
|
||||
<InfoWithDelta
|
||||
decimals={3}
|
||||
indent
|
||||
name="Still"
|
||||
unit="m"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{gun.dispersion.base * dispersionStillCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
prefix="+ "
|
||||
decimals={3}
|
||||
indent
|
||||
name="Moving"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{track.dispersion.move * dispersionMovingCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={3}
|
||||
prefix="+ "
|
||||
indent
|
||||
name="Hull traversing"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{track.dispersion.traverse * dispersionMovingCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={3}
|
||||
prefix="+ "
|
||||
indent
|
||||
name="Turret traversing"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{gun.dispersion.traverse * dispersionMovingCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={3}
|
||||
prefix="+ "
|
||||
indent
|
||||
name="After shooting"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{gun.dispersion.shot * dispersionMovingCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={1}
|
||||
prefix="x "
|
||||
indent
|
||||
name="Gun damaged"
|
||||
unit="scalar"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{gun.dispersion.damaged * dispersionMovingCoefficient}
|
||||
</InfoWithDelta>
|
||||
<Info name="Gun flexibility" unit="°" />
|
||||
<InfoWithDelta decimals={1} indent name="Depression">
|
||||
{gunModelDefinition.pitch.max +
|
||||
(hasImprovedVerticalStabilizer ? 3 : 0)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Elevation">
|
||||
{-gunModelDefinition.pitch.min +
|
||||
(hasImprovedVerticalStabilizer ? 3 : 0)}
|
||||
</InfoWithDelta>
|
||||
{gunModelDefinition.pitch.front && (
|
||||
<>
|
||||
<InfoWithDelta decimals={1} indent name="Frontal depression">
|
||||
{gunModelDefinition.pitch.front.max}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Frontal elevation">
|
||||
{-gunModelDefinition.pitch.front.min}
|
||||
</InfoWithDelta>
|
||||
</>
|
||||
)}
|
||||
{gunModelDefinition.pitch.back && (
|
||||
<>
|
||||
<InfoWithDelta decimals={1} indent name="Rear depression">
|
||||
{gunModelDefinition.pitch.back.max}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Rear elevation">
|
||||
{-gunModelDefinition.pitch.back.min}
|
||||
</InfoWithDelta>
|
||||
</>
|
||||
)}
|
||||
{turretModelDefinition.yaw && (
|
||||
<>
|
||||
<InfoWithDelta decimals={1} indent name="Azimuth left">
|
||||
{-turretModelDefinition.yaw.min}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="Azimuth right">
|
||||
{turretModelDefinition.yaw.max}
|
||||
</InfoWithDelta>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" gap="2">
|
||||
<Heading size="5">Maneuverability</Heading>
|
||||
<Info name="Speed" unit="km/hr" />
|
||||
<InfoWithDelta decimals={0} indent name="Forwards">
|
||||
{tank.speed.forwards + speedForwardsSum}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={0} indent name="Backwards">
|
||||
{tank.speed.backwards + speedBackwardsSum}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={0} name="Power" unit="hp">
|
||||
{resolvedEnginePower}
|
||||
</InfoWithDelta>
|
||||
<Info name="Power to weight ratio" unit="hp/tn" />
|
||||
<InfoWithDelta decimals={1} indent name="On hard terrain">
|
||||
{resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.hard * resistanceCoefficient)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="On medium terrain">
|
||||
{resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.medium * resistanceCoefficient)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="On soft terrain">
|
||||
{resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.soft * resistanceCoefficient)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta
|
||||
decimals={1}
|
||||
name="Weight"
|
||||
unit="tn"
|
||||
deltaType="lowerIsBetter"
|
||||
>
|
||||
{weightTons}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta name="Turret traverse speed" unit="°/s" decimals={0}>
|
||||
{turret.traverseSpeed * turretTraverseCoefficient}
|
||||
</InfoWithDelta>
|
||||
<Info name="Effective traverse speed" unit="°/s" />
|
||||
<InfoWithDelta decimals={1} indent name="On hard terrain">
|
||||
{(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.hard * resistanceCoefficient)) *
|
||||
(stockWeight / weight)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="On medium terrain">
|
||||
{(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.medium * resistanceCoefficient)) *
|
||||
(stockWeight / weight)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta decimals={1} indent name="On soft terrain">
|
||||
{(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.soft * resistanceCoefficient)) *
|
||||
(stockWeight / weight)}
|
||||
</InfoWithDelta>
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" gap="2">
|
||||
<Heading size="5">Survivability</Heading>
|
||||
<InfoWithDelta name="Health" unit="hp" decimals={0}>
|
||||
{(tank.health + turret.health) * healthCoefficient}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta name="Fire chance" unit="%" deltaType="lowerIsBetter">
|
||||
{Math.round(engine.fireChance * fireChanceCoefficient * 100)}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta name="View range" unit="m" decimals={0}>
|
||||
{turret.viewRange * viewRangeCoefficient}
|
||||
</InfoWithDelta>
|
||||
<Info name="Camouflage" unit="%" />
|
||||
<InfoWithDelta indent name="Still" decimals={2}>
|
||||
{(tank.camouflage.still + camouflageSumStill) * 100}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta indent name="Moving" decimals={2}>
|
||||
{(tank.camouflage.moving + camouflageSumMoving) * 100}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta indent name="Shooting still" decimals={2}>
|
||||
{(tank.camouflage.still * gun.camouflageLoss + camouflageSumStill) *
|
||||
100}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta indent name="Shooting on move" decimals={2}>
|
||||
{(tank.camouflage.moving * gun.camouflageLoss + camouflageSumMoving) *
|
||||
100}
|
||||
</InfoWithDelta>
|
||||
<InfoWithDelta indent name="Caught on fire" decimals={2}>
|
||||
{(tank.camouflage.onFire * tank.camouflage.still +
|
||||
camouflageSumStill) *
|
||||
100}
|
||||
</InfoWithDelta>
|
||||
<Info name="Size" unit="m">
|
||||
{size[0].toFixed(2)} x {size[2].toFixed(2)} x {size[1].toFixed(2)}
|
||||
</Info>
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column" gap="2">
|
||||
<Heading size="5">Crew training</Heading>
|
||||
|
||||
{tank.crew.map((member) => {
|
||||
const count = member.count ?? 1;
|
||||
|
||||
return (
|
||||
<>
|
||||
<InfoWithDelta
|
||||
key={`${member.type}-root`}
|
||||
name={`${CREW_MEMBER_NAMES[member.type]}${count > 1 ? ` x ${count}` : ''}`}
|
||||
unit="%"
|
||||
decimals={0}
|
||||
>
|
||||
{(member.type === 'commander'
|
||||
? commanderMastery
|
||||
: crewMemberMastery) * 100}
|
||||
</InfoWithDelta>
|
||||
{member.substitute && (
|
||||
<Info
|
||||
key={`${member.type}-substitute`}
|
||||
indent
|
||||
name={
|
||||
<>
|
||||
<Flex align="center" gap="1">
|
||||
<AccessibilityIcon />
|
||||
{member.substitute
|
||||
.map((sub, index) =>
|
||||
index === 0 ? CREW_MEMBER_NAMES[sub] : sub,
|
||||
)
|
||||
.join(', ')}
|
||||
</Flex>
|
||||
</>
|
||||
}
|
||||
/>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
import { OrbitControls } from '@react-three/drei';
|
||||
import { useThree } from '@react-three/fiber';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { Vector3 } from 'three';
|
||||
import { OrbitControls as OrbitControlsClass } from 'three-stdlib';
|
||||
import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { modelDefinitions } from '../../../../../core/blitzkrieg/modelDefinitions';
|
||||
import { Pose, poseEvent } from '../../../../../core/blitzkrieg/pose';
|
||||
import { useAwait } from '../../../../../hooks/useAwait';
|
||||
import { useDuel } from '../../../../../stores/duel';
|
||||
import { useTankopediaPersistent } from '../../../../../stores/tankopedia';
|
||||
|
||||
const poseDistances: Record<Pose, number> = {
|
||||
[Pose.HullDown]: 15,
|
||||
[Pose.FaceHug]: 5,
|
||||
[Pose.Default]: -1,
|
||||
};
|
||||
|
||||
export function Controls() {
|
||||
const camera = useThree((state) => state.camera);
|
||||
const orbitControls = useRef<OrbitControlsClass>(null);
|
||||
const awaitedModelDefinitions = useAwait(modelDefinitions);
|
||||
const protagonist = useDuel((state) => state.protagonist!);
|
||||
const antagonist = useDuel((state) => state.antagonist!);
|
||||
const protagonistModelDefinition =
|
||||
awaitedModelDefinitions[protagonist.tank.id];
|
||||
const protagonistTrackModelDefinition =
|
||||
awaitedModelDefinitions[protagonist.tank.id].tracks[protagonist.track.id];
|
||||
const antagonistModelDefinition = awaitedModelDefinitions[antagonist.tank.id];
|
||||
const protagonistTurretModelDefinition =
|
||||
protagonistModelDefinition.turrets[protagonist.turret.id];
|
||||
const antagonistTurretModelDefinition =
|
||||
antagonistModelDefinition.turrets[antagonist.turret.id];
|
||||
const protagonistGunModelDefinition =
|
||||
protagonistTurretModelDefinition.guns[protagonist.gun.id];
|
||||
const protagonistHullOrigin = new Vector3(
|
||||
protagonistTrackModelDefinition.origin[0],
|
||||
protagonistTrackModelDefinition.origin[1],
|
||||
-protagonistTrackModelDefinition.origin[2],
|
||||
);
|
||||
const protagonistTurretOrigin = new Vector3(
|
||||
protagonistModelDefinition.turretOrigin[0],
|
||||
protagonistModelDefinition.turretOrigin[1],
|
||||
-protagonistModelDefinition.turretOrigin[2],
|
||||
);
|
||||
const protagonistGunOrigin = new Vector3(
|
||||
protagonistTurretModelDefinition.gunOrigin[0],
|
||||
protagonistTurretModelDefinition.gunOrigin[1],
|
||||
-protagonistTurretModelDefinition.gunOrigin[2],
|
||||
);
|
||||
const antagonistGunHeight =
|
||||
protagonistTrackModelDefinition.origin[1] +
|
||||
antagonistModelDefinition.turretOrigin[1] +
|
||||
antagonistTurretModelDefinition.gunOrigin[1];
|
||||
// const hasSetInitialPose = useRef(false);
|
||||
|
||||
useEffect(() => {
|
||||
camera.position.set(-4, 4, -16);
|
||||
orbitControls.current?.target.set(0, 1.25, 0);
|
||||
}, [camera]);
|
||||
|
||||
useEffect(() => {
|
||||
const unsubscribeTankopedia = useTankopediaPersistent.subscribe(
|
||||
(state) => state.model.visual.controlsEnabled,
|
||||
(enabled) => {
|
||||
if (orbitControls.current) orbitControls.current.enabled = enabled;
|
||||
},
|
||||
);
|
||||
|
||||
function handlePoseEvent(event: Pose) {
|
||||
switch (event) {
|
||||
case Pose.HullDown: {
|
||||
const [pitch] = applyPitchYawLimits(
|
||||
-Infinity,
|
||||
0,
|
||||
protagonistGunModelDefinition.pitch,
|
||||
protagonistTurretModelDefinition.yaw,
|
||||
);
|
||||
|
||||
camera.position
|
||||
.set(0, 0, 0)
|
||||
.add(protagonistHullOrigin)
|
||||
.add(protagonistTurretOrigin)
|
||||
.add(protagonistGunOrigin)
|
||||
.add(
|
||||
new Vector3(
|
||||
0,
|
||||
poseDistances[event] * Math.sin(pitch),
|
||||
poseDistances[event] * -Math.cos(pitch),
|
||||
),
|
||||
);
|
||||
camera.lookAt(
|
||||
protagonistHullOrigin
|
||||
.clone()
|
||||
.add(protagonistTurretOrigin)
|
||||
.add(protagonistGunOrigin),
|
||||
);
|
||||
orbitControls.current?.target.set(0, antagonistGunHeight, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Pose.FaceHug: {
|
||||
const [pitch] = applyPitchYawLimits(
|
||||
0,
|
||||
0,
|
||||
protagonistGunModelDefinition.pitch,
|
||||
protagonistTurretModelDefinition.yaw,
|
||||
);
|
||||
|
||||
camera.position
|
||||
.set(0, 0, 0)
|
||||
.add(protagonistHullOrigin)
|
||||
.add(protagonistTurretOrigin)
|
||||
.add(protagonistGunOrigin)
|
||||
.add(
|
||||
new Vector3(
|
||||
0,
|
||||
poseDistances[event] * Math.sin(pitch),
|
||||
poseDistances[event] * -Math.cos(pitch),
|
||||
),
|
||||
);
|
||||
orbitControls.current?.target
|
||||
.set(0, 0, 0)
|
||||
.add(protagonistHullOrigin)
|
||||
.add(protagonistTurretOrigin)
|
||||
.add(protagonistGunOrigin)
|
||||
.add(
|
||||
new Vector3(
|
||||
0,
|
||||
0.5 * poseDistances[event] * Math.sin(pitch),
|
||||
0.5 * poseDistances[event] * -Math.cos(pitch),
|
||||
),
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Pose.Default: {
|
||||
camera.position.set(-4, 4, -16);
|
||||
orbitControls.current?.target.set(0, 1.25, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
poseEvent.on(handlePoseEvent);
|
||||
|
||||
return () => {
|
||||
unsubscribeTankopedia();
|
||||
poseEvent.off(handlePoseEvent);
|
||||
};
|
||||
}, [camera, protagonist.tank.id, antagonist.tank.id]);
|
||||
|
||||
return (
|
||||
<OrbitControls
|
||||
maxDistance={20}
|
||||
minDistance={5}
|
||||
ref={orbitControls}
|
||||
enabled={useTankopediaPersistent.getState().model.visual.controlsEnabled}
|
||||
rotateSpeed={0.25}
|
||||
enableDamping={false}
|
||||
/>
|
||||
);
|
||||
}
|
||||